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Shadow War: Armageddon General /swag/

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Thread replies: 367
Thread images: 49

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Holy crap I'm putting too much effort into this edition.

Core rules:
>https://mega.nz/#!0tcUTSLI!CbZfDWqYYe0C2sIDLNlHCh1Wj9I6uihERaaGEb6wk3c

Kill Team rules:
>https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Blank roster sheet:
>https://www.games-workshop.com/resources/PDF/ShadowWar/ENG_SWARoster.pdf

New mission for 3+ players
>https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/04/40k8_SW_Armageddon_Grab_the_Cache.pdf
>>
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Here's my first couple dudes for my Inquisition kill team, the Inquisitor with Storm Shield, Power Maul and Storm Bolter, two Crusaders with Storm Shields and Power Mauls, and an Acolyte with Storm Bolter. I wanted them to look like he drew them from the Adeptus Arbites.
>>
>>52983256
I just ordered some Kriegers so I can make the dankest Kill Team. Did I do well, /swag/?
>>
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Any tips for starting a Skitarii Kill Team?
>>
>>52983256
Where are the rules for reallocating weapons around? I couldn't find it in the rule book.
>>
>>52983716
Page 100.
>>
Reposting.

Blackmarket miniatures has a 25 %discount on all 40k and fw minis until May 10th in celebration of the release of dawn of war 3.
>>
How do I beat a scouts player with 9 dudes against my 15 orkz...it's the raid. And I don't know who's the defender. Any tips?
>>
>>52983956
Is this late in a campaign since he's got so many dudes, or did he gimp them?
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>>52983610
boyz > toyz
omnispecs on FF > photo visers
the alpha doesn't need more than a gun, melee is a trap
>>
>>52984029
Its late but he played several rescue missions in a row to essentially get a legup over everyone else ( we do 1 mission per week at the local gw for each player). Totally cheap I know, so now he's up essentially 3 weeks. It will be miraculous if I can pull a victory from this
>>
>>52984292
Then hire a couple of special operatives. That's my best bet. He needs to be knocked down a few notches.
>>
>>52983920
>Blackmarket miniatures has a 25 %discount
What are they selling? Used minis? Recasts of old minis? Their catalog is unusual.
>>
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>>52983297
I decided to give the Inquisitor a plasma pistol and an instrument of imperial justice.
>>
>>52983297
>>52984783
Is that metal inquisitor the only non space-marine in power armor model besides SoB?
>>
>>52984488
Resin recasts of mostly metal stuff. Bit dangerous to use if you play in a GW because all you need is somebody to start fingerfucking your model at the wrong moment and they'll know.
>>
>>52983256
Would this be a good game to get into tabletop?

I'd like to play something warhammerish but not to the extent of building a 502 feet table with elaborate landscapes. Just something casual but still rewarding and hardcore enough.
>>
>>52985166
I think so? Certainly the only Inquisitor in power armor, the rest seem to be carapace at best. You could say that the Astra Militarum techpriest is in power armor as well.
>>
>>52985583
You can get into this with a single box of troops most of the time (though for extra special weapons you might need a second box or to find some on ebay or something). The hard parts might be finding people to play with, and finding a proper board/table for it. It requires kind of a lot of terrain compared to even larger 40k games. I think it'd be a great place to start, since it incentivises building your models specific ways on purpose and painting them as well as you can
>>
Am I stupid? I can't find an Inquisitor Kill Team. Is it in the pdf with all the others? Or somewhere else?
>>
>>52984343
None of the ork spec ops can really hard counter him... especially if it's the raid mission.
>>
>>52985796
You probably have an old version of the pdf. Just go to GW website and download it again
>>
>>52985799
True but you can beef up your numbers slightly and thus have larger groups in the raid. Also the scout player is ahead, so he needs to be stopped.
>>
>>52985678
So I'm looking at the "board games" section in the games workshop online store.
It has this as well as horus heresy and a few others.
Are they all only for 2 players?

Im a bit new to all of this.
>>
>>52983297
Looks cool I had that same idea.
>>
>>52983435
Yes!
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>>52985166
Forgeworld has an Inquisitor in power armor model too. And the Inquisitor in the first triumvirate box is also in power armor.
>>
>>52985912
The Assassinorum game can be played with anything from 1 to 4 or maybe 5 players, I think. Other than that, I think it's all 2 player, yeah.
>>
>>52985912
This game can be played as standalone pick up fights or as a campaign. When played as a campaign it's nice to have a couple participants although they only play 1vs1 mostly (there is one scenario made for up to four players).
>>
Another "I've never played SW:A, how's my list" post. I'm trying to make my minis as wysiwyg as I can and want opinions before I chop off their limps. Viable? Terrible? I also have 15 spare pts.

CSM 985pts

Aspiring Champion - 300 pts
Bolt Pistol & Plasma Pistol, MoK

Chaos Marine - 180 pts
Boltgun w/ Inferno Bolts, MoT

Chaos Marine - 155 pts
Boltgun, MoS

Chaos Gunner - 170 pts
Flamer, MoN

3x Cultists w/ Autoguns - 180 pts
>>
>tfw my one tau guy with pistol instead of carbine got krumped by an ork boy
>rolled 6 on his Out of Action and got a new skill
>Gunslinger, he can make two pistol shots
Just as planned.
>>
>>52987513
Should be fine, just hang back and shoot,
Don't do like I did and assume your dudes are melee badasses, EVERYTHING in this game fucks armor saves.
>>
>>52987513
cultists are meat shields, put them up front so people can't shoot your marines.
>>
>>52987606
lul
>>
>>52987759
>>52987830
Alright then, cheers for the info.
>>
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Pretty new to the whole painting of it all, got my first killteam painted up Except for the leader since I can't afford the paints I need
Running them as a GSC team becuase I just happen to have a ton of DV cultists but no actual CSM. Feels good to have that shit out of the way
>>
>>52989086
They look shiney for some reason.
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>>52989183
I think that's from accidentally over-doing it with nuln oil, that's the only thing I can think. I don't even own a gloss
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>>52989202
When you use GW washes make sure you shake them a LOT, otherwise the medium will separate.
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>>52989343
Huh, I didn't realize. Thanks for the tip Duncan senpai
>>
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>>52985912
The board games are separate things from shadow war altogether.
Just read the rules from the OP and try to see which team looks the most interesting.
If you don't know which set of the ones sold by gw you need, just ask this thread. Stay away from their bundles though.
You can ignore the advanced rules section of the game as well as the different game modes and campaigns for the first few games and then expand after you're comfortable with the basic rules.

You also need clippers and some superglue or plastic glue for assembly of the models.

Also, if you want to get into shadow wars and don't want to invest to heavily into terrain, i'll dump an info pdf as well as some printable paper terrain - just print them out on the strongest/ehaviest paper you can get in your area, fold them and glue them together.
>>
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>>52990223
You can never have too many boxes in skirmish games.
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>>52990241
This terrain is not really vertical, but toilet rolls, a piece of cardboard and ladders made out of toothpicks will make wonders
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>>52990287
Oh, and of course you also need dice. What you also need though is something to measure in inches, which might be hard to come by depending on your countries, and the gw weapon tempaltes for flamers and explosives; though there are probably printable ones somewhere online
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>>52990309
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>>52990321
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>>52990321
This is from another game called infinity, but oh well.
>>
>>52990223
>>52987427
>>52987466
Thanks.
I just want something that is nice and interesting to play but will not completely take over my life like playing regular warhammer would.
I loved playing hero quest as a kid and want to replicate that feeling with something modern.
>>
>>52990406
To expand on that. Painting stuff and assembling a miniature base is fine.
I dont mind the crafting, building and painting aspects.
I just want it to be "pocket sized", like something you can casually play at home on the table and then put back in the box, not something that needs a dedicated hobby room in the basement.
Sorry for shitting up your thread with this, but this looked like the right place to ask.
>>
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Would this be viable for SWA?
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>>52990387
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>>52990406
>>52990445
It is the right place to ask, so you are not shitting anything up. I for one welcome any new players into this hobby.
And yes, this is fairly bite sized, so it sounds perfect for your needs - then again, if you lie it, you might want to expand more into the genre with other games of similar size - infinity, malifaux, freeboters fate, etc. There's more than the massive armies of 40k out there.
And if you're into building try to build some walkways or something to connect buildings.
>>
>>52990480
I think so, yeah. The article said he was using it for Necromunda, and SWA has basically the same rules. You might want some homebrew rules, and it might not be ideal for all missions, but it would probably be pretty cool to play on. You planning to build one, anon?
>>
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>drones have to climb ladders
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>>52990480
It'd be a nice one time gimmick for narrative play, but i can't see myself playing multiple times on this, not if there is modular terrain around as well as scatter terrain which offers more interesting tactical choices than this tower of terrain.

Go type in "necromunda terrain" and maybe look at the miniwargaming shadow wars battle reports on youtube to get a feel of how it should look like.
>>
>>52990480
That article reminds me of something. How do you guys handle throwing grenades vertically (both high to low and low to high)? Realistically you could drop a grenade from as high as you want and it would land somewhere on the ground before exploding.
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>>52990564
They can hover a certain height above ground, that doesn't necessarily implying full flying capabilities.
>>
>>52990532
*expand more into the hobby with games of similar size
>>
>>52990532
Yeah, having a tiny squad seems much more appealing than a giant army of miniatures.
I have time for hobbies, I just dont have ALL THE TIME for hobbies.
>>
>>52990607
I feel like just doing straight distance is best. The high to low thing is interesting but seems like it could fuck with balance, I'd say if you dropped it outside of its range it would "explode harmlessly in midair" or something just to preserve the mechanic.
What I'm interested in is how templates take verticality into account.
>opponent hits my guy on platform with flamer
>template also covers other guy on ground 5" below platform
>says the flamer hits that guy too
>>
>>52990678
It might be dumb to shill this in a Shadow Wars thread, but the other games have in my opinion more sensible starters. (pic related)
I just hope it isn't to confusing to someone new to the hobby to talk about multiple different games.

If in doubt though stick with GW games since they will have the most players/closest game stores. Speaking of which, you might want to check if there are some in your area and talk to the guys there. Games-workshop.com has a storefinder.
>>
>>52990824
Having tried Shadow War I can say the rules and stats are a monumental pain in the ass to compute in realtime every single action, and half the time don't matter. I'd love to play a similar game that had flat values that were easy to memorize..
>>
>>52990824
The aesthetics dont really appeal to me, but thanks.
But I kinda like the grim and dirty warhammer look that things have and the chunky low scifi and low fantasy settings.
>>
>>52991507
honestly if you play the same list a couple times you'll have everything major on your end memorized.
it's a steep learning curve but once you're up there things flow pretty well
>>
>>52985799
As many flashgitz as you can muster. either that or drown him in grots
>>
>>52990824
>make a pretty decent game
>instantly shit all over it with a subpar setting and weeby aesthetics

Erm... no thanks.
>>
>>52990223
Thank you for this. was thinking of it the other day but my ancient WD collection is 400odd miles away.
>>
>>52989086
I'm getting some Mad Max 2 leathery vibes here.
But yes some parts are to glossy.
>>
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numalerines killteam when?
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>>52992263
Man, new girlyman looks like shit.
Maybe he really is alpharius
>>
>>52992263
>i want SIX Aquilas MINIMUM on my armor!
>>
Anybody working on any custom campaigns for this? I got started on something but figured I would ask around, maybe do some idea exchanging.
>>
So a decent Harlequin list would look something like this?

Troupe Master (Mono-Blade)
2x Virtuoso
2x Mime (Shuriken Pistol)
>>
>>52991729
Aw c'mon anon, tau aren't that bad!
>>
>>52992263
Itty
Bitty
Waist
>>
>>52993365
I was thinking of strait up stealing missions from infinity and converting victory points into promethium somehow.
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>>52990723
Standard 40k threats templates and blasts as having an infinite height.

Pretty retarded, but that's what it is.
>>
>>52985583
Yes, definitely. You can spend $25-$50 for all of the miniatures you'd need. You'd have to get paints and brushes and make your terrain (or buy the official games workshop stuff), but it's all much less than regular 40k since you only have 5 or 10 guys per side.


Find a local store that has a league that meets up and have fun. Super low financial commitment so if you don't like it no sweat, and you can start playing after an hour of gluing your dudes together if you want. Not to mention you can try out a new army if you want for super cheap.
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>>52995955
That's my favorite part of skirmish games, and why I think SWA could make GW some decent money. My cost of entry is much lower, I can start a new army in less than 70USD. And in a few months if I want to start another one? About the same cost.

Also, something about the Armageddon plot point appeals to me. Probably because it was the big focus when I was getting into 40K. I even remember a big campaign like the EoT event they ran in 2003 or something.
>>
>>52983256
Is there any rule about how many basic weapons, or just weapons in general, a model can carry?

My IG kill team is sitting pretty good and now I'm wondering if it'd be possible to have every guy packing a shotgun AND a lasgun just to cover my bases. Kind of running out of things to carry otherwise honestly
>>
>>52997140
I don't think there's a limit in the rules. If you're playing strictly though, the model has to have the weapon on them, so there's a practical limit to that.
And if you have less than max guys, giving them two basic weapons would be pretty silly.
>>
>>52997140
as many as you can physically represent on the model. the only weapon choice that is limited in number is max of 1 heavy weapon.
>>
>>52997340
>>52997348
I actually had several IG with shotguns on their backs that I had converted into vets a while back, so it'll be pretty easy to represent both, thanks.
>>
So everything called chapter tactics is completely out of the window with this game?

We are trying to grasp the strangely lacking rules we have. Jet packs no longer grant relentless? We lost chapter tactics?

We are having a very hard time trying to fully grasp the rules here.
>>
>>52997491
chapter tactics are now the advance tables. Each chapter has a different version, much like how different IG regiments get different tables as well as ork clans.

Relentless isn't a rule in this.

Yes you lost chapter tactics.
>>
>>52997491
You're not really playing 40K. You're pretty much playing 2nd Edition.
>>
i don't know what i should be doing with an inquisition list
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>>52997886
>BS4
Shooting.
>>
>>52997886
I think they should be choppy. Crusaders having access to modifiable 3+ and power weapons make them pretty good in CC same goes with the Inquisitor. The rest of the gang is just there to be a meat shield and maybe a plasma pistol/krak for those pesky bugs.
>>
>>52997886
>all troopers have access to combi weapons

This
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>>52983297
Nice, got a list of the bitz used?
>>
>>52997940
the combi weapons are inquisitor only
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>>52997879
Except you have to roll everything, and and actually make a team you want, unless you get extremely lucky.

Want to make a Dark Angels kill team? Fuck you, you only get to feel like you are playing your faction if you picked space wolves, because we dropped all pretense of not being furry faggots
>>
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One of the witches can't have a mirror helm, but other than that, this is my wych cult list. It's not for campaign play, just matched. So what do people think?
>>
>>52983774
>>52983716
>rules for reallocating weapons

Can you not just shuffle them at will between anyone that can use them?

It would seem odd if that were not the case.
>>
>>52999662
only stipulation is that new recruits can't swap
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>>52999662
Newly recruited members of your team has to make do with whatever you buy for them in their first fight. After that they can swap around with other members of the team who are also not newly recruited.
>>
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Is it worth buying grenades/pistols for Crusaders or should I leave them with the time-tested power sword/storm shield combo?
>>
>>52999662
What part of reading page 100 are you struggling with? It's the bottom of the middle column, and it isn't complicated.
>>
>>53000990
I don't have the book or download to hand, and I've yet to decide if I will be getting into SWAG, but based on prior knowledge of similar skirmish games it would seem odd that there would be a ruleset attached to shuffling equipment.
People often ask questions from a lack of knowledge, it isn't complicated.
>>
>>52997491
Ignore all 40k 7th edition rules for this game, this is entirely different one.
>>
>Game is easy to pick up, might get some people into this hobby
>Get girlfriend into this game
>she starts liking dark eldar
>finally makes her own kill team
>calls them "the emasculators"
Should i be worried?
>>
>>53001513
Pillows with faces on them generally aren't that good at Killteam, I wouldn't worry.
>>
>>52998307
Scions for the arms and legs, the torsos are Scions for the Crusaders and regular guard for the Acolytes, the pauldrons are Sisters of Silence, the power maul is Genestealer Cult, the storm shields are Custodes, heads are Skitarii, and storm bolter from a random terminator
>>
>>53001487
>this guy has a jet pack
>Ignore the fact that it is a jet pack, have some armour instead.
That is actually retarded.

What the fuck happened? I was so hype, and then they shit the bed.

Fuck I am sad.
>>
>>53001805
Jet packs do have rules though, what are you talking about?
It's just not the mess of rules that 7th ed is
>>
>>53001561
>le nerds have no gf meme
How does it feel being stuck in the 90's?
>>
>>53001991
>le nerds have gf meme
How does it feel being in denial?
>>
>>53001805
>Ignore the fact that it is a jet pack
The fuck are you talking about, it makes them ignore terrain and move real fast.
>>
>>53002024
Whattever, nerd
>>
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Guard mould lines guy here. Had a rough week and didn't get much hobbying done, but now the team is starting to come together.
>>
>>53002044
The fuck did you just say to me, nerd?!
>>
>>53001513
Hey, at least it's fluffy, right?
>>
>>53002092
I'm a geek, nerd
>>
>>53002092
FITE ME NERD
>>
>>53002107
No way, nerd! We can't both be geeks!
Go back to your nerd hole with your nerd friends and play your nerd games where you touch dicks or whatever!
>>
>>53002062
They look like they are wearing hammerpants with white slippers.
>>
>>53002182
Heh. Not done painting yet. They're getting black boots.
>>
Looking for feedback on my Inquisition list.
I'm unsure yet if I have enough ranged options, but it bottoms out at 1060 pts as it is:

Inquisitor - 225 pts
Power Armour - 10 pts
Bolter - 35 pts
Needle Pistol - 30 pts
Power Sword - 50 pts
(total: 350 pts)


Crusader - 85 pts (x2)
Power Sword - 50 pts
Storm Shield - 50 pts
(total: 185 pts x2)


Acolyte - 65 pts
Chainsword - 25 pts
Plasma Pistol - 50 pts
(total: 140 pts)


Initiates - 50 pts (x2)
Lasgun - 35 pts
Hot-shot power packs - 15 pts
(total: 100 pts x2)
>>
>>53002040
>>53001976
>Stealth suit
>modelled with a jet pack as stanard
>clearly a jet pack
>but doesn't use jet pack rules
Alright faggots
>>
>>53001513
My buddy named his Dark Eldar killteam leader "Dog-Fucker".
>>
>>53002062
I should say, making these plastics fit together is fucking hell. Eventually I got my hands on some gw glue that allows for some readjusting after glueing, but that shit is like a fondue and there's whisps of glue all over the place. Also it's not very strong after drying. I started using a combination of that and regular super glue. I have no idea if it will work in the long run.
>>
>>52998835
But anon, the dark angels would use the csm rules.
>>
>>53002384
Try and get your hands on some Airfix glue if you can. It's roughly the same price and stuff stays together a hell of a lot better than with GW-brand shit.
>>
>>53002271
No one's forcing you to play this game.

Enjoy 8th edition faggot
>>
>>53002265 here, could really do with a little feedback before I go putting shit together.
>>
>>53002454
Thanks. Is it the kind of plastic glue that fuses the plastic together?
>>
>>53002895
It's exactly the same as GW's glue, but it actually holds shit together.
>>
>>53002913
Haha ok. Does it set in seconds or can you readjust stuff after assembling them?
>>
>>53002975
You can readjust stuff
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>>53002982
Perfect. I have a good hobby store where I live, that focus on model trains, but also branch out into plastic and wooden models of all kinds. They are expensive as fuck but carry *everything*, so it's usually worth it.
>>
>>53002866
Boys before toys, anon. You should get rid of some gadgets so you can press in one more guy.
>>
>>53003126
What would you recommend getting rid of?
>>
>>52983297
Man, these are amazing.
>>
>>52997886
Inquisition is an odd one. It seems obvious to me that the Inquisitor and Crusaders if any should have Storm Shields. Normal guys should be loaded up with either plasma pistols or storm bolters. Crusaders... power sword is useful for the parry to offset the 1 attack.

Inqusitor should take a needle pistol or venom talon or power sword, because they're effective melee fighters.
>>
>>53003299
Well, some of the power swords, storm shields, or the plasma pistol, maybe? They are quite expensive, so maybe consider getting them between games instead. I'm not an expert tho, so don't take my word as gospel.
>>
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Has anyone made any Iron Warriors SW:A lists? I have some models but I can't build any viable but also kinda fluffy rosters.
>>
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Well, had my first two games today with the scootybootymen. Because we didn't have a bigger table ready, had to play on a 2'x2', and for no big surprise, wyches kicked my ass, and had to retreat against jeanstealer cult members too because I can only roll 10+ for morale.

Sergeant with chainsword, bolt pistol, red dot laser sight, frag grenades (absolutely forgot about the latter two)
Scout with bolt pistol, chainsword, frag 'nades
2x Scouts with Shotguns
Scout Gunner with heavy bolter and assault blade

Game is fun, some parts are not too great.
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>>53004216
>Scootybootymen
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>>53004216
>red dot laser sight
I don't think anyone at GW knows how guns work.
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>>53005058
They don't know how cover works either, so...eh.

I know why it's bullshit and probably mention it as laser sight from now on.
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>>53005058
They're from England, of course they don't.
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>>53005058
Plenty of people who don't regularly work with firearms don't know the difference between red dot sights and laser sights.
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>>53002515
>Why are these rules so inconsistent and arbitrary?
>N.. no one's forcing you to play this game

McKillYourself faggot
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>>53005404
I mean the laser sight makes a red dot right. Right.
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>>53005889
A gun makes red dots just by shooting people so I don't see why you'd need a special sight for that.
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>>53005058
>Tape a laser sight to my lasgun.
>My lasgun is now twin-linked.
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>>53006942
Ah, the oldest 40k joke, welcome back again.
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>>53002265
Why take a bolter and needle pistol on the Inq? Why not just a toxic needle pistol or the bolter?
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>>53006253
Yeah red dot lasguns pew pew.

>>53006942
BS4 lasgun guy with red dot is BS5... then commander to reroll 1s... pretty good.
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Battlescribe files for swag? Anyone got a link?
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Great. I posted my list a couple of times, read the rules (or so I thought) and then built my team, painted it, and now I make it in battlescribe and notice that it's illegal...
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>>53007646
I mean battle scribe isn't always 100%.
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>>52983610
Your plasma guns are sustained fire 1 and are fairly cheap.

Don't put any points in melee options.
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>>53002895
>>53002975
>>53003028
>>53002062

Do you prime before you glue shit together?
Because I only have that wispy bad-bond problem when I have paint or primer in the bonding surface.
Try using less glue but a cleaner sticking surface - lightly sand/score the clean plastic surface and it should solidify hard first time after less than a minute.
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>>53007938
Well, in this instance it is correct RAW though. AM Special Weapons Operatives can not have basic weapons. No worries. I'll run my team with three sniper rifles. :)

>>53008079
Well, I both primed and painted before glueing since there were spaces that would've been difficult to paint after assembly.
>The new gw plastics are great they said
>Try them they said
>It will be fun
fml
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>>53008079
Mind you, I did leave the immediate surface to be glued unpainted. Not enough I guess. We'll see. The glue is so bad that I can probably break the bond apart and peel away the glue. If and when I get my hands on some proper plastic glue I might just do that. That and pin them through the base. I've already had them fall off a couple of times.
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Finally back to my dudes, whom I'm still painting. How viable is an all vet guardsmen force with hotshots and carapace?
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>>53008201
I just use super glue brand cyanoacrylate. It's at the dollar store and the gel gives you a second or two before it solidifies.
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>>53008201
Give it a wipe with a wet rage, score it, and then glue it with a small amount of glue.

If you use an excess, there will be too much glue between the plastic surfaces, so they won't dissolve into each other.
The scoring will help raise parts of the plastic, and give grooves for the glue to get into, to aid the dissolving.

Making sure you clean the surface will minimise paint and skin oils that will interfere with same.

I mostly build.play Malifaux, which are often impossible to paint post-building, so have resigned myself to shaving surfaces clean again and re-painting areas around joins.
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>>53008365
I believe the ancient wisdom of Gits > Kits holds true for everything short of Spess Muhreens, and even then it's probably Gits = Kits.

Not that it won't work, you probably won't get roflstomped by everyone, but it flat out is not goign to be as competitive as folks going hard after the numbers game.

Why does Captcha have such a boner for gas stations all of a sudden?
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>>53002515
Everything about the Tau team was phoned in and clearly not proofread. From drones not having "hover drone" to the ion rifle mentioning an overcharged mode that doesn't exist to the rail rifle having the fluff entry copypasted from the ion rifle. They forgot carbines have underslung grenade launchers again, shootas get sustained fire while we're rocking 3rd ed carbines. Necrons are in the same boat.
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>>53008442
Ah well I didn't start a storm trooper army to win, though it would be nice
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>>53008365
Those look nice, anon. Do you have any work in progress pics for the assembly, or a parts list? I see they are not the original Kasrkin minis.
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>>53008365
Are those Elysian legs?
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>>53008509
I'll bet you give a few people an ugly surprise when you tell them you play Guard, and then rain hot death on them while shrugging off (some of the) small arms fire and (the occasional) choppa charges.
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>>53008526
>>53008547
Thanks man. I don't have any in assembly but its reletively simple, just FW hostile cadians, with Anvil Industries grenadier legs, and scion arms. Not cheap, (though the special weapons are oddly and they come with a bonus 3 bodies) but its the only thing that I found that looks remotely like the metal kashrkins. Oh and I said simple but Scion hotshot arms are a nightmare, make sure you have some directions handy unlike myself who had to dig through like 30 different arms, elbows, hands, and rifles to find a pair that matched
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>I wonder what reddit thinks about shadow war
Yep, it's a cesspool over there.
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>>53008378
Yeah, but that's for plastic glue. The kind I have don't dissolve unfortunately. I have never used such crappy glue as this. My fucking spit holds shit together better than this.
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>>53008725
Cheers mate! I have all the metal Kasrkins, but some extra poses would be nice. Also, you could use normal lasguns with some guitar wire from the lasgun's mag to the backpack, plus half an IG binocular added to the top.
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>>53008365
Well, you might not win everything, but you'll look damn good while going down. :) Nah, just kidding. Play for fun is my tune too.
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Is it possible to get Kasrkin anymore?
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>>53009074
No, but there's ASTRA MILITARUM TEMPESTUS SCION MUNITORIUM ADMINISTRATUM PATER NOSTER LOREM IPSUM to get.
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I'm converting a cadian to hold a bolter, is a bolter a decent choice for a vet sergeant in SWA?
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>>53009118
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>>53009175
Sure, but what he really needs is a plasma pistol.
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>>53004700
you trying to say somfin'
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>>53009074
Not unless you're willing to pay a fortune on ebay, no. You could get the Tempestus Scions models, and just replace the torso with the normal cadian one, and the cadian respirator heads from forgeworld.
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>>53003739
An autocannon gunner, kinda choppy marines, loads of grenades and a lot of meatshield/fire support cultists would do it imo. They're usually considered a ranged legion, but Iron Warriors were known for being vicious fuckers in assault once they'd breached a fortress.
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>>53009175
Bolter is okay, plasma pistol is where it's at.

>>53009074
Gotta Ebay, I got a bunch just sitting around doing nothing that I'll never paint though...

Oh and also Forgeworld sells whati s basically a Kasrkin looking Cadian guys.
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>>53009271
>>53009402
Bolter and plasma pistol? Or just scrap bolter altogether ?
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>>53009535
The bolter is a problem in close combat because it means you don't get your +1 attack dice. However, you don't actually want to fight in close combat anyway, so it's kind of whatever.

You can put a telescopic sight on it and it will legitimately be useful.
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New to SW:A, but leaning towards Inquisition or IG. Ironic considering my 40k army is R&H/CSM

Can I get some feedback on this draft list? Got into tabletop when 3e was coming out, so this will probably be shite.

Inquisitor - 310 pts
Power Armour
Bolt Pistol
Power Sword

Acolyte - 120 pts
+1 BS
Camo Gear
Flak Armour
Combat Blade
Sniper Rifle
Photo-Visor

Acolyte - 130 pts
+1 WS
Camo Gear
Shotgun
2x Combat Blade
Rad Grenades

Acolyte - 125 pts
+1 BS
Camo Gear
Combat Blade
Flak Armour
Lasgun
Melta-Bombs

Crusader - 175 pts
Chainsword
Carapace Armour
Storm Shield
Combat Blade

Crusader - 135 pts
Power Maul
Carapace Armour
Combat Blade
Autopistol
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>>53010184
Having a basic weapon negates your +1 attack dice for having 2 close combat weapons.
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>>53010300
bugger. do you think I'll be better off going with a bolt/auto/laspistol, ditching the extra knife or just ditching ranged altogether?
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>>53010380
In general my current experience (about 6 games) is that unless you're a tyranid or some kind of space elf shooting is much, much more useful than close combat. I'd personally ditch all of the hand to hand shit from the acolytes completely and give them all +1 BS and guns.
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>>53010380
Also shotguns suck dick and so do melta bombs, meltabombs can only be used on terrain
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>>53009535
i would much prefer the sgt forgoing shooting to give rerolls on 1 whilst nearby soldiers are shooting. You can have 3 rerolling specialists carry plasmaguns, which will hurt more than a bolter or plasma pistol.
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>>52990564
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>>53010647
eh, I was kinda thinking about using the dude with the meltabomb as basically a buffed up IG fluffed as a former combat engineer. krak grenades would be a better choice, maybe?
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>>53011300
Krak grenades will save your life.
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>>53011337
When you're about to get fucked up by some tyranids a krak grenade will put one out of action in 1 hit most of the time.
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Whats the best way to magnetize my boys?
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>>53004216
>because I can only roll 10+ for morale.
You know you roll under for Leadership, right?
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Do we have the GW ebook yet?
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>>53011996
The ebook isn't out until Saturday and everything in it is already available in the OP you colossal faggot, stop asking.
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>>53012077

Do we have the GW ebook yet?
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>>53012395
Yes, but I won't give it to you.
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Finished my Inquisition kill team. I need more parts if I ever want to make more, so they're probably going to get tooled up with equipment early, so that's why I gave them their final equipment.
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Inquisitors getting unlimited plasma pistols and stormbolters for their troops is pretty wild. No armor upgrade is fine, considering how stormshields tank from the crusaders.

Meanwhile, that plasma siphon hard-counters the most generally effective weapon most imperial lists can take...
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As someone looking to get into this game, how fun is it to play IG? How large is the average team?
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>>53013513
dunno about IG - while they're my main army, I've been having a blast with orks.

as for team size, most teams will quickly reach their model cap, which is 10 models for the majority of factions (Harlequins, grey knights, tyranids have less, orks and genestealer cults have more)
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>>53013513
A guard kill team is 3-10 dudes. Their shooting ability is good and they have good access to miscellaneous equipment and grenades (which is actually super important). They also have pretty good special operatives (ogryns are actually good)
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>>53012994
Well the plasma syphon only works against the person who has it and only the Inquisitor can take it
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What's the point of the Plasma Caliver? It's like a normal plasma gun, but worse and costs more.
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>>53014593
It's cheaper, though?
Not to say it isn't hot garbage, but it's just a plasma gun with only 1 fire mode and shorter range.
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>>53014593
>>53014680
Almost every Skitarii weapon got the shaft on the translation over. Granted, otherwise they would kill everything ever. The plasma caliver did get a bit too toned down though.
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>>53014759
In actual play most of the Skitarii weapons are quite good.

Galvanic rifles are really, really good for basic weapons, arc rifles have good hitting power vs T4 things and the Transuranic arquebus is the best multi-wound thing killing elephant gun available in the game.

The plasma caliver is an outlier because it kind of sucks, but when you remember it ignores its first failed ammo roll it's not as bad as it could be.
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How'd I do guys?
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>>52990624
They are jet pack infantry they can fly over shit all they want in 40k.
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>>53013712
Hey, what setup did you use with your ogryns? Ripper guns? Considering getting some.
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>>53008365
These guys look fucking awesome.
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Hmm. Curious, the Avenger Catapult is just worse than the normal one.

Also, what's the point of Hot Shot Lasguns? they're worse than bolters for the factions that can get both (Notably, Inq).
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>>53015164
I just did it stock + carapace. They're a big, dangerous distraction mostly.
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>>53014875
Oh yeah, I wasn't saying they weren't good. But the Arc Rifles were S6, the plasma caliver and Radium carbines were assault 3, etc. They would be too good.
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Which rules should I use for IF scouts?
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>>53015270
I guess just fluff and the models exist? Some stuff just wasn't thought out well. Probably wasn't playtested either.
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>>53015440
The rules for the game.
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>>53015440
Just go with a set of
> Pick 3 for Troops
> Pick 4 for specialists
> Pick 5 for Leader

But for Imperial Fists, Shooting, and Tenacity suit them really well. Try to imagine them thematically as dudes that are good marksmen, but also STUBBORN motherfuckers that never relent.

Also thematically, the Stealth and Geurilla traits do not suit them. So pretty much everything else is fair game. I'd say that only your leader could take Geurilla traits.
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The shotgun rules in this game are bad compared to necromunda and that's saying something, because they sucked in that too.

Shotguns is necromunda were only good with man-stopper or bolt ammo because they got around the crippling range penalty that made shotguns basically useless on BS3 guys, but in SWA that ammo doesn't exist so literally anything is better than a shotgun.
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>>53015285
So.. Ripper guns then?
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>>53016104
works well enough.
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>>53016162
Great. Thanks.
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One of my locals is crying big, sweaty tears about game balance and I wan to shut him up. From day one he cried about how bad tau are, despite not playing them, then bought a box of pathfinders (his first tau purchase) to play for the league. He's now complained nonstop since the start about how bad the tau list is, how unfair Tyranid are (but harlequins and skitarii are fine), and about how phoned in the rules are.

I mean, the balance isn't perfect but he's driving potential players away because any time someone looks in the direction of the table he's playing on he starts ranting at them about how terrible the game is.
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>>53017200
Am I the only person who doesn't really care about balance? Not that I want a game that's one-sided, but I'm more interested in playing a game with people that don't suck than I am winning.
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>>53017221
I am totally fine losing, and I'd rather lose than beat someone who will just use the game as an excuse to beard around the table.

It's not about giving into a sore looser, who I do my best to wallop. It's not wanting to give fuel to the guy who is theoretically fine losing a game but waxes philosophical about he merits of game design using his latest anecdote is a type of evidence first grade back seat game designing.
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>>53017200
This is the kind of person who thinks building an all-sniper list to rape 1 wound model kill teams with is totally fine and normal but can't figure out what melta guns and krak grenades are for.
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>>53011879
Why exactly do you think I had to retreat?
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>>53017552
Because you didn't know that you were supposed to roll under 10, rather than 10+?

>>53017436
Not sure what you're getting at, but I run three snipers with my AM.
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>>53017754
>implying I can roll under Ld willingly
That's why we use dice.
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>>53017803
Oh lul now I get it. I thought you meant you couldn't roll it because of stat restrictions rather than bad luck on your die rolls. Yeah well, that sucks. I applaud your good sportsmanship though.
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>>53013705

Chaos also has no limit weirdly. (at least I couldn't find one)
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>>53017917
They are all capped at 10, unless their special rules say otherwise.
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>>53017943

Well fuck that. Sticking to guard.

Got a page number for that? So I can show others at my local.
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>>53017958
Guard cap out at ten units too.
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What's the best sub-faction skill table for orks to represent freebooters.
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>>53018397

Bad Moons. Like Freebooters they like to buy the best gear, focus on the best guns, and even field larger numbers of Flash Gitz than other Klanz.
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>>53015890
Hey man, shotguns were great mid-end campaign weapons, when you had to bust out the cost-effective 4+ammo S4 to deal with all the T4 badasses walking around.

You're undeniably right about them sucking in SWAG though. I ree'd a little at there only being 2 ammo types (despite the fluff talking about many and varied ammo), and both of them being shit.

I'm still gonna run a pair and test how often that niche S4-overwatch comes in handy on a couple guardsmen, bu5t really for anyone who can pack bolt pistols, there's no reason to take shotguns.
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>>53018554
Well, my reason is that they look cool, and have some shotgun armed scoots...enough for me, even if they aren't the best weapons evah.
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>>52983256
Have they FAQ'd this thing yet and fixed all the broken shit with Tyranids?
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>>53018658
They're working on an FAQ.
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Love the new sector mechanicus bases. Too bad they're not available in 25 mm.
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>>52999462
What did you use to make that list??
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>>53018658
There's only really two really dumb things with tyranids.

Bio-cannons being their own unique, special snowflake weapon category that I'd not subject to any kind of rules whatsoever, just because GW was too dumb to just call them special/heavy (whichever they are meant to be). And the "what the fuck happens if you use boneswords" Problem.

Oh and the rules never specifying that a ravener has 3 pairs of arms, but that's the same issue genestealer cult special operatives have.
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>>53014759
Try taking a gander at the Tau weapons then.

They pretty much axed the weapon list, added new ones, but named them the same, just to maximise confusion.

They have shit ammo rolls, inconsistent rules and descriptions, and have been needed super hard across the board, while stop having an exorbitant price tag.
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How would I create the Doom Slayer in shadow war armageddon?

What race?
What equipment?
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>>53019947
If the regulars in these treads are anything to go by, Solitare
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>>53020085
hmm
k
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adapting my old unpainted scouts for shadow wars.
GoC chapter, maybe I should swap the colors (silver armor, black pauldrons) cuz right now they look like Iron Hands
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>>53019947
As I understand it, there is no minimum headcount you need for a killteam. You could simply pour all of your points into a grey knight leader or an inquisitor. You might not get away with no troops however. There's probably not enough equipment to put on those guys.
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>>53020264
>there is no minimum headcount you need for a killteam
I believe all of them have minimum headcounts. Grey Knights and Ordo Xenos both need at least 3 in the initial roster.
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>>53020264
They literally all at lease have a 3 man minimum. Please try reading the rules, or even just the kill team lists some time.
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>>53020307
>>53020323
Lol, well at least im not trying to stick the main chatacter of a vidjya into this game.
>>53019947
Enjoy your Solitare kiddo
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>>53017958
Page 71, but it's worded poorly.
> A Space Marine Scouts or Astra Militarum Veterans kill team can have up to 10 models. An Ork Boyz kill team can have up to 20 models.
Most lists say they "follow all the standard rules" The obvious intention is that 10 is standard, but it's not explicit.
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>>53020453
>Lol, well at least im not trying to stick the main chatacter of a vidjya into this game.
That is a plus.
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I love this game.

At first I was kind of pissed at having a reduced amount of models as tyranids. I mean, fuck, I am a horde/swarm army!

But then it turned out Warriors are ridiculously good here, and now I just love drinking the tears of those buttblasted muhreen and tau faggots, who were shitting up 40k.
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>>53019680
>And the "what the fuck happens if you use boneswords"
What is the problem here?

The rules seems pretty clear to ms.
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>>53021076
They seem pretty clear to me too, but the rules team seem to have forgotten that it's completely legitimate for a tyranid warrior to be armed with 4 close combat weapons.

Despite having a weapon in each hand and having enough hands to hold all its weapons a tyranid warrior can only use 2 weapons in close combat, which seems to contradict the intent of their badly written extra limbs rules.

Basically they tried to treat every tyranid melee weapon as a pair, but then created an inconsistency by not treating boneswords and lash whips as pairs.
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>>53018290

I know that. Its just far easier to make a decent team with them than CSM.

>>53020603
Chaos says nothing about it, I think I'll discuss it with others in my club. We probably will set our own limit. (15 most likely)
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>>53021076
The problem is that the Tyranid players want to load up on boneswords, get seven parries or whatever, and completely steamroll combat.

The rules don't allow that, unfortunately for them, so they're stuck getting only two parries regardless of how many swords they buy.

Boo hoo.

Oh, and they can only use two swords in the same combat, even though they have another set of arms in the form of their scything talons, because the rulebook explicitly states you can only use two weapons in a combat, and "pair of boneswords" isn't a single weapon, it's two.
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>>53021416
>15 chaos space marines
FUCK CULTISTS
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>>53020958

The Nid list here seems to be a shout-out to the Advanced Space Crusade which came with 3 of them.
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>>53021450
Oh, and people haven't realised yet that tyranid warriors only have four arms, and two of them are, as stated in the list, used up by scything talons. You can't give your warriors more than 2 boneswords, anyway. You don't have enough arms.

Although, I suppose there's nothing stopping you from modelling your warriors with eight arms or whatever. Other than, you know, looking moronic. Or I guess you could say your warriors "unequipped" their scything talons. Also moronic.
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>>53021450
>the rulebook explicitly states you can only use two weapons in a combat

It doesn't tho.
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>>53021565
Good point. Instead, the rulebook only contains actual bloody rules for single weapon or two weapon combat.

Which means you're still fucked.

You could argue that the paragraph talking about a "weapon in each hand" could mean you get an extra attack roll and ability to use more than the two.
You'd be wrong, it doesn't state that. It states that you get +1 attack roll for using a second combat weapon. It does not state you get +2 for a third, +3 for a fourth, etc.

So no, RAW, you can't use more than two weapons in combat.
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>>53021416
It says "follows all the normal rules". One of the normal rules is being limited to 10 models.
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>>53021461

Probably set a 5 marine limit.

then again...
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>>53021792
The point they're trying to make is that the book doesn't say that 10 is the norm.
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>>53021551
This is incorrect, tyranid warriors only have two arms, the same number of arms as every other dude in kill team.

A "pair of scything talons" is a single handed weapon that occupies one hand. A second pair occupies the other hand and geat you +1 attack dice. A pair of boneswords, however is actually two seperate weapons and therefore grants the +1 attack dice by itself.
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>>53021792


>>53021822
^ This. its not specific, so we will just have to house rule it down at the local.

Would really like to do a DE team though (Not wyches, I fucking hate wyches)
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>>52989417
You can undo the shine by painting some Lahmian Medium on top (Which is translucent paint, basically paint without the pigments)
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>>53021822
Which I already pointed out explicitly in >>53020603 - it's poorly worded, but it's pretty clear what's intended.
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>>53021551
The sidebar on the tyranids equipment page specifically calls out replacing scything talons with other weapons.

Faggit.
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>>53021845
Tyranid warriors actually have "pairs of arms" which are analogous to arms for all intents and purposes.
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>>53021906
It never says you have to do that. It says that you can do that.

Which wouldn't be a problem if they said that those rules overwrite the default resupply rules but they don't do that. So you both have permission to resupply just like a normal KT with the additional note that you can replace any weapon with any other as appropriate.
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>>53021941
This.

People who are trying to "RAW says this thing that is both unplayable and makes no sense" should go play skubmachine. This is GW. The rules don't get any clearer. Take your rules lawyer dickcheese to a game that welcomes it.
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>>53021996
It calls out "you must start with talons" as not meaning "you must forever have talons." Nobody replaces a knife, and they're the knife analogue.
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>>53022035
You know what, you're right.
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>>53021655
Well, that's a question of Rai or raw. I would rule that each extra weapon grant any applicable bonuses. We'll just have to wait for the FAQ and see what rai is.
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>>53022052
>>53022035
Actually what happened was I wasn't reading people's posts because I'm dumb.

Basically tyranids can, but don't have to replace their weapons when they buy new ones. And per the rules weapons don't "occupy" hands, it's explicitly stated that fighters can stow their weapons and draw whatever they want to fight with so even if a warrior was stuck with scything talons it's irrelevant since he can put them away.
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>>53021551
Tyrannids have 6 arms at least. They have rules for 3 pairs of STalons
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>>53022092
If we're actually want to not be faggots about it we can go "what does necromunda say about this" and then immediately understand that +1 arm gets you an extra attack dice if it has a melee weapon in it, or negates the penalty for a basic/special weapon and +2 arms would give you a further attack dice if it held a melee weapon.
>>
>>53022115
Tyranids have 4 arms and two feet. Always. The only exception is the special ops ravener.
>>
>>53022149
Exactly. That's what I base my assumption on.
>>
>>53021810
Nah man, fuck your houserule over-riding your houserule over-riding the actual rules.

I'm fielding 15 chaos space marines instead of 10.
>>
>>53022149
I'd also add that tyranid warriors obviously have 4 arms, that rending claws and scything talons are 2 handed weapons and that tyranid warriors cant carry more weapons than they can hold on their hands.

But that's just crazy talk.
>>
>>53022162
Not really.

Tyranids all have 6 limbs, but the exact arrangement and use of them varies a whole bunch.
>>
>>53017200
Good for him, he's right.
>>
>>53022115
Uh, only Raveners have 6 arms. Warriors have 4.

>>53021906
I actually missed that sidebar.

>>53021845
No, a "pair of scything talons" uses two hands and occupies a single WEAPON slot. You don't have two scything talons on the same arm.
The point I was making was that, regardless of how many ARMS they have, they can only use two WEAPONS in a single combat.

>>53022098
Yeah, that's what I was talking about. Keep in mind the whole "you have to model it" rule, and the little thing about how your combat weapons default to what is visibly equipped on the model.


Speaking of the modelling rule, how the fuck do I model yoofs?
>>
>>53022261
>You don't have two scything talons on the same arm.
In the terms the rules use they absolutely are holding a pair of scything talons in each hand.

It obviously sounds retarded but each pair of talons is basically a single, one handed weapon used by a guy who has two hands. That is how it is handled mechanically.
>>
>>53022261
>Speaking of the modelling rule, how the fuck do I model yoofs?

Use heads without helmets? They only get their helmets once they become boyz?
>>
>>53022261
>Speaking of the modelling rule, how the fuck do I model yoofs?
Brighter green skin color, more ramshackle weapons.
>>
>>53022222
But we're talking about warriors here, aren't we?
>>
>>53022377
He said Tyranids, not warriors specifically.
>>
>>53022368
>>53022369

Nah, I meant in terms of loadout. They only have shanks, and there aren't any "empty handed" ork sprues.

I've already decided to give my boyz greenstuff cloaks to make them immediately discernable from yoofs.
>>
>>53022468
Why wouldn't you give them any equipment?

Use fantasy orc bits by the way.
>>
>not giving everyone shootas
>>
>>53022351
Shit fucking dick farts.

I just went to the rules to check that out and realized something else. Due to extremely shitty wording, all those tyranid hand-to-hand weapons give their bonuses even if you don't actually USE them in the combat (with the sole exception of the bonesword's paired rule)

>Paired: If a fighter has two pairs of rending claws, they can re-roll To Wound rolls in the hand-to-hand phase.

It doesn't say you can't just stow the claws and use a different set of weapons instead. The talons one is even more irritating:

>Scything Strikes: A fighter with two pairs of scything talons adds 1 to its Weapon Skill in hand-to-hand combat. A fighter with three pairs of scything talons adds 2 to its Weapon Skill in hand-to-hand combat instead.

You can just buy another two scything talons and a couple of boneswords and be rocking two parries at WS7.
>>
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>>53022508
I've been considering using fantasy bits, actually.

Anyone know which kit this arm comes from?
>>
>>53022351
>>53022261
>>53022182
>>53021941
>>53021845
So why is "A Pair of scything talons" a single weapon but some pedants are arguing "A pair of bone swords" is two separate weapons? I feel like the argument is disingenuous.

Every argument I've seen put forward willfully ignores that both are presented identically in the equipment list. Trying to argue that two swords and two talons follow separate rules is a spurious claim.

I see two general types making these arguments. Some folks are upset with their perceptions of balance and are trying to force a RAW penalty to improve their chances by weaseling out every meta advantage and outside the game benefit they can muster, happily playing a dirty game to eke out an extra percentage point. The others are wafting their own gaseous emissions while chortling over their cleverness and superiority while fighting for a less playable game to satiate their soggy ego.
>>
>>53022661
the standard orc boy kit
>>
>>53022761
"Pair of scything talons" is a weapon.
"Pair of boneswords" is not.
It's is possible to have 1-4 individual boneswords.
Read the rules.
>>
>>53022761
That's because the shitty rulebook states that boneswords are bought individually, whereas the talons and claws are bought in pairs. There isn't an armory entry for "pair of boneswords"

And it's not a "RAW penalty", it's just RAW. No, RAW you can't take four fucking boneswords and just laugh at close combat. A better question would be why tyranid players (who have easily one of the best teams in the game right now) feel the need to try to tip the scales even further in their own favor.

And I've already explained why I make these arguments. Half of this shit I'll happily play with as a house rule, but it's just that. A house rule. Games Workshop doesn't deserve a pass for their shitty, lazy-ass rule writing.

>>53022772
Thanks, brah.
>>
>>53022818
This, boneswords can be bought either as a pair or with a lash whip and there is no weapon profile for a pair of boneswords like there is for a pair of scything talons or pair of rending claws.

If you buy a lash whip and bonesword you have 1 bonesword and 1 lash whip, which is two distinct weapons which each have a different profile. If you buy a pair of boneswords you have 2 boneswords since there is literally no such weapon as a "pair of boneswords".
>>
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>>53022818
>>
>>53022904
That's nice. What's the stat line on that weapon?

Oh, right, it doesn't exist.
>>
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>>53022818
>>
>>53022901
That's not correct, it has a single cost for a pair of boneswords or a bonesword and lash whip, but they aren't a "pair" weapon, they're actually just two weapons bought for one price.
>>
>>53022928
>>53022904
Please go ahead and find the profile for "pair of boneswords".

I'll wait.
>>
>>53022901
No, you buy them in pairs or paired with a whip. You're objectively wrong.

And you're the second type, got it. I'm sure your farts smell heavenly.
>>
>>53022932
Sorry, I said that poorly.

What I meant to say is that they are bought as two individual weapons. If that makes any sense. Fuck these shitty fucking rules.
>>
I wish GW had given us models and rules for the Arbites and a generic underhive gang.

At least then we could pretend it was old Necromunda.
>>
>>53022952
Find me the cost of a single bone sword. Go ahead, I'll wait.

Your obtuse sand bagging pedantry, when used for all points in the argument instead of the parts you cherry pick, presents an unplayable game. By demanding that "paired bone swords" has a weapon profile you're either demanding single bone sword has a cost or you are using an invalid argument.
>>
>>53022952
Boneswords have the "paired" rule. So if they're bought as a pair they're presumably one weapon.

Now if you buy a lash whip and bonesword, then you've straight up got 4 weapons.
>>
>>53022960
Yep, you got it. They smell like liverwurst and fried egg.
>>
>>53023015
Good point. The game is unplayable. You can't buy individual boneswords, so you can't use their profile, and pairs of boneswords have no profile, so you can't use them if you buy them.
>>
>>53023015
Unfortunately for your argument the word pair means two.
>>
>>53023001
I don't think arbites are in the same league as Tyranids or Marines.
That said, inquisition has rules for everything needed. Well, maybe other than cyber mastiffs.
>>
>>53023051
Except a pair is two boneswords.

A single bonesword has a profile.

So you get two weapons of the Bonesword, which only fucking matters on the Ravener which is a special operative.for literally any other person, the Pair of Boneswords and the Bonesword profile on the lashwhip are only distinct in that the Pair has the Paired rule to reroll damage as well as an extra parry attempt, while forgoing the Lashwhip's ability to drop the opponent's number of attacks by one.

For real though, can we talk about something slightly less autistic? Is the Pair of Boneswords worth more than the BSLW? Reroll wounds is nice, but reducing an attack seems way more powerful than a single extra parry attempt.
>>
>>53023024
The implication of boneswords actually being a paired weapon is even more frustrating since it brings back up the fuck loads of parries question since they could fight with two pairs of them.
>>
>>53023051
So now that we know the game is unplayable if interpreted as separate weapons, that kind of defaults us to using the other attempted reading of the rule. This isn't law, this isn't warmachine, we kind of have to roll with the playable option. The rules are poorly written, yes, but we are choosing to play anyway.

And four parry tyranids aren't nearly as broken as they sound. One parry is sufficient against the 90% of models who only have one attack anyway (or are down to 1 after the whip). You're rolling 4+ dice against their 1 or 2, max, and if you roll higher on your 2x or more dice you can't parry anyway. The parry has pretty much been wasted for me. Three on my alpha, in six games I've parried once.
>>
>>53023051
It gets even better, see this tyranid?
He can't reroll To-Wounds since he doesn't have "two or more pairs" of scything talons and he doesn't have "two or more pairs" of rending claws.
He doesn't get an extra attack dice since he doesn't have "more than two pairs or arms". Arguably he doesn't "carry a hand-to-hand weapon in each hand" either.
>>
>>53023205
>>
>>53022468
I use the knives for shanks, axes for choppas, and the buzz choppas are obvious.
>>
>>53023146
Yeah, that's just what everybody was saying. A pair of boneswords is two boneswords, two weapons. This >>53022761 motherfucker wants a pair of boneswords to be a single weapon like the rending claws. We ran into these autists a couple of weeks ago when they were trying to argue that two "pairs of boneswords" should give them four fucking parries in a single combat.

Which would sort of make combat impossible against tyranid.
>>
>>53023146
Depends how good your opponent is at close combat. Almost everything loses horribly to a regular warrior with two pairs of talons since it's WS6 with 4 attack dice and S4 with a -2 save modifier kills most things instantly.

I honestly don't use boneswords at all on anything except a prime because spec ops gear is free.
>>
>>53023102
>>53023146
So I need two individual scything talons? I can't find those anywhere. You keep changing how you're applying the same words in the same stretch of rules.

You buy tyranids weapons in pairs. Paired talons, paired claws, paired swords, "whip combo weirdness." You're choosing to use different definitions of paired as we move down the list.
>>
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>>53023239
You can already parry twice if you have two swords, so the boneword parry rule actually does nothing.
>>
>>53023239
Cool, I'll start modeling my warriors with only two arms.

And four parries is worthless. Play the game.
>>
>>53023270
No we're not. We're applying the items you can buy to the profiles.

"Pair of Scything Talons" is one profile. Therefore it's one weapon when you buy a Pair of Talons.

"Pair of Boneswords" is not a profile, but "Bonesword" is. Therefore, a Pair of Boneswords obviously refers to two boneswords, based on how the english language fucking works.
>>
>>53023225
He does carry a hand to hand weapon in each hand and the special rule for 3 pairs of arms doesn't overwrite the rule for fighting with 2 weapons.

But no he does not get the benefit for multiple pairs of scything talons or rending claws. Basically never use rending claws, they're bad.
>>
>>53023270
Because the FUCKING rulebook uses different definitions. You have the "paired" rule which applies to having TWO OR MORE of the same weapon, you have "paired" weapons which consist of a SINGLE weapon that takes up more than one arm, AND THEN you have "paired" weapons with the Paired rule, which requires TWO OR MORE weapons that take up MORE THAN ONE arm.

Again, blame the illiterate fucktards at Games Workshop.
>>
>>53023297
That's the argument I made back then. People kept bringing up Necromunda's attack dice thing and saying it should work like that.
>>
>>53023270
Your reading comprehension is very poor.
>>
>>53023297
It might be establishing that, yes, the Bonesword counts as a sword for that purpose, and that two boneswords counts as two swords. Note that it's not assuming that you read the rulebook and apply it, it's outright stating you have the ability to parry.

Also note that the wording makes it clear that having four boneswords does not grant you the potential for four parries. One bonesword gives you one parry, two gives you two, and anything more than that does not have rules.
>>
>>53023297
And you'll see the highest attack die clause. Once everyone is throwing around five dice it becomes impossible to really parry. I could have ten and it won't help against the guy rolling one dice +4 when I'm rolling five dice +8
>>
>>53023313
>He does carry a hand to hand weapon in each hand
No he doesn't, he's not "holding" a weapon in his rending claws.
>>
>>53023346
That is exactly what I said two weeks ago and people got butthurt about it then, too. Same with the attack dice bonus from multi-arm combat; Necromunda gave you an additional bonus for each additional arm. Shadow War doesn't.
>>
>>53023355
I'm pretty sure the parry happens before bonuses are applied.
>>
What's the best set to get for as many bolt pistols as possible? I've got two dozen Krieg bodies with no arms.
>>
>>53023297
All weapons that can parry specify that they can parry and how many times.
>>
>>53023360
Rending claws are a weapon. You can't hold something in them any more than you can hold something with a plasma pistol.
>>
>>53023448
A model doesn't have to be modeled as holding weapons in order to be using them in close combat either. As is specifically stated in the close combat rules, so that whole argument was super retarded.
>>
>>53023125
But the Guard are?
>>
>>53023496
Well, yeah, it's quite literally their job. Arbites job is keeping gangs and cults and mutants in check.
>>
>>53023394
Yes. If i roll a six on any of my whatever dice, i can't parry. If the highest of my five dice is equal to or higher than your one roll, i can't parry. Even if i roll all ones i can't make you reroll any given die more than once. My four would be as useful as one.

Chances are if you're playing nids you're not often going to party 2
>>
>>53023502
Like genestealer cults that are in the game and chaos cultists that are in the game?
>>
>>53023541
Honestly if you're playing nics you're just not going to parry at all. You'll just beat people to death by having super high WS.
>>
>>53023589
What if you get into the meme matchup against Quins though? I'm a bit scared of them.
>>
Also, for all you brain dead knuckle fuckers who can't beat tyranids:

Buy krak grenades you shitsipping retards. Remove a nid on a 3+, 2+, 3+ and watch him bottle. He won't risk his team of 400 point models against your basic guard that can wipe him, let alone any decent heavy weapon. Stop complaining that you're losing in melee to the melee faction that you're used to gun lining into paste now that they can advance under cover.
>>
>>53023541
Of course you're going to have the advantage against someone who's only throwing out 1 die. That's like saying that D-strength isn't really all that powerful against guardsmen, because you didn't really need the instant death rule to deal with T3.

The frustrating part about parries is when you're playing another melee-reliant faction (like orks) that has no access to parry themselves (like, say, orks) and have to reroll the few decent dice rolls you do manage to pull off against your objectively better opponent because they have a built-in rule that says "Fuck you. That one six you just rolled? It's now a two."
Why would I want somebody to be able to do that to EVERY six I roll?
>>
>>53023621
Then you pray they fail their 4++ and hope they don't roll 6s to wound. If they brought pistols instead, you're bug juice.


>>53023589
Exactly. Which is why "FOR PERRYZ" meming riles me up. Either give me the extra attack for the two bone swords and watch me add a gun to the mother fucker or make me spend the extra hundred points and shut the fuck up.
>>
>>53023621
I have no idea, maybe put all your dudes within charge range of each other, shoot them as they approach then charge individuals with multiple bugs.
>>
>>53023717
You don't get the extra attack if you have a gun.
>>
>>53023662
You've got four times the bodies i do. Your fourth attacker has WS 7 and 6 attacks. And i still only get to parry if i roll less than you. On 5 dice i have a 40% to roll a six, preventing any parry at all.
>>
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So this is my team as is.
I haven't spent my rearm/recruit from my last game yet, and I have 2 cache.
What should I do?
>>
>>53023768
There are skills that get around that. I'll take a temporary inconvenience of -1a until i get that skill for shooting on my way in.
>>
>>53023825
>weapon reloads on 4+ ammo roll single shot weapons.
>>
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>>53023805
Whatever. I'm sick of having this argument. No, it isn't the be-all-end-all of combat. But it is an unnecessary and powerful bonus to a model that already doesn't need it.

On a different note, here's my unpainted boss nob. Gonna move him up to a 32mm base as soon as I can find one in my bits tote. I was gonna give him a kombi-shoota, but I decided that the kombi-skorcha might come in handy at some point. I don't regret the big choppa at all, though. PKs cost too damn much.
>>
>>53023893
It's not a huge deal when you have 3 base attacks, I just wanted to point it out.
>>
I want my Scouts to be White Scars - are there any Mongolian heads in heroic 28mm scale?

Heck, I'm not even that picky as long as I dno't have to use the plastic scout heads.
>>
>>53024129
I think Puppetswar had something like that.
>>
>>53023978

First rearm was a reload for the rail rifle. Needed to fill 40 points after that.
>>
>>53023297
Unless it means that a warrior with four boneswords get *three* parries rather than four...
>>
>>53015042
Still looking for feedback on this
Is having nothing but pistols bad? Max range 16 seems fishy but it's the only way I could find to fit in 9 dudes
>>
>>53022952
You are actually retarded, aren't you?
>>
>>53025475
Haven't found one I take it?

While you're looking why don't you try this thought experiment. What would it mean if you saw a model with "a pair of autopistols" listed as wargear?
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