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Age of Sigmar General /aosg

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Thread replies: 321
Thread images: 46

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Nurgle battletome never edition

>resources
pastebin.com/Cb3X4ZKW

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

Previous thread: >>53382987
>>
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Posting again for moar thoughts instead at the end of the last thread.
>>
How is Nurgle? I just picked up some Rotbringers.
>>
So I grab few SoD models and brew up something for skirmish games. We want to start with 60 renown-warbands and then expand them

Aelves™
The General
Archmage on foot (24)
- Trait:
- Command Ability: Inspirational Fighter
- Artefact: Cursed Tome

The Warband
Swordmasters Bladelord (3)
Swordmasters Hornblower (3)
Swordmaster (3)
Swordmaster (3)
Reavers Harbinger (6)
Reaver (6)
Reaver (6)
Reaver (6)

60/60
>>
>>53416594
Big Daddy? Get a drill piece for the arm.
>>
>>53416594
Normally I don't like it when people make their metal look oxidized, but it works really well for the underwater look you're going for. Assuming that's what you're doing.
>>
>>53416648
Ahhhhh what a great idea. Maybe I can do that with Brokk. The ark companies are too smol.
>>
>>53416656
It is, thanks!

I agree with you. Normally it can look strange, but for these guys I'm going for oxidized copper statues sort of thing.
>>
https://war-of-sigmar.herokuapp.com/bloggings/2048

Warhammer Fantasy Roleplay is back and it's set in the Old World
>>
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I just bought some ironjawz. I'm trying to find out a good paint scheme so I played around with some old models. (Pic related). I really like this idea, but I think I still prefer green orcs.

Any suggestions? I do like the bright yellow, but I'm not sure if I want to do that or make my own scheme. The blue orc looks cool but feels wrong.
>>
>>53416594
As well as making the eyes glow, I think you should try to break up the metal a bit by adding some glow to other components.

Possible spots to do this are the flint on the pistol, as well as parts of their backpack maybe.

Using another of my models as an example. This time using the same model though. Flint was done with glaze method. The dome on the backpack was painted white, glazed with blue, then had a very, very thin glaze of Pallid Wych Flesh painted on the top to try and make it look cloudy, but you can probably skip that bit to save time, and to better make it fit your scheme.

There are a few parts of the Arkanaut company I think you can do that effect on, largely components of their backpacks such as the occasional dome, or the pipes at the bottom, as well as some bits some models have on their bodies.
That body should have some gadget on his left leg shouldn't it? You can make that "glow". I think it is best to make it so the eyes are the most intense though, and the other bits a bit more "dull" if you get what I mean.

Also remember to clean up the edge of your base. For some reason, some people leave them messy.
>>
>>53416698
perfect for Brokk indeed ! the Big Daddy feel could be real
>>
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>>53416803
Hard Mode: Remembering to attach the fucking picture so you can see what I mean
>>
>>53416803
Excellent advice. I may use the gem paints to add some accents. Without the glow bits, I'd say it's tabletop done.

And of course ill clean up the base lol
>>
>>53416969
That could work better than a glaze on some parts actually. If you do it over the dark metal colour, the end result will be pretty dark as well.

I have only used them on small lenses so far and I feel they look nice, although I put a little ardcoat on them to make them look a bit glassier, and to protect them a bit, since the gemstone paint seems to have a bit more friction to it than regular, so I am worried it could easily get damaged.
>>
>>53417179
Yeah. I've use BFTBG the same way, since it's practically the same stuff.
>>
I'm going to base all my models on small strips of balsa wood and no one can stop me!
>>
Where are all the girl goblins???

What is this sexist mysoginistic bullshit???
>>
>>53416698
The Killa Kan kit has a giant drill arm, it would have to be used with a bigger model obviously though. I'm not sure if there's any smaller infantry models with big drill pieces. Perhaps look over the genestealer cult kit since it's mining themed.
>>
>>53417463
Yknow what the best think about having KO? They have drill cannons lol
>>
>>53417451
goblins don't have gender, they are mushrooms.
>>
>>53417796
Are you saying mushroom isn't a gender shitlord?
>>
Any skirmish pdf friends?
>>
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>>53417288
ok
>>
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blessed be, brothers!
just doublechecking, but the 5+ invuln is not a technical 'save roll' so it wouldnt benefit from re-rolls of 1, right?
>>
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Can you guys help me making rules for the Auric Runefather for Silver Tower and Shadows over hammerhal? I have done pic related, what do you think?
>>
I just bought 2 boxes of blightkings and I'm having a hard time deciding how to build them. Are the banner and bell good enough to be auto-includes? I don't like that the banner and scythe have the same model and that the big bell are on the same one as the tentacle bell arm.
>>
>>53418960
Correct
>>
>>53419059
mechanics-wise i dont think you lose anything by taking the upgrades.
aesthetically, do whatever you think look good. here are mine :)
>>
>>53419142
I'm more thinking about skipping out on the banner. I have a friend that plays seraphon and I hear they do a lot of battleshock damage. I'm just not sure if +1 bravery is worth anything.
>>
>>53419173
well i mean, theres literally zero reason not to have it, you might as well have as many bonuses as possible, right?
my friend plays seraphon and he fucks me up super hard with his shooting. granted, i mostly play nurgle demons, which seraphim get a bonus against
>>
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>>53419173
It's better than not having +1 bravery.
Convert a banner onto one of the other models if you want to take the scythe. I have four units of Blightkings and used a different base body for the standard bearer in each one.
Musician is a little harder to do, but still possible. It's easy enough to attach the bell and arm to the other bodies.
>>
>>53419240
I think the issue is that if you take the banner, you get locked out of using the scythe or pickaxe on that blightking body.
>>
>>53418166
Do feel free to wait for it to be fucking out before begging for hand outs.
>>
>>53418960
What warscroll is that from?
>>
>>53419053
reet reet.......
>>
>>53416594
will your boats have sails instead of balloons?
>>
>>53419173
I magnetized the banner so I can swap it out with an axe.
>>
>>53416750
Cool, but completely unnecessary. I still have the original RPG books from before FFG attempted that dumb fucking CCG RPG hybrid. That was horrible.

What I want is an official AoS rpg. It would be a great opportunity to expand the lore of the mortal realms.
>>
>>53416645
>horrible general
>no phoenix guard
>no executioners
>no darkshards

ifs like you want to lose every single game or something but that's cool cause it really isn't always about winning anyways.
>>
>>53419523
plaguebearers of nurgle
>>
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>>53419832
Don't be stupid. 8th 40k is the beta for AOS 2.0 anyone who says different is retarded.
>>
>>53419832
I'd welcome it. It could lead to some broken combos, but that's what playtesting would be for. Hero sniping is an issue with this game but I am not completely convinced that will be the solution. But I would roll with it.
>>
>>53419616
I've been trying to figure out how to make that happen but I can't figure it out.
>>
>>53419883
have to make it a submarine mate
break out the barnacles
>>
>>53419053
Anyone??
>>
>>53419820

I love the look of the more tan/flesh colored bearers instead of cartoony green, looks most disgusting
>>
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So I just picked this up today looking to put together a dispossessed list, what do you dwarf players think of it?

In addition to the box, I got another runelord, another cannon and another box of warriors. what else is needed?
>>
>>53420225
i love the guy who did bearers like this
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>>53420399
all of that guys stuff is beautifully done, bright nurgle is the shit.
>>
>>53420253
Where'd you find that at?
>>
>>53420253
It's a good base for a dispossessed army. As for what to get next, you definitely want more longbeards and thunderers/quarrellers. Miners are also worth considering. And personally I wouldn't leave home without a warden king.
>>
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I was just thinking "Jesus I don't remember SCE being this big..." So I threw a marine beside him for scale and it just makes me fucking giggle.
>>
>>53421248
and new marines are bigger than sigmarines, the sizecreep is real
>>
>>53420575

dude traded it to me NoS for some old 3DS I had on craigslist
>>
What /tg/ thinks about spiderfang grots? I loved goblins since TW game and like the style of the faction but can i really play matches with only three models?
>>
can i get a quick show of hands of how many peoples gaming circles/ FLGS homerule out the roll for turn order in favour of the 40k style static turn order?
>>
>>53419053
He should get something Grudge-related that lets him beat the dick out of whatever has wounded him.

That or an ability that lets him activate his ur-gold runes once per game to make him a melee god or shrug off wounds.
>>
>>53419832

If by "Leaders" you mean "your general," it would have some impact - way more for generals who are basically casters and hang back most of the game.
>>
>>53420253
Get a cogsmith for those cannons. I like rolling with a cannon and organ gun, but most just like dual cannons. The organ gun provides some blistering firepower, but only when supported with a cogsmith. The cannon is a hero/monster destroyer, especially when supported by a cogsmith.

Outside of that, build those hammerers into longbeards, and get 2 warden kings. One warden king will be your general, and the longbeards will buff the other warden king to use a command ability, that way you get 2 grudges going on the same battlefield.
>>
>>53421946
Also, if you're feeling especially creative, make yourself a dwarf lord on shield bearers from the compendium warscrolls. Get 2 of those warriors with hand weapons, and get a 40 or 50mm base. Pose them to where they are holding a large shield up, I've seen a decorative button used to good effect. Then mount a warden king to the top of the shield.

If you think you can, have him holding a great weapon, because a dwarf lord with great weapon and relic blade artefact kicks so much ass. People are often genuinely surprised as to how much he clears out.

But hand weapon and shield for that 3+ save does go a long way when he's got 7 wounds from the shieldbearers.

I love my dwarf lord with shieldbearers. But in my case the model is big steamsuit I made. It's your army, go nuts.
>>
I need decent Seraphon army for 1000 turnament
What I need?
>>
>>53422595
bastilodons
camo skinks
starseers
>>
>>53422652
Starseer? Why? It cost lot and dont Look useful
>>
>>53422652
Regular Skink priest is better for only 100 points
>>
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In what book can i find the point value and rules for the OOP mounted Archaon? Pic related, thanks
>>
>>53422823
Generals Handbook
>>
>>53422867
cheers, doesnt look too expensive
>>
>>53422914
Dont forget its a legacy warscroll. So won't be permitted in tournaments etc.
>>
>>53423282
Lol which ones? As far as I know, there is not a single tournament that bans legacy warscrolls. If it has points in the ghb, which it does, then it's legal. I have yet to see otherwise.
>>
>>53422823
I was actually just thinking about taking this guy, the problem is 320pts for 8 wounds is risky. However, I can see him being very useful in a Khorne army as he can summon, so you can basically use him to summon your 30 bloodletters, however then if your opponent takes him off the board before you do that then that's 620pts lost.

But I can think of some interesting lists with him in. -Khorne related that is. Just because a bloodsecrator and the Khorne buffs + Archaon is juicy
>>
>>53423859
Might be funny to take mini archaon and varanguard with fell spears as a hammer in a khorne mortal list.

With a lord of khorne on juggernaut, the varanguard would have 9 2+ 2+ -2 2 damage attacks on the charge while being able to benefit from khorne buffs like a bloodsecrator.
>>
>>53421298
No they arent. They fit on 32mm bases, stormcast are on 40mm
>>
>>53424038
this sounds great, i have some varanguards, but not all have fellspears, should i give them those instead?
>>
>>53421870
Leader is a tag in the GHB
>>
>>53423282
>So won't be permitted in tournaments etc.
Stop this meme. Legacy warscrolls are allowed in tournaments everywhere
>>
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>>53422914
>>53423450
>>53424147

Apologies guys. This is what I was lead to believe from conversations in my local store. I too was looking at the model and was advised against taking it on the basis of it supposedly not being permitted.

Thanks for clearing that up.
>>
I need a plastic proxy for a Mangler Squig. The current one is fragile and expensive.
>>
>>53378097
this again
either
>pic eight times
or
>160 plaguebearer

any opinion?
any alternative
>>
>>53424134
I think you need the big Archaon to get the varanguard to be Khorne
>>
>>53424343
Damn. GW should make it easier to give varanguard marks. Everchosen Battletome 2.0 when?
>>
>>53424304
fag
>>
>>53421335
My FLGS uses random turn order, see no reason not to as it's something additional to plan around
>>
>>53420253
I feel you can't go wrong with some Ironbreakers, since you can put them in a spot you want to keep the enemy off, and they absolutely won't budge.

May be worthwhile to get a Gyrocopter as well to contest far off objectives, since Dorfs are slow.
>>
>>53421335
Random turn order is fine. Play around it, git gud

Competitive AOS has a few problems but random turn order is not one of them
>>
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>>53419781
>phoenix guard
>darkshard
>executioners
>when anon said he is using only Spire of Dawn minis
>>
>>53425211
i guess i'm just salty my GUO got wiped start of turn 2 with back to back turns denying him a heal
>>
>>53425239
Yeah it sucks the first few times but eventually you learn to play around it
>>
>>53421814

lol... his rules must be based on the ones already existing on his original warscroll, at least, that is what seems to be the case with almost all silver tower heroes.
>>
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>>53406514
>>
Lol, those Nu Marines actually are pretty big compared to the old ones...
>>
>>53425473
These kits are older than most of anons on /pol/
>>
>>53419331
Cool conversion dude. Is the banner scratch built or from some other kit?
>>
One fast question /tg/ what models look better to better to you: Putrid Blightknights or Death Guard Marines?
>>
>>53425715
Ill have to see the proper death guard kit, cant judge based on these monopose models
>>
Can I get some feedback for my list? Next month is my first 2k tournament so I'm sort of bashing together a couple of 1k armies that I have.

Allegiance: Order
Celestial Hurricanum With Celestial Battlemage (320)
Battlesmith (100)
Anointed Of Asuryan On Frostheart Phoenix (260)
- General
- Trait: Master of Defense
- Artefact: Phoenix Stone
30 x Freeguild Handgunners (300)
10 x Vulkite Berzerkers (160)
- Handaxes & Slingshields
10 x Vulkite Berzerkers (160)
- Handaxes & Slingshields
15 x Auric Hearthguard (300)
20 x Phoenix Guard (400)

Total: 2000/2000

I sort of like the idea of humans, dwarves, and elves all working together.
>>
>>53425736
But Blightkings are monopose...
>>
>>53425771
You dont have enough wizards to justify running a phoenix

Handgunners need a freeguild general nearby

Very low mobility across the board

Low rend

With only 2 heroes you will almost always lose Three Places of Power
>>
>>53425795
Perhaps I mispoke. The starter sets always come with limited "snap fit" models. I want to see the full death guard kit
>>
>>53425810
Thanks for the advice! If I dropped a set of auric hearthguard I can add in a general to help the handgunners. It just feels sort of a waste of the command ability since theres only one unit of three that could be buffed. With the hurricanium I should be able to buff the handgunners to 2/3/-1/1 fairly easily.

DESU theres not a lot else I can change up. I could replace the berzerkers with Reavers to give some mobility/shooting but then I have even less rend.
>>
>>53425951
>It just feels sort of a waste of the command ability since theres only one unit of three that could be buffed.
This is the problem with mixed lists, and why its usually better to stick to a single faction
>>
>>53416494
You know that pdf link is dead right?
>>
>>53425970
Yeah I understand and agree with you. The problem for me is that I mainly stick to 1k lists and this upcoming tournament is my first time doing 2k. If I had the time I would probably try to fill out a mono-army list but I don't.
>>
>>53416594
I've never seen an application of that rust paint that looks remotely good.
>>
>>53425771
3 factions is one too many. I'd maybe do just elves and dwarves. The speed and punchiness of a Dragonlord could combine with Hearthguard with a runesmiter while the debuff from a phoenix could make Vulkites with a battlesmith very tough. Then add some repeater bolt throwers for some more reach.
>>
>tfw you find something that can beat Aetherstrike and also crush the entire shooting meta at the same time
>>
>>53426433
That would have to go first, be able to wipe a big unit turn one while dealing mortal wounds, without shooting or meleeing. Sounds like Tzeentch with Changehost and a Balewind Vortex to me.
>>
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>>53426576
Aetherstrike has no problem countering Tzeentch

Its a Stormcast list that I've developed to counter the shooting/magic meta. It turns out you don't have to give a shit about how much shooting the enemy has when they have -6 to hit
>>
>>53426654

>Only thing that can counter Faggocast is Faggocast

Yeah, sounds so real with those GW sigmarines
>>
>>53426654
I say changehost because I've been thinking of it while looking for a way to specifically counter the counter shooting SC builds. Since the Aetherstrike can screen out bloodletter/skullreaper bombs and get a 2+ melee save and a billion anti shooting defense.

You'd get a one drop because of the host duplicitous mega battalion, gaunt summoner gets on the vortex and has 36" range on his spells to nuke the Longstrikes. You swap changling with loc and nuke the longstrikes. Then swap the loc with horrors to tie everything up in combat.
>>
If i want to mix khorne bloodbound and slaves to darkness, combining both their cavalry and battlelines from both, namely skullcrushers, chaos knights, blood warriors and chaos warriors. which leader units would profit me the most?
>>
>>53426898
The Slaves to Darkness command abilities are all only slaves so use the Bloodbound ones. Likely the Aspiring Deathbringer for +1 attack to all mortal khorne within 6".
>>
>>53426898
Lord on juggernaut can buff the wound rolls for units that charged that turn. Could be good if you're making use of your speedy units to get the charge.

The StD lord on demonic mount can buff a single unit of knights, which could have use if you're using them.
>>
>>53427036
>>53426972
sweet, thanks, ill go with lord on juggernaut and mounted chaos lord, and the deathbringer
>>
>>53426972
>>53427036

how does this list look?

Alliegance
*Chaos*

Leader
Aspiring Deathbringer [80pts]
Bloodaxe & Wrath-hammer
Chaos Lord on Demonic Mount [140pts]
Lord of Khorne on Juggernaut [140pts]
Warlord, Warlord Trait - Mighty Skullcrushers

Battleline
Blood Warriors [100pts]
5x Blood Warriors, Goreaxe and Gorefist, Icon Bearers
Blood Warriors [100pts]
5x Blood Warriors, Goreaxe and Gorefist, Icon Bearers
Chaos Warriors [180pts]
10 Chaos Warriors

Other
Chaos Knights [200pts]
5 Chaos Knights
Chaos Knights [200pts]
5 Chaos Knights
Mighty Skullcrushers [320pts]
Ensorcelled Axe, 6x Mighty Skullcrushers, Standard Bearers
>>
>>53427246
Only one dude can be the general and use his command ability. The other leaders should usually be guys with supporting abilities like Bloodsecretors, Bloodstokers, and Slaughterpriest or wizards.
>>
>>53427328
ah, good point, thanks
>>
>>53426019
Fug, you are right.
https://mega.nz/#F!6EZEHQqJ!gdDBPH48LYPGDccS4YaeWA!jI5mjZDQ
>>
>>53426898
Can't go wrong with the Aspiring Deathbringer, his command ability is great

COMMAND ABILITY
Slaughter Incarnate: If this model uses this ability, then until your next hero phase you can add 1 to the Attacks characteristic of all melee weapons used by Mortal Khorne units in your army while they are within 6" of thismodel.
>>
>>53425497
That guy is going to make a great celestant.
>>
>>53427444
We need a new gh link
>>
Can anyone give me some tips with my list? I'm 20 points over, and I don't know what to cut. Help

Allegiance: Order

Leaders
Alarielle the Everqueen (620)
- Deepwood Spell: Throne of Vines
Treelord Ancient (300)
- General
- Trait: Gnarled Warrior
- Artefact: The Silverwood Circlet
- Deepwood Spell: The Reaping
Branchwraith (100)
- Artefact: Ranu's Lamentiri
- Deepwood Spell: Verdant Blessing
Branchwych (100)
- Artefact: Acorn of the Ages
- Deepwood Spell: Regrowth

Battleline
20 x Dryads (240)
5 x Tree-Revenants (100)
- Sylvaneth Battleline
5 x Tree-Revenants (100)
- Sylvaneth Battleline

Units
3 x Kurnoth Hunters (180)
- Greatbows
3 x Kurnoth Hunters (180)
- Greatbows

Battalions
Gnarlroot Wargrove (80)
Household (20)

Total: 2020/2000
>>
>>53428193
cut the branch wrath and a dryad add a kurnoth hunter.
>>
>>53428375
looking at it thats the one you need for household. Swap the traits from the wych and dump that instead.
>>
>>53428193
Why are you running a Branchwraith
>>
>>53428408
nvm was looking at forest folk instead, fuck branchwraiths.
>>
>be me
>talk about wanting rules for Grumlok & Gazbag
>they never got WHFB rules
>go to AoS official Facebook
>ask
>get reply
>"Great model this one, we'll see what we can do"

Woot.
>>
>>53428418
Eh, I just have one branchwych at the moment, so I added my old wraith to get more of that gnarlwood spellcasting. But yeah, I should get a second wych instead soon
>>
>>53428375
That does sound good, however I have very good experience with 12+ units of dryads in a wood. Does wonders for objective control. Or at least it did in my 1000 points games.
Do you think losing that is worth an extra hunter?
>>
>>53428581
A hunter unit in woods + 10 dryads should hold an objective as well as if not better than 20 dryads.
>>
>you only get 2 liberators in the starter
>They're 2 for ÂŁ10
>220 points for 5
What kikery is this
>>
>>53429035
liberators are 100 points for 5, and you get 10 in the starter

retributors are 220 for 5 and you get 3 in the starter. its easy to combine it with the Start Collecting box to get the last 2 you need for a full squad
>>
We'll get a tome after 40k releases 8th probably. That's the death guard debut.
>>
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Would this be a good list for skirmish?
>>
>>53429067
Meant start collecting by starter, always get libs and rets mixed up my bad
Either way not having full unit size supplied is damn silly
>>
>>53429165
If youre looking to collecting stormcast you should get the AOS starter anyway

Its the only way to get a Relictor and the best way to get a LCOD
>>
>>53429089
Where did you get that template?
>>
>>53429194
Relictor is a fiver on eBay, LCOD isn't far off that as well
Starter is probably worth it for the extra Libs and Ret plus earning value back by selling the bloodbound but there's no such thing as exclusive models
>>
>>53429330
>no such thing as exclusive models
>except the exclusive models that you have to buy in this box or 2nd hand off ebay

what
>>
>>53429383
Well, lord relictor and khorne heroes (and khorgorath) never got released. DESU isn't much of a loss. That box is very worth having multiples of for khorne.
>>
>>53429431
Getting an LCOD outside of the starter set sucks. You end up with 1 spare dracothian guard that you cant really use because theyre bought in squads of 2

This means the LCOD is basically worth $65 USD on his own

Starter is definitely worth getting for any stormcast player
>>
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>>53420427
He made this, reposting from WIP thread
>>
>>53427246
updated list, i have 60 points to spare, should i just throw in bloodreavers or marauders as fodder?

1440pts

Leader
Lord of Khorne on Juggernaut [140pts]
Warlord, Trait - Mighty Skullcrushers
Aspiring Deathbringer [80pts]
Bloodaxe & Wrath-hammer

Battleline
Blood Warriors [100pts]
5x Blood Warriors, Goreaxe and Gorefist, Icon Bearers
Blood Warriors [100pts]
5x Blood Warriors, Goreaxe and Gorefist, Icon Bearers
Chaos Warriors [180pts]
10 Chaos Warriors

Other
Chaos Knights [200pts]
5 Chaos Knights
Mighty Skullcrushers [320pts]
Ensorcelled Axe, 6x Mighty Skullcrushers, Standard Bearers
Mighty Skullcrushers [320pts]
Ensorcelled Axe, 6x Mighty Skullcrushers, Standard Bearers
>>
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>>53428459
its a pretty kewl model
>>
Thoughts on having a gobbo hero as general for an AoS skirmish warband? Is the low bravery gonna fuck me? Specifically the moonclan shaman.
>>
>>53430364
It is sexy. I hope they can get some official rules. Have them both get teleported from the alt WHFB universe over to the Mortal Realms and have him krump some gitz. Besides, having a non-Ironjawz named character would be neat.

I'd even settle for a generic named unit.
>>
>>53421328
Yeah.. You just need an opponent who doesn't care if you use a battalion that hasn't updated the unit names
>>
>>53421328
yes because they wreck face and shit out mortal wounds like crazy.
>>
>>53421328
Spiderfang grots are in an excellent place right now. High mobility. Good unit synergy. The ability to dish out several mortal wounds quickly and efficiently. Easily the best grot faction as it currently stands. Sure they seem limited with no real ranged capability and extremely fragile units, but if you get them to hit in close, they will hit hard.
>>
>>53417451
Or(ru)ks and goblins are agender. Please don't attach racist binary labels to them.
>>
>>53419883
It's all about making it look like an early submarine.
>>
>>53431550
>Racist
Wow, projecting much?
>>
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These little niggas are the shit. They getting an update soon?
>>
>>53431656
I'd rather see updated Chaos chariots
ASININE MORTAL
>>
>>53431534
Their problem is more that you can only buff one unit of them at a time to be effective. That plus its just a melee based pubstomper build in general.
>>
>>53429089
I just run Warlord (20), Warlock (20) and 10 clanrats (1) for 50 renown
>>
Did anyone see the suggested starting renoun for skirmish? Our shop is starting on Saturday and I'd like to have a good list ready.

My current idea is running the lord Venator and raptors. From.what I've heard, though, I'll probably have to start with hunters and add the raptors later.
>>
>>53432818
Suggested is 25 in the book but most armies struggle with that (many heroes clock in at 20 alone) so I imagine most stores will house it up to 30
Even StormCast eternals struggle to go less than 25
Only options are Relictor/Venatar and 2 Liberators afaik
>>
>>53432858
Grossssssss. I think my shop is doing a 'tentative 35'. Since its all grand alliance, I have KO I can use, too.
>>
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Soon
>>
So I've never played AoS, some of my 40k friends have been playing it recently and I'm thinking of starting a nurgle army. Starting out with 2 start collecting boxes and some blight kings.

This is what I'm thinking of right now, but I don't actually own any models yet.

Great Unclean One
Herald of Nurgle
Lord of Chaos
Chaos Sorcerer Lord

20 Plaguebringers
20 Chaos Warriors
10 Blight Kings
5 Chaos Knights
3 Plague Drones
1 Chariot
>>
Just how much terrain will I need to run a couple Skimirsh games?
>>
>>53425542
It's from the Ork Warboss kit.
>>
>>53433698
One piece per tile at least, maybe an extra one for the centre of the board
>>
>>53434042
What do you mean by tile?

Would I be better served with several small terrain pieces or just slap some big ones in the map and it should be ok?
>>
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with this halving wounds ability, say a unit does an attack which generates an additional mortal wound, resulting in one wound and one mortal wound inflicted.
are the mortal and regular wounds seperate pools? would you halve both rounding up for 1 and 1, or both together, resulting in 1 total?
>>
>>53435802
Attacks that generate wounds are halved during the step that takes place after the attacking unit has finished all of its attacks

1. hit/wound/save
2. calculate damage from each unsaved wound
3. repeat for each attack
4. count total wounds, apply them to defending unit

You would half the normal wounds taken at step #4.

Abilities that generate mortal wounds are usually halved immediately. Look for the word "immediately" in those abilities.

In your scenario you would take 2 seperate packets of 1 damage.
>>
>>53435802
I just wanted to say hi from /40kg/
>>
Not a template. It's from the age of sigmar facebook page.
>>
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>>53435954
hello friend
>>
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I have the AOS skirmish book early, ask me anything.

Get Cucked Elves
>>
>>53435909
okay, so just to clarify, the halving process happens AFTER he makes his saves?
we've been running it like
hit for a total of, say, 4
wound for a total of 2
halve the wounds
save against 1
>>
>>53431586
Assigning binary labels to a race which is agender because your race is not is s racist behaviour.
>>
>>53436313
jokes on you, we can take photos without our parkinsons flaring up
>>
>>53436345
My phone is a 2005 nokia. :^)
>>
>>53436313
Please take pictures of the warband rules and renown costs pages and post them. I suggest turning on a lamp or something.
>>
>>53436313
I just want some damn stormcast points.
>>
>>53435463
A tile is a 1x1 ft section. You want to make sure there are some larger terrain pieces in order to block LoS, otherwise the board will be skewed towards shooting/magic armies. A mix of small and large is best imo.
>>
>>53427246
Why are they not marked Khorne? Just an oversight?

I'd look into some of the formations available with Blades of Khorne and try to go towards building them. Brass Stampede in particular for you.


>>53427328
Ignore this, because Blood Tithe can activate any command ability whenever you want to (as long as you have the tithe).

He does have a point though, a Bloodsecrator is an absolute MUST.
>>
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>>53436324
Anon you are being problematic. This is a safe place
>>
>>53436313
points please! photos of the chaos tables would be amazing! and the artifacts/spells/command abilities!
>>
>>53436748
says the racist
>>
>>53436313
I need to know if Elves are in, I got Nurgle Daemons, Slaaneshi Daemons, and some Khorne dudes ready to rumble, if elves are in then I got two more warbands ready to go too.
>>
>>53436317
Wounds are the result of failed saves.You don't inflict wounds if you save them.
>>
>>53436641
Upvoted: )
>>
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Does the AoS universe still suck? I've noticed that the game has gotten better, but is the setting still trash?

Also, are skeleton armies still cool, or did the new summoning rules make them unplayable?
>>
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am i doing it rite /tg/??
>>
>>53437985
i wish you could still buy hellcannons
>>
>>53438030
ebay my man. i only payed ""200"" dollars for 2, one failcast and the the other metal. never go fail cast
>>
>>53437922
The setting has gotten a bit more fleshed out with supplements like Hammehal and some books have focused on beings other than stormcast like City of Secrets.

The setting is still very much in its infancy though.
>>
>>53438233
at first I had a hard time adjusting to this setting, like "whats the point"?? if there 9 f-ing realms that are "near infinite", then why fight?

but now I reason each realm is a planet, and all the great civilizations were wrecked by chaos
>>
>>53438316
Why fight? Because Chaos is dicks and wants it all, infinite or not. Why fight between other factions? Well, order is unlikely to fight each other, but there are always places that are more or less valuable than others in each realm. GW did invent a bunch of "x-gold" equivalents that are rare even in the infinite realms to make fighting over them worth it.
>>
>>53437922
The problem is it's still clearly wearing Fantasy's skin as a cloak. While new things (Stormcast/Fyreslayers/Fedora Dorfs/Trees/Tzeentch shit/Ironjawz) feel like they fit, a lot of the old Fantasy armies and units still seem out of place because they weren't designed for the world. As much as I don't want to lose the old stuff they really do need to get on with releasing more AoS-original factions.
>>
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>>53419820
Nice Plaguebearers Anon, have a look at mine and tell me what you think
>>
>>53438456
This. Ironically, Seraphon are the best fit, because they literally *are* a relic of WFB preserved in fluff as such, instead of elbowing dark elves into not being very evil.
>>
>>53438456
I'm going to disagree. The realms are a big enough place to fit any kind of stuff you want them to.
>>
>>53438456
They've just created a system to let you guys play with your old models. The nu-Aelves that will eventually be released will either be completely different or different enough/unique. Or not. Who knows? Does it matter?

I don't know what armies are particularly out of place.

>>53438537
Dark Elves are still evil if you read their fluff. Witch Elves worship Khaine and live in Cults, Cults the authorities don't want but can't deal with. The Sorcerer Cult things with all the old core troops are shit not wanted either but they still exist and are kinda ignored.
>>
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I'm curious about why GW discontinued the empire buildings when age of sigmar came out. They said on their livestream that they discontinued it b/c it didn't fit the setting, but that's bullshit because we know how wild and varied the mortal realms are. In addition, the art from the shadows over hammerhal book show buildings similar to those from the world-that-was.
>>
>>53439927
The real answer was probably that they discontinued the ones that didn't sell
>>
>>53438399
>order is unlikely to fight each other

Easy to justify.

>Stormcast want to march through sacred forest. Slyvaneth don't want them to. Stormcast refuse to relent on the matter. Slyvaneth attack them.

>Stormcast don't pay the exact amount of ur-gold/aether-gold and or the dwarfs want more due to some unplanned event. Stormcast refuse and or can't pay, so dwarfs attack.

>Stormcast plan to attack a Chaos horde and will easily win. Seraphon land and explain that killing the Chaos Lord of the horde will cause a way worse Lord to rise who will spill countless seas worth of blood and will really fuck up the ultimate goal of beating Chaos. Stormcast refuse to not attack stating they made an oath to Sigmar. Either side attacks each other first.

>Stormcast attack Free People Army because they think they're tainted. Free People army think Stormcast are daemons. Free People army think they're Chaos or are mind controlled.

Easy peasy. In terms of fluff, no such content has been covered, though I suspect the Seraphon will attack Sigmar at one point.

>>53439927
Probably because they wanted to make new scenery pieces which fitted the setting better. You could probably still find sellers of their old scenery if you looked. So it's probably a business thing. Overproduced models.
>>
They sure as hell sell well on ebay :)
>>
>>53439927
I would like to see them do the . . . what are they calling it, print on demand/limited-time re-issues??
>>
>>53440053
These are actually the kinda thing they'd probably bring back in full if there was demand
>>
>>53439927
It fits the setting but they want their AOS scenery to be more high fantasy

So instead of just A Regular Tower you have crazy shit like realmgates and dragonfate dias
>>
>>53416621
Shit a dealing damage, amazing at taking it and staying alive.
>>
>>53439927
I think hammerhal was a recent retcon. To bring it back into line with the older style
>>
>>53440345
It wasnt a retcon

The story was just focused on Stormcast vs Chaos for the first year of narrative because it was necessary to set up the Realmgate Wars campaign so they could release Sylvaneth, Everchosen, Fyreslayers, Ironjawz, and so on
>>
>>53440010
What does? The watchtower?
>>
>>53436313
How much are Gyrocopters/bombers worth?

Also, are Spite Revenants more expensive than Tree Revenants in the Sylvaneth army, since their battleshock bonuses could potentially fuck people up in Skirmish.
>>
>be me
>like Lizardmen
>read their new fluff
>confused as fuck

What? Okay so the fluff says that the Slann survived due to pure will. Okay. They are the most powerful wizards in WHFB (despite crunch not showing this) and got even more powerful in fluff (not crunch) in AoS. So they summon armies back from memory. They say they're kept in permanent state of readiness, can be resummoned if they die and so on. Yet the fluff also says that the Skinks craft their weapons out of star metal.. Why? When they can just be summoned from memory? If they can only summon the physical Lizardmen, then what happens to the weapons? How do they get to the army? What happens if they're lost? It then says that a Scar-Veteran who lives long enough will become an Oldblood and a Kroxigor who lives long enough will become an Ancient. But they're daemons? If they die, they get resummoned? How do they 'live long enough' when they're figments of memory. I know for all intents and purposes when they're summoned they're 'real', but let's say one gets killed in battle; does it restart it's 'growth'? Can't Slann just summon Oldbloods or Ancients into being? I am confused.
>>
>>53440720
Seraphon are supposed to be mysterious and beyond mortal understanding, almost god-like figures.

What we do know is that Slann summon daemons, but the daemons take the shape of their old Lizardmen because that is what the Slann are familiar with. my personal theory is that the Lizardmen were created by the Old Gods and the Slann view their creations in high esteem, so they choose to create Lizardmen

>Yet the fluff also says that the Skinks craft their weapons out of star metal.. Why?
Slann dont summon weapons and the Seraphon still need to make them, just like how Khorne has armories that make weapons for all his daemons.

>How do they get to the army?
Seraphon are conjured elsewhere and summoned to the battlefield. We are not sure where they are summoned, but the Slann are known to be living high above Mallus in Azyr

> How do they 'live long enough' when they're figments of memory
They're immortal but they still exist in the flow of time. Lizardmen were also immortal, growing bigger and scalier as they aged. Understanding the nature of Seraphon requires more information about the nature of daemons and I don't think we have that knowledge yet.

>but let's say one gets killed in battle; does it restart it's 'growth'?
>Can't Slann just summon Oldbloods or Ancients into being?
Not certain on these, we don't know enough yet

Almost everything in AOS so far has just been Act 1. The story will continue to develop for each faction.
>>
>>53440825
Thanks. I'm just a bit upset. I had a big plan to make a Temple City like those French guys did. But there's no point now. The fluff says they're "just above Azyr", higher than everything. But it also says no mortal will ever step where they are. Which means building a Temple City that'll never get attacked is pointless. I had planned to have a small Amazon village outside the walls as well, but again, that's pointless now (my fluff was that Slann found some humans in Lore of Beast/Life and look after them because Amazons) because they'll never be up there.

So, bit stuck now. I guess I'll build a big 40k board instead now with the money I saved. Dunno what else I can do, since the Slann don't build bases or anything in the mortal realms.
>>
>>53440720
>I am confused.
So is GW

AoS fluff it's all fucked up at its foundation; it needs a thorough retcon that clears up the setting.
>>
>>53440879
This is High Fantasy. People will always find a way to a floating temple city.

It doesn't take a lot of imagination to figure out reasons for other factions to be there

Skaven will tunnel through reality
Elves will fly
Humans will use portals (on purpose or by accident)
Dwarves will use airships
Khorne will literally throw his minions there
Tzeentch will use wizards and summon dudes
Nurgle will corrupt the plantlife
Slaneesh will come seeking exotic plants to make all sorts of hedonistic brews and potions

And dont forget that Realmgates exist

I'm building a temple city board right now and I'm pretty hyped
>>
>>53440947
Pictures?
>>
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>>53440947
P I C S
I
C
S

But it specifically says they're so high up nobody can reach them and no mortal will ever tread. It doesn't even explain if it's land or just their ships. Until GW makes this different, I am unable to justify making a board. As for realmgates, why would Slann have a realmgate on their land when they weren't even there when they were made and Slann don't need them? As I said, we don't even know what the Slann 'bases' are. Could just be their ships.

This art is the stuff I used for inspiration for my board. I have plenty.

>>53440941
Well I understand it, generally.
>>
>>53441278
>>53441281
Its still in the planning/development phase, so no pics yet

>But it specifically says they're so high up nobody can reach them and no mortal will ever tread.
No regular mortal, sure. The fun thing about making rules is breaking them.

Forge A Narrative bro
>>
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>>53441306
Yeah but I can Forge a Narrative without fucking over established fluff. Either way, it's not like my fluff is canon. So until GW says that they can invaded, I'm gonna stick to planning my D-Day style 40k board, with internal buildings to play kill team in.
>>
>>53441353
Who cares if its canon or not?

They're your models. Do whatever you want. AOS is built from the ground up to support Your Dudes.
>>
>>53441428
This is the reason I love AoS, because it's so high fantasy and with the mortal realms being all kinds of crazy, any kind of narrative is possible
>>
Anyone k ow where I can buy some Aetherwings? I plan on ha ing some Gnoblars ride them, using the Squig Hopper Warscroll, and counting them as Grotbag Scuttlers.
>>
>>53441428
I know but I like keeping to the setting, which is my dudes. I don't want whatever the Slann are on to be invadable. I like the idea they're watching everything and attacking when it's available. Having them be invaded defeats their supposed power levels.

It's what I want to do, so I'll do it. I can't make a place for the Slann to hang out if I don't even know where they hang out. I can just build a Temple City, but it won't 100% be Lizardmens. I could make it for Amazons, but until we actually know where the Slann exactly hang out, I can't decide.

>>53441447
That's different to saying that Slann hang out in Temple Cities like they did in Lustria. We don't really know. In general? Sure.
>>
>>53425473
Where dis pic from?
>>
>>53442096
2010
>>
Ebay
>>
>>53442362
Yes
>>
>>53441464
There's some on eBay for like $6
>>
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>>53439952
My dudes are good example of agressive seraphon. They (and their slaan) see everyhing that is not-seraphon as a future weapon in the hands of chaos. As they belong to realm of metal, they transform everthing they can reach into a flat silver desert called "The Great Hexagon". The tyranids lorewise, but Order as fuck. So, i agree - sharing grand alliance doesn't mean you are sharing your motives and methods.
>>
New list, this time rocking archaon the everchosen as commander, since his command ability is just so good. C&C wanted

Alliegance
*Chaos* 1960pts

Leader

Archaon, The Everchosen [320pts]
- Warlord
Lord of Khorne on Juggernaut [140pts]
Aspiring Deathbringer [80pts]
- Bloodaxe & Wrath-hammer

Battleline
Blood Warriors [100pts]
5x Blood Warriors, Icon Bearers, Paired Goreaxes
Blood Warriors [100pts]
5x Blood Warriors, Icon Bearers, Paired Goreaxes
Chaos Warriors [180pts]
10 Chaos Warriors

Other
Chaos Knights [200pts]
5 Chaos Knights
Chaos Knights [200pts]
5 Chaos Knights
Mighty Skullcrushers [320pts]
Bloodglaive, 6x Mighty Skullcrushers
Mighty Skullcrushers [320pts]
Bloodglaive, 6x Mighty Skullcrushers
>>
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>>53442629
That’s awesome! My seraphon are the exact opposite.

The slann has some remaining guilt over the failure of the Great Plan, citing the lack of earlier intervention by his kind as the reason for Chaos' spread. Now, in the Age of Sigmar, he uses his seraphon to help at a more common level, teaming up with the likes of freeguild mortals often enough to be expected. They sometimes stick around and even help with the clean up, too.
>>
>>53436313
Points?
>>
>>53442629
I make stuff up depending on who I'm facing. It's rather annoying that Seraphon are the only faction that don't work together. I know Chaos split up and don't always work together but that's Chaos. Every other faction will work together for a common goal, but it takes some magical shit for the Slann to get involved. Also I don't know why the Slann are still the same old sleeply heads.

Also Mazdamundi is the Lord in Warhammer 2 Total War. He never got a model. I hope he has a mount option for his Slaqq or whatever the stegadon was called. He's orangeish.

>>53442922
>that picture

Step it up.

http://imgur.com/a/Tvn4p (NSFW)
>>
>>53443016
>http://imgur.com/a/Tvn4p
Go on...
>>
>>53443416
Do. Share
>>
>>53443416
Sadly there aren't many Lizardmen raping pictures. That's literally the only good one I can remember. Sorry. What exactly do you want more of? The artist or the content?

>>53443456
Share what, exactly?
>>
Serious question: how deep is the technology gap between AoS and 40k? Does it, actually, exist at all?

Normally 40k would be far in advance, but shit like sky pirates, new clan Skryre toys and especially Stormcast space stations all look like they would be at home in 40k.
>>
>>53443016
When you say "work together," do you mean within the faction, or separate factions willing to cooperate? If its the former, it seems like the each Slann is functionally autonomous. What circumstance would possibly require the use of two Slann?
>>
>>53443888
Well what I mean is a united idea on how to defeat Chaos. Some of them think it should be done by working with others, some with large battles (like that one Slann who summoned a million Seraphon and marched down a skaven warren), some with small precise strikes, some with specific targets (Zeckota dedicates a lot of his time fighting Khorne, for example). They don't all agree on how and when this should happen, so they just do their own thing.

Of course this is meant to big up moments when multiple Slann DO work together, like those 12 that united once.
>>
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Painted them for skirmish - what u guys think?
>>
>>53444063
I understand that this is Nurgle, but please keep your highlights neater and don't use three gallons of wash on a single model. Nice gradient on the tentacles.
>>
>Saurus Knights
>Celestial Blade: 1", 3+, 3+, 1A, 1D
>Celestial Lance: 1", 3+, 4+, 1A, 1D (6 = 1 additional MW)
>Celestial LANCE
>1"

WHAT THE FLYING MOTHERFUCK? IT'S A LANCE. WHY IS IT 1"? What the fuck? Is this a mistake? Why is this the only Lance in game with 1" range? Fuck sake, I have 30 odd Spear equipped Saurus Cavalry. I much prefer the thought of spear for them as they're heavy shock cavalry, but blades look cooler and are way better.

That formation is OK I guess but it doesn't really help much. The theory is you do 3 wounds per hit if you roll a 6.
>>
>>53444063
on the 2 blight kings, id edge/exteme highlight the skin 1 more time with the same pale colour you used on gutrot.

They are too dark right now and look like blight KANGZ instead of blight kings.
>>
>>53445016
I always found this weird

Cavalry is lame enough already, a 1" reach on a lance is just sad
>>
>>53445016
Cause they're short as fuck. They're really more like cavalry spears than lances.
>>
So I've played Warhammer 40k and a smidge Warhammer fantasy, I've also wanted to dip my toes in Warhammer Age of Sigmar. But I have no idea how each army plays. Could some Anon give me a rundown?
>>
>>53445580
Theres a pretty good thread about this topic on TGA

http://www.tga.community/forums/topic/8804-a-quick-guide-to-how-do-the-aos-factions-play/
>>
>>53445465
Meh. They're just not worth it. Cool idea, just not worth it. If they had +1 save added on or the Lance was 2" then it'd be OK. Change it. Something.
>>
>>53442799
Personally, I would drop the Aspiring Deathbringer. You list looks like it would be calvary focused and he just would not keep up to provide them his buff.
>>
is there an aos discord?
>>
>>53446254
Not that I'm aware of but I'd join one
>>
>>53446254
>>53446424

I found a link on plebbit

https://discordapp.com/invite/AGjDcJv
>>
I am in search of the Grand Alliance books in .pdf format and the link doesn't have them, nor does 4shared. What do?
>>
>>53446597
cry
>>
>>53446597
You will never find them

The reason we have scans of other codexes is because they are released as e-books as well as physical formats

Grand alliance books were all physical and nobody is going to tear them apart to scan them

They only contain warscrolls that you can already get for free on the GW website or in the phone app or in the factions battletome
>>
>>53446634
Oh, well that was actually a good explanation thank you anon. I guess I'm just looking for the slaves to darkness battletome, which the link also doesn't have (though it has every other flavor of chaos it seems). Are they the same as the legacy pdf?
>>
>>53446661
There is no slaves to darkness battletome, they are a legacy army that hasn't been updated yet

If you want the warscrolls then check the GW website. Just scroll down and look for the RULES tab on the right
>>
>>53419142
What color greens are those? Really snazzy.
>>
>>53446709
Well that explains a whole hell of a lot. Awesome, I can field my old Chaos army without spending a single shekel.
>>
>>53445016
Plenty of "lances" are 1", Blood Knights, Reiksguard, Chaos Knights. Maybe you could double rank them with 2", seems like it would awfully close.
>>
>>53446661
There's pretty much nothing different from the warriors of chaos pdf. The only thing good in the grand alliance books are the formations which are annoying to find.
>>
>>53446202
good point, cant run any other mounted heroes unfortunately, maybe if i would drop a unit of blood warriors and replace with cheaper fodder i could put in the mounted chaos lord.

Also, second varanguard in progress, lemme know what you think! Mostly just basecoating and washes done, its pretty messy. Weapon arm missing since i paint it separately
>>
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>>53446976
forgot picture
>>
>>53446254
>>53446424
>>53446461
I made one ages ago cause the /tg/ Steam Group I made wasn't really that user friendly. But I gave up. It was a generic /tg/ server. But I never got round to inviting people.
>>
>>53446807
Yeah but they're made up for in other ways and aren't they listed as "Lance & Sword" or some shit? I don't remember them being an equipment option with 1". But maybe, who knows. Either way, Saurus Cav are fucking shite. Where have my 3+ guys gone? Or was it 2+? I forget.
>>
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looks like that caterpillar leg thing from the teaser image is in this picture. wonder if itll be 40k only?
>>
>>53446999
Nice freehand stuff! The black is a little flat though, are you going to do something about that or do you like it as is?
As a side note, I've always wanted to paint a stealth model with vantablack since I first knew about it.
>>
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>>53448165
thanks! sure, ill work on the highlights on the black parts as soon as the effects are done. Pic related, going for same as this
>>
>>53439952
For the record, Sylvaneth will fight *anyone* for very little reason. Their rulebook literally has pictures of Drycha Hammadreth obliterating Saurus Warriors for some reason.

There's even some tension among the sylvaneth between the healthy forest spirits and drycha and her spite revenants.

Sylvaneth really are only on the side of Order because Alarielle wishes them to be, because it's better from her perspective than Ghyran becoming nurgle's domain. I honestly think the sylvaneth themselves would have gone extinct before siding with Stormcast.
>>
>>53446999
How'd you do the gold?
>>
>>53444063
I like them as they are, the washing is fine. I'd maybe go a little easier on the weapon corrosion though
>>
>>53448155
The flyer is Mortarion and the middle circle is probably a guo, but the other dudes do look like some kind of new half roach demons and we do get their new demons.
>>
>>53449103
Basecoat with gehennas gold, i know its not a base paint, and you should propably get a base paint gold instead, but thats all i had at the time. Then layered with liberator gold, washed the deeper recesses with agrax earthshade, and bigger areas with seraphim sepia to make it look more burnished. Then i highlight the edges with runefang steel, not in that picture yet, but thats what i did for the first varanguard, then used 50/50 mix of water and seraphim sepia to dull down the highlights a bit
>>
>>53448155
>>53449251
Could the roach daemon be related to the rumor engine ? the centipede one
>>
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>>53416494
Does someone want to help a brother out? I want to put together a list with a robust synergy that isn't WAAC but won't get stomped. It can be for any range that was a part of fantasy as I have a large collection of models but haven't played in a long time.

It shouldn't include many new faction units as they don't interest me much so far and I don't have any of the models. Most any faction in any combination but I'd particularly like to focus on high elves, empire or chaos warriors. My aim is to allow sound tactical play that won't just get annihilated by the meta combinations I hear about here with the new models.
>>
>>53449549
N.B. obviously I'm not looking for full lists unless you have them, just effective combinations that utilise the old models that could slot into a generally fluffy list.
>>
Here's a fun little teaser.
Y'all remember that multi-legged beast that was on the rumormill thing?

Yeah, that's coming soon as a two part box set sorta like Stormclaw/Deathstorm.
>>
>>53449549
If you have the Swiftclaw Agents units they're pretty awesome and rarely seen, those gryphons are a fucking nightmare in multiples
>>
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>>53449545
I doesn't look like the rumor engine. This dude has four fairly long legs.
>>
>>53449620
I've got four griffons, two eagles and five chariots, were warhawks part of that faction? They don't seem to be available any more.
>>
>>53449589
The empire gun line with hangunners cannons and a hurricanum still works. Elf dragons and griphons and frostheart phoenix are still excellent but their shooting and infantry are subpar now. A nurgle based chaos warrior list with the harbinger and the battalion from the everchosen book is good to build around.
>>
>>53449821
Thanks, what is a good ally faction for high elves or empire? I'd thought about using non-slann lizardmen but have never played them before.
>>
>>53449620
>those gryphons are a fucking nightmare in multiples

terrible armor save, piss poor damage output, cost a fortune in points to put on the table. Yeah they're *really scary*
>>
Do I seriously have to buy a physical book for skirmish rules?
Why the fuck are they not adding it to the AoS app...
>>
>>53449977
Egads.
ÂŁ6 for a book.
>>
>>53450033
More about the delivery not being instant and being unable to have the rules for that shit right now.
Also having to bring the book to places is less convenient than having it on my ipad.
Also why wouldn't the app version cost the same amount?
>>
>>53449893
grail knights are pretty good on their own to just mix in if you have any of those, seraphon I don't know about.
>>
Ok so im closing in on finishing my army list, a lot of things changed, now its a full mortals of khorne list with varanguard. plan is to buff the everloving shit out of my cavalry, and using blood warriors as a meat shield while cavalry flanks. any further tips and advice more than wanted.

Alliegance
Mortals of Khorne - 2000pts

Leader

Archaon, The Everchosen [320pts]
- Warlord
Lord of Khorne on Juggernaut [140pts]
Aspiring Deathbringer [80pts]
- Bloodaxe & Wrath-hammer

Battleline
Blood Warriors [100pts]
5x Blood Warriors, Icon Bearers, Paired Goreaxes
Blood Warriors [100pts]
5x Blood Warriors, Icon Bearers, Paired Goreaxes
Blood Warriors [100pts]
5x Blood Warriors, Icon Bearers, Paired Goreaxes

Other
Mighty Skullcrushers [320pts]
Bloodglaive, 6x Mighty Skullcrushers
Mighty Skullcrushers 480pts]
Bloodglaive, 9x Mighty Skullcrushers
Varanguard [360pts]
3 Varanguard
Enscrolled weapons
>>
>>53450122
with all those skullcrushers run the brass stampede battalion from the blades of khorne book.
>>
>>53450251
i know, but wouldnt that thake me 80 points over the limit by choosing the battalion? Should i then maybe throw out the blood warriors and take cheaper units instead?
>>
>>53450323
Hmm swapping to reavers would give you 90 points, but that is a big downgrade. Some of them almost assuredly would be standing on close objectives, but that doesn't mean they never fight. Still seems like a waste to have all the components already there and not use it.

Swapping to marauders would get you a bloodsecretor that would also seem tempting.
>>
>>53450472
hmmm, true enough, marauders seem like a better option than reavers, theres also the sheer mass of them vs blood warriors, that could help
>>
Am I alone in thinking that Malekith ate Slaanesh and became the fourth chaos god and that dark elves will be mist walking chaos alignment?
>>
>>53450561
Normally they suck but with the banner and the deathbringer that brings them up to 30 attacks for each unit of 10, warriors with a deathbringer are only at 15 but hit better have more armor and have the death pile in, that seems like an ok trade for how the banner is buffing the cavalry too.
>>
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>>53419820
>>53438476
I'll throw my Plaguebearers into the ring.

I know I missed some glaring mold lines, gonna rectify that when I do the next 10.
>>
>>53450676
you mean the reavers or the marauders?
>>
Thinking of playing some Warbands with friends. I've played Tyranids and Space Marines in 40k.
The options I've mostly been interested in is Sigmarines, expanding the Khorne portion of the starter set, Ironjawz, Sylvaneth, Seraphon (but everything seems to be sold out), or Nurgle. Havent tried looking outside of the Start Collectings. I also have around a $100 limit currently.
>>
>>53450746
Marauders, with a bloodsecretor and the deathbringer they'd go up to 3 attack each.
>>
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>>53449641
its an ultralisk
>>
How do you guys keep track of casualties from battleshock each turn?
8th edition of 40k is getting an identical morale system and it seems like it could become messy to keep track of in big games.
>>
>>53451269
keep slain models on the edge of the board near the unit
>>
>>53448155
>>53449251


This. Happy we are seeing Mortarion finally i wish a Magnus-like model i can use in AoS too
>>
>>53450751
The start collecting serapgon box plus a bastilodon would have you a good starting army.
>>
>local GW doing Skirmish campaign
>no rules for chaos dwarfs from FW
FUCK
>>
Hosts of Slaanesh list, 1000 points

1-Keeper of Secrets (General)-280

Battleline
2 units of 10 daemonettes. (120+120)

1 Herald of Slaanesh on an exalted Chariot (160)
1 Seeker Chariot of Slaanesh (80)
2 Units of 5 Seekers of Slaanesh (120+120)
Total 1000
Looking for feedback. considering making the seekers one unit to lower drops and make a dedicated alpha strike unit.
>>
>>53439952
yea but Stormcast Vs Stormcast???

checkmate atheists
>>
>>53451795
There's an arena in Azyrheim where the stormcast often fight each other in mock battles. Apparently they don't die when fighting in it..
>>
>>53449641
I love his tardigrade feet.
>>
Some of my friends are interested in AoS after playing Total Warhammer. One wants a Minotaur army and the other one wants Archaeon.

What to get them for gifts to dip their feet?

>>53449641
>>53451188
Welp, I guess I know what I'm using to make Carnifex/Ultralisks now.
>>
>>53452293
A box of bullgor/minotaur for the beastmang guy

The old archaon if you can find him. The new one is totally different from total war, or the Start Collecting Slaves to Darkness box.
>>
>>53452322
Already shown the new anime Archaon to my friend and he likes it, though I'll keep an eye out for the OOP one.

He also likes artillery, any suggestions there besides the Hell Cannon?

Meanwhile for the beastman dude, already getting ready to give him some Minotaur, question is, what else would he need? He's okay to allying in shit but what synergies with them?
>>
>>53452356
Warherds can do a fairly simple/easy to use list for 1k points (which is a good starting point if you're wanting to get them into AoS)

Allegiance: Chaos
Doombull (120)
- Pair of Axes
3 x Bullgors (180)
- Pairs of Axes
3 x Bullgors (180)
- Pairs of Axes
3 x Bullgors (180)
- Pairs of Axes
Ghorgon (220)
Bullgor Stampede (120)

Total: 1000/2000

Please be aware, this list isnt super top tier at the moment. Bulls have 5+ saves all around the board and can be shot down before they can cross the board to deal with an opponent, they also lack the model count to reliably sit on objectives. However, it's fairly simple to pilot (go forward and kill things) and when you do get to melee my GOD does it feel satisfying to doing 15-20 damage with one unit.

I'm just putting the finishing touches on my Warherds list (which I just listed). Maybe if I can finish the banners I will post a picture to give you an idea.
>>
>>53452356
>He also likes artillery, any suggestions there besides the Hell Cannon?
For other options you have the Skaven with their Warp Lightning Cannons and Plagueclaw catapult. Chaos Dwarfs have a large assortment of toys. Then finally you have Khorne Daemons with the Skull Cannon.

>Meanwhile for the beastman dude, already getting ready to give him some Minotaur, question is, what else would he need? He's okay to allying in shit but what synergies with them?
Warherd only really has synergies with itself. So Doombull, Bullgors, Ghorgons, and Cygors are all he's getting.
>>
On the topic of Beastmans, If I have 10 Ungors is it better to build them with hand weapons, or spears in the hopes of eventually making a bigger unit? Thoughts?

Played a game today of
Allegiance: Chaos

Leaders
Beastlord (80)
- General
- Pair of Man-ripper Axes
Malagor, The Dark Omen (120)
Great Bray Shaman (100)
Great Bray Shaman (100)

Battleline
10 x Gors (80)
- Two Gor-Blades
10 x Gors (80)
- Gor-Blades & Beastshields
10 x Gors (80)
- Gor-Blades & Beastshields
10 x Ungors (60)
- Mauls & Half-Shields
10 x Ungor Raiders (80)
- Brayherd Battleline

Units
10 x Bestigors (140)
5 x Centigors (80)

Total: 1000/2000
Versus a bunch of Stormcast. Celestant Prime, Lord on Dracoth, 5(?) Retributors, 5 Liberators, 5 Judicators, and the wing hero with the bird--Knight Azyros?
Malagor's Viletide is hilarious to fire off, and the army as a whole is stupid fast which was kinda fun, but my god they die so quick.
>>
wich one of this lists seems more viable /AoS/?

Allegiance: Khorne

Bloodthirster Of Unfettered Fury (300)
Wrath Of Khorne Bloodthirster (360)
Bloodthirster Of Unfettered Fury (300)
Bloodmaster, Herald of Khorne (80)

30 x Bloodletters (300)
30 x Bloodletters (300)
10 x Bloodletters (100)

1 x Skull Cannons (180)

Council of Blood (80)

Total: 2000/2000

---------------------------------------------------------------------

Allegiance: Khorne

Bloodsecrator (120)
Bloodstoker (80)
Slaughterpriest (100)
Slaughterpriest (100)
Slaughterpriest (100)
Lord Of Khorne On Juggernaut (140)

10 x Bloodreavers (70)
10 x Bloodreavers (70)
5 x Blood Warriors (100)
3 x Mighty Skullcrushers (160)
3 x Mighty Skullcrushers (160)
3 x Mighty Skullcrushers (160)
3 x Khorgoraths (300)
5 x Wrathmongers (180)

Gore Pilgrims (80)
Brass Stampede (80)
>>
Normally wouldn't ask, but can anyone with a copy of Skirmish share the Renown points pages? My local store only got 8 copies, and sold out before I got there, so now I need to wait for an order to come in
>>
>>53452918
Put those gors into one big unit, you only need 2 battlelines for 1k and you've got ungors as well.
>>
>>53453631
Yeahhhhh it's that originally I was going for Furious Brayherd and then realised it would put me over in points. And I just had a derp moment and didn't think to combine 'em back together.

S'ok, I just realised the other guy cheated cause he had 1180 points versus my 1000. (It was a Knight-Venator, for the record, I looked up the model.) I did pretty well, all things considered.
>>
>>53452438
I've wondered if there was a way to make stampede at least decent. Buff say 9 bulls with shields and send them in with sayl on turn 1. They'd be 3+ with mystic shield and -1 to hit from cunning deciever, then turn two the other 9 with axes and the Ghorgon get up there to back them up. That seems like that would be a tough list if not a competitive one.
>>
>>53453266
That council of blood needs a murderhost and bloodsecretor. You also want all the bloodthirsters with an item. Change one to insensate rage with slaughterborn and the +1 attack weapon. Then when hes around the banner and the dude with the +1 attack on hits of 6 aura item you're getting potentially 7 attacks rerolling at d6 damage, and that 3 mortal wound explosion does go off all the time.
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