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/bgg/ Board Games General

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Welcome to the latest episode of Board Games General - Island Paradise Edition!

All hail the pastebin!

http://pastebin.com/NA2W929q

(And if you have suggestions for new additions to it - speak up!)

What's next up on your "Buy it!" list?

Anything you're backing on KS?

What are you getting to play (if anything...) lately?

Got a favorite game you love? Tell us what and why.
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>>53094236
Trying to decide what my next board game is, or what expansion to get today. My LGS is having a sale today.

pic unrelated
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Hallo /tg/ people,
I'm currently very upset with my so called "friends" because they don't want to keep playing the board games I want to play with them. The main reason for this may be their marihuana addiciton and the resulting lack of balls. They could not stick anything longer than 1-2 rounds.

I don't know what to do but to be angry anymore and I am asking you for advice, ideas, offensive words or even contemplation. The games are DnD Adventure Games, Descent first ed., Mage Knight Board Game, Terraforming Mars, 7 Wonders and Legends of Andor.

As you might be able to tell, I have tried a variety of games. But what does it take to stick with it for some time? For example, I wish for someone to play through all descent campaigns with. I doesn't matter if we ever play it again after that, but I want to finish it. I regularly think that those guys (my playgroup friends) are lazy, fearsome and weak for the most basic reasons like losing a game for once, experiencing hardships due to acutal difficulty of the game or craving drugs before playing. I can hardly respect their judgement after the first and only round, when they just learned the overall rules. I am close to visiting my friends for one last time, finally yelling at them, calling them the losers they actually are and destroy our friendship over all of this. Is this really worth it?
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>>53094011
>mare nostrum is nice but usually euros with combat mechanics are kinda meh. People who fight kinda lose the game. and mare nostrum has 2 nations that one is very good at fighting and one very good at defending. this means that if the romans and up next to anyone but the greeks they are going to murder them and run with the game. in my opinion its not a very balanced game... like CITOW it rellies heavily on players being very careful and keeping the balance of the game. If you are selfish for 2 or 3 rounds the most violent one wins in both games. its an ok game.

>>53094134
>it is a personal opinion.

When you talk about game balance - that isn't an 'opinion'. That is a look at how the game mechanics work combined with win/loss ratios for different factions and can be verified as fact. (This is one of the complaints that people who play games competitively have about Terra Mystica - some races routinely lose even in the hands of a skilled player, and others routinely win even in the hands of a low skill player due to game mechanics.) In your CitOW example - you're talking about a player who either makes *bad choices* which costs them game (counter-intuitive to the point of the game - which is winning) or they're purposely playing 'King Maker' to intentionally allow someone else to win. Neither of which is a design flaw on the part of the game designer. And this issue isn't limited to Ameritrash games or conflict driven games.

I played 7 Wonders with a group of new players a couple months ago. I told everyone at the start of the first game how much of an advantage that science cards are worth when scoring (and everyone had player aids showing the cards and points scoring system.) Sure enough I look over later and one player has nearly 3 full sets of science cards and ended up scoring a run-away victory. After that, the players were a lot more mindful of what their neighbors were collecting and no more run-away science victories.
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>>53094433
You're surprised that people who smoke a lot of pot aren't able to concentrate for long periods of time or plan, and don't enjoy logic and critical thinking? Wow. It's almost like drugs impair the ability to perform the very activities you're attempting to get them to perform...

You've already answered your own question. While stoned they aren't going to be worth a damn when it comes to playing the meatier games you like. Don't bother yelling at the stoners - it isn't going to make a difference to them. Go out and find non-stoners to game with if you want to enjoy the meatier games in your collection. End of story.
>>
>What's next up on your "Buy it!" list?

I'm planning to pick up New Angeles soon, and I might rush to get Forbidden Stars before it disappears forever, but that's the end of my list for now.

>Anything you're backing on KS?

As a rule, no. Burned too many times. I don't KS.

>What are you getting to play (if anything...) lately?

I've had some fun games of Tragedy Looper and Cosmic Encounter. I snagged the expansions for Looper and I've got everything for Cosmic except for Alliance and Storm.

>Got a favorite game you love? Tell us what and why.

Tragedy Looper has become my new favorite. All the "wine in front of me" reasoning is great fun, and the Mastermind side of the game is really cool even if it is really really hard to do right. While so far I've only played the First Steps scenarios, I'm starting to think it's critical to turn Table Talk off as soon as your players have generally grasped the game. If the protagonists can confer about everything even outside of the Time Spiral, they'll steamroll you.
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Anyone played DnD boardgames? I've been saving up for sometime now and I can buy one boardgame,I've been seeing a lot of nice reviews for Wrath of Ashardalon. I want a decent dungeon crawler / char creation type of game
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>>53094433
Play stoner-friendly games then.
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>>53094634
I like (and own) Wrath of Ashardalon. I prefer any of the D&D stuff over Descent 2nd Ed because the D&D stuff tends to be more true dungeon exploration rather than a racing game. And there is some character development. However it isn't a full blown RPG by any stretch of the imagination.

There's a dice based game that might be interesting:

https://boardgamegeek.com/boardgame/192135/too-many-bones

But I haven't seen play through videos or tried it out myself yet.
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>>53094634
>Char creation
All characters are pre-generated, get a very limited choice of abilities, level up only once during a game, which again, doesn't give a lot of choices for character development.
>>
There should be no such crime titled "Punching a stoner in the face"
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>>53094688
Did you got bored of it? I want want that I wan't play it couple of times and be like 'meh, I don't want to do it anytime soon.'. Cons / Prons of WoA?
>>53094704
I meant dungeon crawler or DC with char customization like items, skills, etc. I don't want everything in a game.
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>>53094688
I can't find Too many bones anywhere in my country.
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>>53094611
>As a rule, no. Burned too many times. I don't KS.

Really? How so? I'm curious as I seem to have been quite lucky so far. I've backed about 10 - 12 projects and been very pleased for the most part. I did back a small card game that was 'OK' - not awful or fantastic - and I knew the risk going in. Otherwise I've had great fun with stuff like various RPGs (FATE, Mutant Year Zero) or board games like Exodus, Eminent Domain, OGRE Designer edition, and Reaper Minis.

Currently looking forward to:
OGRE Minis and Exodus: Event Horizon + Empires of the Void II.
>>
I smoke weed & play bg. I'm pretty good at it, too. You're a bunch of crybabies lol
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>>53094816
>life goals
bet you make your momma proud
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>>53094634
I have experience with the three first titles CoR, WoA, LoD.

Expect them to be dice games more then being actual rpgs, character-centered, oder story-driven games. The dicerolling as well as the encounter cards are random elements sometimes dominating the game.

However I can recommend the custom characters on BGG and elsewhere and the named tile extension by ninjadorg (just look up BGG or ninjadorg's blog). They add a lot to the game.

Also the simplicity of them is their strength. It is incredibly easy to build own dungeons, quests and stories around the game. I even managed to use it as a backup board for a p&p session.

Overall, I think the DnD adventure system is great, a lot of fun, always great to play with new players and could be considered to be a must-buy for everyone who likes dungeon crawlers.
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>>53094918
If I were to choose between WoA and any other game what would you recommend ?
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>>53094571
From your lips to god's ears. So what I want to find is non-stoner-friends to play intricate boardgames with. Damn...

>>53094816
Same with me. The stoner friends have lost a great chunk of respect because they obviously get more stupid than I get and lack the energy of endulging in the game's fantasy world and therefore only see the work they have with it.
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https://mondotees.com/blogs/news/the-thing-infection-at-outpost-31-board-game

God I hope so much that this game will be great. The Thing is one of my favorite movies so I really want this game to hit it out of the park. The potential is there and it's huge.
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>>53094974
inside the DnD adventure games, or ANY other game?

Inside DnD imho WoA is the best start, CoR second and LoD third.

When taking ANY game into consideration, I would have to mention, that my point of view may be a bit idealistic. Because I would prefer Descent first Ed. over the DnD dungeon crawlers. I'm just a sucker when it comes to fantasy setting, rpg and dungeon crawls. I can easily accept 7+hours of gameplay, when the game is truly tactical and stimulates my fantasy world.
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>>53095061
I heard Descend and Mage Knight are pretty good but I can't afford any of them. My choices a WoA or DungeonQuest, or something fifty buckishy.
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>>53094884
Based on what metric, how much I get paid a year? Get fucked. This bias against marijuana that a lot of you have is completely unwarranted and spurious AT BEST.
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>>53094236
>buy it list
4" x 10' pvc pipe, and enough 1/4" x 2" red oak to start on my storage solutions.
>KS
nope
>getting to play
Got a couple games of Flash Point in the other day; I think the station where my buddy works is going to get their own copy now because this is twice they've asked me to bring it by when I was coming over to grab him and go drinking
>favorite game
Lots, but Survive (Atlantis not Space) is currently at the top of the pile. It's so simple, (take 3 moves, sink the island, roll a die) the production is really nice, love the different thickness island tiles. Even better it lets you start murdering your opponents turn 1, and the constant negotiating/begging to not destroy that boat because "I'll save your guy I won't sink it either" is up there with the Resevoir Dogs effect from Cash n Guns. Being able to play it with a wider range, and being a really solid 2p experience helps a ton.

>>53094341
Are you looking to fill a hole in the collection, or get something for variety that's similar to a favorite? /bgg/ loves helping other people pick what new toy to buy
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>>53094737
>Did you got bored of it?

My group hasn't played it a lot. So it hasn't worn out its welcome at the table so far. (I have a fairly large game collection, and while we game roughly twice a month, we alternate between board games and RPG gaming.)

https://www.youtube.com/results?search_query=wrath+of+ashardalon


If you are willing to look at other genre of games - there are some interesting crawler / exploration games:

Gears of War - great co-op game with a campaign system and excellent mechanics. It just doesn't have a 'character development' system. (Characters start new missions with basic gear / stats and acquire new items during play.)

Level 7 Omega Protocol: Players vs a GM (Enemy controller). Tells a longer story or campaign. A good GM can make or break the game. It just doesn't have a 'character development' system. (Characters start new missions with basic gear / stats - though these vary by scenario - and can acquire new items during play.)
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>>53095078
But Mage Knight is below 50$ on amazon... It is a totally different game compared to WoA or DQ. Just try it out is what I think.
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>>53095078
Remember - discount online sellers are your friend. (Look in the pastebin in the OP for places in the US / UK - otherwise you might have to check the BGG site for suggestions in Europe or elsewhere.) There's also the Board Game Geek's 'Geek Bazaar' site that has some excellent deals as well. And last but not least places like Ebay (if you're patient) can produce some real gems at bargain prices.
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>>53095169
Watched some reviews/gameplay/unboxing videos of WoA. Can't find GoW in my country and Level 7 is too much for my budget. Thanks for your help, I think I'll go with WoA
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>>53095200
The base game is 80 in my country, transport will add too much to it's price.
>>53095217
As I said, transport is too much, tried to search for used boardgames in my country but few people play them.
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>>53095217
>discount online sellers are your friend
Corolary: if you see a game on Amazon for 50% off, there's a very good chance it's a Chinese seller.

>>53095246
Where ya at?
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>>53095263
Romania
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>>53094999
Unfortunately, until we get a look at the rules - we have zero clue. I like the John Carpenter movie as well. (The original black & white from the 50's is entertaining too.) I ordered a copy of Panic Station to see how that stands as a 'The Thing' like game.
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>>53094236
>anything on KS
Just got pic related in the mail. This is my first board game in a long while and can't wait to get into it. Anyone else back DSBG?
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>>53095263
>Corolary: if you see a game on Amazon for 50% off, there's a very good chance it's a Chinese seller.

I don't buy a lot of games off Amazon. Mostly I hit CSI, MM, and places like Fun Again or Cardhaus. When I do snag stuff off Amazon, it's typically during one of their 'Prime' sales and it's good deals from reputable sellers. Are people starting to see a lot of cheap knock-off copies of games from China now?
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>>53095354
Im a goddamn idiot.
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>>53095122
The glorification of cannabis culture is moronic. I gave up pot a long time ago because I didn't like my brain getting revved down, being stupid is not a point of pride for me.
So yeah, as long as you don't devolve into one of those slack-jawed, slurred-speaking imbeciles, carry on bro.
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>>53095368
How is it?Saw some reviews some days ago.
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>>53095278
Love to help ya out, but my European shipping experience is limited. Maybe BGG marketplace from a seller nearer if you're looking for variety?

>>53095355
Not knockoffs. Amazon changed their new seller policies about a year back, it's resulted in a TON of Chinese scam sales. All they need is an address, email, and name (all fake) to start selling. So they list an item for 50% off 75% off whatever's much lower than the current price. Sale goes through, they give you fake tracking (seller pretending to be in TX gives you Chinese post tracking #) and you wait. No game comes you use Amazon's A-Z refund guarantee to get the charge pulled off your card. Seller account is closed, but in the meantime they've already had the payment clear into their bank, closed that bank acct, and stolen the money from Amazon or your bank/CC company. Watch for new sellers with 0 ratings, and they've got 1000s of items up (games, shoes, electronics, household crap). That's a scammer
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>>53095421
Haven't set it up yet. Heading over a buddys to play later, so i might do some posting then
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>>53095425
How could you help me out anon? No chance for that to happen, I found only a store that sells boardgames physically in my 200k people city.
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>>53095442
Have fun, looking juicy af.
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>>53095122
No, not based on pay rate. Rather based on the ability to function socially and personally. I've known people who used pot medically and it drastically improved their quality of life and ability to function. I've known people who used it to relax. And I've known people who used it to escape unpleasant realities to the point where they couldn't function. It isn't a question of *if* pot alters brain function. It's a matter of how much usage - and some folks just plain use to damn much. Just like Alcohol. When it's gotten to the point where you're afraid to make choices in a board game, and can actually focus for longer periods of time - it's a solid sign that someone has gotten to the 'to much' stage.
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>>53095447
I'm usually pretty good at finding online sellers who ship to odd locations (without gouging people). Sadly my experience in Europe is limited to France and the UK
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>>53095425
>Not knockoffs. Amazon changed their new seller policies about a year back, it's resulted in a TON of Chinese scam sales.

Gotcha - I was thinking along the lines of the explosion of 'counterfeit' MTG cards. Here they don't even have to worry about trying to deliver a product at all.

>>53095447
>How could you help me out anon?

Again - if you do some research, there are online stores *IN EUROPE* that might well be able to ship you games at an affordable rate.
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>>53094236
>next purchase
Millennium Blades, going to go all out and buy everything at once from MM because availability in 'Straya is terrible
>KS backing
Dungeon Degenerates, Techno Bowl, nee Exodus expansion, Hannibal reprint

contemplating Bios Genesis reprint
>recent plays
pulled out Quantum for the first time today and played three 2P games and a 3P game, absolutely do not regret that purchase at all, thanks anons who have posted about it before
>favourite game
Duel of Ages II, best way to describe it is as a weird mix of Jagged Alliance, MOBAs (with regards to the massive character count) and a couple of loose RPG elements, mostly in relation to events happening during the game. it looks and plays like a hex-and-counter wargame consideing it has a fair amount of combat rules, but you do very little combat (unless you drafted a combat-heavy team) and focus more on trying to perform multiple objectives like disabling parts of the enemy team's base, performing skill challenges against "NPCs" to prove your team's overall worth and other things.

there's enough content to last an eternity with the expansion, with 28 map pieces to choose from (you typically use three or four per game) and 192 characters (of which you typically play 8 per team) on top of about 500 item cards, it is just absolute insanity. i would sell the rest of my collection and still be satisfied for life.
>>53094433
play less autistic games with stoners

not that I'm saying those games are bad, but stick with simpler things that are more evocative like Cutthroat Caverns, Wiz-War, Survive! Escape from Atlantis or Nevermore, I find those three to be great for drinking or getting blazed

playing Nevermore while coming down from the peak of an acid trip was amazingly good
>>53095383
I can totally understand being against wanting your brain to rev down, but I mostly get high precisely to do that, or I can suffer from pretty bad insomnia
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>>53095383
I won't argue that. I will say that just like every other facet of life it is exactly what you make it. If you want shit, you'll make it that way, no matter what. I elocute well no matter what frame of mind I'm in and some people will say oh you're lucky. No, I practice this shit, just like anyone else who wants to be good at something. I don't let things make me weak. I use them to become stronger.

To each their own...
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>What's next up on your "Buy it!" list?
Heroscape expansions. It's killing my game budget but... I have my reasons.
>Anything you're backing on KS?
Nothing right now, I backed a lot of projects last year so I'm waiting on a lot of shit. I think I'm good right now.
>What are you getting to play (if anything...) lately?
Sooo.. I work in a youth center, and recently I introduced them to heroscape.
THEY LOVE THE SHIT OUT OF IT, and since the average age of the kids I'm taking care of is pretty low, I usually have to play with them. Really rekindled my love for the game. It's so simple and yet so much fun. This is why I'm on a shopping spree. Got wave 1 & 2, a second set of fortress of the archkyrie, found a master set on the cheap and finally bought (two) of the road to the forgotten forest.
>Got a favorite game you love? Tell us what and why.
Right now, I'm thinking heroscape. But two of my favorite games are Shadows of Brimstone, which I consider to be the GOD of emergent storytelling in board games (and the god of being great in spite of its mechanics being shit). The stories it tells are just unmatched. The second one is Escape : curse of the temple, because I could play ten games of it in a row and not be tired of it. I love the fast and frantic mood it sets on the table, with everybody yelling instructions to each other. "I'M IN THE KEYS ROOM ! I NEED KEYS COME HERE !" "I'M STUCK WITH FIVE BLACK MASKS ! ANYBODY HELP ???"
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>>53094669
care to name some?
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>>53095856
I love Escape too anon; have you seen the upcoming Magic Maze? Looks to be pretty similar feel but different mechanic instead of dice rolling.
>>
Gonna repost this cause I didn't see the new thread.

Lads, give me the skinny on Merchants and Marauders.
I love pirates to a T, and this looks like it has everything I would like about an age of sail/pirate game.

Different Ports, different goods, captains, multiple ships, upgradable ships, ship to ship combat.

I'm in a Seafall campaign now, and I love it for some of the above reasons, but I recognize the mechanical shitness of it, especially knowing what's to come because I bought a copy to play against myself because I couldn't get enough Piratical Sailing. Swingy AF tho. I love pirates that much.
Big fan of Sid Meirs Pirates, the newer one.
How does M&M play?
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>>53095933
I don't know but you sold me. Have you played empires at sea any? I'm a fan of naval games too. I'm willing to try anything.
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>>53095354
That would've been a really funny joke if you didn't mention a specific game.
Or this debacle https://boardgamegeek.com/boardgame/103115/katalyka

Worst game I backed on KS was the kingdom of loathing card game. Shipped, just isn't that interesting, considering the mechanics and writing of the source. When the dude was on the podcast the devs do, he sounded like a tool, but I thought maybe he was the money or whatever and not the dev. Sad to say about myself it took three games to realize there's 0 interaction between players.

>>53096001
I have not, I don't often buy boardgames nowadays because I don't have people to play them with much. Also when I do, I'm kinda starting to prefer solo anyway because it's smoother, but that's my own turbo introversion.

That's why I ask, because I really like to get a sense of how things play.
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>>53095905
Just checked out Tom Vasel's review. Sounds like my kind of game ! Looks language independant too. Might have to get this one.
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>>53095874
Short, simple, interactive games that hold everyone's attention without too much thinking. Not overly complex, no bookkeeping, low downtime.
Cash n' guns, Bang! dice game, Pitch Car, Telestrations, Cockroach Poker, Las Vegas, Cat Tower/Rhino Hero, Ghost Blitz, Can't Stop, Get Bit, Toc Toc Woodsman, Mafia de Cuba, Say Anything.
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>>53094791

>Really? How so?

Mostly Star Citizen. Kickstarting vidya gets you pretty cynical about Kickstarter pretty fast.

I guess I haven't really done it with board games beyond Monster Crabs and Pirate Coins.
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Anyone here played this? A Friday the 13th inspired cat and mouse game sounds pretty cool. How does it play?
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>>53096449
I haven't played it, but when it has come up here in the past, other players have said it's kind of 'Meh' and not really a suspenseful horror game like one would hope.
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>>53096579
More or less this; it's a mediocre reworking of Letters from Whitechapel
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>>53096367
Yeah, I can see where waiting, (and waiting and waiting...) for insane amounts of time like with Star Citizen would be a huge turn-off. None of the board game KS I've supported (so far) have run terribly late. (And in the few cases where they missed their intended goal they were good about communicating the delays so people knew they were still on track to deliver.)

As for the coins KS - I saw one that had 'gold coins' that looked a lot like the skull coins from the first Pirates of the Caribbean movie. I wanted to back it but just didn't have the extra $$$ at the time. I do like the coins I've picked up for Hegemonic.
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>>53096675

Oh, the Pirate Coins one wasn't just nice coins: it actually included a rules insert for a game you could play with the coins.

It's not a great game, but it's okay, and the coins are nice.
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>>53096725
Was it whipping them at your friends heads?
While I don't need a kickstarter for that, I would back for the audacity.
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>>53096449
Read that sucks pretty much.. But these are some people's opinions, for me, Betrayal at House on the Hill is amazing, for others it sucks
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>>53096764

Just a press-your-luck. Each coin has a skull on one side and a monster on the other. Gold coins are worth 3 and the monster is a kraken. Silver coins are 2 and a siren. Copper, 1 and a shark. Each player starts with a gold. 5 coins are drawn from the bag randomly and set aside as round counters.

Take the top coin of the round counter stack and put it in the middle to start the pile of loot. First player draws a random coin from the pouch and sets it on the pouch, as the fortune coin. Each player takes a coin from their own booty and secretly places it with either the monster or skull side face up. Monster means you intend to plunder the loot pile and sit out the rest of the round. Skull means you're staying in the round.

If only one player plunders while the fortune coin is gold, they get the whole loot pile, but if multiple players plunder on gold, nobody gets anything and the loot pile stays as-is. If the fortune coin is silver, players split the loot pile evenly across each type of coin, with any remainders staying in the pile. If the fortune coin is copper, you add up the total value of the coins, then split the value evenly, but each player in turn starts by taking gold coins until they've got enough (making change as needed), then silver, then copper. If you can't make change, you put coins back until your take is less than what was owed you, and then move to the next player.

Players who plunder sit out the round, even if you got nothing for it. If everybody has plundered, the round is over, move to the next round.

The starting player now flips the fortune coin. If it's a skull, put it in the loot pile to keep growing it. If it's a monster, put it in the monster pool. If there are three of the same type of monster in the monster pool, the round ends and the loot pile and monster pool both go back to the pouch.

You win if your booty's value hits 25, or by having the highest value at the end of 5 rounds.
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>>53096991

While the game is for 2-5, I really don't recommend it with 2. After the loot pile hits a certain point, every gold coin turns into a prisoner's dilemma situation. If both players play rationally, they'll both plunder every time the fortune coin is gold, and the round will end. If both players play superrationally, neither one will plunder, and the gold coin will just go to either the loot pile or the monster pool.

It's more interesting with more people.
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>>53097290

And of course if you can arrange a situation where you're the last player left in the round and none of the monsters are at 2, you just stay in until a monster's at 2 and the fortune coin is the same type, then plunder to take the whole pile (since you don't have to split it).
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>>53096764
>Was it whipping them at your friends heads?

Heh! That brings back painful memories...

> Be me, RPG gaming at friends house on back porch / enclosed patio room.
> Group decides to order some Pizza.
> Player whose house we are at brings out a huge glass jar of change.
> Someone dumps out change for some reason.
> Resident player starts throwing quarters and nickles at everyone.
> Rapidly devolves into massive 'Change Fight' with coins flying everywhere. People diving behind furniture for cover.
> (Honestly surprised no windows were broken.)
> For weeks afterword, any mention of food results in players smiling menacingly and jingling pockets full of change...

Why is it that murder-hobos seem to have an ingrained desire to kill each other with coins?
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>>53098138
that sounds awesome
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>>53098271
One person tried to hide behind a lattice-work screen. It worked about as well as you might suspect. (And for the record it's hard to fight back when you're doubled over with laughter watching the person behind the screen get nailed with 80% of the coins thrown at them.)
>>
Villages of Valeria is the most boring thing I have ever played.
>>
>>53098476
Never even heard of it. Nor the publisher for that matter when I looked it up on BGG. Looking at the description - while it does have nice graphics, it looks to be nothing more than a card based engine builder among many engine builders already on the market.
>>
>>53098476
All the Valeria products feel just meh; the art's good and the theme sounds ok (generic fantasy why not?) but I haven't been impressed by the execution yet from them.
>>
>What's next up on your "Buy it!" list?
I've got everything I absolutely want. I mean, if I see Star Trek Catan going for a decent price, I'll snap it up, but that's about it.
>Anything you're backing on KS?
Moods of the King - shipping is kinda steep for a microgame, but I think the idea's neat enough
>What are you getting to play (if anything...) lately?
I've got a meetup tomorrow, so no doubt I'll be boring you with a vague overview in 24 hours time
>Got a favorite game you love? Tell us what and why
Ankh Morpork - it's the perfect hybrid of Euro and thematic games, and the theme is one of the best fantasy series ever written.
>>
>>53094236
>What's next up on your "Buy it!" list?

Soviet Dawn from C3I Magazine and The Barbarossa Campaign from VPG.

Solo gaming, yeah!
>>
>>53094236
>What's next up on your "Buy it!" list?
I just spent about $500 on games and game accessories so I need to cool it for a while.

>Anything you're backing on KS?
Just Gloomhaven, if I don't end up liking it I'll sell it off to a friend.

>What are you getting to play (if anything...) lately?
Played Catacombs, Valley of the Kings, Captain Sonar, Arboretum, and Caverna recently.

>Got a favorite game you love? Tell us what and why.
You've got a pic of it there in the OP
>>
>>53095874
I've found that tic-tac-toe is the perfect level of strategic thinking for stoners.
>>
>>53101334
Toc Toc Woodman (or either of the other 2 editions) is the perfect game for stoners. They'll spend 20 minutes lining up where they're going to tap the axe before taking a swing. It lets you get loads of work around the house done while they stare at the plastic blocks.
>>
>>53101359
>>53101334
>Playing with low test players and thinking you're a alpha nerd.
My sides.

Tbqh you should get KDM, fun game to play while stoned. Some people can't handle the book keeping even while sober but they're probably retarded so no lost love y'know.
>>
>>53101441
>thinking you're a alpha nerd
Nope, just brought it along for a buddy's bachelor party last summer. The stoned cousins spent all day staring at the colored plastic from Bling Bling Gemstone while I was able to fix a bunch of stuff around the cabin; was a good day.
>>
>>53101493
>Working and fixing stuff at a bachelor party.
Party animals am I right.
>>
>>53095856
I also enjoy Escape but man, I could never play more than 2 games in a row. It's just too intense.

>>53095933
Apparently it's very "open world" in that you can just do whatever you want to try and achieve victory. Once I get my copy to the table I'll give a report.

>>53096110
>Katalyka
man, what a shit show. But it sure was fun to watch from the sidelines.
>>
>>53101565
Would like to hear that report, anon. Coolsy.
>>
>>53094433
>The main reason for this may be their marihuana addiciton

But DUDEWEEDLMAOXDDD makes literally every boardgame better, no matter how complicated

Also I bet they'd be hella into extreme autistic BGs if they were rolling
>>
>>53101549
To be fair the first "project" we did was split a case between me and the groom on the drive across the island, hook up some tow straps to his jeep, and tear down a 20yr old carport. It also kinda ripped off one side of the outdoor shower so that had to be fixed later on when we were half sober and felt like playing with power tools. Either way we got all our drinking done in our 20s when we were paid to do it; mid 30s and working 24hr shifts you kinda lose interest in it. Plus the guy had a 2yr old kid with the wife, he wasn't really a bachelor anymore.

On topic again: what is the appeal of KDM that I can't get in a full rpg?
>>
>>53101724
Dark Souls but random
>>
>>53101724
> what is the appeal of KDM that I can't get in a full rpg?
It's a co-op settlement survival/monster hunting game.

Dunno why you'd think it's at all even remotely similar to an RPG asides from the fact that there's character sheets?

>>53101760
>Dark Souls.
>A game where the player is effectively "immortal do over man" and getting through the game mostly involves running past stuff in no armour while taking advantage of invincibility frames.
The aesthetic may be slightly similar but DS is nothing at all like KDM.
>>
>>53101836
Because it's a combat based persistent world where you change things around you by your actions. How is that not an RPG?
>>
>>53101904
In a Role Playing Game you play a Role.
>>
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Redpill me on Dixit
>>
>>53094433
>stoners
>people
>>
>>53102029
It's a game about vaguely describing semi abstract art. That's pretty much it.
>>
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>>53102131
>>
Anyone here tried out Homeland? How is it?
>>
>>53102596
Not too bad, really, I enjoyed it. Only one play though, so that's not much of an opinion.
It's just been a little overshadowed by BSG, Dead of Winter, and the like.
>>
>>53102189
Should I grab Deception: Murder in Hong Kong over it? I know they have different aims, but the additional elements in Deception might give it a bit more longevity.
>>
>>53102977
Maybe, but I don't like to think of Dixit like other games in terms of longevity. It's more like Spyfall, or Concept, it's less a game, and more an activity, where you can disregard scoring/winning and just play a few rounds til people are tired and want to move on to something else. Deception is more like Resistance, that's a straight up game you play to win/lose.
>>
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Anon with the 3D printed Diplomacy pieces from threads back. This weekend I was finally able to finish painting the spare pieces and I made an insert to store everything because the "insert" that came with the game was a joke. Here's what the starting positions look with my pieces being used
>>
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>>53103496
Compared to the starting positions using the cardboard pieces that came with the game. I could have been more meticulous preparing my pieces but I still think it looks a lot better
>>
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>>53103496
>>53103518
And then here is the insert I made. I could have done a better job but it was the first one I ever made so I'm satisfied with it. Now I just need to convince my friends to play...
>>
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Anyone backing this? I played it a few times at PAX East this year and in 2015. It seemed fun, the combining was cool, but the rules are a bit light, not in the best way. The backing starts at $49 for the full game, which is nice.

Any Thoughts? Should I back it?
>>
>>53103539
Love seeing the OC anon; and the insert is nice, good job on your first one. 2nd/3rd go much faster, by the 5th you move beyond functional to pretty and modular, after that you're down the rabbit hole. The models look loads better than the chits too, they're almost good enough to con me into playing and I'm not even close to a fan of the game. If your friends won't bite bribe them with promises of beer/pizza and don't mention the game until they're on site. If that fails, look for a local con where you can GM for free, and list it. Best way I've found to get games to the table that my friends aren't big fans of.
>>
>>53103781
Nah, my weeb robot quota is being more than met by Giga Robo. Which reminds me, I think the pledge manager is open to new backers for a couple days if any of you have incredible regret burning a hole in your wallets for some unfathomable reason.
>>
>>53103814
Thanks anon, I really appreciate it! I just feels good to see something that started off as an idea in your head actually turn out to be halfway decent when you're finished with it
>>
>>53103875
>I think the pledge manager is open to new backers for a couple days
Can confirm this. I'm tempted so bad to drop money on it but I don't know if it'll be good and my wallet definitely won't be happy if I do
>>
>>53103910
Agreed, the downside is once you start doing stuff like this more projects stat bouncing around in your brain and there's never enough time to do them all. I was going to start work on a storage crate soon, but just in the last five minutes I got ideas for 3 more Mario Kart maps, and a full 6 mat set of terrain ranging from seaside, to city, to farmland, to train yard, and a couple others and how to work out the problem of interlocking them as well as making sure the 1" grid over the top doesn't have problems being half on a piece of terrain half off. I just wanna spend tomorrow grabbing cloth and dropping a whole bunch of caulk on it, but instead I know I've got a couple trees to cut down and move.
>>
>What's next up on your "Buy it!" list?

Arkham Horror LCG, EH expansions, 2 first catan expansions.

>Anything you're backing on KS?

Nope. I dont even know whats being kickstarted atm, just started on the hobby.

>What are you getting to play (if anything...) lately?

Carcassonne and Sheriff of Nothinghan, pretty fun!

>Got a favorite game you love? Tell us what and why.

i still dont have a FAVORITE game because i just started but i see myself playing Carcassonne a lot in the future.
>>
>>53103994
And just now I realized the mistake I made on the last one, I should've used black cloth, it'd have a nicer backing to it once finished instead of the natural colored canvas. Which thinking out loud is now a positive, because the next 3 mats I can do on blue/black/red cloth so I know which one I'm pulling out of the tube without even having to unroll them. Shit now I need a plan for that green canvas I've got laying around somewhere here.

See what I mean about /tg/ projects getting all up in your brain and causing problems?
>>
>>53104038
Not catan exp, carcassonne! I keep thinking catan instead of carcassonne.
>>
>>53104038
>i see myself playing Carcassonne a lot in the future
I can tell that I would like you. Carcassonne is one of my favorite games

>>53103994
I can definitely see how that can be a problem but that's one of the perks of graduate school, you kind of get summers off so I'll have more time to tackle more of these projects. I'd love to work on making some Mario Kart maps, I've enjoyed watching your stuff develop
>>
>>53094236
>what's next up on your "Buy it!" list?
Latest Ashes expansions when they drop (biting the bullet on the stupid prices), along with Biblios. Might fit in Vast the Crystal Cavern, but the more I see, the more I feel my gang wouldnt like it and I would play it by myself.

>Anything you're backing on KS?
Last thing I backed was battlecon battle for indines 2.0. Haven't backed anything since, though sad i did not commit to millennial blades.

>What are you getting to play (if anything...) lately?
Best friend in town for two weeks on vacation from his residency at the easternmost [spoiler[ and most drunk [/spoiler] tip of North America. He has been over every other day, and despite all the two player games we play (Blue Moon, Summoner Wars, Twilight Struggle, Ortus Regni, Gosu, Pixel Tactics), it has been nothing but Ashes, both pre-constructed and constructed. And to be honest, I really do not mind.

>Got a favorite game you love? Tell us what and why.
As a genre, two players in general tickle my fancy, hard to play favorites. But have to go with Twilight Imperium for my love of the satisfaction it brings. Post-game, it always has six mentally exhausted people, all eagerly and excitedly chatting about what they could've done differently, what they want to try out next time, etc. Nothing else like it.
>>
>>53102029
Group therapy rorshach interpretation.
Pretty fun actually, it will sometimes let you get a glimpse on how your friend's minds work.
Can get stale if everyone in your group knows all inside jokes and has the exact same interests.
>>
>>53104134
>perks of graduate school
Even on /tg/ I feel like an old man, fuck. As for progress there'll definitely be a few posts when I get around to the next couple maps. I just had lightning hit my brain earlier about converting 2 more original tracks (Koopa Beach to Mon Cala, and Vanilla Lake into a Hoth Assault track) that should be a whole lot easier than figuring out how to paint Death Star trenches freehand. As is I'm gonna try and find an excuse to hit the hardware store tomorrow, I'd really like to get my hands on some pipe because I've got a plan similar to your quick plastics painting and it'd keep me out of the yardwork for at least an hour.
>>
>>53095933
Merchants and Marauders is more or less: Go do whatever you want, but it may be hard to play catch up if someone plays very focused at achieving goals (with a bit of luck on their side of course), but very comfy exploring the map and taking things at a leisurely pace as well. Love how you are getting glory points from missions, rumor checking, pirating, PvP, PvNPC, raiding minigame. It just offers so much.

it's the game i used to propose to my wife, with my best man and her maid of honour playing it with us. She lost the most, when the idea was to hide the ring in her treasure chest on top of (what ought to have been) a big pile of gold coins; she would find it during cleanup. My bad for not telling the other players the plan. They played to win and sank her twice over the course of the game. Well, as my mate told her, she was still a winner by the end
>>
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What's the replayability value of Forbidden Island?

Oh and how shit is Pathologic without the expansion that brings bioterrorist + other cards in?
>>
>>53104834
meant pandemic
>>
>>53104834
>What's the replayability value of Forbidden Island?

It's not too bad. I haven't played it since last fall so my memory is a little hazy on it, but here's what I remember:
The game builds up to a climatic point where you winning and losing is decided there. Since there are two tiles for each of the four treasures you can entirely ignore one of the tiles and focus all of your efforts on one treasure tile. Then once you get a treasure you can completely ignore every tile and card that has to do with said treasure and focus on the rest.

So at first you're frantically running around trying to collect at least one treasure and then as you collect more and more your attention becomes more focused and so it becomes easier to collect the last one or two treasures because every part of the island that doesn't involve those treasures can be ignored.

So I'd say that the game starts off hectic and builds up to a point to where everything goes to hell in a handbasket and you lose or you survive enough to collect at least two of the treasures which then reduces the number of things to worry about and so the tension starts to decline from there to where it's almost (not 100%) that you will win at this point.

I've heard that Forbidden Desert is a very similar but a little more involved than Forbidden Island but I can't personally confirm/deny this.
>>
>>53105088
Thanks

Sounds like a decent enough game
>>
>>53104134
Heh i even bought the android version, its a good way to pass time. Its really quick and fun to play.
>>
>>53105221
It's not a bad game by any standards. It may not be the most difficult co-op game you can find but it still is a good game
>>
>>53104834
>What's the replayability value of Forbidden Island?

Between Forbidden Island, and Forbidden Desert - Island is the less challenging of the two. That said it's still fun, and an excellent game for beginners / casual board gamers to cut their teeth on. For more advanced players it's easy to up the difficulty level. Desert's shifting sands can make winning all but impossible for even experienced players.

>Oh and how shit is Pandemic without the expansion that brings bioterrorist + other cards in?

I've had the other expansions for a while now and still haven't used them as my group hasn't gotten the hang of outbreak management down pat yet. (But we play a lot of other games between playing so they kind of forget some lessons.) How long that base game will stay fresh will vary from group to group. If one player 'alpha-male's the whole show telling everyone exactly what to do so that other players can't learn for themselves, then it'll wear out its welcome pretty quick.
>>
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>>53103496
>>53103518
>>53103539

Props! Yeah, the 3D printed models look better than the flat chits on that map. And nice job on the foam-core organizer too. It looks like you didn't have any major issues getting them sprayed with the colors you wanted.
>>
>>53104237
Aww lovely story anon. I just read it to my gf and she giggled like a schoolgirl. Kudos to you!
>>
>>53105088
>>53105221

Forbidden Island isn't that great. Forbidden Desert is a lot better.

In Island, each player draws two cards from the treasure deck each turn. There are five of each of the four treasures in the deck, plus 3 helicopter lift cards and 3 sandbag cards, and 3 Waters Rise cards. If you have more than 5 treasure cards in front of you, you have to discard down to 5.

In order to pick up a treasure, you need to discard 4 of the appropriate card. Every time the treasure deck runs out, you just shuffle the discard pile and it's the new treasure deck. So Forbidden Island ends up just being a matter of keeping the spaces you need from getting flooded out while you literally wait for the deck to spit out the cards you need. You're just holding things together and trying to run out the clock, basically. It's actually quite hard to lose on the lower difficulty levels unless you get supremely unlucky, i.e. if Fool's Landing starts flooded, the first player pulls a Waters Rise, and the second player can't get to it to save it in time.

Desert has you actually exploring to find parts for a flying machine. The tiles are all face-down with identical backs at the start of the game, and you have to explore the grid, uncover clues, and go get the parts. You have to avoid getting buried by the sandstorm through this, and you have to avoid running out of water too. It's important to strategize, but since you don't know which tile is what, you can only strategize to a point before you have to start guessing. Forbidden Desert is quite challenging and requires good teamwork to win every time; you can't just win by holding on to the right tiles long enough.

If I had to throw one out of my collection and keep the other, I'd throw out Island and keep Desert in a heartbeat.
>>
>>53094634
I like them better than Descent 2e, Myth, SDE, Gloomhaven or Massive Darkness.
They feel like D&D Diablo with dice. While others feel like race games (Descent, SDE) or super-watered down RPG wannabes that are still way to fiddly to be enjoyed by people who don't like PnP.
>>
>>53106528

Now, to be fair, you do want to keep as many tiles from sinking as possible, because any tile that's flooded before will flood again before any new tiles too. That's just how the flood deck and Waters Rise work. Once a tile sinks, its card is taken out of the flood deck and the tile is off the map.

So you need to save as many tiles as you reasonably can, in order to have a buffer you can use to buy time for the tiles you actually care about.
>>
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Just got this in the mail. Not hurting for money, but I've heard the game is a colossal waste of time. Should I just throw it up on ebay asap?
>>
>>53107013

You know, I heard it was shit, but it looks KIND OF interesting to me (and I've never even played the vidya)

I dunno.
>>
>>53107176
You know, I backed it because it had interesting mechanics, and I honestly do think it sounds like it had some interesting ideas. The issues I hear however is that it has a ridiculously long playtime and most of that time is not focused on fun stuff. The dungeon crawling aspect sounds like it completely missed the mark and that takes up 2 of the 3 hour play time. Mostly tacticless dice swinging. Having read the rulebook pretty thoroughly after they released it, I would definitely believe that complaint.
>>
>>53095368

I'm so sorry for your financial loss anon.
>>
>>53101565

Hah, yeah I know, most of my friends cannot tolerate to play more than two games of Escape.

Some I have introduced to actually refuse to play it, twice I had the answer "I had so much fun but it's too stressful, I dont want to play it again" which is quite a larf.
>>
>>53095368
Just sell it now without even unboxing it desu
>>
The board games currently on my radar are Machi Koro and Pandemic. Have no idea if I'd like them for long without expansions. There is also Neuroshima Hex 3.0 that I would in no way buy at its ludicrous price for the meager production quality it gives. It's like buying a cardboard for 40 bucks, a swindle is what it is.
>>
>>53106004
Thanks anon, the more I look at what I did the prouder I am of it. Sure, it could have been a little tidier but I'm happy with everything.
> It looks like you didn't have any major issues getting them sprayed with the colors you wanted.
Not really, once I got down a system to paint them it went by fairly quickly
>>
>>53106556
>Once a tile sinks, its card is taken out of the flood deck and the tile is off the map.
>So you need to save as many tiles as you reasonably can, in order to have a buffer you can use to buy time for the tiles you actually care about.
Is that how it works? If so, then I completely missed that part when I read the rules
>>
>>53107013

Boring grindfest, sell it for what you paid whilst you can and buy something good.
>>
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/tg/ check out my storage solution for SDE tokens.
>>
>>53109180
but anon, storage solutions are meant to save space, not take up 3 times as much...
>>
>>53109271
but it saves space... on the table (sadly, my table isn't big by all means).
also it reduces setup time.
>>
>>53102637

So Homeland is horrible? Because Dead of Winter is shit and if it is getting overshadowed by that shit game...
>>
>>53109741
Haven't played Homeland enough to give a useful opinion there. And yeah, DoW has some serious problems.
>>
>>53109180
This is some pre-made generic spacer, right?
>>
it is out there some DIY board game for beginners?
i want something that i could take to a friend's house to play while drinking some beers
>>
>>53109819
wrong. designed them myself, and ordered an laser-cutting.

this is 20 mm height box, where i wanted only ~ 1 inch width and variable length for compartments, so only short spacers could be rearranged.

there is also a prototype box for miniatures, with reconfigurable width of compartments.
>>
>>53104237
That sounds pretty comfy.
I'll suggest it to my group if we get tired of Seafall but want more sailing.
Also a nice story. Possibly stealing the idea for later.
Also why does it seem boardgame folk have some many SOs. On BGG it's like spouse this, gf that.
>>
>>53109843
Play Skull with a bunch of beer coasters. 5 coasters per player, each player's set has to look the same from one side. Mark 1 of them on the other side with an X or a skull or whatever. Google the rules or watch a video, it's a super simple bluffing game, perfect for a few rounds over beers.
>>
>>53110073
Boardgames attract and older more mature crowd as they aren't usually "lifestyle" games
>>
>>53110101
Life style games?
Like KD:M? I've been disappearing into that for the last week.
>>
>>53110130
Maybe. I haven't played KD:M but lifestyle games are generally pretty complex games that usually want you to invest into a system and can be played for 1000s of hours. CCGs LCGs and miniture games come to mind.

I guess KD:M might count too with the amount of expansions it's getting from what I see
>>
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>>53110073

We have people skills! PEOPLE SKILLS!
That and we bathe regularly or otherwise exhibit basic grooming and social functionality...
>>
>>53103496
>>53103518
>russia as white
worst version
>>
>>53107013
what country are you in anon? I backed as well and haven't gotten mine yet, wondering if it's mail service being retards or if they're sending in waves.
>>
>>53110552
Looks like Great-War Europe, so Red's haven't taken over yet.
>>
>>53110851
so? white's a shitty color, purple or brown are objectively best, while yellow and orange are acceptable dependant upon color choice for the Osmans.
>>
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>>53110440
>We have people skills! PEOPLE SKILLS!
On /tg/? Please anon, don't lie to yourself
>>
>>53111366
We hit a little above average here in /bgg/.
I think.
>>
>>53111438
We do alright; but still plenty of guys here with AP when it comes to women, I know I had it for years. Honestly I think we tend to do better because we're an older (on average) board. Population here is more likely to be settled down the than boards with people in their teens/early 20s. That and clearly /bgg/ is the greatest thread on the internet, our shitposters are outstanding. And the autism? It's clearly beyond measurement by any known standards, I mean have you seen some of the people so afraid of dice they make up card decks so they can "fix" a game's randomness?

I really shouldn't talk though, I spent two hours last night debating the value of buying a 10 ft pvc pipe and end caps to make 3 storage tubes for $~15 vs buying expandable artist's tubes at Hobby Lobby for $6 each. The PVC would be easier to paint how I want and $3 cheaper, but the tubes have a strap already.......
>>
>>53111555
>make up card decks so they can "fix" a game's randomness?
Guilty as charged.
>>
>>53111634
I was thinking of someone who wanted to "fix" Flash Point a couple years back so it'd be more like Pandemic. Clearly wasn't you, that involves playing nice with others.
>>
>>53111718
>Taking the time to houserule co-ops
Gross.
I've only gone as far as adding cards as a supplement to the d6 in HoN.
>>
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>>53111795
I swear you just weren't hugged enough as a child or something; playing games doesn't have to involve stabbing the person next to you. It's ok STEEV, this is a safe place, where did the bad man touch you? We can get you help, there are amazing medications to reduce your anger and hostility.
>>
>>53111855
>playing games doesn't have to involve stabbing the person next to you.
I swear these words made sense until you put them all together.
>>
>>53094236
Sup /bgg/.

I'm relatively new to the whole boardgame scene, mostly played the classics so far. Recently I noticed that while there are a lot of games with one or two mechanics I really enjoy, I haven't really found a game I'd call all around "good" so far. Maybe you guys can recommend me a game that is/has all or most of the following:

-a map based strategy game
-fantasy/scifi/medieval or earlier historical
-resource management
-non-random combat (like Diplomacy)
-forces player-interaction (negotiating, allying, etc)
-has some kind of global interaction (magic powers, power tracks where you can outbid others, so you don't just care for your neighbours)
-buildup of your territories with buildings etc
-different units with different abilities
-multiple victory conditions

Closest things I found so far were game of thrones for the combat aspects (I disliked that it's so very focused on getting a single victory condition, which fits the theme but detracts from the game itself imho) and small world for the elegant building up and global resource management (but the interaction of the game is kinda lame).
Does my Dream Game exist or do I really have to design it myself?
>>
>>53111915
Yeah I keep trying to think up a smartass response but I got nothing; you're in need of way more therapy that I'm willing to do on a pro bono basis.
>>
>>53111971
Kemet and Rex are the two I'd probably recommend most for that checklist.
>>
>>53112024
Played Kemet 3 times, never had fun. Can't really tell you why, it just never really engaged me. It and Cyclades always felt more like a competitive puzzle rather than actual wargames.

Will definitely check out Rex, TI definitely has the deepest lore and Dune like politicking sounds like it makes for a great foundation for a game.
>>
Do y'all keep a scoreboard of y'all's games with friends?

My normal play group does for Catan and it makes it really fun. We have a note book where we keep scores/average points and and there is also a winner's wall and losers wall where both the highest and lowest scorer get to write what ever they want about the game/other players/how they did. Makes games way more intense and fun and is great for bragging rights.
>>
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>>53112082
>TI definitely has the deepest lore
>not-Dune having more lore than Dune
Ok STEEV's problems are clearly psychological, but this is just plain bad logic. I think it's time to chop down a tree or two before I punch through the monitor.

>>53112126
I try to track my plays of games and write a quick note on BGG about who played and how the game went. Mostly there so I can evaluate how everyone who played responded and figure out what to buy/play next rather than win/loss stats.
>>
>>53112146
>not-Dune having more lore than Dune
Never implied that. Of course a series of novels is going to have more stuff that a boardgame, but TI definitely has more going on in the background than your average dudes-on-a-map game and Rex only uses the TI setting because they didn't get the rights to Dune, which I can accept. So calm your tits, mate.
If I end up loving Rex I'll just pirate, print and play the Dune version as well, if that activates your almonds.
>>
>>53112126
I used to do this with cosmic encounter back when I was fairly new to the scene, but fairly quickly discovered I wasn't nearly as autistic as i was pretending to be. Still, its a fun little repository for some memories. Would be worth keeping a game journal like that for Twilight Imperium and other long games, at the least.

https://docs.google.com/spreadsheets/d/1R9r6QNH9oQ6rsGYxR1BBGLCcEiuJnX7Es0RpCScW6Ww/edit?usp=drivesdk
>>
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>>53112021
>you're in need of way more therapy that I'm willing to do on a pro bono basis.

On /tg/ wouldn't that be a 'Pro bro-no' basis?

I'll probably end up getting stabbed for that...
>>
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>>53111634
Any chance I can talk you into sharing your cards?

Also - on a separate note: How do cards replacing dice 'fix' the randomness of dice rolls vs random card draws - other than by weighting the card distribution?
>>
>>53094433
>find a gaming community
>make new friends
>play games with them
>???
>profit
>>
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>>53112885
Not much to share, I'm using regular(ish) playing cards. And it wouldn't fix anything besides distribution to just sub in cards for the dice at random, which is why I'm not doing that.

I'm giving each player a hand of six playing cards, Ace through six. On their first six rolls each round they play a card facedown, and their opponent picks whether to flip the card and accept it's value as the die result, or leave it facedown and force a die roll. Opponent can only decline three cards per round. Attacks after the first six are resolved normally via dice only. All cards returned to hand at the end of round.

It's worked well so far. Doesn't slow down combat much, fully compatible with existing rules, mitigates randomness slightly by replacing it with M I N D G A M E S and interaction, and doesn't kill the tension of dice resolution.
>>
>>53109741
>>53109766
why dont people who want a game like this just play battlestar galactica?
>>
>>53108998

When they flood the first time, they flip over. You can shore them up to flip them back to the normal side.

If a tile floods while it's already flooded, it sinks for good. You take out the tile and the card.

It's a big part of the game. The flood deck can never whiff. It will always flood or sink a tile on the table. Letting tiles sink makes it more likely that the tiles you care about will get flooded.
>>
>>53111971
Bloodrage has quite a few of those, lacks multiple victory conditions and Negotiation/allying.

Eclipse is good as a 4x Sci-fi, but lacks a drive to confrontation.
>>
>>53113428
That's a thing I enjoy about Forbidden Island that's just not there in Desert. The sense of urgency and dread you get while the island slowly sinks is more palpable than "Oh, look. MORE sand in the way."
Also, variable setup and map layout are great for replayability. Desert will always be a 5x5 grid. So even if Forbidden Island is considered an easier, entry-level game, I still think it outdoes its sibling on these two regards.
>>
>>53113559

My issue with Island isn't so much how easy it is as it is the fact that it doesn't have any anti-quarterbacking measures.

Quarterbacking ruins perfectly good co-op games, but when you have a game with as much open information as Island, your players fall into two categories: people who understand the game and see what needs to be done, and people who don't have a clue and will just do random shit that helps no one except accidentally. The players in the first group will be tempted to quarterback. If they do, it ruins the fun for the players in the second group since they don't get to make decisions, but if they don't it means letting the players in the second group tank the game, which is very frustrating.

Island strategy comes down to identifying what tiles you need to keep up and then keeping them up until the treasure deck randomly gives you the cards you need. Clueless players will go after tiles that don't matter and lose to sinking. Quarterbackers will try to take control of their turns and set up the winning strategy.

Desert confounds quarterbacking, because although it's possible to strategize regarding water, everything else about the board is hidden. You don't know what's going to be on the other side of the tile. The clueless players doing random shit can actually generate value for the group just by doing random shit, so it's not as frustrating for the would-be quarterbackers to leave them to their own devices, and the quarterbackers can't find the one perfect strategy that everyone needs to follow, so they can't make an argument for imposing their will on the weaker players even if they wanted to.
>>
>>53111366
>>53111366

This story is silly, hilarious and cute at the same time.

I like when a bunch of internet strangers connected together only by a weaboo site unite to do something nice.
>>
>>53111971
It sounds a bit like Smallworld would fit the bill, but way less complex than you would like, I think.
>>
>>53113124
Thanks.
>>
Oddly enough, 4Chins isn't letting me reply directly to the post about Eclipse...

> Eclipse is good as a 4x Sci-fi, but lacks a drive to confrontation.

Eclipse is 'OK' as a 4x Sci-fi game. I like it and own just about everything out for it. But it plays out mostly as an engine builder for turns 1 - 6 or 7 and combat game on 8 and 9. It also lacks any sort meaningful of political and/or trade mechanics.

Hegemonic is a bit better, since you can contest other players for control of sectors via political, industrial, or economic means, and can use cards from your either for the tech benefit or their conflict resolution value. But in Hegemonic's case, each conflict is simply comparing your pol / econ / or military value vs your opponent's and highest wins.

Better is Exodus with the Eve of Extinction add-on that improves the base story and gives each faction more unique abilities. It's still got some things I don't totally care for - like completely destroying sectors. But it's definitely a better rounded Space 4x game.

The one I'm *really* looking forward to is "Empires of the Void II" if it plays even as remotely good as it looks - I think my group will love the heck out of it. It looks to have a lot of meaningful choices and multiple viable strategies to win.
>>
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>>53114378
It was one of the better threads I've ever been in on the site as a whole, and definitely top 2 or 3 on /tg/
>>
What kind of table do you guys play your games on? Do you have a foldout table you put out for game nights, or do you have a dining room table to gather around? Or are you one of those rich fucks that can afford a Sultan or some other specialized table like that?
>>
>>53114639
Gonna make me clean my damn game room so I don't have to post a pic from the Neolithic age.
>>
>>53113428
>If a tile floods while it's already flooded, it sinks for good. You take out the tile and the card.
> The flood deck can never whiff. It will always flood or sink a tile on the table. Letting tiles sink makes it more likely that the tiles you care about will get flooded.
I knew you removed the tile but I must have skipped over the part about removing the card as well. I guess that explains why I've found Forbidden Island so easy up to this point
>>
>>53095368
Got it Thursday, played it twice so far, once with 2 players and once with 4.

I'm really enjoying it. While it's not a flawless game, it does a good job of recreating the feel of the Vidyas. The tension it creates and the satisfaction from beating it was something i haven't got from a board game for a while.
>>
>>53094236

>What's next up on your "Buy it!" list?
I preordered a copy of Colonial Twilight by GMT. I hope the two player twist in a COIN game is as good as it seems.

>Anything you're backing on KS?
Nope

>What are you getting to play (if anything...) lately?
Lots of Carcassonne and Five Tribes with my gf.

>Got a favorite game you love? Tell us what and why.
I really like Churchill, it has an overused theme but from a different perspective. It's easier than what it seems and it's basically a card game in disguise (the beautiful board helps, though).
>>
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>"Buy it!" list?
Among the Stars if it's ever restocked anywhere. Maybe Karuba and one of those dice placement games.

>backing on KS?
KS is cancer, but I gave 30 for Hardback because I had fun with the free PnP they offered.

>getting to play
I got to try 2P Millennium Blades from Pre-release through the first real tournament last night. Definitely worth the investment. Can't wait to play with more people and possibly add some expansion stuff.

By the way, how the hell does this card work if you clear the aftermarket at the end of deckbuilding?

>favorite game
I really like Treasure Hunter for a light/casual drafting game that works for a good range of player counts. There's still some strategy involved, but it doesn't have you do anything like flipping cards, using resources to play cards or building a damn submarine.
>>
>>53114850
>I knew you removed the tile but I must have skipped over the part about removing the card as well. I guess that explains why I've found Forbidden Island so easy up to this point

Oh yeah. Removing the cards for the sunken tiles means that the remaining land tiles start coming up faster / more frequently. The more you end up having to re-scuffle the deck with 'water rises' cards - the more rapidly tiles disappear. It takes a while to get systematic about what to save and how best to do it.
>>
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Is this a good filler game? Should I get it?
>>
>>53115820
Better than the card variant by far; as a filler it's a better dice chucker than say Zombie Dice, but if you consider KoT a filler (lil too long imo) then that'd be the better option. Just make sure if you do decide to grab it to get the edition you've got in the pick, the Walking Dead edition of it has printed rather than engraved dice, graphics will wear off quite a bit faster.
>>
>>53115965
Alright thanks.
>>
>>53094236
why is it so hard to keep myself and the whole group entertained through a session of zombicide?

I lost the count of how many missions we left off unfinished
>>
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>>53099757
Well, I promised a vague overview, and here it is:
>Riff Raff
Amazingly fun dexterity game
>The Game
I didn't do a great job explaining it, but the people I played with seemed to have fun
>Star Realms
Remember how I said I didn't have anything on my wish list right now? Well, after today I'm really, REALLY tempted to get a deck or two of this
>Plague Inc
I lost by an embarrassing amount (almost half of what the guy who won got) but that was just because I got hosed with my Traits early on. I'd definitely play again.
>>
>>53113366
Too long and too complex for me
>>
>>53116474
Star Realms is such a good game, I love it
>>
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Can you guys help me filter my wishlist a bit? Any games I should put on top of the list? Any games I should drop?
>>
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Should I back this? Looks like a deeper Dominant Species.
>>
>>53117435
Being horribly brutal?
>unless you play cosmic weekly drop the expansion, better to have variety in your collection (do this for any expansion you want, if the game isn't played regularly and picked over others in your collection, don't expand it)
>pick Onitama OR Santorini, abstracts don't hit the table as often as other games and they're both 2p the one you don't pick is at the bottom of your buy list just above cosmic expansion
>just PnP Secret Hitler, no reason to pay for it unless you have to, yes nicer components make you happy but priorities
>drop Deep Sea Adventure for now too, finding it below MSRP isn't gonna happen since it's not in a lot of stores online
>forget Food Chain Magnate, splotter games are never in stock and always overpriced on the secondary market
>Pick ONE of the GMT games and don't make it TS, yeah it sucks that they go out of print a lot between P500 runs, but you also know they'll always bring a popular one back, and for some reason they show up a LOT in ding/dent sections online and at cons (sometimes as little wrong with them as just ripped shrink going for $5-10 cheaper)
>pick between Raptor/Neuroshima/Stronghold

Just where I'd start, but the better question is do you have a buy list set up anon? If you're looking to filter down that'd be the best thing I could suggest
>>
>>53117435
Drop Santorini
>>
>>53115701
>By the way, how the hell does this card work if you clear the aftermarket at the end of deckbuilding?
Cards used in a clash get added to the after market. In addition, some other abilities will add stuff, but mostly clashes.
>>
>>53118045
Oh yeah. I read that when I got the game and then totally forgot by the time I played it. We were just tossing them in the discard pile. Oops.
>>
>>53117435
neuroshima hex is great if you don't mind being swindled for cash, components are worth like 5 bucks and go for like 40

drop bang the dice game, secret hitler, onitama

add machi koro and kemet
>>
>>53094236
>What's next up on your "Buy it!" list?
Most likely legendary Secret Wars Volume 1 or some kind of worker placement game to fill a gap in my collection since I have none.

>Anything you're backing on KS?
I don't back anything on KS.

>What are you getting to play (if anything...) lately?
Played months Jan and Feb of pandemic legacy. Lost first game and won second 2.

>Got a favorite game you love?
Loving pandemic legacy definitely worthwhile if you have a pretty static group. Legendary though is always going to be a lot fun. Something I will be keeping for years.
>>
>>53117435
Add Biblios, and Chaos in the Old World.

A huge chunk of that list is just pure kino.
>>
>>53100163
enjoy Captain Sonar? I had a ball with my mates, catapulted itself into my top 5
>>
>>53094236
>What's next up on your "Buy it!" list?
The Grizzled looks fun and cheap and simple. Still looking into it a bit as far as reviews, any opinions?
>Anything you're backing on KS?
Gloomhaven and Baseball Highlights expansion. Both proven games I look forward to.
>What are you getting to play (if anything...) lately?
I say this almost every thread, but almost done with Seafall. Holy shit this game is full of bullshit at the end. We finally got the secret of the statues and they're so arbitrary but worth so much. No one needs to ever leave the tomb until it's dead out of stuff. Also playing more Chinatown. Getting creative with deals is fun, using some players to bully others.
>Got a favorite game you love? Tell us what and why.
Seasons in my not too vast knowledge of games is my favorite. It plays pretty uniquely, really clean, nice dash of luck and skill, and lots of possibilities.
>>
>>53117435
110% get Inis. It is beyond fantastic, make it your priority
>>
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>>53117435
requesting help for what to get. Current wish list and have $300 to spend. Terra Mystica is only must-get
>>
>>53119072
Grizzled is great. You think one thing is going to fuck you up, and target it, but it turns out another mental health condition or trauma will tank the game. You can have the end in site for several turns, but you just cant clinch and the despair at the table spirals out of control. Love it. Thematically, the designers did a wonderful job of showing war without requiring any mechanics requiring the taking of violent actions. It is a game about the emotional turmoil soldiers get into by circumstances beyond their control, and is quite the heart stirring homage to the human spirit.
>>
>>53119322
TI3, Summoner Wars, Sheriff, and Mascarade (despite me hating that game soooo much).
>>
>>53116474
>get the free app first, if you feel you still need a physical copy after a month buy it. A lot of people loose their interest after a couple dozen plays.
>>
>>53118397
>Machi Koro
It's less of a game than Bang! is.
>>
>>53119001
It was ok, the communications officer on our team was terrible, and the captain derped by using a silent running and then immediately following it by surfacing. But even though we lost I thought it was pretty good. Needs the right group though.
>>
>>53119322
Try the app version of Summoner Wars before dropping big bucks on it.
>>
>>53119768
Don't know why that's in green text but ok. Also meant to say I was talking about Star Realms.
>>
>>53119822
sorry for your bad taste. what's not to like about sleek card design and bit of a dicey outcome? what, your card drawing games don't have dice you think? just because dice is not there physically does not mean every board game doesn't cast it.
>>
>>53119898
I'll piggyback on that, I burned out on Star Realms because of the app. It's wonderful but the game is so fast you can get a lot of plays in pretty quick; and after enough times through you start to know the ideal cards to get (assuming they come up) so it loses some of it's initial excitement. Hoping that when I get a chance to sit down and do Hero Realms the character/boss/campaign options give it the legs I want it to have. System is really nice
>>
>>53119923
The games just as reliant on dice outcome as Bang! The Dice Game which you told him to drop and it's about 2-3 times as long.

And desu I don't think the worst part of Catan made into its own game is really worth playing, no matter how nice the art is.
>>
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https://www.youtube.com/watch?v=Srkr6EV1404

How shit will it be? Can't be worse than the game, can it?

Btw if it succeeds Twin Peaks board game is a given. And it will be crap.
>>
>>53119883
Seconding, was pumped, then dissappointed. Glad I saved the $$$ before getting invested in it. Beware the sunken cost phallacy.

>>53118645
Yes to both. CitOW is gonna be pricey tho.

>>53118397
>Neuroshima Hex
Pretty good game, but since i got the app I haven't really played the physical version, it's really good; it automates scoring and combat. Has the occasional annoying bug.
>Bang Dice
Disregard anon, he clearly does not know what he's talking about. Get it ASAP, good times are waiting to be had.
>Onitama
I'd rather play The Duke, but it's very pretty, which may convince casuals to play a light abstract.
>Machi Koro
No.
>Kemet.
FUCK YES.
>>
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>>53095168
Sorry I'm super late on replying. Sale's already over, but I'll plan for later.

Looking for a new toy. I tend to lean Ameritrash, since many engine-building games and eurogames lack fluff IMO, but I'd be willing to look if it's good. I usually don't go over $50 USD with exceptions (saving up for Blood Bowl.)

Currently own:
Sentinels of the Multiverse
> w/ Rook City & Infernal Relics
Smash Up
> w/ AL9000, Monster Smash and It's Your Fault
Smallworld
> w/ all except a few
Rum & Bones (Season 1)
> printer-updated to V2
> w/ S1 Factions, no Hero Packs/Mercs
7 Wonder
> w/ Leaders & Wonder Pack
King of Tokyo (first print)
> w/ Power Up (first print)
Clank!
> w/ Sunken Treasures
>>
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>>53102977
I find Deception works better if you imagine it as the portion of a Troubleshooter debriefing where someone accuses another of treason.
>>
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>>53116474
Rampage has nothing to do with any actual video game, but it's on the list anyways, along with Railways of the World and Forgotten King. Why?
>>
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>>53120486
>Rampage has nothing to do with any actual video game

What, are you high?
>>
>>53120352
>Sentinels of the Multiverse
What are your thoughts on this game? I've had mild interest in it recently
>>
>>53120746
It's 'OK'. It's a fun beer-n-pretzels kind of game where you don't put a ton of strategy into it.
>>
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Looking for some recommendations on games to get next. Genre doesn't really matter, I have pretty fluid tastes. I'd just like to know what are some good games that I don't but should own yet. Pic related is what I have
>>
>>53119322
Of the games you've got, I know and like:
Cosmic Encounter
TI3
Shogun
(for the shorter stuff)
Citadels {recommended - but try to find a copy with the older artwork.}
Arctic Scavengers
Mascarade
>>
>>53117435
Quantum and Neuroshima Hex are great, Space Empires 4X is on my wishlist

no comment on the rest (I have Cosmic Eons but I haven't seen enough of the content to make an opinion) except that reddit is constantly dickriding FCM and I can only see that as a bad thing

>>53119322
Cosmic Encounter is great if you have a highly interactive group otherwise don't bother with it, TI3 is good but if time length is a concern you should look into Exodus instead

no idea if the discussion on Terra Mystica over the past few threads about it being a solved game has any merit or not as I haven't played it, but felt like it was worth pointing out for further research

>>53120352
>>53121277
throwing out some suggestions for both of you here

Cosmic Encounter
Wiz-War
Chicago Express
Quantum
Coup
Lords of Vegas
Quartermaster General

>>53120352
also look into Letters From Whitechapel and Flash Point

>>53121277
seeing as you have lengthy games like Diplomacy and Mage Knight I will additionally recommend Zimby Mojo if you want an amazing mix of Cosmic Encounter and Wiz-War, along with Exodus and Argent: The Consortium if you can still find copies online
>>
>>53121277
2nd'ing Quartermaster General

Exodus
Mission Red Planet
Forbidden Stars
Kimet
Stronghold 2nd Ed.
Stone Age
7 Wonders
Castles of Burgundy
Five Tribes
Roll for the Galaxy

And I need to get my OGRE game to the table more often. (I'm looking forward to the minis from their latest KS, and I know I'm going to end up jumping on the next one as well.)
>>
>>53117435
Get rid of Quantum, Cosmic Encounter (the whole thing), Burgle Bros, Roll for the Galaxy, Terraforming Mars, Inis, Secret Hitler, Bang and Deep Sea Adventure.
>>
>>53104166
You can use the cards for mysterium, so thats nice
>>
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>>53120637
Are you?
>>
>>53122067
No, I can indeed read the fine print. I'm going to point out that the image title is "/v/-related". NOT "All these games have direct tie-ins to specific Video Games." The 'Rampage' board game is VERY MUCH in the same vein / genera as "Rampage" the video game. Forgotten King certainly reminds me of classic arcade games like Gauntlet. And there are a metric boat-load of computer rail building games. Starting to see how they're /v/ related? Frankly, if your panties are that much in a bunch, perhaps you can do a better guide. (Or more likely not...)
>>
>>53122208
If Civilization on there, why not Through the Ages? Why not Pixel Tactics, which declares itself as being "from the golden age of retro strategy games"? Why not Boss Monster, with heavy emphasis on video game theming? Or hell, if you're piling on 4X games, why not something more accessible than one that requires paper and pencil for bookkeeping?
Who the fuck is going to look at this list, see Forgotten King, and think "I like Gauntlet, I think I will try this game out"
Why not put in Spectre Ops, since it might as well be "Metal Gear Solid: Ghost Babel Boogaloo"
Go fuck yourself
And doublefuck yourself if you even consider saying "hurr durr why not make one yourself if you don't like it
>>
>>53121277
On Dice Master if you are just looking to try the game get the age of ultron starter since its only 10 dollars compared to xmen vs avengers because its 20 due to it being undersupplied or out of print.
>>
Best sub 20 dollar games?

So far I got
>Sushi Go
>Codenames
>Pixel Tactics
>Starter set Dice Masters
Any other good sub 20 dollar games?
>>
>>53122597
Get the soy sauce promo from the bbgeek store for sushi go
>>
>>53120486
https://en.wikipedia.org/wiki/Railroad_Tycoon_(board_game)
>Since 2009 it has been published under the title "Railways of the World".
>>53122352
>Why not Pixel Tactics
I've not heard much either way, but will endeavour to find out more
>Why not Boss Monster
Because Boss Monster is shit
>Why not put in Spectre Ops
Again, I'll look into it. I'll also put Rampage in a "Special Mention" category
>>
>>53123423
I wouldn't worry about it Minifig. You already had Rampage clearly labeled, but the fact that's damn near a dead ringer for the Vidya game of old was still to much. Apparently Anon doing any research (like finding out the Space Empires 4x started as a computer game) is to damn much work.
>>
>>53123530
Motherfucker, I knew SE4X was already a video game, although admittedly not the trains game. Point is, what person is this image aimed at? Someone new coming in to board games? Then why is something that requires actual bookkeeping, something that for sure will turn most newcomers, recommended? Why not a 4X more accessible? Why are Starcraft and GoW on there, when they both have a fuckhuge price tag that puts it out of reach for only the most dedicated? What newfag is going to look at Forgotten Kings and think "wow I like Gauntlet, I'll get that". If it's for experienced people, why not a larger selection of games that merely capture the feeling of playing the game, instead of a bunch of tie-ins?
My main problem is that going for games that are tie-ins AND games that play like video games sends mixed messages. If I was trying to show someone that board games can really feel like a video game, I would show them Battlecon, over something that has a video game pasted onto it like Boss Monster. I played Doom. I had fun, but if you rethemed it I would never guess it was supposed to be Doom.
>>
>>53120746
Game itself is flavorful, design is good and has innovated itself a few times in interesting ways. Can be a bit unbalanced on both hero and villain sides (Guise is humorous, but your mileage may vary on whether he's fun or not. Apostate can either be an easy fight or a grind pending his luck.) Prepare to do a bit of bookkeeping in matchups with miltiple buffs/debuffs.
>>
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>>53121710
Got Cosmic encounter with all the extra player expansions, Wiz-War is currently collecting dust, and while I have Coup the friends I play with have and prefer the advanced version of Coup (name escapes me.)

I HAVE played Quantum, I remember enjoying it. I'll have to remember that.

Not familiar with Chicago Express, Lords of Vegas or Quartermaster General. I'll look into those.
>>
>>53123680
Like, I know WHY Doom is on there, but it shouldn't be on the same image as Rampage. The inclusion of either game serves different purposes. Doom is /v/-related only on paper, Rampage only in spirit. And name too, I guess
>>
Does anyone know how to repair a board peeling a bit because I folded it the wrong way?
>>
>>53124581
Do you have a picture of the damage? Is the board splitting apart or something? If the board is breaking, you might look at cloth tape used by artists and picture framers.
>>
>>53124701
I don't have a picture on hand (nor can I remember where it is on the board) but I acidently folded my BSG board in wrong and it started to peel a little. I don't know if it's somehow stuck back on because I was looking for it yesterday and I can't find it. I'm more just preparing in the case it accidently gets any further but maybe it resolved itself (if board can even do that?
>>
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>>53094236
this is comfy if you like economy stuff.
>>
>>53119322
citadels is a great game
summoner wars probably as well
the only reason i would not take twilight imperium is the theme

avoid scythe like the plague, it's a piece of shit, get kemet instead, it's copies it in a bad way anyway.
>>
>>53120247
It's almost as if you're completely neglecting the value of the theme and how players interact with each other!
>>
>>53123423
>Again, I'll look into it. I'll also put Rampage in a "Special Mention" category
As the other resident chartfag around here, don't change your stuff unless it bothers you or there are dozens of threads bitching about it (good christ it was a SJW war for a while that it was the "gf recommendations pic"). Too much work and no reward for it
>>
>>53094791
Not him, but so far I've kickstarted an utterly incompetent press your luck game, the world's most autistic deckbuilder, a deckbuilder I love but my wife hates, and three roleplaying games that took my money and ran. That's not the sum total of what I've Kickstarted, but it's enough bad experiences that the good games which have come out of it just don't make up for it.

Don't even get me started about video game Kickstarters. I'm done getting weekly emails apologizing for taking years past their projected release date. I'll just wait for the Steam sale for now on.
>>
>>53125839
I've played Machi Koro a couple of times. After the first game, everyone realized the ideal move is to invest heavily in green and just spend all your money to keep the reds from leeching from you. Which turns it into a plain old luck-a-thon.
>>
>>53126034
See those kinda stories remind me why kickstarter is a grand idea; just not for 99% of the populace. It's a great tool for finding investors, but used by too many people who should either be spending their money on things that exist, or more importantly, saving it. If your disposable income is massive or you really don't care about getting anything for it sure waste away, but you're spending a large chunk of your entertainment budget on stuff that won't exist for the better part of a year (or much much longer) is it really entertainment at that point?
>>
>>53126124
>on stuff that won't exist for the better part of a year (or much much longer) is it really entertainment at that point?

They're not spending the money on the final product, they're buying into the kickstarter experience.
>>
>>53126343
Which is my point, it stops being entertainment; instead it's an "investment opportunity". Except unlike getting in on the IPO for Apple or Google, you're at best getting a $5-10 return by ordering a really good product at a lower than retail pricing. More likely you're just lending money at a 0% or negative rate, and that's what mooching siblings are for. Too many people see kickstarter as the toys at the end, instead of what it is, a really poorly managed bank giving out loans like free candy.
>>
>>53126034
>That shit luck

Things I've kickstarted:
>Warmachine: Tactics
>Mighty No9
>Bee and PuppyCat
>Pixel Tactics Deluxe
>Tiny Epic Galaxies
>Precious stone polyhedral dice
>LightSail
>Epic
>Tiny Epic Kingdoms 2nd ed & expac
>Reaper Bones 3
>Warpath (tabletop wargame)
>Millennium Blades
>7th Continent
>Deep Space D6
>Dropfleet Commander (tabletop wargame)
>Scythe
>Dragonlock Terrain (3d printable files)
>Super Dungeon Explore: Legends
>Dark Souls
>DreadBall 2
>Kingdom Death 1.5
>Gloomhaven (2nd Printing)

I've enjoyed every single thing that's delivered so far with the exception of only somewhat enjoying TEG/TEK, and being kinda disappointed in Might No9.

As you'll no doubt notice, practically all of my backed projects come from well known, well respected developers/publishers. This has come from watching the slew of shit-shows and such so I only back things I feel like I KNOW are going to deliver with quality. I don't really feel the need or desire to 'invest' in people who had no history or likelyhood of producing something good.
>>
>>53121710
>no idea if the discussion on Terra Mystica over the past few threads about it being a solved game has any merit or not as I haven't played it, but felt like it was worth pointing out for further research
I've really been wanting to get TM but the discussion about it here has me trying to find opinions elsewhere to see if anyone else feels the same way /bgg/ does
>>
>>53125839
>it looks nice, and it's fun with the right group of people, so it's objectively good
Sorry to break it to ya, anon, but when a game is only fun when people are fun, it doesn't mean the game is good. Having nice art is a bonus, but a game is defined by how it plays.
I've had fun with CAH and it's still a shit game with shit mechanics.
Machi Koro is pretty. It is also a mediocre game at best.
>>
>>53111971
Kemet
>>
>>53118397
>Machi Koro
why do you want him to get a bad game?
>>
>>53127328
misery loves company
>>
>>53127328
>>53127594
Machi Koro is alright you cucks
However splendor is the better economy engine race game and you should get him that instead
>>
>>53128061
If it matters, Dice City has been recommended as an alternative to Machi Koro I think.
>>
>>53128117
Eh. I'm personally not a fan of any economic game using dice too much
>>
>>53128061
I'd like to get splendor but it just feels way too expensive for what you get
>>
>>53128348
Good art, good quality components and someones well made design cost good money anon
>>
Does Red Dragon Inn count as a boards game? Been playing that for a month on Tabletop Sim and planning on buying the first box to play with my family.
>>
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Alert

Amazon has Terraforming Mars for a finally reasonable price of $50!

Everywhere else, it's either $70 or the preorder only (and out of stock). This is the game's second edition in a very short period of time. It probably won't be printed again for a few years. If you want it without shitting up your wallet, do it now.
>>
>>53128485
Do NOT buy this. FotM that's going to be tumbleweeds soon enough.
>>
>>53128553
How can this, Arkham LCG, and Rebellion all be flavors of the month, retard?

Howabout you all go play it on TTS first instead of listening to this random.
>>
>>53128553
Eh, it's not too bad, just got it Saturday.

The only problem is the frickin' resource cubes being all the same so if one slips out of your fingers or someone bumps the table good luck figuring out what you had.
>>
>>53128695
Pretty sure there's an acrylic overlay to help with that.
>>
Quartermaster General is getting a Cold War expansion.
>>
>>53128772
Ooh, just googled that and looks good. I was thinking of just buying a bunch of different colored tokens, but this is probably cheaper and nicer if I can find it in EU.

Thanks, anon
>>
>>53128485
Great, another $50 Munchkin.
>>
>>53128974
Okay, anon. What don't you like about the game?
>>
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Turns out I DID make a rec list with Pixel Tactics on it... with Boss Monster on it. Boy, is my face red.
>>53126063
Getting blue cards whenever they show up is a pretty good way to cheese it, especially with The Harbour expansion.
>>
>>53129163
There's still time, Minifig. Remove Boss Monster, put something else on. Darksouls The Boardgame or something.
>>
>>53129294
That's even worse.
>>
>>53129294
>>
>>53129163
>No millennium blades on it
:(
>>
>>53129163
That pic takes me back; the dark times when you'd have to bump /bgg/ regularly, because it might be 3-4 days between any actual discussion on games.
>>
>>53129727
>Millennium Blades
>/v/ related

?????
>>
>>53129919
>Shitload of videogame references
>Maybe moreso than any other amount of references in the game
Hell multiple sets are just VIDEOGAME JOKE ELL OH ELL
>>
>>53129958

That's true, but there are also many movie, television, and anime jokes, and the gameplay mimics CCGs which are /tg/-related as opposed to /v/. Meanwhile, many of the games in that rec specifically conjure images of video games, not just referencing them. To go back to L99 recs on that list, Pixel Tactics and Battlecon weren't referencing any video games directly, but were so heavily influenced by them in their gameplay that it's obvious they belong on the list.
>>
>>53129163
Boss Monster is a bad game.

Personally I would not recommend it to anybody.
>>
>>53129432
>>53129512

Yeah I didn't have a good replacement idea and just said something other than Boss Monster.
>>53129727
>>53129919
>>53130427

I was gonna recommend MB for the same reason but came to the same conclusion >>53130427 did.
>>
>>53130427
What game in particular does Pixel Tactics echo? In no way does it remind me of anything like Tactics Ogre or Advance Wars, especially with the way each unit functions differently based on map position.
>>
>>53130663
It reminds me a lot of Soul Nomad, but I know for a fact that the creator never played that game. It's just supposed to have a video-gamey aesthetic.
>>
>>53129512
That's it Minifig. You are now 'officially' obligated to create a 24 x 36 wall poster sized high-rez image showing at least 75% of all board games even vaguely /v/ related and explaining their relationship to /v/idya (no matter how tenuous). Hopefully done in a nice script font in 8 point size. And after you spend "Over 9000 hours in Photoshop!" on it, the /bgg/ "Lords of Bored Game-dumb" will pass judgement on it.

Or you can just keep making whatever images you want for shits-n-giggles like always.
>>
>>53130769
Oh I'm so sorry that we aren't praising him at all times. That chart was made for 2 reasons: Either to stroke his own ego, or to be a proper guide. I'm assuming that it was for the latter, and if so, I don't see a problem with having a discussion argument to improve its quality, since it's a reflection on the entire thread if shitty or unfitting games are on it. If the image was made solely so that he can feel good, by all means, keep doing whatever, since it's not for our benefit anyways.
>>
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>>53130769
Remember when people used to bitch about tripfags so hard and you were just an anon who used an insult against you as your own trip to piss them off further? I miss those simpler times

>>53131013
If you note, Minifig doesn't have "recommended" on his charts, just related. It's because once upon a time we had people come in asking
>is there any game like my vidya favorites?
>I like comics, what games are based off them?

He made charts, they include games some people call turkeys and others love. It's ok, at least it's not pic related
>>
>>53094236

Any anon in north(east) wales?
Haven't had some decent boardgaming since I moved here.
>>
>>53094236
Should probably buy the game in OP sometime.
It has always seemed pretty interesting to me, but I haven't played with my group in a long time so eh.
>>
>>53111971
>-a map based strategy game
>-fantasy/scifi/medieval or earlier historical
>-non-random combat (like Diplomacy)
smallworld
>-forces player-interaction (negotiating, allying, etc)
kinda
>-buildup of your territories with buildings etc
for some race/ability combos

>-has some kind of global interaction (magic powers, power tracks where you can outbid others, so you don't just care for your neighbours)
with an expansion, each turn you draw a card that gives the game a global effect

>-resource management
>-multiple victory conditions
no
>>
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>>53131349
he literally already describes his experience with smallworld in the post you're replying to
>>
>>53129085
>Card draw is most of the games strategy
>Enjoyment comes entirely out of randomly getting crazy OP combos
>>
>>53131562
Instead of meme arrowing at me, could you elaborate?
>>
>>53111971
Scythe has most of those. Of them, it doesn't have:
>Fantasy/scifi/medieval or earlier historical
Unless you count "built mechs instead of tanks in WWI" as sci-fi
>Forces player interaction
I think there's trading rules

And I think that's it. Everything else is present and accounted for.
>>
>>53127041
>I've really been wanting to get TM but the discussion about it here has me trying to find opinions elsewhere to see if anyone else feels the same way /bgg/ does
Don't bother, /bgg/ is literally pants-on-head retarded.

>>53127041
>past few threads about it being a solved game
It's no more "solved" than go or chess is.
>>
>>53131562
So I take it you're not playing the version with an open card pool with scaling costs?
>>
Is arkham horror lcg really good? Ive found only one seller here and the price is reasonable. I dont know when ill see that again ( Brazil)
>>
>>53132447

Right, he's not playing your homeruled wank that turns a mediocre game into a slightly better game at the cost of making it take twice as long.
>>
>>53131349
There's no combat in Small World. 90% of the game is choosing when to go in decline and picking your next race. The map and chits parts is inconsequential.
>>
>>53127041
Yeah, Terra Mystica isn't 'solved'. That's the wrong terminology. What is a potential issue (at least for competitive play) is the apparent problem with some races consistently out performing others (i.e. balance issues). There are some examples of statistical data to support that argument. But I'm not familiar enough with the game, or how the data was collected to give a credible opinion on it.
>>
>>53132608
>There's no combat in Small World.

Every time you claim an area that was occupied by another player's race your dudes are effectively killing off their dudes and taking their land and possessions. Small World is an abstract war game using classic war game 'area control' mechanics. If you strip away the abstraction, Small World is "Lulz Genocide! I win!" the board game.
>>
>>53131619
I just described the whole game, what more do you want?
>>
>>53132690
I can understand how in competitive play it could be a problem but that's only a subset of people who play TM. For everyone else, the game should be fine as is, right?
>>
>>53132878

They didn't balance it at all; it's not just a small imbalance that only shows at a skill level the playtesters never reached. For the unaware or for the people who just don't care about that sort of stuff the game is still enjoyable.
>>
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>tfw /bgg/ has your favourite members of any general even though you autisticly brawl with them over game choices all the time
I just wanted to say I love you guys
>>
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>>53133152
>I love you guys
Get out before STEEV decides it's too nice in here and starts stabbing people
>>
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We've found a shop nearby that lets you rent board games or play them on the spot, and so far we've played:
1) A game with trains in Europe (Ticket to Europe?), that was very good. Very easy to get into and fun with friends.
2) The same game with trains but in America, still fun but not as good
3) A game about the stock market, wasn't hard to understand but it was also less complex than we thought. Not bad, but not great either.
4) A game called "Mansions of Madness". We rent that and took it home, but the rules were too complex and half the people were bored/sleepy halfway through the first adventure and we abandoned it. We have never abandoned a game before. Very badly designed in my opinion (the rules and gameplay)
5) A game called "Scythe". Very well made but it felt like a whole lot of nothing in the end. We barely ever interacted with each other.
6) A game called "Terraforming Mars", my personal favorite so far. I'd buy it 100%. Easy to understand, complex in strategy, my favorite game by far.
7) A game called "Harbour". It was simple (too simple) and extremely easy to get into, but not that great either. Cute though.
8) A game called "Royals" which (surprisingly) felt like the European trains game in gameplay, but with a completely different theme. It was good, very easy to get into and had more strategy involved than first meets the eye. I'd play it again.
9) A game called "Descent into Madness". We bought that as a birthday present but never really played it much. seemed overly complex for no particular reason and we tried it once and gave up. We intend to give it a second try soon.
10) A game called "Munchkin". We rent that, spent a whole night playing it. My friends all cheated all the fucking time, I was a good boy and got punished for it. Fun game, we bought it and the expansions.
11) A game with weird artsy pictures. Players must confuse others to pick their card instead of the current player's turn, based on his description. Fun when drunk.
>>
>>53133396
>bought Munchkin
Bad dog. Bad.
>>
>>53133396
>A game called "Scythe". Very well made but it felt like a whole lot of nothing in the end. We barely ever interacted with each other.
Well that's not promising. I was considering picking that up to play with my group but it sounds like I might want to hold off.

>>53133427
Munchkin's a lot of fun the first couple times you play it. Then the jokes get old and the random bullshit gets tiresome, and you realize you made a huge mistake. But it's still an easy mistake to make.
>>
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>>53133427
Bought Munchkin AND like three expansions
It's fun!

Also we're about to buy Mansions of Madness to a friend for his birthday, even though I keep telling them it's a bad game at its core, they think we just didn't try it properly and the guy loves lovecraft stuff so we're gonna go ahead and spend 90 Euros on it and I'll be forced to play it at least a couple more times

I hope I misjudged it that one time
>>
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>>53133387
Too late, there's a recently announced Rambo boardgame on the BGG hotness list today.
It's a co-op.
>>
>>53133492
>Well that's not promising. I was considering picking that up to play with my group but it sounds like I might want to hold off.
It wasn't bad, don't get me wrong
Also that one night we tried it there was only 3 of us, maybe that's why there was plenty of space on the board for us to avoid interaction

I do want to play it again, try different strategies.
But I kinda want to play Terraforming Mars more.
>>
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>>53133524
>Rambo
>co-op
Wat?
>>
>>53133524
>co-op
>not 1 vs all
They had one job.
>>
>>53133396
>A game with weird artsy pictures
I googled that phrase and the first result is Amazon telling me to buy "Dixit".
That was the name of the board game.

If you're stoned, try it.

Also the game about stock markets was called "Stockpile".
>>
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>>53133396
Part of you sounds completely genuine and not like you're trying to rustle any jimmies, but man you are really out of the loop here.
1) Ticket to Ride: Europe. Good simple entry level fun.
2) Ticket to Ride. Same as above but kinda desperately needs it's expansion to not be a skewed heavily towards 1 strategy
3) Stockpile? I highly enjoy it as a 40 minute financial bluffing game. The advanced side of the board makes things a lot more interesting.
4) Mansions of Madness. First edition is REALLY hard to get into. So much setup for not much action. Second edition makes it a much more acceptable game letting all the players be in on the action and using the app to do all setup.
5) Scythe. Definitely not the war game you'd expect what with all the mechs and such. Player interaction is there, but not in the direct blowing people up sense most of the time. More just trying to push for territory, holding the factory, taking resources when people know they can't be everywhere at once.
10) Munchkin is one of those things like Cards Against Humanity. It's something you can get people in on easily and has funny words on the cards, but is ultimately a really arbitrary feeling game. Goes on for longer than it should due to the sheer amount of "take that" cards.
11) Dixit? It makes a fun party game. One of those games where knowing the people well helps.
>>
>>53133557
>>53133582
My only solace is that it's probably going to be garbage anyways. Along with the Big Trouble in Little China game by the same people, presumably on the same engine.
>>
>>53133886
The saving grace for me is if it'll be like conan as that was a really fun action game

But probably not

Anyone see the Deadly Premonition announcement? Any thoughts? I think it has potential
>>
>>53133886
>Everything Epic
Ooh yeah that's not gonna be good. It really should be a FFA/semi co-op at most; similar to Bang! where Trautman if he survives, ditto for Rambo, but they can both win together; cops have to murder him or if the Sheriff dies and they escape traps in phase 2.
>>
new bread
>>53134285
>>53134285
>>
>>53114639
I picked up 6 cheap ikea end tables that I could configure depending on the game being played. Small games might only be a 1x2 while fantasy flight games might be a 3x2. When they aren't being used they're easily stackable to make shelves and save space in the room.
>>
>>53127041
It's solvable once the game is set up. Your toughest opponent will always be the web AI one person made for it.
>>
>>53133396
>6) A game called "Terraforming Mars", my personal favorite so far. I'd buy it 100%. Easy to understand, complex in strategy, my favorite game by far.
Nice
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