[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/srg/ - Shadowrun General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 329
Thread images: 60

File: 1457322100680.png (2MB, 993x1024px) Image search: [Google]
1457322100680.png
2MB, 993x1024px
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to LEONet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>53156228
>Seattle_Gang_Territories.mapsft
>Warehouse_284919.mapsft
>Satellite_Imaging_Access.zdf
>Toxic_Clouds_map_seattle.mapsft

Personal Alerts
* Your Current Rep Score: 20 (25% Positive)
* You have 1 new private message, titled 'Chummer, where the frag are you?'
* Your Chummer > Tools > Options books list has been unchecked https://github.com/chummer5a/chummer5a/releases
* Cloud File Storage: http://pastebin.com/SsWTY7qr
* Running Flying_Over_Fields.BTL...

>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Cartography edition

What do you use in your games?
The r20 map tool?
The Doorkickers map editor?
Photoshop?
Paint?
Freehand drawings?
Or only TotM?
>>
File: Engineer.jpg (20KB, 146x146px) Image search: [Google]
Engineer.jpg
20KB, 146x146px
How many TF2 characters have you statted for Shadowrun?
>>
There's a bunch of people in the gamefinder asking for SR games, if anyone is looking for players.
>>
>>53184617
It's never players for SR that seem to be lacking omae. It's GMs.
>>
What does your runner do for fun chummers?
Do they play videogames, maybe the lotto? Read books? Masturbate excessively? Drink? Socialize?
>>
>>53184885
Go on trips.
>>
>>53184914
Wiz, whats his favorite destination? Or is it just a walkabout with no goal?
>>
>>53184962
France.
>>
>>53185000
What do you do in france? Local women? Sample cuisine? Tell me about these trips, I just sit in my 200 nuyen flat and use BTLs for fun.
>>
>>53185050
Fingerbang pixie bunraku dolls
>>
>>53184885
My character likes to go fishing at his cabin in the woods with his waifu. They don't get to do it often, but it's still something he appreciates every time he can get away from Seattle.
>>
>>53184477
I've actually considered a campaign for my runners to take out each of the mercs. I thinm Engie would be a perfect Rigger
>>
>>53184885
Watches crappy action flicks mostly.
>>
>>53184885
Does 'try to be surrogate father for the technomancer kid they rescued from a lab' count as fun?
>>
>>53184282
My players are pursuing a target that is escaping to Aztlan. Has anyone ever run a Shadowrun campaign or mission in Aztlan anywhere? I don't mean Texas, I mean deep in South America Aztlan.

I have the original FASA Aztlan sourcebook, but would be curious in learning more if possible from someone else's experience.
>>
do everybody just run in Seattle? I know it's the go-to city but there's so much more to the setting
>>
>>53185871

I'm trying to build up enough of a setting to run a campaign in Houston in the CAS, but it's taking a while. So much background to read up on spread across different editions because fucking CGL won't put out anything that's not about Seattle!

Then again, I should probably be happy they don't.
>>
>>53185871
I'm running in the AGS, but yeah. As >>53185919 said there is information on Seattle, some major cities and mostly nothing outside of that, unless you want to take (possibly outdated) FASA material
>>
File: 1486110285598.gif (991KB, 500x281px) Image search: [Google]
1486110285598.gif
991KB, 500x281px
>>53184282
>That is the map I uploaded a year ago when I started gming.

I'm glad I was able to show door kickers to others. if youput no effort in it you still can get some good stuff out of it where if you really did try you could make a good deal of things with it

shame that at the later half of the game I started to get burnout so over making maps I just looked around the workshop and use those but still they was great
>>
>>53185871

I run my most of my games in the ADL specifically in Berlin. Which is fun since there are many sources for the ADL and we all live in Berlin.
>>
>>53184282

I have a 3'x4' whiteboard, put it on the table and sketch most maps on the fly.
>>
>>53184282

Got any more of these Maps, OP?
>>
>>53185453
The Spy would probably have to be a Decker due to all the technological advances. It's not enough to just fool the person anymore.
>>
>>53186227
I might have a few laying around
if only you invite me to your game
>>
>>53186244
>implying he wouldn't be a filthy mage scum with Trid Phantasm
>>
File: testmap4.png (2MB, 1679x960px) Image search: [Google]
testmap4.png
2MB, 1679x960px
>>53186227
>>53186227
Here is a few when I first started gming I don't have all of the maps i used because I needed space for roll20 and I didn't think of saving them but if your looking for something I could make one real fast for you its not that hard honestly.
>>
>>53186247

I'm not running a SR game right now but I will in the future. My oWoD game was in need of warehouse map with fuel containers.
>>
>>53186317
That's pretty good, thank you anon.
>>
File: 2015_10_21_4_6_6.png (3MB, 1672x1004px) Image search: [Google]
2015_10_21_4_6_6.png
3MB, 1672x1004px
>>53186374
So something like op's map but with something smaller like drums?

I don't mind oWoD
>>
>>53186447

Alright. Got free time during Fridays, 8pm GMT-4, for a game set in Hueland?
>>
File: 2017_5_11_17_10_7.png (3MB, 1668x896px) Image search: [Google]
2017_5_11_17_10_7.png
3MB, 1668x896px
>>53186374
There you go.
>>
>>53186598

Thanks again, anon.
>>
>>53186261
Nah, magic is lame.
>>
File: 2017_4_24_0_35_34.png (3MB, 1669x896px) Image search: [Google]
2017_4_24_0_35_34.png
3MB, 1669x896px
>>53186510
One thing to keep in mind is that depending on the map ranges for stuff might not work out or my scale oddly.

>>53186510
That would be 4pm est my time I could do that what are you doing when it comes to RP? Voice? text?
>>
File: 2016_8_14_17_59_22.png (3MB, 1665x837px) Image search: [Google]
2016_8_14_17_59_22.png
3MB, 1665x837px
I do 1 or 2 more just in case people find this annoying
>>
File: 2015_10_21_3_49_2.png (2MB, 1665x880px) Image search: [Google]
2015_10_21_3_49_2.png
2MB, 1665x880px
>>
File: 2015_10_21_3_58_32.png (3MB, 1665x962px) Image search: [Google]
2015_10_21_3_58_32.png
3MB, 1665x962px
1/2
>>
File: 2016_9_22_0_1_31.png (1MB, 1156x673px) Image search: [Google]
2016_9_22_0_1_31.png
1MB, 1156x673px
2/2

For a note for anyone who does have doorkickers but don't know how to handle the red dots and want to make the blackwalls a other color try using gimp and the color selector to turn the red dots black or what ever color you want same for the walls.
>>
no seriously where's the discord you can't mean that autistic shit about staying anonymous
>>
>>53187288
And again chummer,
You want one?
Make one
>>
File: cant someone else do it.jpg (34KB, 420x336px) Image search: [Google]
cant someone else do it.jpg
34KB, 420x336px
>>53187303
>>
>>53187288
Listen here
There is no fucking discord because no one on this thread needs or wants this crap
Now move on
>>
File: FiRW4VG.png (2MB, 1440x1560px) Image search: [Google]
FiRW4VG.png
2MB, 1440x1560px
Sharing my top secret DM plans for if I run a shadowrun campaign.
When The Great Fierrie died, Flavortown was split into 5 regions for his 5 sons. Flavortopia has been in a state of civil war ever since.
>>
>>53187288
Dude, if the entire thread was tripfags, this place would be awful. The only thing that any of us would get out of it is that it'd be easier to contact Yekka if you wanted help with a chummer5 bug and me if you wanted to shout at me for not doing the one thing I tripfag here for.

Seriously, as a fucking hypocritical twat using a name and identifying code on a supposedly anonymous internet forum, I can safely say that you don't want to be able to pick people around here out in a crowd.
>>
>>53187288
>wants to talk about Shadowrun
>not autistic

Yeah ok
>>
>>53187288
Use the leddit shadowrun discord.
>>
>>53184282
What's a good name for my setting's "totally not the Spice Melange from Dune" equivalent?

Don't you dare say Seasoning
>>
>>53188458
Zest
>>
>>53188458
Barsoom
>>
>>53188458
Cyber-pepper?
Arcane-condiment?

On a more serious note, does it have to be spice-like? Would something gaseous fit the bill? 'Cause that opens a lot of options.
>>
>>53188327
Mehhh, you can already get hold of me pretty easily, I lurk in these threads more or less constantly. I don't have a lot of interest in joining another thing.
>>53188458
Sappho?
>>
>>53188566
Made in Flavortown

>>53188694
>>53188731
>>53188755
It can be found or processed in any state of matter so go nuts
>>
>>53188458
Life.
>>
>>53188767
>>53187461
Fieri
Sounds mysterious, Also sounds like a fuelsource, boom. perfect name.
>>
If you had to work alone, which role would you rather be?
>>
>>53188767
Arcane vapor
Vespene
Could just call it the gas, like how Dune took an ordinary word like spice and made it a big deal just with context.

Or look up "spice" in another language and say those guys discovered it.
>>
>>53188892
Mage. I hate to say it, but Mage or MysAd because slinging spells can get you everything but paydata.
>>
>>53184282
>What do you use in your games?
>>
File: Untitled.png (2KB, 136x75px) Image search: [Google]
Untitled.png
2KB, 136x75px
>>53188458
Kaihō
It's "release" in the "set free" sense.
Secondary meaning is to deallocate memory.
>>
>>53189193
so TotM?
perfectly valid choice
>>
File: redmond corp blacksite.png (4MB, 1942x474px) Image search: [Google]
redmond corp blacksite.png
4MB, 1942x474px
>>53184282
>What do you use in your games?
GIS for appropriate floor plans, clean them in Photoshop, upload to Roll20 and apply markup.
>>
>>53189404
>GIS
What's this?
>>
File: Hotel.png (3MB, 1280x1655px) Image search: [Google]
Hotel.png
3MB, 1280x1655px
>>53184282
>>53186317
>>53186447
>>53186598
>>53186694
>>53186772
>>53186823
>>53186843
>>53186886
Thanks a bunch /srg/. I tried to use Doorkickers, but both the game and it's editor didn't click with me and I noped out of it after the first couple hours.

If you have more, keep 'em coming.
>>
>>53189666
>https://images.google.com/
>>
File: StopPosting.jpg (12KB, 200x383px) Image search: [Google]
StopPosting.jpg
12KB, 200x383px
>>53189688
>help me anons, I give up at the first sign of difficulty
>>
File: 1318385536545.jpg (18KB, 453x305px) Image search: [Google]
1318385536545.jpg
18KB, 453x305px
>it's a 'melee is a fucking joke when a nigger can just shoot twice every turn' episode
>>
>>53190420
>had trouble grasping it and set it aside after a couple of hours
>thanks someone for presenting an easier alternative
>"gave up at the first sign of difficulty"
>say he's asking for help when he's not

I sure do love when anons waste a piece of the post limit on pointlessly antagonizing other people.

>>53184885
He spends a lot of time at wiz concerts, getting debilitatingly high and staring at the pretty colors on the astral. If he needs some fresh air and a way to stretch his legs, he'll take walks in Golden Gate Park and maybe drum up a spirit or two for some friendly conversation.

Beyond that, he'll sit in his apartment and smoke weed while playing AR games.
>>
>>53191507
Stop playing 4e.
>>
>>53186054
Go lose another war so we can take Pegasus as reparations.
>>
>>53191507
>primitive ass melee weapons losing to guns
who'd have thunk
>>
>>53194758
The spirit of the honorable samurai is hardly 'primitive', you baka gaijin.
>>
I want to run a shadowrun game. I'm trying to find out which ed is best. What would you guys say?
>>
>>53195304
Best? Probably SR4 with some 5e-based houserules.

That you'll actually find people playing? SR5.

Do not buy the books, read the OP.
>>
>>53195304
Do you or anyone in the group have previous experience with SR? Use that edition.

All newbies to it? Use 5e. Easiest to get help for when you're stuck (and stuck you *will* get. repeatedly.)
>>
>>53195345
I'm not planning to. And player wise, I have the players already and we just chose the game.

They say 2e has good fluff. Is that true?
Anniversary edition 4e or normal?
>>
>>53195365
Just play SR5, desu.

If you're gonna do SR4, then it's SR4A.
>>
>>53195386
>>53195356
>>53195345
Hmh. I do actually have one player that has experience with shadowrun. I'll ask which edition. Otherwise it's 5e I guess. Thanks guys.
>>
>>53184282
pistol rounds costing same as machinegun rounds sounds retarded
does anbody have a houserule for that?
>>
>>53194992
Did you forget what century it is? Use a gun, old timer.
>>
>>53192564
Yekka, the Lash and Slash spells from Forbidden Arcana are incorrectly listed as Manipulation spells, not Combat.

LASH
COMBAT SPELL (INDIRECT)
Type: P Range: LOS Damage: P
Duration: I Drain: F
SLASH
COMBAT SPELL (INDIRECT, AREA)
Type: P Range: LOS (A) Damage: P
Duration: I Drain: F + 3
Depending on the mage’s tradition, Lash can
manifest as a whip, a tentacle, a vine, or even a
stream of water. No matter the form, however,
Lash stretches across the divide between cast-
er and target, striking them with incredible force.
For every two boxes of unresisted physical dam-
age this spell does, the target also takes one box
of stun damage. Lash affects a single target, while
Slash affects an area.
>>
>>53195908
Fix'd.
>>
Question. In SR3e, can Adepts use non-Weapon foci? And if yes, would an Adept using a Power Focus gain extra Power Points equivalent to its Force?
>>
>>53197251
Not proficient in 3rd edition, but if it was the 5th I'd say that a power focus wouldn't give an extra PP but rather increase the dicepool for magic abilities like wallrunning.

You could introduce something like qi foki if you want extra powers
>>
>>53196272
I'm not sure what's doing it, but when I make a character and try to add Power Points to a MysAd, it's not actually subtracting the karma that it's supposed to cost.
>>
>>53197319
Yeah, I just checked, apparently Power Foci in 3e do exactly what you said - increase dicepool for Magic Attribute tests rather than actually increasing the Attribute.
>>
File: 1437425669885.png (1MB, 688x750px) Image search: [Google]
1437425669885.png
1MB, 688x750px
What do you do when you're a complete idiot and can't into strategizing at all?
There's so many different called shots/skills/items to use it's hard to keep track of them and I keep finding myself in shitty situations where I almost die.
>>
>>53198192
first: what archetype?
Second: for most stuff there are cheat sheets. For 4e they are in the pastebin, for 5e they are the Hayek Sheets in the Mediafire/MEGA

>captcha: Anger VILLAGE
Bear Totem Settlement?
Long Term study on the effects of Kamikaze?
>>
In your opinion, what are the most vital contacts to have for each archetype?
>>
>>53198192
For my first character, I did a sheet where I wrote all the special little rules and pieces of gear I had and what they could be used for.

Talk with your GM and the other players as well. Your characters knows things that you don't, as they are supposed to be competent professionals. When my players are about to do something dumb, that their characters would not even think of, I let them know.
>>
File: Deal.jpg (154KB, 1280x636px) Image search: [Google]
Deal.jpg
154KB, 1280x636px
>>53198366
Doesn't matter who you are, a fence is invaluable.
>>
>>53198366
>Sammy
Armorer
Quartermaster
Drug Dealer
Street Doc (very important)
Smuggler

>Mage
Talismonger
Enchanter
Quartermaster
Mentor

>Decker
Data Haven
Smuggler
Electronics supplier
Street Doc
Junkyard owner (for parts)

>Rigger
Vehicle seller
Someone to park your car with (Mob/Gang/other shady places)

>Face
LOADS
OF
CONTACTS
As a face you need a lot of different contacts so that you have lots of ways to gather information

And generally you need a fixer or two
>>
>>53198458
What about for an Adept? Are they more Mages or more Sammies?
>>
>>53198339
I have two. Street Samurai and Rigger.
Generally I'm more into loud open combat than anything subtle.
>>
>>53198475
I'd say more mage than Sammy
Talismongers and Enchanters for Weapon Foci
Quartermasters for various stuff and whatever weapon foci he has lying around
Mentor is not that important crunch wise since you don't make a test to learn powers, but fluff wise it could fit

From the sammy list
Armorer and Quartermaster for Weapons, Weapon foci and Armor (and of course relevant mods)
Drug Dealer could be useful
Smuggler to get stuff across borders
>>
>>53198366
Street Sam: Street Doc
Mage: Talismonger
Decker: Electronics supplier
Infiltrator: Information broker
Face: Fixer
Rigger: Smuggler
>>
>>53188865
Also, "Fieri" in Italian is the plural of "Proud".
It's poetry.
>>
>>53188458
Spice Mix.
>>
Yo chummers, playing in a friend's game today. Made a vodou mage, becuase I think it's cool having spirits possess myself and enemies, and as such i need some spells that are useful and/or cool. Ideas?
>>
>>53198688
which edition?
>>
>>53197517
Hm, can't replicate it. Seems to be properly charging 5 karma per point in the current nightlies as far as I can see.
>>
>>53193410
If they lose another war, Pegasus employees will be executed because tabletop is an insult to Islam.
>>
>>53198846
Dunno then. I know it wasn't charging me for some reason, on a vanilla chummer file.

Also, adding a Vault of Ages immediately crashes Chummer.
>>
>>53198700
5th
>>
Honest question, I haven't seen anything in the books I've read but I just finished Dragonfall (I know its been out for a long time now) but are Horrors/Earthdawn lore still a thing?
>>
>>53199288
Not under their trademarked names. Under new ones? Yes.
>>
File: file.png (728KB, 776x1031px) Image search: [Google]
file.png
728KB, 776x1031px
>>53199070
Whups, I see what went wrong there. Will be fixed in the next nightly. Still not sure what the problem with the mystic adept is though. Settings file reset the value for how much it costs to 0, maybe?
>>53199288
Kind of. The Earthdawn licence isn't held by CGL, so they can't make direct references to the lore. They can make reinterpretations and such to independently bring in things like blood crystals, but they can't directly refer to entities like Verjigorm since those are part of the trademarked IP.
>>
>>53199366
Hm. I'll try and reload it again tonight and tinker with it more.
>>
>>53199356
>>53199366
Thanks! Any examples of were indirect references to such things are in any of the books?
>>
File: IMG_1270.jpg (157KB, 750x1000px) Image search: [Google]
IMG_1270.jpg
157KB, 750x1000px
Our runners carbombed a kid last night.

It wasn't the goal of the run or anything, the kid got into the car with the mob boss who was the actual target of the carbomb, but it's really fucking me up.

Nobody else in the team seems to be taking it much harder than "damn that sucks but what are you gonna do," but I've never expected that I would take something that happened in a make-believe game this hard before.

Maybe I'm just overreacting but I really don't think I can have fun with playing this character after he went and did that.
>>
>>53199598
I wanna say 'welcome to shadowrun' omae, but what you're looking at is a consequence of not doing all your legwork to know the mark was a family man or kiddy diddler.

Or your GM just decided to toss you guys a complication without any way of you knowing.
>>
File: T'Skrang.gif (54KB, 327x423px) Image search: [Google]
T'Skrang.gif
54KB, 327x423px
>>53199423
SURGE produced a British T'Skrang named Simon, and an Obsidiman who is on the board of a mega. Pixies are proto-Windlings, blood magic stuff in Forbidden Arcana is getting closer and closer to life magic, and there have been oblique references to somebody mining in the Czech Republic who thinks he found a dwarf city underground (commenters on Jackpoint mocked it, asking if there were little pictures of bearded men on the walls to prove it was dwarves).
>>
File: Bus Full of Kids.jpg (156KB, 818x1494px) Image search: [Google]
Bus Full of Kids.jpg
156KB, 818x1494px
>>53199598
This is why the IRA has a bad rap, anon. Carbombs are by their nature the weapons of indiscriminate destruction.
>>
>>53199423
The lore is littered with references of people, creatures, and artifacts from Earhdawn. They're nearly all called something different now.
A big recent one was the Yama Kings from Hong Kong. It's the same process described for the Horrors, and they have the same agenda. Different name.
>>
>>53199366
Uh, I'm not sure what's changed, but for some reason on the latest Nightly, the custom Override file that you'd helped with a few days back suddenly causes crashes.

It was the bioware/cyberware files, and all it'd changed was the Availability, Essence, and Cost of Bioware/Cyberware.

Yesterday on the latest, I could do it just fine. Tick ignore chargen rules, add deltaware, it'd be no problem.

Now, every time I switch over to Deltaware, Chummer just completely locks up. It doesn't even crash, it just straight freezes, with the screen doing these little micro-stutters, before I have to End Task it.
>>
>>53197550
That's what they do in later editions, too.
>>
What's the main differences between SR4 and SR5?

I might have to end up DMing one of them for my friends
>>
does anyone have that image with the two orcs in the car?
>>
File: Slow Ride.gif (1MB, 500x400px) Image search: [Google]
Slow Ride.gif
1MB, 500x400px
>>53201514
This?
>>
>>53201514
>>53202100
I know it's an elf, not an orc, but I have literally no idea what you're talking about.
>>
>>53201507
>Go to the OP
>Open the Pastebin
>Open first link
>Read pdf
>???
>Profit
>>
What are some houserules y'all use? Our group has the following:

>all firearms are treated as a single group
Because it's retarded that a person can fling a pistol like a master and then suck at shooting a rifle.
>all close combat skills are treated as a single group
If you can swing a sword, you can swing a damn club.
>most items have their wireless benefits removed or made innate
It is frankly retarded that a suppressor can tell if someone is alerted by the gunshot, it's silly that you can suddenly shoot a gun better if it has access to facebook, and it's stupid that a chameleon suit works better if it can check its twitter feeds.
>full auto is harder to hit with, but does more damage if it hits
Nobody should ever use full auto. Ever. Firing in burst mode has a -2 dice pool modifier, but does +1 DV if it hits; long burst is -5 with +2 DV; complex burst is -9 with +3. Suppressive fire is fine as it is, because you're not trying to hit.
>you can hit the same target twice if you're willing to 1) split the dice pool or 2) cast recklessly or 3) use some other feature which makes sense.
>melee attacks are simple actions instead of complex actions
We found it idiotic how you couldn't stand up and stab a nigger in the same pass, so we fixed it.

There are probably some others I'm forgetting right now, but these are at least in.
>>
>>53203798
>Because it's retarded that a person can fling a pistol like a master and then suck at shooting a rifle.
I fail to see how throwing a pistol makes you a good shot with a rifle, honestly.
>>
>>53203910
Sling, then.

You nitpicker.
>>
>>53203930

It does make sense to at least break up pistols into a separate group. Pistols use point shooting, and rifles involve aiming down the sights. It's not just knowledge of how to use a gun that is required, but muscle memory and practice.

Though I just steal from GURPS and let people default to other weapons with a skill penalty, and buy up skills at reduced karma costs. I agree entirely separating each class of firearm genuinely is retarded.
>>
>>53203798
If your understanding of wireless bonuses amounts to 'must be connected to Twitter feed' I don't think this genre is for you. Your smartgun is polling local atmo sensors wirelessly to determine wind direction and velocity, not reading the target's social media feed.
>>
>>53203976
Generally adding more contact points (shoulder, cheek) and increasing the length of the weapon (more leverage) makes it easier for point shooting too. Try putting a stock on a pistol and you'll find that you're a lot more accurate even if all you've ever shot is pistols.

That's just the irl argument, but from a game mechanic standpoint it doesn't really make sense either - players are probably going to prefer the weapon they have a specialisation for anyway, so all you're doing is make more options available for them.
>sorry, you can't shoot that pistol well since you don't have any points in it
>oh, so instead you're using a machine pistol with the stock removed? That's fine then!
>no, sorry, you can't use that assault rifle in semi-automatic because you have no points in automatics
>oh, so you're firing a semi-automatic precision rifle, then? That's fine!

>>53204032
>Your smartgun is polling local atmo sensors wirelessly to determine wind direction and velocity, not reading the target's social media feed.
It may as well be social media feed, because wind direction and velocity actually matters at ranges of 300m+. And even then we're talking about centimetres. And even then, you can adjust manually or simply compensate with a holdover.
>>
>>53204080
>>53204032

You guys are both off. In SR5, cloud computing is how most things work. Wireless being on is just allowing your device to communicate with the cloud to offload computing requirements and function more effectively. It may poll weather data for long range shots, it may just be boosting its diagnostics cycles and analyzing ammunition burn rates and barrel distortion as well as weak points in armor for closer range shots.

What it's NOT doing is reading twitter or mefeed.
>>
Every time I see the weapon skill condensation, I feel like nobody remembers the skill substitution stuff.

Like, even taking the given example of -3 as unchangable, it still probably puts you at around average for weapons outside your chosen area of proficiency.

The subbing active skills for knowledge skills is a bit more forgivable, if only because I think most people just let minor cases of that go.
>>
File: 1448511604017.jpg (243KB, 1033x1600px) Image search: [Google]
1448511604017.jpg
243KB, 1033x1600px
>>53204181
>skill substitution
There are rules for this?
>>
>>53204231
Yes, in Core I think.
>>
>>53204231
Soft ones, but yes.

It's got it's own little box at the top of page 130. It says that instead of defaulting on a skill, the gm might allow you to use a different skill, probably with a dice penalty.

The given example is subbing your Artisan skill (which could likely be for cooking) for Disguise at -3 dice.
>>
>>53204174
You're not getting it. Analysation of burn rates, barrel harmonics, distortions and such is completely and utterly meaningless. The degree of error you're correcting is so miniscule that it would at most translate to a hundredth of a minute of angle.

And the argument for finding weak points in armour made sense if it actually negated armour instead of making it easier to hit at all, but it doesn't do that. And the bonus is static, it doesn't matter if you're shooting an unarmoured person or a damn main battle tank.

The main usefulness of smartlink is being able to shoot behind corners with guncam and .... well, actually, that's about it. Being able to switch firemodes with a thought is completely meaningless, and seeing remaining ammo in your hud is not that useful either because you'll either shoot 'till dry or switch for a fresh magazine when possible anyway. And all of that can be achieved with a damn wire, which makes it invulnerable to hacking as well as jamming.
>>
>>53204181
I do know about substitution, but there's really no point. If you cross the point where you think it acceptable to start substituting all firearm skills for one another, you might as well merge them all together and be done with it. Which is what we did.
>>
>>53204259

Oh I'm not arguing it's not stupid, just that you guys were under misconceptions on how it was supposed to work.

Don't forget, all the guns stuff in SR5 was done by CGL liberal arts majors, embezzlers, and the lowest bidder freelancers. I prefer to integrate smartlink wireless bonuses too. At times it feels like it'd be easier to just rewrite the book than to implement all the homebrew it takes to make things both sensible and internally consistent.
>>
>>53204284
I feel like three to four dice lost (one or two to penalty, likely another two from specialty not being applicable) is enough to make it so that you'd want to be in your favored category and item, but can still work with other things if you need to.
>>
>>53204298
>Oh I'm not arguing it's not stupid, just that you guys were under misconceptions on how it was supposed to work.
I'm not. I was making a hyperbole.

>Don't forget, all the guns stuff in SR5 was done by CGL liberal arts majors, embezzlers, and the lowest bidder freelancers. I prefer to integrate smartlink wireless bonuses too. At times it feels like it'd be easier to just rewrite the book than to implement all the homebrew it takes to make things both sensible and internally consistent.
I wouldn't be that harsh. I think it's far more likely that they're trying to make hackers more useful in combat, and making up pseudoscientific stuff to justify it. But honestly, as shadowrun was never meant to be a combat simulator, I think it's best they remain a force multiplier - opening doors, hacking drones, gathering information, cracking enemy comms and so on. Why the need to make them useful in combat? Honestly, in most cases where the decker is trying to hack a firearm instead of anythign else, he deserves a slap for being stupid.

And if making every character feel useful in combat is something we want, then how about the combat monster whose sole job it is to actually tear shit apart if it came to that? Should he feel entitled to be more useful outside of combat as well?
>>
>>53204259
>Being able to switch firemodes with a thought is completely meaningless
Do you just ignore action economy then or...?
>>
>>53204417
I get that, but what's the point? If the sniper wants to have a backup weapon, what actual benefit is there in forcing him to carry a sawed-off shotgun instead of a pistol, if he isn't willing to spend 6 skill points to have his pistols skill match?

>>53204461
I was coming from a real-world perspective. Switching firemodes is already fast enough to be considered a "free action". Similarly, you're able to drop the magazine as a part of the action of reloading, so you're not benefiting from being able to make it drop faster. So yes, I always consider the former a free action and the latter a simple action (as far as detachable box magazine weapons are concerned).
>>
>>53204552
I don't really see substituting weapon skills as a case for backups, as a thing for situations where for some reason the players don't have their normal weapons. Or somehow ran out of ammo.

Because I've seen the lengths people will go to bring in their best stuff. Such effort.
>>
>>53204433
>that they're trying to make hackers more useful in combat, and making up pseudoscientific stuff to justify it.
AFAIK (Word of Former Freelancer) is that Trollman told them that the matrix system in 4e was unplayable without making A LOT of houserules (like that you only need to roll matrix perception once and not per icon).
Core conceit was that due to always being able to cut wireless capabilities you could make a system completely unhackable and thus throw the decker as an archetype out.
He told them to make it impossible to drop out because even stuff without machines is hackable (what he used in EotM and in his words the "Stick" method), they wanted to allow dropping out but make the risk of keeping it on worth it with boni (what he called the "Carrot" method and what's used in 5e). This however is a) hard to balance and b) hard to justify.
His interpretation is that they did this because they wanted to show him that they could do it. Dunno how true it is.
>>
>>53204573
I don't see anything wrong with penalising players for using battlefield pickups, because it's not the firearms they constantly train with.

And going through a lot of effort to bring your best kit is completely justifiable, but it needs to be balanced with a greater risk of discovery.

>>53204586

>Core conceit was that due to always being able to cut wireless capabilities you could make a system completely unhackable and thus throw the decker as an archetype out.
I understand what they're trying to do, but I've found that there's never a shortage of opportunities for a decker to pitch in even if everything wireless is turned off as long as the player is good and the GM is on the ball.
>>
What are skill groups good for?
>>
>>53204749
Nothing.

Except possibly the stealth and athletics groups.
>>
>>53204749
getting skills cheap
when you already take multiple skills out of a single group at the same rating then you can buy the group and get the skills at a reduced price
if you however want to take those skills at different ratings or have specializations then they aren't useful
>>
File: 1432858645209.jpg (91KB, 736x1051px) Image search: [Google]
1432858645209.jpg
91KB, 736x1051px
>>53204749
In theory they're in place to make it more efficient to pick up large groups of related skills.
In practice, the is usually one skill in the group you have no intention of using, meaning you don't gain any efficiency by taking the group over individual skills.
>>
>>53204749
Nothing since they prevent specializing, which is mandatory to not be shit usually
>>
>>53204749
I use the 2 skill groups of priority C for stealth and athletics. I also built a Street Samurai with 5 points in firearms and a gun in every category. His name is Hecaton. They are useful for GMs when building npcs. Otherwise they are shit, I'd rather they were converted to standard skill points.
>>
What is the best system for running shadowrun?

why i ask this i have been reading online that shadowrun is quite a slow game, some say to remove some rules from 5e and that or others recommend using another system like savage worlds or Anarchy

Any tip for a newbie?
>>
>>53205827
Heavily homebrewed version of shadowrun.
>>
>>53205827
Either >>53205831 or the Blades in the Dark hack "Running in the Shadows"
>>
File: 1494457682885.jpg (54KB, 500x375px) Image search: [Google]
1494457682885.jpg
54KB, 500x375px
How to justify taking an MG instead of an assault rifle as an adept?
>>
>>53205864
>Blades in the Dark hack "Running in the Shadows"
>Using Blades in the Dark’s flashback system, you skip right over the legwork for a job and into the rush of a shadowrun life.
Sounds like shit m8
>>
>>53205831
>>53205864
How do you guys play and why?
>>
>>53205887
Take a geas that requires you to always seek more dakka
>>
>>53205887
/K/ube mentor spirit?
>>
>>53205887
There's no good mechanical reason to use one RAW.
>>
>>53205887
You don't want to be arsed ever having to reload in a run?
>>
>>53205887
Burnout Shark or Wolf Adept. Has two Cyberarms with Gyromounts, Spurs, and max STR. Eats up recoil like a champion and dakkas cops and gangers.
Honestly, it's better to take an AR with extended mags than a machine gun if you don't care about the exact flavor.
>>
>>53206110
>not wanting to be able to spray bullets at all your problems indiscriminately
>>
>>53206343
>>53205961
>>53205921
This is all good. I especially like the geas idea. The GM said he was gonna do "a less morally ambiguous" pink mohawk campaign, with mainly stuff like blood mages and insect spirits as enemies, so I'm thinking having the character, and their mentor spirit, have a particular hatred for "invaders" and defilers. So having a geas to always overkill them would be pretty fun.

I know the AR would be a better choice, but I really want to go full Rambo mode.
>>
>>53200461
Can you send me the file?
>>53205900
Flashbacks cause Stress. If you want to do legwork beforehand, it's still a good thing to do. It just means that you don't reach a point where you find that you didn't think properly about how to escape from the building and are now trapped in an elevator or something.
>>
>>53206450
Isn't the whole point of shadowrun that sometimes shit happens, especially if you don't plan properly? Unless your GM is babying you I suppose.
>>
>>53206464
Narratively, the point of Shadowrun is that Everything Has a Price. If you plan ahead properly you're going to be taking less Stress, which means that you don't have to spend your downtime indulging your vices and risk suffering from overindulgence penalties.
>>
>>53206655
>If you plan ahead properly you're going to be taking less Stress, which means that you don't have to spend your downtime indulging your vices and risk suffering from overindulgence penalties.
Or if you plan ahead properly you're going to be less dead, which means that you won't be fucking dead.
>>
>>53206655
>>53206673
>planning ahead

What the fuck is that?

Seriously I wish there was some sort of guide to planning in Shadowrun because many a time I've been presented with a scenario and just stood there completely dumbfounded on what to do.
>>
>>53206373
>less morally ambiguous pink mohawk game

Your GM is a man after my own heart
>>
>>53206711
Start with thinking what you'd do in real life. Figure out the objective, what the most likely successful entry, what kind of approach is least risky, find out what the opposition is like, how they're armed, how long will it be for reinforcements to arrive if the whole thing goes tits up, etc. Basically research as much as you can. Sometimes, plans are useless, but planning indispensable.
>>
File: punk_by_gimaldinov-da7uwpz.png (778KB, 1024x1024px) Image search: [Google]
punk_by_gimaldinov-da7uwpz.png
778KB, 1024x1024px
What are some metavariants, metatypes, metasapients you almost never see? Not once has someone ever said they've played a cyclops to me. I haven't even seen it brought up here in the past. I've seen people at least broach the concept of playing something like a giant or centaur, but no cyclopes.
>>
>>53206373
/k/ube calls upon you to defend the motherland from the despoilers, anon.
>>
>>53205827
5e and ignoring rules
>>
File: messenger_by_solar11pro-d911395.png (812KB, 600x849px) Image search: [Google]
messenger_by_solar11pro-d911395.png
812KB, 600x849px
>>53206673
>Oh no, I have to burn a point of Edge because I as a player forgot a thing that my character would absolutely be aware of
>Man, I sure am glad we spent two hours planning how to breach a door that turned out to be open already, that was a quality use of our time

If you want to encourage front-loading the planning, you as the GM can just set the Stress cost of Flashbacks to be higher.
>>
>>53206949
>Oh no, I have to burn a point of Edge because I as a player forgot a thing that my character would absolutely be aware of
So you're a bad player. Go ahead and cry about it.
>Man, I sure am glad we spent two hours planning how to breach a door that turned out to be open already, that was a quality use of our time
So you're a bad player, or roleplaying an idiot. Good job.

Why do you feel it necessary to encourage stupid behaviour?
>>
>>53184885
He reads actual leather-and-paper books. My runner's an antiquarian chap. There is one particular piece of literature that he reads to excess, a particularly worn specimen that is missing any information as to the title of the work...
>>
>>53207071
Actually, scratch that-- He's not an antiquarian, per se, he's just filled his head with a lot of fifth world communistic/transhumanistic sci-fi works.
>>
>>53203798
Defaulting is a thing you should learn about.
>>
>>53207059
>gm-player relationship so adversarial that assumed competence is disregarded
Charming.
>>
>>53206862
The only cyclops I've seen was in some theory-crafted M.O.N. unit.

I've never heard of one of those menehune dwarf variants being played. Or a naga once the player realised they don't have arms.
>>
File: file.png (444KB, 527x1000px) Image search: [Google]
file.png
444KB, 527x1000px
>>53207059
What I find fun is encouraging my players to feel like they're competent criminals without actually sending them out to murder a guy and steal his phone.

Honestly, I just like competence porn; to achieve the same level of Ocean's Eleven-esque plan-coming-togetherness in an RPG, I either need to have players that can predict my story beats, or adapt the story to fit their idiot plans. Flashbacks mean that the players don't have to make a dozen contingincies for stuff that might happen but almost certainly won't.

Again, if you like making backup plans, then great! Most of my groups have a limited amount of time to play during a session and a fantastic amount of action paralysis; they know the result they want to achieve, but they're faced with so many potential choices that they don't know where to start. Flashbacks help with that without forcing me to resort to prompting them about stuff that I know about but they don't.

One of my players would obsessively take the Common Sense quality and a high enough Edge that he could use it often enough to just brute-force through situations, since he doubted that what he as a player knew was anything like what he as a character knew. That wasn't fun for anyone involved.
>>
>>53205827
i think there is a savage worlds shadowrun
>>
>>53205827
apocalypse world would probably work well enough if your group is up for it
>>
>>53206450
According to a player in a game I'm in, Submersion discounts aren't properly applying their cost reduction. It SAYS it charges a certain amount, but the actual charges amount is incorrect, despite the discount calculating properly in display.
>>
File: 1487208658253.jpg (81KB, 1280x634px) Image search: [Google]
1487208658253.jpg
81KB, 1280x634px
>>53207853
There is a SR hack for AW. The thing I don't like about it (and similar cyberpunk hack The Sprawl) is that they don't encourage planning or teamwork.

AW works because an MC can turn one PC's failure into an opportunity for another to act, keeping the ball rolling while only occasionally throwing curveballs. When all the PCs are a team, one failure drags the whole team into addressing the consequences, and the MC has to do a bunch of escalating failures while hopefully being good enough not ruin the whole game with Red Samurai, Everyone Dies.
>>
>>53205827
Maybe using open d6 and adapting some rules
>>
>>53207908
Hrm. So it is. I can see that the Submersion Task is wrong, but does SR5 even HAVE group submersion and schooling for technomancers?
>>
>>53208132
Huh. Apparently, Schooling doesn't exist at all for Technos. Well. I'm sure THAT isn't about to cause a shitload of problems for people when implemented.

Submersion Task: A technomancer undergoing
submersion may complete a Resonance Realm Search
in order to lower the cost of the submersion. Under-
going a task for submersion reduces the normal Karma
cost of submersion by twenty percent (rounded up). The
character must complete the task before undergoing
submersion (at least twenty-four hours before the sub-
mersion session starts). The technomancer cannot “save
up” tasks—only one task may be applied to any given
submersion. If the character passes the task, he is able
to undergo submersion with reduced costs. If he fails, he
can either retry (without losing karma) until he succeeds,
or pay the full price for the submersion.
>>
>>53208184
Wait for the Technomancer book :^)
>>
File: French Anarchist Press.jpg (249KB, 1280x962px) Image search: [Google]
French Anarchist Press.jpg
249KB, 1280x962px
Are there any good sources on European neo-anarchists, or French ones in particular. Shadows of Europe is a bunch of jerking off over pseudo-secret aristocrats, and it gave me the idea to make a real revolutionary who wants to bring back Mme. Guillotin. The closest I can get is stuff about Berlin, but even that doesn't go deep into ideology or even what happened to all the anarchists after the city was entirely reconquered (unless all the answers are in German).
>>
>>53208184
I can make it an optional rule I guess, but I really wanted to leave off setting up more rules until we get the new options system in place.
>>
>>53207574
I mean at a certain point I feel you just have to let some people know that Shadowrun isn't for them.

It's crunch and tactics heavy and that's not everyone's bag.
>>
Yekka, I've got a friend in a game that's having issues running Chummer. He's on the latest Nightly, Windows 10, and it's just not starting. Checked in Task Manager, it never even starts the app. A loading symbol appears for a split second, but nothing ever actually comes up at all. No error message, no anything. The .NET framework is updated, he's restarted, uninstalled and reinstalled, and it's not working still.

What do we do?
>>
>>53211366
Try turning off the firewall, or adding an exception for the program. Windows 10 absolutely HATES letting Chummer open for the first time.

There should be an option for security notifications somewhere in there. I couldn't be more specific than that, though, because I try not to commit anything about Windows 10 to memory.
>>
>>53211366
Without a crash ID to go off, I'm not too sure. Has it ever worked? One option might be to clear the registry settings from HKCU\Software\Chummer.

it may be having a sulk about not being able to check for the newest version, but I thought I fixed that behaviour a while back.
>>
>>53211467
It's a completely fresh install on the computer of someone who's never touched Chummer before in their life.

How would he clear the settings from that?
>>
>>53211491
>>53211467
"Tried the firewall, added it as an exception. Didn't work. Turned off my firewall and tried to open it. Didn't work."

t. friend
>>
I'm starting a 1st edition game soon, does anybody have any useful resources like char gens/etc?
>>
>>53211503
>>53211491
>>53211467
"Also it hasn't created an entry in my registry, I've checked."

also t. friend
>>
>>53211503
Try:
Windows Defender Security Center > Check Apps and Files > Off

It may still take a few seconds to launch. Setting it to Warn will bring up a notification in case he needs an indication that it's working at all, and choosing the dialog to see more will give you the option to bypass it permanently.
>>
Anyone got the mentor spirit or commlink from Book of the Lost kicking around? Not having access to crunch is killing me.
>>
File: tumblr_onx41zApIh1u41kbzo1_1280.jpg (266KB, 904x1280px) Image search: [Google]
tumblr_onx41zApIh1u41kbzo1_1280.jpg
266KB, 904x1280px
>>53211512
Okay, if it's not reaching the point where it generates a setting file, it's getting nuked in the version checking stages. I can only assume it's firewall or antivirus preventing the dial-home check. if >>53211534 doesn't work, I have basically zero suggestions for you unfortunately.
>>53211963
Should be in Chummer, book is also in the pastebin.
>>
>>53211987
...why the fuck didn't checking the pastebin occur to me.
>>
Do I need to worry about my dog getting essence loss? Asking for a friend
>>
>>53212041
Because you're human, and even though the internet exists, we're still usually wired to communicate with someone else?
>>
>>53212637
in what kind?
Essence Drain? I don't think a vampire/equivalent would ESS drain a dog unless there is NO metahuman in a long time
Augmentations? Yeah, that shit costs ESS like normal
>>
>>53185871
My players are globe hopping mercs. They operate out of the Balkans (have a base near Sarajevo), and so far have been to Russia, Neo-Tokyo, AGS, Perth, the outback, and Saudi Arabia.
>>
Going to put my poor gullible players on a run for Horizon who just want to shoot a "found footage" style shadowrunner drama. The idea is the corp they've been made to run on is just a rented set office, the mcguffin some cool prop and everyone on the set just actors to give the runners the limelight, Truman show style..

What are some cool things to pull here? I imagine Horizon want to instigate as much drama and action as possible, obviously without loss of life.
>>
>>53212692
If you aug your dog they can have essence loss
>>
>>53212834
>obviously without loss of life.
Well, first of all you can make them use Gel Rounds/SnS only, say something about not wanting to shed lives or something.
During legwork: If your players roll well enough/investigate the right avenues they should get a hint that something is foul. Workers without previous job experience, a long list of typical office stuff just bought in the vicinity, the plants being freshly watered and in excellent condition, that kind of crap. Things that scream/whisper something seems odd here
Have the McGuffin have a stamp on the bottom "MADE IN AZTLAN"
Runners enter and may notice (with a high enough perception roll) that some of the workers are rehearsing lines or are corpsing.
>>
>>53212925
Good stuff, exactly what I wanted
>>
Thoughts on how to balance changing Mystic Adepts into Physical Adept + Aspected Mage? (ie; much reduced mage stuff, but standard power points)
>>
>>53214094
Well if you want to balance MysAds, you should think first what's imbalanced so you know what to tweak specifically.
>>
>>53212692
Infected get no benefit from draining non-metahumans, so while technically they might vamp your mutt they have no reason to do so. It's eating a cardboard cutout of a hamburger.
>>
So, the Chainbreaker quality in Forbidden Arcana says you can summon two additional types of spirits, but doesn't say what sort of restrictions on category exist. Oversight, or a way to return to mages the spirit cheese that SG removed?
>>
>>53199598
Don't use carbombs unless you're willing to sacrifice innocents then. Only character I've ever run who'd use them was a Doom mage.
>>
>>53215255
Presumably you can only choose fire, water, earth, wind, man, beast, guardian, plant, task, guidance.
>>
>>53206346
grab an ares alpha with extended mag 2. You get like, 70 rounds.
>>
File: Spirit of Fire.jpg (60KB, 600x598px) Image search: [Google]
Spirit of Fire.jpg
60KB, 600x598px
>>53215469
I may have phrased that poorly. I mean they don't say "You have to assign this new type of spirit to a specific category like Health, Combat, Detection, etc." And Dedicated Conjurer explicitly says that the new types of spirit don't replace your existing ones in categories. So either they intend for you to be able to summon two different kinds of spirits for a single category, you can summon this new type of spirit to any category but it must be restricted to one category once summoned, or it can do anything and we're back to broken spirits again.
>>
>>53214894
You're reading it backwards. I'm not looking to balance Mystic Adepts. I'm looking to balance my iteration of Mystic Adepts.
>>
>>53215534
I'd go with: When you choose your new spirit type(s), pick a category for them permanently. You can't have more than two spirit types per category.
>>
File: Wolf Spirits.png (780KB, 888x611px) Image search: [Google]
Wolf Spirits.png
780KB, 888x611px
>>53215788
>When you choose your new spirit type(s), pick a category for them permanently.
How I'll probably interpret it if it ever comes up at the table before clarification of intent is given

>You can't have more than two spirit types per category.
Why? If the spirits are restricted already to one category, what does it matter if they can summon two types of Combat Spirit or five? If someone wants to restrict themselves by having multiple types of spirit in one category, binding a bunch as needed or switching them out Pokemon style, it's not a huge issue imo.
>>
File: 1467930799910.jpg (30KB, 600x450px) Image search: [Google]
1467930799910.jpg
30KB, 600x450px
>DURABLE PREPARATIONS
>5 KARMA
>Minimum Requirements: Alchemy 6
>The character’s intimate knowledge of the materials and skills used in alchemy gives them insight to reinforce the magical bonds of the preparation. Increase the time before the preparation starts to lose potency to (potency x 3) hours, instead of potency x 2.

>PRACTICED ALCHEMIST [ISLAMIC]
>5 KARMA
>Minimum Requirements: Alchemy 6
>Each alchemical preparation created by a character with this quality lasts twice as long before the potency begins to diminish and receives a dice pool bonus equal to (1 + Initiate grade) whenever it is triggered.

For what purpose
>>
[5e] What's the best type of spell to deal with high force spirits? Direct/Indirect? Physical/Mana? Also is a mundanes only option(other than a shofar) is using ADPS rounds and praying?
>>
>>53216208
>What's the best type of spell to deal with high force spirits?
Direct Mana Spells
You may only deal your hits, but they only resist with their WIL=Force, so it's MAG+Spellcasting[Force] vs. WIL

>Also is a mundanes only option(other than a shofar) is using ADPS rounds and praying?
That and FAB
>>
>>53216208
Kill it harder.
>>
File: Purview Magic.png (9KB, 78x127px) Image search: [Google]
Purview Magic.png
9KB, 78x127px
Is there a good way for aspected magicians to get cheap spells? Looking at making one, but the karma cost of 5 apiece, when you start with nothing, is ball-crushing.
>>
>>53217081
Dedicated Spellslinger, page 36 of Forbidden Arcana
>>
>>53217081
DEDICATED
SPELLSLINGER
10 KARMA
(ASPECTED MAGE: 5 KARMA)
Minimum Requirements: See description
Characters with this quality completely forfeit
use of the Summoning and Binding skills as ac-
tive skills, but they may still use any previously ac-
quired ranks in those skills as Knowledge skills. In
exchange, characters gain a new spell for free every
time they raise their Spellcasting skill, and the Kar-
ma cost of learning new spells is reduced by 1. The
character also receives a free spell for every rank
they possess in the Spellcasting skill at the time of
purchasing this quality, including character genera-
tion. Specializations count as one rank in a skill for
the purposes of the free spells offered by this qual-
ity, but the selected spell must be compatible with
the specialization. Aspected mages who are able to
learn skills in the Sorcery skill group automatically
meet the requirements for this quality.

Read the fucking books you nigger.
>>
>>53215871
So you can get duration x4.
>>
>>53217144
>>53217148
Sorry, should have specified alchemist. I am reading FA, and the Enchanter type actually makes it worthwhile in priority.
>>
>>53217519
If you assume they stack, it would go to Potency x 6 (applying Durable Preparations before Practiced Alchemist). But Durable Preparations is strictly worse than Practiced Alchemist, but costs the same.
>>
>>53217600
>But Durable Preparations is strictly worse than Practiced Alchemist, but costs the same.
Practiced Alchemist is only available to Islamic Traditions, so your Shaman wants his preparations to last longer then his only option is Durable Preparations
>>
File: Screenshot_3.jpg (16KB, 260x89px) Image search: [Google]
Screenshot_3.jpg
16KB, 260x89px
>>53217670
Nope, all qualities are available to everyone, the traditions just give you a "discount".
>>
>>53217670
Nope.
Mastery qualities that have a magical tradi-
tion listed next to them have all of their skill
requirements lowered by 2 ranks for indi-
viduals of this particular tradition. This in-
cludes the skill ranks that may be required
to gain the next level of a mastery quality.
>>
File: CGL.jpg (61KB, 600x400px) Image search: [Google]
CGL.jpg
61KB, 600x400px
>>53217707
>>53217718
Huh. Well, in that case it's most likely pic related
>>
>>53217600
I don't see why, given how everything else multiplies the base value (price, essence cost of cyberware, etc) that this should be different.
>>
>>53217718
Was there even a Christian tradition quality, now that I think about it? Since my dude's a dyed in the wool catholic and would have enjoyed some of those snackbar perks
>>
>>53217998
No, not specifically. Most of the qualities are unspecified, there's one Buddhist one for adepts, a shaman one and a hermetic one that deal with spirits, a couple Chaos ones, a Wuxing one for elements, a Sioux one (which I absolutely want at some point because it's going to be awesome for shapeshifting), a Wicca one to turn people into newts, and a Black Magic one for mind control. Christians get nothing but the satisfaction of knowing all those heretics will burn.
>>
File: Crusadeoclock.png (151KB, 627x682px) Image search: [Google]
Crusadeoclock.png
151KB, 627x682px
>>53218064
At least we have that, brother. Come, help me take Jerusalem. Deus Vult!
>>
>>53218685
Just remember to not allow in any Doges or overthrown princes.

Historically, those guys did not lead to good crusades.
>>
The question is, are the Jews allowed to come on Crusade? They already nuked Libya, but they did throw back the Jihadists, which is useful.
>>
I have a decent chunk of Nuyen, What assault rifle/battlerifle/whatever is the best to grab if i want to be viable? I was gonna use a machinegun but I heard they sucked, And wasnt exactly deadset on taking it anyway
>>
>>53220389
Ares Alpha is arguably the best weapon in the game.
>>
File: Predator V.png (60KB, 350x183px) Image search: [Google]
Predator V.png
60KB, 350x183px
>>53220430
No, it's the best assault rifle at chargen, not even best in class.

>>53220389
Are you still in chargen? What do you want to do with it?
>>
>>53220456
Still chargen, Im gonna be shooting people and preferably want it to be reliable for that, I don't know enough about the system to tell what the real difference is between all of them so I figured I would just ask.
>>
File: Rifle Slow Motion.gif (2MB, 360x203px) Image search: [Google]
Rifle Slow Motion.gif
2MB, 360x203px
>>53220473
If you're going hard into Automatics, then a Colt Inception is a good choice (high accuracy, surprisingly legal), with a Praetor as sidearm and Remington Suppressor as a sneakybeaky. Alphas are fine, but not worth the money unless you do plan on using that underbarrel grenade launcher, and the Inception lets you put your big dicepool to work better with burst fire.
>>
So I've been invited to a 4e game by my pal. Any top tips for a newcomer before I dive in?
>>
So, /srg/, I've a problem. I've had the germ of an idea for a campaign in my head over the last couple of days, and I really want to try to run it at some point, but I've one problem - Maps.

I've run a small Pathfinder campaign once, and the biggest problem I had was always making god damn maps for it. I hate it, it feels way too time-consuming than it should and I always find it difficult to make a decent map that isn't also a clusterfuck.
In your humble experience, /srg/, how important are maps for playing Shadowrun? The games I run will always be online (Simple because there's fuck all RP'ers in my area) and I've used both Roll20 and Maptools for games, with decent success on both.
>>
>>53220956
ask which books are allowed
Don't make a decker as your first character, 4e matrix is fucked up
Read the books
READ THE FUCKING BOOKS
get yourself a SIN and appropriate licenses at R4
>>
>>53217760
Doesn't combining the two basically unbreak alchemy, actually making it remotely usable?
>>
>>53220456
>>53220618
I assume that the Yamaha Raiden is the one to grab once you're out of character generation?
>>
File: Ares Outbacker.jpg (94KB, 618x480px) Image search: [Google]
Ares Outbacker.jpg
94KB, 618x480px
>>53221028
No. It addresses the problem of preparations that dissolve before they're useful (though the Vault of Ages in the same book also does that), but it fails to address that alchemists still get all kinds of fucked up by drain to cast inferior spells, compared to just Spellcasting.

>>53221094
Yep. Though it does need some work to get enough RC to keep up with your burstfiring. It's good form to yerz out your starting gun, and get a better one if the opportunity arises and you know an Armourer to
make it worth your while.
>>
>>53221160
Wouldn't the fact you take the drain ahead of time act to mitigate that a bit? especially as with these qualities you can prep a fair amount ahead of time.
>>
>>53217760
Also, that's business as usual in Shadowrun
>>
>>53221240
If you spend resources to get 24 dice in Alchemy, spend 8 Reagents to get a limit of 8, hit your limit on a F6 prep, it'll get 2 hits.

This means that it rolls 6 effective Spellcasting and 6 effective Magic, at F6.

You spent shit to get 24 dice, but you're only getting 12 out. That's bullshit. ESPECIALLY given that the frontloading drain hardly matters anyway, because duration is still fucked, and even the Vault doesn't fix that fully.
>>
File: Ares Alpha.jpg (46KB, 604x257px) Image search: [Google]
Ares Alpha.jpg
46KB, 604x257px
Speaking of the Alpha, how would you modify the price for a model lacking the Grenade Launcher?
>>
Would porting SR4's High Velocity mod to SR5 cause any problems?

I'm interested in it because I've been playing a lot of PlayerUnknown, and I'm somewhat in love with the Vector, but SMGs are somewhat... bad in 5e. Same concealability as an AR, and yet you're down about 3 damage and no AP.
>>
>>53221094
No. It has no semi-automatic mode, so it's absolute shit. Nobody ever uses burst/full auto. It's worse for hitting things, it uses up rounds, and performs worse for suppression too.
>>
>>53221381

Wait, is that what they actually look like?

the fuck
>>
>>53221463
>Nobody ever uses Burst/Full-Auto
What?

You can literally get a Yamaha to 100% compensated Full Auto with barely any investment. It's a high accuracy, high damage, good AP weapon. It's innately silent, it is THE highest magazine capacity in the game, and it's got free mod slots for goddamn anything you want.

There is literally no reason to not take one other than personal preference or style.
>>
File: ares-alpha.png (2MB, 951x437px) Image search: [Google]
ares-alpha.png
2MB, 951x437px
>>53220618
>Alphas are fine, but not worth the money
Disagree.
For an extra 400 nuyen the Alpha gives better RC, twice the AP, larger magazine, full auto, and optional bonus dice from the included smartgun system.
Stock, max damage (Accuracy + Damage) is the same if both weapons, and the Inception only pulls into a slight lead with heavy modification and an extremely skilled shooter.
>>
>>53221412
Which you can fix somewhat with handloading APDS.
>>
>>53221557
>Tfw high velocity gun with 22 dice pool
>tfw 12 shots per pass, and 4 passes per round
>Magdumping to a whole new level with 11 RC to compensate the entire FA
>Even get a extended barrel for MORE RANGE
>>
>>53221652
>12 shots per pass
Do you mean bullets, or attacks, because what
>>
>>53221705
maybe he meant the amount of alcohol to continue with this shit
>>
>>53221557
>What?
You ever tried shooting full auto? You won't hit anything. Nobody ever uses auto, because it wastes rounds for worse performance.
>It's a high accuracy
Same as other assault rifles, given the same calibre
>high damage
Same as other assault rifles, given the same calibre
>good AP weapon
Same as other assault rifles, given the same calibre
>It's innately silent
Who cares? Suppressors suck anyway, they increase weight and length, making the gun harder to handle. And also make the rifle a bitch to clean.
>it is THE highest magazine capacity in the game
Who cares? Bigger mags weigh more.
>and it's got free mod slots for goddamn anything you want.
Everything with a picatinny rail has enough mods slots for goddamn anything you want. The point is, you generally don't want them, because most of the time they're just dead weight.
Keep it simple, stupid.
>>
>>53221705
Normal Full auto is 10, High velocity is 12, So 12 bullets
48 when you add the other three passes (Presumably from reflexes or something)
>>
File: Ares Alpha.png (209KB, 415x295px) Image search: [Google]
Ares Alpha.png
209KB, 415x295px
>>53221497
According to the Gear Cards from 5e, they look like this. Its bad.

>>53221412
They have a lower concealability than ARs, recheck the 5e Concealability Modifiers Table. SMGs are at +2 Conceal, ARs are at +4 and +6 for Bullpup and Standard models respectively. They're better than Machine Pistols but not much harder to conceal. They're obviously worse than assault rifles though. If you're super concerned about your damage potential, ask your GM if you can take a Carbines specialization and carry around ARs with Shortbarrel mods.

>>53220618
Disregard most of what this guy says. Ares Alpha is the best chargen rifle, and the AK-97 is the best legal rifle. Praetor and the Ingram Smartgun are tied for best SMG at chargen, because the Praetor doesn't get a Suppressor AND gas-vents at the same time. The TMP is the best machine pistol. In 5e, FA is very powerful, if you have enough recoil compensation. Being able to fire long FA can fully eliminate the dodge pools of weaker opponents and hamstring the ability for other opponents to dodge.
>>
>>53221734
>You ever tried shooting full auto? You won't hit anything.
Chummers, I think I understand
This chummer thinks in RL terms

Chummer, you do know that a FA gives a -9 penalty on dodge rolls, right? Given that most people have about that for their dodge pool it makes hitting people VERY easy
SR is not, was not and will not be realistic
Remember: In SR most fights are over in between 6 and 9 seconds
>>
>>53221734
...What? Full Auto doesn't give you any penalty, you fucking nigger.

Are you actually retarded? This isn't /k/, we're talking about the mechanics of the system.
>>
File: Best_Friend_2.jpg (133KB, 1073x840px) Image search: [Google]
Best_Friend_2.jpg
133KB, 1073x840px
>>53221610
Don't forget that the Inception is legal. You can take it out for a stroll and nobody will say a thing (if you didn't cheap out on your license).
>>
File: 1490475003733.jpg (15KB, 334x248px) Image search: [Google]
1490475003733.jpg
15KB, 334x248px
>>53221734
>weapon calibre
>suppressor weight
>weapon maintenance tied to modifications
>magazine weight
>rails
None of this has anything to do with gunplay in SR.
>Keep it simple, stupid.
Get the fuck out.
>>
>>53221798
>>53221792
>>53221816
Don't take the bait you fools.
>>
File: You're Serious.jpg (17KB, 300x256px) Image search: [Google]
You're Serious.jpg
17KB, 300x256px
>>53221785
>AK-97 best legal rifle
>TMP best machine pistol
>>
>>53221792
>Chummer, you do know that a FA gives a -9 penalty on dodge rolls, right? Given that most people have about that for their dodge pool it makes hitting people VERY easy
Nah, it gives a -9 dice pool penalty. Unless you're a retard who goes by RAW instead of something that actually makes fucking sense.
>>53221816
Sure, go ahead try selling the idea of attaching 3x200 round drum mags to your rifle to your GM.
>weight doesn't matter guys, it's a game!
Fucking pink mohawk fags, get the fuck out of my general.
>>
>>53221846
I don't know about the TMP, but the thing you have to keep in mind is 'legal'. Admittedly the AK-97 isn't the best rifle you can start with, but it does a great job for what it costs and you can cart one around with a fake license easily enough.
>>
File: czech ZK-383 Machine Gun.jpg (206KB, 1600x755px) Image search: [Google]
czech ZK-383 Machine Gun.jpg
206KB, 1600x755px
>>53221930
The 97 isn't the best legal rifle, though.

The Inception is legal, the Rain Forest Carbine is legal, the FN HAR is legal and that is literally "AK-97 but better, for use by corpsec".
>>
File: 1402717172179.gif (2MB, 300x300px) Image search: [Google]
1402717172179.gif
2MB, 300x300px
>>53221846
>>53221930
>buy a bunch of rotodrones
>buy some cheap AK-97s for them and slap them on
>enjoy gunning people down and giving them huge penalties to their ddoge

Cheap and easy to find weapons definitely have their uses.
>>
>>53221497
No, its just some art I found online that I thought was better than the official art
>>
>>53222029
Tbh on Roto-drones its better to slap Ares Alphas on them. Its already illegal as fuck to turn your helicopter drone into a murder tool so you might as well use an illegal gun. The cost difference is shitty but its not that much. AND the Targeting Autosoft lets the drones fire off the grenade launcher too, if you need to overkill things.
>>
>>53222029
That doesn't make it best, though. And if you're going to do that, you use 98s so the drones can shoot the grenade launcher as well, since it's all one autosoft. Or the HVAR for all suppression all the time forever. Arming drones is already illegal, go all out.

>>53222083
>1,700 per drone
>not that much

I want Trust Fund to go and stay go
>>
>>53221858
Go ahead and point out where Full Auto gives you a -9 to shooting then, nigger.
>>
>>53222160
DO NOT FEED THE TROLL
HE'S A BIG BOY AND HE CAN EARN HIS DAILY SOYBURGER ON HIS OWN
>>
>>53222083
>>53222133
I never said it was the best, but given both the rotodrone and AK-97 are both cheap and very easy to acquire, you can drum up a flying death squad with relative ease.
Of course you can do better, but if you're down on your nuyen and need a cheap source of firepower you could do worse.
>>
>>53222396
The discussion was about what's best, though. The 97 isn't best at anything, even as weapons for drones. It's usable in the niche of cheap and relatively heavy, for people who don't do much shooting, but not much use outside of that. You could do worse, but nobody's suggesting that doing worse is a thing you should try to do.
>>
>>53221802
Being legal means you can own it without being fined or arrested. There's still transport, threat, use, and intent that you can be legally screwed over on purely because the officer in question feels like it, or because you looked suspicious. Openly carrying an assault rifle around without being clearly and unquestionably authorised (ie; wearing a corpsec uniform) )to do so is pretty suspicious, even in the shitty neighbourhoods where patrols will ignore daylight robbery.
>>
>>53217081
>>53217568
If only there was a Dedicated Enchanter in Forbidden Arcana, like there is for the other two kinds of magic. I guess they wanted to make things better for alchemists, but not so good as to be actually playable.
>>
>>53222014
Rainforest carbine is more of a DMR than an assault rifle, and has been errata'd to be less like a mini assault cannon.
>>
>>53222014
>>53222014
The Inception costs more than twice as much as the 97, giving up full-auto and a point of AP for its extra Accuracy - not bad if you can make the most of it (which has already been said) since a higher potential DV is generally better anyway, but full-auto is good enough in close combat that it leaves room for debate.

The Rain Forest Carbine has been errata'd in Missions to be roughly par with the 97's stats, beating its DV with 11P, but it also loses full-auto and only has a clip size of 18 while still being even more expensive than the Inception at 2.8k nuyen, so I definitely wouldn't call it "better" either, though I do personally like the idea of Bullseye Double-Tapping or Aimed Bursting motherfuckers with custom ADPS rounds to max out damage and AP.

The FN-HAR, as you've noted, is basically "the AK-97 but better"... except that it costs just a tiny bit more (exactly 25ny) than just slapping the same mods onto an AK would, and it drops three rounds from its clip capacity, so "better" isn't really the word for the FN-HAR either since they're so close.

Most of these can also obviously perform differently depending if you're an adept or street sam or a drone rigger or what-have-you, but in general, I agree that the AK-97 is probably the best all-around, street-legal assault rifle given what it costs. Flexible too, since all the cash you save can go towards modding it to your tastes.
>>
File: 1442216863626.jpg (118KB, 640x640px) Image search: [Google]
1442216863626.jpg
118KB, 640x640px
>>53224752
The Inception is a solid gun if you're planning to focus on Automatics as a real combatant. You're not going to need full-auto (that's why you give the decker a gun to suppress with) and that Accuracy bonus pays out well if you have the skill to get there and crush people with bursts.

The Rain Forest got nerfed hard, and is now not an optimal choice although as you say it can still do well for some special shots in the right hands.

For the FN-HAR, it is slightly more expensive than an AK with mods to make it like a FN, but by the same token putting those mods on the FN takes it a leap ahead of the AK. The 600¥ difference is going to break nobody's bank (nor will three fragging bullets), and other than the fluff reason of it being a corpsec gun while PCs would be more likely to get a ganger's AK on the street I can't see why you'd say the AK is a better choice than the FN in it's intended role, as a solid Plan B for people who need to put lead downrange without the skill to win fights with it. If I'm giving someone one out of the box, it's an FN, and if I have some petty cash to drop on mods it's FN again. The price point only really comes into play if you're buying by the crate as a present for that special go-gang in your life.
>>
>>53184282
I'm a really shitty artist, so naturally I use gridpaper and my own magnificent works.
>>
>>53186693
you take that back
>>
How big of a piece of shit would I be for making a caster who bases their magic in real-life Jediism (which was actually canonized in 5e with Forbidden Arcana)? There's even a ganger spell that basically makes a magical lightsaber.
>>
So I've been "playing" shadowrun for a couple years but never really read into the books until recently. Can you use Corporate Guide from 4e to 5th? Does it translate well?
>>
File: AK cross.jpg (45KB, 500x688px) Image search: [Google]
AK cross.jpg
45KB, 500x688px
>>53225017
Wait, what? The FN-HAR's stats are slightly better BECAUSE they come with the mods you'd need on an AK-97 to make it match (that is, a laser sight and gas vent at rating 2). You can't put them on again, and upgrading (presumably to a smartgun and gas vent 3) means you're wasting the money you "splurged" on the FN-HAR's price tag to begin with.

The Inception is admittedly a pretty nice gear if you have the cash and Automatics pool for it. Tricked out for sharpshooting, you can swing a nice 10 ACC from the gun alone, with a bipod and stock mod providing enough RC for burst fire. The AK-97 can only manage a 9 ACC if you do the same, though it does have that extra point of AP and again, you could probably buy a second gun with what you saved.

It might not be enough to make or break the bank (unless you play poorfags living mission-to-mission like me), so by all means, spring for a more specialized gun if you have the skills and cash to afford it, but if we're talking baseline weapons anyone can pick up and get good use out of with some tender love and care at a fraction of the price, the AK-97 isn't about to lose to the competition as easily as some people seem to think.

>>53225531
The Spellblade spells are broken enough to merit calling you a shitter on their own, but otherwise it'd be pretty cool. However, unless you really wanna focus on things like using the Force for telekinesis and healing or not-so-Jedi-like spellcasting, you might actually be better off making them an adept with a katana elemental weapon focus.
>>
Just pawed through the blood magic section of forbidden arcana.

Holy shit, blood crystal? In *shadowrun*? Really? Did they make up with the ED owners or something?
>>
>>53225935
Also the perfect sight drug, holy shit. I mean, they went through with Tempo driving people mad from the astral plane exposure, let alone the spirit possession. What is catalyst smoking?
>>
>>53225996
>>53225935
Scratch all of that. Honestly, the whole book - and BotL - is pretty much exactly what I'd expect out of Catalyst. Oh well.
>>
>>53220966
Maps? Not necessarily important for any RPG. It depends how exact players want to be when dealing with movement and shooting.

>>53184282
Maptools a best, roll20 a shit, doorkickers a gud
>>
With all the shit Forbidden Arcana has brought to light and in preparation for the witch hunts to follow, I can't help but wonder: why the fuck aren't there any Counterspelling preparations? There's no way no one in 2077 has ever tried, and Counterspelling foci are a thing, so it's not like Counterspelling magic can't be enchanted at all. Is it hidden somewhere and I've just missed it? If not, how would you guys houserule it if you were inclined at all to make it a thing? Should it be a thing?
>>
Is "Initiation" an acceptable Arcana specialization or is that a good way to get slapped by a GM?
>>
>>53228109
>Specializations: Spell Design, Focus Design, Spirit Formula
>>
>>53228109
Don't see why not, it's a unique field of specialization. It might be powerful if you save up enough Karma to Initiate, but getting +2 dice every time you shoot a gun can also be pretty powerful if shooting is your main thing.
>>
>two members of the team go off to look for drugs
>after getting mugged, decide to just kick a random door in in a poorish part of LA
>murder the single father inside in front of his daughter
>find no drugs, but get shot up by a local enforcer and chased off
>one of the players is a mage, who cast fireball to kill the father, and then heal after legging it for about 8 minutes

He cast heal right outside his dwelling, so my question is, what are the chances he wakes up and sees a spirit sent by a local street shaman about to tear him a new asshole?
>>
>>53228371
What force, and did he do anything to mask it?
>>
>>53228700
6 for both and he certainly did not.
>>
>>53228754
How many shamans are there, how far away are they and how good are they?
>>
>>53228841
This isn't something I've worked out exactly, but I'm thinking one average local shaman who hears about the attack just a few minutes after the attack and probably reaches the scene within 10 minutes. She's pissed, and has local support, but no other mages of significance.
>>
>>53228906
Important is
>MAG Rating?
>Assensing skill
>Intuition?
>Summoning skill /how big of a spirit has she "bound"?

If she reaches the location within the first hour I'd say that it's still at F6
She makes a Assensing+MAG [Astral] 3 test (I'd say that's an error, most likely Assensing+INT)
Should she make the test she has the signature of the magician
She then can ask one of her spirits to find him (Using Search most likely, though I don't know if the astral signature counts as having seen them)
>>
>>53211987
Hey Yekka, currently playing a game and Chummer won't let me remove my last 3 boxes of Stun damage. Any idea what the go would be with that? Using Chummer 5.192.0
>>
>>53220966
A loose map of the area's always handy, especially if you want to draw on guard routes and things. Your call how much more precise and detailed you go. Probably don't need to draw up detailed electrical and ventilation plans of the building or anything like that.
>>
>>53229076
Seems fine in current nightlies, can't reproduce it. Can you show me the file?
>>
>>53206921
Noob question, why and what rules would you remove from 5e? I guess the reason is to get rid of some clunkiness, but I would like a deeper explanation.
>>
>>53229975
most of the rules that are removed/changed are completely nuts
One I can remember: Going by RAW you need to roll matrix perception FOR EVERY SINGLE ICON
If you have like 30 icons you need to inspect each of them to even see what they are
Fill a room with 300 sensor tags with Wireless on
Now the enemy has a 1/300 chance of getting you with the matrix perception test
>>
>>53230039
Whrw, ok, I can see that being an issue. Anything else that wouldn't jump to the eye until it is too late?
>>
>>53230119
a few threads back we talked about houserules, check it out
>>
>>53229146
Sorry about delay. Still mid game. How can I contact you?
>>
>>53230227
Upload the file to https://pomf.cat or https://nya.is copy the contents to pastebin or send an email to [email protected]
>>
Is a minor benefit of dual wielding guns that you can fire one simple action FA with one, then another simple action FA with the other and drastically reduce your recoil and ammo consumption on both?
As for dual wielding melee weapons that seems to be useless.
>>
>>53230921
Actually, anon, you explicitly cannot do that to the same target, so it's worthless, because you can do the exact same thing with a single gun to multiple targets.
>>
>>53230921
lets see
you can only fire once at a target with multiattack
if you fire both your guns you will suffer progressive recoil from both and can't spend action to reset it
You are now firing at two targets with half your dice pool at -6 to dodge and penalty to your own pool from recoil.
Yeah what a benefit
>>
>>53230921
There's a soft rule that if you're fighting with a pair of Reach 0 close combat weapons, it increases the reach to 1. There's also a few martial arts that apply a DV bonus for fighting with two melee weapons of different reaches, but the restrictions basically limits you to knife and sword dual wielding and you lose the reach bonus.
>>
>>53230972
>>53230994
>>53231101
That's damn shame.
You'd think there would be some sort of niche for dual wielding weapons since it's style.
>>
>>53231402
nah, CGL hates dual-wielding
just like it hates enchanting
>>
Yekka, would it be possible to add the ability to add a Custom Item to Armor, with a box to let you select how much Capacity it will take? It's a relatively minor thing I'd hope, and it'd allow for a lot easier time with adding bits like easy porting of SR4 things or homebrew armor-addons.
>>
>>53231460
And how you can make an APDS penetrator a preparation just fine, as it doesn't distort during firing or engage rifling in a barrel.
>>
>>53231479
Actually, you can now do that with Forbidden Arcana. It's god-fucking-awful and actually counter fucking productive, but hey, it technically exists now.

It's a good IDEA the way that they were going, namely making Alchemical Preps that aren't just "It does [Spell]", but they still fucked it up hard.
>>
>>53231402
There is a niche for dual wielding. Two, in fact.

First is being really, really good.

Second is Ambush/Surprise to deny your targets a defence roll.
>>
>>53231402
I was playing around with building a Dual Wield runner, just to see how it works mechanically. Cyberlimb Samurai with a Gyromount in each arm, if your GM is okay with them stacking. You just dual-wield TMPs and stack Recoil Compensation. Like you said, just fire short FA with each TMP at a different target. The -5 penalty from FA helps offset your lower dice pools from splitting.

Its not really better than firing a single gun. And, once you fire off the wombo combo, you have to switch back to firing off one gun at a time because you'll need to reset recoil.
>>
>>53231516

Holy shit. CGL suffered from an attack of Common Fucking Sense?
>>
>>53231630
Even a broken clock shows the right time twice a day.
Thread posts: 329
Thread images: 60


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.