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/btg/ Battletech General!

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Thread replies: 316
Thread images: 93

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Hatchet aspirin edition

The /btg/ is dead - long live the /btg/!

Old thread: >>53091147
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-04-27 - Still getting worked on & now has 11483 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-26!
http://pastebin.com/uFwvhVhE

Our /btg/ Merc Unit! 2017-05-01
https://pastebin.com/3ffaLH9C
>>
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Thanks to a guy in the previous thread, unseens for everyone!
My Griffie
>>
>>53171104
ugly.
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When is Field Manual: Home Improvements dropping? I heard Loren isn't working on it anymore, but Tara is.
>>
>>53171256
Who's Tara?
Posting anon's pic until you like it.
>>
>>53171302
>Who's Tara?
Randalls wife.
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>>53171370
How much of a chore is she? Is she without getting political, a good writer, a- dumbass SJW, a clanner, a Capellan?
>>
>>53171302
>that half-bullshit math
cray? is that you?
>>
>>53171477
I don't think she's a writer. Just a weight loss consultant or some bullshit. Guess you gotta have a 1040 for income.
>>
>>53171581
What's the Tiger 1 tank of mechs?
>>
>>53171803

AS7-D Atlas.

It's huge, with heavy armor, a giant gun, is severely underpowered (speed wise), looks scarier than it actually is, and you're better off taking 3 Panthers (Mech or tank, either one) instead of it.
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>>53171486
Not that anon, but I thought it was the weight of that ship times 35. Hell if I know.

>>53171581
>I don't think she's a writer. Just a weight loss consultant or some bullshit.
Well that family started out helping the company lose financial weight, what's to stop them from making them lose more things?
>>
>>53170529

Well, 40K's a lot more popular, so it must be better for a reason.
>>
>>53171936
Fits the Lyrans then I guess.
>>
>>53171581
Randall asks her to stamp his posts for political approval before making them.
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>>53172034
>>
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>>53172009
>Well that family started out helping the company lose financial weight, what's to stop them from making them lose more things?

holy shit that was good

>>53171803
????
Hollander? Single big gun, mediocre mobility, a lot less protected than the operators think/wish it was?
>>
>>53172249
Would anyone turn down 40k's level of success and popularity?

Must have been great back in the 80's and 90's when people actually knew what BT was
>>
>>53172366
>Would anyone turn down 40k's level of success and popularity?

I would. Why are milsim games better than CoD-type games? Because they demand more from the player, and force the playerbase to have a higher overall quality.

Same function is at work here. Does anyone REALLY want the spergy 40k types to transition to BT? Now I don't mean the adult 40k players that also play BT - they just like to play a variety of games. But 40k is successful because it panders to the children that scream DAKKA DAKKA DAKKA when moving spuss muhreens and we just aint got time for all that in BT.
>>
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Never skip arm day anons.
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>>53172737
>>
>>53171486
>not recognising the Ghostbusters reference
For shame, anon.
>>
>>53172414
So you prefer a game slowly dying due to shitty devs and a shitty playerbase rather than actual success, got it.
>>
>>53171803
Classic Awesome. Big, slow, tough, and shooty, but now outmatched in those aspects by newer, better, machines.
>>
Uuh, AWS-9Q? Hell even the 8Q is still godly.
>>
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>>53172737
It's a retarded Tyrannosaurus Mad Cat!

>>53173132
That MC looks like it belongs on some LSD inspired vinyl funk album from the 1970s.
>>
>>53173206

If the only way to achieve success is to turn yourself into a 40K or a Warmawhores, then yes, I'd prefer a dying game. The only even remotely "successful" modern game to have kept its soul is Infinity, and that's only because it's popularity is relatively new.


[either-die-a-hero-or-become-the-villain.png]
>>
>>53173206

Yup. Sometimes integrity is more important than success. Especially when you've already found success, and it's merely a question of how low you're willing to go to hold on.

You're 70 years old. You've got late-stage cancer. You can either take six stages of chemo and lose the essence of yourself fighting to stay alive and be miserable and make your family miserable and turn into someone that you are not, or you can go out with your head held high.

If you're bitchmade, I think you know which one to pick.
>>
>>53175044
>bitchmade

lol the fuck is this
>>
>>53170833
So I'm entirely new. What's the difference between fighting mechs in the tabletop RPG and fighting mechs in the wargame?
>>
>>53175639
>lol the fuck is this
essentially, a weak man
>>
>>53172737
>>53173132
Man, the more I see the Timber Wolves of old the more i appreaciate the one that's in MWO.

Because it actually looks like it can carry all the weapons it has on it and still kep the iconic look.
>>
>>53178277
Shame the MWO cancer boxes ruin the look.
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>>53178408
>mwo cancer boxes
Pardon?

>>53170833
Post your favorite mech. A tie between pic related and Phoenix Hawk for me.
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>>53178766
I believe he's referring to MWOs decision that all lasers must come in boxes, regardless of how incongruous and clunky it may be compared to the rest of a mech. The Black Knights head laser for example.
>>
>>53179267
Maybe I'm weird but I like the new aesthetic. When I was younger and found a mech I thought was neat, the first thing I did was look for fan art that made it look better.
>>
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>>53179267
I'm actually referring to the missile boxes for the TBR-D and TBR-S.
>>
>>53179323
The fat bunny ear launchers glued next to the cockpit? 100% with ya. Part of the reason I never run more than two missile racks on my Timbers, or if, those forward ones are SRM2s of sone kind.
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>>53179323
>i'm awoo, guys
I'm seriously laughing out loud.
>>
>>53179357
>>53179323
Looks like a budget Daishi.
>>
>>53179323
That looks like the older, dopier cousin of the Mad Cat, the Miffed Kitty, or in test tube baby names, the Balsa Lumber Dog.
>>
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Are there any sort of XL or fuckhuge VOTLs in battletech that can transport a mech, a la the helicopter transports from Armored Core VD? Pic related.
>>
>>53179907
The Dragonfly
>>
>>53176764
I think the RPG assumes you switch to wargame rules for mech fighting.
>>
Does a person's favorite factions tell you what kind of player they are?

For example, my favorite factions are Clan Wolf and the Magistracy of Canopus.

What would that tell you about me as a player?
>>
>>53180069
Wolf hasn't been good since the Refusal War and MoC hasn't ever been good. But they went from middling Bandit Kingdom of the Space Amazons to full retard after Sunny started banging the second princess.

So why don't you explain why you like them in particular over the others, because first impulse is just to call you a faggot.
>>
>>53179938
Is that similar to those helis in Dougram that carry mechs?
>>
>>53180215
Mechanically? They use lift hoists so they can carry 100 tons of anything. They're not built for only mechs. In fact one of the stories of them is them flying around with assault tanks slung underneath.
>>
>>53176764
>>53180033
I believe at least some editions have vestigial mech combat rules, but yes, it really wants you to use the wargame for mech combat. Like Heavy Gear, or early OD&D.
>>
>>53180033
Mech to mech is basically the regular game but the pilots have a wider variety of special skills. Though you can use Solaris rules for more small scale grit.

Personal scale combat is there but it's as fucking terrifying as it should be when you're a single man against a two story humanoid war machine.
>>
>>53180069
Oh, do me. I like the Taurians, Fed Suns, and Wolf when it was under Ulric.
>>
>>53180069
>Mary Sue tranny whores
>>
>>53180238
>they can carry 100 tons of anything
Fascinating. So they can carry one Stinger, a Savannah Master and my ex-gf combined. Good to know.
>>
>>53176764
Like others have posted.

The Battletech RPGs have always been treated like expansions to the wargame rather than stand-alone products, especially since the wargame is frequently run similarly to an RPG through various campaign systems.

The RPGs felt a bit more forgiving in the past, but got more lethal as the years progressed. There's heavy emphasis on movement and using cover compared to more common titles.
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>>53180485
>one Stinger, a Savannah Master and my ex-gf combined
WoB mad science at it's finest
>>
>>53180485
>Having a 75 ton girlfriend

Your mech's bitching betty can't really love you, anon, no matter what you program her to say.

>reactor online
>weapons online
>vagina online
>>
>>53181089
All systems nominal indeed.
>>
>>53180722
More than her vision was augmented.

>>53181089
I wish she was a Marauder or a Mad Cat. At least then she would leak oil or lubricant other than the stuff that came out of her. All the lord's techs and all lord's men, couldn't get her humpy ass back together again.

But no seriously, after I dumped her she ballooned up and now she has a fursona and draws pron and furry pron. Gauss rifle shot dodged.
>>
>>53181475
>she ballooned up
>Gauss rifle shot dodged

Wouldn't that be "AC/20 round dodged" in this case?
>>
>>53181939
More like NAC/40
>>
>>53181939
>>53182278
She had the ADHD and borderline personality disorder that was as speedy to trigger into an emotional tizzy as a gauss rifle shot so... naval gauss?
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What makes the 3050s FWL so fun set RPs in?
>>
>>53185331
I think it's due to writers forgetting that FWL was a thing and you have almost as much freedom to do whatever stories you want as there is very little canon events happening in the FWL in the 3050's. After that you get Jihad and all that crap.
>>
So what's the C* version of the PPC drink? Communion wine?
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>>53187476
gasoline and crystal meth for the WoB PPC, and headlight fluid for the old C*
>>
>>53187559
lol
>>
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Is the reason why Steiner is still having problems and not the Dracs is because of yellow fever?
>>
>>53189255
I dunno.

But after spending five years in Japan and coming home I definitely miss the girls. Thanks for reminding me.
>>
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>>53184459
>>
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Bad day for Goliaths.
>>
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>>53190917
>Bad day for Goliaths.

I *guarantee* you that was the result of an MG ammo explosion!
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>disdainforplebs.png
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>>53191001
Did Geier draw that?
>>
>>53191326
Yep, it's from Citytech 2E.
>>
I've been playing BT for over 20 years now, I honestly can't remember a time I hit with a LBX20 and EVERY pellet rolled to hit.
Tonight is awesome and I'm sipping a vodka and black berry juice to enjoy.
Also it was against a very unhappy Vee.
>>
Apollo or Anvil?
>>
>>53194660
A bit of an odd question given pocket Archer and iffy brawler are opposites in function.

But generally speaking Apollo is a better mech in its role.
>>
>>53194660
Cobra instead of Apollo, Penetrator instead of Anvil, Hogarth instead of Halas
>>
>>53192343
I don't think I've ever seen that either. Course I've only been in one game where an LB 20-X was used ever, so...

It's been a long while since I really played an actual game. Like a month or something.
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>>53191333
Oh man. That is so ugly. What is Geier known for that is actually good, because mechs it isn't?
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>>53194810
He's hit or miss. The crusader from the same book is pretty good. I'd say he excels at ruins and destruction. So many other artists make things too clean. You have the destruction and the burning, but none of the deep piles of broken concrete and dust.
>>
>>53194872
Okay, I can give him that. That pic looks decent.
>>
>>53194738
Lie-ran get out reeeeeee
>>
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New videos for HBS Battletech

Teaser (1min) https://www.youtube.com/watch?v=RyoBwysAWVo
Multiplayer gameplay (55min)
https://www.youtube.com/watch?v=rt6FatHHnzI
>>
>>53195596
What type of tank is that? It looks so generic.
>>
>>53195612
Front slope and bow MG suggest Scorpion. So generic tank is fairly appropriate.
>>
>>53195759
Good point.
The one behind it has a distinctly "Manticore" vibe to it, the hazy one in front of the Locust has me thinking "Hunter" or one of the carriers...

Still, I am not sure if they signed Loose on at this point of the kickstarter. Might have been mere ad-libbing.
>>
>>53195759
>Scorpion
The vanilla pudding tank of the BT universe.

>>53195888
Has Loose gotten better, I mean markedly better since his initial contributions to the franchise?
>>
>>53195596
Lmao those fucking walking animations

HURPADURP, IMMA GOING TO THE BATTUL.

https://www.youtube.com/watch?v=P8AKP4Tw9sE

Also, they fucking lied when they said the game was free move.

They just removed the grid frames, but left little dots that indicate the game works on a grid, just like shadowrun did. It's going to make a LOT of single player games really fucking annoying, and a lot of maps really fucking dull.

The music is also extremely generic and boring. I would have hoped they'd have gotten some techno and metal mixed together like the original mechwarrior soundtracks. This just seems like 15-20 second bytes looped that get really old really REALLY fast.
>>
>>53196090
Never hope or want for anything in this world.
All life is suffering.
>>
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>>53196455
I need a chibi Cyclops version of this one.
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>>53196090
>Also, they fucking lied when they said the game was free move.
>They just removed the grid frames, but left little dots that indicate the game works on a grid
They actually mention in the vid that they tried free move but found it ended up too fiddly for fluid gameplay, so they went to what's essentially hex-based instead.
>>
>>53197256
So in other words, they found out they were too incompetent to make free movement work.

Shame. I'm not interested in a shadowrun reskin or yet another nu-x-com clone.
>>
>>53197294
Why are you guys so upset about a game using hex grids when the tabletop you have been playing for years is also played on hex grids. >>53197294
>>
>>53197422
Because the video game will end up feeling like an even further simplified version of Alpha Strike.

Without nearly half the amount of customization or narrative options the tabletop version offers.
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>>53197256
I think the company that made the old Disgaea games, NIS, had the same problem. They make tactical JRPGs, and did a free form movement profile, but it got meh and went back to a square grid based system. I honestly don't know what to choose. If they had the budget I'd like it if they could give the players the option to do both, but dreamers dream dreamily....
>>
A Tyranid hive fleet invades the inner sphere during the height of the Star League/

Who wins?
>>
>>53196090
>The music is also extremely generic and boring. I would have hoped they'd have gotten some techno and metal mixed together like the original mechwarrior soundtracks. This just seems like 15-20 second bytes looped that get really old really REALLY fast.
They should've gotten Jeehun Hwang to do the music. I don't think his plate's terribly full anymore. The MW2 and MW2:M soundtracks are both epic.
>>
>>53198753
Everybody is dead inside of a month.
Battletech is laughably far down the SciFi powerlevel tree
>>
>>53198753
>>53198965

not even counting tech levels, 99% of battletech planets are so laughably underpopulated, that they stand no chance at repelling a hive drop. honestly, it may not even be worth the effort of the hive to drop into and out of atmo on many planets, unless there is abundant native life to consume. the human impact is very low.
>>
Holy shit, I forgot how silly the Dragau (II) was. It's a 2500 ton dropper that flies like a light fighter. 9/14, it's fucking insane.

Only bad thing is that I can't find a good-sized image of it.
>>
>>53199956
I looked it up on Sarna. What is the purpose of something that big that can only carry so little cargo? I don't get it.
>>
>>53201010
>Why does a ship designed for in system patrol duties and interception not carry a lot of cargo?
I dunno.
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>>53201010
It's a really fat ASF, not an actual dropper.
>>
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>>53201149
My bad.
>>
>>53197294
>So in other words, they found out they were too incompetent to make free movement work.

Free movement is extremely rare.
I can only think of one game that made it work and that was Valkyria Chronicles (well, that's 3 games).

Mordheim and upcoming Gorkamorka also copied that system and still failed to live up to be decently playable for anyone not involved in those TT games already.
>>
>>53203148
and yet older RTS games like the command and conquers, and even the mechcommander games had nice and functional free movement systems.

They just needed to add a bar that accounted for movement points and total activation points, then make map hitboxes defined enough in "this is where you can and cannot move."

Instead they just went with what they know, ripped the shadowrun system and gave it a different coat of paint to hide the fact that it's the same thing.
>>
>>53203187
>>53203148
I mean hell, the original XCOM did time units fucking perfectly, and even that was essentially a game on a gigantic grid.
>>
>>53203201
XCOM is grid-based.
>>53203187
RTS games are real-time.
Real time games and turn based ones require extremely different designs. It's why Valkyria Chronicles essentially has you play a conventional third person cover based shooter to move your units around.
>>
>>53201010
>I looked it up on Sarna. What is the purpose of something that big that can only carry so little cargo? I don't get it.
It's a heavy in-system patrol bomber and corvette, AKA "assault DropShip", not a carrier. The NC3 version and deliberate choice to make most of them drones because the maneuver speed would kill pilots/passengers is a big clue there.

>>53199956
>Only bad thing is that I can't find a good-sized image of it.
I'm poking around looking for a good one. Some of the artists have.. shittier pages than others.
>>
>>53203270
They got de-droned by the Stoners, so basically all still around are crewed. Hope everyone can handle those 7 Gs.
>>
>>53196090
They didnt lie you sperg, they outright stated that free move was a thing and was going to continue being a thing until playtesting revealed it to be a poor choice.
>>
>>53203372
And their answer to that is to go to a considerably shallower option, making the game essentially an even more simplified version of Alpha Strike.

Great.
>>
>>53197501
but alpha strike is free move?
>>
>>53203417
>"I dont understand game design"
well, i guess there is no value to be had in this conversation
>>
>>53203270
>It's a heavy in-system patrol bomber and corvette, AKA "assault DropShip", not a carrier. The NC3 version and deliberate choice to make most of them drones because the maneuver speed would kill pilots/passengers is a big clue there.
But normal aerospace pilots are better suited with flight suits to handle the Gs, right?
>>
>>53203331
>Hope everyone can handle those 7 Gs.
Most people can - for a few minutes. Even do basic tasks and retain cognitive facilities if they're lying back aligned with the thrust axis. You can handle up to 10 for a few minutes without redding out with minimal training. It's swapping hard from positive to negative gees, or throwing some laterals onto it, that'll kill you. Or trying to stand up under it. Properly restrained, a human can take full-body impacts upwards of 45G without dying, although it will fuck you UP.
Now, staying functional under a 7G burn for a couple hours? Being ready for a serious fight when you get there? That's another story entirely.

>>53203417
>>53203372
Given how damned much fun Jagged Alliance was, I'll take gridded movement. It's far from the worst option out there.
>>
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>>53204366
<cont>
Accidentally deleted the first part of my post. Sorry.

>>53204246
The fluff specifically references 14g accelerations, which are.. not fun. Even for the best-trained and most-motivated pilots, moving a subjectively seventy-pound arm around is a good way to blow your shoulder sockets. Now, as for 7g?

(post continues from here)
>>53204366
>>
>>53204407
Dragau can't pull 14Gs, that's just idiots who don't know Aero mistaking the 9/14 thrust for 9G/14G acceleration.
>>
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>>53195899
You tell us famalam.

Though, to be fair, most art flubs in BT were the fault of direction, not creators. His work in 3025 is meant to look like tech schemata, not still-life robutt pictures.
>>
>>53203331
The manned versions downgrade the engines from 9/14 to 7/11.
>>
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>>53204557
K-O. O-K. He's gotten a lot better in three decades. He gets a Hound Scooby-snack. Nice work.
>>
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Who is the best girl of BT?
>>
They should really just make it a Total Annihilation mod.
>>
>>53205697
Mackie-chan.
First girl is best girl, after all
>>
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>>53206134
THICC
>>
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>>53205697
Are we talking metal or fleshy?
>>
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>>53206463
Either.
>>
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>>53206540
Well, considering I find mixed girls the best looking of all, pretty much any girl that takes care of herself from good stock would appeal to me regardless of faction.

For robutts, I like Light 'Mechs the best. Most people find them useless but I have a soft spot for the little shits. Gotta go fast. Bonus points if they try to be troopers or have LRMs. It's just so endearing.
>>
>>53206968
>considering I find mixed girls the best looking of all
What mix?

"Mixed girls" covers a lot. Abo mixed with Bantu? Guarani mixed with Mongol?

Your virtue signaling isn't working well.
>>
>>53206998
He means it more or less as a 21st century way of saying "american quaderoon"
>>
>>53206998
>virtue signaling
>using this term unironically
Wew lad
>>
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>>53206998
>virtue signaling
Never heard of this term.
>>
>>53207084
American mutts can be pretty cute. I don't see what /pol/ has against mixing. No one is pure anyway.
>>
>>53207869
I hope that commando is legal.
>>
>>53208284
Implying Canopus has age of consent laws
>>
>>53205697
>>53206134
>>53206463
Well then, guess it's time
Gentlemen, take your favourite mech and tell us what it'd be like as a waifu
>>
>>53209046
She's big and strong, even if she's a bit slow and simple. Wears a cute little ornament in her hair.

And when she really gets excited she generates 30 points of heat.
>>
>>53209447

Awesome?
>>
>>53209046
Thunderbolt-chan
>not really short, actually a bit taller than average, but seems shorter than she is on account of her exceedingly broad shoulders and hips
>near enough to your very oldest childhood friend, and has stayed with you forever since
>Tough as hell, a gal of astonishing endurance, always ready for one more go
>Always, always there for you, without fail
>has a plan for every damn situation you ever run into
>will always stay with you, no matter how far out you go
>>
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>>53209046
>Gentlemen, take your favourite mech and tell us what it'd be like as a waifu
Flexible but ugly, with insane hips. Handjob game on point, shoulder pads from Hell.
>>
>>53209656
The only choice.
>>
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>>53205697
>>
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bump
>>
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We need more stuff like this.
>>
>>53212149
we really dont
this is only my opinion, but shopping faction logos from our game about magic future space robots onto pictures of chicks is kinda gay, just sayin
>>
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>>53204407
> Now, as for 7g?

HAHA, time for VDNI.
>>
>>53212213
Gay as in stupid, right?
>>
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What is your favorite clan to play as the bad guy so other players can have some difficulty?
>>
>>53213643
Bears
>>
>>53213643
If I'm playing asshole clanners then there's no greater joy than the cockfalcons.
>>
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>>53213643
Any clan.

I don't think there are any clans that are opfor gimped like they did with the DCMS, FWL, or pre Xin-Sheng house Liao.
>>
>>53213920
blood spirits
Burrock during WoR
Goliath Scorpions Post-WoR
>>
>>53213643
Jaguars, but no one when we play is really the "bad guy"
>>
>>53214866
>Jaguars, but no one when we play is really the "bad guy"
How do you construct scenarios? Is it just, pick a side and duel it out?
>>
>>53215031
How do you mean? Sides will have objectives and if it's part of a campaign we'll have a protagonist side trying to accomplish something long-term, but we never get caught up in white hats and black hats because pretty much all the humans in BT have skeletons in their closets.
>>
>>53213643
Steel Vipers, which is also my prefered clan to play as when wargaming. They are by design gigantic assholes so they make a wonderfully cheap option.
>>
>>53212149

not only is this a terrible notion, but the alignment of that smoke jaguar logo is retarded. How much of her day does she spend sprawled on rugs that she put it that side up? shouldn't it be oriented differently?
>>
>>53215955
who cares lol
>>
>>53215955
>>53212213
Waifufags are the worst
>>
>The 5M was the official production-model upgraded variant of the Crusader for the Free Worlds League, introduced in 3049 and using recovered Star League technology. Though using the same Crucis-B chassis as before the 'Mech was powered by a Hermes 260 XL Engine and carried thirteen double heat sinks to vent its heat more efficiently. The 5M was also capable of jumping up to one hundred and twenty meters with its four torso-mounted jump jets. The 'Mech was armed with two Magna Longbow LRM-15 launchers and two Intek medium lasers in its arms, two Hovertec Streak SRM-2 launchers mounted in its legs, a Flame Tech Flamer and a LFN Linblad machine gun in its right arm, and a LFN Linblad Shotgun Anti-Missile System on its head. One ton of ammo for the machine gun was carried in the right arm, while two tons of LRM reloads and one ton each for the AMS and Streak launchers were carried in CASE-protected side torsos. This variant was built for the FWLM from Kallon's factories on Ascuncion and Bernardo, as well as the Brigadier plant on Oliver until that planet was captured by the Federated Commonwealth, after which it began building 5Ms for the AFFC.

What year did the AFFC take Oliver?
>>
>>53216615
During the 4th SW. Yes, it makes no sense.

A similar oddity is also present with the 3050 Griffin's fluff, stating the FC is building Griffins from FWL plans also from there while the DC is making FC designed Griffins on Marduk which they had captured in the war.
>>
>>53213643
Smoke Jags are a go to for a comically evil OpFor, but Falcons can be used for a less over the top option.
>>
>>53216850
I would say Jags are better for a "Oh fuck all they care about is making us really fucking dead" kind of feel. Falcons, at least from my viewpoint, can get a lot more "screwed you over in a really frustrating way and they also get haughty about it."

If you beat Jaguars, it feels good because it was a really tough fight and they hate you.

If you beat Falcons, it feels good because it wasnt easy and they were huge dicks about the whole affair.

This might be because I tone down how comic the clans can get sometimes in their overblown traits.

Side question, how would one handle PC's modifying a dropship. I know there are refit rules in SO, but are there time/money costs associated with designing the refits. The specific case here is swapping out/installing different transport bays.
>>
>>53217036
Where dont you need a ship yard to re-outfit a dropship?
>>
>>53217036
>>53216850
>>53213643
I really like the Spirits. They have a sheer hysterical desperation and variability in their forces that makes it fun to play with them. It's the only clan where you're going to have an Elite in a frontline omni rubbing shoulders with a Point of Protos, a couple Regulars in SL and Golden Century refits, and an old Veteran bastard kicking your shit in with a Supernova a quarter-mile back up the hill.
>>
>>53217204
Well, SO seems to imply there are only orbital shipyards but I think thats a bit stupid, so I've decided at least for my stuff large DropPorts ( Usually Capitals, Regional Capitals, and some other special cases) have ground-based shipyard equivalents for DropShips.

>>53217300
Spirits are fun to play as and against, I agree.
>>
>>53217426
>Well, SO seems to imply there are only orbital shipyards but I think thats a bit stupid, so I've decided at least for my stuff large DropPorts ( Usually Capitals, Regional Capitals, and some other special cases) have ground-based shipyard equivalents for DropShips.
For the kind of overhaul you'd need a shipyard for, doing it in orbit is a better and cheaper option. If you're just swapping cubicles, I'd say you'd be able to do that on the ground easy enough.
>>
>>53217523
Yeah, agreed. Rules say all DS customization needs a shipyard (and, strict reading makes that an orbital yard too) but unless you need to gut the ship to make the change its doable on the ground.

I'm an avid house-ruler so its no big deal to me to change dumb stuff. They just want to throw vehicle bays on a Buccaneer which is essentially just building mini garages you can lock a tank inside in the cargo hold.
>>
>>53217036
>Side question, how would one handle PC's modifying a dropship.

Considering the sheer size and internal space of the dropship, and that you are only swapping bays... I'd say 'mech and aerospace is the hardest, followed by vehicle (heavy) then vehicle (light) and then finally infantry in terms of difficulty. Basic cranes and toolyards should be able to cover most work with that.

As for going "up", like vehicle bays into a single 'mech bay? though the rules have no restrictions on height, fact is a heavy tank will always be far shorter than the lightest mech, and aerofighters will need some kind of catapult for successful launches. For fun, I'd sketch out the internal floorplan of the dropship for kicks and try to have your players make the space like some kind of battletech/minecraft bastard hybrid.

>>53213643
Steel Viper if I want to be an evil fucker, Hells Horses if I want a truly great mixed force, and Star Adder for all others. While the adders tend to be on the heavy side, they don't go full heavy laser derp like other clans and maintain some interesting 'mechs unlike the clan itself until the Wars of Reaving, and even then not very much.
>>
>>53217626
Anything other than core maintenance or refit could be done on the ground. Stuff like weapon swaps, even some armor swaps, bay changes (as long as it's not substantial), things like that. If you're going for really changing stuff like changing the SI or engine? That requires an orbital dock. If you're doing a lot of this at once, I'd also say it requires an orbital dock.

We retrofitted our Overlords with more advanced weapons, armor, and an improved HS system, and made all of the bays modular. We paid for it, but it means that we can reconfigure them semi-quickly to meet mission needs. Suddenly the 'mech carrier can run vehicles and infantry, or work as a combat cargo carrier. Or if we're going to be heading into a combat zone where we run a real risk of losing a DropShip, we divvy up the troops and cargo amongst them so if one gets tanked, we're not completely out on one part.
>>
>>53217803
Infantry bays are one of the most intensive for all the life support bullshit you have to install. Mechs also a lot of work because they need drop cocoons. Aerospace needs a catapult. Vehicle bays are by far the easiest since they're little more than a fast door and a ramp.

>>53217870
There are actual dropship factories on the ground, and some special old Star League planetary bases had the ability to repair and refit dropships. My concern would be more about finding the appropriate facilities, period.

You would be more likely to find a jury rig solution in space just because of the huge amount of Nadir/Zenith recharge stations and all the equipment they need for handling vast amounts of cargo in zero g.
>>
Any interest in a /btg/ game tonight? Haven't had time in a minute, wouldn't mind getting my giant stompy robits on.
>>
>>53217933
>>53217803
>>53217626
Vee bays also include basic Steerage quarters for the crew, don't they? I seem to recall that from the older rules. Still, slapping a couple of bunks and grav-couches into the back of a storage unit and drilling tie-downs into the floor isn't exactly the hardest job on earth
>>
>>53218811
I believe so, they are advertised as being not real great. Also has bunks for the tech team, also not great.
>>
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I like the Warlord. Who likes the Warlord? I do.
>>
>>53220533
Anyone who plays FS should love the damn thing, anyone who doesn't should hate it. It reminds me of the sort of thing I'd design back in my munchkin bastard phase.
>>
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>>53220533
It's just not as sexy as a retreaded Beemer should be. The early versions with those retarded angled PPCs are the worst, but even Plog's redraws are ugly. The lack of variance in the legs, the shitty transfers between round and square parts, the tiny fucky head..
Yeah. Aesthetically it's one of the worst-looking of the Reseen/Rebuilds, and that's saying something.

Technically it's one hard motherfucker and there's pretty much nothing wrong with it.
>>
>>53218811
All bays have quarters for all personnel involved. Pilots, maintenance/technical crew, etc. Infantry bays are mostly extra life support and bunks/facilities.

Note that technically bay weights also don't incorporate expendables. You could houserule that if a 20T vehicle is in a 50T bay, you could fit a few tons of supplies in there, but nothing substantial.
>>
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Battlemaster thread.
>>
>>53222911
My favorite Marik mech :)
>>
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https://www.youtube.com/watch?v=rt6FatHHnzI

I am excite.
>>
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>>53222911
>>
>>53222911
>Battlemaster thread.

Affirmative.
>>
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>>53225301
>>53224165
>>53223064
>>53222911
Negative.
>>
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>>53225301
Hey guys, can I come over?
>>
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>>53225376
What the fuck is that thing?
>>
>>53225526
Japanese Battlemaster
>>
>>53225571
That explains why it screams Gundam. It makes me yearn for the old blocky art of the 80s.
>>
Battlebump
>>
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>>
Unseens were a mistake
The true poster mechs of Battletech should be the 3050 Clan mechs
>>
>>53229136
I disagree. What was available from about 1984 until the introduction of the clans that was as detailed and inspirational in terms of art like the Macross, Dougram, Crusher Joe and to a super tiny amount, Southern Cross and MOSPEADA machines? It was that anime art on the back of the damn box in the mid-80s that made me give this budding series a shot.
The closest things to the intricacies of the art that I knew existed was the box art for the original transformers art.
>>
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>>53229312
>Answering a bait post about the superiority of furry lego toys that are derived from the unseen in the first place
>>
>>53229334
You're right. I should have known better.
For punishment I shall play as the MoC for some of my friends.
>>
weird paint job
>>
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>>53230258
>he doesn't recognize the Robinson Rangers scheme on sight

Everything Draconis March is red red and more red. It's extra funny when you think of all the red drac units they face.
>>
>>53229334
>>53229312
Please explain me how licensed Japanese art from another, more famous franchise is better at being the Battletech model than its own designs, that are also better known at being "Battletech designs", such as Mad Cat or Daishi?

And please don't fuck your argument up. Let's focus on good looking mechs. Ost and Bugs are as ugly as Viper or the human-looking assault Clan mechs
>>
>>53230442
Definitely, original Japanese Battletech art like >>53225376
is superior to any other Battletech designs
>>
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>>53229352
i hope you mean dress as a catgirl and let them run a train on that boipucci
>>
>>53218212
Send me your damn fluff
>>
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>>53222911

There's also a BLR-1G in this lot.
>>
>>53230609
That's what the Capellan slave pool boy I have is for.
>>
>>53230323
The March/Drac feud is a story of real Japs vs weebs.
>>
What would be a reasonable mech contingent for a FedSuns nobleman's planetary guard?

And no, I'm not going with Clan mechs just because Kentares had them.
>>
>>53230442
Said Japanese art is better drawn and designed.
It's why all Clan mechs are nothing more than 90s updates of said Japanese robots in accordance to 90s anime stereotypes.
>>
>>53232716
In what era?
Generally I'd say around a company would be a good rule of thumb, maybe two if the guy is especially rich or militant, or in a high-threat part of space
>>
>>53232716
Depends on the planet and era. There are worlds that have zero and worlds that have a battalion. Even then, personal planetary guards themselves are fairly rare except for dukes who have multiple planets or important industrial worlds.

The old true feudal 3025 would have a planetary duke calling together his mechwarrior knights for the forces he owed to the Capellan March Militia and they would be assigned wherever they were needed by the March Lord or the First Prince.

The later eras would have have more federal forces and industrial security teams.
>>
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>>53225717
>That explains why it screams Gundam. It makes me yearn for the old blocky art of the 80s.
...The "old blocky art of the eighties" was largely made by the guy who created Gundam. Including the original Beemer. The JP art for Battletech was made by the guy responsible for the Bugs and Pixie, not to mention Armored Core.
>>
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>>53232716
>What would be a reasonable mech contingent for a FedSuns nobleman's planetary guard?
Well, back in the 'teens? The leaders of the Drac and Cap Marches both had a single RCT (Robinson Rangers and Sixth Syrtis Fusiliers, respectively), plus planetary militia. The largest non-Noble army was Fed-Boeing's forces on Galax, about a regiment of heavy armor and several Aerospace squadrons. Anyone else is going to have a hell of a lot less. A regiment of heavily-mixed militia with maybe a company of 'Mechs (at least half of them Valkyries or worse in the Capellan march) and a few battalions of infantry, plus maybe a Lance of personal bodyguards, wouldn't be out of character for a planetary Duke.
Most minor nobles (Counts and Barons) wind up with a hereditary bodyguard family, or are part of one themselves. That's one or two 'Mechs each.
>>
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>>53235168
The Haseks had three RCTs.
>>
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>>53236157
>The Haseks had three RCTs.
Not on personal guard duty, which is what Anon was asking about. The 5th was on Kittery, and the Cobras were on Avigait. Only the 6th was serving as the House Guard, and while the original SF were the Hasek's private army that was "corrected" in the Davion Civil War.
>>
>>53236482
Maybe it's later fluff but I thought half the 6th was on Talon guarding the mech factories.
>>
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New mechwarrior living legends update today, just some small fixes for stability and performance.

https://clanjadewolf.net/mwll/
>>
>>53236835
>vidya

get out dumbass >>>>>/v/ is that way we dont discuss that trash here.
>>
>>53236962
>no vidya allowed
>links to vidya in the op

kys
>>
>>53179323
something ought to come out of our nip nips too don't you think think?
>>
>>53236962

https://www.youtube.com/watch?v=rt6FatHHnzI

gtfo with that exclusionary shit, anon
>>
>>53237047
"mechwarrior" shit is exactly as i just descirbed, shit, a total disgrace to battle tech.
>>
>>53237378

you sound like one of those really bad grogs, like on the OF

neck yourself, captain autismo
>>
>>53237397
>great series being ruined
>cheer about it

wew
>>
>>53237378
mlyp
>>
>>53237437

>"ruined"
>STOP LIKING THINGS I DON'T LIKE

what a dumb faggot.
>>
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>>53236962
>>
>>53236962
You do know that each time a new VG came out it did increase the playerbase a bit, right? It can only be a good thing.
>>
>>53236962

No
>>
>>53238092
>>53237894
>>53237493
>>53237480
>>53237468
>>53237397
>>53237369
>>53237047

>being this retarded
i didnt know inviting literal 12 year olds was a good idea, but sure lets do it and see how far we can take alpha strike.
>>
>>53238471
>i didnt know inviting literal 12 year olds was a good idea, but sure lets do it and see how far we can take alpha strike.

What's the point? By the time a player has turned 12, they've aged out of the primary Alpha Strike demographic.
>>
>>53238531
Kek
>>
>>53236744
Later fluff, yeah. The Tenth Syrtis held it until their annihilation, but I can't find any specific references to Talon's planetary forces in the early 3000s. Really, I'm finding nothing until the.. rather dubious Objectives series.
Given that the 1st Capellan 'Goons were holding it in 3025 during the war, I doubt Hasek's arrogance would lead him to put his personal guards in fuck-off nowhere when there was a front line to be "accidentally" folding along.
>>
>>53238715
I remember what it is now. The New Syrtis CMM was overstrength at four battalions, with two usually on Talon and two on New Syrtis itself. It was a unit description fact apparently not always matched by the location charts.
>>
>>53238471
let me guess you're one of those guys who's eternally asspained at mwll because they removed your favorite variant of whatever chassis, aren't you?
>>
>>53238806
Sorry, I only play quality games like Piranha Games INC. Mechwarrior Online
>>
>>53238806
Not that guy, but I dislike MWLL because everything fucking glows like it's the BT cartoon or something. Actually, thinking of MWLL as being a modern interpretation of the BT cartoon explains a lot.
>>
>53239085 (You)
>Sorry, I only play quality games like Piranha Games INC. Mechwarrior Online
>>
>>53232818

People who want art should go play Infinity. Battletech is NOT the game for you. art this art that ,, bunch spoilt brats like most of Western society. Oh God forgive we have to actually put imagination in to get something...

Trouble with BT is it has in a liberal namby pamby way actually tried to accomodate every type of player instead of just going its own way and really sticking up for something. Game has been pulled apart and nutered trying to please everyone probably because the bean counters say there is more cash to be made that way, a fact I disagree with as you only have to look at DND.

I wish someone would make a game that would keep the type of players who think art is a good thing away because the gameplay was an anathema to them, i.e. they hated it soo much they don't come near it.

go play Candy Crush you boring unimaginative statuswads...
>>
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>>53239727
ok
>>
>>53239727
>dissing visuals
I bet you are ugly
>>
>>53239727
>Trouble with BT is it has in a liberal namby pamby way actually tried to accomodate every type of player instead of just going its own way and really sticking up for something.

Tru fax. By trying to please everyone, we wind up with no one satisfied.
>>
We must be near the end of the thread. The shit posting is at the critical mass for it.
>>
>>53240390

It's not shitposting, tho. It's the new normal. Unless and until Catalyst actually releases meaningful product to discuss, this is the way every BTG thread is going to be for the foreseeable future.
>>
>>53240430

Someone hasn't been paying attention to how /tg/ has been since November of last year.
>>
>>53240658
>>53240430

Well, what can we do to fix it? I enjoyed it when /tg/ in general and /btg/ in particular was helpful and shitposted in only moderate amounts, and you could actually talk to people without it devolving immediately into wishes for the other person's IRL death.
>>
>>53240772

Alpha Strike fits a specific nitch in battletech. Namely that large, tactical level engagements using tournament rules for regular battletech would be extremely slow and awkward for such large engagements.

If each player is fielding +30 units on the field, AS would be far better to use than BT.
>>
>>53241037
What you're describing is the old Battleforce rules. Alpha Strike is a "streamlined" version of BattleTech gameplay, more akin to the old HeroClix system of MW:DA. The difference here is that AS can be scaled up and down; BF doesn't work both ways.
>>
>>53241196
Alpha strike kinda cannibalized a lot of the lower-end uses of battleforce in that regard
My personal opinion of what game fits what number of units (per side) is about this
>1-2(3-4 max) Solaris Dueling rules
>4-24 Regular Battletech
>20-48 Alpha Strike
>48+ Battleforce
>>
>>53241348
>24 Regular Battletech

lol

more like 4-12
>>
>>53241852
upper limit.
It's pretty doable if people don't need to look up rules all the damn time and actually use stuff like lights and tanks and just generally shit that doesn't take forever to kill
>>
>>53241955
Not that dude, but 24 is still a lot per side. I'd agree 12 is more manageable, but in the case of tournament legality and rules, and two veteran players, you can get 12v12 done in ~4 hours on a small battlefield, so if you have all day to play, 24v24 would be doable. Most people like to bullshit and whatnot when they play, and take their time, so it's unlikely outside of a select group of players though.
>>
>>53240430
>>53240430
>Unless and until Catalyst actually releases meaningful product to discuss

Rumor has it that what your describing will not come to pass. A few more books, a few more meaningless pdfs and they're done.
>>
>>53241991
24 works a lot better when it's 2v2 with 12 units each
>>
>>53241996
Good, that means the fandom is in control after that and we'll just do what we've always done: bicker about the rules and our AUs, and play how we want, taking what we want from the fluff and crunch and burning the rest.

I love Battletech, I really do. And I wish new people still trickled into the hobby and the IP wasn't fractured between several other companies, but with the way things are it's really just better off as abandonware. Nothing can really ever come of it while it's carved up and mishandled, and no company will touch it that has any kind of clout because it's not worth serious effort when you don't have all the rights to it, and never will.
>>
>>53242044
I can see that. I was just assuming 1v1.
>>
>>53241996
But what will Randall do if he has to get a real job?
>>
>>53242100
Starve
>>
>>53242100
He'll probably become a kickstarter scam artist
>>
>>53241996

What's the basis of this rumor, then?
>>
>>53242251
I'd take it with a grain of salt. Local shop owner told me that it came from a distributor, but distributors aren't exactly reliable sources of info. I guess they are right more than they're wrong, but they've been wrong before too.
>>
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>>53242251
Wild speculation, honestly.
It's loosely based on the Assistant Line Developer (and one of the only good authors left) quitting because they can't pay him, and bitching about having no money. They've also contracted the scope of a number of projects in the last few months, and they're keeping their cards damned close to the chest on everything else.

So.. dead? Probably not. Short on cash and waiting for something positive to spank out for GenCon? Almost certainly.
>>
>>53243095

>>53242378
is me.

I'd put it in a category above wild speculation. The whole conversation started because two of the minis I ordered from Alliance were zeroed out on the order despite being listed as in-stock. He called them up and confirmed that they were now out of stock. We've been noticing that ACD and Golden have been shrinking the fuck out of their BT stock for the last few months, and my dude asked him what was up. Basically, it sounds like the distributors are of the opinion that CGL is going to let the BT line die and they don't want to be caught holding the bag with a bunch of product from a canceled line.

Now they could be wrong, going off of incorrect information or whatever. But that is their position and behavior. We're not just talking about CGL product here, obviously. It looks like they're divesting from anything BT, including IWM BT stuff.
>>
>>53237378
>https://clanjadewolf.net/mwll/
>battle tech
>battle
>tech
>thinks he's a battletech fan
we get it, 40kid. You're not bright enough for basic addition and subtraction. Go away.
>>
>>53243910
Well that certainly added much to the discussion, thank you.

Look, I get it. The vidya games make for some not fun people joining the BT group. Many of us were there once. Give them a chance to come around. Don't just shit on them because they don't understand yet.
>>
>>53243688
This is the same bullshit as when FASA went under. FLGS people thought the game was "dead" for years and MWDA was the replacement despite product and stuff coming out.
>>
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>>53239727
thanks for this post
>>
>>53244031

Go play something else less time demanding then and stop trying to spoil my fun. There is loads and loads of insta gratification hit stuff out there and stuff for serious gamers is becoming less and less. Your type is killing my types games, i.e. games are becoming shallower and shallower to accomodate casual.

I know I sound hostile to you and that is because I am hostile to your type of gameply, I have seen it slowly but surely erode into the more considered invloved, deep type of gameplay over the years and desu I am utterly sick of it.

Consoles is where it started.
>>
>>53244858
>I know I sound hostile to you and that is because I am hostile to your type of gameply, I have seen it slowly but surely erode into the more considered invloved, deep type of gameplay over the years and desu I am utterly sick of it.

Frankly, you sound like you're so out of touch that you can't even identify who you oppose anymore.

Yeah, my first introduction to the world of BT was MW2.

Now I find MWO too arcade. Now I find Alpha Strike too simplistic. Hell, I wish BT had more detail.

If I'm forever to be relegated to the garbage bin of 'skirmish gamer' in your eyes because of the media in which I first experienced Battlemechs, you're lost to the rest of us.
>>
>>53244339

Can you really blame them? Individual game stores don't want to be holding onto stock that nobody buys because nobody plays because it's not supported in any meaningful way.

We're getting damn close to that as it stands, by the way.

If an individual game store with inventories in the thousands of dollars doesn't want to risk that, why would a distributor with inventories in the tens of thousands and smaller profit margins want to deal with that?

Distributors, stores, and the gamers that support them want consistent availability of product, a low risk of IP holders fucking off, and a low risk of IP holders pissing off the players. CGL is currently failing on all three counts.
>>
>>53245027
I don't blame them. What I'm pointing out is that 2001-2009 or so was this exact same situation. It took the 25th anniversary box and winning a couple awards several years in a row to put Battletech in general back on the map.

So while I think it fucking sucks, I don't see it as a harbinger for the end of the game itself. That's too much of a stretch.

CGL does need to get their ass in gear though. If they can release a good box set with the new shimmyseen mechs for Gencon, move the timeline forward, get a shortstory compilation or new novel out, and start rebuilding the demo teams, especially by making a few apologies behind the scenes and kissing some ass since that's one of the big promotional things they get for free, then we could be talking.
>>
>>53245097
>CGL does need to get their ass in gear though. If they can release a good box set with the new shimmyseen mechs for Gencon, move the timeline forward, get a shortstory compilation or new novel out, and start rebuilding the demo teams, especially by making a few apologies behind the scenes and kissing some ass since that's one of the big promotional things they get for free, then we could be talking.

I think that it's somewhat likely that eventually CGL will release another boxed set. I don't think it'll be by gencon. The problems are that the funds generated by the sale of the previous boxed set run should have gone right back into making more boxed sets. They sold out fast enough - it shouldn't have been a problem to keep them on shelves, which is absolutely what you need to do when it comes to introductory products.

Let's play devils advocate and say the boxed set was accidentally sold at a loss. CGL could have had the funds on hand to cover the loss had it not been bled dry by some home renovations.

Realistically, it seems like CGL would be reconsidering who they have participating in their company in order to foster trust with players, distributors and stores. Realistically, it seems like CGL would make every effort to keep introductory products in stock at all times. Realistically, it seems like CGL would make every effort to keep BT astride of contemporary sci-fi art.

It's somewhat likely that eventually CGL will release another boxed set, and it may well not matter much by that point because they're not delivering on the things they realistically should be.
>>
>>53245097
>If they can release a good box set with the new shimmyseen mechs for Gencon

Not happening, unless something big changes
>>
What makes other games like, I dunno, Infinity, as successful as they are, that BT doesn't have?
>>
>>53246592
>Infinity

Well it's actually fun to play, for starters...
>>
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>>53246592
>What makes other games like, I dunno, Infinity, as successful as they are, that BT doesn't have?

Battletech was born in a time when gamers were largely a niche market who enjoyed games that required a lot of number-crunching. Look at the original (actually, for a better example, try Deluxe) Car Wars, Warhammer 40,000: Rogue Trader, the Rolemaster games (anything by I.C.E., really), Star Fleet Battles, Avalon Hill's Squad Leader, and First Edition Advanced Dungeons and Dragons. Those of us who started back then came to enjoy that, and that's why we *don't* like changes to familiar properties such as Battletech Alpha Strike and the Car Wars card game, because they abstract the computational angle in favour of playability.

Today, you can have games with the same hard math and greatly improved aesthetics - all you have to do is let a computer do the crunchy part *for* you. They're better (and faster) at that than we humans are anyway. Sure, you're going to have a few die-hards that *prefer* doing it the old way - I'm sure this thread is full of them - but if you want to have a company with a marketable thing that will stay afloat, insisting on bogging your game down with math-heavy engineering instead of bright visuals and easy-to-learn game play will invariably cost you as customers patronize your competitors instead.

It might cost you so much that it kills both your game and your company. Hell, your competition might even buy you out and absorb your intellectual property!
>>
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>>53246592
Infinity is a well designed game with good ideas that set quite a few trends in the industry.

At the same time, being a good TT game does not have much to do with success elsewhere. Warhammer of both kinds is an awful, expensive mess stuck in the late 90s but it makes them mad dosh as its popular online. Battletech is anything but a shining example of game design but Mechwarrior games ensured its continued relevancy into the 2010s.

And that's not to say Infinity's setting is lacking any sort of appeal. Activision stole most of it for Overwatch and that game is selling over much more than copy-pasted TF2 gameplay and nice asses. The setting gets expanded when the game is less show and more tell, basically having the fans imagine in all the necessary missing details.
>>
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>>53247410
>Warhammer of both kinds is an awful, expensive mess stuck in the late 90s

It's more of a miniature painting hobby that includes optional overly-complicated rules for simulating tabletop combat at 28mm scale.
>>
>>53247667
I actually tried to read up on the lore of 40K just to get a handle on some of the memes and see if it might be worth playing. Wow. I thought other IPs were weird. My eyes rolled to the back of my head really fast. I can't do grim derp all day every day.

Didn't somebody make a pic a long time ago showing the advancement of technology and mechs in the BT universe on one side, and how 40K was pretty much stagnant and just had remolds of the same units on the other side?
>>
>>53248088
>I can't do grim derp all day every day.
Then how do you play 'modern' BattleTech?
>>
>>53248194
I take what I want, and leave the rest, just like your salad bar.
>>
>>53248194

Battletech is autismdark? The worst that has happened is the loss of the HPG; and the clans cannibalized themselves.

>>53248088

WH40k was originally satirical social commentary. But then somewhere along the way, everyone forgot.
>>
>>53248478
>WH40k was originally satirical social commentary. But then somewhere along the way, everyone forgot.

It was simply a mash-up of stuff popular in UK at the time, not some undiscovered literary masterpiece about contemporary society.

2000 AD, Alien, Starship Troopers, Dune, Mad Max, The Hulk, Captain America, heavy metal music,...
What changed along the way was the fact the times changed and IP enforcement of today does not allow for works like that to exist.
>>
>>53247379
>>53247393
>>53247413
>>53247454
>>53247473
>>53247491
>>53247570
>>53247594
I like these but those watermarks are annoying. Can anyone here edit them out?
>>
>>53248478
>Battletech is autismdark?
CGL's take on the DA with endless pointless full retard warcrimes all 24/7 certainly is
>>
>>53249333
Yeah, what's up with that?
>>
>>53247667
lol this
>>
What exactly is "grimderp"?
>>
How would you round out a lance that has a Griffin, Wolverine and Shadow Hawk in it?
>>
>>53247286
>Battletech was born in a time when gamers were largely a niche market who enjoyed games that required a lot of number-crunching

We should figure out a way to bring girls into BT.

That would revive it.
>>
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>>53249524
>How would you round out a lance that has a Griffin, Wolverine and Shadow Hawk in it?

Is a Grasshopper an acceptable answer? What if he's the Lance's CO?
>>
>>53249465

Frank Miller post the dark knight returns.
>>
>>53249569
I feel like a grasshopper is always an acceptable answer.
>>
>>53249590
Not familiar with that.
>>
>>53249625
It's consistently been one of the best heavies ever.
>>
>>53249552
>>
>>53249625
I love the 'hopper, but wouldn't it have difficulty keeping up with the rest of the lance?
I'd suggest a Dervish, but it's a little light in the armor and is a four ammo bin tinder box.
>>
>>53249524
A Lineholder, Starslayer, ost, dragon or Trebuchet
>>
>>53249524
A treb or ostroc, depending on which griffin and wolverine variants you're using
>>
new thread
>>53249747
>>
>>53249670
>I love the 'hopper, but wouldn't it have difficulty keeping up with the rest of the lance?

This is the *only* reason I didn't suggest a Hunchback. Yes, at 4/6/4, the Grasshopper is slower than its 5/8/5 lancemates, but the weapons of the other three (PPC, AC/5's, LRM's, and a handful of smaller guns) suggested to me a good choice would be something that can also jump and would additionally be a deterrent should the opponent decide he needed to get closer to engage.
>>
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>>53245097
>start rebuilding the demo teams, especially by making a few apologies behind the scenes and kissing some ass since that's one of the big promotional things they get for free, then we could be talking.
That would require admitting that they're wrong. And giving us the FUCKING SHIMSEEN, because I can't run intro scenarios as a "formal" Demo Agent without them. So I do demos and shit on my own, with no support. Someday, maybe we'll get more than the current 10 decent map boards, too.

Also, more support than "here's some pdf credits to our store that barely fucking works" would be nice. Something? Anything?
People don't want pdfs as prizes.
>>
>>53249524
Phoenix Hawk.
Thread posts: 316
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