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Endless Legend Thread

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Thread replies: 325
Thread images: 45

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For all your discussing Endless Legend (and Space) in the context of /tg/ needs.
>>
>in the context of /tg/
Well, the last thread was more about the video game and its lore, but we didn't get far when it comes to how to turn this into a tabletop game.
>>
Cultist always reminded me of IoM with the Queen sitting in the throne.

Also, I know that Cultist have different races in their cities but are the tall guys with mask supposed to be "robots"?
>>
>>53094798
Yes, robots.
>>
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Were the Broken Lords human? I don't think we ever see their faces or what they looked like before they became what they are
>>
>>53095342
I think it's implied that they were, much like the Roving Clans, Vaulters, and Ardent Mages are all human, plus, what... atleast the sisters of mercy, and I think one or two other minors?
>>
>>>53052275
>>>53052275
>>>53052275

Previous thread.

Where much talking about making an RPG for Endless Legend was said. An OP will be made if this ever gets enough attention.
>>
>>53095342
I believe the implication is that they were.

Unlike the Vodyani, they don't have a reason to change the structure of their bodies upon becoming dust-entities.
>>
Mods are asleep, post video games?
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>>53095534
Something something we could maybe make a setting out of this.
>>
>>53095342
They are The Endless, when they got turned into nanomachines (dust), but kept their sentience. The rest became ghosts.
>>
>>53095534

see

>>>53052275
>>
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So are these nuns with swords?
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>>53094455
Just pick a system you like and homebrew what aspects of it you want. Work at making a full conversion to the setting if you feel like.

I have made broken lord like characters by making them unable to ever heal normally but allowing them to leech life when they killed something or if an ally allowed them to.
>>
>>53094798
The tall guys with masks aren't necessarily robots; they're the same deal as the Chosen and Nameless Guard, the Heroes and Archer units they get. Basically, someone get marked out as being special, gets dragged deep into the city kicking and screaming, and then is tortured and mind-broken by the Queen constantly until he's completely incapable of resisting her will. He's then remade in her image (Giraffe-necks) and sent out to do her bidding.

The actual, 100% guaranteed robots are the hunched over humanoids and the multi-limbed ceramic mounts for the Fanatics and the Preachers and stuff.
>>
So Im planning on running a homebrew of EL for my group next week , and what I want to know is how to find the quest dialogue and image files
>>
>>53096282

Or: http://endlesslegend.gamepedia.com/Quests
>>
>>53095635
They are well groomed nuns with swords and good fashion sense (if lacking in the practicality department).
>>
>>53096282

Share any of the good parts of the homebrew here. It would be good to get the ball rolling on this.
>>
>>53096282
Open up the Endless Legend folder in steam > public > localization > english

Everything else is just the structure of the game.
>>
>>53097448
The sister of mercy hero with a specific artifact sword becomes an immortal murder machine.
>>
>>53098861
Thanks Doc
>>
>>53099154
Be warned that it is EVERY bit of text in english in the game. If you know a bit of the quest text you're looking for, you could ctrl+f it and look from there.
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Convert and control. Cultists are the best looking units by far.
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>>53100816
I'm more of a fan of the Vaulter's aesthetic. I love how their city's have what look like parts of space ships jutting out of them.
>>
Just a reminder, it's canon to the games that there is at least one necrophage who developed the personality of a french musketeer, a rakish and noble gentleman with a passion for swordplay and an endless wit and good humor, not to mention a refined palate.
>>
>>53100856
>what look like parts of space ships
>>
>>53100856
I got introduced to the Vaulters via Endless Space 1 and just...always found them insufferable.
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>>53100856
>implying they're not actually parts of spaceships jutting out of the ground

>>53101446
The best answer to the turtle is to just ignore it. The only reason you should have to actually go to war with Vaulters is if you're going for elimination victory, since they're bad at food growth; even then, just leave them till last unless you're Hissho, in which case you just roll over them laughing with kinetic batteries like you roll over everyone else laughing with kinetic batteries.
>>
>>53101446
I just hate how they're in most of the games and always a big part of the canon or whatever. They're in ES1 and that's fine, but in Endless Legend and really out of place like they were somebody's must-have favorite, and in ES2. Even Dungeon of the Endless has them. Shit, even the canon(?) end of Endless Legend is them making it to space.

It sounds like a bigger deal than it actually is, it's just odd.
>>
>>53101509
Oh, it's not their gameplay. I didn't care for their gameplay at all. I mean their lore.

>>53101534
I'm glad ES2 hasn't had them so far. My biggest issue is that they just are made out to be so..."good"? Like, nothing seems to be presented as bad or lacking in their society. Coupled with the other factions having far more interesting set ups, it just makes them feel like someone's self-insert faction.
>>
>>53101584
>Endless game
>not having vaulters

kep dremin anon
>>
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>>53101649
Yeah, I know...

On the upside, the United Empire's redesign and questline has easily boosted them from being a faction I didn't really care for or like to my favorite.
>>
I don't mind at all that we're talking more about the games themselves than /tg/ stuff, but I'd like to comment that conversations on /tg/ about video games always seem more focused. On the actual video games boards they conversations always get filled with memes, waifu talk, and such; kind of like originally /tg/ material (40k, character threads, etc) here for example.
>>
Is anyone sure how the Broken Lords actually reproduce? Do they take people of other races and armorize them? Do they have a certain cadre of their people who are still fleshy to keep havin' babies? Do they just mingle dust from two Lords and put it into armor, fully grown?
>>
>>53101965
Two both vomit dust out of their gaping maws into a bowl together and then pour it into a new baby armor that grows over time.
>>
>>53101681
HORATIO IS LOVE
HORATIO IS LIFE
>>
>>53102002
The game's performance has been weird for me, but Horatio looks rad now as well.
>>
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>>53101649
If they're going in, they're either gonna be a minor faction or they're coming in an expansion months from now; the eighth slot is taken up by the Unbroken, a community-made faction of peace loving tree dudes that use food to turn population into spaceships.

>>53101965
They never actually touch upon it, but it's probably just Dust mingling. I doubt that the Lords of the Amber Planes would debase themselves to the point that they would dare inflict the curse of Dust on other living beings, nor do I think they even know how to. The Vodyani, on the other hand, actually do get a bit of exposition on how reproduction occurs.

>>53102002
Y'know, I dig how Horatio plays in Endless Space 2, but I just haven't been able to wrap my head around actually playing him effectively. Any tips?
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>>53102038
Eat minor faction pops that have worthwhile boosts. Eating the minor faction pop you start with and kalgeros gets you +4 happiness per horatio meaning that 5 horatio is enough to just eat the happiness penalty from a lava or barren planet.

Spread far and wide and overproduce ships to make up for how long it takes to make more when some are lost.

Revealers with 2 +3 movement and 2 glassteel probe modules can gofast and seefar. One with a single engine and 3 glassteel can spot about a sixth of the galaxy.
>>
With a setting diversity like the Endless universe I think priority #1 is picking playable races and how to diversify them.

Should we split by species (making Vaulters and Clans the same) or just by faction?

>>53101387
There are also mercenary Chosen, and they can potentially work for the Drakken to destroy the Queen's city. So they aren't necessarily ALL permanently enslaved, just devoid of their original identity.
>>
>>53095523
If anything they have a good reason that isn't the case, since the armor they embody is likely what they used in life.
>>
>>53102002
I'm actually a big fan of the riftborn's design and concept, even if said design doesn't feel that fleshed out.

>>53102209
What makes the most sense to me is make it divided by species, and then factions be represented as classes, with their classes being subclasses of the faction itself.
Would make implementing cultists a lot easier too since they can technically be any race.
>>
>>53102038
why would Horatio shoot horatio

Horatio is beautiful
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>>53102963
Because sometimes Horatio needs to get his hands dirty. Also, quest spoilers.

Horatio initially made a few PERFECT clones of himself; this was a terrible idea, as these perfect clones were just as megalomaniacal and autocratic as himself. You yourself play as one of these clones, having masqueraded as Horatio the First and fooled all of the lesser clones into driving away the original and your perfect brethren; all that remains is for you to tie up loose ends, hence the image of Horatio pointing a gun at one of his clones.
>>
As someone that likes to play civ with a competitive mind set, I rather enjoy just nation building and such in Endless Legend, and after recently played it, Endless Space 2 (didn't play the first). In Endless Space 2 specifically I like to just get the terraforming stuff.
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>>53102038
>YOU THOUGHT IT WAS HORATIO, BUT IT WAS ME, HORATIO!
>>
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Things got out of hand.
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>>53100816
>tfw your vast legions of low-tier tribal units are still viable because they can hold down the enemy for archer battalions to destroy

Still disappointed Cultists don't get a spear/halberd unit like in so many of their art pieces. I would have found that more fitting than this weird cav-berserker which doesn't fit the rest of their playstyle.
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>>53103428
>pic related is a regular occurrence for Horatio
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>>53103494
I know the feeling.
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>>53103494
No, that seems pretty normal.
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>>53103806
How though?
>>
>>53103494
>>53103806
How do you guys spiral out of control as Dust Lords, anyway?
First time I tried them, I was making a lot of money, sure, but not enough to drown myself in.
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>>53103852
When you forsake the need to eat for Endless riches anything is possible.
>>
>>53103852
>>53103871
Look at what turn they're on.
Yes what they have is absurd but it took a damn long time to get to that point.
>>
>>53103871
Focus on dosh and defense. That is pretty much the gist of it.

Making a custom faction dosh lords will make it easier.
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>>53103902
Yeah, I made the custom Faction 'Very Broken Lords'. Eventually you just end up in a situation where dosh begets dosh and you own more dust than should exist.
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>>53103927
>than should exist
What sort of bullshit are you spewing? There is never enough.
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>>53103939
As in I'm not sure this much dust should even fit on the planet. We have surpassed the endless themselves.
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>>53103951
That is when you transition to endless space with your faction.
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>>53103963
How viable is it to rush a T2 weapon early game ark with Vodyani to eradicate another major faction?
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>>53103984
It could work, but it wouldn't be a 'rush'.
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>>53104004
I mean, it could be, depending on how lucky you are with nearby minor factions.
>>
>>53104018
Also if you play with pirates on or off. Pirates are the bane of leecher ships.
>>
Broken lords is best lords
>>
>>53104061
More like broken lords is aptly named lords.
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>>53104137
t. meatbag
I bet you eat food lmao noob
>>
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So, tell me /tg/. If you were in an Endless Legend campaign done in the classic way of the PCs being independent adventurers/mercenaries of various backgrounds running around doing odd jobs for both minor and major factions, what sort of character would you play?

For bonus points, what do you imagine your group would look like, and what sort of party dynamics would you have?

Me, I'd probably be some sort of Vaulter skirmisher/sapper. I like characters that are a mix of brute force and practical skills.
>>
>>53104178

>inb4 someone plays a dapper necrophage.
>>
Are humans in the Endless Universe descended from the Endless? Specifically, the humanoid subspecies of the Endless?
The similarity in body form is beyond striking, especially in the case of the virtual endless.
>>
>>53104178
Drakken of some sort, an Elder if the GM lets me get away with it. Being the party's huge dragon they can call for backup sounds like fun.
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>>53104823
No.
>>
>>53104823
No, humans have no special relevance.

>>53104178
Honestly, probably a Roving Clans guy. Mounted archery with weird fantasy desert creatures sounds super fun.
>>
>>53104178
A Vaulter and a Forgotten on the same team would be like having an Ultramarine and a Space Wolf together in Deathwatch.
>>
Why are the ranged commanders seemingly the best offensively in this game?

Like for a hero that fights there seems to be no comparison. Their late game abilities blows everything else out of the water.
>>
>>53104900
>>53105047
So it's just cosmic coincidence that humans look like those two subspecies of Endless?
Fair enough, just checking.
>>
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>>53105994
Endless are literally just nondescript humanoids, they look like literally every single species that is humanoid.

Hell, they look most like Vodyani if anything.
>>
>>53106386
To be fair, we do know exactly what the Virtual Endless look like from the Craver prologue for ES2.
https://www.youtube.com/watch?v=-4rgswnjpZg

Those proportions are pretty human, not just humanoid.

>Hell, they look most like Vodyani if anything.
The Vodyani look most like the Virtual Endless*
>>
>>53106443
On the other hand, I may just be reading far too much into this, and the question of "why are so many species humanoid with similar proportions" may just be analogous to "why do bubbles take the shape of spheres?" in the Endless universe.
>>
>>53104178

I'd have a consistent map of Auriga (sourcebook could have a generation tool?) and have every in-game faction present on it.

Some, such as the Forgotten, don't need cities. Others like the Necrophages might have many. Roving Clans could be truly nomadic.

Then you can throw around region-dependent quests without too much hassle. One region you might be operating against Necrophages. In another, the phages might be backing you up against something like the Cult. "One does not negotiate with one's next meal" is only ALMOST always true, after all.

Plus, things like Vaulter cities with a Forgotten subculture in the tunnels under their feet would be kind of cool, especially if the quest was "prominent Vaulters keep going missing" and it turns out a Forgotten assassin's getting revenge for years of imprisonment.
>>
>>53106575
>>53104178
Whoops didn't mean to link that post.


I'd love to play a Chosen, honestly. That or a Dorgeshi cavalry archer. I feel like the 'exiled from the roving clans' element would add a little more tension.
>>
BROWN HAIRED FEMALE HEROINES
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>>53106634
Blonde and Red hair is slowly going extinct anon, in the far future, there will only be black and brown.
>>
>>53094798
Did you read "The Enigma of Amigara Fault"? I imagine that they start as normal people, then get warped bodies like in that short manga
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>>53101534
They were only added to endless space AFTER endless legend. That's where they're originally from.
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>>53101387
Is the necro from Dungeon or Legend? Name?
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>>53101965
Well...
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>>53107539
>one human in the pic
>female, brown hair

These fuckers must reaaaaaallly hate men with blonde hair.
>>
>>53107534
http://dungeon-of-the-endless.wikia.com/wiki/Skroig
>>
>>53106634
>>53107573
There's plenty of exceptions if you just have a look, you know.
>>
>>53108061
https://www.youtube.com/watch?v=BTNtbP5QLkI
>>
>>53107573
Brunettes > blondes

But back to /tg/.
Plot hooks for players!
>civil war in Broken Lords' lands: "fuck the meatbags" Marquiz openly revolted against "honor above all" ruler
>players get proposals from both sides

>Players explore ruins of the Endless, probably with monsters in them
>Find Cultists trying out new device that uses dust to cause immense tremors, that would collapse Vaulters' city not too far from there if it works full power

>War with necrophages
>Players are hired to kill Proliferators and/or do something bad with food storages of insect men

>Caravans are disappearing without a trace
>It's a new Necrophage sand worm with a forager cosplaying a freman on it eating them whole, together with wares, metals and Dust (OHSHIT!)
>Grows smart, insanely durable and out of control
>>
What would constitute a player character? A hero, someone who has consumed a shitload of dust by accident/on purpose? A regular person with a weird backstory? How would a game even start? This isn't something where meeting at the tavern makes much sense.

If the former, then how about..
>PC's are a research team from a nearby unaligned free city checking out a ruin
>Set off a dust trap/long dormant experiment
>Come out of it changed. You've heard about shit like this happening before, just not with a whole team
>There's a lot more jobs open for people like you
>>
>>53108384
I imagine they could just start off as regular individuals. "Leveling up" would occur through dust consumption/exposure and/or experience like in the games.
>>
>>53104178
I would play a Cultist preacher following the party - sort of like a cleric, in terms of what he can do. He's certain that the party, as well as the people they meet, will eventually become part of the Cult, so he's content to travel with them, spreading the word, and on occasions do some readings for the other party-members.

He would try to avoid killing even their enemies, believing it a waste, and that conversion - forceful, if necessary - would help them find a useful place in society while also helping them spiritually.

Of course, he'd be clad in the same porcelain-armor they always wear, but only to a lesser degree, just covering his face, arms and legs, the rest hidden by heavy robes, holy books of the cult hanging around him on belts or ropes or similar things, as well as other holy objects. Weapon of choice would be a staff, or a ceremonial dagger.
>>
So is EL2 currently worth getting? I remember finding 1 kind of lacklustre .
>>
>>53108702
It has a full release in less than two weeks, but it has shaped up well over the course of it's early access life.
>>
>>53104178
No contest, Necrophage bootleg hedge druid cum chef
.
Going with necro heroes food bonuses, have him lugging around pots filled with plants and crops, a big ol backpack filled with living vine tresses filled with herbs and a great big knife for carving stuff fresh. Maybe even give him a big sun hat with little hydroponic succulents hanging from it like those fancy air planters.

He's with the party to dungeon meshi the world.
>>
>>53108884
>hedge druid cum chef
>cum chef

what the fuck is a cum chef?
>>
>>53109059
Cum as in the latin word for "with" not cum as in the stuff that comes of a dick.
>>
>>53109080
then why not just write "with"?
>>
>>53104178
I'd play a Forgotten pretending to be either a Vaulter or Roving clan depending where we are, always dropping off intel in dead drops while adventuring with the rest of the party

Knowing the rest of my players, the rest of our team would be..
>A Broken Lord paladin that won't stop second guessing himself after the fact
>An Allayi played by our resident furfag that roleplays really well but he's still drawing cock when he doesn't think we're looking
>An Ardent Mage by a player that always plays spellcasters and has a thing for BDSM so he'll probably have a rock hard erection the entire time and "really get into character".
>Mezari that crashed yesterday or some shit, he loves being the oddity in the setting, and that's probably after a week of him trying to get a Sophon into the setting.
>Roving clan that keeps trying to get us to open a tavern because the player fucking loves halting the game to run a business and does it in nearly every campaign.
>>
>>53109165
"With" doesn't quite make grammatical sense in that sentence, whereas "cum" works.

'S what happens when you don't proofread your posts, but whatever it's 6:00am over here.
>>
>>53109165
Because its not used in the same way? Hedge druid cum Chief means 'Part hedge druid part chief'
>>
>>53109238
>Hedge druid cum Chief means 'Part hedge druid part chief'
then why not just write it like that, then?

I mean, maybe I'm the only confused because I don't know latin, but still.
>>
>>53106386
>tfw vodyani are sexy as hell.
I don't care what they looked like beforehand I've never wanted to fuck a xenos more in my life.
>>
>>53106386
The Vodyani only look like this because, when they transferred themselves into dust-being lifeforms, they decided to use humanoid containment suits to mimic the Endless.

Prior to this they weren't even bipeds.
>>
>>53109270
It sounds fancy, and its just what you do
Basically the same reason we don't write everything in text speak
>>
>>53109201
>Roving clan that keeps trying to get us to open a tavern.
Well, he's Roving Clan so travelling beetleback tavern?
>>
I'd probably play a necrophage or craver if possible, as I really like their thing of being old bioweapons that half know it, but are still stuck to their instincts.
>>
>>53109489
A tent tavern that takes a few minutes to set up and sturdy enough to withstand a sandstorm?
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>>53109627
It could lead to some pretty hilarious interactions as well, without slowing down the game. Say a broken lord came in looking for something - how would you handle a vampiric bastard like that without pissing him and his buddies off?
>>
>>53109555
I always felt the necrophage were kind of tragic. Monsters, yes, but tragic monsters.
Remind me of the Vord. Always teared up a bit at the Queen's stuff.
>>
>Getting the itch

goddamnit..
>>
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So is any of the DLC any good?

Also worthwhile mods from the workshop?
>>
>>53109659
Dust in a cup
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>>53109908
>Dust Drank

Broken Lord taverns must be a hell of a drug.
>>
>>53109851
Oh yeah, they really are- have you seen the end of the necrophages questline? It's the POV character accepting that everything they have done will return to nothing and that they're doomed to revert to mindless eating and killing machines, with the guy you recruit early on having already regressed to that state.
>>
>>53109908
Damnit, there's no profit in this. Just keep a Wildwalker harem and feed the Broken Lords one of those whenever they come by.

Death to Elf fuckwits.
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>>53109952
Now I just want necrophages getting spiral power, just to stave off that tragic end.
>>
>>53109975
Assuming that the fact that wine boosters work in the BL empire is canon and not for gameplay balance, perhaps the BLs can consume things, but it offers no benefit other than pleasure. If that's the case, you could serve them a cocktail of wine and dust and jack up the price a bit.
>>
>>53110013
Actually, that makes me wonder, what currency OTHER than dust exists? Is anything ever mentioned?
>>
>>53110013
Eh probably most of their society is made of living humans etc. while just the lords are vampiric armor. I got the feeling from their lore that they're few in number, while in game their cities are populous so the difference is made up by commoners.
>>
>>53110077
They'd need to produce food if that was the case
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>>53110077
Since they have to buy their population, I disagree.
>>
How do I become not shit at the game?
Steam says that the last time I opened the game was in 2014, long before any of the major DLCs.
I remember winning a single Dust victory with the Dosh Lords and then never touching the game again, because I couldn't survive with anything else.
>>
>>53110136
I prefer to think that's just game mechanics thing. They're aristocrats and having everyone from a lord to a garbage collector be a vampiric armor just feels off, so it's easier to think of their servants as living humans. The dust costs go into buying food for them and stuff.
>>
>>53110356
See, that makes less sense to me since one of their big things is 'we're eating too many people and running out of ways to produce dust, so we have to change that. How about not being genocidal maniacs?' If they had a client population that was breeding it'd be easy as piss to just consume those.
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>>53110432
Wait, I thought they had the opposite problem. Dust is scarce and valuable, people are cheap and plentiful. The thrust of the campaign is to find a way to live on without descending into vampirism. Hell, the first part of the campaign involves dealing with a popular noble who keeps saying "This is hard, can't we just eat people?".
>>
>>53110432
but they demonstrably aren't running out of ways to produce dust and are in the state of constant population explosion towards the end of the game, so that's not an issue at all
>>
>>53110518
They do canonically die though, in the final winter. Which as a BL player really pisses me off - my water based dust production and anomaly exploitation is enough to survive damnit.
>>
>>53110531
Can't feed on anything if you're buried in snow and ice, anon.
>>
>>53110531
I think the death of the planet, the final winter is the planet literally shutting down including dust manufacture. Sure you'll be able to harvest for a few more years or decades but with no new dust being created, shit's not looking good.
>>
>>53110587
I wonder if you could reactivate a dead BL with dust?
>>
>>53110518
They are though. Auriga is slowly shutting down. The dust taps are dwindling.

You get more and more adept at pulling dust from the land as the game goes on, but that doesn't change the overall problem. In fact, the dust exploitation you learn as the Broken Lords over the course of the game is a reaction to the increasing scarcity of dust, and is probably contributing to it to an extent.
>>
>>53110586
>>53110587
Let me have my bitter sadness at the death of all I strove for, you bastards.
>>
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Can somebody redpill me on all the factions of this game? I'm interested but I can't being surrounded by shitty races and playing as someone I don't even really like or care about.
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>>53110615
I think you can, there's a mission line where you end up doing pretty much that

>>53110642
Don't feel bad anon, at least one Broken Lord made it off Auriga. The legacy of his people can live on.
>>
>>53110642
As a necrophage main I am way ahead of you. At least we may have gotten all the underground filled with eggs so maybe if anyone in endless space actually terraforms it we come out again.
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>>53110615
You can, there's even a questline where you do that and get a very strong broken lord hero. The thing you use to revive her is random but can include dust.
>>
>>53106575
I think an easy way to create a campaign world is to start up a game with a lot of factions, play it to a reasonable midpoint, and use that as your starting point. The player factions are the big empires of the setting, the others you can plonk down around the map as you see fit. Roving Clan caravan trails, Allayi settlements, that kind of thing.

Maybe in your world the Broken Lords aren't powerful enough to be an empire and instead just have a bunch of landed knights around the place. Maybe Morgawr hasn't gotten a foothold on land yet and so far can only be found in a few coastal minor faction villages, Innsmouth-style. Maybe the Vaulters and/or Necrophages are mostly keeping to their underground tunnels that can only be reached via ruins. Etc, etc.

Meanwhile, ruins and anomalies are prime fodder for sidequests and random encounters. I would fucking love a dungeon crawl in one of the underwater facilities.
>>
I guess anomalies make for some pretty good pre-made campaign set pieces.
>>
>>53110282
anomalies
diplomance everything, buy tech dirt cheap

>>53110730
Vaulters - live in a vault, worship metal and have old robots
Wild Walkers - wood elves who used their animal and plant empathy to do hella good industry
Broken Lords - soul-eating noble rubric marines with dat persian aesthetic
Cultists - AI that hates its creators starts a religion
Roving clans - trading dudes, surprisingly good
Drakken - diplomancer dragon people
Necrophages - always hungry insect-people that can't even be NOT at war with anything
Ardent mages - BDSM sorcerers that derive magic from their pain

Forgotten - faction that managed to be more boring than even vaulters
Mogawr - R'lyeah

Look here: https://www.youtube.com/watch?v=e75qk0OoVZk&list=PLXj4Gg_7ygPbrq6tOihc0_AH6HADm13Kc&index=1
>>
>>53110730
An extrapolation on that one Anon's post, for more insight into each faction's mechanics:
>Vaulters: Lots of ways to negate winter's effects on cities, can teleport units between cities, get lots of science and strategic resources, can consume strategics to get empire-wide buffs
>Wild Walkers: Most standard faction, still bretty good though
>Broken Lords: Don't interact with food, instead eat money. Spend money to both buy units of population and heal your units in the field. Your units also get innate lifesteal.
>Cultists: One city wonder, but actually good. Go around assimilating minor faction villages into the Cult like pokemon to conscript them into a giant wave of meat to drown your enemies. While they're distracted, your high-quality archers shoot the shit out of them. They also instantly burn down any enemy city they take and get industrial and science bonuses for how big they were, making them terrifying on the offense.
>Roving Clans: You can pick up your cities and move them. All your units have cavalry speed, but you can't declare war. You get a 5% cut of every transaction that happens on the marketplace (resources, mercenaries and heroes), and you can also see who's buying or selling what and how much of it. You can also ban and unban people entirely from using the marketplace if you so desire.
>Drakken: You can force people to accept peace or alliance terms against their will. Your units are big, chungy, and flying, but drop off in relevancy pretty quickly if you can't keep them alive and get them levels; Drakken fighting is all about XP.
>Necrophages: You can't grow food for shit, but you instead get a ton of food for killing people. Can't be at any state other than war or cold war. Expand fast and far and drown your enemies in cost-effective units, DoT-applying, unit-spawning units.
cont
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>>53111618
>Ardent Mages: Spend money to get magic pillars on the map to give huge bonuses, spend money on the battlefield to use devastating spells. All your units are glass cannons that deal more damage as they get hurt.
>Forgotten: Can't interact with science, instead steal and buy technologies; on top of this, all their units are perma-stealthed and glass cannons. While they could've been cool, they're so loaded with gimmicks that they're the weakest by far.
>Morgawr: Hivemind sea monster! Only one land unit, and is the only faction that gets its own naval units. All about naval supremacy and mind control. Can spend influence to un-pacify minor factions and mind control minor faction units discreetly. Finally, can curse a player so that anyone who kills their units gets awarded with a lump of cash.
>>
>>53111131
Allayi: moody moth-bats that don't know what the fuck they're doing, but they got a scroll that tells them step by step how to build a civilization.
>>
>>53110730
Basically, most of the setting is consequence of the Endless, one of the most advanced races who died in a civil war, not without leaving huge traces behind. Their biggest one being dust which can be used to do pretty much anything, currency, weapons, magic, etc. It's scattered across the universe and can be found everywhere in small amounts, including people. Endless legend itself takes place in a planet called Auriga that was a site of a major battle in those civil wars. Because of that, there are incredibly harsh season winters and the planet has been slowly dying over the years, the stories take place during its final moments before a new cataclysm, where nations may try to flee it or restore its glory.
>wild walkers
Elves that are very good at building things, very deeply connected to nature, they can eventually degenerate into savage minds
>broken lords
Nobles who had to choose between dying or surviving by feeding off dust which they can gather slowly or drain from other beings. They're very honorabu and seek to return to their former selves, though the temptation is always there and some give in to it.
>Vaulters
Space faring humans who crashed in this planned. Lived underground for so long they forgot their past and only recently rediscovered it. Very tech-savvy, with constructs, tech worship, they want to be able to leave the planet and travel space again.
>Necrophages
They are a plague, driven to destroy every other nation, created by Endless as a biological weapon, they are driven only to wage war, kill and reproduce through their enemies and their own carcasses. Stronger individuals when converted retain some of their thoughts and individual thought, but only their leader retains any sentinent thought, still accepting their fate as beings created for war

>Drakken
Ancient draconic race who served under the endless after those elevated them, not as smart as them but they're wise and usually peaceful, they seek to save the planet from dying
>>
>>53112234
>>53110730
>ardent mages
Mages who derive their power from pain. It's dust magic, their dust powers come from dissociating their mind from their bodies as some endless did with technology by virtualising themselves. So they do not understand how their "magic" truly works but the more they train, through enduring pain and hurting themselves, the more their mind can control dust. Go through great lenghts to use pain to strenghten themselves, creating huge pillars to gather dust and even strapping some of their own to those

>Roving Clans
Nomad's who run most markets in the world, they mainly view dust as money and desire to use it to have economical supremacy.

>Cultists
A cult created by a two creations of the endless, The Queen and The Unspoken, they seek to destroy every trace of their creators across the universe, what they call the Eternal End. To accomplish that, they convert smaller weaker factions to their job, breaking their minds and making them serve their purpose unconditionally.

>The Forgotten
Results of Vaulters experimenting on their own people and trying to make them survive in their planet's surface, they changed into people who can partially become like mist, making them excellent scavengers and assassins living hidden from other nations. They're very distrustful and eventually have a civil war among themselves.

>Allayi
The oldest race in Auriga of moth looking people, they were killed but not genocided by the endless when they came to the planet. They are deeply tied to the planet's well being and adapt to its harsh winters into more aggressive forms. Feeling the planet's emminent death, they try to gather resources to save it somehow.

>Mogawr
Sea monsters who are actually a single being, a failed experiment who was held locked under the sea for years, they eventually escaped to the surface and desiring to never be contained again, want to destroy other races or enslave them, doing so through mind control and sea warfare.
>>
>>53112234
>they can eventually degenerate into savage minds
I will always be disappointed that this isn't a game mechanic somewhere. At first I thought their shamans could transform like some fluff text hinted at somehwere, but they are just regular staff wielders.
>>
>>53112427
That's what turning it into PnP could solve. You could add it as part of the race. The in game justification makes sense, they limit their use of the sharing and try being more civilised to avoid becoming beasts.
>>
>>53112245
>Mogawr
see, I don't have that DLC yet, so I've gotta ask: how does their storyline end?
>>
>>53112484
It breaks free from the last of the limitations the endless had placed upon it and leaves Auriga to seek others who could be a threat to Mogawr's freedom.
The final tech is pretty boring compared to what other factions get.
I doubt you can play a Mogawr character in
a compaign without forcing it to be too snowflakey
>>
The cravers and necrophages touch the same themes of a constant warring faction that needs to destroy to survive and both minor or less the same focus on biolotechnology, but even so they see kind of lagging behind in comparaison to others like the Horatio, Sophons, pilgrims, vaulters or Mogawr... but I can't really point out what they lack to be as interesting as the other factions.

Maybe is the lack of threat, since they are suposed to be bioweapons that constantly causes extinction but they in equal capacity and ability, or maybe is that in reality they are just another way to say xenomorph or tyranid but with more antromorphic traits,to form a coordinated civilization, so in reality they don't bring nothing original.

But still, I wouldn't bet for any of those...
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>>53112566
they good be good antagonists, though. Would also explain why so many of the races would band together to fight against them, especially if they can do mindcontrol.
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>>53112566
>leaves Auriga to seek others who could be a threat to Mogawr's freedom.
Oi, oi, oi!
>>
>Wild Walkers are building a space elevator
>>
Mogawr vs. Necrophages.

WHOM WOULD WIN?
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>>53113270
>No matter who wins, there's lots of screeching.
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>>53113270
That entirely depends on weather or not the mogawr player has decent minor faction units and can get fortressses early on
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>>53108384
>How would a game even start? This isn't something where meeting at the tavern makes much sense.
On the other hand, the Mercenary Market gives you an absolutely perfect made reason for a whole crowd of oddballs, freaks, have-a-go-heroes, curious scholars and assorted bastards to be prepared to work together on the same quests.
> Muscles ripple, insults fly, and the stench of the unwashed is pretty bad, but that's the price for establishing a dedicated space where mercenary forces can be procured.
>>
>>53113270
Allayi.

>>53112245
>moth looking
BAT LOOKING PEOPLE YOU FUCK

I also possess the ability to make them legit OP.
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>>53115659
How? That food malus is pretty bad.
>>
>>53116353
Right, here goes a long post anon although for my own sake I will try to make it short.

Although always remember that me, Anon, came up with the new meta, and delivered it to the masses in here and on other sites too.
First of all, people don't know how to play Allayi. They are a very special class, and yet, great all-rounders, being actually good at everything. Why most people don't get them is that there is a cap on how big they can go, unlike the Broken Lords and the others that keep growing exponentially. Mostly, the key word is ADAPTABILITY to all situations, whether Summer or Winter, land or sea.

Allayi are a military faction with heavy advantages over scouting, intel, maneuvering and tactical positioning. The point is that you must play them as such.

You cannot catch them but they can always catch you. If you defend left they can just go right. They see where you are, what you are doing, and what you are wearing. Therefore, can adapt, as I said.

As Allayi you must bring the pressure very early and very hard and keep it there, prevent your opponents from growing unhindered, while you on the other hand can do what you want. I mean tell you this, as early as Turn 30 you can have explored 3/4 of the world with your Skyfin and you know where everyone is, but, they don't know where you are. You can exploit that in different ways, for example putting in a deep mole early in enemy capital (this is how to deal with cultists). You may harass at your leisure with your reduced upkeep, double health regen and insane movement, and you know, it's actually quite hard to settle more cities if you can't defend your settlers. Pillage, of course, is a must get.

Once you get to actual army-making, you can conquer very very fast, even faster if it's winter. Should you meet a challenge however, this is where it gets good, strategically.
>>
>>53116353
>>53116559
So you gain movement and vision in Winter. They LOSE it. Therefore their forces are spread out, will take three turns to react to whatever you do, and will never see it coming anywhere, while you see where they are and where they are not, so where you can strike with impunity and get away. They cannot respond to your whole force being committed to a location if they already do not have their whole force at this location due to taking several turns to get in range. But you, again, get to pick the battle.

That's for the military strategy. Second is economic.

I will not have time to go over build orders and such, but instead I will tell you about how great the Allayi are.

First of all, when shit fucks up.

Being super-adaptable, it matters much less if all they can ever get is two cities, because they can grow them into insanely powerful tall places, thanks to their cheated garths. First of all, only -5 Approval, so you can do all the snake-like formations you want to grab faraway anomalies or maximize exploitation zone, and you only need one pop for each. Don't go too crazy because you know that at some point you'll have to stop growing due to the exponential pearl cost and THAT is the real cap on Allayi power, not at all Food or expansion penalty. I've beaten players with terrible starts, with only two cities, and they had their shit in order I can tell you that. There's just no better at turning tables and asymetric warfare as the Allayi.

Garths are magnificent things that give double the bonus to all the FIDSI... And mostly then to that last letter I. Because a +1 Influence is worth a lot more than another kind of +1. Districts being the main way of producing influence, the influence focus is always a play of races that do it tall and with lots of districts (and therefore pop) like the Drakken. You get as many (if not more) districts as them, and therefore, you can actually compete in Influence, once you got yourself going.
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>>53109905
All of the major DLC actually add things and entire new factions. The smaller DLC are still worth it for the price too.
>>
>>53116559
>>53116699
By limiting the amount of cities due to the expansion penalty, you are sure to keep your empire plan costs low and enjoy very small luxury expenditure too. Which scales with Luxury Alchemists... Don't misunderstand that power, really. Enormous powers likes +50% attack, that are going to stay around for 30 Turns or so, plus the approval rating, that's a lot. Once all your boosters are popped and you have big timers on them you are then actually setup to expand more.

If you ever need to get into the lategame, you'll mostly end up with a moderate amount of cities, which are built moderately tall, up to the point garth costs get prohibitive and new cities are more rentable.

So all those bonuses from huge empire plans and booster times can actually beat all other factions fairly regurlarly.

Of course, last thing to mention in Economy, is how you're the only one who can get enough strategics for the Museum of Auriga in just five turns of ruins delving. The Skyfin is great, and yeah it aspirates and all, but leave that for after. At the start of the game, it must go as far as possible and get as many ruins as it could. That's where the money comes from. No other race can do that at this time.

Later, you'll want your Skyfins get Adamantium and higher, while they're waiting for Winter or not supporting your troops. Make one for each landmass and leave them there.

Now... I did promise you that I'd tell you how to make them ACTUALLY broken. It's a simple, retarded munchkin idiocy that's really funny.
>>
>>53116815
I'm gonna cut it short and not explain too much, but...

All you need is Tier III Titanium and Glassteel Armour tech. You are the best placed to have the chance to get it as Allayi since you've explored every ruin by Turn 50 and with language square (which you should get also so as to pacify minors while getting rewards - minors take pearls) you may get it as a pacification quest reward. Failing all that, get Tier II I guess.

Now.

Put Titanium Insignia on our dude Breyos (who you ALWAYS levelled with one point in Faction, and everything else in class, just like all the other Allayis you'll get, okay?). This gives him and his whole army base damage and a % bonus on that stat too. Also get Glassteel Insignia because ALWAYYYYS make sure you have higher initiative (the shittiest stat Allayi got, ironically they are only ever useful if you get them to attack). Then, your armies must always be only monks when you get the tech (Seeker useful but... Not good fighter). All you need to give your monks is Titanium ring: additional damage, additional damage %. They're set, but always try to be able to afford Titanium necklace as it will keep your morale very high and make sure, beyond the attack-defense being great, that your initiative will remain high too as Allayi get initiative bonuses (or penalties, careful) for morale.

Of course, Monks are two-handers. Their weapon hits hard and if you use it against the right type, it gives +50% damage max. We're already really, really high on damage modifiers.

Here's the kicker then.

Shifting Rage, Dark Form, on top of giving an incremental AoE of 100% of the damage dealt to a cone of up to 5 total tiles after three rounds of attacking, also gives, and that's the part people don't tend to remember, +20% Attack and DAMAGE per round. For a total of +60%. Which comes on top, with the way it's stacked, of everything we've just stacked before.

AND IT'S STILL AOE

The highest damage output of the whole game AOE ON FIVE UNITS.
>>
>>53117004
Here's a picture I took of a Monk with this build in lategame with Mithrite shit and all on top of this.

https://ibb.co/j2yT35

The thing with those stats is that they're not even definitive. He went from 600 Damage to 1000 with the first round. In the end, he reached something like 1800 or 2000. AoE. And his Attack something like 1500.

They don't need their AoE anymore which I never get them to reach to full potential since they kill everyone in one hit, hence how I couldn't get that highscore on the picture instead.

Of course, you can mass-produce Monks for the same price as any low-Tier unit.
Before I came, everyone said the Allayi were the weakest. They said I was mad, mad! BUT I SHOWED THEM!
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What would you like to see in an Endless Legend 2?
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>>53117451
The Allayi.
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>>53117451
I think they could change up the way armies worked a bit. I don't know about anyone else's thoughts, but I didn't really like how armies were done with having so few unit types and basically hoping you get good strategic resource spots to equip them so that they wouldn't suck.
>>
>>53117703
If we're about gameplay demands...

Endless Legend is very unbalanced. All races need to be capped in how much they can snowball. Initiative system has to change, it's too much about "you have it or you don't".

And yes, lack of diversity is really bad. Minor factions available are based on luck and don't replace a really good unit.

Combat strategically speaking is too much about wether you are better or you are worse, there is very little middle ground.
>>
What systems would be best to homebrew the races at?
>>
>>53117451
Give it the ES2 auto resolve system. Combat is boring, and really slows down the game. Makes playing millitary factions a drag.
>>
>>53117451

To be blended with the grand strategy games of Paradox Interactive. Deeper pops, non-tile/hexagon 'provinces' (more dynamic).

Oh, and better mod support.

...
...
...

And lore books / RPGs.
>>
>>53119853
EL already has auto resolve.
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>>53120336
I think he's talking about how ES2 has purely spectator battles where the outcome is consistent versus having manual fighting be an alternative where you can get a different outcome.

Its a good idea on paper to have manual battles but when you're doing several battles over the course of a campaign and need to affect every single one so that you don't get any mistakes it can get to be a drag.
>>
>>53120548
It does feel like it would take away something though due to how EL integrated the world map with how battles worked.
>>
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>>53119853
>>
>>53117815
It's assymmetrically balanced.
>>53119828
Important question.
I guess any D&D from 2 to 5e could do?
>>
>>53110928
That actually sounds like a damn good idea.

Is there a way to turn off the display of faction territory colours off so you can just see the regions and their names?

Or a way to rip the maps or something.
>>
>>53124452
Yes.
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>>53117071
But how would they fare against a charging Neros?
Sure he doesnt do 1200 dmg, but only a measly 500+, but when he charges he can easily level the entire battlefield
>>
>>53123853
I like the idea of using 5E for at least martials, although I think you'd have to rework the casters pretty drastically (although that goes for just about any homebrew of D&D). A classic D&D wizard would be extremely out of place in his power set, even among Ardent Mages. For one, the only ones to have mind magic are Morgawr, the Queen and Unspoken, and that one Guardian. Necromancy, conjuration and teleportation doesn't really exist at all.
>>
>>53124753
But you don't fight a charging Neros.

YOU have the initiative. He doesn't get to move from Round 1 to 6. You just pile up on him. That's why you always be the one attacking, because that removes his skill that only activates on attack, and you activate yours. Which is way more than 500 AoE.

Additionally, you'll never get to see one too, because this meta is available as soon as you enter Era II. It's going to be a huge exception that you win a game past Era III. I always win before Turn 90, and I'm talking about Multiplayer.

I forgot to talk about big battles. See the great thing about having the most mobile units in the game that also have fly is how you can just take all the terrain you want. Forest, high ground, as flying you can attack over ridges and not suffer retaliation. But here comes the big cheese.

At round 1 you can immediately fly over the entire enemy army and attack whoever just spawned on the two reinforcement spawn points. Meaning that unless you also killed them, they're going to stand there with their turn expended until next turn, when more reinforcements will NOT spawn because they're blocking the tile. Do you understand now how initiative is the win stat?
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>>53125727
Teleportation does exist though, the Vaulters can teleport their units
Other than that, you need a way to implement currency as magic as well, and have some pretty hard limits on them
The Guardian work a bit different though, and are all magical, but probably still powered by Dust
>>
>>53126099
Fair enough, that seems like some cheesy shit yeah
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>>53126360
So? Are Allayi the best faction?

Yes.

>Food penalty
Hoho
>>
>>53126424
Just how fuzzy are the mothbats?
>>
I suppose that every faction need to steal Vaulter technology to get out Auriga. Maybe Wild Walkers are the exception with their tower.
>>
>>53126351
>the Vaulters can teleport their units
Well yeah, but it's restricted to cities. To me that says less "convenient teleport spells" and more "tunnels or warp gates".
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>>53127228
Where's the massive army of poorly-geared minor faction units?
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>>53126961
Just go look at the hero concept art. He looks more like a ball than anything.

https://www.gamingcypher.com/wp-content/uploads/2016/03/Concept-Allayi-lineup.jpg

It's 60% puff.
>>
>>53124686
Thanks anon! This reply was totally worth your time!

>>53125727
Just... don't use D&D. Just don't. The races, classes, monsters, playable races, spell list and item list have little to no overlap with EL. You'd have to homebrew so much you might as well write it from scratch.

I like 5e, but it just doesn't have enough in common.
>>
>>53127828
I wanna play a full-Allayi monk party they call "the Powerpuff Boys"
>>
>>53127828
Refluffing is a good tool. We can use stats of...
Changelings - for Forgotten
H-orcs or straight humans - for vaulters
Half-elves - for rovers
Wood elves with some extra animal empathy ribbon - Wild walkers
Dragonborn - for drakken, no, really

>You'd have to homebrew so much
EL is real fucking unique, man. You'd have to homebrew for any other system too.
>>
>>53127995
Fluffy kung-fu bats are best characters.
>>
>>53128084
They're also not gay at all and the Allayi Heroes are not Puff Daddies.

>>53128041
Drakkens are different subspecies, and also really really tall.
>>
>>53128124
>Not gay at all

Bitches love the puff.
>>
>>53128124
Drakken heroes don't seem too huge.
The big dragon unit (they are "true" drakken, right?) is a straight fukken dragon.
>>
>>53128190
Drakkens without wings, ie Drakkenlings, are the "untrue Drakkens". Everyone else are the real deal, but the matriarchs are almost real dragons for what I know.

>>53128159
They just like to pose with Puff Daddy for the Aurigan Calendar.
>>
>>53128041
Then you have shit like Darkvision written directly into racial bonuses, and no 5e races designed for races like Ceratan or Kazanji or Bos or Necrophage heroes. I don't think Chosen armour comes off, is that just a permanent bonus to AC?

I'm sure it can be worked out without too much of an issue, but I feel like EL would work better completely divorced from the race-class-prestige/archetype-feats sort of character progression d&d is based around. Then again, that's just my opinion and you seem to be doing fine with yours so ehh.
>>
>>53128322
Default fantasy tabletop standards are trash in my opinion. Alignement system based upon christian ideology, racial differences based on human ethnocentism and egocentrism (calling everything that isn't remotely human a monster race)... Come on.

For reference, the "common" language in Auriga will not be Vaulter, Ardent or Rover, it will be Drakken.
>>
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Cultists with multiple cities is the best cultists.
>>
>>53128533
They still can't stand up to vanilla Allayi.
>>
>>53128552
Sadly, as i've discovered, my stupid plan doesn't entirely work because turns out the converted villages only give the super bonuses to the MAIN city, i.e. your capital. So I can't get a network of absurdly boosted cities.
>>
Which of the DLCs should I buy first?
How often do they go on sale?
>>
>>53128408
For diplomatic means that would make a lot of sense, but it would also make quite a bit of sense for the language of the Roving Clans to be pretty close to a common tongue. The Clans are everywhere, interacting with everyone, running the marketplace that all people use to peddle their goods and services. It would only make sense that theirs is the trade language, resulting in many merchants and mercenaries being at least capable of basic conversation in it.
>>
>>53129011
You imply that the Roving ClanS have one unified tongue and don't learn the one of those peasants that never get out of their regions, to whom they bring goods.

Drakken know and connect everyone, hosts all conferences and meetings.
>>
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>>53128960
Of the big ones, I'd say Tempest is the best one, in part because I love water/naval stuff and the seas are a bit boring in the vanilla game. After that I'd put either Shifters or Shadows (I like mothbats more than shadow assholes, but prefer the addition of spy mechanics over the pearl stuff). Guardians is last, though it still adds a few interesting things with the Legendary deeds and the super units.

Mind you, I've pretty much listed them in reverse chronological order here.
>>
>>53128960
Either Tempest (Seas gain relevancy, naval combat, Morgawr added) or Shifters (Winter fleshed out immensely, Allayi added) is the one you want first. After you get one of them, pick up the other. Next, Guardians (Superunits, wonders, feats and co-op/competitive quests) should be on your list. Finally, Shadows (Espionage, raiding, Forgotten added) can safely be ignored unless you REALLY like doing espionage, raiding, false-flagging and sabotage in 4Xes.
>>
I think the only thing that bothers me about EL is how hard the RNG can fuck over the more gimmick factions. Cultists need a really good starting region, for instance, since they're only going to GET one region to properly hold and they need that good start. No do-overs for them. They also need minor factions nearby that either have reasonably doable quests (for instance, don't ask for a strategic/luxury resource that you have no access to anywhere nearby) or are weak enough for their starting force to push over if they can afford the big influence hike.
>>
>>53131466
It would help is cultist's didn't have the single worst starting unit ever.
>>
>>53132070
Well, you just have to actively avoid making contact with anyone until you can research Fanatics. While they're not the best, they do have an all around solid statline, making them a good buff recopient stand-in for the minor faction hordes to pair with your Preachers.
>>
>>53132070
True, but if you can get a first pushover minor faction and it's not a support-type one? You're in good hands now. If you get one that IS support-type, you're in trouble.
>>
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how much heal /tg/
1d(?) +con, maybe scaling
>>
>>53133235
dunno, but remember to include a constant hp drain on them, and a lack of natural or supernatural healing
>>
>yfw the last lines of dialogue in the Shifters trailer are the last lines of the poem on the loading screen
Goddamn that trailer for making me pity a planet
>>
>>53133235
Looks good, watch your spelling of highly, annnd any as this anon said >>53133332 the lack of healing by natural means needs to be mentioned. Maybe clarify how much the lifedrain is too.
>>
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>>53133332
>constant hp drain
?
>>53133437
Pointing out spelling errors is welcome.
>>
>>53133235
Thought of some you could add, last one is there for roleplaying purposes.
>dust sustained bodies: broken lords do not need to breathe or eat, they do not need and cannot heal through short or long rests
>binding armour: broken lords are permanently bound to their armour and cannot equip any. They gain natural armour through their bodies(not sure how much). They can still use shields.
>Life drain: broken lords can drain the life of living creatures. They can deal damage to a willing or unconscious creature's maximum hit points and recover the same amount. The process is painful and the creature does not know how much damage will be dealt (chosen by the broken lord). They regain the lost maximum hit points after one day.
>>
Since anon goes with 5e.
How much in gold/silver/copper should Dust be worth? Dust in Legend might be measured in hundreds or thousands of units as a game convention.
>>
>>53133957
However much it would be worth, it would be measured in weight, like pounds/ounces/grams. As such, perhaps we should include scales, and many extra pouches in adventuring kits to allow for proper transactions?
Also, given the fact that wealth means great weight, I'd assume that beasts of labor such as packmules and the strange mounts of the Roving Clans would prove VERY important to mid- and high-level parties, as their wealth would necessitate a caravan.
>>
>>53134199
Pour dust on a scale and hope the wind doesn't blow it away? I think not. We're going to put this shit in some kind of container and just use that. A pint of dust!
>>
>>53134199
>>53134267
Can't dust be pressed into coin and other solids?
Actually making it into a workable material is pretty high level stuff, but it should be easy enough to form it into wafers and the like.
>>
>>53134267
Who does their business out in the wind? No, you save the scale for inside the tent or in a ruin, for when you are divvying up the pay, dealing with proper merchants instead of street peddlers, and when you're trying to find out just how much Dust was locked up behind that ancient door.
>>53134340
Doing so would be wasting its potential practical uses as a catalyst for practically anything.
>>
>>53134340
As an example, imagine a bar of dust that could have segments broken off to pay for things. For smaller or more fine transactions, maybe you could shave the pressed dust off into its particulate form?
>>
>>53134362
>Doing so would be wasting its potential practical uses as a catalyst for practically anything.
I mean, if you're just compressing the dust into a solid, it should be fairly easy to "re-powder" it to become a catalyst, right?
>>
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So are these the tools of adventurers on Auriga?
>>
>>53134559
>>53134366
Dust isn't just a powder; it's nanomachines. If you forge something out of it, you're fusing all of those nanomachines together into a form that they can't get out of. Likewise, if you were to grind something solid like that up, yeah you'll get a nice powder, but it won't be a cloud of nanomachines - it'll just be wrecked, shredded bits.
>>
>>53134718
I know it's nanomachines, which means they're on the same scale (if not smaller) than literal dust. You don't destroy sand or dust particles when you shave off some sandstone, so why would it necessarily harm the dust itself?
>>
>>53134963
The bits that you would be left with in the end wouldn't be shredded, broken Dust nanomachines, but clumps of Dust that are useless because they still can't separate. Think about it - do you really think people on Auriga would have such refined methods of grinding down materials so as to separate near-subatomic machines that have been fused together? You'd be left with Dust that is too coarse.
>>
>>53135087
You could just use Dust to compress Dust for storage or travel.
>>
>>53135124

But what if we use the compressed dust to compress *more* dust? How compressed can we make dust with dust?
>>
>>53135305
Could we cause blackholes if we tried hard enough? Get rid of those fucking cultists fast enough.
>>
>>53135305
Sophons pls leave
>>
>>53135464

Sorry, we can't. We blew up the exit. Accidentally. Again.

By the way we might have lost our sun at some point, can we borrow a cup of dust?
>>
>>53135497
You clumsy little shits keep wanting to borrow dust. Stop sending the kids around for it, and ask for a loan like proper adults.
>>
>>53134584
...Yeah. Basically.
>>
>>53134340
>>53134362
Yes it can.

Empire MINT, people.
>>
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>>53135497
You can have ENFER remake you.
>>
>>53135653
Still a picture of dust in dust form, but placed into standardized bags. Merchants would probably still weight them too, to make sure they aren't a bit too light.
Imperial coinage does show dust in coin form however. Tier 2 tech, so depending on how advanced the setting will be, you could have dust or coin based dust. Maybe different societies use dust differently. Dust based dust might be easier for BL to consume, so they may prefer dust in that way. Necrophages probably don't care so their dust is probably the same. I would guess roving clans would prefer coins for convenience.
>>
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>>53135925
Imperial COINAGE, Anon.
>>
>>53094357
more like best setting
>>
>>53135925
>Dust based dust might be easier for BL to consume
>Not having BL eating dust coins like potato chips
>>
>>53094798
I think that they're former humans (or possibly other sapient species) who are identified by the cult and "made one" with the queen or something, then their minds are transplanted into artificial bodies
>>
>>53095534
More like mods are awake, post fantastic lore.
I want to run an endless setting campaign. Idk what system would work well in it, though.
>>
>>53100856
Space viking navy SEALS are cool as fuck tbqh
>>
>>53135943
Yes I mentioned that in the 3rd sentence.
Besides, dust depository shows uncoined dust used in transactions, so perhaps free flowing dust is the preferred/universal currency system.
>>
>>53135981
You're all out of life
Please insert more coins to continue

>>53135993
A remnant of the Virtuals.
>>
This thread makes me happy because I never see the Endless series receive the love it deserves
>>
>The Vaulters, who descended from those very prisoners managed to build a ship, and were the only ones who managed to escape before a magneto-gravitational cataclysm froze the whole planet, a disaster that killed everyone else, including the Allayi, the planet's original native race.
>including the Allayi

why

why

That is such bullshit

why
>>
>>53103852
buy more money
>>
Are the Vodyani supposed to not be able to anchor at an assimilated minor faction or is that as intended?
>>
>>53136088
Because the Allayi are pretty incompetent and the vaulters had the help from the robot.
Some broken lords manage to survive too because living through dust which exists everywhere is actually a good idea.
>>
>>53136252
>Because the Allayi are pretty incompetent
NO THEY'RE NOT

It's just human bias.

Also does not explain at all how the Vaulters were like "lol we're not taking anyone else with us".
>>
>>53136138
Or is it a glitch*
Damn I butchered that sentence
>>
>>53136138
It is intended. You can park as many leecher ships over their system as you like without fear of pirates though. If you want the system itself and they're already converted, you need to remove them from the system via that diplomacy option.
>>
>>53136367
Ok, I guess I'll just use them as essence catt-I mean generous tithers.
>>
>>53136511
That is the point of them being converted instead of outright removed when they would otherwise be assimilated.

They also give a science, dust, and essence tribute per turn.
>>
>>53136287
I could imagine the Allayi dying along with Auriga even if they escape since their linked so closely.
>>
The issue with TRPG is that all the races are interesting enough to play, but multiple races in one group wouldn't really make sense unless the factions were friendly.
>>
>>53136629
The Mercenary Market is already a good excuse, and there's no rule that says there isn't traffic between the different races.
>>
>>53136287
>try to kill someone
>hey can we escape in your space ship

Vaulters won, everyone else loses, that's canon.
>>
>>53136684
>>53136629
We could also expand what Heroes can be hired to do, like good ol' fashioned adventurers guilds. All we know about is either having them spy, act as generals, or act as administrators. They could be hired for any number of sundry tasks like investigating Endless ruins or taking down some annoying bandits, or even performing diplomacy with a minor faction.
>>
>>53136567
Doubt it.

Their questline also underlines they interpret it as Her will to escape and survive.

What makes no sense is how the Temple of The Earth's Core is supposed to save the planet, and yet it still dies?

>>53136629
Heroes, dude. Even Necros can be independent minded, if they've been bathed in Dust.

>>53136733
My meta says Vaulters lose, everybody else has to pay respect to the Powerpuff Boys. That's MY canon.

>>53136740
DUH.
>>
>>53136810
Planet got nuked, they died, they're never coming back, Auriga is a frozen waste devoid of life.
>>
>>53136810
If I recall correctly, completing your faction quest gives you two options. Either build the temple to prevent Auriga from dying, or build the ship and escape it. Gameplaywise, its probably to give empires without a ton of mithrite/hyperium and production another option to win a "quest" victory. Storywise, I think the ship is canon but either one would work in the long run.
>>
Do ALL cultists do the twitchy thing, or is it just an occasionally occurring quirk?
>>
>>53136864
SHUT UP SHUT UP SHUT UP

>>53136910
Earth Core is stupid easy. There is absolutely no reason to do the annying Epilogue which drags on and on and on.
>>
Damn, Vodyani seem really tough. Maybe they're just really reliant on a good start. I dunno.
>>
>Auriga dies
>Horatio flies over and turns it into a giant statue of his head and flies off
>Maximum disrespect
>>
>>53137055
They are incredibly reliant on a good start and babysitting their leecher ships if pirates are on. Priority number one is getting a second ark out asap.
>>
>>53137081
I can't help but find the Horatio concept hilarious.

But in EL the epitome of disrespect is to cap a city with a Skyfin.

I lost two Skyfins that way.
>>
>>53136629
>>53136684
>>53136740
See, you guys are thinking too much in game terms. Endless Legend the video game is a 4X designed for multiplayer, where everyone has the same starting point and there's an unbreakable line between factions because even if they're vast empires they're still being controlled by one single player each.

In a roleplaying campaign the factions would be a lot more squishy around the edges (mostly, at least; Morgawr and Necrophages would probably be a lot more kill-on-sight). Individuals can have free will and conflicting loyalties. The mayor of a small settlement might give anyone a job if it needs doing, even if his superiors in government would be more picky. Several faction campaigns involve internal political strife, but that's never shown in game mechanics. Criminals and smugglers would be a factor, too.
>>
Holy crap I just started a rift born game and I've got 4 Hyperium and Titanium in my home system.
>>
>>53137169
You must not be on the latest update then. It is reduced to just the home planet.
>>
>The United Empire

https://www.youtube.com/watch?v=ce40sjSIh1E

God I love both those games.
>>
>>53136733
I don't think anyone won, as in established total hegemony, in canon. The Vaulters just managed to get off Auriga. Along, with apparently, the Broken Lords.

I always like to imagine that at least some of the other races left with the Vaulters though. Nothing is really canon in the game, but it feels like the Vaulters, the Wild Walkers and the Drakken should have been bros. They're all pretty level-headed factions that value reason and diplomacy.
>>
>>53137247
>They're all pretty level-headed factions that value reason and diplomacy

So are the Allayi. At least in Summer, and as long as you respect the planet. The only three you can't get along with are Morgawr, the Necros and the Cultists.

The Necros have their own plan to survive the apocalypse (eggs deep under the ground), the WW might build their space lift, and the Allayi will adapt to a frozen planet.
>>
>>53137283
Cool, Allayianon, I'm sure they're great.

I just never played them so I left them out there. Don't really know enough of their lore.
>>
>>53137312
I'M NOT OBSESSED, YOU'RE OBSESSED.

A bit too religious for my tastes. I wish they were more bushido-minded than cult-like.

But gameplay-wise they're a killer and I mostly picked them for their design.

Enjoy an easy everything when you're playing Allayi.
>>
Why don't we just take the dying Auriga

And push it somewhere else? Somewhere closer to a star suitable to be its sun, presumably.

No more ice-death.
>>
>>53137438
If we all fart together at the same time, guys, we might make it.

I'm imagining hordes of Monks religiously stuffing themselves with beans to the brink of death.

Food-based victory type.
>>
>>53137467
>Huge increase in methane in atmosphere leads to greenhouse effect and global warming, saving Auriga with the power of farts

FUND IT
>>
>>53137438
It's funny, when I first saw the temple of the earth's core, I thought it was a giant booster that would push auriga closer to the sun. Then I realized that was stupid.
>>
>thread turns to fetishposting
>not even bumplimit
GG while it lasted
>>
>>53137598
Not one of those anons, but if the first thing you think of when you hear people giggling about farts is "this must be fetish stuff", you might have spent too much time on /d/.
>>
>>53137579
I never needed Gaurans this much.

REPRODUCE FASTER, COWS.


A sad day to be a Dust Lord, as you cannot contribute, but on the other hand, you cannot SMELL.

"Smells like victory"
>>
>>53137598
Come on we're just enjoying a good caca joke
>>
>>53137598
This isn't fetishposting.

Really, most of the waifuery was handled in last thread, and that which was remained was more towards the top.

We're currently at a stage of shitposting and faction-preference-induced salt, for sure, but still.

Fetishposting would be more fun than this, honestly. But then there's another thread on /tg/ right now that is literally just busty mothgirls, so that might be diverting fetish-traffic from Allayi fans.
>>
>>53137598
If this is fetish posting, I wonder what you think of the giantess thread.
>>
>>53137674
>comparing pedo anime horror fuel with fake moth ears and shit to true non-humans

You what

You want me to hit you with my meta
>>
>>53137710
I don't believe the people in these threads do think.
>>
>>53137674
>literally just busty mothgirls
Its become actual mothposting though
>>
>>53137674
>>53137823

Which thread is busty mothgirls? asking for a friend.
>>
>>53137859
Look for the words "what is best in life"
>>
>>53137889
Whoops, meant to link the OP, but that works.

I don't even know how I made that mistake.
>>
First of all, the Allayi shilling is me being a fanboy, and it's got nothing to do with dick.

Second of all, I'm gay, so I'm tired as shit of that "-girl" crap.

Therefore not mothposting.

THEY ARE BATS HOLY SHIT. BATS HAVE A NECK OF FUR. THEY AREN'T MOTHS.
>>
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>>53137889
>That third one.
Jesus christ anon.
>>
>>53137919
No harm done anon, I'd be shilling the forgotten too if I was any good with them.
Unfortunately I play mostly vAI so I can never get any good techs stolen to get started on.
>>
>>53137919
But why not both? Why not giant bat-moth kung fu monks?

But yeah, they're definitely more batlike. Fur reminds me of those awesome white honduran bats.
>>
>>53137919
>implying months aren't better than bats
>>
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This is probably skub but I think powered by the apocalypse world would handle this setting well. All of the races have a different unique feel to them so making playbooks for them would give you a lot of versatility to include who you want, whether it's two-headed dog guys, metal vampire pimps, fluffy bat shapeshifters, S&M mages, fatty centaurs, etc etc.

Simple world could be a good starting point
>>
>>53137967
The Forgotten must take advantage of their early burst teching speed. They can reach Level 2 Empire Plans before Turn 20 and they have a couple other metas too.

They play a lot on power projection, like the Allayi, with troops that you can't pin without a spy or a hero. You can make people paranoid too and that works very well. Starting with an espionnage hero can also lead to a setup strike the very moment you meet your neighbor's capital in Era I. You just put him in there and when you come back 30 turns later you just drop morale.

I know one guy who was my favoured adversary and against who I mostly played before I came up with the Allayi Meta. He found one where he could rush Megapole by turn 35. However unless you can really do something with it it hurts too much in the long turn.

You really have to rush your way to Era III Dust buildings.

In any case, I rated Mysts as the second most threatening unit after Monks. They're about the only ones I'm worried about. 3 targets for 100% AoE damage at once on any attack? Oh my god. And their troops have crazy high initiative.

Tech steal is in fact a bit overrated. You can have much better ways to spend your infiltration and influence on. For example actually taking a city nets you all the population in there to put on Dust, which then makes you able to buy a tech.
>>
>>53138036
https://www.youtube.com/watch?v=ZSUVXAsQe4I

>>53138000
I didn't design them.

What really got me was their wings. It's cool as shit and it's so damn original design-wise. Such a great idea I'm jealous that I didn't come up with it.
>>
>>53138087
Mysts are great, yeah, assassin archers are farily meh from my experience though.
Honestly most of my attraction to them came from being able to instantly take a supremacy victory in a single turn from the only remaining opponents.
>>
>>53138199
Predatores are crap, even the Forgotten main told me.

Just shit out mysts, mysts and more mysts. They're the equivalent of Monks. They even have Flying, somehow.

In fact gear them up just like my Monks, with an emphasis on damage. It's going through butter.

The thing is: everyone can actually use spies. So people think, Forgotten are the spying faction, but everyone can do it, and I used spies a lot to counter the Forgotten player. You need to play on more racials than the small advantage to infiltration.
>>
>>53137247
You know one of the mandatory quests of the vaulters requires them to either capture or destroy a city just so they can explore some ruins right? Many other factions have ones where they don't need to conquer a region to do that.
Vaulters are willing to do anything to reach space, who cares what happens to the others?
>>
>>53138873
The only one that stands out to me that doesn't have a 'take this city' quest is the wild walkers.
>>
>>53138887
The good factions and some like ardent mages don't either.
>>
>>53128552
Is it possible to make Allayi even stronger as a custom faction?
>>
>>53139800
don't encourage him you idiot
>>
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>check eternal legend's subreddit
>that allayi guy is in every single thread
>>
>>53140453
Behind the times, here

Are we allowed to mention Reddit counterparts to the things we talk about, now?
>>
>>53140497
/tg/'s pretty reddit nowadays.
>>
>>53140497
/tg/ is essentially reddit these days, it's sad
>>
>>53140497

If they are useful, why not?
>>
>>53141347
No reason not to, it's just not like the Old Ways.
>>
>>53137283
Broken Lords' AI is also pretty cold. They close borders and distance themselves from everyone else.
>>
>>53137134
Dis guy gets it.
Thread posts: 325
Thread images: 45


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