[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/40krpg/ 40k Roleplay General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 217
Thread images: 26

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than we can possibly imagine.

>Where did the Mandragora Apocrypha go?
The namefag working on it has fucked off to finish it in peace after our autists yelled at him over the unfinished version they found.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
>Now in Homebrew megafolder

Mars Needs Women! (v1.2.10) (Mechanicus Skitarii and Taghmata for Only War)
>Now in Homebrew megafolder

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
>Now in Homebrew megafolder

The Fringe is Yours! (v1.8.4) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
>Now in Homebrew megafolder

Previous thread: >>53019025

What was the worst mistake you've ever made GMing or playing one of the 40krpg games?
>>
Reposting from >>53122056

While we're all on the subject of genestealers, would you guys play a game where the players are genestealer cultists? What system would work best? How would corruption and insanity work? What classes would there be?
>>
To a techpriest, what is rust? How would one react if they found rust forming one one of their cybernetics or on someone they knew?
>>
>>53126881
I'd imagine like it being seen as like self harm, like something the emo kid would do.
>>
>>53126881
I'd say it would be a really ugly skin desease. So sometimes they go on vacation on forgeworlds with spas dedicated to treating rusted bionics. Gotta be shiny and chrome
>>
>>53126881
Evidence of sloth and ignorance of the necessary rituals to the machine spirit. I'd say it'd range from something that's necessary depending on the situation or location to a fucking huge social misstep.
>>
>>53129297
bumper
>>
>>53125712
>worst mistake as GM
First time we played Only War we tried to make a regiment. We didn't really understand the rules and it took forever to get it right.

>Worst as player
Bad grenade throw killed everyone.

>>53126657
>would you play
Probably, could be interesting.

>What system
Maybe Dark Heresy?

>corruption and insanity
What do you mean?

>Classes
No clue, you'd probably have to homebrew or just use normal ones.
>>
Are there any premade slaanesh cult scenarios? Dh2/dh1 obviously
>>
>>53125712
As GM? (OW) Letting the party choose what kind of regiment they'd be attached to. (DH1) Not letting That Guy kill himself. (DH2) Not bringing the swarm earlier. (BC) Letting the party play BC. (DW) Letting anyone play Ultramarine. (Other OW) Not calling in artillery strikes on the rear support elements.

I've never played a 40k RPG.
>>
Why does no one run BC anymore? It seems like the popularity goes OW>DH(2)>RT & DW>BC.
>>
>>53134051
Because fucknuggets can't go an entire session without BLAMMING each other
>>
>>53133954
Would you mind expanding on these? I sense amusing stories would be the result.
>>
>>53134051
Compacts encourage being a that guy to your team mates, the fluff further divides the group because of the differences between gods, and more people enjoy playing as the imperium more than Chaos.
>>
File: Ladybug Falls Over.gif (763KB, 381x216px) Image search: [Google]
Ladybug Falls Over.gif
763KB, 381x216px
>>53125712
>What was the worst mistake you've ever made GMing

If I ever had a failed experiment, it is this. Twice now, I tried tying certain in-game activities to mini-games done on off-time. In Squat Crusade: The Musical, I had a BFG-esque minigame that the players could play during time between classes, a space mining minigame that would reward them with upgrade resources and profit factor. Unfortunately, we got crushed by our classwork and we couldn't do much with it, leaving them severely underpowered in certain aspects. From there, I learned not to tie minigames to explicit in-game bonuses. The second time I tried it was in Spess Mareen: Republican Commando, and it was a Hololithic Combat Chamber, which one player dubbed the "Holosseum." It was a customizable fight club, where one could tune environment, weapons, and other stuff. Unfortunately, this one failed for two reasons - my shift schedule changed and I lost a lot of time I used to have to run it, and Deathwatch at rank 3 is enough for rocket tag one shots, so it didn't see much use.

Overall, a failed experiment, one I will not be revisiting. I got far better data on alternate ways to do stuff now.
>>
>>53125712
Need a minor rules clarification for Only War.

My players' regiment is cadians and their standard kit has flak armor. The way we understand it is that gives them an armor bonus of 4 on all body parts, right?
>>
>>53136767

if it says flak armor, it means flak armor, yes. Flak armor is distinct from flak jackets, which only gives armor 3.
>>
>>53136767
Yes.

You'd better not confuse power field (the weapon quality) with power field (the force field).
>>
Is there some good video of an only war session being played on roll 20 or something thats not full of cringy autists? I'm one of those people who learn better by seeing and seeing how the gameplay flows in motion would help a lot as a springboard for me to better absorb the rules for when I run a game for my group.
>>
>>53137301
>tabletop RPG
>not full of cringy autists

Heh.... I think you wandered into the wrong neighborhood.

*unzips dick*

Btw my OW session starts in 5 minutes :^) One of my players has been bugging me to start a podcast.
>>
>>53137681
>*unzips dick*
We found the Slaaneshi cultist, guys.
>>
File: HERESY 5.jpg (94KB, 482x641px) Image search: [Google]
HERESY 5.jpg
94KB, 482x641px
>>53137681
>>
I've got a Deathwatch rules question regarding Techmarines with a servo-arm and possibly more generally regarding reactions.

In melee, the Techmarine can attack with his normal melee weapon and also use his reaction to strike with the servo-arm. Our DM said that in order to use the reaction to attack with the servo-arm, it had to actually be reacting to something (ie. the moment an enemy makes an attack on him). Can he not just swing both his normal weapon and also blow his reaction immediately after to swing the servo-arm?
>>
>>53139881
I'd say yes, but I don't know the Deathwatch rules. What does it specifically say about "reaction"?
>>
>>53134406
Namefagging for storytime.

(OW) So my players wanted to be a scouting regiment attached to another regiment. The regiment they were attached to was a superheavy Titan-killer regiment: Shadowswords. First engagement: sniping at assholes while a Titan gets blown up in the distance. I figured it'd be a decent campaign. So I decide to try to get them away from their Titan killing buddies for their second engagement after a little R&R. Boom! Pirates in transit, can't risk the guys in tanks so you send in the scouts.

They get on the enemy ship with the rest of their regiment. Their bros get fucked up, though. Beachhead secured at great costs, stuck on enemy vessel, the ships are kinda fucked up. So they convince the tankers to help them take out the enemy ship. Shadowswords get used in a boarding action against a cargo bay, tank shock the ship from the inside out.

Now they have a Grand Cruiser and I'm kicking myself for letting it happen.
>>
>>53139881
>A Reaction is a special Action made in response to some event, such as an attack. A character receives one Reaction each Round, which may only be used when it is not his Turn.
>>
>>53133954
(DH1)
That Guy was a creepy asshole that liked to play with my guns. His idea of a joke was to go use the bathroom attached to my bedroom and bring my gun out and play with it. He did it twice. First time, he pointed it at the dice and threatened to shoot them before he rolled them. Not really funny, fuck off with my gun, next time I'm gonna stick my hand down your throat and wear you like a goddamn bracelet, etc etc.
Some of the players laughed though, thought I was overreacting. He promised never to do it again, I told him that it could have been loaded (which it was, but I didn't want to terrify the player nearest the dice).

Second time, he pointed it at himself, finger on the trigger and hammer back. He actually went into my closet and pulled it from my range bag instead of my nightstand. He said he'd pull the trigger if I didn't let him reroll. I got him to hand me the gun, put the hammer down gently, and proceeded to jump on that motherfucker like he just threatened my safety and wellbeing. When my friends pulled me off him, he looked like shit. Bleeding and crying, saying that it was a joke and the safety was on and it's a prank and I'm an asshole. My gun doesn't have a safety.

He wound up raping a girl at a party later that year. Turns out he was a really fucked up guy that got off on stalking this one girl he shared a class with. He took it to the next level when he saw her drunk at a party off campus. He offered her a ride home and raped her in the back of his car when she passed out.
>>
>>53134406
>>53140574
Replied to me, meant to reply to you.

(DH2) Decent game, decent folks that knew their lore. I had a big genestealer cult thingy planned and running and wanted to have the swarm descend on the planet while they were on it. They managed to figure it out pretty easily and all my prep went to waste...until I reused the notes in an OW game where the party was a part of an infected regiment.

(BC) The first three sessions had as many player deaths due to backstabbing. Two players got mad OOC and started revenge killing with new characters. It damaged some friendships. Props to the Alpha Legion and Fallen Angel, though. They were great. Alpha Legion told me that his character was secretly loyal after the game imploded and got cancelled.
>>
>>53140574
>I got him to hand me the gun, put the hammer down gently, and proceeded to jump on that motherfucker like he just threatened my safety and wellbeing. When my friends pulled me off him, he looked like shit. Bleeding and crying
Yes, this is the proper response.
>>
>>53134406
(DW) Ultramarine was played by an autist. Ruined the fun, made himself the leader of the party, walked all over everyone else because
>muh spiritual liege
>just jealous you're not from Ultramar
and was a dick in general. The other two guys quit after he started trying to railroad ME into railroading THEM. I'm not that kinda GM, though. I was gonna kick him out but the other two guys quit before I could.

(Other OW)
Players wanted something weird. They were a combined logistics and guard regiment. We're talking 75% dudes with clip boards and trucker hats. Their missions were fun and low key, hauling goods to the frontlines, making money on the black market, and occasionally fighting some bad guys from the safety and comfort of a modified Chimera in the convoy.

The Ratling decided to "acquire" a long-las to keep as his truck gun. I was ok with this since I was starting to gear up strikes on their routes. I wanted them to hit mines and have to fight back to base as IG Truckers.I debated on hitting them with artillery and decided to go a little easy on them.

Ratling rolled incredibly well and sniped a whole bunch of dudes while his buddies got the Chimera up and running. Game ended when they got back to the firebase due to scheduling conflicts. I was going to have them go forward and win back their supplies but it never happened. Pretty anticlimactic.
>>
>>53140620
>(BC) The first three sessions had as many player deaths due to backstabbing.
Playing a game online at the moment. No PvP thus far, but IC is less than friendly or helpful after some poor rolls that came about while trying to work with other PCs. The group is split already, but zero camaraderie makes me want to split off further.
>>
File: smugtechpriest.png (210KB, 480x502px) Image search: [Google]
smugtechpriest.png
210KB, 480x502px
>>53141867
The GM needs to make you bleed for spliting. That'll put things back together real quick.
>>
>>53137036
A sword with a force field? Sounds sweet.
>>
A drug that is swallowed, a pill. After it is digested (somewhat) it makes the user stay up for longer, work harder and more stronger. The drawback is.. Well the pill is not digesting completely, the micro mechanites wiring themselves into the body, wiring themselves. If the organism will not receive another dose in 24 hours the druggie at first has insomnia problems, and if he sleeps then he has nightmares, then he becomes either a madman who bashes someones skull in or his against the wall or someones pawn.

The whole drug is for the purpose of dark heresy 2nd game, but the idea is crude and I need your help.
>>
>>53142869
Reminds me of luciferium from Rimworld.
>>
>>53142955
The whole nanites deal inspired me, but the one from rimworld had shorter time of work and worked like slaught
>>
>>53134051
The alignment system is pretty stifling. Unless you don't care about god you end up aligned to you really have to build your character to type, which in turn means you end up focusing on the mechanics of character building/advancement rather than your concept.
>>
>>53140417
> Shadowswords get used in a boarding action against a cargo bay, tank shock the ship from the inside out.

I fail to see how this is a problem. If they were able to deliver a GRAND CRUISER back to the Imperium they'd likely be hailed as heroes. Assuming they didn't see any daemons and subsequently blammed.
>>
>>53140574
Do you now lock up your guns before letting semi-randoms into your house?
>>
File: The D is Silent.png (720KB, 1366x576px) Image search: [Google]
The D is Silent.png
720KB, 1366x576px
>tfw the party leader fucks up so bad, the daemonhost talks shit on her
>tfw she proceeds to blather the fuck outta the daemonhost to buy time for the rest of us to come up with the second part of our master plan
>tfw our master plan is to blow the whole fucking place from orbit
Many laughs were had that day, but that one floored everyone.
>tfw my gm has given us the opportunity to crib from Dark Knight, Aliens AND Ghostbusters all at once
>>
>>53142596
We'll see if the rest of our sub-group follows my lead or makes their own path(s). Given the PCs I'm working with and the structure of the game, though, I doubt it'd turn out the way you're thinking.
>>
File: Admin1.jpg (102KB, 383x554px) Image search: [Google]
Admin1.jpg
102KB, 383x554px
About to play my first game as the Rogue Trader, what tips do you have ? We're running frozen reaches adventure book but I'd still like some advice on how to treat other players, subordinates, and random NPCs.
>>
>>53143915
You're the Rogue Trader? Tell us a little about your character's background, because that's going to inform how they act a significant amount. Someone with a newly minted warrant is going to behave quite differently than someone who's been groomed for the role since birth.
>>
>>53143978
Rolled a 10 on the ships history which meant it was an ancient dynasty with little resources but a powerful ship.

The dynasty is culturally Japanese. My character was the first born son of the rogue trader and thus according to custom the sole heir to the throne, so he was groomed from birth.
>>
>>53142869
Not even one response proposing stuff? Damn, something was true about the /tg/ changing and not getting shit done
>>
>>53144024
Alright then. Unquestioning obedience from your subordinates will be expected, and your dude will probably be shocked and outraged if that isn't the case. As first born/rightful heir there shouldn't be any issues from your crew, unless your dude has done stuff that really calls his character into question. Regardless, it is the proper order of things that you command and they obey.

He'll probably expect NPCs to treat him like the lord he is, unless they're of equal station or he's wise enough to realise some people don't give a shit, despite the natural order of things. That applies to both those outside Imperial society and those in the assorted adeptus. Some Arbites put on the kid gloves when dealing with the spacefaring nobility, but it's far from a given. How much he throws his weight around depends on how experienced he is with such organisations and how arrogant he is.

As for the other PCs, that requires a little more tact. If they're not long standing servants of the dynasty there may be some friction there, especially if they're a Navigator or a member of an Adeptus. Even then, I'd recommend having there be some respect in place. Nobody likes being treated like shit, even if it's via the proxy of characters. Maybe have a quick chat with your fellow players and figure out how everybody feels about each other before you get going.
>>
>>53144183

see >>53116922, yours falls in the first category, sadly
>>
>>53143325
He wasn't exactly a random. I knew him for over a year. Never liked him. Only reason he was in was because one of his friends was a cool dude who wanted to play and wanted his buddy to be in with him. At the time, I thought he was harmless and not really creepy, just really socially awkward. I felt kinda bad for him.
>>
>>53145235
I know that feeling. I've put up with way too much dumb shit in my youth. Now I look back and just see that I enabled people by not telling them to sort themselves out or fuck off.
>>
>>53144183

/tg/ as a board hasn't gotten shit done in a long time. Every successful project is taken off the board.
>>
>>53142869
Unless I'm misunderstanding this. It's essentially a nanobot pill that does either mind control or homi/suicidal psychosis? What do you need help with? It seems at least that you'd want to differentiate those outcomes. If the supply is cut off perhaps the addict becomes homicidal or suicidal, but a constant supply ensures enough lucidity that they'll do whatever you say for that next hit.
>>
>>53146142
Well I accidentally hit post, shit.

I'm presuming this is a tool of your Antagonist if it's a DH campaign and not something the PCs will be utilising. You mention micro-mechanites, what is the result of these beyond murderous tendencies? Are they forming machinery within the addicts bodies like some mechanical parasite? There's definitely something interesting here but two vague lines aren't enough to prompt anything useful as a response.
>>
>>53146073
Coordinating with a bunch of anonymous assholes isn't conductive to a successful project.
>>
DH2e

Coming to a game after campaign has started, GM is letting me take
1 Very Rare or
2 Rare or
4 Scarce items

Opinions? I'm a shoot-guy
>>
>>53147621
Fast shooty, accurate shooty, medium-range all-around shooty, etc?
>>
>>53147739
All around ATM.

Guardsman
1500exp to up ballistic, agil, and will; got step aside and jaded, so I'm working with las wpns atm
>>
>>53147831
Could go with a boltgun or a gorgon chemical flamer.
>>
>>53147621
What do you one day wish to do?
>>
>>53147896
Is acquiring ammo a problem in DH2e?
>>
>>53143445
I guess its okay if your GM is willing to handle a split party.
>>
>>53149055
It one step less rare than the weapon itself. Sometimes this means that specialty ammo is better than regular ammo.
>>
>>53147831
Lasweapons, used sensibly, can last you quite a long time in DH2e when you are dealing with humans.
I maintain, as a player and GM, a particular wariness of bolters and other high powered weapons because they can sink your Subtlety damn quick; people tend to not forget the dude with a bolter or plasma pistol, or what it did to the bodies.
>>
>>53148327
Survive, lol
>>
>>53147621
>GM letting players day 0 items below average.

What a babby
>>
>>53149525
Go with Shield and Shotgun.
>>
>>53140417
>>53140574
>>53140620
>>53140767

Thanks for the story time mate. Most of those sound pretty hilarious. Especially having tanks assaulting an enemy vessel.

That Guy from your DH1 game is something else though. t b h I would probably have kicked him from the game after the first time.
>>
>>53146142
>>53146276

Original poster here. It is, it's not mechanical, i.e. tech heresy. Well, I need someone to maybe pop new ideas, or to flesh it out or make it different way. It's basically made for workers - hidden behind a semi-legal procedure from planet/station corp. The thing is that that basically amphetamine in pill was at some point switched out into that darker, heresy one. It's a tool for antagonist, and obviously not for PCs by default. As I have said in the first post - the pill makes the user stronger, makes him work harder and longer. Then it releases those micro-mechanites, which root themselves in the body. The user becomes subject to be like an robot, addicted to it and becoming basically a loyal to the point of suicide to the AI. AI is controlled obviously by the heretic, which he uses to take over the whatever place he spreads that drug. If the user stops taking those pills, as I have mentioned - has nightmares, becomes a madman and either bashes someones skull in or bashes his against the wall.

I think the first thing, the AI thing will not be present from the start. What will start the concern of inquisition will be the fact that people somewhere start dropping like flies, not only workers but various people from various places of the ladder.
>>
>>53149673
Unusually high productivity could also be a reason to investigate. But it sounds like you have the idea fairly well thought out on your own.

Heretek gives people pills that are super amphetamines. After having enough these people are infested with nanite equivalents that interface with the brain. This allows the heretek to control the workers for whatever dark ends. Like experimenting on new methods of production.
>>
File: 1477410724198.png (62KB, 449x465px) Image search: [Google]
1477410724198.png
62KB, 449x465px
What's the best basic weapon for Rogue Trader characters? My pimped out Bolter just isn't cutting it anymore.

Bonus points for having it be somewhat human in origin
>>
>>53140574
Jesus H Christ.
>>
>>53149673
Right, your use of "micro mechanites" led me to believe there was a mechanical component. It sounds like you've got this all thought out honestly. I might suggest some other way of uncovering the problem however, dead bodies popping up is pretty regular and I'd imagine the Heretek would be instructing his servants to clear up after oneanother. Perhaps have the PCs find a missing shipment of the regular tablets, and the workers swear they took them so it must just be a clerical error huh? But there's a two year backlog and they're all dumped in a sump trench halfway across the hive with murder servitors conspicuously roaming about.
>>
>>53149974
Which bolter?
>>
>>53149926
>>53150067

Thank you anons for response. Yes, the dead bodies thing seems way too obvious and the PCs will attach it all together way too fast.

Feel free to use that idea in your campaigns, or maybe even stat it.
>>
>>53150131
It's a Best Quality Boltgun with a motion predictor, suppressor and lamp pack.
>>
>>53149974
4th Armored's nickname was not "devil dogs", it was "name enough" REEEEEEE
>>
File: 1490029058387.jpg (47KB, 437x292px) Image search: [Google]
1490029058387.jpg
47KB, 437x292px
>>53150307
i don't know why I wrote lamp pack in that, I really need to organize my character sheets better
>>
>>53150307
Try for a relic-boltgun. Or if that's out of your price-range, one of the view times my group let me be a PC, I had pretty good success with a laser-sighted Solo-Pattern Boltgun with organ grinders.
>>
>>53149974

pulse rifle
>>
>>53149974
Needler gun, rocket launcher, stalker boltgun, meltagun
>>
>>53149974
How is is it failing you?
>>
>>53140417
Make it sabotaged or raid it by dark eldar or simply say that engine were destroyed in the fight and it will float till it becomes another space hulk. Or make them return it to a imperium, brand them heroes and end the session or make them receive a Rogue Trader warrant and transfer it to RT. You seem to be one of those no fun allowed game masters.
>>
>>53129297
Probably heresy against the Omnissiah.
>>
>>53150777
We're fighting a lot more genestealers and big orky things, and I don't have the damage to punch through their toughness bonus.

>>53150573
I was looking at this, just need to find a Tau to buy one off of
>>
>>53149974
I mean are you going on strength or rule of cool
because if it's rule of cool my pirate-reaver RT char uses a shot-las that's been sawn off and overcharged. Obviously it's not the best but god damn is it a cool concept
>>
>>53154379
>buy
Heh.
>>
>>53156353
We're upstanding, pure aside from my character of mind, and faithful citizens of the Imperium. We would never do such a thing such as steal a Pulse Rifle from a Tau trader.
>>
>>53149974
It's pretty difficult to go wrong with bolters, what you need is better ammo. Maybe a storm bolter.

I suggest Organgrinder and Vengeance rounds, but there are bolt ammo types for nearly any situation.
>>
What situations have you lot been in where you were legit worried about just surviving, not winning?
My group is currently beat to shit after taking on a well outfitted cult, and now a goddamn daemonhost has shown up due to a botched ritual.
One of our strongest combatants is down for the count, most of the group failed their fear checks and is taking penalties, the psyker can't do his mojo due to Warp Shock perils, the mildly cowardly B&E guy still hasn't even seen the damn thing and is gonna run for the hills when he does, and the party leader is currently trying to distract the thing by chatting it up.
Our only advantage is the 2 long arm gunners with 70m of range on the thing, the warrior psyker is still a warrior (I think), and the 2 remaining bolter bitches we have as sidekicks.
We have a couple of plans in mind, ranging from the unlikely to the insane, but no real hope.
Another day in the 40th millennium, I guess.
>>
>>53140574
If you don't mind could you please go into more detail about him? I keep getting this mental image of fat, curly hair, pedo glasses, peach fuzz on neck, lives with parents, leftwing trustfund kiddy treating college like expensive kindergarten, never seen a gun in real life before that moment much less held one, and I wanna know how on the ball I am
>>
>>53156565
>Faithful citizen of Imperium
>Buying xeno weaponry from xenos

Kill the xenos. Burn the heretic.
>>
>>53157036
The singe fact that you have bolter bitches, and one of you only KO'd when facing a daemonhost makes you a one of better examples, not yet "another day in the 41st millenium." as you are not curbstomped... yet
>>
File: trouble.png (95KB, 400x306px) Image search: [Google]
trouble.png
95KB, 400x306px
>>53158026
Anon, the daemonhost just showed up.
This is after we went thru... well, my personal kill count so far is 24 men, 1 psyker and 2 turrets.
I'm also at 5 wounds with 6 critical wounds. Most of the group is somewhere between 0-2 wounds. My first and I think possibly most successful plan is no, GM, you don't get to find out my plan until I spring it on you, I don't need magic powers to win at fisticuffs I think/hope, so with a little luck, this can be resolved relatively quickly and with minimal loss of life.
>>
>>53149525
>DH
>Survive
Look at this fuckin' prima donna.

Anyway, 4 scarce: best shield, combat shotgun, argue GM into Basic mount on shield due to its quality, mono on your sword, and your choice of auspex, rebreather, or best medikit, depending on what you're expecting to do. Can always trade the auspex or medikit to a more suitable team member too..
>>
>first session of black crusade
>all start unaligned core archetypes
>roll a Renegade worshipping Slaanesh
>other players are a Chosen worshipping Khorne, Champion with some bionics, Heretek with a penchant for heavy weapons, and a psyker
>start chained up during a ritual
>fuck we're the sacrifices
>psyker attempts to Compel another prisoner to interrupt the ritual
>pushes it, perils and mirrors the Compulsion onto himself
>starts screaming like a madman as he glows and strains the chains, a foul stench emitting from him as psychic phenomena
>try to Fellowship check guards into dealing with that before sacrificing me
>they don't want to
>about to be sacrificed
>Chosen Khorne worshipper spits acid at the ritual
>fucks up the ritual
>after some rolling GM determines what happened
>this was a Tzeentch ritual, now that it has been ruined, Khorne has a means to interfere
>blood is pooling the ground from nowhere and some Flesh Hounds are coming out of the warp
>my character is dropped, still chained up, in the pooling blood
>everyone else passes WP test
>I fail, now screaming
>Chosen and Champion manage to break their chains
>Chosen, being a CSM, recognises despite my screaming that I have military training and decides I could be useful
>picks me up
>Champion breaks the psykers chains
>everyone legs it
>chases enemy cultists into a supply room where a chest holds our starting gear while prisoners and cultists alike are either dying or trying to deal with Flesh Hounds, usually both
>breaks my chains to use them as primitive weapons
>first combat go
>all naked
>now that the source of my failed test is gone I'm of slightly sound mind
>failed WP test so bad that blood without a source triggers PTSD now
>Chosen charges and punches through a cultists head
>Champion spear tackles another into a wall
>I charge one and punch him in the jaw
>fail to deal quite enough damage to penetrate his AP and Toughness bonus
>Psyker throws something at another enemy telekinetic style
>>
>>53159156
>enemy cultist tries to hit me
>dodge his knife
>rest of the enemies are failing to wound the CSM
>Chosen goes again, punches another enemy, fist goes through the torso this time
>Champion bashes his spear tackled cultists head against the wall, killing him
>I disarm my enemy, trying to get his knife, it ends up on the ground
>Psyker moves past us since my enemy is the only one left
>my enemy tries to punch, I dodge
>Chosen punches him in the kidney
>Champion comes in and finishes him off
>check hallway, Flesh Hounds a coming
>close the door, slide the airlock in place
>we get dressed
>hear banging from a closet
>Heretek player arrived late
>break him out
>yay back up
>Flesh Hound breaking through
>hear shouting from other exit
>can't be as bad as a Flesh Hound
>enemy Sorcerer actually
>Psyker, not bothering to check who the big guy is, attempts to Compel them to kill themselves with a Pushed Power
>is denied
>Perils
>oh fuck everyone is being possessed
>kind of hoping for good stuff
>Champion dies during possession
>Psyker gets Slaanesh Fiend
>Chosen gets Flamer of Tzeentch
>Heretek gets Beast of Nurgle
>I get a fucking Bloodthirster
>nobody but the Heretek is pleased
>go through the mutation process for a bit, sort out what we can do
>continue with possessed characters
>Champion shrugs and says he has to go now anyway
>Heretek fires a Multimelta and kills three cultists
>GM says his Beast gives a gurgling laugh
>Heretek says he laughs too
>decide to indulge my Bloodthirster for now
>Charge, All Out Attack
>miss horribly
>obviously not used to human body yet
>Chosen rips a cultist up, dealing more damage with a Chain Axe than the Heretek dealt with a Multimelta
>Psyker uses Mind Over Matter
>Pushes
>perils
>TPK session 1
That was fun, we're making new characters for next week and my brother isn't allowed to play psykers anymore.
>>
File: 1494167816704.jpg (259KB, 480x712px) Image search: [Google]
1494167816704.jpg
259KB, 480x712px
https://mega.nz/#!NNQjxTLb!IVEklUVbSSYUHNKKq3T_4_rl3jN82sfdlDhqW7c4jkQ

Faith and Coin from last thread, add to OP plz
>>
Black Templars chaplain in a Watch Company with a Librarian.

How much of a fag is the BT going to be about this?
>>
>>53159156
>>53159227

>Pushing
>Ever

I think I found your brother's problem, friend. Psykers are perfectly fine if they have the restraint (and the talents) to mitigate phenomena.
>>
File: 40kscience.jpg (13KB, 275x183px) Image search: [Google]
40kscience.jpg
13KB, 275x183px
>>53160352
If they do, they can be damned OP.
>>
>>53125712
Hey there, i have a DM problem, im runnign a Deathwatch campaign and one of my plays who is playing a spacewolf wants to use frost blade weaponry. im totally cool with it because all the other players have something unique but i cant find it anywhere in the books, i just want to know what the in game stats and rules are for frost swords, frost axes ect.

http://wh40k.lexicanum.com/wiki/Frost_Blade
>>
File: Sisterhat.jpg (14KB, 226x223px) Image search: [Google]
Sisterhat.jpg
14KB, 226x223px
>>53160495
Search here for all your weapon needs.
http://www.40krpgtools.com/armoury/weapons/
>>
>>53160352
Yeah we noticed that, he doesn't have either of those.
Also we found out the GM fucked up and had him cause more perils that he should have been by accident because he forgot that humans can only get so much bonuses to the phenomena roll.
>>
>>53160513
perfect, thank you
>>
>>53134311
Pretty much.
>>
What character/group concepts have you always wanted to try but never been able to properly execute? I've always wanted to play a Verispex Adept-turned-Magistrate, using the immense forensic knowledge he's gained from verispexing to justify all sorts of line toeing legal bullshit
>>
>>53160890
Straight Alpha Legion
>>
>>53160150
Hopefully just enough to be entertaining, and not enough to cause actual problems.
>>
>>53157037
5'8", mildly overweight, wore contacts, blonde facial hair in a patchy goatee, green eyes, light brown hair dyed to a weird reddish blonde. Overall ruddy complexion, light freckles near the bridge of his nose, kinda deep seated eyes, pierced ears with studs, nose kinda big.

Average clothing: mix of dudebro, practical tactical, and edgelord. Oversized khakis, black T-shirt with some "clever" or "edgy" saying, "I'm totally not CCing" belt, Chuck Taylors or Vans or MOABs, Milspec sunglasses, 5.11 jacket or a blazer.

On special occasions, he'd dress up with cosmetic contacts and a coat that belongs in Pirates of the Carribean to get in character. He also enjoyed a small collection of suits and a pair of $350 boots that he never wore.

Despite all appearances, he owned no guns and had no real job. He'd never really shot any guns but liked looking "dangerous" and edgy. His dad was a cool dude that had guns and shot them. I competed against his dad, which is how I met him.

Personality alternates between "poser but ok underneath the bullshit" and " bullshit all the way down". When he wanted something, he would whine until he gets it. I thought he was ok enough, but kinda a douchebag and a massive poser. He wasn't great with first impressions and occasionally asked me for advice on being better with girls. Once asked for advice on being better with guys, but he was drunk at the time and I don't really give a shit regardless.
>>
>>53161979
Oh wow, he fits into the image perfectly.

The thing is, maybe I am too old for this - what does the
>I'm totally not CCing belt

mean. The CC part
>>
Would an Ordo Xenos inquisitor consider hiring Ork mercenaries?
Would an all ork campaign be a good introductory game to 40k?
>>
>>53162619
Yes, and no.
Exclusively xenos parties tend to get stale fast despite what some liars might claim. Two should be the max number of xenos in a five man party
>>
>>53162775

This man is a liar. An all xenos party can be done well if it is focused and doesn't go lolrandumb
>>
>>53162795
Problem is with orkz it will because SO FANNY KUNNIN N WAAAGH!!!
With dark eldar it will because it's magical realm shit.

Unless you're playing an all kroot party don't go full xenos
>>
>>53162568
Concealed carrying.
>>
>>53162906
I see
>>
File: 1482369484239.png (148KB, 240x266px) Image search: [Google]
1482369484239.png
148KB, 240x266px
>>53162844

I think Tau would be interesting, giving you a different perspective on the Imperium. Plus sweet tech.
>>
>>53162795
How would I do it properly?
>>
>>53164949
Depends on the party and how they interact, and whether the players actually understand the race and not just the memes (memes are mostly all people know, it's why DW games are hard to run).
>>
>>53164949
you can't do that properly
a inquisitor could hire a pirate ork, but a pirate ork would have a ship of ork, and they would probably be at least 10000 on that ship.

diplomacy would go out the window, because they are orks, same for investigation and small battles.

a all orks party would lead to adventure of pillaging and destruction. that is all they can do, unless one of them is someway insane and plans to do something insane, like building a star highway where bike can run, like wazdakka
>>
>>53165828
Only myself and one of the players knows anything about 40k. I've just always thought the Orks were interesting and lent themselves well to playing in a less rigid fashion than say a guardsman or space marine.

>>53166201
Maybe I'll drop the inquisitor thing then, if I continue with this at all.
>>
>>53166646
>Only myself and one of the players knows anything about 40k
Full stop, right here, anon.
This is exactly the kind of situation I was talking about. What you are calling "less rigid" is actually a "lolrandumb" excuse.
If your players can't play humans in 40k and at least give enough of a shit to pay lip service to the setting norms, you ought to scrap the whole thing.
>>
>>53166646
>Ony GM and one player knows anything about 40k
>Wants the players to play orks for the first time

Either you are retarded or that session will be meme spouted trainwreck.
>>
>>53166809
In other words, he should do it for the lulz.
>>
>>53160531
Pushing in Black Crusade is really damn bad because you have to roll two times on the phenomina table.
>>
File: Heroes_Eldar_Scout[1].jpg (332KB, 700x1000px) Image search: [Google]
Heroes_Eldar_Scout[1].jpg
332KB, 700x1000px
So I'm planning on throwing an encounter against a DW party involving Eldar rangers, what does /tg/ think about using the DH2 damage stats for long rifles, 1d10+12, but keeping the ability they had in DH1 where half/full action aim gave them +2/4 pen? I really like the ability flavourwise, but even with it the DH1 stats for the gun lack the punch to worry marines, even with accurate added on top, but I'm not sure if cherry picking the best from both editions might make it a bit much. A potential 3d10+12 pen6 hit (possibly with felling if I'm feeling particularly mean) isn't something even marines are going to be shrugging off more than a few times in a combat. The group isn't used to really using much tactical thinking in combat, so I was throwing snipers using appropriate tactics against them to make them rethink their approach a bit, but I also don't want it to come off as completely unfair if they don't adapt fast enough.
>>
>>53168038
3d10+12 pen 6 is about equal to an autocannon hit if not a bit stronger.
>>
>>53168038

Mix it up with melee closing in to pin them down, and you have a really tough encounter.
>>
>>53168667
Oh naturally. The loose plan is to have them harassed by the rangers using hit and run attacks and booby traps throughout the course of the mission, having an encounter with a squad of Dire Avengers to have a meatier fight part way, but who will also try to retreat when things start going bad, and have the combat climax of the mission be what appears to be a last stand by the surviving DAs, now joined by an exarch and/or warlock, turning into a Striking Scorpion ambush with the remaining rangers as sniper support.

Given that the last mission we did, under a different GM, ended with us managing to kill a Hive Tyrant at rank 1 by abusing grapple, I'll be interested to see how the others react to the required shift in combat style.
>>
Thinking about starting a Dark Heresy campaign with Roll20 as a support, any modules or sets I could use in their ?
>>
>>53167057
This. Post the trainwreck while your at it. Dont let people push their "ur havin a badwrong fun" bullshit on you.
>>
>>53167740
That isn't necessarily true. The text and the chart presented contradict each other, so it really depends on the GM which you follow. If they follow the chart as presented, and go off of what is in the later games (like my group does), it isn't too bad. Still fucking terrible and a bad idea, but at least you're not exploding and summoning a daemon prince at the same time.
>>
>>53167740
>>53170480
Speaking of which, worst instances of phenomina in your games?
>>
Players are encountering a xenos allied lost human world, was never part of the imperium.

The humans and xenos seem to get along, but i need some evil shit the aliens are doing.

Xenos and humans still genuinely think the alliance is in both their interests.
>>
>>53172143
Librarian space marine. Joins game. First fight ever with him

Immediately sucked into the warp.
>>
>>53172871
Talk to us about your xenos, anon.
>>
>>53149350
>Lasweapons, used sensibly, can last you quite a long time in DH2e when you are dealing with humans.

On this note, am I wrong for thinking that orks and similarly tough enemies single-handidly break the Dark Heresy's balance and destroy party dynamics?

I can't tell you how many campaigns I've seen screech to a halt because one of the two or three combat characters got totally cock-blocked by bullshit fucking TB4 and threw a resentful bitch fit.

In one campaign that I was involved in, the party had to fight an Ork warband and daemons on a Space Hulk, with the help of the Imperial Navy. Out of our three combat characters one was a tech-priest with an auto-cannon, one was a sniper and the third was a guardsman with a flamer and lasgun.

After like three sessions of being totally useless in combat he flashed on us and vis-a-vis drama the campaign ended up being abandoned.

Not the first time I've seen it happen, though never more then once with the same group. Orks seem to separate the boys from the men when it comes to combat. Toughness bonus is a gay mechanic.
>>
>>53173227

>TB4

Meant to say TB8.
>>
>>53173227
>>53173238
Was this only war or 1e?
>>
>>53172871
Depends on the aliens but you could go the whole "secret eugenics program" route. There would probably be a few people who thought they were sterile for w/e reason that would be pissed as hell to find out it was the xenos.
>>
>>53173540

DH1 and DH2.
>>
>>53173651
Where did you get the orks from? 1e splats? OW and 2e orks are much easier to kill.
>>
>>53134311
>>53135461

Would removing the compacts solve that, or just tear a big chunk of the game out?
>>
>>53172914
I am afeared my players may lurk.

derek, josh, go away. This is for the deathwatch game I'm starting.
So far I got:
Aliens have a longer natural lifespan, like 500 years.
>>53173571
I was planning on a sterility program already, like anon suggested. The xenos are scared the humans will outbreed them quickly, so they have been trying to keep them down, humans never suspected such treachery.
They also 'helped' the humans engineer an ogryn-like mutant with a very short life span, like 20 years, and the first 15 are actually spent living in an accelerated growth/programming tank. Invented to repel an ork incursion they got when a space hulk flew through the system.
I don't have anything else good though. I want it to be tough to split the alliance, so I wanted to avoid too overtly evil shit.

There's casual racism that humans can't pilot ships, and are only on bridge crews as token Yes men, because it's good luck to have a human. (Human tacticians and fighters won the ork war)

It sounds like more now that I type it out, maybe it's enough.

I came up with another bit just now. The humans were DAOT refugees, they found this system isolated, but safe from warp fuckery. The xenos were hunter-gatherer tier, but humans didn't have the resources to wipe them out, they just landed on one continent and setup over there. Humans ended up uplifting them through casual trade as they rediscovered human technology, but that's been forgotten. Now the xenos think they are the haughty !elves that are so smart and long lived.
>>
>>53172888
That remind me of the first (and only) Deathwatch game I ever played in.

This particular campaign was one in a series of long running games in my gaming group, with a shared universe (depending on the GM).

Our Salamander Librarian was pulled into the warp while we were hunting a particular Xenos that was based on The Thing. We had unintentionally brought it onto the Rogue Trader vessel that was ferrying us to and fro.

Later on in the campaign, we actually met this particular Librarian again, as a Chaos worshipping NPC with his own Dark-Kill Team. He'd apparently also shown up in a previous campaign, and the character was written in to the role. Ended up being the final boss as well, with everyone on the kill team dog piling him with combat knives before he could melt us with psychic bullshit.
>>
>>53174701
Anon, that is more than enough if you slant it right. Your players should be happily behind that and it should be more than enough to convince the humans to join in. Think about yourself. Just how fucking pissed would you be that an alien race that was "helping" you was also killing off your entire race? The feelings of betrayal would be strong. Especially if you had strong proof.
>>
>>53174772
The librarian in our game came back too, but as a PC again. Then he tried to shoot lightning again and got perils again... but it was just like a blood rain or something.
>>
>>53174108
Yes, that would tear a big chunk of the game out. A lot of the pre-made adventures have compact specifically in mind like that one with the prison. I'd suggest trying to make them less competitive, although I feel that also removes an essential element of the game.
>>
Anyone inviting randoms to their only war games? I wanna learn the 40k rp system
>>
>>53173699

Good question. I wasn't the GM so I'm not sure if he homebrewed them or ripped them from somewhere.

All I know is that TB8 and 12 wounds is fucking bullshit if you're not a Marine. And the plaguebearers had 20!
>>
>>53175047
He was using 1e orks where unnaturals were multipliers. 12 wounds is normal for regular boyz too.
>>
>>53174963

I'm gonna be running Black Crusade for people who have next to no familiarity with 40k, they liked the pitch I gave em when they saw the book sitting on my shelf. Probably gonna try and tone down the hyper-competitive nature of it to an extent: our group has had some bad experiences with backstabbing, one player basically forced us to become the main villains in another system. Thank God he's gone.
>>
>>53174984
I would but literally my entire party is people new to 40KRPG's and it's nearly at 8 players now.
>>
What'd y'all think of a short one-off gag that would only really cost the party time (in game), where they're approached by 5 passengers: a pict-cast star, a noble and his wife, and a low-level tech priest and his wife.

They bargain for a 3 day passage through the warp.

When the ship enters the warp, I put on https://www.youtube.com/watch?v=xg_e6r4YyGI and sing appropriately modified lyrics. Before they end up with dead warp drives over a desert planet
They're not actually stranded though, they have an astropath in a pretty well travelled region of space.
>>
>>53175232
Hello, I am 18 and what's this?
>>
>>53175268
Vintage tv with a catchy theme (That's probably more well known than the show at this point.)
>>
>>53175116
>learn
Damn how can you handle that many?
>>
>>53175116
Good luck. The largest I ever ran was a 7-person Rogue Trader and that was a handful.
>>
I have an idea for an ork character, give critique

An Ork mekboy who is a member of the kult of speed, who after getting bored of being some warboss' lacky left on his own to pursue greatness as a warboss in his own right.now armed with a choppa and a bike, he will struggle to assemble a vast waagh spearheaded by his fellow speedfreeks
>>
someone tell me about omophagea and xenos brains.

How much do they get? Just to speak a couple words to distract a security detail? Detailed patrol notes?
>>
>>53176493
and do they gain corruption from it?
>>
>>53176493
>>53176553
GM's discretion. Unless if the xeno was tainted by the warp or a worshipers of the ruinous powers, no.

Where does it say it has to be the brain?
>>
>>53176637
I suppose not. Just the one time I saw another player do it, it was a brain.
>>
I want to fit a dh2 game on a space station but I can't see a reason to anything happening there. Help me please.
>>
>>53177138
Hereteks being hereteks.

Genestealers.

Someone fucked up paperwork bad enough that the inqusition is investigating.
>>
>>53177180
Would you recommend Askellon or Calixis more?
>>
>>53177217
I haven't read too much of the lore for either.
>>
>>53177236
Did you homebrew your own sector?
>>
>>53177138

Well like I mentioned before I've done a mission on a Space Hulk, and considering how vast Imperial structures tend to be that isn't much different from a Space Hulk.

You can do a xenos incursion, hell you could even do a daemonic one (someone on the Space Station accidentally or purposefully summoned them DOOM style!).

Your acolytes could be responding to a distress call, only to arrive and find everybody dead...

It could be a Space Station belonging to traitors that your crew has to infiltrate.

Infinite possibilities desu. Regarding Askellon vs Calixes I'd say it really doesn't matter. In fact I imagine about 90% of GMs haven't even read the fluff for them.
>>
I'm gonna be involved in a Deathwatch campaign as a Iron Hands Techmarine. I've only played Only War and Fantasy RPG.

Any advice for a budding Techmarine?
>>
File: chaos_marine_by_popjordan.jpg (123KB, 749x1067px) Image search: [Google]
chaos_marine_by_popjordan.jpg
123KB, 749x1067px
>>53174108
Compacts can be made to work with a team. The real issue is getting your players to not be dicks to each other IC, and one of the ways to do that is to axe the Glorifying Acts from the Tome of Excess. The low-rated ones are a decent guideline for what the Dark Gods might approve of but earning their favor shouldn't devolve into running through a shopping list of dastardly deeds; the GM can award extra Infamy and Corruption to keep the mechanic around if they feel a character pulled off a truly Glorifying Act.
Ultimately, though, BC suffers from the books encouraging backstabbing in dickish ways and present overly narrow views of the Gods, as well as such contradictions as Khorne hating sorcery for stealing the primordial force of the Warp instead of achieving violence by the sharpness of one's wit and blade and the strength of one's arm and will, but putting a Khornate-only necklace - a fucking necklace - in the Tome of Blood that allows a devotee of the Blood God to forgo their swings in favor of floating for a moment and zapping everyone nearby with warp lightning from the pendant. There's even a chunk about how he scorns those who lead and command others, because the strong are strongest alone... despite Command being his Aligned social skill. Speaking of which, the Alignments chart really is a mess in a lot of ways. Command being Khornate, Intimidate Nurglite, and Charm Slaaneshi makes sense, but then Tzeentch is left out as Slaanesh snaps up Deceive too to go with its Fellowship alignment. >>53143280 is right; the system encourages anyone who cares about their eventual alignment to metagame the hell out of character advancement.
>>
File: Your Commissar.jpg (69KB, 800x600px) Image search: [Google]
Your Commissar.jpg
69KB, 800x600px
>>53125712
>worst mistake as a GM
Not having a regiment's Lieutenant shoot the PCs dead when they tried to wrestle him into a closet and rape him. I haven't run Only War since.
>worst mistake as a player
It's been years but I still feel guilty over assuming my phone could stay connected to IRC via wifi and stepping out to run an errand in the middle of a boss fight. The team got hammered in my absence, including our grenadier having to burn fate when he got immolated badly enough to pop his eyes, cook off his terrifying supply of munitions, and basically leave him one big shriveled burnscar with barely any equipment left that hadn't been ruined in the blast.

>>53126657
Not the first thread you've opened with that...
I might play it, if I thought the GM and other players could handle it well. Retrofitted DH2e would be best, I think; maybe just use existing roles but limit backgrounds and homeworlds to what'd logically be present on the planet the cult is on. Special genestealer goodies could be part of an Elite Package everyone starts with, maybe getting it for free, maybe cutting into their starting XP. I'd give it something like Sororitas have to to automatically convert all incoming Corruption into Insanity, since they're still working for the Hive Mind, but if they're somehow cut off I'd give them another d10 or two of Insanity from being severed and make them able to gain Corruption to reflect the old lore of Genestealers sometimes turning to Chaos when they lost contact with the Hive Mind. The option to have certain mutations at character creation also would be good, since most genestealer weirdness like extra limbs is congenital.
>>
>>53177720
>The real issue is getting your players to not be dicks to each other IC
I personally find making teamwork part of the metagame helps me play Black Crusade and enjoy it. My characters might be backstabby bastards (often not), but I always find ways to justify not directing that towards other PCs, and to support them when they're willing to reciprocate on something I want to do.

To me, this doesn't detract from the feel or themes of Black Crusade, because there's always enough NPCs to fuck over or otherwise be a bastard towards.
>>
>>53167057

Second. 40k is for either playing straight, or for over the top lols.
>>
>>53134051
Because the idea is honestly pretty dumb. Parties are so used to the idea of everyone inherently trusting each other that having one person be willing to backstab can ruin the atmosphere of no one else is into the action.

Playing a Chaos worshippers climbing through the ranks is best done in a single player game with a talented GM. It's hard to make work otherwise
>>
>>53175509
>>53175528

I'm not sure but the sessions go pretty smoothly. They usually fight against overwhelming odds. Also I have completely discarded using comrades because there are so many players.
>>
Hey guys,

So I'm starting a dark heresy 1e mini-campaign in my group, and I need some help. Would some people like to come and join the group as guinea pigs and give me feedback on my gming?

Discord server to join is here:
https://discord.gg/Z2tb2

We will be doing it through discord for some play-by-post rping, and main sessions will take place in voice chat and roll20
>>
>>53175232
The Professor and Mary-Anne weren't married.
>>
>>53177270
Homebrewing a sector is best.

Long and short of calixis vs askellon is: "Do you want a sandbox or do you want grimdark low-scale bleakness?
>>
I've been thinking of running a 40k RPG (DH2) game for a while now. I picked up all the books a while back and I've read through them, seems like a solid system.

Am I wrong in assuming that DH is basically the most similar to generic D&D/Pathfinder than the other 40k RPGs? You're basically just dudes (in the 40k sense) running around solving problems in DH, right? Opposed to being a Space Marine, a Cultist, a Rogue Trader, or a bunch of IG with a 6 hour lifespan.

Just want to make sure I'm not wasting my time getting into a system that won't suit my players and I.
>>
>>53182285
Yeah, DH is the most malleable system. There's nothing forcing you to be Inquisitorial Agents mechanically, that's just what the game is about. You can run crime games with it, police procedurals or whatever really. The other game lines are more focused on the lens that each one offers. Deathwatch isn't for anything but being Space Marines, Rogue Trader is pretty tightly wound about space pirating, Only War is also tied to serving in a military organisation (not necessarily the guard mind you) and Black Crusade is shite. With DH you might just need to refluff a few bits and bobs such as Influence and stop people buying the Inquisitor elite advance for fun.
>>
File: 1490810621498.jpg (26KB, 488x380px) Image search: [Google]
1490810621498.jpg
26KB, 488x380px
>>53181897
>Homebrewing a sector is best.

Fucking seconded. Ended up creating a whole region of sectors in the blackened pimply ass end of the Eastern Fringe with a friend of mine called the Five Rivers (each sector is named after one of the rivers of the greek underworld) with two fully developed sectors (Acheron and Cocytus) and the rest having short descriptions.

Occasionally post homebrew stuff and fluff from there here too, but it largely generates no interest.
>>
>>53182352

That's exactly what I figured after reading through the book. Seems like DH2 is a total refinement of the other systems.

I homebrew a lot of stuff as is so I don't mind tweaking.

Thanks!
>>
>>53182406
No worries anon, what kind of game did you have in mind out of curiosity?
>>
File: Prosperitas Dossier 15.pdf (6MB, 1x1px) Image search: [Google]
Prosperitas Dossier 15.pdf
6MB, 1x1px
>>53182372
>>53182372
That sounds pretty fucking sweet anon. Do you have a central document sorta thing? I'd love to read it. I'll post my own documented autism in exchange.
>>
File: 1490822056618.jpg (44KB, 1098x640px) Image search: [Google]
1490822056618.jpg
44KB, 1098x640px
>>53182537
I do, it's in a more or less permanent /wip/ state but give me a moment and I'll convert it to a pdf.
>>
>>53182537
>>53182562
Here we go. Still a wip, so there's lots of unfinished and unexplained notes all over the place. But plenty of it is still readable and in a more or less finished form.

And I've read your stuff before, think I've even got it saved.
>>
>>53182611
Huh, turns out I've also read yours. What a small and cosy thread we inhabit. Cheers for the updated version Anon, I'll keep it handy. I'm currently doing a pass over mine for editorial and rewriting purposes, and then it's on to adding sweet sweet crunch in the form of random tables, new equipment and a bestiary.
>>
>>53182645
It's a small world man.
>and then it's on to adding sweet sweet crunch in the form of random tables
Oh, what kind?
>new equipment and a bestiary.
Shit, I also got an entire separate document for that. Have that one too. A disclaimer, it includes some fairly broken shit and a couple of liberal interpretations (and outright tech-heresy) of 40k fluff based on the doctrines of the dominant Mechanicus cult in Acheron. And some pretty broken and stupid shit because this is among the first stuff I homebrewed.
>>
>>53182756
Jesus this is extensive. It's pretty much the sort of stuff I want to do. I'm a huge fan of the Inquisitorial Handbook from DH1e with its endless variants of Autoguns and shotguns and I wanted to replicate that somewhat. I've already got a few little weapons and an armour set in the Dossier that are pretty overpowered but I felt they were quite favourable (and using them is a death sentence). For a Bestiary I need to add the Ishiro, a not-Kaiju race that infrequently will invade the eastern rim of the sector. I also need to stat out my Craftworld Eldar variant and add some stats to my not-Resident-Evil-4 Parasite Xeno species. I have the rules for infections and basic mutations they suffer, but a few NPC statblocks would go a long way (plus random traits for FUN).

For Random Tables I was going for background stuff. I'm a very improv-heavy GM, I start each session with "I think this should happen this session" and then I start the session. So a few tables to generate noble families or a simple backstory or a bit of unique fluff for an area or NPC.
>>
>>53183149
Radicals Handbook and Inquisitors Handbook are among the best splats for the entire 40krpg range.
>For a Bestiary I need to add the Ishiro, a not-Kaiju race that infrequently will invade the eastern rim of the sector.
If you don't have these continually invading a series of Knight worlds on a predictable schedule you're doing it wrong.
>I also need to stat out my Craftworld Eldar variant
Corsairs are superior. At least in the fair folk-esque way I like to run Eldar. A Wild Hunt with jetbikes screaming across the skies to plunder your homes and steal your women is far more fun as a narrative device imo. But I'm kind of tired with the "dying race that sees the future and manipulates humans" schtick a lot of elf types have. So how're you going to run your homebrew craftworld?
>I have the rules for infections and basic mutations they suffer, but a few NPC statblocks would go a long way (plus random traits for FUN).
Check out the Tome of Corruption from WHFRP2E if you want inspiration. Those tables are GOLD.
>I start each session with "I think this should happen this session" and then I start the session.
How do you run a overarching narrative with that method? Because I improv a lot as well, but not to the degree you do.
>>
>>53183359
>If you don't have these continually invading a series of Knight worlds on a predictable schedule you're doing it wrong.
A Knight World is the first world they'd reach on their invasion path, worry not.
>So how're you going to run your homebrew craftworld?
My Craftworld is a primal take on the Eldar. They were a part of the Fall and realised "this never would have happened if our heads weren't so far up our arses", and they've gone right back to basics. Appreciating the literal basics and rejecting untoward sophistication, them embody the general elements of Earth, Wind, Fire and Water. They've attributed these elements to their histories and personalities, and attribute facets of each element to their warrior castes too. My players were very surprised when Striking Scorpions burst out of a stone cliff to say the least. There's also the remnants of a Dark Eldar cabal, as in double digits, but they're stranded on a frozen world.

>Check out the Tome of Corruption from WHFRP2E if you want inspiration. Those tables are GOLD.
While I can agree that IH and RH are the best 40k Splatbooks, Tome of Corruption is my favourite splatbook ever, don't worry anon.

>How do you run a overarching narrative with that method? Because I improv a lot as well, but not to the degree you do.
The overarching narrative is typically what I want to involve in that session. One of my campaigns was a sector wide Heretek revolt from a Slaaneshi splinter of the Adeptus Mechanicus called 'The Brass Schism'. So before each session I'd think "Right, X is here and Y is happening, the lead heretek is doing this. How do the NPCs react and how does this let the players get involved in a cool way?" and then we go from there. Sometimes it ends well, and other times the PCs just watch as their friendly NPCs get legs cut off in the vacuum of space and then inject an air-bubble into their bloodstream just to ensure they don't come back. Or they ally with Xeno, or they get kicked out of a funeral.
>>
>>53181125
Yeah, I realized that after the fact. It's been a while since I've actually watched the show.
>>
What's the best ammo type for shotguns in Black Crusade? I'm guessing Manstopper, but maybe I'm wrong.
>>
>>53186049
Carry a few of everything just in case. I've not touched BC in a long time but that answer usually suffices. What are you normally fighting?
>>
File: 1484350929225.jpg (13KB, 236x236px) Image search: [Google]
1484350929225.jpg
13KB, 236x236px
Is there any homebrew stats on a Morkanaut/Gorkanaut?
>>
>>53186049
Daemon
>>
>>53186613
Well, we're setting up for the campaign and I'm still doing acquisitions. Got one acquisition left for ammo.
>>
File: 1455723530801.png (1MB, 1380x1130px) Image search: [Google]
1455723530801.png
1MB, 1380x1130px
>>53183489
>Elemental Eldar
Neat, I like that execution.

>Tome of Corruption is my favourite splatbook ever, don't worry anon.
It's possibly the best splatbook ever produced.

>One of my campaigns was a sector wide Heretek revolt from a Slaaneshi splinter of the Adeptus Mechanicus called 'The Brass Schism'.
>tfw the dominant AdMech cult in Acheron uses brass as their primary metallic colour and takes the doctrine of the "holy human form" to try and perfect it in metal
Now that's a hilarious coincidence.

>or they get kicked out of a funeral.
Did they forget to press F to pay respects?
>>
One of my players in Rogue Trader, an Astropath, wants to use his Precision Telekinesis to fire a pistol while hiding behind cover.
He asked me if he has to continue taking half actions each turn to sustain the power, or if sustaining it is a free action and he can use a full action after the first turn. Also if whatever sense he has instead of sight allows him any leeway on whether or not it counts as blindfiring.
I don't know nearly enough about the rules to answer either of those questions. Can anybody help?

On a related note, what are the limits on an Astropath's perception? Can he read? See colors? Can he see in the dark? Or should I treat it exactly like regular vision?
>>
>>53131572
for char gen do this. Remove homeworld and replace it with Strain

Contagi: the only pure human character type. These characters are human through and through although they do carry the genestealer DNA in them. They have normal human stats and are the least physically capable of all characters, however since they are pure human they are extremely good at blending in with the human world and make great infiltrators, faces, etc plus they are good for finding gear.

A Contagi will have a minor social penalty towards interacting with Primacii strain genestealers and a big penalty when dealing with the Patriarch. These penalties essentially translate to the contagi being easily influenced by the higher ups of the cult due to their Patriarch's power and so Primacii or a Patriarch can use this for huge boosts on intimadate, interrogate, command tests.

Contagi may not necessarily be victims of the patriarch who were forcibly inserted into the cult. While many Contagi have joined the Family because they have borne spawn blessed with the Patriarch's gift, some contagi may be childless and simply individuals who found it prudent to join a powerful organization.

Regardless the Contagi strain lends itself to being a very flexible class. Not physically gifted like other strains, and socially disadvantaged to the highest ranks of the Family, it is still a potent and familiar class.
>>
>>53188495

Hybrid: This strain is the second generation of a genestealer cult. Grandchildren of Contagi, they are far more capable and intelligent compared to their Maelignici parents. Hybrids have great physical stats with great stregnth, toughness and agility. They can use some tech, but are pretty limited. They also can come with 1-2 natural weapons.

Hybrids however clearly show the gifts of the Patriarch and thus are not well suited to being in public or in the view of human filth.

So Hybrids are potent warriors, but must exercise caution when doing work above ground.

next class
True-Hybrids: True Hybrids are the third generation of the genestealer family. Their parents are hybrids and True-hybrids are able to pass as their host species so long as they are somewhat disguised.

A step between hybrids and Contagi, they have better intelligence and can access technology, but must be careful when above ground. However if care is used, they could easily interact with human filth and not expose their secret. Contagi will have a social penalty with humans.

Primacii- These are the fourth generation and they are the finest. Primacii look almost indistinguishable from the host species and can infiltrate society. They have equal intelligence to humans, comparable skills and physically more capable. They also can use tech with no problems.

Pretty much the ideal class, except that they will cost a whole lot extra exp at char gen and will have an additional quirk that makes playing them a bit complicated.

Aberrants: Aberrants are well aberrants. Very dumb, very obviously alien, very very powerful. Aberrants can take down an entire squad of PDF troopers in close combat with ease. These hulking creatures are very loyal to any leader or Primacii they can find and are devoted to the family. However Aberrants have extreme difficulty moving about in the world above due to their numerous mutations and blessings.
>>
>>53188676
>>53188495

Psykers can be either Primacii, True-hybrid, or contagi strain, all cost extra.

Equally hybrids will have the option for an elite advance to Metamorph hybrid that makes them even deadlier.

The roles would be:

Acolyte: Member of the cult, expected to help the cult acquire things, and infiltrate the world above, essentially act as a party face.

Neophyte: Line trooper, essentially fighter with flexibility.

Hand of Magus: Psyker players

Claw of the Patriarch: Pure combat assassinesque
>>
>>53186049
Tox or inferno rounds. Tox for organic melting, inferno for being nearly guaranteed of setting things on fire.
>>
>>53189379
Fair enough. Both seem pretty organic-oriented; I imagine Tox is more useful for the outright kill, while Inferno is crowd control, based on their qualities? Anything useful against machines?
>>
>>53192147
Take a close look at the Machine trait and you'll find your answer.
>>
>>53192147
Anything that either punches through armor or adds haywire.
>>
Stupid newbie question: if a Noise Marines has Hipfire Shooting could they combine that with Bulging Biceps to fire a Blastmaster in Explosive Crescendo mode (i.e., as a heavy weapon) while doing a Full Move? It's a singe fire and he doesn't need to brace to fire it. I can't find anything specifically saying that you can't move and fire a heavy weapon together, only that you want to brace it if you don't have Bulging Biceps (except all marines have that).
>>
>Worst mistake as a player
I'm not sure if I'd classify this as a mistake, but the results were pretty catastrophic. A few days into a play-by-post game DH1 with some randos, I basically wiped the whole party.

Pro-tip: Don't throw molotov cocktails in doors if a building is flammable. And if the room next door is the generator room which stores a couple of barrels of promethium (1d10 damage and 1 meter range per kg of promethium is a LOT when you've got a full drum of the stuff.)
>>
>>53194179
Yes.
>>
>>53187678
At least we agree you can never trust the Adeptus Mechanicus.

>Did they forget to press F to pay respects?
Not quite, The PCs killed the guy, and then sought to pose as a noble party paying respects. At the wake there was a book to write nice messages in and one of the players wrote in high gothic the equivalent of "What goes around comes around fggt", but didn't realise that the family in question could read High Gothic.

By the end of the session a Bloodletter had been summoned to kick in the door of their apartment as I recall, though it has been a year or two since then.
>>
File: carrionthrone.jpg (308KB, 1399x2073px) Image search: [Google]
carrionthrone.jpg
308KB, 1399x2073px
So, while investigating the bunkspace of a suspicious dead adept, Inquisition finds a clue in a "romance set on the reputed paradise world of Krieg with the convoluted title My Wish to Generate Children with You is Only Exceeded by My Devotion to Him."
>>
File: femastropath.jpg (35KB, 600x450px) Image search: [Google]
femastropath.jpg
35KB, 600x450px
Could a kind anon please clarify something for me?

When making a Rogue Trader character, the book says you get 500 xp to spend and at the end of the spending that, you're considered to be at 5000 xp spent.

You have to spend that xp on things in your rank one advances chart, correct?

Then you need another 2000 xp to advance to Rank 2. But by that point you've already bought or been given most of the Rank 1 options.

Does your first rank advancement come almost entirely off Characteristic advancements or am I messing up somewhere?
>>
>>53196060
Yes, if you don't get any elite advances.
>>
>>53196072

Appreciate the confirmation. Thanks, buddy!
>>
>>53195855
That was pretty amusing. I've noticed a really strange trend among recent BL books. A trend of being decent stories about new events that aren't retcon-filled retells of existing stories.
It's weird, but a bit exciting too.
>>
File: newtm.jpg (21KB, 990x219px) Image search: [Google]
newtm.jpg
21KB, 990x219px
>>53196359
Maybe they figured out that nothing but suspenseless novels about existing characters and/or events, where the only surprises are the ones retconned in, aren't particularly appetizing?
>>
So my friend has Dark Heresy but we only played his campaign like half what it was supposed to be. He got bored with it. That was quite many years back. I got my hands on Deathwatch core book for 30 bucks with another 30 bucks for shipping. I haven't done any GM shit for years as our usual GM is the guy who did quit half way in Dark Heresy, his writing and GM style always shines on Fantasy or Steampunk.

Aaanyhow I just got this urge for SPESH MEHREEN's so I already planned the campaign on my head somewhat for 2 nights and lost sleep for it. I am going to read both Dark Heresy and Deathwatch as I hope to try make DW more roleplaying than just fighting. Those damn books are expensive as shit though, and as I do not have much 40k shit on me anymore because I sold most of it years ago I plan to buy the Deathwatch killteam box with the Dreadnought on it for the fights.

http://www.ebay.com/itm/Warhammer-40K-Rpg-Deathwatch-Core-Rules-Rulebook-Leatherbound-Edition-/252934462614?hash=item3ae4119c96:g:euMAAOSwCGVX6Ulm
Thread posts: 217
Thread images: 26


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.