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Warhammer 40,000 General /40kg/

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Thread replies: 550
Thread images: 76

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Corax deserves love too edition

>Da Duncan
https://www.youtube.com/watch?v=VTLod_lrNlw

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf2

previous thread >>53154071
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>>53159084
So I'm finally getting started on my SoB army. What would you think of a paint scheme like this?
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First for Scions
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"Am i getting nerfed next edition?"
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What have you been working on 40kg? Yesterday I put together some heavy weapons teams that are ready for priming

Also report and hide off topic posts
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>>53159100
Praetorian guard/10
>>
I know it's probably all going to change in 8th but can someone explain for a noob what the deal is with Cult Mechanicus/Skitarii

Skitarii don't seem to have HQs. Do I have to use formations to play them? And can I use both robots and cyber infantry in the same army, or are they different factions?

I just want a small Admech army for chill casual games, some troops, a unit of big guys, maybe a tank.
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My battlewagon has a 2+ save
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>>53159130
Skitarii has a special force org chart of 2 troops, so no need for a HQ. They also have formations of course.

They are technically different factions gamewise, but there's a special force chart from the gathering storm books that let you field them together with no problems.
>>
>>53159123
is that good or bad?
>>
>>53159151
The problem with the Grand Convocation is that it needs a minimum of two HQs. Granted the Dominus is a great unit but if he wants to run a small AdMech army it might just be easier to run the Skitarii Maniple and an allied detachment or a cad for cult.
>>
>>53159084
Never thought my intentionally dull cover would see this much use.
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We've infiltrated this thread for the patriarchy

>>53159136
it would be better if the guy was alive, helmetlss and/or painted by grots but that's still cool
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>>53159179
which part specifically ? it's a bitch that it's so fiddly to pair them together, but it works.
>>53159185
True, but seemed worth it to mention the option.
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>>53159121
Nothing, outta my grey primer and I really don't wanna spend the same on delivery as the can itself.
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>>53159136
I'd like to see the orks try and paint over him to match the stripes on the front of the wagon.
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>>53159084
>Corax deserves love
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>>53159206
I meant if the paint scheme works. I was thinking of making a repentia heavy army.
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>>53159240
Oh woops, mistook you for the anon asking about Admech.

I play 30k EC, so i love a paretorian guard look personally.
Should look allright on sisters. Don't know about repentia though.
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>>53159185
Thanks for the advice. I figure a start collecting box is probably the way to go here.
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>>53159107
shocking paint job, but the dudes themselves are so sweet i'll forgive it
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I need lictors to kill those pesky ratlings, and I need them NOW.
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Today is prolly melee weapons, right?
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>>53159257
The start collecting box at the very least can be run as a formation that is included in the box even though it's cult mech and skitarii units. The whole thing with AdMech being two different armies is one of the weirder decisions GW has made in recent years and them having units from both armies in the Skitarii SC! box is even weirder.
>>
>>53159250
My first purchase was a canoness and two repentia engines, I'll post pics of them later when I'm finished painting.

I think naked ladies draped in purple curtains could work.
>>
>>53159257
AdMech is one of, if not the best faction to just buy 2-3 SC! Boxes if you decide to actually build a proper army for them. You can never have enough Skitarii and Dunecrawlers, having a second Dominus just in case is also not a bad idea and you can just sell the extra Tech-Priests off for a profit.
>>
>>53159300
And in return for having a great value SC! box we also get 45 point walkers that cost $50. Because GW can't pass up the chance to say fuck you players of all armies at least once.
>>
>>53159255
That's what I mean by not nerfing. If everyone else is getting stronger, then let Eldar maintain status quo.
>>
Anyone else got fucked by geedub changing "rest of the world" prices from UK to US?
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>>53159319
It's not "everyone else" getting a buff, it's the system as a whole, which means Eldar will be carried EVEN higher.

>>53159329
Lolno who buys direct?
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>>53159330
Unless geedubs is "listening" to the community and will nerf Eldar after years of whining from the playerbase.
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>>53159261
My entire judgement of whether or not GW succeeded with their goals in 8th edition is if the Lictor goes back to being the pants-shittingly terrifying motherfucker it was in 2nd edition. All other concerns are secondary. That's like the holy grail of Tyranid player requests, it's been probably the number one thing people have asked for since the fucking 4th edition Codex was still being teased prior to release more than, what, 12 years ago?

Just do it, GW. Just give me my fucking assassin bugs.
>>
>>53159329
I live in a Middle East in a gulf country to be exact. I welcome all things being in dollars. Cheaper for me.

The pound is atrocious.
>>
>edition is favoring spam of low strenght high penetration weapons, hit and run tactics, all purpose units and multiple overwatches

>people somehow think eldar and tau aren't going to be strong as fuck
>>
>>53159367
Everything got 30% more expensive for me, fucking geedub
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>>53159361
I know those feels, hivemind.
>>
>>53159372
What are you talking about? Eldar is a lot of high strength high penetration. Ever heard of Pulse Lasers? Bright Lances? Prism Cannons? D-weapons?

Turn 1 charge, assaulting from vehicle/reserve, no d-weapons and small arms fire killing wraith constructs = Eldar fucked.
>>
How are you preping for 8ed? I bought hades drill, and planning to buy 10 ratlings, 1 more sentinel and some artillery.
>>
>>53159413
Not giving GW any money until confirming Eldar is competent and not nerfed to hell because of you whining babies.
>>
>>53159372
>>53159397


We don't have a clue what it's favoring because we don't have the context of the rest of the game, army-wide rules, points values, or anything like that. There is literally no way to tell what is good and what isn't at this point. EVERYTHING is changing.
>>
>>53159413
Buying up doomsayers armies on the cheap.

>>53159421
Let me know when you put it on ebay.
>>
>>53159424
We know geedubs is basing its decision on community feedback, and the most vocal out there are the pussies who's whined incessantly about Eldar and Tau for years. Yet they play Gladius, Wolfstar, Deamon spam or whatever disgusting cheese that's worse than Eldar and Tau.
>>
>>53159413
I'm not buying any more models until I actually see their special rules. It's not even a matter of doomsaying, I just don't have the space for a bunch of models so I try to just buy what I plan on using.
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>>53159441
They've pretty well confirmed daemon spam is getting nerfed through facebook comments.
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>>53159441
Good thing Gladius, Wolfstar, and Daemon spam are literally all confirmed to be deleted from the game too, then, you pansy Taudar faggot?

You still deserve the nerfbat harder than any of them.
>>
>>53159413
selling my dark eldar to start sisters of battle
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>>53159421
I'm having a tea party, and the tea is boiled with Eldarfags tears. So, so delicious.
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>>53159456
>>53159458
That's nice, they're nerfing certain builds from other factions, but they're nerfing ENTIRE RACES of Tau and Eldar.
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>>53159261
Holy fuck I just noticed the filename and kekked.
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>>53159441
>>53159458
>the fabled Taudar
Cheese has never been this disgusting. And I'm French, so that's surprising even for me.
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>>53159478
...possibly? Which is good because those entire races are either bullshit OP or unfun to play against or both?
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>>53159482
tg mamadou
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>>53159478
good riddance.
>>
>>53159478
But those certain builds were the only real issue aside from gravspam. And really the only thing people complain about Tau in 7th is riptide spam and suits being objectively better than vehicles, unless you honestly think they're nerfing every single Tau unit just because people say they don't like Tau.
>>
>>53159482
>>53159487
Tau and Eldar SUCKED for more than half of 40k's existence. Why can't they just level the playing field (which they're already doing by buffing everyone else) rather than nerfing ENTIRE RACES because of faggot whining?
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>>53159501
Who say's they aren't just leveling the playing field? We haven't even seen any Tau or Eldar profiles yet, calm your xenos tits.
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>>53159261
>48" doesn't need LOS
>Penetrator bullet 4d6 mortal wounds
>hits on 2+ rerollable

Nosin personal, kid
>>
>>53159498
>But those certain builds were the only real issue aside from gravspam
Exactly. There's no need for 8th ed. They should have just updated older codices instead. Abort! Abort!
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>>53159501
every single time Eldar has gotten new codex it has been top tier till new 40k edition fucks it over.
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>>53159518
>forgot pic
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>>53159329
We're taking back control
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>>53159512
If only Doomrider could come back, instead of Doomsayers...
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>>53159522
>no need for 8th!! lets just update codex every 5 years instead!!!!

-no one ever
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>>53159523
How about no. Eldar only started even smelling top tier when it got Wave Serpent spam.
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>>53159531
Amen brother
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>>53159536
how about you kys elffag ? i hope your army is so nerfed that you just quit the hobby.
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>>53159501
When did Tau and Eldar suck actually ?
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>>53159501
>Tau and Eldar SUCKED for more than half of 40k's existence.
This is blatantly false. At their worst ever, which was only for like a single edition out of what is soon to be 8, Eldar were mid-tier.

Tau had fucking Fish of Fury and then 6th happened.

Unless you literally played Tau in like 3rd edition, you don't know what it's like to have an army that sucks. At their worst Eldar was never even half as bad as Cruddex-era Nids or modern Orks, and at their very best oldnids and oldorks had nothing on the retarded level of dominance Eldar have had for the past two editions.
>>53159501
>Why can't they just level the playing field (which they're already doing by buffing everyone else) rather than nerfing ENTIRE RACES because of faggot whining?
Because those faggot races are overpowered to such an extreme margin that buffing the other races only brings them up from ground-zero to a halfway point, they still need to nerf the stupid strong ones down to that same halfway point.

And frankly the most abusive and overpowered units should get overnerfed to the point of being slightly unoptimized choices just to give the WAACfags a well-deserved kick in the balls. I'm looking forward to Scatbikes getting the fucking shaft.
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>>53159540
I will powergame like crazy if Eldar (which I played very conservatively in 7th ed; footdar, occasional wraith host, no jetbike spam or Wraithknight in <1850pts) becomes bottom tier. See how you babies like it. What are you gonna whine about next time?
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>>53159547
Eldar: Literally fucking never, don't listen to knife-ear queers. They're so used to being spoiled that the one time their Codex wasn't in the top top tier they thought they were garbage when they were perfectly playable.

Tau: Only early on. By 5th edition they were doing good.
>>
>>53159522
Really in all honestly I would have been 100% ok with a reworked 7th. Trim down unneeded rules, give vehicles armor saves against glances and rework/remove the vehicle damage table. Though desu GW probably would have fucked that up so just starting over again is probably a more reliable way to achieve some sort of balance.

I had more issue with individual codeces in 7th than I ever did the core rules desu.
>>
>>53159547
>>53159548
Like they didn't get raped by every assault army in 5th ed, right?
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>>53159553
Oh no! Look out gaiz! The Eldarfag is gonna powergame like crazy! He's so brave!
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>>53159573
And your puny army is going back to the shelf. Sorry not sorry.
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>>53159572
They didn't, you're just fucking bad at the game. That's why you don't realize how ridiculously strong those races are right now, because your deficit of skill makes them seem more fair.
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>>53159565
When was that devilfish craze again ? You know the top cheese using them in a totes broken way. 4th or 5th edition, something like that.
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>>53159329
If only that affected prices in NZ. $48 NZD for a lictor, fucking shameful
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>>53159581
Hahahaha holy shit keep it coming, I can hear you choking back the sobs as you type.
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>>53159582
I played BA and GK and ate Taudar for breakfast.
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>>53159585
It was in 5th unless I'm badly misremembering somehow.
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>>53159597
>played the Ward Codexes that were super OP back when they were fresh off the printers
>now plays Taudar
So you ARE one of those bandwagoning WAACfaggots. Thanks for confirming.
>>
>>53159585
>>53159600
4th edition. Tau were absolute dogshit in 5th edition
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>>53159588
your food cost pennies and housing out of china-auckland is nearly free.
So eat that dick and stfu
>>
>>53159588
I pay $50 USD for a single Dragoon. GW pricing sucks balls at the worst of times.
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>>53159612
I still play BA and GK. I like it fluffy so it depends on the enemy whether I play imperium or xenos.
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>>53159600
And IIRC tau were ok-tier in 4th.
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>>53159413
>How are you preping for 8ed?
Painting more Fiends of Slaanesh

They are my absolutely favourite unit, I can't wait to use them again.
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>>53159525
everytime i see that model i imagine instead of hopping from cover to cover he just lugs that same bit of rock around the battlefield with him when he moves
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>>53159637
>Preparing a squatted army

What for ?
>>
>>53159643
:^)
>>
>>53159536
You forgot Starcannon edition and Falcon edition.
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>>53159643
>look mom, I'm memeing!
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>>53159582
Tau are mid tier.
The issue is they curbstomp low-tier armies and shit tier players
>>
So as much as I am usually optimistic about what 8th Ed could bring, with no shooting Characters unless they're the closest target or have more than 10 Wounds, what are the chances that Tyranids will have the "Shoot the Big Ones" rule brought back, and/or 11+ Wound Hive Tyrants?

Especially with Cruddace working on rules.
>>
>>53159121
I built a Chimera yesterday but then I wasn't sure if I wanted to glue on the Multilaser or Heavy Bolter. Still got one more tank and another chimera to build for this weekend.
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>>53159695
They're actually top tier, it's just that there's a pretty big separation between top tier and top TOP tier where only the very big boys like optimized Eldar and Daemons get to play.
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>>53159706
They probably will get STBO back, but only because they would be fucking unstoppable without it (assuming that GW is telling the truth when they say all armies are getting buffed up to a proper level and will play the way they're intended to). The cornerstone of beating nids is killing the synapse - if you cant target the synapse as long as one dirt-cheap, possibly free-spawning, possibly RE-spawning gaunt is in between you and them, you're in some shit.

Or maybe they'll just give Hive Tyrants a dozen Wounds which is honestly a decent trade-off when you consider Tyrant Guard will still be around.
>>
>>53159119
yes

>>53159262
I hope it's either melee weapons, or some weapons with special rules: meltas, snipers, blast, etc.

>>53159706
I wish they have the rule, but Hive Guards will be able to 'look out sir' in some way for them
>>
>>53159706
They are definitely going to be 10+ wounds, since they were never meant to hide inside normal units and they need enough wounds to survive at least a couple of the lascannon shots
I could however see the Tyrant Guard having some rule like "You can't shoot the Hive Tyrant if this unit is 6" or less away from it"
>>
>>53159643
Bretonnia and Tomb Kings got squatted in AoS, and now are worth their weight in gold.

If they keep Slaanesh I'm gonna play it.
If they squat it, I'm gonna sell them and buy me a new car.

Win/win situation.
>>
>>53159711
If you look at scores youll see that tau dont "taper off" in efficiency, they chug along consistently untill they just hit the hard roof of top tier, where they just can't go, regardless of the players or lists.

Of course it depends how many tiers you work with, personally i use a 6/7 tier system depending on whether you want a "cannot compete, token army" tier that can't even reach the median score.
>>
>>53159745
>Bretonnia and Tomb Kings got squatted in AoS, and now are worth their weight in gold.

Its only worth that for 3 fags.
Most auction will be eternally unsold on ebay like any $500 Zelda limited Nintendo 3DS.
>>
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>>53159731
>be me
>be femanon
>play tyranids
>they're not great but at least I like their aesthetic
>go to my FLGS to play a game with some of the guys who are always mansplaining the rules to me
>played against Tau, it was not fun, fucking weeb keeps trying to hit on me while also being condescending about how superior his skills are (faggot needs an OP army to even win)
>packing up my models when I see a purple-skinned gentlemen of alien ancestry walking up to me
>"hey girl you play Tyranids, wanna team up for a 2v2?"
>displays his brand new genestealer cult army all painted beautifully enough to make Duncan jealous
>hell yes
>turn 1, he assaults all the Taufags gay little gunline shit thanks to the new Cult Ambush rule
>betamale taufag runs to the bathroom crying while me and my new alpha patriarch boyfriend start making out on the table
>>
>>53159372
>>edition is favoring spam of low strenght high penetration weapons, hit and run tactics, all purpose units and multiple overwatches

>people somehow think Tyranids aren't going to be strong as fuck
>>
>>53159767
I actually sold a Tomb King army for a stupid amount.

3 fags in the world and I meet one of them.
I must be really lucky.
>>
>>53159773
>low strenght high penetration weapons
Oh high there, i'm a venom cannon, im just as likely to penetrate a marines armour as i am to penetrate a land raider.
>>
>>53159773
vespids finally good in 8th?
>>
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>mfw crying eldar waac players
I should start an eldar army in 8th just to piss them off.
>>
>>53159793
>making assumptions about how newhammer venom cannons will work
Those are gonna be one of those weapons that will see serious changes and not just get translated cleanly over.
>>
>>53159827
why do we never hear the daemon players whining?
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>>53159854
I've seen a couple complaining that summoning will get nerfed but I haven't seen nearly as many complaining as Eldar players.
>>
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>>53159793
>Rules for 8th
>Venom weapons :
As key are toxin based, venom weapon cannot harm units with the "Machine" or "Vehicule" Keyword

done
>>
>tfw GW overestimates the changes and Eldar still comes out on top
>now with no bullshit formations to stop soulbursting ynnari
>>
>>53159854
No one here actually plays daemons.
>>
>>53159854
who do you think there's more of? Eldar players or Daemon players? I'd wager Eldar players, because Daemons are a little too RNG for most waacfags tastes.
>>
>>53159885
>Thinking GW had anything to do with the rules when every single rulepost has been made by a tourneyfag up until now
>>
No one posting this?

https://www.warhammer-community.com/2017/05/09/warhammer-40000-faction-focus-astra-militarum/
>>
Because you autists are too stupid to realize they're the real WAACfags, along with the wolfstars and war convocations. They're silent so GW doesn't notice them and they don't get nerfed.
>>
>>53159878
>warp lances from our godlike 3+ invulnerable save crippled brains
>hive guard
>monstrous creatures who are actually useful cracking the tank in half in a charge
>g e n e s t e a l e r s

u wot
>>
>>53159907
It was posted when it was released almost a day ago.
>>
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>>53159793
>Venom cannon
Oh high there, i'm an hormagaunt. Why are your relying on subpar shooting weapons, when you should be running around ennemy lines to circle them, eat their leaders, and finish their mortified troops by nomming them to death ?
>>
>>53159907
FACTION FOCUS TYRANIDS FUCKING WHEN

SKREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>53159933
Because you have nothing to nom with once we're done shooting you to death. Stragglers die to overwatch.
>>
>>53159935
Never, filthy dumb NPC scum

Get Imperial Agents'd.
>>
>>53159933
>inb4 flamers keep their d6 autohits on overwatch.
>>
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>>53159942
>unsheathes flesh hooks
>teleports behind you

Pss, nothing personal, prey.
>>
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>>53159084
>Brings a Titan formation to a "narrative" game
>T 20
>W 50
>SV 2+
>each
>Opponent sends fabious bile into combat with them
>he hits first due to assaulting
>hits
>wounds on 6+ (because everything can do that in 8th
>I fail my save
>His weapon is Instant Death
>Remove Titan from the field
>Remove other 2 Titans after failing battle shock

Ready for 8th...
>>
>>53159942
>Because you have nothing to nom with once we're done shooting you to death.

>charge gunline with superfast hormagaunts, superfast shrikes, deep striking raveners/trygon, deep striking genestealers
>they all retreat
>charge again while my slow moving big MC death machines trod up the board

when's the shooting tho
>>
>>53159413
I wanted to start a tiny Haemonculi Covens list for the longest time and now it might actually be feasible.

I also prepared a Maleceptor I bought but never actually assembled because it sucked camel wang before.
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>>53159854
30 years of Eldar constantly being top tier tend to condensate the worst kind of fags into them.

Eldar are OP even on every videogames that have them, it's like a trademark.
>>
>>53159962
> 30 years of Eldar top tier
> Literally just started getting good in 6th Ed
I smell warp fuckery going on here.
>>
>>53159960
You know they won't have their gunline in one big, convenient "charge me" line that lets you lock up every single shooting unit in a single charge, right?

You're going to get shot to shit by the guys behind the ones you charged, not the ones you charged.
>>
>>53159974
>Newfag who started playing in 5th detected
There were 4 other editions before you, retard.
>>
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>>53159974
Welp. Try playing suboptimal nids for more than 10 years, and you will start to understand what being bad really means.
>>
>>53159985
I'm sorry oldfag, I thought this game needed new players because it's dying so bad they're AOS-ing it.
>>
>>53159413

Like £500 worth of guard steel legion plus some scions converted to look like praetorians.

Based triple helix games and their 25% discount right now.
>>
>>53159986
I don't understand why it's so hard to make nids good. Just make horde armies cost half their current cost, even just for just select units.
>>
>>53159982
>your sacrificial units are going to get shot to shit while your heavy hitters move up to board undisturbed

just according to keikaku
>>
>>53159982
>Raveners and Trygons in the backline
>Genestealers and Lictors coming out of every piece of cover
>No more removing models from the front so overwatch doesn't make it harder to charge
>command points to run + charge with units that are already outrunning eldar
>dodges and spore clouds are now giving you hit penalties
>3" pile-in moves dragging more units into combat
>>
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>>53159989
No - It needs new players because people like you are afraid of change.
>>
>>53159927
Right, I completely missed it, what was the general opinion? I've seen some interesting ideas confirmed, truly 8th is shaping up nicely
>>
>>53160006
>I don't understand why it's so hard to make nids good.

It's not, Cruddace is just a cunt.
>>
>>53160006
It's not hard :
step 1 : make nids good

Done. But the Cruddace wouldn't allow that. Until 8th maybe, that is.
>>
I want to read on Necrons. Is this the right general or do I sod off?
>>
>>53160006
They're just a shitty army, of course they're bound to have shitty rules.
>>
>>53160012
I want change, I just don't want ENTIRE RACES nerfed due to undeserved incessant whining.
>>
>>53160001
Thanks for the tip bro, I can finally get my SC tyranid box crazy cheap and get into the hobby
>>
>>53160010

the best part for nids is supposedly you can start 18" away from your opponent now and Turn 1 Charges are completely legal.

I hear potentially you can charge from Deep Strike too.
>>
>>53160036
Here is the thing - your favorite factions are not "nerfed", if they are simply balanced against other factions.

All that's been shown so far seems to indicate that GW works on giving each single army their own strong points (see the article on imperial guard/astra militarum).

So your Eldar/Tau/wathever will not be nerfed at all. They will simply be slightly redone, to not act like point-and-click armies anymore. And you will keep all your current shiny toys, and they will be useful - you just will have to maximise their newly acquired strong points, and use them wisely on the field.

That's not "nerf" - that's giving 40k a little layer of tactics that it seriously needed.
>>
>>53159501
1. PO-WER
2. CREEEEP
3. $$$$$$$$
>>
>>53160072
of course your opponent will start as close as possible on this no-terrain battlefield so you can charge him and win.
>>
>>53160080
>playing with zero terrain
>>
>>53159907
Go back two threads, you can literally hear hearts breaking over the Leman Russ.
>>
>>53160080
>terrain slowing down nids
>>
>>53160059

no worries, I usually buy from Wayland Games but they've gone down to only 15% off.

Yeah that nid box is just under 80 quid. Thats great. I bought the old cadian defence force for 80 quid back when that was around. Good times.
>>
>>53159956
>people actually believe it will work like this
>>
>>53160080

>not making your opponent come to you by making lictors and genestealer pop out of every bit of terrain on his side of the board

Come on hive mind step it up
>>
>>53160100
>terrain slowing down anyone
>>
>>53160110
>Supporting jewland games
>>
>>53160130

yeah I dont anymore if you read what I said.
>>
>>53159956

I hope its really going to be like this.
>>
>>53160151
It will not. But the trolling potential of this pasta never ceases to amaze me.
>>
>>53159986
Nids were broken good in 4th edition codex. It was when they got a 5th edition that nerfed Carnifex's by making them worse with a higher point cost.
>But look, now you can take a squad of 3!
>>
>>53159907
>T8
>12 Wounds
I don't know how to feel about this
>>
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>>53160130
'nother anon here. I've been buying stuff from mantic in truckloads, as well as searching for second-hand old warhammer miniatures on the interwebs for years, just to not feed the monstrosity that GW had became.

But I feel like 8th edition will give me a good reason to come back to current GW models. So far, everything seems promising. I'll have to see the full rules and units lists to make my final decision, of course, but it looks like that they are taking huge steps in a good direction, finally.
>>
>>53160188
Oh yeah I forgot to mention, fucking everything in synapse having Eternal Warrior.
Couldn't force weapon a hive tyrant or a carnifex.
Couldn't kill a lictor with a single krak missile etc.
>>
>>53160188
>squads of carnifexes to sell more of them
>but look, your nerfed stealers have squad leaders, now !

Worst period ever.
>>
>>53160195
Their special rules and what stats the lose when down to half health is going to be the deciding factor. I hope they don't lose any to hit due to wounds and can ignore the -1 to hit when moving because a Russ dropping down to half health on turn one and having to not move or be forced to hit it's single battle cannon shot on a 6+ doesn't sound like a huge improvement.
>>
>>53160215

All in the name of 'streamlining' :^)
>>
I hope nids are unplayably bad in 8e so I can laugh at them again and again and again.
>>
>>53160221
Doing some rudimentary number crunching I'd guess you need 4 squads of Devastators with 4 lascannons each to bring a Leman Russ down in one turn? That's a lot of Lascannons.
Anyway, it's not like you can just make a Leman Russ and not give it some form of lumbering behemoth. That's the whole point of the tank.
Or maybe they all took crazy pills and Leman Russes are worthless, Nobz cost twice as much as meganobz base, Eldar were buffed again and Riptides are now troops.
>>
>>53159121
My progress is slow at the moment, I was originally building a squad of fire warriors from the killteam box but I decided to make the armour white. I hate the results and I'd rather start working on something else but every time I see the unfinished shas'ui lying on my desk I just feel bad for some reason.
>>
>>53159136
How did you do that chain? Is that uncluded in some ork kits or something?
>>
>>53160240

people like you are actual cancer to this community.
>>
>>53160258
I know that feel, I like Imperial Fists the most of all the Space Marines but yellow is just impossible to paint.
>>53160265
Every local supermarket around here sells "jeweler's chain", or you can buy chain specially made for modelling from most model kits stores.
>>
>>53160265

just buy some really small jewelers chain. you can get it from most online hobby stockists.
>>
>>53160240
I am so pumped for the fags like you to start getting anally fucking rekt by Tyranids again.
>>
>>53160270
>t. butthurt nid player
>>
>>53160293

I'm Idort master-race.

Your jingoistic view of the hobby is braindead and petty.
>>
>>53160251
Russ according to the article is T8 3+ save and 8 wounds

las cannon from a devestator
hits on 3+
wounds on 3+ (S9 v T8)
saves on 6+
unsaved damage caused d6 wounds

My (rather poor) head maths says one squad for around a respectable chance of killing a Russ in one turn, two squads focusing it for a pretty much guaranteed kill
>>
>>53160251
It's not just a matter of killing it though, if it can be reduced to a paper weight in one turn then it's not much of an improvement. But it's really hard to say without seeing how exactly battle cannons work and what their special rules are. I really doubt battle cannons at least will have the "auto hit groups" like people keep suggesting as I see that more of a thing on demolishers.

>Anyway, it's not like you can just make a Leman Russ and not give it some form of lumbering behemoth. That's the whole point of the tank.
I doubt it will lose any BS until it's down to one or two wounds but this is the same people that managed to make ordinance Russ' worse than non-ordinance Russ' so who knows at this point.
>>
>>53160306
They have 12 wounds.
>>
>>53160240
I hope you step on a lego.
>>
>>53160015
I don't think there was a consensus. People commented on the Leman Russ stats, some saying it was the end of the world for IG players while other mathammered and proved (I think?) it was a buff, and people memed on Ratlings because low-costs snipers may be able to destroy high-value HQs easily this edition

>>53160026
it's not even the right general to talk about 40k.
I guess you could look up Lexicanum (serious stuff) or 1d4chan (much less serious stuff, please don't take anything you read on that thread for absolute truth tand don't spread too much memes afterwards).
>>
>>53160306
4 Lascannons = 4 shots
3 hits
1 wounds
No save (unless Lascannon is -2 to armor saves?)
Multiply by D6 which gives the average wounds of 4
So you'd need 3 Devastator Squads bringing the pain on a single Leman Russ.
Of course if on 1-5 wounds it loses 3" movement and goes to Ranged 6+ then you might as well just leave it at that
>>
>>53160306
Average rolls with 4 lascannons does just a little over 5 Wounds. Two squads of devastators with 4 lascannons each will, on average, still fail to kill it in one turn.
>>
>>53160306
They have 12, but a lass canon is 1d6 damage so in theory 2 lass can kill a lemon on one turn.

Slitghly better than before.
>>
>>53159536

Eldar were broken as fuck in 4th. They literally changed the entire skimmer damage system in 5th because Eldar tanks were unkillable.
>>
>>53160332
That's too far anon, even for 4chan.
>>
>>53160306
It has 12 wounds

Out of 4 lascannon 1.7 actually hit and wound, 1,48 bypass the save (and we don't know if there are ways to augment it), it deals 3.5 wounds
So you would need 3 squads to destroy it in one turn
>>
>>53160338
Lascannon is -3 to saves so the Russ is getting a 6+ save, and wounds a Russ on a 3+.
>>
>>53160346
In theory you can kill a Riptide with a 5-man tactical squad armed with bolters but it's not going to happen very often. Those lascannons will roll 1's for damage just as often as they roll 6's.
>>
>>53160353
And then they introduced Hullpoints because Eldar tanks were still basically unkillable.

And then Kelly swooped in and made at least Waveserpents unkillable again, and also have more firepower than the Eldar main battle tank that is the Falcon.
>>
>>53160355
Cover augments the save.
>>
>>53160357
Fuck
This is probably why I was bad at Warhammer Fantasy too
>>53160359
You'd think so but have you seen how many 6s my regular opponent rolls?
>>
>>53160355
>>53160346
>>53160324

>12 wounds
ah... okay sorry I should have referred back to the page before splerging, Three squads then to pretty much guarantee a kill, two to have a respectable chance and one to knock a lump out of it but probably not kill
>>
>>53160338
Lascannons are -3 to armour saves, so you do get a 6+ save against them.

Anyway the calculation goes something like 4*(2/3)*(2/3)*(5/6)*3.5=5.185 for the average number of wounds from a devastator squad with 4 lascannons.
>>
>>53160367
Sure, but they said that, for example, only infantry can take bonus from it in certain situations, so we don't yet know which ways you can gain it on a vahicle and how viable that way is
>>
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>>53160368
Check his dices. They must be loaded.
>>
>>53160381
Vehicles will probably either only benefit from things like smoke or need to be 50% obscured to get any bonus from cover. Though this makes me wonder how camo netting will work, if it's still even a thing.
>>
>>53160373
Still seems like you'd need 12 bs4 Lascannons to take one down in a turn.
>>
>>53159956

You're not as funny as you think you are
>>
>>53160400
>Camo netting
+1 to armor save always
>>
>>53160400
Most likely, I just didn't want to make assumptions
>>
>>53160409
Well that's what you'll need to take it down on average, with luck you can do it with 2 and 8 will pretty often do the trick.
>>
>>53159974

Every Eldar Codex has been written by Eldar players, giving themselves massive boosts.

Nvr forget Gav Thorpe, Wraithlords get Toughness 8, it just makes sense, why yes they are my favourite unit, why yes I do field 3-4
>>
>>53160400
Smoke is now a BS modifier, camo netting will probably be the same.
>>
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>>53159871
>I've seen a couple complaining that summoning will get nerfed but I haven't seen nearly as many complaining as Eldar players.

Most demon players I know seem very devoted to their army and have owned them through multiple editions. A small nerf or two isn't going to make them stop playing, whereas many Eldar and Tau players bought into the army because they were top tier and will probably sell them at the start of 8th.

As a demon player myself, I am just a tiny bit salty at having over-purchased horrors and screamers with the Wraith of Magnus release only to find out that we won't be summoning. But then I remember I have a bunch of new, adorable screamers and I feel better.
>>
>>53160433
Probably but if I had to guess it will only apply whenever you don't move or something, a permanent -1 sounds like even more of an autoinclude than it already is.
>>
>>53159413

The Paetorian 54th is ready. Going to add more infantry and perhaps some sentinels, ogryns and rough riders.
>>
>>53160432

God willing they'll be mediocre this edition.
>>
>>53160433
Why would they put in BS modifiers and NOT make Cover one?
>>53160425
True enough
>>
>>53160425
>with luck you can do it with 2
Extreme luck, I don't think you realize how rarely that will happen. I think we're talking less than 1% chance here.

>and 8 will pretty often do the trick
Less than 50% of the time.
>>
>>53160453
Because cover being a to hit modifier would make too much sense, regardless of how 8th ed turns out this is still GW after all.
>>
>>53160445
When you add correct heroic scale heads to guardsmen kit they all look so strange.
Had you consider Victorian miniature?
>>
>>53160453
Because cover is not intended as "this hit missed the unit", it's intended as "the weapon has to go pass an additional layer of armor made of concrete/wood/metal to reach it's target"

After all it's unlikely that a wall would stop a laser beam, but it could be enough to reduce its penetration power on the power armor that is after
>>
>>53160453
Because having too many BS modifiers on top of each other makes models with bad BS a problem. Do you either have them always hit on a 6 meaning BS modifiers become almost meaningless for low BS troops ? Or do you say can't hit on a 7+ and have models that will never be able to hit anything ? Or do you add having to roll a 4+/5+/6 after a 6 to hit, adding a lot more dice rolls (specially if it then gets reroll to hit ?)
>>
>>53160453
cause one is a physical barrier between shooter and target and the other make's it more difficult to accurately target the um... target?

(obviously soft cover isn't rally going to be much of an actual barrier but for rules purposes it's more intuitive
>>
>>53160458
8 lascannons will do on average do 10.37 wounds, it won't be too much of a stretch to get an extra 1.63 wounds in.
>>
>>53160525
The point is that the average and everything sub-average is the majority of possible results.

You will, more often than not, fail to kill a Russ with 8 lascannons.
>>
>>53160110
do they ship outside to NA now?
>>
>>53160534
And depending on how it's stats reduce as it takes wounds you may not need to.
>>
>>53160467

In my opinion its actually that GW cadians just have THE WORST proportions I have ever seen. They look good IRL + who the fuck looks at individual guardsmen.

I did but Victoria miniatures ask way to much and I can't afford it. It was a choice between spending £6 for 10 heads OR £18 for 70 heads.
>>
>>53160447
They're mediocre now. WraithKNIGHTS are the broken ones.
>>
>>53160571

Ah, let me clarify. I meant Eldar as a whole.
>>
>>53160571
The fact that Knights are bigger than Lords bothers me greatly.
>>
>The realization that now with the everything can wound anything changes, my plans of having a tau suicide squadron of failsafe detonators will work.
>>
>>53160534
a bit under 50% of the time is still a lot of the time is my point.
>>
>>53160610

8 Lascannons is two full Devastator squads. It's entirely reasonable for them to have a chance of knocking out a Russ in one turn.
>>
>>53159121
The same breacher team that I've lazily been working on for 2 months now. Maybe I'll finally play again in 8e.

>>53159547
4e they were middle of the pack. Triple hammerheads with the stupid unkillable skimmer rules kept them afloat and you could kill idiots with fish of fury. 5e they were current tyranid (read: flyrant) tier, it was 9 broadsides or bust and if the opponent could counter broadsides there wasn't much you could do.

>>53159346
I'm calling it now. Instead of being SSS rank, eldars will to settle for A+ or S.

>>53159854
We don't hear daemon players boasting nor everyone else whining about daemons even when Tzeench daemons are eldar level turbo-cheese. They don't work with the same laws of reality as we mortals do.

>>53160338
>>53160373
Don't forget the bolter from dev sergeant can wound lemons now too, that's like 0,02 more wounds per round.
>>
>>53160566
You are weak of will, how can you say you love you're army if you aren't willing to spend money for the best parts they could have.
>>
>>53160439
Plus Slanneshi demons should get a nice boost on the combat rules, fingers crossed for a start collecting to bulk out my WB force.
>>
>>53160258
>>53160251
The math is so, remembering to invert the fractions:
12 wounds*3/2 pens*6/5 unsaved wounds*1/3.5 average shot damage=6.17 lascannon hits to kill a Russ.
*3/2=9 devestators with lascannons to kill one Russ

Also remember that if the first volley doesn't kill it an autocannon or hell heavy bolters can take the final wound or two off.
>>
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>>53160494
With any kind of modifier, some units are going to get hit harder than others. A +1 to armour saves from cover is a lot more beneficial to marines than orks, while a -1 for AP hurts marines a lot more than orks.

I think the ideal is to have the modifiers spread around different stats and also to have bonuses be about as common as penalties.

The problem is, some armies will have bad values in all the relevant stats and uneven access to bonuses and penalties. For example, orks get little benefit from cover adding to armour saves and are hit hardest by penalties to hit. They are also most vulnerable to weapons which are relatively weak but get many shots (so they don't care about AP making little difference to them because the weapons they worry about lack AP), traditionally don't have access to much decent AP (so will really struggle to take out heavy armour in cover) and don't have much gear which might justify countering to-hit penalties or giving a to-hit bonus.

So, I like their approach in general but I'm really concerned that specific armies will get screwed by it. Especially as those armies have something of a history when it comes to bad rules.
>>
>>53160758
In theory orks should have considerably more models on board than others to even out the penalties. In theory.
>>
>>53160026
Sod off and read their codexes and the fiction and so on
Don't fucking think we will spoon feed you the lore
>>
>>53159886
I play daemons
>>
>>53159911
Their catching on.
>>
>>53160718
We heard that Slaaneshi daemons will get to attack before the "you pick, I pick" melee.
>>
>>53160803
Don't lie, you play chaos marines
>>
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>>53160718
>Plus Slanneshi demons should get a nice boost on the combat rules
They have abilities to attack before the others, even when they have not charged that turn

Also, it's Slaanesh, not Slannesh
>>
>>53160758
>A +1 to armour saves from cover is a lot more beneficial to marines than orks
other way around.
+1 on a 6+ save makes it twice as good.
+1 on a 3+ is only about 25% better.
>>
>>53160778
Yeah, but it's hard to balance when the level of cover is not really determined by the rules but by what the players feel looks right and how many models they have available.

Plus, I expect some armies to come with constant penalties to hit. Harlequins, for example, seem likely to have penalties to hit on basically all their units. And if camo cloaks and the like do the same, then it will be easier to list-tailor against orks than against good BS armies.

Furthermore, you can't just drop the points cost and call that balanced. There's more involved in bringing an army to the game than just the points. You have to buy, build, paint and transport more models than other players if each unit costs less.
>>
>>53160850
I play khorne daemonkin/chaos daemons/CSM world eaters. When KDK rolled out I already had all the units for it so i picked up the book.
>>
>>53160880
>i play khorne otherkin
Tumblr pls go
>>
Anyone got much idea when we'll get 8th edition codices?

When the full release drops, will we get a codex for all major armies or can we just expect to get a codex drop for space marines and chaos, with the other factions getting drip fed over the next months?
>>
>>53160418
itll be a hit mod like smoke launchers.

I'm better cover is split into two types, stuff that obscures vission or aim (like smoke) is a hit mod. Something that can stop a bullet (a wall) is a save mod
>>
>>53160897
There's gonna be some combined books when the main rules drop.
>>
>>53160858
Cut the guy some slack, he plays word barers, the Universal Unitarians of chaos.
>>
>>53160753
More math for you:
Barebones platoon orders rank fire on the infantry squads:
9*4+1=37 infantry squad shots
1+4*2=9 command squad shots
37+37+9 shots*1/2 hit*1/3 wound*1/3 unsaved=4-5 dead marines. So under current prices an infantry platoon kills about half its price in marines in optimal conditions
>>
>>53160869
On the other end, it's much better against high AP weapons. Orks with their 6+ or 5+ still won't be able to blovk anything AP -2 or better, while the +1 on marines allows them a chance to even block AP -4, which is probably what Melta will be at.
>>
>>53160869
No, 5+ instead of 6+ is 20% fewer casualties (4 out of 6 killed instead of 5 out of 6). 2+ instead of 3+ is 50% fewer casualties (1 out of six killed instead of 2 out of six).
>>
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>>53160888
I identify as a bloodthirster
>>
>>53160888
khorne sexually identifies as an ork in an elven body
>>
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God I hope the battlewagon is good
>>
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>>53160955
Old model, used to be good so most ork players already have loads, easy to scratchbuild. No fucking chance.
>>
>>53160638

Because i'd rather have the army than have nothing.

Not an idealist or weak willed, just practical.

>which means I'd probably be executed for heresy instantly.
>>
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>>53160258
How'd you do the white? Because from my experience it's better to do Ulthuan Grey as the basecoat, then use Nuln Oil for the crevices and re-highlight with Ulthuan. Use White Scar for your edge highlights, not Ceramite White. Ceramite always comes out chalky for me, and Ulthuan and White Scar are nice and smooth. Here's one of my Fire Warriors for example.
>>
>>53161066
If you can afford any miniatures at all you have enough money to afford the good stuff, if you're willing to compromise then either the vision you ave for your army is weak or you have low standards.

To be hones I just really hate any and all plastic Cadian parts, I think they're so ugly that if the choice was between using them and not playing at all I'd choose nothing every time.
>>
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>>53161068
I use administratum grey, then nuln oil, then the matt white from Vallejo.
>>
>>53160989
But they would most likely want to sell them to all the people that wanted to play orks but where stopped by knowing that they suck on the tabletop
>>
I want to use 8th to finally create my spaceborne Astartes chapter

I wanna use lots of drop pods, tacs and assault marines- from what we know, how fucked am I?
>>
>>53159886
I play mono slaanesh and mono nurgle lists in sigmar and 40k.
>>
>>53161121
You'll be permanently banned from ever playing 40k again by the Citadel Police. Hell, just mentioning it is enough to warrant a lifetime ban.
>>
>>53161134
>mono slaanesh in AoS and 40k
My nigga
>>
Are the ynnari going to get a full range of models? The decision to add them confuses me.
>>
>>53161121
With the new FoC you most likely can
We'll have to see how effective it will be. Now you'll not have to worry of scattering out of the table, but maybe the units will cost too much to be worth it
We'll have to wait and see

If you wanted to run it in 7th, there is a Space Wolves formation that let you take all the drop pods you want as dedicated transport for free and have all of them arrive first turn
>>
>>53161153
Kys knife ear. Your kind have enough already
>>
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>>53161086

>If you can afford any miniatures at all you have enough money to afford the good stuff

Lol.

>To be hones I just really hate any and all plastic Cadian parts, I think they're so ugly that if the choice was between using them and not playing at all I'd choose nothing every time.

Ah, well I see we do not share the same opinion on that, I like them. The proportions are awful though.

They aren't my main army anyway, just something I made by cobbling together about 3 other smaller guard armies I've accumulated over the years. Going to add to them in 8th though.
>>
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>>53161068
Celesta Grey as a base, then shade with Nuln Oil, then Ulthuan Grey as a layer and White Scar for highlighting. I don't have pictures on hand right now since I'm not home.

Something else that bothers me is that I have trouble properly shading those little lines in their armour.
>>
>>53161177
That's fair enough, but if I were to ever set out to make an army there would be no compromises.
Probably why I still haven't made that Death Korpse of Krieg army I've always dreamed of.
>>
>>53161068

Looks really good! Better white than I have ever been able to do...might steal it if I do white scars.
>>
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>>53161134
>>53161152
I've been mono Tzeentch but am really holding out hope for a new plastic release of the demonettes before I commit. The Juan Diaz sculpts are just too expensive right now and the current ones are a bit too on the horrific side.
>>
>>53161199

Mine was "wait for 10 years wanting to start paetorians"

>no new models.
>start dark eldar (which I also always wanted)
>have so much fun with DE they become my main army.
>Notice I have about 1K of guard cadians lying around
>Get idea to make my own rather than wait
>Convert army

Yeah they aren't perfect, but they are mine and I finally have something I have wanted for years.

Also you could always do a kill team, or combat patrol for DKoK. That's what I do with some stuff I want, due to the fact I have to many ideas.

>Pic related, leader of my Slaaneshi-Blood-Angels Combat Patrol.
>>
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>>53161113
As a general rule, I base with what I want the majority of the final layer highlights to be. For white in particular, you want to start with that really bright base, drop it down a shade with the Ulthuan grey, then use nuln oil only in the cracks (to avoid having to re-layer everything again, instead you only need to touch up the edges) and then use the pure white for your edge highlights, and the top facings on armour to give a bit of a source-lighting effect. Weathering also helps to break up the flat effect you get with white.
The majority of the armour here is done with Ulthuan Grey, and only the outer facings and edges have been touched up with White Scar. Give it a shot, it's honestly the best and easiest method I've found so far of painting white.
>>
>>53161238
With Shadow War Armageddon now being a thing I thought I could use that as an excuse to start buying Kriegers piecemeal.
>>
>>53161198
I know that feel, brother. I had grief doing those until I tried not washing the whole plate with nuln oil, but basically doing my layers, then using my detail brush and tracing nuln oil across only the crevices. Then just touch up the edges you get nuln oil on with your detail brush and some ulthuan.
>>
>>53161260

Nice, yeah do that. Scratches the itch without breaking the bank.
>>
>>53161271
I might try that next, thanks
>>
>>53160878
If camo cloaks and harlies will start bothering you too much, just litter the board with scorcha buggies and burna trucks and laugh with the power of automatic hits.
>>
>>53159123
only emperors wore purple. No guard/bodyguard/general ever used purple.
>>
>>53161246
>Give it a shot
Hold on a second.

You asked how we do white, and i told you.

It was you that asked to see other methods, I did not fucking asked for any advise.
I like my white, it's easy and effective.

So go fuck yourself, you arrogant twat
>>
If I want to place an order from the GW webstore what shipping option should I pick? Anyone have any experience with this?
>>
>>53161271
Adding to this, on my latest guys I've taken that 'nuln oil on detail brush' technique for the cracks, and added a step afterward. If you've got a steady enough hand, you can get Abbadon Black in there without getting it on the main plate, Alternatively, do two coats with the very thin lines of nuln oil. I use my lips to get a super thin tip on my brush before I do it, you want it literally needle-thin.
>>
>>53161153
Ally system is probably going to get heavy hits. Ynnari will be the united elfs -army list.
>>
>>53161337
Are we expecting an AoS type structure? Obviously that makes no sense with Tyranids.
>>
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>>53161320
Whoa man, I thought you were >>53160258 replying to my post in response. They said they weren't happy with their white, so I asked what method they used and suggested another. I'm not ragging on your method, just thought you were the guy who wasn't happy with his.

Here, have this cute Fire Warrior as a peace offering.
>>
>>53161199
>different anon
I feel taking the kreigers is a compromise in its own, with the limited number of sculpts. But cadians have TONS of sculpts and bits and it makes customization very easy. Between forge world, the old metal casts, the command squad, the hws, and the infantry pack, I got so many options for thematic squads that I actually prefer them to Kreigers, catachans, armaggeon, or vostroyan troops.

Just as an example, you can have a man balancing his lasgun in his hip, shouldering the lasgun, cradling his lasgun in one hand against his stomach, crouching and holding his gun with the butt resting on the ground, or resting his hand on top of his lasgun which is hanging from a strap. That's an entire command squad's worth of solders NOT holding their guns in the standard "ready position" pose that most infantry use and no kitbashing was even nessesary!

If the proportions are off, it's too subtle for me to notice. But I wouldn't be surprised given their age. But they're not Liefeldian bad at least.
>>
>>53161375
Accepted
>>
>>53161320
Who the fuck hit your cage you sandy cunt?
>>
>>53159854
They whine in the AoS thread instead.
>>
>>53161307
>replying to a 5 hour old post.

Also you're partly right.
The deeper and fuller shade of purple we today would associate as 'royal purple', was ludicrously expensive, and only worn by emperor's and the like.
BUT, there was several ways of creating different imitations off purple, though never a rich colour, which could be produced pretty much as cheaply as other dyes.

You would still easily be able to spot an emperor from a merchant trying to be fancy.
>>
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>>53161376
You could have a million different poses and it would mean nothing if the sculpt was still shit, and with Cadians they are truly abominations no wonder the Inquistion wanted to kill them for mutation.
For me the quality of the sculpt is everything, a few repeated poses are easy to ignore and when you have as many models in an army as with IG repeated poses are more or less inevitable and especially easy to orverlook.
But bad sculpts are an unavoidable blight upon an armies quality that simply can't be overlooked.
>>
>>53160006
>Just make the army twice as expensive and twice as slow to play.
>>
>>53160955

I love those wagons m80
>>
>>53161447
Oh and here's a comparison to some actual mini's, krieger included.
>>
>>53161458
Purely game balance-wise he isn't wrong. Riptide was/is bonkers because it's relatively so cheap in points. 300p riptide would be unplayable. 2p terminators would be insane right now.
>>
>>53160566

instead of giving you grief like the other guy, I would recommend the plastic Empire Pistolier heads. You get 17 in a box and then you can make an instant mold and make as many as you like.

The reason being is that they a lot better scaled to fit GW Cadians than other items. I think Mad Robot Miniatures also do Pith Helmets to a decent scale too.
>>
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>>53161498
fuck.
>>
>>53161501
50 points more than a Landraider? Is cheap for how good that bloody thing is.

300 would be too much if Landraider where not a thing
>>
>>53161507
Are we sure the Imperium didn't intentionally destroy Cadia to purge this mutant?
>>
also if people have money to blow I would recommend anvil industries squad builder. Its dank as fuck.

http://anvilindustry.co.uk/Regiments/Regiments-Custom-Squad-Builder
>>
>>53161524
Well if that was the plan it failed because the planet is gone but the population lives on.
>>
>>53161507
FW operates on a different scale and their stuff looks really out place on the infantry front.
>>
>>53161541
You have to start somewhere.
>>
>>53161529
It's pretty neat.
http://www.regiments-designer.com/
>>
>>53161516
Yeah because land raider is the gold standard that all units are compared to and balanced around.
>>
>>53161542
That annoys the hell out of me when it comes to my Chaos Dwarfs they have. I love the sculpts but they look so realistic when paired against the other Warhammer Fantasy stuff
>>
I would give my left nut and future first born child for new IG sculpts.
>>
>>53161575
Well GW consider marines the base so why not compare special shit with special shit
>>
>>53161542
FW operate on a (more) correct scale and GW plsatics look like utter shit by comparison.
FW guardsmen also look correctly proportioned next to space marines, where cadians are almost the same size at least in width.

>>53161579
See I'd take it as a symbol of pride that my enemies look like arse compared to me.
>>
>>53161585
Got you cover! We are releasing more Marines!

This is new Games-Workshop.
>>
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>>53161600
I kinda see what you mean, but it looks like I'm fighting something in a completely different art style
>>
I've just read about the "anything can kill anything rule"
Did they just make the IG the most OP army this game has ever witnessed?
I don't want to be that guy hated by everybody just because I use IG
>>
>>53160897
I think they've said that at launch there'll be 5 books with only the rules for all the currently available models in them just so everyone can play right from the getgo, but after that they'll start rolling out 8e codices for everyone. Hopefully at a good pace.
>>
>>53160240
Moaning that honest, competent game designers get to write their rules now, Cruddace?

Worried that the company has realized your name is radioactive to the stock value?

Anxious that the new boss who gives a damn will shitcan you if you throw another petulant pissbaby-fit and try to ruin Nids further?

Uncertain about the future since everyone recognized that fandex writers are better at your job than you ever were?

Your sorrow sustains me. Please post more.
>>
>>53161629
Sounds like you didn't read the new rules at all.

shittyshitpost/10
>>
>>53161524
All Cadians had purple eyes due to warp exposure so yes they were muities that must be purged.
>>
>>53161629
Conscripts too op
>>
>>53161618
forgot the TM symbol

>>53161627
For me it's like my enemy is a literal caricature.
Just kidding, but I really don't think it's that big of a problem with most armies, it's only really IG and GWs other normal humans that seem to have this problem, they look fine next to more fantastical things.
>>
>>53161652
Thanks for clarifying, I expected no less
>>
>>53161629
since vehicles have high toughness, high number of wounds and have saves: not at all
having a slightly >0% chance of wouding a vehicle with a lasgun doesn't mean it's the ideal tool to use
>>
>>53161629
Necrons could already do this and they didn't break the game, besides most big things will have crazy armour saves now, vehicles included.
>>
>>53161683
Dudo, makes you fear that >0% chance.
If it can happen it will happen enough to scar you for life

Till this day I remember the over 100 1s result in a Dudo game.
>>
>>53161686
>>53161683
That makes more sense. I am not a champ in reading and understanding rules sadly, but I happened to find an article on I can't remember where and it seemed to me that regardless of the disparity of strength vs toughness, if the latter is more than double than the first you wound on a 6+. Thought it meant 1 guardsman with laslights in 6 can wound a Land Rider basically which is bullshit
>>
>>53161720
But landraiders will have over 12 wounds and will have a save of at least 3+. Your flashlight is not going to make a dent. If you wanted to kill a landraider with only guardsmen, you would need literally hundreds of shots which would be both unreliable and would cost more than the tank.

We've had this discussion every fucking thread for weeks and he conclusion has been that it's fucking fine.
>>
>>53161746
Thanks for the effort of explaining even if it was asked a million times. I haven't passed from here in the last month. Cheers
>>
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>tfw want to get into Skitarii/Cult Mechanicus (seriously GW why the fuck are they separate armies?) but the sculpts look really intricate compared to what I usually work with and I'm scared that I won't be able to paint them properly with my Michael J Fox tier hand tremors
>>
>>53161746
>We've had this discussion every fucking thread for a single day
fix'd
I agree with the general sentiment though
>>
>>53161507
I remain unconvinced. You've definitely proved your point about the sculpt's proportions but I still feel the individuality matters more to me.

Call it the TF2 effect or maybe the Pixar effect. The look isn't exactly human but it isn't uncanny valley bad and I like being able to not have two of the same exact pose in the same squad or, preferably, platoon.
>>
>>53161762
why does S&W look good no matter what colour scheme he has

why the fuck aren't there Stand minis, Araki has like 50 different colour schemes for the same thing so painting them however you want isn't an issue
>>
Apart from the Blood Angels and Space Wolves, does 40k have an equivalent of vampires and werewolves?

I ask because I'm GMing the next session of Dark Heresy and it's set in Space Bretonnia
>>
>>53161715
If you are afraid of the dice then maybe, just maybe, this game isn't for you.

We still laugh at that stupid streak of luck/unluck when I one-shotted enemy land raider (might have been immobilise) on bottom turn 1 only for the termies inside to make a 12'' charge into my hammerhead that was just a tad bit too close. Or that one beakie tactical sergeant that hold the game deciding objective alone and tanked like 15 wounding shots with 3+ save on the last turn.
>>
>>53161771
We learned about the "everything can hurt everything" last week but the damage table was released yesterday.
Last week it was about Dreadnoughts though
>>
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>>53161762
Just paint the metalic parts with a well thinned base coat followed by a wash, maybe a light drybrush, just keep it simple an it'll be fine.

>>53161776
I want to ask you, how many identical poses do you notice at first glance in this picture?
>>
>>53161793
http://wh40k.lexicanum.com/wiki/Vampires
>>
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>>53161819
Now how many do you see here?

Basically when you have blob armies like guard repeated poses are hard to notice and so are unique ones.

What's more the actual degree to which you can customize cadians isn't actually that noticeable.
>>
>>53161819

Plastic death korps?
>>
>>53161836
No those are just the regular resin ones, what made you think they were plastic?
>>
Why would you put guys like Draigo behind other units?
>>
>>53161762

Honestly I have bad tremors too but when I grasp a brush they go away.
>>
>>53161859
So the enemy can't shoot him of course.
>>
>>53161859
Draigo is probably one of those guys you don't mind putting in front, considering that's already happening now.
>>
>>53161715
and the other player will always fondly remember that one time their lone survivor guardsman destroyed an already well damaged Land Raider despite the ~4% chance of stripping that ultimate wound if my maths are correct
>>
>>53161859
Just like 6/7ed, so his battle brothers can protect him.
If you put him in the middle of the unit he can still charge when they do, little has been lost besides flavor.
>>
>>53161875
I can't wait for Eldar, Marine and Tau fags bitch and moan about how OP lasgun are
>>
>>53161875
Or that one time a space marine veteran sergant with powerfist charged a lone guardsman ...

And the guardsmen killed the veteran sergant before he could swing.
>>
>>53161905
It's definitely possible, it just takes a lucky shot
>>
>>53161870
>>53161888
Isn't he supposed to be a tough guy that soaks up damage?
>>
https://www.warhammer-community.com/2017/05/10/new-warhammer-40000-weapons-part-2-may10gw-homepage-post-4/
>>
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Post yfw unwieldy weapons like power fists reduce the numbers of attacks of the wielder in exchange for wounds multipliers on top of additional strength
>>
I want them to make veteran sergeants the ultimate cqc killers
>>
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>>53161994
>Twinlink does double shots up close
>Combi works like pic related.

My Orkz and CSM just got a fuck ton better.
>>
>>53161968
>Needing 3" for a charge
>Overwatch kills one dude
>Enough to cancel the charge

I play gunline and the random nature of charges is infuriating. I could not think playing with Random ranges for my weapons and doing nothing if said range got the short end of the stick.

With a d6 system this kind of retaraded situation happen way to often.
>>
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>>53161994
Twin Heavy Bolter
>>
>>53161994
>Twin linked now double amount of shots at half range
>Unlimited uses for both parts of a combi-weapon

erect.jpeg
>>
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>>53161994
Battle Cannon
>>
>>53162021
My SoB just got moist reading that melta profile
>>
>>53161994
And we're getting datasheet info tomorrow, which they've already stated on FB will feature Rubrics
>>
>>53161897
Can't wait for astra militarum players realize that the humble lasgun is still just a lasgun at the end of the day and it is still carried by a guardsman.
>>
>>53161994
So, wait, what does rapid-fire do now? Is it exactly the same as twin-linked but no charge? What fills the gap old twin-linked opened? Will Dakkajets actually be usable?
>>
>>53159827
>started Eldar
>loved the models but the reputation of Eldar players made me stop playing them
>Picked up Dark Eldar instead
>Have fun but hard to ever win
>8th ed soon, can take out my CWE again
Feels so fucking good man, but I'll still be playing my Deldar
>>
>>53162041
D3

Ok will GW d3 dice because d6/2 will get annoying fast.
>>
>>53162028
wait does that mean I get 12 shots at 18" with that twin heavy bolter?

or is the twin heavy bolter the profile of a heavy bolter that's shooting as twin linked?


the saturation will get real now
>>
>>53162021
I suppose this kind of weapons are going to have a relative cost increase, since now they are basically purchasing two weapons with the option to shoot both of them
>>
>>53162062
Yeah, really not sure. The Astra Militarum faction focus the other day clarified that Rapid Fire X meant X shots at full range, or X*2 at half, so it seems like there's a lot of overlap between Rapid Fire and Twin Linked. And what if you use one of the various ways to add TL to a weapon that didn't have it before (assuming those still exist); do they have 4x shots at half range now?
>>
>>53161819
I caught three clones on the first pass.

>>53161833
I see one very uninspired modeler here. Because there's actually 2 groups of 3 I spotted in the first pass.

Besides this same argument can be used for the proportions. I have yet to meet a person who sees a mob of Cadians and immediately notices the proportions.
>>
>>53162041

So I'm confused. are these auto-hits like a flamer or do you still have roll to hit like other weapons?

Also combi-melta/plasma spam is going to be a thing again.
>>
>>53159767
>>53159792

Go check what a necroshinx goes for on Ebay, it's insane.
>>
>>53161994
So chaos terminators got supershooty now. Either 4 shoots at 12 or 2 and 1melta / 2plasma and flamers hit automatic so the modifier dosn't bother them
>>
>>53162062
Rapid fire now has a value which, if I'm figuring it right, is the number of shots the weapon does per range. A Rapid Fire 1 Bolter shoots one shot at full range, 2 at half. Lasguns under FRFSRF are Rapid Fire 2, firing 2 shots at full range and 4 at half.

So far it looks like they're trying to make shooting less reliable with cover and the like, while making it more killy.
>>
>>53162041
Nice, battle cannons are potentially good on tank battles again.
>>
>>53162021
>meltaguns now work the same against vehicles and monsters

I don't know how to feel, the image of a combusting monster is quite a good one but I'm afraid they will be treated as all purpose weapons instead of specialist ones
>>
>>53162082
I'd assume you get 12 shots at 18"; nothing on that profile itself indicates the shoot-twice-at-half-range bit.
>>
>>53161994
Good to see that Heavy Bolters are So -1 like expected. Also hyped for the Combi-weapon change for my Chaos termies. Combi-flamers also seem really good if you're basically shooting the bolter for free.

Also nice to know how meltaguns and twinlinking works. The Heavy Bolter profile they gave is confusing though, since I thought it was supposed to be half range. It does make the Broadside's rail rifle more scary though
>>
>>53162100
Roll the number of shots then roll to hit with each shot.
It does not have the same disclaimer as the flamer.
>>
>>53162100
Flamer specifically said it auto-hits, this does not. However, it does still do a randomized number of shots.
>>
>>53162041
I'm surprised it's only d6 shots. You could easily fit way more than 3 people under a large blast, even when they're super spread out.
>>
>>53162111
Checked. And also I think monsters and vehicles have become too distinct, especially with GW's love of slapping MC/GC on everything. I figure that its going to incinerate anything you point it at, regardless of if its a tank or a big dude. I've always imagined big nids being living tanks anyways, for example.
>>
>>53162125
Reaper autocannon is heavy 4 now. Muh DAoT
>>
>>53162041
>Battle Cannon D6 hits, D3 Damage

Fucking Called It!

Now tell me what the vanquisher does, GW! How do you plan to make the vanquisher better than a battle cannon at AT?
>>
>>53162127
>>53162134

Fair enough

Does the D3 Damage spill over onto other models if the models are only 1 wound a piece?

Otherwise battlecannons are pretty shit for deleting hordes now.

Also im glad Land Raiders are back on the top of the pile after being shit for so long.
>>
>>53162143
Eh, they're trying to rebalance everything, so I'm not surprised there are going to be deviations from a strict translation
>>
So now that we know how twin linked weapons work I need to recalculate how much damage a vendetta can do.
>twin-linked weapons instead get double the number of shots at half range

So three twin linked las cannons at long range vs a dreadnought/russ
3 shots
1.5 hits
1 wound
5/6 fail to save
2.9 damage

At half range this doubles to 5.8 damage

>>53162028
Not sure if typo or get hyped for H.Bolters
>>
>>53162155
Warhammer generally does not have spill-over wounds; you're hitting up to d6 dudes for d3 wounds each. Yes, this means on average you'll hit 3.5 guys if shot at a large unit.
>>
>>53162155
Damage doesn't roll over.
That said, 3 models deleted will probably cause an additional fatality in the morale phase.

It does seem rather weak though
>>
>>53162155
>Does the D3 Damage spill over onto other models if the models are only 1 wound a piece?
hopefully they don't

that would be retarded and completely nullify the point of having different weapons for different targets
>>
>Twin linked weapons now get double number of shots

M-melee editon soon, r-right?
>>
>>53162111
Hey, I'm just happy that a Meltagun will actually properly affect a Riptide now. It's still gonna be dedicated anti-big thing
>>
>>53159639
Not that I'm complaining because it's a fantasy game and doesn't have to make sense, but there's no way a calidus assassin would have big tits
>>
>>53162151
Higher rend and d6 damage probably. Maybe even set about of damage
>>
>>53162150
That's true too. 4 shots in close quarters makes it a lot more appealing.

Combo bolters are also gonna be even more insane doing the same within 12 inches. And now I get the sneaking suspicion that Storm bolters are gonna be assault 3 or the like to help match it.
>>
>>53159974
When were eldar bad? I remember playing them in 4th edition and just spamming star cannons to victory
>>
>>53162169
Well you can shoot with 3 HBs aswell
>>
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>>53162178
>tfw twin linked melee weapons
>>
>>53162178
We have more chance to have a plastic SoB than a decent melee.

3rd edition also known as best edition is long past. While overwatch AND random charge range exist I will be shit.
>>
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Hey guys!~<3

I'm new to 40k and still deciding on an army, and I need your advice on the best fit for a guy like me. You see, I love to suck dick. Whenever I see a naked penis I just can't help myself and I just grab it so I can slurp every last drop out of it. And I'm really fun at bachelor parties when I can service a couple of guys with my hands while everyone takes their turn dumping a load down my neck.

So with this kind of lifestyle in mind, what 40k Army subtly telegraphs my love for cocks?
>>
>>53162215
>I get the sneaking suspicion that Storm bolters are gonna be assault 3
I need this as a grey knights player who will be facing OP horde armies now.
>>
I hate these daily cockteases. Why don't they release the rules right now and get my anus pounding( in the form of money spent )over with.
>>
>>53162252
chaos

byt not specifically slaanesh, just chaos undivided under abbadon
>>
>>53162215
Deep striking with big termiesquads and pulling triggers with plasma, bolter, melta and reaper will be brutal and very fitting
>>
>>53162252
I suppose you could go for whatever factions are likely have the greatest number or size of phalluses? Orkz would probably be best of both.
>>
Twin Heavy Bolter is actually 6 hits at all ranges, according to the Facebook comments
>>
>>53162103
looks like a decent buff, I wonder what they'll do with storm bolters and/or loyalist heavy weapons to balance it
>>
>>53162252
Eldar
>>
>>53162296
And then 12 at half, right? Because that's what they literally just said the "Twin" part meant?
>>
>>53161994
Doesnt this just mean twin linked means rapid fire now? Am i missing something?
>>
>>53162308
Nah read the article again, the retconned it.
>>
>>53162151
1 shot S9 rend -3/4 2d6 damage?
>>
>>53162151
D3 hits, Better AP, D6 wounds
>>
>>53162082
>>53162116
I'd assume this is the twin-linked profile, and a heavy bolter profile is 72" heavy 3
>>
>>53162308
Looks like we fell into the berenstain universe, no references to "at half range" can be found in the article now. So the heavy bolter is
36 3 5 -1 1
and the twin heavy bolter is
36 6 5 -1 1
>>
>>53162296
>>53162308
I think I get it
H.Bolter 3 shots
Twin H.Bolter 6 shots
H.Bolter (Twin linked) 3/6 shots

Because while that is called a Twin H.Bolter nowhere does it have the Twin Linked rule.

Still just educated speculation on my part
>>
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>>53162357

THATS EVEN BETTER

EVERYBODY HOLD ON AND KEEP BELIEVING SO WE'RE STUCK IN THIS ALTERNATE TIMELINE WHERE GW ACTUALLY FIXES 40K!
>>
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I did a thing
>>
>>53162369
I don't think there is a twin linked rule anymore

There are just twin weapons
>>
>>53162323
Oh shit

I preferred the other one: a sensible increase in close range effectiveness in exchange of long range and blind firing one; not this straight buff to shooting
>>
>>53161994
What does ''AP -4'' mean? I keep seeing it and I don't know what is means
>>
>>53162369
Look to post above. Now TL is just double shots at all ranges, they removed the at half range part. So the Twin Heavy Bolter is already including that doubling.
>>
>>53162392
I'm so hard right now that my coworkers are looking me funny
>>
O fug Taurox spam is gonna be a thing now boys.

all dose twin-linked weapons
>>
>>53162402
Go read the old posts on the Community site, anon. You've clearly missed some stuff. You should see it on the original weapon profiles post.
>>
>>53162402
-4 to armor saves. 3+ or worse is reduced to nothing, 2+ models get 6+ save.
>>
>>53162409
You must have a really big dick if they were able to notice it, let alone the sight being enough to cause them to give you such looks :3
>>
>>53162402
Armour save modifiers like AoS and kind of like fantasy.
Instead of AP3 negates 3+ and AP2 negates 2+, AP-1 subtracts 1 from enemy's saving roll, AP-2 subtracts 2, etc.
>>
>>53162308
>>53162296
>>53162341
>>53162357
>>53162369
>>53162395
They updated the article, it no longer mentions half range for twin linked just double shots.

Even better
>>
THE HUMBLE TAUROX HAS ARISEN.
>>
>>53159854
Because I know better. I've been on the top of the heap for a while, I'm comfortable letting someone else have some time in the spotlight.
>>
MY EXTERMINATOR THROWS OUT 8 S7 AP-1 BOOLETS!

CRY SUMMOR!
>>
Newb question
if a character has a melta bomb, is it a one time use or can you use it as many times as you like?
>>
>>53162384
We can't have it
We can't say GW is doing something right

Hurry, let's find something to complain about
Ehm, ehm... LOOK, THOSE ASSHOLES WANT TO FORCE ORKS PLAYER TO BUY BUCKETS AND BUCKETS OF DICES
LIKE FOR THAT ORKANAUT WEAPON THAT WAS PREVIOUSLY 3D6 TWINLINKED HITS

SHAME ON YOU, GW
SHAME ON YOU
>>
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>>53162435
Picture related

>>53162392
White does this mean my Immolators can reach broken tier? What is this time line?!
>>
So does this mean that Tau suits might actually take TL now? With current rules, this would allow one suit to fire the equivalent of 3 weapons worth of dakka.
>>
>We'll make Leman Russ Battle Tank good this edition guys!
>It's made of paper mache and has a pea-shooter for a gun
>>
>>53162477
As many times as you want.
>>
>>53162457

>tfw twin-linked gatling cannon and twin-linked autocannon.

>tfw OG Tau Broadsides are good again.


My donger cannot be contained
>>
>>53162474

And costs $400,000 to fire for 12 seconds.
>>
>>53162492
What the fuck are you talking about?
>>
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>>53161134
>mono nurgle lists in sigmar and 40k
Mind to share both AoS and 40k lists?
>>
>>53162434
>>53162439
Ah I see, so vehicles like Leman Russes and Morkanout's don't get their 3+ save when hit by a Lascannon or Melta.
Thought their armort saves where a bit OP at first but know I get it, Thanks!
>>
>>53162485
I'm guessing Immolators and Razorbacks will have a price adjustment now that they fire DOUBLE THE SHOTS
>>
>>53162486
Triple fusion blaster suits with free target locks. And you thought your lemons were durable again!
>>
>>53162457
I hope they remove it from the game with the rules update. No matter how good it is it still looks like complete and utter shit.
>>
>>53162484
> Implying that continuous ork exposure doesn't cause you to start shitting dice
>>
>>53162508
hoo touch my gun?!
>>
>>53162506
Thank the Greater Good. Hoping their cost doesn't increase by too much.
>>
>>53162514
>implying D6 hits with -2 armour saves is better than Large Blast AP3
>>
>>53162539
Tfw Heavy is an Ogryn with an assault cannon
>>
>>53162539
Hoo touched Sascha?
>>
>>53162486
They'll most likely loose it
Now the only reason taking two copies of the same weapon is better than having it twinlinked is because you may with the right upgrade be able to shoot them at different targets
While with the current costs you have almost all the bonus of shooting two weapons while spending less points

I'd say they'll most likely will lose that option
>>
>>53162555
d6 hits that deal d3 wounds each.
>>
>>53162523
Though you'll only be able to fire at 2 targets, due to two of your weapons being TL'd. Still, we just increased firepower by 50%. I'm cool with this.
>>
>>53162532

Just vomit them onto the table or grow a pouch like a Kangaroo to store them all.

>>53162544

>tfw twin-linked Smart-missile systems


ELDAR bikes and wave serpents are gonna be nutty too


I wonder if Imperial Fists Chapter tactics get double bolter shots as well
>>
>>53162492
It takes 9 lascanons to kill it on average, with a MINIMUM of 2, if they roll perfectly. This is much more reliable than before, where it could get 1hko'd
Also, we don't know its special rules and it'll probably be able to move and shoot, unlike the last 2 editions.
>>
>>53162565
Target Lock is free for everyone, anon
>>
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>>53161994
God that melta profile gives me such a hard-on, I don't think my trousers can handle this

SoB plastics better come out so I can immolate all the things forever
>>
>>53162555
>no longer ordnance so you can go nuts with hull and sponson heavy bolters
>potential to cause 6*3=18 wounds with a single battle cannon shot
YOUR BATTLE CANNON CAN ONE SHOT GORKANAUT!
>>
>>53162580
>I wonder if Imperial Fists Chapter tactics get double bolter shots as well

I bet they will have rerolls still. That way their chapter tactic isnt nullified by having twin linked weapons anymore.
>>
>>53162486
I feel like they might just remove twin-linked as an upgrade and let the Tau suit fire all the guns it has. I mean, why have a 5 point option that functions the same as buying another gun except for not counting as two weapons for firing?
>>
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>>53162598
Are all SoB players getting way to erect?

Even if I don't get new models for another decade this is getting me moist and noticble erect at work
>>
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>double twin linked brainleech devourers
>>
>>53162629
>all that vape smoke in the picture
>>
>>53162496
Ta m8
>>
>>53162626
uncontrollably so
>>
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Land Raider Crusader - the final word in putting Hordes into the Morgue.
>>
Did they just make Fire Dragons killy against everyone?
>>
>>53162624
With free Target Lock, the 5pts is paying to fire it at a different target
>>
>>53162629
Heavy causes all models that move to fire at BS-1
Carnifecies will be BS2.
24 shots @ BS2 = 8
12 shots @ BS3, twinlinked = 9

You just got nerfed. Crudance strikes again.

>But Flyrants got buffed.
>>
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>>53162629
I can't wait for fleshborer hives to become twin linked pistols
>>
So now that combi-weapons are with unlimited shots, can we expect the removal of single-use weapons too?
>Sky rays with six missile volleys every turn
>Hunter-killers going off every turn

One can dream...
>>
>>53162666
>heavy
they are assault, satan
>>
>>53162599
It'll never happen but if it does then FUUUCK YEA!!!!
>>
>>53162660
>fire 5 fusion guns
>4 6p guardsmen bites the dust
>first, second, third and fourth rank! FIRE!
>>
>>53162665
What? No, it goes like this

>Buy a Missle pod, buy a second full price for 4 shots total
>Buy a Missile pod, twin link it for 5 points for 4 shots total

There's very little reason to not go twin linked unless you want to shoot the guns at different targets, but that's a small upside when you can just have another suit in your squad shoot something else instead.
>>
>>53162674
Doubt it will be universal
probably gonna just remove the one use from select few things
Makes sense for the combi so that you have a reason to want one
>>
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Should I buy it famalam now that I'm rolling Orks?

ebay /itm/Dawn-Of-War-3-Faction-Banner-Collectors-Edition-Warhammer-40k-Orks-/182565227352
>>
>>53162690
They will kill 15 on average with the new melta profile...
>>
>twin linked fires double now

Vulture gunship anyone?
>>
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>>53162685
>they were* assault, satan
Fixed that for you.
>>
>>53162718
Damage doesn't spill, anon
>>
Now that vehicles have wounds dark eldar have got definitely stronger. Unless they nerf poison weapons.
>>
>>53162719

Punisher Cannons.
>>
>>53162718
Wounds don't roll over. It's still one shot per gun.
>>
>>53162718
Wounds from D-stat won't carry over. You will overkill up to 5 guardsmen with 5 dragons.
>>
>>53162718
Damage doesn't spill over.
So doesn't matter you rolled a 6 to Damage that Guardsmen. He dies and the other 5 are lost.
>>
>>53162727
so what you're telling me is that the melta shot's d6 wounds is on one model only, ie. makes one guardsman superdead and not 6 guardsmen normaldead
>>
>>53162705
Well they're almost certainly adjusting the points.
>>
>>53162747
Correct
>>
>>53162747
Correct.
>>
>>53162747
Right-O. Use melta guns against multi-wound models.
>>
>>53162747
Yes, it's made for killing big things, just like every other edition. Why are you surprised?
>>
>>53162734

I expect they will stay the exact same. (4+ to wound regardless of toughness unless the target has the vehicle keyword) We lost splinter racks though, which hurts...unless

>TFW you fire 40 shots when within 12"
>>
So...plasma guns are probably s7-8, ap-3 or -4 and D3?
>>
>>53162747
Correct,
>>
>>53161994
>twinlinked is now double shots
>combi weapons are actually viable now
>small blast = d3 hits
What the fuck these are mad times we're living in
>>
>>53162747
That's how it works in every other GW game, yes. Killing one guy really hard does not kill extra guys. Until the morale phase.
>>
>>53162814
>12 shots Splinter cannons
>>
>>53162836
The weaker version of the two options is the most likely
>>
>>53162836
Plasma will almost certainly be S7 AP -3, damage is up in the air but I'd guess either D1 or D D3.
>>
>>53162836
24" S7 AP-3, D3 Rapid Fire 1.

>Looks like
AP1 = AP-4
AP2 = AP-3
AP3 = AP-2
AP4 = AP-1
AP5 = AP0
>>
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>>53162849
Shut up! My erection is hurting now!
>>
>>53162836
Probably strength 7, but yeah.
It'd be interesting if gets hot was now whenever you rolled a 3 for damage. Flavoursome and it'd be less of a dickpunch as you get the 3 wounds.
>>
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>>53159956
stop spamming that cancerous green text on every fucking thread
>>
>>53162849
Really wish they'd leak melee weapons :/
>>
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is GW actually trying to make 40k fun ?
>>
>>53162885
Don't give him (you)s - just report and ignore
>>
Fuck how much tau shit is twin linked again?
>>
>>53162885
did anyone extrapolate on what happened to this guy
did he get BLAM'd for heresy or what
>>
>>53162880
But it would also be very likelier to have the weapon getting hot
>>
>>53162861

https://www.youtube.com/watch?v=_mej5wS7viw
>>
>>53162896
fun until the tournyfags turn up
>>
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>>53162896
Once they add more unnecessary sexualised models we can agree it has.
>>
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>>53162724
I'm going to spam every community channel GW has with pictures of cruddace and recordings of autistic screechings if any of that happens

yes, even the ones you have to pay for
>>
>>53162920
extrapolate is not the word here to use at all but somehow my brain threw it in there regardless
>>
>>53160878
Git Findas ignore all to hit penalties.
You didn't hear this here.
>>
>all these buffs that benefit Orks so much
I can only get so erect
>>
>>53162907

all of it :)
>>
>>53162907
A lot. More than guard.
>>
>>53162734
Poison won't work on models with certain keywords, I'm sure.
>>
>>53162951

jokes on you, Ork shooting phases will take so long that 9th edition will roll around and theyll go back to being shit again.
>>
>>53162093
Combi bolters ahoy.
>>
>>53162966
Why isn't that restriction also present between melta tanks and monsters?
>>
>>53162972
Dakka jets with 12 shots rip my life to pieces
>>
>>53162090
Still only one model carrying both, so if he bots it you're down two.
>>
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>Obliterators now get double the shots on almost fucking everything
>>
>>53162999
Probably because melta still melts a giant hole in whatever it hits, while poison wont effect vehicles.
>>
>>53162184
What? She can literally have titanic KK cup tits if she so desires.
>>
>>53162999
A giant fuck off blast melting through anything makes more sense than a tank vomiting.
>>
>>53163022
Iron warriors oh my god
>>
>all these people assuming that will weapon profiles remain the same despite not having seen them yet

Why don't you dummies hold your horses for a minute.
>>
>>53162926
They brought in tourneyfags to test it and point out broken shit.
>>
>>53163030
Haywire might fill in the gap for poison.

Poison is S1 Wounds on 4+ against anything without the MECHANICAL keyword while Haywire is S1 Wounds on 4+ against anything with the MECHANICAL keyword
>>
Storm Bolters better be Assault 4 or I'm gonna be pissed
>>
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>>53162972
that's why I love this npc race, fuck load of dices to roll
>>
Holy shit I just realized I didn't fuck up as bad if all units have split fire now! Basically I made a dumb-dumb and assembled my first Meganobz with one Twin-linked, one Combi-scorcha, and one Combi-rokkit launcha.

Though giving 3 Nobz Combi-rokkit launchas and 2 Combi-scorchas might still be a mistake....
>>
>>53159548
>Tau had fucking Fish of Fury and then 6th happened.
Tau were weak in 3, midtier in 4 (fish wasn't that furious), weak to the meta in 5th, dominant in 6-7th. They were not-yet-existing tier in 1 and 2.
It's been a fair spin. They just happened to be on top during the least balanced and most recent editions.
>t. Ork player with several armies who's faced them in every edition they've existed.
>>
>>53163105
>>53163105
>>53163105

knew fred
>>
>>53163066
Assault 4 12" range
>>
>>53163000
You mean 21 right?
9*2 +3 waagh.
>>
>>53163065

>Haywire is S1 Wounds on 4+
>you mean 2+

Hope that they have differing Strength though. Poison (Splinter at least, is only S1 due to the delivery method, but something like an Arc Rifle is firing an arc of electricity so hopefully will stay S6.)

Also fucking perfect with the keywords. Wonder if some elite admech units will get the mechanical keyword (Techpriest Dominus comes to mind)
>>
>>53163065
Do daemon engines have one or both keywords?
Or even three with daemonic.
>>
>>53159572
>assault army in 5th ed
Ha! Fifth was metal boxes edition. Melee can't open metal boxes, waste of time. Closest thing was ramming.

>>53159597
>Taudar
>Allies in 5th
:^)

>>53159585
Fish of fury. Was a 4th thing mainly, was never tier 1. Just hurt certain armies a lot. Also used in 5th some, but wasn't as good. Tau couldn't play Metal Boxes Edition as well as most armies.

>>53159614
They weren't nearly as poorly off as 'nids or daemons.

>>53159623
OK tier with some killer good matchups. It came down to how easily you could deal with the skimmers for fish'o'fury. If you could reliably pop the cans, you'd be eating tuna before they knew it. If not, you were in for a bad time.

>>53160188
They were solid, and monster mash was top tier, but it suffered from bad matchups. Armour was the main thing, but also anything with fast tarpits.

>>53160869
>+1 on a 6+ save makes it twice as good.
>+1 on a 3+ is only about 25% better.
+1 on a 6+ save means you fail 4/5ths as often.
+1 on a 3+ save means you fail half as often.
Four orks dying instead of five? Or one marine dying instead of two?
>>
>>53160989
Call that an old model?
Skorcha.jpg
>>
>>53162858
pretty sure in Age of Sigmar damage spillsover
>>
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Please, please, please, PLEASE tell me the 'Nids are getting a much needed buff. The whole reason I started playing 40k is because of them, and it fucking hurts that they can't seem to win games against even the worst armies just because of their shit units.
>>
>>53163428
Referring to Tau and Eldar because everyone else keeps lumping them together.
>>
>>53159707
magnetize!
>>
>>53163903
We've been told explcitly by GW that damage does not spill over
>>
>>53160332
You're a monster
>>
>>53161068
>>53161113
>>53160258
Best white in my experience is a light blue base, then Uthulan grey, but instead of pure nulin oil mix it nearly 50/50 with uthlan. Makes clean up 1000x easier when you build the high points back up with uthulan, and the shadows are much less contrasting. then highlight pure white. a little time consuming, but as long as each coat is getting 2-4 thin coats you get crisp, cool and "dirty in a good way" white armor.
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