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/40krpg/ 40k Roleplay General

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"New Hope Tomorrow" Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

>Where did the Mandragora Apocrypha go?
The namefag working on it has fucked off to finish it in peace after our autists yelled at him over the unfinished version they found.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/d28i243u2k7di3z

Previous: >>53338129

Tomorrow, we find if the renewed RPG licenses is just Fantasy or if it hits 40k as well. What do you hope for out of a new non-FFG license?
>>
>>53451008
So now that ffg 40k is dead in production, how does a collected omnibus of the various releases sound?

ie, rogue trader written using only wars (or possibly DH2.0's) ruleset, and changing the docs to correctly reference this.

That way you have a single ruleset for dark heresy, only war, rogue trader, black crusade, and death watch that doesn't need need to be cross referenced with multiple different books to build a character.

The idea being, use the free form ruleset of only war or black crusade with only wars ruleset (as it's most correct to what the devs had intended i believe)

Thoughts?

Dumb idea?

Any interest?
>>
So how could a lone (Well trained, and pretty well equiped)Pdf trooper make it off a world on the verge of becoming a demon world.

I was thinking of making him a blank, and having him lucking out by managing to find a valkyrie pilot, eventually leaving the two of them floating in space until the inquisition arrives.
>>
>>53451350
is this for a backstory, or a campaign?
Either way, I think the only way would be to slip beneath notice, or just make a break while the various chaos forces are too busy to bother with one little spacecraft.

Maybe sneaking out in the debris of a massive space battle.
>>
>>53451479
I'm was pretty much thinking of a more realistic version of doom.
Instread of shooting and murdering everything he snuck through, occasionaly killing some of the weaker deamons or cultists if he had noway to get around them.
but avoiding conflict where ever he could
>>
>>53451555
I think he'd have to be the luckiest goddamn son of a bitch to get through something like that.
Which, once he's been properly interrogated, examined, and possibly mind-wiped by the Inquisition, would make him a prime candidate for an Acolyte.
>>
>>53451128
Gonna take the replies from last thread:
>It is doable but it would take ages
>A mega-project only a person that basically knows the system by heart should attempt.

Also, from literally right above you, what's this about renewed RPG licenses?
>>
>>53451589
That's pretty much what I was going for
>>
>>53451653
For extra grimdark, you could add that a handful of others made to the Valkyrie and escaped too, but they were all found to have the taint of corruption and were tortured and executed. Only you were found to be clean.
>>
>>53451686
There were about ten more Valkyries, they were shot down, only one made it, and most of it's inhabitants were corrupted.
>>
>>53451350
Find money on a dead noble and a shuttle who's launch was delayed by mechanical failure of whom's location has been kept extremely secret
>>
>>53451648
I've played it since it came out, except for black crusade, but I have a friend who's memorized that by heart.

Well, if I have a product to show for my work I'll run it by /tg/

Was talking to a buddy of mine about partnering up for it. It would take a while just to make the cuts to the material in regards to rules, let alone get to editing, but shit. I have the time right now. Better than sitting with a thumb up my ass.
>>
If you ever wanted to play as a Space Marine Legionary during the Great Crusade or the Age of Darkness, you may be in luck. This is The Good, the Bad, and the Alpha Legion, Chapter 1. When complete, the book will contain everything one needs to run a game during the two hundred years of the Great Crusade, the dawn of the Age of Darkness, and beyond. This is Chapter 1, which contains rules for all 18 legions during the Great Crusade, all based on material in the Horus Heresy Black and Red books. Many legions are quite different, like the Imperial Fists, while others are almost the same, like the Raven Guard. Some, like the Blood Angels, I had a little fun with. For now, nothing out REALLY of the ordinary - these are mostly arrangements of skills and talents from all five systems, including stuff from Only War and Dark Heresy, converted to Deathwatch. Most notably, it has all five psychic disciplines converted back, so the Thousand Sons can fucking function.

Don't worry, the real fun stuff is coming in Chapter 2...eventually. Those will mostly be all new talents, all new abilities, all based on the Horus Heresy red books. Since the book is nowhere near complete, consider this version 0.1.0.
>>
>>53452513

Combine this with Chapter 3, which I finished a bit ago and contains all the gear of the Age of Darkness, and you have the barest minimum to get started. Chapter 2 is new stuff like four new base Specializations, new generic Advanced Specializations for command positions, and Legion-specific specializations like the Khenetai Occult, Templar Brethren, and Iron Havocs. Good news is most of the basic specs are done, and the command stuff is half done. It will still be a while though, since there are a lot of Legion-specific things. Note that some legions don't have options - the book will be updated as new Horus Heresy books are released.
>>
>>53452234
I tried doing it at one point. I gave up after a week of poking at it and trying to get stuff to congeal into something remotely workable.

>>53452513
>>53452555
Well Shas, while I can't say I'm a huge fan of all your stuff, I'll say this: You do a fuck ton of work on what is basically a dead system (release-wise, at least)
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>>53452627
>You do a fuck ton of work on what is basically a dead system
>>
>>53452627
System will never die so long as my friends still play. Unless GW actually releases a good system, but I'm not going to hold my breath.
>>
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>>53452513
>Under construction right before the good stuff
Why you gotta do that to me Shas? Bad enough we disagree on how to approach the fluff, now you're cockblocking me too?
>>
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>>53452555
Have you seen this bit Shas? I bring it up because it's a bit obscure (A wargear page in Fall of Orpheus), but because of it, I tend to give Tigris Boltguns a +5BS bonus while bumping up the requisition a bit.
>>
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>>53452811

Was there something you were looking for in particular?
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>>53452900
Nah, I'm just fucking with you. I'll wait patiently.
>>
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>>53452894

I'll keep it in mind. Probably won't get fixed or changed until chapter 2 is done and the book gets unified.

And Chapter 4 will be in a holding pattern, until the rumor of the BFG successor, BFH, pans out.
>>
>>53451648

Cubicle 7 is the new licensee for Warhammer Fantasy RP. They're working on the next edition.

No word on 40k RP.
>>
>>53452933
These are not scribbles, that's normal cursive Cyrillic.
>>
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What is it about /40krpg/ general that makes it so resilient (unfortunately not immune), to badwrongcanon shitposting? Especially relative to the rest of /tg/.
>>
So I am tryinng to get into Warhammer roleplay (40K or Fantasy I don't care which.) and I have absolutely no idea where to start.
What is the best system for a group coming off of DnD 2e?
Also what is some good introductory lore?
>>
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>>53451008
So tell me if this sounds heretical/stupid or not. I want to do a Dark Heresy game, but instead of playing as Inquisitors - you play as Chapter Serfs with specialist roles tasked with secret operations and diplomacy. The chapter they are under had recently been reduced from 1,000 to 100 so they are using their serfs as a fill-in force until they recuperate. tl;dr private imperial guard regiment.

They exist solely out of pragmatism, mostly because a Space Marine could not set foot on a planet without fanfare - let alone infiltrate a suspected Cult of Chaos. So these 'Immunes' act as diplomats, infiltrators, assassins and forward scouts and are equipped with decent gear thanks to the close relations with both their host chapter and the AdMech forge world in a neighboring system.

The backdrop is that the sector the Space Marines operate within has now fallen under the jurisdiction of the Imperium Nihlus. Cut off from Holy Terra, they must rely on these Immunes to investigate any claims of Heretical behavior within the sector so as to keep it safe from the incoming onslaught of Chaos and Xenos.

tl;dr private pseudo-inquisitors that operate under the command and authority of the Adeptus Astartes out of necessity.
>>
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>>53453933
So you want to play cultists for loyalist Not!Alpha Legion?
>>
>>53451008
What was the Mandragora Apochrypha?
>>
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>>53454124
Are chapter serfs cultists?
>>
>>53454181
They're likely part of the chapter cult, so yes, from a certain point of view. But more relevantly it sounds like you're using them the same way the Alpha Legion uses cultists.
>>
Do/could individual forgeworlds send out Explorator fleets on their own or is it a different organ of the AdMech that does this?

I'm making up some writefaggotry about Syndford Forge in Calixis (the source of most SH tanks in the region) sending an Explorator fleet through into the Jericho Reach to try to find data on how to produce (or fine-tune, or whatever) Volcano Cannons so they can switching from building and selling Stormblades to making Shadowswords but I don't know if that's a thing that makes sense.
>>
>>53454175
>Mandragora Apochrypha

This maybe? http://www.rollforheresy.net/Images/Mandragora/Volume_Id.pdf
>>
>>53452933
Any chance of some really early legion stuff? I'm talking pacification of Terra and the Solar System stuff.
>>
How do you insert background images into PDFs so that your text looks good?
>>
>>53451128
test
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>>53455666

xkcd_15_standards.jpg
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>>53456209
Not wrong, but I've never seen an attempt at unifying 40krpgs go unappreciated unless it's genuinely fucked.
>>
>>53452513

>Imperial Fists are the fleet/space legion

Huh, never would have considered that

>dat red thirst
>>
>>53455630
How are you creating the PDF? Word doc then save as PDF?

>>53453878
Either OW or DH 2e, probably. 2 of the easier systems to learn. As for fluff, I'm on mobile rn, but when I get my internet working again, I'll post something. It's a bit behind current canon, but still useful
>>
>>53451008
The Only War scenario folder is missing the Salvaging Solace and No Surrender scenarios. Anyone know a link for them? Possibly be able to add them to the mega folder?

>>53451128
Sounds cool. Also sounds like a lot of work.

>>53453878
Only War should be the best. You can convert characters to Dark Heresy, Deathwatch, or Black Crusade without too much trouble (as I understand it).

>>53453933
I'd play it.
>>
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>>53457139
Got it working
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Posted a bunch of these in the last thread, but if anybody wants, I can post more/repost as needed. Let me know which you want
>>
>>53457139
Word Doc to write it all down. Then transfer to Adobe Photoshop on top of a page template.
>>
>>53458147

this is so out of date
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>>53459234
I did say that it's behind
>>
Bad news folks (though only tangentially related to RPG). Alan Bligh, the lead writer for the HH books, passed away.
>>
>>53460587
He is with The Emperor now.
>>
>>53451008
>What do you hope for out of a new non-FFG license?

That even if they can't copy wholesale from Dark Heresy, they make games with similar themes, lethality, and focus. Though I'm sure there are lots of things that a 40kRPG could center around- hunters of underhive archaeotech, Explorators, colonization of new worlds, the Missionaria Galactica, Eldar traveling to Crime Worlds to get material for Spirit Stones, Orks Freebootin', Genestealer Cults, Chaos Cults, Tau diplomacy, etc.
>>
>>53462039
Well the announcement for WHFRPG 4th edition said they were going to be basing it off of 1st and 2nd edition, so from little info we have they'll definitely be keeping the themes, and most likely the general mechanics too. I can't imagine they'd do any different for an eventual 40k release.
>>
>>53462039
I wouldn't mind renewals of the FFG lines at all. That said, I hope that they go with a single combined system, ideally based on OW. From there, you can expand on the original games, plus make ones for most of the other factions (Tyranids being an exception of course).

With regards to new stuff: Necron politicking, while it involves too much nucanon for my tastes, has serious potential, as do Eldar and Tau lines. Orks would probably devolve into wacky shenanigans, but there's a niche for that.
>>
>>53451008
Like the other people, I hope we see relatively easy cross compatability with the existing systems. I'll pretty much be happy with that.
>>
>>53462039
Don't forget Imperial Knights stomping around.
>>
>>53462039
>That even if they can't copy wholesale from Dark Heresy,
Dark Heresy started as a Black Industries (i.e GW) publication. So it's likely they might be able to use the system again.
>>
>>53462438

If GW comes out with something official, cool. For now, I think we're lucky that we have two standards for knights.
>>
two questions regarding precedent in-universe for a DH campaign:
Can an abhuman or mutant (not just-psyker mutations but like, body mutated) become an inquisitor?
AND
Do tough overly violent humans who earn the respect of Orkz get treated like one of da boyz, or is there some hardcoded genetic part of orkoid physiology that makes them dislike any non-greenskin creature?
>>
>>53462861
No and search Digganobz
>>
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>>53455070

You SHOULD be able to run a Unification Wars level legion game with the book. Remember, most Legions from the cradle were designed for specific purposes, so early Legionaries would have skills very similar to their later brethren. Some Advanced Specialties wouldn't be around yet, as most everyone hewed to the Principia Bellicosa fairly well, but there should be few if any hiccups for a Unification Wars Legion game.

>>53462885

DIGGANOBZ
>>
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>>53462438
>>53462614
If they do, I really wonder what approach they will take. Since Imperial Knights fall into a category where the rules used for "infantry" needs to apply to them because of how weapons work in the current ruleset and that they need to be in a separate kind of sub-rules like voidships because the "infantry" scale rules break down and become somewhat untenable on their scale.
>>
>>53462885
>Ogryn and Ratlings can never be Inqs
Why live
>>
>>53463011
Freeblades are the obvious choice in my mind, and the feel of it could be somewhere between Rogue Trader and Deathwatch. There's a lot of potential there so hopefully they find a way to make it all work out, if they even plan on ever making a knight game that is.
>>
Someone should run a Death watch game where you play Loyalists on Istvaan III
>>
>>53463383

My group ran a knight game in rogue trader and it worked out wonderfully. The system can definitely handle it, it just requires an over the top GM. That last part is the hardest.
>>
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>>53463383
I meant mechanically representing the Knight Armours, not the type of narrative that it would run.

>Freeblades are the obvious choice in my mind,
Playing House Knights work just as well as Freeblades, it would just give a different kind of story.

>and the feel of it could be somewhere between Rogue Trader and Deathwatch.
It would honestly be beyond them both, or closer to Rogue Trader when you're throwing the weight of your voidship around. Since when you're in your Knight Armour you're king shit of the battlefield unless you encounter a super-heavy tank, another Knight or a Titan (or a dude with a jetpack/grapnel, a meltabomb and huge brass balls). Anything lesser then that you either step on or introduce to your D.
>>
>>53463606

Chivalry Intensifies and The Fringe is Yours both made it work though, so it's not as impossible as you make it out to be.
>>
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>>53463654
>Chivalry Intensifies and The Fringe is Yours both made it work though,
[Chivalry Intensifies] did highlight a lot of the problems inherent in the system when it reaches that scale. I should know, since I wrote it. Haven't tried Shas approach but I reckon it runs into the same problems.

So no, while it's not impossible it's however clunky and inelegant and that can make it very hard to run if you have a group or a GM that can't improvise rules judgments on the fly well.
>>
>>53463606
>Playing House Knights work just as well as Freeblades, it would just give a different kind of story.
There's a lot to be said for playing house knights along with all the politics, history and obligations that come with it. I just feel that Freeblades would offer a more inviting play experience.

As for being king shit of the battlefield, that's one of the things I really like about Knight lore. There 'are' things that can match them running around and you could now use some of them without the game devolving into a mess. Not to mention knight scions are the kinds of people who'd seek out challenges and hellish battlefields for the glory alone.
>>
>>53462039
I'm hoping for Spyrers at some point.
>>
>>53463820
Oh, absolutely. The one Knight game I've run was three Freeblades going on a Grail Quest. While I do want to run a Knight game based on the plot of Mechwarrior 4: Vengeance (i.e, other House ganked your house while you where away, retake your legacy) I agree in that Freeblade stories feel more inviting because you can have unique misfit mecha-ronin as your protagonists.

>As for being king shit of the battlefield, that's one of the things I really like about Knight lore.
Agreed, but it is a narrative challenge since so much of what can challenge a Knight requires a lot of logistical support and represents that it is part of a force that has an enormous powerbase and thus a huge impact in whatever part of the 41st millennium you run your game in.

Unless all you throw at your Knights is madmen with melta-bomb suicide vests coming out of ambush.
>>
Rolled 3, 2, 1, 8, 10, 1 + 10 = 35 (6d10 + 10)

>>53463805

The biggest difference is Chivalry Intensifies and The Fringe is Yours is the damage levels. Chivalry Intensifies knights hit like trucks, with a lot of fixed damage numbers, because the author was aiming for the "feel" of knight combat. Fringe knights are swingier, more variable, since Shas's tabletop autism led him to model the Destroyer table almost in full. A Chivalry knight will do 4d10+30 Pen 20, while an equivalent Fringe knight does 6d10+10 Pen 20 with the same weapon. The higher, more consistent damage of the Chivalry knights means whoever gets first turn wins, while the variability of the Fringe knights means combat is no guarantee, and armor, though lower, is worth a lot more. At least, that's my experience with the two systems.
>>
>>53464106
>Chivalry Intensifies knights hit like trucks, with a lot of fixed damage numbers, because the author was aiming for the "feel" of knight combat
Yes I know, I wrote the system.

And largely because I found the way Shas tabletop autism (based on FFG's only statted Destroyer weapon, the Volcano cannon) did not appropriately represent a Titan Killer weapon. So I'm well aware CI Knight combat is something of a game of Destroyer tag.
>>
>>53464195

I honestly think some feels and appropriate representation should be sacrificed in the name of having a fun game. I mean, look at Deathwatch, that gets the feel of space marines perfectly, but it's an awful game system. If you make something that can one-shot something if you go first, what's the point of rolling? There's no excitement and chance of a story unfolding if all something ends up being is "roll-off to win." I mean, my group still talks about how my paladin got hammered by an enemy errant, back and forth low-damage blows being traded until righteousness (and a couple lucky 10's) prevailed. We wouldn't have had that experience if it was "Oh, so I won initiative, so I win with minimum damage."

No offense, of course, but I prefer cinematic moments like these.
>>
>>53464400
None taken, rebalancing Destroyer weapons is on my list of things to do when I return to finish the next version of [Chivalry Intensifies] since they're a bit ridiculous even for my feels.

But I do think you're over-exaggerating somewhat, a single hit from a Destroyer weapon will not kill a Knight outright unless you roll absurdly high (like max damage). Because while Pen 20 is a lot, a Knight still has 20-25 DR left depending on facing and that shaves off a lot off damage from an average blow. Then there's also the fact that you have dodge and parry as a further defense.

My experience is that it takes 2-3 solid Destroyer hits to take out a CI Knight in melee. Ranged Destroyer weapons have an even tougher time because of the Ion Shield. Which is fairly consistent with how Knight duels are on the tabletop in 7E iirc and what little fluff there's been written about it.
>>
>>53460587
>Lead Writer
>More than a decade of nothing fucking happening
Good.
>>
>>53464730
The forgeworld HH books, not the black library drivel.
>>
I like how the War Born adapt according to their experiences.
>>
>>53465318

The War Born? Are they a marine chapter? I've never heard of them.
>>
Concussive weapons should cause targets to gain 1d10+(X) insanity points where X = Concussive rating of the weapon. This reflects the brain damage experienced by mortal humans although most non-humans should be immune to it.
>>
Is there any particular reason why an inquisitor couldn't have a force field generator built into/hidden in a cybernetic arm or leg?
>>
>>53465766
An inquisitor is only ever limited by how big his balls are and (far more importantly) how seriously those around him take the implicit or even explicit threat that they represent. In this case, they'd just need to find someone capable of finding or making the force field generator.
>>
>>53452513

Found a problem. Thousand Sons Pyrae Cult ability says to make a Focus Power test, but it never says what kind of test to make.
>>
>>53465766
If the energy field generator and the bionic arm are running off the same battery then what happens if someone fries that battery?
Nothing, If both appliances have separate power sources
>>
What's the best prewritten adventure to start dark heresy on if you're new to gming?
1st or second edition.
>>
>>53466140
I've done the Joyous Choir adventure, it was kind of fun, especially the fish market shoot out part. Didn't get to complete it though.
>>
>>53466216
Which book is that in?
>>
>>53466140
I found the one in 1e core to be good, if a bit quick
>>
>>53457433
So does anyone have a link to download Salvaging Solace and No Surrender scenarios?

Preferably free because GW a shit.
Would also be nice to know how to add stuff to the mega folder since they aren't in there.
>>
>>53467515

You need to have admin rights to the folder and mega guy fucked off.
>>
>>53467876
Well that sucks. I just found them too.
>>
With 40k 8e, will we get a revised version of 40k RPG that isn't total shit?
>>
>>53468716
Will you be shoving an eviscerator up your anus?
>>
>>53468716

Cubicle 7 has the WHFRP license and is thought to have the 40k license too.

You think you've seen shit? You haven't seen anything.
>>
>>53468761
>t. butthurt faggot

>>53468794
Cubicle 7 is a great company, much better than FFG.
>>
>>53468809
What else do they make? All I know is they're doing AoS RPG.
>>
Can someone help me out with a Only War campaign?

I've been interested in starting out, a couple of my players are interested in lots of roleplaying. One of the players specifically stated that it would be fun to roleplay a guardsmen stuck in a ditch somewhere and you really have to get to know your comrades.

How does Only War usually play out? From what I can understand most of the time the players die and they start over. I want to avoid that, do you think a campaign which focuses on roleplaying can have enough substance in a system such as Only War?
>>
>>53470592
Burning fate isn't enough? Every PC has a comrade. Use them to take hits more often than the core rules allow.

Also, read the book cover to cover.
>>
Playing any interesting characters right now? What are your backups if they bite it?
>>
>>53470592
Well, since you're part of a regiment, have their backups be people already known to the others. As in, the backups are other guys in the company. Have a scene or two with a moment of silence for their fallen comrades.

You can also give them better equipment. Either through regiment creation or by using one of the pre-generated ones. That should help a lot with survivability.
>>
>>53469298
The One Ring RPG. Very well reviewed.
>>
>>53458428
Oh sweet, I've been looking for a jpg of a bunch of pdf files.
>>
>>53474238
Kek
>>
>>53474238
I do my best. I also have jpg's of a bunch of folders too
>>
So what type of antagonists have your parties faced? Right now my BC campaign has an Inquisitor chasing them around the Calixis sector
>>
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>>53475725
Well, my group is only two sessions into our RT game, so no major villains yet, but last week taught us the value of proper game balancing, as well as a healthy respect for mutated rat creatures.

Our ship's bridge lost comms with the gellar field generator room halfway through a warp jump, which understandably caused some concern, so my rogue trader DMPC sends the party to check it out. After a few hours of complicated navigation, they get to the room, to find it filled with rat people beating the shit out of the generator while swarming the Explorator and Arch-militant we were introducing that evening. While a dozen or so ratmen turned to fight us, the other dozen kept hammering the generator.
Now, I'm fairly new to 40krpgs, so I decided to use the stats of the X-whatever ratpeople in the Koronus Beastiary, but they seemed a bit too strong so I removed the improved natural weapons trait. This turned out to be a mistake.
What followed was one of the most drawn-out, monotonous battles I've ever seen. The ratdudes had way too much health and toughness, combined with being completely unable to deal damage with their primitive weapons to the party, along with there being a full dozen, with a dozen more waiting in the wings. The players were getting bored out of their skulls.
Thinking quickly, I brought my Rogue Trader in to back them up, who overloaded the gellar field to fry the dozen currently hitting it. This caused the field to flicker for an instant, and the remaining rats were caught by warp energy and mutated into twisted monsters. Rule-wise, I killed off twelve and gave the rest back their improved natural weapons. There were less of them, but the ones left were more dangerous. That would make it more exciting, right?
This also turned out to be a mistake.
The rat creatures tore into our party, bringing our Explorator into the low criticals, and due to some friendly fire, targeted my wounded rogue trader and beat him to death.
>>
>>53476508
Oh, and although we drove them off, some escaped into the inner workings of the ship, so we'll be seeing them again at some point.
>>
>>53476508
Brutal. Rogue trader is decidedly deadly and my group rebooted twice before finding our stride.

My recommendation is to bring out a bit of fiat and say your explorator is able to revive him with extensive life support cybernetics so he isn't as mobile or useful in a fight.

Replacing the rogue trader mid game is a pita.
>>
>>53477117
Well, the thing is, that "friendly fire" was actually the Voidmaster taking advantage of the confusion to put a few rounds into the Rogue Trader. Now the party is trying to find his Warrant of Trade so they can steal it and are discussing how to get away with it.
The leading proposal is to turn his corpse into a servitor and try to pull off a "Weekend at Bernie's", so that's pretty similar.

What they don't know, that I'm considering, is that he doesn't actually have a warrant of trade and has been just barely getting away with it, so when they find out the party will have to decide whether to try to pull the same scheme, or bargain their way into working for another Rogue Trader.
>>
Guys, hello, i need some help
http://suptg.thisisnotatrueending.com/archive/4723872/
Anything know where find this generator, plz? Sorry and thanks
>>
>>53477811
Well, the Rogue Trader supplement Stars of Inequity has a whole slew of stuff for making planets, but I don't know if anybody's made a generator out of it.
>>
>>53477811
http://docslide.us/documents/93851918-warhammer-40k-planet-generator-v2.html
>>
>>53477811
>>53477862

I can do you better

https://community.fantasyflightgames.com/topic/82650-rogue-trader-generator-tools-released/

The one on this link generates not only planets but all the other whacky shit in the splatbooks
>>
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>>53477895
Holy shit.
>>
>>53477894
>>53477895
>>53477862
Thank you, thank you very much
>>
>>53477895
Here's a question (after playing around a little with that): If a Rogue Trader encounters a primitive alien species, what's the official approach that he SHOULD take, and what are some things he COULD do?
Like, is it official Imperial policy to burn unapproved xenos on sight? Is there a trial period of seeing if they're useful as a slave race, like the Jokaero? Do they ever try to introduce the faith to aliens?
I guess the question is, what could a rogue trader get away with doing with primitive xenos, and what will bring the Inquisition calling?
>>
>>53478979
From Lexicanum: "Rogue Traders are empowered with the authority to travel freely within the Imperium and beyond, this allows them to interact with cultures for which contact with is normally forbidden, be they non-Imperial human worlds or Xenos-controlled planets. Not only that, but Rogue Traders are granted the permission and freedom to deal with these cultures as they see fit, so long as it is in the interests of the Imperium."- Source listed was the RT core rulebook
>>
>>53479560
So as long as you can reasonably argue that it's for the good of the Imperium, you could do anything from enslaving them as cheap labor to treating them like citizens on your colonies to giving them all firearms and herding them into battle?
>>
>>53479719
Maybe not so much the last one if an Inquisitor is watching, but yeah, pretty much
>>
>>53465766
absolutely none

if he has a jokaero built one the generator mightbe the size of a quarter
>>
>>53470592
the guard isn't always sent to deal with terrible armies that shred 99% f the guardmen involved

sometimes several companies show up somewhere only to find a minor grot uprising or a few nurglings running around a septic field
>>
>>53479719
yes, but the primary deign of rogue traders is to bring worlds back into the fold of the imperium peacefully(ish)

if your colony ever needs to pay Imperial tithe some day, you'll probably want to genocide off any xenos you have about before Imperial authority arrives, less you run afoul of the Imperial Navy

you may also want to keep any kroot/ork/tau/whatever party members out of Imperial view.
>>
>>53453685
Because TT RPGs by their more flexible nature are more resistant to severe autism than books or tabletop wargames.

>>53481677
That's why you don't set up a full colony on a Xenos world, you keep them secret just trade with them until they're no longer profitable (if that day ever comes) and then genocide them. Then you make the colony.
>>
>>53482677
>Because TT RPGs by their more flexible nature are more resistant to severe autism than books or tabletop wargames.

That's a good joke. This general is infamous for badwrongfun.
>>
>>53482727
Yeah but it's usually rules related than fluff related, which is what he was talking about. Compared to the rest of /tg/ this board is practically a saint when it comes to fluff.
>>
>>53482751

"Nucanon."

I rest my case.
>>
>>53482814
Yeah, and "grognard" which is positively rare here relative to /tg/, doubly so in its ability to fully derail. It's not immune by any means, but the first guy had it right, it's definitely more resilient.
>>
>>53482677

The problem right now is GW has created a culture of fear. Nobody expected them to destroy game systems people grew up with and emotionally invested themselves in, yet they did. Now they're erasing the Space Marines in favor of the Primaris. Since people have literally zero power to protest or fight back, they do the only thing they can - yell ineffectually, really loudly.
>>
>>53484163
>Nobody expected them to destroy game systems people grew up with and emotionally invested themselves in, yet they did. Now they're erasing the Space Marines in favor of the Primaris
Shit goes all the way back to 5e when GW arbitrarily decided that there was no different between sorcery and regular psychic power. The culture of fear's been a work-in-progress since GW's current ground started rebuilding the setting, at this point almost literally, from the ground up.
>>
>>53484202
>current ground
current crew*
I really bungled a lot of the grammar in that post.
>>
>>53484202
As a new person, what was the difference between psychic power and sorcery before then?
>>
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Just played DH for the first time tonight. Gotta say, it's a good feeling. Heck, thanks to the macros our GM set up I even did all my psyker stuff quickly.

I was also the only one to walk out of our first session without taking any corruption. I'm feelin' lucky.
>>
>>53484623
You didn't have to be a psyker to be a sorcerer. It certainly helped, but with the right words and rituals, you could effect plenty of psychic-like effects, even more powerful ones if you were good enough, without being a psyker. Though the best sorcerers still tended to be psykers.
It's basically like it is in the FFG RPGs, to do sorcery, you just need a lot of Forbidden Lore(Daemonology.)

The big way this effected the fluff was Nikaea. Originally the Emperor decreed that sanctioned psykers were cool while sorcery was banned forever more, and that remained Imperial Policy to this day as holy decree by the God Emperor. In the current era of fluff, the Emperor banned psykers save Astropaths and Navigators, and the Primarchs later reserved the Emperor's decree.
>>
>>53484663
>The big way this effected the fluff was Nikaea. Originally the Emperor decreed that sanctioned psykers were cool while sorcery was banned forever more, and that remained Imperial Policy to this day as holy decree by the God Emperor. In the current era of fluff, the Emperor banned psykers save Astropaths and Navigators, and the Primarchs later reserved the Emperor's decree.
Oh, and it's what got Magnus in trouble Magnus was a sorcerer, and argued that sorcery should be legal. And his ritual into the palace was a sorcerous ritual, not a psychic one. Thus the Space Wolf being sicced on him. The Emperor decided that with Sorcery, he couldn't play favorites and sentenced Magnus to death. Changed orders is new fluff.
I prefer a mixed of both version personally. Sorcery/psychic division with changed orders.
>>
>>53484663
That's interesting. There's a lot of fluff to learn, and it's weird to think that there have been drastic changes to everything that I don't even know about.
>>
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>>53484704

Once the Emperor banned all psychic powers beyond Astropaths and Navigators at Nikaea, the Thousand Sons still used their powers, just in secret. Technically, the Emperor never changed his orders - it was always bring Magnus in alive, because the psychic force busted open the Webway project that he had no way of knowing existed. Horus changed the orders himself, because he wanted to loot Prospero of as many psykers as possible in preparation for his rebellion. That's why Horus sent a battlegroup alongside the Space Wolves and Talons of the Emperor, and stayed out of their way, draining the place dry as they went.
>>
>>53484965
Oh I know that. I'm saying Horus changing the orders was new.
>>
>>53484965

Wait, the Sons of Horus were never on Prospero.
>>
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>>53485149
>>
Will you integrate the current fluff in your current/future games? What changes would you apply to make it less retarded?
>>
>>53485544
>What changes would you apply to make it less retarded?
I don't know if the catastrophe that is the Desolation of Baal is rectifiable.
>>
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I have a question:

What would an Inquisitorial civil war look like to an outside observer?

No really, this is something I had thought about for my up-coming Black Crusade game. The PCs heard about really the aftermath of my very first DH campaign we we ultimately failed or possibly railroaded into failing by a rather depressed GM, I've never been 100% sure to prevent a rogue phenonite inquisitor from causing a whole lot of problems for the Claxius Sector and drove the disparate inquisitorial factions into open hostility this radical Inquisitor has squirreled away countless chaos artifacts. If the PCs can get into even one of said inquisitor's safe houses and recover whatever artifacts lay within it would boost their infamy substantially! And with all the inquisitors busy accusing each other of heresy, they are far less likely to notice several actual heretics running around.

I'm just looking for an idea on how to portray a war between all the sector's inquisitorial factions to the PC's.
>>
>>53485779
>What would an Inquisitorial civil war look like to an outside observer?
The Siege of Vraks
>>
How would you stat assault bolters?
>>
Does anyone in 40k (aside from deamons who are FB as much as 40k) use mounts?
Does Space Marine ever use mounts?
>>
What were your experience with Slaanesh in your games? What have you met and how did the players react?
>>
>>53487761
Space marine bikes, rough rider IG regiments, etc.
>>
>>53486812
Aren't those the shielded bolters that the Jumppack-Primarines use? Based on the fact that those are short-range Not!-heavy bolters:

Basic
60 m
1d10+7 X Pen 5
S/3/6
Clip 30
Reload Full
Tearing

In case you want them Astartes Grade make them Pen 6 and 1d10+10.
If you wanna represent the silly shield in terms of rules give them either +1 AP to the arm or the defensive quality (+2 AP to arm and body iirc), depending on how strong you want them.
Hope that helps.
>>
>>53485149
Shush.
>>53485544
If I ran a game that took place at the ass end of the setting timeline, yes.
Unlike many on /tg/, I'm not a 3/4e grimdark babby with nostalgia goggles stapled to my face.
>>53485594
Alright, why then?
Once again, like always, ground based forces completely failed to stop a Nid invasion, just like with:
Ultramarines
Iron Warriors
Lamentors
Tyran itself
and the BAs needed fleet support to prevent a total route?
Or are you complaining that the entire campaign wasn't given the many pages it would need to detail it in a army codex (like always) and will receive it's own novel later this year? Or are you complaining huurGirlyman saved them?
>>
>>53486812
How do you stat something that we haven't seen the product outline for?
While I'm at it, I'll stat out the new dreadnought, too, it doesn't matter that I have no idea what it's stats or weapons are, I can just look and tell!
>the 40k TT retards are filtering in slowly
>>
>>53488126
>Basic
They are pistol weapons, and are said to be such in their description verbatim.
>>
>>53488190
The fucking rules for them are on GW's blog you moron
>>
>>53488210
They are wielded in one hand on the miniature, and I haven't read any fluffdescription other than the one in the Primaris article, but all it says there is "handheld heavy bolter".
Based on Deathwatch Marines are easily capable of using basic class guns one handed, and the actual 8e rules for Assault Bolters state them as Assault 3, which typically represents lighter rifle-type weapons.
I kinda refuse to make fully automatic guns with output equal to heavy bolters a pistol. Also to get back to a straight concersion from the tabletop: they can't be used in melee there, so I made them unable to melee here as well. Damage is again a point or two beneath fullgrown HB's because I don't want to overdo it.

Anyway, those were my reasons for making it a basic gun.

It's your game you wanna use them in agter all, so do as you like and make them pistols.
>>
Searching some writefaggotry on 1d4chan about slaanesh.

Anything people here would suggest?

What happened to the Tiji Sector? Anyone in vein of community worldbuilding in the grim darkness?
>>
>>53487803
I one time had some dark heresy 2E PCs decide to shove one of the upper tier daemon princes of Slaanesh into a daemon host. What's worse they knew he wanted them to do it and that they could only barely seal him. Which blew up in their face hard. They at least did succeed at most of their goals before hand.


We also had an only war game about a Daemon prince trying to turn the current planet they were fighting a war on into a daemon world. they narrowly avoided having a boss fight with him narratively speaking. Which allowed them enough time to get off the rock only mostly insane.

It was the same prince in both. The acolytes summoned away the BBEG of their other campaign.
>>
>>53488428
>Based on Deathwatch Marines are easily capable of using basic class guns one handed
They are called out on using suspensor webs for this.
>I kinda refuse to make fully automatic guns with output equal to heavy bolters a pistol
This is what is actually the problem, author bias.
>Also to get back to a straight concersion from the tabletop: they can't be used in melee there
Pistol weapons can explicitly be used in 8e tabletop, where the weapons come from. The entire point of the weapons was a high powered close assault weapon.
And your design is all over the place. A stormbolter has 40m more range and twice the clip, in exchange for +1 damage/pen and a full auto setting (which barely counters the twinlinked quality of stormbolters).
>>
>>53484644
What macros?
>>
>>53489471
>Suspensors
Fine, regardless if because of inbuilt tech or wielder, they're wielded onehanded by SM's. Interpreting this as Pistols or one-handing basic guns is both possible, I prefer the latter.
>author bias
Well, I've listed my reasons.
>8e tabletop
The fucking tabletop statblock is right fucking there: >>53488428. Go look it up on GW's site I you think I shopped this.
Those things aren't even pistols in 8e terms.
>Design all over the place
I've taken a heavy bolter, which is 1d10+8 pen 5 for human models and 1d10+12 Pen 6 for astartes and knocked down the damage a little because it is more portable as a tradeoff. Range is 18'' in the wargame, which is about 75m in the RPGs now that I properly looked it up. 60m was a rough guess.
Of course stormbolters have more range, just as they do in the wargame. RPG Stormbolters aren't even twinlinked, they just score double the shots per DoS, which also is the reason for their clipsize, they drain it twice as fast as other guns. Also their damage is at regular bolter tier, not heavy bolter.
>>
>>53488126

It should be a pistol. Otherwise, I agree with everything here. Tried to make one myself with the custom gear creation rules, and came up with something so similar to yours it's not even worth posting.
>>
>>53484644
Don't bait it.
>>
>>53488176
>and the BAs needed fleet support to prevent a total route?
They didn't get fleet support though, they got a deus ex machina, "Warp Falls Everyone Dies."
>>
>>53491539
>They didn't get fleet support though
>Guilliman arrives with an entire fleet to save Baal
So clearly you fall under the "complaining that the entire campaign wasn't given the many pages it would need to detail it in a army codex (like always) and will receive it's own novel later this year" faggotry.
>>
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>>53491539
>>53491560

What happened was the BA were dying, when the warp storm fell. During this storm, Khorne straight up ctrl+a > deletes the entire hive fleet because he wants to kill / claim the BA's for themselves. By the time Bobby G arrives, they're fighting remnants of splinters. Afterwards, the BA get Primaris'd.

The Tyranids could literally do nothing. It really reinforces them as the NPC faction.
>>
>>53491560
I guess, but I don't know if that novel is going to make that warp storm satisfying to me. Especially since the Imperial Navy and Ultramarines beat Behemoth alone. Even if this Tendril of Leviathan is twice the size of Behemoth, the Ultramarines were alone while the Blood Angels literally had every single known successor of a 1st Founding chapter with them save one, including traitors. But alas, the Blood Angels and their breathren are not The Greatest of All Space Marines, and so could not win under their own strength. And the icing on the cake is that anytime chaos is not on the screen the audience should be asking, "Where's Chaos." So one of the Tyranid's biggest battles is getting shoved aside and coopted for chaos, just like Armageddon is apparently getting hijacked by Angry Ron.

Though now that I think of your reply
>So clearly you fall under the "complaining that the entire campaign wasn't given the many pages it would need to detail it in a army codex (like always) and will receive it's own novel later this year" faggotry.
I don't know why I bothered typing that out, because it's doubtful you'll bother to appreciate why I dislike it and just call my opinion "faggotry" again.
>>
>>53491631
Your complaints speak louder than any reasonable objection you had to make.
What you are missing, crucially, is that the BAs did not have the fleet strength that the realm of Ultramar did, which is a Segmentum fleet equivalent.
Space marines are outright disallowed the kind of ships needed to take on Nids in space, and are more suited to planetary assault for a reason, and the victory over Behemoth was literally a one in a thousand shot that the flagship of the fleet could suicide the primary hive ship, literally winning the war. The BAs didn't have the fleet power, didn't have the same once in a lifetime shot to turn the tide, and you are complaining about it, despite Behemoth being a victory of luck and exorbitant sacrifice.
>the Ultramarines were alone
Your argument hinges on this, and that is absolutely incorrect. They had the Segmentum fleet, their own Sector fleet, and all the resources of one of the most prosperous sectors in the entire Imperium at their command, and still would have lost had they not managed an Ender's Game tier move.
I can tear down your arguments with facts AND insults, you faggot.
>>
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>Primaris benefit from three additional organs, as well as their large height

Well, I guess that can explain how normal marines get Primaris'd. We'll have to wait and see their new effects.
>>
I am looking for good quality map showing Imperium Dominatus with Calixis, Koronus Expanse and Askellon on it (named).

>>53484644
What macros?

Also is anyone using API versions of dark heresy 2 character sheets on roll20?
>>
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>>53491871

Calixis is here. Koronus and Askellon are implied.
>>
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>>53491936
The thing is I am looking for a map containing all three of them, named. And that period blood stain of nu canon map isn't helpful.
>>
>>53491936

>Valhalla and Modrian are in the danger zone
Well shit. Rip them.
>>
>>53485594
Presumably your changes aren't limited though. So if you decide that the combined fleets of the entire Blood Angels legion is sufficient to destroy the Tyranids on your own, you return a massive amount of agency back to the Tyranids and Blood Angels, even if you keep Guilliman's intervention. The problem with that though, is depending on how relevant Ka'Bandha's intervention is on Baal to future machinations (though it could have just been a "I'm coming for ya bitches!"), you risk creating a domino effect.

>>53491629
>The Tyranids could literally do nothing. It really reinforces them as the NPC faction.
Shas nails it here, the thing that makes that blurb so shitty is the warp rift. Without it (or an equivalent instant-erase of the Tyranid Hive Fleet that removes all agency from them), the blurb is several magnitudes better.
>>
>>53491980
I don't think there is such a map
>>
Found it.
>>
>>53493112
My only complaint is that I'm fairly sure Sectors are infitely smaller than that
>>
>>53493546
Yeah, they're way to big. Sectors on average, are 200 light years across according to an old White Dwarf. The milky way would be 500 average sectors across.
>>
Did that Askellon sector (updated map) and several others got deleted from dudes deviant art?

http://orig08.deviantart.net/7658/f/2016/284/6/a/askellon_sector___updated_by_messiahcide-dakpr9f.png
>>
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>>53493950

he erased everything after somebody doxxed the guy for copying others' work
>>
>>53494315
What exactly did he copy? Fucking grognards raging after someone who is actually doing something useful for the 40k rpg community.
>>
>>53494385

If I recall, he copied almost verbaitim Edeldorf's knights, Shas's Mars Needs Women, and a couple of things out of the Acheron PDFs that occasionally get posted.
>>
>>53494521
>he copied almost verbaitim Edeldorf's knights,
Which I said I would be cool with if he gave credit.
>and a couple of things out of the Acheron PDFs
He did? Now that I completely missed, considering they're fluff for the most part.
>>
>>53494737
Something tells me he didn't give credit
>>
>>53494831
He said he would when he was finished. But then he got doxxed and deleted everything.
>>
>>53494831
He didn't give credit to anyone, but claimed he would. Which was part of why it got so out of hand and some massive sperg lost his shit and decided to send death threats.
>>
So I'll be GM'ing dark heresy 2nd edition soon. I am experienced as a player but as a GM not so much. What are the good ways to introduce the acolyte cell into the game?
>>
I know this isn't the right place for it, but WFRP doesn't have a general so...
I've always wanted to play a WFRP game as Chaos. Anybody done it? What was it like?
>>
>>53491629
What book is that screencap from?
>>
>>53494989
If you're in doubt, In Medias Res usually works.
>>
Hi, posted this in the wrong thread before, so here I go again. First time posting on /tg/, so sorry in advance if I'm offending anyone. I've got several questions:

First of all, how do I get into 40k roleplaying? So far I've read the wiki pages for most stuff that looked important, but I still feel like I know fucking nothing.

Secondly, are people playing online or just offline? Looking through the threads here it doesn't look like there's a whole lot 40k roleplaying going on. I'd play offline but

>Thirdly
If people are actually playing online, will they hate and shun me for playing a loli? I don't intend to do any fetishy stuff. I just like playing as a little girl, I'm probably gay or something I dunno.
Related to that, is there a lorewise more fitting character to play as a loli than a chaos spess marine that got transformed?
Any other alternatives?

Also any general tips for a complete newcomer are appreciated.
>>
>>53497125
>If people are actually playing online, will they hate and shun me for playing a loli?

Yes

Don't do that

Especially in 40k
>>
>>53497145
How sad.
>Especially in 40k
Why is that?
>>
>>53497125
>playing a loli
maybe, you got out with such things?
>>
>>53497173
>you got out with such things
I don't quite follow.
>>
>>53497125
thisisbait.gif

Fuck off pedo.
>>
>>53497125
>playing a "loli"
You're the worst kind of scum.
>>
>>53497125
>First of all, how do I get into 40k roleplaying? So far I've read the wiki pages for most stuff that looked important, but I still feel like I know fucking nothing.
Download the books from 40k general and read the fluff, don't limit yourself to the new stuff either, you might like the old stuff more, find the fluff that works for you.

>Secondly, are people playing online or just offline? Looking through the threads here it doesn't look like there's a whole lot 40k roleplaying going on. I'd play offline but
I'd imagine people play online, but I play with irl friends so I don't.

>If people are actually playing online, will they hate and shun me for playing a loli?
It's possible, IIRC there's a noble who turned herself into one for giggles, because THE ARISTOCRATS!
But no, I wouldn't allow it because anyone online who wants to play a loli is a red flag. They tend to be among most annoying people on 4chins.
>>
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>>53497125
I'm Chris Hansen from Dateline NBC. Why don't you have a seat?
>>
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>>53497125
>>
>>53497166
because 40k is a setting not appropriate for loli
touhou is an apropriate setting for loli, senran kagura too but not 40k
>>
>>53497218
Would "little girl" have been a better choice of words?
>>53497232
>I wouldn't allow it because anyone online who wants to play a loli is a red flag
I can understand that. I guess my options are fucking off or playing until people know me well enough, right?
>>53497206
>>53497241
>>53497280
I really don't intent to do anything weird or whatever, but I can understand people not believing that.
>>53497329
>because 40k is a setting not appropriate for loli
But there's bound to be a few girls in the universe somewhere and it's not too far fetched to expect that one might be involved in the story that's taking place, right?
Admittedly, the only 40k roleplay I ever watched/listened to was TBs Dark Heresy, but that at least looked like most characters were just regular people.
>>
>>53497453
How about you get to know 40k and 40krpg before you start inserting your magical realm you pedo
>>
>>53497453
For sex you are not coming you pedo?
>>
>>53497499
I already spend like 10 hours reading the wiki, I think universe wise I'm at least kind of versed.
And I'm asking here so I don't ruin someone's game, but I don't want to spend 20 more hours learning the ins and outs of 40k roleplaying just to find out that people don't want me anyway (which they apparently don't).
>>53497531
I don't understand.


Well, thanks for giving me mostly straight answers here guys. Appreciate it.
>>
>>53497657
>And I'm asking here so I don't ruin someone's game, but I don't want to spend 20 more hours learning the ins and outs of 40k roleplaying just to find out that people don't want me anyway (which they apparently don't).

Because you try to shove your magical realm instead of getting to know 40k and playing it properly. Neck yourself.
>>
>>53497657
>And I'm asking here so I don't ruin someone's game
Rule of thumb; if the GM does not advertise for loli games or bring up the subject by saying "I fucking love loli PCs!!!"

Don't. Just don't.
>>
>>53497821
Thanks, that sounds reasonable.
>>53497742
>Because you try to shove your magical realm instead of getting to know 40k and playing it properly.
No no, it's the other way around. I was looking for something to insert my magical realm into and I always enjoyed the 40k lore. Since it seemed like the people playing it were relatively open minded with all the chaos debauchery going on and such I thought I might just give it a try and ask. Apparently that is not really the case and I apologise to anyone that got triggered.
>>
>>53497125
That anon is a degenerate and arco-flagellation is too kind for him, but wasn't there a loli inquisitor in one of the Ravenor books?
>>
>>53497872
Well.. you could be one in BC, but that would be on many fucked up levels.
>>
>>53497657
>I already spend like 10 hours reading the wiki, I think universe wise I'm at least kind of versed.
Did you read anything about the inquisition? Does it really seem the kind of organization that would have little kids on the payroll?
>>
>>53497937
>BC
What's that?
>>53497948
But there's loads of civilians in the 40k universe, right? There's also the chaos forces for some of which,to me at least, it seems like having a loli in their ranks somewhere wouldn't be too strange.
It's even (jokingly) written on this wiki page.
https://1d4chan.org/wiki/Female_Space_Marines#SSSSSIIIIIINNNNNNDDDDRRRRRRIIIII.21.21
>>
>>53498032
The fact that you use "loli" instead of "child" is the sure sign that you are nothing but a degenerate. Go fap to MLP porn or something and get out of this thread. Now.
>>
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>>53498032
Black Crusade. You play as chaos.

If you are absolutely desperate to play a fucking child in 40k, chaos is your only option. Kids aren't in the Imperial Guard, kids aren't in the Inquisition, kids aren't in the Astartes, and a Rogue Trader would only use one as a cabin boy.

You're operating under the assumption that a child is anything but a liability in 40k. All I'm seeing here is that you don't actually know a damn thing about the setting and either want to troll the thread or you really are that retarded.

Now take you (You) and fuck off.
>>
>>53498032
You generally don't play as random civilians in 40k games. Even in Dark Heresy you're not just random civilians, you're people who have been cherry picked by an inquisitor or an investigator as having useful abilities in tracking down and investigating chaos cults and shit. Yeah, you're not exactly James Bond at rank 1, but you still have SOMETHING(or even multiple somethings) to bring to the table - intelligence, contacts, esoteric or useful skills or even just raw combat ability. None of which a little child could provide.
>>
>>53498165
I have actually seen a guy running a Maid Crusade game once. The amount of lore rape that was going on made me weep.
>>
>>53488875
nothing that isn't outright porn
>>
>>53497125
Trying to be polite here, but let me put it to you like this. That is weird. Now don't get me wrong, a lot of us are weird. I put god knows how many hours compiling shit for the homebrew Mega, and I'm nowhere near the level of guys like Shas.

But there's weird, and there's unsettlingly weird. You're being the latter. Were I your GM, the instant I heard "playing a loli", you'd be at best using one of my spare character sheets. At worst, depending how insistent you were, and how much you weirded out my group, you're out on the sidewalk. And based off >>53497872, you have no desires to change. So, kindly take your BS out of this thread, and never try to reintroduce it.
>>
>>53498032
>taking 1d4chan seriously

ayy lmao baby
>>
>>53484663
which is interesting because Eisenhorn, one of their most popular book frachises ever, more or less states all you need to do to summon a daemonhost is follow whats in a book and chant some garbled mumbo jumbo
>>
>>53498165
There's definitely children in the Inquisition. There's no way at least one Inquisitor didn't look at a child and get the idea to use them as an infiltrator or spy or some shit.

I would say there's children in the guard too, but Whiteshields are more PDF on Cadia than proper Guardsmen.
>>
>>53498409
Eisenhorn long predates the decree that sorcery and psychic power are the same.
>>
>>53498032
There are civilians, but none of the five main 40kRPG systems are built around having fully civilian characters. Unless they're some sort of one in a trillion child prodigy that got picked up by the inquisition (Dark Heresy) or a rogue trader (Rogue Trader), it's not happening. They can't be in the Guard (Only War) or the Deathwatch (Deathwatch) and chaos (Black Crusade) would probably just eat them or something. I guess they could get possessed, but then they're gonna explode into a demon so that's a no go. Also, these games have a really high rate of player character death compared to DnD, for example, and your GM might not be too thrilled with the idea of brutal graphic child murder. Look up the critical hit chart for an idea.

It's not really a setting or system that meshes too well with some anime loli archetype or whatever. Most weeaboo thing you could probably get away with would be playing a battlesuit pilot in Rogue Trader. However your GM will probably slap you if you try to turn up to the party in a Riptide. Yes, the rules for that exist, for some reason.
>>
>>53498416
>There's definitely children in the Inquisition. There's no way at least one Inquisitor didn't look at a child and get the idea to use them as an infiltrator or spy or some shit.
An inquisitor would also be experienced enough to realize that it was a bad idea almost immediately. Children can't keep secrets worth shit, aren't reliable sources of information, and have a whole bunch of other problems.
>>
>>53498106
>"loli" instead of "child" is the sure sign that you are nothing but a degenerate
I normally only venture on weeb boards, messed up my terminology.
>>53498165
>If you are absolutely desperate to play a fucking child in 40k
I definitely am not, I just though people here were open minded and/or degenerate enough to not sperg out and roleplaying 40k might be interesting.
>You're operating under the assumption that a child is anything but a liability in 40k
I'm not at all. But I thought that not every character in a story has to be useful in combat. I'm not at all used to /tg/ roleplaying though, so I guess that's different here.
>you don't actually know a damn thing about the setting
How did you know?
>>53498246
Thanks. this was one useful post.
>>53498308
Thank you too.
>there's weird, and there's unsettlingly weird
That was what I wanted to confirm.

Interestingly there's two kinds of places on the internet. Ones that are degenerate/exposed enough to not be weirded out by loli and places that still have their natural disgust in place for it. This place is quite obviously the latter and I apologize again for any inconvenience or discomfort I might have caused.
>>53498450
>and your GM might not be too thrilled with the idea of brutal graphic child murder
Damn, really?
This place seems to be more vanilla than 95% of the rest of 4chan.
>>
>>53486812
Stat as DW heavy bolters with no backpack ammo belt (I guess you could though), 20m range, S/6/10, automatically comes with grav plates, armor bonus if you want, requires pistol and heavy weapon training to use without penalty, weighs something silly like 60kg
>>
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>>53498537
Alright everyone thats enough!
This is a troll, and we all know it.
Do not reply to this... thing any longer.
Let it starve.
>>
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>>53498416
>kids in the inquisition
Well another anon already answered that better than myself >>53498483

>kids in the guard
The closest are, as you noted, Whiteshields and similar. Such as the Cadian children that, until the recent update, would start some basic militia training around their teens. Which would be a bit old for "loli". Also, as you noted, they're more in line with PDF. As in, not the Imperial Guard.

>>53498537
It isn't a natural disgust for loli's in and of themselves. If you were in a different setting then many would have no issue with it. Such as if you were going to play MAID. Trying to be a loli in 40k is idiotic unless you want to
A) Be some weird chaos shit
B) Want to shove your magical realm into 40k
Only one of those is acceptable, and only just.
>>
>>53498620
I really am not a troll, but this discussion should be pretty much over anyway.
>>
>It isn't a natural disgust for loli's in and of themselves
I meant the natural disgust for people explicitly wanting to play a loli (and more generally speaking lolicons (even if it's only 2D)).
I'm guessing in other settings it wouldn't be so obvious as it is here.

Well whatever, I got my answer and don't want to derail the thread any further, so I'll shut up now if no one as to say anything important any more.

I wish you guys a great time roleplaying 40k.
>>
>>53498739
meant for >>53498651
>>
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Hi, posted this in the wrong thread before, so here I go again. First time posting on /tg/, so sorry in advance if I'm offending anyone. I've got several questions:

First of all, how do I get into 40k roleplaying? So far I've read the wiki pages for most stuff that looked important, but I still feel like I know fucking nothing.

Secondly, are people playing online or just offline? Looking through the threads here it doesn't look like there's a whole lot 40k roleplaying going on. I'd play offline but

>Thirdly
If people are actually playing online, will they hate and shun me for playing a furry? I don't intend to do any fetishy stuff. I just like playing as a wolf, I'm probably Leman Russ or something I dunno.
Related to that, is there a lorewise more fitting character to play as a furry than an angry marine that got transformed?
Any other alternatives?

Also any general tips for a complete newcomer are appreciated.
>>
>>53498445
my point being they retconned Eisenhorn, lel
>>
>>53498824
>>53497125
Bait for the bait god
>>
>>53498824
>>53498860
Glad I was at least able to create some entertainment.
>>
>>53498849
Oh yeah. Well it certainly was one of their more boned headed decision imo. But FFG has rules for it anyway, so I don't worry about it. Whether or not the new system decides to ignore the retcon will also be a big determiner for my group on whether or not we use the new system for Chaos or just stick with Black Crusade when we want to bring death to the False Emperor's lackeys.
>>
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>>53498824
ALWAYS ANGRY
>>
>>53497125
in all seriousness a CSM getting tuned into bride of chucky doesn't sound impossible
>>
>>53498824
I wish you short and violent life in the shittiest parts of Detroit.
>>
>>53498926
it could also be a bit of roleplaying on GWs account where they tell people not to even bother with whats in the book unless you crap lightning in an attempt to combat the fact sorcery does still work lol and is more rampant than ever as the end times approach
>>
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>>53498483
I think it MIGHT be possible to pull off playing a child in 40k, but it requires a serious respect for the sheer amount of grimdark in the setting that I doubt this guy has.
I could see an Inquisitor having a few child spies around, good for getting into tight spaces and remaining beneath notice, usually pretending to be a beggar. They'd be shit at combat, but the Inquisitor could impress upon them the complete series of punishments entailed for lying, spilling secrets, etc.
Then you roleplay them as creepily serious children, becoming more and more traumatized and shellshocked by the sheer amount of death and gore they experience on a regular basis. Sure, spying on nobles and renegades is fine, but then come cultists and witches and xenos and every person who has ever been kind to him are whittled away in gruesome fashion. So he becomes more and more withdrawn, almost catatonic when he's not on his duties.
And then one day the Inquisitor lets his guard down, because he's just a kid, right? And the child, without a word, without a sound, without a trace of compassion in his thousand-yard stare, slices open the Inquisitor's throat with a straight razor.

Then you start a Black Crusade campaign.
>>
>>53499014
if anything 40k is a setting where truely psychopathic children could probably get away with a bit
>>
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>>53498941
ALL THE TIME
>>
>>53499085
Ok. Fuck off for posting pony shit.
But.
That shits funny ya'll.
Still fuck off though.
>>
>>53499085
>>
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>>53499085
If there's one thing about old /tg/ I do not miss, it's Angry Marines.
>>
Gonna make some "villains" for a silly Black Crusade campaign, based on the goofiest paintjobs I've seen on tabletop and other shit that pops in my head.

I'm thinking Albert the Strange, Noise Marine, and his merry band of Polka Marines?
>>
>>53499299
Same. Pure cringe
>>
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>>53499299
>>53499436
I thought they were hilarious. Loosen up a bit mates.
>>
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Hey me and a friend of mine have been having an ongoing debate over a piece of equipment from Dark Heresy and was wondering if someone here could resolve this dispute

So the combat vest is listed as being able to carry up to 15kg of equipment and allow people to draw from it as a free action, but in the description it lists it is intended to be used for carrying ammo, grenades, and sidearms. So is that just flavor text and you can actually carry whatever you want in it as long as it adds up to under 15kg or is there an actual restriction to those items it can store? My friend is a very "rules as written" type so this distinction is important
>>
>>53499559
Intended =/= only useful for
Depending on the attachment system, you can get a surprisingly large array of items on a modern combat vest. I would say that it works the same in DH. That is to say, I'd go the "weight limit is the important bit, rest is flavor" route.
>>
>>53499559
Well if it's intended to transport grenades and sidearms It would be more appropriate to use that vest for that
>>
Is there any rpg where I can play a xenos ?
>>
>>53499671
Rogue Trader, I think. There's at least a Tau supplement.
>>
>>53499671
Rogue trader has rules for Kroot, Orks, Tau and Dark Eldar.
>>
>>53499402
What about the melting men based off of all the minis with unthinned paints?
>>
>>53499690
>>53499710
Thank you
>>
>>53499402
I was working on a villain for my RT campaign who's basically Dirty Dee from Pooty Tang.
Statwise, he's a BC Chosen of Nurgle who uses a Power Fist to backhand his enemies. He also has a Soft Sword (a belt that turns into a sword). And a lot of heavily tarnished jewelry and a horrifically stained fur coat.
He has a raspy, dusty voice that reminds you of dryrot, and likes to monologue about how everything will one day end, and he serves Nurgle by wading into combat until he finds a champion and pimp slaps the shit out of them.
He also has two minions, Imperial Guardswomen that he has corrupted. They wear hoop earrings and booty shorts and have every STD known to man.

This must always be played when he enters combat:
https://www.youtube.com/watch?v=F7reeeApqWo
>>
I need a quick rogue trader encounter suggestions please.
>>
>>53500268

Necrons
>>
>>53500268
Rak'Gol. Dark Eldar pirates.
>>
>>53500307
>>53500324
I should've clarified, They're sieging a place run by opportunistic rebels with good funding. Need something to spruce things up besides "guy" and "heavy weapons guy"

But yeah thanks, those could also work.
>>
>>53500268
Themselves
>>
>>53500386
Perhaps a squad of elite troops wielding Pulse Rifles? If someone has the funds, they can buy some off the Kroot in the Expanse, after all.
>>
>>53499559
just because the imperium prints 9 trillion of them a year and guardsmen are the usual users doesn't mean it can't be used for something else
>>
>>53475725

We use the Tiji Sector for our games, so there's a lot more xenos and human threats to deal with rather than chaos threats.
>>
>>53500390
>>53500497
Both good! But the last one kinda opens up the fact that they'll get pulse rifles for free. Small nitpick I know.

Thanks again for the suggestions.
>>
>>53500268
a warp storm hits a planet

flavor? it's literally a zombie storm, people turn into zombies and the dead come to life planet wide
>>
>>53475725
I had a group of Deathwatch marines a while back face mostly Tyranids in swarms

so basically a Norn Queen
>>
>>53475725
Fake inquisitors being all mysterious and cloak and daggers.
>>
>>53500553
Such is the way things go with every fancy enemy.
>>
Not sure if I should post this here, but I've done it for other game generals without any trouble so I'll give it a shot.

I'm playing a Dark Heresy game soon, and I'll be playing a Feudal World character. Wears feudal world plate, but has a chainsword and later a power sword. Does anyone have art that could fit the bill? Or else, know where I can find some?
>>
>>53501373
I can add a blue glow around a knight with sword if you want.

A warning though. I'm not good at editing.
>>
I don't know how to make the nebulae look decent besides just stealing pictures of nebulas from NASA concept artists.

Anyone got any tips?
>>
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>>53501373
Well, I have this from an old Only War game of mine...
>>
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>>53501373

Take this with my blessing friend :^)
>>
a child pariah might make sense. I'm not sure who builds are balanced getting the bonuses from being a a Pariah and maluses of a child might balance in gm eyes.

But you will be nothing more then a human shield, nothing too interesting from rolepaly point.
>>
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>>53498824
Nearly a decade passed but our forefathers were the ones that purged the furry shit from those very boards you write atop.
>>
>>53499690
>>53499710

No CWE?
>>
>>53502245

There's a homebrew that lets you be a corsair with aspect warrior ranks, but we don't like homebrew here and will hide your post if you talk about it.
>>
>>53502245
There's literally two homebrews in the OP to do with adding Xenos to Rogue Trader. Read, nigga. Read.
>>
>>53502454

only fags and cheaters use homebrew
>>
>>53502537
Even if it's the GM?
>>
>>53502845

It's a fast way to lose players if a person signs up to play Rogue Trader and they get Alien Magical Adventures.
>>
>>53502895
If a GM doesn't advertise exactly what systems they are using on the way in then that's a problem with them, not the systems.
>>
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Strongest Primarch...Him, lemonade russian or Jesus in space
>>
>>53503113
Vulkan. Literally unkillable.
>>
>>53503170
remember he got stabed with that weird spear that could cure his mind, and make him mortal again
>>
>>53500386
Lots of fun, rare grenades. And if they're about to be captured, they detonate the ones on them.
So if the party wants them, they'll have to figure out a way to knock the rebels out from a distance. While being bombarded with crazy shit.
>>53500553
Keep in mind, just because they get pulse rifles doesn't mean they get a lot of ammo for pulse rifles. They could wind up getting them with only a handful of shots left, so they can only break'em out on special occasions. Or selling them.
>>
>>53500268
An asteroid with an unusual xenos signature being emitted from it. As you approach, there appears to be some kind of elaborate, sophisticated beacon array of an unknown alien civilization.
Then when you get close enough, a bunch of Ork Freebootas launch themselves off from the asteroid at you in boarding torpedoes. They've figured out that ships will stop to investigate the beacon, and set up shop to prey on curious passerby.
The beacon actually does nothing detectable. Or, if you want to kick off an adventure with it, or tie it in to a campaign, it does EVERYTHING.
>>
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>>53501373
Closest thing I've got.
>>
Can I get a Scan of the Deathwatch Rules?
>>
Planning on adapting the House of Dust and Ash in my BC campaign, with the Mourners being Malal cultists (and a recurring enemy later on). Any advice/suggestions?
>>
>>53504982
If you're not going to look through the stuff in the OP, why should we help you?
>>
>>53505008

Because there's homebrew in there you guys said to avoid
>>
>>53505697
If you're paranoid about accidentally downloading a shitty homebrew, you could try not clicking on the homebrew folder. Just a thought.
>>
Ok I'm considering running a Dark Heresy or an Only War Game now that I'm getting back into 40k. I'll post more on my DH ideas later but for now I have two questions about OW.

Firstly for shits and giggles what's the absolute worst, most useless, and lethal (to be in) Guard Regiment you can build in OW?

I know there are going to be multiple answers, I'm looking for regiments that are so utterly fucked from the getgo that you'd contemplate suicide if placed in one, or ones that the imperium would be stupid for making becouse of how utterly useless they'd be.
>>
>>53498824
Quality bait. Furhammer is classic.
>>
>>53506904
Penal colony siege with Doomed and all kit points spent on knives.
>>
>>53506904
Penal Legion, Doomed drawback. Laugh at your Players as they die like Troubleshooters in Paranoia
>>
I think I'm running ship combat wrong. Last session, my players did a hit and run attack to cripple their opponent's shields, and then tore off two thirds of his hull integrity with a decent lance roll. How am I fucking up?
>>
Can I get a Deathwatch Character Folio example to make it easy for me to fill one out for my own character?
>>
I want to state up a character for Only War I'll be playing soon,

Homeword: Unknown, the party will vote
Career: Tech Priest

Whats the best cyber options I can take to show my fellow guardsmen that their flesh is weak? I had the thought of taking the giant metal wings hat let you flight & boost movespeed by a shitton from SoH. I don't know what my others should be or if the glorious wings would be a bad idea
>>
How do I build my mechanicus character to be able to have as many mechadendrite as physically possible?
>>
>>53507678
Max toughness.
>>
>>53507678
How many mechadendrites can a body possiblly hold?
>>
>>53451008
>Penal colony siege with Doomed and all kit points spent on knives.

>>53451008
>Penal Legion, Doomed drawback. Laugh at your Players as they die like Troubleshooters in Paranoia

Not counting doomed becouse it's too easy and technically a meta disadvantage. No one would know your regiment is Doomed.

Besides that I'm wondering why penal Legions cost more points then imperial world regiments. It seems counter intuitive.
>>
>>53507887
Use Condemned then.
>>
>>53507678
>>53507728
It depends on what system you're playing.

Which ones actually have a limit on how many you can acquire? Looking at the rules of Black Crusade that book doesn't seem to impose a limit for Hereteks.
>>
>>53507887
It's because criminals are supposedly better predisposed to be fighters. All because criminals have "been fighting all their lives". Just like the justification for hive worlders to cost more. They're supposedly better fighters because reasons, basically.
>>
I'm going to spend a weekend in a cabin with my friends and I've been asked to DM a Dark Heresy game. What is a good first adventure for low level characters that has never played before? I'm not that experienced either
>>
>>53501633
Tells us more about your sector anon
>>
>>53509191
>Never played before
Are you sure you cannot switch to Only War?
>>
>>53509641
I have a bunch of the Dark heresy books from when I was younger I've been pitching it for years. So now it's kind of a, "oh yeah? Well show us what you've got" kinda thing.
Also, they're a bit hyped to play Gestapo in space
>>
>>53507737
10 technically. That's the maximum TB.
>>
>>53510000
>>
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>>53510000
>>
>>53507104
>they die like Troubleshooters in Paranoia
That is.... pretty fucking brutal.
>>
>>53451008
>Tomorrow, we find if the renewed RPG licenses is just Fantasy or if it hits 40k as well.

Why, what is tomorrow?
>>
>>53511252
Oh wait I'm retarded the thread is days old and we already found out about the AoS RPG
>>
>>53511264
Wait so we have both WFRP and AoS?
>>
>>53511294
Indeedy
>>
>>53510265
Doomed fucks them over on Logistics, tells the GM to fuck them over with Complications, and prevents them from burning Fate to survive. It's pretty fucking brutal
>>
>>53507181
I'd say you're doing it right. Standard weapons mix where possible is macro-batteries/broadsides to take down shields (or using hit & run as your players did) and inflict some damage, but lances are the real ship-killers.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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