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Warhammer 40k General /40kg/

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Thread replies: 485
Thread images: 77

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Storm Bolters edition

>Daily Dunc
https://youtu.be/fkjC_VaOmPM

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf2

previous thread: >>53163105
>>
First for the greater good!
>>
>>53169396
Its cut back pistol handled with no forward grip.

It sure as fuck ain't optimized for marksmanship.
>>
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>>53169596
Annexed.
>>
>>53169597
>>53169502
they're only used as pistols because terminators can hold them with one hand. However they're still too bulky to be effectively maneuvered in close combat like a pistol, and not everyone can wield them one handed. It would pretty much eliminate the bolt pistol, as there would be no reason to not buy them, assuming they're still only 5 points. Making them pistols is too OP.
>>
>>53169597
Storm bolters being a two shot bolt pistol with extra range makes them much better for assaulting than they are now at least.
>>
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6th for SISTERS A CUTE
Both Silence and Battle
>>
>>53169651
>brother Demetrius turns out to be a sister
Good end.
>>
>>53169639
It's 5 points for one extra shot for any model that was already taking a bolt pistol. And that's instead of using a plasma pistol or something that might be a better option now.

Grey Knights also have wrist mounted versions, so they can't be all that terribly unwieldy compared to a standard bolter. They're even more designed to get into someone's face and unload.
>>
so you still have to roll to hit with battle cannons now, but you get up to 6 hits with d3 wounds
>>
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So guys, tell me
>Are you fine with changes teased yet? Which of the new rules you find good/bad?
>Are you going to run a brand new army with 8e? If yes, which one?
Also post your armies
>>
>>53169639
Pistol for termies only.
Which would
a) buff the humble stom boltermie (who dont get bolt pistols) to befit the old imagery or a walking deathmacrine with sustained fire SB
b) buff the storm bolter on the primary model that would take it.
c) not negate the "old" role of assault bolter for character (not that anyone would use it, ever)
>>
>>53169651
This is why Fabulous Bile was right
>>
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>>53169597
huhu diz is peestol
huhu
>>
>>53169745
If you can't follow the thread, don't bother applying.
>>
>>53169732
In that way I'd love to see Heavy Flamers being used in melee by dreadnoughts.
>>
>>53169732
I still say it could work for other units with the pistol's effect of firing while in melee. At that point it's a bolter designed to be used in very close quarters, but not being waved around in one,hand alongside a sword as much.
>>
>>53169730
>Are you fine with changes teased yet? Which of the new rules you find good/bad?
I'm fine with everything they've teased so far, but I'm cautiously waiting for the final rules.
>Are you going to run a brand new army with 8e? If yes, which one?
Sticking to my Thousand Sons and Necrons for the beginning, but I've got a little Dark Angels force that I might improve, or maybe build a Skitarii force, they've tempted me before.
>>
>>53169730
So far my reactions range from fine to very pleased. Mostly pleased.

I play Chaos Space Marines and Daemons for the most part.
>>
>>53169745
>"Adepta Sororitas Patterns


• Godwyn-De'az Pattern - A common Storm Bolter pattern employed by servants of the Ecclesiarchy. This weapon requires two hands to operate and is essentially two separate Bolters capable of firing in synchronised bursts"
>>
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Oh baby!
Chaos Terminators back on the menu, boys!
>>
>>53169730
>Are you fine with changes teased yet? Which of the new rules you find good/bad?
So far I'm quite excited. Some of the changes, like those to twin-linked, I like. Others, like the combi-weapon rules, I'm a little iffy on. Knowing when to use the combi-weapon was a tactical decision, but now you can spray with it everywhere with only a small demerit. They're probably also going to become more expensive as a result.
I'm also still worried about armor facings. We haven't heard anything about that yet and I'm going to be pissed if facings are completely gone. It will remove so much importance on positioning and make vehicle fights a giant slugfest without any regard to tactics
>Are you going to run a brand new army with 8e? If yes, which one?
I am. Though I am still waiting to hear about armor facings, I plan to start a small imperial guard force with the Anvil Industry regiment builder. I also plan to start my own crusader themed chapter of space marines using black templar rules, after playing Dark Angels as my primary army since I started playing.
>Also post your armies
no
>>
what about a range reduction? 18" (or hell, even 12" maybe) Assault4, count as pistol for Terminators?
>>
>>53169730
Going to run some Imperial Fists (who are actually Apha Legion infiltrators) as allies to my Imperial Guard army.

Looks like Heavy Bolters are at -1 AP, so I'm pretty happy with that, along with the 3+ save for a Russ!

Combi-weapons are going to be great in 8th.
>>
>>53169732
>not that anyone would use it, ever
I would use it if it was assault 4.
Instead of just buffing terminators, how about it gets buffed in a way that actually makes it useful across the board.
>>
Reminder stats aren't capped at 10
Guesses on what will go over that limit? Aside from wounds
What gun will be strength 11 or higher?
>>
>>53169836
That's how combi-weapons originally worked. See >>53169825

Armor facings bothered me a little, but ultimately I don't think it's a big loss.
>>
>>53169840
>what about a range reduction? 18" (or hell, even 12" maybe) Assault4, count as pistol for Terminators?

That'd mean *8* shots mang.
>>
>>53169866
Anything that was previously D. Possibly certain weapons that had a conditional D ability as well.
>>
>>53169866
Strength D weapons I guess
>>
>>53169679
he's definitely confirmed not to be in the subsequent images
>>
Fellas, since 8th announcements started I've been on a mission to fill out every entry of my codex and own one of everything. I'm down to Priests, Hellhounds and Flyers. What should be my next grab?
>>
>>53169730
In liking things so far, but I still want to see how assault works with transports and reserves before making a final opinion. Point costs and special rules will also weigh heavily, but right now it feels like everything will work well.

I was planning on starting a guard force, but the news about Heavy weapons and twin linked gun changes just makes me want to expand on my Chaos force with Heavy Bolter Havocs marching forward, Combi-bolter Chosen unleashing he'll at short range, and Terminators dropping in with Reaper Autocannons to mow down everything.
>>
>>53169869
>That's how combi-weapons originally worked
that doesn't mean it's good. There were a lot of shitty rules in earlier eds.
That being said, it doesn't really bother me that much. I mean, it's an advantage, if anything. I just feel like it takes some of the uniqueness out of the weapon. It's no longer a combined weapon, itself special, it's just both regular weapons slapped together. Combi-weapons are better than dedicated special weapons now.
>>
>>53169905
one of those three, obviously
>>
>>53169866
plasma destructor, vulkan megabolter, volcano cannon, melta cannon or those reaver missile pod things
>>
>>53169874
at reduced range
and you wanted a reason to take them
>>
>>53169866
From what we have seen, with the exception of wounds, stats that go above 11 are the realm of super-heavy or gargantuan.

Which is good because it offer more granularity for those things.

Also S: D. But I can see the D-Scythe being S4 with a gigantic AP and damage.
>>
>>53169730
>good/bad
cautiously optimistic, rules look pretty sound thus far but I'm not loving the lack of templates and would have preferred a second ed style system for them. Mildly disappointed that the Melta is 2d6 pick highest, rather than an instant tank buster, but I can see why you'd do it that way.

>new army
I want to see what the codices look like first, I have a couple of ideas for traitor and loyalist marine armies (or maybe a bit of both) but I'm holding onto my cash until then
>>
>>53169709
yes roll d6 shots, roll that many to hits roll that many to wounds make saves any failed saves roll d3 damage if it matters
>>
>>53169852
>making it assault 4
>literally better than a combi-bolter

The advantage a storm bolter has over a combi has always been range, whereas the twin linked in rapid fire range gives the CB the advantage up close. Now in 8th, the combi-bolter will either be a twin linked bolter still, which means twice the shots (ie 4) at close range, or the worse option of it using the new combi- rules, which means it's literally 2 bolters that you can fire together at -1BS. That's the same thing as twin linked, but you get -1BS.
>>
>>53169651
> That feel when I'm the anon responsible for getting this translated.
> When the original was in russian.
>>
Man, tesla weapons are looking to be terrible in 8th.
>>
>>53170025
how do you figure?
>>
>>53169730
>Are you fine with changes teased yet? Which of the new rules you find good/bad?
I like most changes.
I'll miss facings but not much
Templates too, though I was at a point where I either wanted true hit allocation and partial hits on 4+ or the concept of templates gone.

>>Are you going to run a brand new army with 8e? If yes, which one?
No

>Also post your armies
Deffskulls, Deathguard, Deathwatch...
Man that's actually a theme, not Deathwing emos though.
>>
>>53170019
last page is still in Russian
>>
>>53170060
Post it up then bro, I'll get it translated. My buddy sergei is going to be waking up in a couple hours
>>
I know that I should wait until all new rules are revealed and we have at least one new codex to rate but fuck me - I want to buy an army right now so much.
>>
>only mention of tyranids in teasers is them being raped by space marines

I take it Baal was the last piece of fluff tyranids will ever get
>>
>>53169960
4 shots is enough, unless you want to make it a 20 point upgrade.
18" would work fine though.
6" move and up to 12" charge means its a good asssult weapon range.
>>
>>53170058
Worse against T4-5 and really poor against vehicles due to saves and increased wounds.
>>
>>53170096
What teasers?
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What's this supposed to be on the bolter? I thought it was a grenade launcher, but there's what appears to be a second muzzle next to the bolter's.
>>
>>53170093

which army?
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New from the rumour engine. Wat dat? Looks SoB related.
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>>53169866

Should also get some better differentiation between lascannons and the D weapons
Need some more steps above it aside from 10 to D with all D lumped together
>>
>>53169916
>slapping two different guns together should magically made a third special gun

That just sounds ridiculous to me. Slapping two guns together should result in having.... those two guns.
>>
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>>53170128
My attempt of showing the second muzzle. It's the thin piece between the bolter and the Sister.
>>
Can anyone tell me if the Deathwatch Captain (this guy: https://www.games-workshop.com/en-US/Deathwatch-Watch-Captain) has a bare right shoulder or if the Ultramarines pauldron is part of the model?
>>
>>53170128

i think its a flashlight since sisters dont use lasguns.
>>
>>53170160
Did you read the tab.
That era often had description/name there.
>>
>>53170160
>>53170128
Underslung grenade launcher. It's a combi-weapon.
>>
>>53170147
Elder crystal
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>>53170160

>(2.79 MB, 2340x4160)

Stop.
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>>53170093

What are you, some WAACfagging loser? Just buy the models you want, faggot.

>t. Guy who just bought 20 hellions
>>
>>53170093
Torn between Nids, Tau or Death Guard/Nurgle Daemons
>>
So since Limbo-weapons are unlimited use, does that mean I can have Skorcha Nobz, Burna Boyz, and make myself the burniest Ork army ever?
>>
>>53170215
Nurgle daemons are dull as fuck.
Cannot reccomend at all.
Not even as allies.
They are only good for sitting in cover and hoping something walks into charge range.

Drones are decent tough.
>>
>>53170167
Not a bad suggestion.

>>53170185
Yeah, it just says Sister Superior and GW1996.

>>53170198
I had a feeling that was the case, although I'm confused about the second muzzle. If it IS a second muzzle.
>>
>>53170215
Fuck, mean to reply >>53170146
>>
>>53170245
>Limbo
Kombi.
>>
>>53170147
It's hard to say, but it definitely looks like a back piece. My guess is a nuMarine Iron Halo.
>>
>>53169682
>>53169639
>>53169597
i can imagine grey knights using their storm bolters in close combat back again. their 3rd edition codex gave them true grit, wich made the stormbolter a additional close combat weapon.

seeing how pistols now are able to fire in close combat aswell (and i guess we lose the extra attack now) it might be possible to return to them
>>
>>53170146
Not that anon, but I have a Plaguebearer, a Vindicare, a Succubus and an Ork Boy all sitting on my shelf.
My plan is to paint all of them and see which one looks better/easier to do, then collect said army.
>>
>>53170215

I wouldnt recommend Tau as a first army. Nids are a lot more fun to build and paint.

Death Guard/ Nurgle Daemons are forgiving in terms of playstyle and paint jobs but you would probably want to wait for the new models.

Maybe buy the start collecting set for nurgle daemons? Then buy the same or the big box of gaunts for nids.

Which country are you from?
>>
>>53170245
Yup.
All dem SKORCHAS.
Already have a Fire-enjin wiw fire-fightaz planned, gonna have a ladder an loads a skorchas, an a red paint job of course.

Maybe use the kromlech grearcoats for yellow coated classic fireman look.
Masks are easy, the helmets will be the challenge, figure 28 mm fire axe bits exist
>>
>>53170147
Could be anything. Gives me an Eldar/chaos feel honestly.
>>
>>53170215

Since rules don't mean anything at the moment

Nids are fucking awesome.

Tau are for faggots.

Deathguard/Nurgle are going to be cool hip thing since they're getting a release soon and are the current non-tzeentch CSM cheese already.


Since you sound like a faggot waiting for rules instead of just picking what YOU want, play Tau so people know they should hate you immediately.
>>
>>53170342
Nailed it.
>>
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Hehehe Haw haw haw
>>
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>>53169581
>play Grey Knights
>mfw Storm Bolters have 4 shots and Rend -1
>each
>>
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>>53170212
Yep, I am.
>>
>>53170342
Wow...did a big blue dick fuck your favorite norn queen or what happened?
>>
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I can't believe they killed explosive templates and replaced it with this new autistic random wounds thing. Now there's no reason for me to pay attention to my unit placement, and there's also no way to punish my enemy for keeping important characters mixed withing large infantry units. Fuck this shit. Explosives are now just dumb guns.
>>
>>53170328
>Maybe buy the start collecting set for nurgle daemons
I thought about buying box or two to play both sigmar and 40k and buy a Death Guard starter set half - it's pretty confirmed that the starter set in NuMarines vs Death Guard. That's why I'm waiting for the rules - if it will be easy to run an universal Nurgle army for both systems I want to pick Nurgle. If not, I will have to choose between Nids and Tau - love aesthetic and fluff of both factions. Really like smaller Tau models and these huge-ass Nids monsters
>>
>>53170416
No, they promised to show them in the CSM showcase
>>
>>53170412
Blasts already took casualties from the front. You couldn't just plop it over the head of some Character in the center and have him die first
>>
>>53170319

plague bearers are probably the easiest. Vindicare for an assassin / inquisition army? which is low model count. But most people dont like playing against them. So you could always ally him in with some imperial guard or something. if you want to collect an actual army.

Orks require a lot of models and also patience and time. They will probably be good ruleswise this edition but you need large quantities of them for them to be effective as an army and to be aesthetically pleasing. Low model count orks (unless on bikes) look boring on their own.

Dark Eldar require a lot of vehicles to work effectively. So they are very expensive to collect. They also die a lot unless you know what youre doing or you go haemonculus coven heavy but even they are expensive $$$ too. They are really fun to paint though. Dark Eldar in general are not a beginners army by any stretch of the imagination however if you do want to jump in with them then by all means do it.

hope this helps.


>>53170420

Personally I dont care for AoS so thats entirely up to you.

Tau is looked upon as a noob army at the moment and also too powerful. You'll find a lot more opponents if you play nids. But its up to you. I would suggest to collect Tau after you're comfortable with your primary army.
>>
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Reminder that Commissars are your best friends.
>>
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>>53170077
Hopefully the purity seals are enough for this imperial board
>>
>>53169730

I was happy before today when I learned my lemon yiffs are fucking garbage.
>>
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>>53170437
not for barrage weapons
>>
>>53170465
>>53170427
>>53170416

They will show that when they cover datasheets later this week.
>>
>>53170404

>implying I play nids

Tau, and more specifically Tau players, are pretty hated universally. I've personally met maybe or or two Nid players in my 10 years of playing that I didn't enjoy playing and/or hanging out with, but at LEAST half of all tau players I've encountered have been insufferable cunts. Hell, I'd even range the space Marines I knew around the 10-15% range. Tau attract the worst players.
>>
>>53170520
>universal split fire
>multiple hits and wounds battlecannon
>confirmed to have a 3+ with 12 wounds

what the fuck do you want more?
>>
>>53170486
A clarification: The Vindicare is for an IG army, a friend of mine donated like 40 foot sloggers for me, all already primed. (He also donated the other random minis, what a guy)

Yeah thanks for the advice. Realistic, I see myself torn between the IG or Nurgle. But hey if I manage to make the Dark Eldar look that fucking awesome or maybe secretly all this time I was born to paint Orks, then that's what I'll collect.

So far the Vindicare is the coolest mini i've ever painted, really happy on how good he is coming out. Let's see if I can do even better on the others.
>>
Do Tau players have friends? I am legitimately curious. Was playing last Saturday and all the players who attended were invited out for a beer. Everyone of course except the Tau players. I noticed then that the few Tau players we have are really anti-social and I am pretty sure a couple of them are autistic. I don't think I have ever really seen a Tau player talk all that much with the other players, the few times I have talked with them they always just come off as annoying and full of themselves.

So do Tau players have friends? All my observations have pointed to that they don't.
>>
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8th ed finally releases. You are reading thru the available information when you suddenly realize you are reading that guys codex. You know the one, that shitstain that makes everything unfun in your local meta, and ALWAYS spams this one cocksucking unit that pisses you off. Lo and behold you flip to the page its on, and it has gotten a well deserved ass pounding.

What is that unit, /tg/? What justifiable nerf did it just recieve. Also your face when you think of ass stain first hearing about/reading this.

Wraithknights are now T7 base. 250 points for melee kit, each gun upgrade raises the price 50 points. They lose the ability to hop around and instead have a base 10 inch movement. Restricted to one per 2k points.
>>
>>53170578
The entire tau Codex is BS 5+ to hit and marker lights are heavy.
>>
>>53170486
>You'll find a lot more opponents if you play nids
I have never get this meme. What is the problem with running a balanced list, adapted to local meta na power-level? Is it some kind of /tg/ joke or all tau players are actually running a rape-tide lists and don't give a shit about other players?
>I would suggest to collect Tau after you're comfortable with your primary army.
Poorfag here. That's why I want to to weigh up everything about these armies - the one I will pick will be my only army for a long time
>>
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>>53170568
Post all four of your dudes once they are done.
DO IT.
>>
>>53169581

Do you guys think anyone would give a shit if I used 3 griffons as 3 hydras instead?

I don't feel like pulling out imperial armor every time I use them at the store
>>
>>53169825
>18 years old model
>>
>>53170567
More than two wounds average.
>>
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Which army got the most buffs and why is it the tau
>>
>>53169581
Do serbs exist in the 40k universe, and do they remove xeno as well as they remove kebab?
>>
>>53170614
Heh the reason i'm picking the one who comes out the best is because I kinda suck at this painting thing. At least on humanoid models, been a Btech fag for the longest time, loved to paint boxy robots for that game, but my techniques need adaptation to work on these other type of models.
>>
>>53170567

The battle cannon is completely worthless. On average it'll kill 1 MEQ a turn but apparently the literal one-in-a-million chance of one-shotting a morkanaut is supposed to make it worthwhile. The armor and wounds don't mean shit if it doesn't draw any fire, which it won't because again, it's main gun is worthless.

Split fire is nice though.
>>
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>>53170578
Wyverns are now 150 points base. Each shell does 1d3 hits, at str 4 ap -.
>>
>>53170412
why are you acting like 40k is a game with tactical depth where player skill matters?
>>
>>53170567
Keep in mind we're BS 4+. So the Lemon Cannon does 1.75 hits on average.
>>
>>53170606
Markerlights were already heavy, and the only thing that was relentless and could ignore that was already BS 2
>>
I'm thinking about being a massive faggot and running an Imperial Knights list, how is 8th Ed looking on that front?
>>
>>53170620

and by hydras I mean whatever that new quad mortar is
>>
>>53170636
Have you thought about shooting towards a more appropriate target?
>>
>>53170648
Battle cannon changes are gay, but autocannon russes are looking like they will be awesome.
>>
>>53170684

They're said to have 24 wounds and probably a 3+ save plus their invulnerable, so pretty decent.

They're going to have issues with hordes though if you didn't have any dakka Knights already
>>
>>53170578
Soulburst now makes the Dark Eldar player lose a turn
>>
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>>53170578
Scatbikes keep the ability of all the bikes to have them. They drop to 3 shots, str 4 ap -, not twin linked. Bikes get a 11 point hike.
>>
>>53170714
They probably won't let us keep two twin autocannons. More likely it'll be one twin autocannon as seen on the model.
>>
>>53170684
If Fabius Bile is on the table you might as well pack up and go home.
>>
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>>53170652
>>53170702
This is too far, soldier
>>
>>53170568

no worries glad to help.

>>53170575

I own a Tau army that I really enjoy. But then again I'm Idort masterrace so whatevs.

but yeah lasers and anime looking mecha attract all the weaboo autists usually.
>>
>>53170575
Deldar player here. My warhammer bro is a Tau player. I hear you on the slight autism, but he's a proper gent over the board: always allows shooting distances that are ever so slightly illegal (mfw dark lance is 36.8 inches away), brings beers and snacks to the game, and he's a good laugh to be around, especially when he kills off his riptides by risking nova with one wound left.

I know Tau players deserve a lot of shit, but they're not all bad. Besides, haven't they been supplanted as cheese worshippers by most Eldar players these days?
>>
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>>53170693
So now doing 2 wounds against something with 12 wounds? Sure sounds like an improvement.
>>
>>53170412
>Will save 20minute/turn of unskilled unit coherency shenanigans
>its bad
>>
>>53170737
Why do people use god damned commas instead of decimal points? Fucking neck yourself.
>>
>tfw email notification saying ur warhams delivery is cummin tomorrow
>>
>>53170760
Sure it will
https://www.warhammer-community.com/2017/03/21/tactical-toolbox-deployment/
>>
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>>53170578
Necron wraiths drop back down to t4, lose invun save entirely.
>>
>>53170693
It's weird. Or feel a like the target Battlecannon want to shoot at are squads with Toughness 4, multiple wounds, and relatively low saves.

Blasting Crisis suits with them could be worthwhile (assuming they don't get a boost in wounds), but aside from that, what? Guard Heavy Weapon teams?

Massed Lascannon feel more reliable for anti-tank
>>
>>53170757
What is this shitty new meme?
>>
>>53170800
Don't reply to shitposters. Report and move on.
>>
>>53169745
Girl is 5"7ish, 140ish lbs. Marine is 8ish feet tall 300ish lbs. I'd say a pistol to him is a two handed weapon to her
>>
>>53170794
I hope my favorite variant will get some love.

C'mon Vanquisher! Be worthwhile!
>>
>>53170518
>Gis
>Commissar Fuklaw is glaring at me
I should have seen it coming.
>>
>>53170164
It comes with several, a few are blank.
>>
>>53170837
>One shot at BS4
>Ever being worth it

Kek.
>>
Jesus Christ shitposting levels are through the roof. Just fucking release it already you money grubbing fucks so we can have our general back.
>>
>>53170837
If 8th Ed gives a good reason to run the tank destroyer then my battle cannon is going to turn into a vanquisher cannon, in more than one way.
>>
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>battle cannon stats
>mfw pieplate-reliant IG spamspergs BTFO
>>
>tfw people don't realize that within 12" Combi-bolters have always been better than storm bolters
>>
>>53170904
Yeah but now our conscripts can put out 200 LASGUN SHOTS. If divination is still a thing then we can re roll to hits, making our conscipt blobs hit over 100 times.

I can live with swapping my Russ turrets.
>>
>>53170640
>Not a single base painted
>Not a single model painted completely

Checks out.
>>
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>>53170518
Sisters a pure-
wait..
>>
>>53170926
>muh conscript

Do they have official models ?
Then consider them squatted in 8th.
>>
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>>53170342
>projecting this hard
>>
>>53170973
Kek good meme m8.
>>
>>53170735
The thing with eldar is that there are only a handful of bullshit cheese lists and units. The entire Tau codex is broken.
>>
>>53170987
he is right tho.
they said all models will have rules...
theres no conscript models
>>
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I for one am not worried about my Battle Cannons being changed. They still go boom. They still kill Orks. What I am worried about is making room for another edition's worth of kill marks.
>>
>>53171009
There's no official vet models and yet the faction focus confirmed they're still a thing.
>>
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>>53170578
Genestealer cults lose assault turn one charging in any way shape or form.
>>
There must be something more to the Russ' datasheet we're not seeing here. Killing a single Termagant on average with a Battle Cannon shot just ain't right. That's about the same effectiveness as 3 bolters outside rapid fire range.
>>
>>53170971
>of course not! Drive these heretical thoughts away from you, brother Dimitrius
>>
>>53171041
Your tears will be delicious. cant wait
>>
>>53171062
>can I at least open my eyes
>>
>>53171043
Hahaha, yeah that's not gonna happen.
>>
>>53171019

just buy more tanks to fit them on.

or make crew models and give them a tally.


My Steel Legion are looking to rumble as well.
>>
>>53171019
Seems like most of those kill marks are going to be going onto your sponsons.
>>
>>53171060

Honestly I hope theres two different types of shell or something.

Or the vehicle itself has more rules to compensate for the mediocre cannon.
>>
>>53170575
Tau player here, probably a half-dozen close friends IRL. Convinced my main group to try out 40k.
>>
>>53170973

Conscripts are literally in the picture of cadians in the article itself
>>
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>>53169730
The new edition is finally going to make me take the plunge after mostly just lurking in 40k threads on here. It just feels like its headed towards an edition that will be easier for new players to get into.

Since I've never collected before, I'm going to start with Airborne Tempestus Scions because I love the scion models and I love Flight of the Valkyries, and the new rules revealed today are going to make a Vulture with twin Punisher Cannons the greatest fucking thing ever.
>>
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>>53171019
kill marks on a vehicle should only represent the kills done in the current edition

the previous should be remembered on debris or numbered corpse
or servo-scribe writing down the previous records
>>
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RISE UP MY LAND RAIDERS! RISE UP AND KILL!

OUR TIME IS NOW!.
>>
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>>53171060
YOU HAVE NOT SEE THE COMPLETE RULES, JUST THE WEAPON PROFILE

REEEEEEEEEEEEEEEEEEEE
>>
>>53171060
It needs to be 2d6 shots. Compare the size of a flamer template to a large blast template and it's obvious
>>
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>>53170971
artist name?
>>53171062
>Dimitrius
>>
>>53171148
We don't even know if Scions still exist as their own army or if they'll just be relegated back to only being a guard elite.
>>
>>53171128
Yeah like, maybe the Russ has a higher Ballistic Skill now? Can fire the main cannon multiple times if it doesn't move? Or maybe a Battle Cannon is just not meant to be thought of as a large blast anymore, it's more of an anti-medium target weapon while you use Demolishers for the hordes?
>>
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>>53171089
>>
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what the flying fuck are machine spirits and why does everything ranging from a vibrator to a space ship have one
>>
>>53171161
>Leman Russ has a rule that makes Blast weapons not miss while above half health

I can dig it
>>
>>53171183

Not a huge deal considering they've straight up said there's going to be a force org chart centered around having elites as compulsory choices
>>
>>53171183
I'm basing that off when GW said no armies will be invalidated. I'm not buying anything until after 8th comes out anyway, in case that was a lie.
>>
>>53171179
Flick
by the looks of it
>>
>>53169895
Bad end
>>
>>53171101
Thats the spirit.

>>53171126
>>53171158
Both valid points.
>>
>>53171195
They're either some form of AdMech Shinto where every machine has a spirit similar to how the Japanese believe everything in nature has a spirit, or they're fragments of actual AIs from the Dark Age of Technology. Evidence points to either being accurate, or maybe both.
>>
>>53171161
This really seems more like a rule that will be on Demolishers than stock Russ'
>>
>>53170859
I've plinked away enough riptides, Crises suits, and terminators to say...yep! Tank Commander makes it worth it.
>>
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>>53171195
Machine Spirits are artificially made brains that do the computing instead of AI. Not everything has a machine spirit, Leman Russes dont for example but bigger and more complicated machinery do. Now the Machine Cult likes to tell everyone NOT a Magos that everything has a machine spirit so the normies dont wreck machines and respect them. So the Imperium at large thinks everything has machine spirit but thats just dogma, only really big things require a Machine Spirit.
>>
>>53171168
>2d6 shots and d3 damage

lol no fuck off
>>
Hmm looking at all the mechanical changes Eldar might not actually need much of a nerf at all since the recent ones help most armies and harm them. Think for example every unit now has split fire. This helps Space marines who can run 8x bolters 1x Lascannon 1x melta but doesn't effect Eldar who are always running the same or almost the same weapons ie Dire Avengers, Warp Spiders, the infamous scatbikes
The new rules for combiweapons also help imperial and chaos armies since Eldar don't have access to those.
Another big one is heavy weapons only getting -1 to BS when moving. This is huge for so many armies but also doesn't help Eldar as they don't have a single unit in their army that gives a fuck about Heavy.

I'll continue with Converting AV to T and W, Eldar could already Ignore Shaken/Stunned on every vehicle if they wanted to and their vehicles sat alongside the Dark Eldar and a few rare choices among other armies in that they could also get Saves or otherwise mitigate damage (old holofields rerolling damage, new serpent shield converting Penetrating hits to glancing). Giving every vehicle saves and the ability to ignore the vehicle damage table brings everyone in line with the best eldar trickery could accomplish.
>>
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>>53171160
I have become death destroyer of anything that has less than T9 and 12 wounds on average
>>
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>>53169730
Bretty excited
>Tau tank and infantry player

Hail the return of the Broadside!
>>
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>>53171195
>implying machine spirits aren't real

>he has never physically intimidated or brutalised a juvenile machine into working again

>he has never blown into a non-dusty cable or cartridge to seduce it into working

>he has never lovingly coaxed a car into starting with his voice alone

>he has never counted three mississippis while waiting for his router to climax and work again from rapid, repetetive plugging and unplugging

Machine spirits have always been a thing, we just need to embrace their existence on a more global scale.
>>
>>53171148
HEAVY 40! BZZZZZZZZZZZZZZZZT!

Yea, probably not. But it would be hilarious if it were true.
>>
>>53171257
>Fire at a squad of marines in the open
>7 shots on average, 4 hits, marines make 1 save, 3 dead
>Guardsmen end up with 4 dead due to no save
>Blasting a Dreadnought will be closer to 4 wounds on average

As a main tank cannon? Yeah, it'd be fine
>>
>>53171273

Raiders are likely to get a big point-hike because of their newfound firepower and durability. I won't expect to see more than 1 at a time.
>>
>>53171273
I had forgotten about this stupidity.
>>
>>53171257
That would still not be very good.

2d6 shots, 7 avg shots
3.5 hits at BS 4+
2.9 Wounds against T4 or less
You kill roughly 3 slugga boyz.

Against a big target like a Dreadnought
Again, 3.5 hits
2.3 Wounds
1.5 get past the 5+ save
3 Wounds to an 8 Wound model after rolling damage.
>>
>>53171321
They should have 2d6 shots up until they are maybe half health.

I really did expect them to be 2d6. I mean a fucking flamer is d6 for fucks sake.
>>
>>53171148
> £66Failcast flyer

no thanks
>>
>>53171273
Coincidentally that's exactly 2 Wraithknights!
>>
I hope they reduced the cost of tactical marines and terminators.
>>
>>53171357
That could also work. Or maybe just d6+2 if they wanted to keep it less extreme. Even an average of 5-6 would make it feel like it was still a pretty big explosion
>>
>>53171367

just get it from the chinaman.
>>
>>53171333

Compared to now:

>1 pie plate, assume it hits 4 models
>3.3 sluggas die
>1 battlecannon shot at a dreadnought
>50% chance of nothing, 16% chance of one hull point, 33% chance of hullpoint and effect. Cannot explode.
>>
>>53171383
they already buffed terminators, why lower the cost
>>
>>53171383
Fuck off. Marines get buffs handed to them on a silver plate constantly.
>>
>>53171399
>hitting only 4 models with a fucking pie plate
Yeah no.
>>
>>53171397
It is sad that some recaster have better fitting resin than FW.
>>
>>53171367
I don't even play and I have 2 chinaman contact infos.
>>
>>53171416

What kind of retards do you play that don't make use of coherency rules?
>>
>>53171416
stop playing agaimst noobs
>>
>>53171416
Lol faggot
>>
>>53171416
Let him be, he lives in the magical world of perfect 2" spacing between models every day all the time.
>>
>>53171416
Hahahhahaha be glad you hit 4, kid
>>
>>53171397
Speaking of
got the chinaman's info? friend of mine is getting into painting 40k, no real desire to play but likes the aesthetic. would rather he not support GW's jewery
>>
>>53171427
>>53171432
>what is deep strike
>what is terrain
>what is 25mm bases
>>
>>53171416
Do you even play this game?
>>
>>53170575
I just switched to Tau (infantry and tanks, fuck the MC spam) and I'm easily the most vocal and well-connected of our 40k group. My best mate had kind of a bitchfit when I first fielded the blueberries (he's DE, the Ignores Cover on everything turned his transports into really fast coffins) but he's gotten over it now. I don't have any trouble finding opponents because I don't cheese rules or bring shit that people can't deal with. We have another Tau player in the group who spams Riptides and Ghostkeels, and nobody wants to play him, not even me. Shitty people are attracting to rules that let them win easily, that's why you see the undesirables playing Tau and Eldar. Said Riptide spammer has now switched to playing Blood Angels in preparation for 8e.
>>
>>53171455
yoyhammer

Don't ask for more info, get googling
>>
>>53171460
Let them be, they don't play the game, the autistic level of 2" never happen when you actually play.
>>
>>53170734
>Idort masterrace
You're... what?
>>
>>53171466
Do you? Man you must have some skilled players who can maintain perfect cohesion. They must never deepstrike, never pile onto terrain for cover saves, never move through small gaps, never use anything bigger than the smallest bases.
>>
>>53171399
>>53171416
4 does seem a bit low unless you were aiming at a conga line, but either way it works out better. Less effective against hordes, but still passable, and more reliable at wearing down vehicles, fitting for a tank.
>>
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So with the new rules, the landraider crusader gets about 33 shots. Hordes BTFO
>>
>>53171460
>what is deep strike
Something designed to not put you in front of pie plates
>what is terrain
something that goves you cover
>what is 25mm bases
something that make it even easier to dodge/minimize plates damage
>>
>>53171514
It doesn't, thought, because you were comparing the way it works now to the theorized way it would work in 8e with twice the number of shots.

But in actuality it's only d6 shots, not 2d6.
>>
>>53171495
>What is a tournament
why do you think the game have an imposed time limit of ONLY 3Hours again ?
Because everybody moves in perfect coherency to dodge blast.
its the very reason they got rid of blasts.
>>
>>53171519
Care to draw a diagram of this huge mob of boyz that is 2" apart everywhere yet can't have a 5" diameter circle hit more than 4 of them?
>>
>>53171416

Also consider that slugga boys would almost certainly get a cover save in 7th while in 8th they're toast no matter what due to the -2 AP
>>
>>53171539
>waacfags
>worth considering

Please leave.
>>
>>53170988
That's horseshit and you know it. Are Pathfinders, Vespid and Kroot broken? Are Fire Warriors Broken? Are Broadsides? Are Hammerheads? All those units are appropriately costed (except Vespids, overpriced horseshit) and are perfectly capable of being annihilated by most things. If you're getting lit up by markerlights, fucking focus the ones with the markerlights. Once the markerlights are down, Tau are merely decent at shooting.

Git gud
>>
>>53171508

I collect or have collected oretty much every faction over the period of time ive been involved in the hobby.

its a video game term that means that you have every platform to play video games on and you are above the petty shit flinging between factions or whatever. I just use it whenever people start shitting on a certain faction in 40k nowadays.
>>
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>>53171558
>>
>>53170971
original image?
The artist's page doesn't have the image
>>
>>53171534
I'm saying that changing it to 2d6 would work and not be broken.
>>
>>53169791
Fluffwise, that'd be badass. I mean It'd be broken as fuck, but imagine your dread picking up some poor sonuvabitch, and instead of crushing him, It lifts him towards his squad and burns the fucker alive.
>>
>>53171547
Yeah, when it hits the fucking front edge of the mob because you scattered.
>>
>>53170988
Lol. Riptides and the LoW suits are the only major offenders. Outside of that it's just Crisis suits being slightly under and Buffmanders being really cheesy when used to boost those giant broken battlesuits.

Get rid of formations and anything with 5 or more wounds in the book and it's quite well balanced.
>>
>>53171558
This isn't AoS. Movement is an important part of 40k and you would know how important unit spacing is if you ever had to face an enemy with blasts or templates.

>>53171599
DoWIIopening.gif
>I HAVE COME TO DESTROY YOU
>>
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>>53169730
Working on my army for the inner circle thing
>>
>>53171612
So large blasts only ever hit 4 models because they always scatter as far as possible?

Makes sense
>>
>>53171578
Who's the artist?
>>
>>53170100
They might get some improvement depending on how they rework the increased shots on 6s rule they have. Maybe instead tesla carbines will inflict D3 hits each standard, and the bigger tesla guns D6?
>>
>>53171643
No really playing tournaments that you need to worry about autistic spacing is stupid.
>>
>>53170147

iron halo or pimped out psychic hood
>>
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>>53169730

Working on my Deldar in anticipation of 8th, though I'm still torn between them and CSM. I figured, I have 1000pts of a CSM playable, I can do the same with my Deldar even though they're looking like the Orks of this edition.
>>
>>53171651

Even if it hit 8 models, unless they were out in the open like double retards they'll still be saving half of that on any normal table
>>
>>53171651

honestly they could have done better than 'roll a d6'

something like d3 +1 (for every 5 models in the target unit).
>>
>>53171683
One can only hope.
>>
>>53171651
You forget that not everyone takes units of 50 conscripts. Hitting 4/5 rangers is pretty damn good, especially when you negate their terrain saves as an added bonus. Even worse you could hit 6 times despite the unit only having 5 models. So why don't you go complain about that?
>>
>>53170518
She can tickle my Gorkanaut anytime
>>
>>53170693

List the "appropriate target" that the BC is cost-effective against.

Go ahead. I'll wait.
>>
>>53171651

I'm trying to imagine what world you play in where people aren't taking min sized units of 5 in all slots that aren't vehicles
>>
>Post Guard Collections

Steel Legion:
Yarrick
3 Lieutenants
4 Commissars
3 Lascannon Team
6 Heavy Bolter Teams
7 Missile Launcher Teams
15 Grenadiers
6 Plasma Gunners
50 Troopers
8 Sergeants
1 Sentinel
30 Stormtroopers
3 Taurox
3 Leman Russ
3 Chimera
Hydra
Aegis Defence Line
>>
>>53171718
Because odds are even if you roll 6 shots you won't get 6 hits
>>
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>>53171643
It also takes the most time. My gunline would be set up in 2 minutes flat if I didn't have to worry about flamers and blast weapons, instead of the ten or so it does now.
Anyway, why the fuck are you bitching? Random wounds mean you don't have to worry about your squad getting whomped by a lucky shot from a Russ because you forgot to move three guys half an inch further back. If you want to hit more guys, bring more tanks. Quit slowing the game down by making people space their shit when you're only going to hit 4 or 5 models if they do as you say everyone does. Fuck.
>>
New to 40k and just picked up my first Blood Angels Starter set but will wait for 8th to drop before I buy and rules.

How are Blood Angels looking so far in 8th? A few friends told me that they were pretty heavily nerfed when 7th first came out.
>>
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>>53170648

the odds of 1 shotting a orkanaught are actually 1/279936
>>
/tg/, it's happened! Your new 8th Ed book is here, and tour favorite unit that wasn't so good is now fantastic! Which unit was it, and what happened?
>>
>>53171653
see
>>53171210

as for
>>53171578
>>
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>"""TWIN"""-linked finally fires double the shots.
About time. Also I welcome our Wound 10 Assault 12 Dakkafex overlords.
>>
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>>53171738
Maybe one that does not play with autistic spacing? More than 50% terrain covering the board?

Maybe just not tournaments trying to pretend there is some skill in this game?

I know why they removed templates, but come on you talk like everyone was perctly positioning every single model to avoid the already random scatter nature of blast
>>
>>53171771
Combi-weapons are still good, land raider might fuck shit up. Dreads could be worth it. We don't know enough.
>>
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>>53171781
Pathfinders got a +modifier to their cover save and are now Troops.

Fuck, I want it so bad.
>>
>>53171781
Death Company.

I mean they are good and feel pretty balanced but I would love to have 4+ FNP again.

So far Baal Preds look like they are gonna be really good with the assault cannon.
>>
>>53171771
their Baal predator is looking extremely, extremely good
>>
>>53171416

I've been playing horse armies since 6th edition (daemons) and have never once seen a squad suffer more than four hits from a large blast.

Actually, thinking about it, I don't think anyone but our Tau player even uses large blast weapons in our store. Large blast weapons are near-universally shit.

Coherency, nigger.
>>
>>53171746
1 (one) guy
One of the safari hat wearing guys, some kind of artilleryman probs since hes kneeling, has binocs in one hand and is waving the other one around
metal, too
>>
>>53171808
>I know why they removed templates, but come on you talk like everyone was perctly positioning every single model to avoid the already random scatter nature of blast

That is exactly what is happening 100% of the time since 5th and tankhammer.
by the comment it looks like YOU were the exeption.
>>
>>53171808

What I'm implying is that the 7th ed battlecannon wasn't all that great in reality and now it at least threatens terminators
>>
>>53171577
He's more like a mentally retarded Nixon.
>>
>>53171808
They fucking were, if they weren't stupid. Literally every person at my FLGS asks their opponent before deployment if they brought blast weaponry or flamers, and if they did, you can be damn sure everyone spends an extra five minutes spacing their shit out.

Because only idiots lose more models than they need to, even in casual games.
>>
>>53171725
>cost-effective
we'll both have to wait for that first part
>>
>>53171148
>tfw u will never recreate the Battle of Mogadishu with Scions/IG and cultists

https://www.youtube.com/watch?v=nQqPbg6pfwo
>>
>>53171862

well it depends if you're playing a horde army or not.

and if you want the game to take a whole day.
>>
>>53171781
Pyrovores move really fast and have longer range heavy flamers, along with some extra durability
>>
>>53171852
So everyone was just playing with terrain that allowed this perfect scenario? Unlike you know random shit that made you clump up in order to get the cover save?
>>
>>53171781
Default Terminators are honestly my favourite looking unit in the game, I would love for them to be survivable enough to actually be worth taking this time around. I'd actually consider playing Deathwing if that happened.
>>
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So I've recently gotten a hold of a few OG Inquisitorial Stormtroopers and have no idea what color scheme to paint them?

I COULD go for the original red and black but I'm not particularly a fan of it.
>>
>>53171161
Wouldn't a special rule like this be ON the weapon profile under special rules? It's not like the catapult where there's only one weapon it could possibly be talking about.
>>
>>53171885

There is a really good reason why nobody fucking played horde armies in 7th
>>
>>53171888
The cover save would negate the blast even more.
Given your original complain is this
>>53171399 its even worse.
>>
>>53171805
Dire Avenger Exarchs are finally back on top as the most Dakka of infantry.

2 Twinlinked BS5 shots is so much worse than 4-5 shots.

RIP old bladestorm, at least new bladestorm was op.
>>
>>53171913
White armor, blue clothes, red stripes! Space Military Police go!.
>>
>>53171885
And that's why blasts are gone. Only thing they added to the game was mandatory menial bullshit that ate away fun from the player using blasts as his weapons are now considerably worse and the player who has to tediously spread out his models or die like a retard.
>>
>>53171885
No, man. Every Ork or Nid player who doesn't space their models out gets murdered by blasts. Even SM players will conga-line a 10 man squad because no-one wants a flamer hitting every dude at once.
>>
>>53171922
You mean, they would write the whole fucking line in the quick recap sheet ?
They didnt do that for 2d6 metal pen @ half range since 4th, i dont see why they would do that now
>>
>>53171923

but blast templates have been around since before 7th.

I've played maybe two games of 7th before I gave up on 40k.
>>
>>53171924
I know why it was removed. But people are acting like templates where the bane of gaming. Like everyone got afraid of something that unless you went out of your way to clump up your models would reraly happen.
Like killing a Titan in 8th with conscript it can happen, but you are not going to move your entire shit to avoid that random and low chance thing
>>
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Who is the best primarch and why is it Fulgrim?

Also FULGRIM WHEN
>>
>>53171854
>1.75 hits per shot average, before the to wound or save rolls
>Two wound Terminators are "Threatened"
>>
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>>53171966
female Leman Russ
>>
>>53171923
The reason was not blast thou. You would know if you actually play.

It was MSU edition because there was not benefit in big squads when having multiple Small ones did the same job and better and a single big one.
>>
>>53170212
What if i'm waiting to see if i can take assault marines as troops again?
>>
>>53171484
That was a fun bit of detective work, thanks anon.
>>
>>53170643
Vahallans. Long-standing grudge against Orks, who claim dey dindu nuffin.
>>
>>53172005
They probably wont be troops but you might have a Force Organization Chart with Fast Attack as compulsory.
>>
>>53171960

They used to be way more limited and cover used to be sufficient to negate them, somewhat

Also horde orks, IG and tyranids have never ever been good
>>
>>53171781
Vanquisher! It has the "Cogitator-Assisted Stabilizer" special rule that rerolls to hit with it's vanquisher cannon.

Which is now a Heavy 1, Str8, AP-4, Dd6-rerolling monster
>>
>>53172012
Congratulations, you are now officially smarter than all of games workshop since they can't fucking manage it.
>>
>>53172026
Greentide was the best thing orks had for a small period of time.
>>
>>53172026
>Tyranids have never been good

Kek you obviously never played 4th. They were fucking monsters.
>>
>>53171781
Autarchs! They can finally stand up to your average space marine captain in battle and gain the abilities of any aspect whose gear they take in addition to finally getting decent gear such as exarch weaponry and proper combat relics.

I've wanted to have an Autarch deploy with my Striking Scorpions or not be shite for years now.
>>
>>53171983

1.75 hits, 1.167 wounds, .58 wounds, 1 dead termie

Versus

Hit all 5 termies, 4.167 wounds, .69 dead termies.
>>
>>53172026
What is 3rd edition also known as best edition.

Melee horde back then was playble and could be good. Specially when you could sling shot your way into multiple units after killing one
>>
The showcased rules seem to benefit "traditional" armies like SM, Imperium and Orks.
Twinlinked, combiweapons, heavy weapons etc. got all buffed, and rightly so.

I wonder wjat happens to tyranids, though. The current changes don't seem to affect them at all or am I missing something? I'm worried
>>
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>>53172056

>3rd edition best edition

You ruined 2nd you shitter
>>
>>53172060
Nids have lot of twin-linked weapons.
>>
>>53172026
Another case of /tg/ never actually plays.

3rd to 4th those where pretty good.
>>
>>53171160

Fuck anyone with the assault doors fore of the lascannons.

Might as well go buy a fucking Taurox at that point.
>>
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>>53171988
Lies! That is not a female Leman Russ!
<--THAT is a Female Leman Russ!

If you don't get it, the British Mark Series Tanks had "Male" variants with cannons in their sponsons and "Female" variants with machine gun sponsons.
>>
>>53172071
Technically speaking 2nd was not 40k as we know it. So no idea what you are talking about.

Beside we have Necromunda and Shadowar to remember those days
>>
This is just a hunch but I think taking "general" type of HQ as a warlord might give you command points ie:
>marine captain/chapter master instead of librarian/chaplain
>warboss instead of big mek
>chaos lord
etc. Does AoS have something similar?
>>
>>53172056
Was it 3rd edition where Baharroth could chain massacre entire armies?
>>
>>53172104

It was far superior in concept and only now, 20 years later are they reintroducing the things they should have never taken out
>>
>>53172113
Why would I want rerolls of one die when I could get rerolls on 20 dice thanks to divination or fate?
>>
>>53172060
>I wonder wjat happens to tyranids, though. The current changes don't seem to affect them at all or am I missing something? I'm worried
Most of the changes Tyranids have needed the past 3 editions are specific to the units and special rules, not the core rules.

However there are some core rules changes that are helping them.
>>
>>53172113

Sort of, heroes with command abilities can only use them if they are your general barring some exceptions, so you almost always want a "general type" general as he will give you the most bang for your buck
>>
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>>53172071
>>
>>53172077

I didn't play since 5th ed, really? Which are TL if I may ask?
>>
>>53172060
They may give a similar mechanic to Warriors so they could carry two guns with their 4 arms. Generally though Tyranids tend to be specialized
>>
>>53172134
For skirimish games. For bigger games with more models it was clunky.

8th or AoS second edition looks like a nice mix. All though different size templates and blast are going to be missed. But tournifags get too trigger by them
>>
>>53172055
I think you need to check your math.
>>
>>53170608
its not that all of them are, its that enough of them are that it leaves a bad taste in peoples mouth. Its like not wanting to play against marines because that one time a dude grav spammed you to death. Or not wanting to play against crons because we have gauss and hardly die.
>>
>>53172055

two wound terminators anon

pretty sure instant death is going the way of the dodo
>>
>>53172077

The only twinlinked weapons in the nid codex are spinefists mate
>>
>>53172188
But replaced by mortal wounds!
>>
>>53170640
No Hazards suits...
>>
>>53172188
Lemon deals 2 wound per hit on average.
>>
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>>53171934
Sorry, Space Police aren't my thing either. (Although I do have the limited edition Arbites model!)
>>
>>53172204
bitches don't know about my twinlinked deathspitters/brainleech devourers
>>
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>>53172165

BRAINLEACH WORMS
>>
>>53172209
The wounds don't spill so that affects the math a bit.
>>
>>53171790
Translation?
>>
>Q: Another big up for shooting armies...I see why now the game is fast paced. Everything will die very fast, i do not believe that we will see a lot of things coming in melee tho for now.
>A: Assault isn't toast at all, guys... hang on for the melee weapons focus coming soon...

>Q: Question from yesterday, did all that apply to sgts?
>A: No - Sgts are part of the unit.

>Q: So is the new twin linked heavy bolter up to 6 shots, 12 at 18"?
>A: Hey Matt - nope - it's heavy 3 for a standard gun, and heavy 6 for the twin-linked gun. It's range makes no difference on how many shots it gets.

>Q: So...Battlecannon has Heavy D6...does this mean up to 6 shots or up to 6 Auto-Hits like the Flamer...?
>A: It's a random number of hits. If it was always 6 hits, it would be Heavy 6.

>Q: I am a bit confused on the big guns. Do multiple wounds spill over to other troopers? If not a battlecannons looks underwhelming due to rng?
I have to look at the point cost of a leman russ and its option to have a clear picture i think
>A: No, they don't spill over. If Trooper Jenkins takes 6 wounds, he dies real bad. He doesn't die so hard that 5 of his mates die from sympathy pains...

>Q: Will weapons with multiple damage (such as D6) cause wounds the same way Destroyer weapons currently do, ie if a model in a unit is hit, and the model dies, any excess wounds won't be carried over?
>A: Hey Tara-. A weapon hits a target and saves are made. For each save failed, the model that failed the save takes the damage indicated. That means, against a Battle Cannon, D6 models will take D3 wounds each. That could be D6 really, really dead Chaos Cultists. It DOESN'T mean possibly 18 dead Cultists.

>Q: Quick question on the Damage characteristic. Does a damage characteristic of 3 kill 3 one wound models? Or does it inflict 3 wounds to a single model that don't carry over to other models in the unit?
>A: It does 3 wounds to one model. No carrying over onto other members of the unit.
>>
>>53172300
>Doesn't spill over

Fucking lame. Battle cannons confirmed shit.
>>
>>53172336
>He doesn't shoot at MC's or other vehicles with it
>>
>>53171019
make a huge banner display for each tank that has kills
>>
>>53172300

>Q: So...Battlecannon has Heavy D6...does this mean up to 6 shots or up to 6 Auto-Hits like the Flamer...?
>A: It's a random number of hits. If it was always 6 hits, it would be Heavy 6

that doesnt answer the question properly.

Whether its shots or hits.

Also I assume its shots because it doesnt have an ability stating so like the Flamer does.
>>
>>53172373
Probably. But it would make sense that blasts don't care that much about smoke and shit.
>>
>>53171019
I both hate and like the removal of templates. It speeds up the game, but at the same time it's frustrating that the explosives now do so little damage.
>>
>>53172300
>>A: Assault isn't toast at all, guys... hang on for the melee weapons focus coming soon...

Unless you can throw them some distance it won't help.
>>
>>53172373
It's just D6 shots. The flamer literally says "this weapon hits automatically" on the profile they posted. A flamer rolls D6 and gets that many hits because it explicitly hits automatically, a battle cannon rolls a D6 and rolls for that many hits.
>>
>>53170723
why is the venom symbiote fighting tau?
>>
>>53172347
>Shoot mc or vehicle with it
>Roll a 4
>Get two hits out of that
>Roll 2d3
>roll 3 wounds
>Get 2 wounds
>They save 1
>1 wound

That's fairly representative. Why the fuck would I take that weapon on a 150 point vehicle? Especially when I could get 200 conscript lasgun shots for the same price.
>>
>>53172336
Battle cannons aren't for big numbers anymore. Use sponson weapons instead. No ordnance restriction anymore.
>>
>>53172415
Does sharpening their weapons count as modeling for advantage?
>>
>twin-linked weapons instead get double the number of shots
So Vendettas firing 6 lascannon shots and Wyverns with 8D3 shots? Assuming blasts are D3 if large (Battlecannon) is D6.
>>
>>53172300
>Q: Quick question on the Damage characteristic. Does a damage characteristic of 3 kill 3 one wound models? Or does it inflict 3 wounds to a single model that don't carry over to other models in the unit?
>A: It does 3 wounds to one model. No carrying over onto other members of the unit.

this is interesting.
>>
>>53172448
Yes accurate
>>
>>53172209
It's still 30% less likely you'll kill that one terminator. Or in other words assuming his math up until this point is correct (I don't think it is) it's just .38 dead termies.

D6 Attacks=>3.5 average
3.5*[4+ to hit]=1.75
1.75*[2+ to wound]=1.46
1.46 wounds*[3/6 unsaved]=0.73 unsaved wounds so you're somewhat likely to wound one terminator.
0.73*[2+ on a D3 to kill the terminator]=0.49%

You have less than a 50% chance to kill a termie. We don't know how much they'll cost, but if it's anything like 35 ppm, that REALLY wan't worth your time.
>>
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>>53172228

Am I missing something?
>>
>>53172441
That's not how it works.
>>
>>53172441
Because no one in their right fucking mind would want to fuck around with 200+ minis in a regular match. Be realistic before you apply math to real situations.
>>
>>53172415
Well, they act like melee and shooting are going to be equal in viability, but we'll just have to wait and see.

>Q: I'm really looking forward for the new 40k. but when do we see some close combat weapons and rules?
>A: Real soon! There is a focus article on the way for melee weapons.

>Q: So a number of guns got even better. Is there no love for melee weapons? As an asside at some point will there be an article discussing how (or possibly if at all) Shooting and Melee have been balanced against one another because at the moment from what has been shown the already dominant shooting phase seems to have gained even more and the major weakness of melee, namely getting into melee before being shot to peices, has not really been addressed?
>A: We haven't seen many melee weapons yet, but trust us when we say some of them are.. well...rancid. Just wait until you see what Kharn the Betrayer's axe does...
>It's...graphic.

>Q: Will there be positive AP modifiers? For example would an AP 6 weapon in 7th edition concert into AP +1 in 8th one?
>A: Not that we have seen yet, no.

>Q: What about plasma pistols ?
>A: They get so, so good.... just you wait and see!

>Q: So just to make sure he difference now between a Stormbolter and a Twin-linked bolted is that at long range they both fire 2 shots and at half range the two linked has 4 and the stormbolter is an assault weapon?
>A: Hey Samuel - we haven't seen the stats for a stormbolter yet! We reckon they will do oh, so many shots...
>>
>>53172467
You purchase them as twin-linked.
>>
>>53172026

Do you hear the leafblower roaring, anon?
>>
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I made this list from units I already own/like the most.

What do you think, can it be viable?

I have 3 troop choices because the event requires troops to be the most point heavy choice.
>>
>>53172470
Care to elaborate?
>>
>>53172513
W8 4 8 M8
>>
>>53172514
Roll number of shots
Roll to hit
Roll to Wound
Target makes saves
Then for each failed save you do D3 damage
>>
>>53172443
>N-no Ordinance Restriction, Guys!

We have 5 Russes that never had Ordinance to begin with and the Battle Cannon is worse than all of them now. I'm not putting sponsons on a shit Russ variant if I can put them on a good Russ variant instead.
>>
>>53172300
What is this from? did i miss a stream?
>>
>>53172536
>the Battle Cannon is worse than all of them now.

You have no idea about that.
>>
>>53172544
GW's Facebook.
>>
>>53172544
Warhammer 40,000 Official Facebook.
>>
>>53172300
>guardsman one foot away from another dies to an exploding tank shot
>gets vaporised
>no spill over
What
the
fuck
>>
>>53172485
>combi-bolters confirmed pointless

There's even less of a reason not to just buy the upgrade.
>>
>>53172574
Welcome to the new games workshop ™
>>
>>53172556
They can't make them much worse than a battle cannon only doing one or two wounds against targets it's meant to actually shoot at.
>>
>>53172574
You don't use the main gun on infantry, Anon.
>>
>>53172495

Aaah, because you buy them once for both set of arms on the tyrant?

I am retarded, thank you
>>
>>53172574
The Heavy D6 now represent how close the explosion was to the unit - so your example isn't an example at all.

Also Str D weapons work just like that right now, or are you also upset about that ?
>>
>>53172559
>>53172560
thank you both
>>
>>53172528
Let's make an optimistic guess then
>4 shots
>2 hits
>2 wounds
>1 passed save
>D3 wounds

Woooooow. That's not a weapon a 150 point tank should have.
>>
>>53172591
Instead you fire it at 12 wound creatures and do maybe 2 wounds. Melta sponsons and hull mounted lascannon are pretty much mandatory to do anything now.
>>
>>53172528
They stated that it is simply roll random hits. Not shots then hits.
>>
>>53172609
d6 hits. not shots, as per their clarification on facebook.
>>
>>53172614
No they didn't you misunderstood them.

It's D6 shots that roll to hit.

Notice the difference in the Flamer profile which says under weapon abilities that it always hits, Battle Cannon does not.
>>
>>53172599
So where models are is irrelevant, great in a a tabletop game.

forever salty, yes
>>
>>53172609
>a 150 point tank
Wow, thanks for the leak! Want to tell us what points value other units in 8th are going to have since you already know?
>>
>>53172575
Well it is highly unlikely combi-weapons will cost as much, never mind less, than the special-weapon seperate. So when you gotta shave off points, and only need the unit holding the combi-bolters to fire on infantry anyway ...

But yeah, combi-weapons seem hawt shit.
>>
>>53172609

>roll to hit
>roll d6 hits
>roll that many wounds
>roll that many saves
>each unsaved model takes d3 wounds
>>
>>53172630
No, you're right, I'm sure a 12w T8 3+ unit will be less than 150.
>>
>>53172610
You have to roll badly to get that amount of wounds. Heavy D6, get 4 of them, roll 4 D3, get between 1 and 12 wounds.
>>
Im worried about the earthshaker cannon if the battlecannon has become this tiddly.
>>
>>53172620
>4+ to hit single shot weapon
That's even worse.
>>
>>53172644
So if you miss your first roll on a bs3 unit you get nothing? What the fuck man.
>>
>>53172652
We don't have any points yet to compare it to, so how are we even going to get a rough estimate of the points?
>>
>>53172629
But where units are will still be very much important ; specially now that you can't hide characters in units. You just no longer have to autistically place every single model 2'' apart from eachother.

Which everybody at our LGS is tankfull for, because there's this one guy that does exactly that, measuring the distances every single time, taking one and a half hour for just his movement phase on a regular basis.
>>
>>53172656
That's assuming you don't fail the 50% to hit and they make 0 saves.
>>
>>53172679
Yep, you can still scatter off the target without scatter.
>>
>>53172689
Might as well use a single guardsman to represent an entire unit
>>
>>53172689
I don't think most of us care about templates going bye bye, that's good. The problem is the shit profiles they are getting replaced with.
>>
>>53172620

No, you roll D6 to determine the shots, then you roll to hit. There are no autohits like a flamer
>>
>>53172632

Combi weapons are better than fine. It's combi-BOLTERS ie a twin linked bolter that are shit and no longer comparable to loyalist storm bolters. As it stands right now in 7th, a storm bolter beats a combi-bolter at range, but 2 twin linked rapid fire shots beat the storm bolter up close. That's how it's been since practically forever at this point.

Now, at best, the combi-bolter gets twice the shots at rapid fire range, and at worse, has to actually fire both bolters at a -1BS penalty as per the new combi-rules. We don't know how many shots the new SB will have, but it's confirmed as more than 2. If it's 3, the. There's trade-off with a combi-bolter, but if it's 4+ then it's straight up better than a combi-bolter in every way.
>>
>>53172689
You can still place the character in the middle of the unit so he can't be shot at.
>>
>>53172626
Guy asked: So...Battlecannon has Heavy D6...does this mean up to 6 shots or up to 6 Auto-Hits like the Flamer...?
They answered: It's a random number of hits. If it was always 6 hits, it would be Heavy 6.
>>
>>53172723
Snipers for daaaaays
>>
>>53172696
>50% chance to scatter and hit nothing

Are you fucking high? That's not even close to how it works at the moment. That's fucking terrible.
>>
>>53172458
Now I can only hope the Exterminator doesn't lose out come 8th. Heavy 8 would be amazing but I feel it'll just end up as just Heavy 4 and be worse than before.

>>53172668
It isn't looking good for single large blasts, I'm hoping my Manticore can do 3D6 shots and not roll 1d3 for XD6 shots. If Basilisks become dirt cheap points-wise then I guess it won't be too bad.
>>
https://www.youtube.com/watch?v=K62jPVMCRt4
>>
>>53172668
Battlecannon just got changed to be better at killing big stuff like it's suppose to, rather than only being good at killing marines that bunch up.
Earthshaker going to have an armour modifier rather than just being AP 3 is gonna make it more usefull against all targets, rather than being great at everything up to a 3+ and being shit against things with a 2+ save, monsters, and vehicles.
>>
>>53172729
You could do that already and we don't know exact mechanics of how sniping will work.
>>
>>53172715
It looks more like you roll to hit, then it does d6 hits if you make it. That's still not auto-hit, just a front-loaded roll.
>>
>>53172744
It's fucking shit at killing big stuff unless you get mad lucky rolls. On average you might do a couple of wounds.
>>
>>53172730
Depends on the size of the blob, you don't have to pretend people are retarded just because they aren't saying the same things as you. And I didn't say it was the same, that was you.
>>
>>53172764
How many shots on average to kill another Leman Russ?
>>
>>53172764
I said it got better at killing big stuff, or didn't you read my comment at all ? Or is the battlecannon as it is now amazing against big stuff, and did we somehow all fail to notice ?
>>
>>53172758
>Heavy bolter Heavy 3, fires 3 shots
>Battle Cannon Heavy D6, fires 1 shot

?
>>
>>53172764
Bs3 lascannon does 0,97 wounds on average against t8 3+ unit so doing "couple of wounds" with it is pretty good.
>>
>>53172806

no because you roll to see how many shots you get then roll to hit.

Unless im wrong.
>>
>>53172784
1.75 hits per phase, as already established.
1.75 hits*[1/2 hits wound]=.875 wounds
.875 wounds*[2/3 unsaved]=0.583 unsaved wounds
.583*[D3 gives 2 damage on average]=1.17 wounds

Yay!
>>
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>>53171649
Proppa Wagon
>>
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>>53172626
>>53172715
>>53172609
>>53172528
>>
>>53172784
>>53172828
So you need like 11 shots.
>>
>>53172823
Apparently they've said on facebook it's the number of hits you get from one shot. But I have yet to see anyone post a screen shot of this post so I have no fucking idea.
>>
>>53172828
So more than the game lasts
>>
>>53172828
Good thing it does D6 shots huh?
>>
>>53172844
Did they even understand the question?
>>
>>53172828
>>53172819
BC is better at killing lemons than lascannon of similar bs.
>>
>>53172862
D6 is an average of 3.5 shots.
3.5 shots at BS 4+ is 1.75 hits.
>>
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>>53172849

im triggered by this tho

flamers specifically state that they auto-hit.


????
>>
>>53172845
>Takes a squadron of three tanks four turns to blow up one leman Russ

Jesus Christ. I mean I guess it could be less if you shot your sponsons and shit, but sill, what fuck man.
>>
>>53172819
>>53172883
Unless there is a massive change in points 3 lascannon teams cost less than a single BC Russ. A 20 point unit is just barely doing less damage than a 150 point unit.

Granted, yes we don't currently know what the point values will be but I sure as hell doubt a lascannon is going to be 7x as expensive as it is now.
>>
So it seems GW explained previous template explosions (ie LR battle cannons) so good that noone has a fucking idea how they work now..
>>
>>53172895
>>53172886
>>53172883
>>53172862
>>53172851
>>53172845
>>53172828
So in conclusion: The New Battle Cannon sucks at targeting light infantry blobs due to the max of 6 hits. It sucks at targeting medium infantry blobs because it averages barely 2 hits. It sucks at targeting heavy infantry and light armor because it doesn't double their toughness and the 3+ saves severely reduce the chance of a wound getting through. And it sucks against heavy armor because they have everything the light armor was but stronger.

But I suppose you get sponsons that don't snapfire so that's...something...

It really needs to be 2D6 hits, 1 damage. In my opinion. Not taking this variant. Specialist variants will need to be better.
>>
>>53173004
D6 shots, D3 wounds per hit.
>>
I can imagine an upgrade that gives a re-roll for the battle cannon or 2d6 against infantry.

or just using command points on them liberally to stop getting cucked by bad rolls.
>>
I want Vet tank crews to be a thing.
>>
>>53173007
They allegedly playtested this shit so there must be something we are missing. That or shooting something to death is really sluggish in 8th edition. Then again, killing even 1 dude forces a morale test that can cause more casualties.
>>
8th edition, when the leman russ became shit
>>
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I bought 20 Juan Diaz Daemonettes back when they were made to order. I bought them to be used as fodder for my Psykana division.
Now that the Psychic phase is rewritten and every book has its own powers, should I put my Daemonettes on eBay?
>>
>>53173007
You do realize the battlecannon also does D6 hits on a single model target right ? And that each hit can do up to D3 wounds ? That's potentially 18 wounds on a single model target. You do have to be lucky though, but that's quite threatening damage potential.
>>
>>53173074
Special rules, probably.
>>
>>53173074
This
>>
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>>53173007
More or less. It's a jack of all trades gun. A Lascannon is better for big targets and a H.Bolter better for infantry the Battle Cannon is in between in both cases.

The real test will come once we see the points cost. I suspect that the B.Cannon will be the cheapest and default gun with other guns being upgrades, likely free for the smaller ones.

If it clocks in at 120-130 or so points it could be worth it for the tough chassis with a versatile gun.
>>
>>53173087
If you don't play Slaanesh and don't want some titties to fondle (ok they're fake metal ones, but still)
>>
>>53173074
They still haven't shown special rules.

>>53173093
Nobody really knows if it's a single shot that causes D6 hits or D6 shots and GW's "clarification" doesn't really make much sense.
>>
>>53173109
100 points, what do?
>>
>>53173093
See>>53172828
For how well a Leman Russ does trying to kill itself.
>>
>>53173074
Shooting something to death should be pretty sluggish in 8th, considering that you can lower the enemy's chance to hit with soft cover and increase your armor value with hard cover. There's also the fact that vehicles are harder to take down, and assaulting from all transports is a thing.
>>
>>53173120
Use a squadron of 3 as moving cover for my 50 conscripts since they will be more effective than the tanks.
>>
>>53173127
I think he's assuming that the single shot will hit D6 times but then that makes the Russ a 4+ to hit single shot unit which is still rather shit.
>>
>>53173114
That indeed has to be cleared up. I think it's D6 shots that each have to roll to hit, which is better than a single all or nothing to hit roll in my opinion.

Either way it's a lot of damage on something like a Carnifex if you get a good roll.

>Nids BTFO
>>
>>53173114
>>Nobody really knows if it's a single shot that causes D6 hits or D6 shots and GW's "clarification" doesn't really make much sense.
The clarification is GW fucking up, the battle cannon is Heavy d6. That's is you get d6 shots. Like any heavy weapon.

>>53173120
Tank commander
Tank commander
Chimera Vets
Chimera Vets
Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ Leman Russ
>>
>>53173166
It's one shot that hits 1d6 times, which each can harm a single model 1d3 times.
>>
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Compile a list of things that are getting a buff from twinlinked -
Razorback guns
Hurricane Bolters
Land raiders
Corvus Blackstar
Crisis suit guns
Dreadnought lascannon
Combi Bolters (4 shots at 12?)
Ork planes
Centurions

Is what comes to mind initially.

Holy shit the deredeo with anvilus cannons is gross now.
>>
>>53173192
>flyrant with 24 shots

There's no way the crud will let it stand but still.
>>
>>53173192
I would assume they'd all be getting more expensive to compensate.
>>
>>53173147
It's irrelevant.
Hitting half the time and doing D6 'hits' when you roll a 4+ is statistically the same as taking D6 number of shots and hitting on a 4+.

3.5*1/2 is equal to 1/2*3.5
>>
>>53169730
I'm loving it so far
t. Guard and Speehs player
>>
>>53173192

MOTHER FUCKIN TAU ROX
>>
With how the LRBT looks right now I'm hoping the Executioner isn't too expensive. I want to experience taking a squadron each firing 5D3 plasma cannon shots from the turret and sponsons.
>>
>>53173191
It's D6 shots on one model, each doing D3.
>>
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>>53173166
>>53173191
Heavy d6
>>
>>53173209
But in practive the difference is that if it one to hit roll that does D6 hits, your leman russ does nothing that turn, whilst if it is D6 shots that each roll to hit your leman russ could still do something, even if the total amount of hits will be statistically the same.
>>
>>53172523
Well I already have all the stuff, no reason not to play with it.

Just need to paint some of it
>>
Ya know we wouldnt even need this discussion if the mongoloids writing these articles were actually coherent and gave us the proper context without going in and out of specifics constantly.
>>
>>53173245
True. It's the difference between hitting 2 shots per turn, or no hits turn 1; 4 hits turn 2.
>>
>>53173260
It's still funny how they had to fix the error of twin-linked weapons having double shots at half range, then editing the half range part away and acting straight faced when people got confused about it.
>>
>>53173268
It seems to be balanced around the thought that you can "potentially" do 18 wounds to a single target, while ignoring the fact that you'll likely never do anywhere near that much.

I know the point is to make vehicles last longer but this seems a bit to RNG reliant for my tastes.
>>
>/tg/ still doesn't understand weapon profiles
>>
>>53173286
Well, any gun with good damage potential should be good with the proper force multipliers.
>>
>>53169730
Pretty salty with many rule changes. I like movement and independent shooting. I dislike removal of units, infinite overwatch, removal of initiative, Mortal Wounds as D with another name, removal of templates, axing formations altogether (rather than fixing problem formations)

...and I'll still stick with my Chaos Marines.
>>
>>53171805
It's 24 shots now ;)
>>
>>53172056
You best mean 3.5. Early 4 was better imho.

>>53172071
2nd had the most character, but fuck virus grenades forever.
>>
>>53173286
Yeah if Orks tought us anything it's that crazy RNG is hard to balance.

I've seen one game where the Ork player rolled double 6 for his shock attack gun twice in a row, back when everything not a vehicle under the blast template was just removed from play. Draigo Paladin win never looked so pathetic.
>>
>>53173360
I'd really just prefer it if anti-tank weapons did a set damage number at least. I can sorta understand a random number of hits to emulate blasts but random damage makes it hard to plan for anything but hoping you get the average.
>>
Well, if they update yearly, hopefully the Battle Cannon will see a buff in 12 months. Maybe even faster if they realize nobody's taking certain units because they're just that terrible! Unlike the last edition where we had to wait a couple years.
>>
>>53172204
Spinefists, MC deathspitters, MC devourers, impaler cannons, harpy stranglethorn cannons, harpy heavy venom cannons (which will be amazing AA when switched to multiple shots), and I think trygon bio-electricity? Not just spinefists, mate.
>>
>>53173390
>Shoot Green Tide of 300 Orks, packed together like the mooks in 300.
>Hit one Ork.
>Fail to wound.

>Shoot a single Gretchin.
>Hit it six times.
>Inflict 18 wounds.

Balance.
>>
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So I find the new battle cannon underwhelming but at the right price it will be fine.

What do people think the Basilisk cannon will be like?
Assuming indirect fire is basically the same I could see it being Heavy 2d6 (at least), ap -2, but 1 damage to make it more focused on killing troops over big things

Thoughts?
>>
>>53173437
>>53173437
New thread, same shit.
>>
>>53173291
It's like they forgot that Deffguns exist
>>
>>53171781
Durable Chaos Terminators with high damage output.
>>
>>53172225
And the biocannons on harpies.

OH SHIT. TWINLINKED VENOM CANNON AHOY
>>
>>53173466
I'm fucking hype

>deep strike 5 combi flamers
>5d6 hits +10 bolter shots
>then assaulting with lightning claws
>>
I kind of regret not picking imp guard as my first army but those cadians look like they gave a bunch of mongoloids military equipment
>>
Am I missing something or got the lemon russ severely nerfed?
>>
>>53173669
It wasn't good before so it's not a nerf.
>>
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I need your advice /tg/.

For my SWA kill team, I really want to try painting something different, so I have decided on trying Sons of Malice.

Any advice for doing quartered paintjobs?

Should I prime white or black?

In what order should I paint the white and the black?

Thanks dudes.
>>
>>53173979
Prime white. It's easier to paint black over white than vice-versa. As for quartering, there are plenty of guides out there, best advice is to practice and keep a steady hand. Wish you luck, dude.
>>
>>53173979
What he said >>53174036

Also, what I do for making my checks on Ork stuff is sketch it out with a pencil.

Get a pencil (I use a mechanical one) extremely sharp, rub it on a sheet of paper at a high angle until it's a needle-point. Then use that to put the lines down on the model.

It's way easier to follow a line with a brush than to make a new one. Same reason why when you need to cut a straight line with a saw you put the line down as a guide.
>>
>>53174036
>>53174110
Thanks dudes. Will post my first attempt on a 40k general soon.
>>
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>>53171746
>Guard
20 Kasrkins
20 SAS Stormies
~30 Kasrkin Convernsions
No prizes for guessing my favorite unit
2 Vulture
2 Valkaryies
3 Sentinels
3 Taurox Venators
1 Chimera
>>
>>53173669
Wait for complete context plox
>>
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Hey newbie greenwing guy. If you're here, I hope you took the advice to use what's cool and make all plasma cannons now that you can totally move and shoot em and not fuck with templates.
>>
>>53173360
It's not that it's hard, it's that GW sucks at it.

>>53172051
They went okay with the chambers 3.5 codex too.

>>53172049
Two weeks of 4e?
Thread posts: 485
Thread images: 77


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