Kickstarter for this will go live in June
Do tell more. I've been following this for a while, and I'm keen to see if you know anything I don't as of now.
How can an axe of that size be ever wielded as a weapon?
>>53019573
Perhaps the fantastical game world does not obey the same physics as our mundane world?
No, that's insane and could never happen. Sorry I even brought it up.
>>53019584
To be fair to >>53019573, it does look pretty stupid/overdesigned.
>>53019620
Perhaps they also obey different laws of design and style than our mundane world?
>>53016495
>>53019584
>>53019648
doesn't have Bloodborne's charm
looks too cartoonish, too Tim Burton
those are bad laws of design to obey when you're advertising your shit as "Bloodborne-styled"
Admit it.
>>53016495
I can tell right now it's gonna be shit. Screencap it.
People who can't come up with an original idea for their game also can't create a good game.
>>53019824
No. This is my life..
I always dreamed of playing souls pen and paper since the first time I played the rich and complex videogame known as dark souls. This is where I want to be.
You can't take it away from me now.
>>53016495
Fragged Empire was pretty fun. I've got pretty high hopes for this one too.
>>53020673
What makes Fragged Empire fun/worth playing? Not trying to be rude, just legitimately curious.
>>53016495
The art looks mediocre. Talk to me about mechanics.
>>53020862
Just a couple of things off the top of my head, I really liked the traits as a way of levelling up your character, because it lead to some pretty unique characters in my game, and I liked the way combat was presented in it's grid/wargaming sort of format. From the perspective of a GM, I like that it's easy to put together minor NPCs on the fly, the arbitrary number associated with your resource and spare time points lets you fluff out the worth of things so poorer races can still have meaningful high end gear compared to the richer Corp. Also I really like the Nephelim as a race and the spaceship construction in general.