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Why is there no Endless Legend RPG?

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Thread replies: 326
Thread images: 85

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>interesting and engrossing lore
>interesting setting
>good number of major races
>good number of minor races
>sources of conflict

Would /tg/ play an Endless Legend RPG? How would you homebrew it?
>>
An Endless universe RPG would be interesting, but you'd need to figure out what scale the players would be acting at and how the various sources interacted.

After all, we have Endless Legend, Endless Space and Dungeon of the Endless all contributing bits and pieces to the greater whole.
>>
>>53052304
I think a game focusing on the world of Auriga would be the best option for a more traditional RPG style of game.
>>
I'd be down. Maybe base it on Runequest or something?
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>>53052350

But Auriga is doomed. That's an implicit fact of the world- It is going to freeze and die.

At some point, any game set on Auriga would need to at least open up the possibility of leaving.
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>>53052384
doesn't a game of Endless Legends span hundreds of years? Unless the death of Auriga is imminent I don't see much of a problem.
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>>53052384

The Victory structure you can make for each race has a variety of ways to avoid the frozen death of Auriga. Either in going to space, hibernating, or rekindling the planet.

Bare in mind, Auriga isn't a natural planet. She is a construct of the Endless, and is slowly dying. With advanced enough technology, you can save her.

Are you a bad enough dude to scour the Endless ruins, fight off their guardians, and recover the flame for Auriga's heart?
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>>53052350
I wonder if endless legend 2 will play on another planet or still Auriga
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>>53052531

I do love the vaulters. Shield and crossbow is a really cool weapon setup.
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>>53052547

Considering Endless Space 2 takes place in the same galaxy, with the same races plus some more, I wouldn't be surprised.

Also, I made a Jumpchain some time about for Endless legend, if anyone wants to see it and rip it apart for ideas, you are welcome to it.
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>>53052275
Honestly? Because I think Endless Legend didn't give enough character to the races. Some of them were interesting concepts, sure, but the actual character and feeling just wasn't there. They have similar paths to success, rather than really being able to succeed on a few victory paths like in Civ, and aren't as characterized or as customizable as Houses and Characters in CKII.

There isn't enough there to make a good RPG.
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>>53052564
Yeah the vaulter marines looked bad ass. The way the dude on the far left is holding his though makes me question how they're actually meant to fire.
Broken Lords are pretty cool too.
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>>53052568

So you didn't read any of the flavour text at all? Fuck, the faction quests are packed with interesting and flavourful stuff.
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>>53052384
>>53052430
"Heroes try to help their faction discover a way to escape Auriga" sounds like a campaign right there.

Ideas for main quest...

>Broker a peace between two empires.

>Necrophages.

>Dogs in the Vineyard but as Cultist Chosen.

>Players are members of a minor faction/village in a region being fought over by major empires.
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How would you make a system for Dust magic?
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>>53052592
I did, but the actual gameplay didn't support the flavor. Like the Roving Clans just played like everyone else aside from sometimes moving around the map and getting a bunch of gold.
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>>53052655

No clue, but an RPG where your primary currency is also the casting resource is a really fucking interesting idea. It'd be hard to make work though, balancing the advantages of magic with a players natural instinct to try and hard wealth for permanent progression.
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>>53052665

Why does the gameplay in a 4x matter for making an RPG? All the fluff is there.

I'd also argue that the various factions in EL played more differently, in my experience, than the factions in any other 4x I've ever played, but that point is weirdly controversial.
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>>53052655
You basically just pay for obscene advantages over everyone else. Just like real life.
>>53052568
It's mostly in mechanics, quest flavour text and diplomacy quotes.
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>>53052590
Broken is an apt name for the race that can quite literally break the games balance in half if they survive the early game. Doubly so if you custom race them.
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>>53052744
I just really like the idea of a race of once chivalrous and righteous knights turned into vampiric suits of living armor.
I've also never seen Dwarves done as tribal savages before.
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>>53052275
I would play the everloving fuck out of it.

In terms of homebrew though, I would think a kind of OSR-ish, or at least kind of crunchy but relatively adaptable base system would work, with adding on all the of race specific or faction specific abilities.

I mean, I'd probably be doable in 5e with some decent work put in, but I bet we could make a better option.
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>>53052568
Dude what, I found it to be one of the more asymmetric 4x I've played. There's no faction in Civ who can't declare wars or can't research technology.
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>>53052744
The physical incarnation of your war economy.
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>>53053056
Now I wanna play a Broken Lords merchant, Gwafa Hazid style.
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>>53053056
They're an entire race of Grey Mann robots, down to being powered by money!
>>
>>
>tfw ES2 release in almost two weeks
I want it out already so I can have the soundtrack.
>>
>>53052275
I've ripped off chunks of the lore, most notably porting out the Broken Lords, for the setting I'm working on. I love the setting but I don't think it'd port well to tabletop as is, a lot of interesting aspects like the seasons and the nature of dust seem like they'd be difficult to accommodate and do justice.
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For those of you who played the early access, what do you think of Cultist Lords 2.0?
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>>53053665
yeah dust seems to be the biggest road block. Imagine burning gp to cast a spell.
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>>53052919
Enrico Dandolo. But I agree we need more assimetry in 4x games.
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>>53053810

Bear in mind that there is a small amount of Dust scattered around everywhere. Most magic calls upon that, like Ardent mages flinging fire balls.
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>>53053810
I mean, archers burn GP to shoot arrows.
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>>53052531
Worst and most boring faction.
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>>53054832
You appear to have mistaken the Vaulters for the Necrophages. A common mistake.
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>>53054874
I prefer parasitic fantasy tyranids to plain, boring humans.
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>>53052565
Gonna do ES once the full version of 2 drops?

Would like to ask how you'd handle Horatio desu.
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>>53054885
Those plain, boring humans filled the role of dwarves in EL with bonus points for being isolationist technology hoarders that actually crash landed on the planet and racial quest involve finding the ship they crashed and fixing it to get off the planet. Depending on how ES is placed in the Endless games, they're also potentially the only race to escape Auriga.
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>>53054935
More like technology fuckers. They're tech worshiping retards.
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>>53054945
Wouldn't be the first group that /tg/ knows of that does that.
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>>53052384
If we are talking about an RPG we are talking about at most the lifespan of a single player character at a time. Even then, a character's adventuring career is unlikely to last particularly long even ignoring the fact they will probably be killed in the process.

My point is it doesn't matter if the world is "doomed" on a span of thousands of years if you are only going to play out a few decades at most. At that point it's just a regular setting. The characters, civilizations etc could know that the end is approaching, even if not in their lifetimes, which could in turn inform some details about the setting and how the game is played. It doesn't actually cause any problems with your ability to play it though.
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>>53054995
Thing is, a lot of players lose all motivation if they know their actions are truly meaningless.
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>>53054969
Wouldn't be the first vidya ones either.
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>>53055028
BoS are all jackasses too.
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>>53055008
Well we're all gonna die sometime
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>>53055046
>Conflating your real life nihilism with a game.
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>>53055036
Kinda shot themselves in the foot focusing on the tech people were using and not the people. The Lyons brotherhood had the right idea.
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Necrophages also make a good alternative for cannon fodder race; just imagine starship troopers bug-squashing action but in weird fantasy medieval times
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>>53055590
>tfw forced to only be able to do autoresolve because going manual crashes the game with proliferator doomstacks
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>>53052627
>>53052534
This, this, this.

Now, we just need to figure out the engine. I think we'll need to adress
1) Dust magic;
2) Arms race of iron-titanium-glassteel-adamantian-palladian-hyperium-mithrite-dust;
3) Assymetry of different species and different factions.

Whatcha suggest?
>>
ROVING CLANS FOR BEST PEOPLE.
BE CRUSHED UNDER THE CARAPACE OF COMMERCE AND TAN LINES.
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>>53055114
For all the flak F3 gets its BoS writing was still the best in the serie.
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>>53055700
Remove roving jews as soon as you see them.
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>>53055716
Fuck you and buy my warres.
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>>53055689
Thread suggested Runequest, D&D (OSR or modded 5e). Would they do?
>>53055716
>>
>>53055700
I fucking love playing Roving Clans so much, when I was new to the game and me and my friend were learning it together, I remember discovering mercenaries in the middle of a game with him and having a great laugh at him freaking out over Teamspeak about the neutral AI mounting an organized siege of all his cities.
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>>53055738
Fuck you and have some war.
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Posting favourite fan art.
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>>53055789
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I like the roboangel look the riftborn have going on with their leader and heroes.
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>>53055906
The riftborn are very pretty.

They're also very big cunts.
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>>53056154
how so?
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>>53054874
I really liked the necrophage questline, the bits at the end where the POV character discovers that his entire race is nothing more than disposable cannon fodder and that despite everything he's done his race is doomed to revert back into mindless savages, and then just saying fuck it, going with it, and trying to hide enough eggs in the dark places of the world so that if augira ever lives again, his race will be able to grow again.

I know the vaulters getting to space is canon, but I'd like to think that the necrophage do finish their quest so that they are still waiting. I'm surprised they didnt make the necrophage and the cravers the same thing though.
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>>53056533
It is very easy to see one being the biological prototype to the full cyborg latter.
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>>53053690
Very aggressive and rng-reliant during early game, you either get a faction to leech or suffer an increasingly massive penalty.

If you manage to get a decent foothold early though, it quickly becomes very hard to stop you.

I like their concept and its current execution isn't that far off, I just wish they weren't as reliant on other factions being nearby for you to win.
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>>53052304
All it would really take is a multi-genre system that can also handle a bit of dungeon delving. True20, Open Legend, that W.O.I.N. system from the EnWorld guys, and GURPS all spring to mind.
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>>53052744
>>53053056
I've waited 1000 years to use this image
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>>53052565
Fun fact: You can find the planet Auriga in Endless Space 2, but it's just a dead, frozen ball of shit.

I haven't figured out if there's any way to restore it to life because I've been holding off on playing a lot until it gets out of early access, but it would be neat if there was.
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>>53056864
You can also find it in Endless Space 1.
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>>53056862
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>>53056876
I played a game just yesterday on a tiny map, and accidentally won an economic victory before I could win an expansion victory.
True hell.
>>
No idea what that is, OP. And honestly I don't care. Videogames are for losers.

Stop playing them. /tg/ does not play videogames unless its blood bowl
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This is not the first time we have this thread. I believe we once came to the conclusion that the players should be hired mercs for one of the factions you can play, doing the same kind of jobs your heroes in the game do: Track through the wilderness, negotiate or fight with the neutral factions, do some of the faction specific quests. As the game goes on and the faction the players work for gets stronger and bigger, conflict with the other factions should get more important.
>>
>>53055008
>>53055046
Vermintide sold and reviewed well.

>>53055590
>did you mean: Codex Alera

>>53056864
>>53056870
It's got some cool unique bonuses as well, if you research the tech to colonise it.
>>53057051
Agreed, anon. Players are "heroes" in game terms.
Rogue Chosen, Necrophages, Morgawr and Vaulters are all basically canonical (as much as anything can be canon).

So, stat up each "race" as well as minor faction species such as Eyeless Ones, Kazanji and SoM. Then have players pick a class.

You can then have a party consisting of a morgawr, a BL, a Phage and a rogue Chosen. All the cool hybrid-empire-assimilation stuff. Give each playable race unique abilities (or hell, race-classes) and you've got a baseline.
>>
>>53058229
I think race=class would work well, even if it looks kinda restrictive, but the races would keep their flavor that way.
>>
Did they make space combat more interesting in ES2? The 3 card draw cutscene shit from the first game was a tremendous turnoff.
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>>53058327
Endless Legend has a shit hero system though
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>>53058332
This

Fucking unengaging as hell
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>>53058463
There is no need to emulate it.
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>>53058327
Well you don't need to restrict skills or weapon proficiencies too much.

Anyone can use a sword/spear/sling/bow/wand/staff if they take a proficiency. Anyone can wear armour (if they find stuff in their size). Anyone can grapple or lockpick or sneak. That's universal Stuff Wot The PCs Do.

Then, diversify them. Necrophages look horrifying, are mostly venom, also they eat corpses. Broken Lords eat money and are very hard to kill because they don't have organs. Morgawr get exclusive access to telepathy. Kazanji fucking FLY and eat Dust. Jotus are stupid perceptive, have two heads and are never fully asleep.

Basically, classes can mostly be built any way you like, but ones with strong inherent powers (like telepathy) will either get less role flexibility (forced to level telepathy) or other drawbacks (dries out on land).
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>>53052665
>Like the Roving Clans just played like everyone else
Except they can't declare war. At all. Which you would have noticed if you had actually played the game instead of shitposting about it.
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>>53052665
>>53058817

And that they alone could lock an entire faction out of the market by paying a sum of influence, which they could use as a bargaining chip to extort resources/techs.

No two factions in EL are intended to play the same, and that's one of the main appeals of the game.
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>>53057051
As a bonus you can use the game to generate the campaign map and history too!
>>
>>53056271
To them, your entire reality is a cancer that is slowly but surely ruining their home reality. Isolationist turbonazis would be a better term than cunt though I think.
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>>53058463
No one wants a 1:1 sytem for emulating Endless Legend. Its mostly for the lore and races of Auriga.
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What races should the players be able to choose?
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>>53059880
I first interpreted those tusks as thin, noodly arms.
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>>53059880
All the major races, and perhaps even some minor races
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>>53059880
Humans (Roving Clans, Vaulters, Sisters of Mercy, Dorgeshi)
Elves
Broken
Drakken
The Forgotten
Bos
Delvers
Gauran
Hurnas

Are Ardent Mages a separate race?
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>>53060127
>Are Ardent Mages a separate race?
Depends, are we doing a class based game? Because I can see some race-as-class stuff working for this system/setting.
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>>53060051
How would that work with the Necrophages or Morgawr?
They don't exactly seem cooperative.
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>>53060197
I homebrewed a not!ardent mage class for DD5E going off monk. the gimmick was that a special resource was generated each time nonperiodic damage was taken. This resource could then be spent to power a variety of abilities, most of them offensive. Could try to paste it if anyone's interested.

For the record, I don't think D&D is an especially good system for an EL ttrpg, but it's something to consider.
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>>53060127
What, no Allayi/shifters?
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>>53060262
Like another anon already said: even in-game, necrophage or morgwr heroes going rogue and merc isn't unheard of
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>>53060262
Dust. Dust is basically in-lore handwavium, and all the recruitable necrophage heroes were uplifted by it, and then given a backstory that would make their being recruited by other factions possible.
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>>53060297
We should probably wait until after we have the mechanics set in stone before worrying about the allayi and their seasons shenanigans
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>>53052430
One idea I just had for a campaign : Winter had just set in, and the players are tasked to figure out if it's THE last winter, trying to get intel from all the factions and digging in ancient ruins in search of answers.
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>>53060429
You could do a post-apocalypse game. The final winter has come and several of the races have left Auriga. Now it's just your people and a handful of others. Now you have to find a way to survive the forever-night.
>>
The art direction is million/10 but the game is a slog.

I dunno about playing an RPG set in it, who are the players going to relate to? Even the vaulters are too wierd.
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>>53060487
There are probably some generic humans around to relate to, though that's boring and wouldn't you rather be a Vampire Armour powered by magic nanomachines?
>>
People actually need something bot weird to relate to?
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>>53054935
ES is after EL, with ED being the first in the chronology. There's a questline in ES where the Vaulters are trying to get back to their "Ancestral homeland" of Auriga after an indeterminate amount of time as space nomads/Vikings.
>>
>>53056533
>>53056558
aren't the Cravers and the Necrophages each uplifted pawns of the Virtual and Concrete Endless respectively? with the Cravers being uplifted and augmented by the Virtual in a mirrored response to the Concretes usage of Necrophage? Or vice-versa, with the Necrophages being an unfinished project to counter Cravers, before the endless civil war resulted in mutual annihilation.
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>>53056971
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>>53059880
ALL OF THEM
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>>53060867
sauce for this?
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>>53060926
I think it's assumed, given that Auriga is the laboratory world of the Concrete, while the Endless in space is more or less only the Virtual.
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>>53060487
>>53060610
if you at art from minor factions you can see that there are iin fact normal humans
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Would you fish mafia?
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>>53061746
>normal humans
But those are asians?
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>>53058327
I'd prefer to have several classes per race. That way you avoid the whole "every X is like Y" racial thing.

Or maybe even better, have a sort of hybrid system where your skills and abilities are derived from both your class and your race. Like a Necrophage Fighter and a Drakken Fighter would both fit the same role and be mechanically similar, but they'd still have their racial abilities making them unique (and I'm not talking about how D&D races are "unique"). You'd essentially have two different skilltrees, one for your class and one for your race, which is also similar in spirit to how hero skilltrees work in the actual game.
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>>53060487
Do you work for Bioware or something?
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>>53061805
I would motorboat dem tiddies if that's what you mean.

I prefer playing Vodyani though. They're just too cool. Especially since they're essentially a mix of my two favorite EL factions.
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>>53055689
Are there any systems that link magic to a consumable resource, or is mana points like a strictly videogame thing?
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>>53052565
Endless Space was so fucking boring, probably the most soulless game I've ever played.
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>>53062191
There are definitely systems that use mana points or something similar, but it's always represented as something intrinsic to the character and not some external

>>53062228
ES suffers from the typical 4X disease of things just turning into one long predictable slog once you start winning, except in ES this slog somehow starts sooner and lasts longer than in most good 4X games. However, calling it soulless is just plain wrong. ES has a lot more soul and personality than most 4X games. If you want a truly soulless game, try playing Galactic Civilizations 3.
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>>53062156
Who are they?
Pic looks like a cross between Broken Lords and Cultists.
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>>53062304
The race with the best theme and prologue
https://www.youtube.com/watch?v=yupbwsSfGsE
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>>53062304
That is because they essentially are.

https://wiki.endless-space.com/factions/vodyani
>>
>>53062323
Speaking of themes.

https://soundcloud.com/flybyno/sets/endless-space-2-ost-demo-early-access
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>>53060297
I forgot their name
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>>53062261
>There are definitely systems that use mana points or something similar
Such as? I need to study them so I can rip them off and adapt it.

I wasn't planning on making an EL rpg, but the system I'm working on kind of rips off the who dust thing where the people think it's magic but it's actually advanced nano-bots type mechanic.
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>>53062156
>be a consciousness uploaded into a living cloud of Dust and contained within a robot suit
>still have nice T&A

Living the dream.
>>
While we're talking about Endless games, could we take a moment to appreciate their god-tier music?
https://www.youtube.com/watch?v=7HBI4aSzw0E
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>>53062426
GURPS, Savage Worlds, Rolemaster, Runequest, Call of Cthulhu, and many, many more systems either use mana or some other exhaustible resource as fuel for spells, or at least have official variant rules for mana points. Hell, even your shitty old D&D 3.5 has an official mana point variant in Unearthed Arcana, not to mention the whole Psionics thing which is essentially just mana points by another name. And 5e also has official variant rules for mana points as well.

I really don't think it's a good idea to be making your own system when you have zero knowledge on what kind of systems are already out there and how they work.
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The bad thing about ES2 is that all the interesting factions are essentially evil as fuck.
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>>53063089
The last faction are the good guys and they look great.
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>>53062437
I want to fuck that
>>
>>53062977
I meant to write setting, not system. I'm probably using GURPS, which is basically making your own system anyway since it's more of a toolkit than an actual system.

I haven't gotten to reading about GURPS magic yet since there's a million books though.
>>
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>>53063089
Sophons aren't evil and they're cute as fuck.
>>
>>53063089
That's a bad thing?
>>
>>53063173
She'd suck you dry and swallow your essence.
>>
>>53052655
It's hard because how Dust works is extremely vague. It's not enough that you snort fat lines of Dust, you need to learn how to control it.
>>
>>53063135
>No war
Nah.

>>53063238
They're also goofy and uninteresting, though.

>>53063248
Sometimes I don't want to be evil.
>>
>>53063089
>break into our universe
>ruin the lives of our people who only wanted to be left alone
>forced to move to yours after all options are exhausted
>so different not even the basic physic laws work the same
>somehow we're evil for wanting to save ourselves
>>
>>53063505
Dust is basically handwave: the resource.

Dust is how non-sentient creatures, robots, or even objects can become intelligent races. Dust is how hive-mind drones can become individuals. Dust is how magic works. Dust is how advanced technology works. Dust is what the best weapons are made of. And so fucking forth.
>>
>>53063505
>>53063615
It's a psycho-reactive material/nanomachines which can be used to perform nigh magical feats.
>>
Just how much about the factions do we know? What's told to us in game and how would we worldbuild off that? History is a paticularly troublesome spot, since the player's the one making history in 4x games
>>
>>53063780
Just assume you're like 50 years into the game where each of the factions have met and winter is becoming an issue.

A bigger problem would be the rules for the RPG.
>>
>>53063862
Combat can be taken from most generic RPGs, there's nothing outrageous and different about how people fight in EL.

Dust would replace magic and need rules to go along with it
>>
>>53052547
Auriga, but AFTER the apocalypse somehow.
>>
>>53063370
So, like women?
>>
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>>53063173
Same
>>
>>53064842
I mean, there's power armor, dragon people, and invisible people.

Balance would be all over the place.
>>
>>53064950
Endless Legend + Stalker + a fuckton of snow and ice
>>
>>53065779
That's the joke.
>>
>>53064950
Well, the game makes it quite clear that the apocalypse is a cyclical thing, so if they want they can just have the game set after the apocalypse wipes everyone out and start the new game with the few survivors rebuilding their shit as well as some newcomers that have risen to prominence while everyone was dead/off-planet/hybernating.
>>
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Player races/cultures:

Basic options:
>Vaulters
>Ardent Mages
>Roving Clans
>Wild Walkers
>Drakken (drakkenling)
>Forgotten
>Sisters of Mercy
>Nidya
>Hurnas
>Dorgeshi
>Delvers

Advanced options (due to unusual culture or anatomy):
>Broken Lords
>Drakken (trueborn Drakken)
>Necrophages
>Allayi
>Eyeless Ones
>Ceratan
>Jotus
>Urces

NPC or monster races (unless the party is explicitly part of the faction):
>Cultists
>Morgrawr
>Kazanji
>Silics
>Gelridus
>Bos
>Haunts
>Erycis
>Gauran

I'm not sure I'd make race=class. Maybe give at least most of the major faction races a choice of two classes? Like, a Roving Clan PC could be either a caravan guard (martial, beast and survival skills) or a dust merchant (thief/bard skills, alchemy). A Wild Walker can be either a hunter or a shaman. A Broken Lord is a knight or a cleric. Etc, etc.
>>
So, GURPS?
>>
clearly the system should be dungeon world
>>
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>>53067676
Every time I see that picture
>>
>>53067676
I think that the advanced options are still easily playable, mostly because while they are clearly different, they are very humanoid
I also think that Haunts could be considered Advanced instead of NPC's because of two reasons
Firstly, and most importantly, it is actually possible to have a haunt as a hero, which indicates that there is clearly sentience and individuality in them, allowing for a PC
Second, and although this is just a theory, Haunts are actually Virtual Endless who suffered mental and physical damage and thus forgot their origins, but still held their sentience
>>
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>>53068690
Oh yeah, I meant the advanced options to be playable, just in the way that D&D has exotic races (like dragonborn used to be). It's just a way of saying "You can play this, but please put some thought into it first".

I dithered over whether Haunts should be in the advanced or NPC section. They're clearly sentient, but so much about them hints to knowledge and purpose that would beyond the vast majority of PC characters. It's heavily implied that they brainwash one of the Drakken campaign characters for getting too close to something.

It's the same reason I put Cultists and Morgrawr as NPC characters. They have mercenary heroes by game mechanics, sure, but unlike the Necrophage heroes there's nothing in their flavour text that suggests they're free of their brainwashing or hivemind, respectively.
>>
>>53067676
>Maybe give at least most of the major faction races a choice of two classes
How many hero classes are there in the game? Should we use that as a guideline?
>>
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>>53069013
Oh in that case it's fine
Still I'd move the Haunts like I said
And maybe the Bos as well, but I'm not too sure, because there isn't much described about them actually
>Also, Broken Lords remain the most aesthetic faction
>>
>>53069115
There are 4.

http://endlesslegend.gamepedia.com/Skill_Tree
>>
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>>53069115
Hero classes are based on their faction, out of one of the unit types (Infantry, Cavalry, Ranged, Support, Flying). All Vaulter heroes are Ranged, all Drakken heroes are Support, etc. There's only one hero that's Flying (a free DLC character) and none of them are Cavalry.

Heroes have three skill trees: One that's universal, one that's based on their unit type, and one that's unique to their faction.

I wouldn't base it on the in-game classes too much, beyond the most vague thematic elements. It's a 4X game, so they're balanced around being used both as combat units, map explorers and city leaders.

>>53069228
I dunno, they just seem so tied to the Endless and the secret workings of Auriga. It'd be like having a Planescape campaign where one of the PCs is a dabus.
>>
Same reason Sword of the Stars has no RPG setting.

___ ;__; _______
>>
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>>53067676
Minor races are going to a big problem for us, considering that pretty much all we have regarding them is a few lines of flavor text. How much are we going to homebrew for them?
>>
>>53052275
>Would /tg/ play an Endless Legend RPG?
ya i probably would
>>
>>53069729
I was in a sword of the stars campaign once. We used traveler.
>>
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>>53052275
More importantly, why isn't there an Endless Legend tabletop wargame?

I would collect the shit out of Broken Lords and Ardent Mages. I'd be very tempted to splurge on Vaulters and Drakken too.
>>
>>53067676
Hm. I'd make Erycis and Cultist (Chosen) playable, personally. Erycis are specifically noted to be intelligent and social, and in-game it's totally possible to have a contingent of Chosen kill the Queen so I'd say it's safe to have them be playable.

>>53069013
Hm. How about this.

Instead of a 'class' or race-class, you have an 'origin' (or similar term). If we use something like GURPS then classes aren't a big deal.

Instead, your origin determines...
>Species
>Basic education
>Social understanding
>Free language?
>Access to a unique skill-set.

Essentially, all characters are (roughly) the same in terms of what combat/social/support skills they can level.

But, instead of putting points into those they can instead level their unique skill-tree that makes use of their unique physiology or pre-existing training.
>>
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>>53069744
There's actually a decent bit of flavour for a lot of the minor factions, it's just scattered haphazardly across quest texts (and some item descriptions).

It's a shame the wiki is shit, having to start up and play through a good chunk of campaign just to access the lore is a bit of a bitch.
>>
>>53069895
If you know where to look, you can find a bunch of the stuff in the xml files.
>>
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>>53062156
>>53062437
>>53066180
Humans are cute too
>>
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>>53069878
I wouldn't use what's possible in-game as a metric. It's possible to do an economic victory as necrophages, but that shit ain't canon. Or, well, it is, but you know what I mean. All of the Cultist heroes have flavour text that describes them as fully in thrall to the Queen or the Unspoken, it's just the mechanics of the game that the only way to get heroes is the mercenary market.
>>
>>53070009
>Some kind of poo or akhbar
>Big, droopy nose
>Overbite
>Over-styled hair
What about that thing is supposed to be cute, now?
>>
>>53062323
Dear GOD that narration sucks, what an awful voice
>>
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>>53070150
>kind of poo or akhbar
Even worse, Mezari are supposed to be based on slavs
>>
>>53070186
I would guess a southern slav. I could see her being some disgusting Bosniak or Albanian with a lot of Turk in her.
>>
I always thought of the Wild Walkers as Elves that decided to get a job. Normally we have the hippy-ass tree hugging Wood Elves and such but the Wild Walkers look at the forests they live in and are like, "These forests would make for great construction materials."
>>
>>53070433
Wild Walkers are a good twist on both elves and industrialist races. They're productive as fuck, but they still use magic to be basically green-friendly in their methods. They have massive skyscrapers, but they don't coat everything around them in concrete. It's an interesting compromise.
>>
>>53070507
>>53070433
Too bad about their ugly ear things.
>>
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>>53070544
>implying you wouldn't
And really, it's more the baldness than the floppy ears.
>>
>>53061805
I would if I get a physical copy of that theme
https://www.youtube.com/watch?v=rXt6HbuzMXM
>>
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What kinds of named NPCs would the characters encounter on their journey?
>>
>>53071794
Ceratan waifus.
>>
>>53060487
Looks like you've never played Talislanta
>>
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>>53063238
>People like Sophons.
>>
>>53071865
>Ceratan waifus.
An oxymoron
>>
>>53073252
>Not fucking motherly mantis-driders.
>>
>>53052665
>i have not actually played the game

You literaly picked the easiest faction for us to see that you havent actually played the game.

They cant declare war, they can ban other factions from the market and their military is dogshit so they have to rely on mercenary false flagging.
No faction in civ has those kinds of differences.

The game also has a faction with only one city that relies on getting free troops from neutral factions, a faction that can control barbarians without anyone knowing of that.

Or how about the faction that completley switches around their stats when in winter?
Or the faction that cannot produce food and heals its units by eating money?

Or all that other shit you dont know about because you didnt play the game you pathetic mongoloid.
>>
>>53055078
the point is that "in the end" everything is pointless. but if you wont even live to see that end, why bother? WHy is the end even relevant? Any world fictional or not would die eventually, but that doesnt mean what happens untill then isnt meaningfull.
>>
>>53073371
>WHy is the end even relevant?
Because actions with no meaning are worthless. The effort to see them through is unjustified.
>>
>>53073325
The roving jews can also completely relocate entire cities, so they can deny you areas by scouting around, then boxing you in, and closing borders.
>>
>>53073422
So the best way to deal with them is to brutally destroy them immediately.
>>
>>53062461
Hell yes.
>>
>>53073384
This world will end one day, and so why post on this azerbaijani woodcarving site on a board about traditional games anyways? You sound like a hypocrite. Stop breathing because it's pointless.
>>
>>53073564
We will move beyond this little world one day.
>>
>>53073570
And then this universe will end after that.
>>
>>53073578
We don't actually know if this universe will end, and there's actually been some evidence recently that there's essentially a maximum value of entropy possible.
>>
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>>53073431
Yes.
>>
>>53073431
Only time not to destroy the roving jews is if you've got some bugs or lovecrafts next to you
>>
>>53073632
I don't remember any lovecraft faction.
>>
>>53073663
The Morgawr in the Tempest DLC are COMPLETE ASSHOLES that can unpacify minor factions.
>>
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>>53052590
I really like the look of the Broken Lords. They're traditional Knights-in-Shining-Armour, but they've got this alien, outworldly look to them.

They're like the Stormcast, if the Stormcast didn't suck.
>>
>>53073705
Must be a new DLC from after I played.
>>
>>53073790
They're from the newest DLC so yeah. They're the easiest to win with if you have a brain. You have to try to lose honestly.
>>
Didn't play the game but just reading this thread gave me desire to play it. The dust reminds me of Stormlight in the Stormlight Archives books.
>>
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>>53063238
>>
I desperately wish two times.
First, I wish I wasn't hot garbage at this game. Like legit fucking terrible, especially early game.
Two, I wish broken Lords didn't have the 'my mouth is an open cave' look on so many guys. It ruins the aesthetic for me.
>>
>Playing shifters for the first time
>Doing horribly in combat
>Cities are losing dust
>Everything is shit
>Even my cultist city administrator is struggling
>Suddenly Winter
>My army of fuzzy mothbats turn into a force of pure murderous intent
>Wipe out two nations that have been picking at me all Summer before the first Winter ends
>Summer comes
>Back to sucking ass again
I don't know if it's because they're stronger in Winter or if everyone else just sucks more in the snow.
>>
>>53074643
Everyone else sucks in the snow.

Winter was one of those mechanics that I feel were good on paper but terrible in practice. In multiplayer, winter too often feels like a slog where you get nothing done and end up spamming variations of "pls end turn" in chat to pester your friends to end it.
>>
>>53074695
It gets better once you have ways to get winter bonuses.

That said, winter doesn't play DIFFERENTLY, it just plays worse.
>>
Hey, question regarding Endless Legend.
I've been trying to use the Tiled map editor to make a certain map file. Is anyone familiar with the tool? I'm trying to add preconstructed districts to the map, but there's no tile image for that since the maps are meant to be blank slates you start with.
>>
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>>53063238
>>53074278
>>
>>53073830
>You have to try to lose honestly.
To be fair that's true of all factions. The enemy AI in Endless Legend is stupid passive.
>>
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>>53073663
Morgawr is a hivemind of telepathic mutant fish people who were locked away by the Endless in underwater installations. Their (its?) entire campaign is one big litany of "Gotta be the strongest, fuckers aren't going to get me again", to the point that I'm almost surprised they didn't give them the same diplomatic penalties as the necrophages.

They only have one land-based unit (pic related), but as mentioned they can mind control wild minor faction armies at the cost of some Influence. They also have unique equippable totems that only work on assimilated minor factions, which give monstrous stat boosts at the cost of steady life loss, turning them into suicide units. They're also the only faction to get their own naval units in the form of two sea monsters (the other factions have to make do with Fomorian ships), and their hero is the only one with skills that improve movement and combat abilities at sea.
>>
Anyone got general tips how to NOT have your early game be 'everything in my first city is going to take like 30 turns minimum and by that point everyone else is already steaming ahead full speed and overtaking me'?
>>
>>53076138
I usually alleviate that somewhat by cranking the amount of anomalies up to the point where you can hardly walk without stumbling over them. But then, I am a total scrub.
>>
>>53076138
I forgot some names. The first thing you should research is the sawmill or however it was called, a simple building that boosts production. Your first city should build that one building that boosts pretty much anything, then build said sawmill.
>>
>>53076234
There's a mod that can make every tile an anomaly. Good stuff.
>>
>>53076234
>>53076299
More anomalies sounds like more fun.
And that's the frontier something right? That's what I mean, usually 30 turns to build one. Possibly I need to go for more Production in first city location rather than balanced FIDS.
>>
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>>53076506
Well, usually you want to adapt to what resources you have nearby. On average you probably want to prioritize Food and Industry to start with, but if you find an anomaly with a huge Dust boost you might just put most of your population into that and rely on quick building for your cities.
>>
>>53076506
>And that's the frontier something right?
Nope. It was a technology on the right side of the technology screen. Don't make me boot up this game just for this. It was a sawmill or something similar.
>>
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>>53076633
I'm pretty sure the sawmill is Era 2 or 3 tech. The Era 1 one is the Mill Foundry or something.
>>
>>53075562
is two any good?
>>
>>53076697
It's Mill Foundry then!
>>
>>53076633
Oh, no, no, I mean the 'one building that boosts pretty much anything'. Founder's Memorial, just checked the name. Literally boosts everything at once.
Apparently I normally have shit-tier taste in locations because I just started one in a game i've just started where I had a rather nice location with lots of Production and it's going to take 4 turns instead of 30.
>>
>>53076712
It's not even out yet is it?
>>
>>53076798
it's early access at a pretty good price, i'm tempted to pick it up.
>>
>>53052531
How exactly does it fire without the front support hand getting sliced by the string?
>>
>>53076822
My best guess is that maybe the string stops just before their hand, or possibly they normally have their hand slightly further forward when firing (whilst what we're seeing is more the 'at rest' position)?
Otherwise, just 'not entirely thought through for that piece of art'.
>>
>>53076822
I think the front support is not centered.
>>
>>53052531
>>53076822
Honestly, the guy holding it wrong bothers me less than the fact that each crossbow-rifle seems to have a slightly different design from the next. Have these guys never heard of standardization?
>>
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>>53052531
>>53076822
>>53076831
>>53076840
>>53076918


That bow...
>>
>>53076954
A few of them don't have the strings drawn. I think that's just meant to be 'they're really thin and hard to see' because...because okay the artist just didn't draw them.
>>
>>53076954
>>53076997
And the string would also be going through the shield in the picture
>>
>>53052531
They are original for a human fantasy race but still fucking boring.
>>
>>53052655
You would use shekels as mana.
Jew magic.
>>
>>53074286
>Two, I wish broken Lords didn't have the 'my mouth is an open cave' look on so many guys. It ruins the aesthetic for me.
YES
>>
>>53074286
>I wish broken Lords didn't have the 'my mouth is an open cave' look on so many guys. It ruins the aesthetic for me.
This
>>
>>53077392
>>53077554
I think it looks fine on the bishops, but it's a bit strange on the hero.
Speaking of which, how many different head shapes are there for BLs? Each of the heroes has a different one, each unit type and militia have another, the ES hero, and the one on the victory screen (female looking BL). Why do they look so different from each other?
>>
>>53076121
Yeah they honestly give me a bit of a kelp-coater Ur-Quan vibe. I do love the oceanic playstyle, though I feel that perhaps jury-rigging ocean combat into the game this late into the DLC cycle wasn't the best way to balance them.

Unfortunately I'd probably have to make Morgs (and Haunts) non-playable on tabletop.

>>53077860
They don't have faces anymore, it's the only way you can tell anyone apart.

>>53077061
As another anon said, they're basically the dorf parallels of the setting. Underground, focus on weird mechanisms, big focus on mining (holy resources), basically everyone's wearing full plate. In Space they can cram more population into smaller spaces as well.
>>
>>53058332
It is technically more interesting and tactically in-depth, but all the input is still before the battle. No controlling the ships during it, which sucks.
You've got 3 flotillas in each battle that you can split your ships between, and one card that you slot in. This one card doesn't just determine arbitrary fleet bonuses, it also determines which flotilla goes where and engages who. Really, most of the depth is in ship customization, which is infinitely better than ES1 and EL, what with stuff like modules that manipulate enemy ship aggro, increase damage per CP in the target enemy flotilla, and project shield bubbles over the entire fleet.
>>
>>53061027
Auriga actually harbored both Virtual and Concrete scientists; it wasn't affiliated with either side during the Dust Wars, and once they started, they tried to make a people that were better than the Endless to succeed them. This is why they made the Queen and the Unspoken, which would millenia later become the two leading figures of the Cult of the Eternal End.
>>
Broken Lords Cavalier riding a Geldirus into battle. Please and thank you, give me the rules.
>>
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>>53077954
It's funny, because there's also actual dwarves running around on Auriga, and while they live underground and are good at smithing they're also big into mysticism and rituals and braid their beards and always wear skull masks.

Also, orcs are inuits.
>>
>>53078590
>they tried to make a people that were better than the Endless to succeed them. This is why they made the Queen and the Unspoken
What massive failures they were.
>>
Wild Walkers look more like Twi'leks than elves
>>
>>53081415
Yeah, except all that animal turning stuff, shamanistic magic, living in the woods, archery, treants...
>>
>>53052744
>through customization you can just slap a free +10% (or something, I forget the exact #) dust or production stat onto either Broken Lords or Wild Walkers
The really didn't think that through. And
>custom race with the Cultists as the base is well over the "point limit", so you have to remove a bunch of features just to add anything different on
There was some really fucky oddities going on with the custom race feature.
>>
>>53080525
Well, the reason they failed was BECAUSE the Dust Wars reached Auriga. They were forced to lock up the Queen in a basically indestructible pod (The giant obelisk) in order to preserve her life Or she IS the obelisk, it's never elucidated, and all the Endless scientists there - Virtual and Concrete alike - uploaded themselves into one body to safeguard and serve her over the aeons - forming the Unspoken.

Of course, you know how it goes. Orbital bombardment renders Auriga barren and the Queen's panic box gets damaged to the point where it's completely unopenable. Over the millenia both her and the Unspoken go mad, swearing to undo all that was the Endless for their terrible, horrible transgressions against both one another and their better - the Queen. Once life returns to Auriga, some primitive tribe stumbles over ancient ruins, are told a heavily-edited and biased history of the world by the Unspoken, excavate and are subsequently mind-broken by the Queen, and the Cult of the Eternal End is founded.
>>
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>>53081796
On the topic of the faceless assholes that got the most playtime out of me, gonna imagedump.
>>
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>>53082027
>>
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>>53082048
>>
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>>53082070
>>
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>>53082087
>>
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>>53082101
>>
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>>53082121
>>
Are the Cultists actually machines? Never played them much?
>>
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>>53082139
And that's all I've got. Definitely my favorite faction in Endless Legend, though I understand that it wouldn't make much sense to play as a Chosen in a mixed group. They'd probably work best as the primary reoccuring antagonist in a campaign that culminates in the rediscovery of the space ship from Dungeon of the Endless, or activation of the Temple of the Earth's Core.

>>53082197
It's a mix. The vast majority are primitives indoctrinated into the Cult, like the minor factions that you assimilate, or the guys in robes. Others, like the jittering, giant, hunched-over ceramic mounts that Fanatics and Preachers use, are automatons animated by the sheer willpower of the Queen (Though in the Cult, there's little societal distinction between a machine, a servant, and a slave). Finally, from the ranks of these are the Chosen, the heroes and the Nameless Guard (Archer unit with three heads). These are guys that effectively get their brains hijacked by the Queen, taken deep into the city where they are tortured and changed until they are remade in the Queen's own image - the super thin, faceless giraffe-neck guys. These guys are the cream of the crop, completely insane, and are incapable of ever defying the Queen or the Unspoken's will.
>>
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>>53082027
best artwork of the cultists
>>
>>53076762
You should remember to scout around a bit on turn one for the best location to settle in since the settler can move around and then turn into a city.
>>
>>53081796
>Hey guys I know what would be the best race to make!
>One with the power of absolute mind control over everyone else!
>>
>>53082557
It's sounds bad when put like that, but it's implemented very well- the fact that they're restricted to a single city plus converted primitives gives a rather glaring weakness, and while those endless primitive armies are nice, they only really hold up in large numbers- which can get complicated if a single really powerful army is able to isolate and pick them off one by one without losing much health.

Besides, it's implied that the mind control isn't instantaneous- it starts out subtle and builds over time, but is less effective against those actively resisting it- like, say, an army intending to destroy the city.
>>
>>53082712
I'm not insulting the devs. I am insulting the scientists on Auriga for thinking the Queen was a good idea.
>>
>>53082744
They weren't designing something with the intention of having it "play nice" - if anything, they were stacking all of the cards in its favor. They were designing a super-species with all of the strengths of the Concrete and the Virtual and none of their weaknesses and planning on having it take over the galaxy in their stead; after all, when you look out your window and see your species almost destroying the entire galaxy over a cultural dispute, do you really think you guys deserve to reign supreme?

The real issue lies in the fact that the war shifted to Auriga and they got bombed to shit before their plan could entirely pan out. As a result, the Queen gets isolated and suffers irreversible psychological damage, going mad and striking out any hopes they had of a worthy ruler of the galaxy.
>>
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>>53066843
>there's power armor, dragon people, and invisible people.
You can balance that by making hostiles like Drakken or Rumblers and the bigger beefier enemies fewer in number be encounter. Power Armor is pretty much limited to Dawn Officers, which means likely one per squad of vaulters.

Forgotten would have to be more fragile to counterbalance their fading abilities
>>
>>53082857
I wouldn't design something that'd mindrape every other little race into thoughtless servants.
>>
>>53082905
Why not?
>>
>>53082921
I value the concept of free will and the potential contributions over lifeforms can make to the galaxy.

If you think it's too dangerous to allow them that, then there's no reason not to just kill them instead.
>>
>>53082943
>then there's no reason not to just kill them instead.
Then you're wasting good slave labour, and bodies to do the work of a galaxy-spanning unified empire.
>>
>>53083034
Just build robots.
>>
Exterminate all Sophons
>>
>>53083043
How? You have nobody to build the robots.
All you have is a useless obelisk in the middle of nowhere that isn't allowed to mindrape people.
>>
>>53082905
Well, at the time that the Endless were around, "every other little race" was pretty much either A) a bestial creature somewhere in some far-flung star system, or B) a creation in an Endless test tube. Or they were the Harmony or the Riftborn, but those don't count since the Endless didn't actually know they existed and neither did those races know the Endless existed. The point is, the Endless are GODS compared to literally everything else in the galaxy; they are the only civilization that exists. All these other factions, they only come into relevancy hundreds of thousands of years after the Endless are dead.
>>
>>53083069
It wouldn't be sealed away in a rock if they got their choice.
>>
>>53082905
To be fair, they probably didn't intend it that way; the Endless uplifted the Drakken, after all, so they probably intended for the Queen to be able to do the same, uplifting primitive species to assist in the reclaimation of the universe.

Of course, when the Queen went insane, the tools that allowed for meddling in minds to make primitives smarter ended up being used as weapons instead, bending them to her will as mindless servants rather than creating loyal allies.
>>
>>53052275
Well, tell me what the fuck Endless Legend is first, i've never heard of it before
>>
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I always kinda hated that the devs never went full distance and remade Mezari from a simple reskin of the Vaulters into another full blown faction. I like the idea of them being stranded on Auriga and that could play out naturally into their faction shtick - having access to far more advanced tech and weapons than the rest, but with one major drawback - those advantages are largely limited or just one offs. They simply don't have enough resources/adequate facilities on Auriga to replicate their tech in large enough quantities, so they have to save it for the moment when they really need it - and the more they are using it, the faster they revert to relative medieval level of the setting, losing their edge.

I think it would make for an interesting gameplay experience.
>>
Isn't it kind of stupid that Vaulters only elect females as leaders?
>>
>>53083176
4x strategy video game. Think Civilization but with actual character, style, and uniqueness, on top of a fascinating lore.
>>
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>>53083185
Well, Mezari get a ton of references in Endless Space 2. New United Empire fluff states that they were originally Mezari settlers that landed on the planet Raia, and the direct lineage of the Mezari clans get a ton of mentions in the quests as having lots of political clout as a noble family with heavy influence in the Empire's scientific research. By extension, this means that the Pilgrims are Mezari-derived as well.
Likewise, Horatio the First is also now a Mezari noble kept alive through the centuries through Endless tech rather than a United Empire noble. Nothing mechanical, I know, but it's nice to see that they haven't forgotten the Mezari exist. All in all, it seems to be that "Mezari" is pretty much synonymous with "Human" in Endless Space 2, with the Mezari Empire falling quite some time before the events of the game.

>>53083176
4X game, the genre covers stuff like Sid Meier's Civ, Sins of a Solar Empire, Age of Wonders, etc. Initially it appears to be fantasy, but as one plays through the game and progresses one realizes that it's a very weird, compelling sci-fi told from the perspective of primitives in a planet filled with high-tech ruins. Absolutely bursting with character - it only has eleven factions, but each one plays RADICALLY different.
For example, one faction has the ability to pick up its cities and move them to a different region, lock people out of the marketplace (where you purchase mercenaries, heroes, and strategic/luxury resources), and cannot declare war. Another faction cannot see, eat, interact with, or do anything involving food; instead, they constantly drain on your coffers, and you can spend money to either buy population units or to heal your military units. On top of all of this, each faction has a story-line that you progress along as a game goes on, eventually culminating around one key fact: Auriga, the world the game takes place on, is dying, signified by the game's brutal winters.
>>
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Would Endless Space be easier to translate to a PnP RPG?
>>
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>>53083531
Maybe
>>
>>53083529
Who is the NUE's leader this time anyway? It'd be funny they looked like the same dyke-cut mouth-breather that EL had.
>>
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>>53083651

This guy. An updated look of how he looked in ES1.
>>53083617
>>
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>>53083651
The United Empire is ruled by Emperor Maximilien Zelevas, same guy from Endless Space 1. An anon just posted a portrait of him. He features in a lot of the United Empire art in general, especially the quest art; you can also see him in the beginning of their prologue, here.

https://www.youtube.com/watch?v=HTbS8BEa1oI
>>
>>53083273
>>53083529
Sounds cool. Thanks
>>
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>>53083617
Would Traveller work fine? Maybe Traveller with some homebrew modifications? What would need to be changed?
>>
>>53082301
It's funny, as awful as the cultists are, they make the best city administrators and I always hire as many as I can to run my empire no matter who I'm playing as.
>>
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Do Fomorians count as a minor faction? I find them quite cool
>>
>>53085789
I... guess? You can do missions for them, so I suppose it is.

Speaking of missions, does anyone else find it weird that we're bending the whim of an entire empire to help a village of scrubs who we can't even trust not to rampage through our empire?
>>
>>53086154
You can just bribe or destroy it and rebuild it later.
>>
>>53086169
> paying minor factions when doing quests get rewards
I almost always destroy the second I hit age 2 and above, ain't no-one got time for that. The worst ones are the "This unlucky village wants x of a luxury resource you don't have and won't for 2 more decades".
Fuck you, you're about to see what bad luck really looks like. Dust Bishop/Stalwart bloc, cunts.
>>
>>53085623
That influence boost ability is too good to pass up.
>>
>>53076810
>price
If you planned to pick up ES2 anyways, the EA version is at a discount compared to the release version.
>>
>>53085623
It'd be appalling if they didn't; imagine having to do a Cultists early game with literally any hero other than a Chosen - the only one that could possibly be anywhere near as lifesaving for them that I could think of is Wild Walkers.
>>
>>53087030
>He doesn't know about Slavery and converted villages
>>
>>53087080
m8 I've sunk an unhealthy amount of time into the Cultists. They have a super weak early game, and converting villages to get all of 8 FIDS doesn't help with that. Their benefits come later when you're ready to go burn peoples' houses down.
>>
>>53087246
> not using Diplo to turn everyone against the BUUUUUUGS and sniping them big time
>>
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>>53087261
>playing with people retarded enough to recognize that there is a priority lower on the whack-a-mole list than Cultists or Broken Lords if you find them before turn 20
>>
>>53087246
God, I remember my game where the cutlists essentially got the entire southern continent to themselves and had all the minor factions sucking their dick.
>>
>>53087338
Cultists are scary when they're left alone, arguably moreso than the Broken Lords simply because of the fact that you can't afford to leave any of your cities alone for fear of privateers or camouflaged armies. They also get stupidly gargantuan economies too, considering that their actual population is effectively double whatever the city says it is.

I remember, my most successful Cultists game to date was one that I ended with a city with 165 actual population and an additional 66 minor faction pops.
>>
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Why are the Riftborn so good?
>>
>>53087794
Because their base battleship has more weapon slots than some other factions upgraded battle ships.
>>
>>53087885
>frigate has 2 broadside and 2 dorsal
>battleship has 5 double side and fucking 3 double dorsal
>shit speed and defense is easily resolved via upgraded support cruisers (which give access to heavy guns)

Is it better to upgrade the frigate or the corvette for them? The cruiser pretty solidly fills the support roll with all its slots, meaning there's limited use for support corvettes, and I feel that upgraded frigates with not shit speed work pretty well as rapid response units.

I see absolutely no point to their dreadnought, though; beaten out in every way by a battleship or two and an upgraded cruiser in terms of sheer utility.
>>
>>53087921
>Frigate or corvette
You mean the small ships that either focus on attack or defense?

Dreadnoughts will probably become more relevant on release with fighters and bombers.
>>
>>53087794
Because they get +5 IDS per pop and have titanium and hyperium on every single planet in their starting system, in addition to having bonkers battleships and the time-manipulation stuff. Shit's crazy, though I myself prefer the Lumeris.
>>
>>53088068
Frigate for attack, corvette for defense/support.

I wish there was some way to preview the modules slots for an upgrade before researching it.
>>
>>53088090
>Every planet
Not anymore.

>>53088101
I personally upgrade frigates so they tag along with one large support ship. The support ship acts like a damage magnet while the smaller ships destroy whatever is the enemy at the time. I only really use this for small border defenses or for cleaning up pirates.
>>
>>53088101
>>53088126
Regarding that module bit, I agree. That would be incredibly useful when it gets to that time.
>>
>>53087794
>Otherdimensional beings.

They're just floaty robots.
>>
>>53088166
They're other-dimensional beings who use floaty robots as a spacesuit for their consciousness.

>tfw you always take the sensory deprivation chamber reward rather than the architecture reward, despite the former being objectively inferior, just for the sake of fluff
>>
>>53088166
Their actual forms are those white polygons drifting in streams in their home universe, these robot forms are sorta like space suits for them insofar as they can't maintain their natural state in the Endless reality. Hence, they convert themselves into robo-men.
>>
>>53088166
>>53088237
Their prologue and theme are beyond excellent. Normally I'd think that the clock noises are tacky, but they work exceptionally well. Probably my second favorite main theme, right after the Vodyani's
https://www.youtube.com/watch?v=h8H8DedCW_I
https://www.youtube.com/watch?v=fM0JHl_EZJ8
>>
>>53088266
The ticking does fit with them given their affinity to fuck with time.
>>
>>53088293
True, but even still, it would have been very easy to make it tacky and bad sounding. It works both thematically and musically.

Also, is there literally any use to their Fold singularity? Beyond letting you insta-return an incoming fleet you control to its origin system, I don't see much use for the ability to "replay space and land battles"
I mean, it might be useful for a particularly close match, but I'm not sure how big a roll RNG plays in ES2 combat.
>>
>>53088324
Could use it when a fleet slips past a blockade allowing you to chase and destroy it and then go back to where the fleet was before.
>>
>>53088368
Right, right, that's the obvious use, but I'm struggling to see the utility in the "replace space/land battles" ability.
>>
>>53088430
Choosing a different tactic to use or using the retreat option when a fleet stomps you out of nowhere.
>>
>>53088469
Oh, OH, fuck me I'm retarded.
I did not realize that would allow for a different tactics choice or retreat.
>>
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>>53088562
I assume that is how it works, but I haven't gotten to that point before since I won't want to get burned out on ES2 when it is two weeks from its full release.
>>
Did they ever release a digital artbook for EL?
I remember it being an attained stretch goal from a F2P weekend a few years back.
>>
>>53088652
To my knowledge, no.
>>
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Going to need to have the Cultists as a FUN threat, converting everyone the heroes ever knew into their own.
>>
>>53089137
Sounds like the equivalent of 'your wife was raped!' or 'your entire family was slaughtered by the villains!' plots.

Which means only a shit DM would do that.
>>
>>53089137
>how to make your party completely derail into hunting down and killing everything Cultist-related
I mean, the party rampaging and destroying indoctrinated villages COULD be a decent quest, but I doubt that's what most people are going for.
>>
Someone want to make a new thread at some point? I'm rather enjoying the Endless stuff talk.
>>
>>53089687
I'd be happy for one, I still haven't had anyone answer >>53075424
>>
>>53088266
REEEEE Give me my soundtrack download already!
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