Did 4e have the worst DMing advice?
>>53397861
No? It has some of the best, assuming you're not using shitty cropped images to give a misleading impression.
>>53397861
If you only have one hour a week to prepare for a game, it's a pretty damn good idea to run an adventure module.
>>53397861
Seems pretty reasonable if you don't have time to plan a session.
>if you don't have enough time to prep a campaign, play a pre-written one
This is bad advice?
>>53397921
No OP is pic related
>>53398086
>>53397861
In that regards. The people defending that shit should go find another hobby if an hour of prep time a week is either too herculean for them to consider or they're too lazy.
>>53398210
>HOW DARE YOU NOT BE AS DEDICATED TO WASTING TIME AS ME REEEEEEEE!!!
I'm sure there are reasons people aren't like you in their... dedication.
>>53398210
It's not like they're DM'ing your campaign . The only people whose enjoyment they're affecting is their own.
>>53397861
4e has the best DMing advice of any game I've run so far. I still refer to it sometimes.
It has the best and most generalizable DMG out of any system I've seen.
>>53401797
>has the best and most generalizable DMG out of any system I've seen.
Confirmed for never having played any RPG besides D&D. Kill yourself 4fag.
>>53397868
fpbp
OP is a fag, as usual.
>>53401797
For as big of a piece of shit as 4e is, the DMG is actually pretty fucking good.
>>53398210
Alternatively: These people might not be NEETs with no other hobbies.
>>53397861
4E had the best DMing advice.
If you're not going to invest time or effort into your game, use the investment someone else made.
While there may in fact be some DMs who can ad hoc a fun campaign, all the ones I've played which were so lightly prepared were also internally inconsistent and sloppy.
>>53402841
What would you recommend?
>>53403442
All the best DMs are the ones who just wing it.
>>53403442
>While there may in fact be some DMs who can ad hoc a fun campaign, all the ones I've played which were so lightly prepared were also internally inconsistent and sloppy.
Fucking this!
After the first 3-5 sessions, it becomes obvious as fuck when the GM is just making shit up as they go along with no long term goals in sight.
>>53403579
The best DM's are the ones who sit down to plan shit out yet are also willing to improv whenever the players do something unexpected that isn't disruptive.
>>53403579
The best DMs are the ones that can convince the players that they are winging everything.
>>53403579
Interesting anecdote.
In my experience all the shittiest DMs just wing it.
The slightly less shitty DMs have every detail so pre planned that they should write fiction rather than run games.
>>53403579
Quite the opposite, actually.
A good DM should be able to improvise, but being able to improvise doesn't mean you're just "winging it." All the best DMs both prepare for the next session and have a general plan for the long run, and are able to balance out how much preparation they do with how much room they leave the players to just fuck off and do their own thing. Note that preparing a session doesn't mean planning ever move the players make, that's just going to the opposite extreme which is just as bad.
If you can't or won't do the necessary preparation, the OP's advice is solid. Using a pre-made adventure module doesn't mean you can't improvise, it just means that a lot of the groundwork has already been done for you and you don't need to spend much (if any) fleshing out the setting/quest/lore/NPCs/etc.
There may be people who can rely entirely on improvisation, but for the vast majority not doing any preparation just means they're flaky and unreliable, and usually run adventures that are lacking in substance and consistency. Even if you're great at improv, doing some basic prepwork will improve your DMing in almost every situation.