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Warhammer 40,000 General /40kg/

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The rise of neckbeard fascism, edition.

>Warhammer 40k 8th Edition: "Leak" Compilation
http://bloodofkittens.com/blog/2017/04/26/warhammer-40k-8th-edition-leak-compilation/

>Lastest news :
https://www.warhammer-community.com/2017/05/20/new-warhammer-40000-stronghold-assault-may20gw-homepage-post-4/

>Your daily duncan
https://www.youtube.com/watch?v=jLfIC9njdfU

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf
>>
FIRST FOR SISTERS!!!
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1st for Slaaneshi porn is best porn
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>>53353685
This commissar looks way too into that stuff.
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>>53353685
>>53353681
Btfo Hahaha praise migthy kek
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>>53353681
>>
UPDATED FUCKING ASPECT WARRIOR AND PHOENIX LORD SCULPTS FUCKING WHEN?!!
WARP SPIDERS ARE LIKE 25 YEARS OLD!
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I'm thinking about splitting the Triumvirate of the Imperium box with a friend. What would be a fair way to split the price?

Retail is $80, and there's five figures. That'd be $16 for each model, but Belisarius Cawl is fucking huge, and Celestine is also larger than her bodyguards or the Inqusitor, so that doesn't seem very evenly split.
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>>53353697
look at the time, sisters won cause sisters are at least tg related
>>
On a scale of 1 to the deep sea, how blue are your balls for 8th?
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>>53353724
Fucking Mariana Trench M8
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>>53353681
>SoB cucks btfo again
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>>53353708
I think the most even split is Celestine + posse to one, and Cawl and Greyfax to the other.
>>
Is it a bad idea to play with an allied detachment as a new player? I want to add an Allied detachment of Eldar to my Tau. They are allies of convenience so does this make them weak when played together? Not tier whoring I promise, I just really like both of them.
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>>53353698
>that facial expression
she looks slightly confused, like she's in a daze or something and not like someone who's pulling the trigger of a gun, let alone in melee with orks.
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>>53353741
Faggot
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>>53353698
Her left arm looks dislocated
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Proper Admech heavy assault troops WHEN? These guys could give Mech some really nasty melee lists with a couple buffs.
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>>53353750
Why does the 40k community get so assblasted over people playing good armies?
>>
Could a blank become a space marine?
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>>53353741
>Not tier whoring I promise
I hope you get nerfed into the ground harder than tyranids
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Do you guys work hard on making your lords/psykers as unique as possible but also fitting for rest of the army?
Do you prefer canon chapters or making your own stuff?
For me it's "yes" and "latter".
>>
I hope everyone faction gets something for 8th
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>>53353806
If by every faction you mean Space Marines and Imperial variants, then yes.
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>>53353790
I play nids but I do like to have a general theme for my tyrants and the hive fleet strategy overall. mostly that they prefer to use elite and big monsters for supreme tactical strikes rather than zerg swarming everything, only to then zerg swarm with tervigons on demand also they really like genestealer cults, a weakened planet is the best to nom after all.

I prefer making my own stuff.
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>>53353806
>xeno races getting anything in 8th
the best we can hope for are decent rules
>>
>>53353787
I'm not, I don't really care if both armies were mid tier, I just like Eldar and Tau but don't want to buy+paint 2 whole armies. I don't even have the room for keeping two armies. It's just that I've heard they work quite well together, just not absurdly well like in 6th.
I've looked up the allies of convenience rules and there seems to be some confusion online. Can allied units score?
>>
>>53353806
If you mean models, I hope tyranids don't as we already have tonnes of variety, what we need is decently pointed units and the survivability to make our beasties as fearsome as they are made out to be in the fluff. At the moment the great devourer is reduced to target practice for gunline lists (unless you spam flyrants which is no fun for either side)
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>>53353776
Because you always get assholes that play them in casual environments against people who want to play for fun, not to compete. These end up being cookie cutter as well and get boring as fuck to play against.

I have a competitive legacy deck for MTG but I don't play it against people with kitchen table tier decks, I have separate ones. There is a time and place for everything.
>>
Unknown faction focus and article about transports today, right? What are you guys expecting?
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>>53353825
>>53353831
>>53353843
I mean I hope that everyone gets satisfying rules, models updated where needed and gets to have a fun edition

Too long have we been fractured
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>>53353863
>>53353806
well thank you kind anon. I wish you were right, but I think you're way too optimistic unfortunately - at least on the model side of things.
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>>53353863
You're gay, dumb, and an overall doodoo head.
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>>53353900
>You're gay
come on anon, he didn't say anything about Dark Angels
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>>53353863
Oh for sure man, it's no fun playing a game when a faction is at a distinct advantage/disadvantage by virtue of who wrote the book and what mood they were in when they wrote it. A balanced 40k whilst retaining unique army flavour (whilst difficult to attain) would be amazing and would draw many players back into the hobby.
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>>53353672
Had some second edition orks, collected other armies since then. For years now I've wanted to get some more modern orks and go wild with some conversions and stuff, but the way they got so little support and had such poor crunch for a lot of the army turned me off.

The new rules on combi-weapons, twin-linked, pistols, flamers, the fact boyz will get a save v bolters (even if its a shit one) and the fact a truk or buggy looks like it might be less prone to explode from a single fart all make me wonder if orks might be a bit beefier this edition. Am I right? Is now my time? Should I return to the Waaagh?
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>>53353912
Don't push that button, we'll never get the thread back
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>>53353930
I think the DA autist finally realized he needs to shut the fuck up after he got BTFO like four consecutive times by the whole thread laughing at him
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>>53353929
I think it is safe to say if not now then never will be the right time.
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>>53353930
Hello, DA chink! Kill myself, dude.
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>>53353930
You think playing Dark Angels is a subtle enough sign or should I wear one of those tacky rainbow bracelets too?
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>>53353961
Cock up the arse normally gives it away
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>>53353672
>tfw looking for inspirations for the background of a genestealer cult
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>>53353929
Some of the rules definitely look better for greenskinz, but it's not 100% sure yet. Until I see an Ork faction focus showing GW acknowledges the current situation and wants to change things I wouldn't jump in.
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>>53353970
BLESSED BE THIS SANCTIFIED SYMBOL OF THE PHALLUS OF THE LION, ACCEPT HIM INTO THE ANAL CAVITY OF YOUR SOUL MY BROTHERS.
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>>53353983
>filename
one explodes with the ship, the second is killed in the shower
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>>53353970
That's what I want but I am not there yet
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>>53353782
No.
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>>53354001
>one explodes with the ship
But I clearly saw it scuttle away towards the right before the explosion
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>>53354007
But what if they BLANK the BLANK of the BLANK, surely that would make the geneseed compatible with BLANK.
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>>53353989
That's pretty much the way I'm feeling right now, but I figured someone else might have noticed/heard something I'd missed.

>>53353944
Unfortunately this may also be true.
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>>53353782
Unlikely.

For a start, blanks are extremely rare, significantly less than one in a million and there are only about a million marines (not counting primaris).

Space Marine recruitment also tends to select for people who work well in teams, which blanks really don't. Plus there's going to be some degree of passing over blanks simply because the marine recruiters will find them (a) unlikable and (b) forgettable, just like most people do.

In addition any blanks which are discovered and have the genetic potential to withstand the implantation of marine gene-seed wold probably be better used as recruits for the culexus temple. Chapters that know about blanks and are able to identify them would probably rather 'trade' them to the assassins in exchange for favours.
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Hey. Is there any talk about them removing the dumb fucking armor save from 40K and combining it with the damage roll into one roll? It seems so ridiculous to me that you have to make a minimum of three rolls every single time anybody shoots anything.
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>>53353672
>>Your daily duncan
But OP... That's not my daily Duncan...
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>>53354064
Nope no word on that.
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>>53354064
8th is stirring things up enough as it is they aren't going to do something that drastic
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>>53354064
Armor saves are confirmed to stay, and some would argue they're even more important since AP doesn't negate it altogether now
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>>53354064
No they are keeping armor saves. AP does work differently but that's about it.

Also some weapons now do dx damage so technically there's even more rolls.
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>>53354064
>Is there any talk about them removing the dumb fucking armor save from 40K and combining it with the damage roll into one roll?
nope

>inb4 why?
I remember an article where they explained why the armour save happened after the to eound roll, which is unintuitive thinking about it, the answer was that it provided suspense and a sort of cinematic focus on the events related to it.

I suppose it's the same reason for them being separate rolls.
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>>53354088
Mentally the fact that the owner of the model gets to attempt to 'save' his model from death is more fun than your opponent killing it without you being involved. In the same way, the ability of the opponent to rob you of a kill you rolled for also gives a psychological difference which is meant to make it better.
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>>53353854
Mostly I'm looking forward to knowing if units can shoot out of transports. Even if my army (guard) will have a way to shoot either way.
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Really hoping that conscripts stay in the game come 8th edition, I want to to have some empire flagellants, some genestealer hybrids with pig iron heads, and going to imperial-up some chaos cultists to represent militias and citizens. These would look very different to my organised chimera mounted vets.
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>>53354064
No, they are actually increasing the number of rolls needed to represent how hard something hits.

Before, we had the roll to wound and maybe a save, plus possibly feel-no-pain.

Now we have the roll to wound, almost certainly a save, a roll to determine how many wounds you do and possibly several unique rules to replace feel-no-pain.

Also, blast weapons now roll a dice to decide how many dice they roll to hit.

What's really weird is, they keep producing really elegant boardgames with simple but interesting mechanics. So they obviously have someone in the office who understands game design. They just can't seem to transfer that to the main systems.
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>>53354064

>armor saves are dumb
>in a game all about guys wearing power armor

This isn't Flames of War where everyone might as well be wearing T-shirts, anon. Armor saves, since they're taken by the defending player, make you feel like your power-armored dudes actually are tough as nails when you succeed.
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>Da Boss just don't understand me.
>>
Reminder not to let yourself get fat

Thin your body, thin your paints
Lift your models, lift your weights
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>>53354122
>Also, blast weapons now roll a dice to decide how many dice they roll to hit.

Surely you're not suggesting that this represents a less elegant mechanic than a blast template?
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>>53354101
But you can do that all by simply having the attacker roll to hit and then the defender roll to see if their dude survives.
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>>53354114
Seems like a cool idea. I'm gonna use beastmen and catachan bits for mine.
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>>53354114
This sergent, in the middle...
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>>53354142

This results in a system with less granularity, though, since armor and toughness now collectively modify the same roll.

Dunno, just doesn't sound 40k to me.
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>>53354088
>>53354101

It's so goofy though

>did I hit him?
>did I hurt him?
>but did I really hurt him though?

The second "did I hurt him" is so superfluous and every time I do it I silently ask myself why the fuck do I have to do it. Just make it so that target's armor makes the damage roll harder. You'd cut like an hour of game time if you just got rid of that.
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>>53354134
Those aren't the only options. If you want to get rid of templates (and I see why you might) you can easily generate a random number of hits with a fixed number of shots the same as other weapons.
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>>53354161
In a d6 system the modifiers would get ridiculous
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>>53354161
>Did I hit him?

>Did I hurt him?

>Did I hurt him anywhere that matters?

Cause if you graze him, you still hurt him, just not enough to actually do any damage.
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>>53354130
>Thin your body

>not eating big to get bug
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>>53354156
When I was putting him together I got some koscielny vibes from him, maybe this sergeant is a stereotypical French bloke.
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>>53354114
All wrong, that's The Master.
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>>53353841
They work well together because they are the most powerful armies you can play.

That's it.

They don't fill holes in each other's armies or anything complimentary like that. They are both over powered mobile shooting armies.
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>>53353841
They can't ally in 8th.
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>>53353776
Fragile manbabies try to live out their power fantasies with minimal effort and/or social interaction. They hate any real challenge or even the idea to improve themselves.

Inb4
>dude 40k is shit game! No need to be tryhard!
I'm not the tryhard trying to impose external rules to others just to feel good for myself
>dude epic stories! Your dudes!
Yeah, can't be epic story if you lose, your dudes are perfect, just like in your fanfic. Forge a story of bitter defeat and epic struggle against superior enemy, how will your dudes recover? Why did the let this happen?
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>>53354161
>It's so goofy though

It's so people can feel good about their hulking suits of power armor actually letting Their Dudes wade through enemy fire.

This is pretty elementary psychology, anon.

Also, rolling toughness and armor together onto the same D6 roll doesn't leave much room for differentiating tough, but poorly-armored units from well-armored, normal toughness units.
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>>53354234
Just squat all armies but space marines
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>>53354246
You mean Horus Heresy?
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>>53354255
Still has daemons.
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>>53354255
And yet heresy players tend to be stuck up snobs all the time
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>>53354264
>forgetting the auxilia
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>>53354161
You don't do a lot of math, do you?

That would be far too simplified for a d6 based game. You would lose a ridiculous amount of granularity in the crunch for making different weapons effective against different types of targets.

Also
>You'd cut like an hour of game time if you just got rid of that.
Maybe if you're playing with fucking cerebral palsy and it takes you several minutes to pick up and roll your dice. I don't know how the fuck you're going to cut an hour of game time when an average game in 8th is only going to last 40 minutes. Armour saves take up maybe 5% of the total game time unless you're physically handicapped or retarded.
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>>53354213
and so it was!
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>>53353698

ded in 2 seconds
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>>53354275
When I was young I had test on my nerves done

I was way below average but just above the cerebral palsy range

Anything that helps is a blessing
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>>53354267
>>53354264

>Forgetting the Mechanicum, they of the amazing models.
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>>53354114
I'm leaning towards them still being a thing. They talked about Heavy Weapon Squads being more useful, so I assume the platoon structure we're used to will still be used. There's no reason to completely reconstruct that.

I use 30 Catachans right now as penal legion Conscripts, but I got some Cultists that I want to add to the blob as hive gangers. So it's a big blob of gang members and prisoners.
>>
>>53354304
that sounds like a great mate, my dudes are supposed to be from a mining planet thats holy as fuck. Hard to get that across in the vet squads.
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>>53354126
>he didnt paint his hair blue and make him point his slugger at his own head.

Step it up son
>>
I was thinking about buying a militarum tempestus getting started box because i really like the models. In terms of 7th edition gameplay should I field them with Astra Militarum? Which combinations are fun to play? I'm not looking for min-max stuff, just a solid army.
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>>53354345
They get slightly more interesting orders when they are through an allied detachment, but your main detachment is best if it's Guard.

The best role I've found for them is their speed to make up for how slow Guard are. The Start Collecting box comes with a formation called the Hellrain formation and it's really nice.
>>
>>53354064
I agree.

Just fucking roll 2d6. 1-3 is no damage. 4-8 is a glancing blow. 9-12 is full damage.

Any armor dude is wearing is a +x modifier to the roll.

An extremely simple example which can obviously be expanded with extra dice etc.

And people ask why 40k isnt more popular, its this multiple rolling and measuring obsession which does nothing but make it more complicated than it needs to be.
>>
>>53354292
Hurting the quality of the game for the other 99% of players is a stupid move though

I'm sorry anon
>>
>>53354234
LotR SBG armor added to your defence (=toughness). Wounding was more granular with some attacks requiring two rolls to wound, like when a normal man tries to stab Sauron. Rules are abstractio anyway but I never had problems imaging that cave troll or mumakil having high D because they are tough unarmored motherfuckers and knight of gondor because he is armored from head to toes in best plate the city can get.
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>>53354345
In 7th they were ok, a better IG but worse SM. In 8th everythingwillwoundâ„¢, so they might fit in the middle of the fray, not bad nor WAAC-tier.
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>>53354275
>Maybe if you're playing with fucking cerebral palsy and it takes you several minutes to pick up and roll your dice

It takes about a minute to make the roll, make the reroll because some of the 16 dice you rolled fell off the table (they always, always do), and check all the results. It wouldn't be a problem if you had to do it once per game, or once per turn, but you have to do it every single turn for every single squad, and those minutes add up. Majority of this game is spent rolling buckets of dice. That is the primary timesink, and anything that reduces the number of rolls makes the game way faster. If there were no rolls, you'd finish every match in 10-15 minutes because all the non-rolling parts take about that much.

>I don't know how the fuck you're going to cut an hour of game time when an average game in 8th is only going to last 40 minutes

That seems like an impossible promise to deliver on unless they drastically reduce the number of rolls made.
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>>53354381
Forgot the pic. Basically things have base D, normal human sized things like humans, orcs and elves had D3, armor add 1, heavy armor adds 2 and shield adds 1.
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>>53354266
Yup.
Brought 40k Rhinos to a game and the guys upper lip curled like a dogs and I realized after he asked if I was actually going to use them that he was genuinely disgusted by them
>It was probably your painting
I'm not a great painter but I do okay I like to think, pic is an old WIP
>>
>>53354415
>40k Rhinos
Man, he was a twat. There were loads of Mars Rhinos around in the Heresy, they're fine and everyone I know who plays Heresy uses them. (Apart from me, but that's because neither of my armies can actually take Rhinos anywhere.)
>>
>>53354377
You know how shitty it feels to be double toughed?
You want that all the time, "ok remove 7 dudes."
if you brainlets can't handle the extra rolls, play memoir 44 or something
>>
>>53354377
>Just fucking roll 2d6.
So.. instead of rolling all your To Wound rolls at once, and then rolling all your armour saves, you want each individual To Wound roll to be rolled out separately and the dice added together and compared to a modifier?

Yes, so much faster. I sure would love rolling 2d6 twenty times every time my guardsmen shoot anything.
>>
>>53354377
how would you pair your dice? Do you have twenty sets of 2d6 with different colors?
>>
>>53354394
>It takes about a minute to make the roll, make the reroll because some of the 16 dice you rolled fell off the table (they always, always do), and check all the results
Stop rolling like a retard, for one thing, and there's no fucking way it takes any competent player a full minute to do this.

The alternatives would either take 6 times longer in the case of this retards suggestion >>53354377

Or they would strip all possible granularity out of the system down to everything being a multiple of 1/6th.

The people who complain about rolling dice in a dice-based tabletop game are so fucking stupid.
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thought i'd share a Luft Huron conversion i'm working on. Making Ekene Dubaku of the Celestial Lions. the rotary gun isn't in lore but fuck it, rule of cool here.

unsure where or how to fit in the black templar Sword Brethern cape and ork skull

>>53354415
loving that metallic red. what brand?
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>>53354213
Can't be, he's missing his other etheric beam locators.
>>
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>>53353790
I do that with all of my dudes. Which is why my army will likely be forever WIP
>>
>>53354394
>It takes about a minute to make the roll, make the reroll because some of the 16 dice you rolled fell off the table (they always, always do), and check all the results.
bull
shit
>>
>>53354394
>If there were no rolls, you'd finish every match in 10-15 minutes because all the non-rolling parts take about that much.
What. The. Fuck. Game. Are you faggots playing?

90% of 40k is the measuring and moving shit around, and then consulting the 12 different rulebooks and supplements you need to handle all the bloated shit in the current system.
>>
>>53354473
Fuck yeah, rotor cannons are the best

It's Tamiya clear red
>>
>>53354368

Thanks. So I should consider them (not knowing how they'll be with 8th) as an elite choice for an Astra Militarum army?

I think I'll wait for 8th to see if I'll start an Astra Militarum + Militarum Tempestus army...
>>
>>53354505
Say Imperial Guard, anon. Not Astra Militarum. No one says Astartes for space marines.
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>>53354517
I say Astartes.
>>
>>53354517

Oh, ok! I only recently started playing. Thanks!
>>
>>53354529
you gay?
>>
>>53354505
Either Elite or Allied Detachment is good in 7th. I would just wait for 8th like you said. In 7th if you didn't want command squads and just wanted normal squads, elite was the better way to go for points. The Hellrain brigade detachment was nice though because it allowed the troop squad to respawn if they were wiped out.
>>
>>53354529
But you suck cocks on a regular basis too.
>>
>>53354544
narh but ur mum is. https://www.youtube.com/watch?v=e6c5RZL9Skw
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>>53354485
This is almost everything I've managed to do since I started the army back in february or something (although there's a bunch of stuff that isn't on bases yet)
>>
my mate got this from his uncle. is this Sanguinius? can anyone identity the model and edition?
>>
>>53354415
I've always wondered but never bothered to find out, how is the metallic red done
I've seen metallic blues that look nice like that too
>>
>>53354571
Looks like converted Artemis from Inquisitor game.
>>
>>53354571
looks pretty converted to me, familia
>>
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>>53354571
>>
>>53354499
>rotary gun equipped sorcerer on a griffon-esque beast

what a time to be alive
>>
Would you play a Rogue Trader video game if it ever came out?
>>
Here's hoping for Land Raider stats as an iconic transport later today.
>>
>>53354345
One advantage of taking some AM is that it gives you somewhere to put the commissar, who isn't really needed when you have the tempestor prime and allows you to use the basic taurox, which looks slightly less retarded.

On the other hand, it means buying some guardsmen, who mostly look pretty terrible. They might be getting updated models soon, but I wouldn't bet on it.

Rules-wise, guard give you a lot more choices to deal with a wide variety of threats, while scions are kind of focused on killing moderately heavy infantry at close range. Vehicles kind of expand that to dealing with light infantry at medium range and light vehicles at long range, but you still have a lot of targets which can give you trouble.
>>
>>53354624
It better be a space opera RPG. But yes.
>>
>>53354590
Metallic base paint of your choice, silver in my case with Tamiya clear red layered over it
>>53354615
Finger's crossed that thousand sons get access to more guns, we're not the best at stabbing
>>53354624
Depends on the type of game, not a fan of resource management games
>>
>>53354626
I'd prefer to see a Trukk actually
>>
>>53354624
The closest we got to that is Sunless Sea I guess
>>
>>53354654
You prefer to see dick over pussy too so I don't think your opinion was ever of any worth.
>>
>>53354654
>>53354626
wondering about the chimera's statline myself
>>
https://www.warhammer-community.com/2017/05/21/warhammer-40000-faction-focus-nggyu/
What a weird new race. Why didn't they use shit like the Hrud, or made the Squats come back? Shit, they would be better as Tau auxiliaries maybe. Fun rules though
>>
>>53354657
Sunless Sky soon brother. Then we can really rogue trader.
>>
>>53354691
Made me click it. Well done.
>>
>>53354669
I'm a Space Marine player. I just think we've already seen much more for Marines than for any other faction, that's all.
>>
>>53354703
Now google nggyu, idiot
>>
>>53354691
Nice try my dude, they don't release at 3 on the button, try again at 3:15 tomorrow :^)
>>
>>53354639
>>53354545

Cool. I guess this is not the best time for thinking about starting a second army. I'll see how 8th treats IG and Militarum Tempestus and decide!

Thanks a lot for the answers anons
>>
>>53354713
They do some days, but not faction focuses.
>>
https://www.warhammer-community.com/2017/05/21/new-warhammer-40000-transports-may21gw-homepage-post-4/
for real now
>>
https://www.warhammer-community.com/2017/05/21/new-warhammer-40000-transports-may21gw-homepage-post-4/
>>
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https://www.warhammer-community.com/2017/05/21/new-warhammer-40000-transports-may21gw-homepage-post-4/
>>
>>53354720
>>53354724
>>53354729
Congrats guys, do you feel validation now?
>>
>>53354720
>>53354724
>>53354729

>For example, a unit disembarking from a Transport is no longer prevented from charging that turn.
>>
> For example, a unit disembarking from a Transport is no longer prevented from charging that turn.
So... we can charge right after disembark now ?
>>
>>53354720
>>53354724
>>53354729
So basically it's just like 5th edition all over again in terms of being able to assault out of a transport that hasn't moved yet. Not what I was hoping for, but I'll take it.
>>
Fucking starweaver. All you 4 harlequin players out there, have fun.
>>
>>53354729
>a vehicle with good WS
Very interesting. Makes sense for something that's got dudes hanging off the sides. Hopefully this is a good sign for DEldar transports.
>>
>>53354729
>For example, a unit disembarking from a Transport is no longer prevented from charging that turn.
oh fug :DDDD
>>
>>53354594
>>53354601
>>53354612
thanks guys
>>
>>53354724
>>53354729

>Models inside a wrecked Transport will now die on the roll of a 1
Where is your god now?
>>
>>53354748
Yes, but you can't disembark after moving the transport. So you can't move the transport up turn 1, disembark, and then charge.

Sounds like Drop Pods will be really good though.
>>
What a wierd example. I would love an Admech transport even more now I could probably fit two units in there, and not getting movement the turn you charge isn't a problem for shooty medium infantry.

I hope they don't dramatically nerf Haywire, since if I'm dealing with Rhino Rush Bangles again I'm going to need it. Fun new dynamic, though. I'm a fan.
>>
>>53354762
>buff to Orks, nerf to stronger armies
I love it.
>>
>>53354762
as an elysian: i like those odds
guessing it'll be worse for flyers tho
>>
>>53354765
>admech transport
>tfw i just got a macrocarid in the mail

8th edition with Fires Over w/e book is going to be amazing
>>
>>53354485
That is one sick-ass contempter. Good job anon.
>>
>>53354778
>Crash and burn result for a fully loaded valkyrie
>2 guys die and the rest stand up and charge the enemy position
Ha
>>
>>53354499
the melee weapon would look better as a halberd or lance, short blade on a "horse"back makes little sense
besides that it's perfect
>>
What was the starweaver's stats in 7E for comparison?
>>
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>>53354729

>especially now that multiple units can share a single Transport up to its capacity.

Oh boy, even more shenanigans available for the scum of the earth that like to play, 'I don't have to tell you whats in which transport'
>>
>>53354800
So true. especially if we get Myrmidons and the Triaros. 3x3 Destructors and a HQ in a Triaros, jump out, unload into three separate squads then charge the bastards with Preferred Enemy Power Fists. Or go with Hoplites and just utterly invalidate any vehicle that dares get close.
>>
>>53354729
>>53354751
As one of those 4 Harlequin players, I'm quite pleased
It's more resistant then before against bolters (wound it on 5+ instead of 6+, but it has 3 times more wounds than it had HP before, and if they keep the mirage granades it's even better), and since Harlequins are most likely going to have at least 8" of movement it means you can probably park it just far enough from enemy units to avoid things like rapid fire
Than you disembark the Harlequins, make the Starweaver and the Harlequins get nearer and then assault first with the Weaver and then with the Harlies

>>53354820
BA4, 10 on all sides, 2 HP
>>
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>>53354729
>For example, a unit disembarking from a Transport is no longer prevented from charging that turn.

OH BABBY
>>
>>53354831
well they didn't talk about dedicated transports and which units can start in them. If other units have to embark in the first turn it's alright.
>>
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>>53354820
>>
How are THammers different from PFists since initiative is no longer a thing
>>
>>53354762
Well, I preferred 7E because my Chimera were generally glanced to death (to the point that I actually let horde enemies kill my chimera so the assault vets inside could get the charge) but I think it's a fair if overly simplified way to represent jumping out of a burning wreck.
>>53354758
True, but now you can't disembark from the transport after it moves. So a bit of a range decrease from the 6" transport move+6" disembark. Probably worth it for speedy assault armies anyhow.
>>
>>53354839
>>53354857
So I think we can reasonably expect chimeras and Rhinos to be at least T6. Good. I did not want to deal with Tau pulse rifles wounding on 4s!
>>
>>53354806
Planning on magnetizing the arms to use him as either a dread or daemon prince. Just improvised the sculpting as the base plastic contemptor from the calth box is fucking garbage
>>
>>53354859
Maybe the enemy gets a negative to hit modifier after you hit them with it
>>
>>53354720
>Rhino assault spam viable again
>Proteus viable as an assault transport
>the other two non-Stormlord super-heavy transports usable as assault transports
>Ogryns can assault out of a Chimera

I, for one, welcome our not-Spartan overlords.
>>
>>53354870
It could be t5 3+.
>>
>>53354859
maybe TH doesn't have the -1 to hit, or has a 'new' concussive effect
>>
>>53354885
>>Ogryns can assault out of a Chimera

Depends, if you get out too soon, they might get shot to shit because of how slow they are.
>>
>>53354908
Well obviously you drive all the way up and then hop out the next turn. It gives the enemy time to run away or something. Still, with only a 5+ save they might get shot to shit. Since blasts are gone, there's no reason to use Ogryn over Bullgryn unless they really make the Ripper Gun worth it.
>>
>Guilliman gives Primaris technology to the Iorn Hands
>Most can't use it because they're all robo cucks
>Those that can use it don't have any bionics that fit

F-flesh is w-weak.
>>
>>53354831
Don't they? I'm pretty sure that was a rule so people don't just teleport their best units to the most convenient transport.
>>
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>>53354729
good shit
>>
>>53354917
power maul is really good now aswell
>>
>>53354745
>Everything was open topped
>Enjoy your 5" move.
>>
>>53354922
Just shove the brain the new armor and fill that with toasters and shit. It'll be fine.
>>
When does 8th come out?
>>
>>53354885
One catch seems to be you have to disembark before the transport moves. So your opponent at least has a turn to pop the transports before you can charge out of them.
>>
>>53354968
Mauls were always great
>>
>>53354729
Are Nobz in a Naut good yet?
>>
>>53354978
June 17th is the most popular rumour.
>>
>>53354978
July 1st, or there about.
>>
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So, i bought Ahriman from 30k and 40k. And want to make Alpharius army. How i can explain all this shit?
>>
>>53354974
>>Everything was open topped
Except the Orkanauts
>>
>>53354968
Hopefully we don't pay out the ass again to make Bullgryn strong in assault. I worry they will still be 60 points. 45 is too much for what they can do and 60 becomes a huge point sink.

I have this gut feeling that when they said "What if Bullgryn and Rough Riders were scary in assault?" it had nothing to do with the change to the units and everything to do with assault just being a little better. Assaulting out of transports helps with Bullgryn now, and hopefully Priests do something for melee.

>>53355001
They were, but it's nice that they reduce saves some now. On one hand, Marines only get a 4+ against them, but on the other hand, they wound Marines on 3+ instead of 2+ and we might not get Priest melee buffs in 8th.
>>
>>53355018
At this point it all comes down to point costs
But if they're well valued, then yes, YES, there WILL be players uttering the words 'Oh no, not NOBZ IN A NAUT'
>>
>>53354720
>>53354724
>>53354729
>move transport vehicle containing melee unit up to within charge range
>end turn
>opponent moves units away from transport in their turn
>melee unit now out of charge range if they disembark
Melee will be more viable this edition, they said. My fucking arse it is.
>>
>>53355040
>transport is 6 inches away
>enemy walks away 6 inches
>you disembark 6 inches next turn
You're still 6 inches away
>>
>>53355079
>transport with only 6"
>>
>>53355079
Can we charge the opponent then dismembark next turn ?
>>
>>53355106
that's a good question actually
>>
>>53355079
>transport is 10 inches away (setting up 4 inch charge in 7th)
>enemy walks away 6 inches
>you disembark 6 inches next turn
>still need to make 10 inch charge
And before you say "just drive closer", that also makes melee less viable because you may then need an extra turn to get your transports close enough.
>>
>Explodes on passengers changes from a S4 hit to 'die on a 1'
Hope it isn't completely as simple as that, or putting your tooled-up HQ in a transport will be putting him at serious risk of instant save-ignoring death
>>
So given they haven't removed access points, it's usually beneficial to be going backwards at all times in case an opportunity presents itself, or just spin 180 at the start and end of each movement. So you either occasionally stop to do a doughnut or just reverse everywhere.

*Dark Eldar Intensifies*
>>
>>53355139
>>transport is 10 inches away (setting up 4 inch charge in 7th)
>>enemy walks away 6 inches
>>you disembark 6 inches next turn
>>still need to make 10 inch charge

You forgot
>unit moves its X" toward the enemy unit
between the last two
>>
>>53355139
transports will be faster so I don't think it will be a problem

>>53355148
that's why they said 'put valuable shit in your Land Raiders you fucks' at the end anon
>>
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>>53355129
> Charge
> Opponent retreat and can't do shit
> Disembark next turn
> Charge those motherfuckers
Would be pretty sick actually.
>>
>>53355029
Well, you could start thinning your paints

And we all do things like that.
I colect orks and also bought his 40k model because he is one of my favourite characters
>>
>>53355162
I didn't see any mention of access points, or mentioned in the starweaver profile

>>53355168
Will Landraiders be immune to killing their passengers on death for some reason? Even if its heavily-armoured, the risk is still there
>>
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Okay anons I've returned to bring you the stunning conclusion of Dragonba- i mean my Apocalypse game. The Imperial forces had regrouped to face the remaining Tyranid threat. But the feeling Tyranids spewed more Gaunts onto the field to rush the Imperial lines with Hormagaunts slicing apart Guardsmen and Raveners sending men flying into the air.
>>
I know we don't know anything about them yet, so I know that it's a slightly foolhardy question, however; I bought my first box of Custodes today (I want to run them alongside Primaris for that knightly crusade vibe) but I'm not really sure how to build them

I know we don't know the rules for the weapons, but I don't wanna balls up a £35 box of dudes that take a lot of time and energy to paint - could someone at least give me a guide to how the weapons are used in practice in this edition? I'm sure it probably won't be WILDLY different
>>
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>>53355212
And the giant Lictor looking thing charged the the Space Marines and their warlord eager to gain glory brought the beast almost to it's knees with it barely surviving their brutal assault but the Deathleaper waited eagerly for it's chance to strike and decapitate their command literally.
>>
>>53355148
Better save your command reroll for it then if you are scared your marine mcmarineson will get his head squeezed between exploding engine and hull.
>>
>>53355189
Smithers and Burns should be Malcador and the Emperor.
>>
>>53355183
you forgot the part where after your opponent's unit retreats, all their army shoot at your transport, destroying it, and killing your warboss and 2 MANZ on a strike of unlucky rolls
>>
>>53355190
>Even if its heavily-armoured, the risk is still there
Then he can walk.
>>
https://www.warhammer-community.com/2017/05/21/warhammer-40000-faction-focus-tyranids/

Nids is up!
>>
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>>53355298
>I’d be remiss if I didn’t start out with my all time favourite Tyranid unit: the Swarmlord. He is an absolute beast now, as he should be! With a Toughness value of 6, 12 Wounds, a 3+ save and a 5+ invulnerable save (increased to a 4+ invulnerable save in melee) he is not easily taken down. This can be further enhanced by casting Catalyst on him (and did I mention he’s a potent Psyker, too?) to give him a 5+ save vs Wounds suffered.
>>
>>53355298
>And Synapse, hmm, what type of benefit does that provide? Nothing less than immunity to morale for friendly Tyranids units within range. Bring on the hordes of little gribblies!

Nice.
>>
>>53355298
Nids now immune to Morale entirely, as is right and proper. Makes me wonder what they were on about with "making armies more susceptible" but I suppose Nids were a strong example of outright fearlessness.
>>
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>>53355249
The eager conscripts marched forward to engage in close combat the words of the Preacher that they would live forever besides the Emperor still on their minds. The armored units of the Guard fired into the Tyranid lines warriors being turned to bloody messes by battle cannon fire. A Venomthrope eating a Vanquisher round to the face as the Executioners bathed the Carnifex behind in plasma fire.
>>
>>53355286
I'm not even an Orkfag, and for that matter I would have some unit deep strike behind them so... who knows.
>>
>>53355298
Sounds like hitting on 2+ is going to become the standard for every big-name melee-master

>Genestealers move 8", advance D6, get told to move 8 again and THEN charge 2D6
>Gaunts in synapse ignore morale
Well that's THAT horde-army's defence against morale-casualties. Hope the boyz get something on the same page..
>>
>>53355286
As the orks woudl say it
"woa, dey zogged Snaggs and is snazzlads!"
"But den e' wuz alwayes a git, ere comes da next dozen trukks!"
>>
>>53355354
You cannot advance and charge in the same turn
>>
>>53355298
So does Swarmlord move 9 inches?

>>53355354

Mob rule, more boyz, you lose less. I'd guess.
>>
>>53355298
>pyrovore got a huge buff
Well, I'll be damned.
>>
>>53355370
The article states that Genestealers will be able to charge after Advancing
>>
>>53355298
Remember when we jokingly predicted that tyranid HQ's would be just slightly above the wound threshold for being shot at with heavy weapons?

How we laughed.
>>
>>53355370
Genestealers can now.

>>53355298
Sounds good for you girls, let's hope The Crud didn't crank up those point costs too high. Now I'll just wait and see what you nidfags are going to complain about next.
>>
>>53355313
>>53355313
But it’s not just defence, oh no, Mr. Swarmlord brings the pain in combat as well. With a base of Strength of 7, 8 attacks, hitting on a 2+, with an AP value of -3 and D6 damage a pop, the Swarmlord can lay low even Titanic units in a single round of combat. Truly a fearsome adversary.

>>53355374
Yes
>>
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>>53355334
Then a mass of bayonets met the Tyranids in hand to hand combat. And even though they lost a few of their number they easily slaughtered them in melee.
>>
>>53355298
>And lastly, just because I can’t help myself: I think Pyrovores may be one of the most improved units in the new edition, and a unit of them in a Tyrannocyte has won me many a game!

The fuck did they do?
>>
>>53355390
Hopefully Tyrant Guard will be good for their cost
Shit like Lascannons will D6 them, but at least will only wound on 3+ instead of the almost-assured 2+
>>
>>53355298
Swarmlord at full power does 7 attacks, hitting on 2+, wounding most things on 3+ or 4+, guts most saves down to 6+ and does d6 damage. It almost kills a knight in one round. That thing is crazy if it hits combat.
>>
>>53355298
>Moev 18inches
>assult a knight
>go first, remove all 24 wounds in one turn
Is the swarmlord the new Fabius Bile?
>>
>>53355257
That would be perfet lol
>>
>>53355392
>Now I'll just wait and see what you nidfags are going to complain about next
I can't find the right silicone toy to simulate a hive tyrant
>>
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>>53355298
>Swarmlord can kill 4 Russes in one turn
>Swarmlord can kill 2 Knights in one turn

CRUDDANCE, I'M COMING FOR YOU, I'M GOING TO RAM MY TITANIC BUG COCK RIGHT DOWN YOUR BANEBLADES TURRET
>>
>>53355425
Now it needs a psychic power that scares nearby units, psychic shriek?
>>
>>53355298
Bit disappointed that warriors are still only T4 3W, but the rest seems interesting. I am a bit worried that so many of the movement tricks involved the swarmlord's special ability, as I prefer not to use special characters. Hopefully generic tyrants will still be able to buff the army as well.
>>
>>53355457

Yeah but at T4 you need to be S8 to wound them on a 2 which makes them less vulnerable to things like Scatbikes.
>>
>>53355457
With ID gone warriors should fare a lot better
>>
>>53355470
And that S8 doesn't pop them in one go by default either
>>
>>53355457
Also shit like lascannon one-shots them only 2/3 of the time.
>>
>>53355470
Scta bikes still wound on 3's, and hit on threes. Its takes a shade over 1 scatter laser to kill a warrior
>>
I'm really pleased with the transport rules overall. Having to sit a turn is a bit of a concern but given the statline for a Starweaver I'm not worried (takes about 28 3+ S6 shots to kill it one turn).
>>
>>53355486
We have it's stats?
>>
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>>53355425
>Not assaulting out of a Tyrannocyte
You lack vision
>>
>>53355486

Better than being wounded on 2s - also when did they post the stats for a scatter laser?
>>
>>53355500
He's assuming based on the current stats.
>>
>>53355374
he moves 9" while he has 7 wounds or mire, 7" when he has between 4 and 6 wounds, and 5" when he has 3 wounds or less remaining
His attacks decrease in the same way, from 7 S8 attacks to 5 S6 attacks
>>
>>53355486
4 shots, 2,667 hits (bs 3+), 1,777 wounds, 0,888-1,185 after saves assuming 4+ save and ap 0 or -1. It takes about 3 scatlasers to kill a single warrior. And that doesn't factor in shit like cover or catalyst
>>
>>53355500
>>53355492
I am making assumption, but i am assuming st6, ap0, 4 shots D1
>>
>>53355236
Posted this at exactly the wrong time didn't I?

Any ideas?
>>
Are nids, dare I say, back?
>>
>>53355523
fuck, for some reason my bran translated 3 bikes into 3 shots, or one gun
i am tired
>>
>>53355537

They look promising based on today's article. I'll be excited to see what tervigons do.
>>
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>Units now disembark at the start of the Movement phase, before the Transport moves, but can then move, shoot and fight normally in that turn. This opens up loads of tactical options for both shooting and combat themed armies...

What 'tactical options' does that open up? It's a simple downgrade from how it worked before. The only advantages are for imperials, tau and eldar, who can now assault from their transports, giving them even more opportunities to prevent orks getting the charge.

Why did I let myself believe they were going to change?
>>
>>53355535
It WILL be wildly diffrent.wait 3 weeks
>>
>>53355537
We'll have to see point values to know
These nice things could all be ludicrously over-valued
>>
>>53355488
I think having to disembark before the vehicle moves is a tradeoff for being able to charge out of any vehicle there is.

Personally a fan of the way wrecked vehicles are now just as punishing for elite units as for things like ork boyz.
>>
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>>53355537
Would be really shame if instinctive behaviour would fuck your shit up. Or being overcosted. Who knows what the hive mind has in store for us.
>>
>>53355548
No.
>>
>>53355548
Your open topped vehicles will be faster and tougher.

You'll see, even Nids got buffed, Orks will too.
>>
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I, for one, welcome our horde army overlords
>>
>>53355561
It means that I will never put an hq into a transport short of a landraider, personally

1/6 to be removed from the game
>>
>>53355566
Out of Synapse range makes you vulnerable to morale, that's it.
>>
>>53355548
Its good for Orks that transports don't have to be flimsy and easily-popped just for their occupants to charge when they hop out AND exploding won't gib half of a unit of boyz riding inside
>>
>>53353706
They don't need to be updated because they're old you fucking cretinous pleb, they're beautiful sculpts that would only be made worse by a pointless update. All attempts to redesign aspect warriors has come up with garbage.
>>
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>>53355395
Seeing their Tervigon threatened by Rough Riders and Space Marines bringing down one of it's monsters the Hivemind rallies their forces to join the combat. Focusing mostly on the forces of Raynus (he's a massive asshole) they tore apart his lines with their shooting Deathleaper and a Carnifex moving to engage his warlord. The Tervigon died as it's brain was fried from the struggle of channeling the Hiveminds power leaving the Riders free. But as the Carnifexes charged into combat the battle ended in a draw. I hope you enjoyed this one /tg/ i managed to get a full game in and get all of my models fully based and painted before it too. It was a lot of fun.
>>
>>53353741
I wish I could sage your life but I assume reality has beaten me to it
>>
>>53355548

You do understand your Truck is going to be more durable, that it exploding is less dangerous for you now, and that you can use it to absorb OW for your boyz right?
>>
Is 'I think <unit> may be one of the most improved units in the new edition' a new GW catchphrase?
>>
>>53355212
holy shti those tyranid swarms look beautiful
>>
>>53355585

They're shitty fucking finecast sculpts at this point, have 0 customization, and are boring as fuck. Just because you like ancient ass models doesn't mean we all do.
>>
>>53355600
My guess would be T5 4+, 8-10 wounds, based on the elf one
>>
>>53355600
You have some high hopes from our ork players mental capacity.
>>
>>53355615

I'm in the same range as you but I think it'll go T6.
>>
>>53355611
Beautifully mobbed-up for plates, which that Guard player doesn't look short for
>>
>>53355600
>Special Rule Keep on Trukkin'
>When this model loses its last wound roll a d6, on a 6+ it immediately gains 1 wound and acts as normal
>>
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Correct me if I'm wrong. With what we know of 8th so far, is this true:

Assault squad in a drop pod. Drop the pod and shuffle the assault marines out at the beginning of the move phase (9" away). The assault marines move 6" towards whatever enemy, then fire flamers and whatever in the shooting phase, and they only need a 3" charge going into the assault phase. Is that right?
>>
>>53355647

I don't quite think so because I doubt you'll be able to move after disembarking from it. I'm making that judgement from the Trygon's wording as well as the way it works in AoS for similar mechanics.
>>
>>53355647
9" is usual range. For drop pods it may be different
>>
>>53355647
From what we have seen with the Trygon special rule is that the disembarking unit also has to stay more then 9'' away from enemy units.
>>
>>53355629

Why? a trukk is 10/10/10, no reason for T6.
what you mean is you WANT it to be T6
>>
>>53355577
>Your open topped vehicles will be faster and tougher.
>>53355600
>You do understand your Truck is going to be more durable...
Based on what? The gorkanaut takes about nine lascannon hits to kill in 7th and the same in 8th. The leman russ and the space marine dread are both more vulnerable to anti-tank weapons and are able to be damaged by small arms now. Vehicles don't seem any more durable overall.
>>
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ANON YOU LIED
SKREEEEEEEEE
>>
>>53355029
If that Ahriman didn't cost you $3.50 you fucked up.
If it did- then who cares. Just buy an Alpharius.
>>
>>53355685

I doubt current value plays into it at all. Ork Trucks are - in the fluff - fairly durable pieces of machinery. That said I think they'll end up with a 5+ save instead of a 4+.

>>53355692

Based on the Starweaver profile. I think its safe to assume that if the space elf paper vehicle takes 28 S6-9 shots to kill then a truck will be in the same neighborhood. Also your Gorkanaut math still requires 13 Lascannon shots and assumes average damage rolls (roughly a 58% chance of a 7 on two dice).
>>
Starweaver was a fast skimmer before, right? So it's maximum move was 30" per turn (12" cruising and 18" flat out). Now it goes 16+D6"

How are people predicting that ork trukks are going to be faster than that?
>>
>>53355711
Silly girl, you shouldn't believe everything you read on the internet.
>>
>>53355756

No one has suggested it is going to be faster, everyone has suggested it is going to be more durable.
>>
>>53355647
In the recent Q&A they mentioned drop pods and that neither the pod or the unit in it can get within 9" on deployment. And remember, more than 9", even 9.00001 means you have to roll a 9 to get within 1"
>>
>>53355668
The new transport article says a model disembarking from a transport gets to move normally now.

>>53355674
The math all works out to only needing roll a 3" charge is the point.
>>
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All I want now is for Nids to have at least two models that have a higher toughness than T6.
>>
>>53355752
They cost 2$ each for me
>>53355777
I mean, it can be even 20 for droppods and noone can say it before GW release a rulebook
>>
>>53355777
Trygon thingie said it comes at the end of your movement phase ie. you don't get to move anymore. I'd wager it's the same for pods too.
>>
>>53355777

See >>53355769 - it won't follow normal transport rules.

>>53355756

It isn't faster overall - it is faster and still being useful. Sure a starweaver could move 30" and then nothing inside could do anything. It could move 6" and the units inside disembark and be active. Now it is move 16+D6 and on the next turn you get out and are fully active and it may still move 16" and charge a unit.
>>
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>>53355298
>advance+run: check
>base m8": check
>invulnerable saves for reflexes and psychic fields: check
>close combat beasts hit on 2+: check
>synapses completely negates battleshock: check

I'm a bit preoccupied by the base toughness of stuff, considering the increased killiness of low strength spam, what with the warriors still being t4 w3.

speed seems to be our key to victory now
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>>53355763
>girl
Not every tyranidfag is a grill

I'm a manly man collecting cute plastic pets wielding living weapons of phallic resemblance
>>
>>53355288
8th edition: March of the Deathstars
>>
>>53355804
Can't wait for the pessimist Nid players to show up and tell us exactly why everything we have seen so far is worse for Tyranids than how things are now. That's gonna be a laugh.
>>
>>53355692

You do realize the math has not changed - at all - in regards to a truck's vulnerability to small arms right?

Currently 10 bolters do 1 HP to an Ork Truck (3s to hit, 6s to glance) in 8th (assuming a Truck is T5 with a 4+) they will do 1 wound to a Truck (3s to hit, 5s to wound, 4+ save). The only difference in now the Truck can take anywhere between 6-8 of those instead of 3.
>>
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>>53355769
>And remember, more than 9", even 9.00001 means you have to roll a 9 to get within 1"

>tfw the swarmlord allows an unit to move in the shooting phase

you're not thinking within synapse, man
>>
>>53353698
This will end like one of my Japanese cartoons
>>
>>53355832

Whut? You can't even make a deathstar in 8th. They've already said characters cannot join units.
>>
>>53355855
SHROOMED
>>
>>53355822
Dick or gtfo
>>
>>53355854
>tfw the swarmlord allows an unit to move in the shooting phase
If the range on that ability is any good its going to be bullshit.
>>
>>53355754
>Based on the Starweaver profile. I think its safe to assume that if the space elf paper vehicle takes 28 S6-9 shots to kill then a truck will be in the same neighborhood.
Yeah and based on a wraithknight profile, you would think a gorkanaut would be good in 7th.

>Also your Gorkanaut math still requires 13 Lascannon shots and assumes average damage rolls (roughly a 58% chance of a 7 on two dice).
What's your point? None of that says the naut got better. It stayed about the same and there's no reason to expect other things to improve. I think the best we can hope for at this point is that ork points costs will be reasonable (4 points for a boy, 25 for a trukk and they might be competitive).
>>
>>53355848
The Starweaver went from 2 HP to 6 Wounds and you expect the track to not become more survivable the same way?
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WE IMMUNE TO BATTLESHOCK BOYS. SUCK ON THAT WHINY NID PLAYERS
>>
>>53355855
Not as much as this
>>
>>53355822
Enjoy your transition.
>>
>>53355859
The rules mean that basically character automatically join any and all units nearby, and provide their benefits to all of them.

What did change is that special rules and buffs no longer stack across different factions. Next edition if Azrael tries to buff a Space Wolf, the SW just gives him the finger instead of listening (as it should be)
>>
>>53355844
I actually do hope they've nerfed flyrants with devourers, they were just silly. But if so, I could see some people who've built 3-4 of the things to moan.
>>
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>>53355903
>>
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>>53355864
>>
>>53355907

There is also the fact that a character cannot tank for a unit anymore which was another key element of deathstar play in 7th. Taking out tank characters and special rule stacking means deathstars don't exist.

>>53355880

Right so you're taking a fully apples to oranges comparison (Wraith Knights introduced mid edition to Gorkanauts introduced at the beginning and then comparing that to possible stat lines in the current edition).
>>
>>53355555
No one gonna check these pents?
>>
>>53355920
I'm assuming they're simply going to remove the option to put 2 different pair of biomorphs on the flyrant

at best the legs will count as a mandatory slot occupied by scytalons
>>
>>53355938
That is lewd
>>
But what about Chapter Master Smashfucker?
>>
>>53355994

What about him?
>>
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>The Swarmlord can kill 4.6 Girlymen a turn

WHERE IS YOUR GOD EMPEROR NOW?
>>
>>53355994
SMASHFUCKER PRIMARIS PRIME
>>
>>53356011
Isn't he kind of a deathstar?
>>
>>53355994
Will probably no longer exist due to changes in how artefacts work or what they are.
>>
>>53355844
No, so far this is all looking excellent, the only thing I'm worried about is Hormagaunts (but that could easily be just because we aren't getting the full rules) since an 8" Mv is actually slower than the 6" + d6+3" Run they have now. If they also get the Advance+charge thing Genestealers have it won't be a problem, or maybe nids will have some army-wide stratagem to further increase speed, or something.

The other concern is that I don't want the fucking Swarmlord of all things to become a must-take because his lore is an abomination. Hopefully regular Tyrants are just as good for their points-cost.

But the synapse being complete immunity to morale is a huge fucking sigh of relief and plenty of other things sound really, really good. At this point I'm 100% confident whatever we're getting is at least better than what we have now.
>>
>>53355766
>No one has suggested it is going to be faster, everyone has suggested it is going to be more durable.
>>53355577
Said it was going to be faster.

'More durable' seems pretty optimistic too. The starweaver is a little better against lascannons and tau missile pods and melta, a little worse against battlecannons. But it's like a 30% boost. Would AV 11 on trukks have saved ork armies in 7th edition? How about trading AV 11 for not being able to disembark after moving? Does that seem like a good deal?
>>
>>53355581
I mean, we probably have like 3 bravery outside synapse, so our units get shredded without it. Still, big improvement.
>>
>>53355901
>When a synapse creature dies, all non-synapse units in range immediately take battleshock on a 2d6

Cruddace your heart out anon, you have no idea what's coming for you.
>>
>>53356024
It also looks like a Swarmlord can 1v1 an Imperial Knight and come out on top.
>>
>>53355901
I fully admit I was too hasty in my whining, assuming that this was always true and GW didn't change it last minute because of the extreme kickback on their facebook page from nid players when the morale rules were first revealed.
>>
>>53356027

No, he is a super tanky character but by himself isn't a deathstar. That said I'd be willing to be you won't see anywhere near the level of interaction between artifacts in such to create things like him going forward.

>>53356035

AV11 would have been a HUGE boost to Orks in 7th. It would have removed them from being able to be wrecked by bolters. I'd gladly have traded a lower assault range with an ObSec transport that requires S5 or higher to damage.
>>
>>53356056
no, he can 1v2 knights and kill both of them in one turn of combat

I actually love it
>>
>>53356034
I would say we probavly have a 1cp stratagem that lets us advance and charge in the same turn.
>>
>>53356076
Genestealers get it default.
Doubt they'd put it in a stratagem if it's a unit rule.

Sounds more like an Orky thing.
>>
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Thanks for putting up with me and all of my batreps throughout 7th anons. /40kg/ i hope you've enjoyed it and hopefully 8th Edition will be as much fun or even more fun as well. Anybody else play any games lately t
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>>53355938
New from Bad Dragon Terry the Tyranid
>>
>>53355797
>It isn't faster overall - it is faster and still being useful. Sure a starweaver could move 30" and then nothing inside could do anything. It could move 6" and the units inside disembark and be active. Now it is move 16+D6 and on the next turn you get out and are fully active and it may still move 16" and charge a unit.

You are comparing one turn of 7th edition movement to two turns of 8th edition movement.

A starweaver in 7th edition can deliver a squad to 42" away from their starting point by the end of their second turn. That's way better than 8th.

Being able to charge with the vehicle is quite nice, especially with 3 attacks, 3+ hits and S 5 (I guess those big fucking spears are good for something), but it's paying for that by being less good at it's main job, which is delivering clowns.
>>
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>When you can only get so erect.

Here's hoping Deathleaper also gets work done.
>>
>>53355298
>>53356056
>7 attacks hit on 2+ = 5.83333...
>5.8333... hits wound on 4+ = 2.91666...
>2.91666 wounds are saved on 5+ with the ionic shield instead of the reduced armour of 6+ = 1.944444...
>1.94444... wounds become D6 damage each = 6.80555... total damage

it doesn't come on top if we talk about averages, but it can do a lot
>>
can someone give me a summary of the white scars, i know quite alot about every legion but know absolutely nothing about the white scars, i dont know if they are well liked but i dont think iv heard anyone talk about them
>>
>>53356165
>tyranids with unique characters

Still pig disgusting.
>>
>>53356024
Seeing as Guilliman needs only 2 turns to kill the swarmlord, assuming his weapons remain the same (s:10, ap:-4 D:d6, probably automatically 6 wounds on a roll of a 6 to hit), I'd say the emperor protects against foul xeno scum
>>
>>53354563
It'll take forever, but when you're done, that's going to be an army nobody will forget. Just seeing It makes me want to get back to working on my own conversions. Seeing custom work this great Is a rarity. What do you use for sculpting?
>>
Well, glad to see Nid players are happy. I just wish that they'd go into this level of detail for every faction focus.
>>
>>53356165
Fuck DL, I just want regular Lictors back to being scary af killing machines.
>>
>>53356171
They're space mongols, they go fast, they ride bikes because muh horses, they all have hit and run.
>>
>>53356165
Heres hoping lictors as a whole fucking group get work done.
>>
>>53356171
>Space Mongols
>love bikes
>cool dudes
>one of the best Primarchs
>hate deldar
>>
>>53356171
they like to go fast
they wear white with red stripes/dags/lightnings
they are literally mongoloids

that's pretty much about it
>>
>>53356191
It seems that after the Chaos Focus, they understood that without preview of rules it's useless and doesn't generate hype.
I'm eagerly waiting for the 'Cron focus.
>>
>>53356189
Most of the time when I see a completely painted army it's enough for me to remember them.
>>
>>53356171
Their primarch is a fucking ninja, without being a weeb.
>>
>>53356167
Ion shield is only against ranged attacks, not assault.
>>
>>53356075
Anon are you high? No he can't, he loses to just one knight from a statistical point of view, let alone 2.
He's powerful, but he's not that powerful.
>>
>>53355848
Sure, if you assume that the trukk has certain stats, then you can say that it is better than it's current version.

But based on what we've actually seen, there is no pattern of vehicles getting tougher. They get better against some threats, worse against others, overall they have similar durability to last edition. The starweaver stands out as an exception because it got tougher against pretty much everything. You could extrapolate from that to say all AV 10 open-topped transports will get tougher, or you could extrapolate from the gorkanaut and say ork vehicles are going to be similar or worse.

GW keep saying that vehicles will be more durable, but they said the gorkanaut was much tougher and we can see that it isn't.
>>
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>>53356192
>>53356199
>Lictors weren't mentioned.

Welp, they're gonna be shit.
>>
>>53356167
knight strikes back

>4 attacks hit on 3+ = 2.6666..
>2.666... hits wound on 3+ = 1.7777...
>1.777... wounds are saved on the 4++ invulnerable save instead of the reduced armour = 0.888...
>0.8888... unsaved wounds do 6 damage = 5.3333... total damage

oh shit, the swarmlet is tough
I wonder what are the stats for the knight's thunderous feet tho
>>
>>53356273
A lot of shit doesn't get mentioned in these Focus articles, anon. They usually touch on 3-4 units max.
>>
>>53356144
>t

ANON, ANSWER ME. ANON?! ANOOOOOOOOON!!!
>>
>>53356293
They mentioned Pyrovores which made me laugh.
>>
>>53356331
And they won matches apparently. What would make them good?
>>
>>53356198
>>53356208
>>53356219
>>53356234

like the sound of that, kinda odd iv never seen them, are they like the least played loyalists legion? all i see is either smurfs, DA or wolves
>>
>>53356290
>>53356245
my bad
>>53356167
>2.91666 wounds are saved on the reduced armour of 6+ = 3.88888...
>3.88888... wounds become D6 damage each = 13.6111... total damage

holy shot that changes everything
>>
>>53356348
Iron Hands is the least played of the loyalists.
>>
>>53356144
>>53356306
-last transmission received from anon
m41.999
>>
>>53356352
Eh, not really. Even assuming that titanic feet is just say d3 automatic mortal wounds, then swarmy and one knight kill each other around the same time.
>>
>>53356348
>are they like the least played loyalists legion?
they were the most played legion in 7th by waacfags that wanted to run gravbike deathstar
>>
>>53356331
I think they did that specifically because pyrovores are known as the single worst unit in the game and they wanted to mention they were actually worth taking now.
>>
>>53356306
>>53356366
>DUN DUN DUN DUN DUN
>DUN DUN DUN
>CONTINUE
>EXIT
>>
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>>53356353
>T. smashfucker
>>
>>53356381
Now they just need to fucking update the god damn model
>>
>>53354221
Source on this?
>>
I can't wait for the SoB faction focus.

Abused wife syndrome is going to be felt hard
>>
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>>53355298
>>53355333
Wait, what are you doing ? They can't be good. THEY CAN'T BE GOOD ! DELETE THIS RIGHT NOW !
>>
>>53356186
Eh. If the new Tyranid Codex leaves Swarmy open to interpretation, them I'll be fine. Timmy gets his
>muh awesome ebin unique tyrant
and us neckbeards get
>muh specialized melee form
>>
>>53356374
we have to see if the feet can be used with the sword or are mutually exclusive in a single phase

I don't know if we've seen the reaper chainsword having any strength modifier too

it's all up for now
>>
>>53356221
I'm hoping chaos gets buffs comparable to what nids apparently are getting. Possessed not being mentioned at all in the faction focus makes me wary.
>>
Holy fuck tyranid primes have...
Some Kind of... Purpose.
>>
>>53356400
There's nothing concrete, but in a non-unbound army it seems units can ally by three tiers of faction. The example we've seen so far is [IMPERIUM] - [SPACE MARINES] - [CHAPTER]. Matching a deeper level of synergy will afford more Command Points, so you have to decide on if you want different types of dude in your army or more stratagem fuel.
>>
>>53356416
At the very least the lore is getting terrible for everyone including marine players from many points of view, so Tyranids won't be alone with having awful fluff for us to just collectively agree to ignore. It's much easier to write your own fluff for narrative games than to write your own rules and convince people to let you use them.
>>
>>53356165
>Old One Eye is a she.
>>
>>53356442
There's also no [Xenos] faction.
>>
>>53356451
Its a shame really, I was starting to like the CHOOSE YOUR ALLIANCE shitpost no I wasn't.

Though, I don't think anything stops you from taking more than one detachment, you just have to go completely without synergy which is okay by me. I do sorta hope that all these special characters they've made that don't fit into one faction don't fuck up the synergies of a detachment.
>>
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>>53354642
>>53354590
>>53354473
I don't know if this is the same person who made these, but I saved this image specifically because I wanted to do the same/similar thing
>>
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>Genestealers come in a squad of 20.

BRING IT ON, MY FLAMER DOES D6 HITS.

>Best edition ever.
>>
>>53356441
where have they been mentioned?

they always had a purpose: being an independent character with synapse
but the cost made it prohibitive
>>
>>53356501
Yes but now they're independent characters with synapse and are still under the wound cap for shot priority.

Was just a sudden realization.
>>
>>53356487
>genestealers can dodge flames with their inv save
>>
>>53356487
i don't think measly +1 attack is anywhere near worth putting all your stealers into 1 squad.
>>
OK, so comparing hormagaunts speed, 7th vs. 8th edition

In two turns a 7th edition gaunt can reach an enemy unit 25.5" away on average. Two 6" moves, one D6+3" run and a 2d6" charge.

In two turns an 8th edition on can reach 27.5". Two 8" moves, one D6" advance and a 2d6+1" (effective) charge.

In three turns, it's 38" and 39", in four they are even with 50.5".

So, realistically most of the time you are going to be gaining an inch or so, which is entirely due to the new rules for contact with the enemy.
>>
>>53356531
The main boon is buff as many of them as possible to hit on a 2+ with a broodlord.
>>
>>53356531
When they deep strike with a Trygon and get a free move in the shooting phase from the Swarm Lord it could be very worth it.
>>
>>53356531
>But to really crank the power up to 11 with Genestealers, take them in units of 10 or more to trigger their Flurry of Claws special rule

you only need them in groups of ten for +1 attack
>>
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>>53356447
>At the very least the lore is getting terrible for everyone including marine players from many points of view...
Actually, I think the ork background material has been consistently excellent.
>>
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>>53356531
>Reasons not to have huge squads
1. Blast markers
2. Battleshock
3. Multi-charges

Wew lad.
>>
>>53356557
Has to be infantry no?
unit of 20 stealers with brood lord, coming down, advancing AND assaulting is going to be just swell
>>
>>53356208
You forgot:
>created t'au
>>
>>53356523
Please anon, stop.
I'm working and I can be only so erect before my manager realizes something is off.
>>
>>53356442
>Matching a deeper level of synergy will afford more Command Points...
Actually, I think the number of command points you get depends on which battlefield roles you fill. All that having more faction keywords shared by every unit in your army gets you is access to more stratagems to spend them on.
>>
>>53353790
My dudes look pretty uniform in appearance, but that's because of my fluff. They're more renegades than chaos Iron Warriors space marines who basically stole an entire forgeworld and then went and colonized a few dozen systems in the halo stars. They all still wear HH armor and follow Legion protocols so standardization is a must.
>>
Since 8th is going to be so similar to 2e, I hope small armies can be a thing again. Back the 3e days, 2 squads and a leader where a good start that we could get plenty of play from.

With today's money that would be easily $100 tor a person walking into a store and buying models off the shelf.

While I have been playing forever and have armies for all my friends if they want to try my hobby, I would like to see some new blood and not have people ran off by price tags. I have 1 friend that would play the hell out of a khorne beserker army, now, if shooting wasn't so powerful. Instead he comes over and uses my dark vengence chaos. Lamenting that the HtH cultist are dead, just like the shooty ones.
>>
>>53356571
>with brood lord
a broodlord is not necessarily part of the unit tho, it may be left behind by this combo

really the best thing for me would be to buff a very large unit of hormagaunt to get a charge either towards the whole firing line, crippling the shooting next turn due to the retreating units, or completely sorround one or 2 units before charging them to avoid disengagements next turn
>>
>>53356523
GREAT.
>>
>>53356567
Some people really have a hard time leaving the MSU mindset.
>>
>>53354377
How do you roll 1 with 2 dice, faget ?
>>
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Is it confirmed that 'to hit' modifiers actually exist?

All the units I thought would get them seem to be getting invulnerable saves to represent them dodging attacks.
>>
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>>53356571
The Trygon rules only work with a unit of troops so if a Broodlord is a unit upgrade he can come along, The Swarmlord's 'Hive Commander' ability was not stated to have a restriction he just needs to be in range, whatever that is.
>>
>>53356597
Oh yeah that's it. It's be such a jumble of information these last few weeks that it's all getting mixed up in my head.
>>
>>53355333
I'm pretty confident that non-synapse creatures will have a dogshit ld so they will vaporize relly fast if they ever get outside of synapse.
>>
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>>53356586
>broodlord makes the unit hit on 2+
let it go
>>
>>53354745
Disembarking is done before other movement.
>>
>>53356669
>MSU
Is that 'Multiple Scoring Units?
'cos I didn't think of that.
>>
To me the article on transports read as "Transports were auto-include in every army, so we tried to make them even more auto-include!"
>>
>>53356702
many small units
>>
Can /tg/ please get its ass together and decide if its shooting or assault that's overpowered in this edition? I don't know what to shitpost about.
>>
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Wait a second, is it tyranid UNITS within synapse not having to suffer battleshock or tyranid models?
>>
>>53356674
We know there are hit modifiers like power fists being -1 to hit and they said smoke launchers would do that to shooting.
>>
>>53356716
What if it's neither? What if it's actually balanced?
Inconceivable I know.
>>
>>53356722
It's gotta be units because UNITS take a battle shock test, not single models.
>>
>>53356716

Its likely neither, ultimately /tg/ will still prove to be a bastion of really bad 40k players so taking /tg/'s advice on what's good and bad is already a poor decision.
>>
>>53354850
Drop pods have always been open-topped and as such theyre also assault vehicles. However coming from reserves prevented the assault previously, but now that is possible too, so terminators can also charge as they arrive.
>>
>>53356702
No it's 'many small units' or 'minimum sized units'.

They still help if objectives are important (can't imagine they wouldn't be) and if stratagems are good it will be a hard choice between lots of little ones to earn command points and big ones to spend them on.
>>
>>53356716
Both are overpowered! So is psychic phase! Only people who focus on tank shocking aren't WAACfags!
>>
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>>53356716
You're off to a good start.
>>
>>53356708
I played in second edition, disembarking first was the same then. New rules may change the usefulness, but back in 2e no one used transports much. I hope it isn't just a replay,
>>
>>53356716
Just shitpost whatever. Off-topic spamming like /pol/baiting, gsc-smutposting, Admech vs t'au fanboy wars, gaymarines etc seems to work.
>>
>>53356722

Single models cannot take a battle shock test.

>>53356752

Most likely you'll be able to assault out of DS you'll just need to make a 9" charge.
>>
>>53356766
I wouldn't mind no-transports meta.
>>
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>>53355390
KEKED
U
C
K
E
D
>>
>>53356779
I can go either way, as long as the game is fun. Unfortunately not everyone's version of fun is the same. I guess everyone getting a happy medium would be more accurate.
>>
>>53356745
>>53356773
what I'm suggesting is not that single models get the battleshock but that an unit partially within synapse removes the models to battleshock until we reach the models which actually are in synapse, where they are immune to it
>>
>>53356779
Well, mech guard would probably still be a thing.

But yeah, wouldn't kill me if it happened.
>>
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>>53356766
Likely if transports are fast and cheep enough they will still be used. In 2nd could a disembarking unit act freely afterwards? Move shoot charge like they 8th seems to be.

>>53356779
I found the tyranid player!
>>
>>53356567
1. Blast Markers are gone
2. Tyranids are completely immune to battleshock
3. There is no longer a penalty for multi-charging
>>
>>53356688
Too much hype. Can't contain arousal.
So much movement, so much violent melee.

I wonder if the genestealers have any stealth mechanics. Do you think they'll utilize similar rules mechanics from SWA, or is that simply too much to ask for?
>>
>>53356487
> FLAMER DOES D6 HITS.
> You are rubric marine
>>
>>53356674
Yes.

And since Genestealers also have stealth it's possible there's a -1 to hit them in addition to their 5+ invuln
>>
>>53356708
Honestly, most of them seem to be like that.

>Axes were the most popular power weapons in 7th edition, but in 8th edition it's going to be axes!
>Vehicles in 7th edition were resistant to small arms but vulnerable to anti-tank weapons, but in 8th edition they will be vulnerable to anti-tank and highly resistant to small arms.
>Previously, Imperial Knights made it basically obvious who was going to win when you revealed your armies, but now it's exactly the same!
>Tau used to ignore melee and they still do!
>Come on this is NewGW! You can trust us!
>>
>>53356651
>>53356676
Broodlord is currently a sergeant. no resaon to think this will change seeing as normal character cant join units at all
>>
>>53356674
saves are for dodging and parrying

malus are for difficulty to see or target
>>
>>53356850
That's the point he's making. There are fewer downsides to taking large units.
>>
>>53356868

You were losing to Knights in 7th? How bad are you?
>>
>>53356868
My dudes > total garbage > your dudes
>>
>>53356879
No, it's definitely going to change. 8th edition doesn't have any units which have models with different toughness values or saves.
>>
>>53356868
>I would like to talk more about X unit but this 3 paragraph summary is already too long.
>But I can say X unit of Y army is now AMAZING!!!!!!!1!!!1
>>
>>53355425
Knights reaper chainsword does straight 6 wounds, so it needs to smack Swamplimp twice to kill it. If the both combatants stand, knight will just disengage from combat and swarmlord, having bone forks for arms, can only watch as the knight steps back and fucks the creature up with shooting.
>>
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>>53356850
That's the fucking point he was making.
>>
>>53356868

This post could be simplified to

>I am not very good at 40k and no edition change is going to change that.
>>
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>>53356708
I disagree.
>>
>>53356890
>>53356913
My bad, I'm too busy furiously masturbating to the nid reveal to properly read the reply chains
>>
>>53356846
yes, but they wasted a turn and most of the time ended being blown up.
>>
>>53356912

If you can do 1 wound before engaging the Knight with the Swarm Lord you will reduce the Knight to its 2nd band with an average round of combat.
>>
>>53356949
>If you can do 1 wound before engaging the Knight with the Swarm Lord
Smite it, D3 Mortal Wounds. EZ.

Then have Swarmy cast Catalyst on himself, reducing his Wounds suffered from each unsaved Wound from the Reaper Chainsword to an average of 4 instead of 6.
>>
>>53356868

Sword is a better choice for any base S5 model because S6 is no longer a significant break point point.
>>
>>53356854
Might let them outperform their points.
More likely, will cost a ton of points.

Gauntswarms don't give a shit about your -2 AP.
>>
>>53356909
>8th edition doesn't have any units which have models with different toughness values or saves.

Is that confirmed, or just speculation?

Because it's going to lead to quite a lot of odd things if that's the case... runtherds no longer part of grot units? Datasmith no longer part of robot unit? Inquisitorial warbands no longer a thing? Terminators with storm shields not being in the same unit as ones with lightning claws? Assault marines with assault shields being separated from their units?
>>
>>53356909
proofs?
>>
Holy shit. I just realized that if the Patriarch has the <TYRANID> keyword, then I can have just have one in my tyranid army.
>>
>>53356979
Rubric flamers do only 1 wound. I talk about this
>>
>>53356982
>>53356983
I might be remembering an unconfirmed list of "leaks" actually, take with salt.
>>
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>>53356868
I love you Anon.

>>53356896
>Taking a Knightfucker army to tournaments.
>Losing to Eldar
>Doesn't matter, still fucked the Knights.
>mfw
>>
>>53356928
Wholesomely appropriate for a Nid player.
All I need now is confirmed keyword matches with GSC and I couldn't be happier.
Please no tease, GW.
>>
>>53356896
So bad he didn't bring lascaccons, Malta guns, combine melta or any anti tank, at all.
>>
>>53357000
Yep. I'm pretty sure Purestrain Genestealers have just been merged with the Hive Fleet versions too considering all the rules changes mentioned in the nid article are identical to the buffs Purestrains had.
>>
>>53357012
You mean the ones that turned out to all be wrong
sure thing buddy
>>
>>53357023
Calm down phoneposter.
>>
>>53356919
Correct filename.
>>
>>53357004
Genestealers have multiple wounds?
>>
I think my favorite part about these previews is that they're being done by a lead playtester, forcing them to fess up to and specifically address all of the things that were fucked with 7th.

So, AdMech/Skitarii when? Do you reckon there'll be absolutely anything at all whatsoever for Lost and Damned/Hereteks?
>>
>https://www.warhammer-community.com/2017/05/21/new-warhammer-40000-transports-may21gw-homepage-post-4/
Is CC great again? Transports can soak up the OW and then the guys inside can charge in.
>>
>>53357064
>My favourite part
>Done by a playtester
>Frontline gaming

"Here's all the broken things we found! Nothing else needs mentioning!"
>>
>>53356868

Axes are only the default for S4 models. S5 will take a sword and S3 will take a maul. You're dumb.
>>
>>53357057
But normal flames deal d6 hits and rubric one only 1. Am i right?
>>
>>53357077
No, no you are not
>>
>>53357077
... what?
>>
>>53357077
I think you're confusing hits and wounds again, anon.
>>
>>53357073

I don't even understand the point you are trying to make.
>>
I hope Trygons will be worth taking.

I played IG in 5th ed and after a long pause I started collecting tyranids. I love that model so much
>>
>>53357097
i confused damage and hits
>>
>>53357077
No warpflamers are the exact same as normal flamers just with AP -2.
>>
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>>53357072
>Transport: 8" Move
>Your Boyz: 5" Move
>When the box succeeds the charge and the grunts fail
>5's to wound
>Goodnight sweet tank.
>>
>>53357118
>forgets that all units move the same in charge
>forgots ork boyz can reroll charge distances
>>
>>53357118

A marine squad without a power fist has an insignificant chance of killing a truck in one round of combat.
>>
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>>53353672
So this might sound stupid, but I want your guy's opinions.

I've started work on an all Custodes army primarily because of the fluff, but also because I like the idea of fielding the elites of the elite. A dozen against hundreds really appeals to me.

The new Primaris Marines concern me for the same reason that I like Custodes; they're the "best". They're as big as the Custodes, have the best armor and weapons the Admech could invent, and I've heard they're made from a mixture of enhanced geneseed AND the Custodes genetic engineering projects.

I know we don't have any really facts on them aside from the bolt rifle, but do you guys think either fluff wise or on the table they'll equal or surpass the Adeptus Custodes? I worry that they'll be seen as a relic of the past and dwindle until there are none left.
>>
>>53357130
Not that anon, but a trukk moves 8" and charges 2d6. Boyz move 6" at best and charge 2d6. Trukk does have a better charge range.
>>
>>53357152
The Emperor made Custodes for maximum quality. The only thing that surpasses them are The Primarchs. That said, nu-gw uses the fluff for toilet paper, so anything is possible.
>>
>>53357153

When did they post a Truck's move?
>>
>>53357152
Maybe don't rely on your army being "the best" then. Or, if that really matters to you, why didn't you play Knights?
>>
>>53357153
but the orks will be INSIDE the transport and disembark before it charges, also even if they are running up alongside it, 2 inches is not much of a stretch.
>>
>>53357152
this >>53357187
Knights are literally what you are looking for.
>>
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>mfw Trygon+Swarmlord is a guaranteed turn 1 charge every single fucking game
>>
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>>53355298
>deep striking units can't get closer than 9"
>all flamers have 8" so far

>pyrovores in a tyrannocyte has won me many a games!
what did he mean ny this?

>>53356536
why do you think hormagaunts will not be allowed to advance and charge if gemestealers can?
>>
>>53357189
No, you have to disembark at the start of the movement phase now, so the boyz have to get out and watch the trukk drive off, then run after it to get to the fight.

Honestly, I don't really care, because the trukk is probably going to be a better assault unit than it's passengers if the starweaver is anything to go by.
>>
>>53357232
>mfw Swarmlord is a guaranteed turn 1 charge every single fucking game
>>
>>53357152
>the best armor and weapons the Admech could invent,

Hahaha, no. They're moderately elite and specialized Marines, not Myrmidons or Archmagi. They don't come CLOSE to the best individual armaments the Mechanicus have, hell they are almost exactly equal to their line troops and worse than their fire support platforms.

Your boring golden power fantasies are in no danger of being outclassed by the boring blue power fantasies anytime soon. I'd worry more about the boring red and metal power fantasies or the boring gundam power fantasies.
>>
>>53357233
>why do you think hormagaunts will not be allowed to advance and charge if gemestealers can?
The fact is was specifically called out as the genestealers' special ability?
>>
>>53357189
you disembark before you move anon.
>>
>>53356536
Nice, that's reassuring. And that's bare minimum, not accounting for other bonuses or abilities.

>>53357233
>deep striking units can't get closer than 9"
>all flamers have 8" so far

>pyrovores in a tyrannocyte has won me many a games!
>what did he mean ny this?
Pyrovores have the equivalent of heavy flamers, which people have been speculating for awhile now will have longer range than regular ones. This is more evidence for that.
>>
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>>53357251
>mfw Swarmlord has enough melee damage to kill what used to be superheavies in a single turn
>mfw the unit that charged strikes first
>>
>>53357287
Can I build a swarmlord with just the Tyrant box or start collecting box?
>>
>>53357321
Yes.
>>
>>53357321
Yep.
>>
>>53357187
I suppose the way I look at them as the "best" is that they can disassemble just about any unit in melee. I know that building a competitive all-custodes list outside of HH is just a fever dream. My concern, both fluff and table top is that Primaris Marines will surpass them. I guess it really comes down to the fact that I don't like the idea of the the Emperor's hand made warriors being taken down by a lesser man's warriors.

I know it certainly qualifies as wank and serious bias for my Dudes. Perhaps even boarding on shitposting. Really I just want to know if people who have been playing the game longer than I, know the lore better than I do, and, perhaps most importantly, know GWs better than I do think that the Primaris could become "NuCustodes". I can envision them being serving the same role as the Custodes, but for Chapter Masters, Guilliman and the like.

I'll play my golden boys regardless, but I thought I'd ask around and see what people thought the future would hold for the Custodes in a Primaris Imperium.
>>
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Reposting from other thread

>spawn your Trygon
>spawn 15+ genestealers in front of him straight from his tunnel
>Hive commander on genestealers
>???
>nomnomnomnomnom

https://www.youtube.com/watch?v=DJQ_7jKIm24
>>
>>53357332
>>53357338
Time to start collecting!
>>
So I just picked up a bunch of GSC from a butthurt neckbeard, and I have to say... Goliaths are a lot smaller than I thought they'd be.
>>
>>53357354
I mean, we've seen Primaris stats. They're veterans with 2 wounds and legion squads. That's literally it.
>>
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>>53357377
Was he a ragequitter ?
>>
>>53357408
He posted $1200 of GSC for $375. So... maybe he just hates money?
>>
>>53357377
Tell us more. I love some good old butthurt
>>
>>53357260
Isn't literally every 40k player playing a power fantasy? Undead killing robots that ruled the galaxy and have the best tech ever, Gundum plot armored "muh art of war", Fast, ancient, elfs with the ability to steal stars, endless tides of hulks with absurd weapons, giant all consuming monsters from beyond the stars. The list goes on.
>>
>>53357405
Oh. I didn't know that.

I certainly have egg on my face.
>>
>>53357354
Generally speaking, stuff which GW released recently will tend to be more powerful than stuff GW released some time ago.

Custodes are probably going to be basically just the one box for the forseeable future, plus FW stuff.

Primaris marines are the new face of the setting, the centrepiece of GW's product line, probably getting more releases than any other faction in the future.

Yes, they are going to shit all over custodes both on the tabletop and in the background. Possibly not immediately, but within a few years at most.
>>
>>53357435
IG and arguably Orks
>>
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>>53357355
>not unleashing a tide of hormagaunts to engulf the whole enemy line, crippling the next shooting phase due to the disengaging units
>>
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>>53357405
Primaris marines will have limited effectiveness if all of the units are going be like the intercessors : every single dude having the exact same wargear, and zero options.
>>
Are tyranids at least competitive this time around?
>>
>>53357435
Yep, that was kind of the point. Some are less irritating than others, but they're all power fantasies in one way or another.

>>53357462

IG are a power fantasy in the same way a lot of action movies are, showing regular men beating the shit out of everything without superhuman support. Probably right about Orks, though.
>>
>>53357469
I mean, if the gap between deployment zones it supposed to be 18 inches now, a 10 inch charge isn't out of the question if you just blob up as many gaunt units as possible on your front line.
>>
>>53357484
Seems like they're very good.

Swarmlord can kill a knight in one turn.
>>
>>53357484
It certainly seems that way. We'll have to wait and see if their durability and killing power works out, but right now at the least they seem like they're fast enough to get into combat quite reliably, which should be plenty.
>>
>>53357484
Literally half of this entire thread was Tyranid players splooging themselves in unison, anon, what do you think?
>>
>>53357490
>Orks
>Not a power fantasy
ORKS IS DA BIGGEST AND DA BEST!
>>
>>53357484
We can't say anything for sure yet but it looks like they are legitimately going to start fucking shit up right out the gate with turn 1 assault into deep strike into consolidate-into-combat
>>
>>53357072
Isn't overwatch unlimited?
>>
>>53357514
>assault into deep strike
Deep strike into assault*
>>
>>53357477
Well they will but every dudes in squad will have to go with that one option.
>>
>>53357530
You can't overwatch anymore once one unit makes the charge.
>>
>>53357514
>trygon
>genestealers shit out the Trygon hole
>advance Genestealers
>special move the Trygon
>eat shit and die

Legit horrified
>>
>>53357530
Only until something makes it into combat with you.

It's basically just to stop people absorbing overwatch with a squad that's been whittled down to 1 or 2 remaining guys.
>>
>>53357434
Just a guy who hangs around my FLGS. He's one of the extra tall skinny guys who has tried and failed to grow a beard, but keeps it anyway.
A few days ago he told everyone that he'd be switching to Warmahordes, because it was looking way better than 8th edition. Then he started selling off all his stuff, except for his SM for some reason.
>>
>>53357536
>not waiting for the deep strikes with your swords pointed at the sky
>>
>>53357492
With how fast Nids are going to be, specially with that move in shooting phase abillity, I wonder how gunline armies are gonna do. From the sounds of it you can have a max. sized unit of Hormagaunts charge turn 1, and pile into multiple enemy units. Basically the gunline will be overrun within a single turn.
>>
>>53357548
Genestealers can't Advance after coming out the Trygon hole, sadly.
>>
>>53357563
Gonna need to stagger your units and use smart positioning to block multi-charges from wrapping around into too many units.

Basically Tyranids are going to GUARANTEED get into combat this edition and something in your army is going to have to die to slow them down.
>>
>>53357563
Shooting players will have some counterplay to work with, and can help mitigate that by spreading out their units more, having places to fall back to, and generally treating the angry wave of teeth and flesh like the threat it is instead of just balling up and having an easy time.
>>
>>53357572
Proofs?
>>
>>53357477
It's legion dude. Whole squads of bolters, whole squads of plasma, etc. That's all it is.
>>
>>53357596
>and generally treating the angry wave of teeth and flesh like the threat it is instead of just balling up and having an easy time.
So much this

Gunline players are going to have to learn to accept that a major chunk of their army is never going to survive the whole game anymore. When they win it will be hard-fought and worth it.
>>
>>53357604
Trygon tunnel happens at the end of the Movement phase. Advancing is done when you move in the Movement phase, now, not in the Shooting phase.
>>
>>53357563
My biggest concern is that going 1st will be even more of a make or break thing than it already is. Either go first and have a chance to thin the hoard or have half your army charged top of turn 1.
>>
Is there any kind of time table when GW will finally be done with previews and just drop 8th?
>>
>>53357243
>>53357283
or you know. coordinate it so you dont have to move the trukk??
>>
>>53357629
Less than a month.
>>
>>53357614
I guess I'll have to wobbly model syndrome my riptides on imperial bastions to keep chargers away then. I was hoping it didn't have to come to this but it looks like I have no choice.
>>
>>53357492
I'm not going to risk a charge with a glasscannon unit against the overwatch of multiple units by declaring it at 10"
>>
>>53357629
Release date will be announced before the end of the month, that's all we know 100%.
>>
>>53357627
Then ya better bid a lot of CP then, huh?
>>
>>53357563
>>53357596
This whole edition seems like it's going to be both encouraging mobility and providing means to be mobile; fixing vehicles, freely leaving close combat, unit-unique movespeeds, loads of speed and mobility related rules revealed already.

Gunlines are going to have to just become mobile, kiting and shooting.
>>
>>53357612
From playing 30k I can tell you that you only see the units that can all take plasma for example. People either take Veteran squads as troops (because those can take some special weapons) or take the minimum amount of bolter squads requiered.

I think you'll rarely see the Intercessors, but only the heavy weapon squad and maybe the version with jump packs.
>>
>>53357561
>pointed at the sky
that's the problem
>>
so nids seem good from the faction focus but keep in mind goys, all the faction focuses make their respective faction seem good.
>>
>>53357644
kek. My favorite part is that someone is gonna take this shitpost seriously.
>>
>>53357668
except csm

rip
>>
>>53357655
If you're playing matched each stratagem can only be used once per turn, so unless you have several different ones that are relevant to stopping charges even spending CP won't make a huge difference.
>>
>>53357664
Well, no shit. People could tell immediately that the troop Intercessors were pretty trash.
>>
>>53357690
... what? I'm talking about going first.
>>
>>53357614
Hey, I'm loving it as Admech. I always wanted an excuse to include our awesome horde-shredding countercharge melee units in my armies, but they never actually see use because noone can actually get a horde melee unit through a Vanguard gunline. Now I can feed the first 200pts of Vanguard to the nids and then hit the hordes with Infiltrators and Dragoons while blasting away at the big stuff with Dunecrawlers and Cult Mech.
>>
>>53356536
You have absolutely no idea whether they will keep their run bonus or not. None whatsoever.
>>
>>53357662
I'm personally fine with that. Even Tau who love to gunline should be forced to actually put their mobility to work. Especially with the markerlight changes we've seen, they'll be needing to have flamer crisis suits to take the brunt of the charge and have places in mind for the line to collapse and fall back where long range weapons can help stem the tide. Can't just bundle up in a 6" bubble due to the consolidation changes either.
>>
>>53357704
I forgot about the "spend CP to try and go first" thing.

>>53357711
Dragoons are already great, I get them into combat all of the time. If anything the new stats make them a bit worse since before there was a bunch of shit that outright could not hurt them in CC, unless they get a decent wound boost.
>>
>>53357243
Starweaver comes with meleeguys as part of the kit.
I imagine that Trukks might get it done if you take a rekkin ball or grabba klaw or whatever all those gubbins are called.

But otherwise it'll probably be '5+ to trample'
>>
>>53357713
He calculated that assuming they don't keep it, and they already come out slightly faster.

Anything on top of that is just straight goodness.
>>
>>53357704
>>53357746
which one is that ?
the only one i can recall is the one that lets you punch with a charged unit instantly but after the opponent has had 1 charging unit fight
>>
>>53357711
Also, our infantry have a fairly low range anyway, so I'm accustomed to losing a large chunk of my army every game already, and if the melee armies want to rush forwards and provide me with a juicy target line for Binharic and Blessing of Omniscience a
followed by a Mindslate Secutor countercharge and then settling back into the lower Imperatives I'm 100% fine with that. Assuming they don't gut our fuckawesome unique mechanics just to hamhandedly shoehorn in the Command Points system, that is.

>>53357746

True, I was mostly taking about Sicarians, but I'm a little worried that with the advent of armour saves on fucking everything Dragoons will lose their vehicle-killing excellence and become worse Infiltrators because of the "everything can wound them" thing.
>>
>>53357563
Betcha overwatch is at full or -1 BS now.
>>
>>53357800
We already know it's 6+ to hit.
>>
>>53357800
They said Overwatch is still fired at BS1.
>>
>>53357635
If you don't move the Trukk
You don't charge the Trukk.

Then all your boyz take overwatch to the face.

What kind of game are you even playing anon?
>>
>>53357779
I hope Dragoons keep their incense cloud and it gives a penalty to hit, I'm reserving my opinion on my infiltrators until I see how/if neurostatic aura works.
>>
>>53357800
why would you think this? Are you retarded?
>>
>>53357817
What?

You get the Trukk into position. You disembark the boyz from the trukk. You move the Trukk forward and charge, then you have the boyz charge.
>>
>>53357800
Nope, confirmed at 6+. And Tau Markerlights only re-roll 1s to hit instead of adding +1 to the roll now, which makes them 6 times worse at buffing Overwatch compared to before. Also Genestealers dodge is still an invulnerable instead of a hit penalty, which means it isn't redundant with Overwatch and still works against flamers and other auto-hitting weapons.
>>
>>53357817
You can charge and not move in the movement phase desu...
>>
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>>53357635
Co-ordinate how? Arrange things so the enemy just sit next to your trukk for a turn waiting for the boyz to come out? You bring a trukk full of orks into charge range of a vulnerable unit, their player is going to move them away on his turn.

Best case scenario, trukks are tough enough to handle close combat for a turn and the boyz can disembark even if it's locked in combat. Charge with the trukk, shoot pistols out of it for one turn, then pile out into the enemy.

That seems unlikely to be allowed though, since they made you disembark at the start of the movement phase for a reason.

All I really want is that starweaver statline for trukks. That will do nicely.
>>
>>53357908
>disembark boys from trukk
>dont move trukk.
>charge trukk into unit A
>absorbs OW
>charge boyz into unit A
>>
>>53357668
Except the dark eldar, chaos marines, imperial guard and daemons ones which seemed pretty underwhelming.
>>
>>53357908
>Best case scenario, trukks are tough enough to handle close combat for a turn and the boyz can disembark even if it's locked in combat.
>trukk rams into enemy gunline at full pelt, with the boyz jumping out of the top onto the squishy humies below
I like this
>>
>>53357908
I'm still expecting Open-topped vehicles and assault transports to get specific special rules to allow units to disembark from them without having to stay still.

Either way, you're really overestimating how difficult it'll be to get a Trukk close enough to pull this off.
>>
>>53353708
Buy on Ebay only the Modell you need.
>>
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>>53357864
>>53357918

>you get into close combat easier by not moving
>it's called coordination
>>
How viable is it just paint a base coat for a model instead of priming it with a spray, I don't really have access to a well ventilated area to spray.
>>
>>53358036
It works, but its takes much much longer.
>>
>>53358036
It's not the end of the world but you really should prime them somehow.
I started the hobby by brushing on chaos black with a brush to get the first layer of paint.
Just remember to seal it in with mat varnish.
>>
>>53358036
Brush-on primers are indeed a thing.
>>
>>53357947
>I'm still expecting Open-topped vehicles and assault transports to get specific special rules to allow units to disembark from them without having to stay still.
Isn't that how it worked in one of the previous editions? I'm thinking maybe fourth or fifth. You could assault out of a stationary transport or a moving one if it had the special rule.

The really specific phrasing of 'at the start of the movement phase' kind of makes me doubt it though.

>Either way, you're really overestimating how difficult it'll be to get a Trukk close enough to pull this off.

Really depends on the speed of the trukk, the speed of the orks and the speed of the enemy. If you can reliably get within a couple of inches of an enemy unit and they are only a little faster than your orks then it seems viable, since they need to open a gap of 2D6 + an orks move in order to be safe. That would require trukks to be really fast and the units you really want to tie up to be relatively slow though.
>>
>>53358036
>i don't have access to a well ventilated area to spray
you don't go outside ?
>>
>>53353845
building an entire army is the same as building a seperate deck?

Also they can play de-powered lists and still have fun
>>
>>53358088
A Trukk is going to be moving 10" at the absolute minimum, and Orks will likewise be 5" at the worst. It's entirely possible a Trukk will be faster though.

Unless the enemy is a jump unit that can move 12" each turn, they won't be able to get far enough from the Trukk to make a charge from it or the Orks too tricky.
>>
>>53358088
>The really specific phrasing of 'at the start of the movement phase' kind of makes me doubt it though.

All they would have to do is make the special rule say 'units from this transport may disembark at the end of the movement phase, rather than the start'
>>
>>53354831
They don't, but they definitely need to mark it somehow
>>
>>53354223
I think it's because of the expense and tbqh the stupidity of the rules. So many armies rely on gimmicky shit that other armies can't compete with. GW didn't balance properly so it's easy to bring a combination of formations that gives too many bonus rules.
>>
>>53357864
>>53357918

>Boyz in front of Trukk
>Trukk definitely going to fail charge but that's ok because it's an overwatch soak.
>Boyz also fail charge.
>Countercharge = you lose.

Would rather get the Trukk in anyway senpai.
Let 'em flail at the sides for a turn.
>>
>>53358285
The Trukk can't fail the charge or you're just wasting wounds on it, since the enemy unit can overwatch both your units until it gets locked in close combat.
>>
>>53358285
Yeah, there's no reason to not move the Trukk forward as much as possible, since I don't think anything forbids it from moving after the boyz get out.

If you're gonna charge with both anyway, you might as well make super sure the unit gets a tire to the face at least.
>>
>>53357908
>Boardin'
>Plank

I see something awesome on the horizon anon.
Don't worry.
>>
>>53358285
What if boarding planks allow orks to charge straight out of a trukk ? I wonder what boarding planks are gonna do ...
>>
>>53358229
>he fell for the bait
>>
>>53358318
>>53358330
>Boarding Plank allows Boyz to disembark at the start of the assault phase and charge normally

I can dig it.
>>
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>Toughness stat exists
>Unit is really tough
>Give them a special rule to ignore wounds with an additional dice roll on top of the to-wound and save they already get
>Unit is really good at dodging
>Unit protected by force fields
>Unit hidden behind walls
>Just use saves
What did GW mean by this?
>>
>>53358194
That means they disembark and don't move anon.

On the plus side:

"Units disembark at the start of the mv phase and then can move, shoot and fight normally"

If it's a 2" or 6" 'disembark', you might still have an advantage.
>>
>>53357355
I want it so bad, anon.
I want my chittering, faceless hordes to crush my friends' snowflakes and ruin their army to breed more Nids.
>>
>>53358369
Saves give the opponent a component of interaction during the opponent's phase, you fucking mongoloid.
>>
>>53358396
>That means they disembark and don't move anon.

Yeah? You either disembark at the start and use the infantry movement, or disembark at the end and effectively use the vehicle's movement.

Would you rather your Orks move their 6" on foot, or 12" by trukk?
>>
>>53358406
>>it is inconsistent that some abilities get an extra roll on top of the save
>saves are good, retard!
>>
>>53358400
>GSCB located
>>
>>53358557
If you would rather just remove your models from the board by the handful without a word edgewise, just play orks, don't bring the game down for the rest of us.
>>
>>53358396
That is an odd phrasing, given that currently disembarking is a move and they made a big deal out of how they rolled running into movement so you didn't have to pick up your figures twice.

Disembark is probably going to be 'place the unit so that it is entirely within <distance> of the vehicle' (or possibly the access point) but that distance will need to be at least 3" since there are models which can embark on transports which come with 60 mm bases.
>>
>>53358369
Feel No Pain was a thing for how fucking long now? It's clearly seperate from saves considering it's an after being wounded roll that comes from being able to simply take the wound and keep going without being brought down by it rather than shrugging it off without any effect like being tough or having armor would.
>>
>>53358579
I thought the original was GSCB.

... Is that a self-quote?
>>
>>53358696
>>53357355 poster here. I'm just your everyday nid player overjoyed by finally having a useful army.
>>
>>53358612
I agree with him.
Why did they make mortal wounds which invalidate Invulnerable saves if they were just going to make new snowflake FNP's which invalidate those?
>>
>>53358696
Nah, GSCB got banned when that one cancer thread got exterminatus.
>>
>>53358718
I believe you.
Haven't heard GSCB mention stats once.

... Or any female actually.
>>
>>53358650
>being able to simply take the wound and keep going without being brought down
>shrugging it off without any effect like being tough
Yeah, those things are totally different. There's no way you could describe the ability to function despite being wounded as 'toughness'. When I think of people who are tough, it's entirely a matter of the very specific ability to stop bullets with their skin, not in any way to keep fighting with injuries. And since we can't use toughness to represent that, I guess there's no way to do it without adding a completely separate mechanic. It's not as if there's some kind of attribute which represents how many wounds you can take before being incapacitated called 'wounds' or something.

Meanwhile, dodging is exactly the same as force fields and doesn't need distinguishing at all.
>>
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>600 posts
>page 10
>>
>>53358728
Didn't she post in that thread exactly once?
Seems like Apart from that stupid attention seeking campic that one was mainly on the autists.
>>
>>53358768
>women
>playing the game
>not just pretending to collect to get attention
>>
>>53358799
Bread was a long time ago anon

>>53357628>>53357628
>>
>>53358801
Nah it was at least 2 or 3 times. She got included in the initial deletes before the entire thread was nuked.
>>
>>53358884
I missed those.
Please tell me it was butthurt autism and not just more 'Here's some tits now love me'.
>>
>>53358956
IIRC it was mostly the former. I think she posted a pic of herself in a t-shirt and shorts but I don't remember if it was in that thread or a previous one.
>>
>>53358718
Different anon, same enthusiasm. Phone posting and incompetent, but unbelievably aroused by the opportunity to use my beloveds with gusto.
Thread posts: 632
Thread images: 103


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