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/ccg/ Custom Card General /cct/

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Thread replies: 313
Thread images: 127

File: Magic Primer (+1).png (2MB, 1401x1800px) Image search: [Google]
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Tribal Commanders edition! Hard mode: Sliver Commander.

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>53239080
>>
File: The Mess.jpg (47KB, 375x523px) Image search: [Google]
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H O R R O R S
O
R
R
O
R
S
>>
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>>53305303
Hardmode engaged
>>
What colour(s) would a sentient race of constructs be? Ones that are rebelling from their human masters but at the same time questioning what it means to be alive and have a soul
>>
>>53306242
Sounds UR to me. Blue is inquisitive and intelligent, artifact focus, red is rebellious, emotional, also artifact facing.
>>
>>53305897
Strange way to write
>Slivers you control have protection from colorless.

>>53306242
What the other guy said.
>>
>>53306627
I did a gatherer search before posting and I'm fairly certain the game doesn't recognize colorless the way it does WUBRG as being encompassed by protection, it still needs a type designation. Obviously your wording is what I would prefer aesthetically, and I think everyone who understands protection would get it, but that just isn't how the game works currently.
>>
>>53306421
Would them systematically slaughtering humans change/add a colour?
>>
>>53306832
Depends on why and what scale.
>>
>>53306794
>I'm fairly certain the game doesn't recognize colorless the way it does WUBRG as being encompassed by protection
...Why? Colorless is just another property.
>>
>>53306832
Why didn't you mention this first? This better not be something stupid, like it turns out they were infected with glistening oil or something.
>>
>>53306919
I'm going to ask the judge in the other thread because I'm fairly sure it's the absence of a property (color) not a property itself.
>>
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>>53307012
???
>>
>>53306832
>>53306942

They just want humans dead because they used the robots kinda like slaves, so they're hellbent on causing the extinction of the human race
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>>53307058
That has the fucking type right there, "colorless _spell_"
>>
>>53307012
http://tabakrules.tumblr.com/post/70562097470/what-if-you-gave-creatures-protection-from
>>
>>53307123
I didn't know spell is a type. So, are permanent and card both types too?
>>
>>53307186
>http://tabakrules.tumblr.com/post/70562097470/what-if-you-gave-creatures-protection-from
>ruling predates devoid and does not specify what said ability entails
Okay
>>
>>53307387
...Are you serious? If what Tabak said confuses you, you should probably learn more about Magic before you post here.
>>
>>53307387
105.2. An object can be one or more of the five colors, or it can be no color at all. An object is the color
or colors of the mana symbols in its mana cost, regardless of the color of its frame. An object’s
color or colors may also be defined by a color indicator or a characteristic-defining ability.
105.2c A colorless object has no color.

702.16a Protection is a static ability, written “Protection from [quality].” This quality is usually a
color (as in “protection from black”) but can be any characteristic value. If the quality happens
to be a card name, it is treated as such only if the protection ability specifies that the quality is a
name. If the quality is a card type, subtype, or supertype, the ability applies to sources that are
permanents with that card type, subtype, or supertype and to any sources not on the battlefield
that are of that card type, subtype, or supertype. This is an exception to rule 109.2.

109.3. An object’s characteristics are name, mana cost, color, color indicator, card type, subtype,
supertype, rules text, abilities, power, toughness, loyalty, hand modifier, and life modifier. Objects
can have some or all of these characteristics. Any other information about an object isn’t a
characteristic. For example, characteristics don’t include whether a permanent is tapped, a spell’s
target, an object’s owner or controller, what an Aura enchants, and so on.

Retard
>>
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Since we're talking about color, here's this guy. Really just a joke villain for Flash, I find it somewhat amusing to make him useful in Magic since so much in Magic revolves around colors. So here's my take on a more powerful but less flexible Mother of Runes. And yeah, he does have the lamest Steven Ulysses Perhero (TVTropes) name ever.
>>
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>>53307601
Fair.
>>
>>53307283
You keep using this word type, explain what you think it means.
>>
>>53308078
That's cromat's art

card's aight
>>
>>53308138
The person I responded to talked about "spell" as though it's a type. Types are sorted into three categories, supertype, card type, and subtype. All are found in the type line of a card. Spell, as well as permanent and card, are simply objects. They are not types.
>>
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>>53308166
I know I credited Donato. The name is Blizzard IP, sue me.
>>
>>53308351
coud probably just cost WBR
>>
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I feel like this is too weak now but would it be too strong if I changed it from 1 damage to damage equal to the attacking creatures power?
>>
>>53308437
I considered it but it seems too insane to get such high impact 2-for-1s for 3 mana. Granted it would probably be fine ported straight into modern.
>>
>>53308453
I don't know about balance, but I think the formatting for the first ability should be something like
>At end of combat, for each creature that attacked and didn't deal combat damage this combat, ~ deals 1 damage to that creature's controller.
It's a really weird effect and I don't even really know what colors it belongs in, though White sounds like a good direction. Also, I highly recommend you don't use the Shrine subtype, due to the already-existing cards that scale off Shrines.
>>
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>>53308559
Thanks I have adjusted the text though my card has a lot more lines now. Well regarding the effect the idea behind it is that the fog intentionally misleads the attacking monster into striking its own control so to me that almost feels blue or green but the mechanics of the effect felt white to me so I'm not really sure.
>>
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Reposting Aneket version 3.0; the thread died before I could get any feedback. Thinking about switching the activated ability and the etb ability.
>>53307744
It strikes me as odd that the Rainbow Raider can only work with one color at a time. Mechanically solid, though.
>>53308078
What exactly does "gains all abilities" entail? I couldn't find any precedent.
>>53308351
I agree that it could be cheaper.
>>
>>53308683
>Well regarding the effect the idea behind it is that the fog intentionally misleads the attacking monster into striking its own control
Oh. Well, shouldn't that be something more like
>Whenever combat damage an attacking creature would deal is prevented, ~ deals that much damage to that creature's controller.
>>
>>53308683
The last ability, because it's on a permanent rather than a spell, needs a trigger. You could say, "When ~ enters the battlefield, if it was kicked, fog." which I think is what you're goig for.

>>53308351
post to r/custommagic for sweet karma, they get rock hard over trash like this
>>
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Since I have evoke and "conduit" (improvise for enchantments) filling the role of cheesing CMC for the transformation, how about something that's the reverse of evoke? Probably just a stupid idea. Why do so many ideas wind up being the reverse or a variant of an already existing mechanic? Or an interesting idea but that wouldn't work for a set wide mechanic.
>>
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How do you judge the cost of +N/-N effects?

>>53308708
>What exactly does "gains all abilities" entail? I couldn't find any precedent.
Not him, but I believe it means that Slivers would gain all the rules text in the text box of the discarded card, since pretty much every line of rules text is an ability. I think Wizards just sticks to gaining activated abilities is because they don't want something to break.

>Rainbow Raider
Well, I threw it together pretty quickly, might mess around with it a bit more later.

>M13
Unsure how to judge, again, not a huge fan of "big CMC matters". Though it does strike me as kinda strange that the last ability looks at power rather than CMC.
>>
>>53308834
>I think Wizards just sticks to gaining activated abilities is because they don't want something to break.
Thing about slivers is, they are designed to work together and share abilities so this is probably the one way that not limiting it to activated abilities can work. I mean, other than the fact that by discarding a muscle sliver your dudes become craterhoof.
>>
>>53308708
>>53308834
>>53308872
>>53308708
112.1a An ability is a characteristic an object has that lets it affect the game. An object’s abilities are defined by its rules text or by the effect that created it. Abilities can also be granted to objects by rules or effects. (Effects that do so use the words “has,” “have,” “gains,” or “gain.”) Abilities generate effects. (See rule 609, “Effects.”)

Because creature card is specified, unless you do something really creative, the abilities available to be gained will always be non-spell abilities, i.e. activated, triggered, or static abilities. Spelling out Activated, Triggered, or Static abilities would be another way to handle this but that sucks.

>>53308739
Ok?
>>
>>53308739
/r/custommagic has some very talented designers. Hating on reddit because hurr reddit is stupid and sheepish.>>53308739
>>53308708
Its another 7+ cmc card that wins you the game if you resolve it probably. There's dime a dozen of stuff like this.
>>53308816
Getting copies of stuff you control is not a mechanic that you can put on commons ie it's not a mechanic. Compare to Awaken.
>>53307744
Reminds me a bit of Eight-and-a-Half-Tails.
I don't think the card's terrible, but just looking at the guy makes my head run wild with all sorts of cool ideas. I'm sure you can do better
>>
>>53309269
>/r/custommagic has some very talented designers
There are people you think are talented?
>>
File: Phantom Lantern Ring4.jpg (49KB, 375x523px) Image search: [Google]
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Phantom Lantern Ring again. Only real change is that the last ability adds two extra mana instead of three. Lore is that it's a special Lantern Ring that can channel the powers of seven Lantern Corps (red for anger, orange for greed, yellow for fear, green for will, blue for hope, indigo for compassion, and violet for love), but on the other hand, it acts randomly.

>>53309269
>Rainbow Raider
OK, I'll see what else I can do with it. Thanks for the compliment. Though to be honest, "color matters" mechanics have never really been my thing. I dunno, color just seems like such an arbitrary characteristic of a card, I'm just not very invested in any mechanic that deals with it. But for some of these CO cards, the connection to colors is obvious enough that I'll do it anyway, like with this card.
>>
>>53309333
Not that anon but there are probably 5 designers posting there worth looking at. Most of it's a wankfest to make it to top5 of the week with significant hivemind issues.

>>53309632
Any explanation behind the numbers? I feel like this card really wants to lose "you control" which would allow more tinkering room.
>>
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Not sure if I posted this version before. Designed to retcon some of your permanents. Probably way more useful in casual than serious play, but at the very least it's mass flicker.

>>53309742
>Phantom Lantern Ring
Well, I wanted it to be random, so I wanted the cost to not be too high, and in exchange for randomness, it gets a bigger effect than Caged Sun or Gauntlet of Power. I just kinda arbitrarily chose three for each, then got told by anons that three extra mana was too much, but +3/+3 was fine. Not entirely sure about making it global, since you could build around the card, I feel like making it extra powerful might make it too good. But this could just be my inexperience talking.
>>
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CO guy got me thinking about doing this shit. Figuring out set mechanics too hard? Just do whatever
>>
>>53309742
I'm curious, which designers on Reddit do you think are good? Can you post examples of one or two cards they've done you liked?
>>
File: Star Platinum The World.png (291KB, 375x523px) Image search: [Google]
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Anyone need any explanations for this shit?

Should I keep making these dumb things?
>>
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>>53310149
Explain it. Redpill me on JoJo. And sure, keep making them.

>card
Yeesh, wow. Super powerful. I honestly think taking off DStrike would be the best way to keep this balanced with everything else, cost, P/T, etc. the same. Also, the Exert ability should be written
>You may exert ~ as it attacks. When you do, [effect]
It's very odd wording, but that's how it's written on legit cards. I was very confused as to why until today, when I read some posts by Tabak explaining it.

http://tabakrules.tumblr.com/post/159267275029/editing-question-for-you-why-are-the-exert
http://tabakrules.tumblr.com/post/159270720079/why-is-exert-a-when-and-not-a-whenever
http://tabakrules.tumblr.com/post/159274050804/regarding-the-recent-question-youve-answered-but

Anyway, your card reminds me a bit of this one. I don't think I really need to explain this one though. If you still want an explanation, just look up Power Girl on TVTropes.

>>53309972
I feel like a better way to do this would be to make it an activated ability.
>[cost]: Exile ~ and any number of target creature blocking or blocked by it. Put two time counters on each creature exiled this way. If a creature exiled this way doesn't have suspend, it gains suspend.
I realize the last bit about already having Suspend seems a bit odd, but that's how Wizards does it, I guess so in any situation, a card will only ever have one instance of Suspend on it.
>>
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>>53310711
Dirty Deeds Done Dirt Cheap's ability is that it can send things to and pull things from alternate dimensions. (perhaps it should have an ability that lets it remove time counters). And its user can go to these timelines by being between two objects (such as in a door frame or covering himself with the american flag.

Yeah, double strike was probably too much even though Star Platinum is basically THE punching ghost.

Jojo part 3 Spoilers Jotaro Kujoh's stand winds up being able to pause time for about 5 "seconds".

Sheer Heart Attack here is a secondary stand of the main stand Killer Queen. It's a small, pretty much indestructible, tank that seeks out heat signatures and blows up on contact with its target.
>>
>>53310834
Woops, forgot the [/spoiler].

The last line is basically spoiler free.
>>
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>>53310834
>Dirty Deeds Done Dirt Cheap
I was wondering what D4C meant. Sounds like a Star Wars droid or something.
>Hello, I am D-4C, human-cyborg relations.

>card
Eh, seems fine, definitely not mythic though. And wording should probably be changed to
>~ attacks each combat if able.
It's just how Wizards likes doing it now.
>When ~ deals combat damage [...]
Since it's basically impossible for it to deal combat damage multiple times as the same object since it sacs itself, it's only going to do it once. It's like how Impetuous Devils says
>When ~ attacks
Since it's most likely going to attack only once.

>>53310850
Well, it's not like I know what the spoiled part actually means. I have been meaning to get to JoJo... but it's just so long, it does kinda put me off.

And I don't mean to push, but what do you think of Power Girl? I'm pretty sure it's fine as-is, just want to reach a consensus before I move it to the finished folder.
>>
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>>53310989
Deal 3 damage then sac then, coulda sworn there were cards that did something like this.

Superfly is a stand that took over an electrical tower. It reflects any damaging force applied to it in the direction it took the damage from. If you enter the tower you can't leave until someone else enters.

I think her tits are okay, as is the card. The only question is, since silence is a W cost effect, is stopping attacking and blocking roughly a 3 cost effect? Can't think of examples off the top of my head.

>toxin
Took a moment to catch the flavor but it plays on the fears they already have, I likes it a lot.
>>
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All right, here's a mishmash of mythics I'm currently working on. I have about seven left to go after these, including planeswalkers, then the set is complete. So, how are these shaping up? Unsure on some of the costs, especially.
>>53310989
Standard big rare mill card. Flavor is on-point.
>>53311128
That's one hell of a blocker. I don't know anything about the character, but mechanically, I'd limit the prevention to creature-based sources. The six toughness already protects it pretty well against burn.
>>
>>53310989
And about Jojo's, the first part has good aspects to it but it has some serious flaws, thankfully it's the shortest part, only being like 12 episodes in the anime or something like that. Second part follows bugs bunny in the body of kenshiro fighting mesoamerican ancient male model gods. It's fucking awesome.

The rest of the parts follow on part 2's style of figuring out how to even deal with the shit the opponent is doing by pulling some clever tricks.

If any of that sounds interesting the 2012-present anime is really well done and devoid of filler so while it isn't exactly short it's all coming form the mind of Araki, who is a mad genius.

Here's a nice boring example of conduit. Wonder if I should even put enchantment creatures in the set... then again the set has such a heavy theme of creatures being spells and enchantments and vice versa that it fits... I hope. And having enchantment creatures on top of ascend helps fuel conduit which helps fuel the transformation mechanic.
>>
>>53311128
You're thinking of stuff like Furnace Scamp, but notice how that has a "you may" clause on it, it's not automatic.

Card seems cool. I think I'd change the freeze ability though to
>Whenever ~ blocks a creature, that creature doesn't untap during its controller's next untap step.

Yeah, costing has been an issue. In singleplayer, it's a colorshifted Time Warp. Though note how the effect isn't quite Silence, it's closer to Moonhold, since it stops lands too. Which is something I'm up for seeing again in Red. Apparently Wizards used it more in the past.

Thanks. Unfortunately not on my comp, but the card for Scarecrow mills a player for 1 whenever that player casts a spell, and whenever a player mills one or more creature cards, you get a 1/1 Flying Bird.

So anyway, on your JoJo stuff, do you actually want to make this a full, real set? Or is it just a collection of cards like my CO stuff?
>>
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>>53311341
Fuck me, forgot the card
>>
>>53311311

These are all great! Really cool and balanced mechanics.
>>
>>53311341
Is there anything that makes the anime better than the manga? Because otherwise I'd rather read the manga. I know it's weird, but anime makes me want to shoot myself with how slow that shit is. In one episode, I could probably read five chapters.

But yeah, it all soubds interesting, I said before I've been meaning to get into it.
>>
>>53311485
Not that guy, but honestly, the voice acting is pretty good, and the anime is in full color which is nice. It's a very good adaptation of the manga, but it's 99.9% the same material either way.
>>
>>53311417
Glad to see you took my monohybrid advice! It really helps with smoothing out the cost-matters stuff.
>Conduit
Auras, too? Tapping enchantments in general feels a bit odd, but tapping auras specifically feels weird. It's not unheard of, but it's definitely odd.
>Card
"S" in "First strike" doesn't need to be capitalized. Otherwise it seems like a solid proof-of-concept common.
>>
>>53311417
Completely fine at common, a little underpowered even. Wizards doesn't like enchantments tapping anymore but I see no good reason for them not to. That said, Conduit is just Improvise with one word replaced, needs more spice.

>>53311311
Not sure what removal in this set is like, but doesn't Ma-Oumaten at least want something like shroud? At 12 mana it seems super vulnerable. Talir's triggered ability doesn't seem white. What if the ability triggered as he attacked and then you choose to play the card or put the tokens into play tapped and attacking? Martyr is very cool, awakening is great, I'm medium on the others.

>>53311128
I agree that damaged prevented should be limited to combat damage. Probably the only 5 mana defender card I'd consider playing.
>>
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>>53311409
It's like your CO stuff, something to do with silly ideas / want to make a card out of an existing set of ideas . I've already got >>53311409 >>53311417 this shitty set to take care of.

>>53311485
I mean, the anime takes thing at the pace they need to go, most parts have big sections that are "enemy of the week" and those are one episode each. Any issues with the actual pacing of the story are going to be present in the manga as well. Also the anime does some really awesome stuff with the presentation, the music, the color schemes, the sound effects, and editing are all on point along with the OPs and EDs being god tier. That and the anime does a better job condensing the first part since the manga version is fairly janky. But I mean, like I said, the pace of the anime is the same pace and content as that of the manga. so if you want to speed read your way through to get the core of the content rather than savor the additional stuff then you do you.

>>53311586
I was planning on using it anyway but yeah, I did realize while making this how well monohybrid synergizes with both conduit and my transformation mechanic.

>>53311703
I know it's just improvise. While I agree it's pretty mundane the thing is, adding spice for its own sake is begging for trouble. I think with how artifact synergy leans toward certain colors, balancing that out for the colors that like enchantments seems warranted.
>>
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>>53311703
How do you feel about these adjustments?
>>53311862
The untransformed side is pretty lackluster. Why colorless specifically on the transformed side? Are you doing some colorless matters stuff too?
>>
>>53312071
I think they're both extremely reasonable. If I had to nitpick I'd make Talir unable to target libraries and only exile top of your own, otherwise it feels too UR. Thoughts?
>>
>>53312183
That's fair. I'll make the adjustment. Thanks, anon.
>>
So this synergizes well with turning your ascend dudes back on and evoke as well as protecting your dudes and spells... BUT is there a reason for this to not just be a cloudshift?

>>53312071
How about taking the prophetic prism approach and making it draw a card on enter?

No real reason other than I wanted it to be a catch all. I suppose the handful of colorless specific cards from Oath don't really warrant the inclusion of that.
>>
>>53312071
also, I dig the cards, meant to say that in >>53312215
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>>53311862
"Mana of any type" covers Colorless costs.

>card
A tribal commander for the best tribe of all.
>>
>>53312322
Does it cover snow?
>>
>>53312322
cute.

I legitimately want to see advisor get some tribal support. A bunch of douche bag viziers and lawyers scheming their way to victory.

>>53312398
it might be covered in snow.
>>
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>>53312427
Here's a shitty attempt at it. The thing about this guy, it might as well just say "Make 3 gold". The advisor part is damn near flavor text.
>>
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Made this as a counterpart to my UG double-X spell.
>>53312778
A bit barebones. All he does is blink and make gold. Which fits a merchant, I suppose. Still, I can't help but want something with more oomph.
>>
>>53313029
I mean. those gold tokens are ramp, and you don't have to sac the gold to get him to blink. You can keep getting more and more extra mana and artifact tokens to use, I'd call that pretty powerful.

That's one of the most intense examples of needing an extra word ever. That first mode NEEDS to say "another" or it's going to break like fuck.

Beyond that, it's pretty rad.
>>
>>53313093
>I'd call that pretty powerful.
It is powerful. It's just also boring.
>Another
Why? Spells can't target themselves. Am I missing something?
>>
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Also, I altered this. Thoughts?
>>
>>53313174
Guess I'm dumb, could have sworn they could.
>>
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Thoughts?
>>
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How's the cost on this?
>>53313617
Fine. Comparable to Ally Encampment. Entering tapped justifies the lower rarity. I'd alter it to work with an actual tribe, though, or make some Gondola cards to back it up.
>>
>>53314252
>fuck tokens
>>
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>>53314252
For some reason that doesn't feel like it should by mythic, or its cost should be reduced by 1.

>>53314812
I mean, token hosers aren't new.

Anyone like this card? Any issues with it? I'm nervous about the cost. Flavor is a sphinx put his soul in one of those glyphs on my plane but left a typical sphinxy riddle to it. If you can figure it out he'll teach you what he knows.
>>
>>53314252
In that awkward realm where at 5 mana and sorcery speed I expect a board wipe, not maybe grabbing an extra permanent. Sure, you can maybe 2-for-1 your opponent, but man the tempo of a 5 mana sorcery hurts.
>>53314861
>Anciet Runes
Also, when does it transform? Is it just a state trigger?

Also, draw 2 for 4 at instant speed is already a good card. Rewarding control decks with a 4/4 flash flyer that draws MORE cards is probably too much.
>>
>>53314861
The transformation needs a timing trigger, and I'd probably have it cost one more, but otherwise it seems just fine.
>>
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So, here's a crazy idea

>>53314861
>>53314942
>man the tempo of a 5 mana sorcery hurts.
>For some reason that doesn't feel like it should by mythic
I agree. What would you suggest? Just a cost reduction? Make it an instant?
>Card
I agree with >>53314942, who asked the same questions I was going to ask.
>>
>>53315000
Just realized they probably lose the damage bit once they're cast. I'll have to adjust that.
>>
>>53315000
>Evoke counts as casting
>2R, exile two permanents + shock
>5 drop do-nothing enchantment

I'm okay with this.
>>
>>53314252
Gondolas are actually a thing in my set, yes.
>>
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>>53314942
>>53314972
>>53315000
Are state based triggers not allowed? And yeah, I initially had it at 3UU, the 2UU happened after some tinkering and I didn't quite catch how powerful this version was.

>>53315027
I was about to say just that.
>>
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>>53315000
Mechanical issues aside, I feel like this just wants to be something that discards creature cards to get shocks, even if you can't abuse ETB/death triggers with it.

>>53315131
State triggers are allowed, but they still start with "when". See Endrek Sahr for an example.

>card
Clone wall. Yet another Planechase inspired card, although this one more thematically so than mechanically.
>>
>>53305731
This card is fucking terrible.
First of all it's completely unusable unless you are running Horror tribal (why not just require the sacrifice of whatever unit?), secondly I fail to see what Horror and defender have to do with each other.
>>
>>53315161
Glorious.
>>
>>53315161
>Mechanical issues aside, I feel like this just wants to be something that discards creature cards to get shocks, even if you can't abuse ETB/death triggers with it.
Nah, the evoke is the main dish. The shock is just bonus. I separated out the abilities, so it should be mechanically squared away.
>Mirror of Karsus
Well, that's just nifty as hell, isn't it?
>>
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>>53315161
And as usual, better wording strikes immediately after I post.

>Defender
>Sacrifice Mirror of Karsus: Create a token thats a copy of target creature attacking you. You may have that token enter the battlefield blocking that creature.

Maybe that's less nifty. I dunno.

>card
Gift of Immortality meets Pattern of Rebirth.
>>
>>53309972
>>53310149
I was thinking of making Stands cards as well.
If I remember tomorrow I'm going to post an idea of how I'd do them.
>>
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>>53315223
This would work better if Dreampod Essence exiled itself instead of coming out of the yard, I think. Also, I dunno that I'd play this over Totem Armor unless I was using it to get big critters through Scry tricks. Sure it comes back to play and Totem Armor doesn't but Totem Armor is easier to use and if I have what I want already, it protects it just fine. I suppose this is a Johnny card, in that light.

>>53315161
You could also do "Whenever a creature attacks you, you may sacrifice yadda yadda token may have it block if you want". It's a pretty neat card, but I wouldn't give it such a big ass myself Maybe 0/3 so it can be killed by things you might not want to copy or be potentially removed by something aside from Grasp of Darkness, since most people don't run artifact destruction that often.

>>53315131
I feel like this should be a bit more expensive. 1B? B just feels too cheap to fish for answers late game. I'm coming at this from a Constructed standpoint, not draft. In draft it's probably fine actually, since you're most likely to have 1 and 2 ofs for anything you might want to look for.

>>53315000
>creatures you control become sorcery speed Shocks that cost three times as much
Not sure how I feel about this. Honestly it's probably pretty badass, considering you get any ETB effects too. Could potentially be 2RR but you probably want it at 3RR for set related reasons.
>>
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Another card for my mythic double-X partial cycle.
>>53315223
You summed it up nicely. Expensive, as it should be for something that pulls out creature cards repeatedly. Also some hints of Unexpected Results in there, I feel.
>>53315474
Boon feels overly-specific to keyword. I agree that auras need some love, but I'm not sure if this is the way to go about it.
>>
>>53315556
>Boon sucks
To the surprise of no one.
>M06
Not bad. At 5 mana it's better than Rite of the Serpent is at 6, and at can get better still if you have the mana. Thing is, I think about this and a Wrath at 6 mana does the same thing and can net you a token too, as per Phyrexian Rebirth, so I am not sure this is in the best place.
>>
>>53315632
> I think about this and a Wrath at 6 mana does the same thing and can net you a token too, as per Phyrexian Rebirth, so I am not sure this is in the best place.
Wraths wipe your stuff out, too. This leaves your stuff around and drops tokens to boot.
>>
>>53312071
Might want to consider making the wurm have some kind of graveyard-shuffle-into-library trigger like on Worldspine Wurm or Blightsteel Coloussus, otherwise it's a disgusting reanimator target.
>>
>>53315670
Yeah I know, but it's also a mana efficiency question. I suppose on a smaller board yours is preferable since it only needs to hit a few things. Eh, nevermind me anyway.
>>
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Am I onto something here? Or is the core idea just too similar to surge? Probably is...

Guess I could change it to "ensue a [card type]" where if you cast that card type you get some bonus... that kinda works with the enchantment creatures, creatures that have evoke actting like instants and sorceries so the deck types that like their type of card don't have to bend over backward too much... iunno.

I keep making mechanics and I hate all of them because they all feel too closely related to something else. On a similar note, really starting to dislike Ascend due to "If I have transform in my set, why not use it there?" but then I burn the neat ways glyph counters can be used such as rinah, if anyone remembers that one.

Then again, aftermath is just a weird flashback and most mechanics can boil down to some weird variant of kicker so maybe I'm hating on them too much.

Isn't making cards supposed to be something I do for fun, why am I kicking myself over it so much? Perfectionist?
>>
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>>53316060
You can say "If you cast another instant this turn..." without losing generality.

>card
More noncombat damage tribal.
>>
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Would the second effect trigger when the enchanted creature leaves play? I want to say no, but I'm not sure.
>>
>>53316808
When Devouring Swarm leaves due to SBAs, it has no enchanted creature. In fact, its leaving exactly because it has no enchanted creature.

Just make it when that creature dies.
>>
>>53316808
>enters the battlefield
>leaves play
I never understand how people do this.
>>
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Final few mythics, including Planeswalkers. Kethiri in particular is rough, I fear.
>>53316751
Spikeshot Elder with a twist. I like it. I think the increased cost justifies the lower rarity. Wish it had some art, though.
>>
>>53316872
112.7a Once activated or triggered, an ability exists on the stack independently of its source.
Destruction or removal of the source after that time won’t affect the ability. Note that some
abilities cause a source to do something (for example, “Prodigal Pyromancer deals 1 damage to
target creature or player”) rather than the ability doing anything directly. In these cases, any
activated or triggered ability that references information about the source because the effect
needs to be divided checks that information when the ability is put onto the stack. Otherwise, it
will check that information when it resolves. In both instances, if the source is no longer in the
zone it’s expected to be in at that time, its last known information is used. The source can still
perform the action even though it no longer exists.

Please refrain from opening your fucking mouth rules-wise if you don't know what the fuck you're talking about.
>>
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>>53317271
You're right, I do make mistakes sometimes, but that's no reason to be rude. I apologize for attempting to contribute to the thread. In the future, saying it works and quoting the precedent (Travelling Plague) is often more helpful than quoting the CR.

So yes, auras can track what they were attached to even after they themselves have left the battlefield for not being attached to things, which makes little sense in my mind. One would think that their last known information would be "no enchanted creature" but I suppose that's wrong.

>>53317219
I'm really lazy with art these days. Here, have one with art.
>>
>>53317219
I like the "prowess" idea for kethiri, but I just don't think it's a good idea. If you have a couple things to chain, you're going to get that completely game winning emblem, and on that note, with him being so hard to finish off, he's going to keep feeding his "prowess" with card advantage. I suppose it's a matter of playtesting but lilliana the last hope can get to her ult and thing in the ice gets flipped, that says to me that this guy sure as hell can get to that ult. I suppose my suggestion would be to make it "the first time each turn" for the first ability. I think that change should bring him in line. OR, make it a 0 and put either "until your next turn" or "until end of turn" on there. That way he the thing he gets back into your hand doesn't then immediately put more counters back on him.

All that said, I could be totally wrong about him. I'm very confident in saying it's too easy to get to his ult, but maybe the "prowess" is an acceptable form of protection. Maybe it's hard to keep the chain going. Maybe his power level is acceptable, but yeah, this is such a departure from how walkers usually work that if you're going to suggest this guy as is, playtest it a lot.

>ward
It's a more expensive Metallurgic Summonings (granted, this does hit more than instants and sorceries but that's not THAT big an upside) without MS's incredible second ability. On that note, MS kind of blows my mind. It's such an insanely powerful card that fuels itself to high hell and back and yet it still hasn't seen much standard play.

>raisi
I likes it.
>>
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>>53317727
OK, time to be a Grammar Nazi.

You only use "an" instead of "a" when it's used for a word that begins with a vowel sound. The word doesn't have to actually start with a vowel. In this case, you should've said "an X/1" since "X" begins with a vowel sound ("Ecks"). The converse of this is demonstrated with "a university". Sure "university" starts with a "U", which is a vowel, but it's pronounced "You" so it doesn't begin with a vowel sound.

Also, precedence.

As for the card itself... Hard to judge really. It feels kinda weird that it makes a creature when it doesn't rely on creature damage, though I suppose that makes sense so it doesn't scale off itself.
>>
>>53317612
Changed Kethiri to get counters from the first noncreature spell cast on each of its controller's turns.

And with that, the set is, in the rough, finished! I'll throw together some collages and post the whole thing.
>>
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>>53317978
Commencing dump, starting with commons. These cardwalls are huge, so bear with me.
>>
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>>53318156
Uncommons
>>
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>>53318177
Rares
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>>53318198
And, finally, mythics. 252 total cards in the set, 503 total cards in the block.
>>
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>>53318156
>>53318177
>>53318198
>>53318198
>>53318216
My jealousy is only overshadowed by my appreciation. I'm glad we still have contributors to these threads like you, Timeanon. Well done. I'll poke through these a little and see if there's anything worth bringing up in terms of issues; no sense in stapling "I like it" to everything else at this point since it's time for re-jiggering, not conceptualizing.
>>
>>53318281
Thanks, man. I really appreciate that.
>Card
I'd probably push it to uncommon, but commoners that form angry mobs are cool. Maybe make it a Citizen or Serf?
>>
>>53318400
It's a white version of Shadowborn Apostle, and that being common I figured I was safe keeping mine common as well. Plus it's not very good in a draft at anything other than common given how it works. I could make it a Citizen or Serf, sure. Probably Serf. I was a bit loathe to give it a class though because I didn't want to too closely define what sorts of "commoner" we were talking about here.
>>
>>53318434
Those are both fair points. Trust your gut, anon.
>>
>>53318156
Do you have a MSE file? Do you have any way to contact you for discussion?
>>
>>53318528
Yeah, I have an MSE file. I'll have COanon add it to the pastebin next time I see him.

https://www.dropbox.com/s/rg641qlv7b3186o/Athnahr2.mse-set?dl=0

As for contact, what are you wanting? Email?
>>
>>53318659
Sure, temp e-mail, discord, whatever.
>>
>>53318695
Sure thing. You and anyone else who wants to can email me at [email protected].
>>
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>>53318400
>CW08
The creature having vigilance and also granting itself vigilance is redundant. So I'd either remove the static keyword or change the CMC5 trigger to "other creatures" for clarity.
>UB01
Not a fan of black having First Strike "just because". Maybe swap it for Menace? It seems to be more of an Osarian thing anyway.
>UB11
I feel like the initial cost on this is too high.
>UM08
I know Prowess functions off of Enchantments, but I don't know if it's acceptable for UR to grab them from the yard.
>UR10
Bit concerned with how hard this hits.
>UU10
Feels too expensive on initial cast.
>UW11
Concerned about this not doing anything unless you're casting fat spells. I'm personally not a fan of potentially do-nothing cards.
>RM09
This is still a point of concern for me.
>RR02
This feels like too much value.
>M09 and M01
Still not sure these should both exist in the same set. I advocate choosing one or the other.
>>
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Spreading Seas meets Blood Moon, or something.

>>53319080
I like it.
>>
>>53311311
Martyr is great. Worldmaw is good with >>53312071 these adjustments, but at that point I'd restict it to permanents you control for P/T. Talir is a boring value mythic. Awakening is nicely flexible. Aneket is Silumgar 2.0. Anutep looks like a rare to me; it doens't generate card advantage and only accelerates your creatures. Nomarch is sweet.
>>53313029
I don't know if this is even constructed playable but I sure want it to be. First-pick-in-legacy-cube/10.
>>53313295
O-ring + Chalice is harsh. I preferred the 4cmc name-restriction.
>>53314252
Cost is fine. You could make it 2WW if you really want to (following the wrath argument), but keep it sorcery speed.
>>53315000
This is great. A bit questionable when you consider eldrazi titans, but as a limited card it's baller. For wording:
>Creature cards you own that aren't on the battlefield have evoke 2R.
>Whenever a creature ETBs under your control, if you cast it for its evoke cost, [shock].
should work. Technically slightly different but effectively the same.
>>
>>53315556
Not feeling this one. 5 mana sorc removal is pretty bad from a constructed point of view (which is more relevant for mythics). Even at 7 mana it's kind of lackluster.
>>53316060
>Ensue
I don't hate it. I like the idea of a storm-like deck that alternates between setup turns and "storm" turns, but I wonder if that would be playable in constructed.
It being similar to surge is not a problem since 1) almost all surge cards were unplayable and 2) Wizards didn't do anything interesting with it, so you have a lot of design space left.
>>53316751
Is this in any way different from "Whenever a spell or ability [...]"? If not I think this wording is clearer.
As for the card, I don't like that it's a creature in a deck that doesn't want many creatures. Sure that makes it a payoff that can be interacted wtih, but it also makes it hard to get that critical mass. I'd go for an enchantment with charge counters. Not sure what the costing would be.
>>53317463
Not a fan of targeted forced sacrifice, even when it's overpriced. Make them sac several creatures for the second ability.
>>53317219
>Ward
Could be 3UU, see Metallurgic Summonings, which trades number of triggers for late-game utility.
>Kethiri
Emblem is too good, especially when you can get it on the turn it enters play in the late game. Drawing a single card per spell is fine. I like the overall design.
>Raisi
BGElspeth.jpg I guess it's fine.
>>53317727
Overcosted. Make it 2RR and "[...] noncombat damage dealt by sources under your control this turn."
>>
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>>53320369
>Is this in any way different from "Whenever a spell or ability [...]"? If not I think this wording is clearer.
Spells can deal damage, but abilities have to cause permanents to deal damage, unfortunately.

Its a member of a hypothetical UR "noncombat damage matters" mechanical tribe, with the intended deck somewhere between counterburn and pingers. But given that I've made three cards in total with the trigger on it, it remains to be seen where it'll end up when I have more ideas.

>card
Posted it before, but relevant for the conversation. The token legendary for said tribe.
>>
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>>53319884
This turns into a permanent geddon with any legendary land, and it's even one-sided if you have some basics.
>Nonbasic lands other than enchanted land gain all abilities and subtypes of enchanted land and lose all other abilities and subtypes.
I think this should work.

>>53320501
Actually, I think you can make it "Whenever a source you control deals noncombat damage, [...]", which is a bit shorter.
>card
I know ordinary magician is her title, but putting "ordinary" and "legendary" on the same card is just weird.
The card itself looks good, but I'd restrict it to casting the exiled cards. It's already disgusting enough with multiple bolts.
>>
page 10 bump
>>
>>53318281
Seems super boring. Black does this sort of thing better with Relentless Rats, Pack Rat, and Shadowborn Apostle. I think White deserves a better card than this. I mean, first odd, that activated ability just doesn't strike me as very useful. Build your deck right and having a bunch of weenies is more useful than having one big beater.

>>53318659
Adding now.

>>53319080
Interesting combination of mechanics.

>>53319884
I'd say enchant nonlegendary land. I think I'd also change the wording to something more like Infinite Reflection
>When ~ enters the battlefield attached to a land, each other nonbasic land becomes a copy of that land.
>Nonbasic lands enter the battlefield as a copy of enchanted land.

>>53320501
>spell or permanent
Why not "source"? Also, you realize this triggers off stuff like painlands, right?

>>53320650
I like the idea, but I'm not sure about making it uncommon.
>>
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How about this incarnation of embody? I think it's distinct enough from awaken but is it any good?

Also, as is, could this apply to permanent spells as well?
>>
>>53324537
And can anyone think of something else the elementals could do instead of sac to scry?
>>
>>53324554
Sac for mana, but they you'd just be redoing the Eldrazi Scion/Spawn mechanic. Which I honestly wouldn't be against. I don't imagine Elementals would just make colorless mana, so having to pay an alternate cost for a bigger body and better mana production would make sense for me. Maybe you could even attach a number to it to change the number of tokens created? Huh, or maybe alter the P/T and mana created?
>>
>>53325007
I was going to go with a number to denote what size the dude is however, I feel like I should make them the same token. I do want to find some way of potentially making multiple dudes. Perhaps make it like multikicker where you can pay the embody cost any number of times, if you do, make thatt many dudes. OR allow it to copy the spell. I kind of want to avoid mana production as that makes it feel more like awaken and it's kind of unnecessary since you're already paying a higher cost, you probably don't need much more mana at that point. Though my set does have monohybrid mana so maybe it could make sense within the set.
>>
>>53325111
Just brainstorming, but another possibility is making it an ability word that creates a token depending on certain attributes. Like for this one, it could be
>Embody -- You may cast ~ by paying 3U rather than paying its mana cost. If you do, instead reveal the top card of your library, then create a colorless Elemental creature token with power and toughness each equal to that card's converted mana cost. Draw a card
Shit that's wordy.
>>
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>>53325311
That's a bit too convoluted for a set wide mechanic. Though it does synergize interestingly with evoke (since decks that use evoke dudes are typically looking to use them as spells).

I have a card that doe something along those lines already.
>>
>>53325343
Are you afraid of apostrophes?
>[...] Create a token that's a copy of that card except it's 1/1. [...]
Not sure on how useful this is.
>>
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>>53305303
>Tribal Commanders Edition
Shitty Construct commander for a theater-themed set.
>>53319884
Cost seems too low, tbqh.
>>53325343
Apostrophes, my dude.
>>
>>53325865
You have to have hands revealed so people can't just say they don't have a creature card

>>53325914
I can dig it
>>
>>53315166
>First of all it's completely unusable unless you are running Horror tribal (why not just require the sacrifice of whatever unit?)

Flavor and the set revolves around horrors taking up an entire plane.

>secondly I fail to see what Horror and defender have to do with each other

I thought that a 3/3 per turn would be OP.
>>
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Another go on Aquaman. Again, focus on his role as king of Atlantis. Changed a few things like replacing FStrike with Vigilance, changed token trigger from combat damage to attack (though I can go back on that if it's too much), and the activated ability can't just destroy any creature, but specifically attacking creatures.
>>
>>53327672
The token could probably have vigilance and enter attacking (untapped)
>>
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Well, here's the new version.
>>
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>>53324488
>I'm not sure about making it uncommon.
The exile clause prevents infinite recursion with two copies and it will mostly be a second copy of the best spell in your graveyard. If you want to get extra value by casting several spells then that means they're probably cheaper and as such not as powerful. And it's two colours. I look at it as a multicolour divination variant (assuming that 1 good card is roughly as valuable as two random cards) that gets better when you build around it, and that seems like an uncommon to me.

>>53324537
Not a fan. When wizards decided that creatures needed to be better they started stapling spells onto them, and this is basically the same thing with the roles reversed. It's a decent manasink in limited, at least.

>>53325914
Theater-theme sounds interesting. Will be waiting warmly for more.
Until I see more of those cards, this is a 4mana 3/3 haste. Not much to say about that.

>>53327827
New token wording saves you a line here. And why two sentences for the last ability? Just go "[...] and regenerate it."
As a 6drop that requires a board presence it's quite weak. I also think that the name doesn't suit it at all. Given the name and picture I imagine something that either continually eats things and grows bigger as a result or something whose cut-off tentacles(?) come alive.
The token production captures the "growing" part, but I'd like it better if it were tied to the thing "eating" things. There's multiple ways to translate this into mechanics. Of course making it unconditional has flavour to it, too, but I'd rather have effects like that on an enchantment.
>>
>>53327827
Not that guy, but... I dunno, I feel like if your entire set revolves around Horrors, this should do more, or be more impressive. What themes and mechanics do you have for your Horror stuff?
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>>53327827
The "you control" isn't needed. I keep doing that too.

Regenerate has been done away with but I'm sure you knew that. Might as well tinker with it anyway.

I like this card.

>>53328391
Reversing that is kind of the idea. Flavorwise it's the wild mana of the plane taking a transient form before breaking apart again. Not sure what exactly the ability should be but I'm not happy with scry 2.

>oakwood sage
I can dig it, though maybe have to pay G or something? Getting back your best thing over and over again is something wotc and I feel should be avoided.
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Something to go along with the "Conduit" mechanic. (improvise for enchantments)

Wonder if I should power this down to 2 damage and make it part of a common cycle for the sake of limited play usage of that mechanic.
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>>53328391
Fix'd the wording. About the flavor and the name, I'm not really good with giving names, but I went with the idea of a forever expanding mess of rotten meat which can even eat itself to regenerate, this mess grew from a battle of a mage and a horror that when horribly (heh) wrong.

Of course, I could focus on the "eating" part, but I thought that the sacrifice and regenerate where enough. Maybe I should allow it to sacrifice any creature for the sake of it.

>>53328423
The G/B mechanic is Morbid. I didn't wanted to transform Horrors into Colored Eldrazis. They're not supposed to be multi-set villains like Eldrazi or Phyrexians. This is just a story of a weird and seemly empty plane discovered by 4 planeswalkers that tried to colonize it, but discovered that anything that to stay on it got attacked by those Horror creatures.

I don't like to make legendaries that simply are "let's get this mechanic and make it really stupid or big". I prefer to focus them on the flavor.

>>53328463
Fix'd.

Also, yeah, I know that regenerate is not evergreen anymore, but it just fits so well. I could replace it with “gain indestructible until end of turn”, but fuck that.
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>>53328423
Most of the horrors will focus on some sort of removal, sacrificing or graveyard matters. Mono-green horrors will focus on buffing itself or token generation.
>>
>>53324488
>super boring
Fair. Opinions are opinions.
>black does it better
Not true; mine is more draftable since you only need four, not six, in the case of Shadowborn, and it's common so easier to get and use, in the case of Relentless Rats. So from a draft standpoint, I disagree on those counts. As far as Pack Rat goes, it's harder to compete with that, but I'm not really competing with it to begin with. Nor with Relentless Rats. It's a white Shadowborn Apostle.
>I think white deserves a better card than this
Like what? White Shadowborn that sacs to fish for an Angel? Boring to me. What would you have it do?
>weenies > fatties
In white, true enough. It certainly wouldn't appeal to everyone, nor most white strategies for that matter.
>>
>>53329565
Then I'd make it
>Whenever ~ attacks, create a 3/3 black Horror creature token that's tapped and attacking for each creature card in your graveyard.
>2BG, Sacrifice another creature: Put a number of +1/+1 counters on ~ equal to the sacrificed creature's toughness. ~ gains indestructible until end of turn.
But I'd have to look through your set to get a vetter idea of what works best.

>card
Boring, also feels unfocused. And Elemental, really?

>>53329871
Obviously some teambuff mechanic. Maybe sac one to put a +1/+1 counter on each other one? I dunno, I'm not great at designing commons.

>colorshifted Apostle
No, of course not. Why would you think that?
>>
>>53331352
Meh, sounds boring to me. Also too complex for common.
>I dunno, I'm not great at designing commons.
I can kinda tell. Honestly though, no offense intended. It's really hard to design flavorful, interesting commons that are also playable. I enjoy making them but I miss as often as I hit; usually violating NWO somehow, which what I have already kinda does, as does Shadowborn, and your suggestion would probably have to not be common even though it'd work better that way. Easiest way to salvage that idea would be saccing to put counters on your weakest dudes with no name or tribe reliance. Sort of a mass Bolster, I suppose. At least, that's how I look at it.
>of course not
Hell how do I know? You're really weird about your expectations when it comes to cards.
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I'm looking for the edit of Joraga Auxiliary taking the piss out of the Gatewatch that has the flavour text edited to something like the Emperor's New Groove:

"Oh yes, the Gatewatch. The watch specifically chosen to watch the gate." and it goes on for a while.

Anyone got it?
>>
>>53331640
>no offense intended
None taken. I have no illusions about my abilities as a card designer.

>Hell how do I know?
You don't. But by that same token, you don't have any reason to think I'd suggest just making a colorshifted version of an already existing card. Have I ever done that? I honestly don't really like making custom cards as near-reprints of already existing cards, and I hope I've never suggested doing such a thing to someone.

>You're really weird about your expectations when it comes to cards.
To be honest, that's probably because I don't play much. But can you specify?

>>53332605
Weird card, in both senses. I don't see this having a whole lot of use, but still kinda neat.

>>53332810
I think I'd rather give it the Forcemage wording and just give any other creature that ETB under your control +1/+1 until end of turn.
>>
>>53333428
>But can you specify?
I shouldn't have said "weird" I should have said "particular" because it's more accurate. I've had a rough day. I'm also not sure I want to make cards since I usually make utter garbage (read: worse than usual) when I am not 100%.
>>
>>53333573
>I've had a rough day.
What's wrong, man?
>>
>>53324554
Their elementals, so you could have them "turn into" their appropriate land. Blue elemental becoming an island, etc.
>>
>>53333573
Oh, that's fine. Yeah, I find it hard to get really excited for cards, as Time anon will tell you. Though I find it hard to get excited for things in real life too. The last time I received a gift, whether I liked it or not, and said anything more excited than a calm "Oh, thank you." was when I was a child. This probably explains why most of the cards I make are unplayable, flashy rares.
>>
>>53333646
I've considered the basic idea of them turning back into mana but how to make this work?
>>
>>53333708
Not him, but sac and tutor. Or just make them tap like lands.
>>
>>53333729
While rad, the issues is that would add another 2 or 3 lines of text to the ability.
>>
>>53333772
Or just create a land token.
>T, Sacrifice this creature: Create a tapped colorless Island land token.
>>
>>53333708
Perhaps something like this?
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Here's where I've got evoke as of now. Probably wanna put it on a couple more enchantments. Probably one that transforms.
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Wondering how useful/flavorful this is. Last version was a boring functional reprint of Lightning Strike.

>>53333933
Wasn't that thing in Attack of the Clones?

Anyway, odd ability, interesting though. But wording should be
>[...] deals 1 damage to each of up to X target creatures and/or players, [...]
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>>53331352
About your idea, I kinda like it, but I feel that the regeneration/indestructibility should not depend on mana. Even if I have to nerf his buff.

>Boring, also feels unfocused. And Elemental, really?
The focus is that it's a removal either if it gets blocked or not. That's why it's the "death bringer". And it's an elemental, because why not? An elemental of death.
>>
>>53334169
>I think there's a reason the recurring creatures from the Shadows block had you discard two cards and made the creature ETB tapped.
>>
>>53334206
Damnit. Why does 4chan give me these random >'s sometimes?
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>>53334129
wr01 Given Cast Out, you probably don't need "another".

uc15 needs "all other permanents...". And a creature type.

uu09 missing comma.

uu10 needs to separate the two triggers with a period, as "then" implies they're one continuous action and they're not. Its also heavily stepping on the toes of the cleverness of wr01.

bu2 I think is undercosted in Evoke mode, and maybe also in regular mode.

br01 is maybe also a touch undercosted. A 5/5 flyer that kills two creatures for free is still strong even at 6 mana.

rc01 Maybe undercosted? Not that Ghitu Slinger is a great card, though...

rr01 Same concerns, per Magma Giant.

gc10 Typo in "horizon"?

gc12 At this point I realize most of the Elementals are nounverbers and feel surprisingly slow. Also, sounds like a black card rather than a fog.

gu07 Functional reprint of Briarhorn. Maybe intentional.

gr04 is a "fixed" Thragtusk. I'm always wary of LTB triggers.

gr05 is missing a comma. Also seems really black.

gm02 Is it really shedding pinnacles?

In general, a lot of these seem efficiently costed if they were sorceries, and I think there should be a premium for when your sorceries double as creatures in the late game (and trigger lots of juicy effects like death triggers). Also, there's a lot of flash going on here. Bant can play a game entirely at instant speed and still get to have efficient creatures, which is a little scary for people in the poor regular sorcery speed world.

>card
Astralarena.card

Searching for stats on this makes me realize just how incredibly efficient Samut, Voice of Dissent is and still sees no play. I'm also cringingly bad at flavor text.

>>53334213
So you can collect more (You)s.

>>53334169
Really grossly efficient. You'd never cast this, just discard extra copies to bring back one in the yard. For cheap. Forever. And it tramples so it can clear board clogs.
>>
>>53334206
I thought that with a higher cost and the turn restriction, that wouldn't be needed. But I can make it enter tapped instead of the turn restriction (which is kinda useless now that I think about it).
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A little better?
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Can anyone break this card?
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>>53333680
No worries; we should each go for what we like and want out of these threads. Flashy rares, sets, whatever. So long as you put in effort and help others with their cards, I don't see an issue. It kind of loses any semblance of meaning when every card is "awesome" or "great". There have to be "meh" cards or else the really good ones don't stand out.

>>53333598
>blog
Nah. Let's just post cards man.

>>53333933
Seconding this being pretty interesting. It's funny because this would be hilarious with Auger Spree or any +N/-N effect.

>>53334129
>cardwalls
You guys are fucking killing me. If I don't mention something, it's probably fine and/or unremarkable to me.
>uc14 & uu10
Monobrid mana? Why? I must have missed this becoming a thing in your set. Also uc14 is way too good. The ETB effect alone is worth damn near its mana cost. I mean, to be fair it hits your stuff too, but 9/10 times that's not a concern when you're playing a card like this.
>br01
Keep an eye on this. That's a lot of value.
>rc01
Too much for the base casting cost. The Evoke should also probably be 1R to be safe, but it's sorcery speed so that bit's not as important. Look at Fire Imp.
>rr01
I dunno if you should have a 3 damage Pyroclasm effect on an Evoke card for what the base spell would normally cost.
>>53334163
This feels UW but I suppose detain gives it a pass to some degree. Always felt that action word was more U than W. W usually just taps.
>>53334169
This feels too abusable. Recursion is very strong, especially with a mechanic like this where you can get value out of the card you pitch via Madness or Delve.
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>>53334546
I launch a land out of my cannon after tapping it for two mana, pulverizing my opponent's face.
>>
>>53334561
It's alright, but once it can attack, it's unlikely to given how many blockers are on the field.
>>
>>53334546
Have it ETB tapped and you're probably fine. The late game potential is outweighed by the missed drop, and it ties the flavor together somewhat since it rewards missed drops later on. Also clean up that wording a little. And yes, if

>>53334465
Better, yes.
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four color is hard
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>>53334589
It doesn't need to enter tapped, since you can't activate it's ability the turn it ETB, since it counts itself as a played land.
>>
>>53334582
Well it doesn't care how many creatures you have, just how many your opponents have, so you can still outnumber them white weenie style. It's meant as a flavor card as much as anything else.

>>53334579
This is probably fine, since for one more mana you can flat just draw three cards, and don't have to worry about someone nuking it before you get all of them. Not that that'd happen much, but instant gratification is a big deal.
>>
>>53334604
It can still tap for <>, and I feel it justifies a missed drop. Feel free to disagree.

>>53334596
Why is this four color?
>Each player reveals his or her hand and exiles a creature card from it. For each card exiled this way, create a token that's a copy of it. Those tokens have haste. Exile them at the beginning of the next end step.
I think, anyway.

>>53334598
I don't have much to say about this except it's very very cute.
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>>53334407
>wr01
I think it does need "another" or else it can blink itself to bypass the evoke. At least I think it could.

>bu2
I don't think it's evoke is undercosted, could probably make it BB though.

>br1
True, 4/4 should be more reasonable yeah?

>rc01
I mean, wotc is okay with printing strictly better shocks. This is a sorcery speed shock that can sometimes be a dude.

>rr01
the same logic was applied to this creation. 1RR for a 3 damage sweeper with additional upside is a thing that happens lately. And I mean, this is kind of a scaled down version of magma giant in that it's a smaller body for a smaller cost that also has the very relevant omission of hitting players. I intentionally pushed this guy to be standard playable but if the current level is too much I can scale him back. Perhaps making the evoke cost 2/RRR.

That naming convention is based on the original evoke creatures.

it is intentional. I made it, found out it was briarhorn, figured I'd keep it as is instead of changing it to briarhorn for set flavor.

>gr05
green and black have a lot of overlap with grave stuff. I could reasonably make this both black and green I suppose.

That's generally the philosophy I've had for them yeah, I tend to put the additional cost in the creature's CMC, both so the really high ones help trigger my transformation mechanic and because I kind of intend for an evoke tempo/control deck to show up. That idea is another reason to overcost the body (which I may not be doing quite enough of) so that evoke has a slow on board start but has a lot of value as the game goes on.

Thanks

>>53334561
monohybrid is to fuel cmc matters, particularly this transformation mechanic of casting something that costs 5 or higher. What would you suggest for uc14? Reducing its body is probably a good place to start.

>br01
yeah, lowering it to 4/4 at the very least, possibly making the evoke 1BBB

>rr01
see above.

Thanks for the feedback. If you disagree with any of my reasoning tell me.
>>
>>53334775
Also, ran out of space for this in the original post.

I'm really not sure about the numbers on this thing. Pump spells/auras just are massively not my wheelhouse. I'm more a wacky johnny so evaluating efficient combat cards isn't a skill I've developed very well.
>>
>>53334775
>cmc matters
I didn't know you had this going on. I feel like I missed a bunch of stuff between you changing your set symbol and now.

>ru02
Seems alright to me, but I'm not sure the first bit of Manacrazed is correct. I think it's "When this enchantment transforms into ~..."
>>
>>53334845
Yeah, I basically scratched everything but ascend and evoke from that last set because it had become too unwieldy and didn't leave the room to explore what I wanted.

Based off avacyn the purifier you're correct. Thanks. Probably could also omit the "~" in the last part and just say "attach it to"

Mechanics so far in this new set at transformation, evoke, ascend, conduit (improvise but with enchantments), an attempt at having an alternative cost for instants/sorcs that makes an elemental (idea I had that wound up being the reverse of evoke so it fits. Though is definitely the most shakey of them... god it's so fucking hard designing mechanics for extra stuff for I/Ss to do), and themes of CMC matters.

>>53334596
what >>53334701 said.

>>53334598
also what >>53334701 said. Heh

Does anyone hate this? Yeah it can be a colorless haste giver, but so can akroma's memorial. I feel like non-creatures should be good in multiples so I wish I could find a way to make this provide that without just being an anthem. Also, is making it this thing firebreath for your guys (2/R: Creatures you control get +1/+0 until end of turn) too powerful? I feel like it definitely is unless I drop the monohybrid or even making it 1r or even 2r... but this idea also doesn't make it any good in multiples.
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>>53335010
god damn it, I should go to bed, forgot my card.
>>
>>53335039
lireral shower thought, what if I made it so if 5 (possibly all 6) or more mana were spent to cast it, it creates a 4/4 flying dragon? That ties the whole thing together flavor wise AND makes it more useful in multiples. Would that bump it up to a rare?
>>
>>53335123
Bretty good idea.
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>>53335010
>>53335039
>>53335123
You could probably get away with making the token if you pay 5+ mana to cast it, but at that point the card kind of loses direction a little and becomes a muddled mess of utility goodstuff. I'd say just keep it simple myself, but if you do go with the token, yes, please make it rare. As it is now, it's potentially strong but firebreathing anthems aren't something that happens often so it's hard to gauge against precedent. The only thing I saw in a cursory glance was Homura, Human Ascendant, and that grants flying so it's way more powerful. I guess you'd have to playtest it, but the "Creatures you control have haste" effect most commonly shows up at CMC3 so... you may need to make the firebreathing harder to use, yeah.

I wanted this card to be common so badly but I don't think I can get away with it.
>>
>>53335327
I like it.
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>>53334775
My primary concern for Strikerider and Erupthrower was not the going rate for their evoke modes (Sorcery Shock and 3-damage red wipe) but the going rate for the creature forms.

Sparkmage Apprentice is a ping on a 1/1 for 1R, and I don't think one extra mana is enough to bump up to a shock plus a much better body.

Likewise, Erupthrower likewise has a semirelevant body stapled to a soft board wipe, which is my concern.

>>53335407
I dig it.
>>
>>53335327
>the card kind of loses direction a little and becomes a muddled mess of utility goodstuff

I actually think the opposite is true. It brings the card together as being all about dragon-ness. To the point where it almost feels top down design. For my set it'd be like a dragon's soul locked in one of the glyphs. I could technically make this my "iconic creature type" dragon.

The fire breathing cost, where should it be? This thing only costs 3 if you spend only red mana, which is asking a decent amount. The other haste granters have generic in their costs so the fact that this requires either 3 colored mana or costs 4+ maybe rounds it out. Though the additional upside of sometimes making a dragon...

If there were a dragon that just gave your dudes haste and fire breathing, what do you think it the costs would be?
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>>53335407
Interesting idea, but I am very bad at judging Storm cards. Grapeshot being 1R means this is probably okay, insofar as Storm spells can be okay.

>>53335457
I feel like this should just grant Prowess to be easier to grok.

>>53335625
It's your card dude, so carry on as you will. The Firebreathing cost will depend on what you do with the card. I'd mock the thing up first before you start waxing hypothetical. It'll be easier to visualize and work with.

I dunno if this card is too complex for common, and the other issue is that although it's based around a similar idea to Blood Seeker, it may go off too often to stay common to boot. Of course, it also punishes you too, and it doesn't punish the opponent for playing the game, only for losing it, which may be another issue altogether.
>>
>>53335625
perhaps fixing its power level is as simple as making the firebreathing cost 2/R 2/R. I could go with 1R but I like the cohesiveness brought by making it 2/R 2/R AND this allows nonred decks to use this as though it were an artifact. Which further plays into the flavor.
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>>53335671
>I feel like this should just grant Prowess to be easier to grok.
The joke is that it grants +1/+1 for the first one, then +2/+2 for the second spell, and +3/+3 for the third spell, and so on...

Which makes it sorta crazy powerful but its also a thing that has to go on a creature for a deck that laughs at having creatures. Its also mostly a joke card.

>depraved celebrant
I don't like how efficient this makes multiple creatures or things like Blood Artist triggers at whittling away health.
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>>53335671
Yeah, here, have a look. I'm really liking this version of it.

I'd say in terms of complexity it's totally fine as a common. However, I would say to make it an uncommon because in limited it's a payoff for taking ways of pinging your opponent. And getting a handful of these makes such a deck a true nightmare. Though if there's not much 1 or 2 point life loss it could probably be common. Even if there is a decent amount of it, the fact that it also hits you probably keeps it in check since the mirror match becomes brutal.
>>
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>>53335732
that flavortext is cute.

I'd make this cost 4 but that may be me being too cautious.
>>
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>>53335742
ah shit, didn't consider that drake is a creature type.

Firespout Glyph will be a working title I guess.
>>
>>53335732
Oh I know what it does, I got the gist of it, I just think Prowess is easier to deal with math-wise. Simple is good sometimes.

>Marshal
I'd run the hell out of this in Zombie tribal. It's just a very well-designed "lord". The last ability is nearly trinket text, but it's just useful enough to be worth having, and be a touch more than gravy.

>Celebrant
I dunno, it doesn't do anything on its own, and like I said, considering things like Blood Seeker, which punish players for playing the game, this requires you to directly do something to said players, instead of just letting them hurt themselves (unless they are also playing black).

>>53335742
>Drake
Drakes are blue dude. Just say Dragon. As for the card, I suppose it's fine, but the haste anthem really doesn't scream "dragon" which was part of my reasoning for pointing out the discordance. It's not that big a sin though, really.

>Celebrant
I'll just make in uncommon for safety. Oh well. This is what I mean; commons are hard as balls to design if you aren't just making vanillas or french vanillas.
>>
>>53335799
The end is coming.

I can never remember if it needs to say "all artifacts and ALL creatures." I think it does. The card itself... I like what it has going on but I'm never sure about balance. A wrath that hits 2 kinds of permanents, deals 4 damage, blocks well, and frees your mana up to rebuild on the turn the wrath actually happens seems too good for 5 mana. Even if it does mean they have a round to remove it.

>>53335807
>drakes are blue
Ha, caught it before you did >>53335805. Maybe that excuses my idiocy a bit. I'm tired, I shouldn't be awake. Might come up with something better than firespout later.

Isn't haste a pretty typical thing for dragons? I'd consider the quintessential dragon to be a 4RR 4/4 flyer with haste and fire breathing. Am I wrong?
>>
>>53335761
>tapping enchantments
Please don't do this, even as a cost.

>>53335799
Spicy. I'd have never thought to do a kamikaze Wrath on a body myself. The cost is somewhat borderline to me, but since they can respond and it's about as fragile as you can make a creature, it may be okay.

>>53335902
So you did. My problem is I tend to make cards while I am doing feedback, so I post slowly.
>haste typical for dragons
Firebreathing was, yeah. Not really that much anymore. Haste is on some of them, but these days they seem to just deal direct damage to face or something, assuming pure red. Hellkites and all that jazz. I don't think it's a dealbreaker or anything, so don't worry about it.
>>
>>53335983
>Please don't do this, even as a cost.
I assume you'd also hate improvise using enchantments instead of artifacts. I get it, artifacts typically tap to do their thing while enchantments are typically static effects and tapping them isn't done much if at all. I guess my only real argument is one of flavor, having enchantment creatures so the tapping can actually matter, and tapping enchantments is a resource in my set. If there's something fundamentally wrong with that, then I could abandon it I guess.
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>>53336054
The main issue is the "cost" really isn't, especially with Ascend as a keystone mechanic. Too many enchantments don't have to worry about being tapped or not to be effective. Imagine tapping an Aura to pay that cost. How strange is that? Is it even a cost really? The issue is that it's not really an inconvenience, so it's not really a cost.

>want to design commons
>keep making uncommons
Help.
>>
>>53336084
I could at the very least make these things include "non-aura". I do have ascend dudes that have tap abilities and enchantment creatures so the cost is somewhat there but... eh fuck me. I guess this means I'm back to designing 2 mechanics. Maybe just going with >>53324537 except instead of scry 2 it's add one mana of any color to your mana pool.

I know your pain, I've been trying to fill out commons and because my mechanics make my insane ideas go and go I keep winding up with uncommons and rares. I was going to say this could be common if you included a clause about only being able to use it a limited number of times but that adds more complexity. And, while this may be a weird way to word it, this feels like an early game miniboss and that's exactly the feel an uncommon dude should have.
>>
>>53336174
So Embody is just going to be a mechanic that creates supersized Eldrazi Scions? I mean I guess that's okay, but that's a lot of value to balance around regarding instants especially. Sorry I don't seem to be much of a fan of what you're doing, but at least that means I'll keep you honest.
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>>53336174
Maybe instead of improvise, conduit could take a note from emerge. Sac an enchantment and subtract its cmc from either the spells casting cost or conduit cost. One idea any way
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>>53336358
I'm only rock solid on evoke and the transformation mechanic. Ascend should probably be a transformation even though I love the design space of the glyph counter, and I have been trying and failing dozens of times to make an instant and sorcery mechanic that isn't just "_ with a twist". Maybe my definition of "_ with a twist" is too wide since, if I made aftermath, I'd probanly call it a twist on aftermath. Funny thing is, I've got a side mse set of mechanic ideas that has more cards than this actual set.
>>
>>53336358
Oh and, don't be sorry. Harsh criticism is why I come here
>>
>>53336422
>>53336434
>harsh criticism
I don't know that criticisms here should ever be "harsh" under most circumstances, but blunt or completely honest? Yes please. It's also why I prefer this community, but I also think it's why we lose people now and again. Hell sometimes my skin's not as thick as it should be.
>mechanics
I gave up setmaking for two reasons: nobody cared what I was doing and making up fresh mechanics was a pain in the ass, especially when you need them to convey flavor. So I know all to well where you're coming from.
>>
>>53336084
Activated ability should could at least 3 mana. This effectively attacks as a 5/5 or a 6/6.
>>
>>53336635
It attacks/blocks as a 5/5 if you spend 2BB. Which seems fine to me, considering it could easily be a 1/4 with deathtouch at that cost, and be easier to use. Possibly not as potent, but also costing no resources beyond initially casting it.
>>
>>53336871
A 1/4 trades, a 5/5 doesn't. That's the difference in limited. And you only need to spend the mana once they block.
>>
>>53336915
Well Rix Maadi lets you hit any blocking creature with -1/-1 for every BR you spend and it doesn't have to risk itself. It's also cheaper to put on the board, and BR is easier to cast than 2BB by far. BR is a tougher activation cost, but since there is no risk, Daughter seems fair to me by comparison. If some other people pipe up that it's too cheap to activate, I'll change it. But as it is, it's 1 and 1 as to whether it's fine or not. Part of me wonders if I should have kept it the 2/2 I had it originally, with 1BB to cast it.
>>
Survival bump
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All right, so I have this idea for a set that revolves around handsize matters stuff. The flavor would be UW humans colonizing an undiscovered jungle territory full of savage Jund tribals (but it would be a mostly monocolored set). The UW faction mechanically would want players to have cards in hand, while the Jund faction wants to use them as resources quickly. I came up with this combination of mechanics to work to that end without rewarding player stagnancy. There would also be cards on both sides rewarding players for having the'r color's preferred amount of cards in hand or punishing opponents for not having the preferred amount. Also, I would move Surge into Jund and Parley into UW for this set.

Anyway, that's the long and short of it, rough draft style. Here are some examples. Let me know what you think.
>>
>>53339210
>handsize matters
I doubt I'm the only one hesitant about this after Kamigawa.

Enlightenment feels super weird for benefitting you when your opponents have options. Not a fan.

Imbue seems super narrow, and making "when this is put into exile" mechanics to support it really turns me off.

Also, that first Black card doesn't work due to zone changes. You'd have to give it woding like the Conspiracy 2 draft creatures to make it work. Or, I guess, make it a sorcery that creates a creature token with a set P/T and types, and the exiled card's activated abilities.
>>
>>53339210
My only issue is with enlightenment. Having a mechanic that requires your opponent to be playing in a certain way is a feelbad moment, especially when your opponent knows you have that mechanic and thus is going to avoid you getting access to it. Now, having cards that harm your opponent if they don't have at least 4 is a good way to alleviate that but you would need a pretty decent handful of fairly powerful tools to make it really come together.

Beyond that, no real complaints. That said, not really my thing but that's purely down to taste. I do like the "when ~ is exiled from anywhere" triggers and how it plays into imbue and such. I'd make sure to include a couple exile removal spells in white and black to make the trigger have additional value. Also maybe stuff like transgress the mind, that's a flavorful way of having the jund guys force the WU guys to play into its style.
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This seem like a better version of conduit? Keep in mind, ascend creatures are often enchantments even before they ascend and there are oath/trial-like enchantments that are a spells that leaves behind a resource.
>>
>>53339876
Perhaps returning enchantments to hand pays for 1? Or does that lead to too much chaining? Though, most cards with conduit would probably be instants and sorceries with only a handful of enchantments/enchantment creatures.
>>
>>53339742
With enlightenment, the idea isn't to hope for your opponent to play a certain way, but rather to force them to via parley, other each player draws effects, and tax, bounce, and tempo stuff.
>>53339659
It wasn't done super well in Kamigawa, which is one reason I wanna take another crack at it. Imbue is an exploit variant that works from the hand; it's actually got quite a bit of room to work with. The cards here are more of a proof of concept thing, too. They'll be cleaned up if these are the versions of the mechanics I decide to go with. The exile cards would all have ways to work without imbue, as well.
>>
>>53318156

Nice, I like looking at card walls. Your choice of artworks makes a cohesive aesthetic, good work anon

I don't have any comment regarding specific cards as other anons already pointed them out, but here are two cents :

>What is NWO
This set is veeeery wordy, specifically at common level. I know we are in Custom Card territory and complexity matters less, but I can't help but make a parallel with today's standard sets. In general, I think your common sheet would benefit from having more straightforward cards with cleaner textboxes. This involves removing some activated abilities, there are way too many of them. The board complexity generated by your environment seems high af.

>3 land cycles
I guess your multicolor as-fan is probably ravnica-tier, but that's still too much for me. I would suggest replacing your uncommon cycle with mana fixing artifacts since they seems really close to your common cycle (which is perfectly fine)
>>
Slow day. Where is everyone?
>>
>>53343153

>slow day

more like average day
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Working on my new set. Question, when you make a colored artifact do you normally need a subtype like creature or can you have it as a stand alone artifact?
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>>53344539
It can be a stand alone artifact. The question then is why not just make it an enchantment?
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>>53308078
>make it a 5/5
>make it "2 mana" instead of "tap"
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>>53313617
This doesn't need to enter tapped. Look at cards like Ancient Ziggurat or Sliver Hive.
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It started as a batch of card ideas, then I decided to link them with flavor. Now I'm hyped to try making an subsaharian Africa-themed set. I don't have much time to spend on it right now but I'll be sure to try making more in the future.
>>
>>53344470
I can dig it.

>>53344539
Jesus fucking christ. I would say to not even bother with all this convoluted shit it has going on. You may have your opponent choose a source htey control to deal damage to something of your choice and if you do that 3 times you get rid of this? Why any of that when you could just have it deal damage to stuff you choose? I get that sometimes there are shenanigans around things dealing damage such as death touch and lifelink, but they can just choose anything on their side that doesn't have that, including land.

>>53344599
neato.

>>53345128
I like 'em. Though circle of life I think needs a new name and I'm not super fired up about it, but I mean, +1 counter synergy is always something I'm up for.
>>
>>53327672
Is there a Black Manta card in your set?
>"Tap," destroy all creatures named "Arthur Curry Jr., Son of Aquaman" it cannot be regenerated.
>>
>>53344539
Well I made the sacrifice after 3 damage clause because otherwise it would be insanely OP. You could be dealing 6+ damage a turn just by tapping mana to do other shit if there was no limit to its activations.

I mean I'm worried that being able to basically automatically do 2 damage per turn every turn (including your opponents turns) is already too strong.
>>
>>53345334
This post is meant for >>53345212
>>
>>53345334
I get why you did that part, but I think this is just an over all bad idea. If you have to make things this convoluted and limited to make it work, it's probably something you should avoid. I'm not trying to be an ass, just pointing out what I see as a conceptual flaw. Because you're right, free damage is crazy powerful. How about making lands have a "<cost>, T: do damage" ability or just something other than this.
>>
>>53345221
No, haven't done him yet. Will probably do him soon though I would like to avoid anything as parasitic as that, or even tapping to destroy an Atlantean. I'll probably give him ping or -N/-N for his helnet beams, then maybe FStrike, possibly situational DTouch. If you want to try your hand at it, go ahead, I look forward to seeing what you make.
>>
>>53345128
Aridity should probably strip all basic lands types as well, to prevent confusion.

Blend with the Wind is neat.

Circle of Life is alright.

As a one-of, Illuminated Jungle is weak but acceptable. But if you're making a cycle then they compare badly to Holdout Settlement.

Insatiable Thirst should be cheaper (and the debuff adjusted if needed) since you straight up Murder things for 3 mana. Also, mummies aren't really sub-Saharan.
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I think I'm onto something here. Finally. This is both a boon and a hindrance to the instant speed tempo style of play my RUG "faction" in that if it's using them it can chain with itself and get extra value on its opponent's turn. However, if used against them, it gives the opponent extra value if they try to counterspell or instant speed block or just stuff like that. Also allows even sorcery speed decks to chain off as the game goes on giving them tempo plays while the RUG decks are using all their mana to actually play their evoke creatures.
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>>53345609
I don't see how it's a hindrance, beyond having the base ability be overcosted. This is also a very unexciting example to showcase your mechanic because both the base and full effects are lacklustre.
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>>53345819

noice
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>>53345696
Yeah, it's unexciting but hey, if you can't make a common cantrip with the mechanic, it's not a mechanic worth exploring. That's my logic anyway.

>>53345819
I know that reanimating or doing shit like that with this card is terrible, but you can still get it back to your hand pretty easily. I'd say it has to be exiled if it hits the grave since wotc has taken up doing that for extra turn spells.
>>
>>53334546
I play the land before activating it for mana. Also taps for no drawback during opponents turn. Also even taps for mana if you decide to play lands? Broken. Compare to City of Traitors.
>>53334579
Iiiiinteresting. I'm not sure if I like that it instantly replaces it. Compare with Jace Beleren.
>>53334596
Almost!
>>53334598
Heheheheheheheheh. Excellent!
>>53335039
Giving all your guys haste is a really strong effect already. Feels very rare.
>>53335327
Effects are backward on it? scry 1 on island, +1/+1 on itself + evasion on forest seems balanced to me. Interesting effect though.
No way this is a common.
>>53335407
Jesus christ. Interpret that however you wish.
>>53335799
Sick! The thread's on fire today.
>>53339210
Study the mistakes of Saviors long and hard before you walk this path. Grab every article you can about its design.
>>53344539
This card has like at least 5 lines of text too many.
>>53344599
Its like that other card that's exactly like this but boring and yawn.
>>53345128
1, 2, 3 and 8 are uncommons. Sick cards.
>>53345609
MaRo has literally posted a version of this mechanic that's two spells cast before this turn. It's a cool mechanic, but you're not "onto something". Also that card is an uncommon.
>>53346318
>it's not a mechanic worth exploring. That's my logic anyway
Blatantly false?
>>53345334
I was gonna write the exact rant as >>53345452 but with more swearing.
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So I just realized something. If my set is all about things transforming into other things... I need to reprint form of the dragon. And/Or, perhaps try to recreate the idea with a different iconic creature type.

>>53347144
cute, I likes it
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>>53347624

Form of the hydra, with life points set after the number of lands you control.
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>>53347641
I was thinking basically that exact thing.
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>>53347637
If you have 2 unblocked 1/1s creatures this becomes a double fireball. Way undercosted. I'd probably add another X and W at least.

>>53347708
I like it but maybe a little too oppressive. Maybe make it unless they pay 1 or make it cost 3?

I thought I'd play less into the damage dealing of attacking as a dragon and more into the hydra obsession with growing.
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>>53348340
neato.
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I quite like cards that can be a boon or a drawback depending on what you do with them.

>>53348340
Don't know what your set flavor is, but a good name could be call of the void?
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What, so people actually go do stuff on Saturday nights? Laaaaame.

>>53349077
Name seems off compared to what it does. You'd think it'd create 1/1 tokens or something instead. Comparing this to Lead By Example, I'm not sure it's okay because you'll more often than not get at least Support 2 out of it as with the above spell or more, and rarely less. Still, I don't think it merits 2W. WW maybe to compensate? That way it's a bit harder to use than Lead but not really more expensive. Also it'd probably be uncommon.

>>53348442
This is pretty clever. I agree that cards like this with "hidden utility" or uses you have to think about are good inclusions in a set because newer or more casual players get to have that "epiphany" when they realize what they can do with it. I'm on the fence about the cost, since the creature can still block, and use any activated ability that doesn't require a tap. At uncommon though it's probably fine.

>>53348340
Hm. A delayed O-Ring? I think it should be uncommon and possibly WW because it's not "for as long as CW12 is on the battlefield", and permanent exile is pretty strong, even if it's delayed.

>>53347983
>a "Form of" cycle
Hm, not a bad idea. You don't need "untapped" in that first part. The flying hate is an interesting addition though I suppose it makes sense as "player reach".
>>
>>53349994
meh, just give it flying.
>>
>>53347983
Once you have 7 mana to cast this, what do you need all those extra lands for?
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>>53350140
Wuxia fencers don't fly man. This ain't DBZ.
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>>53350150
I've considered that myself, the idea is that it keeps upping your life total through that ability but I'm not sure I'm happy with that iteration of form of the hydra.

>>53349994
Untapped allows it to amulet of vigor your ETB tap lands. At least, I think it does if you stack the triggers correctly.

And yeah, it's a set based on enchantments and transforming things, how did form of the dragon not enter my head earlier?

I'm unsure of that version of hydra. I like the "reach" part of it and it growing as your amount of mana does, but that part feels more elemental than hydra. What of this version?

I have ideas for form of the demon such as "nonartifact, nonblack creatures can't attack you", "your life total becomes equal to the number of swamps you control", "you and an opponent switch life totals", "sac stuff: do blank", "Phyrexian arena upkeep". But the real issue is, demons have so little identity to them outside of "get a lot for a little but with a cheeky downside" so I don't know what to pull from outside of very typically black effects I gues

as for your creature, I can dig it, neato uncommon. I find it a touch weird that she doesn't just have reach.
>>
>>53350187
If she just had reach, then honestly I'd have to go with >>53350140 and just give it flying. I wanted to be cute and I don't care if it triggers autists.

>head counters
Oh lord. I think the "life = lands" thing was better.
>Form of Sphinx
Waaaay too oppressive. Most decks can't even swing into this, ever. I mean I know it's 7 mana but you have to let your opponent play the damn game man.
>>
>>53350187

Sphinx lacks the usual life stuff of a 'Form of X'. It doesn't really feel very transform-y.
>>
>>53350187
Form of the Dragon is cool because it turns you into fucking Shivan Dragon. You the player are flying in the sky and attacking shit with 5 power each turn, but you only have 5 toughness.

Neither Hydra nor Sphinx capture that feeling - they are just expensive enchantments.

Also, someone post that Form of Uncle Istvan from a while back.
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>>53350232
I mean, form of the dragon keeps all nonflying dudes from attacking you. Crazily enough that locks out about as many decks from attacking as sphinx does.

I suppose I could go back to milling them on attack and casting.

>>53350251
FUCK. I forgot the "your life total becomes equal to the number of cards in your hand" when I did this version."

You know what, screw it, old version was better. Exile instead of mill because if they have something like emmrakul then that screws this ALSO because saying exile saves a line of text.
>>
>>53350322

I wonder how you'd do an angelic form without it just being a white-shifted form of the dragon. Whack a dude + flying + limited HP is pretty fitting for an angel too.
>>
>>53350322
>form of uncle istvan
That's awesome. I want to see this.

>>53350333
I guess, but getting a flier is way easier than having a power 6 or 7 creature on the field. Food for thought. This version is better, but why mill? I do like the "when a creature attacks you, draw" thing though. That's a good addition.
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>>53350374
Crap, forgot my card. I think this is similar to something Timeanon did in his set, but I think it fits black greed better myself.
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>>53350359
Platinum Angel, basically.
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>>53350322
I get that about Form of Dragon, the issue is, that exact idea version of "turning into a creature" works well in red because red is so willing to take that risk and likes dealing big damage. It captures the idea of being a dragon and I'm trying (seemingly failing) to capture the idea of being something else.

Also hurting me is that there aren't any super iconic hydras, sphinxes, or demons, that aren't legendary.

Form of the Angel would probably turn you into baneslayer angel / serra angel.

>>53350359
Hey I just said that.

>>53350374
Mill because when I think sphinx, I think "puts you through a trial of confusing riddles that ruin your mind." Also a handful of sphinxes mill or deal with deck.
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>>53350322
>>53350374
still in the archives
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>>53350415
>no subtype "Uncle Istvan"
0/10 flavor, immersion broken, unplayable, playing hearthstone now
>>
>>53350415
This is awesome.
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>>53350523
I dunno if they'd do this at common, but I think more PW hate needs to be a thing, and more readily accessible if they are going to be putting lots of walkers in every block from now on. Though, in a draft environment, since they are always Mythic, they don't come up often, so making removal for them anything lower than rare is a bit of a waste. It wouldn't be out of place at uncommon, I don't think. Possibly with a slight increase in utility/body?
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>>53350714
wrong pic.
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>>53350729
Bind is neat.
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>>53350620
How about a slightly different tack, then?

Master of Venoms BB
Creature- Insect Assassin
Whenever ~ deals combat damage to a permanent, remove all counters from that permanent. For each counter removed in this way, put a -1/-1 counter on it.
1/2

On a similar tack

Curse of Barren Branches 1BB
Enchantment- Aura Curse
Enchant player
Enchanted player can't put counters on permanents they control.

Just do it obliquely.
>>
>>53350729
>>53350861
Turn Against 2RR
Instant
Remove all counters from target permanent. That permanent deals X damage to itself and its controller, where X is the number of counters removed in this way.

Endless Thirst BB
Enchantment- Aura
Enchant permanent
Enchanted permanent's abilities cost an additional "Pay 2 life" to activate.

Goblin Saboteur 1RR
Creature- Goblin Rogue
Whenever a counter is placed on a permanent, ~ deals 1 damage to that permanent.
Whenever a counter is removed from a permanent, ~ deals 1 damage to that permanent.
2/2
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Since my hydra is a little wonky, how about becoming omnath?

Anything else you can think of to add onto this? Something to do with combat in some way?
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Oh hey, people are still posting.

>>53351386
Hm. This sounds great in theory, but in practice it's clumsy because you want to spend your mana to do things, so if you do, you end up weaker at the end of your turn. You'd have to ramp hard to make this worthwhile.

>>53352112
Decent draft uncommon. I guess even Duergar are regimented enough to consider potential white creatures.

>>53352162
So... a callback to the old Opal enchantments? Well, kinda. This seems kind of overboard though. I'd remove hexproof or have it lose hexproof as long as it's a creature? Maybe tone down the P/T too; the "activation" hoop is harsher than an Opal enchantment, but I don't think it merits such a powerful body.
>>
>>53352279
Decent common.
>>
>>53349994
The fact that you read it as an O-Ring on the wrost go worries me. I think the card is already pushing the complexity boundaries for a common.
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>>53339210
>>53340747
So, I whipped these up as a more concrete example of some of my mechanics and ideas for this set.
>>
>>53352279
It attacking each turn if able and costing RR instead of 1R is enough, it doesn't need to enter tapped IMHO, but I geuss it also depends on the rest of the set.
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>>53352396
Well I mean that's only kind of what its. I don't really think it belongs at common, as I said. I just cited O-Ring because it's the quintessential white exile enchant. The card is actually pretty different.

>>53352382
Thanks.

>>53352430
Huh, you think it could cost 1R? I figured that was too good myself.
>set
Not falling down that rabbit hole again. I just like making commons.

>>53352404
Timeanon, is this you? Either way, be aware that that set symbol is awful close to Alliances.
>colonization-themed set
It's funny you are doing this because I was considering how fun a frontier-themed set would be.
>Enlightenment
I'm not sure I like this, but it might play well with Parley. I worry it's a bit too parasitic in that regard though, since it won't play very well with cards outside the set as a result of the lack of mass-draw in that environment. Have you considered using Investigate? It could work well as a flavor item for the "colonist" faction gathering intel on the natives, maybe, though it doesn't force them to draw cards I suppose to feed Enlightenment.

I'm not gonna comment on balance yet since you're still fleshing out mechanics and skeleton, so it's pointless to worry about at the moment. A rundown of flavor, setting, mechanics, and cliffnote story might be nice too.
>>
>>53352430
>>53352580
I just don't like that it comes in tapped. I think it being required to swing every turn and the double red justify it as a 3/2 and doesn't need to be further balanced with the entering tapped.
However, I was commenting that my criticism is really groundless without a context in which to assess it. Keep up the good work though, it's an interesting common.
mostly off topic question:are there ever "limited" or "draft" generals on /tg/? I only come here on occasion and haven't seen any
>>
File: Elusive Slayer.png (262KB, 375x523px) Image search: [Google]
Elusive Slayer.png
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>>53352700
That's fair. I was just surprised that someone would think it could be easier to use. I do often overcost my cards though, so that's not really surprising I suppose. I'm glad you like it though.

>limited or draft generals
I have seen them on and off, but they mostly roll into the set threads that pop up. Like you could talk draft/sealed in the Amonkhet thread, if you wanted I assume. I dunno if it'd really warrant its own thread.

I couldn't justify this being common, so uncommon it is. I tacked Vigilance on when I upped the rarity though to make it seem a better fit. The common version didn't have it.
>>
>>53352580
Peek is squarely blue, and a little black. It is not red.
>>
File: download.jpg (118KB, 780x543px) Image search: [Google]
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>>53353493
Is this worded correctly, and is it a complexity issue to have the mechanic worded slightly differently on permanents and non-permanents?
>>
>>53352580
>Timeanon, is this you?
Yeah. How did you recognize me?
>Enlightenment
Yeah, there are theoretically going to be lots of each player draws effects in the UW cards of this set. Outside of that, I feel like it would have support simply because every deck loves drawing cards.
>story
Phoneposting, so I have to be brief. Basically, the UW faction is trying to colonize the hostile Jund-aligned jungle and civilize its natives. Mesoamerican and imperialism vibes throughout.
>Card
I agree that it feels more blue than red. Red doesn't plan ahead like this. With a colorswap, it'd be solid, though.
>>
>>53352731
Don't really need to untap it if it has vigilance
>>
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>>53345212
>>53346773
>>53345561

Thanks for your inputs.
Yeah the land is supposed to be a cycle. Here's another variant that I like even better.
>>
>>53354565
Not really. Ability words are reminders that tie together similar abilities with flavor. The correct format would have Tempest italicized. MSE lets you add custom keywords, just copy one like Chroma and edit it. I'd word it like this "As long as you've cast two or more spells this turn, [effect]." If you want the same wording in permanents and instants/sorcs, maybe go with "if blah blah two or more spells, [effect]." That way you can do "At the beginning of combat on your turn, if blah blah, [effect]," because usually +1/+0 won't matter outside of combat.

I like the keyword. I think the name fits very well. "Tempest" thematically reminds me of "Storm." In a good way, mind you.
>>
Bizump
>>
File: wc04 Purge the Corrupted.png (208KB, 375x523px) Image search: [Google]
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>>53354829
Wound up coming up with a shifted victim of night. Like it?
>>
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>>
>>53357444
didn't mean to quote.
>>
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Haven't posted lately due to my comp no longer wanting to use Chrome. Pulling my hair out trying to get it fixed, no luck so far, might just reset the whole thing. Oh well.

Anyway, Fastball Special. Should be clear what it does. Clunky wording unfortunately due to me wanting it to make sure it taps one creature to buff another.
>>
>>53357972
This seems way overly complex. Why even bother specifying nonattacking?
>>
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>>
>>53360434
So the tapped creature can't pump itself, which is a problem that comes up a lot in this card. Though I've been thinking about the viability of this mechanic, and I think I'll change it entirely to be more useful. Probably something like
>Choose target creature you control. Whenever the chosen creature attacks this turn, another target attacking creature you control gains flying and gets +X/+0 until end of combat, where X is the chosen creature's power.
Or something like that.
>>
>>53362434
Interesting, but possibly oppressive. I'd add a tap cost to the ability, but allow the pkayer to remove multuple counters at once for a scaling tax.
>>
>>53362434
>>53362799
I'd rather see it only counter noncreature spells than mucking up the design by adding on haste and extra text for the multiple counters (since you shouldn't use X again).
>>
Newness
>>53364099
>>53364099
>>53364099
Thread posts: 313
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