Stat him /tg/
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
20 (+5) DEX
12 (+1) CON
17 (+3) INT
3 (-4) WIS
12 (+1) CHA
7 (-2)
Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages -
Challenge 3 (700 XP)
Keen Sight and Smell. Mcree has advantage on Wisdom (Perception) checks that rely on sight or smell.
ACTIONS
Multiattack. Mcree makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Noon: High
>>53126058
Gay for Hanzo/10
>>53126058
I only got Reaper.
Hmmm, McRee would be a Striker for sure, but his kit is rather all-round, with that stun grenade. Possibly as a Simple with extra feats dabbling in Control and possibly Blasting along with Striker features, or maybe a modified Freelancer.
>>53126417
>forgets pic
MOV4-4
CC18
BS11
PH12
WIP13
ARM1
BTS0
W1
S2
Overwatch is basically a supers setting, so why not use M&M? His revolver would be his Device, with an extra stun grenade power and an evasive roll.
Bump.
I may have an Overwatch game coming up.
Everything into pistol accuracy and reloading, dump everything that doesn't require going into physical detriments.