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What's the best system to play a game based on pic related?

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Thread replies: 49
Thread images: 6

File: 135d08da522d36b023f4a63750cab021.jpg (339KB, 900x1165px) Image search: [Google]
135d08da522d36b023f4a63750cab021.jpg
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What's the best system to play a game based on pic related?
>>
Risus.
>>
File: Hell Vice Merciless.pdf (89KB, 1x1px) Image search: [Google]
Hell Vice Merciless.pdf
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>>52986347
>>
>>52986347
Violence RPG
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>>52986490
Holy shit. Has anyone tried this?
>>
File: 1488671736470.jpg (146KB, 696x936px) Image search: [Google]
1488671736470.jpg
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>>52986490
This is badass! I'm gonna play this.
>>
>>52986347
Depends.
If you want the frenetic speed of the actual gameplay: >>52986490
If you want a traditional RPG pace to savour the ambiance: All Flesh Must Be Eaten (but don't include zombies) and a ZM who is understanding about "creating advantages" with rolls prior to making normal attacks.
>>
>>52986347
Unknown armies
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>>52986490
Why is it upside down
>>
>>52988087
Because retardation
>>
>>52988087
Turn your monitor over the right way, genius
>>
File: hotline miami.jpg (79KB, 720x450px) Image search: [Google]
hotline miami.jpg
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>two sessions later
>>
>>52988087
Probably so you can fold it up into a booklet.
>>
I've never even seen the rules for Call of Cthulu, but how well could it work? As the PCs kill more and more they slowly go insane. They get visions of the masked men giving them advice on the challenges to come. They can also fight hallucinogenic enemies where the world isn't quite right and gravity doesn't really apply.
>>
>>52986347
Iron Claw-Urbon jungle
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>>52989143
Oh that was a mask, D20 modern then
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>>52989143
>>52989181
Have you not played Hotline Miami? BUY IT!!! It is high octane neon action.
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>>52989285
never head of it - I was basing things base on the artwork
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>>52989641
Basically you're a guy who gets strange phone calls telling him to murder russians, you go there, then kill them all. You die in 1 hit mostly and so does the enemy.
>>
>>52987215
Identities as normal.
Everyone gets a supernatural identity (not adept or avatar) which is their freaky mask power.
Everyone gets a weapon.
How'd you handle sanity? As normal (gonna be a lot of freak outs at the start, but they'll quickly become scociopaths, if that's what you want) or just ignore them?
>>
>>52988767
If you like crunch, should work fine. Might need attention on how you build characters, and you'll need a fucking pile of them to make up for attrition quickly. Handguns kill dudes.
>>
>>52986347
Steam. It's a highly linear, realtime, twitch reaction game, with a story that centers on one character at a time and lacks any decision making.

Criminal underworld with high lethality? Gumshoe, fiasco, GURPS
Actually, running it in dread could be a lot of fun.
>>
>>52989821
I would say that sociopathy is pretty much requirement to join the masks.
>>
>>52990107
In Hotline Miami, one of the people who wears the mask does it because if he doesn't his mom will be killed by the phone guys. Not all are psychos.
>>
>>52990107
They're run by 50 Blessings, a nationalist organization opposed to the Russo-American Coalition.

So there are certainly political and social reasons to join up.
>>
>>52990107
To join the mask yes you need to be a bloodthirsty cunt. But there is an implication that 50 Blessings would call anyone with the skill to kill and threaten them to go to work.
>>
>>52988087

For printing, bruh.
>>
>>52986347
seems like a bad idea
I don’t think that the game’s story or gameplay would translate well to tabletop
>>
File: AssassinX.pdf (2MB, 1x1px) Image search: [Google]
AssassinX.pdf
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>>52986347
>>
>>52986490
this seems really cool
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>>52986490
thanks for this, i'll run this with friends sometime
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does anyone have any maps i could use for a hotline miami styled game?
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>>52986347
Advanced Squad Leader
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>>52997171
Wouldn't that just be a map of Miami?
>>
If you're just going for the plot and not the frenetic speed of the thing, base Unknown Armies could work. It's lethal and the madness system is great.
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>>53000943
I guess he means room distributions.
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>>53004024
Screenshot HLM maps?
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>>53006177
I feel like there wouldn't be enough cover in HLM maps for that to work.
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>>52986490
This is too cool.
It makes me wish I had people to play in person with.
>>
>>52990107
>>52990344
Almost non of the guys who do the killing are sociopaths or psychopatchs.
Jacket is thretened (allthough it is not clear how so)
They tell rat that his mom will be killed and they torch his car
The pig is not part of the masks
The only guy who wants in is snake guy, and he dose it because he is brainwashed by nationalistic bullshit
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>>53006273
the whole idea of a HLM game is to not have any or next to no cover. You get in, kill, get out or die trying
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>>52990085
Nobody asked for semantics, faggot. It doesn't make you look clever, it makes you seem like an asshole.
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>>52997171
Theres a Map Editor in the Second Game. You could make just about anything you want with that, then screenshot it and patch it together. Could even use it to print out markers for all the various hostiles and weapons, but it's getting a nit boardgame-y at that point
>>
File: yourebeingnyeive.jpg (24KB, 500x380px) Image search: [Google]
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>>53006273
>The real HLM maps wouldn't make good HLM maps.
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>>53007413
I'm not playing semantics, I'm explaining why Hotline Miami is unlikely to translate to tabletop well. Single player games don't make good RPGs. Realtime skill based combat don't work well in turn based dice systems. If the only part of Hotline Miami he wants copy is the tone, not the feel of the game, then the second half was non-sarcastic advice,
>>
>>53007547
yeah i completely forgot about the map editor, thanks.
>>
>>53007231
Biker just wanted to kill people for the thrill of it but didn't like having someone bossing over him.
Jacket was a traumatized war vet who hated russians with passion. He might have been threatened but that might have been just an excuse to kill russian mobsters.
>>
Everyone is John
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>>53009070
This system sounds like it could be some fun!
Thread posts: 49
Thread images: 6


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