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Warhammer 40,000 General /40kg/

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File: charge distance.pdf (42KB, 1x1px) Image search: [Google]
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new charge rules +d6 for advance are not too bad edition

>previous thread
>>53009042

>daily Dunk
https://www.youtube.com/watch?v=f87PyCCl0PY [Embed] [Embed]


>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
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https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
my dudes > your dudes
>>
My dudes>your dudes
>>
Who's ready to start putting heavy weapons on squads now that you only shoot at -1 bs instead of snapfiring. I know my Dark Lances are ready.
>>
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>>53013942
More Guard love in 8th I hope. Make Straken an IC so he can buff squads and punch Marines to death.
>>
>>53013995
Depends upon whether or not you want that +d6 advancement for the charge range.
>>
>>53013995
For sure! I've finally got a use for all these Heavy Bolters I've got lying around
>>
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Just a reminder that 8th edition will finally bring us plastic power armor women.
>>
>>53013995
I'm just glad my stockpiling of plasma cannon, multimelta, and heavy bolter Devs is finally paying off.
>>
>>53013995
I'm hyped for that. All my blobs already have heavy weapons, but I'm ready for all my Vet squads to have them too. BS3 Autocannons on the move feels good.
>>
>>53013942
I think you are going to need to explain this chart to me. What is meant by the Advance +d6 column?
>>
>>53013995
>Already had heavy weapons in his tactical squads since forever

Guess I was just ahead of my time.

>>53014040
Well SoB should get proper models once it is time for them to get their own 8th edition codex
>>
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My Vet murder squads will hunt well in the coming editions and still be more cost effective than the nearest SM equivalent. Whats new?
>>
>>53014058
That column is the odds when units in 8th can Advance (aka run) and still charge in the same turn. Which hasn't been confirmed nor denied, so people be hoping.
>>
>>53013995
WHAT? COULD YOU SPEAK UP A BIT?
>>
>>53014058
2d6 from charge plus another possible d6 if youre allowed to advance and charge in the same turn.
>>
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>>53014051
Same here, having options besides "just bring grav" now feels good :D
>>
So with the next big story thing being another war for Armageddon (after whatever mortarion and the death guard are involved in) is there a chance we see plastic steel legion? Like, at all? Maybe just a little conversion sprue like the genestealer cults? please?
>>
Nth for consolidating into combat is the only way to make melee viable in eighth
>>
>>53014108
Especially since Grav is rightfully gonna get the nerfbat.
>>
>>53014096
So at worst, a certain units thing. Like from AoS Seekers of Slaanesh, and Daemonetts.

>>53014108
Yeah Who knows I might have to scrounge up more chaos marines to fill my squads out to 10 so that I can add some heavy weapons in there.

That is assuming firing heavy weapons doesn't prevent charging (1 of my CSM squads is a CC squad).
>>
>>53014129
Plastic all non-Cadians when?
>>
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Here's hoping that Leman Russes get some sort of BS bonus while moving like they did in 7th! But as long as I can find a way to increase their BS to 4 so I can move them a lot I'll be happy!

>Brother, what is that to our Left?
>What are you talking abou-oh...
>>
>>53014091
It's the probability, not the odds. Odds are a ratio, P/(1-P). Whereas the probability is just P.

So for example a 3 to 1 odds is a 25% probability of the event occurring.

>>53014058
The left column is the probability that you failed a charge in 7th edition based upon how far away the enemy unit was from your charging unit.

The middle column is how the same thing, but taking into account that in 8th edition you only have to get within 1" to have a successful charge.

The right column is the probability of failing the charge if you also use your +1d6" 'advance' movement to move towards the unit you are charging, effectively giving you a 3d6" charge instead of a 2d6" charge.

I'm just trying to be useful here.
>>
>>53013942
How many hits will blasts and large blasts be? D3 and D6? D6 and up to 2D6?
>>
So how does everyone feel about mortal wounds making a show in 40k?
>>
>>53014129
Anvil Industries bruh
>>
>>53014129
Would love to see some plastic legion, even if they're not my cup of tea.
>>
>>53014160
I'm hoping they will have Lumbering Beheamoth again and not lose BS on the move. Shame the Eradicator will no longer be the amazing tank it was in 7th.
>>
>>53014146
>So at worst, a certain units thing. Like from AoS Seekers of Slaanesh, and Daemonetts.
People are hoping for it as a universal rul
>>
>>53013995
>scourges with Dark Lances
>only get -1BS
>zip zoop all over the map
>four S8 36" Ap-3 d6 damage Lances
>>
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>>53014176
feels good mang
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>>53014170
If a flame template is D6, a blast will likely be D3 or D6 and a Large Blast 2D6 or D6+X.
>>
>>53014170
I would expect d3 for small blasts and 2d6 for large ones, actually.

Small blasts really don't cover a lot of models unless they're super-clumped, but for loser formations 2 or 3 is about what I expect to get.

Large blasts feel like they need to be 2d6 for the sheer area they cover, and getting an average of 7 hits would be nice.
>>
How long till we learn robin writes the new rules for tyranids?
>>
>>53014176
Lukewarm? It'll put a nice kibosh on Deathstar metas, hopefully.
>>
>>53014170
Damned if I know, I'm not fucking a GW Dev.
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>>53014176
Depends how it gets handled. If it's rare, or hard to get than I'm fine with it.
>>
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>>53014203
> That gif
>>
If previous blast weapons now get multiple hits, either d3 or d6, and each of those can cause variable wounds doesn't that really change the game against monstrous creatures? Whereas before a plasma cannon could only do one wound you could now have something like d3 hits for d3 wounds.
>>
>>53014211
If it doesn't, the free rules aspect of the game means GW can spam rules changes whenever they want without worry of invalidating the general handbook we used to pay $40-$80 for!
>>
>>53014194
That would be at best. Let me check something though and I'll be back to you. I want to check the preview where they told us about Advancing.
>>
>>53014170

The real question is how are they going to handle what used to be scatter?

Maybe
>still rolls to hit
>d3 small if hit, or 1 if miss
>2d6 large if hit or 2d3 small if miss
>>
>>53014164
Actually starting to like the charge changes after calming down a bit. Only having to get within 1'' rather than B2B means no more failed charges because of a fraction of a milimeter between the bases, which is the most frustrating part about failing charges since forever.
And still moving foward even when you fail the charge is great. It makes it way more likely to at least be in CC sooner, even if you get charged.

>>53014176
If they can't be spammed I don't mind that much. They seem like a great counter against things like Imperial Knight armies and other cheese.
>>
>>53014239
See, that actually IS nice though. If something becomes broken (and it will) because GW has bad writers on their staff (and they do) then we won't have to wait for 3+ years for it to be fixed.
>>
>>53014257
>no more failed charges by fraction of MM between bases
>instead arguing over the fraction of a mm outside the inch

The latter is far more open to autistic arguments.
>>
>>53014139
I'm a Space Marine player, and I'm fully in support of grav getting a razor wire wrapped nerf bat across the face
>>
Random points when? What 40k really needs is more RNG.
>>
>>53014257
Only having to get within 1'' rather than B2B means no more failed charges because of a fraction of a milimeter between the bases, which is the most frustrating part about failing charges since forever.

That sounds more like an issue with the enemy player. FFS if your chainsword is touching my guardsman's bayonet I think we can agree you made it to combat!
>>
>>53014299
GW should produce a 1 inch diameter token, either you can place it between the bases or you cannot.
>>
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>>53014139
>Take it to have a chance or lose.

Grav was a product of fucked balance. You had Eldar and tau MCs shitting on everyone before it. It was C:SM's tool to deal with bullshit. Problem was, it was bullshit as well. At least it was fuck-all expensive to take but at the same time too good not to take.

I just hope they change its mechanics entirely so that its still effective instead of straight up nerf it. Unfortunately to most, I love my centurions and the overall aesthetic of grav-cannons.
>>
>>53014284
Oh I agree! It's one of those aspects of video games that I'm glad can be transferred back to the tabletop realm.
>>
>>53014321
>not b2b

While yeah, you can houserule it as close enough, that's not how it works in RAW.

That only really matters in Tourney settings, but a lot of people put stock in those.
>>
>>53014237
>roll 3 hits, roll 1 wound
>roll 1 hit, roll 3 wounds
Roll 2 hits, roll 2 wounds

Adding in unnecessary dice rolls is retarded. Especially when they're supposed to be streamlining.

How to roll saves on multiple wound inflicting weapons?
Hit once, successful wounding, total of 6 wounds inflicted.
Time to roll some saves.
>do I roll once because one hit?
> or roll for each individual wound?
>>
>>53014194
Damn...your right neither preview mentions charging. Huh...Looks like run and charge is now a thing everyone can do? I'm still not holding my breath on it being a universal rule but I'm willing to be most Nids, Slaanesh Demons, and a few other CC focused armies get it.
>>
>>53014299
What I meant is that it just looks more frustrating that the charge is failed because of almost no distance rather than more than an inch.

And if you think that the latter is far more open to autistic arguments ... I wonder if it is even possible for even more autistic arguments about measuring things in the game.
>>
>>53014327
They literally tried to sell an AoS range checker as a "stylish"necklace for some outrageous price.
>>
>>53014367
D-Do Blood Angels count as a CC focused army?
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>>53014344
Not sure how they will change it though. Maybe make it so it always wounds on 4+? That'd keep its status as an MC killer without the bullshit, and make it significantly worse against hordes.
>>
>>53014344
Maybe it'll still wound on high-save enemies but they do one wound each and are reduced from salvo 3/5 to a manageable heavy 3 or salvo 2/3?

I've never had a problem with Grav-guns. It's always the fuckload of dice grav cannons spew out. But I'm a guard player and grav only hurts me on 5s or 6s so of course I say that.
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>>53014360
the exact rules seem to be that the weapon does 'damage' when you don't save your wound. the weapon profile has a damage rather than a wounds. I'd have to read the weapon profiles article again to see if they clarify.
>>
>>53014170
>>53014255
>templates are gone, therefore no scatter

Check out all the artillery units in AoS. Hit could either be normal X+ or better if hitting a large unit(model count). Its going to be an either or in X+ to wound then D6 dmg or auto-D6 wounds to make saves from.
>>
>>53014344
Well we may see it drop in Ap to a -1, and be 2 shots, and still wound on the targets armor save. Grav guns might be 2 damage, and Cannons be a d6 damage, or something like that.
>>
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>Be Fire Warrior
>Train your whole life to be a soldier
>BS3
>WS2

>Be Guardsman
>Spend a few weeks at a bootcamp where you are taught basic things like 'what a gun is' and 'how to prod someone with your bayonet'
>BS3
>WS3
>With the ability to become BS4 with more training.

Why are Tau inherently SHIT
>>
>>53014388
What I hope they do is make Grav scale the opposite way with toughness compared to other weapons : the higher toughness a model has, the more easy it wounds.
>>
>>53014399
grav guns are really obnoxious in bikespam lists. They're still way too good. They should be rapid-fire or salvo 1-2
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>>53014360
High damage weapons deal all the wounds to a single model. This is so a 2d6 damage meltagun doesn't kill and entire squad of Space Marines in 1 shot.
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>>53014378
כמובן...
>>
>>53014421
All Tau are born cross-eyed, they can't help it.
>>
>>53014421
to be fair, the BS3/WS3 guardsmen usually represent regiments that spend the whole lives training/fighting/surviving their home-world.
>>
>>53013995
>play Black Templars and Skitarii
>only ever give them Power Weapons and the others have Relentless
Well...
>>
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hey lads, I'm switching from nids to Orkz for 8th, just ordered my first box of boyz, wish me luck!
WAAAAAAAAAGH!!
>>
>>53014458
Those are BS4 veterans.
>>
>>53014423
>>53014427
>>53014419
>>53014399
What if Grav does one/two shots with high damage instead of a bunch of shots with 1 wound each?
>>
When did you grow out of space marines?
>>
>>53014421
Because the Tau are designed to be subservient yet competent slave-race, whereas Mankind is a product of tens of thousands of years of evolution and self-reliance without any form of psycho-dominating entity like the Ethreal - therefore humans fought everything all the time, especially themselves - until something scarier came along and then they used their brains for thinking instead.

Humans are also individual beings that make up a society, whereas Tau are far closer to a society made up of individual beings.
>>
>>53014487
Good luck, orks are shaping up to once again be one of the worst factions
>>
>>53014388
>>53014399
>>53014423
>Same guy

I think they might have it still be salvo-based but incorporating the heavy since both share movement penalties. Likely a -1 to hit instead of reduced range with reduced shots still being a thing.

I expect the to wound roll and the damage to scale according to armorsave, I'm sure there'll be a simple chart on the warscroll.
Something like:

>vs 5+ or worse
5+ to wound and 1 dmg
>3/4+
4+ or 3+ and 2dmg
>2+
2+ and 3dmg

Ap will likely be same (at MOST -2) but I can see it scaling from 0(a 6+ ork should feel like he is being hugged) to -3(terminator reduced to meatball).
>>
>>53014209
I don't care how smart he is--I want that triple-nigger to stay away from the bugs because he doesn't have the integrity or game design competency to do them justice.
>>
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>>53014487
enjoy the ride
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>>53014516
Never; I don't play NPCs
>>
>>53014421
BS3 represents a lot of things, just like S3 and T3 does. Bottom of S3 is your average adult female, top of S3 is adult male body builder. Only a handful of humans could ever be bottom of S4, like Harker.

Bottom of BS3 is training for months, top of BS3 is a couple of years of training with some combat experience. Veterans would be bottom of BS4. They have been Veterans of war for many years and survived with their own skill. Top of BS4 would be hundreds of years old Space Marines.
>>
>>53014092
WHAT? COULD YOU MOVE IT TO FIT?
>>
>>53014535
thats funny, because your manlet marines are about to become npcs compared to the real heros, the Numarines
>>
>>53014499
Is grav intended to be anti infantry, or anti MC/vehicle?
>>
>>53014499
How will that be different from all the other heavy weapons that are gonna do 1/2 shots with High damage?

I think keeping Grav as the sort of thing that has a high volume of fire and is designed to slowly glance things down is the better call.

I think >>53014388 has the most elegant and simple solution. Always wounding on a 4+ makes it pretty mediocre against light infantry compared to other heavy weapons, even if it has an AP of -2 or -3. But conversely, it'll wound all of these MCs and vehicles with ease.

The question then is how many shots to give, which also depends on how many points they end up costing.
>>
>>53014540
>Only a handful of humans could ever be bottom of S4, like Harker.
And me.
>>
>>53014584
It's meant to be anti-big stuff, most regularly MCs but also big vehicles, fluff-wise at least.
>>
>>53014524
We still don't know how Rapid Fire works in this new edition. It may be going back to the old style where you fire more shots while stationary and 1 on the move. That would explain the number next to the Rapid fire of the bolter.

If Gravguns were Rapid Fire 2 (so 3 shots if you stand still), and Gravcannons were Heavy 4, I think that could strike a good balance.
>>
I wonder if monster creatures will be around?
>>
So what army should I start. going to sell my orks as they will obviously still be garbage. Thinking of going for tau since shooting is being even more heavily favored this edition
>>
>>53014630
Wait for sigmarines
>>
>>53014630
>we havent learned anything about the actual fight phase and how combat works
>shooting is being even more heavily favored this edition
A-Anon are you all right?
>>
>>53014540
>be fire warrior
>still worse hand to hand fighter than your average human woman
Fucking weaboos
>>
>>53014658
People ignored the +1 to charge distances and only read that Overwatch still existed.

Somehow that translates to shooting being even more heavily favored all of the sudden
>>
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What should I add for an HQ?

Convention says Libby but I don't really understand enough about the game to understand what psychic powers are good or why I should or shouldn't raise my mastery level, plus I want to add a Knight at higher point counts so a Techmarine could repair him and the Razorbacks.

Or am I going about this all wrong?
>>
>>53014658
>Shooting is being favored
>As if that's a bad thing in Warhammer 40k

if you want your melee go to AoS.
>>
>>53014630
> I'm thinking Tau since shooting will be heavily favored

> Tau guns will give even guardsman saves
> Cover will add to armor
> Markerlights will be thwarted by smokescreen
> Pathfinders even more vulnerable since no-scatter deepstrikes
> Heavy Bolters and Autocannons will worsen your Riptides save

Yeah, sure Anon. Go ahead and start Tau.
>>
>>53014692
its funny because ranged is better than melee there too
>>
>>53014692
So, I've been seeing this bait in pretty much every 40kgeneral.

I'm just wondering, has anyone taken it yet? I'm just wondering what your bait : bite ratio is.
>>
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>>53014692
Literally half of the setting is "get close and punch the enemy champion to death with your magic weapon."

Seeing as how that's a major attraction to this game, it would make sense for doing this to be actually plasuible in the game itself.
>>
>>53014756
Looks like somebody got their hand stuck in the cotton candy machine at the fair last night!
>>
>>53014756
While I agree with your sentiment 100%, >>53014764 is right. That close-up looks a bit weird.
>>
>>53014610
Fair point. Bolters become super good if so, 10-20(max case) shots at 24"

GW is at a cross-roads with how they want to handle Grav I feel. With the prevalence of vehicles and MCs getting a fuckton a wounds: do they still want grav to be the antithesis?

Whats going to make me want to take a grav centurions vs lascannon centurions. Lascannons already have been pointed out to have super high AP and D6 dmg a pop.

Now I am thinking about it, Grav could be the introduction to SM arsenal that can do mortal wounds. Tons of people are expecting D-scythes to do mortal wounds, why not here?

Mortal wounds using armor save? This is dangerous tightrope of balance to walk
>>
>>53014783
> Grav Cannons with mortal wounds
>>
>>53014669
To be fair, they would only allow a decently trained woman to be in the infantry. She would still be pretty tough, not just some girl into make up and puppies.
>>
>>53014214
Underrated post. Should be in every thread recently.
>>
>>53014610
That's Grav Guns literally unchanged, though. They should just be Rapid Fire 1.
>>
>>53014783
Hmm...actually, I could see it working if Grav did Mortal Wounds. If it only wounds on a 4+, you'd still need volume fire to accomplish things with it, but ignoring armor and invuln saves entirely hurts things with a 2+/3++ far more than it does baseline infantry.

That said, the difference would be that while a Lascannon would be a single blast for d6 wounds, a Gravcannon would be a handful of shots for one mortal wound each.

Say it's only 4 shots, you're looking at maybe 1-2 wounds that get past all the saves afterwards. The benefit compared to a Lascannon would be that steady, reliable damage compared to larger bursts.
>>
>>53014630
>slugga-choppa orks in 8th are hilarious

Seriously, being able to dakka and choppy in the same phase while in combat is fantastic.

Consider the following:
>trukks/wagons/nauts no longer explode
>advance + charge might be a thing
>you get a free 1" to your charge
>orks, much like their AoS counterpart, might get mobility buffs

Turn 1 charges might be a thing now since there is so much to mitigate it (new overwatch, fall back mechanics).

I have an ork army and I am embracing these changes. Don't be a git.
>>
>>53014673
Fall Back is a huge nerf to assault armies because it doesn't guarantee your guys the protective cover of melee combat and makes shooty options even more viable choices because of it.
>>
What time does GW usually post the rule spoilers? None of the posts have a time listed, just date.
>>
>>53014839
Yeah, I remember reading the combat rules from tomorrow too that explained why bunching up in tight ranks was a bad idea
>>
>>53014839
I'm trying to think through the logistics and I'm not sure it's that bad, because they can only fall back if they actually have space to fall back. They need to have advanced forward, which means that you can get into combat faster.
>>
So i wonder if them saying that you can still play your army means that no armies are being merged... Maybe just maybe Blood angels will have their own codex
>>
>>53014863
I fully expect each of the snowflake chapters will still get their own codex.
>>
>>53014863
It means the same thing that it meant for fantasy. There will be stats for your existing models but that doesn't mean they're going to be supported any more than that.
>>
>>53014834
But then Gravcannons become the default best option again. Seriously, with what you're suggesting, why would you ever take a HB centurion. Heck, why would you take a LC centurion? Las Cannons are only D6 wounds. 4 shots 4+ mortal wounds is just better than 1 shot S9 D6 damage, because it's a hell of a lot more reliable.
>>
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>>53014487
MY BOYS WILL RIDE AGAIN
WAGONS, TRUCKS, AND WALKERS OH MY
>>
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>>53013995
>3 Blaster, 2 DL Trueborn DELET THIS squads
>Raider gunboats COULD be good again
>4 DL Scourges could be better than 4 HW Scourges
Really we need to see what the changes to Haywire, Poison and Vehicles before any smart Archon changes his Kabal's loadout

I wonder if TL HW won't even be the best raned for the CTC anymore
>>
>>53014802
Hey man, I said it was dangerous, not impossible.
>>53014834
>assuming invuln will still be a thing
Wounding on a 4+ would take away its mechanical theme. Also I see more people using a 4 Lascannon dev squad to do vehicle/character hunting because range.

We still haven't even talked about grav-amps, that could be where the mortal wounding comes from. Normal wound vs armor, certain wound roll results could be mortal.

Invulns are likely gone. You'll more than likely get a "ignores AP" or "ignores wounds/mortal wounds on X+."
>>
>>53014844
Not sure.

All I know is that they always seem to be up by the time I get out of class (2pm EST).
>>
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>>53014863
>their own codex
>codex
anon, I'm so, so sorry
>>
>>53014844
No idea where you're at but it's around 4-5 here in Germany.
>>
Complete Newfag here. What starter sets do you guys recommend that are good bang for the buck? I'd like to play marines.

Also which novels a good starting point to get into the fluff?
>>
>>53014939
Anon, I'm sorry for /you/.

They already said that books ala codices will be released after the big books for specific army rules.
>>
>>53014920
>invuls are likely gone

Except mortal wounds on smite specifically ignore invul saves.
>>
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>>53014630
>TFW I have works and tau
It's like you don't want to run a morkanaught and a riptide in the same list
>>
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>>53014918
>Heat Lances become S6 AP-4 2D6 Assault 1 (Lance becomes something like: Calculate to-wounds at -2 toughness)
>CTC, Reavers, and Scourges flying around ripping apart metal bawkses
>>
>>53014951
Wait or the new edition and 40k novels are garbage.
>>
>>53014951
If you're completely new just wait for the start playing Marines vs Death guard thats coming for 8th and sell the Death Guard if you don't want them.
>>
>>53014920
>Invulns are likely gone.

No they're not, Invulns will probably stay the same or become an unmodifiable armor save that you can roll after you failed your armor save, like in WHFB.
>>
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>>53014630
Going from Orks to Tau...
>>
What IS a gravcannons place, anyway? I mean, lore wise?

Heavy Bolters and Hurricane Bolters both Deal with various infantry.

Missile Launchers and Las Cannons Perform the Vehicle/MC killing.

Missiles can be switch hitters.

What does the Grav do that the Centurions don't already have a weapon for. What UNIQUE thing does it bring?
>>
>>53014951
The Dark Angel and Space Marine Armored Assault boxes are excellent value, the Space Marine one comes with a drop pod, the Dark Angel one comes with a rhino and the ability to sell an extra upgrade sprue on ebay. But you should really get the new Starter Set and sell/give the Death Guard to someone else, if the price is as stated, it's a stupid good deal for just the space Marine part.
>>
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>>53014863
>won't get merged
WELCOME TO ALLEGIANCE: IMPERIUM, BLOOD ANGEL. WHERE YOU CAN STILL PLAY YOUR SHIT LIKE NORMAL.

But seriously tho, that is whats going to happen. Unless you get looped into the new marine's book that'll drop to support Guilliman's Pure-breds, you'll have to wait until you get your own book....or until Sanguinius comes back(I'm sorry). Until then, keep playing your Blood Angels, they are just going to be a subfaction of Imperium for now. Don't take it to heart, we are all in this together.
>>
>>53014629
Monsterous creatures will all be removed from the game. Only the little nid bugs will remain for example.
>>
>>53015017
They're a shorter range and more expensive but more powerful alternative to lascannons/missiles for MC hunting.
>>
>>53014327
a 25mm is .4mm shorter than an inch.
close enough for a range check like that.
>>
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>>53014973
>CTC gets even stronger
I'd say that Scourges are still a bit too unreliable for Heat lances, since they're as strong as paper and we STILL don't know how deep strike will work

>It'll be the same as AoS summoning
>pic related
>>
>>53015017
Do grav weapons pop up in modern space marine fiction? Or centurions?
>>
>>53015017
Hmm...maybe we're thinking about this wrong, and Grav should be more of a utility thing?

I mean, it has Concussive and Immobilizes vehicles, so why not make it a close range gun that slows enemies down or punishes them if they move?
>>
>>53015017
Grav weapons will probably be Rapid Fire X, same wounding gimmick, 1 dmg per hit and maybe some sort of movement impeding gimmick.
>>
>>53015054
There was a book specifically about Centurions, I think
>>
>>53014487
Don't get too excited, Cruddance is one of the lead rules writers for 8th.

That along with charging remaining 2D6" and overwatch getting buffed will mean assault armies are going to get fucked again.
>>
>>53014961
Ah, I missed that in all the excitement of a better psychic phase. Good catch, friend!
>>53014998
Yep, was corrected, but I'd much prefer it to be toned down. The prevalence of really good invulns is rough to deal with.
>>
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>>53015030
>until Sanguinius comes back
Why would you hurt me like this? I dont really care if i am a sub faction just that the fucking book is so damn bloated to begin with that adding more to it just seems like a mistake.
>>
>>53015091
You know i really dont get this picture? Do they really think these are the kind of people who are going to have the patience to sit down and paint a bunch of models?
>>
Here is hoping jinking won't be as stupid anymore.

Eldars standing in the open and getting a 2+ re-rollable cover save for their entire army is horseshit with hoe little Ignores Cover there is.

Speaking of that, I was quite shocked when they listed some weapons ignoring cover under the nee rules and actually did not have normal flamers there.
>>
>>53014421
>>Spend a few weeks at a bootcamp where you are taught basic things like 'what a gun is' and 'how to prod someone with your bayonet
thats what a conscriptnis and they're BS/WS2. BS3/WS3 is highly trained career soldiers. the elite of a planets pdf that the guard are drawn from before they get further training.

you don't get to 4 without extensive training and experience.
>>
>>53014488
no BS4 veterans are just that, veterans.
its not just training.
>>
>>53015109
Those people are more photogenic than 2 fat neckbeards.
>>
>>53015109
Are you only just realising now that GW makes toys for children?
>>
>>53015090
>when we have the plot device, Ynead God of Death in the narrative now
>Also, I said I was sorry
Anything is possible now. Whether we like it or not, just hope that whatever they do, its done in a cool way.

The Allegiance Imperium thing is only temporary so that everyone has a physical copy of the free rules. You'll get your book, don't sweat it.
>>
>>53014756
The shooting rules are just fine. Armour should be better than it is. The reason why marines survive to enter melee is because their armour makes them nigh-invulnerable. Right now any weapon can penetrate their plate 1/3 of the time.
>>
>>53015115
It seems like there's going to be cover, which affects armor and obscuring effects, which affect to hit. So flamers don't work as well against terrain but will go through things like smoke.
>>
>>53015157
>all these open pots
>nothing on the table
>fully assembled Marines
>those color choices
>whatever the fuck that red glow on the girl's mini is
Consider me triggered.
>>
>>53014669
Conscript squad is average human, so they're about on par.
>>
>>53015115
They stated that cover is only meant to be a modifier to your save, and cited an example of lascannons blowing through cover with its high rend. Jinking may not be a thing any more since cover saves are no longer going to be a thing. They might just get 3+ save +1 toughness and all the mobility in the universe and be happy with that; they don't need anything more than that.
>>
>>53015177
>whatever the fuck that red glow on the girl's mini is
Anon i think that is the Mini.Also wait are they just painting those marines without washing their brushes between colors?
>>
>>53015115
Jinking will probably end up being a penalty for the enemy to hit in exchange for a similar penalty for you to hit. Like -1 and -1
>>
>>53015170
It's going to be funny watching two marines try and shoot each other to death through their 2+ saves.
>>
>>53015177
>clearly she's painting red
She took Duncan's teaching to the next level, shit's so thin is see-through.
>>
>>53015211
>realization that it's possible if both are in cover in the new ruleset

I don't know whether to be happy or fall asleep.
>>
>>53015248
That's why you give Tac squads Heavy Weapons. MSUs just don't have the firepower anymore.
>>
>>53015211
Rolling 40 trillion dice to accomplish nothing is Fun™.
>>
Tell me bros. Will they make a new abaddon with great rules or some other primarch like chaos figure? Also, will we get either lost and the damned or a good choice for an all daemon engine army?
>>
>>53014669
Aren't human conscripts WS/BS 2?
>>
>>53015261
It's pretty sad when you only take squads for the special/heavy.
>>
>>53015268
It's almost as if static gunline armies are gonna be boring...
>>
>>53015261
so maybe tac squads might be worth something. I say this as i naively purchased 3 tac boxes when i first started about 2 years ago and the third box has just been staring at me.
>>
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>>53015261
>tfw when Sisters get Special+Heavy at 5 models
>Melta+MM for days
>5 MM command squads
>4 HFlamer Ret squads
>5 flamer Dom squads
>Seraphim fucking shit up with pistols
>>
>>53014676
>Troops [378 pts]
I think there might be something wrong with your maths there, friend
>>
>>53015306
Dev's are going to be much better with their four heavy weapons. Especially as they no longer have any mobility problems.
>>
>>53015306
You're going to need to buy some new BigMarines with BigBolters instead.
>>
>>53015282
yes
>>
>>53015301
I thought you took Squads for super tanky troops with good accuracy and melee skills. Special weapons are just icing that makes their jobs easier.

I mean, SM in cover get 2+. Holding an objective and tanking the damage will be their n°1 trait.
>>
So i know we have gone into detail about how some of us feel about the new charge rules but how bout that new rule that says if you are within 1 inch you cant fire your weapons unless they are a pistol
>>
>>53015312
Seraphim doing gun kata everywhere is about the only thing that's been remotely interesting to me about this. If only they actually had plastics because I don't feel comfortable transporting my metals.
>>
>>53015355
You can only be within 1" if you charge.
>>
>>53015325
Salamander Devs with Multi-Meltas in a pod are the new hotness.
>>
>>53014284
Well, that depends.
Previously, the limiter on how often the rules could be changed is codex-to-codex.
Now, all that's changed is that they don't have that excuse. Just because they *can* change the rules at-will doesn't mean there'll necessarily be weekly updates or anything. Still don't know how much of a 'problem' something has to be (and whether or not GW's definition of 'problem' is the same as many players) before they'll feel the need to change the rules.
(Unless AoS people want to chime in here about how often there are 'patches' to the rules.)
>>
>>53015346
Eh, marines are too easy to demolish with melee.
>>
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1v1 me lads, I'll fuck you right in the asstarts
>>
>>53015312
>that feeling when when
Fresh off the boat, from reddit, kid? heh I remember when I was just like you. Braindead. Lemme give you a tip so you can make it in this cyber sanctuary: never make jokes like that. You got no reputation here, you got no name, you got jackshit here. It's survival of the fittest and you ain't gonna survive long on 4chan by saying stupid jokes that your little hugbox cuntsucking reddit friends would upboat. None of that here. You don't upboat. You don't downboat. This ain't reddit, kid. This is 4chan. We have REAL intellectual discussion, something I don't think you're all that familiar with. You don't like it, you can hit the bricks on over to imgur, you daily show watching son of a bitch. I hope you don't tho. I hope you stay here and learn our ways. Things are different here, unlike any other place that the light of internet pop culture reaches. You can be anything here. Me ? heh, I'm a judge.. this place.... this place has a lot to offer... heh you'll see, kid . . . that is if you can handle it...
>>
So, any plans to make the ever growing schism in the 40k community official and split into two generals, or are we just going to keep one shitpost central for the foreseeable future?
>>
>>53015364

The best part is that is exactly how they're described in the fluff.
>>
>>53015355
being within 1" means you are engaged in combat, likely means you can shoot the unit that charged you in your subsequent shooting phase with your pistols. They stated you can't shoot into or out of combat, but the statement about the pistol denotes that you can shoot the enemy unit that is engaged with you.

This makes all the assault units that are pistol + ccw really good now.
>>
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>>53015459
>>
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I just bought into a bunch of basic krieg troops (HQ command squad, 2 infantry squads, heavy bolter squad, auto-cannon squad).

With 8th edition, what's happening to the death korps of krieg specific miniatures/rules, like the thudd guns/death riders/etc?

Will i end up just having to run krieg modeled guardsman?

I've been a fan of warhammer for a long time now, but just recently decided to get into the game, so i'm super new to all of this!
>>
>>53015482
Some benefit more than others, depending on whether you get the extra attack still or not.
>>
>>53015486
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
>>
>>53015193
You know, they *are* just kids. Clearly don't know what they're doing.
I mean, yeah, just because they have the patience doesn't mean they have the skill, y'know?
>>
>>53015459
Epic post!!!! :^) :^) :^)
>>
>>53015509
>Not even using the Ultramarine variant
Shamfur Dispray
>>
>>53015193
>>53015513
It's also just a photo, not a demonstration.
>>
>>53015492
Who knows, they said Forge World models are getting an update and your Krieg are pretty popular so you should be ok
>>
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>>53015459
> Some cuck thinks he spots a newfag, tries to tell him to BTFO
> Makes an ass of himself in the process

also

> Me ? heh, I'm a judge.. this place.... this place has a lot to offer... heh you'll see, kid . . . that is if you can handle it...

This IS a shitpost, right? Please?
>>
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>>53015459
not sure if this is pasta or oc, but I like it
>>
Why do Space Marines get all the new and cool shit? Why do GW always cater to them? Did they forget Tyranids, Orks, hell lets just say every other faction exist?
>>
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>I play Chaos Space Marines
>>
>>53015509
>didnt quote it as an inquisitor
Get outta here newguy, you make me sad
>>
>>53015535
>>53015541
How have you not seen this copypasta?
>>
>>53015543
Because Space Marines have always been the focus of the setting, so they always get consistent releases.

Also
>NPCs
>>
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>>53015509
>>
>>53015535
If you'd waited until he posted the follow-up, you'd know the answer.
But you had to go rushing into things.
Then again, I guess if I were an Ork I'd also be celebrating the end of Init 2.
>>
Ok in an alternate and slightly more horrific dimension GW keeps all the changes here the same, except 8th edition makes all monstrous creatures use vehicle armor rules instead of the other way around like it is now. How do you react? How hard do you laugh when demons and riptides explode?
>>
So if all the models are getting support do you guys think Chaos Contemptors will go down to loyalist prices or will loyalists get all the bells and whistles and go up to Chaos prices?
>>
>>53015543
>Orks
Orks are literally the worst species. They're somehow even more generic and boring than Imperium infantry.

Fucking Necrons NEVER get any love, though.
>>
>>53015543
Nah, GW just doesn't like you and doesn't do anything with armies you like just to spite you.
>>
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>>53015545
Never forget
>>
>>53015557
Kind of baffled, honestly, I'm on here at least five hours a go and for more years than I'm comfortable with. Admittedly I only go to /tg/ /fit/ /a/ and /sp/.
>>
>>53015526
I know anon... its just so triggering to see
>>
>>53015543
Majority of players own some Space Marines so they have a larger pool of prospective customers than other factions.
>>
>>53015597
I know for a fact I've seen it on /sp/ on several occasions. Granted, I can only recall one other time I've seen it on /tg/
>>
>>53015557
I'm guessing not. After he used the word "cuck" I was pretty sure he was just some /pol who had slipped past containment.
>>
>>53015572
>Loyalists get Cataphractii
>CSM get nothing
>Loyalists get Contemptors
>CSM get worse, more expensive Contemptors
>Loyalists get Tartaros complete with Reaper Autocannons
>CSM get jack shit

Do you really think CSM is going to get anything nice, especially if it's outside of a cult legion?
>>
>>53015509
>I am trained in gorilla warfare

Gets me every time. Top kek.
>>
>>53015527
Oh awesome, so they're going to be included with the new rules, or are they going to have their own seperate codex like they did before?
>>
>>53015579
>Orks generic and boring

10/10 bait
>>
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>>53015617
I can hope...
>>
>>53015579
Hah. Nice meme kid. Orks are literally the worst species huh? Let me fucking tell you on why your life is full of shit. You mother doesnt love you. Your dad never wanted you. Everyone hates you. Your life is a piece of fecal matter. Orks are the living embodiment of manliness. They eat, drink, sweat and breathe bitch magnets. I'm sure I've gotten 10x more pussy by playing Orks than you'll ever get you worthless piece of human fucking shit. You wanna run your smart mouth around here acting like you know the place huh? I've been here you know. I've been analyzing all of you. I can tell which one of you is a cuck simply by looking at the way you type your messages. But you. You have the audacity to just slag Orks like that? Not on my fucking watch. You are dead to this community and to everyone who takes part in it. Good god damn fucking day sir.
>>
>>53015638
My thought is they'll count as regular guard and their unique equipment will be given special rules that all IG will be able to use.
>>
>>53015543
Why would you focus on NPC races?
>>
i wonder if the tyranid hierophant will get an update.
>>
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>>53015157
>>53015177
Add
>Painting white over black primer
>putting that shit on straight from the pot
>>
>>53015661
What do Orks and Infants have in common?

They both cry waaugh when you gun them down
>>
>>53015616
/pol/ are like orks. Once they get to another board it's almost impossible to get rid of them.
>>
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>>53015561
>>
>>53015412
God this looks like garbage. Why do they look like shit?
>>
>>53015617
>got 3 rulesets in the past 6 or so months
>first to get a Primarch
Enjoy the new Death Guard that come out next month I guess? I don't know what to say to your complaints other than they were pushing HH plastics. The clean aesthetic of HH power armor doesnt fit the "shoved through a hot topic" theme of chaos marines, so its not an easy sell.
>>
>>53015685
Lol, that looks like the first time i tried to paint a space marine.
>>
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>>53015685
>>
>>53015685
>>53015701
Now I'm scared to paint my miniatures
>>
>>53015543
Marines were getting stuff before 40k even existed man.
>>
>>53014421
That's it. I'm sick of all this "Masterwork Codex Astartes" bullshit that's going on in the d6 system right now. Puretides' teachings deserve much better than that. Much, much better than that.

I should know what I'm talking about. I myself commissioned a genuine copy of The A'rt o'f W'a'r on planet J'apa'n for 2 Ultramarines (that's about 20,000 marines of any other chapter) and have been reading with it for almost 2 centuries now. I can even cut slabs of solid steel with the tactical wisdom of Puretide. Tau commanders spend years mastering Puretides' teachings and use up to a million memory techniques to produce the finest officers known galaxy wide. Puretide was thrice as smart as Roboute Guilliman and thrice as wise for that matter too. Anyone who masters Puretides' teaching can master an alien Civilization's codex better then guys who invented it. I'm pretty sure Puretide could easily defeat the entire XIII legion with a single fire warrior cadre.

Ever wonder why great crusade era-Imperium never bothered conquering T'au? That's right, they were too scared to fight the disciplined Puretide and his tactical mastery even though he wasn't born for 8,000 years. Even in Damocles campaign, Vindicates targeted the Tau who had read the A'rt o'f W'a'r first because their strategy was feared and respected. So what am I saying?The A'rt o'f w'a'r is simply the best book that the galaxy has ever seen, and thus, require better rules in the d6 system.

Here is the special rule I propose for Tau: All Tau units may fire twice in the shooting phase. All Tau units may make snap shots at full ballistic skill.

Now that seems a lot more representative of the tactical power of the A'rt o'f W'a'r in real life, don't you think?

tl;dr = Tau need to be better in Warhammer, see my new stat block.
>>
>>53015721
haha ayo that heavy laser nigga leg looks like a cockroach
>>
>>53015718
Just don't paint like an autist and you'll be fine.
>>
>>53015721
Marines are the reason 40k even exists in the first place. Rogue Trader was originally written because people loved the marine models and wanted a game to use them in.
>>
>>53015721
What the hell? 40k existed before 40k?
>>
>>53015687
The problem with /pol/ is that is was containment for what was already happening on the boards. mootykins didn't really think it through, as though they wouldn't coalesce and take /pol/ back to the boards that they had come from.

that being said
>muh spoopy /pol/ meme

learn to live with it and not be a cuck
>>
>>53015699
My CSM are mostly MK III HH models because they're IWS. They look much better imo and they're a hell of a lot easier to paint.
>>
>>53015685
Thanks Anon, I could remember being 12 again.
>>
>>53015718
Practice forges good judgement on paint thinness and a steady hand to wield the brush. You'll never become a good painter if you never paint.
>>
>>53015739
They were sold in 1986 year before Rogue Trader, 40k was written about big geneboosted marine dicks since inception.
>>
Watch Railguns from hammerheads get mortal wounds. just WATCH it happen
>>
>>53015733
Can't you just go watch the hot new Gundam series and go away?
>>
>>53015752
Yeah this is what I thought. People from these boards go to /pol/ learn their customs and bring it back here. Much like leaforks and aussienids. That shit was like beginner /pol/.
>>
>>53015760
Glad you are enjoying Traitor Legions
Unfortunately I think the only other place you could enjoy the models you wanted are in HH armies which you might as well already have. 40K and 30k armies can play together, just roughly though.
>>
>>53015617
>loyalists get
You mean "vanilla marines get".
>>
>>53015482
Pistol + ccw will very likely lose the extra attack with the pistol used in the shooting phase. Which makes it a nerf unless your pistols are really good, because they're now only used in your turn, not both turns.
>>
>>53015782
Nah on a 2+ to hit that can't be modified the unit hit is removed from play.

But only if you say "Nothing personell kid"
>>
>>53015824
Only basing it off of what currently known. I consider being able to dish some damage in a phase where they can't hit back is a plus.
>>
>>53015610
That's a self-fulfilling prophecy.

When they mainly release Space Marine shit most people will buy something, simply because people like getting new stuff.
>>
>>53015871
Oh definately. I remember when Necrons, Dark Eldar, and even Thousand Sons got proper plastic models for the majority of their range. Those things were just flying off the shelfs upon release.
>>
>>53015894
>Loyalist marines

Well you said it yourself. Just take a moment to realize the facts :^)
>>
>>53015848
I can't really see the extra attack staying though. Which means you've just shuffled around and lost some damage.

Non-assault marines will benefit because they didn't get an extra attack anyway, but them and sisters are about the only ones that typically have a pistol but no ccw.
>>
>>53015894
CSM cult armies get cool shit. The rest of us unaligned guys are in the same boat as you.
>>
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Friend of mine told me that somebody around these parts is likely to have PDFs or even audiobooks of the Eisenhorn trilogy. I need to get my Grumpy Inquisitor fix, and Black Library is up to some impressively hinky fuckery.

Anybody know where to find downloads of 40k novels and audio dramas?
>>
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>tfw not sure if I should glue down my exalteds right now, keeping my head honcho on a disc and the only disc bearer or I should and get stuff like the tzaangor wizard things and ahriman to trade discs around, giving the head Ahriman's and the other 2 the remaining discs
I'm so confused and indecisive holy shit what do?
>>
>>53015117
Conscripts are just random civilians given a lasgun. And "point it that way" training.
>>
>>53015894
It's almost as if Chaos tempting loyalists with power is a hallmark of the setting...
>>
>>53015949
Magnetize them
>>
>>53014973
>wycches will be nerfed yet again
I can already see it happening
>>
>>53013942
> Advance essentially gives you 3d6" charge range
> Eversor Assassin now has a 4d6" charge, in addition to PROBABLY having a greater than 6" movement stat.
> MFW
>>
>>53015312
Most if that stuff was good before. I'm excited to see repentia and penitent engines be useful.
>>
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LION FUCKING WHEN
>>
>>53015926

This is why I feel that there isn't going to be a loss of attacks because of pistols in the shooting phase. If normal marines still keep their pistol in their default wargear, then the +1 attack for assault marines has to come from somewhere to give them something in the baseline to set them apart: either it being the pistol+ccw combo or having 2 attacks base.

Also I don't know why you don't see value in being able to kill models in the shooting phase well before they can retaliate.
>>
>>53016019
The reason I'm asking as a final decision/establishing plans type thing is because the poses kinda prevent that. Unless you mean magnetizing the bases and the slots on the discs? Even then I'm too scared of a shit job at this
>>
>>53016056
I wouldn't be surprised if all the lost Primarchs turn up, since it looks like we're moving into the end times.

I wouldn't be surprised if all the factions approach their end game throughout 8E.

I'm excited
>>
If you no longer get the bonus attack from having a pistol do you think there will be an option for assault troops to have two close combat weapons instead? Slugga boyz are almost strictly better off with an extra regular attack than having to shoot their slugga instead. Maybe you'll get some kind of option to forgo the pistol shot for an extra cqc attack.
>>
>>53016081
A guy I play with just used a set in the foot and top of the disk. 1/16 x 1/32 magnets should be pretty easy to use for those spots. Use a vice to hold it well you drill if you don't trust your hands.
>>
>>53016142
Alright. I'll consider that option and maybe see what I can do. Should I still potentially consider getting the other discs anyways? Also, would I be able to even run an exalted on Ahriman's disc?
>>
>>53016141
>Slugga boyz are almost strictly better off with an extra regular attack than having to shoot their slugga instead.
It's an extra attack at +1 strength before normal initiative.

Why wouldn't you want that instead of a normal attack?
>>
>>53016157
Getting more disks is not a bad idea if you think you'll be running more than one Exalted Sorcerer in a game (which I expect you'll be doing every game). The disk is almost mandatory to get the most out of them. If you're going to glue them down so that you can't change them then do it on disks.
>>
>>53016031
I hope not.
I'm wanting to build a Deldar army for 8th, and hoping to start with some wyches I'm picking up for SW:A. I'd be disappointed if they're basically unusable outside that.
>>
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What is the difference between chainswords and axes? Why did the Space Wolves and World Eaters prefer the axes?
>>
>>53016172
I'm making some conjecture but I expect 5+ BS vs. 3+ WS
>>
>>53016137
>Lion doing anything to Guilliman
>Lion doing anything useful ever
>>
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Hope ghazzy gets updated, the baddest ork who ever lived shouldnt be so shrimpy
>>
>>53016192
>Why did the Space Wolves and World Eaters prefer the axes?
visual theme
>>
>>53015782
It is the heaviest and strongest Tau weapon so...
What else would get mortals if not that?
>>
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>>53016168
>>53016208
>>
How will GW bring back Horus /tg/?
>>
>>53016192
METAL AS FUCK. TRY SAYING WORLD EATER IN A DEATH GROWL, THEN TRY DESCRIBING HIM SPLITTING A PUNY LOYALIST SKULL UPON WITH A CHAIN AXE, USING YOUR DEATH GROWL.
>>
>>53016225
the same way they magically bring back sanguinius
>>
>>53016221
>t. slaneesh player
>>
Xenos sells
GW wouldn't dare abandon us (our money)
>>
>>53016229
Anon stop please. don't get my hopes up... though if he were to come back i think i would actually hate it.One of my favorite things about the blood angels is the fact that they are made humble by their primarchs sacrifice.
>>
>>53016227
But how will they split a loyalist skull if chain weapons can't into power armor?
>>
>>53016229
they wont, theyll have abaddon and the sanguinor pantomime the battle on the vengeful spirit, with guilliman showing up and destroying abaddon, but being gravely wounded in the process and elevating abbadon to daemonhood
>>
>>53016252
>pretending to be /pol/ while hating world eaters
>>
>>53016246
Every xenos kit put together sells less than just the tactical marine box
>>
>>53016227
That sounds epic. Epic for the win.
>>
>>53016276
Learn to live a little, loyalist filth.
>>
>>53016276
Nah senpai, Khorne is ok. Big E is a commie fedoracuck.
>>
I played my first game of warhammer tonight. I had necron vs my friend's ork. I won very easily and actually only lost a partial squad of necron warriors. I saved every single reanimaion on my lychguard. It was tons of fun.
>>
>>53014421
I think they lack depth perception
Also conscripts are the ones with only a few weeks/days/hours of training and they're WS/BS 2
>>
>>53016292
>muh love
No one asked for your input slaneeshi whore.
>>
>>53016079
Fair enough, they do still need to make assault marines "assaulty".

Mostly because the extra shooting doesn't happen in the first turn. If you assaulted, that's just before the third combat phase. And only if your opponent decided to stick around. It's good, but by then it's not that good.
>>
>>53016275
Song related:
https://www.youtube.com/watch?v=8xqOf-KjdVY
>>
>>53016234
Let me know when he wakes up and makes a good decision for once.
>>
>>53016305
>enforced atheism
>not communism
Also
>warrrior meritocracy
>not inherently right-wing
Praise the Bloodfather my nigga
>>
How do chain weapons get around power armor in the fluff?
>>
>>53015894
>Scarab occult
>Magnus

You mean the shit that thousand sons got?

>death guard shit

You mean the shit only death guard get?

Non-cult Marines are NEVER going to get anything even remotely close to a DG/1KS release. We get even fewer scraps than you, Mr Ravenwing rerollable jink.
>>
So do all the eldar (other than those clinging to the dark eldar way of life) accept the ynnari and their plans? Or is it only biel-tan?
>>
>tfw started an Ork army while waiting for 8th edition
>tfw the charge rules make me feel uneasy
>>
>>53016332
They dont, they just target soft spots in the armor like the neck, armpits or groin.
>>
>>53016353
Are Ork armies cheap or expensive?
>>
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Is this stuff any good for making recasts for small bits? I'd like some more heads/torsos but don't want to buy $30 worth of rubber for such a small project.
>>
>>53016369
Pretty sure they're middling. They're intended as a horde-army, which means buying boatloads of relatively cheap models. Their aesthetic and lore very much lends them to scratch-building and conversions, though.
>>
>>53016369
Expensive. You need many models.
>>
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>>53015617
>being a space wolves player
>don't get any of the sweet new stuff either
>never complain
>at least I have freeze rays
>decent CC options
>man up and wreck eldar, tau and other Marine players shit anyways
Man up you faggot!
>>
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SKREEEEEEEEEEEEE
>>
Is there any hope that GW will change the tyranids design to fix their dumb bio-guns? Planning to pick them up for 8th but christ do I hate the look of those things.
>>
>>53016409
No
>>
>>53016409
No chance. Your only hope would be to run all melee
>>
>>53016329
Imperium is still here isn't it? Look, I'm sorry that our legion wasn't imploding from internal strife and helped hold shit down after Big E was enthroned.

Besides, as we stand now, the only good decision the Lion could make when he wakes up is to clean house, give his bro a highfive and hop on as lead tactician. You shouldn't be inciting internal conflicts while fuckin' chaos is banging on our door.
>>
>>53016412
>>53016415
ya.... that's what I figured
>>
>>53016272
I doubt that, ALL xenos vs just 1 SM box?
But I dont disagree SMs are the biggest sellers
>>
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here you go
>>
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>>53016402

>plays one of the best codexes
>mann up faggit xxDdd
>>
>>53016466
Not sure if "alliance" is the right word.
>>
>>53016329
>Because the COWDECKS ASSTARTEES was such a good idea right?
>implying it wasn't

the imperium didnt have the resources or the need for legions at that point what they needed was self sufficient fast response armies and the codex did just that
>>
>>53016454
>Guilliman and Cawl forming a Imperium/Mechanicus power duo to mass produce pure-bred marines
Weapons are nothing if you don't have good(and enough) hands to wield it. As a good rule of thumb: boys before toys.
>>
>>53016496
This is just the shitpost of the week. They'll keep posting it until they find something equally stupid or annoying to post over and over.
>>
>>53013972
your dudes < shit
>>
>>53016035
>implying we know what the new rules for the unit will be
>>
>>53015697
Blurry camera?
>>
>>53016567
>implying it had to take 10k years
>Didn't read GS3
You can't be this dense.
>>
>>53014414
but AoS has no S and T and therefore can't be applied to this case
>>
>>53014255
With scatter gone I wonder what's going to happen to my Master of Ordnance. He could actually benefit from multiple hits replacing his single large blast.
>>
>>53016306
No shit. That's like saying you won easily against baby seals when using automatic shotguns.
>>
>>53016493
>Space Wolves codex
>Anything more than middle tier

They have two really strong melee units in an edition that really favors shooting
Everything else is like the vanilla marines codex without what makes vanilla marines strong. No grav, no centurions, no gladius...
But at least we have terminator sergeants, I guess
>>
>>53016306
Did orkman have fun too?
>>
>>53016631
>BarkBark doesn't exist

Okay
>>
>>53016601
Was talking about hitting. Was trying to be vague about wound rolls as we don't know about it. Also was focusing units like TFC or whirlwinds.

I expect things like frag missile will have the normal BS to hit and then does D3 wound rolls(maybe scaling according to unit size).
>>
>>53016620
>hates the fluff
Oh, I didn't know reading a canon book would be frowned upon.
>>
Anyone heard anything about how army composition is going to work in 8th? is it going to be AoS style with battleline and heroes? classic style FOC 1 hq 2 troops? or is it going to be more like what we are used to for 7th ed?
>>
>>53015638
Not sure, just what I heard. FW model rules updated could just mean, "We decided to get rid of your rules to streamline the game." But I'm hopeful. I got dreams of playing the IG Armored Battlegroup someday.
>>
>>53016620
Dude, it's the official lore of the game. I can get not liking it, but look at where you are. Many read it just to stay informed.
>>
>>53016682
They've said that there will be 14 different FOCs at launch, and they're likely going to be similar to the classic FOC with slightly altered requirements, maximums, and benefits.

I think we've only seen three so far, one of which was basically just a smaller FOC with only 1 mandatory troop instead of 2 that seems to be designed for smaller armies and scout forces
>>
>>53016682
You get somewhere between 7-12 different Force Organization charts which you need to adhere to. They said the exact amount of FoCs on launch but I can't remember.
>>
>>53016682
14 generic force organization charts with army specific charts being released when codices start rolling.
>>
>>53016493
>space wolves
>better codex than DA
>when they have full BS during overwatch
>grav
>plasma talons
>better bikes than white scars
>contemptors with AA special rule
>cheaper flying boxes with s10 ap1 vortexes
Man up faggots
>>
Sure is good they're not fixing one of the biggest cancers of 7th ed in formation bloat.
>>
>>53016721
Did we get good pictures of any? I only saw some blurry pictures in some Warhammer-Community post.
>>
>>53016721
>>53016727
>>53016735
so kind of in between it sounds like

I'm working on two different forces now, one orthodox (a CAD of dark angels) and one unorthodox (no HQ, no Elites, no Troops, all units capable of splitfire and deep strike)

sounds like I should prioritize the former since it is a lot less likely to need a big rework in the list's structure.
>>
>>53016642
>one of the only two strong melee units
>melee unit
>DA get grav devastators
Man up you faggot
>>
I'm thinking of getting into 40k and want to play traynids but everyone says they suck, should I just play Chris marines instead?
>>
>>53016642
Not that anon, but what?
>>
>>53016777
Yeah, the CAD is quite likely to stay legal. The latter might end up difficult. I could see some FOC that might not have mandatory troops, but maybe not all three.
>>
>>53014692
>>if you want your melee go to AoS.

Say that to my Savage Orruk Arrowboys
>>
>>53016793
Thunderwolves anon, he means thunderwolves
>>
So, in all of this, have we forgotten about Command Points? I'm willing to bet that one of the vanilla uses for Command points will be automatically rolling 12" for move distance.
>>
>>53016791
Nids might be getting a whole lot better in a month or two. Wait untill the new edition drops, read the free new rules.
>>
>>53016815
More like add 1d3 because fuck you roll more dice (citadel brand only).
>>
>>53016842
I dunno, they seem to be implying that Command Points give you an "All or Nothing" bonus.

Like, one of the examples was "Denying a charge". Not "Reduce a charge range".
>>
>>53016858
>you can use magic good boy points to flat out deny a charge

Fucking christ it just keeps getting better

cant wait for my unit to stand out in the fucking open forever and get shot to shit
>>
>>53016771
that's all we have
>>
>>53016891
> Implying there won't be a command point use that lets you ignore the other guys command point

What's it like getting this upset about having to build slightly more-friendly armies in order to get command points?
>>
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I figure I'm gonna try running this this weekend, presuming I get my Meganobz in time.
>>
>>53016978
If you use the profile for the forgeworld stompa you can make the vanilla stompa for less points.
>>
>>53016995
And if I don't, I'll have the bonus of being less of a faggot for bringing a Lord of War
>>
>>53016954
Obviously theres going to be broken lists to maximise command points while also taking broken units
>>
>>53015018
>But you should really get the new Starter Set and sell/give the Death Guard to someone else, if the price is as stated, it's a stupid good deal for just the space Marine part.
wait, we know the price and content of the box already?
>>
>>53016978

Why on earth is the Lucky Stikk on the Big Mek instead of the Boss? You're not actually planning on putting him in combat are you?

Grot Riggers tend to be a waste of points. Battlewagons should have Rokkits with their Kannon.

The Stompa is just awful, but I'm guessing you're running it just for theme or style points.
>>
>>53016382
>wot is fucking bits
>>
>>53017032
Yes.
>>
>>53017055
>Why on earth is the Lucky Stikk on the Big Mek instead of the Boss? You're not actually planning on putting him in combat are you?
Why the fuck not? With a 2+ and a Lucky Stikk he'll be practically invulnerable hiding behind the Mega-armored Nobz.
And yes I'm running the Stompa because I love the model.
>>
>>53017102
[citation needed]
>>
>>53017108
>Why the fuck not?

Because he's T4 with no invul save in close combat. The Boss is at least T5 with an extra wound, attack and WS. Sure he can hide at the back, but there's literally nothing he does that the Warboss wouldn't do better. a 5++ re-rollable at range isn't going to save his arse when he only has 2 wounds.

Plus I'd just assumed you'd want him riding on the Stompa to give it a 5++ save.

I mean, good luck and all, one Ork to another, I just can't see this ending particularly well.
>>
>>53017141
The local ork player has taught me bad habits with him destroying my armies in close combat.
Apparently he's been wrecking face in our ranked games too, and he runs his everything into close combat asap.
He has about 10 trukks full of boys though.
I figured the Mek and Nobz can go into the stompa while the warboss and boyz go into the wagon.
Also I made an error, the Wagon is not supposed to be dedicated.
>>
>>53017001
Your playing orkz in 7ed anon, you can't be a faggot for getting discount in a overpriced LoW
>>
I can't wait for grav weapons and scatter lasers to be removed in 8th.

The amount of butthurt would be delicious.
>>
>>53017203
Actually grav is basically the same but reduce 1" of movement for every grav gun that shoots at the objective and scatter laser gives +1 to armour saves.
>>
>>53017197
I was already kinda struggling to find stuff to put my points in to be honest. I just wanna try this before 8th edition hits.
>>
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>this cunt was one of the main rule writers for 8th edition

Tyranids are going to get cucked again, aren't we.
>>
>>53017228
Scatter laser might just end up nerfed for the fact that it's a heavy weapon that people like to take on a Relentless platform, and if Universal special rules are gone so is that.

Jetbikes would still do a lot of damage with S 6 Heavy 4 guns at BS 3, but it wouldn't be quite as strong.
>>
>>53016210
damn, that warboss on the left (warboss from Space Marine) just gave me a boner
>>
I can't decide which flavor of super advanced technologically superior race I want to go.

Should I go for the race that is so super advanced that they transcended humanity, enslaved their own gods, and conquered death?

or should I go for the race of cyborgs who don't really understand their technology anymore, who sing praises to their Omnissiah in binaric cants that are actually ancient lines of code that make them run better?

Both flavors are pretty fucking cool.

Pls help.
>>
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>>53017310
Admec get cool robes, can Necrons really compete with that?.
>>
>>53017310
being imperials, the mechanicus have a lot more mileage in what you can do with them
>>
>>53017246

P-proof?
>>
>>53017228
>>53017272

I don't really care about nerfs, I just want the WAAC cunts to have useless models.
>>
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>>53017246
S-Surely they let him just work on Robutt Girlyman's codex the entire time. In all seriousness though, while he did shit on 6E-7E Nids, those editions weren't good to ANY melee in general, so it's 6 in one, a half dozen in another when it comes to why Nids sucked.

NuGW realizes nobody wants to play 6 Flyrants - The List anymore.
>>
>>53014067
I fucking hope so. SoB are so overdo that they have become a meme. They were the army that got me into playing 40k, but after realising that I could not affort to play them I now own Deathwatch.
The day plastic SoB are released will be the best
>>
>>53015073
>Don't get too excited, Cruddance is one of the lead rules writers for 8th.
JEsus fuck tell me this isn't true
>>
>>53017381
If Tyranids get bad rules for a third time now, with the advent of social media and community interaction, Cruddace will definitely get shitcanned. You can already see the fires starting to stir in the facebook comments on the Charge phase leaks from today. Someone asked if we could get a sneak peak of xenos profiles and they responded asking what people want to see - overwhelmingly the response was people asking for Genestealers, Hormagaunts, and/or Tyranids in general. GW better hope they have something good to show or the nid fanbase might single-handedly put a massive dent in 8ths success just through word-of-mouth destroying the hype they're building right now.
>>
>>53014630
Tau are fun and will continue to be fun. They have probably even more dakka than Orks in sheer weight of dice, and are by default better shots (but only just). If markerlights don't change much, Tau shooting is still going to hurt a lot.
>>
>>53017652
And you believe what?
>>
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>>53017640
>GW better hope they have something good to show or the nid fanbase might single-handedly put a massive dent in 8ths success just through word-of-mouth destroying the hype they're building right now.
I'm a Nid shitlord here. I have a massive order in to get back into the game, along with a painter lined up to make them all look pretty. If the rules are fucking terrible like they have been, I will dump this cart and GW will lose me for the rest of my life. I made an exception for this edition because 8th Edition sounds like they will pull their heads from their giant asses.
>>
>>53017685
Because why? The other anon at least gave reasons for his opinion.
>>
>>53017714
I'm an American you shithead. Go back to int/pol
>>
>>53017642
>but only just
>>
>>53017714
Why the anger, friend? We're all 40k fans here, and we should all want to see all factions treated fairly, both because it's nice for other people to get to enjoy things, and because it increases the diversity of armies we get to face.
>>
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Can confirm from very reliable sources that GW is bringing every primarch back, the new warp rift will divide the Imperium into two different factions and 2018 is going to be properly mental .
>>
Do you think Ahriman's new fancy disc would fit on a 40mm base? I want to have a disc on two of my exalteds (the fire floaty one just doesn't work with discs model-wise so I'm leaving him how he is) but not only do I not have enough discs unless I were to steal a disc from Ahriman, I want my cooler exalted to have a cooler disc. Plus, it'd give me extra room to have the spell familiar on the main model. However, I don't wanna risk breaking any basing rules or anything. Please help if you can, anyone.
>>
>>53017751
Pretty much knew this one Magnus and Robutte got models.
>>
>>53017691
>b b but npc race
>>
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>>53017751
>the new warp rift will divide the Imperium into two different factions
>>
https://i.imgur.com/sAGJX7d.jpg

What do you guys think of this scheme?
>>
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>>53017970
>>
>>53017980

It's going to be that subway picture isn't it.
>>
>>53017691
>Not painting them yourself
>>
>>53017980
Hey, it's more yellow than purple. He's more purple than yellow.
>>
>>53018098
Newly on mobile, can't figure out why clicking browse for images doesn't work, so I posted an imgur link instead.
>>
>>53017762
should be fine, it'll over hang but I wouldn't be concerned.
it overhangs the 50mm base ahriman uses as well anyway.
>>
>>53015685
I am so utterly grateful that my scale model building dad was there when I first started to paint. The words 'Wet your damn brush before you dip it in the pot' still ring in my ears every time I pick up a brush
>>
>>53017868
ditto.

gives me a very east vs west roman empire feel.
>>
Was about to hock my 40k on eBay last night when I saw that 8th edition is on its way. I found 7th took a bit too long and could get very confusing. Should I keep my stuff and try 8th?
>>
>>53018268
Probably unless you're deep in debt and need the money
>>
>>53018268
8th is going to be 12 pages.
>>
Oh god what is this Guillimarines shit?
>>
>>53018394
New elite unit for Imperial armies.
>>
>>53018394
Well you see Guilliman only spent a millennium fighting with his battle-brothers so now he decided they just weren't cut out for it and would rather hang out with his super-special best friends he made himself.
>>
Is there a site somwhere with a summary of things about 8e?

I lost track after smite added to psychic phase
>>
>>53018454
First legions weren't good enough for him now its marines.
>>
>>53018382
I mean I guess that's good. The other thing is I'm a nid player and they sucked in 7th. What are the chances they're gonna suck again?
>>
>>53018433
That aren't Sternnguard or deathwatch or grey knights or any of the other chapter's countless elite units?
Christ, how many fucking flavours of marines do we need
>>
>>53018504
>What are the chances they're gonna suck again?
Depends on whether or not its true that scumfucker Cruddace is one of the lead writers.
>>
>>53018512
I don't know enough to understand what that means.
>>
>>53018515
Robin Cruddace is the guy who ruined Tyranids the last 8 years. He's a manchild anti-fanboy who allegedly actively nerfs their codexes because he's one of those low-IQ mongs who can't understand the appeal of nids and developed a grudge after they destroyed him in tournaments way back in the day before he got on the dev team.
>>
>>53018529
This is sad. Why are people like this.
I hated being told to strap wings to all my Tyranids. It is no only impractical to store and carry them around, but also fiddly to move them on the tabletop.
>>
>>53018541
im sure they'll see a general buff with the changes to melee and initiative. also, i think theyre taking a leaf from sigmars book with a kind of unspoken 'rule of fun' so most rules will add things, instead of taking them away.

i reckon synapse, instead of being mandatory, will instead be an aura of bonus effects, the only penalty for being outside of synapse being losing those bonuses.

you heard it here first.
>>
>>53014092
That commissar has an easy job in that army
>>
>>53018433
>source: my ass
>>
>>53018577
That would be good. Would make the bulk of the army more flexible.
>>
>>53018704
>>53018704
>>53018704

enter new universe
>>
>>53016466
>eldar and dark eldar are now allies

wew GW really dropped the ball
>>
>>53018577


That's actually a pretty nice idea, I could see that.

Also, they specifically said in their stream they invested tons of time into balancing (they even mentioned pyrovores) and regarding the current known changes i am optimistic.
>>
>>53016978
>£321.80 for that, minimum

I really hope they are actually going to make this shit cheaper.
>>
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IMG_1228.png
43KB, 237x330px
>>53015733
>>
>>53018743
>eldar
>ever having real problem with other eldar
kek
>>
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corkscrewlogic.jpg
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>>53016367
>Maximise utility for the maximum number of people
>Khorne
wut?
>>
>>53014181
>Ask for plastic
>How about resin?

>>53014255
Why not just resolve them as a bunch of shots? Like, a small blast is now 4 shots. If they all hit, that's like a really well placed template, if they all miss, that's like a badly placed one, all values in between are possible. Does have a weird thing where you can hit a single model multiple times, but you can solve that with a rule which says 'this weapon can not score more hits than there are models in the target unit' or something. Possibly add a rule that hits can overflow onto a nearby unit if there aren't enough in the original one, to represent really big blasts hitting several units or aiming at a character standing among the models of a unit (if it's true that they can't join units now).

>>53014838
>Seriously, being able to dakka and choppy in the same phase while in combat is fantastic.

But it isn't in the same phase, it's in the shooting phase. Also, it looks like it's replacing the +1 attack for having a pistol.

The current version is you get to shoot before you charge, then you get to make 4 x S 4 attacks. Next turn, you get 3 x S 3 attacks.

New version is (probably) a shot before you charge, then 2 x S 4 attacks. Next turn you can't shoot because it's not your turn. Turn after, or if you get charged you get a shot (S 4, but presumably using BS, so only hitting on a 5+) followed by 2 x S 3 attacks.

That's worse than before. You will hit marines more often with the new WS rules, but it works in reverse too. Plus the marines get shooting attacks in close combat too (and unlike orks, don't lose one of their attacks because they never had the bonus for 2 CCWs) and they are twice as likely to hit as you.

Hopefully, they took all this into account and balanced orks by making them significantly cheaper, more mobile and/or more survivable. But just going on the partial information given so far, I see no reason to be optimistic.
>>
>>53016172
Half as likely to hit, only useable in your player turn?

>>53017310
How much of an issue do you have with tiny fiddly parts which break really easily? Because the mechanicus models are fucking covered in them.

>>53017751
Really hope that there is another imperium civil war and a good background justification for all the imperial vs. imperial battles. Kind of sick of 'training exercise' or 'random accusations of heresy' (which neither group are actually guilty of because no imperial player will ever play the baddies) as excuses.

>>53018529
Is he responsible for the whole 'they absolutely don't have any internal factions or individuality whatsoever but also they have special characters because I was made to include them' thing? Also the retarded space whale sub-light gravity beam thing?
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