>Implying this isn't going to be the best idea ever.
Let's brainstorm with all the creativity we have left, /tg/.
>>53197246
I have no idea what this combination would even entail... Do you grow monsters, then send them into dungeons comprised of puzzle battles? I dont understand...
>>53197246
Pokemon Mystery Dungeons was the SHIT when I was growing up, I approve of this wholeheartedly, and may contribute to the thread later on.
>>53197246
Doesn't speak to me.
How about this?
>>53197986
At least this combination I understand, and agree completely!
You start, faggot. /tg/ is not your personal army.
>>53197246
Harvest Moon is a farming game where you grow your crops
Puzzle Pirates is a heavy economoy-based mmo game based on the crew cooperating on 1 ship with a gameplay comprised of puzzles inspired from Tetris and the like.
Mystery Dungeon is about a team of pokemons going inside procedurally generated dungeons with 10-100 floors which get progressively harder.
>>53197246
Elaborate? Are we trying to brainstorm a civilization strategy game featuring Pokemon?
>>53197246
So you want Rune Factory with multiple puzzle minigames.
Which means you want Rune Factory Frontier with a working Runey system.
>>53197246
This is just PuzzleQuest: Challenge of the Warlords with a farming mechanic.
Now let's create a 2-player game that mimics campaign-based wargames in it's story progression that uses pic-related as its main mechanic.
>>53197246
Only here for pmd. I remember a very fun thread from a while back where /tg/ their theories for Pokemon civilization in the pmd-verse and this thread should have that as a starting point.
>A game where you run a colony of pokemon and use them to manage a Caribbean island farming colony, build ships and fight off pirates using puzzle combat.
>>53197246
I think I understand. It would be like >>53197551, but you're not sending them into dungeons so much as onto very long voyages, like the Odyssey