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/btg/ Battletech General!

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Thread replies: 311
Thread images: 81

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Classic stompy edition

The /btg/ is dead - long live the /btg/!

Old thread: >>53322445
=================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-05-24 - Still getting worked on & now has 12394 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-05-15!
http://pastebin.com/uFwvhVhE

Our /btg/ Merc Unit! 2017-05-01
https://pastebin.com/3ffaLH9C
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First for iATM Archers are perfectly acceptable.
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>>53408385
Nice.

Is this a good knife fighter?
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>>53408826
It's oversinked, and outside of 9 hexes you're doing PSR damage if all of your shots hit for 2k BV. So kind of, but I can't justify the BV.
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>>53408864
I'm not sure about one thing. Doesn't the PPC Capacitors generator 5 points of heat per turn they are used? So wouldn't the snubs with the caps and the cannon be 32 heat, not including movement heat?
>>
btg booru guy, I've pretty much hit my limit on tagging things, and I've done uh, 20 pages. Disturbingly, 91 of the designs are mine, so it's time to stop.

>>53408970
Personally I'd prefer not to have the caps on board, but that's just me. I did miss them the first time through though.
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>>53409079
>Personally I'd prefer not to have the caps on board, but that's just me. I did miss them the first time through though.

Is there a drawback to PPC Capacitors I'm missing?
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>>53409105
It has to charge for a turn after every shot, so it isn't a consistent 15 points a turn. You average out doing about the same damage, but if you want consistent Snubbie damage, you want to fire every turn you're in short range.
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>>53409144
Oh hell. I can't charge and fire each turn. What a pain. If I replaced the capacitors with IS ERMLs that would help?
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>>53409299
Yeah you'll have more damage chances, though you'll naturally not have any outright headcap potential barring Direct Blows or something.
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>>53409333
Okay then. I'll use what I made as a primary and leave the option for the ERMLs in case of issues. Gotcha.
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>>53409079
>btg booru guy, I've pretty much hit my limit on tagging things, and I've done uh, 20 pages. Disturbingly, 91 of the designs are mine, so it's time to stop.

Awesome! I appreciate all the help I can get! Thank you!
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"don't forget to edit deployment turns for chases" bump.
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>>53410841
>>
Am I the only one that pretty much ignores the atb mission types? Its gets pretty boring playing cannon fodder rush when all I want to do is superslam other mechs.
>>
In case y'all missed it last thread, here's the link to contribute pilots for the /btg/ merc unit
>goo. (not spam) gl/ (not spam) forms/ (not spam) DFxOqhxLSwBiZtDn1
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>>53411672
I just added it to the bottom pastebin from the OP.
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>>53411867
Oh, didn't see that, great.
Are you going to add all the submissions so far?
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>>53411867

Different anon, and not using the previous fluff that was already put together.
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>>53411898
Oh shit, I mean the second to the last pastebin, meaning the link. Sorry.
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bump
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We have Marauders that are heavy and assault. What would light and medium Marauders look like/caryy?
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>>53410841
To be fair in the newest version they tweaked the Chase missions, as in not all enemies and friendlies arrive on the board at the same time.

So it is even possible to run away with most of your stuff, if they are fast enough before AI get's it's heavy hitters on the board.
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>>53413222
You might be able to do a trio of snub ppcs on a 50 ton frame with enough DHS,
>>
>>53413222
>We have Marauders that are heavy and assault. What would light and medium Marauders look like/caryy?
Depending on how you want to call the "Marauder" loadout, we already have both. I tend to think of a MAD-clone in terms of a walker/pod with symmetrical arm-mounted energy clusters and then a dorsal missile or cannon mount.
The OG "Medium MAD" is the old dual LL/PPC Blackjacks - the 3050s model in particular reminds me a lot of the Marik MADs in how it plays.
After that, the Osprey comes to mind, although it's got a big ballistic and smaller energy weapons.
The Makak Infernus and Luminos, and (especially) the Preta Luminos, are also very close.

If I were designing a "MAD-Light" in the modern era, I'd go for something in the 6/9 range with SXPLs and LPPCs or (if I'm feeling like a dick) quad cMPLs and a LAC-2 or a PMAC with a couple tons of ammo for Precision-dicking and flinging AP into vees.
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>>53413640
>If I were designing a "MAD-Light" in the modern era, I'd go for something in the 6/9 range with SXPLs and LPPCs or (if I'm feeling like a dick) quad cMPLs and a LAC-2 or a PMAC with a couple tons of ammo for Precision-dicking and flinging AP into vees.

That's pretty good actually. That fits a Minirauder pretty well
>>
Is there a blanket setting anywhere in megamek that prevents the AI from deploying in ridiculous positions that they have no hope in coming down from? Sometimes I slip up on checking the terrain on the map edge the AI is deploying on and I get an enemy AC/20 assault stuck atop a column that is 6+ higher than any adjacent hex.
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>>53413708
>>53413640
Here you go boyos.
>>
>>53413222
Don't forget we've also got Marauders that are Battle Armor, too.
>>53414099
Unfortunately, no. Every now and again, the bot will deploy somewhere completely stupid, whether it be a hovercraft completely surrounded by trees, a courtyard surrounded by buildings, or a cliff too high to get down from (or pit too deep to get out of).

Myself, if I'm playing plain-old megamek I prefer using the canon mapsheets randomly distributed. It makes for far less of that sort of situation than the randomly generated maps have. They're also far less punitive to ground-bound units.
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>>53414262
oh shit
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Well fuck.

The Shimseen Valkyrie and Wasp just got pulled from the release schedule for an "indeterminate length of time". No-one on the OFs is willing to say anything about why (which means SOME kind of fuckup that would make one of the inner circle look bad and/or contractual shit is responsible). The other shit is still live, but..?
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>>53414262
it's adorable
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>>53414678
Seems CGL is in deeper shit than we thought
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>>53414678
Not good.
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>>53414678

Well, fuck Brent Evans then for fucking up the game line. Good job.
>>
>>53414678
>>53414711
>>53416635
Has anyone seen shimmy around recently? Something might be fucky
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>>53417111
I'd wager he posts predominantly as Anon now because he's actual CGL staff, and he's a bit more outspoken and blunt than Xotl so he has to be more wary about his presence here.
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>>53417111
I haven't and have been worried about him for quite some time. I don't know him personally and don't know how to get in touch with him other than through his deviant art.
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>>53414678
What release schedule? Since when has CGL ever given us the slightest indication when anything is coming out?
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>>53409079
don't stop now. you were really catching up to me. I'm gonna feel like a total nerd if I'm the biggest tagger.
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>>53414099
I once had the AI deploy a banshee on a level 2 light building, which it promptly fell through and TAC'd an ammo bin.
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>>53414678
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>>53414678
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>>53417801
IWMs release schedule.
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>>53417597

The last posts on his DA account were from late April, so you guys might be right in that something is up with him.
>>
>>53419637
He got a real job, so he can't shitpost as much.
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>>53419605
It's probably nothing, just some issues with the sculpts and since they don't know when it'll be fixed, they said "indefinite delay". We'll probably see IWM fix their shit eventually and we'll get the minis accordingly. IWM is a bit better than CGL about shit like this, so it should all work out.
>>
I'm around, just mostly lurk.

As Campaign noted I got myself a freight job to pay the bills so I can eventually do more of my own art instead of being trapped in commissions.
Online presence everywhere has been largely replaced with sleeping.

Can't really say what's going on with the newseen. In fact I don't really know myself lol.
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>>53420265
What are the issues with the sculpts? I have a Wasp and it seems to be fine. Besides, when else has IWM pulled an in-production and on-shelf mini for quality issues?
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>>53421865

One Valk leg is in 1/285th scale and one leg is in 1/156th, the rear torso is upside-down, and the head is actually from a Banshee. It slipped through IWM's QC process due to an unforeseen error and will be corrected with all possible haste. Expected re-release will be August of 2026.
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>>53422193
Franken-Valk! Stat meeeeeee!
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>>53422193
I have some gashapon macross figures, so I'd be tempted to try to make this if it didn't mean destroying original unseen to do it.
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>>53414678
We know the Shadowhawk is still ok, but because the two minis in question are the Valk and Wasp, I initially assumed it was the harmony gold zombie horse that won't stay down no matter how many times we beat it.

They say it's not, but I'unnuh.
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>>53411230
>>53410841
Oh jesus.
The biggest thread I've had to deal with is a B-rated Davion force, and that tore me a new asshole.

Chase missions:
Attacker or defender, you had too many 'mechs. Time to thin the herd.
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>>53424420
*biggest threat
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>>53424420
What's B-rated?
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>>53425024
Assuming he hasn't flipped the quality levels, B-rated in this case is talking about unit quality, where F rated means shit tier militia mechs, and A rated is "I'm part of the Crucis March Militia and I'm piloting a Blood Asp." In this case, he was fighting guys with pretty good gear.
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>>53425235
Exactly

Up until that point, I'd been duking it out a fair bit with the former FWL (I decided to start a campaign last year with the Canopians, since I would usually never play them, with the Dark Age RATs, because I'd usually never find an IRL match at that tech level). The FWL had some scary 'mechs, but nothing that was what-the-fuck levels of game breaking.

Going merc in the CC, Fighting House Davion, as well as fighting a freak appearance of the WoB, was a beast of a different nature. Repairs and drop rates were getting so harsh that I was dropping without arms on some 'mechs.

Still, I see that wall of CJF and... yeah, I don't care how bad people say the bot is, that's terrifying. Close megamek and load an old save levels of terrifying.
>>
When you play HQ, can you start with a really pathetic force like a couple of Pixies and two bugs and will the game adjust the difficulty level for you? I like playing campaigns where you start out small.
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>>53426113
Not really. The game BV balances, but even with BV balance your damage output is low.
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>>53426148
Crap. So I'm going to have to use MegaMek in a regular fashion to operate a campaign that way, or do it the old fashioned way and break out the minis and standees. Thanks.
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>>53426202
That's the least fun campaign of all, personally. Oh boy, I have shit mechs and no money!
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>>53426213
I can kind of see it your way, but I usually balance things out. There is a little bit of drama where you end up with two Stingers duking it out with each other, with each ML blast a possible deciding factor on who wins. I do like other battle types, but I guess I'm just weird.
>>
Has anyone got any stories where an entire campaign hinged on a very small battle? Like most of everybody on both sides were in bays for repair, and it was one on one or something?
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>>53427010
I did have a minor one years ago.

Had a design competition on the Solaris7 boards back in 2007, SLDF versus Taurians in the Reunification war. Real basic story to explain the creation of all these homebrews. Anyway, star of the show is this Interductory tech light, 35 tons that carries a single PPC and is fairly mobile. The initial fight is swarms of enemies against this new light and a handful of other units- the SLDF set up a firebase that the Taurians wanted, and they sent a loaded Union (maybe, can't remember) after it.

Anyway, SLDF is doing great, ran by the DMs sons and myself with the youngest running the light. He's doing what good lights are for- aggravating the shit out of the enemy- and what few hits he is taking aren't slowing it down. DM decides "Eh fuck it, let's up the ante." and reveals the dropship to us and a final lance led by a Warhammer. At this point, we had the light 'mech with (I think) a Whitworth, Crab, and Orion. All of them had taken the blunt of the damage, and only the Crab lacked internal hits. We cleaned up the second lance and prepared for the final fight.

The Orion and Whitworth finally fell at the same time- Orion due to damage, and the Whitworth because we were using Pre-Total Warfare (don't ask me WHY) rule on infernoes that slammed my heat sinks to the point all the pilot could do was eject. DMs down to a slightly damaged Warhammer and maybe a Javelin. The Crab held out, and the light got hit with a lucky Warhammer shot that snapped off a leg at a hip and gave him some of the first "true" critical damage he had seen (armor your mechs hips FYI). Kid's livid at that. DM states that the SLDF had sent reinforcements but expects them to arrive after the Taurians have raided the Firebase, and there is no telling what that dropper still has.
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>>53427775
Cont.


So the kid uses his free, PPC-less arm to aim and fire where he landed and is still scoring hits. The Crab holds on for one more round, but a single medium laser and a gyro/engine hit mean the writings on the wall. Next turn rolls around and the kid fires again, and for placement rolls a 2. Naturally, he burns edge.

The Javelin watches as his commander, his Warhammer almost untouched, suddenly goes up in a mushroom cloud of machine gun rounds. DM kills the crab and pulls the Javelin back, stating that the mechwarrior inside doesn't want to deal with a light mech that killed 4 times it's weight in metal. Kid tries to flank using it's jump jets to move, but forgets that he incurred a gyro hit along the way. His light 'mech dies after botching a roll to land at a +8, with a single 4-point cluster snapping the CT like a wishbone.

The pilot lived, in part due to DM dad. But hell, any proud warrior of the SLDF that kills Warhammers like that should.
>>
>>53427010
I got two of hand, neither are as interesting as the previous anon's story.

This one happened last year. Had a rookie pilot who got a Banshee-S introtech through political connections. He did well. Because there was some weirdness with needs for various off-lance sized teams to deal with mission goals and threats, he got randomly assigned to other units. Several times he was by himself.
During one mission somebody had to stay behind and guard a base that was there solely for the purpose of repairing and maintaining tanks. Two entire companies of tanks had been mauled and were salvageable, but out of action. This guy was by himself. If they could get those tanks operational in a few days, that would change the course of the conflict. Well the enemy managed to only sneak by through the front lines, a pair of Commandos.
Our guy thought this would be easy, and started dealing unpleasantness in their direction, when one of them got a through armor crit on one of the Banshee's ammo bays. I forget which one. The mech was gone. it was just trash afterward. The Commandos savaged the base. That pretty much decided the conflict, because of one damn SRM crit from a Commando.
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>>53428411
The second one was kind of similar. Two companies of forces had slammed into each other and withdrew before they would end up with losses. The only intact machines on both sides was a Capellan Shad, and a Feddie Rifleman.
The Shad pilot figured he could make it to the Fed repair bays and start messing things up. He got to the base, and started hell when the two mechs went at it. Neither pilot was very good, and the dice just hated everybody that day, leading to a long fight. The Shad relied on jumping a lot, and the Rifleman relied on better barrages of firepower.
I personally thought the Rifleman was going down because the Shad pilot kept jumping behind it. The Rifleman has less armor and the weapons on it's left arm were destroyed quickly.
The Rifleman pilot was really worried the Shad would succeed in getting a kick on the corresponding leg, because there wasn't must left there, so with the only thing he could do when the Shad jumped too close to his left side was to hope for a punch using that left arm. He got it, breaking the armor and hitting the life support and cockpit.
Feds were happy, and thought they had a decided advantage as this gave them time to repair their machines, but the dice rolls in later battles made their fight really expensive. They won, but pretty much everything they had left was barely functional.
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>>53426240

I feel you, anon. I do. But if you're going to take on the Megamek RNG in a battle that'll be decided entirely by luck, MM's going to win every goddammed time.

>fighting a base defense mission last night, where my unit CO takes a gauss rifle to the head
>reroll with edge (2 left)
>rerolls a CT TAC
>reroll with edge (1 left)
>rerolls in torso TAC that hits ammo, sympathetically blows a second ammo bin, CO snake-eyes the autoeject, takes 2 more damage (after the 4 from the ammo) and dies

Fuck the MM RNG, is my main bullet point, here.
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>>53428580
There are so many false gods, but the dice gods are truly sick and twisted monsters, worse than Cthulhu.
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>>53428580
>HurpDurp must make a piloting check, running on pavement
>Needs 3, rolls 2: Fails
>HurpDurp has fallen, is now prone
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>>53430339
Had a Shad skid across concrete right into a two hex pool in a city. I was blessed nothing flooded, and slowly, very slowly got out of there. Most of the battle was done by the time my Shad got into the thick of things and I barely did any contributions.
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>>53430362
>I barely did any contributions.
Sounds like a Shad all right.
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>>53430377
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>>53430816
Don't lie to the children like that, Shad. Go back to your ghetto with the other shit mechs like the Targe and the Yeoman.
>>
>>53430377
>>53430816
>>53431080
Eh, post 3049 they start to get useful. The -8L is hot as piss but hits hard, the -3K is mean as fuck, and even the -5M is pretty good.

..By 3050 standards, anyway. Not so great in the Civil War but by then you have other stuff to play with.
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>>53426213
Gotta disagree with you there, CA.

I got my start using shit-tier tanks in Neveron, and my first tabletop'ish experience with CHI

Starting out with shit mechs limits the opposition you can face, granted, but really makes you appreciate how far you've come. Anyone can kick shit in with an Archer, but when your team starts out as two stingers, a cicada, and an urbanmech, you'll see stuff that people normally never field like conventional infantry, vedettes, and even BBEGs in Panthers.

I had an RPG group that looked like it could start out pretty fun (But disbanded due to inevitable IRL bullshittery) where all the players had one each of the bug mechs during the start of the ronin wars. (Pic related)

You can't pull it off in in AtB though. AtB goes apeshit and says (You have four lights? OK cool, I'm just going to roll up triple that amount, and then add another double that amount after eight turns as reinforcements)
>>
>>53430816
In anything but old 3rd succession wars games where every second mech is a bug mech, yeah, they're pretty crap, though I give them some credit once the upgrades start showing up.
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>>53431224
In my experience, it limits my player's options because they start ripping out weapons and turning mechs into warcrimes simulators that would make an Ork blush. And there's only so many times you can say "and the angry mob turned into a screaming, panicking mob as the Urbanmech turned its flechette loaded AC/10 on to the crowd," before it gets old. This may be because I kept nudging them into police duty and they went full Dredd.
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>>53431080
I don't know, man. He seems pretty insistent.
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>>53431341
>This may be because I kept nudging them into police duty and they went full Dredd.

That may be the issue. I had players fighting against the forces who stayed loyal to the old leadership rather than accept the regime change.

Other options include deep strike raids, guerrilla warfare, and recon work.

As far as police work goes, even the DCMS were reserved enough to limit their police work to squirting Outworlds' children with flushed coolant. I think your players were more interested in hurrying up and killing shit
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>>53431715
>I think your players were more interested in hurrying up and killing shit
More like they know how it ends, and want to skip all the heartache. I had them roll up 5 characters, because a small scale merc outfit should suffer high churn.
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How long does it take to make a clan pilot?
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>>53431761
>I had them roll up 5 characters

Stay alert! Trust no one! Keep your laser handy!
>>
>>53432191
From birth till they're a warrior? 17-18 years. From fertilization? I can't remember whether they've given hard numbers, but a "generation" is approximately 5 years, though that could just be a new class. I couldn't imagine it taking longer than 18 months.

>>53432219
You joke, but we play Paranoia pretty often. I like playing Paranoia straight more, if you can believe it. Eclipse Phase has nothing on Paranoia for pathos.
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>>53432293
So they can only do a generation every five years? Wow. Low population levels.
If they do it the old fashioned way, do the rules of zellbrigen apply there?
>>
>>53432801
They can do as many generations as they want, but they try to keep it sparse between 5 years in order to not stretch their training capacity over the limit.

There's also the number of facilities capable of growing these new trueborn to consider, and just how many iron wombs they've got on hand.
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>>53432849
>They can do as many generations as they want, but they try to keep it sparse between 5 years in order to not stretch their training capacity over the limit.

Now this is why the dislike towards older pilots pisses me off. They have a teacher shortage, and they do this.

>There's also the number of facilities capable of growing these new trueborn to consider, and just how many iron wombs they've got on hand.

Iron womb. Isn't that the name of that one chick from Channel Awesome? I had to. I regret nothing!
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>>53432960
>Now this is why the dislike towards older pilots pisses me off. They have a teacher shortage, and they do this.

But they do regularly rotate warriors from the fronts to act as instructors and training evaluators for the new cadets. Though the common ideal is to gain as much fame and honour throughout your warrior career as possible, it's not uncommon for older warriors to "retire" (jokes on you, clan warriors dont have retirement!) and become the administrators for second line facilities or training complexes.

Even though it causes a lot of internal conflict with each respective warrior if they fail to achieve a death in battle (either unlucky in deployments or simply too efficient for their own good) they eventually find solace in still having a place within the clan where they are respected (see the jade falcon trilogy character Joanna for a very good example of such a warriors career) or feared yet still can serve with honor and distinction.

It's only at the ages where piloting a battlemech or any other vehicle becomes impossible when those trueborn who are still too stubborn to let go of their warrior ways and serve in administrative roles are put into the front line infantry regiments to serve as cannon fodder and find one last chance for an honorable death.

Most cases where a warrior is getting up there in terms of age (physical and mental condition starting to lapse, chances of career advancement slim or nonexistent) and end up pulling off a suicide charge are simply cases of personal pride brought on by the ideals instilled into them from their youth. I'd actually wager cases where younger trueborn warriors egg an older warrior on to the point where they essentially commit suicide by enemy are an exception rather than the norm. You have to remember, competition for higher ranks and bloodnames, and thus the possibility of adding to the clans genetic legacy is fiercer than anything bar the Great Houses lust for the throne of Terra.
>>
Anyone else getting a "connection timeout" from the official boards? I can't go on today.
>>
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>>53433259
Okay this makes things clearer for a newb like me. This is why I love /btg/ and stay away from the OF.
>>
Trying to get my best friend into BT. Let her this person make a mech. She made one with a mace that is a redesign of the Snake. She got to see it perform in Megamek for the first time. She won, but was disappointed that she couldn't conk the enemy she faced on the head once. She kept missing. Good times.

Anyone trying to bring people to this game lately with positive results?
>>
>>53434181
I'm rebuilding from the ashes of a group that hung around my hometown years ago. I'm the only old member interested but all my DnD and 40K friends are eating it up.

We got into weekly games pretty quickly and the headaches with IWM have been minimal.
>>
Does anybody have any house rules for pilot skills advancement? I'm open to ideas.
>>
>>53434181
I wish I had a store that played the game let alone friends.
>>
Help me /btg/, you're my only hope.

Just how comprehensive is the Master Unit List? I started thinking about this after reading that Comstar reverse engineered the Battle Cobra during the Jihad and it ended up being produced at Arc Royal but the MUL doesn't list any IS powers ever using it. I understand that the MUL doesn't have as much information about factions post-FedCom civil war but as someone who likes to build forces themed around certain factions or commands this is starting to bug me. Wat do?
>>
>>53436836
MUL is official but quite often incorrect (Just like the OF and most of the staff! Zing!). However, with the case of the Battle Cobra, I thought they pretty much all went to C*.
>>
>>53436836
http://www.masterunitlist.info/Unit/Details/263/battle-cobra-btl-c-2o
Look a bit harder? MUL has faults, for sure - things get missed or forgotten, and their faction availability listings make no distinction between 'common' and 'virtually nonexistent' - but they didn't forget the Battle Cobra-C-2O.

Keep in mind the version produced for ComStar was built entirely with an Inner Sphere tech base. Maybe your search was only for the Clan tech base version?
>>
>>53436971
Ah, I didn't realize they had different designations. Thanks for pointing me in the right direction, anon.
>>
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>>53436996
You can find record sheets in RS3058 Unabridged - Star League and Clans, and Sarna includes it in it's Battle Cobra article. It's... okay.

Or maybe prepare to be disappointed.
>>
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>>53436971
>>53436996
>>53436836
>ComStar built a Battle Cobra
>Nifty.
>Let's head over to Sarna and check out the warloa--

Jesus fucking Christ, I think we know where the designers who made the Targe cut their teeth. This thing just keeps getting dumber with every incarnation.
>>
>>53433294

I can't either but that happens fairly often since they don't buy enough bandwidth or however the fuck it works. Xotl has talked about it a few times in the past.
>>
>>53435443
They need to run 13 missions minus their G/P totaled up to get one point to put in either one. So a 4/5 pilot needs to run 4 missions before he gets 1 point to put in either attribute. That's what I did. It seems to work okay and most campaigns peter out before the players get past 3/4. Course most go 2/5 instead, and understandably so. It's not perfect but I also don't care if players have 2 gunnery because I'll give them reasons to regret that 5 piloting.
>>
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So, I'm looking to buy a clear plastic sheet (6'x4') with 1"-2" hexes; do you guys happen to know of any sources?

Figured I'd try save a bit of space and get double usage out of my terrain mat for 40k.
>>
>>53432219
このネタか?
>>
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なんだかなー
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>>53430362
Thats nothing, Atlas running down the street, makes a turn and fails the piloting check and the Atlas ends up inside a building with hidden basement, Took several turns of the pilot to get out of the basement and the fight was pretty much over by then and the Atlas pilot did not shoot once.
>>
>>53438703
The only one I know is this:
https://www.kickstarter.com/projects/1534484023/clear-map-grids
>>
>>53438170
Do they get bonuses for performing really well? Also what's "G/P"?
I got situations where someone using a Blackhawk-KU or Piranha is getting a lot more damage done to an enemy than someone running a Hollander or a Griffin-1N. Clearly those with more weapons have more opportunities to contribute more.
>>
>>53439583
>Also what's "G/P"?
Gunnery/Piloting. Their skills.
>>
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>>53439589
Ah shit, I should have picked up on that.
>>
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So question:

I want new mapsheets.
They have already PDF'ed the old mapsheets as a print-it-yourself product.

What is stopping them from making more, new said print-it-yourself mapsheets? Not knocking the hexpacks, but I've always been more preferential for the random-rolled mapsheet systems, and seeing new maps introduced for the various scenario packs would certainly help to bring back the old BT boner.

I figure it's more than just plain old laziness, since as an integral part of the game that everyone can use, I'd imagine new mapsheets to sell pretty well...
>>
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>Alright ... new weapons check: the wrist saw has been replaced by a fusion arc torch

Check.

>Green lasers installed in the shoulder turrets. Fire with the pickle on the right palm.

Check. Can I go out now, Dad?

>Go!
>>
>>53441313
>Check. Can I go out now, Dad?

Did you wash the infantry entrails off the feet of your mech when you went stompy-stompy?
>>
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>>53440140
>What is stopping them from making more, new said print-it-yourself mapsheets?
They went over that a little bit in the forums, in a thread talking about new hexpacks. I brought up how much space the HPs take and asked about more Print on Demand/paper map packs. At first they were concerned that new print maps would cannibalize the sales of hexpacks. In addition the (unadvertised, buried, and badly-packaged..) electronic map packs had really poor sales so they didn't want to risk more reprints.

As far as new packs, you need a specialized kind of art and art direction. Catalyst is.. let's call them "hilariously incompetent" when it comes to precision scaling, and they don't have any outstanding artists in their stable for map work. Both of those things cost money.

So Catalyst has been sitting on what BT maps are out there already. It sucks, but unless someone else wants to work on it besides Kat Wylder/MapMaster anytime soon we're probably shafted.
>>
>>53430816
The SHD-2K is Introtech, and pretty decent at being a mobile PPC / LRM 5

Passable at being a Medium Trooper, and not as all-over-the-place as the SHD-2H
>>
>>53443209
Of course, the -2K is just a Griffin with better dissipation.
>>
>>53443244
Oh neat, I overlooked that

GRF-1N
5/8/5, PPC and LRM10, 19 max heat 12 dissipation
SHD-2K
5/8/3, PPC and LRM5, 15 max heat, 17 dissipation
>>
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Bestest Shad coming through.
>>
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>>53444020
Rebuttal.
>>
>>53444110
Is there a sturdier Shadow Hawk without an XL engine around 3039+ that's worth having en masse?
>>
>>53444847
Assuming you could find one, the Royal 2Hb. Otherwise, no. You get the -5M, 2D2 and nothing else until the 3060s, because reasons. Stick with my customs.
>>
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>>53444847
>Is there a sturdier Shadow Hawk without an XL engine around 3039+ that's worth having en masse?
If you're willing to put up with the design coming out of a garage, yes. In the 3040s he's still a planetary-level concern supplying his local militia and mercs, but a solid investment would get him off the ground.
>>
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>>53445033
In terms of performance, I think it's great. In terms of appearance... what the hell?
>>
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>>53445155
3067 was a hell of a drug.
>>
>>53445155
We really need our local drawfag to do a Cronus that actually looks like it was built on a shad frame
>>
>>53445348
The Bushwacker is built off of the Griffin, with the Barghest built off of the Bushwacker. The skeleton is apparently just a guideline.
>>
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>>53445206
If I had the money, I would hire the people who did the original Dougram, Macross, MOSPEADA, Patlabor and Crusher Joe to just... make hundreds of machines similar to those old machines, with modern takes on them for future models. I miss attractive art.
>>
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>>53445155
>>53445348
Well, I did a rough draft, but frankly right now the Zentraedi FPA and a commission sculpt have higher priority. Still needs a good bit of refinement, but it's a start.
>>
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>>53445348
>We really need our local drawfag to do a Cronus that actually looks like it was built on a shad frame

My drawings aren't as flashy and polished as his, but I am familiar with those 1980's-era design elements. If I don't have to work late into the night, maybe I can take a crack at it - and ensure that my Cronus looks more like a Shad than the Bushwacker looks like a Griffin.

>>53445898
>Well, I did a rough draft

If I get to this, I may steal some of your ideas. The idea of a Thunderbolt-style mount for the medium lasers is intriguing, but also ... how about mounting a Sunglow Type 2 Large Laser (the same kind that is on the 3025 Thunderbolt's right arm) to the Cronus's right arm?
>>
>>53435443
Back in the crusty old days of Mechwarrior 2E...

1) Gunnery and Piloting had to stay within one point of each other on PCs, to avoid having them being cheap bastards with G1/P4.

2) Mechwarrior 2E had a rule about getting extra points to advance skills if you rolled a 12. That was the ONLY way we allowed to advance a skill to 0. There were only a few G0/P1s running around, and I don't think anyone ever hit Piloting 0.
>>
Are S/Lights bugged in the latest release of MegaMek (0.42.2)? I don't seem to be able to get them to work.
>>
>>53435443
Here are the rules I've used for years
>you need 10/20/30/40 points to advance a skills from green to reg to vet to elite to elite+, in order
>you get one piloting point for every actual battle survived and for every PSR success on a TN of 11 or 12, and one for every melee kill (DFAs count double)
>you get one gunnery point for every unit you majorly contribute to the destruction of, half a point for every one damaged but not destroyed, and one for every hit on a TN of 11 or 12
>enemies that pose minimal threat (bugs to an assault, IS lights to clan mechs, most vees ect) count half, while extra-dangerous enemies count as 1.5
>kills with pulse weapons or tarcomps count half
>one on one duels count double (like Solaris or trials)
>training against opponents of at least one skill level higher counts 1/4, same skill is 1/8.
>training can only get you 80% of the way to a skill level-up, the last few points must be gotten in actual combat
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>>53432960
>>53433259
Don't forget that if you want a promotion, you have to fight the incumbent commander for their rank. More than a few young warriors have met their end chasing a promotion before their time. Hell, the pilots that young warriors face for their Trial of Position into the warrior caste are often older, seasoned warriors.
>>
How light would MRMs and AC 2/5s have to be to actually be balanced weapons?
>>
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>>53446162
>If I get to this, I may steal some of your ideas.
Absolutely, it was already a rough draft anyway. I kind of like the way we're a collective here, and it's not like we're selling this shit.
Until that anonfag uses his granddad's money to buy out Catalyst and crucify the Observer and the OF crew, anyway.
>The idea of a Thunderbolt-style mount for the medium lasers is intriguing, but also ... how about mounting a Sunglow Type 2 Large Laser (the same kind that is on the 3025 Thunderbolt's right arm) to the Cronus's right arm?
Not a bad idea, honestly; I like kitbashing off of existing models in the SW, and the Sunglow would be available to the manufacturers. I'd probably run a cable to the backpack, in-line with the Korchima Roundfacer/Griffin -1S, if I were going that route. I'd also consider using an upscaled version of the SRM Quad-pack off of the Instead/Native Dancer. That also has that nice square look to it in the head mount.
>>
>>53448596

AC/2 can't be more than 3 tons and should be 2, AC/5 can't really be more than 5 (and there's a strong argument for 4).

Basically, the AC/2 competes with the LRM5 and the SRM2 as low-damage, low-heat weapons. A 3-ton AC/2+1 ton ammo is still strictly worse than an LRM5 (a few hexes more range, but damage is capped at 2 instead of averaging 3 and bursting to 5), but it's at least within spitting distance. It's also still worse than the SRM2 in close (3+1 tons vs 1+1 tons), but the range differential, again, keeps it close. Really, a 2-ton AC/2 is the best possible result, because you're paying for it's range with critical slots instead of tonnage, but absolutely nobody would ever let it get that light.

AC/5s have a similar issue compared against LRM10s, PPCs, and Large Lasers. They both weigh more AND take up more critical slots. If they weighed 5+1 tons, they'd be strictly worse than LRM10s, but at least quasi-comparable to LLs and PPCs (competitive weight and with a lower heat load, but more critical slots, explosive ammo, and a worse damage/tonnage ratio). 4 tons would likely be better, but again, nobody would ever let them get that light.

Interestingly, AC/10s really only need to get dropped by about 1 ton to make them genuinely balanced, and AC/20s don't <really> need to be lightened at all; there's a weight premium for headcapping weapons and concentration of damage. I would like to see these ACs lose a couple of critical slots; I really hate it that AC/20s can't really fit in an arm without making the whole arm a turret.

NEA had a good breakdown of this, searching the archives for "NEAutocannons" should bring up good results.
>>
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>>53448772
Native Dancer on the Middle Left of this pic (the tan jeep). you could also go with a quad-tube version of the Wolverine's launcher.

>>53448596
Cut the minimum range and drop them to 6t (AC/5) and 3-4t (AC/2) and you're getting somewhere. Lowering the crits a little would also help, but you can't have everything.

Seriously, though. Who thought it would be a good idea to have two ACs/2 weigh the same as a fucking AC/10? Twinned fives weigh more than a twenty?
>>
>>53448596
If MRMs weighed as much as CLRMs but had the penalty to hit, they'd be balanced IMO
>>
>>53448920
If each and every one of those were stated well starting with introtech, and made a mass produced type of machine, I'd use the hell out of them as filler weapons. They can't be just another replacement for the Scorpion and such, they'd have to be neat and worthwhile. Love that old 80s vibe.
>>
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>>53449211
>If each and every one of those were stated well starting with introtech, and made a mass produced type of machine, I'd use the hell out of them as filler weapons. They can't be just another replacement for the Scorpion and such, they'd have to be neat and worthwhile. Love that old 80s vibe.
The Savannah Master is a copy of the closed-top version of that hover jeep (bottom left in this pic), and the Striker is pretty closely based on the ARMC Instead. I've got record sheets kicking around for them, as well.
>>
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>>53449211
>>53449320
As far as the rest of the stuff, you'd probably be best-off statting them as Motorized Infantry (AKA Technicals) rather than vees per se.
>>
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>>53449336
>>
How about we do a design/redesign challenge using these fixed AC statlines?
I think it'd be neat
>>
>>53449492
Fixed autocannons?
>>
>>53450913
See
>>53448872
>>53448920
>>
>>53448872
>>53448920
I don't understand the FASA-physics about something. When the Clans showed up, they had missile launchers that weighed half as much as IS counterparts, but ACs that only sheared a little bit of weight off of them. I would figure the mass of the ACs would lend itself to lighter materials used, such as the type that makes up endo.
How are Clan missile launchers half the weight, and use up less space, yet ACs are not half the weight as well?
>>
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painted mini bump
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>>53451777
>How are Clan missile launchers half the weight, and use up less space, yet ACs are not half the weight as well?

God knows anon- looking back I still don't know why they thought the clans were a good idea in the first place.

Just know that- while I can't prove this as it was from a post on the Sarna.net Neveron boards nearly a decade ago- tthe clan LRMs were always supposed to have the same minimum ranges as Inner Sphere LRMs. They (allegedly) fucked up during printing.

>>53448872
That's actually a good idea- a MAD-3R that used that AC5 could dump the rest into heat sinks and actually be good.
>>
>>53442076
>In addition the (unadvertised, buried, and badly-packaged..) electronic map packs had really poor sales so they didn't want to risk more reprints.

Well yeah, no shit, all of us already own tons of them and you can get them for pennies from old e-bay lots where the guys try to sell old everything that isn't minis.

I imagine they'd sell better than the information overdose of the Touring the Stars series. Not that the idea of TTS was bad, but honestly, I didn't need much more than a map, some temperature, atmosphere, landscape and gravity, what colors stuff looks like, and maybe a quick blurb about what life is like there.
>>
So just started doing an Against the Bot campaign for the first time on MekHQ. The problem I've encounted, especially against the clans, is on missions like the ones where you have to keep civilian units alive. I get to deploy ONE unit against 10+ clan mechs, and the civilian units get wrecked on the first or second turn.

What determines how you get to deploy your forces in missions? I've not been able to find any information.
>>
>>53453433
Unfortunately the point of those missions is to go and save your civvies (The whole ATB system seems designed for use as a 3025 campagin, with players who want to do other eras kind of grinning and bearing it), so the deployment zones are kind of set.

Things that you can do is tweak how the bots operate, namely for the civilians. I usually change the civvie bots to maximum damage aversion and lowest aggression in the hopes that they'll try to stay out of fire and let me take care of things. Even still, I've seen them go full rambo and try to take the other guys on with MGs or rocket launchers.

The other way to handle the situation is to focus on tactics scores so that you can reroll weather conditions. A pitch black map means that guns almost never hit and units that can't jump are almost immobile. It helps to buy your guys some time and lets you focus on one or two enemies that you know will give you a hard time.
>>
>>53451777

The Clan A/Cs had Ultra or LB functionality right from the start. That was the advantage they had over IS ones on top of losing a bit of weight and gaining range.

>>53452956

>Just know that- while I can't prove this as it was from a post on the Sarna.net Neveron boards nearly a decade ago- tthe clan LRMs were always supposed to have the same minimum ranges as Inner Sphere LRMs. They (allegedly) fucked up during printing.

Urban legend is legendary. FASA and CGL have said multiple times that Clan LRMs were never intended to have minimum ranges.
>>
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In an age of Streak SRM 4s and 6s, not to mention all the MML launchers, I can't help but think about the old Streak 2 launcher that started cropping up around the war of 3039.

I'm honestly surprised that there weren't more light, jumpy mechs that used them in arrays. While not as heat efficient, the tonnage is about the same, and would offer more numbers of chances to hit the target, with any miss being 0 heat.
>>
>>53454921
I made a super speedy SSRM4 'Mech that had shoulder turrets. It could easily be altered to accommodate SSRM2s instead. It wasn't jumpy, but it was 10/15 if I recall. I get why you'd want a jumper though; the "Streaks can't miss" thing is a pretty big deal for a jumper with that +3 to hit. It'd make a great raider if it had hands.

>>53444847
Pretty easy to make one, if you're into customs. But no, not in canon.
>>
40 is without a doubt best tonnage, and no one can convince me otherwise.
>>
>>53455311
5-20 tons too heavy, Famtech.
Actually I really like 40t. It feels like one of those weights that's perfect for a heavy scout or a militia trooper, which is what it's usually for, amusingly enough.
>>
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>>53445500
>If I had the money, I would hire the people who did the original Dougram, Macross, MOSPEADA, Patlabor and Crusher Joe to just... make hundreds of machines similar to those old machines, with modern takes on them for future models. I miss attractive art.

I wonder how much would you have to pay renowned artists to just throw away everything and slave away creating 80s sci-fi designs.

These people didn't stop their designs in the 80s like some of the more diehard BTech fans, nor 90s, if we're talking Clans.
>>
>>53455311
agreed
>>
>>53455713
Modern Japanese mecha are over designed hunks of crap, so that's probably for the best we offer them money.
>>
>>53456238
I totally agree. They are approaching Michael Bay transformers level of overly visually busy.
The original mechs has somewhat of a combination of simplicity and complexity that it allowed for many upgrades and versions through the years. It's hard to beat that.
>>
>>53456238
>>53456299
Armored Core designs are ancient, grandpa.
And modern anime robots are anything but overdesigned. They're only slightly more detailed than their predecessors in the 80s and absolutely plain compared to the likes of Flying Debris', or drawanon's designs you masturbate over every thread.
>>
>>53457029
>Armored Core designs are ancient, grandpa.

I want a bran muffin! The Jamaican nurse stole my teeth! Why won't you visit me on the weekends anymore and give me money for the slot machines, bingo and the vending machines!

>And modern anime robots are anything but overdesigned. They're only slightly more detailed than their predecessors in the 80s and absolutely plain compared to the likes of Flying Debris', or drawanon's designs you masturbate over every thread.
>you masturbate over
>you masturbate
>masturbate

Well at least I know you're thinking about my junk. I love it when you talk dirty to me.

I'm open to good designs. Show me some modern mecha shows worth watching for their machines and I'm willing to watch.
>>
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>>53457073
>Show me some modern mecha shows worth watching for their machines and I'm willing to watch.

No show is worth watching for designs alone. Thunderbolt is gorgeous, but it's Gundam. Gundam G-Reco ihas amazing visuals, really great designs for some factions and awesome music, but most people don't like it because it gets confusing and could really use a few more episodes. Aldnoah Zero had great designs for the mainline mecha but the only part of the show that is watchable is the first episode. Kuromukuro or ID-0 are great but the designs are nothing to write home about.

You're probably better served waiting for the barrage of sequels coming up later this year. Full Metal Panic, Eureka 7, Code Geass,... as far as recent shows go, there isn't much to recommend outright to the point even /m/ is mostly slow(er than usual).
>>
>>53457226
Now I've seen Full Metal Panic, but I'll check in with those suggestions. I appreciate it. I watch them with grains of salt.
>>
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>>53457291
>Now I've seen Full Metal Panic

I mean the sequel (4th season) coming up this year. Same for all of the listed ones. Code Geass, for instance, had pretty good designs in the first season but they made way for the story which ended up in a really strong tech race that resulted in not so stellar designs. We'll see how they handle the next one.
Eureka 7 had designs by Studio Nue (i.e. the people behind most unseens) back in the day, so the new one is likewise a good candidate for something with stellar story as well as great designs.
>>
>>53457226
>>53457291
>Recommending Code Geass
>Not Recommending Gundam Thunderbolt
Code Geass is every stereotype BT fans have about anime.
>>
>>53457991
Anon asked about mecha designs and Code Geass has a pretty high grade in that.
Plus, it's self-aware of the fact just how ridiculous it is with the premise and such.
Knightmares are cool and the as a whole, the show is extremely alike with Battletech.

Huge conglomerate nations vying for control of their living space? Check.
Mechs being the ultimate tipping point in the warfare? Check.
The villains getting absolutely mad rulers? Check.
Never-ending tech race resulting in stuff the fans don't like all that much? Check.
Mech scavenging/metal over meat? Check.
Secret society running the entire conflict in the background? Check.
And so on.

It's basically Battletech: High School edition.
>>
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>>53457029
>drawanon's designs you masturbate over every thread.

Oh, Tsugumi, you're such a kidder!

Coincidentally, I had the second season episode where Tsugumi introduces herself to the crew of the Sidonia on in the background this morning while polishing the furniture in the living room.
>>
>>53457029
Drawanon, pencil_bro, sketch meister, sprite_bro, scribble tribble, pen friend and My Little Artist, thank you.
Cums on your forehead. Simba...
>>
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>>53445348
here are quick shitty doodles of the two.
>>
>>53460652
How long does it take you to do these?
>>
>>53461101
Those messy doodles took me like 20 minutes.
>>
>>53460652
>>53461229
breddy gud
>>
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>>53461241
Don't compliment his really good art too much or whiny-anon will ride in on his magical sleigh of bitchiness and pull out from his special tampon bag of delight!
>>
>>53460652
>Lightray
Marry me. My Level III thirsts harder than a 17-year-old cosplayer's fuckboy collection.

>Cronus
It's a good Civil war version. Not quite derpy enough for the SW, but I like it. 6/10, would field in preference to anything currently in TRO 3067.
other than the Uziel and Brigand, anyway..
>>
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Best IS medium.
>>
So, I'll be starting the /btg/ MegaMek game in 2-ish hours, pop on IRC for details. We have multiple servers available, so I'm thinking a series of quick 1-2 mech fights, smaller maps.
>>
>>53462852
Good luck to ya. Post any BATTLETECH!™ moments.
>>
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ARE YOU READY FOR IDF?!
>>
>>53465037
Oh damn I should know this, Israeli Defense Force? CLANS ARE SECRETLY JEWISH! I KNEW IT ALL ALONG!
>>
>>53461229
>Those messy doodles took me like 20 minutes.

Emperor's Teeth! After twice as much time (and a big break for dinner!) this is all I have so far...
>>
>>53466114
You do have some other stuff going on than just the mech though. And don;t have the luxury of layers and such for if you want to pretty it up real nice. Also, Ctrl+Z is a hell of a drug.
>>
Gents, I know what BV values more, but what do you value more?
A 60t mech with a 4/6/4 move profile or a similar mech with a 5/8/0 profile in 4th ssw play?
>>
>>53466699
Really depends upon what loadout its' carrying. Is it a short-range brawler? Cityfighting expert? Long-range fire support? Too many variables to say one way or another.
>>
>>53466793
medium-short range. ac10 backed up by SRM4 and a medium laser.
>>
>>53460652
Any chance of getting a quick cestus sketch, anon?
>>
>>53462445
That's not a Wraith.
>>
So, we have discovered that RNGesus does not care for CA, nor his Mackies. All three got shot in the face, and his other mechs took golden BBs to the gyros.
>>
>>53462445
Just as long as it's the PPC version, not that *other* one....
>>
>>53467842
What's the "other" one?
>>
>>53468018
The official TRO standard config with the LBX-2 and LPL
>>
So if the mackie didn't go extinct ( which it shouldn't have), where would it make the most sense to be common/still in production in the 3020s?
>>
>>53468167
Is it really that bad?

I'm new to BT so I know very little.
>>
>>53468191
Periphery, probably. Normally I'd say Lyrans, but they actually and specifically made their own assault early on in mech production so they had a homegrown assault to champion (it's the Ymir, and it is ballin' as fuck).

Mackies make the most sense as the Periphery-tier assault mech, especially the early Mackies.
>>
>>53468295
It's horribly undergunned
>>
>>53468538
If it'd been an LB 5-X it would have been much better.
>>
>>53468191
manufacturing? Probably the periphery and MAYBE the FWL
I would figure it as being common in second-line units everywhere in the sphere, with maybe a slight edge in the FS, because they border the TC, who'd likely be the main manufacturer, and because they'd put more effort into keeping theirs going on account of their shortage of decent heavies and assaults
>>
What's the designation for a Republic of the Sphere ship? RotS [X]? RSS [X]?
>>
>>53469021
No clue. COuld be anything really, since in real life ship designations are basically acronyms.

I propose SRS(Starship of the Republic of the Sphere).
>>
>>53469021
SNATG (Ship Not Appearing in This Game) because aerotech/spacetech is not a thing anymore really.
>>
>>53469087
Yeah, but BT does this weird thing where they just use the faction name. Like CGB This Overpowered Maximum Tonnage Munchfest Isn't Us Being Biased Toward A Faction III, or CSR This Was Totally Made By Us, or CJF RAMMING SPEED.
>>
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>>53462445
Excuse you.
>>
>>53469151

Good riddance. Like alpha strike, the aerotech products pull focus and money away from the important game line, and nobody who matters ever played it anyway.
>>
>>53469581
no u
>>
>>53468167
There's also the **other** *other* one
>>
>>53469848
Having the ability to play it I think is equally as important as like... the planetary conquest maps. Having it around and available? Good idea.

Chewing up a third of your core rulebook with mechanics that are so incompatable with the core ground battles it requires playing a second simultaneous game on a sideboard? Yeah, not necessary. As cool as BT jets and shit can be, and as many players want to use them and rain death from the air, it just doesn't work.

They should invest far more heavily on VTOL sections than aerospace in TROs.
>>
>>53470811
also WiGE
I have some... but there are so few in existence that I still haven't looked at the rules in detail.
>>
>>53469236
Those are all Clans though, and Clanners are weird. IS powers tend toward the the basic style of LCS, FWLS, DCS, FFS, etc.
>>
Anyone have any stories about a non-mech unit doing something neat?

I had a hovercraft, I think a Maxim, it's been a while, skid across the board and slam into a building that held a Valkyrie on the roof. The damage was just enough that the building collapsed, the Valk fell and knocked the pilot out for the duration of the battle. Pretty much we took it as salvage and the pilot was sent off.
>>
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I've had this way of thinking for a long time, but I wanted to run this by you guys to see if this would be a viable strategy or is my being on an island.

To me, I always saw the succession wars as being the future of the 80s, and I don't think that that was a bad thing. Many of the old sourcebooks for the era look like they'd be right at home with a soundtrack done by a New Romantics band, Hair Metal, AOR, or other music from the era. TRO 3025 had the whole grid on the ground aesthetic that you end up seeing in a lot of retrowave clips on Youtube.

My question is, rather than trying to update the look of Battletech's oldest lore, which obsolesces the look of 3050, which when updated obsolesces 3055... so on and forth, what if they stuck to the original artwork (Barring the shimseen, since we very much need replacements for the unseen that can't be used. SW play feels like it has a giant hole in it without them) but rather than run from the 80s gameplay and aesthetics, the game ran unabashedly head-long into it, going knee-deep into the "Neon lights and hazard stripes" of the era, but likewise progressing along the eras to more or less match the tastes of the time periods when the fluff was written.

(like Operation Bulldog is 1998'ish, The Fedcom Civil War is the early 2000s...)

Though I have to agree that the current intro box isn't going to sell the game on it's good looks, with the current shimseen trend, I'm wondering why not drop the 3025 hangups and take the boxed set to the 2nd succession war instead? Alternatively, improve the art, and make it simultaneous with the 3250 timejump so that new players are able to be up to date with the latest lore ASAP.

But 3025 itself, I don't think we should change. 3025 is the 80s, and fucking around with it too much just kills the nostalgia factor.
>>
>>53472536
The only thing I know about the 80s is that I want a Pac Man machine in the back of my Crusader so when the ammo blows and my ejection seat fails I take it all with me.
>>
>>53467026
The one with the jump profile, then. Not as fast as the other, but even with 10SHS that heat curve is more than manageable and gives you an extra edge in maneuvering around your opponents.
>>
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>>53467223
>cestus
There's only this old one I did a while ago. Haven't fully fleshed it out because I've been drowning in other work of the back breaking variety.
>>
This is going to sound weird, but a question of visual design. What's your favorite mechs in terms of legs and lower torso?
>>
>>53476094
I personally like chicken walkers. The MWO raven's legs are top tier for me.
>>
>>53470271
The CTR Remover 9001 is a fantastic Uziel.
>>
>>53474551
Excellent, thanks anon. You're my only hope of getting good art for this thing.
>>
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>>53476094
I'm with this guy: >>53476147

Also Crab. Because Crab.
King Crab also works.
>>
>>53477364
those look surprisingly sharp and detailed, where are the minis from?
>>
>>53477397
warhansa.
>>
>>53477364
>that crab doing the zoidberg
>>
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>>53462445 Best medium? That looks nothing like the Scorpion, mate.
>>
>>53478150
>>53467320
Your posts are technically correct, since neither are the best medium
>>
>>53477364
You have an Atlas, a Catapult, what looks like a Locust, and a Booga-Booga.
>>
Xotl, can the Nova CEWS be used with Stealth Armor? All other alternate ECM suites note that they can take the place of a standard GECM or ECM, but Nova only states that CLPS and NullSig work when used in conjunction with the system.
>>
Im going to preorder the game.

What wallpaper pack should I get?

I will share it with you guys once I get it.

http://www.strawpoll.me/13062652
>>
>>53480475
Pretty sure someone already got all the packs.
>>
>>53480513
so which should I get?

Someone voted for Liao so far.
>>
>>53481135
Burd, duh.
>>
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>>53481610
Did you say PURPLE BURD!?!?
>>
>>53479145
>a Booga-Booga

lel, Crab is da best. I also spy an Awesome.
>>
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>>53482139
I've been waiting to use this pilot...
>>
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>>53482490
>>
>>53482490
>>53482605
Tabasco Crab needs to be /btg/'s official clan.
>>
were any of the WD-exclusive lolassaults ever sold on the open market, or were they pure exclusives?

they seem like cool designs that I want to try, but I surely don't want to have to play the goons to do so
>>
>>53483231
SALVAGE!

SALVAGE SOLD OFF FOR FAT BILLS CAUSE DRAGOON SCARCITY!
>>
>>534832317
The Marauder II started being sold to people other than Barber's marauder IIs and the FedCom at some point after the 4sw and before the jihad, I'm just not sure when exactly.
I know the Annihilator was eventually licensed to their fellow knotting enthusiasts on arc-royal, and I THINK they sold it on the open market, so there's that
the Imp was never sold openly and while the Shogun was resurrected in the DA by the Sharks on account of everybody having the minis, it was exclusive before that
>>
>>53483662
Did the clans get any of these models?
>>
>>53484643
shoguns, imps and annihilators were still a thing in the homeworlds, but rare.
I don't think they showed up in any invading clan units, though the WiE got annihilators from Arc-Royal, of course
>>
Have been thrown into an early Jihad campaign. Oddly we pretty much all wanted to be mid sized cheeki breeki fast shits. Did we do good? We are nominally FWL so I grabbed the Wraith.

Jackal-55
Wraith-TR1
Uziel-2S
Phoenix Hawk-5L

>mfw a Pixie is the most durable mech in this lance
>mfw I have no face
>>
>>53485763
You did alright, anon. Poor bastard in the Jackal, but the Wraith, Uziel, and even the P-Hawk are all solid machines.
>>
>>53485763
u wot

wraith is bloody hard to kill, considering it's designed to hop around so it's at 9 hexes all the time and LPL to the ass everyone to death
>>
>>53485958
>Poor bastard in the Jackal

The madman saw an opportunity to become a mini tarcomp lightning hunchback. End goal so far is to strip out the missiles, buy light ferro armor and plug in a HeavyPPC+cap. We are trying to dissuade him but infinite tarcomp PSRs is pretty cool.

>>53485971
Its hard to kill, as you say, because of mobility. I was referring to general ability of taking a beating, seeing how the Pixie is running around with a standard engine.
>>
>>53486076
>End goal so far is to strip out the missiles, buy light ferro armor and plug in a HeavyPPC+cap.
Ok that improves things a bit. Hope he manages to survive to that point. Also hope he manages to use a PPC Capacitor successfully ever (the damn things are so fiddly).
>>
what is the most boring mech you've ever seen?
>>
>>53486412
probably a custom Warhammer-6D I saw once.
It removed the SLs, two SHS and one ton of armor for four more MLs
>>
>>53486412
Mad Cat II
It's just a bigger Timber Wolf, and has like no other identity.
>>
>>53486412
Hellstar
>>
>>53486485
This reminds me. Why isn't there a 4/6 endosteel 20DHS 3ERPPC Awesome? Don't even upgrade the small laser, its vestigial. Just 3-2-3-2 all day. Its like the good ol 8Q, now with more critpacking and no minimum range so you can kick a sumbitch while toasting him with PPCs.
>>
Playing ATB, just achieved victory on my second mission. However, it's one of those manual Victory declaration Mission types, and while I typed /victory the game has not ended. How do I now end the game to get the proper MUL file for MekHQ to accept for manual completion?
>>
>>53486412
Anything turbo-optimized is pretty boring to me. Course that's what some folks like the most about the game, so more power to 'em. I like my quirky shitmechs, thank ye kindly.
>>
>>53486892
Nevermind, figured it out. I'm an idiot.
>>
>>53487277
>>53487437
That was meant for here. Can confirm, anon I accidentally replied to is not an idiot, but indeed, an incredibly handsome individual with fantastic taste in fine cuisine.
>>
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>>53487445
You're alright in my book. Here, have this looney probably Blakist Awesome.
>>
>>53486412
Anything Clan-made.
>>
>>53488578
Hey, my clan versions of the original Macross unseens missile for missile are absolutely tepid at best!
>>
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>>53489666
Well hell. Apparently I'm clan satan for doing that.
>>
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>>53486412
Cicada
>>
>>53486464
cut back on the necrosia there. If it wasn't shaped like one, you'd never look at its weapons load and go "oh, thats obviously a timber wolf"
>>
>>53491984
It's still boring though.
>>
>>53486412
Usually anything that's sinked to fire all weapons all the time. I find having to adjust fire for movement, range brackets, etc. to be engaging so just ignoring that part takes away from the game imo.
>>
Alright /btg/ I googled around and did some research but I came out empty handed. Here's my problem:

I've always been into the mechwarrior series so when I got the chance to finally play Battletech at a convention I jumped at it. Suffice to say I enjoyed it as well.

I want to get into battletech but after looking around online it looks like virtually every tabletop resource is balls to the walls hard to get. I'm a fucking leaf so the cheapest I could find that was actually available was going for just under 600 on amazon.

So what's going on? Is catalyst really as bad as I've heard when it comes to production runs?
>>
>>53494042
Are you talking about maps and minis?
>>
>>53494097
In part, yes. I've found smaller sites and companies that sell individual minis and maps but I don't know how useful that would be if I didn't know the rules.

I guess I'll ask, is the intro box worth it? I know dick all about how strategy and lance comp works outside of the one game I played which was a free-for-all grinder. I just picked my favourite mechs.
>>
>>53494187
You can find the rules in the OP's post where there are mediafire accounts with a metric-fudge-ton of books. Minis tabletop rules are there. I forget which books, but they are organized to hell and back.

Also in the second to last pastebin there is this thing "JDownloader" which can let you download the entire batches in one fell swoop. It helped me big time.
>>
>>53494224
Awesome. I'll do that, thanks. That'll help a ton with megamek.
>>
>>53494187
Don't pay more than $50 for the intro box. Right now it's out of print so you won't be able to find a copy easily. You can get Total Warfare (the core rule book) and use cutouts or coins to start with. Once you know what 'mechs you want, you can buy actual minis from IWM.
>>
>>53494042
> cheapest I could find that was actually available was going for just under 600 on amazon.

What in the literal fuck? That is some bogus price gouging. Follow >>53494224 for rules, eventually grab essential dead tree format books for ease of access while at a table. Megamek will streamline the whole learning process greatly for you. >>53494414 Has it right too. If you want official minis, IWM(pewter minis) are the way to go but if you want actually good sculpts for some mechs, warhansa(plastic minis) has ripped the models from Mechwarrior Online. Prices are comparable.
>>
Honestly, digging up an old 4e introbox might be worthwhile in this case, even
>>
>>53494042
Where are you in canadaland m8?
>>
>>53495856
GTAish.

I found a table showcasing it at Anime North
>>
>>53496383
Shit bud, I'm downtown
I'd be glad to play an intro game against you if you want
There's a store right up by young and Steeles with the IRL rulebooks FWIW, too
>>
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>>53496383
Check out Meeplemart on Spadina.
It's sort of hidden away underneath a TD bank, but the last time I was there they had the introbox selling for market value (50$ or so).
They also have the biggest selection of pewter models I've seen anywhere in the province, so make the trip if you have the time.
Another good place to look would be The Hairy Tarantula on Yonge (354 Yonge), they have a small selection hidden away in a corner upstairs.

Anyways, hope this helps, and godspeed anon.
>>
>>53497994
>The Hairy Tarantula on Yonge (354 Yonge), they have a small selection hidden away in a corner upstairs.
They just closed up, unfortunately. The north store is all that's left, now
>>
>>53497885
>>53497994
>>53498083
Thanks guys! I'll check them out. I live east of toronto but it's all of a 30 minute drive to get there. I'll probably be down there later this week so I'll give it a look over. If I can snag that starter box I'll be elated.

>>53497885
And I'd be totally down man. How do you want to get in contact?
>>
>>53498379
Email me at Torontobtg at hotmail
This weekend would probably be best, maybe Friday
>>
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>>53498083
same anon you replied to
that is actually the most devastating news i've heard in a couple months
did they move their stock to the north store or is it in storage somewhere?
>>
>>53499308
Yeah, most of the stock is at the north store now
It really is a shame to see it go, but that building was about three seconds from falling apart, so I can see why
>>
>>53499308
also please tell me that one cat that wandered around the store still has a place to live
>>
>>53499525
Yeah, I believe Leon The Sorcerer just keeps him at home now
I'll ask this guy I know who used to work there, though
>>
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>>53480475
>that file name

wat the fuck
>>
>>53495691
Pricebots. One sellers bot sees someone is selling a produt at one price so it creates a sale for the same product at that price plus some markup, because they can always buy the product from the other seller and ship it to you. The problem happens when both sellers are bots. The first bot sees the second bots price, and then marks up it's offer. This goes back and forth untill someone intervines manualy. So prices can get insane, but neather of them actualy has the product to sell you.
>>
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Still busy, Muninn?
>>
>>53502316
What's the project?
>>
How do you guys deal with newbies who end up in mechs where they can't hit targets? I had a problem with one who had a decent medium mech, but couldn't hit the broadside of a Fireball racing around in MegaMek. It was a lucky pair of kicks that brought the two mechs down, one eventually failed a PSR and critted the engine, and the other ejected.
>>
>>53503679
Btg TRO
>>
Got a whole patch of minis assembled and soon to be primed. Most of them I'm going to paint in a general Clan Coyote scheme (Blue body & legs, black arms). Any recommendations about what color I should do the cockpit glass?
>>
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>>53504432
>Blue body & legs, black arms.
>Any recommendations about what color I should do the cockpit glass?

Evil Sunz Scarlet with a Troll Slayer Orange (or Fire Dragon Bright) highlight if you've got it.
>>
>>53504719
Someone is in the wrong thread. Old men only buy shitty enamel paints.
>>
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>>53504976
>Someone is in the wrong thread.

I wear multiple hats. /btg/ is one of my favourites.

>Old men only buy shitty enamel paints.

Maybe this is a "Curious-Case-of-Benjamin-Button" kind of thing, but I actually *started* with enamel paints all those years ago, and have since moved on up to acrylics. Thankfully, most of the Battletech miniatures I glopped that stuff on were metal, so I can strip it off.
>>
>>53506377
Was mostly just pulling your leg...it was Tamiya wasn't it?
>>
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Posted this on the main forums; I just wanted to see if it could be done.
>>
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>>53507607
First the hellstar and then this.
Clantech was a mistake
>>
>>53507722
That's just upgraded Awesome 9Q, you can probably do that with IS tech aswell, the only problem I see are the DHS.
>>
>>53508103
Nvm I didn't calculate the mass, but I still say you can do similar build with the Awesome 9Q, you just can't alpha strike every turn with it.
>>
>>53508103
>>53508161
Somehow I don't think you can put four PPCs in the center torso of an Awesome. The point was maximum zombie.
>>
>>53508313
Maybe if there were light PPCs. IDK
>>
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>>53496383
>AN
Maybe it was Dave or James. Good guys. Been playing for ages. I played my first grinder under their direction.

But yeah, currently, the introboxes are completely sold out. It's not the first time that Amazon pricebots have jacked the price up to astronomical levels.

You might be better off looking into finding the introbox second-hand without the minis. Whenever a new introbox came out, there were those who bought them up to hoard the cheap minis, but couldn't care less about the contents. You can probably buy the leftovers for chump change, and use alpha strike lancepacks to get not-as-cheap-but-still-discounted minis.

I know it's rough, but I'd also started out in a similar situation. The introbox from my starting period was very much absent, had only paper standies, and charged about as much as they do for the current intro box. I started with a map set (Map compilation 1), the core rulebook, a 'mech editing program for computer, and paper cut-outs for 'mechs. While not having the introbox available is a massive pain in the ass (And why I advocate releasing the miniatures only as a separate product or as an alpha strike bundle for cheaper than the introbox, encouraging those players who only want the introbox to pad their armies to buy the cheaper option), you're not completely up shit creek. You only really need about four mechs, maybe eight if you want to be able to swap units out, for most pick-up games at an LGS, and I don't think anyone will give you shit if you use standies while you start to get a feel for what the units play like.
>>
File: MarikIntrobox.jpg (591KB, 1527x342px) Image search: [Google]
MarikIntrobox.jpg
591KB, 1527x342px
>>53506377
>but I actually *started* with enamel paints all those years ago, and have since moved on up to acrylics.

I think that's the idea. In the olden-days, people were using the same paints as their plastic model cars and airplanes. Nowdays, acrylics - especially high-pigment acrylics like Citadel, Reaper, and Vallejo are pretty easy to find.

...but you're likely to find that the oldbeards are still rocking the same shitty enamels on their unseen.

Myself, I tried breaking the rules recently because I found out there was a line of Virtual On themed paints. Pain in the ass to use, but they're much richer in pigment then I expected compared to how runny they are.
>>
>>53510625
Hey, does the FWL have a lot of Assassins?
>>
>>53511390
Kind of a weird tidbit.
Original TRO 3025 says the FWL has the highest concentration, but by 3050, it seems like it's more common in the CC.

Not fully sure how. I was down to the wire between putting the Cicada or Assassin there, but TRO 3025 had the Cicada just about everywhere, and seemed to hint at FWL having slightly more assassins. Rolled with it.

Still, considering that the Steiner faction 8-mech unit I made also includes a Panther and Dragon, I'd still put the Marik set I made as pretty accurate.
>>
>>53511390
>>53511390
>a lot of Assassins?
Kind of an oxymoron, but the FWL is noted for using them in large (relatively speaking) numbers.
>>
>>53511849
Never mind... It may have just been the blurb that house liao was the only house without assassins as written in TRO 3025. I must have made the judgement call that way. Or 3039... Not fully sure. I remember I wracked my head on the subject for how to shoehorn the introbox 24 into 8 mech groups for Liao, Steiner, and Marik respectively. I think the Historical 3039 RATs also played a big role in which mechs went where.
>>
File: LiaoIntroboxColorCorrected.jpg (390KB, 1288x249px) Image search: [Google]
LiaoIntroboxColorCorrected.jpg
390KB, 1288x249px
>>53511939
Because you're probably curious as to how shoehorned things got, here's Liao...
>>
File: SteinerIntrobox.jpg (551KB, 1435x330px) Image search: [Google]
SteinerIntrobox.jpg
551KB, 1435x330px
>>53511965
And Steiner, respectively.
No, not the Steiner config of the Banshee. Introbox bog standard for all.
>>
>>53511849
>Not fully sure how.
They started building them in the late 3060s. It's still kind of an odd thing given 3025 stated the Capellans literally had none. The talk in 3039/3050U of how it almost gets phased out entirely in favor of newer mechs in the 50s could open the possibility of the FWL selling a bunch to the Capellans which got their interest maybe.
>>
>>53410841
>>53411230
You can almost hear the rabid green burd "CA-CAW CA-CAW CA-CAW" from these images.
>>
File: latest[1].jpg (84KB, 491x414px) Image search: [Google]
latest[1].jpg
84KB, 491x414px
>>53512029
I'm just a birdie, too!
>>
new thread, peeps
>>53512321
>>
>>53511849
>>53511910
I'll be sure to use them more often when I play purple burds. Thanks. I always thought they were kind of rare, but not Clint rare.
Thread posts: 311
Thread images: 81


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