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Shadow War: Armageddon general /swag/

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Thread replies: 352
Thread images: 31

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Damned OP Space-Clowns Edition

>https://mega.nz/#!0tcUTSLI!CbZfDWqYYe0C2sIDLNlHCh1Wj9I6uihERaaGEb6wk3c

Kill Team rules:
>https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Blank roster sheet:
>https://www.games-workshop.com/resources/PDF/ShadowWar/ENG_SWARoster.pdf

New mission for 3+ players
>https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/04/40k8_SW_Armageddon_Grab_the_Cache.pdf

FAQ
>https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/05/ShadowWarArmFAQMay2017.pdf

One man army shit
>https://www.warhammer-community.com/2017/05/03/shadow-war-armageddon-one-man-armies/
>>
>>53200287
Is +1 initiative REALLY that useful?
>>
>>53200287
>not zero terrain tau edition
>>
>>53200287
previous >>53169509
>>
>>53200297
Not really. Helps you recover early from pinning and avoid falling wasier, but not much else.
>>
>>53200359
Oh also it's useful for blind charges.
>>
>>53200371
only if your movement is higher than your initiative at present.
>>
>>53200297
On who?
For Dark Eldar it's the weakest combat drug and almost doesn't have any effect at all, for Orks it's a good advancement suitable for a mekboy.
>>
>>53200720
Chaos marines.
>strength combat and shooting skills
>no agility for my EC
For shame.
>>
I just got SWA yesterday, and i want to make a melee focused Chaos force.

So far i have an Aspiring Champion with Plasma Pistol and Power Sword with the Step Aside skill, a MoK marine with 2 Assault Blades and Crushing Blows skill, a marine with a Boltgun w/ telescopic sight, a cultist with an axe, a cultist with a shotgun and assault blade, and a cultist with an autogun and bludgeon.

Comments, concerns, and autistic shrieking welcome, and constructive comments are especially welcome
>>
>>53200768
No sonics either.
No chainaxes for my khornates either,
>>
>>53200768
For a mark it's a comparatively weak choice (+1I vs +1T come on), but it can be crushing against lesser mortals
>lasgun guards will be virtually useless, they can only pin you but you only stay pinned on a 6, you'd be fighting 10 vs 4
>>
>>53200841
Are you giving them skills to start? You can't do that.
>>
>>53201678
You can, "Call of the promethium sprawl" on page 100
>>
Last thread archived:
Paint models before final assembly?
Orcs go on 25mm or 32mm bases?
>>
>>53200297
depends, it mainly helps with not falling off of ledges and with taking overwatch when a guy runs across your lane of fire.

Also helps with ties in assault
>>
>>53201678
I thought they got a skill to start? Where did it say otherwise, if you can point me to it?
>>
I want to start a Necron force, but reading about their options (or lack thereof), I'm afraid it'll be boring as hell. Any Necron players here ?
>>
>>53201927
Paint it assemble accept for arms, do those separately.
Use whichever base you prefer, or just the ones they came with
>>
>>53201927
25mm or at least the ones in the SWA were.
>>
>>53202013
So just prime components on the sprue?
>>
>>53201889
That's for porting over a character from a previous campaign, you can't just invent a character and buy them stats
>>53202001
Because you get skills from advances. There's nothing that suggests a fighter can start with a skill
>>
>>53201972
>taking overwatch when a guy runs across your lane of fire.
I thought overwatch was just -1 Bs?

>declare you're going on overwatch
>someone move in your 90 degree arc
>shoot at them at -1 Bs
>>
>>53202290
If they start and end movement out of line of sight you need to roll initiative test in order to take a shot
>>
>>53202290
why don't you read the rules m8
>>
>>53202232
not that guy but he's not making the rule up. Check the page he mentioned. I think it's meant to just bring heroes back from an old campaign but it does allow you to build characters with skills.
>>
>>53202343
I know that, i just acknowledged it in that post.
>That's for porting over a character from a previous campaign
So if this list is doing that, then that's fine, but if you can't just pay 25 points to buy a skill on a brand new fighter
>>
>>53202343
Wow. So basically I can buy scavenger right off the bat for all my guys with gorilla.
>>
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>>53202460
No you can't ffs. Read the rule.
>>
>>53202460
again, my memory is sketchy, but read the page, if I remember right they word it as a home rule for when you're starting a new campaign and want to bring back an old favorite fighter from a previous campaign.
>>
>>53202476
>B-but all my gorillas got scavenger in a previous campaign!
>>
>>53201927
I prefer to paint after assembly, but if you're worried about missing detail paint with sub assemblies (torso+legs+head and arms separate). As for the bases use 25 for the boys and if you have a 32 use that for the nob, he should be da biggest n' da best.
>>
>>53202476
Not the same person, but nothing in that paragraph explicitly says you can only do this to old characters ported into your team. It just uses that as an example of when you might do this
GW is really terrible at getting their intentions for rules onto paper
>>
So I just got my copy of the rules in today!

Quick questions:

How well do Skitarii fare? (My faction good or bad but I'm curious how you think they rate against the others)

And which factions are generally considers strongest/weakest?

I'm sure I'll pick up on it by reading the rules but having a general idea before I go through them would be nice :)
>>
>>53202599
The way the passage is written, it's pretty clear that the second sentence is contingent on the first.
It'd be bafflingly retarded if you could just buy advances for 15 points for new fighters. You could just give everyone +1 WS for 15 points each. That's cheaper than red dots on most races and doesn't give the save. Or you could give +1 WS and +1 Attack for 30 points to a hand to hand specialist. That'd be completely gamebreaking in every way.
They should have written it more explicitly, but the intent is pretty clear.
>>
>>53202399
Ohhh, okay. So starters cant have a skill until they advance. Thanks anons, ill fix it up.
>>
>>53202584
Do you leave arms on sprue, or, do you pin them to something?

I made mistake of preassembling one scout, now I wont be able to get his chest to a decent finish
>>
>>53202584
Thanks, for the basing advice. Are you running scout team? Wondering if same advice would carry over to scouts.
>>
>>53202619
Tyranids and Harlequins seem to be the top tier, I think Tau and Guard are supposed to be pretty weak, and everyone else seems to be pretty much in tune with each other.
I'm not sure about Skitarii but they should be alright.
>>
>>53202845
Usually I'll blue tack them to a small wood rod or something, definitely don't paint on the sprue cause your going to want to clean the point where you clipped it off.
>>53202880
I have some scouts but I keep them on the same size base which is 25 but putting the sarg on a 32 isn't a terrible idea to differentiate them, especially when their equipment isn't all that different from the troopers.
>>
>>53202619
Just make sure to stop placing terrain after one or two pieces so you have plenty of open space to gun down your opponent.
>>
>>53202599
And nothing in the shooting rules explicitly tells you to apply modifiers to your hit roll. Presumably GW is assuming players are not drooling retards that need everything spelled out for them. (I'm not sure why they haven't realised this is a poor assumption by now.)

And no, it is not merely using old characters as an example. It's literally in a section specifically about re-using old characters.
>>
>>53202964
>place terrain until both players are happy

nice try but that won't work
>>
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I'm new to 40k and my shop is starting to get into swag, I picked up the book and a box of militarum tempestus guys. I'm still a bit fuzzy on how this all works but I'm getting used to it. Could you guys tell me if this list is okay?

++ Astra Militarum Veterans (Astra Militarum Veteran Kill Team) [1000pts] ++

+ Leader +

Veteran Sergeant [240pts]: Camo gear, Carapace armour, Power sword
. Bolt pistol: Red-dot laser sight

+ Troopers +

Veteran Guardsman [85pts]: Flak armour, Lasgun

Veteran Guardsman [85pts]: Flak armour, Lasgun

Veteran Guardsman [85pts]: Flak armour, Lasgun

+ Specialists +

Special Weapons Operative [150pts]: Camo gear, Clip harness, Combat blade, Flak armour
. Sniper rifle: Toxic rounds

Special Weapons Operative [205pts]: Assault blade, Carapace armour
. Grenade launcher: Krak grenades

Special Weapons Operative [150pts]: Camo gear, Clip harness, Combat blade, Flak armour
. Sniper rifle: Toxic rounds

++ Total: [1000pts] ++
>>
>>53203027
Heavily implied and explicitly stated are not the same thing. Would like to add here we're on the same side, I agree with you, but they really need a team of people to go over their product releases before they put them out to pick up this kind of shit. Rules lawyers abound
>>
>>53203082
Maybe consider taking plasma instead of one of the snipers if you can find a way to afford it. If you go up against an elite squad you'll want the high impact and multiple wounds
>>
>>53203099
I can just run a naked specialist with a plasma gun, and give one of the guardsmen a shotgun instead of a lasgun
>>
>>53203082
>>53203099
Plasma gun > Grenade launcher

Plasma guns are amazing.
>>
>>53203165
That'd probably be good. Shotguns can actually be kind of decent because of the cover mod. You might consider getting rid of a couple of the swords too, you pretty much don't ever want to be in hand to hand with guard from what I can tell.
Seems like a solid list though.
>>
>>53202957

Cool, thanks anon
>>
Anyone play Inquisition? I was hoping to build a force and was looking for advice. Both in composition and just modeling. I was thinking Scions for acolytes but no idea for Initiates.
>>
>>53203709
There's no official models. Use anything.
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>>53203743
I know there aren't any official models. I was looking for any suggestions.
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>>53203768
I'm personally going to get a Greyfax, and make some thugs with Genestealer Acoyte bodies and new heads.

Some non-GW models would be best too.
>>
>>53203709
Ran my first game as Inq. Used a box of Cadian troops for my Acolytes, armed pretty much solely with Lasguns. Picked up a Greyfax model for my inquisitor. And a box of Scions to use for bits/specialists.
>>
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>>53203709
Not mine, but someone posted this and a few others a bit ago. Vanguard helmets are pretty much a community favorite. Really any bodies ought to work for you though, just find the ones you like best
>>
>play CSM
>look into SWA
>90% cultists
>own no cultists

Oh...
>>
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>>53203709
Composition wise I think acolytes with sniper/plasma/storm bolter are the way to go to really abuse your access to special weapons. For intiates you should get creative, I'm using a mix of fantasy parts and GSC.
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>>53204620
>90% cultists
You can't have more than half your team be cultists, at least for a pickup game. Nobody is forcing you to use Cultists at all, actually
>>
>>53204620
Uhm. You really only need a few cultists if any, the Marines are pretty ard'. The bodies are just in case you're worried about bottling easily or want meat shields.
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>>53204653
>>53204671

Can't you not recruit fallen Marines, though?
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>>53204620
If you're no cheese-meister, and don't care 100% about their wargear, then it isn't hard or expensive to get a few.

https://www.games-workshop.com/en-GB/Chaos-Space-Marines-Cultists
>>
>>53204689
You can't recruit a leader, you can recruit more marines and you can replace specialists if you drop under 2.
>>
>>53204689
You can, you're just going to need some more curency from scavenger, PS roll, or burning a promethium.
>>
>>53204689
You have to pay to increase the recruit limit to 200 points.

It's perfectly fine to have a team of nothing but marines.
>>
>>53204716
>>53204737
>>53204741

Oh, well that's a relief then. It's a shame there are no legion stuff (but Orks get klans?), but cool. Thanks.

>>53204703

I know they're cheap enough, but they were never worth the price to me be side I needed a million for 40k. I have 3 HH sets, so having even more bodies wasn't exactly high on my priority.
>>
>>53204647
I have almost the exact same guy second from the left sitting on my desk.
>>
>>53203027
>>53203087
I've already played half a dozen mini-campaigns and only ever lost one Marine, so really I can cherry-pick awesome guys I've rolled in previous campaigns and still follow their ass-backwards intent. 25pts for Ammo Hound instead of a 60 point autocannon reload is kinda BS but legal.
>>
>>53205643
Yeah it seems like the kinda thing that should be agreed upon by everyone in the campaign.
And maybe limited to a single fighter.
I'm sure how different people will deal with it will vary.
>>
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>>53203709
This is my Inquisition, I'm currently getting it painted up so I only have more pics of one dude. I used scions with Skitarii heads and sisters of silence pauldrons, shields from Custodes, and Mauls from Skitarii and Genestealer Cult. Acolytes and Initiates get regular guard torsos.
>>
>>53206231
Dude I'm loving that arbite look
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>>53206272
Thank you, that was my intention. Also channeled a bit of Judge Dredd in the paint job
>>
>>53204844
You get chaos marks.
>>
What's an effective procedure to run a campaign with three people? Seems like someone would always get fucked by going twice.
>>
>>53206513
My legion is unmarked, though.
>>
>>53206619
>Mark of chaos undivided
>>
>>53206556
You're not able to find anyone else who wants to play? When Shadow War came out we had eleven people jump on it and my meta is tiny.
>>
>>53206656

Is the +1Ld really useful?
>>
>>53206699
On the leader, at least. Stops you from failing your bottle checks.
>>
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So I posted this late last thread and had a question I didn't get to answer. The yellow parts are made from craft foam, and the white is plastic needlepoint grating.
>>
>>53206693
Sadly no.
>>
>>53206801
So I was thinking about it, and the person playing more often isn't getting shafted, they'd be getting twice as many advances and more income and more points. If you really only can have three, rotate the person playing more games so it evens out.
>>
Local GW starting a SWA campaign, looks to be ~24 people on friday nights.
Taking my sisters but torn between two lists. How do these look?
List One:
Sisters Kill Team - 995
Sister Superior (175, 50, 55 – 280)
Power Sword
Condemnor Boltgun

Battle Sister (90, 50, 35 - 175)
Simulacrum Imperialis
Boltgun

Gunner (100, 190, 20 – 310)
Multi-Melta
Telescopic Sight

Novitiate (80, 35 – 115)
Boltgun

Novitiate (80, 35 – 115)
Boltgun


Double MM list - 995

Sister Superior (175, 35 – 210)
Boltgun

Gunner (100, 190, 20 – 310)
Multi-Melta
Telescopic Sight

Gunner (100, 190, 20 – 310)
Multi-Melta
Telescopic Sight

Battle Sister (90, 50, 25 - 165)
Simulacrum Imperialis
Bolt Pistol

I really like the idea of double 36" Multi-Meltas, but seems like I'll be bottling super easily with it.
>>
>>53207235

I haven't gotten to play SWA, but you look like you don't have a whole lot of bodies on the table.
>>
>>53207394
Very True - Which is why I've gone so defensive with a Simulacrum and the long range weaponry. Hoping to take out models before they can come kill me!
>>
>>53207235
List 1 is good for all comers, if there are tyranids in the meta though MM list could rain on their parade.
>>
>>53206848
What would that kind of schedule look like? Im having trouble visualizing it.
>>
Is a Catachan Jungle fighter box enough to start a Kill Team?
What's a good begginer build?
Can my leader be Danny Trejo?
>>
>>53207951
Yes
I don't know
Why not?
>>
>>53207951
>Is a Catachan Jungle fighter box enough to start a Kill Team?
Yes
>What's a good begginer build?
Nades and plasma are your friends
>Can my leader be Danny Trejo?
He better be
>>
>>53206002
>limit one per campaign
>must be bought in the initial 1000pts buy in
>Must mark all stats upgraded, these may not be upgraded again

I could dig that, let everyone get one guaranteed super dude. If you really want to keep it from getting out of hand, the vet you bring back could be forbidden from being allowed to roll on the advance table unless he's the only eligible model for an advance on your team.

The issue is more for elite kill teams like nids I think, in that they have so few guys you're essentially setting up a 1/5th of your team to be badass, but then again they're usually so strapped for points that by the time they bought the vet they'd be struggling to get much aside from the most basic of weapons. It would handicap them pretty hard in the beginning and keep it fair more than likely.
>>
>>53206699
very. Not just for the leader, but on your regular guys as well. It means that if you lose your leader your regular guys roll as a normal sarge, and it also helps with break tests (which you don't get to ignore) and also in general helps with things like fear and confusion or fear checks.

I run my alpha legion with +1 ld on every model as undivided and that extra leadership has saved my ass like 5 times already.
>>
Think they'll ever include daemons? I want a kill team of a bunch of horrors scrambling and giggling about some shitty section of the city.
>>
>>53208370
If they did i imagine they'd either do Bloodletters or Daemonettes. Personally I think if you want to play some horrors you should write up a homebrew for them, and get it OK'd by your playgroup. Sounds like it could be fun
>>
>>53208474

I don't even know where to begin with that, but it sounds fun
>>
>>53207235
Can't put the telescopic sight on heavy weapons, sorry.

Condemnor isn't great, due to there being very few psykers in game.

Trim your sister superior down, She isn't that great at combat. A combi weapon is solid, or a plasma pistol lets her knock down anyone.

If there's enough scenery on the boards, a heavy flamer is monstrous.

I'd personally say the Heavy bolter is the superior Hw for the sisters, as you get 2-6 shots that deal d3 damage each, though you're likely to be rolling for ammo every shot.
>>
>>53208344
It seems to be worded in a way that you'd note it as a purchased upgrade; I posted my 'veteran' CSM team in the previous thread and included their stat buffs on their equipment. My Champion could roll Hardy again and gain +1W but not +1T because he already has that specific advancement, even if I'm paying points for it.

Another way to do it is perhaps limit it to only one upgrade per model. Stat increases for 15pts is a bargain but you're not going to create unkillable badasses even if you cheesed it by stacking Hardy with MoN for Toughness 6. Just keep pinning the bastard with gunfire.
>>
>>53209294
>Can't put the telescopic sight on heavy weapons, sorry.
Where was this mentioned? The FAQ mentions being unable to put scopes or laser sights on things like meltaguns and flamers, but I thought heavy weapons were fine?
>>
Trying to make a Skitarii kill team with a box of rangers, and having only one of each special weapon is kind of limiting. Especially with the arquebus being so expensive. I have:
>Alpha with galvanic rifle (185)
>Specialist with plasma caliver (165)
>Ranger with GR and data-tether (150)
>Ranger with GR and Omnispex (155)
>Ranger with GR (115)
>Ranger with GR (115)
>Ranger with GR (115)

Not sure what I can do without buying more boxes just for delicious plasma. Have I fallen for GW's tricks again?
>>
>>53209770
Telescopic sight entry in the rulebook (p68):
>A telescopic sight can be fitted to a basic weapon or a
special weapon.
>>
Where in the rules is high impact covered?
Ive searched weapon profiles and descriptions cant find it.
>>
>>53209982
In the middle of shooting (p35).
>>
>>53202939
Guard are not weak.

Tau and genestealer cults are bottom of the barrel.
>>
>>53209822
Oh okay. I'll fit it to a bolt pistol then move it to the multi-melta after the next game then.
>>
>>53210229
do tell
>>
>>53210356
They can't be fitted to heavy weapons. At any point. You massive faggot.
>>
>>53210356
that's not how that works jackass. Can't be fitted means can't be fitted, period
>>
>>53210363
Guard are BS4, can get 3 specialists and have access to good special weapons and a fuckload of wargear.

GSC are just guard but with BS3 and worse wargear.

Tau are BS3, WS2 and basically no wargear options at all. Their only redeeming quality is their guns are very powerful, if short ranged, which is totally undermined by them being single shot and tau having BS3.
>>
>>53210020
Damn, thanks anon
>>
>>53210373
>>53210392
Where does it say it can't be moved?
>>
>>53210707
you can move it around just fine.

The problem is you're not paying attention to the fact that it CANNOT BE FITTED TO HEAVY WEAPONS.

It'd be like trying to give your troopers plasma guns from your specialists when they cannot take weapons from the special weapon list.
>>
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>>53206771
Finished up the top of the tower. Now to paint it, and start on the others.
>>
I'm playing a campaign for the first time tomorrow with Scouts. Aside from a Veteran, the only Special Operative I can really bring would be a Terminator. Are they worth bringing with the risk of the bounty and what's the optimal gear, I was thinking TH/SS.
>>
How do nids do in SWA? A couple buddies wanna run a game next weekend, am I gonna get reamed?
>>
>>53210867
They're ridiculously powerful, but extremely vulnerable to losses during a campaign.
>>
>>53210867
They're kind of weak. Make sure to pay for the scavenger upgrade for them so you can build up your bugs quicker.
>>
>>53210882
>Make sure to pay for the scavenger upgrade
That's not a thing.
>>
>>53210912
It is. See "Call of the Promethium Sprawl" in the rulebook.
>>
>>53210929
>>53202476
Is it a cherished model who earned it in the last campaign? If not, no you can't.
>>
>>53210943
Just say they're from a previous campaign and that you cherish them. Done.
>>
>>53210957
That's bullshit. Come on man.
>>
>>53210957
Lying to gain an advantage in a game is called cheating.
>>
Don't think I'll do that, I'll come around to cherishing one naturally, good to know the rule exists though, so thanks!
>>
>>53211172
lying =/= cheating

and it's not a lie if it's the truth
>>
Dear fellow guard players - do you buy armor and/or camo for your bullet sponges so they can sponge up more bullets? I'm starting a list after my Orks lost their boss and specialist to some horrible, but comical rolls (the specialist fell off a 9" tall building directly onto the Boss). I'm tempted to go full tacticool and basically build Kasrkin, or human wave and just send them out with nothing but flak vests and lasguns.
>>
>>53211227
>lying =/= cheating

>cheat
>verb
>act dishonestly or unfairly in order to gain an advantage, especially in a game or examination.
>>
>>53211390
I wouldn't be acting dishonestly during the game, though. It would be before the game. Because it's not IN the game it's not cheating.
>>
so how does the game compare to necromunda?
>>
>>53211417
This is literally the reason people get driven away from gaming.
>>
>>53211429
Well, you can actually find people who play SWA so that part is pretty great.
>>
>>53211417
Building a kill team is part of the game.

If this was not the case it would not be considered cheating to take a 2000 point kill team.

You are a fucking moron and you should kill yourself.
>>
>>53211449
I define the game as the actual battle. List building is preparing for the battle, i.e. preparing for the game. The list must adhere to certain conditions (1000 pts, certain restrictions etc.) in order to be a valid list for the game. Bringing models from previous campaigns does not make a list invalid.
>>
>>53211417
It's supposed to be balanced, so why don't you just talk to your fellow players and make a campaign with 'experienced leaders', where everybody builds their top dog as they want?
>>
>>53211475
>Bringing models from previous campaigns does not make a list invalid.
It does if you have not played a previous campaign. What you did is tell someone who has not played a previous campaign to lie in order to be able to take a model that it is not legal for them to take.

Which is the very definition of cheating.
>>
is the "they cannot move more than their move characteristic" portion of the jump pack/flip belt clarification only applied to vertical movement?
>>
>>53211475
Way to violate the very spirit of the game. I don't think I've heard of anything more That Guy.
>>
>>53210707
You can move it where you like "subject to the normal restrictions". One of which being that telescopic sights cannot be fitted to heavy weapons.
>>
>>53211504
So just play a campaign with yourself. The rules don't state the campaign needs to be played with another player. And because you're playing the campaign with yourself you can play it out in your head to save time.
>>
>>53211417
No part of that definition makes such a distinction. For instance lying to get put against weak competition is also cheating.
>>
>>53211541
That's false, the actual rules specify that you need two or more players to play the game at all.
>>
>>53211475
T. Faggot cheater
Mental gymnastics fo not justify youre a cheater, shitlord.
Spacewolves, or vsnilla SM? Are plasma guns worth it?
>>
>>53211554
really. i don't see it.
>>
>>53211560
Plasma guns all the way. S7 so high impact, good range, sustained fire. They have it all.
>>
>>53211564
Try the core rules you insufferable dipshit.
>>
>>53211581
ok I see it now. You're right. In that case you can play a campaign with your cat as your opponent but because it needs help to play you can help her with the rolls, moves, etc.
>>
>>53211560
>>53211581
also please stop with the ad hominem attacks. it leads to nothing.
>>
>>53211597
Please explain how something that is not actually capable of participating in the game at any level, can be considered a player.
>>
All that shit aside, is it even worth taking the ranged options in nids? The melee options look like a train with no breaks.
>>
>>53211644
No, it is entirely deserved, you monster.
>>
>>53211560
Is the chance of sustained fire sniper rifles worth it? Plasma guns keep your specialists mobile, if you went with heavy bolters you'd have to lose out on the snipers or be REALLY static.
>>
>>53211655
Please explain why you think this idiocy merits any further response. It's probably the same fag that thinks to-hit modifiers aren't applied because the book doesn't explicitly tell you how.
>>
>>53211655
Players aren't specified in the rulebook as having the requirement of being human. Also there's nothing in the rules against helping other players.
>>
When I use Voice of Command, do my troops have to target the same target or they can shoot at different targets?
>>
>>53211655
So if I had a brother with down's syndrome and he wanted to play, according to you he wouldn't be eligible as a player? That's discrimination.
>>
>>53211685
They can acquire their own targets as normal.
>>
>>53211692
Thanks.
>>
>>53206556
We have uneven numbers and we just have one person play an "npc" team run by another player that isnt their main team. That way everyone gets to play each round without anyone's team playing twice
>>
>>53211687
By the definition of the word player, no. If he can't actually participate in the game he cannot be considered a player by definition.

If he can make decisions about what to do with dudes and/or move models and roll dice then he absolutely can. Really it depends on the extent of his disability.
>>
Only have Kriegers, about 25 of them,
One with a Flamer
One with the mole launcher
A vox caster
A dude with banner
2 guys with carapace armor, look like veterans (part of the command quad)
The officer from the company command
2 dudes tossing nades
And about 15 guys with Las guns. I don't have any bits other than knives.

I've never played this, I'll probably proxy them for guard, unless they get rules at some point. I'm interested though, I just don't know to list build, I've never even played 40k.
>>
>>53211910
https://killteams.com/#/

You have a problem in not having special weapons you can actually take.
>>
>>53211910
>Guard regiment
>proxy them as Guard
I think you'll be pretty safe there. And there's a limit of 10 models for most teams, including Guard.
>>
>>53211910
>>
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>>53211644
Sure, faggot. Whatever you say
>>
>>53211662
Im not sure I follow
>>
>>53211949
Didn't get this pack, I will probably just ask some guys at the FLGS for some spare plasma /bolters

IS-8814 — Astra Militarum — 1000 points

Veteran Sergeant — Laspistol (15), Melta bombs (30), Carapace armour (20), Power sword (50), Clip harness (10)
Veteran Guardsman — Lasgun (25), Krak grenades (40), Carapace armour (20), Red-dot laser sight (20)
Veteran Guardsman — Krak grenades (40), Lasgun (25), Carapace armour (20), Red-dot laser sight (20)
Veteran Guardsman — Carapace armour (20), Lasgun (25), Krak grenades (40)
Special Weapons Operative — Flamer (40)
Special Weapons Operative — Grenade launcher (krak) (100)

How is this?
>>
>>53211331
yeah camo is immediately an auto buy in my opinion. It may "only" be 4" but that comes up so much it's disgusting, because it's a flat rate for everything. Watching meltas hit at 8" for example is hilarious, and it will make it where things like enemy plasma has to get into range of you to fight. If you're taking telescopic sights on your plasma and snipers, you can cleverly set your models at say 33". Then the other guy has to choose, move so he can get a shot next turn, or sit there where he can't reach you, either way he loses shooting for a turn. For 5pts it's disgusting and worth it everytime. May want to save it until a game or two in but it's so cheap that getting it at the start isn't bad either.

As for Carapace, I've gotten good use out of it, but beware pinning, overwatching, and potentially falling off elevation. initiative 2 isn't fun as I'm sure you're well aware of now.

If you do do camo though, get it for everyone at once or not at all. It's an absolute pain in the ass to keep track of otherwise and will people off if you start saying one guy is in range but his buddy next to him isn't.
>>
Not enough bodies. The main rule advantage of Guard is they can take three specialists. Drop the metlabombs, one of the kraks and maybe both of the red dots to fit another special. I suggest taking the coolest looking lasgun you have and counting it as a long-las sniper.
>>
>>53211976
I wasn't really clear, my fault.
The way I think about marines is that their speciality is sniper rifle spam, it's a basic weapon for them so they could even use the Fast Shot skill with those.

My point is, what best complements a sniper team? Let's say that at least half your team carries a sniper rifle, and the rest works as spotters armed with a mix of bolters, grenades, and melee gear.
If your specialists use heavy weapons then you'll have to bring fewer snipers to keep the balance of immobile vs mobile fighters, while plasma gunners can act as upgunned bolter guys instead.
>>
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>>53211656
venom cannon is sex, at least bring one. The barbed strangler blast thingy looks good but I've not tried it.

>>53211662
I'd be more concerned about toxin rounds, those babies are the bees knees. If you've got a free advance go for it, but I'd be more concerned about picking up traits that help the team as a whole.

>>53211910
as an IG player plasma is key, you'll need at least one, potentially more depending on meta. Honestly all the weapons available are good, plasma is just important because it covers so many bases. My two loadouts I prefer depend on your meta

Well Rounded
>plasma, Sniper, Grenade Launcher with both rounds

Elite (lots of nids, harlequins, etx)
>plasma, plasma, plasma

high impact sustained fire is incredibly handy and it allows you to pin terminators and tyranids, something not to be taken lightly. If you do take plasma, reloads are MANDATORY. Don't let these morons meme you into not buying a reload with a gun, that will get a guy killed. A sustained fire gun rolls a lot of ammo checks, and with a 7+ ammo check you have roughly 50/50 chance of failing, not to mention the 3ish percent chance the weapon melts its user. Plasmas are cheap as are their reloads. Spend the 40pts and thank me later. I've seen so many people lose their mission critical weapons on the first turn due to a bad ammo roll, don't let that be you.
>>
>>53212163
oh yeah and I almost forgot, don't forget to pick up grenades for your troopers as the campaign goes on. Frags and kraks both have their purposes and you have a 9" throw range (in addition you can only scatter half the distance you threw, so it keeps them accurate) Krak grenades in particular are very useful against Tyranid warriors.

As for guardsmen, lasguns with red dot/telescopic sights make great suppressing fire soldiers and will pin most factions disgustingly easy. I'm kind if swimming in points so I'm starting to give them shotguns too for flexibility but honestly that's a personal thing.
>>
>>53212189
Grenades scatter half the distance rolled on the artillery die, they are separate from other blast weapons that scatter the full distance rolled unless it is more than half the range between the fighters.
>>
>>53212189
Shotguns are amazing on Veterans and will troll the FUCK out of cover humpers.
>>
>>53212356
This is an outright lie.
>>
>>53212189
For Guard they might be an option for later in the campaign but Chaos Marines they're virtually must-take. Bolt pistols are just as expensive, weapon reloads for bolters cost nearly as much, but you can just hurl grenades to negate cover and keep multiple models pinned if they're silly enough to bunch up. They're hilariously good with BS4 and a 12" throw.
>>
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>>53212363
>Boltgun stats with shorter range
>-1 at long range hurts BS4 less
>blast shot negates hard cover
>>
>>53212474
>-1 penalty to hit unless you're 4" away
>cover ignoring shot has lasgun profile
>can't have gunsights
>can't be upgraded later on with a hot shot power pack
>>
Alright, since telescopic sights on the MMs aren't a thing - how does this look?

Sister Superior — Combi-melta (65), Chainsword (25)
Battle Sister — Simulacrum Imperialis (50), Boltgun (35)
Gunner — Heavy bolter (180)
Gunner — Heavy bolter (180)
>>
>>53213074
>going into a campaign with only 4 T3 1 wound models

much risk
>>
>>53213074
vulnerable to flanking and very, very fragile. Boys gurlz add toughness, and at campaign start you're probably better off with a single big gun and three more bodies.
>>
>>53213096
Alright how about this list:
Nob
Boy x9
Yoof x10

1000 on the dot, I'll instantly concede my first 3 games and spend my caches on weapons, and then a have a proppa green tide
>>
>>53213118
>I'll instantly concede my first 3 games
Fuck that.
It's memetastic, but it's a powerful list. Get in close all sneaky like and gang up on people, the undermanned teams that will want to just concede and move on!
To really cheese them off, buy a Spanna and give him a big gun ASAP, and then try to have your Nob killed. Promote the Spanna, buy 2 more, and you'll have 3 special weapons on the team.
>>
>>53213244
>try to have your Nob killed
>not consistently promoting your Nob into a warboss-tier monster
>>
>>53213118
You don't exactly concede games in shadow war. You can voluntarily bottle when you start having to take bottle tests, but that means you have to take 25% downs before you can do that.
>>
>>53210464
If they focus fire, like a gunline, at a target that no longer has cover, they will evaporate it
>>
>>53213118
>Outnumber the enemy, probably 3 to 1
>Run away instead of fighting
Found the grot.
>>
>>53213286
Make him fight!
If he goes OOA, you're changing the 'slain' result into a 'play with an extra special weapon', and you're giving him a couple extra skills from serious injury rolls.
Come on, there's a skill that makes the 'captured' result into an extra skill, THIS is almost as good and only takes some changes in tactics.
>>
>>53210229
>genestealer cults are bottom of the barrel
you don't need BS when you have the best frags in the game AND you're throwing 15 per turn.
>>
>>53211687
I have a Downs gaming buddy. He copes just fine.
>>
>>53200344
Tau sont benefit much from 0 terrain. Their base options are 18" range guns.

They will get 2 shooting phases at most. Their T3 5+ means they will get demolished by anything that can shoot more than that, and if you ever hit CC, they are dead.

So basically all the weaknesses of 40k, but 0 of the benefits outside of a fairly good basic guns.
>>
>>53202001
>I thought they got a skill to start? Where did it say otherwise, if you can point me to it?
>The game didnt say my guys can't be in a dedicated transport, so I brought a Land raider. Where does it say I can't?
Are you retarded?
>>
>>53214265
Well if you took a gladius strike force you can get free rhinos and razorbacks. I don't know how you'd fit a land raider in your 1k points considering how it doesn't have a pots value.
>>
Hello gents, one question: how does inquisition fares in general?
Allow me to explain why I ask: I have a few Prodos Warzone Resurrection Mishimas, and while my group gears up to W:R, we have decided to try Shadow War. We have way too many orks and marines, so instead I was thinking to start an Inquisition band using those Mishimas.
Here's what I was thinking,:

Ordo Xenos Inquisitor — Power armour (10), Autopistol (15), Power sword (50), Camo gear (5)

6* Inquisitorial Acolyte — +1 Weapon Skill (0), Combat blade (5), Lasgun (25)

1* Inquisitorial Acolyte — +1 Ballistic Skill (0), Storm bolter (55), Combat blade (5)

One option I was toying with is switching all lasguns with autoguns and give the inquisitor rad grenades instead of camo gear, but I'm not too keen on it since I wouldn't be able to upgrade them, while with lasguns I could go hot-shot. As for the Crusaders, I would get them afterwards, as right now I'm at 8 bodies.

As for miniatures, I would use Lord Commander Nozaki for the inquisitor, Captain Hiroko for the storm bolter guy and ronin samurais for the others. Crusaders, I could use Hatamotos or Tiger Dragons, explaining the bulkier armor by saying it works like a storm shield.
Fluffwise, it could be an extravagant Rogue Trader (it would explain the strange toys) and his personal guard. What do you guys think?

I have two questions about rules too.
1) What happens when a guy that uses a sustained fire weapon gets fast shot? Like an ork with a shoota, does he gets sustained fire 2?
2) Noisy weapons, how do they work? Do I have to start testing as soon as a model with a noisy weapon is deployed or do I start testing when he first uses it? I'm thinking chain weapons here.
>>
>>53214407
You can always dump your lasguns for bolters or sniper rifles whenever you want.

Noisy weapons test as shooting attacks, using their strength value.
>>
>>53214437
I think I'm an idiot, I didn't think about it. I could go with something like this:

Ordo Xenos Inquisitor — Storm bolter (55), Power armour (10), Power sword (50)

1* Inquisitorial Acolyte — +1 Ballistic Skill (0), Sniper rifle (40), Combat blade (5)

2* Crusader — Power maul/sword (50), Storm shield (50)

2* Inquisitorial Acolyte — Combat blade (5), +1 Weapon Skill (0), Autogun (20)

From there, I could spend the first 100 points in two bolt pistols for the crusaders, toxic rounds and clip harness for the sniper and an autogun to outfit other recruits.
>>
>>53214407
>What happens when a guy that uses a sustained fire weapon gets fast shot? Like an ork with a shoota, does he gets sustained fire 2?
Nope.
They get a big fat sustained fire 1, that they can use as an alternative to the sustained fire 1 from their weapon.
In short: Orks don't roll on the Shooting table.
>>
>>53214641
You're giving extra combat blades to guys with a basic weapon.
You know they can't use 2 melee weapons if they have a basic gun, right?
Drop the extra knives, give autopistols to the melee guys, and you can afford toxic ammo for the sniper.
>>
>>53214737
That's what Reddit SW:A recommends though. Is it wrong?
>>
>>53214772
>Reddit
there's your problem. not that we're much better sometimes
>>
>>53214654
That's the GW I know and love.
>Does an ork with a shoota get sustained fire 2 with a shoota and fast shot?
Of course not, don't be silly, that would be game breaking.
Meanwhile the Imperials can get sustained fire shotguns, sustained fire sniper rifles, sustained fire phosphor blast and plasma pistols, that's a-ok.
>>
>>53214737
Fuck, you're right. Back to the drawing board. Sorry, I didn't catch that.
>>
>>53214772
It's completely wrong. It's literally throwing points in the toilet.
>>
>>53214772
They're right, it's on page 41, fighting with two weapons.
>>53214737
>>53214886
>>
>>53214377
I dont know how you got a skill in, when you dont have any advances in your list to give you said skills.

See the problem? You can't take something you aren't explicitly told you can take. It tells you what you can take, everything else is prohibited. So obviously, it doesnt tell you that you can't take a skill. Because of course you fucking can't. This makes sense to literally everybody else, you are the only one too retarded to not understand this.
>>
Friendly reminder to farm shitty teams like tau for skills and advances before taking on real teams.
>>
What is the most 'that guy' faction in SW:A?
>>
>>53215045
But it does tell you you can take skills and advances. Page 100 "Call of the Promethium Sprawl"
>>
>>53215073
Nids/Clowns
>>
>>53215073

tyranids and harlequins
>>
>>53215072
What team do you play? so I can get my answer to
>>53215072
>>
>>53215072
Hmm, that's a good idea. I'll find someone to join the next local campaign league with me whose sole purpose is to be farmed (by me) so I can really gear my guys up.
>>
>>53215094

I play skitarii and tyranids
>>
>>53215081
That's not what it says you faggot.

Read, and act like you aren't a retarded 10 year old, who is already failing basic English. For once, GW is being perfectly clear in their wording. If you are too stupid to understand this, that is entirely on you.
>>
>>53215089
>>53215093
I have a buddy that plays and he says tyranids aren't that bad. After he continually rekts everyone except for the GK player. He's pretty vehement about it now that I think about it. Can you explain why?
>>
>>53215131
Tyranids wreck teams that didn't bring anti nid weapons. And some armies don't have great anti nid weapons. I don't think they're inherently broken or anything. A single krak grenade and poof goes your 3 wound model
>>
>>53215131
Our resident nid player says it's only right because for years he had to play "an npc faction". Can't blame him.
>>
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>>53215114
>hurr durr i cant even into reading comprehension
>>
I feel like the leaders are really terribly thought out. For some, it is someone really good at a specific tasks, and can become an insane monster later on. In other cases, they are just a stupidly overcosted standard guy.

Space marine scouts costs 100 points. Add 100 for +1 attack, +1 leadership, and... the leader tag. If it wasn't strictly necessary, no one would take him.

I wish I was missing something, but no - you are just paying a truckload of points for literally nothing. Why is this so fucking stupid?
>>
>>53215111
>tyranids
You faggots are the worst. Always bitching about how UP you are in 40k. Now that you finally have some good rules in SW you go full WACCfag mode. I hope your rules in 8th are terrible.
>>
>>53215073
The faction that wants to give their dudes advances by intentionally misinterpreting the "Call of the Promethium Sprawl" text.

In other words, these cunts.
>>53215081
>>53210957

Shit, I'm a fucking rules lawyer at heart and I think these guys are assholes. I was the guy arguing about the number of parries and weapons warriors could use in cc before they finally fixed that shit with a FAQ.
>>
>>53215181
What about the part that's not underlined?
>>
>>53215186
Most of them are dramatically overcosted.
>>
>>53215186
It acts as a way to balance the teams. Look at it as a tax.
>>53215209
see >>53210957
>>
>>53215186
He's slightly more experienced than your average dude, and has access to better wargear for most armies. What, you want your leader to be an unkillable mary-sue who wades through your foes like a shark through water? I think the leader mechanic is fine. Being important doesn't make you a god being
>>
>>53215181
You posted proof that supports my claim that you are a massive retard... so we agree?

Huh, at least you aren't completely hopeless. I thought you were so retarded that you might die forgetting to breathe.
>>
>>53215181
Dude...I'm a completely new guy checking in to tell you you're really dumb. Try to be less of that in the future.
>>
>>53215224
see >>53210943 & related discussion
>>
>>53215221
Unless they are from a previous campaign that alt least one of the other players participated in, nobody will allow this. But they'll probably kick you out for being an autistic, fat stinking neckbeard, who doesn't believe in personal hygiene, so it hardly matters.
>>
>>53214832
Do you know how orks get sustained fire 2 on their shootas?
By bringing an other ork with a shoota, of course!

More seriously, it would have been fun, we just want more dakka, right?
but weak.

If a sniper gets sf1, or a plasma pistolero learns how to be a gunslinger, they become as effective as 2 team members. The team shoots as a team of 11.
For orks, that's not as big a deal, there are 20 guys already, so shooting effectively like a team of 21 would be only a 5% increase instead of 10%.
Orks have hit dakka diminished returns.
It's official, we have enough dakka, but could do with more choppa.
>>
>>53215222
>He's slightly more experienced than your average dude, and has access to better wargear for most armies.
The problem is that the marine leader has:
No additional access to warhead
Only +1 attack and leadership.

He doesn't feel more experienced. He has almost nothing to warrant his cost. I would be fine with him being just another dude, but when he literally costs twice the normal cost, I get quite confused.
>>
>>53215249
see >>53211644
>>
>>53215186
Look a it this way, your sergeant is 40 pts more than my nob.
You get +1" Mv, +2 BS, +1 I, and +2 Ld (with -1 W and -1 A, to be fair). You also get an innate 4+ save to my 6+. You also have a significantly more impressive armoury to grab from.

Your dude's priced just fine.
>>
>>53215282
Are you from reddit?
>>
>>53215221
So, in order to put down my horrible abomination fueled by faggotry that burns brighter than the sun, I would have to lie to people I like enought to start a campaign with? That's depressing.
>>
>>53215275
Let him die, promote a gunner to team leader, and go around with 3 heavy bolters (or plasma guns)?
That's something I'd use Call of the Promethium Sprawl for, to start the campaign with a gunner-turned-serge.
>>
>>53215289
Serious question?
>>53215304
You didn't read the entire discussion. You don't have to lie.
>>
>>53215131
People optimize their teams to shoot down 1 wound models that fall over when hit which isn't what you need when fighting nids.

AKA the red dot on lasguns crowd.
>>
>>53215275
>no additional access to wargear
what is a power sword
what is metla bombs
what is plasma pistol
Are you an idiot, or just pretending to be retarded
>>
>>53215327
That's why I asked.
>>
>>53215340
shit
shit
shit
Specialists are better.

Any other questions?
>>
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>>53215340
What is metla bombs?
>>
>>53215361
I'm not "from" Reddit but I do use the site.
>>
>>53215367
If you actually think those options are shit I just don't know what to tell you senpai, you should probably just kill yourself now and save us all the headache of trying to spoonfeed you any more than we already have
>>
>>53215246
Don't have to, it also supports my claim.

Those rules are not for making new guys. It is for using characters from an old campaign. And literally nobody would accept you saying it is from an old campaign they have no knowledge of.
>>
>>53215375
How easy to read you are.
You have to go back.
>>
>>53215386
>k-k-kill yurself!!1
Lel, nice response faggot.
Run out of arguments?
>>
>>53215396
What gave it away? I like it here, no one to downvote me.
>>
>>53215398
>Run out of arguments
There was never an argument, just you making a spectacle of how retarded you are for all of us. I'm done replying to you, fucking oxygen thief
>>
>>53215392
But you have to admit that if it were from a previous campaign, it would be allowed. Guess what? That was my point.
>>
>>53215415
Because nobody cares about 'personal attacks' if you're being a faggot you'll get called a faggot.
Don't like bad language? Too bad nigger.
Don't come here trying to turn it into the gayness that is reddit. Welcome, anon.
>>
>>53215450
Cheers. I'll disappear back into the warp now.
>>
>>53207951

It should be enough if you only want to use basic equipment like lasgun, laspistol, assault blade and flamer. Other equiment you will need to get from command set.
>>
>>53215441
>>53215392
You idiots are falling into a skub-level discussion.
Bringing in old fighters, from a campaign or straight from your asshole, is something you'll have to discuss with your playgroup.
>>
>>53215327
Yes, it's a lie. The whole "preparing for battle, lying isn't cheating, I'm not cheating in game, I'm cheating before the game, etc" babble is just that, some fine fine bullshit. I've seem my fair share of "Why can't I use my previous pc on this campaign? My former GM did really give me a Holy Avenger +5 at character creation, and I really rolled all 20s for stats, and..." people in my D&D days. It's not the fact that you can do it (by stretching the rules a lot) that makes it despicable, it's the fact that you're allowing all these mental gymnastics in order to do it AND that you do it to gain an unfair advantage in game (thus potentially ruining other people's fun, people you like to play with it seems) that makes it despicable. Why would you play at all is beyond me. The least one could do in this situation is informing your opponent of this "interpretation" beforehand and giving him/her a fair chance to decide to do the same thing, call off the game or play anyway. If the campaign has a game master, I would inform him too, by the way.
>>
I think I am missing something:
Is there any reason to bring new recruits? Looking at SM scouts, I lose 1 BS and WS and save 25 points. That is hardly worth it.

Is there any benefits to new recruits?
>>
>>53215691
Yeah, you save 25 points and if they survive enough games they get promoted.
>>
>>53215181
I wouldnt play you. And if it was organized play, Id rat you out to the TO.
In fact anyone that is joining an organized league should bring up this very subject and get drfinitive clarification on it. If you are TOing a league, squash this min/max shit. Ruin edgelords day.
>>
>>53215660
You are assuming this guy plays at all.

They are most likely stopped by the "we throw you out if you smell like shit" signs, or straight up never get out and meet people. If they don't fall into either of these categories, they likely aren't that autistic in a social setting, and wont actually do this kind of stupid shit anyway.
>>
>>53215731
He totally plays.

Fucking cat keeps winning though.
>>
>>53215691
It depends on the faction. For scouts yes, saving 25 points during recruitment is pretty significant. For kill teams where the difference is 10 points? No not really.
>>
>>53215836
It's also about percentages.
Yoof cost half a Boy, Scouts still save 25%, even those 10 points difference for IG is a 15ish%.
>>
>>53215731
As a bit of an older guy (I'm going to be forty sooner than I'd like), I'm sad to say that sometimes guys like that are real and allowed to play. Other than those from D&D, I've seen Green Goblin Dark Eldar Autarchs in 40k crash against walls, whole warbands in Mordheim thrown into the trash during arguments and a good number of broken friendships in my years of game nights. Sometimes, people like this exist. And sometimes, you get to see them play.

>>53215750
In my experience, they don't win. They maybe get to play, but than they usually either play horribly past the whole "best list thinking" thing and get smashed, or the dice gods themselves punish them.

I really hope that whoever tries to spring that bullshit on someone gets his precious model put out of action in game and killed post-game.
>>
>>53215691
a lot of kill teams have recruits that don't really matter in the grand scheme of things. Like Genestealer Cult recruits only lose a point of leadership and nothing else, which makes them auto-takes, and Yoofs are just so cost-efficient that they're ridiculous.
>>
>>53202939
Top: Harlequins, Skitarii
High: Tyranids, Grey Knights, Orks
Mid: Scouts, IG, CSM, CWE, Necron, Sisters, Inquisition
Below Average: GSC, Tau, Wych Cults
>>
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>>53211957
At least he specified fallacy instead of waving it in your face. Maybe you should stop your bullshit.
>>
So now that we know 100% that SWA and Necromunda are clone systems we can begin to use material from both systems interchangeably and learn from the large body of community built expansions like Inquisimunda and Ash Wastes.

This pretty opens up the whole 40K galaxy to skirmish gaming and allows for competitive campaigning with players everywhere for a marginal entry cost.

Further, by putting irregular humans in this combat system and linking it to the elite forces of the 40K galaxy it has provided a plausible baseline for the entire rules body. This combat system now becomes an actual tactical representation of the technology and methods of the 40K setting. It goes a long way to suspending disbelief and credibly acknowledges that gaming outcomes are built on player decisions and not broken rules sets or troop types.

In other words, if you lose it's your own damn fault. Your victories will be built on the decisions you make on the gaming table not in the broken lists you build or the elite troop types you buy.

I know this is going to be difficult for a lot of 40k players to deal with.
>>
>>53215926
No, the guy plays with his cat. That's why he keeps winning.
>>
>>53216001
>and here comes the part where you tell me my tau can beat harlies if I only played right
>>
>>53215926
Yeah I am with you here. We have a lot of these people coming in with this this rules abusing mindset. In most cases, we kick them out unless they straighten up their act. The list rippers, especially the ones who comes in with those "This post win at x tournament!" Are generally worse than thrash, and easily beatable by even fluffy lists.

They are often a mix of autistic and stupid, and generally have an eerily good grasp of the rules, but no idea on how to use any of them.
>>
>>53215375
You have to go back
>>
>>53216009

...are you playing with Dr Evil or something?
>>
>>53216059
Boo hoo

Go beg for more riptides you dunce.
>>
>>53215441
That wasnt your point. Stop obfusing the fact that you would have to lie to pull it off or, get fuckers to feel sorry for you in order to obtain permission. The third option is to dupe nubs, which will tarnish your rep- which Im sure is already shit bc its obvious you suck cocks, faggot.
>>
>>53215480
>Purging intensifies gif
Welcome anon
>>
>>53216183
No, but he showed up in this thread claiming that playing a campaign with his cat counted as meeting the requirements for call of the promethium sprawl.
>>
>>53216206
no thanks, i have enough lets hope they will still be good in 8th
>>
>>53215977
>Skit top tier
>nids not top tier
>GSC below average
Retard detected
>>
>>53216290
I'm laffin at the idea that Wych cults are bottom tier when they can BTFO half the armies in the game easily.
>>
>>53216206
Tau dont need anything other than options.

They have none right now. They have traps in their special weapons, and that's it.

You have pulse carbines and drones. You stack up on as many recon drones and Pathfinders with pulse carbines, and hope you face someone with low range, and squishy models. Or you get lucky.

I don't even play Tau, I play marine scouts, and Tau have become an opponent I seem out if I need an easy win. Even with tremendous amounts of luck, I will win 95% of the time. They are so mono build, and have so many weaknesses, that any strengths they have (potent pulse weapons) are worthless in the grand scheme of things.

Look at it this way: their guns on the table top are S5. With BS3, they hit on 4, wound on 3 against T4.

Marines hit on 3s, wound on 4s against T4.

Essentially, they are equal.

However, in SWA, they wound on 3s, hit on 4s... but will get reductions in this from everything from overwatch to cover. To overwatch a fleeting model, they also need to pass an initiative test, which is 2. So their fire power used to be equal to marines, but on a more squishy platform, but has now been nerfed super hard, with no buffs to their kit at all.

Hey, I don't really care enough, the guy playing Tau has some easy opponents too (he seems to slaughter dark eldar and one of the CSM, though the CSM player is also so retardedly stupid, that he would lose with anything), and my guys have a fighting chance against everything, and having weaker opponents is a plus to me. But you have to be an idiot to look at the Tau warband, and think "this is properly balanced".
>>
>>53216312
Tell me more. I have a box of wyches that I was going to use for kit bashing, but dropped the project.
>>
>>53216477
You take chainhooks with blade venom and a spinter pistol and then use your initiative 6 to charge from behind terrain and beat the fuck out of anything that isn't a clown or a bug.

If things get rough you can take a scourge as a special operative which is easily the most versatile spec ops.
>>
>>53212031
I dont know this game very well.

But it seems a shame to spring points for a grenade launcher and not give it frags.

Wait... is thata 6 man team? I'd throw some more men in there. Every man is an extra dice. Every dice is an extra chance to not be wounded or to wound others.

Also, i'd only give a red dot laser to someone with a special weapon. Not just a regular lasgun.
>>
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>>53216059
I'm not going to die on that hill. I'm too old school to know anything about Tau. Harlies have always been a royal bitch and in SWA that kind of fill the same profile that Spyres did in Necromunda.

The secret to defeating Harlequins is actually flamers or gas. I'm running a Goliath gang agains Kill Teams that has reasonable success against Harlequins by using flames (and a lot of focused shooting).

Everything is going to have its strengths and weaknesses people, USE TACTICS.

And play something other than Kill Team Fight scenarios and Gang Fight Scenarios. People have a face off view of this game and don't understand how dynamic scenarios are. That and they just stupidly play Kill Team Fights every time in pointless ego headbutting.
>>
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>>53214407
Heres a cool image of an Acolyte.
>>
>>53216528
Unfortunately Tau kill teams don't have access to flamers, but thanks, Necro-anon.
>>
>>53216666
I'd have a go at baiting them into charging into massed overwatch.
>>
>>53216508
Does no one use grenades in your area?
>>
>>53216960
Everyone should make use of more grenades.
>>
>>53216960
No. Only krak to kill tyranids.
>>
>>53217025
Amen to that, brother.

>>53217029
The moment someone realizes what thrown frag does to wyches you can kiss those 120 points models goodbye.
>>
>>53217092
Frag is also great if you need to pin an ass-ton of models at once. Works great against clumps of Orks that are trying to close with you.
>>
>>53216933
>overwatch
Good luck on that initiative test.
>>
>>53217654
What initiative test?
>>
>>53217848
I'm guessing those needed to overwatch a fleeing target.
>>
>>53217848
Fleeting target.

Also, lol bs3 overwatch. Oh you mashed your guys next to each other for a ball of overwatch? Have a frag grenade.
>>
Anyone got homebrew rules for Krieg in SWA?
>>
>>53219490
Why homebrew? Run them with steel legion skill trees and you get ferocity on troopers to fix bayonets all you want.
>>
>>53219624
Because I want gas grenades, high WS, and the inability to bottle.
>>
>>53219704
Oh, so you're a WAACfag?

no homebrew for you.
>>
>>53219825
What is WAAC?
>>
>>53219861
Winning At All Costs. Sometimes (though not always) related to Being A Dick.
>>
>>53202619
Skittles can shoot almost everyone off the board, but have several traps:

Don't buy any melee options, it's a total sink for your dudes.
Don't be too static gun line, you need to be able to run and gun.
Don't bunch up and castle, you will have blind spots. 2 or 3 mutually supporting groups are better than one deathball.
>>
>>53219861
Win At All Costs.
>>
>>53220026
>>53220052
I'm confused. I want to not bottle so I can die for the Emperor in glorious hand-to-hand combat with bayonets. That seems more like Die At All Costs.
>>
>>53220110
if you get a commissar from the spec ops list you can't bottle
but having it as the default would really fuck over game balance because it'd basically make your game just waiting for the opponent to bottle
>>
>>53220138
Either everyone dies or you win seems pretty Krieg.
>>
Is Foregworld ever going to put out rules for their armies? I want to see Renegades and Eldar Corsairs.

Also seeing Daemons wouldn't be bad.
>>
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>>53206231
>>
>>53220110
>I want to not bottle
so play better

Needing a safety net because you don't trust yourself not to fuck it up is for babies.
>>
>>53220315
That's not the point, I want to die, but not bottle, so I can keep dying. How hard is this to understand? We're going for 100% casualties or victory. No in-between.
>>
>>53220379
Every guardsman cant be a samaurai, anon
>>
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>>53220402
>>
>>53220421
The clones are an exception, not the rule.
>>
Anyone run Dark Eldar? What does your kill team look like?

I got some laying around and might make one.
>>
I wish GW would make a Kroot Kill Team, but considering how fucking lazy some of the existing ones are, like the regular Tau one, it would just be "3 identical Kroot with different point costs, krootox rider with Kroot gun. Weapons are Kroot rifles with sniper and pulse bullet. Combat blade maybe. And that's it. Enjoy your kill team.

Spec ops the same as the Tau warband.
>>
Im just getting into SWAG and I want to play Orks. I tried out a game with a buddy (we are both new) to get a feel for how things work. Im looking for some list critique/advice. So far I have:

-4x Yoofs with Slugga
-1x Boy with Choppa and Stikkbombz
-1x Boy with Choppa and Slugga
-1x Boy with Shoota, Red Dot, and an extra Shank
-2x Boyz with Eavy Armor, Buzz-choppa, and Slugga
-1x Nob with Eavy Armor, Power Klaw, Kombi-shoota, and Red Dot.

How did I do here?
>>
>>53220662
More Yoofs with Sluggas, ditch one of your buzz choppa boys. Mix in some more stikkbombz. Pin everything with grenades and dakka, then bash them with your choppy boyz.
>>
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Joining a campaign on Monday against scouts, deldar, and gey knights. Digging through my old 40k stuff I can run orks, necrons, or sisters. I also have miss but don't want to play them, so help me pick one to paint this weekend
>>
>>53220927
Meant nids, not miss
>>
>>53220662
Don't give any of your boyz shootas, it's a pretty extreme waste of points. Your yoofs have the exact same BS. You're also taking too much stuff overall.
>-1x Boy with Shoota, Red Dot, and an extra Shank
He can't use the extra shank if he has a basic weapon, so you're wasting points there.
Heavy armor, buzz choppa, and slugga is a waste of points. Buzz choppas really don't do anything better than normal choppas.
And you've sunk waaay too much into your nob. I'd say either go for the power klaw or the kombi shoota, not both.
You also want a specialist. Big shoota is an amazing weapon and rokkit launcha is great vs elite lists
>>
>>53220662
Shootas are best on yoofs.
You can't gain an extra attack if you have a basic weapon so the extra shank is useless.

Don't buy 'eavy armour on anyone but the nob,

I1 basically makes boyz blind and unable to get up after a fall without calling life alarm.
>I'z been pushed over! And I can't get up!
>>
>>53220927
Sisters! Look for 6 models total, bring a heavy bolter if you have one. T3 power armor a best
>>
>>53204647
Man, these heads are awesome. Gotta get the rightmost guy for my Aspiring Champion.
>>
>>53206231
Still going with the power dildo, huh?
>>
>>53217654
Overwatch at a charging target is unlikely to be fleeting.
>>
>>53220721
>>53221089
>>53221151
Thanks m8s, will revise my list now :)
>>
Don't trust that Tau Overwatch to save you, you'll only hit on 6s and then when your tau gets pasted in melee the others will break since they were within 2" of a downed buddy. Then your opponent will get a consolidate move with their melee and catch the survivors.
>>
Just tried a few stand-alone games to get the feel for it. Amazed we could get 4 done in only a few hours. Any tips for specialists on an IG team? I took a Krak launcher, flamer and Plasma but it honestly felt like the Krak was the only one doing any work.
>>
>>53221247
Yep. It's a throwback to my 3rd ed Space marine chaplain who carried it.
>>
>>53221774
The plasma wasn't? Odd. The inbuilt -1 long range on the grenade launcher and the sustained fire on the plasma, you'd think that it would be doing better. Might just be the dice gods.>>53221823
>>
>>53221857
Dang it I hit that post instead of just posting. Anyways, flamers are just okay unless you're swamped with terrain or using them for anti charge overwatch. Heavy flamers are the same but do more damage.
>>
>>53221857
Nay. The greatest managed to splat a way in cover and the game before take out my Hit and Run Aspiring Champion target at max range. Plasma failed to wound either.
>>
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>>53221900
Forgot pic
>>
>>53221640
>>53221151
>>53221089
>>53220721

Okay, updated list here:

-1x Nob with 'Eavy Armour and Big Choppa

-3x Boyz with Choppa and Stikkbombz

-1x Boy with Buzz-choppa (because I like it, damnit!) and Slugga

-1x Spanner Boy with Big Shoota and Clip Harness

-5x Yoofs with Sluggas

Better?
>>
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I made a Promethium Tank for those missions that use them. I want to add more jerry cans but I don't know if I have any more.
>>
>>53221900
Grenaidier manager to splat a warrior* holy shit phone.
>>
>>53221975
That's 5 Yoofs and the Spanner Boy all with Sustained Fire. Red Dots eventually on all of them will make them even more effective at Pinning, which is a really big deal in SWA.
>>
>>53222055
The sluggas do not have Sustained Fire. I can drop 1 Yoof and give the rest Shootas (which do)
>>
>>53221978
Where did those bits come from?
>>
>>53222085
Oh, I just assumed he meant Shootas since that's all they have.
>>
>>53221857
If you're fighting tyranids a grenade launcher with krak grenades is better than plasma.

Your likelihood of hitting a tyranid warrior and out of action in a single hit shot with a krak grenade dramatically greater than the likelihood of doing 3 wounds to it with a plasma gun.

"Ah, but S7 pins the warrior!" I hear you say, yes, but that warrior gets back up without penalty 66% of the time.
>>
>>53222576
But a plasma gun is sustained fire?
>>
>>53222703
Yes, and?
>>
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>>53222576
After splatting a second Warrior with that same guy I have to agree with Krak. Plasma is nice for stuff like Plague Marines but that 1D let's it down. 3+ to hit with rerolling 1s from the Sgt is really nice.

Also just had a final game where I got Assassinate from Hit and Run. To my luck the defender plopped his Aspiring Champion alone on one side of the map to try to limit my deployment. Again the Plasma failed to do anything. Three missed or non wounding shots. It was actually a heavy flamer hit followed by bleed out that did him in turn 2.
>>
>>53222824
You're more likely to hit a guy at least once?

You can knock a warrior on it's arse and then knock down his friend too?

It's cheaper and you can put a red dot on it for improved accuracy?

Why not a meltagun and have the best of both worlds?
>>
>>53222892
You cant red dot meltagun
>>
>>53206771

Did you use any sort of tutorial? I love those buildings you made and want to copy them to try building my own sets of terrain for my friends and I to use as we learn.
>>
>>53222085
I'd say the cheap sustained fire is the orcs' best ranged strategy. the shoota is a lot more useful than the slugga.
>>
>>53223229
Thanks!
>>
>>53223218
Krak grenade launcher is 100

Plasma gun with red dot is 100

Plasma isn't the best option for fighting tyranids but it's the best option overall.
Multiple shots for hordes
High strength and good ap for elites
Improved chance to put necrons down in one hit.
Can knock down harlies, terminators and Nids

It's got something for everybody, but you'd want a melta gun for warriors, no contest.
>>
Should I kit my aspiring Champion (MoT) with a plasma pistol or inferno bolt pistol? I made my list with the bolt pistol and came out at exactly 1k points so I might have to change a cultists weapons or lose inferno bolts from a rubric marine to get the plasma pistol.

About halfway done painting this fucker
>>
>>53223225
Not really, I just came up with an idea, went to the craft store and the grocery store, and just started building.
>>
>>53222099
It's a plastic terrain kit called Chemical Plant, made by the same company that makes Platformer
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