[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Age of Sigmar General /aosg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 344
Thread images: 63

File: ZomboMeme 09052017011712.jpg (589KB, 1250x1667px) Image search: [Google]
ZomboMeme 09052017011712.jpg
589KB, 1250x1667px
GW never paint non existent models anymore edition

>resources
pastebin.com/Cb3X4ZKW

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

Previous thread: >>53134234

>Rumors of GHB2: Same ability no longer stack; point increase for all 9"+ shooting unit; prayer is limited to rule of one...
>>
First for dinos
>>
File: skaven.jpg (59KB, 300x300px) Image search: [Google]
skaven.jpg
59KB, 300x300px
>>53162188
First for ratmen
>>
Will we ever see updated saurus warriors?
>>
File: competitive AOS r1.png (56KB, 669x685px) Image search: [Google]
competitive AOS r1.png
56KB, 669x685px
I made a "competitive" ruleset for AOS based on a lot of the recent rule changes coming to 40k.

I'm looking for feedback before I start playtesting, so please let me know what you think!
>>
>>53162249
They are in the SC box, so no.
They haven't updated zombies, why would they do saurus which still look ok?
>>
Season 2 when? It has been too long.
>>
>>53162269
Because of their frankly retarded underbite jaws which bear little resemblance to their artwork.
>>
>>53162266
why cant I target a leader outside of 12? just because rules?

You should introduce a screening mechanic instead of that stupid shit.
>>
>>53162280
I still use the ones from the old bret v lizardmang box
>>
File: Saurus-warrior-before-after.jpg (276KB, 1368x1024px) Image search: [Google]
Saurus-warrior-before-after.jpg
276KB, 1368x1024px
>>53162304
forgot pic
>>
File: 18558821323_dc0ca8250a.jpg (72KB, 500x415px) Image search: [Google]
18558821323_dc0ca8250a.jpg
72KB, 500x415px
>>53162280
>>
>>53162282
I started with the new 40k rule

>You cannot shoot at a Leader unless they are the closest target

The goal of this rule is to prevent long range sniping from killing characters without fundamentally changing the Line of Sight rules.

It represents the difficulty of trying to single out a target in the chaos of battle. It makes sense in 40k to have a clear cut rule about it because their weapons go up to 72" range and there are special weapons that can get around this rule and hit characters even if they're behind a screen.

I changed it to a 12" restriction for AOS because
1. Being unable to shoot a guy 5" away because there is a grot within 4" seems wrong - if you get close enough you should be able to fire on them
2. Sniper weapons don't exist in AOS

But in doing this I forgot to mention that there needs to be other units near the target.

I think I'll change it to this:

>Units with Leader cannot be targeted for shooting unless they are the closest target or are within 12”

What do you think?
>>
>>53162363
The metals are fine, the plastics are meh, which is what I meant.
>>
File: lizardmen-oldblood-vs-saurus.jpg (42KB, 700x466px) Image search: [Google]
lizardmen-oldblood-vs-saurus.jpg
42KB, 700x466px
>>53162269
>>53162249
>>53162363
>>53162315
Probably never. But as pic related shows, it could be so much better.
>>
File: 20170510_095759.jpg (3MB, 3024x1647px) Image search: [Google]
20170510_095759.jpg
3MB, 3024x1647px
Bringing these boys and a frigate in a 2500 point game. They are only partially base coated but I plan to follow the Barak-Zon colors.
>>
File: 20170510_095720.jpg (4MB, 3024x2679px) Image search: [Google]
20170510_095720.jpg
4MB, 3024x2679px
>>53163665
>>
File: 1492631308473.jpg (44KB, 500x338px) Image search: [Google]
1492631308473.jpg
44KB, 500x338px
First for Death
>>
Do I give my lord of change the Sword of stabby or the Rod of pew pew?
I think the Rod looks like it has more damage potential
>>
>>53162266
I would never play with those rules, even in friendly games.

The game is already competitive with the GHB and simply houseruling base2base measuring. The game's balance is currently designed around the current rules. Also GHB2 is rumored to make all units with shooting greater than 9" more expensive, rendering your shooting nerfs redundant.

All your proposed changes are the same knee-jerk reactions we have seen before when people first get introduced to the game. I find them unnecessary.
>>
File: IMAG1319.jpg (335KB, 992x1094px) Image search: [Google]
IMAG1319.jpg
335KB, 992x1094px
Speaking of weapons today, the Klad Barag has a few of its own that I got done.
>>
File: IMAG1321.jpg (335KB, 2226x654px) Image search: [Google]
IMAG1321.jpg
335KB, 2226x654px
>>53164605
It will be holding this in its left hand. This thing is made with 32mm round bases and 40mm square bases, to give you an idea of its size. It is massive.
>>
>>53164082
A lot of competitive players disagree. These aren't kneejerk reactions from shitposting autists, these are valid criticisms and ideas about improving the strategic depth and overall enjoyment of the game. I find it hard to believe that anyone enjoys the current metagame of "Hide From The Thundertusk/Longstrike/Skyfire" and I don't think that increasing points is the right way to go.

Many tournaments put restrictions on the GHB rules, some of the most common ones are:
>prayer rule of one
>no ability stacking
>hit roll of 6 always hits
>balewind vortex is banned / can't be used by named characters
>>
File: 1494180572789.jpg (90KB, 694x530px) Image search: [Google]
1494180572789.jpg
90KB, 694x530px
>>
>>53164732
>A lot of competitive players disagree
I don't know where you are getting this because I see a lot of competitive players fine with the game the way it is.

But yeah I agree prayer rule of one, no ability stacking, and balewind vortex ban are commonly accepted houserules. Those are very minor changes and don't affect the overall gameplay. The ones in your document are major game changes that alter the core rules too much. Particularly your shooting nerfs, charging units strike first. I don't think you realize how much this changes the core gameplay. Especially since you are looking to alter points costs to things. If you want points costs changed, write GW. They already said they are updating the GHB yearly with adjusting points on things based on player and TO feedback.

The wizard spell lore nerf seems completely unnecessary, especially for summoning armies.

I'm sorry, but I just do not see any appeal to these rules at all, and I play competitively.
>>
File: hqdefault.jpg (11KB, 480x360px) Image search: [Google]
hqdefault.jpg
11KB, 480x360px
>>53164786
>elves
Disgusting.
>>
File: wolf32d.jpg (48KB, 406x305px) Image search: [Google]
wolf32d.jpg
48KB, 406x305px
>>53164962
Garithos did nothing wrong
>>
>>53164895
Shooting lists are far and away the best lists in the competitive scene. Aetherstrike, skyfires, thundertusks, stormfiends, Kunnin Rukk, etc.

There are only a handful of top tier competitive lists that don't heavily rely on shooting, and one of the best ones isn't in production any more (Tomb Kings).

I don't think increasing point costs is the way to go because it's just a bandaid solution. The power level of a lot of these shooting units needs to come down (especially the Thundertusk - it's just not fun to play against) and the most efficient way of doing that is to change some of the rules about shooting. Shooting should be a tool that feels rewarding to use properly, not something you endlessly spam.

This isn't 40k, you shouldn't see so many gunlines.
>>
>>53165006
>This isn't 40k, you shouldn't see so many gunlines.
You could have fooled me with your changes trying to emulate it.
>>
>>53165045
How does making charge more powerful and weakening the power of shooting incentivize gunlines?

>leaders cant be sniped by long range artillery any more
>cant shoot out of melee, engaged units must choose to shoot their immediate enemy or retreat
>targeted nerfs to thundertusk and stormfiend "lolmortalwounds" shooting attacks

All of these things make shooting weaker.
>>
>>53164962
>dwarves

lmfao okay, tell us more about how you love the all male bearded sweaty midgets who spend their days exploring each others tunnels.
>>
>>53162266

If multiple units charge one unit do all the chargers get to strike before the defenders?

Seems pretty stupid to me.

If an entire army, or even just a sizeable chunk, get to charge in one turn they are basically going to table their opponent.

Alternating combat resolution is one of my favourite things about the system, I'd hate to see it go.
>>
>>53165130
Your changes aren't going to take off, man. You are welcome to try, but I don't see it happening.
>>
File: When will they learn.jpg (53KB, 596x767px) Image search: [Google]
When will they learn.jpg
53KB, 596x767px
>>53164962
>Manlets
When will they learn?
>>
>>53165166
He's proposing 40k 8e's system where chargers strike first, then it goes to alternating combat. It makes sense for 40k, but not for AoS
>>
>>53165145
>>53165209
>faggot aelf players assume anyone with a beard must be a dwarf
>>
>>53165166
>If multiple units charge one unit do all the chargers get to strike before the defenders?
Yes

>If an entire army, or even just a sizeable chunk, get to charge in one turn they are basically going to table their opponent.
Or they'll kill the enemy screen and then get countercharged and/or shot down?
Tactics

It's still alternating combat resolution, just that charge units get to attack first. Right now charging multiple units results in too many casualties before you can activate all your units and that makes it too easy to play defensive shooting armies.

>>53165195
I'm not expecting them to take off. It's more like a thought experiment.
I'll be playtesting them in my local store (very competitive scene) because people here are very interested in making AOS a little bit more complex

>>53165240
I'm curious why you think it doesn't make sense for AOS
>>
File: gat.png (246KB, 610x990px) Image search: [Google]
gat.png
246KB, 610x990px
>>53165145
>>53165209

He is human, not a dwarf. Garithos hates dwarves and all non-humans
>>
>>53165270
>people here are very interested in making AOS a little bit more complex
And here we come to the crux of the issue. People feel the game is not complex enough because they are not seeing the complexity. So they believe adding unecessary rules and bloat is what makes a game more complex. Good luck to you, I am glad im not in your local scene.
>>
File: 1494353376289.jpg (51KB, 500x747px) Image search: [Google]
1494353376289.jpg
51KB, 500x747px
>>53165315
>blizzdrones
>>
>>53165145

https://youtu.be/aW59x5Rdwg4

Damn you elves are stupid
>>
>>53165315
>>53165265
>Humanlets
>When will they learn?
>>
>>53165270
>I'm curious why you think it doesn't make sense for AOS
Because overwatch.

40k has overwatch. AoS has shooting in combat. Shooting is much more prevalent and effective in 40k than it is in AoS. In order to counter all the shooting in 40k, they adopted chargers strike first. In AoS it's alternating combat, combined with alternating turns, means shooting in combat doesn't happen as often as people think it does.

I am beginning to wonder if you really do play this game competitively,
>>
>>53165317
We see the complexity, we just want a bit more.

Not sure why you are being such a hostile dickbag. You remind me of the people that complained nonstop when the GHB was released and put limits on infinite attacks, unlimited summoning, and 1+ saves.
>>
>>53165317

This is pretty much why I'm excited for 8th ed 40k, GW have finally realised, thanks in large part to AoS, that sometimes you need to strip things down to make them work.

After literally decades of each new edition of 40k, and whfb when it was still around, getting more and more bloated they are finally making something more streamlined.
>>
>>53165372
Rules bloat =! complexity.

Apparently pointing out flaws in your logic and reasoning makes me a 'hostile dickbag'. So I will stop. Good luck with your 'trying to fix the game'
>>
>>53165332
Why do you insist on making me angry today by posting images like that? I was having a good morning.
>>
>>53165424
Why is it rules bloat?

Tournaments adding more rules of 1 about prayers and buff stacking isnt rule bloat?

I think youre just tossing buzzwords around and it's not forming strong arguments.

I never said it was "trying to fix the game"
>>
>>53165480
>I never said it was "trying to fix the game"
Not him man but this looks exactly like what you are trying to do.
>>
>>53162266
>please let me know what you think!*

*Unless you disagree with me then you are being a hostile dickbag
>>
>>53165265
>implying you aren't the same KO shitposter who has mini autistic freak outs ever time elves get mentioned due to your WHFB related elf ptsd.
>>
>>53165529
AOS is fun. It's not a broken game by any means.

It has some problems, one of the biggest ones is that shooting utterly dominates the game. It's not fun to face a Thundertusk deleting a hero every turn, and when people bring 2-3 to every game it starts to be a problem. Yes, you can play around these units, but they are so much more effective than melee units that they are have become the core of every list and it's not fun to play against the same thing every time.

The GHB encourages making house rules to make the game more fun. I'm experimenting to see if I can make the game more fun for competitive players by adding more tactical options through restricting shooting and boosting charging units.

Lots of big AOS tournaments have made lots of house rules, like base to base measurement, the rule of 1 about prayers & ability stacking, and the ban on the balewind vortex. Many people find these tournaments more enjoyable to play in than the basic as-written version of Matched Play - are they playing the game wrong?

If you disagree that's fine. I'm asking for feedback and having a discussion, nothing more
>>
I'm pretty new and am really interested in the Balewind Vortex but it keeps being referred to as broken and I'd rather not be That Guy
What is it that got it banned?
>>
>>53165849
Its VERY that guy
>>
First for trees!
>>
>>53165849
Balewind Vortex is a piece of scenery that any wizard can summon into the game (for 100 reinforcement points)

While you're riding on it you get 3 benefits
1. +1 to casting
2. DOUBLE the range of all your spells
3. No other models can be within 3" of the vortex. This means nobody can ever get into melee combat with your wizard.

When combined with casters that can cast multiple spells per turn you become a magic artillery piece, lobbing spells across the table from relative safety.

People don't like playing against it because spells are balanced around their low ranges. It doesn't feel good to get hit by spells from 36"+ away. Some armies also have limited ranged potential and having a multi-spell wizard raining death while they cant do ANYTHING about it is pretty stupid.
>>
>>53165849
Balewind Vortex = That Guy.
Immune to melee/charge.
Add one for casting/unbinding.
Double spell range.
>>
>>53165849
Riptide wing tier
>>
>>53165849
Combine Balewind Vortex with Sylvaneth's Gnarlroot or Harvestboon Wargrove and you're going to be wiping your opponent before they charge you.
>>
>>53165931

Kek

I like this new scenery piece mechanics but this sounds so ridiculous
>>
>>53165315
After playing TWW i agree with Garithos, fuck Dwarfs.
All of them should be gassed
>>
File: 1470855450727.jpg (53KB, 600x392px) Image search: [Google]
1470855450727.jpg
53KB, 600x392px
New to the game so forgive me if it is clearly stated somewhere obvious.


Do you have to roll for a the "warlord trait" or can you just pick it? I've heard conflicting things about this.

Second, can heroes that are not the general take artifacts, and if they can, can you take multiple of the same artifact in the army? Such as a Tomb blade on a Wight king aswell as on the general for instance? I can't spot any limitation in the GHB other then a model cannot have more then one from the list unless otherwise stated.
>>
>>53166334
>Do you have to roll for a the "warlord trait" or can you just pick it? I've heard conflicting things about this.
Read the paragraph about Command Traits again

>Second, can heroes that are not the general take artifacts
Read the paragraph about Artifacts again
>and if they can, can you take multiple of the same artifact in the army?
Read the paragraph about Artifacts again
>>
File: 99810212007_MorathiNEW01.jpg (32KB, 600x620px) Image search: [Google]
99810212007_MorathiNEW01.jpg
32KB, 600x620px
>>53165849
its not banned, officially anyways.
The vortex is a 100 point piece of scenery that you can attempt to summon during your hero phase. It can not be used by behemoths. It makes whoever is on top un-targetable in the combat phase except by those who have the flying keyword. The person on the vortex can be shot as normal.

the rage against it is mostly from the fact that armies like bloodbound tend not to have the tools in their list to deal with it.

outside of edge cases its not broken at all. Most wizards in the game are such utter garbage anyways that even with a vortex its debatable if they are even worth including.

pic related is fun on a vortex
>>
>>53165931
>>53165954
Guess my dream of a magic star frog riding a tornado is dead then
Thanks for the serious responses everyone
>>
>>53166522
If you can borrow one just to use it once, you'll see why.
>>
>>53166522
dude do what you want. not playing what you want to play because other people would prefer you lose is not a good way to do things. You can always tone your list down based on the power level of who you're going up against.
>>
File: 1456630038522.jpg (518KB, 1920x1080px) Image search: [Google]
1456630038522.jpg
518KB, 1920x1080px
>>53166522
One guy at my store only ever brings that.
It's amazingly unfun watching my army disintegrate every turn while I can't do anything but twiddle my thumbs and wait for the game to end once all my ranged units die.
>>
>>53166378
I'm honestly curious why you didn't just tell him, That reply must have taken atleast as long as writing the actual answer.
>>
>>53166626
Teach a man to fish and he'll eat for the rest of his life
>>
>>53166588
I run TAC lists since I only have a Citadel battle-sized case but play both 40k and AOS now. Can fit 750 points of 40k and 1000 of AOS into the case to play whoever shows up to game night since my friends from outside the store dont play
>>
>>53166594
once all your ranged units die just concede. He'll see how fun it is to play for half a game
>>
>>53166643
amen brother
>>
How much should aetherstrike, thundertusk and skyfires be tuned down?
>>
>>53165145
>>53164962
>elves
>dwarves
>not elfs
>not dwarfs

Get out newfriends
>>
Posting fluff about my bloodbound dudes. I haven't named my warband or any of my guys yet, but here's what I have so far. Also I started writing this just as some notes but it got more intense as I went along.

Khorne lord carries an ancient and mysterious axe with a blade of black glass. It's incredibly powerful and if it draws blood, the victim dies. They know that the axe is a relic from an long lost civilization. They are searching a desert in the realm of beasts for more weapons and artifacts like it.
So far, they haven't found any. But they have found ruins made of the same obsidian-like stone. Masses of slaves and mutants are left excavating the site of the ancient city, for materials and relics.
The smiths and armorers of the group are working on building a massive forge fueled by burning skulls. They hope that they can stoke the flames to burn with the heat of Khorne's fury. Only then will the fires be hot enough to forge new weapons with the obsidian.
War parties range out from the ruined city, searching for slaves to labor in the quarries, skulls to fuel the furnace, and carnage to appease their god.
What they don't know, is that the ancient civilization (and their relics) were not servants of chaos, but instead served the lord of death. Indeed they serve him still, and the constant excavation of their home is sure to wake them from their centuries of slumber...

What do you guys think? Also tell me about your dudes.
>>
>>53167176
Skyfires just need a small point cost increase. 240 for 3 sounds about right.

Longstrikes should be limited to max 6 instead of max 12.

Thundertusks needs a warscroll change. They need to either reduce the range from 18" to 8 or 12", or they need to make it a 3+ to activate instead of 2+
>>
>>53162456
meh, i've always like them, though whoever thought it was a good idea to split their legs that way on the sprue needs to be hanged
>>
Would an army made of a mix of ogres and night goblins make sense, as a night goblin boss exploiting guillible ogres?
>>
>>53167850
Fuck yes that makes perfect sense. But ogres and goblins don't have much synergy, but to make it fluffy have a tyrant be the general, the goblins manipulate it to think he's in charge
>>
>>53167850
>>53167942
You could just use Night goblin models and use the rules for Gnoblars/trappers, right?

i assume Gnoblars have SOME synergy with say a Tyrant or any of the gutbuster heroes
>>
I am working on some cool dudes in age of Sigmar. I plan to mix Sylvaneth and Freeguild in that the freeguild are from a woodcutters town in either the realm of life or beasts, (I haven't decided yet) and that the woodcutter village/town was under threat from the Sylvaneth due to the woodcutters chopping down many trees containing aelf souls. But after the entire region is threatened by a greater foe they need to band together and look past their differences in order to ensure the survival of them both.

What do you guys think? Can It work? I am kind a new to age of Sigmar, so if there are any holes in my work in progress fluff then please do tell me

Also I don't plan on going full competitive, I just want to have fun
>>
Decided to buy the Skeleton Hordes Start Collecting box today to start my first army but have some questions.

1. How do I want to build the guys in this set? From what I've read warriors should be spear and shield but I don't know about the Knights or Arkhan. Should I magnetize them?

2. What direction do I go after this box? More skeletons I assume, then what? In the same vain, is there a good resource for learning how to put a good list together or what units are good/bad?

Other beginner tips are appreciated as well.
>>
>>53167322
Skyfires aren't worth 240 man. You need 9 of them to do 6 mortals and 4 rend-1 damage. That's 72 points per damage. A lot of melee units like bloodletters for example are 5x more efficient with buffs they can be 20x more efficient than that.
>>
>>53168521
Neferata is really really good as well so you want to be able to swap. Skeletons should be spears if they are in units larger than 10. I don't think they are that good to build around without Settra and Tomb King though.

Almost any death player will want a Zombie Dragon kit and some Crypt Horror kits and a necromancer. Turning some Dragon Blades into Blood Knights is also pretty much universally useful in list as are 40 zombies.
>>
>>53168521

>should I magnetize them?

the answer is always yes, if you have the ability to magnetize, that is

>what direction should I go after this box?

1000 pt lists for every army are in the OP
>>
>>53164625
Nice
>>
I just finished reading the Iliad, and that Homer dude knows his Shit.

What would be the best way to represent an army of horse taming Achaeans in AoS?
>>
>>53170398
Free guild. all cav army
>>
>>53169570
Skyfires are absolutely worth 240

Git gud
>>
>>53170852
You can field 12 skyfires and a shaman for 1080 points against me any day brah.
>>
File: flames.jpg (88KB, 800x640px) Image search: [Google]
flames.jpg
88KB, 800x640px
>>53164786
I agree with this
>>
Anyone have an experience with/playing against Tamurkhan's Horde. The models look cool, I'm just wondering if they'll be outclassed by just a regular Nurgle army
>>
>>53171686
>I'm just wondering if they'll be outclassed by just a regular Nurgle army

100% going to be outclassed by the 'upcoming' Nurgle tome so you should wait if that's all you want.

Supposedly them nor Chaos dwarves are that powerful, i beat them with fucking Pestilens. Bile trolls seemed alright, the toad-riders didn't do much.Tamurkhan himself is like any big monster hero but mortal wounds from prayers + Monk swarms dropped him.
>>
>Q: Quick question on the Damage characteristic. Does a damage characteristic of 3 kill 3 one wound models? Or does it inflict 3 wounds to a single model that don't carry over to other models in the unit?
>A: It does 3 wounds to one model. No carrying over onto other members of the unit.

new 40k rules. think we are looking at a preview of AOS 2.0 here?
>>
>>53172391
>think we are looking at a preview of AOS 2.0 here?

No. That system is in place because unlike AoS 40k is full of guns monsters psykers and tanks, heavy hitters are everywhere

As much i hate fighting Ironguts if the mighty 3 damage wound gets through and could only kill 1 Clanrat that would be dumb
>>
File: 1480814706772.jpg (188KB, 723x1000px) Image search: [Google]
1480814706772.jpg
188KB, 723x1000px
>>53172391
>Durthu swings for 18 damage
>kills 2 zombies, 1 of them saves
>>
>>53172579
>Durthu hits a clanrat, 17 more die
>>
>>53172811
>durthu obliterates a clanrat with his huge sword, bits of clanrat fly everywhere and hurt everyone else.
>>
>>53172811
>What is a massive raking blow through the ranks from a 18 foot tall giant
>>
>>53172479
>>53172911
>>53172933
it would change the meta for sure. you'd have to reconsider the kinds of units you used to attack different kinds of units. in the end I think it would be a positive change.
>>
File: images.jpg (6KB, 260x194px) Image search: [Google]
images.jpg
6KB, 260x194px
Elves when
>>
>>53173340
They have them ready to launch but delay another week every time some faggot asks "Aelves when?"
>>
>>53173395
So i guess they will never be released then
>>
>>53173440
No, they will, but they'll be lumped into one faction with only two units, an "Elf" battleline kit that's just a generic monopose elf T-posing, and a "hero elf" that's just a generic elf but with a hat
>>
>>53173395
>>53173579
>salty dwarf is salty
>>
>>53173594
Different posters. Also why would dwarf players be salt when they just got a cool new faction?
>>
>>53173607
apparently shitting on those who have got a raw deal >>53164786 is amusing to a lot of people.
>>
>>53173594
Literally never touched a dwarf model in my life
>>
>>53173081
Positive in what way? By making all low model count armies completely worthless?
>>
>>53173643
You see, this argument would work were it not for the decades of favoritism that happened immediately prior. It's not laughing at people who got a raw deal, it's laughing at people trowing a tantrum cause their no longer daddy's favorite
>>
>>53173746
>Positive in what way
it makes units with multi damage attacks more effective against multi wound models and less so against single wound models. It adds an extra layer of strategy to the game.
>>
>>53173833
Not really. Elite/monster heavy armies will be nonexistent and everyone moves to hordes. We'd be back in warhammer fantasy and no one wants that.
>>
>>53173763
>decades of favoritism
literally a different game. get over it. Besides, not everyone will agree that elves ever received favoritism in whfb and either way its irrelevant.
>>
>>53173883
>everyone moves to hordes
heavy hitters will have their place, they just won't always in every case be superior anymore.
>>
>>53173833
Not really. It just makes multi wound attacks strictly worse since hordes can go toe to toe against other hordes fine still but elite units can now only really go up against other elites, and can still be effectively tarpitted. Basically all this does is make hordes a lot stronger and make certain units totally useless. The worst hit unit by this is easily the grot scraplauncher which has a special rule that only functions on the assumption that damage hits the entire unit
>>
>>53173943
No they won't. Heavy hitters are now only good against heavy hitters and hordes can do the same thing and not suck against other hordes. And a few units become literally unplayable.
>>
>>53173971
I guess we will have to wait and see. 40k 8th will test it anyways.
>>
>>53173943
Why don't you try and explain to me what an army like gutbusters or beastclaw is supposed to do under those conditions.
>>
>>53174010
I doubt they're gonna keep it anyways. Not to mention that it wouldn't even make sense in AoS since a lot of the big multi would attacks are big weapons that are swung around wildly and not tiny needles that you only poke one person with. Going back to the ironguts, do you honestly think those fat bastards aren't swinging those things around like crazy and not caring what they hit?
>>
>>53174071
Gutbusters can do gnoblars. Beastclaws are fucked
>>
File: Settra_Rules.jpg (320KB, 1000x1283px) Image search: [Google]
Settra_Rules.jpg
320KB, 1000x1283px
Soon
>>
>>53174086
>Gutbusters can do gnoblars.
Fair enough I guess. But gnoblars? Really?
>Beastclaws are fucked
And that's the point. Invalidating an army with some arbitrary rule that isn't needed.
>>
>>53174086
>Beastclaws are fucked
nah they have the cat things and abominable snow apes. they will adapt.
>>
File: wild guess.png (2MB, 1000x1283px) Image search: [Google]
wild guess.png
2MB, 1000x1283px
>>53174094
>>
File: Alarielle01.jpg (507KB, 1500x1547px) Image search: [Google]
Alarielle01.jpg
507KB, 1500x1547px
So I'm probably getting Alarielle soon, and I'm wondering how she will fit in my current composition. I own the starter sylvaneth box (treelord, dryads and a wych), a unit of kurnoth hunters and a unit of revenants. I'm thinking of getting a few other units to put together something like this:

Allegiance: Sylvaneth

Leaders:
Alarielle the Everqueen, Throne of Vines
General: Treelord Ancient, The Silverwood Circlet, The Reaping
Branchwych, Ranu's Lamentiri, Regrowth
Branchwych, Ranu's Lamentiri, Regrowth

Units:
18 Dryads
5 Tree-Revenants
5 Tree-Revenants
3 Kurnoth Hunters, Greatbows
3 Kurnoth Hunters, Greatbows

Battalions:
Household
Gnarlroot Wargrove

1996/2000 Points

Suggestions welcome.
>>
>>53174236
Neither of those can horde though.
>>
>>53174498
you don't need hordes, you just need lots of attacks. The super repeater crossbow SC guys with a bazillion shots each would be really good in that meta.
>>
>>53174586
The main point of this whole thing is that it's a hard nerf to elite units for no real reason
>>
>>53174071
They could exchange one frostlord on thundertusk for 2 units of mournefang packs or 7 units of frost sabers.

Beastclaw raiders do have units that are not named stonehorn or thundertusks, you know.
>>
Hey SIgmarines faggs!

I played vs a sigmarine pal the other day and apparently his Lord on Dracoth granted his boys an ability to have a 1+ save on all units on a range of 12?

Is that a batallion? if so which is?
I feel like I was completely fooled.
>>
Newguy here. What's the easiest army to paint? From what I've looked at, Ironjawz look all pretty large and easy. What do you guys think?

Also, for playing the game, they seem really decent.

Is this accurate or am I full of shit?
>>
>>53174603
Taking elite units from "lmao I kill everything" to "I am a specialist great at killing certain things" is an improvement in game design and encourages more planning in list building. I don't see how it is a problem.
>>
>>53174688
They are not cheesy or super powerful, but they can pack a mean punch and are simple and amazingly fun to play. So not a bad choice for a starter army.
>>
>>53174603
>nerf to elite units for no real reason
isn't one of the major gripes about the game that it is dominated by elite units?

also there are loads of "elite units" packing high numbers of damage 1 attacks.
>>
>>53174668
It's a stormcast command trait called staunch defender. It gives a +1 save bubble to stomcast units as long as they do not charge. The best way to deal with it is to not charge them and force them to spread out. Mortal wounds also help in that department.
>>
>>53174668
Its the command trait Staunch Defender, its 6" and only works if the unit didn't charge that turn.
>>
>>53174722
Almost all horde builds do more damage and have more wounds per point than elites, elites do more damage and have more wounds per point than behemoths. They are already penalized inherently in the design.
>>
>>53174767
so if the unit charges that means they do not benefit correct?

>>53174753
command traits are different than command abilities? or they can only choose one per turn?

Is the bubble ability passive?
>>
>>53174811
>so if the unit charges that means they do not benefit correct?
yes

The bubble is passive, traits and abilities are different, you get both the command ability and the command trait and can use both each turn. Named characters if they are general don't get the command trait.
>>
>>53174797
we will see how it works out in 40k 8th. they can be the beta test for that particular change.
>>
>>53174459
How does that work, the circlet is making your reaping 9"?

That build seems very defensive, doesn't seem like Alarielle fits it.
>>
>>53174864
I see now, I guess I only screwed up on deployment and got bamboozled on the abilities.

I was playing seraphons and killed the guy in the lantern instead of the dracoth with my carnosaur. Guess the rending weapon will be a lot more useful then.

Also, do the units that are in hidding or in the celestial plane. Count for those being deployed?
For example:
I deploy my saurus warriors
SCE guy: Ok, this guys are in the celestial plane, your turn.

Seems a bit bullshit to me, I mean the rulebook specifies that minis on the table right?
>>
>>53174722
>>53174739
This rule wouldn't solve anything. If elite units are only going to be useful against other elite units, then no one is going to take them, and instead spent those points on more bodies. Congratulations, you just shifted the meta but instead of fixing problems you just replaced them with different ones.
>>
>>53174983
No they don't count.
>>
>>53175053
oh well, then I was fooled.

Next time, I'll crush him.

thank you for the help anon!
>>
>>53174907
Doesn't the vs armor system in 40k make horde units much more likely to bounce off behemoths than in AoS?
>>
>>53175075
They're tweaking things so that vehicles are easier to hurt, but also they're harder to incapacitate since I THINK they're doing away with random tables and stuff. So a random guardsman can hurt a tank now, but they also don't have a chance to accidentally shoot one shot and make the thing immobile
>>
>>53175368
I mean with the strength vs toughness. They showed a dreadnaught with T7 now, so an S3 guardsman still can't wound it at all with a lasgun.
>>
File: newsvt.jpg (104KB, 507x397px) Image search: [Google]
newsvt.jpg
104KB, 507x397px
>>53175716
Ah but you havent seen the new SvT chart
>>
File: New40kInfantryTable-239x500.jpg (25KB, 239x500px) Image search: [Google]
New40kInfantryTable-239x500.jpg
25KB, 239x500px
>>53175716
you are mistaken
>>
>>53175784
Cool I suspected they couldn't become immune then, that's still wounding on 5+ or 6+, compared to 3+ or 4+ for cheap dudes in aos though.
>>
>>53175774

That's kinda cool. Bolters are twice as good as lasguns at taking on T6-7 stuff, which will make a lot of walkers/monstrous creatures rather unhappy I imagine.
>>
File: 4803.1.368.368.FFFFFF.0.jpg (74KB, 368x444px) Image search: [Google]
4803.1.368.368.FFFFFF.0.jpg
74KB, 368x444px
So I just got a unit of these. They're KoW naiads. I kinda dig their aesthetic. Stick them on round bases and they could fit in AoS. What should I use them as? Preferably something that seems to fit and can generally run independently and don't need synergy with a greater army.

Also a few of the models seem to be men trapped in nets being drug behind them. It's kinda cool.
>>
>>53175004
You do realise that there are elite units that are horde killers, right?
>>
>>53166502
>except by those who have the flying keyword

how do you get within 3" if you have to be more than 3" away from the vortex

>bloodbound doesn't have tools to deal with it
what are prayers?
>>
>>53175970
dark elf corsairs
>>
>>53176000
>what are prayers?
Priest miss half the time and you need on average to hit him with 3 shots from them. That's six dudes all in range on the same turn without losing any of them.
>>
>>53173888
The only people who would disagree are elf players.

And I speak as a chaos player.
>>
>>53176315
>new players who like aelves should be fucked over because neck beards are bitter about shit from ten years ago in a different game

piss off.
>>
>>53176332
>GW exploring new armies they haven't tried
>WHERE ARE THE ELVES GW GIMMIE ELVES I WANT ELVES WHY ARE YOU NOT MAKING ELVES

You're whining, that's all.
>>
>>53176360
They should make another dwarf army before they release any elves.
>>
>>53175972
So only they are taken.

This rule also makes most monsters useless.
>>
>>53176388
>Stonewrought Duardin
>Classic Dwarf Aesthetic, but made of stone.
>>
>>53176148
>not getting +1 to cast blood boil

it's like you're not even using the battletome to invoke special abilities
>>
File: Lokhir_fellheart_octava.png (401KB, 365x543px) Image search: [Google]
Lokhir_fellheart_octava.png
401KB, 365x543px
>>53176360
>exploring new armies they haven't tried
they made ogres, 2xdwarves, goules, humans, khorn chaos, skaven pestilens, greenskins x2, and tree spirits. none of them is "new", all the legacy factions have seen at least a token battletome, except one. guess which?
>>
>>53176404
>runedwarves
>dwarves, but more runes
>>
>>53176450
>how DARE they write books that are not Elves.

You ever wondered, perhaps, that they just got sick of fucking elves being every second army book?
>>
>>53176474
>new players who like aelves should be fucked over because neck beards are bitter about shit from ten years ago in a different game
>>
>>53176488
>B-But think of the (new) elf players

Order Battletome, Just like Freeguild and Classic Dorfs.
>>
>>53176543
humans have like 3 stormcast releases and multiple exclusive tomes. Dwarves have had two full armies newly released.

elves when?
>>
>>53176411
I know the modifiers are there its irrelevant you still need 4 of them.
>>
>>53176561
Should be Death then Destruction then Chaos then another Order book.
>>
>>53176588
death is not in a good position, wont argue that. all they have is flesh eater court and they need more. destruction though, have ironjaws, bonespitters, and beastclaw. Chaos has everchosen, blades of khorne, and disciples of Tzeentch.

Elves when?
>>
>>53176690

You are in Order now and order just got a new army and a bazillon releases, death, destruction and even some parts of chaos are far behind
>>
File: RumourEngineMar22.jpg (119KB, 620x804px) Image search: [Google]
RumourEngineMar22.jpg
119KB, 620x804px
>>53176754
I will just look at this picture and reassure myself that sweet sweet shadow elves are soon.
>>
>>53176569
You need only one? Just pull the caster off from the vortex. I've killed kroak with this tactic, ofc it was mistake from the opponent to let me even try it. And for 4+ roll, just generate tithe from your own guys and get 3+ roll.
>>
>>53177000
Forcing him to do that is an extremely liberal interpretation of that ability.
>>
I could see that "damage doesn't roll over to the next model" rule working if they only apply it to shooting units. Think about it:

Swinging an axe wildly in melee combat can definitely hurt multiple opponents.

Shooting some dude in the chest with 1 attack is still only hitting that one dude in the chest.

I think it would also curb down the op'nes of shooting units a lot of people are talking about.
>>
Death players are niggers.
>>
>>53162418
Canons and bolt throwers are just big sniper rifles.
>>
>>53177421
Its a fantasy game, not every shooting attack is a rifle ball. A swathe of dragon fire or a pestulent torrent from a rot daemon can melt multiple dudes.
>>
>>53177421
Luckily jenkins stopped that cannonball/giant fucking arrow/spray of dragonfire with his face
>>
>>53176848
Those aren't going to be elves anymore than sylvaneth were. They've been described several times in the fluff as shadow daemons, but never elves
>>
>>53177778
As long as they look pretty I dont give a fuck what they are called
>>
File: 20170511_020540-1.jpg (3MB, 1864x2683px) Image search: [Google]
20170511_020540-1.jpg
3MB, 1864x2683px
r8 my Slaughter Priest /tg/!

hope i didn't fuck it up too bad
>>
>>53177942
>1864x2683

fuck 0ff
>>
>>53177942
well fuck me if I'm not a tech wiz who knows how to format shit
>>
>>53177942
Unless for some reason you want the leg to be the focal point get some nuln oil over that shit, it's way too bright and pulls attention from the rest of the model
Other than that good job anon
>>
>want to add an AoS army to my already way too large list of painting projects
>read the Flesh Eater Courts battletome, like the fluff and the models
>buy two Start Collecting sets

Any advice in what direction I should expand now? Never played AoS before and the friend who also plays is using Stormcast. Guess its best to aim for either 1k or 2k points?
I assume I need atleast another box of 20 ghouls as troops?
>>
>>53168521
Knights are better as hex wraith, due to the wounds when moving over units bit. Its hard to say what to build though as that box has a lot of directions.
Arkhan allows crazy summoning, where you can place units basically where ever you want on the field due to his command.
Neferata has a great minus to hit bubble which works with a lot of things.
Not sure about man, think he's meant to be a combat machine but it's been a while since I've looked at him.

If you wanna go full bones build Knights either way, as they're death rattle key worded.

Next steps are probably more skeletons, something elite like a morghast archaic, or harbinger if you're gonna summon them (75% chance to succeed a 9" charge). Necromancer hero to buff, maybe a vampire hero to buff and kill and do most things well.

What kind of army do you think is cool?
>>
>>53178347
If you're running pure FEC there's a lot of ways for battleline, but another ghoul box to make a squad of 30 could be good for 2k. If anything it'll be more horrors you want, plus or minus the leader options you can make them into. They're the real respawning meat of the army.
>>
>>53178347
Afaik you could buy another SC box or two. Maybe sell the monster, on ebay you should get almost the fill price. If you want to build up on ghouls only also check ebay. At least in germany you see them fairly often.
Also I'd say aim for at least 1.5k so you get some variety for your 1k games.
>>
>>53178748
>>53178752
Thanks, a couple more ghouls and horrors it is then
>>
>>53178347
In FE dominant list I like the Zombie Dragon King since his spell is area of effect, and he's strong enough to be kitted as a very aggressive attacker.

The foot king has a nice spell that will effect all your troops. A necromancer is a nice add since his spell effects all your Flesh Eater Unit choices. Almost every FE list needs a Varghulf.

A foot Vampire Lord gives you a wizard with a useful command ability that isn't a summon for relatively cheap. Zombies give you a useful and cheap battleline so you won't have to run groups of 10 ghouls. The Vampire on Lord Zombie Dragon as a general turns a group of 6-9 Crypt Flayers into a buffed up mortal wound machine.

Abhorrant Ghoul King on X (400)
Varghulf Courtier (160)
Abhorrant Ghoul King (100)
Necromancer (120)

Battleline
6 x Crypt Horrors (280)
30 x Crypt Ghouls (300)
40 x Zombies (240)
Total: 1600/2000

This would give you a base to build different list around, fill the rest with Flayers, Blood Knights, Morghast, a Mourngul, another Dragon, Neferata, Ghoul Patrol, VLoAT whatever.
>>
>>53174983
>Also, do the units that are in hidding or in the celestial plane. Count for those being deployed?

Yes this is exactly how it works.

>>53175053
Wrong

You deploy them like a regular unit, but they go off the table
>>
>>53179059
where does it say that?
>>
>>53179092
Read the ability again, it's very clear
>>
>>53179105
You mean the one sentence that contains the phrase instead of setting up, that's not within my conception of very clear given that the rules for how it effects deployment order aren't addressed at all.
>>
>>53179163
Read the 4 page rules

Then read the Scions of the Storm ability again
>>
>>53167195
I like it a lot! Good story and background. Kind of want to steal the weapon idea.

I'm starting a Kharadron Overlords army, just a small one, and decided to base it on the footnote fluff about "zonbeks" - well-garrisoned lighthouses in the sky.

The idea is my guys are a garrison for one of these zonbeks. Their job is to defend it, provide rescue services to a certain area of ground below it, and to maintain communications and meteorological observations for the lighthouse and aetheric navigator guild.

I'm thinking of making a lighthouse model for them.
>>
>>53165145

LMAO 2CAT
>>
Any reason why GW isn't releasing Battletomes like Flesheater or Beastclaw raider? Just fluff old models new up and give them a few new rules.

Wanderer and Freeguild seem to be pretty coherent for that. Maybe a huge Skaven book with all clans.
>>
>>53179361
Think they are taking them in different directions
>>
>>53179361
My guess would be they think adding a few new units in with the repacks like Jawz and Sylvaneth sells better.
>>
>>53179416
Reboxing existing products requires a lot less development time than creating new ones, and time is money.

At some point they'll do another reboxed faction. Deathrattle seems to be the next one, given that they just reboxed skeletons and Shadespire is coming out soon.

I can see them doing a reboxed AOS faction during the 40k 8th launch period.
>>
>>53176848
>implying that's not a bloodbowl release
>>
File: IMG_0460_zpsd1230769.jpg (17KB, 360x480px) Image search: [Google]
IMG_0460_zpsd1230769.jpg
17KB, 360x480px
MOUNTED VAMPIRES

Allegiance: Death
Vampire Lord On Zombie Dragon (440)
- Deathlance
- Trait: Ruler of the Night
- Artefact: Tomb Blade
Vampire Lord (140)
- Mount: Nightmare
Vampire Lord (140)
- Mount: Nightmare
Vampire Lord On Abyssal Terror (220)
- Deathlance
5 x Blood Knights (260)
5 x Blood Knights (260)
5 x Blood Knights (260)
5 x Blood Knights (260)

Total: 1980/2000
>>
>>53179658
Consider grouping 2 groups of 5 blood knights into 1 group of 10

Gives you a good hammer unit to put buffs on and makes them harder to get focus fired down so you can keep ressurecting
>>
>>53179500
Its an inbetween solution for them. They don't need to design a full range like Kharadron Overlords, but there also needs to be some kind of a, holy shit I've got get some of these, component to it. There isn't enough there as far as wow factor to roll out a deathrattle book that is going to sell in the same way Kurnoths and Maw-Krushas did because that interest comes from big models. So its going to have to be Death Lords since those models are new and they want to sell them with some battleline and cheap wizards added in.
>>
>>53179658
I've been thinking a Vampire mounted on a Varghulf would look really cool as a VLoAT conversion. I also wonder if you could do something like adding horses to a corpse cart with a vampire rider as a Settra conversion.
>>
File: New aelfs never.png (546KB, 666x773px) Image search: [Google]
New aelfs never.png
546KB, 666x773px
>>53176848
that model has already been shown in its full
>>
>>53179778
Whats the correct base size for the VLoAT?
>>
File: endrinriggers.jpg (179KB, 937x380px) Image search: [Google]
endrinriggers.jpg
179KB, 937x380px
seriously GW?
>>
>>53180316
>not painting the spheres as watermelons
>>
File: IMG_2109.jpg (39KB, 460x349px) Image search: [Google]
IMG_2109.jpg
39KB, 460x349px
>>53180316
Kek
>>
>>53180316
>dollarydoos
>>
>>53178347
>>
File: 22.jpg (243KB, 800x800px) Image search: [Google]
22.jpg
243KB, 800x800px
>>53178347
>>53180342
>>
In a 1k Seraphon list, how many heroes should I have?
>>
I've updated my AoS Savage Worlds book, Reforging has been tweaked, as well as rules for the Orruks and Sylvaneth.

Brain bursting is now a thing.
>>
File: shamecast.jpg (194KB, 600x486px) Image search: [Google]
shamecast.jpg
194KB, 600x486px
>>53180680
>Stormcasts
>>
>>53180739
I'm not the biggest fan either, buy they're basically the icon of the setting. Plus that image of the trio looks like an uncreative RP party in action.
>>
File: shadow elves.jpg (125KB, 867x620px) Image search: [Google]
shadow elves.jpg
125KB, 867x620px
>>53177778
lies
>>
So, getting shot off the board first shooting phase against all these KO lists pumping out 70+ wounds in the first turn and taking that first turn. Only way I can see to counter them (As Khorne) is just by running a horde, taking two units of 40 bloodreavers and 3 units of 30 bloodletters, but who the fuck wants to paint that many models xD

I don't want to be that guy but it's getting to the point where I just don't want to play against the three KO armys at my FLGS. Am I just being an idiot or is their shooting just a bit too powerful? I don't mind glass cannons, but if the glass is hidden inside an ironclad and always goes first and kills any units that can threaten them in turn one, is that not truly ''glass''
>>
>>53181064
power creep is a real thing.
>>
>>53181064
As someone just starting, is it just specific, competitive builds, or will I be blasted to smithereens by every KO list?
>>
>>53181064
uhhh you can be in melee in 1st turn with khorne if you use the right ability and units.
Learn2play.
>>
File: Blades of Khorne.jpg (873KB, 2448x3264px) Image search: [Google]
Blades of Khorne.jpg
873KB, 2448x3264px
I bought the Blades of Khorne Battletome on the AOS app, £19.99. Was kinda annoyed when I realised I couldn't get a PDF (Officially) of it to read on my PC, and reading it off my Iphone 5 is a nightmare.


So I did a little experiment. Using the files in the OP resources.

155 Pages of Colour HD PDF to get printed: £15
Getting the book bound - Cheapest option was 2.50 for ring binding, but would've caused problems with the margin.
Metal Binding £4.50.
Total £19.50 (Minding that the printing and binding is not the cheapest available in the UK but average, as it was done at my University)

Print out the pages that actually matter, (there is around 35 of them) and print them out in black and white, cost me £4, then I used the heavy duty stapler in the library: Total £4

The book costs like - £21.50 on element games right now.

My verdict, it's probably worth just buying the actual book... If you want the pretty pictures and lore in colour and want to read something not on a screen and in A4 as I do.
>>
>>53181150
you missed the part where KO formation drops and takes turn 1 at least half the time and blows most of your army off the table turn 1.

reminds me of all the reasons people hate Tau in 40k
>>
>>53181150
Agreed --- kind of, and I know how, I can just take Murderhost and bloodstoker, but most of these ''first turn'' Khorne builds are not one drops meaning they don't go first vs KO and thus get shot down meaning they can't do the distance as they rely on the heralds and bloodstokers. Also part of my issue is that these lists are not so fun to use and certainly not to paint, and it's slightly annoying that Khorne's most competitive lists are the dullest.

Also a lot of this ''Khorne can be in melee turn 1'' is said by people who have never played Khorne and haven't played it and just assume shite because they want to believe Khorne is OP, which it's not, though it certainly is Powerful.

I've actually played 3 KO lists and all two of them are unbeaten in my GW and FLGS because they just one drop and sweep all characters off the table before your first turn.

Thanks for the helpful and wise reply though, you are certainly a enlightened individual.
>>
File: Blades of khorne 2.jpg (1MB, 2448x3264px) Image search: [Google]
Blades of khorne 2.jpg
1MB, 2448x3264px
>>53181254
Though I'm happy with it and it's high quality, I will just buy the actual book next time, though I already have bought the official app one, so I don't feel like i'm scamming GW
>>
>>53181127
Well the majority of players who I have seen are attracted to KO are the competitive powergamer ''it's fun to shoot you off the board before you've pushed any of your figs towards me'' kinda guys and they tend to make very competitive lists. I've not actually played any casual or ''fun'' KO lists yet but i'm certain they exists, they just won't be common.

I just really don't want to be salty about AOS but I do feel like shooting has gotten out of hand, in what still is a melee based game.
>>
>>53181272
>>53181336
>What is terrain
Fuck man I just watched a regular-ass destruction army still on square bases table a KO army at my LGS.
They are strong but seriously, l2p
>>
File: IMG_5458.jpg (83KB, 600x532px) Image search: [Google]
IMG_5458.jpg
83KB, 600x532px
>>53181336
>sweep all characters off the table before your first turn.
Literally HOW?
Do you play on Final Destination?
>>
>>53181460
Why do you keep making such laughable assumptions, everybody whose ever played a tabletop game knows to use terrain for cover, it's perhaps the most obvious element of deployment. You're also forgetting the ability of many KO lists to redeploy their Ironclad after deployment which happened to be two of the three games, meaning it's near impossible to remain totally out of LOS against, especially when they get first turn and movement therefore.
By all means, continue to make a fool of yourself.
Your second point reeks so heavily of bullshit I've had to spray my laptop with Oust.
>>
>>53181401
The guy that plans to get KO at the club is pretty much into fluffy forces, so won't try to squeeze every dice out of the list, but if they still are going to dominate even at casual level, and with him being one of the three possible opponents, I might as well not bother?
>>
File: rulea.jpg (65KB, 425x186px) Image search: [Google]
rulea.jpg
65KB, 425x186px
>>53181524
You don't need the army to be totally out of sight, taking losses is normal.
But don't tell me its hard to keep your stoker and other leaders literally hugging a wall and out of sight.

KO are good but they wont be top table against what else is out there.
>>
>>53181498
I played take and hold, blood and glory and escalation.

Two redeployed after my deployment meaning my bloodsecrator, slaughterpriests and lord of Khorne got shot at even with +1 cover saves -2s and -3 rends coming out their arse meant my heroes got chewed up by sky vessels just moving into LOS. I cbf to give you a battle report but each player did roughly between 35-70 wounds in the first round of shooting, a few games i had one priest left but most of the time my decent units and bloodsecrator and general were taken off the board first turn, and they were not just in plain sight, that said it kinda sucks when your killy bros have to hide so hard they cant be killy.
>>
>>53181593
My guys were wall hugging. the redeployment fucked me, and i'm fucking myself by hiding them that much because then they can't serve their purpose. they last first turn max, if i neuter myself.

Agreed some stuff will beat them, but i'd bet on KO being in the top 5 of every tourny this summer, and taking multiple first places. I'll eat my anon words if not. --- unless shotting gets nerfed in GHB2 and it comes out this summer.
>>
>>53177421
But there aiming at the unit not a singular person part of it.
>>
>>53181645
don't mind the KO guy. people would rather die than admit their winning was due to more than just their awesomeness at moving plastic and rolling dice. L2P is the famous cry of autistic faggots around the world, after all.
>>
You guys could just pull a stormcast and summon your whole army in so there is nothing to shoot at turn 1.
Youll have to play lizards, deamons, stormcast or death, but it works.
>>
>>53181976
it is pretty retarded that you can end up killing entire units with one round of attacks with one big beat-stick model. I've had to remove upwards of 20+ models at once before and the majority of them would have been out of weapon range for the attack that did the damage.
>>
>>53180342
Where did you get those helmets from?
>>
File: waVstU5.jpg (477KB, 3283x2462px) Image search: [Google]
waVstU5.jpg
477KB, 3283x2462px
>>53182051
Bretonnian kits, seeing as FEC are basically bretonnians now
>>
>>53182117
Whats that ment to be?
>>
>>53182117
Fair enough was going to give some of my SCE some helms and they seem good. How big are they by the way?
>>
In the screaming bell warscroll is says if you roll a 13 with two dice you instantly win. So if I get a d6 and turn the 6 into a 7 as it doesn't say two d6, it just says two dice, is this cheating?
>>
>>53182022
Yeah wouldn't that just be like volly firing? Like if a group of archers fire into a crowd a lot of the crowd are gonna get hit by the arrows
>>
>>53182022
Yeah maybe they need a rule for models out of range don't take damage but models in range do? That could work
>>
>>53182117
Flying ghost-boat but its a corpse cart or black coach rules wise

>>53182295
You cant turn it into a 7. its a joke rule that can never happen
>>
>>53182369
>its a joke rule that can never happen
You can always cheat
>>
>>53174967
Yeah, it makes it 9". I used the combo in a couple of games and it was really fun as enemies tend to gather around the treelord. Some people suggested bringing Verdant Blessing for more wyldwoods, but I don't want to get too cheezy (plus I only own 3 woods, so some nasty proxying would have to take place)
The idea of the list is to dominate the magic phase with healing from Alarielle and the Branchwyches while also having good range in the form of hunters and spells. Why do you think it's too defensive? It didn't feel like it in the games I played. Do you have any suggestions?
>>
>>53176332
>elffags should always be daddy GW's pet army and get all the models and attention as opposed to [insert any other neglected race here]

fuck off
>>
>>53181336
This is why I laugh when people tell me shooting is fine and doesn't need to be changed
>>
>>53182295
You cant roll a 7 on a 6 sided dice
>>
>>53182479
That's what I'm gonna do
>>
>>53182369
>>53182790
In the warscroll it just says two dice so I think I'm in the clear. I'm just gonna add a dot on the 6 of a d6 and hope I roll a 7 and a 5. That will balance it.
>>
>>53182886
I Would create a full 7&6 dice & keep them for turn 2. The wow effect is funny enough & you can say you won "officialy" then finish the game normally
>>
>>53182790
have you not figured out he's trolling you yet?
>>
>>53182951
Could I win a tournament this way?
>>
>>53182790
The issue is that GW went full retard and said that it worked in an faq.
>>
>>53183000
Nope, people Will try to burn you & your dices
>>
>>53183054
But will I win within the rules?
If so anyone know any tournaments with big prize pools?
>>
>>53182656
>deliberately ignoring the fact that elves have had zero releases in two years while every other race in the game has gotten at least a token battletome.
>>
File: 1466944919193.webm (3MB, 1440x1080px) Image search: [Google]
1466944919193.webm
3MB, 1440x1080px
>No Elves
>No Slaanesh
>No Soulblight
>>
File: JustAcceptIt.jpg (31KB, 635x755px) Image search: [Google]
JustAcceptIt.jpg
31KB, 635x755px
Elves don't deserve new releases.
>>
File: rage-face.jpg (17KB, 300x300px) Image search: [Google]
rage-face.jpg
17KB, 300x300px
>>53183877
no
>>
>>53183142
>every other race in the game has gotten at least a token battletome.

>what are Goblins/beastmen

The time of the elf is over. deal with it

Sky-pirates soon!
>>
File: rage.png (759KB, 1000x976px) Image search: [Google]
rage.png
759KB, 1000x976px
>>53184028
greenskins got two. sorry they didn't focus on your preferred mini-sub-faction of greenskins.

beastmen are part of chaos proper and have even had new gors (albeit Tzeentch themed) in addition to a plethora of releases/tomes.

elves when?
>>
>reddit rats
>>
>>53184213
You are biting their bait so hard I am surprised you have teeth.
>>
>>53181368
Pretty clean looking print! Yeah, I understand your logic and if I remember correctly you can make copies for your own use. So no one should have problem with your book, unless they are total dicks.
>>
Does anyone have a pic that compares Bloodreavers to Marauders?
>>
>>53181645
Yeah they will be, I don't get what they were thinking with shooting on every single dude. Maybe that wasn't a problem in and of itself but their way of implementing it was obnoxious 24" rend-2 d3 on shit battleline, and 36" mortars and deepstriking transports and ledoubleshots buffs. Pretty soon the only usable melee left will be flying deathstars with 30" threat range, stuff that can deep strike directly into combat, and plaguebearer blobs with -2 hit sitting on objectives.
>>
>>53180513
Probably 2, General and Wizard. Starpriest is a pretty model and does cool things, you have the option for a behemoth/general if you want it to save on points. Stick to Sunblood or Oldblood on foot if you want maximum efficiency, alternatively Carnosaur are cool as fuck and Oldblood shoot laser beams off them
>>
File: 61441651436.jpg (37KB, 547x692px) Image search: [Google]
61441651436.jpg
37KB, 547x692px
>>53180316
>>
>>53185669
All this ranged meta just makes me more and more excited to play my Fimir homebrew battletome at my flgs. Army-wide "fuck your shooting" will be a beautiful thing.
>>
File: 1386779710402.gif (580KB, 480x360px) Image search: [Google]
1386779710402.gif
580KB, 480x360px
>>53186459
>Fimir homebrew battletome
Go on
>>
>>53184213
Silver tower got elves. Calm down.
>>
>>53186726
High elves do pretty decent at my local store, dunno what people are bitching about desu
>>
Building my Death army out of my old Vampire/tombkings army.

Should I go with a unit of 3 Vargheist, or 3 Ushabti?

On a side note, the Ushabti have a spell that says "add 1 model to this unit" not summon it, does that count towards your summoning allowes or can I bring a unit past it's starting size without having to pay points for it?
>>
>>53186562
A friend and I have been working on one at my flgs. Basically using the forgeworld fimir as a base and expanding based on those/lore. So, pretty much every unit has some variant of "+1 Save vs shooting, ignore ranged mortal wounds on a 6+". Heroes tend to have an improved version. Spells that conjure mist, giving -1 to hit, halving range, forcing a unit to move or take MW if it stands still. Lots of stuff like that.
>>
>>53187030
Ushabti are probably underpointed with Blade-staves so they're good. Add a model spell doesn't cost points but you can't go past starting size, you can only restore a dead model.
>>
>>53182117
Whatever you wanted it to look like, I think it's safe to say that it doesn't look like it.
>>
>>53187114
Both my local Blackshirt and a long-term player are adamant that you can go past starting size, do you have a source that backs up you can't? Cos I can't find one
>>
>>53187114
Correct me if I'm wrong but isn't it possible to get units past their starting size? I thought I heard something about a FEC army doing that.

On a side note, can you only every dobble a unit's size?

I have loads of units with uneven number of models, such as batswarms for instance. and it really sucks never being able to use them.
>>
>>53187413
You can field underpowered units but you always buy them in blocks
11 warriors cost as much as 20 but you're free to field them
>>
>>53162163
That art is fucking awesome.
>>
>>53187630
There is no more art that doesn't have a model so... are those sky-snake things going to be new units?

It looks like a big version of >>53176848

wait.... there are also black ark corsairs in hammerhal and the city of secrets novel....

NEW SOURGE PRIVATEERS INCOMMING!!
>>
File: sky.jpg (376KB, 1050x751px) Image search: [Google]
sky.jpg
376KB, 1050x751px
>>53187675
SKY ELVES CONFIRMED
>>
>>53187675
Same art appreciator here

I've been considering making a Scourge Privateers army recently, so that would be proper sweet.

I already have some corsairs lying around from when I was going to convert some into exodites, me and some friends went split on Hammerhal and that contains a Fleetmaster.

The main reason though is that kharibdysses look brilliant and I want one. I love that horrible sea-beast with many teeth style.
>>
>>53187395
Spells or abilities that allow you to add models to existing units don’t cost you any reinforcement points. However, in a Pitched Battle, spells or abilities cannot increase the number of models in a unit to more than it had at the start of the battle (i.e. they can replace slain models but not create new models for a unit

Its in the generals handbook right there under reinforcement points.
>>
File: reinforcement points.png (384KB, 546x636px) Image search: [Google]
reinforcement points.png
384KB, 546x636px
>>53187395
>>
>>53187989
>>53188040
Thanks guys it's appreciated
>>
>>53187675
>>53187709
In the KO book you can see that the realm with the least profit is the realm of shadow.
Even the Realm of Death has nearly double its profit.

There has to be a reason for this. I propose this reason is heavy piracy,
>>
I'm playing at 1000 points can someone help me budget this?
Battleline: 220 (20W)
Hero:100 (4W)
Monsters: 620 (20W)
Other: 140 (9W)

Please help my Seraphon are dying
>>
>>53188167
Archaeon and everyone else who ever sent an army to the Realm of Shadow got BTFO with no survivors to tell the story.
>>
File: 1494368112342.jpg (74KB, 720x669px) Image search: [Google]
1494368112342.jpg
74KB, 720x669px
>>53188297
Saurus Scar-Vet on Carnosaur. (260)
Skink Priest (100)
Saurus Knights x 10 (240)
Saurus Warriors x 20 (200)
Troglodon (200)
>>
>>53188367
>Troglodon is only 200 points
What the fuck why did everyone tell me it's shit that's fucking baller, goddamn Oldblood Carnosaur is so pricy it ruins me but I have to run it cos it's so goddamn pretty
>>
>>53188481
7-8 damage with no rend, I wouldn't get too excited.
>>
File: Alarielle WIP.jpg (168KB, 975x1391px) Image search: [Google]
Alarielle WIP.jpg
168KB, 975x1391px
>>
>>53188622
What did that take you? all of 5 minutes?
Fucking disgusting.
The best part is the base
Thin your paints.
Learn2paint.
2/10
>>
QUICK!!!
You get a free army of your dreams, but can never sell it or collect another army. It will never get squatted. All the armies you currently own are lost due to some dumb reason that isn't important.

What is the 1 army you would play?
>>
>>53188622
Jesus that's bad, you can't just drybrush and liquid talent your way to tabletop standard, put some fucking effort in.
>>
File: 1363713397688.png (13KB, 497x408px) Image search: [Google]
1363713397688.png
13KB, 497x408px
>>53188640
>>53188886
>>
>>53188299
Note I didn't say they had NO profit. They have enough survivors to get something out of it.

God knows fucking what though. Whatever it is, it is less valuable than what the skeleton bone-men apparently have.
>>
>>53185669
It's just a bit fucking mental. It's the first thing where I honestly feel like AOS has just produced something really unfun. Even the guys with skyfires and Kurnoth tourny lists at my GW could still get beat, they were powerful but it wasn't a fucking joke. These KO lists are deathstar 40k eldar. It's not fun, and it's winding me up because I don't ever get salty about it IRL because I don't want to ruin how positive and lovely my local AOS community is. But the fact is, I now judge all these KO players who think they're shit hot list building tactical genies. Like i've lost plenty of games owing to my own poor judgement and uncompetative lists, but this is just *Shrug*
-- Praying for a GHB2 shooting nerf
>>
>>53188622
I think it looks okay. But I've never painted shit.

t. MTGfag from the front page
>>
>>53188955
Wait till till you hear them all they say ''but they're so weak in close combat''

How convenient for them that they can shoot every close combat threat off the board. :L
>>
File: 52dd756788cceae3e041c9e744ca47bd.jpg (190KB, 1280x1024px) Image search: [Google]
52dd756788cceae3e041c9e744ca47bd.jpg
190KB, 1280x1024px
>>53183949
>>53184213
I agree with this guy
>>
>>53189002
>Turn one
>>
File: awesome.png (1MB, 1283x652px) Image search: [Google]
awesome.png
1MB, 1283x652px
>>53188955
>>53189002
tell them to stop cheating
>>
>>53188640
>>53188886

Wow rude

It looks fine to me, plus he said it's a work in progress. I don't get why you need to be so toxic
>>
>>53189065
imho picking up on painting rules like that is even more pathetic than people who choose to play KO.
>>
>>53189070
I was joking, it's clearly beautiful.
I suspect the other guy was also.

>Why do you need to be so stupid.
>>
>>53189070
>>53189070
>chalky
>Clearly just 1 coat with airbrush and washed because no skill
>EZ mode paintjob and still shit
>Dots in the eyes are shit
>Skin isn't even blended
>1 thick coat

Its total shit man. Get your eyes checked.
>>
>>53189070
Nigga look at the staff. He cant even paint in the lines.
2/10 is generous
>>
>>53189085
It's a shame because KO are so cool thematically but they're gonna get ruined by all the nasty types who latch onto them because of how broken they can be.

I don't get why AOS has introduced so much shooting. There is a reason shooting has always been such a valuable element of warfare and guns beat swords. Whatever ruleset you design the basic logic of being able to do damage while not taking damage is better than any form of melee as you are still at risk of taking damage. It's a shame because if they'd kept shooting out of AOS so it was truly minimal I think we'd actually have a really nice game. That said people who like shooty armys need to be catered for so, what'cha gonna do?
>>
File: French-flag-map.png (61KB, 624x640px) Image search: [Google]
French-flag-map.png
61KB, 624x640px
>>53189173
>people who like shooty armies
>cowards
>>
KO vs mass Skyfires.
Who wins?
>>
>>53189271
whoever wins, we lose
>>
>>53189085
crazy idea here but maybe GW balanced KO around the idea that people would follow the rules that GW wrote for them.
>>
>>53189002
They're out of line with the other similar shooting options out there currently.
540 points of longshots do 11 damage
540 points of Kurnoths do 12 damage
600 points of skyfires with a shaman do 10 damage
580 points of Arkanauts with a Khemist do 16 damage and 22 against heros and monsters. With a lot of options for rerolls for huge increases.
500 points of Thunderers with a Khemist do 27 damage with mortars, Aethercannons do 33.

The only thing that approaches them is Kunnin Rukk with Bellowing Tyrant.
>>
>>53189271
If Barak-Zilfin, the KO every time. Massed Skyfires didn't stand a chance. 6+ save against Mortal Wounds on their ships, and their entire army rerolls 1s to hit and wound against flying enemies.
Not to mention their special Great Endrinwork. You can basically start with your entire army in reserve, let your enemy have the first turn (to remove the possibility of a double turn), drop your ships down behind them, disembark your Arkanauts and cannon thunderers with Khemist support and make some fried chicken.

If others, then I have no idea.
>>
>>53189339
What about Stormfeinds and ratling cannons?
>>
>>53189271
Its not even a close fight. Arkanauts are the same range, immune to battleshock from their Admiral, fire way more shots with their buffs, each group of 40 can take 28 wounds before losing skyhooks, Zilfin gives them reroll 1 to hit and wound against flyers.
>>
https://youtu.be/zOW3PQYeMbY
>>
>>53188622

But no seriously it's looking good m8
>>
>>53189544
do you think at this rate he will paint the whole 2000 point army before he dies? gona be close if you ask me.
>>
Hey, I'm thinking of starting Age of Sigmar but I have little idea what army I want to play. In 40k I play Orks and have actually converted a lot of stuff from Sigmar models. I was thinking some of these factions, and I want to know which ones are good in-game (but not too good because I dont want to be like a WAAC faggot) and if they will get new stuff anytime soon.

(these arent ranked just listing them)
1. Orrucs cus I already have Orkz and I love the aesthetic but I sort of wanted to do something a bit different this time a round.
2. Daemons (probably Nurgle) because I can play them in both games.
3. Skaven because there arent any equivalent armies in 40k plus I really liked Vermintide.
4. Ogres cus an all ogre army would be fun.
5. Goblins are cool but I don't think they will have many new models soon.
6. The Empire looks cool but they will never get new models, I think.
7. Crypt Vampires, I think some of their stuff looks pretty cool like the Ghouls and vampires/zombies would be a fun thing to do.

what do yall think?
>>
>>53189575
and maybe the Khadrons too, they look cool.
>>
>>53189448
Ratlings do about 23 and stormfiends with miniguns do 16 for about 600 points but they have less range. Ratlings are really vulnerable so you mostly just see the 3 units in the Verminus Clawpack. Stormfiends with flamethrowers do 12 mortal wounds per unit which is why you see 6 of them with sayl all the time, but traitors Mist being updated to pick a slaves to darkness unit probably will happen at some point.
>>
>>53189568

Doing all his sylvaneth in that white wouldn't really be that arduous for someone with experience, I'm sure he'll be fine
>>
>>53189575

Daemons are pretty cool.

Plain orruks suck balls but ironjawz and bonesplittas savage orcs are awesome.

Ogres are good if you like their mounted guys in beastclaw raiders

Empire are actually pretty legit in game and are probably going to get their own release at some point with new models, might expect their tone to change though.

Crypt vampires? You mean flesheater courts? Totally legit too, don't suck.
>>
Sorry for the possibly dumb question, but I'm new to the AoS thing (I played some warhammer fantasy back during the 7th edition). Can someone explain the current situation? Is it true that Brettonia and Tomb Kings got deleted? What happens to people that still have the models from those factions? Can they never play AoS?
>>
>>53189575
I like death but its designed so weirdly. The other grand alliance have minimal interaction and are mostly made up of self contained factions. Ogres can't even buff Beastclaw Raiders.
Death is like one faction in one of the other grand alliances but all the command abilities and spells from the generals still work globally. its like they get to break the rules.
>>
>>53189963
Brets and Kings have rules and points, you can play them they just aren't sold and aren't part of the official setting currently.
>>
>>53190005
Ah I see. Thanks for the clarification.

On a different note, can you still field high elves for example? Since I saw that their units are now a part of a bunch of different factions
>>
>>53190112
The four main factions (Order, Chaos, Death, Destruction) are the only limits to army building. So for example since High Elves (and all their subfactions) and Brettonia are both Order, you can have both units in the same army. It's usually not as good since you don't get synergies and certain units won't be battleline anymore, but you can still do it.
I think
>>
>>53190112
You can field any units together that are in the same grand alliance. You just won't have all the perks the new self contained factions do.
>>
>>53190181
Well that's cool I guess. Thanks
>>
New thread
>>53192069
>>53192069
>>53192069
Thread posts: 344
Thread images: 63


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.