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Golem Factory Dungeon

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Thread replies: 22
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Golem factory dungeon ideas? Currently got:

>An entrance hidden by overgrown foliage, doors shut pretty tight, can be forced open but easiest way in is to find the good ol' power switch.
>Next room onwards is barren apart from what appears to be a large metal cube jutting out from the left wall and various pieces of dismantled construct litter the floor - just in general there seems to be a lot of damage.
>Remains of stars near the right side of the room lead up to an overseer's office style room containing controls and a crafting themed magic item.
>Large wide doors at the end of the room, will open when the device (i.e. golem assembly) in the 'metal cube' activates, revealing a conveyor belt.
>There is a small section where they can see various parts get sprayed with chemicals then the belt goes into one corridor while two more corridors go off in seperate directions.

Currently thinking that the way to advance should be linked to reactivating the factory (since it is a lost tech kinda deal) and that the party end up accidently building the dungeon boss. Other than that, the inspiration well's a little dry so /tg/, I am at your mercy.
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>>53291530
The dungeon is actually 2 hole factories, belonging to 2 factions at war with each other. As they restart parts of the factory, the two sides start clashing again with them caught in the middle
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>>53291586
Why would enemies have a factory near each other?
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>>53291530
If the building is somewhat automated, you could have there be little escort missions. Pull a lever, the golem torso or whatever is taken down the conveyor belt and worked on by golem-assembly arms... but squatter human(oids) who know what happens if the golem is completed descend shrieking to ruin the process, forcing the PC's to deal with them or start over- possibly having to 'improvise' if they've run out of standard materials.

The noise of a second process that affixes metallic parts draws a hilariously skinny/obese rust monster. Goal is keeping the rust monster away from the process without having it eat all of your junk too.

Path in next room is blocked by a massive pile of bat guano. Tons of sleeping vampire bats will attack if the player's solution to said pile is too noisy.
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>>53291644
It was a civil war in their city-state.
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>>53291683
Then why have two factories? Why not just secure the one in the city and be done with it?
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>>53291644
Because it's cool.
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>>53291777
Just seems like more work to me, the dungeon isn't meant to take up the entire session.
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>>53291805
Well yeah.
You could make them so caught up in hating each other so much that everything else doesn't matter except keeping the factory alive.
It could be like an arena.
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>>53291852
>Like an arena.
Meh.
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>>53291936
So you dont want to see golems crash into eachother over and over while desperately protecting their small but plentiful engineers that keep the battle raging?
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>>53291530
>Golem factory dungeon ideas?

If it were me: I'd just make the Golem Factory a Golem that makes more Golems, a Golem assembly line if you will.
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>>53292010
I'd rather keep an abandoned vibe to the whole thing. Besides NPC combat doesn't interest players.
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>>53292078
True true.
I'd enjoy it.
Maybe you could mix it up.
Vine covered factories that randomly make a golem that slowly crumbles.
Every now and then golems attack eachother.
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>>53292165
Well, I was thinking of having the party find a lone golem arm sticking out of ground somewhere...
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>>53291530
Massive assembly lines with floor escalators, like what you see at airports, everywhere. Only they're not at a sedate 5 mph; they're moving at around the pace of a brisk jog for a normal human. This creates a de facto maze, where everything the players want to get at is guarded by conveyor belts headed the wrong way, that they need to either stop, dodge around, head through (slowly), or redirect.

Along the way, of course, they'll be constantly sniped by enemies with range attacks and ones who can fly or scuttle along the walls or are otherwise unimpeded by the conveyors.
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>>53292232
Eh.
We're two different people with different tastes.
Your players would probably love the tense atmosphere.
Mine would probably love the heat of ancient battle.
Nothing wrong with that.
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>>53292284
>4channers are actually reasonable people.
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>>53292316
>I am a rare poster
>A reasonable one
That kinda sucks.
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>>53292316
>Reasonable people? In my /tg/?
>It's more likely than you think!
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>>53292347
>>53292364

It's the Internet, it's gotta be full of horrible people.
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>>53292386
That's not great Desu.
Thread posts: 22
Thread images: 2


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