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How do we make duel/triple/quad weilding viable but balanced?

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Thread replies: 17
Thread images: 3

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How do we make duel/triple/quad weilding viable but balanced?
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>>53198877
Make them... Gay?
>>
>>53198877
Homosexuality is the only answer here.
>>
File: Why would you say that.png (155KB, 321x226px) Image search: [Google]
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>>53198972
>>
>>53198877
That question is impossible to answer because you did not specify which game system.
I request clarification. Did you mean "How do we make duel/triple/quad weilding viable but balanced in D&D?", or in some other game?
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>>53199050

Yes, how do we make duel/triple/quad weilding viable, specifically in the best D&D edition?
>>
>>53199169
That is insufficient clarification and probably edition war bait.
If 5E, change the rules to apply the damage dice of multiple weapons to a single attack.
If 4E, it's already balanced.
If 3E, don't play 3E.
>>
>>53198877
Detach it from the mechanical aspects.
Permit a player to choose, within a tightly defined range, how much bonus to defense, offense, and accuracy what they're holding provides them, then demand they justify it.
As a result, "big sword" and "six swords" will be balanced because there's no fundamental difference in capability.
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>>53198877
Only answer here is to do it like anima does.

Or GURPS.
>>
>>53198877
How about an extra attack for each weapon but at a penalty per weapon for their chance to hit.

The more weapons they have, the less likely they are to be skillfully wielding each weapon.
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>>53198877
Instead of rolling damage dice for weapons and adding a bonus for strength you should roll damage dice for number of arms used and add a bonus for the weapon.

Arm size can be the die size. If you have normal man arms it might be a d6. Tiny manlet arms is d4. Huge rippling muscles is d8, etc and so on.
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>>53198877
Do it like GURPS does. Make them pay for the benefit. You can dual-wield, but you're at a penalty without buying up the technique(s) and some form of Ambidexterity. Triple- and quad-wielding requires Extra Arms, which will cost you more points. Of course, at that point you become a blender, but you paid to become a blender, and it's not like you're without vulnerabilities.
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>>53199313
This.
>>
how do you even triple or quad wield

is this an anime thing?
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>>53199474
>>53201505

GURPS is allways the answer. If you want to become a murder machine you've got to invest dem points, doesn't matter wether you put them into arm strength, ambidexterity and dual wielding advantages, or invest them into becomeing so skilled with the sword you can use it twice as fast. And of course you will be lacking in every other area where you failed to invest points
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>>53201704
Yeah there a faggot in some pirate anime that triple wields katana. One in each hand and one in his mouth.
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>>53201704

Thri-keen and other spider-people.
Thread posts: 17
Thread images: 3


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