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What's a good setting that involves skypirates?

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Thread replies: 51
Thread images: 14

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What's a good setting that involves skypirates?
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>>53156134
Treasure Planet.
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>>53156168
Good taste! I just watched it last week.
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>>53156134
Exalted has demon sky pirates.
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>>53156134
>sailing ship with turbines

oh shit nigger what are you doing
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I don't know much about it, but I've heard good things about Sundered Skies. Post apoc floating island setting.
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>>53156134
Pax Britannica
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Earthdawn qualify? (mythic age shadowrun yo)
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>>53156168
I think that qualifies more as space-pirates.
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Crimson Skies
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>>53156940
>>
I'm asking here since it's kinda related to my setting but how do you call those unelectrified cable cars that basically just work thanks to gears?
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Storm Hawks has a pretty cool setting, if you have a taste for Leaf cartoons.
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>>53156770

Sails as backup if the turbines go out?
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>>53156134
Ivalice
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>>53156134
The edge chronicles.
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>>53156884
I never understood how archaeologists in Shadowrun never discovered any of the crazy shit from the fourth world until after magic returned.
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Skies of Arcadia.
Good luck actually adapting it though.
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>>53156134
The one you create, anon.

Follow your dreams.
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>>53156168
Post the mechanical arm anon screencap
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>>53156940
>Both of the Carolinas and Virginia form a nation of their own
>"I know guys, let's name ourselves after a small part of one of the states that makes up our new nation!"
>>
Are there any good source books or rule sets for airships?
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>>53158246
You could probably use Rogue Trader, but replace planets with islands and space with sky.
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>>53158085
My gentleman of Nasrian descent.

And really adapting it wouldn't be hard. Use a supers system, that gives everyone the ability to write up cool super attacks, make a list of simple spells that everyone can learn, and go to town.
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>>53156969
What's wrong with Crimson Skies?
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>>53158318
>>53158085
Came here to post this
There was an attempt at homebrewing it here a few years ago, but it was awful and just a bunch of numbers that didn't really capture the soul of Skies at all

I've come to realize since then that this just isn't the kind of media that setting belongs in, as much as I'd want to run a campaign of it
Getting all the players on the same page regarding sperging out over airships would be one thing, but other parts of the setting like moonstones are so videogamey that it wouldn't be worth the effort to try to adapt

I remember the spell system being a huge hassle too
In the aforementioned homebrew it was basically effortless to cast Pyri (not even Pyrum or anything) like some kind of nuke and trivialize combat, and I think that's when the GM who wrote it gave up trying
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>>53158463
Aika kinda did that for normal combat with her higher level skills. Once you had high enough default spirit you could drop them first turn and end most non-boss fights instantly.
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>>53158503
Yeah, but I used magic specifically as the example because with SP+MP Skies already had a weird magic system that's a lot of bookkeeping to adapt
And also the fact that, not being an actual videogame, you shouldn't WANT combat to be over that quickly

Though, thinking on it, the most interesting part of the setting to play out would be airship combat, though that'd be its own nightmare because I can't think of any system even slightly similar to it
Suffice it to say, the playtest definitely did not get that far
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>>53156134
Megaman Legends
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>>53156134
I'm actually trying to homebrew a setting in the sky for an 5e FE game. I hope to god this is a success because I've wanted a FE game years.
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>>53157330
The only right answer. It would be such an awesome world to run an RPG in.
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>>53156134
I Love ivalice, the mist, the monsters and of course the sky pirates.
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>>53158085
>Good luck actually adapting it though

Literally take 7th sea, literally give everyone a buttload of points and literally change "ocean" to "sky".
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>>53157330
This guy has the right idea
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>>53158503
I still hear Alpha Storm in my dreams.

She was crazy powerful once you got that ability.
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>>53160691
Back off!
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>>53158526
>Though, thinking on it, the most interesting part of the setting to play out would be airship combat, though that'd be its own nightmare because I can't think of any system even slightly similar to it
>Suffice it to say, the playtest definitely did not get that far
Would you really even want a transplant of the Skies of Arcadia ship combat system?

I remember the whole thing being a massive clusterfuck of a system. I don't know if I ever really figured out how it was supposed to work.
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>>53161484

Dude, what?
The ship combat was one of my favourite parts. And it wa pretty simple, too.
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>>53161484
>Would you really even want a transplant of the Skies of Arcadia ship combat system?
Fuck no, but at least of some of its more basic ideas like "it's a ship fighting another ship" and "everybody contributes to the ship's HP/stats/etc"

I tried using FATE to hack up something with a similar concept and had this cool idea of "It's just another PC but, instead of having aspects, each PC crewing it IS an aspect"
But then I realized I'd never find anybody to play it and stopped bothering, especially since that's a system notorious for having garbage combat anyway
Point being, I'd definitely want to go rules-lite if trying to emulate it at all, because a direct transplant would be super bloated and an absolute chore to every try to figure out how to play, much less to actually play
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>>53157034
Sounds good to me. Bronze age warships had sails and oars. Maybe those turbines are only used some of the time, and are worth the extra weight when they aren't being used.

But yeah, more likely it's just trying to be a cool image.
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>>53161558
It's possible I'm remembering. It's been like three or four years since I last picked up the game.

I really need to go back and finish it.
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>>53161634
>remembering
Jesus. Misremembering. Auto correct can't English today and I ought to be asleep.
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>>53161634

I mean, im probably biased since its one of my favourite games of all time, but yeah, its worth finishing.
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>no mention of Sora to robo
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>>53157330
Edge Chronicles >>> Any other airship setting

All the other settings are too tryhard with either steampunk or magitech.
You don't need any of that shit when you have the subtle magic of floating rocks.
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Age of Sigmar

DORF. SKY. PIRATES.
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>>53157027
Funicular?
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>>53157034

Then why are they rigged? Huge amount of drag, and any thrust decent enough to enable takeoff would tear the sails right out.

I'd have taken ducted propellers. Jets doesn't fit the genre or common sense and looks terrible.
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>>53162884
I didn't care much for this game.

But the music, good god the soundtrack is awesome
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>>53157330
was gonna post that myself. Yes if this doesn't already exist someone make it.
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>>53157034
Maybe sails in this world are rigged up specifically for steering.
Thread posts: 51
Thread images: 14


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