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/dcg/ Dropzone/Dropfleet Commander General

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/dcg/ Dropzone/Dropfleet Commander General

We Were Less than 20 Posts From Autosage, Guys edition

Last Thread:
>>53149889

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commande

Reminder to ignore bait, unless it is masterfully crafted.
>>
in the last thread people were bitching that no one uses scatter terrain. Why would you want/not want that in your game?
>>
>>53308667
I think the main issue is that either A) people forget, B) they can't seem to make it fair on both sides, or C) they've just been playing without it for so long that it'd almost be like relearning the game, in terms of new strategy and tactics.
>>
>>53308723
How does it make it like relearning the game in regards to tactics? and couldn't you use the non road parts from the maps by Hawk as pseudo-scatter terrain?
>>
>>53308667

I think it mostly because it isn't in the terrain box and there isn't that much mention of it. A lot of people just assume that is how you are supposed to play.

It really adds a lot to the game provided you don't go to nuts and just sprinkle some around as it gives a lot of the lighter faster vehicles somewhere to hide. Dropships become more important especially for the slower vehicles and keeps everything from becoming a long range duel. You still have some lanes open and protecting them with lasers and the link becomes more crucial. It also protects buildings somewhat as well.
>>
>>53310432
What would you use as scatter terrain in that case, dumpsters that are 10 mm scale?
>>
>>53310854
Cars, dumpsters, ruined walls. And thatxs all assuming you're just playing on urban tables.
>>
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Friendly reminder that all patriots of the UCM must do their duty; American, European, Australian, and otherwise.
>>
I'm tempted to buy the sector pack, andI'll probably end up getting it anyway because hobbies don't need to make financial sense, but it seems like they might get in the way a bit during actual game play. Worth it regardless for ~aesthetics~?
>>
>>53313801
Also, any recommendations besides the deep cut mats for playing surfaces?
>>
>>53310854
>>53311441

In the urban zone, n-scale cars work well. Remember this is the site of an invasion so stone rubble, sandbag baracades also fit. You could also buy cheap 10 mm military vehicles or damaged DZ stuff to fill it out.

The forest or other landscape use bunkers sets and then drop the cars for little forest zones and such.
>>
>>53313801
I think the clusters are big enough for plenty of troops to fit in even with the sectors taken up.
>>
>>53313829

I am curious about this myself. For dropzone, it jsut deep cut and the old FAT mats.

For DF all I have seen is Deep Cut, but that shipping is murder.
>>
>>53314020
So searching a bit, I came across two other stores.

http://high-orbit-designs.mysupadupa.com/ (UK only)
http://loworbitmats.weebly.com/ (US and UK)

All we need is the Atmospheric Maps store to complete the trifecta!
>>
>>53313801
>>53314004
Yeah, it's best to just use colored dice to represent how much of something there is; even better if you have a little base to further differentiate stuff.
>>
>>53313960
You could even buy some resistance technicals and such and just not put the weapons on.
>>
PHR BC when?
When are the BC's even supposed to roll out?
>>
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Please don't let the thread die, anons.
There's little point in having a general if we can't be bothered to even reach bump limit.

On a semi related note; what is everyone's thoughts on potentially joining alternate wargames general, /awg/, if we can't keep up the necessary amount of posting? With that thread's consent, of course.

Besides them there's really no other "unified wargame general".
>>
I'm celebrating rally getting my hands on a battleship by making a stupid 1500 point list. Here's what I have so far:

--------------------------------------
PHR - Damn the Torpedoes - 1314pts
PHR - 4 launch assets

SR15 Flag battlegroup (285pts)
1 x Minos - 285pts - S

SR20 Vanguard battlegroup (330pts)
1 x Achilles - 165pts - H
1 x Achilles - 165pts - H

SR5 Line battlegroup (135pts)
1 x Ganymede - 135pts - M

SR0 ??? battlegroup (0pts)

SR6 Pathfinder battlegroup (278pts)
4 x Pandora - 200pts - L
2 x Medea - 78pts - L

SR9 Pathfinder battlegroup (286pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L
2 x Medea - 78pts - L
------------- dflist.com -------------

Any thoughts on filling it out?
>>
>>53319965
-Admiral and an escorting Calypso for the BB
-All remaining points on Echo corvettes
>>
>>53319965
It's pretty stupid, I'll be honest. Minos is still a solid ship with the CAW and guns it has, but Achilles relies on its torpedo to be good and so therefore isn't good at all.

You're gonna want to make that Minos your admiral, and also get a couple of Calypsos in there to guard it while it rushes in. Possibly some Andromedas too for general fighter duty if you can.

Not sure Pandoras are the best choice for a torp-focused list, a lot of their value comes from target marking for broadsides and other lasers. They're still okay though, not a terrible addition.

Get some corvettes. You don't need them as much as other factions do because PHR troopships, but still try to fit at least 3 into every list.
>>
>>53319965
I put together a similar kind of stupid list earlier that fits with some of the above advice:

1500 - PHR - 1500pts
PHR - 9 launch assets

SR17 Flag battlegroup (359pts)
1 x Minos - 285pts - S
+ Vice Director (40pts, 3AV)
2 x Calypso - 74pts - L

SR10 Vanguard battlegroup (165pts)
1 x Achilles - 165pts - H

SR7 Line battlegroup (213pts)
1 x Ganymede - 135pts - M
2 x Medea - 78pts - L

SR7 Line battlegroup (213pts)
1 x Ganymede - 135pts - M
2 x Medea - 78pts - L

SR9 Pathfinder battlegroup (342pts)
3 x Echo - 90pts - L
3 x Andromeda - 126pts - L
3 x Andromeda - 126pts - L

SR5 Pathfinder battlegroup (168pts)
3 x Echo - 90pts - L
2 x Medea - 78pts - L
>>
>>53319965
Just take a bell to finish things off.
>>
>>53320772
Personally, I'd split up the Calypsos into two groups among the Minos and Achilles, simply for added flexibility.
>>
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>>53313960

Cheap-as-hell pack of N-scale cars off ebay, 50mm clear acrylic bases off ebay, greenstuff'd sandbags.
>>
>>53322702
Looks pretty good, anon!
>>
>>53313829
My dropzone setup is super basic. Flat grey tablecloth for a base. Printed out the downloadable roads and modge-podged them onto MDF boards cut to shape. Pile of the cardboard buildings plus a few other pieces I've picked up here and there. It's not a show board, but it works great for typical games.
>>
>>53313960
>>53322702
Yeah, that's a good way to go too. You can find a lot of cheap n-scale railroad terrain if you pay attention. In some cases the z-scale stuff can also work (technically it's around 7mm scale, but for some things that's fine).
>>
>>53313539
>Australian
>Patriots
>>
>>53326066
Drinking your daily six-pack by 11am is a civic duty, soldier
>>
>>53326066
>>53326160
Which of the big twelve is the most Australian?

>AURSIE AURSIE AURSIE
>OI OI OI
>>
>>53326645
All bogans were "resettled" on Shangri-La by the EAA and subsequently Scourge'd in the invasion
The Scourge hosts on the world now spend their off-days in the planet's swamps cultivating brewing fungi, in a desperate attempt to assuage their inherited addiction to cheap beer
>>
>>53327377
>implying they don't still survive
What do you think Krell is? Hell, his mech is pretty much a Jaeger already.
Might as well call it Strike Eureka.
>>
>>53327377
>>53327434
How big do the fauna on Shangri-La get, anyway?
>>
>>53322353
The thing making me unsure about splitting them up is if Calypso still stack or not after their new rules. If the new rule overwrites all the text of old rule, which did mention stacking and no longer would, then I guess they don't?
>>
>>53322702

Add some more rust and weathering to those cars. Maybe hack off a few tires or drill a few bullet holes.
>>
>>53319436
The main reason this thread is getting buried is cause of all the new shit for 8th.
>>
>>53330252
Surely even 40k can't produce such a massive volume of threads that it can take us from 1st page to dead in two hours, right?
>>
>>53330367
you'd be surprised...
>>
>>53330367
Keeps pushing down Infinity threads too.
>>
>>53331702
>>53331710
>tfw can't decide if /tgg/ would be a horrible idea or a good idea
>>
>>53330367
Considering the 40kids never fucking look to see if there's already a thread for what they want to talk about? Yeah, yeah it can.
>>
>>53330087
At 10mm? More trouble than it's worth.
>>
>>53330367
/wip/ has spiked from 75% GW posting to 95%, so I'd say 8th is having a pronounced effect even before accounting for the accompanying surge in shitposting.
>>
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>>53330087
>>53332748

So I say that, then immediately embark on this...
>>
Any body got any guesses on when renders of the PHR/shaltari battlecruisers will be posted?
>>
>>53334902

I suspect we won't get renders, given they're already doing masters for them. The PHR BC has been posted already (>>53313539) and other pics from the same event (Salute?) have the Shaltari one in the background
>>
>>53334932
Anon.

That's the UCM and Scourge BC.
>>
>>53334959
What's reading?
>>
>>53334959
>>53334990
I've been thinking for months that the Akuma is PHR, but now you mention it it's obviously not...
>>
>>53334990
What's looking? The post you linked to clearly does not have PHR or Shaltari BC's, only the UCM and Scourge.

Could you provide pictures of the PHR and Shaltari masters?
>>
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Do your duty, patriots across both ponds.
>>
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>>53335823
>run yet another demo game
>forget to even make an attempt at taking notes for a battle report
Just court martial my shit up fammodore
>>
So do Nickars still technically not have the outlier rule? Seems rather strange for corvettes.
>>
Bump, god damn /tg slow down!
>>
Do we do fleet pics here?
>>
>>53338730
Yeah, post away.
>>
>>53337629
I expected that to come up in the experimental rules, but I suppose it's intended then. I just house rule them to be outliers regardless. Maybe they're intended to stick close by frigates, since Scourge ones get to dip into atmosphere with them?
>>
>>53337629
Yeah, it is weird.

Among that, I do houserule a few things.
>Nickars have outlier
>Nickar CAW has Scald
>Glass CAW is CAW(beam)
>Torpedoes have the Devestating special rule: If, when rolling to-hit, this weapon does not achieve a critical hit, its to-hit roll may be rerolled. It can still miss on the reroll.
>all torps are bumped up to 12"
>UCM Torps are bumped up to 8 damage
>New York is only 6 FnB, not 7

The one change I do want to try out in a game or two is linking all UCM 4200 turrets together, whether they are single or double batteries, and seeing how that all works out.
>>
>>53340126
>Nickar CAW has Scald
This is the only one I'm finding iffy. It's more consistent, but Nickars are already the most damaging corvettes in the game. Right now a full group averages 3.5 damage compared to the 3 of Santiagos. Scald would bump that up all the way to 4, and probably have even bigger effects on PHR frigates.
>>
>>53340594
Possibly, but I'll need more testing. It just feels -wrong- for a Scourge CAW to not have scald.
And, to be fair, the Nickar is the only ship in the game with 6+ armor. If anything, it could be bumped up to 23 or 24 with the Outlier + Scald
>>
>>53340675
Something I'd also recommend is giving troopships cruiser CAW. The Chimera suddenly becomes more appealing and Sanfran no longer needs constant protection from even the most basic of threats (CAW frigate kill teams still fuck them both up though). The Emerald doesn't care much because it's always at the back and harpoons sorta suck.

It's pretty weird really. I assume they were downgraded to frigate CAW for balance reasons, but it just doesn't seem necessary now I've seen them in action. Especially when the PHR troopships get cruiser CAW alongside their full cruiser guns and extra hull.
>>
Survive thread! Fuck off 8th!
>>
>>53342056
Have we had our dumb dropcommander vs warhammer argument yet?
>>
>>53343111
I don't think I've seen that ever so not yet, think you could give me an overview?
>>
>>53343149
I think it's the stock muh powerlevels argument. Crossovers are a blight upon this world.
>>
>>53343111
>>53343376
A UCM legion is given lasrifles and lascannons.
An equivalently sized IG unit (company? regiment?) is given Sabres.

Who wins?
>>
>>53343376
If they aren't done horribly then they're not bad, but most aren't done well
>>53343475
Depends on the training of each, we talking dkk or cadians for 40k, not to mention, would they even know how to use the sabre? And are lasguns better than the normal rifle for the UCM?
>>
>>53343475
Sorry, not legion, whatever their 1000 man unit is called, a cohort.
>>
>>53343111
This has happened already, but it was before DZC.

The standard X VS 40k line goes as usual
>Ground game is dominated by X, either through technology, tactics, etc
>Space dominated by 40k because its retarded numbers, or X has constraints on space for whatever reason.
>For example; Battletech vs 40K. Ground game shits on 40K hilariously once mathed out(small laser = las cannon, roughly). The setting however bends over backwards to make sure Mechs are the focus, so space combat is not a focus of Battletech, also one of the devs hated warships. So 40K wins that one handily.
>>
>>53343734
who knows, from a ground perspective it appears that the sabre's railgun is about on par with say the railgun on a Tau Hammerhead tank. (i have based this on the wording of the projectile speed from the main DZC rulebook and the Tau empire codex (4th edition) although the wording hasnt changed much) given that comparison DZC shits all over 40k from a vehicle perspective although 40k probably has better small arms on average and the laser weapons provide at least some way to get a more even footing given the potency of active countermeasures.

The space game is a different beast, as we dont really know how effective the scanning values of imperial ships are so its hard to say how well they would be able to engage DFC ships. The ranges in BFG are much longer, but again BFG ships are also much larger and not being very sneaky, they also dont seem to have as many ships as the DFC factions have comparatively given that in the gothic sector they have only a few battleships and maybe hundreds of cruisers. Also DFC shits all over BFG in terms of space travel with instantaneous jump drives which put you at max 10 hours away from a planet, two of the factions can do this without a warning of where they will appear.

So id feel like the BFG ships have heavier armaments and armor but whether they can bring this to bear is indeterminate, and they are definitely slower and despite being much larger relatively fewer in number.
>>
>>53344431
Given the fact that BFG ships fight at significant fractions of the speed of light, I'd say their sensors are pretty good.

Their ships are huge, but not -that- much bigger than DFC ships, and at the ranges of moons and cross-system fights, the difference in size likely makes up an ultimately marginal difference.

40k soundly trounces D*C in space, as even if 40k couldn't hit them, D*C litterally does not have the firepower to dent 40k ships. Anything less than primary weapon systems is equivalent to point defense on 40k ships.

Groundwise, I'd say it's fairly evenly matched. 40k has the benefit of better small arms and laser tech, but D*C has far more efficient tanks and such.

The bigger question is how well the Shaltari and PHR would get along with the Eldar.
>>
>>53344431
Sensors are going to be a wash I think as we dont know how fast DFC ships can go when not being parked over a planet. The actual ranges of DFC guns are essentially infinite, which is why the whole sensor range mechanic was invented. DFC Battleships rang from ~1km to ~1.6km, this puts them in the Frigate class of ships in 40K. You say that the 40K ships are too big to be hurt, but a casual glance at the Vengeance Grand Cruiser says aggressive use of Attack Craft(bombers/boarding pods) will cause damage. So no, DFC weapons are fully capable of inflicting damage. But this is a pretty moot point as the engagement roles are very different. DFC if for planetary invasion, so they dont need to be able to shoot at the ranges that are SOP for 40K. I would still give the advantage to 40K just thru sheer force of stupidly big that if they park themselves in high orbit to just win a DPS race relying on a super fat health bar.

Ground combat isn't nearly as even as you make it seem. Lasguns are equivalent to autoguns, which are good ol fashioned space m16s/ak47s. Sure they would bypass active countermeasures but small arms arent really a threat to vehicles so thats fairly whatever. Various missiles, rockets, heavy machine guns, and railguns can be found and compared, and since 40K doesnt have active countermeasures, DZC has free reign with their clear range advantages. Various lascannons and plasma guns can be equated across factions. The real confusing weapons are Meltas and exotic xenos bullshittery as there arent any analogues to them. Meltas are stupidly close range as it is, so their relation to plasma rifles probably still holds true.

Then there is combat doctrine. DZC is insanely mobile, they dont need to sit around and fight fair(stupid). Plus when you field more tanks than there are space marines, I think you're gonna be okay.
>>
>>53344668
oops, replied to the wrong comment, meant for >>53344668

Also
>The bigger question is how well the Shaltari and PHR would get along with the Eldar.

[KEIKAKUS WITHIN KEIKAKUS WITHIN KEIKAKUS INTENSIFIES]
>>
>>53346435
>fucked up again

'scuse me while I jump off a bridge out of shame.
>>
>>53344020
Except supcom. Supcom is some fucked up shit. They're like bigger and more efficient mechanical Tyranids.
>>
>>53347315
Never played SupCom but from what Ive gathered, their manufacturing capability is obscene.
>>
>>53347315
>>53347464
Supcom/TA is pretty much the top-tier non-hyperscience setting in sci-fi. Given 30 minutes of prep time, a single ACU can fuck over any planet. Before that aproxmiate 30 minute mark, it's just a rather powerful Titan with a few dozen baneblades and knights being shat out every few seconds.

The only universes which can stand up to an entrenched SupCom commander is stuff like The Culture, The Xeelee, The Downstreamers, and other such hyperscience races.
>>
>>53347565
What universes are those from?
>>
>>53347797
Which one? They are all different things.
>>
>>53347811
All of them, I've never heard of The Culture or The Xeelee.
>>
>>53347838
Xeelee are from the Xeelee Sequence
The Culture is from Iain Bank's culture series
I don't remember where the downstreamers are from.

All three are essentially mega civs. They have reached the point of tech and cultural prowess that they have mastered the galaxy and beyond.

They are kind of like Q from Star Trek, Omnipotent or near so that nothing can legitimately stop them.
>>
>>53348207
Interesting, I need to look up the Downstreamers in that case. Any other universes/societies that'd be a part of that group?
>>
Live thread, survive through the night!
>>
>>53349370
Google says the Manifold series by Stephen Baxter. Really early 2000s.

Speaking of sci fi series, which ones would fit well as another facet to the dropcommander universe?

I can't help but feel like the old man's war universe would connect really well with dropcommander, all you'd need to have happen is humanity retaking earth and securing things a bit and you'd basically be where that series starts minus a few tiny technological differences. I could easily imagine the Shaltari as being a less impressive version of the Consu as well. PHR maybe leading into the end result of the average CDF soldier?
>>
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>>53347315
Nids would scream in terror at the stuff SupCom can bring all the while being reclaimed by a bunch of engineers.
>>
>>53351041
>when you have a construction vehicle the size of a house that disassembles downtown New York in an hour, before rebuilding it all into an artillery cannon that can hit London from Paris with antimatter warheads
SupCom is crazy shit.
>>
I currently have six New Orleans and six magnetised-rest-of-the-frigates. One frigate sprue left.

Is it worth making another two New Orleans out of this sprue, or just all magnetised frigates?
>>
>>53351397
I'd magnetise them. 6 is a fine number for Norleans, but only 8 other frigates is a bit limiting. I regularly use 10 frigates in 1250pt or 1500pt lists.
>>
>>53351397
Conventional wisdom puts you at 6 Nawlins and a San Fran for your ground game needs. Magnetize the rest.
>>
>>53333297
Looking great friend!
>>
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What if the Scourge dreadnought is a wizard too?
>>
So as a new player, should I just follow the build that comes in the starter box? Or are they talking out their arse
>>
>>53352930
For the UCM at least, it's not bad. I can't speak as to the others.
>>
>>53352930
>UCM
It's good.

>Scourge
This one is a little odd. It's mostly good, and you're not fucking yourself over by making it as instructed. The one thing to consider is the Shenlong, while a great ship in a vacuum, is basically just an inferior Akuma. There's currently no reason not to take an Akuma instead even with the significantly higher point price.
Akuma may well get a nerf in the future though, it's a pretty big and obvious target for that.

>PHR
Eh. Ajax is an alright ship but upgrading it to an Orpheus is almost always a better idea, at least until that thing gets hit with the nerf bat. Hector will be mediocre probably forever, it has a lot of damage potential but will almost never be able to live up to it. Bellerophon is a generally better choice over Hector.

>Shaltari
Everything but the Jades is fine. The Jades are shit. Not overshadowed like Ajax or Shenlong, not unfocused like Hector, just shit. Don't build them.
>>
What cities would you like to see used as future UCM ship classes, /dcg/?

Personally I think Buenos Aires would be a nice name for a carrier.
>>
>>53353154
PHR starter fleet cruisers are Hector/Ikarus/Theseus, no Ajax.
>>
>>53354475
L O N D O N
O
N
D
O
N
>>
I want 2 identical vanguard groups of Atlantis+Seattle+2 Jakarta and brawl the tits off of everything. Is this a terrible idea?
>>
>>53346391
Oh i didnt think the ground battle was even, I was just saying the extensive use of laser weapons by 40k factions gives them a slight edge that prevents it from being a god damn curb stomp. I mean standard imperial guard doctrine is immediately rendered totally useless by Missile Halo TM* I think once the UCM figured out they could actually bombard the dudes from further out that 200m the Imperium would get some serious steel rain up their wazoo. God help them if they have to fight the PHR
>>
>>53357033
>God help them if they have to fight the PHR

>BRING DOWN THE THUNDER
>>
>>53357033
How do you mean
>God help them is they have to fight the PHR
though they do act basically like the Tau and they've managed to 'defeat' the imperium at times.
>>
>>53357761
Considering the fact that PHR battlewalkers are effective dreadnought sized, I'd say the IG has quite a fight in store for them.
Going up against a Hades must be terrifying.
>>
>>53357761
Well given my premise that UCM railguns (specifically the sabre's railgun) are equivalent to Tau Hammerhead railguns (a Str 10 weapon). From that we have that PHR railguns are more powerful than UCM railguns even at a basic level, and that PHR battlewalkers basically just kind of shrug off UCM railguns especially the type 2 walkers. Combine this with the fact that the PHR has artillery units that break through countermeasures by shear weight of fire (thor/taranis and you have a force that is basically what if the space marines could out artillery the imperial guard, whilst simultaneously being immune to long range return fire.

Id just see the guard getting annihlated horrifically as ambushes by rapidly deployed apollos/heras destroy whole tank detachments in minutes whilst the PHR create false strongpoint fronts for the Guard to assault only to bombard the crap out of them and then fade around to redeploy behind them, all the while maintaining absolute air superiority and using tactical high altitude bombardment from medeas to neutralize any guard strongpoints. On top of this the guard command structure would be infiltrated by sirens/operatives and completely decapitated.

I mean within days of the engagement the guard would have no leadership be fighting a confusing series of running battles with enemies who both out gun/out range them and can redeploy whole armored units in hours, and who have total air and information control.
>>
>>53358237
not to mention the Medusas...those would be terrifying for both the AdMech and guard!
>>
>>53358269
>AdMech just suffers an aneurysm from the sheer number of AI in such a small volume
Would they be interested in PHR augs, or think they're heresy?
>>
>>53360737
Probably heresy cause anything not made from an STC can be considered heresy. Though centurions and the rest are a thing so...who knows!
>>
god damn, 2 hours from first page to ninth...
>>
>>53354880
Oh, whoops.

Ikarus is good, so the only sticking point for the PHR starter is Hector.
>>
>>53363039
just make it a bellpheron if you really dont like the Hector not really a huge point difference
>>
>after all these months
>people are STILL bullying Hector
DO NOT
>>
>>53363469 has the Hector been buffed all that much since release?
>>
>>53363469
Hector tries hard, but that can only do so much with such an inherently terrible design. A powerful laser with powerful broadsides sounds nice until you remember that trying to use them both together is like pulling teeth.

Still a hundred times better than pathetic Perseus though.

>>53363495
Got linked broadsides with a bunch of other ships, but otherwise no buffs.
>>
>>53363641
>implying you need to use both together for it to be good
>>
>>53363663
You're paying for two barely compatible mission profiles at once in a Heavy slot.

The Orion has the same broadsides on a faster, cheaper hull, while the Bellerophon can line up to fry things AND launch bombers at the same time instead of ignoring half its profile.
>>
>>53363663
Yeah pretty much. Bellerophon is better primarily because it can use both weapons systems together. If you're not using the broadsides it's an overpriced Berlin equivalent. If you're not using the laser it's a glorified Orion. Versatility is nice but there's a difference between a versatile ship and a confused one. Ajax is versatile even though it's in a similar situation, because its laser is cheap and shitty enough to be safely ignored for half the game.
>>
Can confirm, Bellerophon is best ship. one of the best carriers to.

this is definitely not to keep this thread alive...
>>
>>53363641
If you gave the Hector prow gun the same linked as one of its broadsides, would it be noticeably improved?
>>
>>53365086
Yes. That's pretty much the only fix I've been able to think of. Link the laser with each broadside individually so it can fire off most of its firepower while turning, and the Hector would be a lot better.
>>
So, I'm having some trouble notici g major distinctions between the UCM frigates.

I can note little things like different missiles, but nothing that makes me say "Oh well; I'd certainly take that one over this one."

Am I missing something?
>>
>>53366199
They're pretty distinct, senpai.

>Toulon
Guns
>Taipei
Macross Missiles
>Lima
Active Scanning
>Jakarta
Point Defense.

There's very little overlap between them.
>>
>>53366199
Apparently, they're quite distinct.

Toulons are cheap guns with good arcs. They can flank or just hang around bigger ships and give them a little extra firepower.

Taipeis are CAW frigates. Massive damage potential in packs, but they need to get close. Their missiles are almost 4 times as effective as those of other frigates.

Jakartas are pure support with few offensive capabilities. They give all nearby ships +6 PD, which on average can stop a crit from bombers or CAW from getting through.

Limas have detector, which lets you lay spikes on enemy ships far more efficiently than any other faction. It's the sole reason UCM is sometimes described as long range despite their bad scan values.
>>
>>53366450
>Bad scan
They have equal scan to the Scourge.
>>
>>53366477
Equally bad.
>>
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>>53308016
So we're almost done with May, and I'm sitting here with a Commodore pledge and absolutely nothing, not even an email about where my stuff is to show for it. Has anyone else had issues with their pledges? Is there anyone else who has yet to get their stuff here? Because honestly I'm starting to wonder less about where my pledge items are and more and more about how to get a refund each day.

Does anyone know if they are still churning through emails about missing or lost pledges, because I'm starting to get a bit pissed off here.
>>
>>53367634
have you emailed them? Because they sent a bunch of newsletters out about anyone still missing their pledges to let them know. may want to send an email in.
>>
>>53367634
Shit son, I got mine in like January. Definitely send them an email, entirely new and not a reply.

Have you contacted them yet before?
>>
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>>53367660
>>53367668
I asked them about it on the kickstarter when it was still ongoing due to the site fucking up my payment and had to get the pledge corrected. They replied some time later after I had fixed the issue on the website's end already, and brought up that I had never received any more updates about my package or when to expect it. He asked for my email, I gave it, and was promised a reply "as soon as possible", this was back in december. I spent most of this year through January recovering from heart surgery, so it honestly hasn't been on my mind until just recently when I was going through my old emails and saw a bunch of "we're going through the emails, we promise" updates covered in angry comments about people not getting their stuff, so I figured "eh, guess they'll get around to it" and popped another oxycodone.

Now I'm getting a bit more concerned. What's their normal response time for this stuff, because the kickstarter is still filled with angry people with no stuff as recent as early this month.
>>
>>53367824
Are you in the US? Email [email protected] about it.

If not, just use their regular Info@ address.

For me, personally, I got a response within a day with the andrew@ adress.
>>
>>53367878
I am, and I will, thanks. Hopefully the email inundation will have passed if that's the case.
>>
>>53366199
i cannot think of any faction where this is even remotely the case, unless you mean visually but even there youve got some serious distinctions between the frigates in each faction excluding maybe PHR they all look like the same smug whale bastard
>>
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>>53368081
>excluding maybe PHR they all look like the same smug whale bastard
>>
>>53368081
I reckon shieldwhale, dildowhale and bucketwhale look pretty distinct. The other two are kind of similar looking, but iirc the Medea has a tiny tail so that can distinguish them.
>>
>>53368571
>bucketwhale
Smilewhale*
>>
>>53367824
>pledges are still missing
>check the Kickstarter for an idea of how many
Oh god, and I already thought the KS comments were dangerously salty when I got my stuff back in October.

The last couple times I e-mailed them I heard back within 48 hours. I'm sad to hear they're still backed up on pledges at this point, but it's also confirmed that they're putting command cards in with late pledges at this point.

I know Hawk lost Simon a while back to a new career. Does anyone know what their staffing situation looks like these days? Just curious because I get the impression they're overwhelmed.
>>
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Bump for getting sick of xenos shit
>>
Quick, you are asked to rebalance any one given faction according to the following criteria.

>no arbitrary changes between ships that are not visibly represented on model and consistent with all such models
>visible traits on ships are independent of the ship itself; beams on a cruiser are the same as beams on a heavy cruiser
>any special rules are written in accordance with current rules, without adding special exceptions and cases

What do you do?
>>
>>53370264
Just little things. They did a good job with the balance, it's mainly individual units and elements that aren't so good.

PHR seems to have a couple more imbalanced ships than Shaltari after the various fixes, so I guess I'd do them.

>increase Orpheus price to 168
>give bombardment battery 2 extra attacks, increase Ganymede price to 162
>replace Hawk's heavy gun fix with the 'Precision' special rule, which causes each roll of 6 to automatically do 2 damage. This rule is only applied to cruiser heavy guns because of their funky turret design, not battleship cannonades
>give PHR torpedoes the particle rule, refuse to change name or description of the particle rule just to fuck with people
>give one of Hector's broadsides linked-1, the other linked-2, and the laser linked-1&2
>make Perseus G1-2 and decrease price to 102
>increase Bellerophon price to 185
>turn all light broadsides into linked light batteries
>>
>>53344668
>The bigger question is how well the Shaltari and PHR would get along with the Eldar.

The PHR would actually be able to get a pretty great foothold in 40K.

They have effective stealth in space, SUPER effective infiltration, and the ability to instantly warp anywhere so long as they know the coordinates. It would be really easy for them to just steal all the information they need to make 40K weaponry and hunker down in a quiet system to build their nation and retrofit all their stuff with macrocannons and void shields and the like.
>>
>>53358000
>Considering the fact that PHR battlewalkers are effective dreadnought sized, I'd say the IG has quite a fight in store for them.
>Going up against a Hades must be terrifying.
PHR walkers are larger than dreadnoughts, in both height and mass. On the other hand, Imperial have all their titans, which are far larger than anything we've seen in DZC so far. I've been working on a 10mm scale warhound conversion (the smallest titan) and it completely dwarfs the Hades.
>>
>>53358237
>Id just see the guard getting annihlated horrifically as ambushes by rapidly deployed apollos/heras destroy whole tank detachments in minutes whilst the PHR create false strongpoint fronts for the Guard to assault only to bombard the crap out of them and then fade around to redeploy behind them, all the while maintaining absolute air superiority and using tactical high altitude bombardment from medeas to neutralize any guard strongpoints. On top of this the guard command structure would be infiltrated by sirens/operatives and completely decapitated.
Yeah, I just don't see it. Even in 40K universe, the whole imperial guard premise is that they eventually crush more elite enemies by throwing men at them. Sure, you might have better guns, vehicles, and armor - but they show up with millions of vehicles and billions of infantry.

It's a very close parallel to what UCM is in dropzone. They may have crappier tanks and infantry, but eventually their larger population, economy and efficiency of production will drag you down.
>>
>>53371141
Don't forget the Type-6 and 7 grand walkers. They're probably no Warlords, but they'd be titans nonetheless.
>>
>>53371231
True enough. I just did a quick measure on that convo - the warhound is a little over 14m tall in universe. My model is about 85mm tall. So a little shorter than a Hades if you stand it up on the end of its tail (but probably 4x - 5x greater mass). Given the previous scaling, the Type 6 is probably in about the same weight class. I wonder if they'll ever drop a model for it?
>>
>>53371722
I'mnot sure how I'd feel if/when they stopped the bigger walkers, on the one hand they would look bad ass, but on the other they might be difficult to balance or impossible to use.
>>
>>53371180
Well, the thing is, the Imperial Guard kinda get outdone at their own game by the UCM, and the PHR tend to achieve pretty nasty victories against the UCM.

The Sabre tank is a fucking nightmare for the IG. It's a single-man tank that can be fielded in ridiculous masses - the average Sabre column absolutely dwarves an IG armoured column, not because the IG has less resources, but because its tanks are simply less elegant and efficient. Its main gun is a railgun, which can absolutely shred IG armour, and the presence of active countermeasures completely neuters a lot of what the IG use.

Ground combat against the Dropuniverse factions would be horrible for the Imperium not because they're more powerful, but because they're more sensible. This is why the Tau have been able to put up a fight despite their tiny size, and the Dropuniverse factions structure their armies and use their technology far more sensibly than they do.

The Imperium still has an overall advantage do to being absolutely retardedly huge. The entire weight of the Imperium could win by literally exhausting all resources the UCM has. But the full force of the Imperium is invariably occupied fighting on a million different fronts.
>>
>>53373058
True. For PHR at least, the big guys we've seen so far have 6 legs, so it might not be that bad. A Hades-shaped thing would be stable at any size.

>>53373961
>Well, the thing is, the Imperial Guard kinda get outdone at their own game by the UCM [etc]
All this stuff is just a consequence of dropzone being actually a somewhat realistic picture of future combat, and 40K being "WW2 In Space". The UCM is the least advanced real faction (not counting resistance here) in dropzone, and they'd be one of the most advanced in 40K (on par with Tau).

The numbers thing still cancels it out. DZC puts the population of the UCM at 20 billion, with 900 million under arms. The Imperial Guard's size is never given conclusively, but is listed in a few places as at least "many billions". Something on the order of 100 IG to every 1 Legionnaire is a safe bet.
>>
>>53374991
But the thing is with most, if not all of the Drop commander races would be able to either take out the generals/command structure so that that numbers advantage would be anything from no longer useful to actually a hinderance! and that's not even touching on the active counter-measures that they like to use...though I am curious as to if they'd be usable when their tank is getting hit by some massive fuck off chainsaw...
>>
>>53374991
>The numbers thing still cancels it out. DZC puts the population of the UCM at 20 billion, with 900 million under arms. The Imperial Guard's size is never given conclusively, but is listed in a few places as at least "many billions". Something on the order of 100 IG to every 1 Legionnaire is a safe bet.

Yeah, like I said, the full power of the Imperium could exhaust the UCM by sheer numbers.

I'd say that standard army v standard army, the UCM would dominate. The Imperium of course has literally millions of those armies hanging around doing other stuff, which they could funnel into the conflict if circumstances allow.

>>53375752
Honestly, there's a point where the numbers advantage is just too great, and we're well past it here. The UCM has, what, fifteen planets? The Imperium has millions. They could keep chucking stuff at the UCM until the UCM literally runs out of stuff to make bullets with.

Of course, as we see with the Tau, logistics doesn't always allow that, and one a regiment to regiment level the IG would get brutalized. But the UCM definitely couldn't just slug it out with the entire Imperium. All the Dropfleet factions in 40K would have to quietly expand as minor powers, at least until they have a sector or two under their control. They could never win, but they could make themselves far too troublesome to attack.
>>
>>53376103
>The Imperium of course has literally millions of those armies hanging around doing other stuff, which they could funnel into the conflict if circumstances allow.
That's basically it. The imperium's plan with any conflict is to just keep escalating it until they win. Of course, nothing to do with logistics or supply in 40K actually makes any damn sense (they've got planets with 100% military recruitment), so don't put too much on it.

Comparing DZC to 40K is a bit like asking who would win in a fight between Master Chief and Bugs Bunny. They both get to ignore basic laws of physics, sure, but it's a question of degrees.
>>
>>53375752
Recommend looking at this:
http://wh40k.lexicanum.com/wiki/Officio_Assassinorum

You can't really compete with 40K in-universe. It's basically the sci-fi equivalent of that kid playing make-believe on the playground who just insists on continually one-upping everybody else. "Oh yeah? Well if you've got tank, then I've got a.. super tank! Yeah. And it shoots smaller tanks."
>>
>>53371141
Ah, they're smaller than knights though (which are Shaltari warstrider sized), so that's the closest "big stompy mech" I could think of.

I wonder how a Caiman or Broadsword compares to say, a baneblade.

>>53373058
Collector/show only models, bruh
>>
>>53376524
While Assassinorum operatives are great and all, do recall that they're so rare, most major crusades don't even feature their participation.

Having just five of them present for the recent Tau crusade was considered insanity and they fall failed anyway, except the Culexus.
>>
>>53376103
>The UCM has, what, fifteen planets
Twelve big developed ones, a good (but indeterminate) amount of less developed ones, and a good hundred or so airless rocks with outposts on them.

>>53376524
>>53376667
Siren team vs Eversor, who wins?

Khornate Beserkers vs Eviscerators, who wins?
>>
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>>53376696
>Siren team vs Eversor, who wins?

PHR are my bois, but I'm leaning toward the Eversor. He'd probably come out of it pretty badly mauled but alive.

I'm sure there are individuals within the PHR augmented heavily enough to kick the shit out of an Eversor, but Sirens aren't them. A Medusa would probably make short work of one.
>>
>>53376795
I dont think anyone is more heavily augmented than Sirens, they forgo armor to instead dodge attacks, considering they can go toe to toe with teleporting hedge hogs in tactical dreadnought armor who have anti small arms active countermeasures I dont think you are not giving them enough credit
>>
>>53371180
The imperium rarely if ever throws billions of troops at a single enemy on a single planet, they're might be billions of troops involved in a long range campaign but major engagements on single planets are contained to the millions of troops
>>
>>53377330
I don't think I've ever even heard of billions of troops fielded in a crusade.

IIRC there were like 500 million Imperial troops involved in the Damocles Crusade.
>>
>>53370264
Every ship in every faction gets their points dropped in half, distortion bubble rolls on 4+ for all ships. Game balanced perfectly.
>>
>>53379421
jokes on you my whole army is corvettes strung out in alternating altitudes, what now?
>>
>>53379810
Don't catastrophic explosions effect across orbital layers?
>>
>>53379810
you may win the game, but the moral victory is mine, and the financial victory is hawk's

the hard counter to this is markers over models and a smug sense of satisfaction and there's nothing i can do to topple that
>>
Gentlemen. It's been awhile since I've checked up on DFC. How is it? Any glaring deficits and worth picking up if I'm into space games and already have two armies for DZC?

Also, I've come to love the shit out of Warriors for being able to drop E11 shots all over the place. Shit has saved my ass more than once. I honestly think I'm going to drop the evicerators, I don't get much mileage out of them
>>
>>53380367
DFC gameplay feels a bit bland/numerical compared to DZC at the moment, but that hardly surprises me considering how new it is. It also has the advantage of drawing people's attention instead of making them say things like "ugh, TEN mm scale" and keep walking.

I swear my shop is allergic to non-heroic-scale ground games.
>>
>>53379866
If they're using markers instead of models then the moral victory is automatically yours forever.

>>53380367
It's a damn good space game. Objective focused like DZC, quite well balanced, has nice stuff like Z levels and a fancy range system, and most importantly feels good to play.

Warriors are some good shit. I prefer Destroyers to Eviscerators normally but with such ridiculous CQB skill you can use them as area denial in a building. Even with stinkbrain they can still do objectives, and they're less likely to be contested so they have more opportunities. Even if they are contested that means the opponent just shoved their valuable infantry into a blender, so that's fine.

Doesn't work so well against UCM though, they're outmatched by anything with better CQB than a Brave so they're accustomed to just demolishing or burning any building with an exotic in it.
>>
>>53380959
I know that feel, bro. I've only got two other people to play with and the local shops are bleh at best, filled with either 40k (which is just a small group anyway) or stuff like Imperial Assault or just regular board games.

>>53381177
Well, considering it's only me and two UCM players nearby, I'm always having them "wasted." Don't get me wrong, I park them in an objective building and it's basically an auto score for me unless they level it before the murder-blenders find it. Of course, it's not particularly satisfying to use them this way. And there's just something magnificent about a squad of infantry all running to the side of a building after an insertion and lighting up a convoy of tanks, blowing one or two before the hunters swoop in.

Anyway, DFC looked good before release, but I wanted to wait a bit and see how it looks after the new game glow died down and get an honest critique of balance and issues. But I love the concept and it seems like it would be a ton of fun.
>>
Fuck I wish that people around me would play DFC... anyone know of a good way to do a mirror match for PHR to try to get people to play?
>>
>>53382766
How do you mean? Fleet composition wise?
I assume you'd want something fairly spread out over all of the PHR's things it has going for it, without being a spammy tryhard list like max launch or max drop.
>>
>>53383656
yeah, fleet wise. Should I just proxy the ships as starter fleets or?
>>
>>53385158
Hmm, Personally, I'd go with a 999 point game just so they get a feel for larger battles, without it being fullsized. If you've got the funds and are really committed to drawing people in, pitting this fleetlist against itself would probably work well.

--------------------------------------
PHR Mirror Match - 993pts
PHR - 5 launch assets

SR12 Vanguard battlegroup (280pts)
1 x Bellerophon - 180pts - H
+ Fleet Vizier (20pts, 2AV)
2 x Pandora - 100pts - L

SR12 Line battlegroup (258pts)
2 x Theseus - 178pts - M
2 x Europa - 80pts - L

SR7 Line battlegroup (193pts)
1 x Ikarus - 115pts - M
2 x Medea - 78pts - L

SR7 Pathfinder battlegroup (242pts)
2 x Calypso - 74pts - L
2 x Medea - 78pts - L
3 x Echo - 90pts - L
------------- dflist.com -------------

Out of curiosity, why not use UCM or Scourge for a mirror matchup?
>>
>>53385235
Cause I've only got PHR models...
>>
>>53385260
Ah

I'd recommend against doing intro games with proxied models, unless you actually make the proxies yourself to look different.

DFC is very WYSIWYG, and even intrafaction, this can confuse new players who are just learning the game.
If you're going to do intro games, either use the right models, or use cutouts or flags or the like.
>>
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Any idea on when we might be seeing the PHR battlecruiser?
>>
>the Albatross is the primary mass orbital insertion craft of the UCM
>New Orleans-class, by far the most common dropship carrying vessel, primarily uses Condors with only a small auxiliary hangar for Albatrosses
Hawk which is it you fucks? Inquiring minds need to know.
>>
>>53387842
Soon. Probably.
>>
>>53376663
>I wonder how a Caiman or Broadsword compares to say, a baneblade.
Caiman is about 90mm long and 35mm wide. A 40K baneblade scaled down to 10mm would be about 85mm long and 50mm wide (and of course substantially chunkier being a 40K model). So certainly in a similar weight class... I'd expect a baneblade statline to match up pretty close with an Alexander - basically the DZC version of the same high concept.
>>
>>53377087
>I dont think anyone is more heavily augmented than Sirens
The sirens are certainly impressive, but the Medusa is portrayed as being way more dangerous - the equal of an entire siren unit, at least. Every Medusa is basically a martial arts trained version of the villain from big hero 6.
>>
>>53387884
"Primary" doesn't necessarily mean "thing we have the most of", it just means that they form the backbone of their drop capacity. And in this context, the condor may not even qualify... it's certainly an orbital insertion craft, but with a capacity of only 2/3 vehicles, calling it a "mass insertion craft" might be a bit of a stretch.
>>
>>53390881
Did BH6 guy ever disintegrate/consume stuff with his nanomachines?
>>
>>53387884
Well if the condor only carries, at most, 3 tanks where the albatross can carry 9 you'd need only a third as many to carry the same amount of stuff down to the planet, though if the planet has competent AA it might be better to is the condor.
>>
>>53391660
His nanomachines were a little bit too large to do the dissolve something style.
>>
>>53391660
They weren't really nanomachines, thought; weren't they closer to milli or centimachines?
>>
>>53391660
Are Medusas even made of nanomachines? I thought they were closer to pebble sized bots or something.
>>
>>53395205
They're a mixture of nanomachines like the Hades has, as well as larger familiars to provide stability and structure to the swarm.
>>
>>53396797
Post lists. And/or possibly an internet campaign between DZC players and DFC players.
>>
>>53397103
How'd that work? A league where players report their games for an ongoing narrative or tourney?
>>
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Painting table for the next few days...
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>>53399157
By which I mean "for until the day before a game where I need them"
>>
>>53398704
I was thinking that, yeah. Every week or two you'd have either a DFC or DZC game. Everyone submits their batt reps, guy running it sets up the next batch of scenarios. DZC guys can fight over orbital defense lasers that affect the next game of DFC, and DFC can set up for orbital bombardment for them, depending on who wins and by how much. Tally up total VP for each side to see who comes out ahead.
>>
>>53399157

Nice!
>>
So can someone give me some pros and cons between the Kodiak and the Phoenix?

Some are obvious(Kodiak is cheaper, but Phoenix doesn't require a dropship for mobility), but I'm curious other UCM players opinions.
>>
>>53402075
Kodiak is the safe backline option. You don't actually need a dropship for it, in fact I wouldn't really recommend wasting a Condor. Just drive on and shit E13 templates at tanks or buildings from across the board.

Phoenix is the fast balls out option. Tough for an aircraft with multiple big anti tank guns, token AA and E10 large template, but everything is short ranged. Does more work than the Kodiak but also more likely to explode.
>>
of the 3 type-4 walkers which is best and why? assuming it's the only model on the table/in a 1v1 against something that could match it.
>>
>>53403941
In a 1v1? That depends a bit on range and terrain.

Assuming all weapons are in range, Hades would statistically win. Even though its chainguns would be useless, its main gun puts out the same average damage against A9 as all the Nemesis' weapons combined. Whether the nanomachines are used to attack or repair doesn't matter, they would still carry the day.
Barros is effectively a Nemesis with worse range in this scenario since he's not shooting A10 targets or buildings.
>>
>>53404324
Is Barros really just a demolitions guy?
That feels like it would be redundant for PHR.
>>
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>>53405638
I mean, if you could have your own custom designed battlescorpion, wouldn't you want to wipe out city blocks with it?
>>
>>53405638
E13 makes him better against A10 targets than a Nemesis, and its not like Nemesis is a slouch at tank killing. He's not so much a demo guy as he is an AT guy who happens to also be really good at demo. So if there's nobody in his sights he can just let loose an E13 demo-D3+3 shot at a building that looked at him funny.

Aside from the classic single shot pitfalls it's a damn good gun. Maybe not worth losing Helios and the type-3s, but still good.
>>
How good is the Hera?
>>
Can anyone teach me about the Khell saga?
>>
>>53406742
>some dickbag is constantly bitching about the kickstarter in comments
>sells his stuff when it arrives, continues bitching anyway
>bitching becomes more toxic, acts like Dave killed his dog or something
>gives terrible reviews on other sites, says that Hawk should commit ritual suicide for their sin of delivering plastic spaceships late, etc.
>honestly nobody would care normally but he just never shut the fuck up, he did this for months on end. It was the sheer amount of bitching that pissed people off
>some anon did some digging since tardsworth used the same name to troll as he did to do everything else, the guy literally described himself as a kickstarter troll on Steam iirc
>it turns out he also used the same name for his account on a furry porn website, where he favoured good old furry child guro snuff
>anon brought the link here, people had a laugh/vomit and argued over whether the link should also go to the kickstarter comments or not
>he actually did it the absolute madman
>Khell replies saying that he had been in a bad place and was better now, yada yada yada, probably some truth to it but also dripping in attempted guilt trip bullshit
>fuckboy stopped trolling the kickstarter and switched up his display names, mission accomplished
>>
>>53406946
Fuck me, I'd forgotten about that. Shitty that someone dug it up, but hopefully he's learned his lesson.
>>
>>53406946
He was also writing his own furry child guro snuff. His website was hilarious without how smug he was sounding about being a fucking pedo psycho.

It was a shame really because people has legit complaints about the KS and he was just way over the line. Then he was also a wanna be kid toucher so needless to say it was a great moment when our hero outed him.

>>53406403
Hera are pretty nice, but I think the Odin squad in a Njord would be my go to command choice for PHR.
>>
>>53406742
>>53406946
Man, the kickstarter comments were a fucking ride. There were heroes and there were villains.

I remember that nobody was defending Hawk until some dude with a super innocuous name, like Dave Smith or something, just came in and told everyone to chill. If the kickstarter page was still around I'd make a collage of official dropbros and official drophoes.
>>
>>53391660
>Did BH6 guy ever disintegrate/consume stuff with his nanomachines?
Well, it was a kid's movie, so...
To be fair, the DZC nanomachines aren't really portrayed this way either - they just disassemble / reassemble things. See:

>>53394390
>They weren't really nanomachines, thought; weren't they closer to milli or centimachines?
Neither is the medusa. Each of her bots is about the size of a person's forearm. Her sculpt is literally doing the "fly on a wave of bots" thing that the BH6 villain did.

>>53395399
Is that true? I'd assumed they were all larger. The vents on the Hades are certainly large enough to accommodate medusa-size bots.
>>
>>53308016
Anybody on here ever play the Salakahn "All The Tanks" list? Man, I love the idea of running a resistance tank column, but that aspect of the faction just feels so one-dimensional.

Curious if anyone's tried it and how it worked out.
>>
>>53407135
I have never done it with Salakhan, but I used a list with an alexander, 2 hannibals, 2 zhuks in a themed EAA Force.

The issue is postioning. If you can get all your guys in the right spot, it can be hard for your opponent to deal with everything since lifthawks and the tanks are very durable. Cyclones and hellhog were also very key for raw killing power plus flexiblity.

The tank force is so slow its like once they are dropped off you just have to hope you are in place.
>>
>>53407135
>Hannibals look pretty but they're mediocre at best. That would be fine but they take expensive and valuable Lifthawks. You need those for other stuff.
>Other stuff is Alexanders. Big firepower on big tank with big armour. They do not die easy. I took 1 alongside Sally but I'd gladly take another next time.
>Support is just as important as tanks. You need mobile firepower. Take gunships and maybe arty. I used Cyclones and Storms, worked well enough.
>I didn't take Gun Wagons but they would have been useful, so I say take them as your standard instead of Hannibals. Fast AA Wagons to help tough AA Zhukovs worked well in other lists, they are not competitors but a tag team.
>Infantry cannot be tanks, so do what you do normally. Keep in mind you need several Lifthawks for tanks, so you'll need a lot if you use Jacksons as well.
>I don't know about Mehmeds, I don't have any.
>As other anon said, positioning is key. Tanks are slow, and turns repositioning are turns not shooting. Make sure they go in the right place.
>>
>>53407234
Gotcha. I was really looking at the way it opens up playing multiple alexanders. Almost feels like you're building a PHR list. Long range demo like crazy.
>>
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>>53407102
The Medusa's larger bots are mostly nanomachine bays and coordinators that give her more precise control. She has the "cloud of smoke" disintegration bots in her arsenal as well.
>>
>>53407100
>If the kickstarter page was still around I'd make a collage of official dropbros and official drophoes.
Is if not?
>>
>>53409592
How vulnerable are Medusas to flame units?
>>
>>53413476
Gameplay or fluff? The answer to both is "very yes"
>>
>>53413805
On a scale of "steel beams" to "steel wool", how flammable do you think nanites are?
>>
>>53410900
It should still be, but IDK if all the comments are still up
>>
Does anyone actually play dropfleet? I'm in the UK and have been thinking about starting, but the scene seems fucking dead
>>
>>53414921
Where abouts are you g?

There's a good dozen players where I am. Gotta shill that shit
>>
2 New Cairos
2 Seattles
1 Moscow
1 San Francisco

What do I need next /dcg/? Not a fan of the st.petersburg because I'll just pick up a battlecruiser for that
>>
>>53414934
London, as always
>>
>>53415019
Madrids and then you're pretty well covered.
>>
>>53415070
Ah fair, there's a pretty chunky community in Lincolnshire. I'm a student from Essex though, so hoping the community there is decent when I get back
>>
>>53415019

With siphon power, the ST Pete actually sounds awesome now.
>>
>>53413880
How flammable do you think your CPU is, on the same scale?
Are you willing to take your CPU fan off and go play something released in the past six months?

It's not about being flammable, it's about being small and not having anywhere to dump the heat.
>>
>>53415019
A carpet of 2lon
>>
>>53415019
Cruiser wise? I'd pick up some gun cruisers. Something like a 2 group of madrids.

I'd also support more frigates because you can never have enough frigates. What if next game is the game you want 16 toulons??
>>
>>53418120
er, meant 2 groups of Osakas. My bad.
>>
>>53418213
Eh, I'd only take 2 Osakas at any point. They're not conventional gun cruisers at all, they're more like flankers. Toulons that don't die as quick.

Seattles and Moscow are already gun cruisers and far more suited for brawling than Osakas. A couple of Madrids would actually be a pretty good idea.
>>
I want to fuck 16 Toulons.
>>
>>53419954
>16
But anon, you can only have 12 max in a group.
>>
>>53420464
They don't need to all be in the same BG. I'm not fussy about my cute french frigates.
>>
Are there any exceptionally good frigates for the PHR that I should know about?
>>
>>53421798
Honestly, not really. Their frigates are good, but none really stand out as broken.

The Europa is solid for its price and adds good firepower for a frigate, and it's not hard to get a double broadside.

The Pandora is very expensive, but its laser provides excellent utility because of Flash. using a Pandora squadron to dart up the field and flash something before the rest of its group activates is very useful.

That said, however, it's laser DOES have a 33% chance of outright whiffing at the start.

The Calypso is very useful depending on the enemy group being counter-acted against in question, but just like the Lima and the Opal, there's never anything wrong with taking a Calypso.

The Andromeda is actually not that efficient as a carrier; it's more efficient than any other PHR carrier per launch assets (only more so than the Bell), but over all factions, its in the upper mid tier in terms of efficiency.

It's main bonus comes from just being able to fit a few more launch assets into your list (remember, The Ikarus is 115 points, while 2 Andromeda are 84 points), as well as the fact that it can spend all its time playing hide and seek from enemy weapons without having to worry about shooting back.
>>
>>53421798
Calypso. They're not quite as important as Limas for UCM, but there's no real reason not to take a couple.

Frigates of all factions seem generally well balanced now apart from the Jade, which still sucks nuts. None of them are really overpowered, but they're all worth taking.

>>53421941
>The Andromeda is actually not that efficient as a carrier; it's more efficient than any other PHR carrier per launch assets (only more so than the Bell), but over all factions, its in the upper mid tier in terms of efficiency.
You need to keep in mind the effectiveness of PHR bombers here. They're more powerful than any others in the game, so their carriers are more expensive.
>>
>>53422021
True enough, but per launch asset, points efficiency is points efficiency.

Point Defense also fucks with the average damage of bombers enough in both complexity and variability that I've never found it worth it to take that into account for comparison.

>>53422021
I feel like the Jade, along with all other Particle weapons, just need to be looked at from the ground up.
Particle is a good rule; consistent but low damage is good in theory, but combined with the fact that it's only ever in the narrow arc, AND that it's at max one weapon per turn (because good luck lining up a particle ship on weapons free), we end up with something that's consistent, but low damage and isn't fired all that often in the first place.
>>
>>53422068
That's why the Obsidian sees so much more use than the Granite. It can put out a significant chunk of firepower without weapons free, while the Granite can't even match disruptors for damage.
>>
>>53422415
I feel like all the particle weapons would be really helped if they either A) went to 2+ lock or B) got +1 damage on what would be a normal crit.
>>
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>>53423668
But that then makes the diamond absolutely fucking broken.

I think the only way to 'fix' particle is to just make them cheaper. I don't think changing them has a tendency to break them
>>
>>53423920
Diamond is already 2+ lock, so the first option wouldn't change it at all. I think that's a decent option.

Another possibility is something similar to siphon power for the Granite, as even with 2+ lock it wouldn't be very good. Giving it linked would be a bit much and invalidate the Obsidian's raison d'etre, but a damage buff to generally improve it would be cool.

I think Jade could be okay with just a price drop and the current 2+ lock. Around the price of the Topaz would be reasonable, maybe a bit cheaper.
>>
>>53350816
Firefly
>>
>>53350816
>old man's war

Ew, no, keep that shitty wank away from my Dropuniverse.
>>
>>53424394
>Shitty wank
why is it so shitty?
>>
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r8 my lobsters
>>
>>53426442
It's just very typical military sci-fi where the virtues of a dictatorial military state are extolled and all aliens basically exist to oppose humanity.

Like, pretty much all aliens in the series have this weird, innate hatred for mankind and seem to live solely to see humanity ruined. They're perfectly fine with having other spacefaring cultures around, but they automatically hate humans for some reason. The reason aliens exist in the universe of the book is to provide justification for society being run by a military junta.
>>
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>>53427689
Almost Bydo/10
>>
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Come on thread, Survive!
>>
>>53427689
needs a blue command unit
>>
>>53427689
They look great. The eyes contrast well with the hulls.

But holy shit Marauders are so fucking ugly. Resculpt when?
>>
So quick Dropfleet question as I haven't gone too in depth in the rules yet.

Can a ship fire all its weapons per a turn, or does it pick one? Or do they get spikes for firing multiple qeapons in a turn?
>>
>>53435838

Depending on order, you can shoot 0, 1, or all.

On Standard orders (and most others), you can shoot one weapon. You pick which one, and spike generation is based on the order (Standard is drop a level of spike).

Weapons free allows you to shoot all weapons, but adds a spike (can't remember if it's minor or major).
>>
>>53435876
WF is a major spike.
>>
>>53435956
Isn't a major spike like +8" to your sig?
>>
>>53436138

12"
>>
>>53322702
btw, pressing the top layer of bags with medical gauze makes neat pattern to them.
>>
>>53436138
+12" actually. That's why lighter ships tend not to do it so much.
>>
>>53436149
>>53436163
Ah.

Also I realize now the poat I was replying to I misread as "WTF is a major spike" like a dumbass.
>>
>>53436153

At 28mm, sure. At 10mm it makes a retarded pattern
>>
Ugh, I can't wait until someone spoils the deck contents for command cards. So far, they sound MUCH more impactful than most of the DZC ones.

Stuff like dropping spikes
Firing BTLs twice
Bombers chasing ships into Atmosphere (fuck you, strike carriers, forever!)
Ships gaining Beast
Ships triggering a Distortion Bubble Event
Free cruiser reinforcements...
>>
>>53437059
I'm not even sure how getting a free Rio is going to work if you don't have enough models.
>>
>>53437161
A token or maybe just an empty base?
>>
How useful are the Scourge heavy grav tanks? Is it necessary to bring razorworms to get your money's worth?
>>
>>53438049
Slayers strangely enough got better recently thanks to the power of Overseers. The -3" move compared to Hunters has always been a big problem since they need to get close and they're not tough or fast enough to reliably do that. But with the 18" range an Overseer provides they're the most efficient way to get lots of plasma on the board. Plus if they get close now they're absolute powerhouses with 4 E10 shots each. A bit reliant on buffs, but certainly not bad.

Tormentors aren't very good. They're decently mobile, but that's not quite enough. Flame units need to be cheap or multirole, and Tormentors are neither. Not to mention that Scourge have a bunch of really great exotics for clearing enemy infantry out of buildings so they don't even need it. Even if you decide you want flame, the Raider is a much better platform.

Corruptors are the best way to deliver Razorworms to the field.
>>
>>53437059
PHR Dropzone deck:
>20 different cards, 40 total

PHR Dropfleet deck:
>26 different cards, 56 total
There's a lot of text here and I gotta get to bed, but there's a lot of significant tricks in here. Some example generic cards are "after strategy decks are stacked and Command cards are drawn, target ship drops all spikes" or "during the Damage Control step, target ship drops repairable Crippling effects automatically and heals 2 Hull" or "when you reveal a strategy card, -4 to that battlegroup's SR." Some unique PHR cards are "when a friendly ship would roll Catastrophic Damage, it stays at 1 Hull for that shot and dies during Damage Control if it isn't killed again first", "after strategy decks are stacked and Command cards are drawn, target friendly ship gains Regenerate (3) permanently", and "after strategy decks are stacked, target opponent adds 8 to the SR of every battlegroup until the end of the turn."
>>
You know, I was kind of down on the UCM.

And then I saw the lazors.

Like, Shaltari are super awesome because they're basically Star Trek in a hardish sci-fi setting, the Scourge are kind of stupid awesome in how silly their tactics would be in the real world, and the PHR are just super tough robutts. The UCM felt kind of boring by comparison.

Until you see the ships that are basically just a flying laser dick. Or read the stories of captains firing their big-ass dick lasers so hard they fry the generators. Or see the experimental ships that are just "yeah, we wanted to see just how much laser we could stick on a ship before it just wouldn't fly". You have to respect that commitment to firepower.
>>
>>53434256
Don't be mean to marauder-chan, she's trying her best
>>
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>>53439745
Literally the only model I refuse to take because of looks. All my hovertanks either drive on or take Despoilers, which are somehow much better looking despite being giant CD racks.

Even Raider looks better, at least a flying box with a monster in it is kind of funny. I get to call it the Party Van. But there's nothing I can call the ridiculous mess that is the Marauder other than 'ugly piece of shit'. Resculpt when
>>
>>53437059
>>53438438
Someone posted the PHR and Scourge ones a thread or two ago. Write ups instead of pictures, but it seemed legit.
>>
>>53439803
I'm more interested in the Shaltari and UCM ones tbqh, haven't heard much about the former.
>>
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>>53427689

Enraged jealousy- I can't get those damned racks mounted on mine.

>No wonder your deployment method is being tossed into a trashcan/down a gravity well and forgotten about, Marauder-chan. It's the only thing anyone would want to do with you.
>>
>>53442129

>the reason Scourge frigates all have "atmospheric" is because that way they can all enjoy going down into atmosphere and laughing at all the marauders straining against their anti-grav ceiling, begging to be let back up to be useful again as they stall out, over and over.
>>
>>53427854
So it's Starship Troopers, basically?
>>
>>53347315
>Except supcom. Supcom is some fucked up shit. They're like bigger and more efficient mechanical Tyranids.
Pretty accurate description. Supcom is basically the "what if grey goo?" self-replicating robot premise, except instead of being rogue mechs the robots just turn out to be an extremely efficient human weapon.
>>
>>53413476
>>53413805
>>53413880
>>53417240

http://www.schlockmercenary.com/2012-11-14

This explains it decently well, and has the advantage of being amusing.
>>
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>>53442505

this is an *image board*, at least theoretically

>Nanomachines, or "nannies" (that's the 31st-century colloquialism,) are surprisingly durable, yet oddly fragile. You can, for instance, pound on nanny-dust with a hammer all afternoon, ruining your counter-top while failing to have an appreciable effect on the tiny devices. But take a hot pizza-stone out of the oven and set it atop the dust-pile, and you'll ruin the nannies while maybe only discoloring the counter.

>This is because large things, especially large things of uniform composition, are resilient to ambient temperature changes, while very small things are not. Nannies are phenomenally complex, and while they're built to be as resilient as possible, they have nowhere to dump heat when the molecules of their environment get excited. Their tiny hulls warp, and their single-molecule circuit strands and power coils quickly denature leaving them inert.

>Nanomachines are extremely unlikely to survive the wash of plasma depicted above, while armored combatants have little to worry about. Things made of flesh (including recently hardened, ultra-durable flesh) fall somewhere in the middle. If you find yourself attacked by nannies, hold your breath, close your eyes, and set yourself on fire. Then stop, drop, and roll, and hope that good skin regeneration technology is available where (and when) you live.
>>
>>53439793
I'd honestly take a resculpt of the whole hover-scourge range. Kept me away from them entirely for years. Spider-scourge 4eva.
>>
>>53439183
>Shaltari are basically Star Trek in a hardish sci-fi setting
Wha... huh? Just because "I have teleporters, you have an entirely different kind of teleporters, therefore we are the same"? What in star trek bears any kind of resemblance to 3 foot space hedgehogs in 8 foot power armors zipping around in hover tanks shooting railguns at each other?
>>
>>53442863
Particle beams for main guns, contained antimatter warheads, deflector shields. It's all in the tech level.
>>
>>53442197
Yeah it's that kind of sci-fi.

The author even mentions Starship Troopers as one of his primary influences.

It's just more of the same "hey guys, military juntas are great, we should totes have one in real life!" garbage.
>>
>>53444735

Anon, this is the exact opposite of Scalzi's head-damage, I think. He has the redeeming feature of thinking Starship Troopers was cool as fuck (so he can't be all that bad), but the Old Man's War universe is one of those "the military industrial complex is our secret real enemy, we need to clasp hands with those presented as our racial enemies, only that way lies salvation" things.

You are wrong, wrong, wrong.
>>
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Bump
>>
>>53444143
nope.
>>
>>53444735
>It's just more of the same "hey guys, military juntas are great, we should totes have one in real life!" garbage.
what the fuck?
>>
>>53350816
>Manifold series by Stephen Baxter.
Baxter is a shitty writer.

>>53427854
>>53444735
>Old Man's War
>typical military sci-fi where the virtues of a dictatorial military state are extolled and all aliens basically exist to oppose humanity.
>"hey guys, military juntas are great, we should totes have one in real life!" garbage
you're a fucking moron. That is the opposite of what Scalzi has to say. He spends a lot of time explaining why all species are forced into self-destructive competition and perpetual war even when they'd rather do something different. His protagonists eventually rebel against the system and ally with aliens (especially one group who try to start a Space UN) in order to bring down the military junta ruling humanity.

The first twenty pages of Old Man's War showcases his characters complaining that earth is controlled by the military junta and wondering why. You either haven't read the books or your reading comprehension is so poor you need remedial english classes. either way, you should stop shitting up the thread.
>>
>>53427689

Would eat!

Now get your self a mobile oppression palace.
>>
>>53450491

>explaining comprehension-fail

I for one *liked* the late 19th century space-balkans setup of the first two Old Man books. Sure, we suck. And in some pretty surreal ways at that. But everybody sucks, in surreal ways. Possible patrons also suck, in even more surreal ways and probably started out just as big assholes as we are only they've been at it longer and had some lucky breaks. Everything worth having is already being squatted on. So hurray for our side, I guess. Or at least be savvy in your naked land-grabs, glib in your international self-justifications, quick to make war and even quicker to make peace until it's time to make war again, try not to lose to anybody or if you lose try not to lose anything important, and be sure to get your pre-emptive vengeance in when you can. Yay.

Space-UN era gave me a mental shudder.

>favorite line, end of book two prologue, alien scientist on the storming of his base- "Fucking humans."
>>
>>53450924
>Fucking humans
Is that actually a quote?!
>>
>>53451839

>The creature in front of Cainen jabbered at him again and pulled out a short, nasty-looking object. Cainen looked directly into the creature’s optical inputs.
>“Fucking humans,” he said.

Yes. Yes it is.
>>
>>53452065
I love it, I need to read these books now.
>>
>>53427689
Needs more crabs
>>
Is anyone else having issue with captcha?
>>
>>53454051
The walkers in that style would look really solid, especially if he highlighted the spines with that silver.
>>
>>53455642
Its working for me now
>>
Has anyone gone over how the Perseus stacks up with the heavy calibre buff? I want to like the ship but it won't let me.
>>
>>53457945
It's not good. Heavy calibre is more mediocre than bad now, but the loadout is still inherently stupid. It isn't versatile so much as it relies on being in an incredibly specific situation. And even in that situation you need 2 of them to really make a dent in the heavy target, which is hard to do because of that arbitrary group limit of 1.

It's still a really bad ship.
>>
>>53459902
What do you think would fix it? Give it a group rating of 1-2?
>>
>>53460571
That would certainly help, as would a price drop and a more substantial buff to heavy guns that make them good against heavies. But I'm not sure it can truly be dragged out of mediocrity with its current loadout.
>>
>>53460718

Yea it doesn't need to be buffed into the stratosphere. Heavy Guns are fine now.

>>53457945
I think the Perseus isn't as terrible as people make it sound. The math will tell you that most of the time an Orion is more useful. However, it doesn't account for ships with special rules in the heavy section and ships that dampen your ability to hit.

On the light side, especially because it only takes two damage to crit a small ship. The caliber rules lets you frag smaller ships easily and they should always be in your arc. Then in addition you are plinking away at big targets at 50% chance to crit. Those hull points add up.

I think the key here is cards and ships like dreads are going to make you really want heavy guns to do something ships.

I do agree that the ship is probably sub par, but if you like the ship it is not going to lose you the game if you use one or two.
>>
>>53463023
>use one or two.
four strike carriers and six perseii. Let's rock.
>>
>>53444735
How in the fuck do you read those books and walk away with that impression. Holy shit, it would be like reading 1984 and think Orwell is saying totalitarian dictatorships, total surveillance, and double think are totally rad. Hell, Starship Troopers spends the vast majority of it's time exploring the philosophy of why people fight, one's relationship with society, morality, etc. It even has DuBois flat out say there's absolutely nothing inherently good or superior about their system other than it works so far and arised by pure happenstance out of a chaotic time period. He decidedly rebukes the notion that veterans are inherently superior to civilians in any measurement, be it crime rate, voter participation, education, etc. For fuck's sake man, there are entire chapters that's nothing but two characters going back and forth about this stuff. In the end, they even talk about how it doesn't matter if you vote or not, or how a society is structured as long as people participate. And you can "vote" by opting out if it's that big of an issue for you.

I'm always astonished by how many people completely misinterpret books.
>>
how did you find out about my secret tournament list

--------------------------------------
BESTEUS - 1232pts
PHR - 0 launch assets

SR15 Line battlegroup (315pts)
1 x Perseus - 105pts - M
+ Director (80pts, 4AV)
1 x Perseus - 105pts - M
1 x Perseus - 105pts - M

SR15 Line battlegroup (315pts)
1 x Perseus - 105pts - M
1 x Perseus - 105pts - M
1 x Perseus - 105pts - M

SR10 Line battlegroup (210pts)
1 x Perseus - 105pts - M
1 x Perseus - 105pts - M

SR4 Pathfinder battlegroup (156pts)
2 x Medea - 78pts - L
2 x Medea - 78pts - L

SR4 Pathfinder battlegroup (156pts)
2 x Medea - 78pts - L
2 x Medea - 78pts - L
------------- dflist.com -------------
>>
>>53464761
>not moving two Perseii to the Pathfinder groups
>not spreading out the Medea squadrons for maximum active scan
>>
>>53465043
i think you'll find the perseus is so flexible and versatile that things like "active scanning" or "optimized battlegroups" are irrelevant
>>
>>53463023
I can't really think of any ship that would lose the game just by taking 1 or 2. Dragon, maybe? But even then it still has a potent laser and some strike craft to work with.
>>
>>53464761

Bastard, you stole my idea!

...and then added three more Perseii...

>It has to do with the thing where PHR cruisers paired up are pretty good, while singly are inefficient, verging on under-armed.
>only with some frigates and carriers, because sanity
>>
>>53465116
Dragon is mediocre, but still serviceable. Waste of points but it definitely won't lose you a game if you take it.
>>
>>53465204
This is a Perseus list, sanity isn't on the menu boyo
>>
>tfw we finally reached bump limit for the first time in three threads
Good job, commanders.

As a reward, the new thread will actually be linked in this thread, rather than you lot having to find it in the catalog.
>>
>>53466281
The Sphere is stern, but just.
>>
>>53466281
>>53466296

We should spend the next thread just talking about how great the all persi list is for vets.
>>
New thread, commanders

>>53468183
>>53468183
>>53468183
Thread posts: 313
Thread images: 28


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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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