Hey /tg/, I'm bored. Let's make a plane.
Does anyone remember the Planeforger threads from a few years back? I'm going to be doing something pretty similar. We're going to be rolling to determine the makeup of a plane, via a hexgrid, and then let's go ahead and make it into something interesting.
Roll 1d6 for land type (with 6 being colorless) and 1d20 for the number of hexes we get!
Rolled 6 + 1 (1d6 + 1)
>>53108067
here we go
>>53108077
Looks like we're starting with colorless, but I need that 1d20 roll.
Rolled 11 (1d20)
>>53108140
Well, screw it, guess I'll do it.
>>53108808
We have 11 hexes of colorless terrain in the middle of the grid. Now, someone roll 1d8 for the direction we go, 1d6 for the color, and then 1d20 for the amount!
Rolled 2 (1d8)
>>53108834
>>53108903
Northeast it is! Now, the color.
Rolled 4 (1d6)
>>53108903
bump!
>>53110489
Alright, so red to the northwest. Now roll 1d20 for the number of hexes.
Rolled 7 (1d20)
>a plane
Can't wait for the part where we crash it and then roll for the number of survivors.
>>53110899
>>53110992
We got a happy little mountain right over there.
Now lets speed it up. Roll 3d8, 3d6, and 3d20.
>>53108067
z=x+2y