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Warhammer 40,000 General /40kg/

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Late night memein'

>Proper Duncan
https://www.youtube.com/watch?v=2uoSy3owF98 [Embed] [Embed]

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Outdated shit for grognards

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/
Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>>
>>52955601
First for the Imperial Guard regiment from Remus who has no name!
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Oy vey Emperor
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The Sisters list they posted for the stream had an Avenger and a Repressor. Is this a good sign? Both are forgeworld and the Repressor isn't even available anymore.
>>
my dudes > your dudes
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first for I hope eldar players mass commit sudoku when they eat the nerf bat in 8th.
>>
>>52955601
First for no IG regiment based on Texans
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If Magnus ran a bake shop, it'd be called the Thousand Buns
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>>52955610

Kinda makes me want to create a "Sons of Cadia" regiment.
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I've got this really weird urge to start an emperors children army.

But the weird thing is, every time I masturbate the urge goes away.
Perhaps my subconscious is trying to tell me something?
>>
>>52955629
Having a Repressor is a very good sign. While it might not mean a new kit, it at least means they'll update the rules, which is enough.
>>
>>52955649
The Sensei aren't exactly welcome in the Empire.
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>>52955629
I don't give a fuck about sisters but I would love if they brought Repressors back. Might motivate me to finish my Arbites conversions.
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>>52955601
>mfw 8th is turning out great
>mfw autists getting BTFO

8th edition best edition
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>>52955651

I always wanted a Repressor, but they were gone by the time I had the money, and I don't trust chinaman because the mold is old as shit.
>>
>>52955667

Kek

>shhh, they might release they are wrong...
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>>52955638
That would make every change worth it.

Though I doubt Kelly would allow that to happen.
>>
>>52955667
9th ed

WHEN
H
E
N
>>
>>52955601
If you're gonna put a cartoon there,
at least get a version of it without that fucking ugly watermark and film jitter.


https://www.youtube.com/watch?v=jR0eBWDVAtw
>>
So, anyone yet to have their mind actually changed on 8th ed, for better or worse?
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>>52955707
I was optimistic when it was announced and I'm still looking forward to it.`
>>
If 40k weren't a tabletop game, what would it work best as?
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>>52955719

A book
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>>52955719
RPG
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>>52955707
So far so good.

Love the fact that vehicles are mc's.
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I feel like the significance of Chaplains and the Chapter Cult is extremely understated, and it's a shame because I love Chaplains. In my opinion they're the most 40k thing about Space Marines other than Dreadnoughts, being giant warrior-priests wearing black space armor and skull helmets with pistols that shoot rockets and whose symbol of office is also a hammer. Chaplains are not just great warriors whom are second in command, but also spritual leaders and are responsible for keeping chapter traditions alive and teaching them to the initiates. They are responsible for whatever belief system is unique to the chapter, from honoring their Primarch and Emperor, worshipping local spirits, some form of ancestor worship, or in rarer cases such as the Black Templars, worshipping the Emperor as a god. Chaplains preach their own version of the Imperial Creed, which puts them at odds with the Ecclisiarchy, but they have a mutual agreement that the Ecclisiarchy gifts them Rosariuses and stay off of Chapter worlds, and they won't preach their version of the Imperial Creed off of their worlds. It's very interesting, and something to remember is that Space Marines call bolters and other things 'Holy' or 'Righteous', because, to them, they are. The spiritual/religious side of the Imperium's greatest warriors is very understated, in my opinion, and the Black Templars and especially the Dark Angels show it off very well.
>>
Hey lads i am working on my imperial fists army and i cant decide between drop pods or rhinos which should i go with or should i do a combination of both
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>>52955751
Drop rhinos
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>>52955751
Drop pods are more dynamic.
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>>52955707
I will judge it when I have read through it
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>>52955751
Both
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>>52955719
The only other thing that could properly capture the scope of the setting would be novels and we've all seen how well of a job BL is doing at that. Granted, it could work if they got enough good authors, and they'd need multiple ones just like they do now because there's no fucking way a single author could ever cover more than a single faction or force of the Imperium.
>>
>>52955751
Razorbacks
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Which side will you join?
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>>52955707
I didn't get to play 7th, so it is pretty rad to start in new edition with everybody else.
As AdMech slightly worried about psykers. But should they become mandatoty, I am planning on doing some enslaved brains in jars on tank threads for count as priests or something.
>>
>>52955719
Went from expecting the worst to carefully confident it isn't going to suck gaint slaaneshy assdicks.
>>
>>52955766
BL also should give all writers a proper list of groundrules of the setting. Seriously, how events went down changes each and every time it's written about.
>>
>>52955707
Im expecting it to be the best edition the game has had, sure Eldar might still be the top dog like they've always been but now my army wont suck as hard as it has for the past 3 editions. From what they've shown us I think the game will be far more dynamic, less punishing in that weapons wont remove entire units in one turn but more punishing towards making bad decisions and having unsupported units going rambo.

I like it.
>>
Is it true that you can assault from standard transports in the coming edition?
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>>52955845
They haven't discussed transport rules yet.
>>
>>52955629

I believe the sister army belongs to a guy who runs a 40k podcast or something like that. I can't remember the exact details, but they mentioned it on the stream.

I wouldn't read anything into it anyway seeing as he's not a GW staff member.

It sucks, all my exorcists are forgeworld because the metal model wasn't released at the time, but I never got any repressors and the eBay prices for them now are insane.
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>>52955601

xth for dante having more combat experience than robot gorrillaman
>>
Should I build a Dragoon or Ballisistarii?

I've just started a Skitarii army and want to use as many of the walkers as possible. So far I've got my troops covered as well as 5 infiltrators.

Should I wait for 8th to see the new rules maybe?
>>
>>52955886
Considering that some of the first space marines were created whilst the Primarchs were still floating through the warp in their incubators, guys like Khârn and Ahriman might actually be older than most of the primarchs.

Luther (that guy locked up in The Rock and out of his mind) is older for sure, but I doubt he had much chance to expand his combat experience :^)
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>>52955909
Dragoons are the tits
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>tfw building Manticore with all the news about 8th
I'm pretty excited for my IG, new codex and I may actually see my friend's Wyches in action.

I wonder how D3 S10 AP4 5" Blast Ordnance is gonna translate into 8th. I've had fun tank hunting and deterring out of LoS clumping with them on TTS using Emp's Wrath.
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>>52955951
Of I go then, cheers anon. I was leaning towards the taser-joust walkers anyway but I've suddenly went of Dunecrawlers so I need something to carry my heavy guns.
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>>52955909
Dragoons.
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>>52955667

Every morning I'm waking up and going through to my computer with a warm glow of anticipation, just to see what it is that they've revealed about 8th Edition today. I haven't felt this kind of anticipation in a long time. It's even motivating me to keep painting my Orks.
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>>52955956
Probably 3d6 shots at S 10, -1 Rend, and 2 damage each shot. The 2 damage is assuming that they don't want weapons that fire a ton of shots like that to deal d6s of damage in order to avoid things getting confusing.

Overall, it'll probably be really nice for racking up a lot of wounds and whittling down vehicles through volume of fire.
>>
>>52955886
Yeah but he's achieved fuck all despite being around for a gorillian years, aside from becoming fuckbuddies with the local xenos.
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>>52955774
Chaos space marine. Either death guards or Thousand sons. I'm still thorn.
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Who's the sexiest Primarch?
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>>52955774
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>>52955956
God the damn, the pain of fielding a manticore agaisnt MEQ armies.

No longer a problem in 8th ed.
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>>52956020
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>>52956020
Sangunius.
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>>52955774
Probably scenery.
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Plastic Mk II armor when?
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>>52955956

Remember that stats can go higher than 10 now. They've already stated that some weapons are going to have more than 10 Strength.

>Deathstrike becomes Str 20
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>>52955667

>austists BTFO
>nidfags BTFO
>sisterfags BTFO

8th is looking to be the best edition of 40k ever!
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>>52956080
>Grand Alliance: Aeldari
>War Scenery of The Grim Future
>>
>>52955881

Yea, I know the feeling. Even chinaman doesn't have them except for I think Z, and its Z.

I made an exorcist out of a whirlwind, however its old and shitty because I didn't know what I was doing.
>>
>>52956045
>Not Death Korps
Shameful.
>>
I have a fluff question. I am new so please dont be rude.
Currently reading eisenhorn malleus so spoilers ahead. in the novel he hires an unouchable but comes very close to her and loves spending time with her. According to the wiki she should scare him away though especially because he is a psyker. However he even hugs her on several occasions. Is the wiki wrong?
>>
Blood Angels set to be buffed through the stratosphere in 8th.
Flamers everywhere.
Charging units strike first.
Furiosos and Death Company Dreads are viable again.
Baal Predators with flamers.

It's been a rough two and a half years but it will have been worth it.
>>
>Reading facebook messages on psychic phase
>One guy goes "durrhurr how will my summoning army work?"
>GW responds with "you one of those guys who likes thousands of points of extra daemons for free? Wassamatter? I thought you tzeentchians liked change ;^)"

Status:
[] Told Horrors
[] Tolders of Tzeentch
[] Told of Change
[X] Tzeentch, Architect of Tolds
>>
Can anyone share Hand of Darkness audiobooks?
>>
>>52956119
Iron will can overcome one's natural reaction if it's just a matter of discomfort or pain. See Emps and his harem of blanks. Also they come in varying degrees of blankness.
>>
>>52956004
If its close to this I can imagine the amount of saves I can force someone to roll, with all the Autocannons I want to use.

>>52956055
Things are looking up! I can see a lot more units getting action. I wanna get some Bullgryn and experience those Power Mauls in action.
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>>52955936
Kor Phaeron was the guy who found Lorgar as a baby. He guy's still fucking kicking!
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>>52955774
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>>52956131
But their thing was I5 on the charge with red thirst, how does everyone now striking first help them?
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>>52956208
It may even be more shots, depending on if the default for Large blasts is a d6 or 2d6.

Definitely good if you want to blow up a tank or a horde of medium infantry.
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>>52956118
>41st Millenium
>Still not mechanised

Steel Legion > 4Edgy2Me Korps
>>
>>52956092
>Making saves at -4 on top of this
If Deathstrikes spill wounds into units that are too close to the original target its time to build an arsenal of nukes.
>>
>>52956119
The level of blanks affecting psykers differs from individual to individual and mainly from source to source. You can chalk it to Eisenhorn's resolve and willpower, love interest, plot armour, story device or anything.

As someone new to the fluff, be ready for contradictions everywhere, mainly between TT rules and BL books. If you want to read something truly different, try the old Inquisiton Wars trilogy.
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>>52956221
Furious Charge was their original shtick. The red thirst thing was just something they added on when the FC USR was changed to not modify initiative as well.
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>>52956246
>Deathstrike
>3d6 shots on a unit
>2d6 shots on any unit within 6" of the primary unit
>massive strength
>5 Mortal wounds per hit
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>>52956243
Life is cheap. Steel is costly.
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>>52956264
Like how they did the same thing for orks....

Oh wait
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>>52956165
Please link I need this.
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>>52955774
Part of me is Eldar and the other Imperial.
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Blood Angels have the means to get to the enemy very quickly with fast vehicles and jump packs everywhere.
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>>52956310
You're heresy
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>>52956228
>depending on if the default for Large blasts is a d6 or 2d6
I imagine it would be d6, 2d6 would be scary if it meant regular blasts are d6 when things like Wyverns and Executioners with PC sponsons exist.

Maybe we'll see when they describe the shooting phase.
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>>52956304
Not him, but fresh hot BTFO right out of the oven.
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>>52956338
Yeah. I do get the feeling it'll be d3 for small blasts and d6 for large ones. Maybe a +1 on some things, but still.
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>>52956165
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>>52956345
At least they're self aware.
>>
>>52956345

They've been fucking awesome desu.
>>
>>52956345
I'm sure plenty of people will be grumbling about not getting free models onto the table, but those people are universally faggots, so it's cool.
>>
Apparently this is a thing: http://natfka.blogspot.de/2017/04/8th-edition-starter-set.html?m=1

>natfka
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>>52956345
Ripped to shreds.
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>>52956345
Is funny how they're being snarky about problems they caused in the first place.
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>>52956382
I watched EgoQueenAlexis and she said she played a 1500 point game and ended the game with 3500 points.
>>
Custodes Codex?
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>>52956414
"They" is a nonsense term. GW is not an entity, it's a corporation under which different people work and have worked.
>>
>>52956430
What pronoun would use for them, if not the third person plural?
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>>52956414
>>52956430

They kinda forgot how many assholes actually play the game they make.
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>>52956430
It's still not a good look to treat your customers like that.
>>
>>52956407
I'm curious to see the new cultists, though since
the only Nurgle thing I have is a Chaos termie lord, it'll only be to see if they could fit as more generic Chaos dudes.

The only Nurgle thing I have is a Chaos termie lord.
>>
>>52956465
GWm, GWer, GWem.

Check ur privleg
>>
>>52956471
Neither is charging $35 for ten plastic army men but here we are.
>>
>>52956471
Are you retarded? Sassy PR people are huge right now.
>>
>>52956471

>t.thousands of free daemons for no points Tzeentch player
>>
>>52956499
Really? Seems strange that people like being condescended to.
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>>52956471
The thing is that for every 1 customer that would be upset by that snark, you've got 9 more who are nodding their heads in approval. Pretty much everyone knew how much BS all the things that got you free points were, one way or another.
>>
>>52956538
It's funny, and it makers them seem more personable.
>>
>>52956538

Give it up. Majority do not sympathize with shitty daemon players.
>>
>>52956533
>>52956569
It's the attitude I find strange not making summoning cost points.
>>
>>52956465
That's not what I meant at all, I'm saying the person who wrote that comment on the FB page, the people who designed the new rules, and the people who wrote the old 7th edition summoning rules, are not necessarily all the same person, so you can't say "they" are being snarky about problems "they" caused because that is two different "they"s.
>>
>>52956538
Maybe people should quit being a bunch candy ass princesses and learn to take a joke.
>>
If you're a WAAC fag who is whining about not having free points of demons, you can go fuck yourself - your need to win at toy soldiers is pathetic.
>>
MORTAL WOUNDS CONFIRMED

WHO'S READY FOR D-SCYTHES DOING D6 AUTO HITTING MORTAL WOUNDS?

THAT'S 5D6 MORTAL WOUNDS FOR A SQUAD OF WRAITH GUARD
>>
>>52956576
You lot are not paranoid enough. That was all staged for those against free points. There was no customer
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>>52956538
Nah, it earns massive amounts of respect from the silent majority when they call people out for being dumbasses or dicks. 7th ed even had a line about being more about having fun playing than being competitive
>>
>>52956538
The only people being condescended to are the shitters, that's the point.

The majority of the fans are glad for this change and they're not being condescended to with this remark, they're being vindicated.

The only people who would be upset at this snark are the assholes who think free summoning is balanced, ergo they get no sympathy, ergo the PR guys making the snarky remarks are considered the good guys.

Pay attention.
>>
>>52956538
Think of it as an investment in their product. If people buy the models to play the game they don't want to play against people who would be offended by something so trivial. Composition effects of the player base is, in marketing, an underrate aspect of game appeal.
>>
>>52956584
Obviously, but making such a distinction is stupid since the entire point of a PR department is to represent the entire company simultaneously.
>>
>>52956584
They both operate under the same brand image, I just thought they'd be more diplomatic about it.
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>>52956615
I think the fans are enjoying the ribbing desu.
>>
>>52956345
>turning summoning into glorified deep strike
I'm fine with losing getting "thousands of points of free models," summoning as is definitely needs some restrictions, but we already have universal deep strike.
Limit summoning to one or two units per turn at most, or even make is scalar (so you'd only be able to summon one greater daemon, or 2 medium daemons like flamers or screamers etc. or 3 lesser daemons) but flatput making it just deep strike but you get to choose what you want just isn't that fun or unique when there's already so much deep strike in 40k.
I'm all for balance, but that feels like too much of a nerf in my opinion.
>>
>all psykers can cast smite
>everyone js going to bring psykers
haha time for shadow in the warp
>>
>>52956279
GW loves Marines. News at 11.
>>
>>52956655
>SITW is actually going to do something
I'm so fucking pleased.
>>
>>52956569
What about Daemon players who run pure assault armies and use Summoning to replace the dozens and dozens of models they lose trying to get down the table and into close combat?
>>
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>>52956655
>tfw all my army can deny
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>>52956649
It's more than deep strike. You also get to change your army list on the fly.
>>
>>52956649
It depends on how it works in AoS, but I could see it still having advantages. For example, that you could summon the unit near the psyker and have the deep-strike be accurate, and possibly have the unit be at a slight discount to make up for the fact that you had to buy a psyker and cast a power less reliably.
>>
>>52956683
Now all we need is sisters and black templars riding zoanthropes
>>
>>52955601
A bit of a off topic question:
Does anyone know where I can find some cut out kind of terrain like pic related, that I can print out on thick paper\cardboard and then glue or put together?
I'm looking mostly for just plain city blocks\urban terrain.
Any help would be greatly appreciated.
>>
>>52956279
Blood Angels actually benefit from +1I.
>>
>>52956649
Daemons are arguably the most OP army in the game right now (yes, more than Eldar).

No, it doesn't feel like "too much of a nerf" to take away their literally free points worth of shit.

Even formations are getting points costs now, and you can bet your ass all the formations that gave free stuff like Battle Company and War Convo are either totally reworked or completely deleted.

The whole game is being redone so we have no idea what power level daemons will end up being, but ostensibly they shouldn't need free points of summoned stuff to prop them up as a crutch anymore even if they were an unoptimized melee list.
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>>52956728

If you want an idea of how daemons will work, specifically tzeentch, look at the Tzeentch AoS Battletome.
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>>52956345
>gw straight up telling the cancer that's been ruining 40k to fuck off.

No words, should've sent a poet.
>>
>>52956694
That's probably going to be a hard sell for most people. I for one wouldn't want to buy 3-4 units of models just for summoning variation.
>>
>>52956655
I'm looking forward to the psykers I bring having some nice shooting regardless of the table I pick. Plus the fluff of Smite is pretty generic, so I can have my guys shooting fire, lightning, or whatever else makes sense for them.
>>
>>52956599
"The rules team behind the new game have taken the opportunity to rebalance a lot of the weapons in the game, and with the new armour modifier system and removal of the cap of 10 on Strength values, we’ve made sure that every weapon has its use on the battlefields of the 41st Millennium. D weapons, for example, are gone, and instead there is a scalable Strength and damage that matches the effectiveness you’d expect from every weapon."

In other words: D weapons will likely have high Strength and high Damage. No reason to believe they'll be mortal wounds on anything but maybe a 6 to wound.
>>
>>52956745
It depends. I could see it being handy in small numbers, even for a mono-god list if you want to choose between the troop option or the fast attack option.

Where it isn't going to be viable is the lists that were built around only summoning 1 thing for more warp charges for more summoning
>>
>>52956766
Yeah I have no problems with them ditching the old system.
>>
>>52956694
>You also get to change your army list on the fly.
But that's really not that great of an advantage. Oh boy, I set aside some points so I could list tailor later on in the game if I need to, woohoo!
Like I said, it's not that I disagree that summoning needs to be reigned in, because it definitely does, but flat out making me give up a portion of my points so I can use them later on isn't fun for anyone. I have to out myself at what can end up being a major disadvantage so I might get an advantage later.
Like I said, I feel that limiting how much you can summon is a far better solution then making me give up points at army creation. That way summoning can't flood the board in free daemons, while also not forcing daemons players to gimp their starting lists just so they can choose some stuff later on.
>>
>>52956615
It just rings hollow for me, feels like they're blaming the customer for GW's mistakes.
>>
>>52956655
>all psykers but Tyranids can cast smite
FIFY
>>
>>52956813
>t. owns daemon army
>>
>>52956728
>Daemons are arguably the most OP army in the game right now (yes, more than Eldar).
Tournament results would disagree. Daemons rank second or third depending on the tournament, but eldar remain the kings of cheese.
>>
>>52956804
It'd be the same thing if there was a limit on summoning. They would need to restrict it by just making the things that could summon more expensive to account for it, since otherwise it'll be really weak in large games and really strong in small ones.

You aren't 'gimping your list' by setting aside 200 points for a deep-striking unit that's actually one of 8 different deep-striking units any more than someone who is paying 200 points for one and only one deep-striking unit is.
>>
>>52956834
I don't, I'm fully for removing free summons. What I don't like is GW not admitting they're the ones that fucked it up in the first place.
>>
>>52956854
But, presumably, you still need to cast a Psychic Power to get that 200 point unit. And once you've used that 200 points, that's you done. You get that one unit and no further use of the power. Another player can cast a power every turn, steadily depleting your army over the course of the whole game.

They should have just made Summoned units die off in-game - give them an effective Ld of 2 and force a Ld/Battleshock/whatever test at the end of every turn.
>>
>>52956817
That's not the case though. It's ALL Psykers.

If Zoanthrope broods keep the special rule that let's them shoot with psychic powers a number of times equal to the models in the unit they'll be a pretty fun Smite firebase.
>>
>>52956877
They actually aren't denying it, they're poking fun at people who are complaining that they're fixing it.
>>
>>52956804
I strongly disagree. Such a limitation either doesn't scale with army size or is inconsequential depending on how it's worded.
>>
>>52956835
That's if you average out results over the last year or so. If you look at only recent stuff, Daemons are on top.
>>
>>52956898
And in exchange for needing to cast a psychic power to bring them in, you get to choose what that unit is.

That's the advantage and tradeoff there. Another player can also just shoot you with guns.

Why does a psychic power need to generate free models too?

>They should have just made Summoned units die off in-game

At that point, you might as well have summoning just conjure up a squad of 10 Daemons that immediately charge a unit and then die off immediately afterwards, and then stat it up as a shooting attack.
>>
>>52956854
>You aren't 'gimping your list' by setting aside 200 points for a deep-striking unit that's actually one of 8 different deep-striking units any more than someone who is paying 200 points for one and only one deep-striking unit is.
I most definitely am.
Besides what this anon
>>52956898
mentions, it presents a whole host of other problems. i'm now more likely to get tabled because I have less models, which means it's more possible I never get to use those set aside points. And what if I never get to use those summoning points, because the models who can summon die, or I set aside to many points and never use them for anything meaningful? Sure, you could say that's my fault for bad list building, but it's the exact same thing as something like a vehicle getting drop pod meltad in 7th: woohoo, I just wasted a ton of points because of bad game design by GW!
And the mere fact that I have to rely on a random dice roll to ensure that I get the agreed upon points amount for the game is idiotic. Limit summoning sure, but don't make it so that me getting 1500 points in a 1500 point game isn't contingent on 500 of my points being allowed in by a good roll. Because if I fail a test, now I'm playing 1000 points against 1500, and that's almost never fun.
>>
There are daemon players here that are so spoiled by constantly getting hundreds or thousands of points of free units that they can't see how getting to list tailor in-game to your opponent's specific list and current board state is still a really good advantage.

Sad!
>>
How did the Ecclesiarchy react to Guilliman?
How did Guilliman react to the Ecclesiarchy?
>>
>>52956334
I know

And it feels good
>>
Oh yeah, a phone app for army building. Any thoughts?
>>
>>52956949
>And in exchange for needing to cast a psychic power to bring them in, you get to choose what that unit is.
You truly don't see on how a player getting the amount of points agreed upon being left up to chance is a problem? Getting to list tailor is not anywhere close to a good tradeoff for risking being down a significant amount of points compared to the opponent.
Might as well just spam mortal wounds with horrors then.
>>
>>52957005
>Autists BTFO
>Xenos BTFO
>Daemons BTFO
>Sisters of Battle fans BTFO

Man are we sure GW isn't run by 4chan ? Top kek
>>
>>52957005
Which is why summoning is such a popular tactic in Age of Sigmar now, right?
>>
Thats like bitching about reserves or outflanking. You chose to start with less on the table for the benefits summoning provide.
>>
>>52957011
Summed up by saying Horus should have fun so we wouldn't suffer today.
>>
>>52956999
You know this is how it works for literally everyone that has units in reserve right? You start with fewer units on the table and rely on dice rolls to get them out onto the table. The only real difference here is that the summoning unit can die, but you'll probably have several of those anyways.

Why should summoning be special?
>>
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>>52957011
Ecclesiarchy was mostly "HOLY FUCK YES, PRAISE THE EMPEROR, A SIGN OF HIS BLESSINGS!"

Guilliman's face however..
>>
>>52957005
I play daemons and I'm glad summoning is getting reigned in. It was too easy to spam shit if you brought enough psykers. The power that summons heralds was especially stupid if used right.
>>
>>52957054
>You know this is how it works for literally everyone that has units in reserve right? You start with fewer units on the table and rely on dice rolls to get them out onto the table. The only real difference here is that the summoning unit can die, but you'll probably have several of those anyways.
You know that deep strike is garunteed to come in by turn 4, right? With deep strike, you don't have to worry that you might lose those models entirely if one model dies
>>
>>52957011
>How did the Ecclesiarchy react to Guilliman?

OH MY GAAAAAAAAAAAAAAAAAAAAAAWD PLEASE FUCK ME LORD GUILLIMAN PRAISE THE EMPEROR

>How did Guilliman react to the Ecclesiarchy?

Distasteful but better to have them as a friend right now.
>>
>>52955660
>>52955651
They stated in the Q&A video that any single official model you have, even forgeworld, will have rules in 8th. Except I guess squats, because fuck hope.
>>
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>>52956345
wtf I love GW now
>>
>>52956999
Normal deepstiking has most of those problems.

The advantages to summoning are that you get to change the unit that's coming in, and you get to more precisely control when you want them to come in. The downside is that you have to have the summoner on the board and pass a test.

That seems like a fair tradeoff, and it certainly wouldn't amount to gimping yourself unless you intentionally did something stupid with it.

Besides, it may end up being that Summoning instead just becomes a way to pull your Daemons out of reserve early without scattering.
>>
>>52957085
You seen the White Dwarf special figure?
>>
>>52957035
Reserves have always been left up to chance. If you had half your army in reserve, it's fully possible you'll get tabled before the show up turn 4 if you roll poorly.

You going to roll that poorly for all of your summoning rolls that you never summon anything?
>>
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>>52957073
Just started in 6th ed at the earliest huh.
>>
>>52957073
If you're making a list where summoning is important I doubt you're going to only have one summoner.

Just make summoning easier as the game goes on? As the battle rages on, more blood is spilled, thus making it easier for daemons to be summoned.
>>
>>52957094
>a way to pull your Daemons out of reserve early without scattering.
This feels infinitely more reasonable than the way that it works now, even if it is a bit unfluffy.
>>
So now that Deep Strike will no longer scatter, is it safe to say it'll be like a more dynamic 'infiltrate'? As in, cant deploy within x'' of an enemy or terrain?
>>
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>>52957011
>>
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>>52956655
ABHOR THE WITCH, DESTROY THE WITCH
>>
>>52957127
desu space marine deployment is meant to be crazy accurate with it going wrong very rarely, with outside forces messing shit up.
>>
>>52957116
Well, it could represent using sorcery to shortcut the Daemons onto the battlefield, rather than them having to wait until the boundary is weak enough for them to slip in.
>>
>>52957094
I imagine that pulling reserves would be the best way to do. If you're setting aside points you're like to be trying for the same units each time you summon anyway, as they all cost different amounts.
>>
Anyone have that old comic where an Arbites fights an AI from the DAOT? My googlefu is weak and refuses to produce even a name,
>>
>>52957036
everything is run by 4chan these days, im not even joking.
>>
>tfw I can't afford this shit

It looks like the coolest shit ever and I love the fan content but I don't have the income, the skill, or the patience for it.

What should I do? What can I do?
>>
Lol, I just realised; I bought a scatter die when I started out back in January thinking I'd eventually need them, but I haven't got any units that need one yet, and now I'm probably never going use one.
>>
>>52957168
Work harder.
>>
>>52957011
>How did the Ecclesiarchy react to Guilliman?
Adore him like a demigod
>How did Guilliman react to the Ecclesiarchy?
"Fuck you all"
>>
>>52957179
Sell it.
>>
>>52957168
surely you can afford a couple hundred bucks for a second hand army off ebay or craigslist. I must warn you however, this game is 100x better when you build and paint your own dudes fresh out the box.

there are sweet deals online tho from people who want to sell, just check frequently.
>>
>>52957179
need one*
>>
>>52957179
Kek, I bought templates a few months back...
>>
>>52957168
>It looks like the coolest shit ever and I love the fan content but I don't have the income, the skill, or the patience for it.
Get a better job.
Alternatively, start small and build up your army slowly. How much are you making right now?
>>
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How likely is it that Interceptor will remain in 8th edition?
>>
>>52957168
Start slow, save your change in a jar,put a few dollars aside a week, get a credit card, mortage your house, sell your soul
>>
>>52957190
>>52957195

I make minimum wage. I have no skill in painting or strategy. Numbers hurt my head. Rules confuse me. I can read fast, though.
>>
>>52956919
>It's ALL Psykers.
Of course, what ever you say, troglodyte...
>>
>>52957127
I hope I can slam drop pods down on terrain, that shit is cool.
>>
>>52955719
A Doctor Who episode.

But honestly probably a setting for novels.
>>
>>52955774

This is not a faction list, it's a grouping of armies by type/playstyle.

Everyone knows this, you aren't fooling anyone.

It's time to stop.
>>
>>52957011
Ecclesiarchy proclaimed Guilliman as divinity, Guilliman begrudgingly tolerates them as they're useful and now isn't the best time to be trying to tear them down due to the threat of chaos.
>>
What has Matt Ward been trusted with, I'm thinking toilets.
>>
>>52957168
ebay
>>
>>52957217
Ebay and some of the box sets are your friend. You don't need to get a huge army to play. It's hard to say how much of an army the start collecting boxes will make up with 8th edition but under the current rules most of them are almost a small army on their own.
>>
>>52957247

Third party sites

I live in the UK and can recommend a couple that gives up to 25% off. I ain't doing nuffin now so I may find a US store.
>>
>>52957244
He's a novelist, so he's probably writing a novel.
>>
>>52957268
What's something good, cheap, effective, and unlikely to go out of the meta?

I'm guessing Fucking Grey Knights or something. Probably not Thousand Sons or Imperial Fists.
>>
>>52957275
So he's writing Creed's escape from Trazyn while he stealths a warlord titan.
>>
>>52957011
>How did the Ecclesiarchy react to Guilliman?
Like you'd think

>How did Guilliman react to the Ecclesiarchy?
Not like I expected he would. I thought Guilliman would have been around long enough after the HH to know about them, considering that they had beaten every other cult into submission in about a thousand years after the HH. Nevermind the fact that the imperial cult (granted not the Ecclisiarchy quite yet) was growing during the end of the Great Crusade according to the HH BL books and the Inquisitor Skirmish game books mentions "hundreds of worlds" practicing open worship before the Imperium even knew the Golden Throne was working.

Given how Guilliman reacted, you'd think he was completely unaware of any of this all the way up to getting his throat slashed, whenever that happened.
>>
>>52955638
elves in AOS have been utter shit ever it was released so I would not be surprised by this.
>>
>>52957217

No matter what avenue you choose, if your intent is to play and not just collect, find someone to play with.

Local GW stores might have demo armies for you and can teach some rules.
>>
>>52957300
>GK

>Good
Not right now, they're straight garbage, let's see what 8th does for us

>Cheap
Damn right.

>Effective
Read #1. Jack of all trades, master of none.
>>
>>52957300
Meta is dependent on what's most efficient and cookie cutter.
>>
>>52957314
I guess I'll have to wait to see what the Starter Pack is for this.
>>
>>52957335
Ultras and Death Guard is all but confirmed.
>>
>>52957300
Marines. The most commonly played, and they are consistently supported. Additionally, you can run all the different flavors of Marine with one army.
>>
>>52957300
The meta is getting completely turned on its head in a month or so, really hard to make any calls atm.

But really, right now you only really need to be super meta if you're playing competitive. Depending on the group almost anything is somewhat viable.
>>
>>52957207
None of the USRs are staying.

There will be no Interceptor, no Hit & Run, no Furious Charge, no Fleet, no Poison, no Haywire, no fucking nothing... in the core rules.

Instead all of these rules will now be unique special rules of units on their datasheet.
>>
How should I kit out a Hellhound? Which variant is most fun?
>>
>>52957352
Yeah, but they are both new model runs, by the looks. So it isn't too awful.
>>
>>52955682
We've been overpowered in every edition of the game bar 5th. Don't get your hopes up.
>>
Is rob baer 19 or 39 years old? It is hard to tell sometimes
>>
>>52957373
Whichever one you think looks the coolest. In like two months every rule and statline in the game will be different, why are people asking retarded questions like this right now?
>>
>>52955751
I'm also an imperial fist player, a mix of rhinos and pods have worked well for me. Rhinos provide manouverability and protection while pods let you drop something nasty off in the backfield.
>>
>>52957352
Whoop-de-fucking do.

Fuck it, how much is a Thousand Sons kit? I might not be smart in real life, but my boys'll be smarter than me.
>>
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>>52955707
I'll not complain about ASF when you charge but I would be so dam useful to know who goes first in the ongoing turns, also mortal wounds will be wonderful in my imperial Knights, I just hope battleshock is as crippling as I fear
>Abadabadoo dies to charging Knight this edition
It's good to be loyal
>>
>>52957352
So it's shit.
>>
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>>52956345
this is as good as confirming that pic related is the new summoning rules for 40k 8th ed
>>
Anyone near Western MA? Regular playgroup is going to be unavailable for a few months and it would be nice to play some new armies before 8th hits.
>>
>>52957300
Also, to start playing you really only need 2 troops and an HQ
>>
>>52957422
Combat is getting a info release tomorrow.
>>
>>52957429
Literally at least for 50%

:^)
>>
>>52957394
Well I wanted to get one last giant apocalypse game done for 7th and was just wondering how good they are.
>>
>>52957422
>but I would be so dam useful to know who goes first in the ongoing turns
if initiative is removed and ASF, we can only assume that all combat phases after that will either be simultaneous, or exactly like AoS.
>>
>>52957440
I thought it was warzones tomorrow
>>
>>52957448
They're overpriced as fuck, so whatever appeals the most.
>>
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>>52956599
don't lose your shit invulnerable saves and FnP and the like are going to exist but there wont be a "special rule" for them, they will be abilities listed on unit profiles.
>>
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>>52957377
screenshoted for posterity. If you are wrong, I will post this.

Forever.
>>
>>52957418
39.49 for some Rubic Mehrines, 90 bucks for DP Magnus.
>>
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>>52956655
I would bet money that these get incorporated into 8th ed 40k. rule 1 is how what you described will be dealt with.
>>
>>52957453

Well, they haven't done combat yet and they have done the shooting, moving, psychic phase so it seems legit.
>>
>>52957466
It specifically addressed invulberable saves in the article and how mortal wounds would ignore hem
>>
>>52957489
They did assault already, they announced Fall Back.

Tomorrow is Warzones
>>
>>52955707

I was hesitant when I first heard about it, now I'm cautiously optimistic.

Not a fan of the story progression, though. HH-era fedora tipping is literally the dumbest thing teh emps ever did.

...And "The Last Church" really really doesn't mean what the author thought it did/wanted it to.
>>
All this talk about meta and I'm sitting here with so few models my army comp won't change either way.
>>
>>52957489
>We’ll be back tomorrow with news on one of the updated war zones from the new Warhammer 40,000, and on Sunday, we’ll be looking at the Shooting phase.
Maybe combat will be sometime next week.
>>
>We’ll be back tomorrow with news on one of the updated war zones from the new Warhammer 40,000, and on Sunday, we’ll be looking at the Shooting phase.

Warzones and shooting phase are next.
>>
>>52957512

I've played Leaf-Blower guard since, I dunno, when did Vets stop being "one squad per regular platoon"?

"Guy with a poor arms and equipment stands against the (daemonic/xenos) onslaught" never seems to gets old as a narrative hook for me.
>>
>>52957493
yeah I don't expect "invulnerable saves" to exist in 8th ed. There will be abilities like that pic that allow ignoring mortal wounds.
>>
>>52957551
"Invulnerable saves" are confirmed to exist. Not that we know how they work.
>>
>>52957551
>>52957567
I might expect to see Invuln saves, though it'll be for stuff like Daemons where it's just an armor save that ignores any modifiers, probably.
>>
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>>52956382
Me when I think about the local faggot who bought 200 pink and blue horrors and 400 brimstone ones.
>>
>>52957481
I fucking hope not, 2/3 sound reasonable but the first rule just the antithesis of fun. That would be fucking terrible for any fluffy psyker army.
>>
>>52956271
i could see them doing like.
Hit 1 random model in target unit. That mini takes d6 mortal wounds. All minis with 6 suffer a S10 AP-3 D3 damage hit. all models within 12 suffer S8 AP-2 1 damage hit.
>>
>>52957596
I doubt they'll double its impact size.
>>
>>52957591
for context the new AOS Tzeethch codex introduced 3 psychic masteries with 6 psychic powers each so to actually run out of psychic powers is pretty much impossible.

but instead of spamming one psychic power with all your units you now can only use each one once per turn.
>>
>>52957628
There's only two and each one can only be used by the respective race, Daemons use Change and Mortals use Fate.

Really though the Rule of One was a stupid idea.
>>
>>52957628
While a large spellbook is nice, if you still have to randomly roll for powers, that'd still be kinda shit for tactical flexibility. what if 3 of your dudes roll the same power? You neutered your own psyker's effectiveness since only 1 guy can make use of it, the others get to twiddle their goddamn thumbs.
>>
>>52957680
not to mention each psycher has a unique psychic power on its unit profile and you'll almost never want to use anything but that one anyways.
>>
>>52957682
if its like AOS (evidence seems to suggest it is a copy of AOS) then you pick whatever psychic powers from the table you want for each psycher.
>>
>>52957711
Then that's not too bad, considering you can build each psyker with a specific role in mind. Give and take.
>>
>>52957550
....What's leaf-blower guard?
>>
>>52957682
You won't be rolling for powers tho
>>
>>52957753

The only problem is AoS has 2 spells. But other than that they're all yours.
>>
>>52956599
I wouldn't be surprised if D Scythes were d3 hits and two damage each.
>>
>>52957785
If you can pick and choose, Rule of One seems necessary to prevent spamming cheesy powers.
>>
>>52957777
Catachan I'm guessing?
>>
I hope they make a chaos space marine codex and a traitor marine codex
>>
>>52956100
>Sisters BTFO
Flamers and meltas are their bread and butter and both are getting better.
>>
>>52957777
>>52957832

Christ... newfags or what?
>>
>>52957777

Vet+Chimera=Meltas/Plasmas. Was ungodly killy back in ~4e. Not sure how it got named that.

What I'm saying is: fuck the meta, play an army comp that you like.
>>
>>52957848
He's referrencing the "no plastic sisters" announcement today during the livestream.
>>
>>52957856

It was 5th edition actually.

It tabled people in a tournament, hence 'leaf blower'.
>>
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GRETCHIN
>>
>>52957868
Ah, well I already have my metal army so I don't care.
>>
I still have no idea how people are happy about aos poisoning 40k. What the hell did AoS give us? A 4 page rule book with no tactics, no points, wacky rules (smack your friend for 1+ ws) no balance. (shoot into and out lf cc, ect) and blew up a great setting.
>>
>>52957871
Oh ok
>>
>>52957907
8th edition 40k takes only the good things and leaves out the dumb shit like the meme rules for bonuses and shooting out of combat
>>
>>52957907

Oh boy...

We've got somebody with an independent thought here boys...

We don't take kindly to other 'opinions' here.

You better get this GW semen slurped right now or we'll have to deal with you.
>>
>>52957871

Ah, right you are.

I'm just hoping grenade launchers git gud, I really like the model/idea of a GL (plus the Only War version of my regiment has the Grenadiers doctrine) but they're just so fucking bad on the tabletop.
>>
>>52955684
>Times of ending

Never
>>
>>52957868
Neither confirmed or denied
>>
>>52957907
I smell Fantashit.
>>
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>>52956538

Fucking Wendy's currently has a dedicated fanbase with dozens of fanartists due entirely to their twitter intern being snarky.
>>
>>52957616
yeah i derped and got got my radius and diameter mixed up.
>>
>>52957882
They were being facetious. Literally saying "no plastic sisters" while smiling and nodding.
>>
>>52957694

Except pink horrors who only know bolt and shield. They then can take one power from the daemon lore only, which only has 6 powers.
>>
>>52957964
>>52957997
>>
>>52957982
>What are you firing back?
>Edible food

My sides are being sold for 1.99 at Wendy's.
>>
>>52957982
Not really the same thing, they're not insulting people for eating at wendys.
>>
>>52958004
So you could have 8 units of Pink Horrors before running into any overlap on a single turn. Or possibly less if you take say, 2 squads with 1 power and 2 squads with another and have one shield while serving as a backup.

That doesn't seem to difficult to work around really.
>>
>>52957810

The scythes aren't going to do multi wounds. That's for the wraith gun, which will likely do d6 wounds.
>>
is there a video upload of the battles from today anywhere? I don't see it on the warhammer tv youtube page
>>
>>52957997
I've said it before I already have 3k points of sisters, if they ever put out some good plastics, I'll buy a box to make 10 leaders/ speacial weapon toters for the heavy weapons I'm missing.
>>
>>52958024
Yeah, they're insulting people who made the lives of their other customers miserable and are confused as to why they're changing it so they can't do that anymore.
>>
>>52958047
But the scythes are template weapons so they're going to do D6 automatic hits, which translates to something pretty similar.
>>
>>52958004
So... it'll only be a problem if you take 8+ squads of horrors then?

I guess that could be a problem in apocalypse sized games...
>>
>>52958040

Except for the heroes you also have. You could easily max out on all 8 spells in 1000 points without even trying.
>>
the butthurt already coming from eldar and daemon players alone has convinced me to buy 8th edition honestly

as long as they don't fuck up nids and orks again
>>
>>52958055
i literally have a $600 partition in my bank account set aside for the day gw announces plastic sisters. I've wanted to play them ever since I got into 40k, but I just can't stand metal.
>>
>>52958079
Pink Horrors will probably get flickering fire as a non-psychic shooting attack or something.
>>
>>52958061
>They're really fired up!
>>
>>52958110

Each horror has the equivalent of a single BS3 S4 shot
>>
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>>52958094
>>
>>52958115
>Joking about people who play a weak army makes people upset
>Joking about people who play a WAAC army makes people agree with you

Really activated my almonds
>>
>>52958110
Didn't they have that in 5e too?
>>
>>52958140
I believe so, yes.
>>
>>52958137
Just saying, it's a double edged sword to be flippant about concerns from the community.
>>
>>52958137
Are we supposed to shed tears for WAACfags now? What is your point?
>>
>>52958166
That people who are confused as to why nobody is sympathetic about GW making fun of Summon-spammers are being dumb
>>
>>52958120
...okay? And?
>>
>>52957921
I keep hearing that. Wtf is that. I have not been on tg for like, a year
>>
>>52958089
What happened with Eldar that's got people pissed off?
>>
>>52958089
Both those races have low armour save units as a staple. AP5/6- is now AP 0 so even against bolters you get your saves. Small buff but now you stand a chance to save them boyz.
>>
>>52958186
Oh gotcha, sorry I should have payed more attention to the reply chain.
>>
>>52958186
I wasn't expecting people to be sympathetic, I was just surprised that GW jumped on the bandwagon.
>>
>>52958199
Nothing yet, but the mere possibility that Eldar might no longer be the cheese of the cheese has Eldarfags' panties in a twist.
>>
>>52958159
No it's not, because you can choose what to be flippant about.
>>
>>52958244
Sure, assuming they always pick the right thing.
>>
>>52956999
except that once that unit dies, you can just summon it again.

I can't just summon a new drop pod because i want it.
>>
>>52958256
Not like it's hard though, is it?
>>
>>52958274
They've messed it up before.
>>
>>52958283
I don't think so.
>>
>>52958299
Ork and sisters players have been pretty upset about it for a while.
>>
>>52958306
They're upset about being old and shit, not about being joked at.
>>
>>52958318
Being joked about didn't help any, as it makes it looks like GW doesn't give a shit.
>>
>>52958340
Didn't hurt either.
Orks and Sister fags have been massively butthurt since before the GW community outreach program.
>>
How large is an Imperial Guard regiment? It seems like they are more comparable in size to a division or corps.
>>
>>52958365

> Didn't hurt.

Yeah, that's why in the FAQ they wanted to make it clear that they weren't going to handle this anything like AoS.
>>
>>52958380
What does Age of Sigmar have to do with mad Sisterfags?
>>
Is it just me or does smite seem too over powered for every fucking psycher to have it, is it confirmed that units will have modifiers ignoring mortal wounds?
>>
>>52958440
How is it overpowered?
It can't even be targeted.
>>
>>52958440
I mean, other people agree with you for some reason, but it's pretty balanced based on what we know.
>>
>>52958457
Oh shit, what?
>>
>>52958478
>nearest visible
>>
>>52958457
Requires 5 success as well
>>
>>52958469
Because of increased wounds?
>>
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>WAACfaggots getting eating alive RIGHT NOW by GW on social media
>SoBcucks memed away from plastic models yet again
>Aeldari reduced to the NPC race they are
B E S T E D I T I O N
E
S
T

E
D
I
T
I
O
N
>>
>>52958489
How often do you play cover?
>>
>>52958478
Smite automatically goes for the closest enemy unit within 18''
So a smart opponent can have some influence over where it will hit.

But remember that 8th edition will mean the end of tactics and strategies in 40k :^)
>>
>>52958512
What?
>>
>>52958208
That's a minor start but really there's a lot more that needs to be fixed about both of those armies.

Nids in particular actually, since Orks get a big boost just from the removal of Initiative.
>>
>>52958513
I mean in terms of scaling, how tf can the most basic pyscher be able to take 6 wounds off caldor for example, it just seems a bit autistic
>>
>>52958502
I missed you laughing cheetah anon.

I can't wait to see the glorious shitposting war the day we get full leaks.
>>
>>52958440
It seems like that at first glance, though in general I think it will average out to being a Flamer and a Meltagun, but less reliable.

You have to shoot the closest squad. If that's a unit of guardsmen, then on average 2 die, and if you're really lucky you'll kill 6. Not too much better than what you'd get from a Flamer.

If you position properly and hit a tank, same deal, ignoring armor and dishing out d3/d6 wounds. Probably worse than a meltagun, since we haven't seen its stats, but not likely to blow up a tank outright.

It's good against things with Invuln saves, but it's not likely to be an instant kill except against things with very few wounds. And with everything getting more wounds and this not even being a sure thing with the test and the targeting, it won't be too insane.

A nice bit of extra shooting, but that's it.
>>
>>52958537
Your point is you'll be in cover so you wont be visable
>>
I don't understand the new psychic rules. How do you tell sucess from a failure other than double 1s and 6s?
>>
>>52958562
>it just seems a bit autistic
What? Does 4chan even know what that word means anymore?

Also the chances of you taking 6 Wounds off a hero with that power are basically nonexistent.
>>
>>52958562
First, you basically need to roll 3 6s for that to happen.

Second, if a Dreadnought has 8 wounds now, how many do you think he'll have?
>>
>>52958585
Roll 2d6, get equal or higher than the warp charge value.

Smite is 5, so you need to roll 5+ on 2d6 added together. Not that hard to understand.
>>
>>52958585
Its 5+ activate, is double 1s back again?
>>
>>52958596
Characters don't get as many extra wounds it seems. Most likely because they won't degrade.
>>
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>>52958572
>NPC homoelves will literally be nerfed to the ground within your lifetime
>SoB and Nidroaches will be actually squatted within your lifetime
>tfw can already savour the salt & tears from from trap-lovers and WAACfags
Lmao
>>
>>52958617
Perils of the Warp is most likely double 1's/6's.
>>
>>52958585
This >>52958604 but you can also think about it like the old system, where psychic powers just requiered a leadership test. But instead of always rolling for 10 or lower there are different casting values that you need to roll equal or higher than
>>
>Eldar WK
>240 points
>24 wounds
>S12
>T12
>Negates wounds and mortal wounds on a 4+
>Fair and balanced
>>
>we do not fear the coming of chaos, it is they who should fear us.
gonna be honest, that trailer from the other day got me hyped for doing an imperial list. should i start IG/inquisitor band first or a marine army?
>>
>>52958593
Its slang for being dumb. Luck of the dice and you could, two 5s and 6 wounds off a fucking strong hero, that is if there isnt mortal wound counters, which im hoping there will be
>>
>>52958637
Marines will almost certainly get their book first if that matters to you.
>>
>>52958636
Wraithknights already lived through their salesboost bubble for launching with OP rules, they'll be toned down in the new edition. Same with Riptides and so on.

I mean for one thing stomp is no longer going to be a thing, or at least it won't be removing models outright. For another, all big monsters and vehicles get weaker as they lose wounds. AP as a modifier makes Riptides 2+ armour less retarded. And so on.
>>
>>52958626
Guilliman got 2 extra. Either way, getting 6 wounds on smite is going to be rare.

The answer is to just not have your character be the closest guy to a psyker so he doesn't get mind-fucked, and kill him before he gets rid of your squad 2-3 guys at a time.
>>
>>52958661
Luck of the dice also means a bloodthirster dies to a handfull of bolt pistols.

Complaining about how something is OP when the stars align just right seems a bit whiny. I mean the Ork Shokk Attack gun leaves a goddamn 5'' Vortex in your army when you roll double 6 right now, but there is nobody crying about that.
>>
>>52958596
Dont u mean two? Granted everyone will get more wounds, but you're telling me old zogwort xeno scum can take 6 wounds and nearly destroy a dreadnought with his base power?
>>
>>52958681
i thought they said they werent doing codex's. did i misread that?
>>
>>52958681
ALL units will have new rules upon release though.

so EVERYONE
>>
>>52958715
The units will, no guarantee on the army rules though.
>>
>>52958661
No it's not slang for being dumb, holy shit.

Also the chances of rolling a 10+ for the psychic test followed by a 6 for Wounds is like 1/36, and then you have to have the enemy unit you want to shoot be the closest, and have no chaff in the unit to eat the Wounds for the hero, AND have the hero not have any way to ignore mortal Wounds, which most of them probably will if you look at Age of Sigmar for reference.

This power is not even close to OP.
>>
>>52958699
You need to roll a 10+ on 2d6 to roll a d6 for the wounds. Then you need to roll a 6 on that d6 in order to get the full 6 wounds.

So yes, if an Ork psyker gets lucky, he'll nearly destroy your dreadnought. Unless there's a handful of guardsmen standing nearby, in which case he'll blast 6 guardsmen.

More likely, he'll roll a 7 on the d6, and a 2 on the d3.
>>
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>>52958715
Everyone except for aliens which won't be the main focus of this edition.

Holy fucking shit my sides.
>>
>>52958703
We're not getting codices right away but we are getting faction books that will cover all armies.
>>
>>52958699
Only if Zogwort shoved his most lucky squigh up his arse that day, and did the lucky dance in front of the warboss during lucky hour.
>>
>>52958699
You could do that already with the right power.
>>
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>Models are getting new rules across the board
>Including this guy
Anyone think they'll actually fix this thing, or will it stay in the trash bin where it belongs?
>>
>>52958697
I dont think its a stars align situation, it just seems like a very powerful standard they've given every single psycher, compared to the psychic powers now.

Isnt that the same dude who dies if he rolls double 1s, that vortex is the only thing orks have going for them
>>
>>52958768
I mean, it might get an actually playable power to cast, as well as actually have a decent statline.

Probably not, though.
>>
>>52958768
Wait that thing is an actual GW model ? For Tyranids ?
>>
>>52958699
>Expensive Weirdboy psyker who rolls really lucky when doing something that has a chance to blow his own brains out can ALMOST one-shot a Dreadnought that happens to be the closest model within only 18" of him.
>This is reason to complain now
I have no words for people as dumb as you.
>>
>>52958768
Well, firstly, it'll probably have 8 wounds to be more in line with other things.

Then there's the fact that psychic powers might not need to roll to hit as the default, so worst case scenario it can blast away with smite.

Basically, as long as they make it a decent psyker and a decent MC, it'll be fine.
>>
>>52958726
>Eldar Warlock targets nearest enemy -A Baal Predator
>Does 2 Damage
HAHA! Take that Mon-
>FWOOSH
-ow
>>
>>52958768
It will almost definitely be much better.

Tyranids and Orks received a large portion of the attention and playtesting focus during rebalancing because they're the armies that have been weak for so long and the designer's know it even though they can't admit it outright.
>>
>>52958792
It'll really need an invun or to be cheaper. 8 wounds won't be enough to save it from multi damage weapons.
>>
>>52958792
>>52958819
It will have more than 8 Wounds for sure, and it has an invuln in current edition so I imagine it will continue to do so.
>>
>>52958726
>on 4chan
>gets offended when hears the word 'autistic

Do you know someone w-with autism anon? B-but they're a nice person right?
>>
>>52958819
I think it already has a 5++ invuln, if I recall correctly. Either way, it wouldn't hurt to get a better one, or a psychic power to improve it.

I think a price drop is really in order. It needs to be around the same cost as a Dread. Psychic ability isn't worth the number of points they put it when it doesn't have any sort of real ranged or melee weapons.
>>
>Smite has warp charge value of 5
>causes D3/D6 mortal wounds which cannot be saved by any means
How broken will this be against characters?
>>
>>52958726
Yeah fair enough, i guess i kinda needed it in persoective like this, i just thought it was a bit stupid to give it to every single psycher
>>
>>52958828
Yeah, you guys are underestimating how many wounds the nid MCs will have. Think 10 on the Carnifex and many more on the larger bugs.

Regeneration is actually going to be insane in this edition in which killing things in one round of shooting is much harder.
>>
>>52958819
behemoths type units in AOS have typically at least 12 wounds sometimes up to 16 for what that's worth. no telling if itll be the same.
>>
>>52958788
Yup. Psychic Artillery piece.
>>
>>52958843
We just finished talking about this. The answer is not very. Scroll up a bit to see why
>>
>>52958750
Kek
>>
>>52958851
AoS also doesn't have str and toughness, so they need more to resist against small arms.
>>
>>52958843
Not at all, because only idiots will have their characters exposed and alone as the nearest unit to psykers.

>But anon, that's the majority of the remaining 40k playerbase !

Oh ... I see
>>
>>52958843
No idea. No earthly idea since we don't know if hiding characters in units will still be a thing, and we don't know how wound allocation will work. So speculation at this point is just jacking off our egos.
>>
>>52958847
I'm not sure if a Carnifex wound have 10. It was previously at 3 just like a Dreadnought, and I can't see them really putting it much more above that.

That said, 8 wounds will still be nice, and it'll mean you'll need heavier weapons to kill them instead of just dying to massed small-arms fire. They might even have the option to upgrade themselves with extra wounds or other survivability tools, ideally.
>>
>>52958853
I wouldn't call it artillery.
>>
>>52958886
No, it was at 4, and in 4th edition it could buy up to 5, and in 2e which much of this edition is based on it was 10.
>>
>>52958874
It doesn't matter how hiding characters in units works for Smite, because Smite targets the nearest unit anyway. Put anything in front of your character and he'll be fine.
>>
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>>52958851
>>52958847
>>52958839
>>52958828
>>52958819
>>52958818
>>52958788
To make estimation easier, here's what this thing is now.
>>
>>52958900
And Tyranid monsters have been in need of a big survivability buff for a long time.
>>
>>52958900
>4th edition

Jesus christ how long have you played, making me feel young
>>
Why are all the ork models sticking their asses out like they're in a Nick Minaj music video?
>>
>>52958900
Huh...I have no idea why I thought it was 3.

In that case, I'd say 10 wounds would be easily expected. Maybe even up to 12. That would let them really eat Lascannons without much effort, and if they have a way to regain wounds will make them all but impervious to smaller guns.
>>
>>52958943
Since 2e, when Tyranids were written by competent people that loved them.
>>
>>52958923
Such a fucking waste of stats
>>
>>52958950
I'm actually pretty worried about how swingy multi damage weapons are going to be.
>>
>>52958948
Because they look horrifying standing up straight.

And they're modeled after silverback gorillas.
>>
>>52958950
I don't play AoS so I don't know how often they have purchaseable upgrades for units that aren't weapons, but it might be safe to say that big Tyranids will get built-in regeneration instead of needing to buy it with points.
>>
>>52958923
Hmm...might end up with 15 wounds, and the changes to psychic powers might make it better as well. Granted, it's unique psychic power right now could easily be replaced by Smite, and casting Smite 3 times would be pretty sweet.

From there, they either need to give it an Invuln and better armor, or lower the point cost to maybe half of what it is, assuming points stay relatively similar.
>>
>>52958948
Orks are thicc and they know it, gotta shoe dat booty to distract the enemy ya feel?
>>
>>52958833
Autism is perfectly acceptable as an insult but it doesn't mean dumb.
>>
>>52958973
I don't think it'll end up that bad. Most multi-wound things seem like they'll take 2 shots minimum, while even just rolling average feels like it'll take them out within a few shots or turns.

Unless everything absolutely whiffs, you're fine, but that's always been the case.
>>
>>52958959
As a big nids fan, i can only imagine what fun it must've been
>>
>>52958379
It depends entirely on the regiment. Some of the imperial armour books have krieg regiments mapped out.
Personally my armoured/mechanized regiment is about 2000 fighting men in 13 companies.
>>
>>52958973
That's what makes them fun and brings back some of that randomness of "does my tank explode from this shot or just lose a hull point?" but in a way that feels more fair for everyone and is less all or nothing.
>>
>>52959002
Ugh, are you really arguing over slang? Fucking hell, okay it means distracted, wrong, unaware, whatever who cares
>>
>>52959007
With average rolls you'll still need about 3 shots to kill a Dread with a Lascannon. Even on lucky rolls you won't one-shot it anymore, and it will now get a slight armour save.

Overall an improvement.
>>
>>52958493
its 5+ on 2d6
>>
>>52958985
I'd be fine if that thing had ML4 and a 3+ like Zoanthropes, or better yet a 2+. Having an Invuln worse than the armor save...what the hell was the thought behind that?
>>
>>52959049
Not him but, if you understand that's what it means, how the hell did you apply that to the rules for Smite? Your post made no fucking sense, you just look like a newfag trying to fit in
>>
>>52959068
2+ invuln would be ridiculous, I say this as a nid player. Maleceptors shouldn't be tanks. They should be devastating offensive weapons.

At least a 4++ fo th
>>
>>52959068
>invuln worse than armour save

How often do you play nids
>>
>>52959058
Probably find that a squad of Devs with lascannons have around the same odds of killing it in one turn of shooting.
>>
>>52959068
I have no idea. It feels like the modeler wanted to make a psychic tank that was going to just blast people away with Rapid-fire Warp Lances while tanking everything with forcefields, but whoever was writing the rules looked at it and decided it should be a gimmicky psychic support organism.
>>
>>52959095
Fucking phone.

*At least a 4++ for the invuln would have been nice though
>>
>>52959110
It'd have better off with higher armor honestly. It has the same problem with c'tan do, where mid str weapons like autocannons and scatlaser tear them apart.
>>
so how much will they streamline 40k? will we lose 99% of upgrades and instead just choose weapon A or B like in AoS? will characters be able to join units or will they have to run around alone just waiting for enemy units to shoot them like in AoS? do we measure from bases or the model?
>>
I can't pick a fucking army for 8th.
Help
>>
>>52959095
I disagree. I think the Maleceptor absolutely should be a tank. If the Tyranids just wanted a devastating offensive weapon, they already have Zoanthropes that are less bulky and more squishy looking.

If you're gonna stick all that psychic power into an MC, you should use the fact that it's a huge armored beast to your advantage.
>>
>>52958871
So playing fast melee heroes make you an idiot now?
>>
>>52959140
At the moment the only deciding factor on picking an army is aesthetics because we have no idea how anything will play

Just pick the one you like the look of the most
>>
>>52959071
Take the word gay for example. When a word starts being used as an insult, its easy for it to lose its meaning, i.e 'mortal wounds sound fucking gay', surely you can detect that doesnt mean that mortal wounds will literally be homosexual, similarly, a rule cannot be by definition autistic, and being the fact that we're on 4chan, you tend to see insults get tossed around without a lot of meaning, who tf cares, it was meant to show annoyance for the rule, and it did
>>
>>52959155
If you run them without fast melee backup, yes. You'd get the same exact issue now.
>>
>>52959174
Yup. Even Captain Smashfucker is always fielded with at least a token bike squad as some cheap meatshields.
>>
>>52959096
For the role the thing had is what I meant. Giving what is supposed to be an unassailable force field such a piss poor save was dumb.

>>52959133
Just anything more than what it got, honestly. This thing was mediocrity incarnate.

>>52959095
I have to agree with >>52959144, because this was supposed to be exactly that. An actual functional MC with amazing potential to wipe out high value targets, that was then dropped on its head like a newborn infant.
>>
>>52959207
Yeah. Even if the Maleceptor just functioned like 3 Zoanthropes stapled together, even down to losing uses of Warp blast as it lost wounds, it would have been more usable.
>>
>>52959174
Not really if you can balance the threats. But now they'll always be targeted, and nothing short of psykers of your own will save you so non-psychic armies are outright fucked.
>>
I bought pic related to get started on an Ork army I'm all fired up. Do I make them into slugga boys or shoota boys?
>>
>>52959058
It's actually easier to kill now if my maths is right.
>>
>>52959243
Shoota
>>
>>52959135
Welcome back from under that rock you must've been living under.

>will we lose 99% of upgrades and instead just choose weapon A or B like in AoS?

At least in Matched Play (the only one that matters) wargear still costs points. So that's a no.

>will characters be able to join units ?
Yes

>do we measure from bases or the model?
Unknown as of now.
>>
>>52959243
Shootas. And then get a 20 man mob of sluggas. And hopefully a truck so those shootas can get to cover more easily.
>>
>>52959243
Whatever sounds cooler to you. I like both, so I'd buy another set and get the best of both worlds.
>>
>>52959243
Well, the rule of thumb for 7e was Shootas being better, but with the changes to charging rules and the way falling back works, Sluggas might be a good option.

I would say to go for whichever you like better. Failing that, Shootas should still be a decent choice.

I also would recommend a Rokkit launcher over a Big Shoota if you go for a heavy weapon. That should stay true even with the changes.
>>
Best guess of stats for a deff dread?
>>
>>52959297
Isn't it basically the same as a SM dread?
>>
>>52959267
This. Trucks will be your greatest asset while playing orks, get lots of trucks
>>
I feel like 40k is missing something. Like a faction or something.
>>
>>52959297
Probably going to end up similar to a Dreadnought, save for ballistic skill and movement.

>>52959312
The two are very similar. The Deff dread has the typical Ork downsides and extra arms for weapons, but other than that they're equal in durability.
>>
>>52959297
M WS BS S T W A Ld. Sv
5'' 4+ 5+ 6 7 9 5 7 4+

Just a wild guess
>>
>>52959312
No its weaker,cheaper and slightly spammable.
>>
>>52959328
Like what type of faction?
>>
>>52959239
I'm assuming that Khorne lists will at the very least get some more toys or buffs to the ones they have to fuck psykers over and make their lives miserable.
>>
>>52959328
Game's already got a shitload. What more do you want? Besides Squats and Exodites and Malal but there's more chance of Squats coming back than him there's basically an army for everything.
>>
>>52959346
Exactly, I just feel like there needs to be a new faction. But I don't know what.
>>
>>52959374
I'll pray to Khorne that it is so.
>>
>>52959335
So same defensive stats, slower movement and worse BS?
>>
>>52959396
More than just Noise marines for a Emperors Children Army.
>>
Will 8th fix the pile of dogshit that is true line of sight?
>>
>>52959396
Dark Mechanichum and Renegade Guardsmen.
>>
>>52958973
>>52959098
We don't know what the points costs of lascannon will be. It may be prohibitively expensive to run a dev squad with 4.

I doubt they'll only cost 20ish points anymore.
>>
>>52959421
Renegade guard already exist.
>>
>>52959396
'Malal' made a return in a short story recently
He's called Malice now
It's in "The Labyrinth" short story by Richard Ford
>>
>>52959408
More like faster, with more attacks with worse BS/WS and less defenses. Can be taken in squads of 3 max.
>>
>>52959398
Only thing I could think of that hasn't really been covered in some way is some sort of living energy beings, but even that would just be Diet C'tan
>>
>>52959317
But you can't store a 30 man mob in a trukk. So you should use them for stuff like shootas and stuff that need cover.
>>
>>52959423
Why not? They'll have the same effect. Kill heavy infantry in one shot with ease, kill vehicles with less ease.
>>
>>52959443
No just mutants and ragtag militias. You can't play an actual traitor regiment.
>>
>>52959451
Yeah, but he'll never get a full codex and model range is what I was getting at. Glad to see GW still at least paid some lip service to him though.
>>
>>52959276
I prefer using a big shoota with my sluggas so that way they can maybe kill 2 marines while going towards the enemy.
>>
>>52959453
Depends on whether they want to change them much from how they currently are.
>>
>>52959479
Wouldn't that be too similar to guard?
>>
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>>52959396
>Besides Squats and Exodites there's basically an army for everything.
I must have missed the army of Judge Dredds then,
>>
>>52959476
Because they would be going from an under costed weapon few people took because grav or plasma was more versatile, to a weapon which might be better at killing multi wound models than melta. Especially at range.
>>
>>52959461
I dont disagree with you, hauling shootas is great as well as knobz and others, chuck in all satndard infantry to get close otherwise they're mince meat on the open field
>>
>>52959456
That sounds kinda cool
>>
>>52959506
Arbites dont warrant a whole faction, at best they could be an HQ for Imperial Guard to represent Arbites taking over the local PDF or a force working alongside the local Arbites and thats like 1-2 kits at most, one for the Arbites and another for his subordinates.

Would be hella cool for SW:A.
>>
>>52959506
I want Space Cop army.
>>
>>52959505
Not any more similar than Dark Angels are to SM.
>>
>>52959533
Meltaguns are probably going to end up doing 2d6 or something similar, along with having a -4 save modifier.

We don't know enough about the new edition to really say for certain, but I don't think Lascannons change to much with this.

What does change is that weapons like Grav or Autocannons that focus on volume of fire will only deal 1 wound apiece, making Lascannons much more appealing now for taking out heavier targets.
>>
>>52959456
Maybe a C'tan supplement book where bigger shards start to coalesce and take back control of some 'Crons for themselves? I don't think you can take any of the C'tan as HQs right now but I don't play Necrons so I dunno how that works.
>>
>>52959140

Me too, man. Me too.

>>52959156

I like them both. It's killing me.
>>
>>52959553
>Arbites dont warrant a whole faction
And yet the Custodes and Sisters of Silence still got forces. But yeah I know it won't happen, and I don't expect it to.
>Would be hella cool for SW:A.
Would the Necromunda rules for them be compatible with that? I keep hearing that SW:A is just a revamp of Necromunda so it seems like it could work.
>>
>>52959579
Not saying you're wrong, but what unique things would they bring?
>>
>>52958948

I don't have the picture on my hard drive, but trust me when I say that Orks standing upright is dreadful.
>>
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>>52959591
Old fluff would've supported C'tans as HQs or LoWs but right now they're semi crap.

I hope C'tans are on GWs buff list, really hate the random powers.
>>
>>52959591
I think they altered the fluff on it at some point, though I'm not sure it would work out to have an entire army made up only of giant HQs like that, and them taking control of Necrons just leaves you with oldschool Necrons.

It might work to have C'tan shards that have been fractured so much that they're very small, and then those could function as infantry and troops for larger C'tan shards that have gone rogue.
>>
>>52959640
If you could at least roll before selecting a target it'd be alright. Still need to fix how expensive and slow they are.
>>
>>52959479
Yes you can.

You can take a renegades and heretics army of stormtroopers if you wanted to. The book is very versatile.
>>
>>52959535
I gotcha. Haul sluggas so the slugga blob can get in close without getting ass raped by bolters.
>>
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>>52959660
Most of my issues is with how shitty their armor save is. Immortals have better armor, than former physical realm gods lmao.
>>
>>52959640
New fluff supports at least C'tan as LoW

There are escaped C'tan shard slowly gathering more of themselves out there.
>>
>>52959718
Yeah only having the invuln is a bit of a problem. Always annoying to have them gunned down by snipers and poison.
>>
>>52955741
so what does the Death Watch Chaplain teach?
>>
>>52959714
Bingo
>>
>>52959740
I imagine he's there so that the disparate members aren't constantly at each other's throats.
>>
>>52959740
He learns the cult of every chapter under his care so that he may counsel them properly.
>>
Anyone got Hand of Darkness or Eye of Night audios?
>>
>>52959633
Mutations, Marks, Champions of Chaos. Daemon Engines and corrupted Vehicles of their own.
>>
>>52959677
Except you get -1 Ballistic Skill to represent their militia status.
>>
Quick! Warlord Fury of the God-Machine, Legacy of Caliban, or Colonel Straken? At a bookstore rn.
>>
>>52959956
>Colonel Straken
I mean...the guy's a bad ass
>>
>>52958239
The fact that every warlock can use Smite tells me they'll be just fine.
>>
Any good Imperial Tanker fiction? All I've seen is the Baneblade series and that's kind of like looking for a Space Marine book and only finding ones about chapter masters.
>>
>>52959921
Except you can buy back +1 Ballistic skill to represent them being traitor guard.
>>
>>52959986
No.
>>
>>52959974
I dunno which book to get man
>>
>>52959996
Yes? Have you never opened the Renegads & Heretics book before? They start at BS 2, then get upgraded to BS 3 if you want Traitor Guardsmen. Then you have some squads that can get BS 4 and Carapace and be fake Scions/vets
>>
>>52958975
>>52959636
Why not hunched over forward? Like the new blood bowl models?
>>
>>52959996
You take bloody handed reaver, militia trained grenadiers with hotshot weapons who can then choose to either have carapace armour or a whole load of USR options.
>>
>>52960013
No.
>>
>>52959718
maaaan, when are we going to get necrons that look like that. Shit is way cooler than what we currently got.
>>
>>52960035
Yes
>>
>>52960018
Because dignity is for Eldar! And Because Orks haven't been getting as much love as they deserve.
>>
>>52960034
Not true renegades since your vehicles are still stuck with BS2.
>>
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>>52960013
>>
>>52960051
>>52960035
>>52960013
>>52959996

Would one of you idiots just cite the IA book and stop filling the thread with one word posts?
>>
>>52960051
No.
>>
>>52960077
What?.
>>
>>52960060
>Playing traitor guard without template spewing vehicles
Wrong
>>
>>52960077
Renegades and heretics IA13
>>
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>>52960085
>gets btfo
>y-you're playing it wrong!
>>
>>52960060
Except Vehicles can also take the +1 BS upgrade
>>
Want to play a game /tg/?

Pitch ideas for chapter tactics, or your faction equivalent. We don't know a lot about new 8e mechanics so just try to keep it general.

I don't know how to keep this from devolving into chaos from mass submissions though.

Emperor's Children:
Sonic Vocal Augments: In challenges, the enemy must pass a 3+ or be concussed.
>>
>>52960128
No.
>>
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>>52960089
Wait, you actually pay points for tanks that don't shoot templates.

Wow, you're just...bad at this game
>>
>>52960131
Black Templars-

No Psykers
Chaplains count as psykers for resisting powers
Rage on Charge.
>>
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>>52960077
I really shouldn't have to, but apparently reading is really hard.

>>52960136
>>
If you had to choose between Grey Knights and Blood Angels for 8th Edition - only based on what we know now - which would you pick and why?

I need help deciding.
>>
8th Ed so far is basically a dream come true for me. I've been playing AoS with my wife because she finds the rules simple enough, but she won't touch 7th Ed 40k with a 40k-foot-pole. And I can't blame her. I am only just now really getting across the rules.

Looking forward to more games of 40k at home desu.
>>
>>52960060
Well they are forced to pay for BS3 with bloody handed - even if they're only equipped with template weapons. Still not BS4 but it's not like they can actually buy taurox primes in the first place.
>>
>>52960155
I like that idea, big fan of sigismund from 30k.

I play IF in 40k.
>>
>>52960163
Blood Angels, though that's because I dislike Grey Knight fluff
>>
>>52960159
Ok.
>>
>>52960149
I am not the same anon. I got the books for Tanks Decimators and Contemptors. But have read the rules
>>
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>>52960106
>>
>>52960131
Imperial Fists
Reroll 1s on to hits for bolter weapons, furthermore, Increase BS by 1 when firing bolter weapons from a building.
>>
Shitpost #145235522, please stand back for refurbrishing.
>>
>>52960207
>so brutally asshurt he forgot I had lions too
Lmao
>>
>>52957907
the biggest issue with AoS is lack of points and lack of S and T.

All 3 of those are confirmed to be in 8th, so chill the fuck out.
>>
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>>52960248
>>
>>52960131
Necrons

Command Protocols - Within the presence of an Overlord, Warriors re-roll to hit rolls of 1
>>
>>52960260
Maybe if they hadn't separated Walkers from Vehicles. But now I'll have to wound Walkers against fucking Toughness.
>>
>>52960303
I actually don't know necrons very well.

Are warriors the shooty ones?
>>
>>52960306
>they hadn't separated Walkers from Vehicles

They didn't. They just got rid of AV altogether. And considering a common complaint of 7th was vehicles being garbage, I'd say that's fine.
>>
Why are people defending 7th edition? Saying shit like "it could have been fixed or tweaked."

Methinks only the WAACest of fags liked 7th.
>>
>>52958410
No actual Sisters players are mad, people get mad on our behalf about not getting plastic even though we've all had our metal armies for decades and don't give a shit.

We're actually pretty happy about the rules changes favoring flamers again.
>>
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>>52960286
>m-maybe if I quick google images of dead cats he will m-make it stop!
>Aeldari
Rofl
>>
>>52960330
No Walkers arent Vehicles now. They even gave dreadnoughts wounds.
>>
>>52960360
Yeah, and they're doing the same thing with all Vehicles. A Rhino is going to end up with toughness, wounds, and an armor save the same way.
>>
>>52960311
They're the run of the mill basic infantry. Idea is that their minds are degraded so they're no more than automatons.

So a nearby overlord could take direct command and better direct their shooting.
There is already a similar rule that allows you to re-roll morale tests.
>>
>>52960306
It's not just Walkers. All Vehicles have Toughness and Wounds now.
>>
So what do you guys think Singing Spears will have for a stat line this edition?

We've had S9/S:User poison2+, S:User Armorbane fleshbane, S9 Armorbane fleshbane, and most recently S9 fleshbane/S:User Melee Armorbane Fleshbane

The only constant has been the 12" thrown range and the FUCK VEHICLES design.
>>
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>>52955601
Be honest how many of you are working on models right now?

and why aren't you?
>>
>>52960374
Will probably either have a special rule that Wounds everything on a 2+, or just go back to being really high strength.
>>
>>52960374
Well, since vehicles have toughness now, and instant death isn't a concern, they can just give it appropriately high strength and damage dice.
>>
>>52960374
3+
2+
2d6
>>
I hope Death Company dreads get Skarbrand treatment and get meaner as they lose wounds. It would be fluffy and fun at the same time.
>>
>>52960387
I'm not. I have a few boxes of marines to work on, but I'm not sure if the Chapter tactics I want to use are going to be around, and I only started them because the idea of Boltgun snipers was cool to me. Aside from that, I'm also worried that weapon setups I choose might end up being invalidated or something, so I don't want to assemble anything without seeing what I have to work with.
>>
>>52960306
Does it hurt to go through life never knowing what the fuck you're talking about?
>>
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>>52960387
I finished up these scouts yesterday. Making progress on a rhino currently.
>>
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>>52960387
I'm working on my Raider. Just finished the 2nd of 3 highlights on the main boat, need to do the sail and crew now. You can see the difference in color from the previous highlights on the sail and crew vs the main body.
>>
>>52960367
>>52960370
So all Vehicles are infantry now? What the fuck.
>>
>>52960387
Well I'm building some extra guns for my magnetized Russes, but actual model work can wait until tomorrow when I'm at the game store. I prefer to model at the store, and paint at home where I have unlimited access to fresh water, paper towels, and television.

It's fortunate that I'm a guard player: All the SM and Eldar and especially Tau players have stopped buying and building models because they're so scared by the meta change. Me? Fuck it, if a squad of guardsmen/veterans ever stops being worth the points, then the whole army is fucked.
>>
>>52960360
Nothing is a 'vehicle' now in terms of having AV. All units have Wounds.

Did you even read the fucking release before getting pissed about it?
>>
I kinda wanna get some Tyranids. Is the start collecting box a good buy?

>>52960447
No, a vehicle is not infantry you goon, they just use the same stat system
>>
>>52960440
Scouts as anti-air is really stupid.
>>
>>52960342
In my opinion, 7th was garbage. It streamlined SOME things sure- no rules unless you had a model, which was honestly a bit of a shame.

BUT, as always codexes weren't balanced against one another, a lot of customization for several races being worthless or cut down to almost nothing, and decurion formats killing the CAD format almost entirely (at least in my local area).

Add on top of that things like certain rules like Fear, which they gave to a lot of things, being useless because marines were a majority of armies and didn't give a fuck about that, and just an upwards escalation of 'go D or go home' on top of more and more rules that were poorly written, thought out or terribly FAQ'd, and you found a game that you couldn't pick up and play easily, and you'd have to argue about how rules worked or interacted instead of it being easy or simplistic to just pick up and play and enjoy.

And I do like, for the most part, age of sigmar, so I'm happy to see a lot of simplifications and adaptations of things from it for 8th, and I'm also glad to see D weapons gone. So i'm pretty happy with news I've been hearing so far.
>>
>>52960438
You're the one telling me Walkers have Wounds and arent Vehicles anymore.
>>
>>52960445
Every time I see your clean highlights, my kabalites cry a bit on the inside realizing their raider won't ever look as good.
>>
>>52960447
nothing is infantry, unit types are completely gone.

Everything has a stat line, and movements is based on M.
>>
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>>52960476
Shhh
Stop posting now, anon.
Time for bed
>>
>>52960330
The complaint about vehicles being garbage was largely the fact that you could explode in one shot and glancing hits

Personally I'd have been fine with glances giving you an armor save and explodes just being something that could happen when the vehicle finally runs out of wounds.
>>
>>52960482
I can assure you, upon closer inspection they're less pretty than they look in the picture. But I greatly appreciate the compliments.

Side note: New thread soon?
>>
>>52960462
>>52960463
>have wounds and toughness
>not infantry
So they are Monstruous Creatures/Commanders now? Becase thats fucking weird.
>>
>>52960447
Pretty much. We haven't confirmed it but they've all but said they've nixed armor/toughness facings. The only thing we know for sure is they'll get lots of wounds, medium to high toughness (A mere AV12 deadnaught got T7 and 8 wounds) and an armor save.
>>
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>>52960387
>>52960440
Wrong pic
>>
>>52960497
>glances giving you an armor save and explodes just being something that could happen when the vehicle finally runs out of wounds
That's probably similar to how they'll work in 8e considering the damage tables

>>52960502
So do you think a solid block of titanium doesn't have toughness? It's just a fucking rules designation you pedant.
>>
>>52960476
So... you admit you haven't read it?

Walkers do have wounds, and nothing is a 'vehicle' because there are no unit types anymore.

I don't get how this is hard to understand.
>>
>>52960490
What do you mean. First walkers are infantry, then all vehicles are MCs, and now unit types are gone and apparently everything is a vehicle but with wounds?

Make up your damn mind.
>>
>>52960497
Hull points were the worst part really. Explodes are annoying, but they weren't reliable outside of stuff like meltas. It become especially egregious when more and more weapons that ignored AV came in.
>>
>>52960505
What is this? Battle Brother Fonz?
>>
>>52960502
It's weird, but no more weird than the previous edition having some things that should have clearly been MCs be vehicles anyway.

The line was always a bit blurred regardless. Jetbikes have wounds, Vyper jetbikes have hullpoints, Sentinels are vehicles, Crisis suits aren't.

It's better to just simplify matters and have everyone work off of the same system. The only thing that changes is that now every vehicle can be killed if you throw 300 Lasguns at it, same as a Riptide.
>>
>>52960511
I just really liked AV as a concept desu, it gave incentive to position them better and made flanking more important. I at least hope things like Russ' are harder to pop from the front but since some people had issues with arguing whether or not you were hitting a certain facing I doubt it.
>>
>>52960539
This isn't a hard concept. Everything is the same. The differences are in wounds/toughness/armor saves and any special rules.
>>
>>52960497
I took more issue with the fact that they got stun-locked half the time. My Leman Russ Exterminator might as well be WS1!
>>
>>52960511
No it has AV.

>>52960515
Then I was right and Walkers arent vehicles anymore. Why not just tell me that from the start.

And how does that even make sense.
>>
>>52960502
>So they are Monstruous Creatures/Commanders now?

No, they are nothing. There are no more unit types. Nothing is a Monstrous Creature, nothing is Infantry, nothing is a Walker.

Everything has the same stat line and then what ever special rules apply to it.

Seriously, the release is like 3 pages long, why haven't you fucking read it yourself?
>>
>>52960571
you are a special kind of retard
>>
>>52960549
I could see them giving special rules to the vehicles that had really big differences between the front and rear armor like Russes and Battlewagons. They may just make it more simple though by saying the front is anywhere on the front half of the model, even if you're slightly on the side or whatever.

Still encourages facing, but less of a need to carefully measure corners and more a matter of drawing a straight line out from the halfway point and checking where the shooter is standing.
>>
>>52960546
If you want him to be
>>
>>52960561
>>52960548
How are literal tanks infantry. They have morale and shit now wtf
>>
>>52960571
>Why not just tell me that from the start

We did tell you that. We also told you that other vehicles aren't vehicles anymore either.
>>
>>52960163
Grey Knights because of the movie teaser which is awesome.
>>
>>52960548
>if you throw 300 Lasguns at it

They still have T, you can't hurt T7 with S3, lasguns will still never harm them. I would assume bigger tanks like Land Raiders will be T8 like Wraithlords used to be, thus preventing bolters from harming them.
>>
>>52960604
"Literal tanks" don't drive themselves.
>>
>>52960604
There is a crew inside the vehicles.

>>52960613
Everything can wound everything, this is already confirmed. There is no maximum T that something can hurt, everything will wound on at least a 6.
>>
>>52960604
You're intentionally being stupid right?

I don't really care either way, go sell your fucking models and go play something else.
>>
>>52960621
A certain crimson fist land raider would disagree
>>
>>52960573
I dont get it. How can a Helbrute have morale. Or a Rhino 'run'.
>>
>>52960604
>How are literal gundams infantry
>How are literal xenos dreadnoughts infantry
>How are literal robots infantry

This has existed since forever. But also, Morale will probably be working differently, and the current rules we have means nothing will happen to a unit with only 1 model in it. Heck, even a squadron of 3 tanks will be immune to battleshock unless they're Leadership 1 or something.
>>
>>52960387
Just had to fight my passive-aggressive dickhead neighbors over using the fucking breaker in their basement to fix my blown circuit upstairs AND my other neighbor's entire apartment because they're both on the same circuit. I take out their fucking garbage for them every night before garbage day and they fucking pretend they're not home when I knock on their door to ask for a simple favor. Fucking spics. Never live in a city if you can help it.

So basically, I'm too damn tired to paint right now.
>>
>>52960638
Any responses to this post beyond this one are hitherto to be considered "baited"
>>
>>52960613
8e has a rule that says you can always wound on a roll of a 6.

Someone did the math though and it will take 972 bolter/lasgun shots to take down a Land raider... Assuming it is only T8 with a 3+ save and 12 wounds.
>>
>>52960625
>There is no maximum T that something can hurt

When did they say this? They said there was no cap of 10 on stats but I don't remember them saying anything about a 6 always wounding.
>>
>>52960131
I honestly dont care too much about what Chapter Tactics I might have but I'd love this

Emperor's Champion with the option to choose between 4 command points before the game
>Abhor the Witch
Choose a unit in the movement phase, that unit is immune to psychic powers for one turn and gains +1 to wound if it assaults a unit with a psyker
>Accept Any Challenge
Choose a unit before making any charge moves, that unit adds d6'' to its charge distance
>Uphold the Honor of the Emperor!
Choose a unit in the movement phase, that unit counts as being in cover if it makes an advance move.
>Suffer Not the Unclean to Live!
The chosen unit adds +1 To Wound roll in this assault phase.

I want my vows back damn it!.
>>
>>52960649
It's also funny because they removed Running, since it's just called 'Advancing' now. Probably to get rid of that exact complaint.
>>
Rak'gol

W H E N
H
E
N
>>
>>52960656
During the live Q&A, they outright said "Everything can hurt everything".
>>
>>52960649
this
>>
>>52960613
I cannot believe this guy.
https://www.warhammer-community.com/2017/04/25/warhammer-40000-unit-profiles/
Read it!
https://www.warhammer-community.com/2017/04/26/warhammer-40000-weaponsgw-homepage-post-4/
READ. IT.
https://www.warhammer-community.com/2017/04/27/new-warhammer-40000-movement/
READ IT UNTIL YOU'VE REDDIT!
https://www.warhammer-community.com/2017/04/28/new-warhammer-40000-psychic-phase/
THIS LAST ONE IS IRRELEVANT TO THIS PARTICULAR CONVERSATION BUT YOU SHOULD REEEEEAAAAAD IIIIIIIT!
>>
>>52960665
I really like those ideas, you should work for GW
>>
>>52960656
They confirmed that everything can hurt eveything, but it's more complicated than just wounding on a 6. Someone asked whether 50 guardsmen could threaten a landraider and the guy responded something to the effect of "more like 500"
>>
>>52960621
>>52960625
Yeah but no. Daemon Engines dont need leadership. And all Walkers are Vehicles not MCs. The article said they have a MC damage chart now.
>>
>>52960650
>8e has a rule that says you can always wound on a roll of a 6

My Deldar will finally have its day!
>>
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Hey, question. I'm running a bunch of jetbikes in a new army, but I'm still new as shit on this all.

What weapon do you use to resolve things like assault charges? Like if I'm running some Windriders for example, is it just a CCW? Or if I take a Skyweaver from the Harlequins and give them a Zephyrglaive, would I use that to resolve everything?

>pic unrelated
>>
>>52960131
I just want the Blood Tithe point system to still exist in some form. It's a good idea.

And maybe give Sisters a similar system where they do specific things to enact miracles of the Emperor, like killing witches or burning mutants.
>>
>>52960697
Everything will have it's own damage chart, and all units will have their own special rules so Daemon Engines can still be immune to moral damage.
>>
>>52960730
I'm not familiar with blood tithe, what does it do?
>>
>>52960691
I think you quoted the wrong dude, I was genuinely asking about something that was apparently only mentioned in the live stream.

Direct your rage to the guy who's still complaining about walkers not being 'vehicles'.
>>
>>52960730
Age of Sigmar got Blood Tithe.

It's staying.
>>
>>52960742
Whoops. Fuck Phones. My apologies.
>>
>>52960697
First, read >>52960691 before opening your mouth again.

Second, the news we have on Leadership would imply that Tanks that are only in squads of 1-3 models won't even care about it anyway.

Daemon engines still have a Daemon inside, and Daemons are going to have to deal with leadership like everyone else now, because Morale should actually matter. This is a good thing.
>>
>>52960681
baited
>>
>>52960735
>all units will have their own special rules so Daemon Engines can still be immune to moral damage
So you lied and vehicles do exist and so do Daemon Engines.

Fuck you stop palying with my head.
>>
>>52960131
I just want every army to get their own form of Chapter tactics so that everyone has a choice for different army-wide special rules.

No idea on what would still work under the current rules with the details we have though. Except maybe my Slaanesh marines getting +1 movement from their marks.
>>
>>52960650
Won't a Land Raider probably be Sv 2+?
>>
>>52960691
But I already read that.
>>
>>52960730
Honestly I would just move their magical girl miracles to the psychic phase, have them make a test like a psychic power.

And give each unit the ability to roll to negate 1 power a turn, and a +1 for having 10 girls in a normal squad, and +1 for ever 10 after that.

Celestians would have a flat out +1 to negate psychic power rolls, and can do it twice.

Sisters of silence apply a -1 to all psychic rolls in their bubble, and can negate 1 power a turn.
>>
>>52960773
Fuck you stop being intentionally retarded.
>>
>>52960781
I would hope it's more than +1, at least +2 or +3 since int is no longer a thing.
>>
>>52960782
They went off conservative estimate.
>>
>>52960755
No worries, your rage was justified given that dude's colossal stupidity.
>>
>>52960757
Even more deception. Why didnt you just tell me the vehicles still existed but just meant morale is wrong.
>>
>>52960740
It's a Khorne Daemonkin rule for the whole army. Basically, every turn a unit dies in combat, ANY unit, because Khorne doesn't give a shit, you get a blood tithe point, with more points if a lot of shit dies or your HQ takes some wargear that gives you more.

At the end of your turn, you can choose to spend them on various buffs that range from making your dudes tougher at one point to summoning bloodletters at 5 points to the really fun shit like killing your HQ and replacing him with a bloodthirster or daemon prince. You can only hold 8 points for theme reasons, you can only spend them on one item a turn and once you spend any points, you lose what's left.
>>
>>52960813
Eh, it depends what Eldar get. I could see it being +2" if the Elves are at like 9 or something, but I'm almost expecting 7" for them and 9 to be for the likes of Gaunts.

I also do really hope Icons of Excess are still useful. I've gotten very used to feel no pain.
>>
>>52960782
I just did the math. I'm not positive I'm right but if it's a 2+ save, it would take 864 lasgun shots. If it's a 3+, 432
>>
>>52960833
The shitposting is strong tonight.
>>
>>52960800
Stop feeding him (you)s
>>
>>52960852
Oh, that also assumes guardsmen hit on a 4+
>>
>>52960864
Considering tacticals still hit on 3+ I would be surprised if they changed that for guardsmen.
>>
>>52960850
Is Feel No Pain leaving?

They might also just get a "always strike first" rule.
>>
>>52960856
>>52960800
Just give me a straight answer please. What happened to vehicles and dont palying with my head please?
>>
>>52960864
>>52960881
We also don't know how cover works yet, there could to hit modifiers now instead of cover saves.
>>
>>52960900
Yes we do, cover applies an armor save modifier
>>
>>52960897
>(You)
>>
>>52960890
>They might also just get a "always strike first" rule.

I personally don't want to see that in any form, except maybe on a Keeper of Secrets. It's just going to open up dumb stuff.

What they might bring over is that new Legion thing where if they die, they get a swing at the attacker's initiative. That could be a more fair way to handle it.

Also, I'm not sure on Feel No Pain, but I could imagine them changing it to help simplify things, especially
>>
>>52960833
Which is still an ass load of shots either way. I don't think my whole army generates that many a game so yeah...I'm not afraid of las guns pinging down my tanks.
>>
>>52960847
Oh that's pretty cool. I can see that wrecking shit
>>52960781
Yeah I am not sure what slaanesh marks will be
>>
>>52960900
Apparently cover now is a bonus to your armor save.
>>
>>52960912
Do tell!

Was this in the live stream or something?
>>
>>52960900
It was confirmed over twitter that cover adds to your saving throws.
>>
>>52960924
Nigga what
>>
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So I guess there's no going back from here. I went and bought a Get Collecting Skitarii for myself and my friend got some Necrons today, after a long-standing desire to "get into" 40k.

Problem is, neither of us know what the fuck we're doing (rules-wise). What do I need to know/read/learn so we can just duke it out and learn how to play vs. each other / other people?
>>
>>52960931
Pete's (the lead designer who was in the Q&A) twitter. He answered a bunch of small questions.
>>
>>52960943
Core rules and the faction specific codexes. Just download them from the mega in the OP and wait for 8th ed to come out before buying any rules.
>>
>>52960943
You need to wait a month or so until 8th edition comes out. In the meantime, build your models and practice painting them so you're ready.
>>
>>52960943
I feel sorry for your friend and his wasted investment.
>>
>>52960943
There's rulebooks in the mega links in the OP. Download them if you want but like >>52960962
says you might just be better off painting up your dudes and waiting for 8th.
>>
>>52960968
Why?
>>
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Why are you lasguning tonight thiss night wallo wallo wallo x3

Pls no bully
>>
>>52959403
Given all the fancy toys given to Blades of Khorne to deal with Magic, it seems likely.
>>
>>52960973
New edition isn't looking kind to Necrons at the moment.
>>
>>52960929
So like Anti-AP?

I like this idea, makes cover not pointless for heavy armored units.
>>
>>52960943
Rules are about to completely change in a month (and from the looks of it, for the better).

Just wait.
>>
666th for new thread pls
>>
>>52960962
Figured.

>>52960958
>>52960971
Alright.

>>52960968
>>52960987
Aren't Necrons getting a whole lot of territory in the new edition, though? I've never really kept up with the lore and such, but that's what it seems like from what I remember of the old/new maps.
>>
>>52960973
Don't listen to him, he's a dipshit trying to apply previews of new rules with what's in old books, everything is getting changed and there is no reason to assume anything about any faction at this point.
>>
>>52961027
>that one faggot that answer to everybody
>>
>>52961035
>pretending you aren't over joyed to get a (You) like the cancer you are
>>
>>52960549
>>52960588
Oh, fuck off. Vehicles don't need a weakness for the sake of "realism".

I know you're going to miss moving one of your 6 riptides a few inches so you can shoot the side/back armor of a tank or dreadnought, while having no such downside, but you'll just have to find different way to earn your good boy points for your tendies.
>>
>>52961065
(you)
>>
>>52961065
>your 6 riptides
>I play guard
Nice try though
>>
>>52961103
Time for a new thread boys!
>>
>>52961027
The lore isn't really reflective of the usefulness of the models, sadly.

>>52961034
I'm going off of what questions GW has answered regarding their previews, actually. Necrons are looking to be an unfortunately underpowered army at the moment, unless C'tan start pulling their own weight at this moment. Don't talk about assumptions when you're doing the same thing, friend.
>>
>>52961118
What rules have been said about Necrons?
>>
>>52961133
Nothing, he's just saying the core rules don't favor Necron's play style.

Which I guess could completely change, since all the models are getting new rules anyway.
>>
>>52961133
Necrons are getting slower, Death Scythes are taking a hit on maneuverability, Gauss no longer auto wounds, mortal wounds shits on reanimation and that's just off the top of my head. They aren't really getting love at the moment, it seems. Not taking it up the ass like Magnus did, but it's not ideal.

>>52961163
Again, I'm not applying this to the current rules.
>>
>>52961217
Reanimation is likely to be able to be taken against Mortal Wounds, considering the analog in Sigmar.
>>
>>52961246
They said no when asked.
>>
>>52960440
Hands up don't shoot.
Nice salamanders anon
>>
>>52961217
Seem a stretch to pretend they suck already when we know nothing about their stats yet.
>>
>>52961355
At no point did I say they suck. I said they're not looking likely to receive the aid Orkz and Nids are. There is a difference.
>>
>>52961217
>Necrons are getting slower, Death Scythes are taking a hit on maneuverability, Gauss no longer auto wounds, mortal wounds shits on reanimation and that's just off the top of my head. They aren't really getting love at the moment, it seems. Not taking it up the ass like Magnus did, but it's not ideal.


How can one man be so wrong?

>Slower
Infantry? Sure. But we have plenty of fast units and good vehicles for our slow guys.

>Death Scythes
NIGHT Scythes are supposed to be SUPER fast (they have Supersonic in 7th) and so I expect them to move very fast in 8th.

>Gauss no longer auto wounds
All weapons auto-wound on a 6+, so presumably Gauss is an additional effect that we haven't seen yet. I imagine it is still useful.

>Mortal wounds
We have seen a single source of a mere d3 or d6 mortal wounds, and it's a psychic power that doesn't let you pick your target. On top of that, in AoS most "reanimation-like" mechanics (FnP type stuff) LETS YOU SAVE MORTAL WOUNDS.

>>52961133
Play your Necrons, friend. We'll be fine.
>>
>>52961540
Okay, because you seem to not understand my point, allow me to reiterate: Necrons are getting slower ACROSS THE BOARD, the hit is to MANEUVERABILITY, not SPEED, and they CONFIRMED REANIMATION DOES NOT WORK ON MORTAL WOUNDS. Gauss is obviously getting reworked, just stating that it's happening. Again, I was not naysaying, just trying to elaborate on what I saw. You want to get pissy at someone, do it to the people fielding the q&a from GW, not me.
>>
>>52961607
But you're wrong though
>>
>>52961744
Tell me what I'm wrong on. All of this is from GW themselves.
>>
>>52961607
We have no reason to believe they are getting slower across the board. Our infantry will be slower. But we have fast as FUCK flyers, and decent vehicles.

Where have they talked about RP?
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