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/5eg/ - Fifth Edition General

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D&D 5th Edition General Discussion - Around Elves, Watch Yourselves Edition

>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Revised Subclasses:
http://sgiz.mobi/s3/6a608a27c7c9

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

Previous thread: >>53328604

For your consideration: when joining a cold group, what's that one character trait, personality, class, or race that sends off immediate red flags for you?
>>
So my -2 Con wizard is still alive, at 6th level, I'm thoroughly impressed by this turn of events.
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Dear Mr. Gygax. There are too many classes nowadays. Please eliminate three.
>>
>>53335844
>Character trait

Trait specifically made because of their race

>Personality

Chaotic x as alignment, normally the personality follows. That or quite and brooding types.

>Class

Anything homebrew

>Race

Homebrew or a race pick specifically to make a character around.
>>
>>53335844
>that one character trait, personality, class, or race that sends off immediate red flags for you?
Have characters that just fuck around, they do things with no plan and don't work together, its like having a rogue player that just does random shit.

Or players that treat everything as a joke, end up offending every religion and anyone else
>>
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Thoughts on this? http://homebrewery.naturalcrit.com/share/rk0LavTgZ

Intended to be worn by a BBEG that is a subordinate of an even bigger BBEG.

Wearing it is required to gain access to the big bad's lair. Grants beneficial effects in exchange for souls, and also saps the health of the person who wears it day by day.

Thoughts? Too complicated? Too strong? Too weak? Drawback too heavy or not heavy enough??
>>
>>53335844
Playing an evil character.
>>
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Planning a big encounter for my players late in a campaign; they could pick a side between city-state supported elite guard (Monk Paladin Cleric Sorc Wizard, streamlined down to be fast NPCs run by a pair of friends who would join for that session only) or the powerful leaders of the rebellion (bearbarian druid and cleric with angelic heritage, also simplified for quicker gameplay).

Thoughts on how to balance this so that neither party is obviously more powerful and the outcome still hinges on player intervention? Is making equal CRs for each side independent of the party good enough?
>>
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>>53335988
>Just realized in all the years I've played
>Only seen two evil characters that weren't garbage and actually worked
>>
>>53335997
make the outcome more positive and sought after for the weaker one, that way if they choose the strong side it affects the world differently
>>
What's the best class to play for a character with Dissociative identity disorder/multiple personality disorder?
>>
>>53336300
wild magic sorcerer
>>
Does anyone know why there are no more updates for the mega trove? Last AL adventure is DDAL05-13, but there are many more that came out afterwards.
>>
>>53336300
Cleric. Switch between healslut and something more violent.
>>
>>53335905
Dear D&D Fan:

I'm dead.

Blarg,
-Gary Gygax
>>
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This is probably an old chestnut, and I apologize.

Anyone know of any not-shit homebrew class\acrhetype that uses Firearms in a way that isn't either special snowflake\edgy\badly written and OP?

I found one that isn't toooo bad, but its written by matt mercer so I'm shopping around
>>
>>53336420
Fell apart when megaanon got slapped by Roll20 for putting their tokens into the sharing. They threatened to ban him and he wanted to keep his games going so he stopped.
>>
>>53336300
Redemption paladin.

Switch between a Sadistic sexual deviant and a kind man who honestly wants to set people on the path of good.
>>
>>53336524
What's wrong with UA Artificer? Or just playing a normal class and asking to use the Firearms in the DMG?

You don't need an entire homebrew dedicated to one weapon when there's already a UA for it and rules for anyone to use those weapons.
>>
Why haven't I found a single tiefling player with a decent backstory /tg/?
>>
>>53336524
Battle Master. It works perfectly fine with firearms.
>>
>>53336690
Because people tend to pick a race and default to making their story revolve around it.

For tieflings they are an edge magnet with their lore being the outcasts of society.
>>
>>53336697
Actually they don't, there's no way to remove the loading quality so you can only make one attack with them per round. Meaning you need someone with one attack that can still be using a weapon for damage.

Rogues, Clerics, Revised Beastmaster, Mystic and certain Bards do it best. I'd heavily recommend a Forge Cleric because it makes thematic sense and is pretty strong, you just need a way to get the gun proficiency.
>>
>>53336665

Artificer is a bit different, as your basically a mad scientist mage who really should be confined to Eberron - plus, the fire in question is a magical artifact, and not actually something like a musket or a pistol.

Flavor wise, the Artificer is what it is.

>Or just playing a normal class and asking to use the Firearms in the DMG?

Nothing wrong with it really, I was going to do that regardless. That is, treating Firearms as a Martial Weapon, and going from there. However, I wouldn't mind finding something to allow a class to specialize in it more if it chooses. But really, at the baseline, you can play a ranger, take a musket and a wardog, and be a hunter-trapper without much work
>>
>>53336524
Refluff heavy crossbows.
>>
>>53336753
I feel like if you're going to ask to be using firearms in a game you shouldn't also ask for a homebrew option, it's probably taking it a bit too far.

Beastmaster or somekind of Fighter 1/Rogue X would probably work best.
>>
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>>53336773
>I feel like if you're going to ask to be using firearms in a game you shouldn't also ask for a homebrew option, it's probably taking it a bit too far.

There are already plenty of homebrew options, I was wondering if anyone knew of any that were good and not terrible.

I really dont NEED a homebrew option, but I'm at least going to look and see if there is one before writing it off

>>53336771
DMG rules for Firearms as basically just "Crossbow but better" but without any way of bypassing the Loading quality (as opposed to the Crossbow Master feat) - which is fine, because it feels like they wouldn't be balanced if they could
>>
>>53336803
That man's feet are fucked.
>>
>>53332701
Well, the idea is it bluntly states an outright fact, a truth, but one that will mislead.
I guess you could call it technically something.
>>
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So the DM of my last group allowed us to MC UA material that isn't related to warlocks or full casters.
Game starts at lvl 10.
This is what i made.

Kensei monk 6/ Redemption pally 4

>23 AC + 2 AC every round when i punch something + have acess to the shield spell.
>Warhammer as kensei weapon 1d8/1d10 and picked up dueling for reliable damage output.
>>
>>53335918
>end up offending every religion and anyone else

>waaah I'm offended

Oh, my bad, did I accidentally hop on Reddit?
>>
http://orcpub2.herokuapp.com/index.html

Quick what random character should we make?
>>
>>53337083
>Press the random button
???
>>
Anyone have any good battlemaps for an underground dwarven city?
I have plenty of ones for regular cities, but none that really fit an underground theme
>>
>>53337066
I'm pretty sure he means in game religions, when the edgy atheist aren't smart enough to hide their powerlevel they always do something punishable by death to a Cleric.

Though out of character you should respect peoples basic religious beliefs as long as they're not the "No fun allowed" sort and don't hinder you.
>>
>>53337093
I forgot they added that...
>>
>>53337083
Dragonborn Bard... I might actually do it.
>>
Looks like I just missed Mystic Edition, but can I get a little help?

I'm trying to build a tough melee-Mystic, so Avatar or Immortal. Avatar you can wear some good armor and don't need lots of Dex, Immortals though you need good Dex, Con, ok Int and are stuck using a hand ax as a finesse weapon?

I like the Immortal abilities more but the whole no armor and limited weapon thing seems an unfun burden.

Any hints or tips I may be missing here
>>
>>53337192
You're not missing anything it's just fucking stupid, I just took a level in fighter until they fix it.
>>
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>>53337106
>not intentionally shattering peoples' core beliefs
>not dismantling their delusions and drinking their tears
>not laughing at their impotent rage in the face of logic and reason
>>
>>53337192
Reminder that Immortal should just be a Barbarian or Fighter subclass.

Also be an Avatar because they're awesome.
>>
>>53337192
Be a High-Elf Immortal. Then you get Longbows and Shortswords to use DEX and you can pick up BB/GFB based off intelligence to give you pretty great at-will melee damage.
>>
>>53337241
This is both clever and awful at the same time.

>>53337222
In what way? Is there a specific discipline or something I should be re-examining?
>>
>>53337280
>In what way? Is there a specific discipline or something I should be re-examining?
The fact it's a spiritual successor to a 4e class that had an entire section telling you that your character's going to annoy everyone else at the table when you roleplay it.

Seriously check the Ardent in 4e Psionic Power.

Also it's the closest thing this edition has to someone who can be dedicated to buffing the party, I'm a fan of that sort of playstyle and it'll score you brownie points with the party.
>>
>>53337280
>This is both clever and awful at the same time.
No worse then doing it on a Cleric, a Rogue or any other single attack character. It's basically the main draw of the race.
>>
>>53337083
I wish they added the other UAs and fixed the unarmoured calculation stacking.
>>
>>53335905
Maybe in Pathfinder, in 5e it's fine.
>>
>>53337192
Elves and Dwarves make very good weapon Mystics. Dwarves especially give you Armour, Weapons and +2 to two important stats.
>>
>>53337192
High Elf Immortal mystic with high Dex and Con + Booming blade cantrip.

Grab the Giant Discibline (grow ogre sized for extra 1d4 on hit and get reach while using this psychic focus), Nomadic step and Psychic restoration.
>>
>>53337367
I dunno Cleric and Paladin always seemed super similar to me.

And Druid, Ranger, and Barbarian are all quite different mechanically but they all have a specific naturalist theme to them that makes me wonder why we needed three classes for a single archetype.
>>
>>53337402
Cleric and Paladin are quite different in fluff. Clerics are god champions and Paladins swear an oath to something. Paladins aren't in anyway related to gods, they just use similar magic.

Rangers just have lazy fluff in this edition. They should've had something better.

Barbarians don't necessarily have anything to do with nature. Same as Paladin in that the fluff's been shoved on them in games even though it's not actually there. They're just warriors who don't have skill or defences, they rely on natural talent and shear toughness. If anything they should be a subclass of Fighter.
>>
My party pissed off some people.
What kind of magical items should some prepared bounty hunters have?
>>
>>53337402
Clerics and Pallys share some spells and themes but they're basically the inverse of each other. A Pally is a Fighter with extra magical utility, and a Cleric is a wizard focused on healing and buffing that also has some melee utility.

I'd agree that druids and rangers are kind of similar thematically, but Barbarians don't really share the theme at all. They've always felt more about reliance on raw physical prowess (as opposed to the Fighter's dependance on armor etc) and tribal life than really focusing on the bond with nature.
>>
>>53335844
I'm going to start dming Out of The Abyss next week. What should I know before I start?
>>
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I haven't slept in 2 days and am working on a long final paper.
Make your character.
>>
>>53335844
Player characters that dress like clowns or jesters, when not specifically employed in that profession and on the job or temporarily disguised.
Literally all lolrandumb xD or juggalos.
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>>53335913
>Anything homebrew
>WOTC make site for people to share their homebrew
>they even encourage
>y'all bitches just whine about it
>>
>>53335889
>-2 con

No he isn't. Unless you meant the modifier.
>>
>>53335905
Warlock and mystic both deserve a chopping.
Use some aspects of both to make sorcerers more viable.
>>
>>53337705
Remove Barbarian too, just make it a Fighter archetype.
>>
>>53337705
I'll give you Warlock. Really Paladin, WIzard, Sorcerer and Cleric can all do the "I got my power from someone else" with their backstory. You don't need mechanics to show that.

Mystic should be 1 class that's more focused and a few Psionic subclasses for other classes. Immortal is a Fighter, Soul Knife is Rogue and ect.

>>53337715
While I agree, no because it's my favorite class.
>>
>>53337715
Sounds good. Maybe get rid of ranger and buff the wanderer background a bit.
>>
>>53337660
Personally I dislike Homebrew classes but anything else can work. There's no character idea that can't be done with refluff and sometimes hombrew archetypes.

Archetypes, Races and all that are normally decent on a case by case basis.

>>53337745
>>53337705
>>53337715
>>53337734
See I don't get this, why remove an option that's already in the book and works fine? They fixed Ranger as well.

Sure they could just shove everything into subclasses but at that point you would have "Magic-Guy" and "Not magic-guy" with every class in them.

I agree there's a class or two that no one would've bitched about if it wasn't core (Warlocks suck) but what's done is done. They'll probably be in every single edition of D&D.
>>
How can I Tiefling without being an edgy fuck?

I was thinking either Rogue or Red Dragon Sorcerer if that helps.
>>
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Need some help /5eg/

Running SKT, and my players are going to Yartar to pay a visit to Lord Drylund about the coin and King Hekaton's disappearance.

I need music for both the casino yacht and music for when they're on board the Morkoth. I've got great ambiance music for most every other situation except this
>>
I'm playing a V.Human Soul Knife for Magic Intitate Wizard. Plan to get BB and GFB to use with my Soul Knife.

What should I get for my once per rest spell? The obvious answer's Find Familiar but I'd rather not have one.
>>
What reason would a caster have for being in the underdark?

My last character died down there, and I really don't want to play a drow or go with the edgy ex-slave backstory.
>>
>>53338005
warlock
>>
>>53338005
He fell down a well and casted Feather Fall.
>>
>>53338005
A really deep hole filled with that faez-stuff so you ended up falling down the rabbit hole with feather fall because you're actually Alice.
>>
>>53338005
A Druid, he was born in that hole and he'll die in that hole. Refuses to go near sunlight.

I think Duergar have a fair few casters among them as well. Could always be a Duergar who was exiled, got lost or had his city destroyed.
>>
>>53338005
Portal malfunction. You were trying to go say hello to your sweet mum when the portal circle malfunctioned, sending you straight to a duergar city
>>
So DMs, how do you determine the flow for magic items in 5e? I'm new to DMing and magic items in general seem to be insanely strong. In addition, my players (also new) are pretty clever as well, so they're bound to find uses for the items that I wasn't prepared for, like how one of my players saw spider webs that seemed to repel magic, and immediately collected them in order to make an item that would give her some kind of anti magic benefits.

Does anybody have any magic item guidelines that I can follow? How often they should find them, if they should be combat/role play/exploration focused, how early they should start to appear?

If you need party specifics or wanted to recommend specific items, we have a ranger-hunter, rogue-arcane trickster, monk-way of shadows, GOO Warlock-tome, bard-lore
>>
>>53338014
>warlock
I'm tempted to play a warlock, but it wouldn't gel well with the current party (plus dm is going with 'chosen heroes of the gods'), and an evil character is right out.

>>53338036
>>53338040
It's not forgotten realms, so no Duergar. Portal idea is solid though, thanks!

>>53338015
That's a big well, man.
>>
I've never played 5E but I've been playing vidyagames based on 2E and I have to ask: would class kits work within 5E's rules? Would kits like Archer (ranger who focuses entirely on bows) or Wizard Slayer (fighter who can't use magical items but has advantages against mages) be possible?
>>
>>53338085
Those are what Archetypes are nowadays. Different types of them obviously but the idea's still the same, major difference is now you HAVE to take one but everybody did anyway.
>>
>>53338085
Some of the ideas you might want to have sort of custom feats for.
But.. Probably?
>>
>>53338070
Go Archfey, or see if you DM will allow Undying Light (and he should because it's balanced), which is literally perfect for the point of origin for this Warlock
>>
>>53338056
I wouldn't worry about giving them too strong items for your stated reasons, you can always use stronger monsters.

Personally, watching players use items creatively to solve/bypass problems in ways I've never expected is one of the great joys of DM'ing. IMO it should be embraced and rewarded.

That said, what you need to worry about balance-wise is making sure that everyone gets items of roughly the same power. Nothing is more anti-fun than having one or two party members who are significantly stronger than everyone else.
>>
>>53338070
>chosen heroes of the gods
>and an evil character is right out.

Raven Queen Warlock
>>
>>53338113
I hate to be that guy shouting down/naysaying every idea bought up, but archfey doesn't really appeal and UA is banned at my table for various reasons.
>>
>>53338125
Homebrew setting.
>>
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>>53338137

Reflavor?
>>
Best class for throwing daggers? Was thinking Battlemaster Dex Fighter or Arcane Archer if my DM will let me use knives instead of arrows.
>>
>>53338164
Rogue because weapon damage isn't an important part of their damage output
>>
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My players will face an Adult White Dragon in his lair. He is more intelligent than most whites and wields some arcane power, as he stole spellbooks and magic items from a mage academy.

Question is, which magic items would he use in a fight?
>>
>>53338164
Rogue or Fighter if your DM will let you draw multiple per turn. Beastmaster can do it while also using super spells on them which is cool.
>>
>>53338164
Sadly, Mystic does it best.
>>
>>53338115

>Personally, watching players use items creatively to solve/bypass problems in ways I've never expected is one of the great joys of DM'ing. IMO it should be embraced and rewarded.

Oh I agree! This is why the player who collected the spider webs for antimagic gloves will get something along the lines of what she's looking for. It was clever thinking. She'll get a tweaked version of the Gloves of Missile Snaring for her efforts. 5 charges, out of combat they can be used to cancel out a spells effect, in combat she can choose to roll a d10 + dex and remove that much damage from a spell or take the damage and ignore any other negative aspects of the spell
>>
>>53338164
>>53338174
If you are dead set on a fighter for throwing many daggers though, you need to discuss some things with your dm
>can you ignore weapon draw limits per turn
>can archery work with throwing weapons (although twf can work too)
>if you know the campaign will have magic items, can you get one with a returning property
>>
>>53338128
>dont want to say no to everything
>>53338137
>>53338125
>then says no to everything.

dude just don't play a warlock then.
>>
>>53338191
Aren't White Dragons the ones that are really dumb? I'd make him smart, but not too smart.

As in he's going to be using some reckless and violent magic items that don't have much planning behind them.

Off the top of my head... Bag of Tricks, Wand of Wonder and maybe some scrolls of AoE damage spells.

>>53338216
>>can archery work with throwing weapons
Most DM's won't allow that because Dueling works with them. If his DM lets him do Arcane Archer then the +2 damage would probably be worth it about the same.

Or Close Quarters Shooter which works better for throwing anyway.
>>
>>53338239
The within 5 feet thing is sort of wasted, but I guess the other parts are decent
>>
>>53338164
Mystic with Wood&Earth discipline, Kensai monk with daggers as ranged kensai weapons.

I prefer kensai cause at lvl 6 you get (1d6+4+1d4)*2 with no resources spent while also being great in melee.
>>
>>53338266
Most throwing weapons have shitty range and he can't use Sharpshooter, so ignoring cover is going to be handy without wasting a feat.

I'd still personally take Dueling to make up for the damage gap though.
>>
>>53338239
Archery specifically does work with thrown weapons both RAW and RAI.

>>53338164
Ireccomend the Wujen Wood and earth thing sice you can only draw one dagger on your turn unless you use the Fast hans feature from lvl 3 thief.
>>
>>53338305
I know it doesn't work, nothing works with throwing weapons. The fact he's considering making a Throwing Weapon build will mean that he needs to house rule some shit with his DM.

The discussion was about things to ask his DM if he could use and I'm recommending he doesn't bother with Archery.
>>
>>53338191
White dragons in D&D are the most bestial ones, so go for the more straight-forward and instinctual magic
>>
>>53338305
>you can only draw one dagger on your turn unless you use the Fast hans feature from lvl 3 thief.
Or there's the Dual-Wielding feat.
>>
>>53335905
Warlock, Mystic, Sorcerer
>>
>>53338366
>>53337705
What if we eliminated warlocks, wizards, and sorcerers.

Make the basic arcane class the Magic-User/Mage, and have Wizard, Warlock, and Sorcerer as archetypes.
>>
Is PAM worth it on a Tunnel Fighter for the easy Opportunity Attack even if I'm using a Sword and Shield?

Seems like it could get me an easy extra 1 or 2 attacks per round if I use it smart.
>>
>>53338469
Fuck, meant to type Quarterstaff. Shield and Quarterstaff.
>>
>>53338239
Yeah, but he's supposedly smarter than most - He is, but not by a lot. His arcane power is sorcerous in nature.

>Wand of Wonder
A dragon using one of these sounds like it could be hilarious and/or horrifying.

>>53338328
See above. For reference, he trapped his lair with an area of Stinking Cloud and another of Slow.
>>
>>53336723
>Actually they don't, there's no way to remove the loading quality

Try playing with a good DM who will customize things?
>>
>>53338056
>>53338056
>>53338056

Bumping for more responses
>>
Feats for Blastlock as a Vuman?
>>
How would you stat John Wick in 5e? From the movie and not the douchebag designer.
>>
Does anyone have good ideas on how to make a mimic race? I basically want them to be able to change from a humanoid shape into inanimate objects, with possible half-human offspring.
>>
>>53338877
I don't think you can do it balanced. You're basically asking for a level 9 spell at level 1 and with none of its drawbacks
>>
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So I'm looking to hop into 5e after being out for a while with a lizardfolk barbarian(totem) and I can't settle on a good start spread. Looking to be tough as nails and tenacious, figure that I'll get enough bonuses from the class to do a respectable amount of damage. Mostly just looking to be survivable for the Hoard of the Dragon Queen premade my buddy is running us through. Any advice?
>>
>>53338922
Im actually not going to let the players use this race, i just wanted to see if i could balance it to use against lower levels.
>>
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I've heard Crossbow Expert Assassin Rogues are really powerful.

Anyone have a link or can explain how to build one?
>>
>>53338996
15
14
15
10
11
10
>>
>>53338877
NO that is a dumb idea pls stop
>>
>>53337705
>Warlock
>deserve a chopping.

Go fuck yourself.
>>
>>53338191
Bumping for more suggestions
>>
>>53338070
Duergar have existed since 1st edition AD&D.
I don't see how not being Forgotten Realms bars you from them.
>>
>>53339065
Is that before or after racials? Looks like too many for pointbuy
>>
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>>53335844
>when joining a cold group, what's that one character trait, personality, class, or race that sends off immediate red flags for you?

A player is female.
>>
>>53338056
>>53338706
Well, I generally enjoy high-magic campaigns, so I'm used to giving more magic items than usual. That said, do what feels right for your campaign. You can be stingy for the first few levels, but I'd give them at least 1 magic item by level 3 (if you started at 1) and then another by level 5 or 6. Generally, I give items in boss hoards, but consumables in general can show up at any point.

In fact, if you want to give them something but are afraid it might unbalance the game, do it first in consumable form, or as a disposable magic item. That way if it gets too out of hand, you know not to use that again, and it'll at most break one encounter, instead of your whole game.

Also, there are guidelines for magic items in the DMG (which are a bit conservative imo, but you can use them to get an idea on the progression).
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>>53338828

Battle Master Fighter with Crossbow Expert. Makes extensive use of grappling maneuvers and hand crossbows.
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>>53338828
Why is he a douchebag? I thought 7th Sea was pretty good.
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>>53339125
>>53338191
White dragons are the most bestial dragons, so make the magic pretty basic. They respect strength the most so look for stuff that either saps strength from enemies or improves his own. Of course anything that deals frost damage would also be good, maybe a large sized Staff of Frost which he got from a Frost Giant that was trying to conquer him?
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>>53337004
how 23 AC?
>>
There any 5e material for brewing potions?
i want to play an alchemist, but all the custom stuff is bomb shit. I want to be a potion support.
Any tips, /tg/?
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>>53338056
Somebody actually averaged out how many magic items a character can expect to get if they level up from 1 to 20, and the rarity which they will find them.

In a nutshell: Only about 6 permanent magic items per player FOR THE ENTIRE CAMPAIGN (my experience: most DMs are generally more generous than this). 2 uncommons, 2 rares, 1 very rare, 1 legenday.

Here's a link to the actual break down (including magic consumables):
http://www.enworld.org/forum/showthread.php?395770-Analysis-of-quot-Typical-quot-Magic-Item-Distribution
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I'm in a dnd5thed game with a bunch of people I don't know. The gm has a called shot system so far no one uses. Gave all melee a form of whirlwind attack usable on low for monsters. Insists that all monsters have max up. And has dialed up most creatures AC to between 18-20 so every combat is a miss test. Also if you roll a 1 on attack you can't make any more attacks and there is a retarded brutal critical fumble table.

I am worried this is going to be a shit game. Also I have no magic items and two of the players have 5 magic weapons between them and their ac is pushing 22+. We are level 6.
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>>53339293
At least 10th level?
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>>53338191
Did they encounter this one before? They have permanent memory, so play with that. As for magic item, fire resistance should be priority and give him so cover such as fog as they like to ambush. No talk just ambush and retreat. Their hoard is protected by a layer of ice so they are not that desperate to protect it.
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>>53339395
>Somebody actually averaged out how many magic items a character can expect to get if they level up from 1 to 20, and the rarity which they will find them.

Forgot to mention that average comes from rolling on the random treasure tables in the DMG.
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>>53339380
Orcpub is full of bugs and Unarmoured calculation is fucked up.
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>>53339380
Should be 21.

As far as i can see this was generated on ORCPUB.
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>>53339403
At least. Remember: John Wick is a motherfucking legend in the movie. He's the boogie man story assassin parents tell their assassin children at night as a warning. I personally wouldn't find it unreasonable to kick it up to level 15 or even 20.

But if you intend the party to fight this guy, level 10 is reasonable.
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>>53338056
I'd say, magic items throughout the game, but don't make them gauranteed things.

They're extra rewards rather than 'Do X quest for me and I'll give you Y'.

The ones from the DMG are pretty lame, I feel. There's a lot of 'You do more damage!' or 'You can spam lightning bolt over and over!' or whatever.

Magic items should have a reason for being where they are, a reason for being what they are. and a varied use that isn't just a mechanical '+1 to this' and likely avoid being permanent upgrades to characters. I mean, if you want a permanent upgrade to your character, the characters levelling up is better because they choose where to put their levels - they can't choose what items you give them.

Rather than tailor items for your players, you only need to throw them a toy and see what they do with it. If you really want to throw lots of things at them and see what sticks, you probably want a sensible sort of inventory size rule (Such as having a number of inventory slots).

Let a player wear ten magic rings at once if he'd like, but note that the ring's magic could clash and they'll be lucky to keep their fingers through to the end of the campaign.

Also the 'magic item that ignores all resistances of monsters' sort of thing is pretty boring if you want to encourage players to try different weapons and types to see what's most effective.

Items can be combat+roleplay+exploration all at once.

But these are all my opinions.
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Alright 5eg
A player of mine wants give the Mystic a shot
So please shot anything that you feel needs redoing/rebalancing or anything you have seen in play
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>Player powergames his character as a sorlock for maximum damage
>Hates combat and tries to diplomacy his way through literally every encounter
I just don't get it sometimes.

>He uses diplomacy to amass a small army of ~30 goblins and hobgoblins, as well as a necromancer with ~50 zombie servants
>Wants to purchase the rights to a small mine outside of Phandelin and use the goblins/zombies to mine it
How buttblasted is this faglord going to be when he finds out the villagers aren't going to appreciate goblins and zombies setting up camp outside of town, and put out bounties for adventurers to clear out the mine?
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>>53339300
His GMing advice basically boils down to 'fuck the players over at every turn, bonus points if you do it using something they believed was an advantage'. The perennial example is from some supers game where one of the players was immune to every disease, so Wick introduced a super-disease that only infected supers, including this guy who was immune to all diseases. Now, that could be executed well, but Wick made the cure for it a modified disease or virus or something. And then told the player whose character was immune to diseases that it didn't work on them, because they were immune to diseases.
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>>53337004
Your AC is either 16+Dex or 10+Dex+Wis. So 21, not 23. You don't have any of those Auras yet, why are they written in your sheet?
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>>53339495
So are you mad that he ISN'T trivializing combat at every opportunity and instead tries to solve things via diplomacy? And now you're going to take a shit on his plans because of it? The easiest solution was to not let him gather an army ffs
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>>53339489
>But these are all my opinions.

You're entitled to them but I would strongly suggest the guy we're talking to NOT take your advice. "boring" shit is just the way 5e is supposed to be if anyone is at all interested in a balanced game or at least a game where the DM doesn't have to eventually make every single encounter an ancient dragon, since magic items really got out of hand in all previous editions.
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>>53339495
I don't know, sounds like they might enjoy it. World reacting to their actions and all.
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>>53339532
But what I'm saying actually makes things harder.

The party doesn't get +3 weapons and +3 armour on everything. The party's powerlevel is still as it should be yet the magic items are there for alternate ideas in combat rather than a 'Always use this item in combat'.
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>>53339449
True that though, actually kicking it up to 15th to 20th is definitely the most reasonable thing. He is a force of nature personified.
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>>53339492
Occluded Mind is broken as fuck. Either outright remove it or rework it to have a lot more flaws. For example, it doesn't have a "unless the action is self-destructive" qualifier so you can literally say "Kill yourself" to the biggest baddest bad guy and he has to do it.
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>>53339551
Very well. Not going to disagree with that.

But now the argument shifts to how magic items "should be." To which I'd offer that your advice isn't bad, but some players are actually okay with that braindead +1 to +3 simplicity.

If you don't believe me, just as any player what three items they'd have attuned to their character if they could pick from anything. I guarantee you at least one of those items will always come with a flat +1, 2, or 3 bonus tacked on to whatever other effects it has.
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>>53339607
Well, I don't disagree with that entirely either, but you have to question whether it really is enjoyable.

The items make their character better, to allow them to do their role better. Without them, they might fall behind the rest of the party or be less relevant.
But that's not a problem if nobody has those +X items.

And the player won't have fun thinking 'Oh, wow, I rolled an extra 3 for my damage'. It's just a higher number.
If you have a greentext story about a fun story on 4chan, it's more likely to include creative use of an item than 'Oh, I killed this creature because I had a lot of +es to my stats'.

If you just give everybody +1 weapons, you haven't really changed anything. But I'll admit,some people are still happy to find these +1 weapons and there're some people who wouldn't use extra options or consumables if you gave it to them (Unless they only have the consumables for a limited duration) .. So eh.
I'd enjoy magic items giving you more options in and out of combat, but some people are just lazy fucks who just want to roll dice and not think about it, I guess. That's why champion exists.
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>>53339497
Holy shit. Here I thought I was a reasonable man of intellect. But you managed to make me completely fucking hate a guy I've never met in 4 sentences.
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>>53339497
That could kinda work as a thing 'Ha ha, I have you worked out, I have exploited your weakness by making it so that the only way to get rid of this is something you can't do with your ability, now your ability is a detriment to you!'
... If it wasn't 'Actually I'm going to ignore your ability in the first place fuck you'

Say, if there was a disease that could empower people, that would work. And then it could be 'Okay, everybody but you gets empowered because they get this disease' and they might feel bad for it, but the disease will bite everybody else in the butt later when it turns out it's not all good.
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>>53339661
>you have to question whether it really is enjoyable.

It is for a lot of people. You may not get as many fantastic stories of "I hit the dragon for 36 damage" but they actually do happen if the numbers are insane. The fun might not come in actually rolling up those numbers but they sure come from designing the character to be capable of rolling up those big numbers and watching it all unfold when they actually get a chance to fight.

If you want proof of this, offer to DM a campaign but tell the players that all magic items will be stripped of their +number bonuses (magic items that only have the passive bonus to offer simply don't exist), but any other effects are intact. Tell them you'll compensate for the "lower numbers" by dropping the stats of the monsters accordingly. Watch the look of disgust on their faces come to the surface anyway. I know this because this is exactly what almost happened during a campaign I was in.

>some people are just lazy fucks who just want to roll dice and not think about it, I guess
Fuck you too, good sir. :) No seriously: I'm one of those players who doesn't mind playing simple characters because I'm often there to interact with the people sitting at the table as much as I'm there to play the game. So an easy to play class helps in dividing my attention when it's not my turn.
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>>53339754
>good sir
Reddit
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>>53339772
Wow I'm surprised you whined about that rather than using an emoji.
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If I'm getting info for a city together for new players, whats a good base to have? What info do you normally have written down for a main city before you have players start to interact in it? And do you have any special locations or secret protips as far as they go?
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>>53339366
>large sized Staff of Frost
That sounds interesting. Wonder how they'd move around with a 10ft tall staff. Only reason I wouldn't do it is because they already have a Staff of Fire.

>>53339411
They haven't met him, but this is the second adult white they'll fight, so I want to make him different and tougher. His lair is already filled with fog, reducing visibility to 60ft or less, but I could give him something that he'd use out of his lair. Fire resistance is a good idea, too.
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>>53339790
The emoticon is standard for 4chan's passive aggressive faggots that know they look stupid. It's essentially this site's version of "sweetie"
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>>53336803
Be Rogue. You get sneak attack damage which reflects well the large, single target damage of a gun, and you have the trade-off of a weapon that's really loud on a guy who's good at sneaking.
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>>53339754
>interact with the people at the table
Having more options means more plans and ideas you can discuss. The last major fight our team agreed to fall back and make a stand at a particular point where we'd use an item's ability, and without that planning we'd just be either roleplaying getting hurt and dealing hurt, so I guess we can talk about life in general while our characters are trying to have an epic battle that isn't just 'We walk up, attack and roll dice'?

>tell the players that all magic items will be stripped of their +number bonuses
You don't need to tell the players this. It's worse if you actually tell them it, because it makes it sound like 'magic items don't actually do anything much because fuck you'. If the players had no idea that + weapons even existed in the first place (I.e. new to D&D) then they wouldn't give even the slightest shit, because they'd never notice in the first place.
It's also likely very subjective per group, so it'd be unreasonable to expect every group to be like that from one experience.

5e is intentionally trying to stray away from +number bloat. The numbers from 4e were entirely meaningless if you didn't have anything to compare them to, everybody just rolled +~30 to 40 for everything, and in fact that just makes it harder to distinguish than the difference between +3 damage and +8. All the + bonuses are only really good from a character min-maxing point of view where you try to see how high a number you can get.
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>>53339906
>>53339754
Ran out of post space.

Also, from my own experiences, I can't really say people seem to care about the + bonuses much. We'd really have to make a poll.

It's actually kind of bad for the 'I want options' players as having a +3 weapon (For example) strongly discourages actions aside from 'I attack' since your attacks are much better and other things you can do now pale in comparison.
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>>53339906
>Having more options means more plans and ideas you can discuss.

Not always. Some DMs and players consider that meta gaming.

>so I guess we can talk about life in general while our characters are trying to have an epic battle that isn't just 'We walk up, attack and roll dice'?

This is arguably how MMORPGs work, since people came up with such descriptors as "rotations" and stuff. And people do, in fact, have fun with those (for some reason). Even though both you and I might be board to tears just cycling through a determined set of abilities (or having a mod do it for us) each fight.

>You don't need to tell the players this. It's worse if you actually tell them it, because it makes it sound like 'magic items don't actually do anything much because fuck you'. If the players had no idea that + weapons even existed in the first place (I.e. new to D&D) then they wouldn't give even the slightest shit, because they'd never notice in the first place.

The only instance this would actually work is for new players. Everybody else would eventually wise up to this the moment you give them a couple items that has all the effects as written in the DMG without the +number bonuses. And one of the first questions out of their mouth will be "How come the bonus is gone?"

>5e is intentionally trying to stray away from +number bloat.
This much we can agree to.
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>>53337192
I think the way that Immortal is supposed to work is that you get HP and can attack with Int, you get AC and can attack with Dex, and you get HP and AC with Con, so you have three stats that are all good for you so you have options for how you play.

How people view it is "OMG I need three stats at 20 or I'm useless."

Just, try to build a character of each subpath, stats and all, and see which one appeals to you more. It'll probably be Avatar.
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>>53339996
>It's actually kind of bad for the 'I want options' players as having a +3 weapon (For example) strongly discourages actions aside from 'I attack' since your attacks are much better and other things you can do now pale in comparison.

The "I want options" players usually play classes that give them options. The players that don't mind or even prefer simple classes appreciate those flat bonuses they don't have to put much concentration on.

So then the issue becomes whether or not the DM is deliberately selecting magic items to give out to the players and making correct choices in what they would prefer, or if they're just randomly rolling up items. I can see how "options" players would sulk at getting a +3 item that doesn't do anything else.
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>>53337438
>They're just warriors who don't have skill or defences
But everyone wants to max their AC and give them fighting styles anyway. I hate those people.
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>>53340029
>Some DMs and players consider that metagaming
Then you have an entirely different problem. I don't think I've been in any groups where we weren't allowed to have plans that we didn't talk through in every detail in character, it's just assumed our party had communication skills. However, we do hide facts like 'Oh, I know this spell the enemy cleric is using, it's spirit guardians, I have to break their concentration' and at most maybe hint 'Hey, can you try getting that Cleric away?' or something rather than outright saying 'You have to hit them to break their concentration' unless we had a cleric who used the spell themself or something. And even then, in some groups that level of metagaming is fine too.

If you're not even allowed to talk out plans in combat, then I don't get it. That severely discourages more interesting combat in favour of 'roleplay', of which combat isn't very good for roleplay in the first place.

>rotations
The point with fights is you avoid this sort of thing. If your attacks are much better than making improvised actions, using the environment or whatever, then you get people complaining that 5e's combat is lame. But if your DM took the time to give players environments and toys to play with, maybe they wouldn't be saying that 5e's combat is boring all the time in here. They have to think of what to do dependent on the situation, not just what items they have they always use each combat because they're so strong.
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>>53340104
>>53340029
>How come the bonus is gone?
That implies you even use items from the DMG in the first place.
Though they'd probably notice you don't give them a lot of that sort of item. But then again it really depends on what kinds of players you have, again.

>>53340071
>The "I want options" players usually play classes that give them options. The players that don't mind or even prefer simple classes appreciate those flat bonuses they don't have to put much concentration on.
This is actually a pretty good point, since you don't tend to get wizard items such as '+1 wizard staff of wizarding' ... Well, not normally. I think those exist, but generally DMs seem to go for more interesting items to give those players and martials often reliably end up with +X weapons.
And that's fine, because the wizard's role isn't to just do damage.

I guess you could get martials the +X weapons and casters the 'options' items, but sometimes I guess you have players who play a martial yet whine they don't have enough things to do. I guess maybe you do have to tailor items a bit after all, though you could also encourage player creativity without tailoring items - a player might repurpose something into a +1 weapon or into a utility device. Or, I guess, there's also the method of 'give +bonus AND an option ' at the same time. Though this is starting to stray into the area I don't really like personally where there's no reason to use anything but that weapon.
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>>53340104
>Then you have an entirely different problem. I don't think I've been in any groups where we weren't allowed to have plans that we didn't talk through in every detail in character, it's just assumed our party had communication skills. However, we do hide facts like 'Oh, I know this spell the enemy cleric is using, it's spirit guardians, I have to break their concentration' and at most maybe hint 'Hey, can you try getting that Cleric away?' or something rather than outright saying 'You have to hit them to break their concentration' unless we had a cleric who used the spell themself or something. And even then, in some groups that level of metagaming is fine too.

Just so we can be absolutely certain we're not talking past each other:

It's sometimes considered metagaming to talk out planning and strategy in the middle of a fight. I don't like it either, but some groups do go that way. If players are talking strategy PRIOR to a fight actually breaking out, then yeah, that's fine. Even so if that were the case, even the most simple character who just runs up to things and hits them gets talked about during strategy sessions like that - how he should prioritize his targets at the very least.

>If you're not even allowed to talk out plans in combat, then I don't get it. That severely discourages more interesting combat in favour of 'roleplay', of which combat isn't very good for roleplay in the first place.

If you mean "in combat" as in DURING combat, then yes, I agree with you. But again: I'm just reporting what some groups do. And groups that go that way make me frown.
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>>53338113
>Undying Light (and he should because it's balanced)
Balanced or not, it doesn't look like it's still in their design docs. Maybe they'll surprise me, but the Warlock UA was not promising for the Light.
>>53338137
No UA, custom setting we know nothing about, not much more help we can give you, famalamabingbong.
>>
How come no one ever roleplays spell casting
Have never seen a cleric pray for a miracle or divine intervention for example, simply 'I cast bless here's your d4s'
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>>53340182
It kind of makes me doubt their existence, because such a group would be essentially saying 'No talking while we're fighting, just sit and let only the person who's fighting do their thing. ... Except you can also talk about life and stuff at the same time'

But there has to be a few groups who do it. It sounds like a minority, but I guess it's a 'knowing what your group wants' case again. If such groups exist then maybe those groups would be better with the boring items.
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>>53338164
Someone put up the way of the knife asshole.
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>>53340104
I ran out of room. So continuing:

>The point with fights is you avoid this sort of thing. If your attacks are much better than making improvised actions, using the environment or whatever, then you get people complaining that 5e's combat is lame. But if your DM took the time to give players environments and toys to play with, maybe they wouldn't be saying that 5e's combat is boring all the time in here. They have to think of what to do dependent on the situation, not just what items they have they always use each combat because they're so strong.

OHHHHH BOY do I VEHEMENTLY disagree with everything you said here. And the sad part is that I wish it wasn't this way either. But I'm just reporting what I've experienced over the YEARS I've been playing D&D. To sum it all up: Players will typically play to build the biggest damn "hammer" they can possibly make, and then use that hammer to solve all their in-character issues no matter what else might be laying in their toolbox. And players DO get a rush out of this. They ARE "having fun" with creating the biggest bad-ass on the block even if the bad-assery is nothing more than big damage numbers on a sheet.

Sure in the perfect world we'd explore other options like puzzle-solving, diplomacy, intrigue, theft, and other avenues of solving a quest than violence. But dude... this just isn't the way RPGs and RPG characters have generally been since they first started.

You're saying "THIS is the way RPGs SHOULD be! Rife with OPTIONS!" But I think you'd be surprised at the amount of players who just get a kick out of breaking shit and play towards that. Otherwise MMORPGs wouldn't be a thing.
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>>53340191
No one gives a shit.
I tried fluffing out my cantrips, but it got reduced to a single word description in the eyes of my players.

I'll keep doing it though.
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Just went through the Zendikar Races.

Joraga Elves get to start with a +3 to Dex and get extra movement speed.

>Starting with 18 Dex
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>>53335844
>For your consideration: when joining a cold group, what's that one character trait, personality, class, or race that sends off immediate red flags for you?
If I ask about what racial options there are and the DM spergs out about furries without any provocation.
Nigga I just wanted to know if playing something other than human was alright and how it would fit into your campaign, not a ten minute long rant about how dragonborn ruined D&D.
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>>53340216
>It kind of makes me doubt their existence, because such a group would be essentially saying 'No talking while we're fighting, just sit and let only the person who's fighting do their thing. ... Except you can also talk about life and stuff at the same time'

That's exactly what happened in those kind of groups. What's so hard about believing those kind of people exist? Why do you make it sound like talking about life and stuff is a painful thing to do? I like talking about stuff going on in my life when the spotlight isn't on my character.
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Aight how do I point buy/default array a level 1 dragonborn paladin
Feels MAD as all hell
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>>53338922
Turning yourself into an inanimate object =/= True Polymorph. I don't know if you can make a balanced mimic, but they are not that extreme.
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>>53337402
>I dunno, Cleric and Paladin always seemed super similar to me.

Dude I have seen you in several threads now, stop posting this. We know its you.

Short answer: saving throws, stat spread, starting proficiencies, and starting skills account for a lot of what makes your character good at stuff, and all of those things from Paladin to Cleric are significantly different. I don't know about other editions because I'm mostly familiar with 5e, but in 5e, they're very different. Yeah there's a lot of overlap because of the "spiritual" thing, but religion (in a game where several extremely powerful gods controlling the multiverse is not only quantifiable but 100% TRUE) is a very viable skill to hone. Nobody says monks are too similar to clerics. Or warlocks. Know why? Because they're not stupid. You stoop.
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>>53340300
What oath
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>>53340240
>Otherwise MMORPGs wouldn't be a thing.
But I guess this is the thing though.

D&D is built around options. You can hit that merchant in the face or rob him or anything and MMORPG would have denied.

I, too, enjoy doing stuff like 'how much health can I pile on one character?'
But giving you an item that gives you more health then in a loot hoard just doesn't feel right. The DM is giving you an arbitrary buff because he feels like it. This isn't your power. You can't say 'Look at all my health!' because 'Oh, yeah, you have that health because the DM gave it to you.'

Worse, sometimes a DM might give someone else the health item and you won't get a chance of getting it, and suddenly your gimmick is no longer so special. The rogue starts outdamaging your heavy DPS champion or something.

If you want to build a hammer, it should be part of the character creation process so players can decide it themself. The DM should be there to give the players an environment and different ways to use their power.
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>>53337690
obviously the modifier, it has 7 con.
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>>53337941
mage armor if you don't want to pick mastery of force for AC, find familiar (owl) is probably the strongest choice.
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>>53340341
Uh anything.
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>>53340300
Str 16 (14+2)
Con 14
Cha 14 or 16 (13 or 15 +1)

That's either 21 or 23, which leaves you with 6 or 4 points for the other stats. Then it's a matter of what you'd rather dump and how you envision your character.
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>>53335844
>For your consideration: when joining a cold group, what's that one character trait, personality, class, or race that sends off immediate red flags for you?

Traits
>Character motivation is nonexistent
>Character has no goals but money and power
>Character has some issue relating to their sex/gender/orientation that forces them out of their society (this can be a great character element when played realistically, but the number of times this has been THE ENTIRETY of the focus of the character and is played like a tumblr wank fantasy has left me weary of it)

Personalities
>more of a player personality issue, people who treat a difference of ±1 as being astronomical to the point of refusing to play a certain race/class combo that fits their fluff and gives them powers they like because it doesn't give that last +1, so they instead try to homebrew their class to get both
>similarly, people so attached to their characters that even if they have a 'good death' (dramatically apropos, death serves the narrative, they had chances to bail out and didn't, etc) they bitch
>I don't know how to describe it but there is a presentation and tone of voice common to this kind of person and your brain picks it up immediately, you all know the one I mean

Classes
>none really, but I've had enough bad experiences with monk players being shite people that it's probably a yellow flag

Race
>when the game is set in largely X-Race setting, but nobody plays X-Race or anything that could pass for it
>the inclusion of the words "vampire", "demon" and/or "angel"
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>>53338005
play a mind flayer mystic, wizard or warlock. you escaped the destruction and then resurrection of your colony/brain by Orcus, Cyrog is the name iirc, it's in OotA.

or at least this is what i would've done if i was allowed to...
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>>53340381
Damn man ok
So safe stat array is something like 16 STR 14 CON and then 16 CHA. Everything else isn't very important. From here you are going to either get STR or CHA up to 20 depending on your Oath
>>
Just wondering, would an arcane trickster monk MC work?
I have a player looking to create one but I fear that it would be way to weak compared to the others and end up leading to complaints by the player.
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>>53340441
Can I just go 17STR, 15CON and 16CHA?
Feels gamey, but who cares about the other stuff you know.
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>>53339261
that looks like a chill group, they have beer and tacos.
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>>53340464
If you're fine with having negative modifiers then go for it. Get a big sword, go Oath of Vengeance, pick up GWM for damage and Resilient for CON saving throws. Put haste on yourself during big fights and watch heads roll
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>>53340522
Anon, any group with a chick in it is anything but "chill" and no amount of beer and tacos can fix that
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>>53340661
Only tacos I care about in that picture are the fish tacos, know what I'm sayin
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>>53339400
Sounds like shit my dude. Leave that shit asap.
>>
>>53336723
I mean, there's the feat that removes loading from all crossbows.
>>
>>53340661
Eh, my online group has a chick and it's pretty chill.
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>>53340661
My DM is a girl and we've had no issues so far except for her struggling to do improv
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>>53340279
You're playing a game yet you're essentially forbidden from talking about the game and encouraged to talk about other things.

That just seems absurd for anything but games that are supposed to be mindless, and at that point why are they doing D&D?
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>>53340460
That depends, does he have at least 16 Wisdom? Will you allow using sneak attack with unarmed strikes?

Only problem I see is having too many bonus actions he can do. But it could work.
>>
>>53340771
Because they felt like doing D&D?

Groups of friendly people trying to be social can select any activity to be social in. They could go bowling, play cards, go fishing, etc. etc. Some social groups elect to play D&D.

Why is this so hard to believe?
>>
>>53340920
I mean, as said before, I can believe a small minority would. But it should be small enough that it's barely worth mentioning.
And when you play a social game, you don't lay down rules like 'Oh, you can't discuss the game itself excep in character' or such. That's what you'd do for a more immersive game than a 'social' one.
>>
>>53340978
Ok

Going out for lunch so I'll have to bow out of this conversation for now.
>>
So with spell casting am I right in thinking that an arcane focus replaces the need for material components except for when they have a cost associated with them, such as expensive gems? If so, why would anyone ever choose the material pouch in the starting equipment and why a material comments even mentioned? I feel like I'm missing something.
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>>53341181
Using a focus means using one of your hands to hold it. This means you can't use a weapon or shield and be able to cast spells with a somatic component without dropping something. Unless you have the War Caster feat.
>>
>>53341181
I cant remember if its that or if you can ignore it as long as the component isn't consumed in casting.
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>>53341273
Surely that's the same for a component pouch though? Assuming you have to reach into the pouch and hold the component when you cast the spell rather than simply have it on your person.

>>53341335
Reading through the players handbook it says a player with a focus can ignore the material components unless their is a gold cost associated with that component.
>>
>>53341181
You are correct.

Material components are for when a spellcaster loses access to their foci or pouch, and for flavor.
>>
>>53341420
I see, that makes sense. So a wizard with no equipment could cast a spell so long as they had the correct material components for that spell?
>>
>>53341273
>>53341386

>A spellcaster must have a hand free to access these components, but it can be the same hand
that he or she uses to perform somatic components.

So there's basically no difference at all between the two. The only possible exception is Holy Symbols that can be emblazoned on shields. However, you then don't have a free hand to cast with. Note that the free hand CAN be the same as your focus/component hand; it doesn't mean you can bypass the free hand requirement.

So really it's just a flavor thing at this point. You can be a guano-and-sulfur Fireball wizard or a harry-potter-wand-is-my-focus wizard.
>>
>>53341495

Unless the DM goes out of his way to allow you to collect specific spell components during a no-equipment situation, the spell component pouch IS where they get the material components.

But hypothetically, yes, you could find some iron filings and cast Antimagic Field.
>>
>>53339587
>you can literally say "Kill yourself" to the biggest baddest bad guy and he has to do it.
That's not what Occluded Mind does. It is not suggestion. It is deception. Delusion, even. You don't tell them what to do.
>>
>>53341502
Thanks for clearing that up

>>53341530
Makes sense. Although wouldn't a component pouch have to be refilled in town and have a some sort of gold cost associated it with like buying ammunition for a ranged weapon?
>>
>>53337192
Alright. Just in time to ruin someone's game.

Avatar (+2 AC, shield)
Inertial Armor (14+Dex AC)
A focus that gives (+1 AC)
Bestial Hide for (+2 AC)
22 AC at 16 Dex, 24 at 20 Dex

Mix with literally any means of attack.
>>
>>53341553
You tell them something and they take it as absolute truth. Tell them "You NEED to kill yourself immediately." and what are they expected to do?
>>
>>53341566

>wouldn't a component pouch have to be refilled in town and have a some sort of gold cost associated it with like buying ammunition for a ranged weapon?

Officially, no.
>>
>>53339492
ALMOST ALL of the AC bonuses need to be alternative AC calculations. The Focuses that give +1 AC are about the only things exempt. The fact that they can all be stacked is a clear oversight.
Not an OP problem, but a design problem is that Avatar gives healing bonuses at level 6, but only one discipline owned by the Immortal has healing.
Incite Panic is too cheap, and is too effective against too many people, with a special triple save clause nothing at 5th level can offer.
Occluded Mind is DM Fiat garbage. Either your DM lets you do anything, or nothing. Poor design.
Soul Knife is shit. You can do plenty of damage without sacrificing 2 very important disciplines.
Nomadic Mind's focus is an oversight, but the ways to gain skills/languages etc within are probably overcosted.

Those are the things I think of first when I think of "Mystic problems".
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Which of the UA classes/subclasses are most balanced/in line with the PHB classes?
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>>53341553
Yeah but it's still really damn good, you could do is something like
>Occluded Mind-
> "I have a health potion in my belt/that bottle on the table is a healing potion" when it's actually poison
>"The bridge was repaired last week, should be safe to run across" when It's a rickety bridge that'll fall apart after two steps
>"Holy shit my sword just turned to dust/a snake/thorns" to make them drop it
>A delusion that you are like a Medusa or Basilisk and will paralyze them if they see you, blindness
>The sound of an ally yelling "Get down, incoming! (With a delusion fireball flying at them if you can do visual and audio, I don't actually remember if you can do both or only one)" to make them dive prone
>A simple Displacer Beast-esque delusion, make them believe you're 5 feet to the left of where you are
>>
>>53341856
You could do the last one at level 11 when you get the power to use multiple disciplines at once, but you could still just say "There's a meteor heading right for you!" and have them dive prone/run away/piss themselves.
>>
>>53341502
If you're grabbing a shield emblazoned with your symbol, I'd argue you can also perform the handsigns, since you can also cast while handling your focus/component pouch with only one hand. The only situation where I'd say you cannot cast is wielding a two handed weapon, where I'd rule you have to release one hand and then put it on the next turn. This does make it impossible for one to do AoP though.
>>
>>53341140
Just as I left for the supermarket.

>>53341839
Mystic and artificer are actually okay, though they have their problems.
A lot of subclasses are actually okay too as long as you don't allow multiclass bullshit combos.
However, a lot of the UA subclasses are kind of unnecessary and often kind of a bit obnoxious. I particularly don't like Kensai, the paladin subclasses, zealot, warmagic/lore wizard, bladesinger (though that's not UA) and hexblade (Though the rest of the warlock UA is good) and forge cleric. Most of those are mechanical reasons.

It'd be a bit hard to explain everything fully, but if you wanted to ask about the balance of a particular class then sure.
>>
How do I kill Strahd permanently? Can I spend time and money (and maybe wish) to Harrow all the area of Barovia?
>>
>>53342125
>>53341839
Oh, and to add, things like bladesinger are actually balanced, if only because cleric1/wizardX is a thing that gives you a ton of easy AC. If you ban that and some other easy-ACs, suddenly an archetype that gives you a load of AC kinda reigns above stuff like abjuration unless you only ever get hit by saves or you have a combo going like with armor of agathys.

>>53342199
Telling you would be spoilers in a way. Look for in-game clues, assuming you're a player.
>>
>>53342125
I dont mind the Paladins, since there's a fitting one for nearly every alignment if you wanted to make a group of rival Paladins as NPCs.
(With some wiggle room-)
>LG Devotion/Redemption
>NG Redemption/Devotion
>CG Vengeance/Ancients
>LN Crown
>N
>CN Vengeance/Ancients
>LE Conquest
>NE Treachery/Oathbreaker
>CE Oathbreaker/Treachery

(X/Y is what I think fits best but could go either way)

Some kind of Monk/Buddha neutral party problem solver palafin mite b cool for TN.
>>
>>53342268
>Oath of Judgement
>Be impartial
>solve problems, dont be apathetic neutral
>don't let emotions cloud your judgements, happiness or anger both

Eh still comes off as leaning to Good, hard to make a TN Oath that's actually a signifigant one since most alignments with Oaths are ones with a lot of passion (one way or another) about them.
>>
>>53342268
LN is also vengeance.
>>
>>53341967

You need a free hand to cast a spell. You don't need an *extra* free hand to use components or focuses.

Having a shield is not a free hand.
>>
>>53342407
I could see it as an Oath of Balance type thing.
>>
>>53342430
I dunno, I don't really see Oath of Vengeance as anything but Chaotic or Neutral at best. I mean sure you could have a LG Vengeance Paladin but that's because the Oath doesn't necessarily define the individual taking it.
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Simple question: what is your favorite class and why?

I love barbarians. Despite being kind of pigeon-holed into Conan knockoffs in official material, and stereotyped as negative-Intelligence cavemen in roleplay, a barbarian can really come from anywhere and be anything. They just have to be capable of big hits and getting mad. I love being this hulking wall of might that my more fragile teammates can hide behind. Unearthed Arcana was a blessing; every Barbarian archetype is just incredible and offers so many fun options (except Berserker, I guess, which is kind of one-note). My favorite is Ancestral Guardians, just for flavor and the defensive support, but Path of the Zealot is fucking spectacular. Even Path of the Totem in the PH offers a lot of mix-and-match options for a well-rounded Barbarian.

My current character is a Frankenstein's Monster-esque creation (raced as "Human" by the DM to avoid the quibbles of playing as a Flesh Golem, and with a more scientific, not magical, backstory) that uses the Path of the Ancestral Guardians not to commune with ancestors, but with the ghosts of the people whose parts were used to build his body. The DM's had a blast rolling with it, since they're the one who decides which ghosts to reveal and when.
>>
>>53338164
>>
>>53341595
Ignore it because it makes no sense and there is nothing to support why they should in game.
>>
>>53342793
>Use a spell
>Opponent fails the save
>DM says "na it doesn't work anyway"
I'd be out in a heartbeat.
>>
>>53342793
You could make it work with Cultists or Zealots, or even moreso with Thrall or Hive Mind type enemies.

Rationalize it in a way that makes sense for the situation- ie: Cultist in a ritual area- (In the voice of Cult leader) "We require more sacrifices before these fools break the ritual! You there, bleed yourself and your sacrifice will be greatly rewarded in the afterlife!"

Just be careful that cultist blood wont actually help the ritual
>>
Why do people talk in third person when trying to roleplay?

It's annoying.
>>
>>53342938

Do you just mean describing what their character says/does instead of putting on the persona of the character themselves?

RP doesn't come easy to everyone, man, cut them some slack.
>>
>>53341839
Stone Sorc, Redemption pally, Kensai monk, All the Barbarian UA and Cleric UA. Scout Rogue.
>>
>>53341595
The person understands that the only way he can reasonably win the fight against the character is to self-destruct, taking everyone with him.

Now the players are scrambling to find a way to stop him from killing himself.
>>
>>53342977
>city guard has a fucking bomb strapped to his chest
Your asspulls are dreadful. Just put some limitations on the discipline for fuck sake.
>>
>>53342965

I'll try man. It just feels weird to me, They don't need to try that hard.
>>
Is 5e a good edition for a group of first timers to pnp games?
>>
>>53343060
Why are you telling a city guard to kill himself, why is he not with other city guards, and why is there no circumstance I can engineer that will absolutely fuck the caster while being completely realistic?

You specified no scenario and then start trying to fill in specifics to "win" the argument. So how about this: Give a situation, and I will give a good example of how to handle that situation.
>>
>>53343110
Yes.
>>
>>53343110

Actually, yeah, as far as tabletop goes.

It's basically "add your stat and if you're proficient add proficiency" for everything.
>>
Why is everyone so obsessed with making classes archtypes when archtypes are so much lesser than an actual class.

"Oh lets make the barbarian a fighter subclass"

Ok then well time to take away 75% of the good things of Barbarian so we can fit a square peg in a round hole.
>>
>>53343126
>the city guard becoming a muzzie terrorist is "completely realistic"
What the fuck are you smoking? Are you disabled?

You want an example:

Single guard guarding mystic's prison cell. Mystic said "You need to let me out and cut your wrists" The guard fails his save and now has no choice but to believe what he has just been told as an absolute truth.

Let's see that asspull.
>>
So I'm playing a spellcaster and for the first time I'm not gonna be picking up shield.

Also, instead of dex I think I'm gonna pump con.
Is this a valid strategy? Having high AC rarely seems to have helped me much in the past and the +con will be nice for maintaining my concentration on spells.
>>
>>53343126
Anon is an uncreative hack and so are you.

>Guard has friends
>Other guard makes a DC8 Insight check to see his friend starting to point his sword at his neck, uses reaction to stop him

Now what that other Anon could have done
>Occluded Mind- "Your friend/you have a deadly mind-controlling parisitic beast on you, and you need to attack it quick before it eats his brain/your arm"
>Guard makes an attack against his friend/his own arm, duration of 5 minutes so he'd either try to keep attacking or grapple his friend/spend his turns trying to pull a nonexistent bug off his arm
>>
>>53343185
What was the point of this post? All it did was criticise the creativity of the example given instead of addressing the topic of the discussion, ie. Occluded Mind is broken as is.
>>
>>53343175
Oh, I should mention I'm also gonna be a storm sorcerer. So I don't have a good way to up my AC anyway. And I don't want to blow spell slots using shield all the time. Would rather just cast mirror image.
>>
>>53343207
The point is if you're going to be an assclown and abuse broken shit at least put some creativity into it.
>>
>>53343175
Play a Stone Sorcerrer then.
They get to have CON based AC at 13+CON mod.

Stone Sorcerrer was designed for GISH play with high STR and low CHA meaning you have to pick either going High STR for melee combat or High CHA if you want your offensive spells and others that require saves to not suck.
>>
>>53342848
>My version is nowhere supported in the core RAW or RAI
>How fucking dare you tell me I can't do that!

News flash you're retarded

>>53342881
Possibly the problem is all other spells like it prohibit you from having them take an action that harms themselves. Unless one of the developers come out and say "yes this can let you have people hurt/kill themselves" I'll rule it as the other spells it is duplicating.
>>
>>53343230
Your post is utterly fucking pointless. All you did was agree with me but use it as an excuse to show us all how oh so creative you are!
>>
>>53343237
>I can just break your character at any moment I feel like if it's being inconvenient to me
Christ, you would be the worst DM of all time.
>>
>>53343235
But I don't want to be a gish.
Basically what I'm saying is that I'm gonna pump con and mostly just try to stay out of the way as to not get hit. And in the event I do get hit, I'm hoping my high con deals with it.

It will take a while to get, but the level 14 ability where as a reaction I deal lightning damage to my attacker should also help discourage people to attack me.

Group has a decent frontline as well.
>>
>>53343267
Don't worry strawman hard enough and I'll believe you actually have a point instead of just being a retard on purpose or naturally and trying to troll.
>>
>>53343293
That's not a strawman. You're literally saying "yes, your spell works on this person but I've decided that it doesn't work this time. unlucky."

You're either disabled or a scummy faggot. Pick one.
>>
Mystics were a mistake.
>>
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room full of magical silence, 3 Shadows rise to attack my players.

is there anything cool or thematic I can add to this? I'm short of ideas. I'm going for a creepy-ish kind of theme.
>>
>>53343275
You don't get what i said.
Yes stone sorcerrer features at lvl 1 and 6 are about melee combat but you don't have to use them.

You only need the lvl 1 feature that grants you 13+Con mod AC.

Do this:

Half elf stone sorc lvl 1:

12 Str
10 Dex
16 Con
10 Int
10 Wis
17 Cha

Your AC is 16 and you have 9 Hp.

Pick up whatever spells you like and blast away.
>>
>>53343169
Guard slashes his wrists then runs into the guardroom for the keys, where the other guards who are playing poker go, "Holy shit! What the fuck Joe?!" and grab him before he can take them from the key deposit, get the story out of him, and then proceed to beat the SHIT out of your mystic.
>>
>>53343320
You can easily solve that by telling the player, before making any rolls, that you're ruling the spell not to work that way
>>
>>53343350
I like that a lot.
Maybe place some unlit candles in the room, if lit, the shadows flee to another room and the silence also leaves with them?
>>
>>53343326
They should limit them like this:

1d6 Hp die.
Mystic order only grants 1 discipline.

You learn a second discipline from any order at lvl 5 and a third at lvl 11.

And that's it.
>>
>>53343169
The next encounter for you is Mindflayers with Occluded Mind at will. They tell you to kill yourself.
Roll up a new character.

"Don't be a cheesing nigger unless you want enemies that can do the same to show up" has been an unwritten rule with literally every DM I've ever had.

And just because you're going to insist this doesn't count,
>Guard fails save
>Checks his pockets, he doesnt have the key (What the fuck kind of guard conveniently carries a cell key right next to the cell they're guarding?)
>Runs off to find the key
>Finds Warden, explains "I need to let Anon out of his cell and slit my wrists right after, gimme the key!"
>Warden- "what, fuck no"
>One of two things happen- guards detain the manic Guard, Guard desperately tries to fight the vastly higher level Warden and gets Grapple> Prone> Manacles
>5 minutes later, effect wears off, Guard explains he had it happen through some kind of voice in his mind

Good job Anon, Charming or otherwise mind controlling a Guard is a crime punishable by death! Taking no chances, the King sends his 3 Archmagi counselors to Power Word- Kill you.

Roll up a new character, PHB and core races only, no Feats.

Or get the fuck out of my house.
>>
>>53343385
Yeah, but the thing is I don't think you get what I said either. I'm not looking to play a stone sorcerer.
You might have missed it, I added that I'm playing a storm sorcerer.
The question is more about is it pants on head retarded to mostly ignore my AC by adding dex and instead lay it all into con. I mean, I'll still have a dex of probably 12 or 14 depending on where I lay my stats.
>>
>>53343413

hm that's a good idea. I think though I'll just keep the unlit candles since I just wanted a room with monsters that has a hidden door to the next room.

perhaps if all the candles are lit, the hidden door is outlined by the light from the candles (aka the DC is lowered to spot it).
>>
>>53343395
>>53343169
Hell, if you want to make it even more mundane:

Guard walks into guardroom to get the keys. Other guards ask him why he is getting the keys to the cell and he says "I need to let the Mystic out." They ask him why, but all he knows is he needs to do it. They, being not completely retarded and living in a world with magic, figure out something is up and beat the shit out of the Mystic just in case, while getting a mage-guard into the prison to secure it against further mind fuckery.
>>
>>53343450
It is retarded cause casters are squishy and Dex saves are common.

Storm Sorcerrer is one of the worse archetypes because it lacks deffensive measures beyond pumping AC and wasting concentration on mage armour.
>>
>>53336524
I've heard suggestions of giving firearms a new property which gives their damage dice the ability to explode, meaning a max roll on the dice gives an additional roll added on, which can explode itself, and so on and so forth.
>>
>>53343401
>making up rules as you go along instead of just talking to him before starting the game and explaining that Occluded Mind is broken and needs a few fixes like has been suggested this entire fucking time
Confirmed for disabled.
>>
>>53343530
But with 20 con and tough they aren't quite as squishy.
I understand dex saves being common is an issue. But usually dex saves fuck up your day, while a failed con save fucks up your life.

Indeed, it has very few defensive measures. Mage armor is not concentration though. I plan to use a lot of shit to just discourage people from fighting me. Mostly by keeping distance, mirror image (also not concentration), and perhaps some wind spells to keep with the theme.

The one thing I like about storm sorcerer is they do have decent mobility options, since 10 ft is usually enough to distance yourself. If not, that's why I have misty step.

I usually just get so tired of the AC race and wasting slots of shield and the like. It's so boring.
>>
>>53343320
That is a strawman because I point out how that interpretation isn't supported by core RAW or RAI as in >>53343237, also it wouldn't be a "just this time" that's how it would be period you fucking spaz. If you bothered to read you'd also see I explain to another poster how all other spells prohibit you from doing such.

This would be no different since the mystic is mind powers instead of spells. Instead of being an asshat who screeches anytime someone tells you no find out why. Anyone playing a mystic at my table would know far in advance this works like the spells in the book.

Now go ahead and cry about it some more it's entertaining to watch.
>>
>>53343449
>The next encounter for you is Mindflayers with Occluded Mind at will. They tell you to kill yourself.
>Roll up a new character.
I'm actually amazed that you managed to admit that you were wrong, while acting as if you were right. Incredible stuff.

>get the fuck out of my house
We can already tell that you have no friends. This statement holds no weight because of that.
>>
>>53343645
>this is how it would be period
That was exactly what I fucking said in the fucking first place, you utter fucking invalid. The only difference is that my suggestion was to have that discussion before playing, rather than enforcing it out of the blue mid game. You utter fucking retard.

Do the world a favour and kill yourself.
>>
>>53343628
Despite this guy being a dick, he's not wrong.
You should really sit down with your player and discuss a house rule if you plan to nerf an option they take so as to give them the information necessary to make an informed decision.
It's a good way to start an argument and make people mad if you nerf their shit just because (even if there's good reason at the time). Consistency is key to a happy group.
If you were thrown for a loop and something they're gonna do completely breaks the game, that's when you fudge the dice rolls. And then after the game you discuss possible ways to fix a broken ability with them.
>>
>>53343628
Why do you feel the need to bare fangs at anyone who even slightly disagrees with you? Yes, discussing it beforehand is better, but if the player is just saying "lol I make the guard kill himself" that's as good a time to clarify as any, and just have him do something else.
>>
>>53343350
The players being attacked by their own shadows is classic.

There's a hideous human sized idol in the center of the room. It has a big ruby in it's hands. The lighting in the room causes the idol to cast three shadows. If the players remove the ruby, the idol's shadows come alive and attack.
>>
>>53343725
My point is that you're not disagreeing with me. You're agreeing but being argumentative for the sake of being argumentative. While also saying "fuck you" to any potential player you have instead of using your brain for 2 seconds.
>>
>>53343677
Are you ill? Do you have brain damage? Nowhere have you said that in our conversation which started
>>53342793
>>53342848
All that happened was you threw a hissy fit and worked yourself up into a frothing idiot. This issue you have isn't an issue because there is nothing in the game to support the supposed abuse you're worried about.

More than one person can reply to you in a thread you know that right?
>>
>>53343742
>There's a hideous human sized idol in the center of the room. It has a big ruby in it's hands. The lighting in the room causes the idol to cast three shadows. If the players remove the ruby, the idol's shadows come alive and attack.
This is a great idea for some indiana jones/the mummy inspired shit. Will steal for my own game.
>>
>>53343759
>The conversation only began once /I/ joined in
Christ, you're so far up your own ass you can taste your own tongue.

You're a retard of the highest order and all you've done is confirm that with each new post.
>>
>>53343744
First of all, I am pretty sure I am not whoever you think I am because that was my first reply to you. Second, who the fuck do you play with that would get mad because you told them "no you can't order the guard to kill himself", and what led you to think I was agreeing with that post?
>>
>>53343803
>Who are you playing with that would be unhappy with the DM breaking spells on the fly whenever it suits him?
lmao
>>
>>53343776
Oh so you admit that from the reply to me onwards you never clarified that point? All you did was becoming a screeching idiot assuming someone else follow the entire thing instead of address a stupid example.

Sounds like you're pretty far up your own ass to think someone cares enough to dig through a thread. This easily could have been clarified instead you decided to be a retard who is shitting up a thread because you don't know how to communicate.
>>
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>Witness a few thousand people die over the course of a couple hours
>Realize just how fragile life is
>Suddenly feel the urge to make the most of your life, to actually achieve something
>Promptly move into your parents' basement and start playing video games
Top fucking kek
>>
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>>53343840
What the fuck is this man's problem?
>>
>>53343742

I like it!
>>
>>53343828
"Whenever it suits him" =/= "When you are purposefully trying to cheese the game by using a poorly made spell to its most extreme logical conclusion"

And if you have an issue with that, I most likely don't want you in my table anyways.
>>
>>53342268
Fluff-wise they're usually okay but the mechanics feel kinda stupid.

>Treachery
How many ways can you get advantage: the archetype, also stepping on vengeance's toes and a stupid level 20 feature.
>Oathbreaker
Deal an extra +CHA to every hit because why not, that's totally not broken right?
>Conquest
It's just.. Bland.
>Redemption
You.. Waste the party's time by knocking every single enemy out and turning them into drooling goons who happily jump on board your prison wagon, all the while running around naked and also technically you can accidentally kill innocent people with your abilities even though you're supposed to be about redemption?
>>
>>53343840
>I think about d&d all day it means I'm a hard worker
This fucking guy. So do all the autists here but they only get autism bux.

How much does Mearls make? Anyone know?
>>
>>53343836
>omg did you actually assume that someone wouldn't jump into your conversation completely uninformed, completely unaware of what was going and just start spouting their own stupid shit at you, making themselves look utterly disabled?!
>wow, that's so entitled of you
lmao

>>53343854
>whenever it suits him =/= an arbitrary moment that the DM chooses i
It's time to stop posting.
>>
For minor magical items, do you prefer to have rules for them or just 'flavor' descriptions of what they do?
>>
>>53343854
>When you are purposefully trying to cheese the game by using a poorly made spell to its most extreme logical conclusion
Wasn't this what started the whole argument?
Didn't some guy say it was a shitty made "spell" that needed to be fixed and then a bunch of shit exploded and now we're back here?

Mystics were a mistake.
>>
>>53343874
>arbitrary
Do you even know what that word means?
>>
>>53343880
I'd say a combination of both.
If there's a common use for it, there's a mechanical description. However, there's flavour open for interpretation and alternate uses.
>>
>>53343880
Rules if they offer a mechanical benefit.
If not, then the fluff basically determines it.
Like I once gave out a magical hairbrush that would cause your hair to instantly grow another inch each time you used it. Vigorously brushing your hair with it meant you could go full Rapunzel quite quickly.
>>
>>53343893
Not them, but they were saying

">you seem to think that the DM's judgement on when you're trying to cheese the game isn't arbitrary
it's time to stop posting"
So they do seem to know what it means.
>>
>>53343893
Yes. Hence its use. It's time to stop posting.
>>
>>53343874
>I made a retarded example
>OMG how dare you not dig through the thread to see if I was being retarded on purpose or not! Don't fucking respond to my retarded posts unless you have read everything by me!

Yeah sounds pretty entitled and autistic since it's fixed by a simple link or explanation. Go ahead though keep doing nothing but green text it doesn't make you look retarded at all. Sarcasm on the last bit because I know it's hard for you to understand.

Either way the issue your butt blasted about isn't an issue because anyone trying to use it in such a way has no support from RAW or RAI other than their extreme interpretation of UA material. This wasn't a problem to begin with other than in your own mind because everything has to be spelled out for you.
>>
>>53343968
No you don't. Arbitrary would mean there's no logical reason. If I said "you can't make people believe they just ate a grape with Occluded Mind" that is arbitrary, if I say "you can make people kill themselves with Occluded Mind", that is a perfectly logical way of dealing with a gameplay issue.
>>
>>53343888
The problem is it isn't supported to be able to do that. No other ability in game allows it, and since it's UA material the logical conclusion would be it's not supposed to either and is just poorly worded.
>>
>>53344015
>Everyone telling me I'm wrong and retarded?
>NO! THEY ARE THE RETARDED ONES I HATE YOU ALL REEEEEEEE
I'm so thoroughly embarrassed for you. Jumping in mid-conversation and making yourself out to be a total and complete dunce and being forced to try to save face.
>>
>>53344026
Arbitrary little means on a person's whim. That is entirely on your whim. It's time to stop posting. Take the loss and move on.
>>
>>53344092
>Everyone
>Only one other person replied to a post a made

Huh sounds like some projection going on here. Especially seeing the back half of this thread.
>>
No, please, keep it up. The only reason anyone comes to the 5eg is to watch people argue about who's the moron.
>>
College of Swords or Valor Bard for a melee-oriented bard who heals, buffs, debuffs, and fights

I was kinda thinking of taking Shield Master as my free human feat then getting expertise in athletics for knocking guys around

also, best spells to steal at level 10? I was thinking Haste for sure, not sure what else
>>
>>53344165
I'd lean more towards Valor, mostly because I haven't had experience with College of Swords.

>>53344144
Welcome to 4chan, what I say>what you say and has to have the last word.
>>
>>53344104
ar·bi·trar·y
ˈärbəˌtrerē/Enviar
adjective
based on random choice or personal whim, rather than any reason or system.
"his mealtimes were entirely arbitrary"

This isn't hard to understand, anon. Preventing you from using a cheap and easily accessible spell as a save-or-die on top of all the versatility you can get from it is not "arbitrary" as it doesn't conform to what neither the game's design, intent or common sense would tell you, which is a very valid reason to rule out its usage on that manner
>>
>>53344104
>Take the loss
>Arguments are win/lose and not about actually discussing anything
>>
>>53344210
Not them but once again

You two should settle for the middleground, there's a bit of truth in each.


If you said 'no, you can't do this thing with this ability even though nothing says so' then it is on personal whim, but if you went and explained 'this is UA, I can show you examples that prove that this ability is more powerful than it should be when most other such abilities don't allow for this sort of use, and its intended use is for more creative things, and also if we allowed it to be used like this you'd just abuse it like this all day' then it'd still be on a personal opinion but it'd have more of an objective grounding.


It is arbitrary without back-up, and with back-up it's anywhere between arbitrary and only barely slightly arbitrary depending on the evidence.
>>
>>53344210
>tries to prove me wrong by listing a definition that literally says "based on personal whim", which I literally just said
Fucking hell. I can't even fathom being that mentally disabled.

>>53344225
Correct. Arguments are win/lose. Discussions are the other thing you're thinking of. This is clearly not a discussion anymore, given the fact that you're being so retarded and trying to argue semantics.

>>53344142
>p-projection
Is this the death throes of a beaten man? It's the thing I see pop up any time someone gets caught out and looks a fool. It's just a way to say "no u" without saying "no u".
>>
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>>53344225
It's depressing how true this is anymore
>>
>>53344263
For your sake I hope you're baiting instead of your reading comprehension actually being that abyssmal
>>
>>53344263
>Replying to several people disagreeing with him
>No it's u who everyone is calling retarded
>Is the only one who has replied

Seems like a logical conclusion from the shit show that is your posting.
>>
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>player is a water genasi druid
>her backstory was cool enough
>greater chaos on the material plane was causing the tides and oceans of the elemental plane of water to go fucking nuts
>she doesn't exactly know but the "greater chaos" is just the full scale continental war between many kingdoms
>came to the material plane to seek out and hopefully resolve the issue

I like when players create interesting parts of the world for me. How would you play with this?

I sort of have the idea of Fire Genasi being sent from their elemental plane of fire in order to fan the flames of war, as it allows the fires in their plane to roar. Lots of conflict could be had there, I suppose.
>>
>>53344324
I'd also do comments on portals. Mages might be opening portals from the plane of water to flood places. Same for other planes, really - if people keep calling fire from the elemental plane it might get annoying, though you could also say 'the plane of fire kinda needs some other things like air so actually they like this as it fans the flames'
>>
>>53344324
Bringing in the Fire Genasi would be an interesting twist, the other thing to ask is what are the Air and Earth Genasi doing? Are they stay out because they are more of the balance? Or is it the Earth Genasi don't worry untill nature is being disrupted and the Air get involved to try to bring balance back?
>>
>>53344295
>b-b-b-bait!
tut tut tut

>>53344321
>n-no u!

>is the only one who has replied
You should open your eyes next time. You never know what you might see.
>>
My biggest peeve for 5th edition is that getting knocked to 0 is literally meaningless and the scenario is either

A) Your turn rolls around before the clerics, so you miss a turn, then see B.
B) Somone heals you, you stand up and continue as normal.
C) The GM is a cunt and instakills you before anyone can react with attacks against you while downed.

A couple house rules in mind, first thing is making death saving throws require 5 failures to kill, 3 successes to recover, adds a little more buffer for guys to take stabs at prone characters so unless you get dogpiled and surrounded by goblins you should be fine.

However, Failed Death-Saving throws persist until a long rest is had or high-level healing magic is applied, such as Greater Restoration or Heal. This means if the Rogue gets KO'd twice and he is 3 failed saving throws in the gutter, then they might want to play extra safe or consider backing out to rest up early.

I'm planning to hook up some critical-hit table to roll on when critted or on hitting 0hp, so getting knocked down does carry a risk. Other Crit-tables we've used were either too insiginficant, You're limping, -10ft speed for a miniute or were too brutal Instant death, you die reroll/Loss-of-Limb, if you're Martial you might as well be dead if you don't know a high level cleric.

The most brutal thing I want to include is a result that is "Suffer 1d3 failed death saving throws." that can immediately turn a character from healthy to risk-of-death without just buckling massive damage or save-or-dies. Potentially if they have already failed a few saving throws does offer the risk of a critical hit being an instant kill but pretty unlikely unless they are reckless and unlucky.

Not sure what else I can include on the table, but generally I want stuff that will persist beyond the turn, or even combat, or even day, like the diminshing ressurection penalty.

Thoughts on my autism?
>>
>>53344384
>You should open your eyes next time. You never know what you might see.

Oh you mean the one guy who gave an example of cultists? Notice how after I explained what I meant nothing after that.

You are the only one who has been replying because it's the same screeching in every post. Keep trying though eventually you'll not look like an autist.
>>
>>53344492
>Oh you mean the one guy who gave an example of cultists?
No. Not at all.

Seriously. Open your eyes. This is getting embarrassing.
>>
>>53340182
>It's sometimes considered metagaming to talk out planning and strategy in the middle of a fight
That is fucking retarded. According to whom?
>>
>>53344483
I agree with you, and some others do.

For more hardcore campaigns, I'd recommend the UA vitality rules or something similar to http://theangrygm.com/fighting-spirit/

Personally I'd do:
>Everybody has a secondary HP pool, 'body health'
>Body health is only restored on long rests, usually
>There may be a slight penalty for not having any ordinary health left and relying on body health (Such as '-1 to all rolls' or something, but I'd rather it not be something like that, you get the idea though). This mean healing someone 1 HP is still a good thing, but not as vital. Also the fact you can't heal body health is a good reason to avoid depending on it.
>Reaching 0 body health means you fucking die.

Variant, make a wounds table. Roll 1d100+DamageTaken-Level when a character with no normal HP and only body HP left takes damage to determine the wound. Most numbers do nothing, high numbers do something, but only very high numbers have potentially long-term/permanent results.
Of course that was just one idea I had for a wound table and I'm not actually going to use that because too much faff and needs refining.
>>
>>53344483
A DM I used to play with would give our characters a permanent disfigurement if we got 3 failed saves but still lived. Nothing that would hinder you in combat, but stuff like a scar on the face or bad dreams at night to make RP more interesting. I guess it would depend on how realistic/hardcore your players want the game to be.
I would just have each failed saving throw apply a level of exhaustion.
>>
>>53344542
Yes this is getting embarrassing, because through the entire chain only he(that one time) and you have replied to me, I always forget you need everything spelled out. If some other anon is making retard claims that has nothing to do with what I've stated in that only you have been replying to me.

No one but you seem to think anything I've stated in my posts is retarded. So would you like to try one more time?Don't worry I know you won't it'll be some half assed insult or green text just like someone pretending or naturally being retarded.
>>
>>53344542
>>53344691
Goddamn you fucking autists, stop with your severe autism, you pieces of shit. Jesus fucking Christ, what the absolute flying fuck is wrong with you all.

Fuck off.
>>
>>53344691
>n-no u!
>again

>if I throw some fail-safe in my post maybe I can get the last word and feel better about myself
You're so very transparent.

We get it. You're an idiot. You don't understand how to play the game. And apparently, you can't even read.

Now for me to pull a leaf out of your book so you can see how stupid you are:

>inb4 you are so mad that you reply to me at all thus proving that you are mad and that I am right, meaning any post you make in response to this is a concession of defeat and admission of retardation
>>
>>53344731
This has nothing to do with discussing the game, discuss 5e you chickenshit. Never go severe autist.
>>
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>Party doing infiltration on Generic Bandit Hideout #1234
>They kill a guard, take his clothes and a party member wears it as a disguise
>"Roll a perception check..."
>"As you're putting on the outfit, you find a note within the pocket. As you open it up to read, you see a crudely written message:"
>'Dear Daddy, I hope you come back home soon. I don't like it when you have to go to work for a long time, but I know you're just trying to give mommy and me a better life. I'm doing really well in school and I know I'll make it into the academy just like you want me to! I hope you like the drawing I made of the puppy you gave me for my birthday last month. Bye daddy, I love you! -Claire'
Do you other DMs ever do shit to make your players feel bad?
>>
>>53344751
Thank you for this concession of defeat and admission of retardation. Better late than never.

>>53344730
Where do you think you are?
>>
>>53344483
Mortality Mark = Failed Death Saving throw. You die after receiving more than 5 Mortaility Marks. Mortality marks are lost upon a Long rest, Some high level healing magic such as Greater Restoration or Heal may also reduce these.

On a Critical Hit, or Upon reaching 0hp, roll on this table. If a critical hit reduces you to 0hp, you only roll once, not twice.

Lethal Blow : A deadly strike, the Player suffers 1d3 Mortality marks.
Crippling Blow : A blow that leaves them hobbling, the Player suffers a single Mortality mark and takes a -2 Penatly to attack rolls, saving throws and ability checks, reducing by 1 on a long rest.
Rending Blow : A deep wound runs crimson with blood, the Player suffers a single Mortality mark and loses half of their maximum HitDice.
Humbling Blow : The Player is reminded of their mortality and is frightened of any hostile creatures for one miniute.
Scattering Blow : The Player is simultaniously knocked prone and stunned for 1 round, any objects they are carrying or wielding are dropped to a square within 5ft.
Glancing Blow : The Player has a brush with death and keeps smiling. They suffer no additional effects other than an impressive or memorable scar.


Any other ideas?
>>
>>53344771
I'm >>53344730 you dribbling fucking retard, you and the other severely retarded shit who just crawled out of your mommas should fuck right off. Your bewilderingly severe autism is making everyone else look bad.
>>
>>53344803
Again, where do you think you are?
>>
>>53344731
But anon you already proved me right by giving no argument other than vague green text and half assed insults.

>>53344771 that isn't even me anon
>>
>>53344819
Again, you colossal turbotard. FUCK. OFF.
You and the other shit deserve high fives to the face wth several chairs. With severe and horrific force.
>>
>>53344844
You, see >>53344848 and >>53344803
>>
>>53344844
>O-omae Wa Mou Sh-shindeiru my friend
lmao

>>53344848
reddit
>>
>>53344854
That's you, you fucking piece of shit. Never go severe autist.

New thread? We need a fucking new thread.
>>
>>53344880
there is no need to be upset
>>
>>53344764
>Stumble into Bandit Hideout #1355
>Eventually get into a brawl with them and beat them down, they all surrender.

Bandit Leader : Look lads, our treasure is booby trapped but if you make a deal with me I'll tell you how to disarm it. In my desk is all our notes on our bigger hiests, some we're wanted for, some don't even know was us, and some we were still plotting to do.

Just tell em, tell em it was all me, and the boys were just following orders, they didn't know nothin' of the where and when they were just grunts, that way then maybe only I'll get the noose and my boys will be spared the hangin' and just do time. Ye promise me that and I'll tell you which key opens the chest.

Fucking Bastard, We ended up burning the evidence and turning them in as local pick-pockets/thugs rather than hardened burglars/bank robbers, the downside is we missed out on any rewards or reknown we could have gotten for catching them, but the plus side is without evidence that they stole the bag of rubies from X and the sack of gold from Y, then we don't have authorities going "Say, looks like you retrieved the stolen rubies and gold too! Well done hand them over.".

Who knows, maybe we earned ourselves a skilled burglar contact to boot. Or they will be hanging from the city gates as we leave as a warning that even petty criminals are not tolerated. Oh well.
>>
>>53344897
There's no need to be a piece of shit autist.
>>
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>>53344868
So still not going to actually argue just going to use a fail safe acting like a pigeon playing chess?
>>
>>53344924
>haha pigeon chess! that means i win because i said you're hitting the board!
christ
>>
>>53344924
>>53344940
It's still not a thread to go full blithering severely autistic retard. Even /pfg/ has coherent discussions.
>>
>>53344957
t. reddit
>>
>>53344973
What the fuck does this even mean, you fucking mentally deficient mongoloid.
>>
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>>53344991
lel he must have hit the nail right on the head.
>>
>>53344991
>what does this even mean
t. new as fuck
>>
>>53344940
Not really I'm describing your behavior and was hoping you'd prove me wrong.
>>
What the fuck is going on here
>>
>>53345023
>I was hoping to be proved wrong
You'd think after a whole thread of that, you'd be full up, but I guess some people just really get off on the humiliation of being consistently proven wrong, huh?
>>
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>>53345026
No clue but I'm surprised it took this long for the thread to break.
>>
>>53345013
>>53345018
The samefagging is obvious.
I need to give you a high five to the face, with several chairs and with force.
>>
>>53345035
Well since you haven't proven what I've said wrong I'm not sure what you're attempting to imply here.
>>
>>53345026
Two fucking severely autistic retards, and their wrangler apparently, who discovered they were loose.
>>
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>>53345039
ruh roh

reddit's angry now! just look at those le wacky and le randumb "threats!" that he keeps repeating
>>
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>>53345039
please control your buttmad
>>
>>53345075
>>53345081
See >>53345039
There's no need to be upset. There's no need to be a little shit.
>>
>>53345072
>m-m-m-m-m-m-me?
>wr-wr-wr-wr-wr-wr-WRONG?!
>NO NO THIS CAN'T BE HAPPENING
>REEEEEEEEEEEEEEEEEEEEEE
>>
>>53345106
It can happen, unfortunately you haven't done that.
>>
What the fuck are you guys even "arguing" about, it just seems you're sperging out and screeching. I guess if that's what you want.
>>
>>53345133
>ALL THOSE TIMES YOU PROVED ME WRONG?
>GUESS WHAT BUDDY BOY THOSE DIDN'T COUNT AND ACTUALLY YOU NEVER PROVED ME WRONG SO HA!
>>
>>53343169
The statement can be up to ten words long and it must describe you or a creature or an object the target can see. Is that a description? No, it's an order.
>>
>>53345169
>Let ME out of this CELL
>not you and an object the target can see
lmao
>>
>>53344764
I bet those bandits didn't even try to preserve their lifes like most monsters DMs run - they just fight to the death.
I wouldn't feel bad about granting them the death they wanted.
>>
Is the fight with Orcus a TPK waiting to happen?
>>
>>53345268
Only if he summons demiliches.
>>
>>53345294
That's probably what he'll be doing. Somehow.
>>
>>53345157
>Makes a claim
>Gives nothing to support said claim

It's almost like people trying to use Occluded Mind to have others kill themselves. The only way to achieve that is to ignore the RAW and RAI in favor of a poorly worded ability. Which isn't an issue since any DM can logically explain why it doesn't work.

They have no support therefore it doesn't work that way.
>>
>>53345323
>>53345294
From the Wand it looks like.
>>
>>53345268
>>53345294
If you use his full abilities and it's just the party against him yes.
>>
>>53345194
Being this illiterate.
>>
>>53345294
Ugh, just the amount of legendary action fuckery sound like it'd be a pain in the ass, both for the players to deal with, and for the DM to keep track of.
>>
>>53345341
>NO I GET TO BREAK THE RULES WHENEVER I WANT WITHOUT WARNING FUCK YOU REEEEEEEEE
We've been over this.

>>53345436
I get what you're doing. You're trying to play with the semantics of the word "describe". I get it. You're still wrong.
>>
>>53345409
Good to know.

>>53345444
It's fucking great, isn't it?

Which demon lords put up the most challenging fights or are they all potential TPKs?
>>
>>53345453
>Using Occluded Mind to have someone kill themselves isn't breaking the rules

Care to point out where it is stated that it works that way, either in RAW or RAI is acceptable.

Also all we've been over is how you seem to think it allows someone to force another to kill themselves if that's what you want. No other ability does that so why is this one exempt from the previous established examples?
>>
>>53345517
Care to point out where it's prohibited?

I bet you can't.
>>
>>53345534
You are the one arguing that it works the way you have stated. More than one person has disagreed with you, the burden of proving that is on you at this point. So prove that it works that way, I bet you can't.
>>
>>53345601
Literally every single other spell that can make people do things has the qualifier "unless it's self-destructive". Occluded Mind does not. That was the entire point of the conversation to begin with.

Fucking neck yourself.
>>
>>53345652
New thread
>>
>>53345627
Oh so we're back to it's UA material and any DM can logically explain how it works in every way shape and form as those spells. Because RAW is not always RAI especially in play test material.
>>
>>53345687
>still
>STILL not understanding what's going on
I am genuinely stunned.
>>
>>53339386
artificers can be alchemists but it isn't ingredient based, the potions are just magical
>>
>>53345703
Oh I understand you're wanting to use the literal word for word description instead of realizing any DM can easily explain why it doesn't work that way and is just a poorly worded ability, in UA, once again RAI correcting something. So it's not an issue as you claim because anyone who thinks for more than five seconds can see they were making a nock off suggestion.

It only becomes a problem if you follow word for word.
>>
>>53345774
>only NOW understanding after an entire thread of screeching and raging about it
Fucking hell lad.
>>
>>53345788
Oh you mean like the explanation that I gave before saying just that, only less spelled out and the response was about breaking characters at any time?

Face it you're the autist who screeched this entire thread.
>>
>>53345868
>n-n-n-n-n-no u!
Just when I thought you were done embarrassing yourself. Oh well. I'll leave you to rant and rave in here alone.
>>
>>53345453
It's not semantics. It is the word used. It has a definition. Occluded Mind is psychic illusion, not psychic suggestion.
>>
>>53345900
Except Delusion is the psychic illusion, you dunce.
>>
>>53345919
There's more than one kind of illusion spell.
>>
>>53345954
And Occluded Mind isn't one of them.
>>
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>>53345039
You seem a little upset. Why don't you just turn your computer off for a while a take a break?

Or maybe go back to rebbit and browse nice calm kitty pictures? :)
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