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YOUR DUDES

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Thread replies: 267
Thread images: 64

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Ever painted up your own custom army? Fluffed up some nice lore for them? Got a chronicle of their travails in your matches against other players?

Maybe you've got some RP character you're particularly proud of, or a concept that you'd like to play but think isn't quite there yet?

Post them here, get feedback, give critique, spitball concepts, have a good time.
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>>53289714
I run an Inquisition army with guard, sisters, knights, and deathwatch. They work for an Ordo Malleus Inquisitor who prefers to get into the thick of things against CSM and Daemons with a hammer.
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>>53289714
I have many different dudes, both in AoS and I'm 40k

>AoS
Beastmen, Nurgle Rotbringers and daemons
https://docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY

>40k
Renegades and Heretics
https://docs.google.com/document/d/1DmL6R0KF8gpMuPagoFaZ4ZsMkurBDIltuY5z-fF1oKY

Also here is the sector my renegades are in, just as a bonus. It is still a work in progress just as a heads up

https://docs.google.com/document/d/1RE67Ai1W5AaaW7PtvTocmk7UAltgxVtLCedto-XX6ac
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>>53289714
im in the process of making a wheel of time themed army
Brothers of the Wolf- Space Wolves with chapter master perrin aybara
Legion of the Dragon- IG colored red with gold trim, going to be mass infantry
Band of the Red Hand- Matts army, most likely will be space marines using ravenguard rules, still undecided
Whitecloaks- Inquisitor band, no mutants, psykers, just guys with guns
Aes sedai- small sisters band, will have ajah colors to seperate squads
and for my opposing army, im trying to mix beastman heads with chaos marine bodys, but so far i havent found a look that i like.
when im done (in a year or 3) it will be a huge diarama on a table in one of my spare rooms
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>>53289714
My Ork army all comes from a small shanty town on an Imperial world far from Terra's light. After ambushing convoys heading from the Nothern cities to the South for too many years, an exclusion zone was agreed, and all convoys must either make the long and dangerous way around the desert, or pay a toll to the Orks to guarantee safe passage.

My Kommandos are desert scrappers, ambushing any convoys who haven't paid the toll.
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>>53289921
I remember the Sigmar dudes from a prior thread. The 40k lads I hadn't see, I'll give them a look shortly. I like the level of effort you put into your guys.
>>53290053
Are your Aes Sedai as insufferably bitchy as the canon ones?
>>53290387
Sounds like some remarkably honorable Orks, if they actually honor the protection fee.
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>>53289813
Wait, SoB, GK AND DW? How does that work when they're all different militia if your guy is with the Daemonhunters?
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>>53289714
I made a Chapter called the Shining Samurai. White Scars successors. They're constantly fighting the Tau, so most of their equipment is looted Tau tech. This has caused very strained relations with the Mechanicus, who now refuses to supply them at all, forcing them to be even more dependent on looted Tau tech.
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>>53289714
I can't pay for models, but I was fluffing an space marine chapter based on Ancient Carthage and those ironclad imperium ships for galley-like ramming and boarding.

I wish to know if there is some blank image of a marine that I can customize into the right color scheme and symbols.

Also, anyone wishing an idea of super-heavy for Catachans, google "vietnam tree crushers".
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>>53293998
I expect they get by entirely on weeaboo fightan magicks. They oughta raid some Eldar for their shuriken launchers.

>>53294854
Here you go. Symbols are limited but colors will do.
http://www.bolterandchainsword.com/smp.php
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>>53289714
30k

Loyalist Luna wolves. Terrans sent on long term nomad-predation mission in the western fringes. Terrans, many having fought in the final days of the unification wars, conquest of the sol system, and the brief time before Horus took command and the large influx of Cythonians. They rejected the late-crusade warrior lodges that the Cythonians were so fond of because they considered them secretive back doors and alternate pathways to rank, command, and favor. Something wholly against the meritocratic early Luna Wolves culture. This being the case, they were considered to be somewhat of a threat and were sent on a long campaign in the western fringes to conquer and exterminate human and xenos empires there in an effort to cull their number to a more manageable size before Isstvan III. They didn't return on schedule without contact and so were considered lost. They returned some time after, when the civil war was in full swing.

They have major victories against the Alpha legion, world eaters, and the Sons of Horus. But suffered bad casualties in a game against the death guard.
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Been working on a chapter for a while, but I haven't bought any models to paint up yet. (and thank god I didn't, considering the Primaris reveal)

Currently going with the idea of making the dudes one of Guillimans new Primaris chapters, but that really depends on what the rest of the Primaris models (especially the Dreadnought) look like.
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>>53296804
https://www.youtube.com/watch?v=8wUixhV13gI
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I play a white scars successor because I like the space Mongol concept but find the paint scheme difficult.
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>>53296558
They specialize in ranged/fast attack.
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>>53296692
How do they interact with the rest of the imperium knowing that their brothers are traitors now?
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On my phone so can't go into too much detail, but the tl:dr is they're UM succesors who primarily recruit from a primitive world with a longstanding tradition of bonding with the indigenous griffon-like beasts. The tradition carried over into the Chapter, which tends to outfit them with armour and cybernetics and ride them into battle.
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I toyed with the idea of a Lost and the Damned ReneGuardsmen force: basically the Mechanized regiment charged with escorting an Ark Mechanicus through uncharted space.Ark Mechanicus find this library of piles and piles of manuscripts written in a peculiar text form seperated into series of 5 lines extending from one side of the page to the other, and lots of round symbols at different heights in the sequence: some solid, others hollow, some sole, some sporting vertical lines or trills. They couldn't figure out what the fuck they were looking at.

[Cont'd]
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>>53297749
They eventually drove themselves absolutely buttfuck mad trying to figure out what significance these scripts could have. They were obviously human in make and occasionally sported titles in low gothic with high gothic annecdotes of completely inconsequential nature. Names like, "Ride the Lightning" and "Fear of the Dark" that made absolutely no sense. Carbon dating showed that these manuscripts had potentially dated as far back as the Fourth Millenium, so these were obviously important to have been saved for so long.

One of the Cogboys eventually had the idea of trying to put it through a tonal modulator to see if any phonetic sounds could match up. They were taken by the sheer, beautiful, nonsensical majesty of what they had discovered, and they had to share it with others.
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>>53297833
Within moments, the vox network of the entire battlefleet rang with the discordant tones and whirring of the siren song of madness the Mechanicus had discovered. It wasn't an STC in a secret code or a mysterious Xenoheretical scrip: it was piles and piles of sheet music, dating as early back as the Second Millenium's final century, and all of it was Rock and Metal. The Explorator Fleet was taken by the beauty of the Siren Song, and immediately entered the warp to make headway for Terra, to share with all of the galaxy the majesty of what they had found.
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>>53296558
Thanks a lot anon!
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>>53289714
Ya, I run a Dark Angels successor chapter.
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>>53297749
(Un)fortunately, they hadn't bothered with such ideas as Gellar Fields or pre-warp-transit preparations. Many elements of the battlefleet were torn apart in Warp transit, but many others were protected by a protective barrier of purest Rock that repelled elements of the warp that would seek to prey upon these sacred pilgrims.

Not all were denied, and the men who had lost themselves to the Power had found their numbers infiltrated by newcomers: seriously hot chicks with freaky piercings who brought really awesome drugs to the continuous Headbanger's Ball.

These Angels of the Sound brought with them stories of ancient kings of Metal. They spoke of the Emperor's Sons and how the greatest among them wielded immense power over the Sound.

They rode the lightning, they struck like thunder, and they kickstarted the hearts of untold trillions across the galaxy, but their descendants to whom the Power was beqeathed had forgotten the ancient ways and changed the Sound, certainly for the worse.
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My dudes are orks who come from different planets more rich in cobalt or phosphorus/iron oxide... The weirdboys are blue, boyz are green, warbosses/fightier orks are orange. Vehicles are respective of origin, but I don't really have too many orks yet so there's not really much I have in ways of models so I'm mostly focusing on background now
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>>53298008
The Hottest Bitches spoke of wayward sons who sought to return to the ancient ways: those who harnessed the Sound as close as they could get to the original great ones. The Hottest Bitches taught rituals to summon the great ones, and so they did.

They came. The Sons of the Emperor came, upon magnificent steeds with hearts like chrome and the voices of horny angels, and they spoke to the people, about how their brothers and sisters had forgotten the Power of the Sound and how it was meant to be used in due tribute to the Goddess of the Bands herself, and they sought to bring about a return to form: they had heard stories of the Instruments of Kakophon, ancient blessings of Muse, the Goddess of Rock that had been bestowed upon her chosen champions: the Purple Prince, the Twisted Sister, the Sharp Dressed Man, and a host of many others. All of these relics were long departed, but the Grandsons sought a return to the ancient ways in the hope of pleasing the goddess and would enact jihad against their brothers for bastardizing the Sound.
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>>53298099
TL;DR
>Mechanicus Explorators find fucktons of Rock and Roll sheet music, get driven insane trying to translate it into coherent text.
>Drive the entire fleet insane with their proto-metal, enact warp travel, enter Daemonette Punk Chicks
>Enter Post-Badab Slaaneshi CSM Warband who have sworn a blood pact against most other Slaaneshi warbands for turning to dubstep guns instead of using Laser Guitars and for dropping the last part off of Sex, Drugs, and Rock'n'Roll that Slaanesh demands
>Join them as roadies and groupies, form a giant cultistblob with Dark Mechanicus elements focused on developing Sonic Weaponry, Daemons of Slaanesh with punky themes.
>All follow around a CSM Warband of an Emperor's Children Tribute Band on a quest to find one of the old Laser Guitars with which to improve their Sound.
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>>53296692

You should call them Moon Coyotes
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>>53289714
A WHFB army set on the Vampire coast, where one of Luthor Harkon's cronies has set up shop in one of the abandoned Lizardmen temples. There, she has begun experimenting with the different Spawning pools and artifacts laying about.

Her primary job, however, is to tend to a few "Corpse Colonies" that Harkon had, in one of his saner moments, setup. These Colonies are the source of his fresher undead, such as zombies, and also his way to get a hold of guns and munitions, as he has his agents constantly ordering weaponry through them. It is "Lady" Rylana's job to ensure that the equipment gets through to the main army, and that she snatches up a good harvest of dead when needed. However, if the Colonies themselves don't produce enough corpses, it is up to her to personally reap the harvest.

Rylana Hosselburgh is a disgraced member of the College of Magic, and is known as a Black Magister amongst it's inner-circles. A former member of the Amythest order, she fled retribution after raising and controlling undead during a border war with Marienburg. Fleeing into the Wasteland, she quickly made her way to Marienburg. Safe, but still fearful of the College's reprisal, she signed aboard a Colony ship headed for Lustria, masquerading as a widow, looking for a husband in the colonies. Unfortunately for her, the ship was lured close to the Vampire Coast.

Brought before Luthor Harkon by one of his thrall's, Rylana proved a capable, if shrewd and perhaps un-loyal minion. In exchange for his protection, and the access to undiscovered knowledge, Rylana worked out an a agreement with the Count, and was officially "Royal'd" by the Count.
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>>53298228
Ahem.
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>>53298237

Although, she is not with out supervision: Lord Blussker Gutblut, former Colony mayor turned Vampire thrall, was assigned to keep an a eye on her. Although a pompous fool even before his transformation, he does his best to "imitate" the dreadful counts of Sylvania, Lord Blussker's charade could almost be called satire, as all he knows of the true Vampire Counts is what he learned from history and superstition. Thus, when not bossing Rylana around, he is often enthralled in her stories of the Old World.

The two typically enter battle separately, although when forced to fight together, they are force to be reckoned with.

Rylana specialize's in the re-animation of the various fauna of Lustria, with her prized creation being the Skouhl's, or Skink-Ghouls. After multiple years of trial and error, she solved the problem of being unable of reanimating Lizardmen, by cutting out the reanimating part all together. By infusing massive amounts of Dhar magic into the ruins of spawning pools, she could essentially re-kickstart the production of the Skinks, although, the miserable cretins that slouched out of the dark, inky, tar-like substance paid little resemblance to their origins. Limbs fall off, intellect drops, skin droops, and other brutal mutations occur. Not to mention, that as of yet, Saurus and Kroxigor have remained out of reach of Rylana's magic. However, her talent's in rising up the undead beasts of Lustria have proven very fruitful, as both Cold One's and Bastilidon have been risen under her command, playing host to her troop of "Cold" knights and very own Necromantic Engine.


Lord Blussker, however, is by far the more charismatic. Although not the brightest, his Charisma and energy surpasses most others, easily explaining his rise to Mayor, and than later, servant to Harkon. While he may not know what he speaks of, he speaks with certainty few others posses. When he steps onto the battlefield, even the dead seem to listen, as he rallies them.
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I posted my dudes in the /40kg/, but here they are.

They are the Kabal of the Torn Soul. Lead by the twins of the Lucerian family since before the fall. The twins are either born naturally or (usually) forced to be born as twins through the arts of the Haemonculi to maintain some garish symbol of prominence among the lower noble familes. This method of creating twins forces the two bodies to share a single soul. Forced to bend the knee when Vect came into power, they were allowed to exist as long as they acted as an arm for the Black Heart in some of Commorragh's lower tiers.

The Haemonculi that serve the Kabal are Ul'Ikai the Capricious and Serilyx, the Fleshfather. (Left and right, respectively.)
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>>53298413
Forgot my album link.

https://imgur.com/a/7DWW0
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>>53297500
That sounds pretty cool Anon! Does your chapter have any special rituals or proving grounds for the griffons themselves?
>>
Between the 2nd and 3rd Wars for Armageddon, reconstruction placed huge demands on the remaining manufactorums, mines, and power plants. While not technically a Forge World huge swathes of the planet were granted to Adepts of Mars in order to bring these facilities back up to full operation.

Among them were the Promethium Plants on Armageddon Secundus, granted to Magos Curie. For 50 years the Magos built an enormous wealth in power, technology, and money on providing power to the rebuilding of an entire planet.

With the outbreak of the Third War, Magos Curie realized her mines and power plants would be a critical strategic resource. Production was virtually halted, prices were skyrocketed, and huge swaths of laborers were converted into the Armageddon Nuclear Legion. Ostensibly a Mechanicus-born auxilla to the IG Steel Legion, the Armageddon Nuclear Legion is in reality part private defense militia and part organized criminal gang stealing promethium from across the planet to drive up prices.

(My SWA kill team's backstory spun out of control and has taken over my entire AdMech army)
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>>53296558
>Using inferior xenos weapons
>Flaunting their tech-heresy

Get these heretics outta here
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>>53289714
I run the Kabal of the Iron Knife. Once a fairly mid-tier and unremarkable Kabal, a disastrous raid on an Imperial world several centuries ago saw them become much more. During their attack the planet was caught in a sudden and overwhelming Warp storm brought on by a cult Slaanesh. The Dark Prince's daemons rampaged through the humans and trapped Eldar alike, ripping the souls from thousands of screaming Kabalites, including their Archon.

The newly promoted Archon Aethiliax, terrified beyond all sanity by the hell that awaited them, begged anyone who would listen for reprieve. As tens of thousands of Daemonettes and Seekers closed on the last of the doomed Kabal, the Archon pledged his service and that of all his warriors to any power that would save. Whether by coincidence or will of the Dark Powers, mere moments after the words left his lips Bloodcrusher heavy cavalry rammed into the Slaaneshi horde's flanks. A legion of Khornate daemons poured from the Warp in a merciless and well-executed shock assault. It took only a few minutes before the Blood God's soldiers were triumphant.

In the aftermath, Archon Aethiliax, pride overcome by awe and terror, abased himself before the Bloodthirster commanding the legion. Allegiance was sworn, a pact was made, and after a quick but bloody skirmish to prove their worth the Dark Eldar were allowed to escape. The few hundred survivors that limped empty-handed back to Commoragh were forever changed.

(1/2)
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>>53298373
Skeletons move faster, and respond with a higher sentience, as if they are steeped so much in Blussker's rhetoric, that it seems even they have been tricked, and have been fooled into believing themselves alive. The Wight's under his command, are also quite responsive, and personally him.

However, it is when Blussker and Rylana come together, does their power begin to wax. Blending together the corpses of Bretonnian and Empire knight's sent to kill Rylana, and the unfeeling animosity of Cold Ones, the "Cold" Knight's are their prized creation. Completely immune to the dreadful poison seeping from their skin, the Cold Knight's are undead monstrosities, that run down and paralyze enemy after enemy.

That is to not to say Rylana's own intellect is perfect. Indeed, it was during her first attempted betrayal, she was personally taught a lesson in humility by Lord Harkon himself. Only a few month's after serving him, Rylana attempted a Coup, and raised a army to take the coast for herself. However, she underestimated the insane vampire lord, and was captured in a unexpected sneak attack, when Lord Harkon burst from the ground where his army(Including himself) been burried.

Beaten and bruised, Rylana was than forced to serve as a galley wench aboard his flagship for a entire year, before finally being "Re-admitted" to serving as a actual servant. It was during this time, where she was forced to climb inside "Queen Bess" to clean the mighty cannon, that she earned the nickname "Cannon Ridin' Ryla", as a mockery from the more sentient part of the crew. To this day, Lord Blussker still taunt's her with this, to Rylana's frustration.

However, after serving her "punishment", she was promoted; albeit, to the mediocre task of keeping Lord Harkon's stock of Corpses well prepared.
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>>53297335
They're committed to an assymetric campaign against the traitor legions and have resigned themselves to fight to the last man in this endeavor. They avoid imperial contact whenever possible.
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>>53298522
(2/2)

Since its disgrace on the field of battle the Iron Knife has dwelt amongst the monsters, mutants, and outcasts of Low Commoragh. This suits Archon Aethiliax well, for victims exist here in plenty and few notice an increase in ritually mutilated carcasses. Hidden deep in the low spires and sub-realms the Kabalites practice maddening rites of blood sacrifice and ceremonial combat under the ruthless tyranny of their master. Their numbers should have dwindled to extinction long ago. but by the will of their patron an endless stream of exiles, murderers, and maniacs find their way into the Kabal's ranks.

Now, when the Eldar of the Iron Knife launch their raids into realspace it is no longer merely in search of slaves and pain. Their's is a holy war, and though they fight with all cunning of their kind they inevitably favor a sudden and brutal assault on the very heart of their unfortunate prey. They revel in the brutal massacre that inevitably follows, rejoicing almost as much in their own casualties as those of the enemy. Those few who fight beside them rarely choose to do so a second time.

Though dark rumors have swirled about the Kabal for centuries now such things are hardly unprecedented in the Dark City. Few take the unhinged maniacs sulking in the deepest recesses of Commoragh seriously, but if they had the slightest idea of Aethiliax's ultimate goal they would come down upon him like a thunderbolt. The touch of Khorne has thoroughly warp the Archon's mind. He no longer holds ambitions to rule the city as his peers do - instead he wishes to offer it up in sacrifice. Following murder-dreams and portents in the spilled entrails of sacrificial victims, the mad Archon seeks to open a portal through which the endless legions of the Skull Lord can march to claim the uncounted billions of skulls in Commoragh. Then he will take his place at his god's side, a truly immortal ruler amongst daemons.
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>>53298099
>>53298161
But do you deploy your boombox with your hottest mixtape when you're fielding them them?

>>53298237
>>53298373
>>53298578

I'd be very interested to see what you've put together for your stinky skinks.

>>53298413
Nicely painted dudes. Does the twinning have any special purpose or benefit? Or is it one of those "lets cause pain for lulz" affairs?

>>53298472
>Magos Curie
Cute. Keep her away from fissile materials, though.

>>53298638
>>53298522
One has to wonder how you tell the difference between a Khornate Deldar and a regular Deldar. I am slightly surprised that Khorne would entertain a cowardly leader of men(/elves) in his forces, though it seems that the touch of Khorne has solved that particular character flaw.
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>>53298768
Not him, but for the Khornate DEldar, it's REALLY hard to. But in the Path of the Dark Eldar series **SPOILERS** One of the archons is regrown in a vat after being possessed by a Khorne Daemon after another Archon resurrected a long dead Archon who was actually a daemon as well. She got into the fury of battle and bloodlust and just threw herself into some grinders at the edge of her arena. She came back extremely similar,
just VERY bloodthirsty. A harlequin killed her to show Vect why he shouldn't kill them both where they stand.
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>>53298768
Khorne tolerates it for the same reason he tolerates the existence of anyone besides himself, because they bring him blood and skulls. It's not like he's inherently opposed to intelligence - Bloodthirsters are generals as much as warriors, Bloodletters use ordered formations and understand how to decieve, and that Khornate Daemon Prince in Fall of Cadia had a pretty good head on his shoulders. What matters is that you use everything you have (except sorcery, but that's not a thing with the DE to begin with) to kill lots of shit on his behalf. The Kabal of the Iron Knife fulfils that requirement very well. In game, Power from Pain represents their frenzy and their god's favor as Khorne's protection shields their souls from the Dark Prince.
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I don't have my own dudes, per say, but I've been feverishly trying to work on some concepts for an OC chapter in time for 8E.

Essentially I'm looking to create cowboy marines, because to my knowledge it's the one group of romanticized historical figures that GW has yet to tap into.

Haven't really anything concrete down, just some vague ideas and bits of stuff strung together from some dice tables I found in Deathwatch: Rites of Battle. I know it's something that maybe lends itself more to Guardsmen, but still.

Basics I've down so far is them being a relatively young chapter, during like the Sentinel Founding or later, on a civilized desert world with an appropriate kind of low-tech climate among its populace; think Gunsmoke from Trigun. Seeing them as being Ultramarine successors, though kind of a slightly divergent chapter in that they favor more fast attack units and maybe a special mount of some kind. Primary enemies I'm thinking some orks between being just feral and Snakebites.

Ork banditos.

Tentative names I've been throwing around are like the Charging/Lone Stars, (trying to determine if it's on the good or bad side of being "on the nose"). Idea for working motto is, "We ride into death!"
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>>53298902
Torn Soul Kabal anon here.

I like that you tied that in with PfP. Also, just hope my dudes do not catch a SINGLE whisper of anything your dudes are doing.
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>>53298768
Only pic I have of em at the moment; Rylana and two of her attendants; note the hook hand and Ghoul arm; Although, these two were the proto-types essentially. I dont plan on my other skinks having blow pipes.
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>>53299012
Look at it this way: if they do, they'll be more skulls for Khorne. :D
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Currently I'm in love with some random plaguebearers I'm painting.
I'm thinking of expading this somehow into a 40k force. Should I make it a chaos cult and fluff it up? Some random Chaos Space Marine chapter?
Just go Mono nurgle?
How could I "my dudes" a mono nurgle group?
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>>53299196

The Chaos version of a Chapter is a Warband

When you say "Mono nurgle" do you mean the illness "Mono" or the greek prefix meaning "one"? Because that will impact any advice greatly.
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Well A freshly brewed chamber of Stormcast just might qualify. Behold The Wardens of The Outter Ways. They are composed of fallen mortal champions from distant realms. Realms beyond Sigmar's influence but somehow drawn into his presence after death. As they speak strangely and have strange customs they are viewed as eccentric at best by their peers and madly incompetent by others. Thus they were placed under the same banner and shuffled off to the Red Towers on edges of Sigmar's territory. Some mistake this for Sigmar hiding a mistake. The wise realize that he merely placed them where they can do the most good.
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>>53299120
They could stand some mottling to make them look all drippedy and cancerous but it's a pretty distinctive color scheme. Makes me think of this Pokemon.

Is her scythe on fire?

>>53298902
Seems like you've put a lot of thought into it, neat. Khorne will be well pleased. Any particular reason it's the IRON Knife? It instantly calls to mind the iron allergy exhibited by fae of European folklore, which is of course the root derivation for the Eldar. I'm wondering if that was intentional.
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>>53299286
Oh. And Their Grand leader rides a GIANT FUCKING BEETLE FORM BEYOND TIME AND SPACE.
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>>53299332
Given what the Iron Knife plans on doing to the rest of the Dark Eldar, it was.
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>>53299215
As in, mostly Nurgle force. For some reason I love painting anything related to them.
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A Necron force I'm brainstorming for 8E, centered around a Gorgon-themed Phaerakh. This thing gets longer every time I post it but I'm a compulsive editor, apologies in advance to anyone who braves it.

https://pastebin.com/BbKU3qqg

The art's a take on what the Phaerakh might look like, though the face isn't right, she wears a death mask. I'm also thinking she carries around a big mirrored shield at this point. Army colors would be pearl white with gunmetal underparts, bronze accents and green lights.
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>>53299332
That's a awesome dea, but I wouldn't know how to go about actually putting molting on the skin to that affect. But the Dark green definetly gives them the more sick/evil look I was going for, while still staying definitively reptilian.

The fires lore wise, is from burning spirits/the scythe being forged from Lizardmen gold. Bits wise, its from the Hexwraith kit, which has a plethora of Scythes.
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>>53299286
>>53299428
Is he a big bad beetle borg? I dig Pool's Closed Stormcast there.

>>53299432
Nice. Always cool to see fairy tale inspiration, even a grim one.

>>53299628
Green is a fantastic color, what more is there to say?
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>>53299674
Ironically, the crazed murder cult are probably the good guys in this scenario. I mean, could you honestly say the universe wouldn't be a much better place if Khorne burned Commoragh to the ground simply to say "fuck you" to Slaanesh?
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>>53299674
Thanks. He happened due to a random impulse to head swap most of my Stormcast. His buddies are Sven The Disco Viking and Stogie Joe. As for their beetle riding leader... Well your giving me ideas.
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>>53299644
Have you looked into Wargames Exclusive female Necrons?
https://wargameexclusive.com/product-category/necrocyborgs/
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>>53299771
Since it would probably power up Ynnead I'm pretty sure it'd be an objective net gain for the inhabitants of the materium.

Of course then you'd have a supercharged Khornate Deldar cult running around looking for new sacrifices so the pendulum might not take too long to swing back to neutral.
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>>53299837
It'd be pretty hard to be as evil as the existing DE though.
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>>53299823
Dang, those are some stacked skeleterminators. The upper torso of the Black Widow might be just the thing.
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>>53300015
Certainly no denying that.
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>>53289714
In 4th ed, I created a Soviet-themed marine force. Lots of scouts and terminators.

I don't ever paint up 'codex' forces, I like having paint schemes that are non-mainstream.
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>>53293929
Well while the three major ordos have their chamber militants an Inquisitor that belongs to them or different ordos still has the ultimate power to conscript anyone they need.

The sisters are useful because of their acts of faith and they're great with flamers. The Grey Knights are there for when shit hits the fan and daemons are everywhere. The Deathwatch Kill Team was obtained by using a favor my guy had with another Inquisitor.

I just wanted to have a diverse force fluffwise. Crunchwise I'm forced to pick one of the three major ordos. This is why I picked Ordo Malleus.
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>>53301563
Those models are cool anon did you make any soviet themed imperial guard to go along with them?
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>>53301931
Nah, but they'd look awesome next to a bunch of Valhallan IG.

I've recently moved house so I can't find all the scouts. The hardshells were all done in drybrush and edgeline, but the scouts are all wet blended for a softer look.
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>Warhammer
>your dudes
>while both games are about Ultramarines
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>>53302621
>Not realizing they're about Chaos.
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>>53301563
Do you pair your space marines with Guard?
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>>53302621
All the more reason to create variety where you can.
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>>53301563
Who's their Chapter Master?
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pinning it down to "my dudes" is kinda hard, since my dudes are based on a moon of an Admech World, which is part of a System in a Star Cluster that is also fluffed out by myself with Guard, Navy, Titan Legion and Knight House "My Dudes". Who are all pitted against a minor Xenos Race I made up myself.

It's quite self contained and doesn't really affect anything outside the Star Cluster too much. But I like coming up with stories and Characters based in that Star Cluster dating from it being found and integrated during the Great Crusade, all the way to Roboawts Awakening. Though the latter millenia have been neglected a bit by myself.

But to get back to "My Dudes", or my Space Marine Chapter, despite being an UM successor Chapter, the original, and officially still commanding Chapter Master doesn't entirely approve of the Codex Astartes and a lot of other things that are common practice in other Chapters, such as: My dudes have a fortress on a moon, but except two companies, the entire Chapter is based on a Heresy Era Cruiser, and are more or less strictly integrated into the Naval Command structure of the Cluster. The Marines of my Chapter don't pilot any vehicles, be they Thunderhawk or Jetbike, they believe that a Marine is best used with a Bolter in hand and both feet on the ground, so they leave the driving to lesser men. For the rare case of them actually fighting on a planet, they usually deploy by Drop Pod, or Navy Valkyrie. Piloting Fighter and Bomber Craft is left to the Imperial Navy, and even their only Chapter Vessel is crewed mainly by Navy personnel.

They have close ties to the local Admech, and have an unusual high amount of Techmarines, who's main purpose is to keep the ancient Technology and weaponry deployed by the Chapter running. Being a Void Focused Force mainly used in Ship Boarding action, the entire Chapter is still using the MK.3 Armor, the local Admech Forges being one of the last in the Imperium still producing the suits.
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>>53310994
I think we'd be quite content to hear the full thing, no need to attempt to boil it down to the dudiest of your dudes.
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>>53311749
It's kinda difficult to find a good way to start off. I guess at the beginning of Imperial interaction with it though.
My Dudes are set in the Osmium Cluster, a dense cluster of Stars at the fringes of the galaxy, located in the Ultima Segmentum, it was integrated into the Imperium with minimal resistance shortly before Guilliman was discovered on the relatively closely located Macragge. During the integration there were some skirmishes with an yet unkown nomadic Xeno race who weren't considered much of a threat. The entire Cluster is riddled with Asteroid fields and barren, yet resource rich planets. The defacto capital of the Cluster is called Trentia Prime, located in the Trentia System, and was home to a relatively advanced Human population who had developed interplanetary space travel and had begun the industrial mining of many close asteroids already. The Planet had been united under a Militaric Despot just two generations earlier, and the leadership immediately recognized the Emperor of Mankind as their Master, ensuring a smooth integration. In a Neighbouring System, a Forgeship of the Admech laid claim to the newly named planet Hephaistus, which was unusually rich in tungsten and other rare metals, building many mines and forges on it's surface.
Eventually the Cluster was integrated into Ultramar by Roboute after the previously ignored Xenos raided a couple of Mining Stations in one of the asteroid fields, prompting a search and destroy mission by the 13th Legion. The Battlegroup sent was mainly made up of Auxilliary ships and light Cruisers, setting up a base in Hephaistus orbit. This Battlegroup would be the foundation of the future Battlefleet, being tasked with patrolling and sweeping the Asteroid Fields of the Xeno incursions. By the time of the Ullanor Campaign, Trentia Prime was already providing half a million soldiers to the Imperial Army every year, with another quarter million being trained for Naval service. Cont.
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>>53289714
I have a blood angel's successor from the 21st founding.

The iron angels, wrote a good bit of fluff for them

Yeah they kind of got the short end of the stick there, as the tech priest fucking with their gene seed thought...hey maybe I can cure the red third by....GIVING them more blood. The end result was most of their body fluids turning into.

and I quote what I wrote

"there is only a thick and slick blood. It
does not feel like mundane blood, instead feeling almost more akin to slime and gunk than anything else, sticking to the insides
of their powered armor fouly. Their eyes are shaded red, and look like they're bleeding internally, this has the strange effect of
Weakening them to intense light, but also making the darkness and shadows seem oh so much brighter"

They rolled 4 geneseed deficiencies , that is the Oversensitive Occulobe. They also have a lost Larraman's organ, a Mutated catalepsean node and they don't have a Mucranoid

all of this fuckery is called the crimson phage, and they desperately are trying to cure it, by eating/ drinking xenos ESPECIALLY Eldar as they think they do the job better. hell neophytes are give a sippy sippy of eldar blood when he's fully inducted

this is the full description of the effects of the phage, minus the first bit above


"This excess of blood also makes them far more prone to bleeding out than other space marines, as it simply oozes out them
in rivers of scarlet, rushing them ever closer to their doom.

They are also often unable to find sleep, and on the occassions that they do find slumber, they fall completely to its grasp
Often not rousing for days as they dream of seas of blood, being chocked by their own blood filled mouths, flying as their dear
companions, the Thidian bloodlickers, or the finale moments of their own victims , Among many other odd and often blood related dreams
cont
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>>53313264

Chapter Customs: The chapter is seclude, and studious in all it does. Training is more akin to studying to them, being used
to more sharpen their minds in their slow movements, and find some respite of peace than it is to train their hands in war.
Though they are by no mean unready for battle when it comes.

Before a neophyte is fully inducted as a battle brother, he is given a drink of Eldar blood, in the hopes it will allow him
to survive the transformation with more ease, and receive some lesser form of the Crimson Phage that so plagues the chapter.

Any promotion or title given in the chapter is also celebrated, with a silent and respectfull dinner with Iron wrought wine
grown from the battle brother being honored's blood, which is prepared in advance if such an event and honor was expected of
the marine, and then stored under the fortress monastary with the dreadnaughts of the chapter, as it tends to be cooler and more
peaceful among those eternal warriors.

In the little free time they have, they either meditate, study various text and logs, test their endurance in the hopes of further perfecting
their bodies. A very standard practice for space marines all things considered, though quite a few of them have taken up
wine making as a hobby when all other work is done, as it sooths their minds, though it is only a brief respite from their fear of the Crimson Phage
somehow worsening and consuming them in their entirety, along with the predations of the red thirst and black rage.
also just decided to just dump what I had on the note pad I made for them

cont
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>>53313281

They are not against mingling with the people of their planet, and often attend public affairs and social events, in full armor
to makes sure they do not tamper with heresy or get to out of hand. Though that is there official reason, as many of them
have come from the high noble houses of the planet, many of them go to such gatherings to mingle with their old relatives and catch up
with how their business or studies are going, and share stories of their victories against the despised eldar and other foes
of humanity. The chapter generally allows this, as they think it allows them to stay in touch with the remenants of the humanity
they gave up, so they do not forget why and who they are fighting for eternally.

A few of the The battle brothers hold themselves with an unusual ammount grace and dignity, trying to appear as lords,
even holding an air of refinement even among fellow space marines. These brothers manerisms reflect that of many nobles
and as such they often find great ease in dealing with them. As it is to be expected, this trait is most often found among
those inducted from the noble house of Thides 7, and as such, as most of the Librarians are drawn from such pasts, the psykers
of this chapter almost to a man continue to show signs of their old, often blessed life among the spires of Thides.
-


Chapter Beliefs: The Iron Angels Believe the psykers and the powers they have are a gift to mankind, and should be used to better it
though cautiously, to avoid being consumed by it's lure. They believe that pskyerism comes from the blood, and as such will
often pour over family registries and trees trying to predict potential psykers to be inducted into their ranks as Librarians
to guide them on their quest to free themselves of their curse, which they believe their primarch, Sangunius, laid upon them
to hunt the enemies of mankind, lest they die out like little more than mongrel dogs from their inaction.
cont
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>>53313309

They believe that the blood of eldar is the most potent of the blood they seek, and so they will often hunt down these


xenos in particular, beileving if they slaughter and drain enough of them, they'll sooner reach their goal of purity.
They have been known to take farseers hostage, to slowly drain of their most precious and powerful blood over the course of
several agonizing months.

They also believe that their blood, carrying the will of Sangunius, can be used to repair most machines, as well as divine the future
and super charge psyker talents.


Among the followers of chaos, those of Khorne unerve them the most, and have made a few of the brothers question if it was truly
Sangunius that burdened them, or rather the blood god himself, trying to lead them astray.

They also follow a philosophy that to serve the imperium, one must first be strong in mind and body, and then with those two combined
they can be strong in soul, and more effectively serve man kind and meet its foes.

The Iron angels in general believe it is only fair to be polite to most folk of the imperium, so long as
they're pure in body and soul. Though they do have an air of pride around them and, though they would never admit it,
look down somewhat on the common man in the imperium of man. Though if one can prove themselves, they can win the respect of this chapter, and be as respected as any battle brother to
them.

cont
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>>53313333

Thidian Deathlicker: The Iron Angel's constant bleeding led to them adopting Thidian Deathlickers, large bat like creatures covered in a hide of rough, sandy scales
that depending on where they're from in Thides 7, are either muddy brown, Dull grey, or a deep scarlet red.

Normally brutal and ravenous beasts that hunt down any man or creature foolish enough to enter their burrows
they dig along the side of paths or secluded areas, and fill with the dried out husks of their prey
as they drain them of not only their blood, but often feast upon their organs after they have rotted

However due to the near constant flow of blood the marines give off, they are much more at ease among their armored masters
though they, if hungry or ordered, will happily rip the enemies of mankind to shreds, and drain them of blood
though they are always happy to do so.

Don't they just sound fucking adorable? I'd want one if it would fucking kill me

and now comes the bit of one of their deviations from the codex. The scarlet seers

cont
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>>53313357

Scarlet Seers. Though the structure of the iron angels is mostly similar to most other chapters of astartes, there is one main dividing difference, besides
their lack of techmarines, due to their belief they can simply repair their equipment with their own blood.

And that difference is the Scarlet seers, a group of Librarians who lead the chapter, often rotating postions as members dies off
or lose favour. However there is one postion among them that is unchanging until death or some great calamity

And that is the master of the seers. The master of seers is unique as he is not a librarian, or even has an ounce of psyker
potential.

The Master of Seers is meant to oversee and control the scarlet seers, to keep them and the rest of the chapter in line and
under control. Before being given the title, the master of seers is bathed in the blood of xenos, collected from his many victories
in the name of mankind.

The seers themselves, also take the place of techmarines in the eyes of the chapter, as they preform the rights of anointing
their equipment in blood, so it may further function. Though there is heavy doubt this actually works

Seers also focus their powers and studies upon forseeing the future, and divining signs from within splatters and drops of
blood.

cont
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>>53313370

A taste for Eldar: As previously stated, The iron Angels believe that Eldar's blood is the key to solving and curing themselves
of the crimson phage, and so they hunt them down and drink deeply from their heretical veins, often stalking farseers in
particular, to specifically capture them to slowly drain them of their most potent blood, to get the most effect out of it
and in fact some battle brothers have reported recieving visions after partaking in their gruesome feast upon the xenos.

These predatations have not gone unoticed by the eldar, who forsee dark futures from the Iron angels, bloody catastrophes
upon themselves in their future hunts unless they are purged and slain to the man.
and so they have often been themselves the prey of the Eldar's trickery, being brought close to extinction, only to claw
their way back from the edge, multiple times, to resume their bloody hunts once again with impunity.

As such any confrontation between Iron Angels and Eldar are bloody affairs, with the Eldar trying to fully wipe out any
force of them they encounter, as the Iron angels attempt to drag them away into the darkness to feed, sometimes even mid
battle.
Confrontations between them look less like battles, and more like a group of travelers trying to desperatly fend of a pack
of maddended, blood hungry beasts.

Of course this thirst and desire for the blood of eldar to use to cure themselves, will always lead to them attacking the
xenos when they can, even attempting to wipe clean a craftworld of all life on occasion, to use as fuel in their quest of
destroying the crimson phage completely

Because they treat this ancient and "Wise" race as happy meals/ a home remedy.

cont
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>>53313389

Thides 7: A rather pleasant world, standing on the edges of bright sun, it is considered dim compared to the other planets in the sector, Solitarum
And this is most easily shown, as the planet is forever in a state of dusk, the eyes cast orange and red, as shadows creep over the fields and
Thidian Deathlickers stalk their prey, be it man or beast.

The people of Thides 7 are cultured, and there is an unusual frequency of psykers among them, particurarly the ruling classes
and noble which the iron angels claim to have caused via breeding programs and various meddlings.

though the people of thides 7 are unsure what to think of such claims, though it is not uncommon for a family to boast
of receiving a visit from the scarlet seers, telling them who to wed and when to conceive to hopefully produce a psyker.

It is often said the cities never rest on this planet, as there is always some ball or gathering among them, or some unveiling of
new literature or study, or an opening of a winery supplied from the planets unique fruit, known as a Duskwallow, which is grown in the northern part
of the planet spanning continent, and has a syrupy juice, Crimson flesh, and a thin skin that is a light orange color, it is said
to taste different according to the fertilizer used in its growth, taking on a hint of flavor from it.

the most popular brand of it is made by the Iron angels themselves, using their own blood. It is called Iron Wrought, and
receiving one from the chapter is considered a great honor among Thidian society.

The planet is ruled by a parliment, that often votes for their actions, under the distant watch of the iron angels, who are
rumoured to purge it at any signs of revolt or heretical ideas. Though this is often considered merely business as usual

their homeworld! better than most

cont
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>>53313055
The Colonisation of Hephaistus from Trentia Prime was very rapid, in part due to the Planetary Government of Trentia Prime rigorously limiting the Planets Population to ensure it's strategic capabilities and defensibility. This in turn prompted a massive exodus of people to surrounding agri worlds and especially Hephaistus, which soon spawned the first of it's Hives close to the equator, the number growing to 4 by the 41st millenium. The Admech of Hephaistus established it's first Imperial Knight House just before the Heresy, called the House Malleo. Building Cerastus and Questoris pattern Knights, with pilots recruited from the Hive aristocracy, the number of houses would reach 3 at it's prime, one having been discontinued, and another having been redeployed permanently to the Gothic Sector. After the Horus Heresy, the Fabricators of Hephaistus were required to start production of Reaver and Warlord pattern Titans to reinforce the depleted Titan Legions across the Galaxy and support the Forgeworlds affected by the Heresy. The relatively peaceful location and high productivity of the Cluster eventually led to Hephaistus raising two entire Legions themself (Legio Vigilo and Legio Indagatio) besides providing half a dozen other Legions with essential parts for Lucius Pattern Warlord and Mars Pattern Reaver Titans. Besides it's highly valued Titan and Knight forges, Hephaistus also posesses one of the last fully functional Mk.3 Iron power armour assembly lines, combined with a Tigrus Bolter factory famed for it's reliability and output. Though there is a Leman Russ Factory on the planet, it's output is only enough to provide the Trentia Prime Planetary Defense Force, and any Imperial Guard Regiments recruited from the world have to be armed with Battle tanks from other worlds. There are also a wide array of fighter and transport craft being built on Hephaistus, necessary to arm the Clusters Battlefleet. cont.
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>>53313410

The Iron Angels Chapter Monestary is nestled in a mountain range outside of the captial city, Thidasia, rising high into the clouds
like stakes driven through the heart of sinners, or gravestones of saints. It has a few farms internally, used to produce
their own food, but mostly so they can grow Duskwallows and refine them into Iron wrought wine.

and the two characters I have thus far made for them.


Nos Dracul, The Chapter master/ Master of the Seers. His position also Traditionally acts as the chapter's Master of Sanctity.

He is often called The Earl of skulls for his habit of preserving the skulls of Brother's fallen to the black rage, and is rumoured

And here is all the shit you'd need to play them in deathwatch, if you want to for some fucking reason. As well as some misc shit

cont


to do the same for foes who managed to strike him before meeting their end to him.
He favors using a Crozius alongside Power claws in combat, completely forsaking ranged weaponry.
Nos has always been silent,dour and humorless, taking no pleasure in his work or battle, preferring to rule the chapter from a distance,
only appearing during Celebratory dinners, battles, and crisis that require his direct attention. Though he has been known
to occasionally show up during morning prayer and meditation, silently joining his brothers before heading off to do some work only he knows.
-
Alvah Akeldama, Chief Librarian/ Unoffical Head of the Scarlet Seers

and yes I am aware how on the nose and silly Nos Dracul's name is. But I said fuck it, if these rolls want them to be vampires, they are going to be vampires.
>>
>>53313455
Ah fuck messed that up. Ah well, can't change it now because I am too lazy to delete that post and re do it.

any ways, here is exactly what I rolled when I was making them


Reason for founding: Standing force
Time of founding: 36th Millennium *the 21st founding, Cursed!*
Chapter Progenitor: Blood Angels
Gene seed Purity: Altered stock
Demeanour:Forge the soul/Red thirst
Geneseed defincenies: Lost zygote *Larraman's organ *They suffer from blood loss*.
Multiple instabilties:
1 Mutated catalepsean node *can't sleep normally, may stay awake for days or weeks, sleeps for days*
2 Lost zygote *Mucranoid* Cannot re-roll failed toughness tests due to enviromental extremes
3: Oversensitive Occulobe:Can see in total darkness as if it were low light, and low light as if it were full light
but if they take their helmet off in full light, they'll suffer a -10 to all awarness tests

+5 toughness and willpower

Figure of Legend: Chief Librarian: Alvah Akeldama
Deed:Fucked the Eldar

Home world: Thides 7, in the Ultima Segmentum, in the Solitarum sector, and the Thidian Subsector
Type: Civilized, Temperate
Rule:Distant rule

Organization: Unique
Combat Doctrine: Close Combat

Solo mode ability: Grants them Psyniscience as a trained skill, and can reroll any failed willpower test to resist a psychic power

Squad mode Attack: Storm of hell
Squad mode defensive: Knowledge is power

Do not have techmarines

Bestial companions:Thidian deathlicker *Rough scale covered wolf sized bats*

Chapter beliefs: Revere the Primarch

Strength: Understrength. Aprox 750 marines

Chapter Friend: Scholasitca Psykana

Chapter Enemy: The Eldar

Colors: Primarily Dull Iron, Pauldrons of Crimson, trimming and flairs of light red

Livery: Nine drops of grey blood in a circle

Battle cry:Blood to Iron, Blood to Iron, BLOOD TO IRON!!!

Chapter Advance: Xenos Bane *Eldar*
>>
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>>53313414
in orbit around Hephaistus are two major Complexes, one the mighty Tretiom Shipyard, the largest shipyard in the cluster, and specialized in building Dictator class Cruisers and Dauntless Class light Cruisers, aswell as Sword Class Frigates.Though most of these ships are provided to the Osmium Cluster Battlefleet, many are shipped to other Battlegroups around Ultramar. The second great complex is the Battlefleet Seeker Spaceport, the major Naval Base in the Cluster. Most of the battlefleet is made up of patrol craft escorting ore and trade craft throughout the massive network of Mining Outposts and Agri Worlds in the cluster, but the actual offensive force is Battlegroup Alpha "the Void Haunters" consisting of roughly a hundred Cruisers of varying sizes and twice as many frigates. The most noble of the ships is the Cruiser "Silver Spear", being main operating base of the native Astartes while also being the only ship in the Chapters fleet, and housing all but two companies. While the entire Osmium Cluster Battlefleet is painted a Dark Green and white, the Silver Spear still shows the Cobalt Blue and White of the 13th Legion proudly, having survived to the 41st millenium through able command and good care.
The Imperial Guard Regiments, just like the Planetary defence forces of Trentia Prime wear fieldgray coats and olive green helmets, while being equipped with various patterns of lasrifles. Though planetary combat is exceedingly rare in the Osmium Cluster, and most Imperial Guardsmen only see Garrison duty, some regiments find themself fighting all across the Galaxy.

The Xenos of the Osmium Cluster are mysterius and wretched beings, they have no known home worlds or territory, instead choosing to travel the endless asteroid fields of the Cluster and squatting in deep space between Stars. Their Void craft rarely reach the size of a Sword Frigate, though vessels as large as an Imperial Battlecruiser have been sighted in the past. Cont.
>>
I have a WIP Rak'Gol codex. I might have the pdf around here somewhere. Havent touched it in about a year, kind of lost steam on it. I was going to try and greenstuff some basic forms with wire on bases to test some shit out, but never got around to it, so it still isnt balanced or pointed.
>>
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>>53313882
sorry for the slow dribble but I'm constantly being sidetracked by shit on youtube.

The problem with fighting these Xenos isn't their martial prowess, but instead actually finding an enemy to fight. Whenever the Battlegroup moves out to hunt a sighted Xenos Fleet, they melt away like water. Many Campaigns have been led deep into the Cluster to search and destroy their homeworld, but not one was succesful, and though throughout the millenia many thousand of the Xenos ships have been destroyed and captured, the Navy hasn't gotten any closer to eradicating them. Every few hundred years a massive fleet of these Xenos assembles to raid a Human world or Mining Station in the Cluster, the most severe of which had happened on the Agri World Septkar 3, which was the largest Planetary Invasion the Xenos ever attempted, their agressive use of cloning and splicing for creating combat types got them the name "Mergers" by the Imperial Guardsmen, and the name stuck with most Imperial Personnel, though the Ordo Xenos never bothered actually naming the species, due to their low threat and priority. During the fighting on Septkar 3, one of the Knight Houses perished entirely, in honour of their sacrifice, the Chapter of the Void Sentinels(Hephaistus moon based Chapter, forgot to mention name before) bears the Orange and White colours of the Knightly House to this day. The so called Mergers slaughtered a quarter of the Agri World population before their Fleet was smashed in orbit and their Bio Horrors were annihilated by orbital bombardment, leaving much of the formerly fertile continents a barren wasteland.

Pretty much mentioned every my dudes faction in the Cluster so far I think, I could go into ridiculous detail about certain battles and characters I fluffed out, but that isn't really necessary I think, on top of that much of what I wrote is subject to constant changes and retcons when I get an idea I like more.
>>
>>53313055
>>53313414
>>53313882
>>53314165
>Osmium Cluster
Sounds like the AdMech got to name that one. So your dudes are largely a void based fleet as a response to the space pirates that plague the region? By any chance do said xenos have an unhealthy fetish for building things out of tubes?

I like the sounds of the orange and white color scheme. Any pics?

>>53313264
>>53313281
>>53313309
>>53313333
>>53313357
>>53313370
>>53313389
>>53313410
>>53313455
>>53313490
Good gravy, you weren't kidding when you said you wrote out a lot of fluff for them. Gotta feel bad for them having all that crap going wrong, one has to hope the Black Templars never catch wind of their impurities. They seem like chill guys as far as Space Marines are concerned, aside from the whole "turning elves into a wine press" thing. Also I love the "thidian deathlicker" thing. I'm imagining a giant scaly chupacabra with the disposition of a rowdy dog, and it amuses me.
>>
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>>53314293
>orange and white color scheme. Any pics?
only got the legs painted so far.

>Sounds like the AdMech got to name that one
Yeah I actually forgot to mention one of the most important parts, that the majority of the Human population, being housed in Hephaistus Hives, are actually not part of the Imperial Cult, but the Cult Mechanicus, and this includes the Void Sentinels, which also makes my Chapters Techmarines the "Chaplains".

The whole show is actually being run by the Admech, while the Militaristic Grandes on Trentia Prime are a bit like the Helghast General Staff in Killzone 3, big names and ranks, holding nice parades and showering themselves in honours, but no actual power over the Industrialists calling the shots. Especially with the Navy being the most important force in the Cluster, and them being boondoggles of the Admech.

And despite it's productivity, Hephaistus was never officially acknowledged as a Forgeworld.
>>
>>53314293
I'm glad you enjoyed it! I spent a good bit of time working on it, would like to add more to it though.

And yeah, I don't imagine many chapters would be chill enough to operate a winery and attend ballroom parties and other social gatherings

. And yeah, as I said they did get the short end of the stick, maybe not as bad as the lamenters, but still the crimson phage is a pretty horrific set of mutations. Which is why they rarely take off their armor, even among people their chapter considers allies/ friends. And I really hope the BTs don't find these guys "curse" out, they have enough problems with eldar trying to wipe them out as is. Don't need a force like the black templars barring down on them.


And as I said before, I'd love to have a deathlicker as a pet. And that description of them is pretty spot on. though I do imagine that people who would try to expose their darker "secrets" would end up in a deathlicker burrow off a beaten path somewhere. But such a method of protecting themselves would be a last resort, like if a really trigger happy inquisitor found them during a eldar tasting and wouldn't listen to Nos Dracul when he calmly tried to explain that they only feed on xenos and that this is crucial to allow them to continue to serve the imperium.

Might make a fun dark heresy session or two actually now that I think about it, investigating their homeworld/chapter for signs of heresy, slowly making old Nos madder as he sees it as an insult that they think he isn't keeping a close enough eye on his brothers/charges. it would certainly be different than a usual DH game at least


Really, really wish I knew how to even start painting these guys.
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>>53289714
What would be a good chapter to theme Native American? Raven Guard successors?
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>>53314846
>Native American Chapter
god, this reminds me of that Cavemen themed Chapter somehow

on that note
>Fury Falcons
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>>53314846
Depends on what tribe you wanna do. The natives had a lot of different tribes and cultures with different approaches to combat and life.

literally the only thing living near the rez is good for is knowing a bit about their old culture
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>>53310567
But you cannot do it.
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>>53298768
Making twins was the way the Lucerian family would try to stand out among other families They'd be like "Look! We have twins!" like some sort of fashion statement. But sharing the soul essentially means they share the same consciousness, but with the ability to see different viewpoints which could help in combat and the cutthroat polictics of Commorragh. So I WAS going to write a ruleset for them, but procrastination blessed me with 8th, so I'll wait to see what I can do for them.
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>>53315067
PNW.
I think an Abaddon Black base with like Ahriman Blue and Wazdakka Red would look really good.
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>>53289714
>>53294854 here.

Would there be anything wrong with fluffing dreadnoughts with magna-meltas?

And how about vehicles and walkers having magnetizing tracks or clamps which allow them to fight on the outer hull of a ship?
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>>53315292
>vehicles and walkers having magnetizing tracks or clamps which allow them to fight on the outer hull
essentially it's okay, but I can't imagine a whole lot of things more ridiculous looking than a group of rhinos driving on a ships hull.

The whole idea sounds so ridiculously silly to me, I can't help it. Why drive tanks on a hull when you're literally just fodder for bombers and defensive armament? Not to mention the regular armament hitting those hulls during a fight.
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>>53315238
Something along the lines of this, I mean
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>>53315508
>essentially it's okay, but I can't imagine a whole lot of things more ridiculous looking than a group of rhinos driving on a ships hull.
I thought that was cool, I guess it is a matter of taste.

>Why drive tanks on a hull when you're literally just fodder for bombers and defensive armament?
I though of it as a way to board and repel boarders, not meant to fight bombers. But if they are to be expected, pic related. I supose their mechanized doctrine would always include anti-air.

And what defensive armament? Are there any ships with weaponry aiming at their own hull? If so, how does breacher squads even use their lascutters to enter?
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>>53315710
Forgot pic.
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>>53314041

Here's the latest pdf I could find of it. Excuse the poor formatting, it was my phone-edit copy.

There isnt much art of these guys, but I would still love to mash together some greenstuff of them.

Critiques of the codex are welcome, too. Haven't touched it in about a year so I don't even remember what things need changed in it anymore.
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>>53315769
>>53314041

I'm an idiot, excuse me. Forgot my image and link.

https://drive.google.com/file/d/0BxzI_Q1rcpBrUXBFTkFXZThDN0E/view?usp=drivesdk
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>>53315508
I guess it'd be like having very expensive but mobile turrets. There could be advantages to being able to reconfigure most of your dakka to one side or another of your ship for big broadsides. It's a bit silly, but then 40k is all about ludicrous rule of cool.
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>>53289714
>Ever painted up your own custom army?

Ew, no. That's the worst sort of Mary Sue-ism.
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Due to being too lazy to ever create a 40k army, my dudes are standard Cadian Shock regiment who are noted for their speed and aggression. In addition, the Colonel has a dog that managed to tear out the throat of an assassin. If I had the skill, I could make a regimental insignia.
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>>53314555
>the guys in the foreground just going HOLLA
kek

So these guys worship the Omnissiah rather than straight up deifying Emps? How does the rest of Ultramar feel about that?

>>53314657
I'd definitely go with a very black-heavy color scheme with red and maybe either metallic gold or silver accents, befitting their self-styled nobility, but to a rather minimalist degree, to keep the focus on the general somberness. It might be worth talking to an experienced Khorne or Nurgle painter, as I think a really neat accent you could add would be a bit of liquid drippiness around the occasional seam or open grille, hinting at what hides inside that armor that they never remove. Also certainly for any exposed flesh, though personally I'd also make it so none of them ever expose any flesh and the entire force wears helmets.

>>53315221
Could definitely make for interesting rules, where they get bonuses while paired but suffer penalties if separated or if one dies. I'm actually slightly surprised I can't think of any existing unit like it.

>>53315782
Seems neat so far, though there are formatting and font issues throughout, but it is a work in progress. What do you plan to do for models?
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>>53316300
Well I mean, I did make a color scheme up for them, but I like the idea of the accents, but thank for the advice
and yeah they wouldn't take their helmets off in battle
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>>53294854
Really cool idea for the super heavy.
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>>53316043
>Ew, no. That's the worst sort of Mary Sue-ism.
This is very silly bait.
>>
>>53289714
Decided to get into 40k just before news of the new edition came out. But I'm a lazy worker, so most of the 'Start Collecting Astra Militarum' box isn't even assembled yet. Given my newness to the whole thing, I started fluffing them in my head as the First regiment ever from some planet, so proud to be called to do their duty that the Governor made sure to outfit his men in the finest Cadian-styled gear, and so they're marching off into the meat grinder with no real idea what awaits them.
Then, the friend who got me into 40k was cool enough to gift me an assortment of Tempestus Scions - I assume these poor guys have been assigned babysitting duties for the rawest of raw recruits.
No idea on paint scheme yet, but that's still a while away at this rate.
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>>53289714
The fire caste leadership of my Tau sept are "in the know" about Chaos, and are used as the Ethereal Council's Daemon-fighting force.

This fluff is because of some very good luck fighting Chaos Marines... pre-Traitor legions. 1 - scattering two templates 7+ inches onto the nurgleite Chaos lord and killing him, and otherwise crushing the army. 2 - killing a khornate land raider in turn one while jinking with one shot from a piranha, the only melta in my list. 3 - fire warriors surviving a charge by Kharn, and then killing him. Granted his retinue and sorcerer star was dead.

Currently, many of the veterans and heros are on a Starship Enterprise-like exploratory mission, but this is only the morale-boosting cover story. It's really an excuse for them to be wherever the Ethereals need them, as quickly as possible. The rank-and-file don't know about Chaos yet, but they will...

The world itself is an ocean world, about 50% of the population is kroot, though they mainly live in a separate hemisphere. The Shas'ui trial by fire is to lead the equivalent of a Native American whale hunt, with an all-kroot crew. In a canoe.
>>
My radical Ordo Xenos inquisitor is loyal to the imperium of man, and sees the unknown as something to be conquered or controlled instead of destroyed. Be it xenos tech or tapping into the warp, mankind cannot progress without understanding and utilizing them.

She keeps a mixed bunch in her crew, including:
A couple exodite eldar
A felinid warrior
A horned pyromancer
Another abhuman psyker with small wings and a huge appetite.
An escaped slave of a haemonculus, who had his legs replaced with a sslyth's body.

And finally, a dreadnought from Deathwatch whose name and origin chapter was lost to history, who insists on being called Tankred. This Tankred insisted on being the sole overseer of the radical inquisitor for Deathwatch, with the actual agenda of simply wanting to see combat on a more frequent basis than simply being a glorified archive in a monastery vault.(never reporting anything "questionable")
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>>53317435
That reminds me of my friend's Ordo Xenos inquisitor. The crusaders were lizardmen, the death cult assassins were eldar, the jokaero was a big servitor drone thing, and the psyker was a dwarf mage or something.
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Years ago during a random name generator thread I got "Wild Turtles" for a space marine chapter.

Since then I have been thinking of painting up some tacticals with Moot Green and greenstuffing their powerpacks into turtle shells. The helmets would have bands of color, for example Squad Donatello would have a purple band across the eyes.

I can't bring myself to actually spend model resources on this though, I don't want to have a goofy joke army.
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>>53317315
War is hell, son. Could be fun to just do real simple base coats on them, and then do more detailing after each loss, as they become more grizzled and/or blown up.

>>53317356
Do you actually field any Kroot? Canoe or no?

>>53317435
Sounds like someone who has good cause to be careful who she lets on her ship.

And to be careful with hot coffee, given that rather daring power armor.

>>53317482
Take the Space Sharks approach.

The "Wild Turtles" are now the "Chelonians." Rather than having turtle shell powerpacks, give them storm shields with a tortoise shell pattern. Rather than using a colored band to evoke the bandannas, instead color the eyes, or maybe the entire helmets. That kind of thing. Make it subtle enough to not be jarring but on point enough that a Turtles fan will spot it and laugh.
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>>53317858
Yes, I have two dozen kroot and "actually" field them from time to time. No canoe. Some I was planning on converting into pathfinders, and one into a culexus, but at this point I'll wait for 8th first.
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>>53314846
Dark angels used to be this. Probably a DA successor.
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>>53317457
The fun part about being radical is that you can get creative with your henchmen.

>>53317858
Her abhuman, xenos, and mutant henchmen enjoy a luxurious life compared to what they had before, either being scavengers, abandoned, slaves, or worse before their new lives. If they're not loyal to the Imperium, they are loyal to their inquisitor, which is good enough.

She has plenty of more typical humans among her crew.
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>>53317858
>to just do real simple base coats on them, and then do more detailing after each loss
how so? Just start with the really basic one color each for armor and fatigues, and build from there?
>>
An almost privateer band of Skitarii and owned Guardsmen under an Explorator Dominus.

They travel around looking for new enemies to crunk, new sciences to discover, new scenarios to run and to bank up favours and resources.

I've not worked out the deets yet, it's underconstruction. The Dominus model itself has a hooded Gretchin with mechanical arms wielding a Macrostubber along the main dominus, in my head he's a loveable pet and snivelling amusement for the dominus, he reloads his guns!
The models not finished though, i only bought the head and body of a gretchin, and while the left mechanical arm is sorted i'm unsure on the right just yet, i'll have to go bits scaving at my local store. Lizardmen arm maybe?
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>>53317901
Good on you. Get the canoe, though.

>>53318083
I meant more that she should be careful about inviting loyal imperials with a less loose view of what constitutes heresy. You bring a Templar on that ship and he'd have a murder-apoplexy in minutes.

>>53319180
Probably something like that. If you're not super familiar with painting yet, it might be a nice way to learn and still preserve the models to some degree while you learn.

>>53319228
Does the grot sound like Orko?
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>>53316300
>So these guys worship the Omnissiah rather than straight up deifying Emps?
well, the Emp is basically considered the Omnissiah, so they still deify him.

That was caused by the Chapter Founder being a staunch defender of the Imperial truth, even after the horus heresy, and through the millenia of recruiting from an Admech world, the entire Chapter is filled with people believing in the Omnissiah rather than the straight up god emperor.

The rest of Ultramar probably doesn't care or know what some Chapter in the backwater of the galaxy believes in, seeing how they don't parade their beliefs around openly. The other thing is that they very rarely even come into contact with anyone who isn't either a xenos or part of the Cult Mechanicus themselves.
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>>53320201
The grot sounds like Blunder from Legend.

Disobedient but sweet!
We like to pretend he's in-charge if the dominus is away.
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>>53298453

They, do actually. First is what happens to those who -aren't- recruited.

In the planet's primitive culture, a boy received an egg on his 8th birthday. An egg requires constant warmth, care, and dedication for almost a year for the creature inside to grow, and this was generally the limiting factor for most children- An egg that came second to play, studies or family would almost certainly never hatch. This wasn't seen as a failure, but rather that the boy was simply destined for another path in life.

Those that hatch their eggs then have the newborn live with them, and begin attending daily instruction with a master trainer. The griffon takes 3-4 years to reach maturity, and every day of this growth the boy is being trained and training his companion in turn. When the griffon does reach full maturity, growing its first set of flight feathers, the boy- Generally now 12 or 13- Takes his first flight. This is the culmination of novice training, and if the beast is poorly trained or the rider poorly disciplined, the beast will either not allow itself to be mounted, or will throw the rider off in flight. Either results in the griffon being released to the wild and the boy (if he survives) being branded a failure, returning to his family in disgrace.

For some that are successful, this is the last test they need take. They leave their trainer and become scouts, messengers, or hunters. For others, they remain, and are taught advanced aerial maneuvers, weaponry, tactics, and wilderness survival. On their 18th birthday, they face their final test- A rider and his mount depart, sent to the north to track down a particular species of creature- Think a very large, very aggressive stag with sharp, thorned antlers and a row of large, bone spikes along its spine, adapted to fight off aerial predators.
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>>53306175
Nope, under the 4th ed codex they were a near-pure scout/termie force with vehicle support.
That was it. Did pretty well too.

>>53310959
Fucked if I know, Bogdan Pistov, the famous off road driver. Fluff bores me.
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>>53320511

Should the rider succeed- Catching food, finding rest, surviving the elements, tracking his prey, and bringing it down- He returns with the hide and is granted the honor of having it custom-made into a suit of flexible, insulated and light-weight armor. He can then join the ranks of those who are permitted to ride their mounts into battle.

Boys who are recruited by the Astartes are almost always those who have successfully hatched an egg. As potential space marines, the rituals and trials they go through mirror that of their primitive origins- As the boy goes through the dangerous, often lethal winnowing of potential Battle Brothers, he is expected to train, nurture, and protect his griffon. Should he allow his companion to die, he is deemed unfit and cannot be given the black carapace; he will serve as a serf.

Those that become a full-fledged marine also see their companion augmented with armor, cybernetics, and life-prolonging tinkering from chapter Apothecaries. Even this cannot allow the beast to carry a space marine in power armor, however, so most of the chapter typically fights alongside their companion rather than atop them.

Those that survive and excel enough to become Captains, however, are given the honor of becoming Skyguard- They and their mount are taken into the deepest seclusion by the Apothecaries and armorers for months, if not years. Some do not ever return. Those that do return with lighter, sleeker armor and a beast that has grown to an unnatural size and itself infused with a great amount of armor plating, mechanical flight enhancements, and occasionally even mounted weaponry. The Skyguard are the only Brothers capable of actually attacking from the air on their mounts, and they do so as if the creature was an extension of their own body- No verbal commands, no gestures, just pure synchronicity.

The exact nature of this a closely-guarded secret of the Chapter, but to kill a mounted Skyguard kills his mount- And vice versa.
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>>53316300
Font and formatting issues were because of my phone. This was my idea and edit copy, and I couldn't straight edit a pdf so some of it is just through a notepad program.

I tried to make everything have the ability to be a dual or even triple kit to make modeling easier.

The 3 MC can be from the same kit, the fliers, the radskiffs, the 3 specialists, character kits can be like tyranid warriors and make the small or big HQs, then the only standalone kits need to be the swarms (which could be like tyranid rippers and sprinkled between kits), the basic grunt carvers, and the upgraded grunt Marauders.

>>53315782
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>>53320652
>The exact nature of this a closely-guarded secret of the Chapter, but to kill a mounted Skyguard kills his mount- And vice versa.

Do you still get the double kill if the Skyguard isn't mounted at the time? What if you execute him planetside while his griffon's on a ship in orbit?
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>>53321410

Not as such- They won't drop dead in the way they would if they were mounted, but they would commit themselves to a suicidal quest of rage, vengeance and grief, like a one-man penitent crusade.
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>>53298982

Lone Stars is great. No such thing as too on the nose in 40k. There's a chapter of people with iron hands called the Iron Hands.
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>>53321410
> Put the rider and his mount on different worlds
> Get an instantaneous warning methods by killing one of them if a threat appear
Wasteful but useful!
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>>53321428
How curious. Those techboyz do get up to the strangest things.
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>>53298982
>because to my knowledge it's the one group of romanticized historical figures that GW has yet to tap into.
I don't see any space musketeers either...
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>>53317435
I feel like this is a troll post that is a thinly veiled riff on a degeterante piece of Japanimation.
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Started to work on a Thousand Sons warband.
Just the basics here, got not much to share.

The Desiccators
Leader: Juras Setesh

Armour coloured that way to resemble a scorched desert, which is what the warband leave behind of conquered planets, stripping them of all water. This is to exact vengeance on the Imperium that betrayed them and ultimately led to their dusty form.
Has its own agenda but did not cut ties with Magnus.
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>>53321444

Well, specifically, it's sort of like the MIU used to connect to Titans or Dreadnoughts, except it utilizes some of the connection points of the Black Carapace to connect the marine to a cogitator installed in the mount's brain and wired into its machine-parts. In this way, the mount is controlled neurally, allowing for instantaneous exchange of sensory information, instinct, muscle impulse, pain, and reflex. This is why killing one half of a linked Skyguard/griffon pair will kill the other half, as well- If one nervous system shuts down, it takes the other with it.
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>>53320201
Inviting Black Templar onto an inquisitorial ship outside of a Deathwatch squad is about as awful as inviting Space Wolves into the ship.

>>53321561
It's not that deep. The henchmen are simply a case of making models for friends.
>"Hey can you make me a naga dude"
>"I will fund you to make me a dreadnought" Sure why not, I can figure something out for the lore.
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>>53296804
How many Nightmare Before Christmas references are you going to make, then?
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>>53298982
Have their Fortress-Monastery be on Wesson, in the Smyth system.
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>>53321644
I like these guys. Any custom takes on existing legions interest me.
Would the purple shoulders be more saturated than in your pic? I know the B&C generators dull things down a lot.
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Let me introduce you to the strange band of Freebootaz who call themselves "Da Unkillablez", 'led' by a pair of Warbosses, the first being a pure Freeboota git known to the boyz as "Ole Smasha" (or, as the running joke on board their ship "Da Nurd (Unlucky) Ulk" goes, 'Lefty', which I'll explain later), and the second is probably the most arrogant Goff in the whole galaxy, a Warboss who calls himself "Boss Waghnage".

The Looted Basilisk is the Freeboota band's most /infamous asset, manned by one 'Kaptin' Orkenheima and his driver Madvrum Wazzagutz and gunner Wizzablitz Boomgaz.

I'd say more, but I've got to leave for work now...
>>
The Embalmed, a Chaos warband sworn to Nurgle; instead of embodying his properties of decay, they embody stasis and stagnation, and thus all end up as basically mummies. Their base of operations is a daemon-possessed space hulk that spends most of its time in a permanent stasis field, only releasing the warriors from within it to retrieve things to "preserve" within its depths.
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>>53298982
Fuckin' love it, anon. Post full fluff when you get everything worked out.
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>>53324007
Thank you. If you are still around, that is.
Indeed, i use Naggaroth Night for both pauldrons and Weapon casings
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>>53322084
Sort of a feedback blast thing, makes sense. Probably a fair tradeoff for flying be-taloned marines. Do you use homebrewed rules for these guys?

>>53326565
I'd surely like to hear the story behind "Lefty."

>>53327606
Mummies alive! Any chance they've looted a Monolith to cruise around in?
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>>53329098
Probably not, though they likely have clashed with Trazyn a few times over wanting the same thing for their "collections".
They do, however, vomit scarab beetles.
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>>53289714
My Ultramarines come from the sky! Drop pods,Assault marines, Stormtalons and a Stormraven. The scouts come by landspeeder Storm's.

My Imperial Guard guys are Mobile Infantry.
They're doing their part!
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>>53328147
Oh, nice, that's got to look good.
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>>53329194
Spooky.

I suppose it's probably not in the best interests of warp entities to hang around Necron tech for too long, so a looted Monolith wouldn't be super wise even if it was pimp as fuck.

>>53329199
But is their main opponent 'nids?
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>>53299196
>>53299196
Personally, I'm about to start a Christmas themed Nurgle army, but that's probably because I'm retarded. The fluff justification for this joke army is that a cult has infiltrated Ecclesiarchy records, and has swapped the rubrics for celebrating an Imperial holiday with Nurgle summoning rituals. Once the festivities begin, the warband arrives in full force to defend the carolers from Imperial forces so that they can complete their unholy rituals and drag the world into the Warp.

I've got some stupid idea for conversions in mind: candy cane scythes, exhaust vents on vehicles modeled as chimneys, bikers riding on the deer from AoS Sisters of the Thorn, trays of Christmas cookies as icons, sweater wearing cultists, daemons wielding Christmas trees as weapons, and a Great Unclean One with a Santa hat.

I'm currently searching for a name for the warband, and I'm writing up the background story for them a bit more in depth.
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>Templars of Fire
>4th Founding Imperial Fists successor chapter
>Located in Segmentum Obscurus near the galactic edge

I've had these guys in my head since I stared 40k back around 4th Edition. Originally a chapter based on a volcanic death world, as of end line of the 41st millienium current under strength and rendered fleet born due to loss of their homeworld. With the new current events from GeeDubs they're in an even rougher situation now that they're also cut off from the Astronomicon and far enough away to not likely receive any Primaris Marine reinforcements. However like the phoenix they will be reborn anew into the 42nd millennia to continue purge the enemies of man.

Also with the War of the Beast retconning the Imperial Fists into having been wiped out and replenished by their successors just in time for the 4th founding, tracing the chapter's lineage is a bit more difficult now.
>>
>>53298506
>implying Tau guns aren't superior to Imperial
>>
I made a 1984 based SM chapter.
Called the Thought Police, they specialize in infiltration and are loyalist Alpha legion. From the 21st Founding, their colors are purple and green. Interestingly, analysis of their gene-seed indicates some fungal DNA.
>>
>>53331980
I imagine they get on just fine with the Salamanders.

>>53333764
Do they work with the inquisition?
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>>53329098
>I'd surely like to hear the story behind "Lefty."
Ole Smasha got the nickname of 'Lefty' because his left arm keeps getting chopped/sliced/blown/ripped off by enemies, and he's not only recovered that arm but reattached it EVERY TIMEthis happens becuase he doesn't trust the Painboyz enough to consider just getting a Cybork arm replacement instead.

And besides, who would take care of is Attack Squig Bitey if he did?

It actually amazes some of the Slugga boyz that Bitey hasn't tried eating Smasha's detached arm yet, since the first thing that happens every time the Warboss loses his arm the Squig goes on a throat-tearing, face-ripping rampage among the enemy....

....and any allies unlucky enough to be nearby when that happens.

Let's just say the core warband in 'Da Unkillablez' have this nasty habit of nearly killing each other, both unintentionally and intentionally (half the time it's because Kaptin Orkenheima gave Boomgaz an inaccurate firing solution, or he just decided to drop a Earthshaker shell near some git because they annoyed him recently. Boss Waghnage has been on the receiving end of those shots both on accident AND on purpose).

The 'Lefty' thing and Orkenheima's teamkill-y tendency's are both based on a) Ole Smasha's left arm refused to stay attached back in the day when I was just getting into 40k, and b) I've actually blown up Waghnage's War Trukk (with Waghnage still inside no less!) in game because the scatter dice sent the round right onto my War Trukk. It was quite hilarious when it happened.
>>
>>53334504
That's the joy of playing Orks. No matter what dumb shit happens to you it's always perfectly in character. I always enjoy fluff based on actual gameplay events.
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My dudes are called the crimson hounds
I never played the actual game, so i do not have any stories for them yet, but with 8e gearing up to be much more simplistic i might give it a go soon

Their home planet is a death world that does not look like one,it is a land of deceptive beauty serene forests, filled to the brim with toxic plants, and ferocious animals. Only 7% of all plant life is consumable for ordinary humans.

Their culture resembles that of the ancient celts. and they are descended from the blood angels chapter,

They forgoe the use of scouts, and instead their initiates act as guardians for their small villages and kingdoms against vast hordes of feral orks.

Other than the red thirst and the black rage, they have a rather unique mutation in their geneseed, their scar tissue is always bright blue.

Their numbers are dwindling after their former chaptermaster led two thirds of their chapter into a massacre, but thankfully, they are so well regarded by their homeworld that there is no shortage of young teenage boys volunteering to join their ranks. their current numbers are at roughly 700 marines. barring initiates
>>
>>53335608
>Their home planet is a death world that does not look like one,it is a land of deceptive beauty serene forests, filled to the brim with toxic plants, and ferocious animals. Only 7% of all plant life is consumable for ordinary humans.

Sounds like a world my Necrons would love, though I doubt your boys would be happy to host them. Judging by the filename it looks like the Hounds have undergone a name revision, any particular reason why?
>>
Back in second edition, eldar guardians were still written as being the bulk of eldar forces, but didn't have much in the way of options.

So I wrote a 'guardian army' codex up that I just found again the other day!

Included rules for a 'guardian lord' (in 2nd edition there were no autarchs), veteran guardians (got minor buffs based on having previously been particular aspect warrior types or combat experience. E.g extra leadership from being dire avengers) as well as specialist guardian types for specific craftworlds. Jump pack guardians for biel tan, black guardians for ulthwe and so on.

Also included a couple of custom characters. Eldanesh, the first eldar, or at least someone claiming to be him, and another guy with a damaged spirit stone who caused terror within 6" on 3d6 but otherwise was pretty basic.

I'm gonna write it up or scan it in, so I'll come back and you can laugh at a 13 year old's idea of balance. Or not, cos I actually did a half decent job on a few bits.
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>>53330033
Here is a still very WIP Chosen, the tester for the scheme
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>>53335608
sorry to be nitpicky about your dudes but
>They forgoe the use of scouts, and instead their initiates act as guardians for their small villages and kingdoms against vast hordes of feral orks.
how many initiates do they have? how populous is this death world to support a Space Marine Chapter? How vast are these Orks to be foiled by widely spread Initiates? Is there a planetary defense force besides the Chapter or any Imperial infrastructure at all?
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>>53314293
here's the colour scheme with poorly painted mk3 feet.

they are the first models I'm painting in 10 years and I'm trying, pls don't hate
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>>53336548
D-Did you prime them?
>>
>>53336963
I primed one and ended up looking horrible so I tried layering them instead but my orange doesn't cover quite as well as I'd have liked it to.
>>
>>53336548
The Creamsicle Crusaders.
>>
>>53334349
Yes. They work to root out Chaos and GENESTEALER cults
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>>53337326
...always prime.
>>
>>53334917
>No matter what dumb shit happens to you it's always perfectly in character. I always enjoy fluff based on actual gameplay events.
Yeah, it's been years since I actually played a game of 40k on the tabletop, but I love coming up with the fluff for these guys. I would've been playing a lot more, but having my Looted Basilisk reduced to a 'Looted Wagon' kinda sucked half the fun out of it for me, since that Basilisk was one of my very first purchases after buying Ole Smasha's model, a couple boxes of standard boyz, and a War Trukk for a basic army.

Why a Basilisk and not another Imperial vehicle? Because my next door neighbor as well as another one of my close friends growing up both chose Tau, and I figured I needed something that had a longer range than their railguns.
>>
>>53339891
white primer ended up looking like shit and black primer is too dark for a bright colour scheme.

I put on a layer of white paint.
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>>53290889
backstabbin is for gits, if you pay, of course
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>>53289714
I'm not too good at coming up with ideas or details, so in my head I always think of the army as some kind of penal world that uses prisoners and gang members in addition to their forces. I think of it like a Last Chancers inspired thing where they are sent on tough missions in exchange for freedom or reduced sentences. I was thinking that or they don't have a choice and forced to go head first into the grinder. I haven't decided yet.

I have some Veterans that are Scouts with shotguns and Scion beret heads, but I haven't decided what they are either. I was thinking either riot guards in the prisons, or maybe Arbites. The Catachans in the orange are the penal legions and the Cadian Guardsmen I was thinking would either be recruited citizens, or prisoners that won their freedom and stuck around.

As for the leaders, I tend to use a Lord Commissar and sometimes a Straken count as. I'm not sure if fluff wise they would be scary or inspiring to everyone. I like that trope where the leader doesn't care what background anyone has as long as they give it their all, but I also like the harsh leader that will execute them if they don't rush in.
>>
>>53289714
I ran a self-fluffed up IG army. The color schemes were boltgun metal and one of the darker reds. They were the regiment from my group's Only War campaign. They were called the Antikytheran 47th, their fluff was that they were the survivors from a Mechanicus exploration of abandoned alien ruins.
>>
>>53336062
Spear hounds didn't really have much of a ring to it.
>>
>>53336496
Their initiates are anywhere between 15 and 50 at any given time
Their planet's population is more or less the average for a death world.

And their initiates do have support from local warriors. their villages are heavily fortified and so they can take out large numbers of orcs with few casualties.
>>
>>53329199
I would love a set piece with some Tyranids opposite them.
>>
>>53289714
My dudes are a rogue sect of the Admech, They were part of an explorator fleet until they came across an ancient cartographer ship run by a sentient AI. The AI communicated with then, schism happened, Long story short the sect ended up abandoning the fleet to join the AI and keep it alive. They now continue to search for Archaeotech among the worlds the AI catalogued.
>>
>>53340720
>I think of it like a Last Chancers inspired thing where they are sent on tough missions in exchange for freedom or reduced sentences. I was thinking that or they don't have a choice and forced to go head first into the grinder. I haven't decided yet.
As far as grimdark goes, the grimdarkest way would probably be that it's largely a compulsory draft from penal worlds that the Imperium sweetens with the promise of a reduced sentence, but the reduction per engagement is so small that given the average attrition rate of the Guard they'll never live long enough to actually reach freedom.
>>
>>53321438
And their Primarch, I remind you, was Ferrus Manus - 'Iron Hand'.
In a close second, the Raven Guard were led by Corvus Corax - which, along with just being the Latin and Greek words for 'raven', is also the taxonomical name for the common raven.
It's all over the place.
>>
>>53342529
I dunno, dogs like chasing sticks, spears are pointy sticks, there's a je ne se quoi to it I think. Crimson Spears is definitely more in line with what one would expect, though.

>>53336161
I eagerly anticipate a glimpse at babby anon's codex.

>>53340790
Love the Antikytheria reference. How do they get on with the Mechanicum after that disaster?

>>53344454
Always love a good rogue AI story. Can you tell me more about the AI?
>>
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Been working on a chapter, it was a custom one I made for a deathwatch game, then gradually started to like more as I worked on it.

They're called Kerberos, and they're based on the Varangians some what. They're fiercely loyal to those close to them, be they human or astartes and they treat their serfs like family.

Their home world, Scipio VII is a jungle death world, where survival relies on your buddy covering your back while you cover his. Some people have survived living alone, but not many, and being told that no one will watch your back is the equivalent of a death sentence. This ended up influencing the Chapter culture where in combat, the safety of your fellow marines is placed before your personal honor, not the mission though. If someone challenges you to one on one combat while your squad is in need of your help, you shoot your opponent Indiana Jones style.

They're based out near the eastern rim, and with the recent events I've been brewing up some new lore for them about what they're up to out in the ass end of the galaxy as everything goes to shit, but prior to that they were pretty much trying to lock down a resource rich sector while fighting the chaos forces hiding out in a small scale warp real space overlap, their 'gate of hades' if you will. Though lately I've considered having them be on the run after the recent changes, trying to get to the western side of the galaxy where things aren't quite as bad or at least link up with imperial forces stuck on their side so they don't die alone.
>>
>>53345094
Somewhat related question - do guards actually get to leave the Guard? Like, do they get mustered out if they manage to avoid being murdered for, say, thirty years? I assume yes to some extent, but I've never seen anything specific - the most recent codex doesn't say anything about it.
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>>53296804
I love it.
>>
Im currently writing a short story about my dudes... it's quickly turning into a novel but what ever. Their the chapter i made when I was 14 a fucking decade and a half ago. In the beginning they were sues formed by sues and did suey things. so its up to the old me to unfuck this faggotry and add some depth to this.
>>
>>53345094
That works too. I like it. Not sure how to fluff the commanders and other normal units.
>>53348573
I figured they were promoted or became veterans. I'm sure they have tours and can leave. I feel like I read some story where they end up on a different planet after they are done. So even if you live you are displaced.
>>
>>53347881
If they're on the run, does that mean Scipio VII has been overrun?

>>53348949
No reason the commanders can't be brought in from traditional Astra Militarum training backgrounds to get the rabble in order, though you could also have them be penal legionnaires who survived their tour of duty but decided to stay on.
>>
>>53350245

Indeed, Kerberos was forced to retreat despite a lot of the marines desiring to stay and fight to the last. But their chapter master decided living warriors were worth more than dead heroes.

They still lost a lot of guys in that retreat though, around two companies worth and the chaos forces haven't exactly decided that they can get off the hook for being corpse worshipers. The main warband chasing them is a Death Guard/Nurgle warband hell bent on getting revenge for previous losses to the chapter.
>>
>>53350641
A fighting retreat is rarely a happy place to be, the less so with the light of the Astronomican potentially obscured. No doubt some battle brothers feel they abandoned their world to fruitlessly die fleeing the forces of chaos. Tension is undoubtedly high.
>>
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Jade Martyrs

Zealots and near suicidal bastards who fight for the people of the Imperium. They like to murder enemies but mainly looking for survivors and protecting the innocent. Something among the lines of Salamanders mixed up with Black Templars.

White Scars descendants.

Theyr first company captain is a Contemptor Dreadnought because he sacrified himself to try and save a bunch of civilians. Only half of them survivied.

For the symbol I'm indecise between a red hearth wrapped by a green bindweed or some thnig I might think later.
>>
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>>53289714
Already painted majority of my CSM army like pic related.
Made a google docs page yesterday, also pic related. But I dont know much about lore so I'm gonna hold this off until I at least understand I learn the basics.

What I want to do is hopelessnes based warband but in a much diffrent way than company of misery, something about my dudes enjoying the desperate situations.

Some guy on /wip/ told me some good ideas so im gonna put black vertical lines under my dudes' eyes so they would resemble tears, on the shoulder pad im planning to put Black Sun but I'm still not sure if it will fit well enough.
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>>53352894
>For the symbol I'm indecise between a red hearth wrapped by a green bindweed or some thnig I might think later.

How about a Magatama? Those are traditionally made of jade.
>>
>>53351592
Extremely high, it doesn't help that their gene-seed is of the more aggressive variety so having to leave their home hurt a lot, even by astarte standards, and some of them are questioning chapter command.

It is difficult being on the ass end of the galaxy.
>>
I'm not real good at in-depth fluff writing for my guys, but my KDK is a warband that still fights under the name of the World Eaters, but separate from Kharn. The lord was present at Skalathrax, and he's watched over milennia as his force has become less marine and more daemon in nature, whether through casualties or possession; for example, about half of his units of Raptors have become Warp Talons and his berzerkers are carried by juggernauts (AoS Skullcrusher models as Bloodcrushers) and more reliant on the daemons possessing them than their own martial strength (5++ instead of 3+ because actually daemon unit). He knows that over time his warband will eventually collapse as his mortal assets die/are further corrupted, but he's trying to hold it all together as long as he can to try and reunite the World Eaters as a legion. Obviously he is not nearly as good at that part as Kharn.
>>
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Please give feedback for my guys in progress:

https://pastebin.com/8KzqBWtV

They're basically flagellant marines.
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>>53356806

Colour scheme is Death Guard ceramic, dirty, with burgundy/deep red heraldry. Left pauldron: chapter Saltire of St. Corneliu, right pauldron: the heraldry of their Cloister's shrine world they defend.
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>>53356806
>>53356998
PLZ REPSOND
>>
>>53347348
Maybe, but 'hounds' befits a group as loyal to eachother and those they are close to as the crimson hounds are.
>>
>>53348949
Well, even if the Guard had a more 'realistic' term of only ten years or something, the amount of Warp Travel involved probably means it's been like fifty years, so even if he was able to get back, it wouldn't really be the same - not quite 'Forever War'-level, but same basic idea.
>>
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Reductors - WIP

Progenitor Legion - Imperial Fists (Initial members, current Gene-seed is dubious)

Strength - 850ish Marines

Home World - Unnamed Feral Ice World

Lore (Paraphrasing since I don't have access to my PC for the main document):

Following the Iron Cage, resentful elements of the Imperial Fists Legion were formed into the Reductors Chapter. Habouring a grudge for what they were subjected to during the Iron Cage they immediately cut all contact with other Imperial Fist Sucessors and abandoning The Codex Astartes. Operating mostly in the ghoul stars they were largely cut off from imperial influence for the next 3,000 years. Isolation and hardship made it necessary for them to utilize all resources they could get their hands on, including the Gene-seed of other chapters. Practicality became a watch word, honor and dignity out dated remnants of a bygone age. Only the mission mattered.

Returning to the Imperium during the Age of Aposticy, they helped depose Vandire. They were then granted their home world (no name yet).

Home World:

Medival Ice World, Infested with feral orks. Local populace lives within fortified towns sending out foraging and raiding parties to hunt/harass each other. Infighting and adverse conditions breed hardy recruits. Locals are not aware of the wider of the chapter's presence.

Recruits are kidnapped during the coming of age ceremony. Young men are required to spend a night alone outside the walls during the coldest night of the year. The Reductors kidnap those that perform well, others return to their families telling tales of the sky gods and how those who are missing have been chosen.

Organization:

Based on Roman Legion, 80 men per company (Century) 4 Tacticals 2 Assault and 2 Heavy Weapon Squads

No scout company, Scouts are attached to each Century; following the Black Templar method . Pure scout squads are made up of those Neophytes who have completed training but there is no opening within the Century.
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>>53359253
Continued:

Basically combat ethos is:

>Get shit done
>Be jaded about shit
>Enjoy doing the job a bit too much
>Destroy everything to ensure nothing will come back/ the job is done properly

Realists basically. 40k is shit to live in, they just accept it.

>It's an entire chapter of The Hound from ASOIAF.


When I get round to making an army for them I will incorporate a lot of bear/medieval savage themes (basically Pre-Heresy Space Wolves aesthetic (without the wolves)), chain axes, old marks of armor, trophies and extra equipment.
>>
Would like some creative input on the IG regiment I've been working on:

Homeworld: Teksaas. Primarily an agriworld but is home to a decently sized Manufactorum.

Regiment name: The Lone Star Regiment

They earned their name after defending the Manufactorum called The Alamodormo from Chaos raiders. Although they were killed to a man, they bought enough time for reinforcements to arrive and retake it. The dust, debris, and overall battle damage to the area only allows for their namesake star to shine above the Manufactorum. They've since rebuilt their numbers, but keep their name to honor the fallen in the battle.

Their colors are green flak armor to represent the fields and pastures of their homeworld, and their fatigues are grey to represent the ashes that stain the area surrounding the Manufactorum.
>>
>>53356806
>>53356998
>>53358402
Reading now.
>>
>>53362359
>Teksaas
Definitely sounds like a Mechanicum world. How were their numbers replenished after being wiped out?
>>
>>53363319
immigration from their neighboring planet Mechsico
>>
>>53363385
Kek
>>
>>53363319
Many years of being under strength, and a brief reprieve from the Imperial tithe, possibly. I haven't really thought about that... hence the request for creative input.
>>
>>53359481
I like them, they are grimdark without being over the top about it. They are a symbol of how grinding it is to maintain your honor in a universe where everything is trying to kill you. Also the bit about being mixed gene-seed is quite interesting if you pan it out.

>>53362359
If they were killed to a man, is it basically an entirely new regiment attempting to live up to the glorious deed the previous holders of the name committed?
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>>53363385
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>>53337720
>The Creamsicle Crusaders
>>
>>53356806
>>53356998
>>53358402
Alright, let's see. They're certainly very grimdark. The use of dreadnoughts as essentially stand-in penitent engines is an interesting wrinkle, as is basically "good guy Word Bearers." The comparison does make me curious what they do for Psykers, as there's no mention of it in there, just a rabid passion for punching shit. I'd also ask where the rabble of mortal followers come from, given that the chapter fights in silence rather than spreading the holy word, and how you represent them on the board if at all.
>>
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>>53363832
Pyskers isn't something I've covered. I'll come up with something which isn't just Templar copy+paste though.

Each cloister has an entourage of clergymen-serfs that are mustered from militant orders of their shrine world. They accompany them in their campaigns, and follow a designated 'Theurgeon' - a unique rank for a single brother of a Cloister. Basically he is exempted from the laconic and extremely stringent code of communication of the Chapter. They consider speech beyond the immediately practical as a soft kind of sin. He does the rabble-rousing, with his train of serf demagogues.
>>
>>53363564
Concerning the regiment, yeah. That sounds like a good idea
>>
>>53363564
That's pretty much what I had in mind. Sorry if I didn't word it better.
>>
>>53363832

+ I wouldn't necessarily represent them on the board, unless they came as allies, same rules as IG I'd guess. It's more just a piece of fluff.
>>
I made a planet called Kor'Ia currently being fought over by Imperial-backed rebels and Tau Loyalists. Classified as a Death/Pleasure World, the northern, Tau controlled half is barren plains and smoggy hives, while the southern, Imperial controlled half is flourishing resorts and rice paddies.
>>
>>53352894
>White Scars descendants.
>that color scheme
I have several questions
>>
>>53289714
My krieg army was our regiment in only war and got a lot of random shit made up for it throughout
>>
I had a pretty sizable Hawaiian/tribal space sharks army before they were fleshed out by Forge World. Kinda sucks when you have to switch paint schemes halfway in, but then seventh killed 40k anyway, so I never ended up having to finish painting the army.
>>
>>53321438
>>53327699
Thanks for the input! Right now I'm further torn - came up with a number of different names with some help, but right now I'm between my original idea of Lone Stars, and calling them something like the Rangers or Marshalls.

Honestly I kind of almost want to go with Lone Stars, but at the same time that leaves the chapter icon - my thought for that was to re-use the symbol of the Invaders or some variation of it, like a skull with a star in the forehead. But I also had thought it'd be cool to use a horse to refer to the equestrian heritage of the chapter's homeworld. Just wonder if the Lone Star name would still work with that?
>>
>>53296804
Are you from Kent?
>>
>>53296804
>Pumpkin Kings
>not Pumkings
>>
>>53364793
>Pumpkings
>not the Gourdians
>>
>>53363975
>>53364008
Fair enough. How does the Ecclesiarchy feel about these guys?

>>53364385
Sounds like the Tau got the raw end of the deal. Any particular reason it's divided up like that?

>>53364507
Do tell.

>>53364594
Got any screenshots? Or opinions on 8th?

>>53364722
Not the Lone Rangers?
Seriously though, Lone Star Rangers sounds pretty amazing to my ears, even if it is a bit wordier than is typical.
>>
>>53365056
That's just where the battle line stabilized. Neither side can dislodge the other.
>>
>>53365087
I mean more why is the planet like that geologically.
>>
>>53365007
>Gourdians
>Not PumpKin
>>
>>53365056
The name Lone Star isn't so much my problem - just that I feel kind of attached to it and an icon, the horse head, that I worry if it doesn't quite fit together, y'know? They're both things I really like the sound of and want to use together, but I keep having second thoughts about it. Like now I'm trying to justify it by bringing up examples of like the Astral Claws in how 'oh they're icon was a big cat, but no mention of 'cat' or related is in there name so it's okay', but.... shit, maybe I'm over-thinking this.
>>
I have a guard army with black uniforms and white armor. I've fluffed them up as a regiment inspired by the Black Templars. Basically templar guardsmen.

Simple, but fun. Looks real nice when I field them with my marines too
>>
>>53365245
Tau tried to starve and burn the rebels out, ended up destroying the environment
>>
>>53365056

Here's the sarge I painted up in the sillier old scheme back in the day. And I think 8th looks great. It seems like they actually want to un-fuck the game, and it's the best looking ruleset (so far) that they have ever come out with. If they had gotten rid of the disastrously bad random charge distance rule I'd be 100% back on the 40k train.

They didn't and that rule still lets two or three instances of total randomness decide who wins a game with little input from the players so I'm hedging my bets. It's a fucking god awful rule and has NO place in a competitive game what-so-ever.
>>
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Made a blood angels chapter called the Fangs of Amun, descended from the Angels Encarmine and the blood angels by proxy.

They're still kind of a work in progress, but the basic gist of it is that they were formed around the 37th millennium, with their first chapter master being an Angels Encarmine Sergeant who tore a Ork Warboss's throat out with his teeth after losing an arm before being seconded to the newly founded chapter to give them some experience.

They were based on a civilized desert world, called Getros. The emblem of the fangs was a common sight within most cities, a show of dedication and loyalty to the Emperor's angels, but the fangs themselves were rarely seen by the populace as they are either off world crusading or training at their fortress monastery within one of the vast deserts.

Those who wished to join the chapter would have to wander into the desert and reach either a chapter out post or the fortress monastery itself with nothing but the clothes on their back and a small canteen of water.

of course then their chief sanguinary priest did something extremely heretical in the name of stopping the black rage and red thirst, believing he had come up with some way to reduce or even remove it, when in actuality the idea had been planted in his head by that of a tzeentchian daemon..

Before the priest knew or understood what he had done, the treatment had been given to all the marines on the planet, and then the trap was sprung. The effected battle brothers went mad and slaughtered the population of Getros, before burning the cities to the ground. The chapter returned to find themselves to late to do anything but strike down the traitors, and it was difficult as they had taken weapons stored within the monastery, sacred relics that their parent chapters had gifted them. However, before the traitors were wiped out, someone detonated a cyclonic torpedo on the surface, wiping out all of those that were planet side.
>>
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Here are my dudes. Custom chapter. I didn't didn't know what World Eaters looked like when I started doing this scheme. Not sure how to pass them off convincingly as something besides World Eaters now. C+C appreciated.
>>
>>53298161
I know that it's a stereotype that metal fans are cringey weird neckbeards, but you just had to validate it, huh?
>>
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>>53365691
This fellow is my first go at magnetizing
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>>53365691
>>
>>53365279
Well, at the end of the day, they're Your Dudes. Unless you expect to get a Black Library writing position it all comes down to what you personally find acceptable. I will reiterate that I like Lone Star Rangers as a name, if you want to get the horse thing a bit more in there. Could do a horse head with a star for an eye, maybe.

>>53365366
Fuckin' slitheads.

>>53365416
Oh man, he's even got the classic shark logo. Outta sight. I always liked the Space Sharks colors better than the Carcharadons, I have to admit, subtle as the difference is.
>>
My orks are blue. Their leader was a boy who was kicked from his (greenskinned) Goff clan as a yoof for being not orky enough. He eventually began repopulating worlds in his loneliness through spores, raising an army of blue boyz unwittingly. In his old age and large form he sought revenge on the greenskinz and destroyed their encampment on their planet.

Eventually he had a "son" through spores, who was red-skinned, and kicked him out just the same without any sense of irony. I have two ork armies now.
>>
>>53365691
Oh and some lore on them:

They're a subchapter of Iron Fists. They were directed to join the Black Templars. When they found that the Templars worship the Emperor as a god, they refused to participate in the dangerous cult which was so key in the Horus Heresy. They broke off and being as they were unable to rejoin Imperial Fists, they formed their own chapter under the leadership of Betzalel, their chapter master. They are called "The Thankful."
>>
>>53365745
Considering "blue iz da lukiest coloah" for Orks I'm assuming these blue-skinned gits are a really lucky bunch then?
>>
>>53365986
Yep, and the red'unz love to hit top speeds.
>>
>>53365728
I was going to ask about who uses 'rangers' as a term in 40k, if anyone, but then remembered it's a skitarii thing, and also that this IG unit's specifically from a forge world, so it'd even work out lore-wise!
>>
>>53365786
I'm gathering there might be some friction between these Thankful fellows and their Templar brethren. Though really does anyone get along well with the Templars?
>>
>>53365694
>Raging this hard against fun
>>
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>>53365694
I cringe at your use of cringe because its cringey.
>>
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>>53365694
Metal is love
Metal is life
>>
>>53289714
My orks are called Moon Burnaz and they are small ork force that has managed to escape a dying planet (basically a star in their system started to grow, consuming and burning nearby planets). They are chasing the trail of another Waagh(one they originate from) to join it, and they constantly pillage all planets on their way for fuel and gubbinz. Im running those in my local Killteam campaign.

Their leader used to be ex-Stormboy nob who was a bit too serious on discipline aspect. He horribly died 4 games after deciding to charge a chaos terminator lord. One of 2 flashgitz sho charged alongside him has managed to slay the Terminator and became a new "Kaptin". In the last battle he almost died (got an injury for -1A) which we've fluffed as him losing fingers from a power axe swing. Also he has an affinity for pulling out teeth of boyz who misbehave or just piss him off with rusty nippers (thats what he did with old boss-nob corpse who died in battle #4 by the way) and improve his snazzgun even further.
>>
>>53368366
>>53369177
>>53369580
I don't know what that guy was trying to accomplish shitposting about metal in a thread about 40k, a franchise heavily rooted in hair metal aesthetics
>>
>>53370473
>hair metal

Bolt Thrower had a close relationship with GW, you should go listen to their tracks 'eye of terror' or 'world eater' and tell me if it's 'hair metal.

Protip: it's very much fucking death metal.
>>
>>53371106
you are missing the point.
>>
>>53363564

The gene-seed is to fit in with the whole practicality thing. They are meant to do whatever necessary, whatever they are ordered.

They don't have apothecaries, instead having a Watch Master assigned to each Century (counts as Emperor's Champion) who oversees the collection. It's the responsibility of the scouts to harvest gene-seed after a battle. (Apprentice scout retrieves the master's gene-seed etc)

Regular Marines...well their post battle duties involve eliminating survivors, tallying the enemy dead and nicking anything that could be useful for the chapter. Allied gene-seed and equipment included (Boltguns, magazines, things like that).

As you might expect they are on bad terms with everyone for desecrating the dead and taking what isn't exactly theirs, but since they are self sufficient and usually don't leave many witnesses they have thus far avoided "Imperial Justice".

Since they basically steal gene-seed from whoever they are fighting along side they have a very diluted and varied gene-seed. This leads them to lack any real loyalty to anyone outside of the chapter, thus increasing their isolation.

Thanks for the comment, it's exactly what I was going for with them.
>>
>>53370353
>Also he has an affinity for pulling out teeth of boyz who misbehave or just piss him off with rusty nippers (thats what he did with old boss-nob corpse who died in battle #4 by the way) and improve his snazzgun even further.
Wait, is the new 'Kaptin' improving his snazzgun with the teef he pulls from other boyz, or am I misreading this?

For some reason I get the feeling the Moon Burnaz would get along with 'Da Unkillablez' Freebootaz from >>53326565.
>>
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>>53299286
well, one of us is going to have to change.
>>
>>53301826

Ultimate power to conscript is a bit overexegarrated. While in theory they have the power in practice it is not used that way.
Inquisitors generally have to be very diplomatic and carefull when requesting the assistance of even their own chambers militant and that assistance is generally case by case basis.
( there is this problem we have to solve and i need x amount of your guys for y amount of time to accomplish this task etc.) Of course some can try to strong arm someone but if you dont have anything to impose your will upon the powerfull groups in the imperium you are going to get in trouble either directly or in the Oops, sorry sir kind of way.
>>
>>53301563

It could have been good but why the fuck you used cyrillic on the written parts? It looks retarded , high gothic is the only acceptable language to be used on space marine equipment.
>>
>>53374420
>I don't ever paint up 'codex' forces
>>
>>53376472
Being a successor chapter does not mean you leave the usage of imperiums official languages.
>>
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Once a thriving Imperial agri-world with a diverse ecosystem of edible plants and simple fauna, Eulea was all but destroyed in nuclear fire at the climax of a terrible heresy. The traitors were annihilated, but the titanic detonations over so much of the planet's surface left the atmosphere choked with dust and the landscape poisoned with radioactive fallout. Seismic charges used during the conflict shattered existing fault lines and sent the planet into a cataclysmic chain reaction of tectonic shifts and volcanic eruptions that continue to this day. Great clouds of volcanic ash further polluted the skies, blotting out the sun and thrusting Eulea into an endless night and permanent winter.
>>
>>53377186
Six millennia later, Eulea exists as a barren ice world, its native lifeforms long extinct. The Imperium would have left the world to die, were it not for the vast oceans of high-quality promethium yet to be extracted from beneath the planet’s surface. While the radioactivity has long since dropped to safe levels, the unforgiving climate and constant seismic activity make harvesting this bounty a dangerous affair. Sheer cold can render plasteel as brittle as glass, while a second of exposure during a snowstorm will freeze skin, eyes and blood.
>>
>>53377192
The Eulean 12th are a tithe regiment recruited from the PDF and exported to fight enemies of the Imperium across the sub-sector. Hard-earned survival experience and specialized equipment give Eulean infantry the advantage in cold climates, while Eulean vehicle crews can keep their mounts in working order where lesser machines would simply freeze to a halt.
>>
>>53377200
Known throughout the sub-sector for its potency and distinctive blue flame, Eulean promethium is the greatest asset available to its regiments. The relative abundance of the fuel supports mechanized operations and allows the 12th to field an unusually high number of flame weapons. An advance by Eulean forces is almost always spearheaded by a wave of supercharged Hellhound Flame Tanks. As the torrents of blazing fuel saturate the defenders’ lines, their frenzied screams serve as a bugle call to the Eulean infantry as they disgorge from their Chimera transports and storm forward. Man-portable Flamers and Meltaguns add their fury to the rising inferno until nothing of the enemy remains save for ash and cinder. Outflanking Sentinels march through the snow to intercept fleeing survivors and incinerate them.
>>
>>53377207
Of equal value in defensive operations, the men of the Eulean 12th will turn their weapons to the ground and erect an impenetrable firestorm in the path of the attackers. Any enemy foolhardy enough to advance will quickly learn of the unfortunate characteristic of Eulean promethium to cling to surfaces as it blazes away. Flesh and bone are immolated, steel melts like wax, and the heaviest enemies are cooked within their own armour.
>>
>>53377217
While many a regiment of the Astra Militarum have a healthy respect for the humble Flamer, few take to the battlefield with such pyromaniacal zeal as the Euleans. While Guardsmen from other worlds would begrudge carrying the dead weight of a promethium tank, a Eulean Flametrooper is honoured to bring the Blue Flame to His enemies. Where lesser formations would wither and freeze, Euleans endure, their souls blazing every bit as hot as their signature weaponry.

“We bathe you in the light of the Emperor!”
-Eulean battle-cry
>>
>>53366939
Eldar Rangers?
>>
>>53373285
Does the varied gene seed lead to varied mutations?
>>
>>53377228
I'm imagining these guys letting out a tiny spurt of their napalm-esque flamer fuel on the ground and then sitting down around it to warm their hands like it was a camp fire. I wonder what the Eulean stance on s'mores is.
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