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Infinity General -- 5 big hairy guys make a girl lose her skirt

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Thread replies: 317
Thread images: 40

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where guys wear kilts because pants only have room for TWO legs.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread
>>53223619

Perhaps the previous two threads dying before bump limit is a sign that we shouldn't be having a thread for a while, but heck, let's try to keep this one alive. There's a Snipershot this Monday.
>>
>>53258476
>Snipershot

Is it seriously the base with an ammobox? The look narrows it down to Ariadna, maybe Haqq the brown shit might indicate Bakukin however.
>>
What careers do you hope pop up in the faction books for the rpg?
>>
>>53259201

I was hoping for "whore", but I didn't think Nomads were going to be a focus book for a while.
>>
It's a news drought.

Only exciting thing is potential Danava profile next month. Otherwise, it's gong to be a drag until Gencon.
>>
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>>53259139
Its on a nomad base, SWAST for reference.
>>
>>53258476
>Perhaps the previous two threads dying before bump limit is a sign that we shouldn't be having a thread for a while
I think its more the new 40k edition creating extra edition panic/exultation/rage threads bumping stuff down to page 11 more quickly . When AoS rumurs were swirling back in the day, the same thing happened.
>>
>>53259430
>a picture for ants
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repostan, what colours would go nicely on the fatigues?
>>
>>53259324
Well, they are trying to get most of the faction books out in wave 2.
>>
>>53259567
Cream or dark gray. Nice coat!
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>>53259139
>he can't identify every faction by base alone
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>>53259567
Dark grey-blue pants, medium grey armor plates. Maybe some touches of white and red or orange. Black guns.
>>
>>53260113
THOSE BASE INSERTS SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

Also it's probably some tunguska slut.
>>
>>53260432

Good. We need more sluts since they "family-friendlied" the perfectly servicable Caledonian Volunteer.
>>
>>53260113
>paint everything fucking grey

No anon, don't do this, it looks like shit.
>>
>>53260470
I am very upset about that as well.
>>
>>53260680
>tfw I painted my morats mostly dark grey to light grey with some added blues and turqoise for shoulder pads and green cabling for their cable-mucles.
Fug.

I think they look alright though.
>>
>>53260728
It can work, but I honestly think nice greys are even harder than nice blacks or nice whites because grey is just so boring.

I've never seen an average painter make multiple shades of grey look good, only the really amazing people seem to pull it off.
>>
>>53260819
I'm pretty average.
My dude look almost white in some cases but I think the blue helps it a lot. I'd post photos but I'd have to use my phone while would mean 3+ mb.
>>
>>53261033
Resize your photos to shrink them up a bit. At this level of resolution and zoom it is unnecessarily horrifying.
>>
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>>53261164
>>53261164
Better?

TL;DR my Dullcoat sucks and I need better white and yellow paints.
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Gonna run Majo Lunah in ISS. She is a great looking model and her rules seem halfway decent. I figure i can get her to a good position with her marker state then let Mimetism help keep her alive.
>>
>>53259567
Tan. If you have photoshop, import the pic, adjust it so it looks more like the mini you have in hand and paint on top of it with multiply layer.
>>
>>53262360
Only have her out for ARO late game, as any HMG that looks her way is going to dice her out. She's like knauf, and is great on the active turn, not great at ARO.
>>
OP, I think it was more that it was an unusually slow weekend than an interest loss.

Does anyone have any pictures of conversions, either to Infinity, or from Infinity?
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>>53263658
There's some lurking around.

Shout out to Section 9. Though I guess they're not really conversions.
>>
hey anyone know a decent drill I can use for pinning models? and while on the subject got any tips for assembling the hungries? they're such a bother
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>>53263658
I really like this one too.
>>
Any good locust conversions?
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>>53263658
Did this hardcase/rifle Cateran a couple days ago.
>>53266697 I've just been using bagh mari
>>
>>53258476
>>53260470
>>53260691
Are kilts not a male exclusive thing? Isn't that why they did it?
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>>53258476
We should talk more about fluff for once. We do occasionally but not as much.

Also how do we get more new players into the game? Its hard getting people into Traditional games its harder yet to get them into specifics.
>>
>>53267220
>how do we get more new players into the game?
I imagine the RPG will help somewhat with that. Wargames are a harder sell because not only do you need the books and the dice (if you're not online), you need the minis and the terrain and the glue and the paint. Having a videogame would also help with hooking people in.
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>>53267200
It seems that between that and the Queue the Re Fury Pheasant Rank is missing they're bringing back things that were formerly exclusive to males back to being exclusive to males.

>>53263658
Back when I was getting into Infinity with seriousness I made a minor Tactical Bow conversion for a ninja using an old crossbow from an empire set for the bow and attaching two Ork sights on each end to make wheels to make it look more like a compound bow. Nothing too impressive. I like how I painted my other ninja hacker better. This remains my only infinity conversion, but I've got enough parts to tempt me to make something else. Combi-Rifle, a spare Daktari arm with a bag, Spec Ops parts ... I think I'll get something going sooner or later.
>>
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Bagh Mari HMG's painted up and previewed.

Now the link can be complete to the modern standard.
>>
>>53267200
It's traditional gard seen through the lenses of popculture in a couple century; Brad Pitt and Saber are classical references to them, they shouldn't refuse female kilts just because it's not how it was in medieval scotland.
That being said, as a leggings fag I don't hate that volunteer at all.
>>
>>53267220
>We should talk more about fluff for once
The deeper i've read into the fluff the more I start to dislike it honestly. If you aren't apart of PanO or Yu Jing your nationality literally doesn't matter. The U.S is apparently africa poor now and population disparity between the factions that are in the game is so large, literally only PanO and Yu jing matter in the long term
>>
>>53268297
Sometimes a nations size doesn't matter. Nomads and Ariadna are proof of that.
>>
>>53267220
I like the idea that treaties and global/galactic politics have made full scale war a near impossibility, but the nations all fuck with eachother with illegal weapons under the table anyway.
>>
>>53268335
How would you order the nine major political forces in the Human Sphere in terms of influence? That's O-12, ALEPH, PanO, YJ, Haqq, Ariadna, Nomads, Tohaa, and the CA (the corporations and mercs aren't unified enough to count).
>>
>>53268433
Glorious Yu Jing is the guiding light of Humanity. Any other system is sub par.
>>
>>53268433
switch Ariadna with nomads in your list and I think you'd technically have it.
>>
>>53268433
>CA
Galactic empire coming to subjugate everyone. Pretty big deal, even if they don't have much influence in the conventional sense.

>ALEPH
Honestly I'm not sure if it even counts. ALEPH as the big robot that runs everything and ALEPH as a political entity are completely different. It has the power to fuck over pretty much everyone short of CA, but it is limited in its use of that power by the giant off switch O-12 has (along with the various less conventional off switches in case the main one doesn't work) and by the simple fact that it doesn't think like a human.

>PanO / O-12
I'd put them at about equal. O-12 has the potential to be by far the most powerful force in the Sphere, but only in specific ways under specific conditions. It relies a lot on using the strength of others but can bring the hammer down hard if another nation steps out of line. PanO has more general purpose power.

>Yu Jing
Basically PanO's slightly less powerful little sister.

>Haqq
Silk is a big deal. The rest of Haqq is a medium sized deal.

>Tohaa
I'm not too sure about this one. This just seemed like a good place for them. Below the major nations but above the minor ones.

>Nomads
Nomads aren't very powerful in the conventional sense, but they have illegal technology and banks that far more powerful factions make use of so nobody wants to fuck with them too much. Also memes.

>Ariadna
Teseum is to Ariadna what Silk is to Haqq, except Haqq is a respectable nation even without it. A bunch of backwater hicks only kept alive by O-12 intervention, I'd say about as significant as a large corporation.
>>
>>53268297

Then you need to read it more carefully.
>>
>>53268335
Nomads don't really have to be large because they're meant to be the small but influential faction.
Ariadna literally doesn't even have any influence beyond their section of the planet. Which understandably doesn't mean much in a game about black ops but story wise is pretty damning
>>53270343
is there something I said that can be seen differently by "reading more carefully" or did you just want a (you).
>>
>>53267220
I would if I read it. Most of what I remember are from unit descriptions I bothered to look up, some general outlines I've seen on here and CB's site, and some small amount of reading I did with a look through of N2 HS. I know from an art book I flipped through at a friend's house that Tohaa were originally envisioned much smaller and cuter. Oh, and someone told me that there's a Coca-cola plant in Ariadna. I want to start a USAriadna army fluffed around protecting the secret formula only two people know. Make the Dog Warrior like the polar bears, everyone else wears red and white in Coca-cola colors, snow basing with bottles and cans. That's my dream.

We can talk about the Manga though. I bought and read that.

Can't say I care much for the Jimi Hendrix reference. I don't think the "Dolly Dagger" has enough staying power as a song to be considered a classic. Jimi Hendrix in general isn't quite in people's subconscious either, sure wasn't in mine as I had to look up both the song and the artist.

I liked the part in Svalarheima. Was pretty dope, and I hope that one page was a taste of the future sectorial.
>>
>>53269403
>Ariadna
>I'd say about as significant as a large corporation

If they're so insignificant, then why does fucking everybody play them? I swear to god, it's miserable. We got about 20 people locally and easily 15 of them play Ariadna as a primary or secondary faction. Our last event was a 12-person tourney, and 10 people played Ariadna, split roughly between vanilla and MRRF. The one PanO player came in last (he skimped on MSV), and I finished in the middle with CA.

I don't even live in fucking Poland.
>>
>>53270948
This isnt an argument. Same reason tons of people play tau in 40k even though they are insignfigant fluff wise. They print enough models for them.

And anon, if you hate then that much just only play limited insertion.
>>
>>53270948
>I don't even live in fucking Poland.
...Lithuania? Russia?
>>
>>53271073

Alabama. Which is like the Poland of the US, true.
>>
Whats a good list for PanO? I got the starter set, Knight Hospitaller, Aquila Guard HMG and Swiss Guard HMG. Would I be fine running a list with the Aquila and Swiss guard running around killing stuff while my fusiliers and other guys chill in the back? What else should I add to my army? Probably not interested in TAGs. I like the hwavy infantry of PanO
>>
>>53270948
Never played Vs Ariadna.

So you're saying that when I play ISS vs them to take Sensors, MSV2, and intuitive fire?
>>
>>53271296
Aquilla and Swiss are both very heavy hitters that eat up a lot of points, so the rest of the list is going to need to be lighter. Although Swiss you can run as Hacker for objective based games, as he is still pretty deadly with a MULTI Rifle while Aquilla without an HMG is eh.
The rest depends on the type of the game really. If it's kill based (Frontline, Annihilation, Decapitation etc) then you're good, though you may want a specialist or two for Classified Objectives. If it's something more objective based (Cold Sleep, Tic-Tac-Toe etc.) you'll need a Croc Man FO, Swiss as hacker, Auxilia FO, Tech-Bee etc. Knight Hospitaller is good for this if you take him as a Doctor, just keep Frenzy in mind.
>>
>>53271296
Auxilia and Auxbots!

The total reaction remote is a good idea. The Remote with ODD is good.
>>
What's the one resculpt or missing sculpt loadout you actually want?

Daofei Spitfire reporting
>>
>>53271608

Szalamandra.

It's not even a lovable potato. It's just a potato with a HMC that's a complete embarrassment compared with the entire rest of the TAG range.
>>
>>53271608
Swiss guard hacker.
>>
>>53271608
Daofei sculpted without any ranged weapon, just hiding.
>>
>>53271608
Umbra Samaritan hacker.
Rodok ML, preferably doing a rocket jump.
>>
>>53271993
But it's in every PanO starter!

>>53271608
Grenzer ML or Combi + Light Ft for Sensor. PanO Support Box, maybe MO themed (with Father-Doctor and Father-Engineer). New Wildcats, although I love the current ones.
Felix and Amba
>>
>>53272446
The ORC arms on the ML swiss look amazing, so it's really not too bad. If only it had a killer hacker profile though.
>>
Whats your terrain seller of choice?

Some of the Warsenal stuff looks good.
>>
>>53271608
Combi Aswang.
>>
>>53272756
I've used the paper terrain from the starters, plastcraft, and Games Workshop 40k terrain
>>
>>53271608
KHD Hexa
>>
>>53271608
Ayyar. You've shown us the renders you fucking Venezuelans, stop being such cockteases!
>>
>>53271608
Yeah, plenty actually:
- Proxy Mk2 Hacker
- Ekdromoi Hacker or even just Chan Rifle
- Joan, Ferson, Hospitaller Knights
- PanO Support Box
- Kusanagi
- Zoe and Pi-Well
- CG SWC Box

>>53272756
I really like MAS, Warsenal, and Zenterrain
>>
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>>53272756
This is going to be a bit of a blog post and the picture is shit as I only have a very old potato camera available, but here's a pic with a sample.

Through observation of various deals, Black Fridays and FLGS discounts I managed to accrue quite a collection. I'm painting it up, starting with the small stuff and moving onto bigger things later.

There's a Spartan Scenics towers sets, with those catwalks going between them. There's some Zen Terrain cargo crates and buildings; only HAB01 and fast food booth are shown, but I also have the Motor Bar and the big dice tower not assembled. The holoads and some of the resin crates and stacks are from MicroArt. As later I decided on a Svalarheima theme (so industrial-military mix), I also got those Whiskey Barricades, craters and the APC that will bear the same winter camo my PanO does, as well as the large containers, from Puppetswar. The Foxy Club sign is from Customeeple. There's also the Icestorm set not in the picture.

I still need an objective room, but luckily some of the Puppetswar stuff came in an 8"x8"x4" box, perfect for that. I'm also thinking about picking up either a snow or a warehouse or industrial themed mat, like the Icestorm one from MAS or the hex one from ZenTerrain. But basically as soon as I'm done painting this I will have more than enough for an Infinity table.
>>
>>53270948
Some people want to play tacticool bushmen and veteran operators instead of l33t anime hackers and power-armored guys, I suppose.
>>
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>>53270948
>>53274597
>>
>>53274597
Why not just play a game 100% centered around that, then?
>>
>>53275489

Why do that when I can play your game about l33t anime hackers and power-armored guys, shit all over your fun, and compile a better win-loss record to boot?
>>
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>>53275162
that is probably my favorite bit of OC out of this general
>>
>>53275529
>having something to prove in a little army mens game
I suppose I should have expected as much.
>>
>>53275712

Don't sweat it. Pretty much all Ariadna players are like that.
>>
>>53275712
>expecting people to throw out rules and play pretty dollies because muh models game
I suppose I should have expected as much from the wargaming community.
>>
>>53275577
so pano doctors are so shit that they need to be told where their patient's gaping bullet wounds are?
>>
>>53271608
Caskuda ;_;
>>
>>53270948
That's an interesting anecdote, but it doesn't hold true in reality. Ariadna is actually medium-low in terms of popularity and MRRF is the LEAST popular sectorial in the entire game. You must just have a weird meta.

The factions are somewhat evenly represented, but Pano is consistently the most popular, besides Tohaa because their new Aleph tends to be the least popular.

http://www.prideofrodina.com/2017/05/its-breaking-down-past-three-years.html
>>
>>53276548
Nah, standardized design means that their medical nano-injector is confusingly similar to the pistol.
>>
>>53275489
- because CB decided to throw in Haqq and Ariadna
- because Infinity has better rules/balance/support than *insert modern operator game* if you think otherwise I'll welcome specific titles
>>
>>53275489
I like the system, have no problem fighting against anime armies, and sci-fi russians/brits/french in tabletop gaming are hard to come by? Same thing with some Haqq lists.
>>
>>53277182
There's 4 wounds.
That implies she saw the highlighted injections sites, grabbed the wrong tool., shoot once, then either
1) didn't realize she used her service gun instead of her pneumatic pistol.
2) did and still shoot him 3 more times.
>>
So I ended up making multiple trades to get the entire tohaa range but they are clearly different painted lots. I have two questions.

Is there a blog or video that shows how to clean models? And what are some good themed bases for the tohaa?
>>
>>53267220
>>53268297
Every time I read infinity fluff I remember why I don't read infinity fluff.

It's mostly garbage and actually makes me dislike a lot of the stuff/factions because it's written so poorly. Nowadays I just try to avoid and ignore it.
>>
>>53278131
Find the highest concentration of any alcohol you can; methanol, ethanol, iso propyl, whatever. Submerge them in it, seal the container, leave for a few hours. Wear some gloves cause the alcohol will seriously dry out your hands and start scrubbing those minis with an old toothbrush or something.
>>
>>53278131
Nitrocellulose solvent eats paint, acetone eats glue. Both are toxic and have nasty fumes so proper precautions apply. Will revert 99% models to shiny metal unless someone used some hardcore car paint.
>>
>>53278676
Acetone will also do the paint too, any plastic too.
>>
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Is it possible for Recreations to be sepsitorized?

Let's say the CA gets a hypothetical Recreation. Who would you like to see? It wouldn't necessarily have to be someone known for treason. Unless of course Aleph planned for that all along.
>>
>>53279165
I'd find a Sepsitorized William Wallace the most entertaining, but if it were one it'd probably be Miyamoto Mushashi as just about no one actually cares to field him on a regular basis in comparison to the other minor one Avicenna.
>>
>>53279165
Demolitions expert G. Fawkes
>>
>>53278823
Not as well as nitro, and more softens the paint that you have to then scrub while nitro actively dissolves it. I used to strip just with acetone but I switched later.
>>
>>53278676
so do I make a mixture of both Nitrocellulose and acetone or just do one at a time? I've never done this before.
>>
How many specialists should I be taking at 300 points for ITS missions?
Is 7 too many? Not enough? How much does a variety of specialists matter?
>>
>>53279683
I always try for minimum 4 but depends on your list and what youre expecting to run into.
>>
>>53279683

You should have at least 16 models in any valid ITS list, so 7-8 specialists at a bare minimum is about right. Try for 8, but if you get more competitive later and increase to an 18-20 model list, you can still keep it at a minimum of about 8 specialists.
>>
>>53279683
It really depends on the scenarios being run. Most tourneys should put those up in advance, so the number and type of specialists will depend heavily on that.
>>53279805
This anon is shitposting, ignore him.
>>
>>53279683
No such thing as too much, but quality > quantity when it comes to specialists. At absolute minimum I'd have 2 good specialists (like HI, infiltrators and drop troops) with a couple of cheap backups, but more certainly doesn't hurt.
>>
>>53279659
Separate. I use nitro first to eat most of the paint (several minutes, then scrub, then rinse in nitro), then a few hours in acetone reduces CA glue to jelly that's easily cleanly picked off. Then wash with soapy water.
Again, if you don't know what you're doing: don't huff fumes, use in well-ventilated areas, toxic, flammable, wear eye & skin protection.
>>
What's the lore for Nomads having a ton of weird German names, beyond worship for Bakunin and German anarchism?
>>
Are there any infantry miniatures that don't follow how... Appleseed/E-SWAT a lot of the figs are? Seriously, I wouldn't have guessed Mobile Brigada, ORC troopers, Aquila Guards, and some of Yu Jing weren't from the same faction if it weren't for the obvious difference in colors.

Ariadna doesn't count, and I know of Spektrs.
>>
>>53280418
Aleph, Tohaa, Combined Army, Ariadna.
>>
>>53280418
>>53280418
The HI looks almost nothing alike in N3. Some of the old sculpts though.....
>>
>>53280418
Each faction has distinct styles if you look close on their designs. Most HI/LI/MI share elements through the faction. It just gets a bit messy with mercs, since they use equipment from different factions.

Aleph mostly uses andriods so to speak, so they stick to bodysuits over normal armor.

Haqq/aradne has it's own style, with more focus on low-tech, and specifically the hasassins have their trademark visors.

Combined are ayylmaos, but some of their units borrow from tohaa, since they are literally corrupted tohaa.

Tohaa are also aliens, and have their distinct style on most of their minis.
>>
>>53281054
>>53280976
>>53280418
Distinct style really shows itself when you look and Legs.
>>
>>53279805
This isn't true apart from Polish meta.
>>
>>53281054
Yeah, I'm mostly searching for full-body armor. Anything you'd suggest?

>>53281054
>CA are corrupted tohaa
Wait, when did this bit of lore come out?
>>
>>53281408
I assumed the sybiote armor troops CA has were sepsorized tohaa. I may be wrong, but it's what it seems like, or at least a part of tohaa that allies with CA.

And for suggestions? Well, just look at the minis and pick which style you like best, the human factions each have a distinct style for their LI, MI, HI, and REMs.
>>
>>53281408
Not all of them, but the Maakrep and Fraacta are Tohaa that fight for CA after it took over a few of their planets.
They're not so much corrupted as they are just angry. They'd been fed propaganda about how awful CA was for years, and when they finally got taken over their lives barely changed. So now they're pissed off at their former leaders because they suffered through years of war for shit they don't care about (the Tohaa/CA war is actually over a cache of ancient wisdom the Tohaa want to keep safe and the EI wants to crack open)
>>
>>53279165
>Is it possible for Recreations to be sepsitorized?
IIRC that's what happened to Odysseus.
>>
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>>53280275
Considering Bakunin's languages are English and German, it could be a reference to weird German porn.
>>
>>53280275

I've always assumed they became the Germanic group because the observance are a protestant reformation allusion. There's no obvious Martin Luther character, but it makes sense to me.
>>
>>53277182
>Nah, standardized design means that their medical nano-injector is confusingly similar to the pistol.

Reminds me of R6: Siege.
>Doc and Pulse last men standing
>Pulse goes down
>Doc whips out his revolver and executes him
>immediately realizes his mistake and switches to syringe gun but it's too late
>>
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>>53282512
>>
>>53268173
If HMGs can be used like upscaled rifles, why doesn't every standard infantryman just carry them instead of rifles?
>>
>>53283471
They're more like LMGs really. The name is rather misleading.
>>
>>53283471
Combi is better at close range.
>>
>>53275489
Because the idea of the backwater gear queering slav with power loaders and castro fetish been pitted with super advance l33t soldiers with super smooth ME style armor finish and souped up landmates was cool.

And the reason i put Haqq as my mains because they play both side pretty nicely
>>
>>53279044
Very nice color scheme! What does the character on the guijias leg mean though, have learned Chinese but been a while, dictionary says 'fraction'?
>>
>>53279165
If anything with a Cube 2.0 is about to be compromised traditionall: captured, killed, etc., they immediately kill themselves and wipe their Cube. This ensures they will live again through their backup copy.

If someone look to be Sepsitorized, they kill themselves, wipe their Cube, and ALEPH cuts their connection, wipes all recent data, and deletes their backup. Anything that the Sepsitor vector may have gotten into before the connection was cut. This is the only way that 'immortals' die. It is not entirely clear why some backups aren't kept unconnected to anything, but this is the current fluff.

If any Aspect ever failed to kill themselves, somehow disabled the function out of selfishness, they could betray a huge swath of ALEPH, and thus the human sphere.

Now, there are some Recreations that arent in constant cimmunization with ALEPH. And they don't have backups. But they almost certainly still have the protocol to kill themselves rather than be captured or Sepsitorized.
>>
>>53275489
For narrative purposes.

I think it's pretty obvious that people are drawn to the archetype of the plucky underdogs outnumbered and outgunned, sticking it out against the odds in a trench chest deep in mud.

It's just one of those common tropes that draws people in.
>>
Hey. 4chan's back. Sweet.

I've been slowly building up progress on my Yan Huo and started to wonder if I should paint the stripes in Coal Black like I normally paint the dark turquoise (I use P3's Coal Black) Yu Jing uses or Dark Blue (kantor blue) as a contrasting color.

Which color should I choose? I feel like either works, with regular dark blue being possibly better but would make it look weird in comparison to my other YJ HI.

I've got the HMC basecoated in black with some grey-blue casing if that affects your choice. No WIP pic of the model itself as I'm bored at work and not at home where the model is and 4chan's having problems with uploads.
>>
>>53287125
I just like to play terrorists vs amymen. Haqq vs panO really does capture that feeling, and it's awesome.
>>
>>53282512
Bakunin was founded by German speakers and German is the primary language spoken on the Bakunin.
>>
Say I have a 5 man link, does only one dude get an ARO? It seems to indicate that in a duo they only get one. However, in a larger link every dude gets a bonus of some kind.

I take it the bonus just applies to everyone and still only one guy can ARO?
>>
>>53289919
Everyone who can ARO (as in having sight to the active trooper) does ARO, with the bonuses applied (+3 BS +1 B, etc) but if they do so choose to do so and are able to do so, they must do the same action otherwise troopers who ARO doing actions different from the link leader break off from the team and don't have the bonuses.
>>
>>53288721
>Haqq
>terrorists
>not PanO
PanO are literally the only evil human faction
>>
>>53291429

Untrue. US Ariadna exists, and the USA is evil.
>>
So, who's getting their campaigns ready for the RPG?

I'm planning to run a campaign based on the Outrage manga where the PCs are agents acting as an off-the-books black ops unit working for the Black Hand.
>>
>>53291585
USAdriana is literally the lesser evil. It's PanO, then Rodina and lastly USAdriana.
>>
>>53291603
I've thinking about knife-and-dagger campaign centered on troll safaris on Svalarheima.
>>
>>53291603
I'm thinking of making a prologue to an O-12 campaign based on the initial Paradiso colonization and first contact.
>>
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"Knauf, can love bloom on the battlefield?"
>>
>>53293145
Is that just a white base coat with washes and a bit of highlights?
>>
>>53291429
>Implying terrorists have to be inherently evil
>>
>>53293410
Yes. White prime, a basecoat, wash and highlight.
>>
>>53293442
Looks damn clean, nice and light.
>>
>>53291585
I thought the USA was a rump state that basically exists at the pleasure of Pan Oceania. Pan O keeps the doddering old US propped up mostly because they really don't want to end up having to absorb possibly millions of refugees from a failed state.
>>
Hello.
>>
>>53296003
Hi anon.
>>
>>53293145
Worst character.

Worst comic.

Confirmed for shit tier taste.
>>
>>53295897

The US doesn't exist any more. It was mostly destroyed by nano tech gone mad and absorbed by pan o.

USAriadna is part of ariadna and they are a tiny group that is only really kept alive by the O-12. Ariadna would be better off if the other nations weren't around to cause them trouble.
>>
>>53296437
Yes and do. According to the RPG, the USA was destroyed by their own nanotech weapon that escaped from a lab (implied to be Los Alamos). The nanoweapon ravaged the American heartland, but was thankfully unstable and the nanites broke down before it turned into a full-blown Grey Goo event. However, the nanites released EXTREMELY toxic Teseum byproducts as they broke down rendering most of the former American Heartland uninhabitable for hundreds of years.

The history section goes on to say that the West Coast was occupied by Pan Oceania, the USA quickly agreed to a cessation of hostilities and humanitarian aid, but sectarian violence against the Pan O "occupiers" continued. The RPG doesn't say much after that. Hopefully the Earth sourcebook will clear that up.
>>
>>53258476
Should I buy Infinity or wait for the new 40k? If Infinity what should I buy?
>>
>>53296630
Get the Red Veil starter set.

40k is dying a slow death, so jump that ship before everyone else does.
>>
>>53296630
It's much cheaper to start infinity. It's easily less than 100 dollars for a full playable army. 40k will be hype for a bit, but not worth checking out unless you are invested already.
>>
>>53296630
Get into Infinity. Warhams 40G is the same large samey looking units game it will always be. And this >>53296724
>>
>>53296724
hell, even if you're already invested in 40k, it'll cost you more than a full infinity army to get updated rules for the new edition.
>>
>>53296724
I don't think it's less than 100$ for a fully playable army. 50$ starter+25$ support pack+at least another box for 50$.

Unless you're saying like Yu Jing/Pano/Aleph Limited insertion.
>>
>>53296797
Rules are going to be free, with a generals handbook style thing, so only like 30 in books, but you'll still likely need to spend more to stay competitive.

>>53296990
Do you not shop around for deals? Starters usually run around 35, support packs 22, remotes 25. There's nothing wrong with limited insertion either. I'm not going to break down starting with each faction, but for say pano, you can get the starter, auxilia box, support box, and 2 blisters for 100 and have a really good starting point that gets extremely playable with say a remote box or proxies. I guess realistically though you will be looking at 150.
>>
>>53296990
I just totalled up what I bought when I started and here is a solid ITS ready list at $158. Pano starter+auxilia+support+rem+aquila+deva

>Grp 1
3 Fusis (1 LT)
missile Fusi
MSR Fusi
2 Auxilia FO
Aquila HMG
Swiss hacker
Deva Hacker

>Grp 2
Fugazi dronbot
Pathfinder dronbot
Trauma doc
2 Palbots
>>
>>53296724
I'd say more like $150 to get a fully functional with swap options at the most common point total. Can get more if you eyeball one of the swarmier options.

>>53296630
Depends on what you are looking for. Infinity is a skirmish scale game that can get pretty dynamic.

Similar to games like Battletech, your individual models will be jockeying to get you opponent in you ideal range due to use of range bands as opposed to a binary in/out range system. Also, a single model can move from deployment zone to deployment zone in the span of a turn, leading some unexpected engagements. Toss in objectives and there can be quite a bit of movement.

It is also fairly balanced with all of the Vanilla factions having a legit chance to win. There is no vanilla faction that has been left fallow for years. The sub factions, are largely balanced as, though two of them haven't been completely updated. Even then, good players can make those two stasis factions, Merovingia and Shassvastii, work. There are also less than a handful of models that are considered garbage. Everything else is playable, you just need to build a list that supports it.

That said, anything in the game can die, meaning you can't always rely on some bulwark to see you through. The dice can swing more wildly than some is used to, especially if you come from a game that uses bell curve probability. There is also a bit of a steep learning curve as there are quite a few skills you have to develop before things click.
>>
>>53296622
>American Heartland
I could have sworn it was just the west coast in the RPG?
>>
>>53297704
No, the RPG specifically states that Pan O landed on the West Coast, and the Nanotech Wars ended with the San Diego truce so it can't have been contaminated.

Here's the scenario I foresee for the USA in NC 67:

The contamination destroyed the American heartland, rendering the once fertile croplands uninhabitable and impassible by land. The United States is divided into the Free States ( basically the original 13 colonies) on the East Coast and the Pan Oceanian Cooperation Zone on the West coast with the vast Contaminated Zone separating them.

The Free States are a rump state which is sustained by aid from Pan Oceania. They are seemingly obsessed with reclaiming the Contaminated Zone. A task that most people agree is impossible.

The West Coast is still under Pan O occupation and subject to ongoing sectarian violence. Pan O have opted to severely limit their involvement in the conflict, acting only as Peacekeepers and only stepping in when Pan Oceanian citizens or their assets are threatened.

The ongoing conflict is between numerous small factions but there are three main alliances. The Minutemen who favor the withdrawal of Pan O assets from US soil and reunification with the Free States, the Pacificans who favor the withdrawal of Pan O assets and O-12 recognition of The Republic of Pacifica as an independent state, and a small minority who favor being fully integrated by Pan O.

The harsh truth is that Pan Oceania doesn't want the US. If they absorbed the Pacific States, they would then be responsible for sorting out the mess left over from the Nanotech Wars as well as absorbing and naturalizing millions of new citizens who are functionally Ateks. Pan O puts in only the absolute minimum effort necessary to keep the former United States from slipping into Yu Jing's sphere of influence and then forgets they exist.

A handful of citizens are granted refugee visas and allowed to move to Pan Oceania each year.
>>
>>53298076
As part of this fanwank, I think the cities on Lux, Acontecimento have quite a few neighborhoods referred to as "Little America" with a high concentration of refugees from the former US.
>>
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On my last touches of my Yan Huo and Kanren.
>>
>>53298076
>The harsh truth is that Pan Oceania doesn't want the US. If they absorbed the Pacific States, they would then be responsible for sorting out the mess left over from the Nanotech Wars as well as absorbing and naturalizing millions of new citizens who are functionally Ateks. Pan O puts in only the absolute minimum effort necessary to keep the former United States from slipping into Yu Jing's sphere of influence and then forgets they exist.
Sounds like the USA and Liberia.
>>
>>53296630
You can still get into Infinity without hampering your ability to play nu40k in the future bruh, its a fairly cheap game.

Its better if you have both games in your disposal.
>>
>>53296677
>>53296724
>>53296765
>>53297389
>>53298363

Thanks guys, I ordered Red Veil & Outrage with the mini.
>>
>>53298105
>>53298336

Honestly, I wouldn't be surprised if most of the ruling 'Aussies' are actually Americans/Englishman with terrible 'Aussie' accents.

Also, lolz at Ariadna somehow being a 'major power' with >9 million in population when some random space habitat can easily have more. Nevermind the typical planet with several billions (ala 40k).
>>
>>53299920
>lolz at Ariadna somehow being a 'major power' with >9 million in population when some random space habitat can easily have more. Nevermind the typical planet with several billions (ala 40k).
Rare minerals are a hell of a drug.
>>
>>53299961

Thing is, they don't even control the whole of the planet, so presumably lots of those fancy metals are being exported from those uncontrolled zones by everyone else and there's nothing they can do about it anyway.
>>
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Is it just me or is the setting of Infinity really kinda poorly made excuse to have war dollies fight one another?

Even their aliens don’t look like something that would be out of place in their freaky transhumanist space ship dweller faction.
>>
>>53300183
Got it in one.

And that's why we like it.
>>
>>53296068
Only because Uhahu doesn't have a mini!
>>
>>53299920
>Honestly, I wouldn't be surprised if most of the ruling 'Aussies' are actually Americans/Englishman with terrible 'Aussie' accents.
Don't forget the Chinese. And really it depends on how well they assimilated, unless there's a big yank/pom/chink subculture at the top that keep mostly to themselves then they'd probably be indistinguishable at this point.
>>
>>53300183

On the whole it is just standard sci fi with anime art flavor.

And booty

Most mini games have rules first then fluff second. Or in the case of GW price gouging their players first, then ruining their fluff, then ignore rules problems. :)
>>
>>53301925
In infinity it's butts first. Everything else is secondary.
>>
>>53296990
You can get the 300pt starter boxes for as cheap as $75 online.
>>
>>53296630
If you've already got your 40k army, keep it and see how the tide rolls in with 8th edition.

Infinity's easy enough to get into, and with multiple factions too because you often like about everything.
>>
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>>53300398
>he doesn't want an S1 loli hacker mini
>>
>>53304160
>tfw the photo version of Outrage doesn't capture Emily's rapeface
>>
Bit+Keep It Simple, Stupid fluff article released.

Bit is a girl. Girl still going to school and living with her parents. [lost children of Tunguska?]

http://infinitythegame.com/article.php?id=320
>>
My bro wants to play a Pano list heavy in Spider Remotes. Should he play it out of vanilla so he has access to goodies like Croc Men or play it out of Military Orders so he can get the Deva Functionary Hacker and Garuda Tacbots?
>>
>>53304943
You mean NCA, not MO.
Both are valid and with Devas in NCA you can get more out of the Sniffer bots thanks to Sensor. And also you get access to two types of flamer bots, the Auxbots on Auxilia and the Devabots.

I prefer it vanilla myself, because Croc Men and Nisse though.
>>
>>53300183
>excuse to have war dollies fight one another
You act like this is unusual.
>>
>>53304943
I'd suggest Generic because it's easier to learn (no link teams) and a bit more flexible, but there is indeed higher AVA of remotes in sectorial if that's the way you want to go.
>>
>>53305068
Which Croc Man and Nisse profiles do you use often?
>>
>>53306004
For nisse sniper/HMG, for croc men FO/hacker.
>>
Hi, rules question.

Nomad camo marker activates, announces move. It moves in contact with a portable mission objective, then away again. No enemy ARO. Then WIP roll to take the objective, successful, so the mission objective moves with the (now revealed) camo trooper.

Surprise. A hidden deployed enemy ALEPH trooper with LoS reveals itself, announces ARO. Note that it can do that after the Nomad announces the WIP roll, since you can delay AROs against camo markers.

ALEPH guy shoots Nomads dude dead. Both WIP and BS rolls are normal roles respectively (right?).

In this scenario, does the objective still wander with the Nomad dude up to its new location (where he now lies unconscious)?
>>
>>53304160
Well, Beba's kind of dead so, yyyeahhhh....

Which is a shame, because I really wanted to see some porn art of her mounting a giant dildo on Stallion Jack and programming her TAG to fuck her senseless.
>>
>>53307241
Be the change you want to happen anon!
>>
>>53299920
It wouldn't surprise me if a whole hell of a lot of Luxans (not those ones), are actually Americans but are horribly ashamed of their ancestry and try to hide it by pretending to be Aussies.

America did kind of, sort of, a little bit nearly cause a Grey Goo scenario and destroy the planet.
>>
>>53307200
>In this scenario, does the objective still wander with the Nomad dude up to its new location

Yes. All announced moves in the same spent order resolve to their end positions.
>>
>>53307200
If your opponent declared delay, the Hidden Deployment model would have revealed as a TO marker before you declared your second skill. The HD model would not get a free shot unless you choose to give it one.

If you choose to continue to snag the box, both the WIP roll and BS attack would be normal rolls. If the WIP roll was successful and the attack ended with the Nomad model in a null state, the box would end up next in the Nomad's final position.
>>
>>53307890
Ah, thanks for pointing out the delay ARO/reveal in TO situation, felt like I was missing something else.
>>
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>>53307241
A character being dead does not mean no one is allowed to draw her.
Also Cubes.

How hard would it be to convert a Beba mini to use as Anaconda pilot? I guess you could use Tech-Bee or a third party naked girl mini as base
>>
>>53308047
Your best bet is to get the Lizard pilot mini and Greenstuff on a different Hairdo.
>>
Does anyone have HQ scans of the Manga yet? I want to share it with my online group.
>>
>>53308047
>Also Cubes.
I don't even want to think about what Yianjing did with her Cube.
>>
>>53308214
But Anon, piracy is immoral and illegal.
>>
What's your strategy for "hold objective room" missions like armory? go first and establish suppressive with some HI, or go second to take it back?
>>
>>53309176
As ALPEH? Take the objective room immediately and spam Monofilament Mines.
>>
>>53309176

Go second, with a strong midfield emphasis list. Let them bleed and piss about cracking my forward deployment, and swoop in with my own assault units afterwards. Nobody wants to go first against a camo heavy list. There's only wrong moves.
>>
>>53309349
>>53309503
I heard something about being able to shoot open the door, then grab the panoplies and shoot them to deny the enemy the points, is that true? And something about not being able to see through a door that is shot open.
>>
>>53299920
They're a major power simply because they give O-12 troops for their black ops that give exactly zero fucks about what the computer says their odds of surviving are, they're going in anyway even without a cube. You underestimate how relatively pampered a Maya-connected, cube-carrying citizen of the Human Sphere is, even on spec-ops level. Meanwhile any O-12 mission for a guy or gal from Ariadna is a fucking luxury cruise with a supply of new fancy toys and a way to earn tons of cashmoney. They're your Eastern Europe cheap labour faction and they're being kept there exactly because they're useful - sort of a big player, but mostly in name only.

The politics in Infinity is probably one of the best things about it. It gets the major themes of human expansion and the resulting relation between major and minor players just right, culture-specific things aside.
>>
>>53309586
I guess that's technically true, but kinda dumb and order inefficient. To shoot a door open you'd need to luck out with antimateriel weapon or spend several orders just to get it destroyed and open, seeing most explosive weapons have burst 1. Same with the panoplies. That you could get weapons and destroy several panopliesin one turn would imply you have plethora of orders and plenty of luck. It's not impossible, but outside WAAC environment I doubt to see it in full effect. That doesn't mean that destroying panoplies is outright stupid, I just say it's probably not the best plan A, but something you use that extra order to throw a spanner into your opponents plan (like destroying the panoply closest to his operator with a missile launcher and protecting the remaining with mines and firelanes)
>>
>>53309503
Different anon. I want to hear more about going second in missions that have portable mission objectives. I'm newish and try to always go first, ISS Wuming pain train, take the thing, retreat.

I find it hard to go second and try to get to enemy troopers that have snatched the objective first turn, but I haven't thought much about what list could help me with that.

So you say strong midfield control to make the first enemy turn painful to approach for him, slowing progress down, and then come after him with your assault guys? Could you name a few units that you use?

My problem is also definitely the deployment phase, I happen to deploy super hidden, often not generating a single ARO, giving the enemy free lanes to grab and run. I need to learn to deploy a bit more aggressively, I just had some bad first games where I had heavy casualties from trying to generate as many AROs first turn as possible, exposing almost everyone.
>>
>>53310404

But anon, the other factions can easily supply literally millions of expendable cubeless fodder that are pretty much the same as the typical Ariadna yokel.
>>
>>53312044
In ISS there are not a lot of options that start close to the midline. The Ninja isn't really great at slowing down your opponent unless they bring hackable stuff or you pay for the MSR. That just leaves the Kanren who has to take a specific profile to bring Mad Traps.

That said, ISS is fully capable of contesting the midline turn one with good deployment. Place models with eyes on important lanes to objectives. The goal is not to kill your opponent's guys but to make them burn orders.

Linked multirifles, MSR, Rocket launchers, missile launchers, Panzerfaust, and even combo rifles can discourage those lanes. TR remotes (AVA 3 for ISS), flash pulses (hey warcor!), and viral also work. Even the odd pistol can keep heads down. Direct templates cover closer ranges.

You don't want to place everyone out in the open, but you have to make sure your opponent doesn't have free reign of the board. Risk some pain now so you have a fighting chance later. It's a tough balance, and one all players will struggle with.

As for chaser units, the Wu Ming can punch it's way through a lot. The Su Jian is absurdly fast, maneuverable, and durable. Kuang Shi are great disposable missiles that can trade. Any of the armed remotes, especially the attack ones, can cause a major ruckus with supportware. The Garuds also should not be forgotten as the sole AD troop.
>>
>>53313197

That random ninja is easily the worst TO infiltrator in the game. Still, with the KHD option, they are at least less useless then before, and if she can deploy in a narrow lane where something must go through, she can at least act as a mine and dodge/engage into that something to tie it up and hopefully kill it.

Also, don't waste time/pts with the MSR. Leave sniping to the bounty hunters.
>>
>>53309349
>tfw a holoecho sets off all the mines
>>
>>53313197
Ninja can very effectively tie up or kill a troop if you place it right, and if you put it in a chokepoint it can do decent work even after that. No mines fucking sucks though.

Don't get the sniper. It's awful.
>>
Rules question: IMPETUOUS MOVEMENT

Move-move is faster than climb. Move-Shoot is slower than climb. Rules say: "Jump or Climb skills MUST be used if that would shorten the route."

Does that mean that I can only move+move? Since I have to Climb, if that would be faster than move+action (see: "Jump or Climb skills MUST be used if that would shorten the route."), but then again move+move is faster than climb, so only move+move is left.

It's a wierd situation, cause if climbing was not an option, I'd be allowed to move+action, but as things are move+action is not an option.
>>
>>53315098
Are you closer to the enemy by using move-move or by climbing? Choose the one that gets you closer at the end of the order.
>>
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https://m.youtube.com/watch?v=2e-49PnlxME
>>
>>53315459
That is my favorite pose of any miniature, ever. Dude looks badass as fuck, that one mini makes me wanna collect a Haqq force. Goddamn.
>>
>>53315459
>It's High .... DIE-DIE-DIE!
>>
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>>53315459
Time to save up for next month because I got a big set of orders to fill. Chiefly, with this edition plus some Naffatun I'd consider my collection complete for Haqqislam, and with those I'd get the Kuang Shi and Chandra Spec Ops (for Sophotect proxy) so I could get into ISS too.
>>
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need some honest opinions about my possible tohaa repainting scheme in pic related. I am going with with an overall organic/earthy theme with the green being a color I am set on. while using an , at the moment beige to compliment the green. The beige can be changed if you have any suggestiongs.

The Symbiont Armour models will be orange, while non organic accessories on the models will be a teal. this will allow the model to not only standout with some nice colors to the earth base but also give a visual clue to my opponent to know what model has a symbiont and which do not.

the hair and face... i really don't know. what do you guy think?
>>
>>53315789
>>53315459
This guy looks like he's wearing Morat armour.

This is one problem with CAD everything feels VERY samey.
>>
>>53316152
CAD?
>>
>>53316184
Computer-aided design
>>
>>53316184
Computer Assisted Design.

CB designs their minis on the computer with zbrush or whatever.
>>
>>53316184
Computer Aided Design (basically 3D sculpting on a computer to print it as a master mold instead of carving through traditional means)
>>53316152
I disagree. It looks modular with what the Janissaries, Djanbazans, and other heavy Haqqislamite units have while having its own thing going with the hood/poncho to give it a distinctive silhouette. But you know, that's just like your opinion man.
>>
>>53316125
I think it probably works in theory (also depending on your skill level) and seems to work on paper. Perhaps instead of the light tang greys for armor plates you can do bone in its place.
>>
>>53316152
That is ultimately infinities greatest weakness, all their stuff basically just falls into the genaric sci-fi power armour catagory. If you take any model and paint it like another army it will probably blend in perfectly.

On the other-hand though, there really isnt anything wrong with that, as it fits the lore with infinity. Most of the factions are all humans so why wouldnt they look similar? Also they look awesome so whatevs.
>>
>>53316125
Looks good. Cool notion of using a different paint job based on gender. Makes me think of how ducks are IRL.
>>
>>53316152
Not really. I'm not even sure where you're getting Morats from. The pauldron looks a little like some of theirs, but that's where the similarities end. No blocky chest armour, no iron man mask, and definitely none of the excessive bulk that Morats put on almost every unit.
>>
>>53316291
I thought about the Bone to be honest but to replace the beige BUT I am going to use a Ushabti Bone/Zandri dust color for the bodies of the chaksa.

I am trying to blend the Dossier painting pattern with the colors from the first art I saw for the tohaa, pic related.
>>
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>>53316355
> Cool notion of using a different paint job based on gender

it to help show Symbiont models form non symbiont models. attached is the idea for the sukuel commando. please keep that gender shit to /pol/
>>
>>53316369
The cables are identical and his legs look very similar to the suryat and sogarat legs.

And his armour, like most infinity armour is "segmented musculature" which again, is exactly like the Morat armour *and a few others) it's just round off instead of blocky.

Even his bicep plates/shoulder are pretty similar to the morat ones.
>>
>>53316293
The problem being when the humans look like the aliens who don't interact with each other.
>>
>>53316449
Damn Tohaa look cool.
I hate that I like so many factions in Infinity. I'm trying to stick with just JSA but fuck, they're all so cool.
>>
>>53316483
Convergent evolution, bitch!
>>
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This is my Yan Huo. Say something nice about him (actually just want C&C).
>>
>>53316449
Wait what are you saying about "that gender shit"? He's saying it's a cool idea because it's like how ducks have different colors based on their sex. I don't think he meant to trigger you. Chill, dude.
>>
>>53316620
lol. It was honestly a toss up between Tohaa and JSA. I went with tohaa because I was able to trade with them.

I had some cool white/lavender/blue theme base on the winter kimono used in traditional japanese culture. aaaaannnddd because of kick ass bikers
>>
>>53309349
>>53309503
>>53311085

Ended up winning the mission 8-2.

Playing limited insertion generc Haqq vs Morats. He wins first, rolls up a suryat link team into the room shooting the doors closest to both sides, doesn't kill anything. On my turn I kill a suryat with a Fasid and some MSV2 guy.

His turn 2 he takes out a janissary, spec-ops, fasid, and saladin (double crit), but loses a suryat. My turn a djanbazan docs up the fasid, a CoC farzan runs into the objective room and somehow kills a LI and a suryat in 2 orders, grabs the objective and re-camos.

His turn 3 he tries to get me out of the room but can't with what he has left.

Man I REALLY hate objective room missions. If I didn't get lucky on a few rolls I would have definitely lost. It sucks I had to rely on brute forcing through the HI link, but it ended up working out.
>>
>>53316473
The cables are the same, but that's not unique to this guy. Morats, Haqq, PanO and Yu Jing both use very similar under-armour for their HI. It would definitely be nice if each faction had their own unique kind like Nomads do.

And I'd argue that blocky vs round is sufficiently different to be distinct, segmented armour doesn't all look the same. The chest armour resembles that of an Alguacil, it doesn't even look close to the very bulky Morat chests with their big collars.

His legs look nothing like Morat HI, not even sure where you're getting that from. They always have very big, rounded thigh armour (possibly trying to look like the puffy pants of lighter units) and weird jagged kneepads.

Shoulder and wrist look a little similar. I can see where you're coming from there.

>>53316656
>Say something nice about him
He's very generous and has a strong work ethic.
>>
>>53316355
>>53316674
Do male Tohaa have some parts like ducks as well?
>>
>>53312303
Yes, but unlike the millions of cubeless ateks spending their miserable lives asking for gibs and doing jack shit else, Ariadna yokels are all with military and survival training and have seen some shit that doesn't compare with any holovids the dumb ateks could have ever glimpsed at.

In other words, the dumb cube-less ateks of the Human Sphere need a considerable investment still before they can be sent to perform missions that do not exist in places where everything is fine and there has never been a conflict. An Ariadna grunt already knows the SOP fresh off the planet, just point him in the right direction and O-12's problem will disappear.
>>
>>53316152
The only similarity I could possibly see that is similar to the Morat armour is the mechanic muscle underneath the armour plates around the crotch area. That's it, and that's a thing with ALL HI in the game.

Getting real tired with these "hurr they all rook same" non-arguments from people whose perception picks up one or two minor, similar details on troops in the same weight class and then extrapolate that as both models being identical.
>>
>>53317845
Just helped my brother get into Pano and I play Yu Jing. Now that I've taken a look at Panos line they look nothing like mine.
>>
>>53317808

Life in the brutal underhives/slums/et al is more then enough 'training' to spew out enough stone cold killers to match any mere barely trained Ariadna 'grunt'.

Said 'grunts' are barely fit for serious combat, aside from being expendable fodder, taking into account how some of the slightly-less-untrained Rangers see the typical Grunt as a mockery of the original point of the Rangers.
>>
>>53318319
Life in slums makes you tough and can make you willing to kill, but that doesn't make you a decent soldier. The thing with most Ariadnans is that they're coordinated and disciplined like an actual military. A militia that has been working together to fight off wolfmen for years is far more useful than a bunch of untrained gangbangers who couldn't contribute to an order pool if they wanted to. The most important part of being a soldier isn't the killing, it's doing what you're told.
>>
>>53318319
What's more useful, regular orders or irregular orders?
>>
>>53318514

A few weeks/months of boot camp training is enough to turn any uneducated peasant into passable cannon fodder, and slum dwellers probably get a head start in the technical department. Not to mention any halfway successful gang is as organised as any backwoods militia, with the dregs knowing their place and doing what their bosses tell them to do.
>>
>>53318802
Why send them to boot camp when you've got a bunch of pre-trained and often experienced peasants willing to do your dirty work?

>Not to mention any halfway successful gang is as organised as any backwoods militia
Not in combat. Loyal gang members might adapt better than the average person, but military discipline is a different deal. You'd still need training, and seeing how those are your citizens you'd need to provide for their needs too rather than just sending them home to Dawn with their paycheck.
Besides, the grunts aren't the main event with Ariadna, the only reason to send them in is because they know how to work and fight with the proper soldiers like marauders and minutemen.
>>
>>53315789
Naffatun are a good way to hide Ayyar. No one expects 3 Naffatun to be one unit.
>>
>>53316152
just because a style is understated and not 40k spikes and skulls everywhere doesnt mean it's samey, you just have to pay more attention to see the differences.
>>
RPG corebook preview now updated to v5.3, with Vehicle rules and stats for some of them.
>>
>>53319701
Ayyar is so undercosted they even cost about the same.
>>
>>53319701
That's exactly my plan, Capitan.
>>
>>53315459
>perfectly straight stripes on draped cloth
What did he mean by this?
>>
>>53321261
>What did he mean by this?

The lines are an abstract representation of holoprojection.
>>
>>53322017
OK so why is there dust on the holoprojection?
>>
>>53322117
To represent the sorrows of war and the evanescence of life and death.
>>
File: SCAN0022.jpg (1MB, 2151x1375px) Image search: [Google]
SCAN0022.jpg
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If anyone was curious about what's on Lo Pan's Menu but that didn't buy the noodle box, here it is.
>>
File: SCAN0021.jpg (1MB, 2143x1399px) Image search: [Google]
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On the flip side there's this small blurb about the Fat Yuan Yuan in several languages.

TL;DR he's fat.
>>
>>53322194
>it's like a skirmish in my mouth!
>>
>>53322194
>Similar to Chicken
>Rude and Unreasonable Chicken
>Not Exactly Fish but it Comes from Water
>5. Whatever
>Shasvastii Omelette
I don't remember if Shas lay eggs or not.
>>
>Yu Ying starter from Red Veil
>+ Guija
>+ Asuka
>=298pts

How viable is this?
>>
>>53322504
>9 models
nope.
>>
>>53323001
Explain.
>>
>>53323339
You never want to be under 10 units. Especially in 300pts. Even if you're playing Limited Insertion.
>>
>>53323393
So why don't I just use 27 Zanshi?
>>
>>53323421
There's nothing stopping you from gimping yourself either way. You can undergun or underorder yourself all you like, just don't expect to win.
Red Veil has two units that start off the table: the Ninja and Tiger Soldier. That means you start at 7 orders. If you're going first, you're usually down another two (unless it's LI).
So a rule of thumb is: never, ever bring less than 10 units.

That said I think 27 Zhanshi have a better fighting chance than an order-starved force. They can Imperial Guard their way through, never worrying about running out of Orders.
>>
>>53323547
You mean in order to use a TAG I have to build my entire list around it?
>>
>>53323604
If it's not a Gecko, pretty much.
>>
>>53323604
Can't tell if this is sarcastic.

If it isn't, then yes, you've just discovered why tags are basically terrible in this game even in limited insertion.
>>
>>53323604
Yeah, the same way an infantry unit is asigned an armoured asset, it's not just tossed together, they have clearly defined roles and must support each other.
TAGs are unique in infinity because of hackers, a possesed TAG is your worst nightmare, so you want your own hacker to protect it, also TAGs ussually are bad in H2H so you want him in the back, where it's difficult to get good LoF to much of the table, so you must have some infantry who can get in the midfield and an engineer that can unglue or repair some immobilized state caused by EM ammo.
You are investing a lot of your list in a TAG, and should support it accordingly
>>
>>53323640
>>53323985
>>53324023
Alright so basically I can remove the Hsien and replace it by an engineer and another MI to get those 10 orders.
>>
>>53325248
If you're not using Smoke with that Hsien, you can safely remove him. You may need to learn alternatives to MSV for anti-camo, but that is something everyone should learn eventually.
>>
>>53315789
assassins without assassin helmets are the worst
>>
>>53325385
I forgive it because I have a hardon for edgy skull shaped masks.
>>
>>53319701
I like going Holoprojector 1 and disguising as a Govad KHD. You lose surprise shot but it scares away the hackers which could otherwise threaten the Ayyar once he reveals. Although you do lose surprise shot that way.
>>
File: taskmaster.jpg (83KB, 568x607px) Image search: [Google]
taskmaster.jpg
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>>53325433
You and me both.
Edgy skull-shaped masks with a more symbolic than realistic angle combined with hoods specifically.
>>
>>53325443
Do you lose surprise shot that way? You mentioned it twice
>>
>>53308914
I already own a copy. I don't want to buy a bunch of copies and mail them to people around the world.

So I'll ask again, got a link to HQ scans?
>>
>>53322194
>shasvastii omelette

REEE
>>
>>53327210
Then cut up and scan yours? I was the one who did the shitty pics, and I'm not cutting up the copy I paid for just so others can read it in high quality.
>>
>>53327363
It if comes to that, I may buy an extra copy and cut cut it up.
>>
>>53319706
Early infinity minis were way more distinct IMO.
>>
File: IMG_20160617_171245.jpg (150KB, 904x904px) Image search: [Google]
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>>53266697
I didn't hate mine. It's an old Akalis filed down and reposed to look like he's crouchwalking...
>>
>>53271375
Combined order on two 8 point and one 16 point bot (those standard profiles that everyone has) drop a load of Sniffers, and then drop Sensor. Bam. 32 points can Sensor ping a quarter of the table.
>>
Serious lore question, do you think the events of Outrage are going to come up in future supplements? Now that the Druze' caravansary station was blown up, I hope this doesn't alter the Druze capabilities on the tabletop. I also hope it's not a prelude to the Druze getting written out of the game.
>>
>>53271993
The HMG lady took to a multi rifle really well.
>>
>>53272756
I bought a load of chipboard and have been scratchbuilding the buildings. I have a load of Warsenal resin cast scatter terrain as well.
>>
>>53328989

Where did you get that wire sticking out of the cork?
>>
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Iblis.jpg
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>>53329042
I don't think that's enough to kill Druze off. But the events may be referenced in some future lore, like mentioning Druze having to rebuild or expanding on the Baker Module's Lost Children.

On that note, how would you make an HVT model based on Iblis?
How would you feel about Jethro being an alternate model for Knauf in an ITS pack?
>>
>>53329383
Take a longer pice and rame 1/3 in to the cork.
>>
>>53327755
Early Infinty minis had dozen differ.nt freelance sculptors with warying level of skill and scale.
>>
>>53316656
From a distance his horribly thick highlights are not as noticeable.
>>
>>53316656
Still haven't got the balls to do the freehand marking son mine yet.
>>
>>53329479
Speaking of Baker Module's Lost Children, it seems that Bit from Bitt+KISS is very young, possibly one of those.
>>
File: Untitled.jpg (158KB, 689x551px) Image search: [Google]
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Do you guys think that this list needs to use more SWC or is it good as is?
>>
>>53332635
You've got one too many units in that first combat group, mate.

A sniper, two HMGs and a Spitfire's respectable, despite leaning more on the reactive turn.

Also I'm not sure what you're expecting your button pushers to be besides the posthuman and the Throkitai. I mean, I guess it's ok but Armor 3 is not exactly all that durable in the grand scheme of things but I guess you have enough order fuel to do plenty of cautious movements and uneven trades in your favor to make up for it. I guess you're fine on the specialists, it's just weird to me but I don't play against Aleph all that often.
>>
>>53332794
Noticed the extra dude, trimmed a repeater and gave the engi a yudbot. Won't the asura be good at taking objectives with the smoke support on top of HD+?
>>
>>53332635
Asura eith Combi Rifle makes me sad. She needs a weapon that does real work.
>>
>>53329383
iirc, it is Army Painter razor wire.
>>
>>53332950
I don't even play Aleph and it makes me kinda sad. The shitty Charontid knockoff needn't be that shitty.
>>
>>53333388
Not everything can be the glorious Charontid
>>
Hello.
>>
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>>53307241
How can fleshies even compare?
>>
>>53337610
#thatsmyfetish.jpg
>>
>>53258476
These guys look fucking amazing. I wish infinity stuff wasn't so skinny and didn't look so...infinity-ish.
>>
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>>53337822
Sounds like Ariadna is the faction for you.
The guys in the OP are from the upcoming Caledonia starter.
>>
>>53337610
Too bad you replaced Jack's ejection system with a rumble cushion you dumb bitch
>>
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>>53337822
The newer stuff has less of this problem. The new Celestial guard models have proportions one would expect from a soldier.
>>
>>53338003
Go jerk off to your stupid generic wannabe be german sniper #29520637480737

Only other good character is the NOT-A-Loli.
>>
Is there a tl;dr of the rules?
>>
>>53338134
There are some vids by BoW, starting with this one https://www.youtube.com/watch?v=YTo1QdBZgAA as well as quick start rules on the official site.
>>
>>53337610
I dunno. By not being riddled with bullets like a scrub I guess.
>>
Who the hell are bit & kiss?
>>
>>53338356
Apparently a loli hacker. People assume loli because she lives with her parents and is still undergoing schooling, but that is the case with pretty much all adult hackers too.
>>
Yo >>/co/92529617
>>
>>53338356
Part of the ALIVE group. Probably the least balance-annihilating of the team.
>>
>>53338418
>>53338442
Yeah but I mean is there no concept art or anything?
>>
>>53338427
You need 3 meme arrows for cross-board links lad

>>53338453
Nope. ALIVE has stats and some fluff but fuckall else.
>>
>>53338470
>>>/co/92529617 Right.
>>
>>53337822
sounds like you want fat cunt 40k minis
>>
Someone else make thread

Am phone
>>
>>53340325
Fine, I will.
>>
New thread
>>53340518
Thread posts: 317
Thread images: 40


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