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Post your HQ Battlemaps

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Thread replies: 16
Thread images: 10

File: RiverBattle_DungeonChannel_com.jpg (2MB, 2100x2100px) Image search: [Google]
RiverBattle_DungeonChannel_com.jpg
2MB, 2100x2100px
HQ Battlemaps for use with VTT.
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File: DesertBattle_DungeonChannel.jpg (5MB, 3150x3150px) Image search: [Google]
DesertBattle_DungeonChannel.jpg
5MB, 3150x3150px
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File: tS9nN8t.jpg (4MB, 6720x4200px) Image search: [Google]
tS9nN8t.jpg
4MB, 6720x4200px
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File: q1eLKiL.jpg (2MB, 5040x3150px) Image search: [Google]
q1eLKiL.jpg
2MB, 5040x3150px
>>53148816
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File: S3Cbu15.jpg (3MB, 5040x3150px) Image search: [Google]
S3Cbu15.jpg
3MB, 5040x3150px
>>53148834
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>>53148065
It took me some time to notice that those circles were trees
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File: kK5JASR.jpg (1MB, 5040x3150px) Image search: [Google]
kK5JASR.jpg
1MB, 5040x3150px
>>53148866
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File: U2eDgV7.jpg (2MB, 5040x3150px) Image search: [Google]
U2eDgV7.jpg
2MB, 5040x3150px
>>53148888
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File: U5fk8Xx.jpg (3MB, 5040x3150px) Image search: [Google]
U5fk8Xx.jpg
3MB, 5040x3150px
>>53148921
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>>53148943
>>53148921
>>53148888
What is the tool used here ? Is it Unreal engine ?
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File: wewlad.jpg (10KB, 480x360px) Image search: [Google]
wewlad.jpg
10KB, 480x360px
>>53149558
Looks like Witcher 3 screenshots to me.
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>>53148016
>>53148037
>>53148065
Why are those maps all separated into 9 sqares? Looks weird and artificial.
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>>53149823
Considering how every terrain feature appears to be contained to its own square, and the rivers all line up along the middles, you could probably cut them apart and arrange in custom ways for different battles.
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>>53149823

It's mostly noticeable in the small thumbnails, but not as much when it's enlarged. The reason they're like that is because tiles were used to make the map. The tiles are also freely available on that site, if you want them.
>>
>>53151916
Well you can't really un-see it when you notice it.
Thread posts: 16
Thread images: 10


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