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What would be the best system for an SCP game?

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I'm thinking a classic sort of scenario where SCP's have escaped and players are recovery teams or some of the party is D class and some are security as a breach occurs. Story ideas I have pmenty aNd the list of SCP's is expansive for a nice rotating cast of big bads, assisting characters, and just general cockabouy material.

But what system would be best suited for this? I was thinking a blend of DnD skillsets mixed with Call of Cthulu sanity system?

Recommendations appreciated and as a side note, what quest qould you set up for an SCP based TTG?
>>
I've done this. Used d20 modern, don't use that. Use Fate. Use Gurps. depending on how you want your game to feel
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>>53139860
My guess would've been Call of Cthulu, is there a reason you're not using that?
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>>53139944
This, and just make judgement calls when the rules fail.
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>>53139860

What quests could you set up? Seems like you'd have to work that around the SCP that the players are trying to contain.
Each SCP has its own qualities and backstory. You just use that as the framework. Maybe throwing in the rival company or even cultists/some guy who wants to release them all a la Friday the 13th (the series).
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Maybe I'll just replace the EDU stat with their clearance level to determine how much they would know about certain SCPs?
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>>53139985
>What quests could you set up?
he might run a game of field agents hunting down and catching/neutralizing things.
>>53139860
if you do that I'll pass along the recommendation of someone who'se done that. World of Darkness; Mortal. enemies use the hunter and slasher WoD books...he said it worked better than other systems he'd tried.

if you're doing a Mobile Task Force game, play Shadowrun with all the magic and most of the cyberware stripped out on the player-side(magic is still fully available to the Library Wanderers, and some cyber and bioware are available to Marshal Carter and Dark). this is because the system in shadowrun is equipped to deal with magic and shit, while still being tactical and crunchy and good at handling fights like that.
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>>53139860
wild talents is my bet.

Fuck, I made an entire campaign where the central premise was basically a city wide containment breach
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>>53139860
Fate or GURPS are good for modern day settings, possibly CoC for its sanity rules.
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>>53139860
Use the new Delta Green. The system is simple, very solid and very fast.
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>>53140601
>I made an entire campaign where the central premise was basically a city wide containment breach
why stop at a single city?
the implication is that the foundation is a global operation. if one of their opponents managed a multi-location strike powerful enough to allow even a small few breaches at each place the world is FUCKED. I did some outlining on a post-apocalypse based on that, but I never really got too far into that.
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>>53140683
Because it wasn't a foundation breach
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>>53139860
The games focus should generally be that you are the security team or research team exploring new anomalies. You are going to generally limit yourself to what SCP's you can do, because any item you can test in the controlled lab are going to be somewhat boring (but a good single day campaign or what not)

Typically you are going to want to have SCP's that are associated with a wide area - whether or not that SCP is in and of itself an alternate dimension, or is something as ubiquitous as an oil rig... The general play space will be just as important as the SCP itself, because it gives your players another layer to discover and test with (Ie did your players discover and properly test for spacial distortions, or did they walk 1000m from one end to the other, and take a left, and they are back at the entrance now?)

I know I'm not contributing to the "What engine" to use discussion, but just be aware no matter what you do you are pretty much going to have to focus on either MTF's containing breaches or the science team investigating new SCP's.
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>>53139985
The SCP tales on the wiki provide a wealth of inspiration in this regard. They range from horror stories simply inspired by the tone of SCPs, to slice of life pieces about employees and agents of the Foundation, to first-hand accounts of containment failures and first encounters with SCP objects, and even to tales about the various other groups that exist in that universe(the Foundation calls them "GOIs, or groups of interest, and spies on them whenever possible). There's also the prevalence of the idea that the Foundation maintains a paramilitary branch of spec ops BAMFs divided into "Mobile Task Forces (MTFs)" who are assigned to aid in the initial containment of new SCPs as well as attempting to re-contain escaped ones. Fits pretty much perfectly into the idea of a party, and makes GMing EZ. Just come up with encounters and have the assignment handed down by an NPC.

Fuck, I might pick a system and run this myself. Sounds like a lot of fun to GM.
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>>53140706
>no matter what you do you are pretty much going to have to focus on either MTF's containing breaches or the science team investigating new SCP's.
you forgot.
the foundation has a third notable group.
agents and teams of agents on the lookout for new SCPs, investigating oddities, finding the real anomalies before competitors do, defending finds from non-foundation personnel until an MTF arrives to bring the heat, handling the artifacts until the science guys get a hold of it, it's the most flexible and demanding job in the foundation, and aside from Class-D, the most lethal. an incautious agent just dies though, so it's not for stupid players.

>>53140783
>Fuck, I might pick a system and run this myself. Sounds like a lot of fun to GM.
DO IT FAGGOT.
DO IT AND COME BACK AND TELL THE STORY.
I WOULD READ THE SHIT OUT OF THIS IF YOU SPUN IT AS A NARRATIVE.
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>>53140806
>agents and teams of agents on the lookout for new SCPs

But ultimately that is part of the research team as well - we're not talking "We've perfectly contained this area so now we can do science" - but like, getting told people keep going into this house and not coming back out... You have to go and investigate it.

But my point was you are limited to any SCP in the world, and crafting a play space around it, because "We found this book it's downstairs in the lab please investigate" it would be boring. This alone cuts out half of the SCP's that are present on the site.
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>>53140651

Isn't Delta Green pretty much just like the SCP stuff/X-files? Seems like a good system to use. Though I'm not sure that has sanity. Could just hamfistedly add in the CoC sanity rules in or kinda homebrew it up yourself as a little addon.
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>>53140806
>DO IT FAGGOT.
>DO IT AND COME BACK AND TELL THE STORY.
>I WOULD READ THE SHIT OUT OF THIS IF YOU SPUN IT AS A NARRATIVE.
Till I get the chance, I'm just going to brainstorm potential plot hooks. Personally I'd rather run a MTF party because I like dakka and they have almost enuff, but a field agent team sounds cool as fuck too.

>MTF Assignment: Sting operation of a meeting of the GOI known as "Are We Cool Yet?". Capturing GOI members alive is a priority, but use of deadly force is authorized. Capture and recovery of anomalous objects is also a priority. A Foundation deep-cover agent will be present among the GOI members during the sting, and should be identified by his callsign as well as a coded response.

>Agent Team Assignment: Investigate a new hippy commune/cult run by a mysterious individual claiming to have healing powers. There's a good chance it's homeopathy snake-oil bullshit, but experience has taught the Foundation to never take chances. Infiltrate the commune under cover and see what can be found, report back after a few weeks.

>MTF Assignment: CONTAINMENT BREACH. ALL HANDS REPORT FOR EMERGENCY RE-CONTAINMENT MANEUVERS. BE ADVISED, BREACHED SCP IS NUMB- The panicking announcer died mid-sentence, leaving the halls of the Site echoing with only the alarm klaxons and distant screams. Just moments ago the party was getting some rest in the Site's barracks. Now they have to re-contain an SCP they can only guess the nature of...
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Fuck, this thread is full of good ideas
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>>53140837
but the agents aren't the science team. they're the ones that say "people keep disappearing. why is that?"

they are ALSO the ones that look for and find the opposed forces like members of the Wanderers Library, or Marshal Carter and Dark or the Serpents Hand, or the GOC, or the other groups of interest to the foundation. in fact you could do a nearly totally mundane game on that aspect, just hunting down rival organization assets on behalf of the foundation

they ARENT mobile task forces, because those have specific purposes when they get made and named
they ARENT on the science teams, because they don't have any idea what the new anomalies do or how they function until they find them

they are spies, and investigators FIRST
fighters, hunters, and Scientists SECOND

the agents might hammer out some idea of the basics, "like how not to die" around a thing. they don't need to figure out "how" or "why" thats for the real science teams to figure out.

agents aren't the science team.

>>53140873
I think Delta Green was supposed to be "fighting the lovecraft mythos the game"

>>53140947
don't forget. if agents call out, the nearest MTF(s) scramble to get them cover, material resources, protect the first field science teams, repel GoI operatives sent in to take or re-take artifacts, etc.

so that's when the timer comes out on the game table for the party to list all the things they need to equip as a "scramble the team" moment.

>>53140959
it's what /tg/ is for, coming up with ideas

the arguing is just an unfortunate by-product
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>>53140873
It's very similar to CoC (both are BRP-based) but the system is even better and simpler. Especially combat got improved.
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>>53140947
I had an idea for an SCP awhile back that I would never want to write the article for, but a campaign about him would be interesting

>university professor
>learns how to construct basic memetics, can encode them in objects in various ways
>SCP gets wise to this
>He finds out about SCP (either during a confrontation or whatever) and manages to evade capture at first
>He is on the run and incredibly hard to track down because he has memetic objects on him that tell your brain to ignore him, he's invisible, doesn't exist, etc.

Could easily be a really good investigative campaign, since players would have to discover how the memetics work so they aren't privy to them, and you can introduce new memetics that force them to improvise or react differently

ie
>Party discovers dude is literally wearing a suit died with near IR ink that encodes "I Don't Exist" in your brain
>Devises perfect countermeasure for this, wearing glasses that block out wave lengths
>Entire party runs into apartment they believe guy is holding up in
>Stereo plays
>Party starts involuntarily vomiting and convulsing
>Had they devised a more involved plan with fail safes - like half the team in the van, or anticipating auditory memetics - they all would not be compromised right now
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>>53140947
>Agent Team Assignment: Foundation analysts have found an interesting trend in their data: one small town in the Midwestern United States and a 20-mile circle of land around it has been completely devoid of anomalous activity for the past 200 years. Not so much as an anomalous object has come out of the place in the entire history of the Foundation. This is an anomaly in and of itself, the team is dispatched to investigate the town and find out why it's so incredibly normal.
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>>53141016
actually, that doesn't warrant him getting his own special room and an SCP document for him.

it's grounds for hiring with the foundation, or being abducted by some group or other.

write it as a story instead of an SCP and put it in the website, it'll be more fun.

>>53141035
when did they raise the size on the image?

>>53141034
thats where you retire agents. so they can watch the town and report stuff in case of anything out of the ordinary.

every landmass has a couple of these places. they're like reverse ley-lines. abnormality actively avoids them there is no known reason why
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>>53140364
>>53141035
>Creepy little girls who lead you to your doom are so common they warrant their own symbol
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>>53140996
>agents aren't the science team.

I think you have some sort of view that SCP has some verbatim policy they apply to every SCP unless that SCP itself warrants them to change policy... But the reality is that every SCP has it's own very specific implementation of how that policy is enacted.

Even on the SCP Wiki the verbiage for field agents is very vague in how they do what they do - but one thing it's clear on is the second they have uncovered an anomaly they call in other people to deal with it. Whether or not they participate in the process is not really specified - but it's easy to assume that a field agent will be swept up in any number of anomalies just by the nature of SCP being SCP, or that they will have to be kept around during preliminary research simply because they are the most informed person on the subject. By definition of having been the only person to investigate it, they are the most qualified subject matter expert until the science team begins researching.

If they have spent all this time investigating this anomaly influencing everybody in a town, they don't just call in the science team and wish em good luck, then fuck off once they arrive. In some way shape or form they are going to be involved.

And even more importantly, you could easily justify why the science team and field agents are rolled into one investigative unit, so your players aren't constantly just switching characters arbitrarily, and only when their character actually gets killed by an SCP.

Unless, like you said, you could run a totally mundane game on the aspect of dealing with GOC or AWCY? But why the fuck would you even want to do that other than to mix up a long term campaign after months of getting murdered by spooky ghosts and extra-dimensional voids?
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>>53141092
>Symbols compromised
>You are being watched
>Do not be taken alive

Is there a more terrifying affix then "symbols compromised" The answer is no.
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>>53141073
>it's grounds for hiring with the foundation

Typically if you reject that offer it's not a good outcome for them, and depending on what he's actually creating or if he has made himself a memetic itself, he begins to approach SCP territory.

That being said the thought wasn't necessarily that HE was going to be the SCP itself, but the collective catalog of all his memetic items that have been created and contained. He would be associated with the number through standard conventions (If he was SCP-####-A, and his items are cataloged SCP-####-##, for example)

But the thought is that it's far more interesting as a story, like you suggest, or if you were to run a campaign on it, it would be a very easy way to have a mundane concept (a man hunt) have the anomalous properties, to get players into the mindset of what they have to deal with in the future.

If you get players thinking about possibilities and what-if contingencies, it might make them better off in the future dealing with more complicated anomalies.
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>>53141115
>try jumping
>skeleton, but hole
>amazing chest ahead
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>>53141115
>The "symbols compromised" symbol could be the only one compromised while the rest are accurate
>or maybe it's the other way round
>or maybe somehow it's both
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I've thought about using SCP's before in a campaign, but thinking it over, it'd probably work best if it's a universe that has the SCP's(or rather some of them) but doesn't have the foundation around
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>>53141129
Exactly. The second you see it nothing can be trusted
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>>53141132
You could make it the starting of it - as in you just got the funding but have no fucking clue what you are doing. Think how Stargate Command was in early seasons of SG-1, they were like "LOL IDK" for a lot of the problems.

You could even force your party to write containment procedures (not as involved as the wiki, even just point form) after fully investigating the anomaly to mix shit up.
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>>53141128
>Amazing trap ahead
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>>53141073
The wiki links to the resized version. It was always that large.
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>>53141094
>they don't just call in the science team and wish em good luck, then fuck off once they arrive. In some way shape or form they are going to be involved.

never said they did, thats what a debriefing is for, you explain all that you figured out in a clear report and answer any questions before you leave, and then you make yourself available later if there are more questions.

>science and agents
but no, maybe the first access science teams overlap with agents. the guys that come out with real equipment to do rigorous experiments probably aren't agents.

>But why the fuck would you even want to do that
it was an example, because agents aren't really doing the science. just the most basic shit.

>>53141115
I nominate
"do not be taken alive"
for that.

>>53141120
>he begins to approach SCP territory.
not really, remember the SCP regularly uses Memetic systems and safeties for some things.

>good story
imagine the reporting log of the team and the debrief questions
"and why did a third of you wear blind-folds as you approached the building?"

>teaches paranoia
also yes makes it a great training run.
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>>53140683
>the world is FUCKED

I don't see why. The gribblies have been around longer than the Foundaton.
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>>53141034
>MTF Assingment: The Foundation has recently contained an object that is the entrance to some otherworldly place, possibly another reality. You are assigned to explore the internal space while wearing helmet cams and tethers. Very little is known about this place yet, but the lab boys can prepare you for some of the more immediate hazards. Its a good old fashioned SCP dungeon crawl.

>>53140009
I think it would make more sense to have clearance level be purely a roleplay thing. The study of the anomalous and the occult are things still done by people outside the Foundation in universe.
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>>53141217
>but no, maybe the first access science teams overlap with agents
>the guys that come out with real equipment to do rigorous experiments probably aren't agents.

I imagine any SCP that isn't perfectly containable is going to have some overlap of the field agents and any science team meant to deal with it. It's also kind of the exact anomalies you would be able to structure a campaign around

>we have reports of some monster in the sewer that is eating the town folk

Now determining if it's actually an SCP anomaly or not is going to put you at risk, and it'd probably be good to have a scientist on hand. Same could go for any sort of other anomaly, if you need to view the fields agent role as having a 100% confirmation of "We need to secure this" - having a few people on hand, like scientists or researchers, to help you get out of a pickle might be good at those later stages.

We still have to view this as a game, sadly. If you have a house you believe is an anomaly, you don't want the player to get enough reasonable belief it is, call in the scientists and call it a day. You want them to step in that door and find out for themselves.

Same level of design thought applies for DND. You don't just want players higher NPC's or whatever, or getting to the entrance to the dungeon and then turning back at the entrance. You want them in the dungeon.

Once you go too far into SCP story, it's scientists in a safe lab feeding D Classers to whatever they are researching. Adhering too close to a pure Field Agent philosophy of "find and pass off" isn't as interesting, and players typically don't want to just hand off or rotate between a number of different characters. I think you could easily find that balance between Field Agents and Science Team, where your primary goal is assessing what it is and overall safety level, before passing it off. You need to find that balance. Like with the sewer monster, confirming it's not just a serial killer puts you at huge risk
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>>53141528
so then you have a field team that contains a science primary.

or you have the case of
>call it in
>"we found a thing."
>"good, now guard it, and figure out what it does while the nerds and MTF(Greek letter)(integer) get on route"
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>>53141625
>Field Team

I think this would be a good term for it. You could combine the field agent elements as well as the preliminary science-ing. Maybe O5 tells you to confirm it's an anomaly or get a photo of it before they commit more resources on this. Maybe you go through all the steps, think everything out, and work out all the contingencies, and then at the end it turns out it is actually just an un-anomalous serial killer. It would be a nice twist, O5 would thank you for not wasting resources, etc.

There are other ways we could have really interesting stories which having a scientist on hand would be really useful.
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>>53141217
>not really, remember the SCP regularly uses Memetic systems and safeties for some things.

But there are a number of purely memetic items, including that one SCP that's the SCP article itself which is a meme that makes you think it's a perfect SCP article, so you print it out and hang it on your wall.
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>>53139860
>But what system would be best suited for this?
The Ghostbusters RPG.

The system itself is easy enough to use and could be easily and would provide you with what you need for this kind of game.
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>>53139860
GURPS. The Black Ops book is pretty much SCP, with aliens thrown in.
>>
Maybe Unknown Armies, minus the Adepts and Avatars and whatnot? Its sanity system is cool and unique, fits the narrative of hardened SCP operatives nicely.
>>
Thank you guys for all the ideas and discussion! I'm glad I brought this up to all you fa/tg/uys, I'm glad the idea isn't dumb as I had feared. Sincere thanks from OP.
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>>53140947
>MTF Assignment: CONTAINMENT BREACH. ALL HANDS REPORT FOR EMERGENCY RE-CONTAINMENT MANEUVERS. BE ADVISED, BREACHED SCP IS NUMB- The panicking announcer died mid-sentence, leaving the halls of the Site echoing with only the alarm klaxons and distant screams. Just moments ago the party was getting some rest in the Site's barracks. Now they have to re-contain an SCP they can only guess the nature of...

Alternatively, have the announcement system be automated, just a robotic voice constantly repeating the warning and SCP number.
But every time, it's a different number.

Also
>Wait, we have an SCP-1589? But this facility is only from 500-1000
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Fuck you /tg/ and you too op.
Now I have another campaign I want to run. I really hate you all.
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>>53139860
NEMESIS with the power system from Wild Talents thrown in to simulate SCP qualities (they're compatible out of the box).
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>>53140947
How about; A city wide fight breaks out between sarkic flesh cultists and members of the church of the broken god, your mission is to stop the cultists and force the church members out of the area.
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>>53141035
>symbols have been compromised
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WHY THE FUCK AREN'T YOU RUNNING THIS WITH DELTA GREEN?
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>>53141175
>they look like dogs
The serpents hand is doing some weird shit
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>>53141035
>>53141115
>contact lost with command
>do not trust them
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>>53144294
Could you link me to some .pdfs and sites to familiarize myself with Delta Green a little more?
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Someguy made a scp cyoa.
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>>53144888
I have the rule book, but the file size is too big, ill split it/zip it when I get home. But here's a direct link if YOU want to download it: https://www.google.com/url?sa=t&source=web&rct=j&url=http://www.general-chaos.com/rp/CoC%2520-%2520DG%2520-%2520Rulebook%2520-%2520Delta%2520Green%2520Rulebook.pdf&ved=0ahUKEwiAndaUlOPTAhUp0YMKHbhoDoAQFgg9MAM&usg=AFQjCNGIVRBrLWEsB9M5dYtwAgIgLMeLgg
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>>53141528
>
Once you go too far into SCP story, it's scientists in a safe lab feeding D Classers to whatever they are researching. Adhering too close to a pure Field Agent philosophy of "find and pass off" isn't as interesting, and players typically don't want to just hand off or rotate between a number of different characters.
Obviously the solution is to file off the SCP name and make it a squad based horror game. Unlike other horror games, it's designed for players to be able to fight...so long as the threat is able to be fought. And that's where the horror comes from, not knowing if the target is something you can even threaten and even if you can -- should you?
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>>53144294
Not a fan of its sanity system and I don't like percentile systems. Would rather run it with GURPS or something.
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>>53146134
You can give san bonuses, due to the foundations stringent psych evals. And I don't know how to change d100 systems, maybe convert the values to a 20 system?
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>>53141732
yes, but those items are abnormally powerful memes. they use weaker ones like self-kill memes all the time.

>>53143271
>But this facility is only from 500-1000
not how it works
too many objects cannot be transported, or are too difficult to transport, they mix-n-match things across a bunch of sites...

>>53146933
apparent expendability of it's employees aside, the foundation probably has some of the best employee healthcare out there...

sure, they'll feed D-class to stuff, but they have the tech and the resources to keep their real staff healthy...
>>
>suitable systems

Paranoia (with a sanity system tagged on) for a fun version.
Dark Heresy for full on grimdark.
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>>53140364
I can see the general idea for the graphical representation for most of those symbols, but what's up with "Do Not Be Taken Alive"? Is it a severed head? A pierced skull? Just can't wrap my head around that one.
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>>53141129
>be spoopy SCP
>see silly science men scratching their symbols on a wall outside my lair
>Instead of meticulously scratching out the symbols and writing new ones, scratch "symbols compromised" in clear sight of the real symbols
>trolling the foundation has never been this easy
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>>53147471
How the fuck would the monster know what the symbols mean? If it did then it can probably read minds, because there's probably a strict "don't talk about what the symbols mean during the mission unless you absolutely have to" rule among Foundation agents. And if the spoop can read minds they have bigger problems than compromised symbols.
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>>53147620
How does anyone learn the symbols? It must happen because "symbols compromised" is a thing.
Hell, you don't necessarily need to know what every symbol means to work out what the compromised one is. Just copy the symbols you've seen at random, then when the agents next come along, you'd notice them writing "symbols compromised" after every fake set of symbols.

It'd take much more trial and error than most skips can afford, but it could work
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>>53147339
its a symbol with no clear meaning out of context. that might well be the point.

>>53147726
this is only an example.
in the article this was just an example set, with every agent and MTF team having their own variations on at least a few of the symbols if not all of them.
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>>53139860
modded ODnD.
Classes are Soldier(Fighting Man), Technician(Thief) and Psychic(Mage). Quick Charcreation means chardeath isn't as devastating, random stats and open ended system encourage lateral thinking.
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>>53147833
>its a symbol with no clear meaning out of context. that might well be the point.

Somehow I feel that was not the case, because every other symbol is simplification of idea, object or situation.

BUT THIS ONE GODDAMN SICKLE WITH TWO HANDLES MAKES NO SENSE TO ME, ARRGHHHHHH

I bet that fucking symbol is an undocumented SCP, which fucks up with your idea of order.
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>>53141035
>stay in the light
>stay in the darkness
>symbols have been compromised
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>>53147339
It's basically saying, you should rather die than let the SCP take you alive. For your sake most likely
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>>53140783
>GOIs
Laughing_merchant.jpg
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>>53147620
it's an SCP; it could have always known what the symbols mean. or maybe it doesn't. maybe it never will. maybe it doesn't even have a mind to think with. maybe it didn't write the symbols.
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>>53139860
Delta Green, I suppose.
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>>53139860
GURPS
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>>53139860

Delta Green
>>
Alpha grün
>>
>>53152722
Omega groen
>>
>>53139860
Use Ops and Tactics
>>
Epsilon Verde
>>
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>>53152722
yes he was...

whats your point?
>>
>>53145364
Where is level 5 mission?
>>
>>53146134
>GURPS or something.

GURPS Horror: The Madness Dossier is a very similiar setting to the SCP. There was also a Pyramid article, The Bricks of Maru-Du, that had similiar mix of horror and espionage.
>>
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>>53141035
>danger on other side
>rooms move
>>
>>53141286
Eh maybe? It seems like they kind of just start existing every now and again. The main issue would be all the dangerous ones escaping all at once. The sheer density would just destroy anything. Not to mention that they usually get caught all over the world one at a time.
>>
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>>53141035
>>
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>>53141035
>contact lost with command
>symbols compromised >>53141035
>someone else is here
>>
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>>53141175
>flee this place
>path repeats
>>
>>53155592
Level 5 can't be listed for security reasons.
>>
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>>53139860
Night's Black Agents
>>
>>53140364
I'm imagining some agent trying to stick a sticky note with a field code onto a humanoid SCP as if said code was a kick me sign.
>>
>>53157960
>DO NOT MAKE EYE CONTACT
seems reasonable in some cases.
>>
>>53156588
Saved
>>
>>53146122
Yeah but thats like a one off adventure, or will be so tightly controlled it only allows for one specific set up. Running different types of security breaches, between 106 and something harmless, will get old and repetitive quickly.

What we've been talking about is a full pen and paper style RPG with multiple outcomes, that range both from the mundane to the dangerously paranormal. If the party's primary objective goal is "Positively identify anomalies" - and give them a certain threshold of proof they need to reach for it to be a success and to pass it off to containment and research teams... You can get any number of amazing campaigns running from uncovering simple con artists / fraud cases, or pranksters, or murderers, to the dangerous immortal monster feeding on townsfolk, or a ghost possessing multiple towns folk for some end goal

Uncovering the mystery and doing all the procedural work would be half the fun, and coming up with a "plan" on how to conduct the investigations or get the final proof needed is all part of the fun, and more importantly, the entire point.

If your party manages to determine it's actually an anomaly, and not die in the process, thats a successful run. Your party could even have post mortem success if they perfectly made a "if we all die here is what happens" sort of deal. You could also run a campaign BASED on that as well - where a party assumes they are the first to investigate an anomaly, but another field team died in the process, and you are now using their notes hoping to make it back out alive.
>>
>>53140364
>Don't be taken alive
>Guns are no good
>Do not look away

Probably a really fucking bad combination
>>
>>53144888
Just look in the PDF Share General.
>>
Here is a decent playlist for any modern horror game: https://www.youtube.com/watch?v=iw7LK1mP12E&list=PLE4A0595A547BDB28

Instead of using short scary tracks that don't repeat too well, you can also use long spooky ambient tracks like: https://www.youtube.com/watch?v=zmSKL1B1q-c or use long mixes like: https://www.youtube.com/watch?v=ppiGTLqfaWc
>>
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>>53148977
It means better dead than red, of course
>>
>>53139860
Do quest based on Containment Breach game players could be either MTF send there or site staff or D-Class. Depending on who they are they would get briefed in all documents needed with featured SCPs (MTF would have best access, facility stuff depend on specific role they could only have some and would have scavenge for rest info, D-Class nothing beyond maybe SPC they interacted). You could print out those document and let players physically have them and read them. Depending who they are they would have goals of either securing site and containing all SCPs (MTF) , surviving and containing breach (Foundation members on site), surviving and escaping (D-class).
>>
>>53141035
>do not fall asleep here
>Don't give up
>>
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>>53141035
>Do not make eye contact
>Do not look away
>Symbols compromised
>>
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>>53141035
>safe place to rest
>hostile environment
>symbols compromised
>>
>>53167781
>>53164692
>>53157211
>>53151103
relying on symbols compromised is so lazy. That turns everything into a red wire blue wire scenario.
>>
>>53141035
>Stay Together
>Do Not Make Physical Contact
>Stay In The Darkness
>Voices Heard Here
>Do Not Trust Them
>>
>>53140364
Trying to imagine the worst 3 symbols to see at the same time

>Do not be taken alive
>You are being watched
>Someone else is here
>>
>>53169900
>>53157211
Doesn't "Someone else is here" imply that it's a person, or at least not confirmed "It is not human"?
>>
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>>53146933
>maybe convert the values to a 20 system
>>
>>53139860
if knowledge over these dangerous creatures is public knowledge why dont the media talk more about it?
>>
>>53173344
don't be silly, there is no such thing as monsters!
>>
>>53173344
>if knowledge over these dangerous creatures is public knowledge

It isn't. Generally.

Yeah, I know that's unrealistic and that even with magic amnesia drugs and reality warping powers something will eventually slip through the cracks and pierce the collective disbelief so you've got three choices for running a game in the setting:
1) Ignore it.
2) Run the game in that golden period in which public deception is maintained. Maybe some questionable things have to happen to keep it that way.
3) Let loose with the public finding out/having found out about it.
>>
>>53174331
yeah, but here is the thing.

it's the same reason trump won
media control.

I don't doubt there are also whole dept buildings in the foundation devoid of so much as an abnormally shaped paperclip full of slightly more than adequately paid men and women disseminating gigabytes a day of false-flag data. fake conspiracies, frothing nut-job rhetoric, metric tons of rampant shit-posting, kobolds eating babies, etc. plant enough false conspiracies and the real ones just get buried.

I wonder how they hire for those jobs...
>>
>>53176581
They probably just hire people who can write and are desperate for work. The only real issue is taking them time to make it look like an average astroturfing job. Compartmentalize the work to fit the cover of whatever it is they're allegedly spruiking and it just looks like banal work-a-day dodginess - no one knows the full purpose because they all think they're working for different causes.
>>
>>53172884
If it was just human it wouldn't need an SCP sign.
>>
>>53139860
Fate, some kind of Funnel World hack, Gumshoe/Night's Black Agents, or Delta Green.
>>
>>53174331
I don't think its unrealistic at all. Amnesia drugs help alot but even without its reasonable to maintain mascarade of no supernatural existing. With Foundation having influence in all governments and probably controlling media and no powerful GOI dedicated to exposing truth. Sure some stuff will slip out but public will just buy most likely/rational explanation and anybody believing otherwise will be viewed as freaks, conspiracy nuts or someone who just memeing. Because imagine someone telling that there is some supernatural thing (not related to religion) really existing, how likely you will believe that, even unexplained fenomena do you buy explanation its supernatural? People in SCP Foudation are just like us, it would take massive event and containment failure for general public perception shifting toward accepting existence of supernatural.
>>
>>53176855
Just petend you're some kind of fake news or propaganda service.
>>
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>>53178194
>>
>>53141115
But what if the symbols compromised symbol was compromised. Which ones do you believe from then on
>>
>>53139944
Because Trail of Cthulhu is superior!
>>
>>53173249
I've never played a d100 version of anything, why is this a bad idea?
>>
>>53176581
>>53177887

I'm more surprised that nobody seems to notice the tens of thousands of people who are 'recruited' every year as D-Class personnel.
>>
>>53147120
>not how it works

Excuse me, killjoy, no one said that it was supposed to happen in whatever is the canon nowadays in the SCP wiki.
And if you try to understand what I said, you'll see I was just pitching a spooky idea for "Why the hell are we getting a breach alert for a SCP number we're not supposed to have"
>>
>>53177027
It could be an agent from another agency.

>>53180553
Because d20 is shit.
>>
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>Reading 1st-3rd gen SCP

There was just so much creativity put into them, entire worlds created from thin air for what was only a pseudo-creepypasta site.
Stories that made me actually scared and paranoid, stories that even though they didn't scare me, they just made me so curious (The multidimensional disk, the teleporting guy, etc)

It was just the apex of creation on the site.
First gen are a bit too much "Abloo abloo keters are scary!", and nowadays it's a bit too much "I'm so scared to look like a 1st gen SCP that I'm going to not be scary nor interesting at all"
But that was the perfect balance.
I can still go back and read so many of them like it's the first time.
Many of the best Tales came from that period too.

imho the site went to shit when the High Council of Circlejerks formed, and suddenly no one's opinion was worth shit if you weren't part of "The Originals", the self-made mary sue Doctors that are now contractually obligated to appear in every fucking SCP file.
>>
>>53181267
Isn't there a break-off site that has most of the stuff archived? I'm unaware of exactly what kind of faggotry went on with site changes and purges.
>>
>>53141035
Quality memes
>>
>>53141092
perhaps it's an agent In-Joke

innocent looking things make good bait.
>>
>>53193320
>>
>>53141286
...So, I see you haven't read all the SCP-001s?
>>
>>53181267
You must not have read things recently. The original mary sues have been decanonized.
>>
>>53180585
There is no definite canon on D-class so it can be just small number of death sentence prisoners around world (including dictatorships) or they really take those thousands. And in Foundation they may be reasonable with them or just kill them for fun when its not neccery and kill them at end of month for no reason or they may use them for risky jobs and sacrifice when its really neccery and end of month termination is just lie. Foundation supposedly have ways to clone them anyway.
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