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Endless Thread

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https://1d4chan.org/wiki/Endless_Legend - quick rundowns and links to brews
endlesslegend.gamepedia.com - for help with lore and stats
https://www.games2gether.com/endless-legend/forum - for lore speculation and dev blogs
>>>/vg/ - for discussing games themselves instead of lore and /tg/ brewing

D&D 5e: pathetic attempts: http://homebrewery.naturalcrit.com/share/HyYiuuklb - races, http://homebrewery.naturalcrit.com/share/H1JbpGixW - equipment
Savage Worlds: https://pastebin.com/1yA2nTEe
FATE: no link yet

>What is Endless Legend?
A game with a neato science fantasy setting, which is itself a single world in a much larger setting of Endless Space.
>What makes it so interesting?
It's fucking weird, in a good way. It's visual design and lore are magical.
>>
old threads: >>53237744 >>53196434 >>53142221 >>53142221 >>53052275
>>
ES2 soundtrack:
https://soundcloud.com/flybyno/sets/endless-space-2-soundtrack
>>
it is kind of a pity all those auriga things died
>>
>>53308118
I mean there is literally nothing stopping the writers from saying they all finally got together in jolly cooperation and fled together. Except the Necrophages. The only good bug is a dead bug.
>>
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>>53309829
>>
>>53310618
I just hunger for different things, chitin man.
Like (You)s
>>
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I might be jumping too far ahead by asking this, but how should presence in the Cultist's city work?

It would be really rather unpleasant to have players in the city roll to not be mindbroken by the queen every few minutes, but it would also be a waste if the city was off-limits to players entirely.
>>
>>53311369
Os there mindcontroll stuff with that? Their quest involved a guy who was mindbroken through standard means like solitary confinement rather than magical stuff right?

If you went with fate you could have it as a detrimental environmental aspect though. Just a negate that's invoke when you do something uncultisty.

You could also just fiat it with "they're heroes so they're not effected like the common rabble, let alone minor factions." There's a reason you can't concert the broken Lord city by anything but the sword.
>>
>>53311904
I remember there being a lot of flavor for Cultist heroes with the basic premise of "This hero was just a dude, then the Queen or the Unspoken pierced his mind and made him a super-zealot."
Sometimes it was accidental, sometimes it was deliberate, and I think it was always someone who was physically close to either the Queen or the Unspoken.
>>
>>53312118
That's the robot-cultist race for the most part. I dont think that's rhe city and mkre the queen perslnalising her servants. Though I don't imagine they have very lenient tourism rules. Their security is quite high.
>>
>>53311369
>>53311904
>>53312118
The Queen and the Unspoken don't do mass mind control, most cultists are just indoctrinated via mundane means (think real-world cult compounds, or The Wave). The super hijacking you see in the hero bios only happen when they need a specialist.

Hordes of mind-slaved minions are more Morgawr's shtick.
>>
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Let us not forget that one anon that found all those location names in the game files.

My own additions based on what I kind of remember from the last time I played.
>>
>>53309829
>I mean there is literally nothing stopping the writers from saying they all finally got together in jolly cooperation and fled together.
Except that the Vaulters were canonically the only complete faction that managed to escape.
>>
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>>53316653
The Broken Lord made it at least up to orbit before the orbital weapons surrounding Auriga wrecked their ship, leaving only a single survivor.
>>
>>53316653
There is nothing stopping them from retconning that. What would be horribly displaced if they did? Nothing really comes to mind.
>>
>>53317534
>What would be horribly displaced if they did?
More or less the entirety of the ES1 Vaulter Lore.

Feel however you want about it, but there's approximately no chance in hell of the writers going back on that decision.
>>
>>53318077
Hey, man, nobody'd notice if just a couple Puffboys or Dragons made it up into space.

I don't want everything to be pointless, anon.
>>
>>53317235
Auriga was surrounded by a defense system preventing people from leaving all along? Holy shit, that's dark.
How did the Vaulters get off?
>>
>>53319083
usually to other vaulters I'd imagine, but how does that relate to your first point?
>>
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>>53319083
>Auriga was surrounded by a defense system preventing people from leaving all along?
Yes.

https://www.youtube.com/watch?v=sGJuViaIdfA

>How did the Vaulters get off?
>>
>>53318329
>I don't want everything to be pointless, anon.
Too bad.
>>
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Will someone make a map editor so I can get rid of Ceratan villages in snow biomes and whatnot.

My OCD can't take it.
>>
Has anyone found Auriga in ES2 yet? Not interested in anything gameplay related to it, just if there's any new lore
>>
>>53319083
>How did the Vaulters get off?
I think they used the ship recognised as friendly by the defence system
>>
Alignment system based on relation to Endless, eg oppose/revere virtual/conrete?
>>
>>53321081
>Alignment system
No.
>>
>>53321081
Don't need one, no gods or paladins in this setting.
>>
>>53320814

Yes. No new lore beyond what we already knew. High science income, really shitty food, mediocre industry, high influence, mediocre dust.
>>
>>53319231
I'd like to get rid of ALL villages right in the fucking perfect spot for my city

Ruins too

Fuck this

>>53321753
This is what Vaulters do to your world

>>53318329
Oddly specific choice of pairing Anon

Why only the Bats and only the Dragons?

Anything you'd like to tell us?
>>
>>53322177
bats are adorable and dragons are cool, do you actually, factually, need more reason?
>>
>>53306875
https://www.youtube.com/watch?v=QBo-4f3b90o&t=21s

The new Endless space trailer is quality. Honestly one of the best sci fi universes.
>>
>>53322177
The sentence flowed better with bats and dragons.

A description of the Ardent Mages or the Forgotten would have gotten the same message across, but it's simply harder to make a good sentence with it.
>>
>>53321081
Morals aren't an immutable, god-driven force in this universe, so it wouldn't be necessary.
>>
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>>53322266
>the heretic has taken control of the academy
G-guys?
>>
What's a Mezari and why do they keep coming up?
>>
>>53323317
Another batch of vaulters except they crashed yesterday instead of centuries ago.
>>
>>53323317
>What's a Mezari and why do they keep coming up?
They're humans, from space. The ancestors of the UE, the Vaulters, and probably all the other humans too. The games take place after the Mezari stopped being a thing and started being everyone else.
>>
>>53323247
We appear to have an issue. Shall we start screaming now, or later?
>>
>>53323415
Actually, on the subject of corruption, the ENFER ARG has gone rather fucking homicidal; perhaps some hint to the lore we're seeing in ES2
>>
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>>53308118
>it is kind of a pity all those Auriga things died
What about Auriga itself since it is sentient (maybe a precursor to Virtuals?), lost its inhabitants (children) many times over and then became barren and died?
Auriga's consciousness:
https://www.youtube.com/watch?v=r8eVlUemZF8
https://www.youtube.com/watch?v=Vh1JIM5Ymps
https://www.youtube.com/watch?v=JC6y1a592Cg
https://www.youtube.com/watch?v=bJWO_PH-V2o

Bonus round - Factions that may be aware of Auriga's consciousness (maybe as a divinity?) or at knew what was coming:
https://www.youtube.com/watch?v=b3J7WznDqSQ
https://www.youtube.com/watch?v=j__D_3CqRCw
https://www.youtube.com/watch?v=za9Hzr72E00
>>
>>53322266
Preddy guuuuuuud
>>
>>53324018

We must mod ES2 to revive the planet! Maybe for some bonus or something.
>>
>>53322266
What faction was the human supposed to be? UE?
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>>53325114
Ayup
>>
>>53325114
Yeah, United Empire.

AKA, best.
>>
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>>53325114

>But they don't like being called Human
>>
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Anyone have a link to the FATE work done?
>>
>>53325114
Also Sheredyn, Pilgrims, Vaulters, and technically Horatio.
>>
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>>53325274
I think ES2 Horatio look better.
>>
>>53316653
Well maybe they took some people from other factions as ambassadors
>>
>>53325309
>none of which are playable
UE, gotcha.
>>
>>53325590
Or as pets, or trade goods, or souvenirs.

Just so long as these races can still pop up in, say, an Endless Space RPG.
>>
>>53325693
>>none of which are playable
>no one can play as the Horatio
>the first Endless Space does not exist
>>
>>53325812
Why would I play as the Horatio when I can genocide the Horatio? I fucked up on that one.

But multiple people are saying that ES1 isn't canon, so that second comment doesn't exactly ring false.
>>
>>53325918
>But multiple people are saying that ES1 isn't canon
[Citation Needed]
>>
>>53325932
A thread ago, I believe it was.
>>
>>53325303

No FATE compilation yet then?
>>
>>53325333
ES2 look better, but ES1 sells how weird the Horatio are better.

ES2 has better ships for them, though.
>>
Suggestion for future OP: Rather than just linking /vg/ (Which comes across as saying "go away") instead link /vg/civ4xg, which has the potential to actually be a useful link to people.
>>
>>53326713
We've been talking about Feit a lot. I wasn't aware that anybody was putting something together for it, yet.
>>
>>53318329
Everything is ultimately pointless anyway.
>>
>>53326792
Not if religion is correct, though.

The characters in-universe don't even have that philosophical backdoor.
>>
>>53326792
Do not take the pop nihilism to its silly, weak conclusion. There's nothing after this life, there was nothing before it - it is all you have, so take what joys and make what marks you can because that is ALL that matters. The only point of life is to live it, Anon. So if that means caring about a few fluffy naturalist bat-monks then so be it.
>>
>>53327040
Might as well take it all the way, if we're already saying everything is pointless just because the planet eventually dies.
>>
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>>53327040
>>53327058
>giving Nihilism the time of day
Even just a taste of Nihilism is the highest form of corruption. Don't be a Nihilist, Billy.
>>
>>53327599

I dunno, some Nihilism is alright. "If there is naught but what we make in this world, brothers--then let us make good." and all that,.
>>
>>53327718
This is good.
>>
>>53324018
Auriga isn't sentinent, it's there in the videos only to add to the narration. Just like some videos for ES2 are narrated as if the universe itself was talking.
The races that view it as alive are just religious about it, like we can say mother earth
>>
>The Heretic has the same voice as the Allayi in the trailer.
>>
>>53328025
Isn't it?

I thought the fucked up formation of regions was a deliberate act by the planet to give 'her children' a chance to survive.
>>
>>53328025
Are you sure? I thought I remember there being flavor implying otherwise, Alpha Centauri-style
>>
So what is the meaning of the four-eyed alien/four star systems showing up in a few different trailers?
>>
>>53328025
Why take the narration as just narration? What about all the weird explainable stuff such as the Guardians, pearls, etc, and not to mention the hinting at its sentience? Why not have fun and read into it, and add depth to the story even if all of the weird stuff is somehow completely unrelated?

Also, from the the endless legend loading screen:
>Behold, my birth.
>The birth of Auriga.
>At first, from the void, came the shape
>Within that shape, continents rose up from the seas
>...and within those continents, the regions were created.
>Then the regions were covered by desert,
>and forest, and grassland...
>...and by hills and mountains that rose up to give my face form
>Clouds drew together, rains fell, and the rivers swelled with water...
>...and the lands grew wetter or drier as the rivers carved their way.
>From beneath the crust of my skin precious resources thrust up.
>Lesser species as well evolved and ranged across me,...
>...and as all of these lived and grew and died they left their traces.
>Lastly, for my children, I sowed places where my bounties could be easily reaped:
>Bounties in minerals, in magics, in the wealth of the soil.
>And when all was ready, and I saw that the world was rich, ...
>...only then, were my children seeded upon it.
>And then nothing remained but to wait, and to hope.
>So the void became the shape, ...
>...and the shape became the land, ...
>...and the land became rich, ...
>...and all of that is me.
>Auriga.
>>
>>53322266
Pure Kino
>>
>>53328879
I think Auriga is some sort of artificial planet and it's intelligence is an overseer AI that's malfunctioning on some level as the rest of its systems are failing as well.
>>
>>53328025
>>53328879
>>53329339
I prefer to leave the decision as to whether it's sentient to be a mystery. It's ambiguous - if it's sentient, it certainly doesn't talk on the scale of a person. It should be a constant uncertainty, whether it just has freaky patterns because it's a broken Endless construct, or because it's actually aware and active in some manner.
>>
>>53328879
That little blurb always gives me chills when I can actually read it.
>>
>>53329339
>>53329891
Well, there is a whole major faction who existed on the planet before the Endless fucked with things and were sentient then also. The Draken and Necrophages were also around, just as dumb animals rather than as intelligent species.
>>
>>53321081

One for fun but nothing tied to it.
>>
>>53330722
>there is a whole major faction who existed on the planet before the Endless fucked with things
...no, there isn't? We don't know the extent to which they predate the Endless.
>>
>>53323317
Likely they're the original human race. The UE isn't original terran stock.

Which means there is a chance, possibly, of finding Sol in the Endless Universe.
>>
>>53332399
The Allayi were the original inhabitants, and the Drakken were literally uplifted to fight them. They may not have been a space faring civilisation but they were still there.
>>
>>53332444
Source?
>>
>>53332510
This is central to their lore, innit.

Besides, he got trips.
>>
>>53332510
And just incase you ignore my Trips, here's it from the horses mouth:

https://www.youtube.com/watch?time_continue=55&v=yWvlU7yXdTQ
>>
>>53328025
m8 the whole planet is saturated with space magic nanomachines. Is it too far beyond imagining that there's some kind of consciousness crammed into that network?
>>
>>53332672
>consciousness crammed into that network
Literally what a virtual is, dust and thought.
>>
>>53323530
It keeps referring to "a 'dark counterpart' of the Sophons" for me.
>>
>>53334216
https://wiki.endless-space.com/minor-factions/mavros
>>
>>53334304
Holy shit it's Alienware
>>
>>53334304
>>53334342
I want their armor
>>
>>53328757
>We will not let it end in fire...
>4 stars mimicking the four eyes of the endless dude
>heretic wants to cleanse the universe
The endless dude is the heretic and wants to cleanse dust by wiping out all life in the universe
>>
>>53326792>>53327058
Actually no... Meaning isn't absent, it's infinite and ever-present, irrevocable, innate to the human experience.

Unfortunately it's subjective, but objectivity isn't likely to be an accessible reality anyways.

You can try to reject meaning in the same sense that you can try to conceptualize nothingness - you can't, it's an asymptomatic approach at best.

If you let the meaninglessness of existence get you down you've literally assigned meaning to meaninglessness, and meaninglessness isn't even a valid fucking concept in the first place. This is just stacks of bullshit.

Nietzsche wasn't even a nihilist guys
>>
>>53334521
The Heretic is more or less explicitly Voydani, right?

Haven't played them yet.
>>
>>53335337
The Vodyani in white is him.

https://www.youtube.com/watch?v=QBo-4f3b90o
>>
>>53335383
so the heretic runs the academy and has the ultimate goal of cleansing the galaxy and resetting. huh.

are the vodyani related to the broken lords at all?
>>
>>53335929
No.
>>
>>53335929
>>53335383
Vodyani are shown to recover his corpse in one of the trailers. Though it may be noncanon as the sophon one shows them winning instead. Plus I think he may literally be a dust crystal? No reason it couldn't be him.
>>
>>53328025
Auriga is AI. "Universe itself" is Dust.
>>
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>>53327040
>There's nothing after this life, there was nothing before it
[citation needed]
also,
>nihilism
>>
>>53332399
Allayi, Guardians, and things that Eyeless Ones worship.
>>
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>>53322266
>MRW we'll never get a vidya based RPG of Endless
>MRW we'll never get a table top rule set for Endless
>MRW Endless will never get the attention it deserves.

The universe is so meticulously crafted. Mass effect has nothing on Endless.
>>
Haven't checked out the new endless space yet, but heard it had a feature to examine the genetics of other factions to improve your own. Is that true? And if so, how exactly does that work on the mostly mechanical races? Gigertech?
>>
>>53337227
>>MRW we'll never get a table top rule set for Endless
You are on /tg/, a board with occasional history of getting shit done. HOMEBREW IT
>>MRW we'll never get a vidya based RPG of Endless
Dungeon of the Endless, but the R part of RPG is lacking indeed

>sad greentexting with "never"
only frogs acceptable are frog mafia
>>
>>53337354
Horatio.
>>
>>53337227
Mass Effect's a shit. It's always been a HBO series in Space. It's sitcom shitcom tier.
>>
>>53332444
>>53332576
It's said nowhere there was a furry / scalie war.

>>53322249
>>53322729
You know if you're gay fot bats and drakkens you go ahead this isn't the trans-national NATO forum.

Just don't start shitting up the thread like they did with /pfg/.

>>53325274
Horatio: where the term "egghead" comes from.
>>
Give me opinions about my brews in OP
I'll replace +1 to initiative with advantage on initiative checks
What to give to weapons instead of AC?
I'm thinking about making Wild Walkers a class-race, like in dem 3.5 books
Any more objections?
>>
>>53337562
Did you stat strategic weapons?

Titanium for Damage and Attack
Glassteel for Initiative

Etc
>>
>>53337577
I did. I need you to have a look and say why exactly it's bad
>>
>>53337606
Glassteel should not give better damage.

Strategic equipment is always better on all stats than its normal counterpart. However, each strategic has its specialization, such as, on top of being better, Glassteel gives a big initiative bonus. Titanium, on the other hand, doesn't help initiative at all but gives bigger normal bonuses.

So for example Titanium sword would give +2Attack and +2d3 Damage, While Glassteel would only give +1 Attack and +1d3 Damage but also +2 Initiative.

Glassteel armour would also give +1AC and +2 Initiative, while Titanium armour would give +2AC. Bonuses from strategics are HUGE.
>>
>>53337744
While we're at it, I'm pretty sure Roving Clan Setsekes are actually groups of giant beetles, not just a single one.
>>
>>53337744
>Bonuses from strategics are HUGE.
Yes, but y'lnow, bouded accuracy and all that
>>
>>53337784
Just so you know, however you do this Glassteel's main property is Initiative, BOTH on armour and weapons.
>>
>>53337486
Yes, it will just take a bit of time...

And people who can be bothered to make it all.
>>
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Is it possible to extract the animated images of alien species on hero and diplomatic screens from the game? I would love to have those as gifs or webms
>>
>>53338974
Yes pls do it somebody, i need this in my life.
>>
>>53338932
and a GM who will run dis shit
>>
>>53338974
seems like it is made in unity. Somebody that knows a good deal about it should be able to do it. That somebody is not me though.
>>
>>53330278
same tbqh
>>
3.PF anon here. Just checked the 1d4chan page. I can confirm I'm still working on it, any help/ideas/suggestions greatly appreciated!
Currently finishing up the Cultist as a variant class for the Bard (much like the ninja is to the rogue, or the samurai to the cavalier).
I will then make the ardent mages as a sorcerer bloodline (it has been suggested in a previous thread an I find it to be an excellent idea).
When I have made enough stuff, I will tackle the question of Dust.
>>
>>53336512
>We don't know the extent to which they predate the Endless.
The lore is deliberately vague. They themselves believe they were there before the Endless showed up and then left. But we don't know one way or the other.
>>
>>53337227
>The universe is so meticulously crafted. Mass effect has nothing on Endless.
I disagree. It's just harder to see the cracks in the Endless because it's not as meticulously detailed as Mass Effect. The great success of the Endless series is that it keeps its lore vague, flavorful but minimal, working only in broad strokes.

I imagine that if Endless Space/Legend had a detailed in-game lore codex, voiced NPCs with whom you could have minutes-long conversations, and fully exploreable areas, you'd find the pieces don't fit together quite as well as you'd imagined. If this was a puzzle, they'd have left the edges of each piece blurred, so that your mind could just trust they fit together, the way it fills in and ignores any blind spot.

Endless Legend/Space has a great setting and great lore, but 'meticulous' is the exact opposite of what I'd call it, because the details are exactly what it tries to avoid.
>>
>>53337606
You should instead base the bonuses on the material's descriptions and their rarity.
Tier 1 ones should just work as a +1 weapon, tier 2 as a +2 one and 3 as a +3 one.
Then see what benefits each should give without necessarily taking into account the benefits of the game. You want them to feel interesting and simple +1 bonuses to rolls and AC isn't that interesting, so maybe give them something for a flavour.
Titanium can be lighter than normal, glasssteel is flexible and its weapons are hard to break and be affected by things that weaken weapons, adamantian is hard and strikes stronger critical hits/hits them more frequently, palladian regenerates you slowly, certain concentrations of hyperium are toxic to some races and deal additional damage/poison them after a certain amount of hits, dust powered mithrite can hit harder if its user uses some dust to enhance the weapon, etc.
>>
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>>53337504
>talking shit about Rome
>>
What's a better name for the FATE hack? Fate of the Endless or Heroes of the Endless? I'll post a rough draft once I've got the basic mechanics down - don't expect it today, though.
>>
>>53306875
>>>/v/

or outright /trash/, since you are trying to put this on D&D
>>
>>53339627
Can you put it somewhere where we can look at it?
>>53340068
first sounds better
>>53340038
Hmmm.
>>
Remember, don't give @53340149 (you)s
>>
>>53340068
Endless Heroes
>>
>>53340068
Fateless
>>
>>53340038
Yes, I'll do this
>>
>>53337354
Horatio can do it, you basically take the advantages of other races in exchange for it being harder to get food for your own.
>>
Should the Morgawr, Necrophages, and Cultbots be properly represented in character creation on the assumption that people might play as them, or are they too "out there" and beyond individual goals for it to be worth it?

>>53340068
Fate/Stay Night
>>
>>53340727
Necrophage heroes are capable of free will and even empathy. They would definitely have a very alien personality most of the time however. Cultist heroes would be difficult to play since they are all insane, but one could definitely play a character that is being indoctrinated into the cult. Alternatively, helping the party could be some part of the Queen/Unspoken's master plan or something, but in that case the hero doesn't have a ton of individuality. Morgawr I don't know as much about, but I think they're also all insane and part of a hivemind, which makes roleplaying as them difficult. You could definitely handwave some stuff saying "Dust did it" but it's definitely a stretch for the cult and Morgawr.
>>
>>53340727
>>53341378
I think some Morgawr heroes are mentioned as being independent enough to "disconnect" from the hivemind. I haven't played Tempest since its release week though
>>
>>53341752
Cultist heroes in game are all infantry anyways, so I expect it would be easy to stat, just keep them in line with other infantry heroes and inform the player that the influence of the queen will have a big impact on their character. Morgawr are more difficult unless you're playing an aquatic campaign. They really don't have any units, hero or otherwise, that follow a teamwork mentality. I don't think the other players would appreciate being turned into berserking human bombs, even if its a buff to their damage.
>>
what if horatio crash landed on auriga
>>
>>53343523

He would make it... beautiful, like him.

Also that's kinda what he did anyway, just with another world.
>>
Are Ardents Wizards or Sorcerers? Or would they be good as refluffed Warlocks?
>>
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>>53341752
There is one Dust-touched Morgawr that's kind of like what you describe, but she's not really independent so much as an introvert who likes a bit of quiet time.
>>
>>53343885
Seems like wizards with sorcerer aesthetics.
>>
>>53343903
Is that her in-game portrait?
>>
>>53343523
Then instead of funneling his resources and genius into making a clone army, he'd probably focus his resources and genius into repairing Auriga and you'd have Horatio leading an army of all of the Aurigan factions united under him as their eternal emperor instead.
>>
>>53344600

Not going to lie I want to see that.
>>
>>53344600
The Cult of Horatio
>>
>>53344670
You'd have political parties in ES2 including Religious (Cultists), Science (Vaulters), and Ecologist (Allayi). Every stage of his faction quest would involve him frustratedly trying to keep his empire from crumbling due to internal strife, since nobody actually fits together harmoniously, no matter how he might try.

The final stage of his quest has him figure out how to activate Auriga's engines, leaving him with a super-powered fusion of a Vodyani Ark, a planet-cracker, and a whole fleet of carrier ships.

He'd have the unique advantage of starting with a planet that has 1 pop of a dozen different races each all on a single planet, giving him an early industrial/development lead.
>>
>>53344733

Isn't ES2 moddable? Think we could make that?
>>
>>53337227
>we'll never get a vidya based RPG of Endless
Dungeons of the Endless.
>>
Re-did equipment thing, check out
same link as in op
http://homebrewery.naturalcrit.com/share/H1JbpGixW
>>
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>>53343523
>>
>>53345195
First off, gud. Your name shall go down in history, anon.

Second...wait, a setseke as an individual player mount? And it's as fast as all the others?
>>
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>>53345245
>>
>>53345231
Must be imperfect clones
>>
>>53344600
>implying horatio would even consider leading such inferior beings instead of more Horatios
>>
>>53345330
Oh, I get it now.

Thanks.
>>
>>53345547
We're talking about an alternate timeline where he never found the cloning facilities to do so in the first place.
>>
>>53346608
An AU where Horatio breeds with every faction on Auriga for control, even the broken lords, Especially the broken lords
>>
>>53347539
See, that's more like it. The Eternal Horatio laying with every faction on Auriga's women in order to create generations of increasingly Horatio Aurigans.
>>
>>53341378
The Morgawr are perfectly sane - just very driven to survive. Their hive mind doesn't override individuals; its essentially a telepathic network that they all tap into but still act independently of.
>>
>>53311369
The mind controll isnt total, its influental.

It'd be like the lady of pain from planescape. While in the city theres just this big angry force not to be fucked with.

Sure you can kill some people and maybe even plan a heist but as soon as you endanger the cult... well nothing, because those thoughts are supressed.
>>
>>53348063
I didn't know that. Still, I still don't think they would make for good PCs. They're terrible on land, so they provide very little combat-wise for land based campaigns. Their only land unit turns thralls into living bombs, which won't work out in a team setting. They can use mindcontrol, but that would be really difficult to balance.
>>
>>53345231

Well, that could be modded into Legend.
>>
>>53343885
https://www.youtube.com/watch?v=nkxlSTZXZNo
>>
>>53348063
>Their hive mind doesn't override individuals
Only because the only individual is the hivemind. The quest-text treat Morgawr as singular rather than as plural. I have pretty distinct memories of being tripped up reading it.
>>
>>53348132
Since they are evil sea monsters why not just treat them like some Lovecraftian shit and make it so people can't play as them but can play as characters who have been "blessed" to such an extent that they cannot be reasonably compared to their original race?
>>
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>>53348063
I still doubt that they would make a good character. Players can work with Morgawr, sure, but Morgawr going on misadventures with other species is kinda...
>>
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How's endless space 2? Would love to pick it up but i'm broke until June.
>>
>>53350937
it's fucking nothing
>>
>>53351569
With a hii hii hoo and a hii hii hey!
We're hoisting the flag to be free
We will steal the show, Jolly Rogers go
We are wolves of the sea

https://rutracker.org/forum/viewtopic.php?t=5404524
>>
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>>53351603
I guess I could pirate it. Steam has made me very, very lazy when it comes to pirating and I do like to support devs.
>>
>>53351603
Don't read russian senpai.
>>
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>>53351631
Click here to 'load from magnet, land-lubber!
>>
>>53351624
If yer broke until June, you can support devs in June.
>>
>>53351711
I really don't want russian dolphin porn.
>>
>>53351784
Whatever, cowardly land-lubber.
>>
>>53351589
>it's fucking nothing
except explaining what their power is and how it works.
>>
>>53352175
It's fucking nothing I didn't know already
>>
how the fuck did we hit page 9
Anyway, what should I turn my attention to now?
Work on races and species?
Effects of snortin' Dust?
Do something else with equipment?
>>
>>53353546
Maybe stat out monsters an' shit?
>>
>>53353546
Random tables for dungeons and ruins.
>>
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>>53344766
No, such a mod would be way outside the scope of possibility. You'd have an easier time making a new game from scratch.

>>53351569
It's pretty good. They've really managed to make all the different factions play very differently on a fundamental level. This also means that every time you switch to a faction you've never played before it's like you have to learn how to play the game all over again.

They've really made the world feel alive. You don't just rule over whatever race your people is, you rule over many races, and those races have preferences and will vote certain ways. You can be playing a militaristic United Empire, but then you take over a bunch of Unfallen planets which vote for pacifism and next thing you know your Senate won't allow you to enact wartime laws and the people are dissatisfied with the wars. You can always ignore them, but that leads to unhappiness which leads to rebellions.

One of the best things they added in the game is system limits. Basically you can only have a limited number of solar systems before you get a negative happiness modifier. Certain techs and governments can both increase the limit and decrease the modifier, but it's always there. This does 3 things in the game. First, it eliminates blobbing and exponential growth in power. You can still take over the galaxy, but ruling over it ain't gonna be easy. Second, it makes playing "tall" instead of "wide" a possibility. Third, it forces you to choose between having an empire where the systems are close together and your territory is connected but having "bad" systems with only 1-2 planets, or finding the best systems with 4+ planets in them but having to have your empire exist in pockets of space throughout the solar system. If you choose to go with the latter, while you'll be more powerful, maintaining peach with your neighbors will be very important.
>>
>>53353946
To add on to what this anon means by how differently the factions play, three of the eight factions (Vodyani, the Unfallen, and the Lumeris) don't use colony ships. Instead they anchor giant ark ships, grow vines toward it in a somewhat tyrannid-ish way, or outright buy the system.

Riftborn pops don't use food at all, instead needing to build them using the production queue and essentially research colonization techs in reverse order of normal habitability.
>>
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>>53353946
>You don't just rule over whatever race your people is, you rule over many races, and those races have preferences and will vote certain ways. You can be playing a militaristic United Empire, but then you take over a bunch of Unfallen planets which vote for pacifism and next thing you know your Senate won't allow you to enact wartime laws and the people are dissatisfied with the wars. You can always ignore them, but that leads to unhappiness which leads to rebellions.

Unless you're playing the true heirs to the Endless. Then that stuff isn't an issue.
>>
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>>53354236
Or a tree. Ain't nobody gonna fuck with a tree.
>>
In order to be able to pay the rent of your swanky apartment in one of the galaxy's largest metropolises, you need to choose THREE of the following applicants as room mates:
>A devoted Horatio who is very interested in convincing you to imitate the perfection of Horatio as closely as you can.
>A Craver. It insists that it's separated himself from the collective. Might be a bro, might try to butcher you in your sleep.
>A busty Lumeris who admits to have a rather large amount of debt she owes to a crimelord that isn't afraid of collateral damage.
>An eccentric Sophon that will turn his portion of the apartment into a makeshift laboratory. He might create wonders, he might create madness.
>A Hissho weeaboo. He recently found out about vintage Japanese cartoons and boy, he will not fucking stop watching that shit.
>An Unfallen that has brought along several giant plant pots in which it is growing its children. It won't just be three of you for long.
>A Riftborn. It sculpts a time bubble about the apartment that it warps on a whim. When you leave the apartment, you might be in the past or the future.
>A Vodyani. You have to cover up for him when pets start going missing in a mile radius around your apartment block.
>An Amoeba hippy that constantly invites around other scumbag Amoebas. Watch out or your apartment will become an Amoeba commune.
>An obnoxious Harmony asshole who spends most of its time pretending you don't exist and when it does acknowledge you, refuses to pay its rent in dust.
>A Gnashast that keeps out of your business and expects you to do the same for him. Shame he keeps flooding the fucking bath every day.
>A female Tikanan xenophile with an unhealthy interest in you. The likelihood of surviving coitus with her is infinitesimal.
>>
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>>53354985
;_;
>>
>>53355095
Yeah, just found it in my game. It's explicitly dead and there's not even any curiosities to explore to discover 'oh hey there's something here' or something. Exact wording: 'today Auriga is an ice tomb.'
>>
>>53354723
Lumersis, Craver, and Unfallen. The Craver can teach the trees the fine art of intimidation while we settle our Lumeris' monetary issues, and movie nights will by comfy as fuck when everyone curls up in a big pile to watch "Legends of Auriga" written by a wandering metal with a vampiric disposition.
>>
>>53355195
>Lumersis
Wow, my shitty spelling just brought up an entirely new fetish!

Also that should be a metal knight, not just a metal.
>>
>>53354985
>>53355095
>>53355176
Something I would like to see in an expansions or something is different Aurigas. Maybe one where Auriga survives and one of the races is a minor faction in space. To see Auriga as canonically doomed is too sad for me.
>>
>>53354723
Horatio, Hissho and Harmony seem like the safest combo.
>>
>>53354723
That's some pretty good stuff you got there, but I feel like adding to it:
>A naive, clumsy, and generally unlucky Automaton with money troubles who can literally die from overspending, but will love to share things with you and the other roommates just to get close. Likes gardening.
>A Sower with a good sense of humour who keep the apartment immaculate but will play with the thermostat and always rearrange things going so far as to even swap people's rooms. No one will be able to stop this, and everyone will get their ears nagged off if they try to reorganize thing.
>A very tattooed Vaulter woman who will who all the latest gadgets and will share some of them, but will throw rowdy keggers that she will invite all her vaulter friends too without telling you in advance. Might let you use her portal network if you put up with the property damage and visits from the police that her parties will cause.
>A cute outgoing United Empire officer who will act like she owns the whole goddam apartment. Also she might annoy other tenants by parking her power exo like a jerk.
>A very charismatic Pilgrim who knows all sorts of interesting things and is essentially the new Carl Sagan, but will spend a not insignificant amount of time trying to convert you sometimes in less than subtle ways. Will fill 20% of the apartment with religious paraphernalia and icons.
>A serious Sheredyn commando who graduated top of his class and will always pay the rent on time, not disturb the peace, clean up after himself, and expects mutual respect of each others affairs.Owns enough weapons to other throw the system.
>>
>>53355698
Here's a couple I thought up.
>A friendly, fish out of water Epistis who's never really been to a big city before. Will get your house running super efficient and is surprisingly brutal in a fight, but might try to kill you if you forget to recycle.
>A totally gnarly Mavros student. Will get you hooked up with the sickest gear and your computer's gonna be alienware as fuck, but you also have to deal with the toaster doubling as a fission bomb and field the noise complains.
>A shy, bashful Deuyivian who is fascinated with other species. She's nice, very smart, and capable of lifting heavy things, but you keep finding her watching you sleep and she rotates names between the rest of the apartment on a weekly basis.
>>
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>somebody actually thought factions like sophons or cravers were better to bring back than weeaboo birds and sentinent amoeba
>>
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>>53356341
>We could have had amoeba
>Instead we got this
>>
>>53356341
Sophons are the science race, Cravers are the military race.

What niche did Hissho and Amoeba fill?
>>
>>53356299
Wait, one more!
>A Z'Vali who is entirely convinced that you are an MMO NPC. He keeps trying to get you to give him quests, and occasionally might try to steal things from your pockets in plain sight, but he's pretty nice and pays rent when he isn't storing his clothes in the refrigerator like it's fallout.
>>
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>>53356361
Yeah but we also got this.
>>
>>53356364
Hissho are the cooler military race, as would be the Sheredyn.
Cravers are one of the most boring concepts people insist on using.
Unfallen are okay amoeba replacements, I guess
>>
>>53356364
>Sophons - Gameplay:Amazing Scientists - Victory:Scientific
>Cravers - Gameplay:Consume Worlds - Victory:Military

>Hissho - Gameplay:Conquest & Glory - Victory:Military/Population
>Amoeba - Gameplay:Exploration, Diplomacy - Victory:Diplomatic/Military
>>
>>53356443
Are you meant to have a sci-fi 4x without a monstrous race that seeks to dominate and consume the galaxy?
>>
>>53356470
Vodyani do that with an actually interesting spin.
Cravers are just mandatory evil hivemind people constantly need to create in fiction despite being extremelly boring because they want the world to feel damgerous, I guess?
>>
>>53356528
They're Still Hungry, anon.
>>
>>53356528
I appreciate what they've done to distance the cravers from the usual hivemind/tyranid/alien aesthetic, but I still see why they went with them instead of Hissho. With the introduction of the politics system, they needed a faciton that exemplified each philosophy, and you can't get more military than the race that can't diplomacy.
>>
>>53354723
>Craver frequently raids the refrigerator and gives no fucks if you even put your name on something.
>>
>>53356341
Yes, and they were right.

Calm down, you'll get your weebs and hippie gels in DLC. Not before the obligatory Vaulters are added, though.
>>
>>53355698
Vaulter sounds like a shadowrunner
>>
>>53354723
>>53355698
>Craver, Sheredyn, and Vaulter
When we go loud, we go LOUD. Nothing short of a dedicated strike team with heavy weaponry is going to be able take us out if shit goes down- and maybe not even that.
>>
>>53356528
I honestly think Cravers are one of the best takes on the expansionist hive mind concept. IIRC they're not even a hive mind, individual Cravers are perfectly sapient, they just lack personal ambition and such. How much of this is nature and how much is nurture is actually questionable - we have canon art of Cravers acting pretty individualistic.

Their biotech look is pretty ace too.
>>
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>>53355698
>A serious Sheredyn commando who graduated top of his class and will always pay the rent on time, not disturb the peace, clean up after himself, and expects mutual respect of each others affairs.Owns enough weapons to other throw the system.
Where is the downside to that guy?
>>
>>53357050
>WILL TRY to overthrow the system, and his enemies follow him home.
>>
>>53354723
>>A devoted Horatio who is very interested in convincing you to imitate the perfection of Horatio as closely as you can.
I love the idea of a Horatio religion that tries to get other races to behave like Horatio. Maybe the initiates are forced to wear a mask or something to cover their ugliness.
>>
>>53357050
>any action which disrupts his affairs may be met with deadly force
>this could lead to problems with other room mates
>delivery guy could be in danger of being reduced to vapour for "trespassing"
>>
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>>53356528
>>53356589
>>53356604
>>53356713
Do cravers still have the depletion mechanic they had in ES1? I haven't gotten around to playing them yet.

Also, have they added fighters and bombers into the game yet?
>>
>>53357815
They still deplete stuff way faster than everyone else, yeah. No fighters or bombers.

That image is great, by the way. I can't really hate the Cravers as they're just doing what they're programmed to do, but there's something really terrifying about a fully modernized, industrial power that interacts with other lifeforms purely to enslave them so they can produce food, and eat them when they're too old/tired to do so. They're not like mindless insects or intentionally cruel overlords, as they apply the same standards to to themselves and to their captives - everyone works 100% at all times to serve the community, even if that means getting eaten eventually. They burn through all resources and all effort goes into making more soldiers and guns and war machines to go out and obtain more with.

They're like a perfect parody of civilizations that are dependent on their military industrial complex.
>>
>>53343885

Pain Wizards.
>>
>>53358197
And thats why its A-OK to genocide them without remorse.

They're simply programmed to be like that, there's no guilt over the fact that they could've been better, kill craver baby best day of my life stinky craver scum
>>
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>>53359687
Apparently they can be more than their programming.

As has been said, they're genetically tailored to always put the community before themselves and have little concept of self-preservation or long-term resource management, but they can change the context in which they live.

This is why Craver populations don't just vanish when you take them over in ES2. They can be integrated into other empires, and are probably pretty exemplary citizens once it's been drilled into them that someone else is managing the distribution of food/resources.
>>
Out of interest, where on the Star Wars/Star Trek/40K etc powerscale would you put Endless Space?

Post-Endless, of course.
>>
>>53360038
no
>>
>>53354098
I love this so much. I love that minor little touch. It actually makes me feel content to colonise barren worlds and disgusted with worlds filled with life.
>>
>>53360038
First Era - Serenity
Second Era - Star Trek
Third Era - Star Wars
Fourth Era - Mass Effect
Fifth Era - The Culture
>>
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>>53360038
At the first tier of technology they're probably somewhat weaker than Star Trek. By the final tier of technology they're more powerful than Warhammer 40k by a longshot.
>>
>>53360038
Aren't ship weapons by endgame called like "Gluon Destabilization Cannon Arrays" or something like that?
>>
>>53360971
By the endgame of ES1 you're capable of mining black holes for materials and making anitmatter bullets.

40k would get fucked pretty hard.
>>
>>53360919
>>53359903

When we think about it the Cravers lore is pretty morose. They know they're programmed to fight, they know their society is self-destructive but yet they still work tirelessly to maintain it. In due time they will be their own downfall.

Yet they don't have the power to change it.
>>
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>>53360971
I remember that the final technology for ES1 had your bombers shooting stuff that tore apart the fabric of reality with every shot and had a small risk of accidentally destroying the universe. Not to mention one of the methods of winning is to build five large supercomputers so powerful that they are able to actuality predict all possible actions done by other civilizations and move to stop them before they even think of doing it.
>>
I'm picking up the second game soon. Is the Digital Deluxe version worth anything this time around?

I always find myself attached to the deluxe versions of the factions because I'm a faggot, but Sheredyn and Mezari are my jam.
>>
>>53360999
A striking metaphor for modern America...
>>
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>>53358197
>>53361142
You really got to stop with the modern craver comparisons
>>
>>53361133
Do you want a higher quality soundtrack and would you feel guilty about downloading it through illegal means?
If it's not a yes then it's not worth it
>>
Zelevas' coat bothers me.
>>
Someone spoil me on the storylines for all factions in ES2.
>>
>>53361133
I bought the Deluxe version because Amplitude Studios listens to the community and doesn't try to milk me for all I'm worth like Paradox Interactive.

Is the Deluxe version worth 10$? Probably not. You get two new heroes, a better skin for you hero ships, and the soundtrack of the game. Not a big expansion at all, but if you're willing to pay 25% more and want to support the developers its a good choice.
>>
>>53361341
It's so hard, though. There's so much to unpack from some of the factions.

Amplitude's games are the kino of 4X.
>>
>>53361922
Not as much as his trousers bother me.
>>
I've gone through a game with the space mafia and I'm slightly confused.
I ended up letting the guy from the intro go with a fat paycheck while masquerading it as if I'd murdered him.

The story line ended there.
Would it have gone further if I chose (the worse bonus) to keep him prisoner on a desert planet?

I already know you can transform the humans into a faction based on their Vaulter heritage,
complete with a new symbol and emperor if you go with the right story line.
Is the story so dynamic here as well?
>>
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>>53357050
>>53362090
>>53361116
>>53361922
I like the UE aesthetic, but their hats/helmets confuse me. They look kind of like commisar caps, but completely metal. But wouldn't that be very awkward and heavy?
>>
>>53362238
Each storyline has 4 large chapters in ES2, as opposed to EL's 8 smaller ones. I've no clue if it's as malleable as the United Empire one, but (though it's kind of pedantic) the UE wasn't descended from Vaulters. They were originally Mezari colonists, and from the developments of ES2 it would seem that the Mezari Empire is pretty much the progenitor of every Human faction.
>>
>>53362280
Yes. It's dumb. The UE Infantry aesthetic is literally the only reason not to play them all day every day.
>>
>>53362280
I love the look but yeah, its a bit silly.

But i guess when you are so far in the future you can kinda just go and have some leway with aesthetic over function because the technology balances it out.
>>
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>>53362431
I guess the do go for aesthetic first, because while the guys in this pic >>53362090 have far more reasonable hats, the guy on the left has a freaking sword.
>>
>>53362090
What race is that robot supposed to be?
>>
>>53362497
Extradimensional refugee race.
>>
>>53362497
Riftborn
>>
>>53362329
How can you hate the steelcaps?

They're great. Completely retarded, but hey, that's kinda the point. The United Empire is all pomp and circumstance.
>>
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>>53362497
Riftborn. Honestly I was a little dissapointed with their aesthetic. I was expecting Ramiel but instead I got Sophon robots with floating turrets.
>>
>>53361922
I'm pretty sure that coat is some kind of weird power armor or defensive system that's clumsily disguised as a coat. Like if you attacked him, it would produce a forcefield and a turret and start shooting while he flies away.
>>
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>>53361922
>>53362618
I'm pretty sure they were just afraid of being sued by Games Workshop for having huge pauldrons so they went with a big coat instead.
>>
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I think that for the next Endless Legend game it wouldn't be a bad idea that we get something new to toy with, some other interesting planet from the Endless universe - like Kyros. It would give the devs free reign without having to revisit the old planet and allow them to imagine a completely different storyline with accompanying gameplay effects. Thoughts?
>>
>>53362767
That would be a really cool idea. You could have an Endless Legend style game, but the factions are different Endless sects. It would be about marching through the tech tree discovering the technologies that would make the Endless so powerful.
As cool as it would be however, I don't think they would go deep into Endless history. It's meant to be mysterious and lost to time, actually exploring Endless culture and life, especially pre-dust like the image says, probably isn't a direction they would like to go to with their lore.
I think another planet might be possible, but I think too many Auriga-like planets would make the universe seem less special.
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>>53357815
>>53358197

I wish that the devs would go a step further and expand on their mechanic even more.

Like if Cravers had their specific planet specialization that allowed them to deplete their colonies to such an extent that that would actually degrade that planets biome, giving a visible impact of their culture instead of just simple stat boost.

Something like backward terraforming, their overexploitation turning terran like planets to deserts and further to barren worlds and in the end to worthless asteroid fields.

Imagine coming across a sector riddled with systems containing nothing but depleted asteroids and dead stars...an omen of a trully horrifying galactic locust swarm.

I still haven't had a chance to give them a spin in ES2, but to my understanding they are now able to do diplomacy like other races albeit with a huge influence penalty? If that is so, that sounds like a much better design decision instead of simply going the repulsive route from MoO2, locking the players out of much of the gams content just because.
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>>53362518
>>53362555

ummm isn't that a Craver?
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>>53361922
Zelevas looks way better in this one.

The UE as a whole looks better.
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>>53361944
Horatio is worried that Horatio is plotting against him so he allies himself with Horatio.
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>>53363266
>still no trust no one edit
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>>53363088
It's not that they have a huge Influence malus on diplomacy, that's automatic if you have terrible relations. They can now have peace and alliances if the militarists are out of Senate - which is incredibly hard to do.
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>>53363557
Militarists are hard to remove for any faction, they get huge numbers even if you only make the bare minimun of ships to defend yourself
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>>53306875
Doe we have an estimated time on when they'll finally add fighters and bombers? I want them to do it right, not the wanky awkward version they had in Endless Space 1, but the game doesn't feel complete as long as they aren't in the game.
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>>53363579
Honestly, if any political bits need tuning, it's the Militarists and Religious. The Militarists get way too much influence for pretty much nothing, and the Religious are basically impossible to get in Senate on normal factions.
>>
Anyone play testing anything yet?
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>>53365348
He means rpg systems, you know, what we're actually here for
>>
>>53363153
No. Cravers are ugly brutes of flesh and metal. They're biologically and industrially engineered to be killing machines.

What we see here is the entirely synthetic Riftborn. They have a much more streamlined aesthetic, as their forms are meant to evoke the mathematical perfection of Coroz, rather than terror.
>>
>>53363266

How has he managed to make an empire.
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>>53366434
He got some help from Horatio.
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>>53363266
>>53363283
>Your humble (and fabulous) Spymaster, Horatio
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>>53363714
Even then you have to get rid of them with Vodyani. I was pretty dissapoinyrd when that happened.
>>
>>53366434
Part of the problem is that creating a Horatio clone too perfectly causes them to be just as ambitious as the original.
>>
>>53362318
Are humans Concrete Endless descendants or their own species
>>
Savage Worlds anon here, I swear I will have a pretty pdf of the rules (including those for Wild Walkers lifted straight from a Eberron hack) by the end of this week.
>>
>>53369591
just please make Wild Walkers another human subculture that came to be as a product of Endless tinkering instead of pretending they are not!elves; shit like that really kills the mood
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>>53369762
Okay, I'll just remove the d6 Agility start and Low Light Vision then.

Still unsure how to express The Sharing with the in-game rules apart from at will beast friend etc spells.
>>
>>53369388
They're likely their own species. The Endless were quite different from humans, most notably having an amphibious subspecies that had multiple arms.
>>
>>53369762
Anon, the game literally calls them elves.
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>>53367510
>Even then you have to get rid of them with Vodyani. I was pretty dissapoinyrd when that happened.

To be fair, I think a lot of players tend to go full militarist with Vodyani anyway.

Spoils of War is really good for them.
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>>53362280
>>53362329
Apparently someone on /v/ said you can actually change your United Empire into a Sheredyn or Mezari empire, which changes your leaders appearance as well. So you can get rid of those hats for sweet Sheredyn armor.
>>
Any other suggestions for the Wild Walkers in SW /tg/?
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>>53371315
which in the context of the setting is completly retarded; same goes for Delvers and Hurnas - they shouldn't be considered dwarves and orcs. It just hurts their identity if we label them with fantasy stereotypes that have nothing to do with them and makes the whole setting seem a bit off. I hope the devs see this too.
>>
>>53372258
so technically you can go full Mandalorian or full space viking scientists (Vaulters)? Pretty fucking awesome
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>>53372925
They are just using the broadest elf term which is tree/nature people with long ears and good with bows
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>>53372258
This is the best thing I've heard all day. Time to play nothing but UE all the dang day!
>>
>>53372925
Wild Walkers were clearly meant to be elf analogues though.

I mean, the devs don't hide this. There are no real elves in Endless games, but Wild Walkers are the game's 'elves'.
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>>53372258
>Use Endless technology to fill the empire with the most intelligent, cunning, brave, and skillful individual in the universe -- Maximilian Zelevas.
>Transform your faction into the Zelevas
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>>53374427
>stealing Horatio's idea with an inferior being
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>>53374427
I cannot imagine a worse hell.
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>>53306933
Thank you so much for this.
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>>53362280
I really like the hats. It's not like soldiers, even elite soldiers, haven't worn unwieldy headgear into battle before.
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>>53306933
https://soundcloud.com/flybyno/surface-formations
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>>53374592
>>53374427
>>
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>>53355698
>>A cute outgoing United Empire officer who will act like she owns the whole goddam apartment.
Ooh! Can it be ...?

>Also she might annoy other tenants by parking her power exo like a jerk.
It is the girl from the intro! Yum.

I'll take UE-chan, the Lumeris and the Vaulter. Vaulter-chan will set up a techno-nightclub, Lumersis can do singing in the space jazz lounge, and UE-chan can be bouncer and door candy all at once in her power exo.
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>>53375078
Waifu fags get out.
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>>53363283
here you go
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>>53375327
Amazing
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The Riftborn leader when you have good relations with them is too damn cute.
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>>53374712
>>53372258
>>53363214
These.

UE is fucking fashionable as fuck this game.

>be playing UE
>Sophons getting too close for comfort
>fight a war and take two systems from them
>Lumeris contact me
>haven't even discovered where they are, somewhere on the other side of the galaxy
>bitching at me every turn for "ships on the border

Fuck the frog Jews.
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>>53375359
When they get mad their leader starts glitching out and vanishing for split seconds, it's a little unnerving.
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>>53375363
>Bullying Sophons

for shame...
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>>53375644
Fuckers deserve it, annoying little shits, colonizing my backyard.
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>>53372977
>>53374050

I know and I understand that Amplitude "had to" include some common fantasy concepts so that they could attract a larger player base with more ease.

I just think that if we are already going to homebrew something, that we should make these distinctions clear, so that the setting itself won't be disturbed by these stereotypes and in process become more bland.

IMHO WW draw much more of their identity from "sharing", their lycan rage/shapeshifting abilities, "ecological industrialization" of forests and nature constructs than from generic elf analogies; and these are their traits that should be promoted the most.
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>>53377529
They didn't have to if they didn't want to. The games are niche enough and them being elves or not is irrelevant.
They even call them elves with a twist and elves exist so much the concept of adding a twist has been done and redone many times. So we call them elves because it's a familiar and easy to compare idea
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>>53377529
I don't think Amplitude had to do anything. They'd garnered enough love and good will by the time of EL that they could have included whatever races.

They made an elf analogue race because elves are cool and putting a new spin on an old concept is fun.
>>
>already got an economic victory want something else
>pay attention to trading companies to finance my rapid expansion and wars
>economic victory imminent
Fug. Why am I do good at making money?
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>>53379156
Same here man, I even win eco victories with the Cravers. Trade's pretty strong.
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>>53377529
Endless Legend is fantasy with a twist dude. They have elves, dwarves, centaurs, orcs, demons and driders with a twist. Thats what theyre meant to be. We should pay attention to their twists but we should not let pretention stop us from representing the setting.
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>>53379269
It isn't even a twist for the Wild Walkers. Being good builders is rather just thinking things through in a different direction, that work well in a 4x game. I think they are pretty classic, and because of this it doesn't surprise me that they are the most "normal" faction gameplay-wise.
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>>53379269
What I really like about EL is that on first glance it's a fantasy setting, then when you look into the lore you realize it's a sci-fi setting, but then when you look around even more it's actually both at the same time. There's things like the Guardians and the nature of Auriga that can't be explained with "Endless did it lol".

Truth be told, I stop paying attention to the threads when discussion shifts to Endless Space. Some of the faction ideas are neat, but overall it's a very standard sci-fi setting. Just doesn't interest me that much.
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>>53379456
>fantasy that is actually sci-fi but actually both
Sounds like the Vlad Taltos books. Good shit.
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>>53377993
But what are elves?
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>>53382448
We just don't know.
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>>53382448

Dead.

The only good elf is a dead elf.
Thread posts: 313
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