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/5eg/ - Fifth Edition General

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5th Edition D&D General Discussion

>Download Unearthed Arcana: Feats for Races:
media.wizards.com/2017/dnd/downloads/RJSJC2017_04UASkillFeats_24v10.pdf

>Official Survey on Unearthed Arcana: Feats for Skills:
http://sgiz.mobi/s3/9faa85b8c0d0

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)

Previously, on /5eg/...
>>52949299
>>
First post to say that monster pcs are gay
>>
>>52955884

PRAISE KEK!
>>
What'cha brewing /5eg/?
Post your homebrews!
Feats, archetypes, whatever!
>>
>>52955884
4th for dunk slam speed barbarian for 100d6 damage
>>
>>52955911
Don't forget druids
>>
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>>52955917
Posted this in the last thread but didn't get any response, trying again
>>
Got a wild magic sorcerer in my game, do any of you have a more concrete ruling on the tides of chaos feature, I was thinking of making him roll his wild magic checks with disadvantage after using it and then when it triggers he gets it back rather than when i remember and feel like it.
>>
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Posted this in the last thread but didn't get any useful responses.

been working on a 2nd level dungeon and i need ideas on how to flesh it out

The main hallway (past the first room) has a trap in it but idk what kind yet [the green tiles]. the chest on the left is a Mimic and the [light blue] is a secret corridor into the EVIL WIZARD's bedroom. The door at the end of the hallway is locked, I was thinking you'd have to go into the rightmost room to get the key, again, idk how. The rightmost room is locked but the key is right next to it, I was thinking it might be where the guy stores his used up dead bodies or something. the dark blue on the left is a downwards fast-flowing stream that the players can ride, goonies style, out of the dungeon when they're done.
Story is, the big bad has been using a construct (scarecrow) to kidnap townsfolk each year. Once the PCs figure this out and defeat the Scarecrow they will get to lvl 2.
So I'm looking for appropriate encounters (probably in the rightmost room or the first main room), ideas for the trap and how and where they get the key. Plus any other cool ideas you might have.
>>
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>>52955945
I always forget druids. And it's funny because I don't forget Rangers.
>>
>you are going to cut across 300 miles of forest rather than take the road around?
>yeah
>ok
>5 days in trek
>ranger says she feels something is stalking us
>you see a blur of something sitting in a tree - an imperfect invisibility- it quickly shunts to the side and out of your vision
>DM actually put a predator in the game

you may be thinking, lol, that's kind of cool!

except it isnt

the thing isnt dnd, it just blows you the fuck up with radiant lasers and flays you. my fighter legit has a thigh with no fucking skin because he stabs you with a knife then unwinds the skin off your fucking body.

oh, and the wizard thought he was tough shit, running away as the thing crit him for 86 radiant and evaporated him.
>>
>>52955975
sounds like a rough DM
>>
How many easy/medium/hard encounters should I insert in a lvl 1 Dungeon, that should get my 4 players to lvl 2? I want to use milestones, but it should still feel like they earned it


The DMG suggests 6 to 8 medium or hard encounters a day, but that sounds like too much for lvl 1 characters, who don't have much resources
>>
>>52955884
The Yaun-ti Pureblood from Volo's. Does it feels broken, or it is just me? Son of bitch has spells, magic resistance and poison/poisoned immunity.
Plus, why the Kobold and the Orc have negative stats?
>>
>>52955975
maybe next time you should take the road
>>
>>52955996
It is. The magic resistance alone is way too good.
>>
>>52955970
Fighters, or even fucking Rogues, do archery better. You are small time, fuckboi.
>>
>>52956024
Bards are the best archers.
>>
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>>52956024
I don't know what you're talking about. I never said I play Rangers. I said I don't forget they exist.

Are you high?
>>
Does the angry DM give good advice?
>>
>>52956038
I might be. You know what is kept high? The Fighter Archer's damage!
>>
>>52956056
No.
>>
>>52956022
Don't gnomes have this same feature?
>>
>>52956056
I remember his megadungeon articles that were a nice read.

And now he seems to have abandoned or forgot about it.
>>
>>52956084
Advantage in INT, WIS, and CHA. The Yuan-Ti has advantage against all magic and magical effects. So, the Yuan-ti, clearly, is way more preposterous than the gnome could ever hope to be.
>>
>>52956084
Theirs only applies to Int, Wis, and Cha saving throws.
>>
I think I broke my DM. What do.
>>
>>52956141
Try turning him off and on again.
>>
>>52956141
Try re-inflating him by his central air-hole.
>>
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>>52955975
>>
Would it be unbalanced to give a race doubled jump distance and the ability to do it from standing?
>>
>>52956182
I think the thri-keen already have that, if you let players use them.
>>
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Anyone else have pic related in their sessions?
>>
>>52956194
Pfft, god no. Except for when they bring it upon themselves. If you agree to escort and old lady while she is shopping, it's your own fault you're on a fetch quest."
>>
>>52956024
>rangers need to be archers
?
>>
>>52956235
Well, if they're not going to be archers, they just go and be Fighters or Paladins. Nobody needs Rangers, that's probably what he was trying to say. And I have to admit, he might be right. Even with the revised UA, the Ranger is still... meh.
>>
Say I wanted to let a PC reincarnate but their soul is not free.

Should I let the body form and then spark a quest for them to save the soul and bring it to the new body?
>>
>>52956267
Reincarnate? We have a name for that in our games: "make a new char."
>>
>>52956265
Beast master still fills a decent niche. But you're right in that rangers aren't really needed.

Mostly because 90% of what rangers are good at is mostly ignored by DMs.
So if you've got a ranger, you need to kind of pander to them a bit or they're kinda useless.
>>
>>52956024
Does anyone else notice that Rangers get much cooler AoE spells then a Paladin? If you're using your slots for spells as often as a Paladin smites and hit 2-3+ enemies each time you're getting roughly the same damage.

I mean Paladins are one of the strongest classes and in combat a Ranger isn't as good, but they're not as bad as people say for combat.
>>
Have made some edits to the below, critiques are always welcome. Thank you.

The Morninglord Lathander deals damage that is divine in nature. This damage cannot be resisted.
He always imposes disadvantage on saving throws, actions and legendary actions.
He always has advantage on actions, legendary actions and saving throws.

Glory of the Morning (Recharge 5-6) Lathander unleashes sunlight of such intensity and radiance that it appears as the coming of a second dawn. Each creature in a 170 ft radius must make a DC 27 Constitution saving throw, taking 49 (9d10) radiant and 44 (8d10) fire damage on a failed save and is blinded for 1 minute, or half as much damage on a successful one.

A creature blinded by this effect makes another Constitution saving throw at the end of each of its turns, and on a successful save it is no longer blinded.

Any undead within the radius with 80 hit points or fewer are instantly destroyed.

This also dispels any darkness or deeper darkness in its area.

Lathander may choose creatures of his choice in the radius to protect them from the full force of its effect.

The White Sun (8/Day) Lathander's blinding purity can be unleashed to bolster allies and those he deems worthy, manifesting as the intense rosy radiance of a spring morning around them.
Each creature of Lathander's choice that is within 80 ft of Lathander magically regains 46 (8d8+10) hit points and are freed from any curse, disease, poison, blindness, deafness, fear, lycanthropy, and madness.
>>
>>52956280
They want to bring the character back. I don't mind it, they've got the spell.
>>
Are undying light warlocks a good choice if I want to play a pyromancer character?
>>
>>52956299
If they can reincarnate because "they have a spell" why the fuck do you want to impose a goddamn nuissance to it?
>>
>>52956317
The only possible answer is Evoker Wizard.
Stop playing Warlock. The class was never good.
>>
>>52956292
That's the thing, though. Ranger (specifically Hunter) is the best martial at dealing with groups.

But combat against large groups is a rarity in the system, and casters are better suited for handling it when it does crop up.
>>
>>52955911
What the hell is a monster PC? A Chaotic Evil one?
>>
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Reposting this from the midnight thread, mainly so the daytime folks can see it.

It originated from a discussion some anons had about a week ago where they were trying to homebrew and balance a touch version of Eldritch Blast. And while they eventually decided upon a good enough homebrew cantrip, I decided to expand upon the idea and apply it to the class that actually wants to punch things.

TL;DR version:

Far Realm Monk archetype, get cool space punches and vaporize people with space stuff.
>>
>>52955993
Bls resbond D:

I have to prepare a session for tomorrow
>>
>>52956296
Actual statblock of Lathander's avatar when?
That's saner but still means his avatar is a shitfuck to deal with.
>>
>>52955969
have your players rest as little as possible. Many a dungeon have been ruined with the party being like "lets rest"
>>
>>52956324
Are you alright, anon?
Their death was complicated and their soul was stolen as a result.
The group wants to try to reincarnate them, and I want to give them a chance to allow that to happen.
I don't see an issue with that.

By RAW they should have no chance of the spell working as it should. But if there's a quest I can pull from it, seems like a win win. Player gets their character back and I have material to run.
>>
>>52956444
They need fucking 300 xp to level up to level 2. Read the fucking books!
>>
>>52955993
>>52956444

Depends upon party composition and how lucky they get with the rolls. Level 1 is probably where most characters end up dying because a lucky crit or high rolls from monsters can end up wiping anyone, even the tank, in a single round.

Also keep in mind that a dungeon need not be only creatures killed to get xp; it might be a skill challenge or trap to overcome/avoid/disable, and get xp from that.
>>
>>52956296
Rewrite of Tiamat when?
>>
>>52955930
Explain this, I forgot how it worked and it sounds hilarious.
>>
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How technologically advance do you guys make your dwarves?
>>
>>52956638
They're basically earth kingdom level of advanced in my setting, plus golems.
>>
>>52956638
No more than humans. They're just far better craftsmen.
>>
>16 STR, Savage Attacker and Dueling
>dealing essentially double damage every round
It's great
>>
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>>52955975
>not just setting your weapons down so it won't attack you

You have only yourself to blame.
>>
>>52956738
>Savage Attacker
This is one of the worst feats in the game. The only time you might think about taking it would be as a moon druid, and even then it isn't amazing
>>
>>52956738
>>52956782
this guy is right, its fuckin terrible you should tell your dm you wanna switch
>>
>>52956317
Dragon sorcerer with the elemental feat would also be fine.
>>
>group meets every other week these days
>we used to play weekly
im losing my fucking mind wanting to play D&D
>>
>>52956265
Rangers are supposed to be a hybrid class. They can't do toe-to-toe as well as a Fighter, but Rangers also have spellcasting, utility, Stealth, and Favored Enemies. Rangers especially shine in games that actually give a fuck about provisions, supplies, and overworld travel/exploration.

It's like saying that a Paladin can't do normal attacks as well as a Fighter. They're not supposed to. Paladins are supposed to rely on Smites for a lot of their damage. Beast Masters rely on their pet, Hunters rely on their techniques (that honestly do well enough to make them really competent toe-to-toe combatants), Deep Stalkers rely on their stealth and reroll stuff.
>>
>>52955993
Levels 1 to 3, literally just use Milestones. One encounter -> next level. Levels 1 and 2 aren't really real levels, PCs are like half-characters and a stiff breeze can kill them on accident.

You should be doing at most 2 encounters at level 1 to get to level 2, with a short rest in between, and at most 2 encounters from level 2 to 3, with a short rest in between each.

Things normalize out at level 3.
>>
>>52956819
Pretty much this. What kind of Pyromancer doesn't have Fireball and Fire Storm? Only Light Clerics and Sorcerers get both
>>
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>>52956836
At least you have us.
>>
>>52956873
I don't get it :(
>>
>>52956563
Strength build to lift grappled enemies as an X foot tall bearbarian, you deal falling damage when you slam them down 10 feet infinitely for free on your turn.

It's only slightly less gay than a nuclear druid because druids are ghey.
>>
>>52956836
I feel you anon, I wish I could be in a weekly game.
I DM at least once every two weeks, myself. But damn I want to be a player in a weekly game.
>>
what are some good common to rare magic items for a magic user that don't just cast spells or simply do what you can do already?
>>
>>52956873
>>52956878
oh is it supposed to be like /5eg/
>>
>>52956782
>>52956794
It was part of my Character's race in a Greyhawk Reborn game and I don't have any problem with it.
>>
>>52956895
>In weekly game
>Game ends with me devising strats for next meeting, editing my character sheet to look nicer
>writing notes about what I want to do next session to make things go even just a bit faster to give the DM more time

I couldn't handle other-week sessions. I'd forget everything
>>
>>52956890
You're saying the quivalent of an unarmed attack can be treated as a free action?
>>
>>52956925
copious note-taking
>>
>>52956551
>>52956842
Ok thanks
>>
>>52956782
what is so bad about it?
>>
>>52956966
It increases your damage by an average of about 2 at best, less if you're using a weapon with a smaller damage die.
>>
>>52956966
Doesn't work well with Extra Attack, while other feats are applicable all the time

And it only affects the dice roll.
>>
>>52956966
It gives much less of a benefit than just getting a +2 ASI to your attack stat.
>>
>>52956381

What a big, fat lie. 5e Wizards suck balls unless you pick the perfect spells, read your DM's mind, and play a utility faggot.
>>
>>52956296
Fucking more you tard.
>>
>>52956819

Pardon me, but what elemental feat?
>>
>>52956890
Only Merals-anon (read: the most autistic of people) would say that this works, since by RAW it does. Any sensible player would just chuckle at the concept, and any sensible DM would nix it immediately.
>>
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>>52957042
t. never played a wizard
>>
>>52957058
probably elemental adept.
>phb page 166
>>
>>52956638
Superior in metallurgy and with some automation surrounding production and mining but stymied by tradition. Gnomes stealing their techniques and using them piecemeal are far more advanced.
>>
>>52957058
Elemental Adept
>>
>>52957007
>>52957015
>>52957037

I had gotten it as part of my subrace at first level and I'm liking it so far. My general rule is that I reroll if it's three or less so I'm definitely dealing at least 8damage on each attack. The rest of my ability scores are fine as far as I can tell, nothing below 10.
>>
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>>52957090
Gnomes were a mistake
>>
>>52957126
There's no detriment to re-rolling at all. You take the higher number. Its like advantage, but on damage.


I mean, if you feel its not taking away from anything then I guess its a boon. Can you post your race's features?
>>
>>52957126
If you got it as a racial thing that's fine (unless you're talking about variant human), but it's definitely not worth spending an ASI on.
>>
>>52957042
But you can have so many spells prepared...
It's really easy. Just pick the spells that have the highest utility and make sure you've got a couple damage options just in case.
>>
>>52957153
It's a detriment because it's mathematically not as good as some other feats or simply increasing the ability score you use for attack/damage. If you have fun rerolling your damage dice then do what you want, but it's a sub-par option.
>>
>>52957153
>>52957174
Human Subrace: Oeridian
+1 to WIS, two other AS of your choice
Feats: Savage Attacker
Languages: Common, Old Oeridian

The setting didn't allow Variant Humans so I felt like it was the best I could get. Other sub races had the Magic Initiate Feat, Mounted Combatant, and one had a bunch of languages and proficiencies but I thought the one I picked was best for the character I wanted to play, and since it's +1 to three AS with the feat I thought it evened out enough.
>>
>>52957262
It's really not bad if it's essentially free.
It's subpar if you're choosing it from out of all the other feats.
>>
>>52957262
Is that all that race gets?
>>
I feel like homebrewing some stuff, so...

What feats would you like to see?
>>
>>52957058
I think it's called Elemental Adept? Let's you reroll 1s on damage dice of an element you select when you take the feat.
>>
>>52957298
No it makes 1s count as 2s.
It's decent. The best part of it is ignoring resistances though for pyromancers and stuff since it's a pretty commonly resisted damage type.
>>
>>52957283
Yeah, it's a human variant.
>>52957289
Improved versions of feats.
>>
>>52957072 is meant for >>52956953

Based phone posting
>>
What would be a better favoured enemy for OotA; fiends or aberrations? I know the campaign is fiend based, but I assume native underdark aberrations still come up a lot
>>
>>52957289
More of >>52956296
>>
>>52957289
Homebrew me a 5e statblock for Dendar the night serpent.
>>
>>52957311
Such as?
I just made a Shield Mastery one.
>>52957332
Humanoid, dwarf, elf.
>>
>>52957340
k.
Sounds fun.
>>
>>52957340
Nevermind I see you said feats.
The request still stands.
>>
>>52957308
Yeah, I don't remember it exactly since I only play martial classes.
>>
>>52957320
Well if a player wanted to do the 'lift and spike a grappled target' thing and it checked out well enough, what seems like a reasonable damage calculation? 1d10+STR?
>>
>>52957361
>>52957340
You don't get to pull back after making me pull out the Faerûn books.
>>
>>52957389
Oh, don't turn back.
Please, I'll probably use it if it's good.
Have a campaign reaching epic levels.
>>
>>52957298
>>52957308
In my group we houseruled it to reroll 1s, because changing 1s to 2s is really weak.
>>
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>>52957389
Yes, please proceed!
>>
>>52957389
Also Lathander? Avatar if that helps.
>>
Hey guys, is it worth it to buy the 5e books even if I already have the pdfs?
>>
>>52957478
Yeah they're still good to have. I had all three of the base books until someone borrowed them then left town without returning them.
>>
>>52957478
PHB looks pretty nice in print, and is one of the more useful ones to have on hand.
>>
I'm gonna get a bag of holding soon. Will my DM ever do dickish things to try and tear the bag, making me lose all my shit?
>>
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>>52957487
That sucks, man.
>>
>>52957478
Definitely. Those are good purchases.
>>
>>52957343

make a better Savage Attacks

Also maybe Weapon Master since shit feats need to be bumped to workable levels.

How broken would a progression system for Magic Initiate be? Like, Magic Adept and then Magic whatever where you get better slots/spells? You'd have to take the first to take the second, and then the third.
>>
>>52957371
By itself, I'd allow it. But letting you dribble an enemy wouldn't work. And depending on the way you do things, it might break the grapple as you're basically throwing the person.

Though a suplex would work if you both go prone.
>>
>>52957535
>better Savage Attacker
Applies once per attack instead of once per turn. Done.
>>
>>52957487
>>52957491
>>52957520
Ok cool. Thanks guys.
>>
>>52957535
How about this for weapon master:

+1 str or dex
gain proficiency with martial weapons

The thing about adding feats for more magic progression on top of magic adept is it starts stepping on the toes of the ek and at, which give up a lot of archetype features for their 1/3 casting progression.
>>
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You guys ever have the player's map out the dungeon as they go along? Any recommendations for how best to handle it?
>>
>>52957535
>weapon master
>you gain proficiency with a weapon of your choice
>you gain +2 to hit with that weapon
>doesn't stack with archery fighting style

Thoughts?
The reason I never want weapon master is because I'm usually after just one kind of weapon.
Also martials almost never have a use for this feat so making them more accurate with their chosen weapon would be nice.
>>
>>52955975
Why would Yaut-Ja plasma do radiant and not necrotic?
>>
The Mystara Gazetteers are cool, are there any other settings that come in bite-sized chunks?
For example, if I wanted to read about Forgotten Realms without having to shove most of the lore down my throat.
>>
What makes a Bag of Holding an uncommon item and Heward's Handy Haversack rare?
>>
>>52957563
No worries, would also recommend Tales, Curse of Strahd, Storm King's Thunder and Volo's (and even Out of the Abyss) as purchases of physical copies.
>>
>>52957605
Had a player that liked to do it, it was fun for me.
I would like to compare his design to what I had drawn afterward.

Sometimes I would also just improvise as we went and see how he drew it. That was fun too.
>>
>>52957633
To be honest, there doesn't seem to be a lot of thought put into magic items this edition.
>>
>>52957585
Way I see it, the EK or AT would actually be incentivised to grab the progressive feats, as it gives them more magic goodies to play with and they have ASIs to burn.
>>
>>52957661
I would love for there to be a book devoted entirely to magic items. As well as the crafting of lesser magic items.
To be honest, one of my biggest complaints this edition is that gold is such a common reward but there's nothing to spend it on. So the DM has to make shit up unless they feel like buying a castle or something once they've amassed a fortune.
>>
>>52957633
HHH has a name attached to it, Bag of Holding is generic. Also it makes it easier for people to obtain if they place more priority on holding lots of stuff maybe?
>>
>>52957633
HHH is three or four BoH stapled together.
>>
>>52957665
I never noticed that Rogues have two extra ASIs.
>>
>>52957623
Maybe throw a +1 to STR or DEX in there too but reduce the attack bonus to +1 to hit? Since you're getting proficiency and accuracy, a little stat bump would be nice.
>>
>>52957720
I wouldn't be opposed to that... If that were the case, for simplicity's sake, would it be okay to let it then stack with archery fighting style?
>>
>>52957681
>One of my players got clever and asked for a loan from an underworld boss they had contact with

Didn't expect it but it was interesting to have a player take the initiative since I only off handedly mentioned the owner had be "removed" for double crossing them. More for the fact they were on a job for this person than they were anyone special.
>>
>>52957715
They have one extra, for a total of 6. Fighter has 2 extra for 7 total.
>>
>>52957752
Oh fuckin right. I forget about the one at 19 like every fucking time.
>>
>>52957736
Considering anyone with access to the Fighting Style would have access to the weapon proficiency anyways, I'd say so yeah.

inb4 retard player-handholding
>>
Would you let a player automatically succeed getting out of a Maze spell if they can actually solve a maze you made?
>>
How's this, 5eg?

>Belt of Orc-kind
Wondrous item, rare (requires attunement)
While wearing this belt, you gain the following benefits:

>Your Strength score increases by 2 and your Intelligence score decreases by 1.
>You have advantage on Charisma (Persuasion) and Charisma (Intimidation) checks made to interact with orcs.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing tusks in your lower jaw, or visibly bigger tusks if you already have them. If you aren't an orc, you gain the following additional benefits while wearing the belt:

>You can move up to your walking speed toward an enemy of your choice that you can see or hear, as a bonus action. You must end this move closer to the enemy than you started.
>You have darkvision out to a range of 60 feet.
>You can speak, read, and write Orc.
>>
>>52957824
Sounds cool, I'd use it.
>>
What about a list of feats that were tied to backgrounds.
>>
>>52957794
Yeah, at that point they'd basically be taking the feat for +1 dex and +1 to hit.
Not necessarily the best use of a feat, but possibly still worth it.
>>
>>52957866
1. As in feats that have a prerequisite of taking a specific background?

2. Is this a classification of the PHB feats you want 5eg to do, a list someone already made, or is it a series of homebrewed feats you're looking for?
>>
>>52957915
1. Yes
2. Homebrewed feats I'd like to see. Or possibly see come out as UA.
>>
>>52957866
Instead of tying it to backgrounds I might suggest having skill proficincies as a prerequisite so people with original backgrounds aren't left out and they can be more accessible in general.
>>
So tonight our druid used hold person on the bbeg and we critt'd him to death. The DM sperged out and ended the session saying he is nerfing paralysis. Is this fair? I know it's all "HUUUUR DM is God!" But I feel this is an over reaction. I told him he could have used a legendary action or even have some minions instead of one BBEG. I think he's just a shit DM to be honest.
>>
>>52957937
That might be okay.
But then again, if you elect to take a custom background, whichever background feature you select you could also take the corresponding feat.
>>
>>52957926
How would it play out with the capability of messing around and Frankensteining backgrounds? Basically have it tied to the Background Feature?
>>
>>52957968
But now that I say that, background features are kind of like the feats for backgrounds...
So yeah.

Maybe tying them to skills as prereqs could be interesting. I dunno. I'm just spitballin
>>
>>52956399
The thing is during most average fighter let's say there's 3-5 enemies.

A Hunter with Horde Breaker can pretty much always be attacking 4-5 times per round. That's 5d8+25+50 damage for an average of 97.5 against groups every round.

Against one enemy the Ranger has even more tricks to exploit. Ensnaring Strike, Spike Growth, Silence and etc. are very hard to counter with only 1 or 2 enemies around.

They can't top single target damage but they have much better control and group damage then any other Martial. They're pretty good.
>>
>>52956296
Uh, would appreciate some advice for the below
>The Morninglord Lathander deals damage that is divine in nature. This damage cannot be resisted.
He always imposes disadvantage on saving throws, actions and legendary actions.
He always has advantage on actions, legendary actions and saving throws.
How does it read as it?
>>
>>52958016
4-5? Try 3-4 (applying both Horde Breaker and a source for Reactions). And where's the 50 coming from?

And your DCs suffer by being Wisdom based and concentration competes with Hunter's Mark.
>>
>>52957987
You don't get any mechanical benefits as compared to actual feats though, as they're purely flavour.

Try to think of feats only a Hermit or Urchin would have, you're bound to find something.
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r8
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>>52958173
Right. That's what I was thinking.
For example, for an acolyte I was thinking something like:

Shield of the faithful
>you are blessed by your deity
>your AC while unarmored equals 10 + dex + wis
>once per day you cast shield of faith

Something like that. Would allow for someone to actually play an unarmored cleric as a robed priest.
>>
>>52956553
But Tiamat is already good.
>>
>>52958144
Volley and Horde Breaker, sorry I didn't mention Volley there. Also the 50's from Sharpshooter across those attacks.

Hunter's Mark is the biggest trap on a Ranger, it's 2d6 damage, eats your bonus action nonstop and requires concentration. Good at low levels when you're attacking 1 time but once you have 2nd level spells it's not really worth it.
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>>52955975
For some reason this is fucking hilarious.

Next time take the road.
>>
>>52958259
True, hunters mark is pretty shit desu.

Spike growth, silence and conjure animals are all better choices.
>>
>>52956194
Yes. And the funny thing is the DM has never played WoW, but somehow we still have a kooky and eccentric old-timer wizard who is basically the mentor for our party.
>>
>>52958259
I kind of agree. It's not like hex where you'll end up doing a lot more single target attacks. Hex's second benefit is also better than hunter's mark.
>>
>>52957143
How dare you. You think you're hot shit but honestly you're nothing without a little gnome invention.
>>
>>52958255
I wouldn't mind seeing an avatar version of Tiamat with portfolio inspired powers as that guy gave Lathander, fucking give us more, guy.
>>
>>52958259
You're very, very rarely ever going to catch 5 targets with volley, and even when you do it's just going to spread the damage around when optimally you want to focus fire.

Ranger's utility simply isn't worth the damage sacrifice they make. Revised UA makes them passable by bumping it up with Favored Enemy along with more useful abilities, but otherwise they fall pretty far below Rogues and Barbarians, and aren't the CC machines Monks can be.
>>
>>52958201
garbage, pigeon holds all human subraces into a specific playstyle
>>
>>52957824
Any more feedback?
>>
>>52958210
That's a good start. I feel like giving Monk's Unarmoured Defense is too good, maybe 11+WIS to stop a DEX Cleric build from getting too out of hand? Unless you keep a "no shield" clause, though I feel like shields are pretty integral to the Cleric's aesthetic.
>>
>>52958394
>tfw changing all the features for my races to be useful for more classes than the ones those races are best suited to stat-wise
>>
Ahould I be hitting things with a stick or my brain as Immortal Mystic?
>>
>>52958435
Put a cap on the strength bonus. 19 probably.
>>
>>52958472
Use your brain to empower your stick-hitting.
>>
I honestly don't understand rangers. I feel like they're out of place, like we don't really need them. Why do they exist? Couldn't a class of hunters simply be a fighter archetype?
>>
>>52955969
From what you have given us it sounds like the bad guy are more of an enchanter than a necromancer so right now recommendations for enemies are constructs: perhaps a couple of animated armor (CR 1) and for the green zone two rugs of smothering(CR 2) or four darkmantles (CR 1/2)? The location of the key for the far right room could be inside one of the animated armors. As for an enemy in the far right room a carrion crawler (CR 2) perhaps given you stated in your post that the room could be a place to dispose of bodies.

Can we get a little more background on the bad guy and the PCs? The composition of the party plays an important part in crafting any encounter.
>>
>>52958387
A Hand Crossbow Rogue does 23.5 at level 5, 32.5 at level 10 and 52 damage at level 20. This is using their bonus action they need for other things.

A Raging GWM Reckless Attack Barbarian does 44 at 5, 48 at level 10 and 56 at level 20. Barbarians start strong but never really get much better.

A Sharpshooter Horde Breaker Hunter does 35 (53.5 with Horde Breaker) at level 5, 37 (56.5 HB) at 10 but get Volley next level and with 3 people in their volley and swift quiver they do 117 damage at level 20. They do even more damage against favored enemies and can use spells like Spike Growth and Hunter's Mark to do even better.

Now if we factor in defence and attacks missing then Barbarian comes out way ahead, the point is Ranger are a bit weaker with much better damage against groups and utility abilities. Perfectly capable characters.
>>
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>>52956141
Story time?
>>
>>52958466
the only race of those 4 that isnt total garbage trash is Flan
>>
>>52958381
Don't worry senpai. Mearls has already confirmed we're getting stats for the archdevils, so stats for gods aren't far off
>>
>>52957966
Surprised he isn't using it on you guys. Anything my players do I do back to them.
>>
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>>52958201
Shit/10
>>
>>52958459
Right right, sorry, meant to include that there's no wearing a shield.
The idea would be to look less like a cleric and more like a priest. Casting aside your own defenses as you have faith you'll be protected by your deity or whatever.
>>
>>52958588
>tfw I'm not him
idk what to do for dwarves though since a lot of their shit is completely redundant for dwarves
>>
>>52958498
Lore wise they are the connection between civilization and the Wild. A Druid is typically neutral and hands off save for a notable few groups. Rangers often aid in the struggles of society, protecting borders and making sure certain creatures stay where they are meant to.

Game wise all full casters have a half martial version. Druid to Ranger as Cleric to Paladin. If Ranger didn't exist then everyone would be begging for it and magic initiate Druid fighter would be a thing.

Flavor wise you can just be a fighter with a bow who hunts it ain't no thing.
>>
>>52958606
And likely how long would be the wait be? If we can convince that guy to not be such a lazy fuck, we could get some pretty good stats for avatars.
>>
Has anyone ever put together a big easy to use format of all the DMG tables
>>
>>52958210
There's actually a part in the DMG that gives the variant of changing Clerics into Priests. You give them the Monks AC and Wizard Weapons, take away their normal weapon and armour proficiency.
>>
>>52957516
Possibly but I'd hope not. Don't try anything stupid with it and hopefully he'll forget you have it. Myself being a somewhat dick type dungeon master is just part of the game, screwing with player's gear and magic items just make it more interesting in the long run. If I see a player's eyes start to glaze over I'll start remembering little details to keep them grounded in the game and I'm not above to sending something ethereal to try to pilfer through a party's belongings they're keeping off-plane. I'm just mean like that, I suppose but they're going to remember the game more fondly later and that counts for a lot to me as a DM.
>>
>>52958652
I don't remember that. Do you have a page number or anything?
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>>52957966
You DM sounds like a massive faggot. Maybe he should give his BBEG a better Wisdom save next time instead of nerfing a perfectly legitimate spell in retaliation for his incompetence.
>>
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>>52956896
My favorite low tier magic item is Night Caller from the Yawning Portal adventure "The Sunless Citadel".

It is the perfect magic item for any wizard aspiring to be a necromancer. It allows you to have up to 2 undead servants, so no more waiting til level 5 to cast animate dead and no more need to worry about wasting spell slots if you want only a small handful of undead.

Other good magic items would include the helm of teleportation, the ring of spell storing, the bag of holding, and the lowest quality of the Horn of Valhalla (I want to say silver but cant remember off the top of my head).
>>
>>52957966
Yeah your DM is a shit.
>placing only one bad guy up against an entire party
>not giving it legendary resistances
He's a fucking idiot.
Tell him that instead of nerfing paralysis, he should learn how the game works. And that includes balancing encounters properly.
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>>52957605
Only if someone in the party carries paper and writing utensils. Otherwise no and they get lost often. Carrying all this breakable, flammable stuff into dungeons that break your stuff regularly and sets you on fire every other hour is problematic, too.
>readying muh filler images
>>
>>52958673
287.

Under "Changing Proficiency".
>>
>>52957681
Encyclopedia Magicas vol 1-4. Some items in those books would be super easy to convert to 5e. Using the tables and you have billions of magic items to play with and a lot of them (a ton actually) are really weird and fun to mess around with when you need something unique.
>>
>>52957824
look's great !
>>
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>>52957966
Okay son, you're gonna have to learn something right now.

Most of us faggots are forever DMs because other DMs are shit. They pull shit like that, and sperg when their plots don't go the way they expect them to. They don't understand how to play the game, so we step in for them.

So you're gonna have to learn how to DM, because your DM is pretty shit if they can't fucking give a BBEG a Legendary Action, or even advantage on the saving throw.

Start simple. Say you want to be a DM because you have inspiration, and tell the current DM he can play in it. Get the whole group, or at least the players you like, into the group. Do better than the other DM, and prove yourself to the group. Let the other DM self destruct, because once you've proven yourself, he doesn't have the ability to pull a "If you don't listen to me, you can't play DnD at all" card. You have leverage, and your whole group can, if needed, jump ship to yours permanently. Don't even instigate, because if he keeps going at that rate, he'll self destruct in around four months, or whenever the spellcasters get access to fifth level spell slots, whichever comes first.

And if he gets intolerable, always remember you can just leave. No DnD is better than Bad DnD.
>>
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How much personality do you give to your hirelings, typically? I feel like they should have a presence beyond "page boy we hired to hold the torch," or "mercenary we paid to be extra muscle," but I don't want to have them do anything that would steal spotlight from the players either.
>>
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>mfw Dendar, by all math and methods of conversion that that keep stat proportion, has the dex of pasta al dente.
>>
>>52958836
I say give them one good character quirk, and keep them that way.

The page boy who always silently nods his head at whatever the nobleman says. The merc who sharpens his knives at every town, camp and inn. The attendant that writes down every facet of the adventure in his journal, even though the knight didn't ask him to. Just enough that you can build on it if it comes up, but not enough to really make them big players.
>>
For the first time ever I had a DM tell me to come back with a different character because he's not letting play mine anymore.

I was talking on here a few weeks back about a Fighter 1/Rogue X with Tunnel Fighter fighting style and Sword Mastery. The DM just couldn't handle the character apparently.

The idea is to use dodge and run into the nearest big group of enemies. With 18 AC and giving Disadvantage against all attacks I can normally run to whatever space has the most enemies adjacent, use my Tunnel Fighter bonus action and use my reaction with Sword Mastery for +1 AC.

Now I'm 19 AC at level 2 with everything having Disadvantage against me, unlimited opportunity attacks and Advantage on them all for nonstop Sneak Attack. I was going to take Sentinel and nothing but Rogue levels on the rest of the character.

My DM was not impressed by my super tank
>>
>>52958836
My party and I got really attached to a peasant with a pitchfork that we hired. Dude got some good kills, all because we promised him, like, 5 gp. His name escapes me (it was an old campaign), but he pulled his weight.
>>
>>52958873
He's beyond huge, Dex won't be his thing at all. I forget how big but he's collosal by 3e sizes iirc
>>
>>52958921
>tunnel fighter
I can already tell you deserved it.
>>
>>52958935
Yeah, after posting I realised that, along with the fact that snakes are known for their hand-eye coordination.
>>
>>52958845
>>52958873
What's the Con Save for eating the Sun?
>>
>>52958921
DM just needs to start throwing save or suck spells at you, or AoE skills.
>>
>>52958498
A hunter would probably be better off as a Rogue archetype, at which point I'll direct you to the Scout UA.

Making them a better class without spell taxes would be better. The more Rangery high level spells like Swift Quiver and Conjure Volley get tied to your class level.

Most importantly, make Hunter's Mark be a class feature:

>usable WIS-mod times per short rest
>doesn't require concentration
>can be swapped to a new target with either a reaction or for free
>options to "upcast" it by doing Ranger shit tied to Survival or Nature

Just some quick ideas I had.
>>
>>52956638

The Dwarf dominent kingdom is very advanced but the Dwarves despise mass production and aspects of industiralization such as standarization so many of their creations are custom jobs that are not easily cross compatible or replacable/fixible unless you take it back to the craftsmen/shop who made it.
>>
>>52958836
>>52958892
>>52958934
Does anyone else wish that hirelings would come up more in their campaigns? I really like all the options that open up from having extra hands available, but players rarely consider sharing the spotlight for anything.
>>
>>52958039
Could use some clarification on the ''always imposes disadvantage'' line. On what? Creatures that actively try to harm him? Creatures he targets with a save? Hostiles in general? Stuff like that.
>>
>>52958981
See, I was level 2.

I had CON save proficiency from Fighter, Athletics Expertise for shove attempts and I get all the Rogues defence abilities. Worst case scenario I'd literally just play like a Rogue against casters and stuff but the issue is against nonmagic enemies I was able to literally wait them out while the party attacks them.
>>
>>52958979
None, but you need to be big enough to try. The save is to keep it down.
DC 44, each turn.
>>
>>52959043
I would imagine that your WIS save was terrible, and your DEX not as high thanks to heavy armor, even if you got proficiency from it thanks to Rogue multiclass.

Have a mage walk up and Hold Person you, pretty sure you're dead then.
>>
>>52958873
What does its converted statline look like?
>>
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>>52958836
Speaking of hirelings, does anyone know how to figure out decent stat blocks for them? The PHB has the rules for paying hirelings, and the DMG has rules for their loyalty, but there's nothing about calculating their equivalent CR. The Monster Manual has generic NPC stat blocks in the back, but there's a lot of disparity in CR between even say, a Guard and Veteran, both of whom are warriors for hire.
>>
>>52959034
It's also a pain in the ass for DMs to account for, as it's an extra NPC that is going to bog things down.

My DM has so many to keep track of that she's voicing her regrets to me OOC as she prepares sessions. I keep reminding her that it's her fault for encouraging NPC hiring due to her playstyle .
>>
>>52959075
I was in medium armour, the reason it's 18 is Shield + 14+DEX, Rogues get Wisdom proficiency later and we're a party. No shit against the Wizard I'll pull out a bow and be using my bonus action to hide. Also I get ADV on DEX saves with the Dodge.

I'm no weaker to things like that then another character, the issue is melee enemies were effectively disabled while the party dealt with ranged ones.

I'm sure you could stop any build at level 2 with a Hold Person unless they have Wisdom Saves. As a team game though the issue came from the fact I did my role too well that the encounters with melee enemies were trivialised.

My stats were 12, 16, 14, 10, 14, 8 in case you care.
>>
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>>52959121
A mean snek, punching at Tiamat level with what I have as of now.
>>
>>52959178
original requester here, thanks man.
If I use it as a bbeg, I will post the results ITT.
>>
>>52959075
Wouldn't have proficiency due to Multiclass. DEX saves will most likely remain ass, but when he starts getting more levels in Rogue for Evasion, then all bets are off.
>>
>>52959178
Pretty good, it is meant to be an abomination on par with the gods. Full statblock please?
>>
>>52959221
Working on it, I'll show you when it's ready.
>>
>>52958892

The mute tomboy who secretly is madly in love with the Paladin.
>>
>>52959178
Nice, encourages me to finish Lathander's statblock. Good luck.
>>
>>52959178
Looks in line with what I remember. Carry on soldier.
>>
Is anything more baller than a Valor Bard?
>>
>>52959345
Yeah, a lore bard.
Unless you're trying to be a badass archer.
>>
>>52959345
LORE
O
R
E
>>
Are there any downside to demi plane? Like creature that seek to eat it or anything. I want to introduce the danger of playing god and the creature that seek it too.
>>
>>52959367
You can always make up a creature that wants to eat it.
Maybe dendar has it for an appetizer.
>>
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When is it appropriate to give NPCs player levels? How "unique" are the different PC classes supposed to be in their abilities, generally speaking?
>>
>>52959221
>on par with the gods
Stronger
It swallowed the sun
Multiple times. The largest portal to the plane of fire that existed swallowed multiple times.
>>
>>52959041
Good call and questions on all of that.
He basically imposes disadvantage on all creatures who try to harm him.
And he has advantage on all of his actions, legendary actions and saving throws.

I'll try to word it better.
>>
>>52959392
Always; very.
>>
>>52959392
I pretty much treat player characters like prodigies and the special protags they're supposed to be once they hit level 10.
Any kind of ability they might receive before then is mostly fair game to hand out to NPCs in my setting.

If there's a really powerful enemy, they might get a higher level class feature, however. It's rare.
>>
>>52959394
Citation needed. Ravings from cultists are not legitimate reference.
>>
>>52958529
Where's your math coming from for this?

Though I like all the conditionals you applied to Ranger to further boost their damage, while ignoring Arcane Trickster can advantage their attacks through their familiar, and can self-haste at 14 for easy two SAs per round (they can also do that through party synergy otherwise).
>>
>>52959161
I guess the only way for melee opponents to disable you would be shove prone and disarm. Even then, your Athletics expertise would still make that difficult, your DM would need a good number of strong low-level enemies helping each other for advantage.
>>
>>52959404
Make sure to include a clear frame of time (like, when a creature is considered to be trying to harm him, specifically).
'Creatures who try to harm him' sounds like a much more punishing, fucked up version of Sanctuary. Which I can dig, since it fits with Good-aligned divinity.
>>
>>52959439
>advantage through familiar
When will the 11 AC 1 HP meme end?
>>
>>52959360
>>52959362

Faggot cloth fuccbois with no physical stats and no blasty excellence. Only good for using as onaholes.

>archer

Fuck no, Valor Bards need Greatswords. They get proficiency.
>>
>>52959404
>Always-on advantage / disadvantage
This is bad design. (Dis)advantage is supposed to be circumstantial.
>>
>>52959494
Not him, but Lathander is also known to actively start shit. A cataclysm can be laid at his feet.
>>
>>52959501
Not that guy, but owl having flyby makes it much less likely they'll be attacked.

They just fly down then fly up.
If the enemy takes time to shoot at something that isn't damaging it then they've at least wasted their action doing so.
>>
>>52959512
It's also an avatar.
>>
>>52959501
>b-b-but muh invisibility
>>
>>52959501
Oh and also, they eventually don't need the familiar when they can just use the mage hand to do the same thing.
>>
>>52959524
If you actually force players to take the components into account, they'll quickly decide it isn't worth it to revive the little fucker after every fight.
>>
>>52959561
Right, that's a way to deal with it.
But then again, I think it's a little bit of a dickish DM move to constantly target the owl that's being an annoyance and isn't actually the one shooting you in the face with crossbow bolts or whatever.
>>
>>52959581
It's a bit dickish of the player to pull that stupid shit.
>>
>>52959581
I'll add, my preferred method is to just have the owl caught in AoE (or shot by backline archers or some shit). Or have an enemy ready an attack to kill it when it swoops down.
>>
Arcane Trickster Rogue doesn't get haste to level 13+ where it's good and can deal higher single target damage. If there's more then 2 enemies it isn't as good as a Ranger.

Also this is assuming a combat with more then 3 people with a character using their class features. I looked for everything they can do to boost damage but most Barbarians are totem and don't get any damage from that till level 14. Rogues get... Sneak Attack.

I took average damage of dice, ability modifiers equal to what they would have without a level 1 human feat and didn't factor in attack rolls.

Rangers are perfectly fine at dealing damage in anything except whiteroom 1v1 and even get huge boosts from the revised one. Their original issue was so many of it's "Utility" abilities were fucking worthless but that's been fixed.
>>
>>52956836

If only roll20 campaigns weren't ass and also rife with scheduling issues
>>
>>52959589
I don't disagree, actually. But then again, in my mind rogues are meant to be getting sneak attack as much as possible anyway. So I balance my encounters with that in mind.
>>
>>52959581
I don't know. If I'm trying to fight and an Owl keeps pecking and scratching me you can bet I'm going to swing at the motherfucker.
>>
>>52959520

Lathander did nothing wrong but piss off Greenwood's plot devices.
>>
>>52959592

For you >>52959439
>>
>>52956878
/5eggs/
>>
>>52959610
I guess I should have emphasized "constantly" more.
For sure, if it happens to the same enemy several times, fuck that stupid flying little shit.
But I wouldn't ever play meta from the DM side either and have it get targeted right off the bat.
>>
>>52959627
hehehe
>>
>>52959530
An avatar which should already have high AC, high attack bonus, high saving throw bonus. Permanent advantage is bad design nonetheless. When you have +19 to hit, advantage merely means nat1s are less likely and nat20s more likely. Plus it means you'll be rolling double the dice every single time.

Surely he should have Limited Magic Immunity, which means advantage on saving throws against spells anyhow.

And if you want to make him hard to hit, just say that he's always considered to be under the effect of both Sanctuary and Protection from Evil and Good. If he attacks or casts a spell, Sanctuary ceases to affect him until the beginning of his next turn. How about that?
>>
>>52959635
Also depends on the enemy. I could see a kobold killing the thing for fun but he'd probably take the corpse and run away to eat it taking him out the fight.

Animals and Monsters would be the same thing really, probably grab the thing and tear it to shreds.

A bandit, guard, wizard or whatever would probably rather attack at a real enemy as long as the Owl isn't causing real damage.
>>
>>52959494
Good idea bro, and will be having a look at the sanctuary spell.

>>52959494
>>52959512
The way it's also worded like it is was also meant to convey, perhaps poorly, the creature is beyond the norm, and greater than Tiamat as she is in RoT as a start.
>>
>>52958201

>>52958394
Agree with this anon. Even most non-human races aren't quite this specialized, mainly just because of your use of the bonus feat.

I would rethink this, humans are generally meant to be generalized in D&D, regardless of cultural differences. Maybe its just me, but I would rather keep differences in human ethnicity just a matter of flavour.

If someone wants to play an iconic/paragon Baklunish, Flan, etc. adventurer, they can choose to distribute their stats accordingly, and take the appropriate feats to further reflect it when they can. Maybe change this section from crunch to fluff - "Baklunish adventurers are commonly strong, and show great feats in Mounted Combat".
>>
>>52959670
Good points bro, and yes he, and by extension all avatars, are meant to be having
>high AC, high attack bonus, high saving throw bonus, and Limited Magic Immunity.

Unfortunately I haven't put up a full statblock for more of an effective critique.

The idea on the combined effect of sanctuary and protection from evil and good is definitely great, I might just have to tweak something like that.
>>
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This is what I've added to my Nehwon campaign for Klesh Jungle barbarians.
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>>52959800
Honestly, both Sanctuary and Prot. from Evil sound like an absolute bitch to deal with if you're a demon or undead.
Granted, regular PCs wouldn't fare much better, since Lathander IS an Overdeity.

I mean, are there any good reasons an adventuring party would try to fuck with the Morniglord?
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>>52959829
And my revised, non-shitty Berserker.
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>>52959379
Oh yeah, primordial have beef with gods. God and those law enforcer in mordron realm also keep mortal in check. Off to immortalize my three player.
>>
>>52959844
I like it.
Much more flavorful and interesting than the usual fixes.
>>
>>52959902
I think you should post the WIP if you would like comments on it.
>>
>>52959833

Maybe they're drow? Drow seem like an awful race for non-Underdark campaigns in general because they don't get any bonuses nearly good enough to make up for that sunlight penalty.
>>
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WIP, I'll go to sleep and finish it tomorrow.
Thoughts?
>>52959909
Hush you.
>>
>>52959888
I have someone playing it in my campaign, he's been 6th level for a couple of sessions.
He's really digging it thus far.
Mechanically just giving them an extra attack rather than a bonus attack seems to work pretty well, the player in question is going two weapon.
Suspending all exhaustion effects while raging keeps it from being way too punitive.
>>
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>>52959034
Hirelings are fun but they require intelligent DM management. I've done it before multiple times, sometimes well and sometimes poorly.

The DM needs to efficiently maintain a morale chart, and hirelings should be statted like NPCs (usually copying Veteran, Mage, Knight, Acolyte, Priest, etc. from the PHB or MM is good enough for a skilled hireling, and commoner or the like is good for an unskilled hireling)

The DM should maintain control the hireling, if that wasn't already obvious, but they perform to the player's words and wishes as far as morale will let them. If there are multiple hirelings, or unskilled hirelings, they should be last in the initiative order and all act together as a "hireling turn" and their actions should be simple, clear, and quick. (ex: "together, they turn the winch and reel in the harpoon")

They should be RPed with passive attitudes- if complete non-combatants they should take the back seat, carry the loot, and hide from danger automatically. I've found that they're best as sympathetic and flawed characters- ie. "Old white-haired Knight, doesn't bat an eye at death and danger but is rather jaded and depressing"

Hirelings really do need to fade into the backround as often as possible. During the dragon fight, the Hireling needs to be a quick open d20 roll from the DM once a round, and once the dragon is slain and the dragon's loot is being divided, don't waste words describing what the hireling is doing- he's bandaging his wounds and cleaning his armor off-screen, taking his promised share, and just accepting his lot in life- and there doesn't need to be a word mentioned about any of that. It just happens.
>>
Every fight I've been in, across three different GMs, from levels 3 through 7, has had the monsters slamming through 2/3rds of the frontliners health per hit. As in 16 CON fighters dropping like flies.
And the enemies seem to have +8 to +12 to hit, while we can't get past +7.

Why the fuck is the time-to-kill on PCs so low?
>>
What types of skills could a thieves guild use for good on a city wide scale? Trying to brainstorm something for a PC of mine.

I kind of want to let them set up a thieves guild, but they're not evil and I don't think they'd want to steal from rich people unless I first set up the high class society to be complete assholes. In the town he's from that's kind of the case, but not in the main city where they currently live.
>>
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>>52959925

Sounds scary, need a physical description.
>>
>>52959925

Shouldn't Passive Perception be 17? Also I feel like she should know a language.

Other then that looks good.
>>
>>52959936
If your DM is constantly throwing +8 or better to hit monsters at you at lvls 3 and 4, he's just being overly deadly and trying to "win".
>>
>>52959964
Languages and conditions aren't done yet, those are the placeholders.
>>
>>52959833
Damn, those impose some pretty great effects not gonna lie. Good idea.

Only Ao is the overdeity of Realmspace but Lathander is meant to be one of the stronger deities, at greater deity level.

If it was an evil adventuring party, he might even personally send an avatar to deal with them, because he isn't a pansy and because he isn't the wisest.
Otherwise he could be gifting his deific mace of dusruption to a good adventuring party.
>>
>>52959936
What are you fighting? Most CR 1/4-1 monsters have like +3-+5 to hit and those should be most of the group enemies you fight level 3-4.
>>
>>52959925
Why is the lady evil if she make the nightmare go away?
>>
>>52959993
Alignments were a mistake.
>>
>>52959925
Looking pretty good so far.
I feel awful for my PCs that might end up fighting this thing. Most of them fight in melee.

Gonna have to give them a big heads up about the scales through legends.
>>
>>52959993
She makes them go away until she gets enough of them and then she gets big enough she eats the world.
She doesn't eat them because she's nice. She eats them because they taste good.

>you are what you eat
>literal nightmare fuel
>>
>>52959925
Question, what reason would dendar show up if she wasn't yet big enough to eat the world?

Under what circumstances might she be drawn out prematurely?
Nightmares become manifest on the material plane? So she can't resist and has to come gobble them up?
>>
>>52959925
What did you use to make it? Homebrewery?
>>
>>52959925
That DC and damage seems really low, have a look at the anon who posted bits of Lathander's statblock, DC 27 and 93 damage.
>>
>>52958641
>Game wise all full casters have a half martial version.
What do sorcerers and bards have?
>>
>>52955884
anyone point me in a good direction for homebrewing 5e firearms? Right now they seem simple enough mechanically, but really don't feel like guns to me.
>>
>>52960098
Warlocks should've been the half caster version of Wizards. Also Warlocks should've been INT based.

Bards the same thing to Sorcerers.
>>
Is Shadow Sorc's "lmao dont die" ability strong enough to make them a frontliner?
>>
>>52960098
Bard should have been the half-caster version of sorcerer to be honest.
>>
>>52960139
At low levels it can work. As soon as the save is often over 20 then you will be pretty much a paper towel.
>>
>>52960135
Correct.
It irks me that things aren't this way.
Allowing bards to get magical secrets from ranger would make way more sense if they were only able to get swift quiver the same level as ranger can.
>>
>>52960161
swift quiver < animated objects
>>
>>52960179
Mostly true. But it's still a shame that bards can grab it before rangers.
>>
>>52960161
Exactly, they should have more class abilities based around at-will songs that give effects and had half as many spells but been diverse.

So Ranger is the more Archery focused, Paladin the Melee and Bard the more Support of the half-casters.
>>
>>52959954
>A 300-foot-long serpent with scales that range in color from midnight black to deep green.
>These scales represent the physical embodiment of the nightmares that she has swallowed over the millennia. Her slit-pupiled eyes are the sickly yellow-black of rotten eggs, and her forked tongue flickers incessantly over her smooth lips.
>>52960020
She won't eat the world, silly anon.
She will send everything living into a fear induced coma to feed on the nightmares of gods and mortals alike until their fears drain them to a wilting husk.
>>52960055
Ye.
>>52960045
There is an iron door protected by a demgod of war, which in exchange of blood sacrifices, forces the world's nightmares to cross through his door to reach Dendar, and he decimates them as they cross. The end can't be stalled with no repercussions...
A temple of Kelembor trains every generation a party of Fearless, the chosen clerics, paladins and monks sworn to Kelembor who every thirty years go to the Fugue Plane to stab Dendar and try to force her to kill them with her breath weapon, which delays the end of the world for 100 years. The last batches have been too good and need to be stopped...
>>52960095
Calculations, and the fact that she has plenty of ways to impose disadvantage on saves and the fact that is her cheapest defence.
>>
>>52959978
Yeah, I've read some stuff about him lending his personal weapon, Dawnspeaker, to worthy individuals before. That might be one of his first 'lines' of action.

What was Lathander's spellcasting ability in previous editions? Since CHA is, I believe, his higher stat, if the uber-Sanctuary effect is in place, anything trying to fight the fucker's gonna have a real bad time.
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>Offer to run Eberron
>The players want Forgotten Realms
What exactly is forgotten about the realms?
>>
>>52959936
I can only assume your DM(s) was throwing you against solo monsters with higher CR than your level, which kinda sucks because those should be more special, unusual battles.

>>52959942
Private investigation, firstly. Possibly some kind of city infrastructure inspection, since they could notice stuff like buildings in unsafe situations. Maybe some old fart wizard died, no inheritors, and now somebody's gotta go in their tower disable all the bullshit traps before city management can claim the place.
>>
>>52959970
This happened with three different GMs.

>>52959990
Ogres, minotaurs, various giants.
It happened in the dragon fight, but that's about par for a dragon fight.
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>>52960385
I wish I could forget them
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>>52960385
Most of Netherese History, the spells to make a Myth...

Try running in another time period.
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>>52960385
Run it 100,000 years in the future.... and everything went all steampunky.
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>>52959844
>non-shitty
>still gives you exhaustion at the end of a frenzy
That should've been the first thing you fixed, it's the main problem with the archetype.
>>
>>52960526
If you make just remove the Exhaustion completely then Berserker's fine. The bonus action attack competes with GWM's one anyway so it's not even an extra attack every turn making it about the same level as Horde Breaker from the Ranger.
>>
>>52960526
Personally ive run "you can rage even with no daily rages left, but doing so gives a level of exhaustion".
>>
https://pastebin.com/6aQ0LDh5
>>
My DM is nit picky about wording for spells like Suggestion and Mass Suggestion, I'm trying to think of ways that have them attack their allies but it's gotta be "worded in such a manner as to make the course of action sound reasonable." as per the spell. Anyone got ideas I could use?
>>
ARE WARLOCKS BAD!?

WHY ARE WARLOCKS BAD?

I JUST WANTED TO BE A CUTE WARLOCK BUT /tg/ SAID THEY'RE BAD.

IF I'M USELESS THE PARTY WILL BULLY ME AND I HATE BEING BULLIED!
>>
>>52960622
What are you talking about? Warlocks make great turrets.
>>
>>52960622
They're not bad if you get enough short rests.
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>>52960582
...I actually like that rule. It makes a low level barbarian able to last longer and if they're ambushed or something he can give one last rage before REALLY needing a rest.
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>>52960414
Giants should have that, but the others less so. If you're fighting a lot of giants at levels 3-4 without some kind of mcguffin, the DM is trying to kill you.
>>
>>52960385

The Simbul being the most titanic Mary Sue ever and literally taking over a country (which has a unique species of purple elves as an ethnic minority) but people are fine with it because lol.

Also the fact that despite it being her actual mommy-granted job to foster magic, she goes around killing any wizard who learns magic she doesn't like if they're bald and wear a red robe. Normally I hate forced neutrality, but holy BALLS does Mystra NEED it.
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>>52959844
Hopefully I can talk my DM into letting me run this on my Barbarian. If I ever find one and no longer have to be forever DM
>>
Is there any justifiable reason for Shortbow over Light Crossbow on a level 1 Rogue?

I am super autist about all my damage dice being the same and rolling 1d8+xd6 will piss me off.
>>
>>52960641
>>52960648

I asked about Undying Light warlocks earlier and the response was "they're shit just be a wizard".

I just want to be a cute pyrolock and warm people's hearts.
>>
>>52960751
Play an Aasimar Feylock and ask to change you EB Damage to Fire.

Other option could be a Pyromancer Sorcerer refluffed like a Warlock.

5e is huge on refluffing shit.
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>>52960751
Well I mean wizard is really good. A whole of characters could be better if you just played a wizard instead.
>>
>>52960751

Every class is viable, and wizards should be banned always. Make a character, then fit a class to the concept, not the other way around.
>>
>>52960751
Fiendlock gets a lot of fire spells, or you could multiclass sorcerer.
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>>52959942
Crisis relief, during an invasion or collapse of the normal routes thieves would know the underground or back routes to get people into or out of the city.
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>>52960821
It's not called Warlocks of the Coast, anon.
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>>52960783

But the rest of the internet said they're good. What makes them bad?

>aasimar

I'd really rather be a human, aasimar are like more snowflakey tieflings.

>refluffing

Too DM reliant.

>>52960802

Too few spells, too reliant on either playing safe and using general utility magic (which isn't BAD, it's just not very thematic or blasty) or else giving the DM a handjibber so you know in advance what spells you'll need. Wizards just aren't for every concept. I wanna be a Marisa, not a Patchouli!
>>
>>52960883
>I wanna be a Marisa, not a Patchouli!
And you've lost me. I'm afraid I can't help you.
>>
>>52960828

Not them, but fiendlocks don't get +Cha damage to all fire spells. Honestly, I don't know shit and was more interested in the Shadow Sorcerer, but Undying Light Warlocks seemed stronger pound-for-pound than Fiendlocks.
>>
>>52960896

I think they mean they want to be an energetic, active sort of spellcaster that hurls blasts around instead of a bookish NEET who has more versatility but less raw oomph. Or they want to be an aggressive blonde lesbian instead of a shy, grumpy lesbian. Or they want to wear a witch hat instead of a mob cap.
>>
So, with 5e's emphasis on enemies NOT having PC levels and PC classes not be a thing that people commonly just...have...does that mean most spellcasters are somewhat unique? That's a big, interesting change.
>>
>>52960883
What? Wizards get plenty of spells. If you find yourself in a situation where you have zero helpful spells, you probably suck at spell preparation.
>>
>>52960278
Yeah, he seems to be among a handful of gods who does that, although to him it's probably another means to start shit.

Think he was a cleric 36/fighter x in 2e, and cleric 20/divine champion 5/fighter x in 3.5.

Yeah, thinking of the following 5e stat conversion Str 26, Dex 25, Con 30, Int 26, Wis 24, Cha 30.

I've get ready to head off to the movies, but thanks to you and to the other bro.
>>
>>52960954
Because magic is ""rare"". Now excuse me while I hand out 5 +1 daggers to my group because 5e's math is fucked. Again. Maybe I can just refluff my damage!
>>
>>52960954
Now you slap the spellcasting feat and spell on a creature and you are ready to go.
>>
>>52960954
Well fluffwise it makes no difference. Just give an NPC abilities they'll need and a certain list of spells.

It mostly saves them having a bunch of abilities they'll never need. Like why give an NPC a Fighter's Second Wind when you can give them an extra 5-10HP? Why give them Arcane Recovery when most of the time NPC Wizards won't ever take a Short Rest? When does an enemy Cleric Turn Undead unless the party has a Necromncer?

It just makes statblocks easier.

Also most of the time players need to manage their resources but an Enemy Fighter can come out first round with an Action Surge and all his Battlemaster Dice without worry.
>>
>>52961013

So, for instance, a lich wouldn't have the same pool of spells as a PC wizard to draw from?
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>>52961042
You give them what you think they shod have and then adjust the CR.
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>>52961042
You could give them whatever spells you think they'll need. If you want him to know Find Familiar go ahead but why would he need spells PC Wizards might know like Arcane Lock on his sheet?

If a story gives you a reason you can just add the spells you need as you need them anyway.
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>>52960964

I don't want to be a Wizard, though. I just think they're boring. I don't care if they're mechanically optimal or if being a Batman is somehow superior, I want to blast things and be cute and not particularly high-Int.

>suck at spell preparation

Exactly. I don't want to do that stuff. I don't want my signature move to be "ah-hah, I had the one useful spell to outplay your gambit and be the cleverest!" I want my signature move to be setting all of our problems on fire until they're not problems anymore.
>>
>>52960985
What the fuck are you trying to convey?
>>
>>52961101

Fatness.
>>
>>52960751
Other than the elemental modifier, Undying Light doesn't get much. You get 100 fire spells from it, but all you'll be doing is casting Fireball anyway.

Literally the same result as a Sorcerer, only with less alternative options

>>52960954
Think of races and classes as player-exclusive things. Those are not the only paths to take in the world, but that's what's available to us. There are many spellcasting creatures that have stats that don't make sense in the confides of a "wizard" or "cleric" label.

There might be monsters that have a HP of 8, no attacks and negative stats in all but wisdom, but it has the spell selection of a 5th level cleric.
>>
>>52960985
5e math is not fucked at all. You don't ever have to give your players magic weapons if you don't want to. The only thing that comes up is resistance to non-magical weapons, which can be overcome with different class abilities and magic spells.
>>
>>52961144
And just silvering your shit.
>>
>>52961079
Oh yeah, that's totally fine - play whatever makes you happy. What other classes do you have in your party?
>>
>>52961111
Well, good job I guess.
>>
>>52961192

Valor Bard and Paladin of the Ancients confirmed. They're both kind of light-focused and uplifting so I thought I'd so something similar since "fire as light" is a theme in 5e. Despite radiant damage existing. I don't know but I'm not complaining, righteous fire is great.
>>
>>52961203

Nobody's ever said that to me before. Are we friends now?
>>
>>52961135

So rather than, say, an order of Clerics serving Pelor, you would have a bunch of priests of Pelor, with spells drawn from the Cleric list but without necessarily being in the Cleric class or following its general tropes in terms or weapons and armor, so a PC Cleric from this order might be regarded as special or a champion.
>>
>>52961284
Sure, why not?
>>
>>52961335
a Player Cleric has learned the ways of heavy armor and the flail. They've trained for battle, while also honing their spellcraft. They are a jack of all trades, even if they don't appear as such.

Meanwhile, a "Priest" that started his training at the same time as the player, has focused entirely on his god of choice, lets just say Pelor and the Light Domain. In turn, his spellcraft is extremely strong, and can cast higher level spells than the Cleric. As a consequence though, he knows nothing about combat or the outside world in general.

You can stylize any creature to fit that type of mold, but its so fluid that you can't expect any kind of order if you slap that mentality onto the players. That's why we have classes.

The Cleric is no better or worse than the Priest. They just chose a path few others walk.
>>
Can a Shield Master revised Ranger be any good? I figure I'll probably go Beastmaster with a high damage pet to give him Advantage.
>>
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>>52961269
Sounds good, you can solve any problem with enough fire.
>>
>>52959608
>But then again, in my mind rogues are meant to be getting sneak attack as much as possible anyway.

Your mind is shit.
>>
>>52959592
Hasted Rogue can sneak attack twice per round by holding their action desu

They can even use their bonus action to hide so it's at advantage.
>>
>>52961482
For an average of 66 damage at level 13. Also requires concentration and can be done twice per rest.

By then Ranger has Volley and Horde Beaker. It only takes 4 Attacks from the Ranger to beat that damage and they'll pretty much always get 3. Plus they can Concentrate on a spell such as Conjure Animals with their 3rd level slot.

Obviously Rogues do much higher single target damage if built right because it's literally what they do. Ranger does more damage the more enemies there are and against single targets can use spells like Ensnaring Strike and Silence to perform decent control while doing an average damage of 39 from weapons alone.
>>
>>52961450
I mean, they're kind of balanced around the idea.
All it takes in most games is have another martial standing next to who you want to attack.
If you're the only martial I can see it being difficult, but it's usually very fucking easy.
>>
>>52961144
Sure buddy. I'm positive there's one player in the world that doesn't want magic weapons in a game that shows you that having a magic weapon makes you more effective.
>>
>>52961623
>>52961450
Rogues should get sneak attack 99% of the time otherwise their average damage is 9.5 and never gets better.

Rogues getting advantage on every attack is something else though. Honestly as long as enemies target the Familiar that's just pecked at them with at least one attack if able then it's reasonable.
>>
>>52961636
Clearly reading comprehension is not your strong suit.
>>
>>52961654
What about not giving out magic weapons unless I want to do you not understand? Clearly reading comprehension isn't your strong suit.
>>
>>52961636
>>52961668
Not the guy you're arguing with, but seriously what the fuck are you on about?
>>
>>52961651
Yeah, I should've made that distinction between advantage and just sneak attack.
They're certainly not balanced around having advantage *all* the time. But they're certainly expected to get it a lot. Often times it just requires hiding as a bonus action.

Crit sneak attacks are quite deadly. But a rogue is also supposed to be the single target damage dealer as far as martials go. If your rogue is getting sneak attack, and unless you're just running encounters with a few big hp blobs (granted, a lot of DMs do this...) then they'll likely overkill anything they manage to crit anyway.

Just remember that help only gives advantage to the next person, so unless their familiar is going right before them (or no one else is going for their target) that advantage will expire often anyway.

If you are running just large HP blobs, then give them legendary actions, and use one of them to fuck up their stupid owl.
>>
>>52961679
Magic is ""rare"" but dms hand out +1 daggers regularly but these manchildren want to argue about it.
>>
>>52961668
Also not that guy, but you really don't need magic items in 5e, it's balanced around not giving them any.

Of course, I think you probably should, and they should be firstly aimed toward your non-magical PCs, if possible. Only because it makes people have more fun (generally speaking).
>>
>>52961705
Yeah +1 daggers are always the go-to magic weapon, it seems.

I like to always make sure my magic weapons have interesting characteristics that tell about their creation if possible. Sometimes those characteristics might come back up.
>>
>>52961715
Fun! Oh no! Call the police, the FBI, the CIA, the White House, my grandma, Batman and the ghost of E. Gary!!
>>
>>52961705
Find me one place that officially says the game's low magic. It's not. People seem to assume "Balanced around no magical weapons" means that it's low magic when spellcasters have infinite cantrips per day.

It's a medium magic generic system that can be rebalanced to be high or low as you see fit. I personally prefer to give a fair amount of magic loot but magic weapons not really. They don't even need you to give it because Martials main thing is damage while casters support and control, no one's math ever really includes magic weapons and it comes out fine.

You don't even need magical weapons for most resistances because players can pay 100gp to have a weapon silvered right in the PHB.
>>
>>52961740
I mean, I'm on your side... I think?
Just saying based on game balance it's not necessary. If you DM I encourage you not to hand out magic items like candy though. Cheapens the reward of when you find a new one.
>>
Do you have any ideas/reasons for why Identify wouldn't work on a magical item?
>>
>>52961776
There's a second level spell called someone's magical aura. Think it might start with an N.

It allows you to change how an object reads to divination magic.
>>
>>52961776
You mean like, it won't identify what it is or what it can do?
If it's like artifact tier I would probably have secrets hidden that identify couldn't detect. Especially something like a curse.

But lesser curses, I would probably let identify detect, no problem. Would be a great way to give players a false sense of security when they attune to that demon sword that doesn't have any curses detected by identify.
>>
>>52961776
It has an enchantment that masks its aura, abilities, or the like. Or it's a cursed item that only exudes magic like a virus.
>>
So according to this

http://www.sageadvice.eu/2014/09/18/single-attack-with-multiple-attacks/

Whirlwind Attack and Volley are a single attack with multiple attack rolls. I'm wondering how this would work with the spell Zephyr Strike from the UA, does it give advantage on all the attacks? I'm also wondering about Ensnaring Strike but that seems less likely to work.

Are there any other cool combos with that?
>>
>>52961841
I swear crawford is a retard sometimes. But in this case ranger needs all the help it can get.
>>
>>52961561
Rogues get Haste at level 5. This isn't a 1v1 whiteroom, remember?

And single-target damage is what you want: focus firing is the name of the game.

Now, if you're fighting low hp trash mobs, where two hits is all that's needed, then sure, there's great value to be found in softening the enemies up so the rest of the party can - no wait, the Rogue just killed 1 or 2 of the enemies right away, which is much better than allowing them a turn.

But no, without being disingenuous, I'll reiterate my initial point, which is something that has been established long ago in discussions regarding Ranger: their damage adds up for group combat, but the situation where damage-dealing party members need to really pull their weight, the hard battles, are those where you need to drop enemies as fast as possible to get them to stop taking turns against you.

Even if you can get a 6-volley off, the party is going to appreciate the Barbarian or Rogue that can go ahead an zero or near zero one of those enemies right away, and moreso the Paladin and Fighter who can burn through their resources to drop one and move onto the next.
>>
>>52961841
Doesn't work with ensnaring strike based on that ruling. Since it's "the next time you hit a creature with a ranged attack" and not "the next ranged attack you make."
>>
>>52961902
Yeah, focus firing is always the name of the game. Action economy is so huge.

This is why you magic missile one enemy in the face and not several unless you know you're gonna drop them.
>>
Speaking of magic missile the official ruling is that you just roll 1d4 and it deals the number +1 x the number of missiles you create right? as in, each dart does that much damage.

Am I wrong for not really liking this ruling? Seems kinda dumb to me that you create a bunch of really shitty missiles or a bunch of really strong ones, instead of a mixture.

Also
>evocation wizard magic missiles
Fucking why is this allowed.
>>
Feats for Mystic y/n? They seem a bit MAD to waste precious ASIs.

Also I can't decide if Soul Knoif is the best or worst.
>less disciplines
>only way to recover psi points outside rest
>>
>>52961403

<3
>>
>>52961406

I kind of want to play a Light domain Cleric even though they're a weird sort of "full-time caster" version of the Cleric.
>>
>>52961932
>Soul Knoif
Noice
>>
>>52960883
>Wizards
>too few spells

Man, you're going to fucking hate Warlock.
>>
>>52961932
>only way to recover psipoints
>AND it's bag of rats tier
It's shit design.
More powerful than the others, but still SHIT.

>Feats
do you NEED them? what do you spend your turns doing?
After a certain point, a Mystic could function with no feats and no ability scores, as long as the psipoints hold... but they won't hold for long.
>>
>>52961932
There's not really any that couldn't be emulated by spending some of your generous amount of psi points.
>>
>>52960883
If your goal is to be cute, be a little witch girl.
Pick either a fey (green hag) or a fiendish hag and get to blasting.

Wear a little witch hag and be their little prodigy. Maybe this hag wants to corrupt you... but you're too fucking cute and they live vicariously through you instead. Since they'll never be cute like you.
>>
>>52961902
Well if you want to be focus on dropping one enemy, don't play hunter.

Beast Master with Sharpshooter can be hitting 3 times at level 5 on one guy for 1d10+3+10+4d4+12 all day long for 40.5 every round. A Paladin can do 4d6+6+20 for 40 but then they can smite of course putting them ahead but less attacks and more likely to miss. Fighter does the same but can Action Surge.

Meanwhile the Ranger can spent it's own turn using spells like Ensnaring Strike and Spike Growth right under someone to deal 8d4 if they're melee. Personally I'd rather a Spike Growth under someone over +3d8 damage from a smite.

Deepstalker can open combat with 3 attacks for 3d8+9+30 with Sharpshooter and all have Advantage for 52.5 plus they can throw one of the ranger arrow spells on it if they feel like burning a resource. Most combats are over in 2-3 round so doing that much round 1 is very, very good.

I'm not saying Ranger's the strongest martial around, but the Revised version makes them good.
>>
>>52962032
Curious because I've never played a ranger.
What's the spike growth melee combo all about?
>>
>>52961932
Soul Knoif sucks, Nomad and Wu Jen are where it's at.
>>
>>52961651
Wait a minute.
You mean someone in your group is rolling attacks WITHOUT advantage?
That's like grabbing expertise in 4e, it's the single basic thing that you have to do, that the system shoehorns you into, that... you get the picture.
Why isn't any fucker doing anything to give advantage to the rest of the group? Depending on your group playstyle it could take moving around, a skill or ability check, or a low-level spell, and it's one of the most valuable contributions one can give to a party.
>>
>>52962032
Potential Ranger here. How does the Colossus Slayer feat for Hunter compare to Beast Master and Deepstalker single target damage?
>>
>>52962040
Tell your party to get the fuck away from him, cast spike growth centered on him and then he has to auto take 8d4 damage to get out of it. That's 20 auto damage at least and if there's more then one guy... Basically Spike Growth deals a lot of damage over a round or two compared to a 2nd level smite dealing 13.5 on average right now.

The real trick is a Rogue with Athletics Expertise. He can grapple, dash with his bonus action and drag the enemy through spike growth while staying on the outside for 12d4 damage. Next turn he can normal action dash and bonus action dash for 24d4 damage.

So for a 2nd level slot a grappler can do 36d4 damage for 90 average damage. Beastmaster can get their pet to drag them through as well.

>>52962072
Badly. Very badly. Hunter's only for group fighting really.
>>
>>52962040
Works better with Spike Growth and Eldritch Blast, with both the invocations to push and to pull.
>Create Sandpaper
>Drag the enemy's face over the sanpaper, repeatedly
>If there are multiple Warlocks, it's fun for the whole party!
>It's not as fun if the enemy can fly, is incorporeal, has a decent damage resistance...
>it's quite limited, really, but fun
>>
>>52961929
Evocation wizard was the entire reason they made that ruling. It was because they wanted magic missile to be good.

Then nuclear druid happened and made it especially stupid.
>>
>>52962218
Honestly a level 10 Evoker is a force to me reckoned with for single target damage. They can deal an average of 119 damage, no save or attack roll in two turns.

A level 10 paladin with GWM, PAM and 20 Strength can burn 40% of their resources for an average of 108 damage with 3 attack rolls at -5 and much more swingy. They do get it in 1 turn though I guess.
>>
>>52962092
>Step 1: Be Shifter Longtooth Ranger
>Step 2: Take Brawny feat to increase athletics score
>Step 3: Assume you have already shifted and have casted Spike Growth and Zephyr Strike
>Step 4: Use Longtooth shifter feat to bite, doing weapon damage to activate Zephyr Strike and grappling in one move
>Step 5: Dash on action and bonus action over spikes for 240 feet doing a total of 1d6 + 48d4 damage per round
>Step 6: ???
>Step 7: Profit!
>>
>>52962359
Congratulations you made me want to actually play the piece of crap that is the Shifter.
>>
>>52962370
That's mean. But also true. I spent all day looking up grappling rules because I wanted to play a shifter doggo and found out longstrider's grapple attack is mostly irrelevant since the whole point of grapple is that you go against the generally lower athletics checks instead of AC. Activating Zephyr Strike while grappling in one action seems to be its one saving grace.
>>
>>52962448
I feel like Shifters are a pretty easy race to fix at least. Maybe +1 DEX, +1 WIS and another +1 based on type, darkvision, two skills and their shifting the way it is now would make it a decent enough pick.
>>
What would a Dwarves animal companion be?
>>
>>52962370
All the Ebmoron races were bad except warforged and that's debatable.
>Everyone play a gay robot!
Yeahh, wotc everyone!
>>
NEW BREAD WHEN
>>
>>52956024
>Not playing barbarian archer
>Tries their best to shoot people
>Enters rage when they miss
>>
>>52962494
Changeling... Wasn't too bad. They were only really good as an Assassin though because the shapeshift could help get more juicy Crits against lone humanoid enemies.
>>
>>52962486
Wolverine. Always wolverine. Better & bigger than badgers in every way.
>>
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>>52962460
That sounds reasonable. I'm surprised Shifters don't get wisdom to play up their animal instinct factor. I'm a big fan of beast races in tabletop because I feel like they can be done better than in video games because of how varied they are, but as they are right now Shifters do feel underwhelming. The concept is there just more variety and development would be nice.
>>
>>52962522
There's a whole thread of discussion right here. I like em but in the right hands they're broken af.
>>
Going to be playing a 6th level Artificer Wizard (from the eberron UA)

He's an npc turned pc.
>>
>>52962558
5e Artificer is kind of boring desu, kind of tempted to brew a proper class for it instead of it being a Wizard path
>>
>>52962558
What happened

I need two uncommon magic items for the gnome wiz, and I really dont know how to play a spellcaster, what spells should I pick
>>
>>52962494
Robots make everything cooler no matter how gay they are.
>>
>>52962486
A Dolphin. RAW it can survive on land all the time but just has no walking speed.

Use dwarven muscle to drag it around in a cart towards your foes.
>>
>>52962593
What good is a beached Dolphin? Can it cast spells or something?
>>
>>52962600
60ft Blindsense, push it in front of you in dungeons to find hidden enemies and shit.

Also makes decent cover.
>>
>>52962600
You can fuck it.
>>
Is it time to let another thread die?
>>
>>52962611
Well, A dolphin's a bit over 200lbs. on average and a character with 10 Strength can push 300 without slowing down.

So you could really push this thing at your enemies and it attacks them. Plus the 60ft. Blindsight isn't a fucking joke. Hell you can even have the Dolphin use the Beastmaster reaction attack after pushing it 20ft. and it gets it's charge damage.

Dolphins might actually be a decent Animal Companion.
>>
>>52962713
Get shape water cantrip and move it around in that.
>>
Would this work:
- There are no damaging spells.
- When players become stable by being healed or given potions they get a level of exhaustion.
- Players have to spend healer's kits to use HD.
- Spells have only one saving throw.
- No Druids, Clerics, Wizards and Sorcerers.
- Maximum one dash per turn.

I want to achieve low magic feel of the world, players are supposed to be mostly rouges as they will be working for the thiefs guild. That guild is going to have inner conflicts and politics they have to keep up with not to die. They will mostly fight humanoids and domesticated guard animals. But I will toss in some monsters too but not too much to make them more rarer in the world.
>>
>>52962790
>low magic

This sounds more like no magic
>>
>>52962790
Why do you even play 5e? If you want a gritty grimdark low fantasy game, other system is better.
>>
>>52962790
Play Ridle of Steel.
>>
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>>52962856
I mean Riddle*
>>
>>52962811
Magic is not just damage ._. .

>>52962817
>>52962856
Players available to me barely understand 5th edition, even after 1 year of playing. I don't want to play another system for I am sure they won't be able to get it. And let's face it, players don't read rulebooks.
>>
>>52962897
Are you aware that almost every class has spellcasting?
>>
>>52962942
Actually are there any that don't? The wot4e or w4nk exists even if not good so even monk has one
>>
>>52963004
Barbarians don't have a spellcasting feature but their totem shenanigans are totally mystical.
>>
>>52963016
Oh man thats right even fucking Barbarian gets a few rituals
>>
>>52962942
I just removed damage spells, it is not like they can't fill their spells with utility, geez.
>>
>>52961955

I think they meant per day, not spells known.
>>
>>52963035
Damage spells are the weakest part of magic though.
>>
>>52962942
I will take into consideration the fact they don't have damage spells. played 5e long enough to homebrew shit.
>>
>>52960622
On that note, what would be the most fun out of this lot of Warlock Cross Classes:

Half-Orc Samurai Fighter/Bladelock Fiend - thug ass Yakuza who has subjugated an Oni (barely) and draws power from it

Human Crown Paladin/Hexbladelock - Ditched his noble family to serve a Gold and Silver Dragon pair but is being seduced by an evil sword

VHuman Swashbuckler Rogue/Raven Queen Tomelock - Middle Eastern style desert bandit (sandship/sky pirate) who lost his wife to death and swore to serve the RQ if she would help them be together again (rookie mistake on the wording, pal)

Wood Elf Moon Druid/Fey Bladelock - a gay as fuck elf who gallavants through the world shooting magical gay arrows from his moon bow and transforming into animals and shit

Take your pick, /5eg/ and I will play it.
>>
>>52962790
Who would willingly subject themselves to a game like this? It sounds fucking awful.
>>
>>52963049
No, I mean that you can't have a low magic game when everyone and their mom are magical. Like, by definition.
>>
>>52963057
All are fucking terrible because 80% of multiclassers take Warlock levels. The fluff behind Warlocks isn't even good when the same thing can be accomplished by a Paladin, Cleric or Sorcerer. I'm sick of Warlock players and truly believe that the class is the second worst thing in this edition aside from Tieflings being core.

That aside either Ravenlock and Feylock are the less annoying of the two. Probably the Ravenlock because I actually like that one.

Also just so people know that isn't bait. I really fucking hate Warlocks.
>>
>>52963057
Gay as fuck elf
>>
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>>52960751
>>52960622
Get rekt turretboy!
>>
>>52955884
Is there a tool where I can dump a 5e monster/NPC statblock, specify the CR I'm looking for (perhaps with a slider) and it appropriately scales all the numbers up for me automatically (like you could do in 4e)
>>
>>52963281
No.
Also CR is a lot less accurate / specific than it was in 4e anyway.
>>
>>52963063
I would if it gave me a feel that magic is rare n shit.
>>
Make a new fucking thread already
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