What's a good way to create a feeling of hopeless to my players?
>>53429307
Keep doing everything you've been doing thus far.
>>53429307
Everything they have accomplished? Ruin it. Makes me feel hopeless and give up immediately.
>>53429307
Just be a good dm, learn how to tell engaging stories. If your players are getting hyped about the sessions then you know you're doing a good job. Once you've mastered that you can get them to feel whatever you want
>>53429307
Is despair fun?
>>53429307
Lock them in your basement with no food or water for two days.
>>53429307
Introduce them to GW.
>>53432216
>just be a good GM
Top advice there champ.
Craft a hard won victory that they deserve.
Snatch it from them in a manner that reveals they were the architects of not only their own, but their (depending on scale of game) town/city/country/continent/world/plane's damnation.
Have a powerful NPC they met along them way/McGuffin they possess hold promise for a solution.
Have it/the NPC destroyed unceremoniously by harbinger of end times.
Players escape. Have them live the end of days with no hope of a single person/object that they know of in place to save everything.
Confront them with others failing to struggle against the end, but ensure they survive-witnessing a cycle of naive hope and brutal reality.
Make them always fail.
It's really easy for a GM to do this.
It's sad.
>>53429307
Have friendly NPCs they've come to rely on die due to preventable circumstances.
Make everything they thought was bad turn out to be worse than they thought
Constantly present them with opportunities to have what they want at a cost thats just over what they're willing to pay for it.
All best laid plans must go to rot. When they're down, just keep hitting them.
>>53434205
That'll just make them resent you. The illusion of success (even actually winning occasionally) needs to exist.