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Shadow War: Armageddon general /swag/

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Thread replies: 361
Thread images: 39

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Multiplayer Battles edition.

Core rules:
>https://mega.nz/#!0tcUTSLI!CbZfDWqYYe0C2sIDLNlHCh1Wj9I6uihERaaGEb6wk3c

Kill Team rules:
>https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Blank roster sheet:
>https://www.games-workshop.com/resources/PDF/ShadowWar/ENG_SWARoster.pdf

New mission for 3+ players
>https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/04/40k8_SW_Armageddon_Grab_the_Cache.pdf
>>
First for the Inquisition
>>
nth for why the fuck can't I use Eldar rangers in a scout-bro 40k game
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>>52933922
Because you're not trying hard enough
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Let howl the lackeys of the Corpse Emperor! Let his sniveling slaves breathe their last in stupefied terror! The Chosen of Chaos come for you! No power in the materium can save you now from our wrath!
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>>52933952
You tell em, Aniki!
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I'm still confused since I can't find anything specifically stating which profile for a plasma pistol to use in CC. I suppose it will need an FAQ...
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>>52933952
Watch what you say bout da Forearm Emperor, he's on his way ya know. Aaany day now. Thing's'll sure be different round here for sure once the Big Man Upstairs shows up.
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>>52934220
Needs a FAQ.

Currently, use either profile. If the opponent complains, compromise.
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>>52934256
>chaos-tyranid alliance negotiated by genestealer proxies
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>>52933922
Time to start fandexing expanded KT lists.
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Posting this again since I didn't get a response last time, this time in image format. Is this list legal? Is it terrible? I haven't played SW:A before, but watched a couple dudes play a game at FLGS, and it seems really cool
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>>52934891
If yer boss has a shotgun he loses his +1 attack dice.
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First game greentext story
>play with orks against inquisition
>be defender, he's attacking
>start with same numer of models
>set up spanner boy with big shoota, two shoota yofs and boss with buzzchopa and slugga
>spanner perma down one of his guys
>his sniper tries to do some dmg but i save everything
>my reinforcements shows up next to his group
>two boyz charge on inquisitor
>spanner takes out sniper
>he pass bottle test
>inquisitor btfo both of my boyz
>in his turn he rushes with quisitor and ties in combat with my boss
>inflict only one wound but only due to his terrible rolls
>other guy roams thru my camp
>in my turn reinforcements shows up but lands 3 turns of running form place where anything happens
>nob keeps fighting with quisitor, but fail at rolls and he makes 3 attacks on me, all failed to wound, spanner set up overwatch and other yoof with shoota run to get in range
>his last non-leader model runs at my overwatch and survive 6 shoots form big shoota, scoring objective to leave thru my side of table
>we kept playing just for fun
>we kept fight of nob and quisitor, this time ended up with no wounds inflicted
>then i shooted with 2 yoofs and one spanner into that combat
>overall 8 hits on inquisitor (5 wounds, all saved with stormshield) and 2 on nob (no wounds)
>after this he btfo my nob, and rushed into yoof, killing him aswell
>I failed bottle and we're done
>shit was really fun

btw, do I get extra attack dice for having 2 weapons or weapons and pistol just like in regular 40k? And does he get extra attack for having power sword and stormshield?
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>>52933883
Do Inquisition kill-teams suffer from not being able to take bigger guns? I'm looking over their rules for the first time and they don't seem to have much with a lot of real heft.
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>>52934952
Yeah, I'm just not really sure how painful/often running out of ammo is/happens. I figured giving him a second gun might help a bit
Also the model I really want to use has a shotgun
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>>52935074
You get an extra attack dice for 2 close combat weapons (pistols count) but lose that bonus if you also carry a basic, special or heavy weapon. A stormshield isn't a close combat weapon.
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>>52935319
so if my nob had let's say: slugga, buzzchopa, but also combi, he'd loose bonus attack on charge, even if i delcare that i charge with slugga and buzzchoppa?
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>>52935228
A bolt pistol is a 5+ ammo roll on 2d6 and only fires one shot at a time. You won't be running out of ammo often.
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>>52935423
Yes. Just carrying a basic/special/heavy weapon removes the bonus.
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Just got my brand new "Tyranid Prime" special operative in the mail.
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Did anybody save Anon's updated rules summary from last thread?
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>>52935458
Not that guy but that's pretty shitty, at least let us buy a sling to negate that or something
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>>52937515

Play around it. A nob gets base 3 attacks anyways, charge him in behind a yoof or two and you will have no trouble winning combats outside of melee gods like solitare or nid prime.
>>
Is being able to start the game hiding really all that good? I guess it makes it so you won't have cultists shot off the table turn one, but I mean if that happens I feel you're either not playing with enough terrain or just set up poorly
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>>52933795

What are people using for their Inquisitor models? I'm going almost entirely 3rd party models (since I don't live near a GW) so all suggestions are welcome.

I'm building him with a Storm Shield and a Plasma Pistol.
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>>52937515
You used to be able to negate it if you had an extra hand!
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>>52937626
It's good for missions like Ambush too, gives you much more flexibility with deployment
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>>52937653
Here's part of my team so far, I'm mixing in Privateer Press bits
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>>52937653

1 x Inquisitor (325)
Inquisitor (225)
Plasma Pistol (50)
Storm Shield (50)

2x Crusader (320)
Crusader (85)
Chainsword (25)
Storm Shield (50)

1x Acolyte (130)
Acolyte (65)
Sniper Rifle (40)
Toxic Rounds (20)
Camo Gear (5)
+1 BS (-)

3x Initiate (225)
Initiate (50)
Lasgun (25)

This is my list, it's representing an Inquisitor, his bodyguards, his Interrogator (the sniper), and representatives of the Steel Legion regiment that he requisitioned for his purposes in Armageddon.

Looking forward to being able to roll in some characters from SWA into my Dark Heresy/RT games and vice versa.
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>>52937653
I'm actually using Cypher, the new one. Giving him a bolt pistol and plasma pistol in hopes of gunslinger.
Then I have two Fallen without Power/back packs as my Crusaders. 1 Plasma pistol storm shield, 1 power maul bolt pistol.
Then a kit bash of tempestus, neophytes, and adeptus..."henchmen"
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>>52938990
Something like these
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>>52938990
>>52939009
They're from an imgur post as "bounty hunters"
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>>52938990
>>52939009
>>52939035
>>
>>52938990
>>52939009
>>52939035
>>52939048

Hot damn those are sexy.

I'm really looking forward to being able to contrast between the relatively utilitarian/regular look of Steel Legionnaires versus the eclectic and grim dark nature of the Inquisitor and his goons.
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>>52938990
>>52939009
>>52939035
>>52939048
Cypher, thinking of paying for a storm shield and calling the 3++ from the Lion's sword

It works fluff wise because Cypher actually impersonated an Inquisitor for a time.
>>
>>52939048
Ha, I was doing literally this for my genestealer cult
>>
Why the fuck do most people play Grey Knights for shadow war? 50 percent of people at my LGS play them and it's really annoying. My guard get chewed up by the Psycannons.
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>>52940862
Im a spectator kind of guy and I enjoy watching Shadow War games and I've noticed that too. Don't know why a majority of the games on youtube have grey knight teams
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>>52940862
>why do many people in a hobby dominated by unattractive white men with inadequacy issues play the PUREST OF THE PURE SUPER ELITE SUPERSOLDIER faction.
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>>52940862
I'm guessing it's because it's the cheapest team to run. $33 for a strike squad box, and it has everything you need. There's only 1 psycannon, but you can easily convert the psilencer into another one. The next cheapest would be wyches or craftworlders, but you'd need 2 boxes of them, depending on whether you want more chain hooks and platforms (you do).

GK are also very generalized.
>>
>>52940862

Because they are unimaginative marine-fags and GK is the only pure PA team.
>>
How does your playgroup deal with buying extra weaponry or equipment during the recruit phase?


Some examples;

-Recruiting an Ork Yoof and equip him with two shootas, with the idea to trade it to another Ork after the next game.

-Recruiting an Ork Yoof and equip with with a Shoota and two Red-Dot sights.

-Giving a model without a ranged weapon a Holographic Sight in his inventory.


My group currently accept all of these examples, and put a limit of two weapons of the same sort in one models inventory. So a guardsman can buy two lasguns and two laspistols, but not three laspistols and no basic weapon.
Personally I am pleased with these rules, but someone wishes there to be no limits at all, while another feels all three of the examples I mentioned should not be allowed.
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>>52941293
>e.
>-Recruiting an Ork Yoof and equip with with a Shoota and two Red-Dot sights.

So by the RAW the first is 100% legal as long as you put the second shoota on the model somewhere (if you're not enforcing WYSIWYG, max of 2x of a weapon seems reasonable)

The second is questionable. The 'ammunition and gunsights' section says sights are "specific to individual guns", which I read as meaning you attach it to a gun when you buy it and can't change it later... but the wording is ambiguous.

For the third if you mean the photo-visor, then that would be acceptable RAW (it's not attached to any weapon, and nothing says the equipment you buy needs to be *useful*) If you mean another kind of sight, see my answer about the 2nd example.
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>>52935423
No, you don't lose the charge bonus. Just the extra attack die in cc.
>>
https://discord.gg/XrHnB

Join the Shadow War discord server for real time discussion
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>>52940862
Because gunner with psycannon and upgrades is a 36" that shoots on 2+ and ignores cover, 2d3 shoots anywhere s7 -2 d3 dog will obliterate anything even in overwatch.in order to shoot or charge at them you have to sacrifice someone, but they recover from pinning early so...
Horde army may be able to handle them, but all the others not really
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New mission guys
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>>52943734
is this an attempt at satire?
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>>52943947

i mean i laughed so it's not that bad of an attempt
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>>52937653
Using models from my old Inq 28 retinue that I never finished.
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>>52937653
>>52944245
Also this guy as a pistol and dagger recruit.
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>>52944299
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>>52943615
This game works best on choked terrain.
The knight should only shoot at 4 inches, and be ambushed.
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>>52944379
Each player take turn to place a piece of terrain of their choosing, so simply don't build a bomberman maze at your gunner position.
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Why is it that even if I can absolutely trounce my opponent they can come out with the same amount of cache's as me AND get more skills as a result of injury rolls? What the fuck.

Is there also a way to refund useless skills? Gunslinger on a grenade launcher SWO, jesus.
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>>52944597
What was the other skill you rolled for your swo?
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>>52944683
The one next to gunslinger, some other pistol based wank. Extra attack in CC or something. FFS i'm a guardsmen. My Sgt domed a fucking alpha with a las-pistol and yet the alpha came back with a fucking skill.
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>>52944245
Is that the sorcerer kit? Looks sweet man.
>>
>>52944597
>Why
Because RNG, if you look at the rule it's no shit that lots of random stuff appear are there so the players that fell behind have a chance to catch up, instead of just quit while the winning guy jerking off vigorously.

>>52944866
then don't pick shooting, every table have one or more useless skill. Why didn't you choose guerrilla?
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>>52933795
What page do you use to make your teams?>>52934891
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>>52934635
Yeah, that's something that needs to happen, there's a lot of choice city fighting units that are thus far just benched.
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>>52945028
The other guy did fucking bottle though when he lost two guys. He came out better in every way for pussying out and quitting the fucking game.
>>
What's the best way to start an ork kill team?

I would really like to put the Klaw on the boss (because I like how it looks) but its expensive..
>>
>>52945091
>>I won because my opponent rolled an 11 on two dice
>>Why does random chance impact advancement?
>>
>>52944866
Give the launcher to another unit, and rearm your gunslinger?
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>>52945091
So he chose to take a bottle test and failed it deliberately? Sounds like a tactical move. Maybe from a strategic viewpoint he actually won, while you just won the objective.
>>
>Rolled marksman skill for my pathfinder Shas'ui
>Have my 2 markerlights back in action
>2 pulse-pistol-pals cover each other's butts with supporting fire and stop chargers dead
>Don't know what to spend my rearm/recruit points on from my last game
>Rail rifle got knocked OoA by a cheeky Flamer for my next game
How's your shadow war going /swag/?
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If I'm building a killteam for isolated games (tyranid warriors) do I wwant to bother having more than 3 nids? Or do I just go with 3 and buff them up quite a lot?
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>>52945151
>Giving up a specialist slot so you can give some asshole with a bad advancement roll two laspistols
C'mon lad
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>>52945151
kinda defeats the point since the guy he's using it on is a specialist which would essentially mean he's wasting a specialist slot
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>>52936347
jelly af tbqh fampai, love that model
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>>52945236
>>52945262
You can give him demo charges instead. :)
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>>52945182
>stomped everything as guard
>switched to genestealers
>get nothing but people camping back lines in overwatch
>always roll kill team fight somehow
>one mission where i didn't get kill team fight was the raid
>i was defending
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>>52935423
>loose
kys
>>
>>52945091
>tfw when anon just learned that you can tactical bottled out to protect from further injury

If you get that much salt, maybe this is not the game for you.

or your opponent is a dirty bastard so he used loaded dice to get 6 on his roll.

>>52945182
>Don't know what to spend my rearm/recruit points on from my last game

Get the weapon reload on that terrible 8+ rail rifle.
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>>52944866
Why are you rolling on the Shooting table for your special weapons guys?
>pistol only skill
>pistol or basic weapon skill
>non-heavy weapon skill
1 out of 9 and your special weapon guy will get useless shit (that would have been premium on a grunt), 1 out of 4 that it's useless shit or a mobility boost at the cost of accuracy (if you could get this instead, you should have, it's huge on a flamer), and what's REALLY good for them?
Crack Shot or Marksmen? 5/9 that you'll get it. Sounds fair, but actually it's not that great when the guerrilla table is loaded with goodies and worst case will give you something not as awesome as the best case, but never something useless.
Shooting is for the grunts.
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>>52945356
Grenade launcher are not Heavy weapon. But run and shoot would still be useless.
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>>52944379
I tried, but if I charge I get overwatched to death, and they still hit me on 2+ even if I have the stealth skill that gives me cover in the open. I'm using nids so I guess it's bad match up due to being a small team
>>
>>52945389
I know, but I don't rate that skill on a grenade launcher. On heavy flamers, now that's a nice skill, even critical in some scenarios, and won't make you regret you didn't roll for a medic or a scavenger.
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>>52945400
>2+ on overwatch
How
>>
Should I get a recon drone, or will I end up using all my ammo fishing for a hit?
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wanna run a kill team themed around a rogue trader's retinue. Not sure if i should use the Astra Militarum or Inqusition rules.

I kind of like the ability to get plasma pistols on the whole inqusition team, but I'm not a bit fan of their specialist or skill selection.

On the other hand, the AM leader is a little underwhelming for a Rogue Trader captain, and, well, only laspistols.

Thoughts folks?
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>>52945478
Do inquisition. Stats are just stats, you can refluf it as you want. Although there are no good rogue trader models out there.

if you find one tell me because I want one
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>>52945487
Kal Jericho makes a pretty good RT
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>>52945400
>being a small team

So are they, get the venom canon. If you fell asleep for the first 2 game and let their gunner get fat, i hope you also have 2 fat venom cannon gun beast to out shoot them, or else you're fucked. Especially with the Sight they can outshoot you.
>>
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>>52945491
>>
Wondering how to model my inquisitor. How much survivability does power armour actually provide? Worth the 10 points at the start?
>>
>>52945532

10pts is as cheap as equipment comes, so it's pretty auto-take.
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>>52945487
I'm thinking of making the following team:

Inquisitior/Captain - power sword, digital weapons, botl pistol
Acolyte/Seneschal - plasma pistol
Acolyte/Arch-militant - storm bolter
Acolyte/Voidmaster - bolt pistol
Initiate/Armsman - lasgun
Initiate/Armsman - lasgun
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>>52945556
I would consider modelling the Arch-Militant as a Crusader, because they're pretty fucking insanely based.
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>>52945543
Gotcha. I'm just wondering how many initiates I want to squeeze onto my team. Taking bottle tests at 25% down is making me really carefully evaluate whether I want to field 8 or 9.
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>>52945099
Don't play WYSIWYG. Klaw count as chopa or big chopa is acceptable, only thing like slugga or shoota count as combi shoota or big shoota is a little too much.

You need 2 box of boyz anyway, Orkz have cap at 20 and they benefit from outnumbered the opponent, playing with 10 would be seriously handicapped for you. And with 2 box you have a spare Nobz to build the klaw one.

Altho i advice you should buy the nob box, more option, spare nobz can be used as boyz if you want.
>>
>>52945099

>>52945603
disregard this anon's opinion
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>>52945569
amusingly, if I really wanted to conform to the last RT game I played in... I'd have 2 crusaders - one with a storm shield (and grenade launcher, but I can't do that), the other with a power sword (and flamer, but again, I can't do that).
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>>52945621
I am half-convinced that the Ordo Xenos rules were added purely as fan service for us RPG nerds.
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>>52945583
Inquisitor have 10 ld and is amongs the army that don't have to worry about bottle test.
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>>52945614
Oh wow can't wait to absorbed your great wisdom anon.

Oh wait, you had none.
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>>52945338
Just pissed that even though I absolutely trounced him I still came of worse in every way.
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>>52945664
Very good point. I'll keep that in mind. Thanks, chief!
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>>52945614
While I disagree with the idea that you shouldn't play WYSIWYG, I think one melee weapon substituting for another until you have the point to upgrade is fine. In the case of a power klaw it seems pretty fluffy too. Say the sparky bitz ain't working, and you gotta pay the mekboy to fix it. Until then choppa or shank stats fit well, I think.
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>>52934390
Nope it does not you use S4 in CC S7 cannot be used as you dont SHOOT in CC. Just murica kids doesn't know how to read ...
>>
>First game with my "Troupe of the Trolling Dice" against Dark Eldar.
>Both sides no shooting, just a big melee slugfest.
>I get lucky as shit with my dice and after a few turns of both sides saving every wound, manage to slaughter most of his wyches.
>Failing only 2 saves the whole game. First was even just fleshwound. Second wound happens on the last turn in CC against my specialist.
>Specialist dies. Rolls a 1 for Promethium.

Ah the dice gods are fickle. :D
>>
>>52945771
By that logic you can't use either profile in close combat.
>>
>Rolling double 1 and a 6 so you can't parry his single 6.

I always fear to roll more than 2 attacks because of those nasty fumbles...
>>
>>52945771
Yes you fire the pistol in cc. You just don't roll to hit as if shooting.
>>
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Is it me or are Tau Pathfinders absolute shite?

>can't take weapon reloads on best unit, recon drone
>jump packs on drones and stealth suits DO NOTHING
>only flying unit is an ayy lmao on a disk that basically gives away free caches
>markerlights are weaker, don't affect harlie shenanigans etc
>unit limit of 10??? Including drones???

Please correct me if I'm wrong. Please.
>>
>>52944321
damn this looks good whats the kit?
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>>52946747

Recon drone is a scare unit, but can't do shit to people in cover. Markerlights support gives it an edge. I'd use it to lock down narrow passages.
Drones hover, they don't fly. Stealth suits are already amazing, giving them flight would make them crazy powerful.
Pulse pistols > carbines, move your guys around in 2/3s with flashbangs and watch CC teams cry.
All flying units are special operatives anyway, and everyone will already be using the stealth suit.
Markerlights are stronger than in 7ed, you don't have to be stationary to use them.
10 is the standard cap for all teams.
>>
>>52946836
Not him, but I recognize some of the parts, I think. The body is the death korps quartermaster, the hand with the scrolls is from the fantasy empire wizard wagon thingie set, and the head is one of the unhelmeted grey knights heads, if I'm not mistaken.
>>
>>52946747
This
>Spent several months collecting a Tau killteam for traditional KT and HoR
>No Pathfinders because reasons
>SW:A comes out
>Tau look piddly as fuck, mandate PFs

I've still got a Genestealer cult, Iron Warriors and IG KTs I can use instead, but I was hoping there's some way of making them work.
>>
>>52945487
Hasslefree do good not-RTs.
I converted Phinneus Shae from Warmachine into a decent-ish one by giving him a plasma pistol.
>>
How do I get into this? Advice?
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>>52947633
Do you have a local games store?
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>>52947662
Jews Workshop not far away.
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>>52945771
Then find a compromise
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>>52946887
I re-read the rules for markerlights, and they are much better, you're right. I'm a bit confused as to how pistols are better than carbines - surely they still only get one shot, with less armour modifier? Were you planning to CC them? Perhaps I'm biased because my main opponent will be playing harlequins and I want to stay as far away as possible.
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>>52946926
>>52946836
That exact thing.
The krieg quartermaster retinue is incredible for inquisition stuff.
>>
>>52944321
>>52944245
How could you destroy a fantastic model to try to be le original?
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>>52944321
>>52944245
I like conversions a lot but these look honestly really, really bad...
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>>52947728
Then just get a box of whatever faction you want to play, and get to it. Simple as that.
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>>52948101
>>52948118
ignore the hater these guys look very blanchitsu
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>>52948294
Blanchitsu would cringe at the sight of this corruption

i stop trolling now but seriously the krieg quartermaster is a perfect mini and I just found it weird that someone spent so much money for a conversion
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>>52948294
No, they really do look bad.
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>>52948326
They could be chinacast. Might not be so much. In any event, I think they look brilliant. Very memorable and distinct. The sorcerer lord's proportions lend themselves to emulating Blanche's art.
>>
>>52947984
Against clowns pistols are better than carbines because of the +1 to hit at close range. Armour mod doesn't matter because clowns have an invulnerable save.
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>>52948653
>short range of 8
>against models that charge 12
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>>52948866
You choose when to fire overwatch. So you can fire when they're in short range...
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>>52948118
>>52948338
What makes them look bad? Other than that they're clearly not finished yet, care to give the guy some constructive criticism?
>>
>>52948326
>>52949066
>>52948488
>>52948294
>>52948338

Post models, leave for work, return to find some people upset about them and some people digging them.

Better than the usual zero responses I guess.

If it makes upset anon feel any better, I bought two packs, one for conversion and one for painting. And they really aren't that expensive when you consider normal GW prices for individual figures.
>>
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>>52949821
This guy was from the same 2013 batch, very minor kitbashing.
>>
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>>52949821
And the obligatory Nurgle Lord conversion that has dice been transformed into a beasty-man.
>>
How does multiple combat work?

I played my first game last night and I feel like if I charge in with 3 dudes I should have the upper hand, but the game store manager said that the outnumbered player gets +1 atk dice and +1 modifier for every conceutive combat after the first. Why should the out numbered player be better at combat when getting fucked by 3 others ?
>>
>>52950429
It's the other way round, if you had three guys against one you do them one at a time but add a +1 attack/modifier for each consectutive combat you do
>>
>>52950429
game manager got it backwords, the outnumbering player gets the bonuses, not the outnumbered.
>>
>>52945278
You'll be happy to know it fits together awfully and needs hella pins.
>>
>>52946887
How are stealth suits good? You can't move and fire their weapons. Same with the burst drone. They're super easy to avoid.
>>
>>52951324
Why would you not move and shoot? They aren't sniper weapons
>>
>>52948124
Do I need to build and paint my men? Will they teach me how to play or what? Or is it better to play then build my men with good equipment etc?
>>
>>52951431
You cannot move and shoot. Fusion and burst cannons are heavy weapons.
>>
>>52951497
Go to your store and talk to the dude running the store.

Say: "I want to play shadow war: Armageddon but I don't know how, please help"

You will basically just need some dice, a tape measure a kill team roster and some models. This shit is not complicated and the game isn't exactly a competitive one.
>>
>>52951529

They're Jetpack Infantry, which have Relentless by default, which means they fire their weapons as if they were stationary despite having moved. This means they fire weapons with the Heavy tag like Assault weapons and Salvo weapons at max range and shots at all times.
>>
>>52945236
Sounds pretty fluffy to me, but i'm sure your group would transfer him to trooper if you want to maximize your slots
>>
>>52951324

They always count as being in cover, so you can move and hide in plain sight every turn against shooty teams.
>>
>>52946747
If you think they are absolute shit then you are two used to how overpowered they are in normal 40k.
I think they are pretty well balanced with the rest of swa
>>
>>52951756

none of that is in their swa version famicon
>>
>>52951756
>jetpack infantry
The thing that doesn't exist in shadow war
>>
>>52951756
This is the swag thread, not 40kids general
>>
>>52934635

oh boy a random fandex that only like 3 people in the world will care about and won't be accepted anywhere else but your mom's basement

kys before you waste time and bandwidth
>>
>>52951756
There is no such thing as jet pack infantry, relentless or assault weapons.
>>
>>52951911
Pathfinders are not overpowered in 40k and they're easily one of the worst teams in shadow wars.
If you honestly can't see the sheer incompetence on GW's part you're blind.
>>
>>52952273
>I will just sit here and complain and that will help
>>
>>52952338

better than making up fake rules that nobody will use anyway.
>>
>>52952389
Apart from the guy who made them and, if they agree, his friends, who he plays with.

Have any of those, anon?
>>
>>52952389
I see, it's better to do nothing and spend toyr time complaining than it is to come up with content for your gaming group.
>>
>>52952661
>>52952465

When you get no pickup games with your waste of time fandexes or can't enter tournaments, don't cry.

Yes, shadow war tournaments. I'm entering one this weekend, and I don't pay to play homebrew.
>>
>>52953079
Mate, I'm not using any fandexes, I'm just defending other anons' rights to do whatever the fuck they like with their time.

Good luck with your tournament. I hope you cheese it with a netlist because you sound like the type.
>>
>>52953079
>literally a WAACfag complaining about other people having fun and not understanding that other people aren't WAACfags
>>
>>52953079
I don't think you understand the context in which people use homebrew rules.
>>
So what kind of homebrew campaign changes have you guys been doing ?I'm thinking of adding a way to get weapons from other factions with some luck.
>>
>>52954385

I've been thinking of letting members who take a model out of action get a chance of taking an advance on a 6. It sort of evens things up so a team that get's spanked doesn't have better chances to get more skill ups than a team that wins outright.

I mean, I'm all for giving teams that lost a chance to recoup somewhat if they're lucky, but it shouldn't be the ONLY other way to get advances aside from the usual postgame one.
>>
>>52955131
>I've been thinking of letting members who take a model out of action get a chance of taking an advance on a 6.
This already exists. A 6 on the serious injury table gets you an advance.

I rolled it 3 times one game.
>>
>>52955266

No, mean the guy who takes an enemy model out of action. He get's a dice roll per guy he takes out (assuming he survived the game, otherwise roll on the injury chart as normal) and if any are sixes he levels up.

Amongst other things, it'd discourage people to take an expensive SO and have him do ALL the work.
>>
>>52941100
Harlies are slightly cheaper. One box gives you all the options, and costs slightly less.
>>
>>52938990
>>52939009
>>52939035
>>52939048
Heh I thought I was clever thinking up almost this exact kitbash. I am doing it a bit differently though, I'm using the Scions arms and legs and the big eagle shields from the Custodes, and some Sisters of Silence eagle pauldrons.
>>
>>52946246
Read the rules again
>>
>>52937653
>>52937924
>>52938920
>>52938990
>>52939009
>>52939035
>>52939048
>>52939091
>>52944245
>>52944321

now what's how you play inquisition fluffy, and not like "guess i'll just spam storm shields and bolters then lol"
Your retinue should be closer to a rpg group than a warband.
>>
The rules don't even mention how many hands a genestealer cult arm has, worst written rules i've ever read!!!!
>>
So overall how well do guard perform? Are they versatile against a top tier army like Grey Knights?
>>
>>52957342
They're pretty good, take special note of their specialists
>>
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>>52933795
Looking for help with my list< should I drop the carapace armours? not sure if it is worth the points with the Initiative nerf and I could afford more grenades? Also are 2 Plasma guns too many?
Leader(20), Carapace(20), Bolt Pistol(25), Chainsword(25). = 190.
Specialist(70), Carapace(20), Plasmagun(80) =190.
Specialist(70), Carapace(20), Plasmagun(80) =190.
Specialist(70), Como Gear(5), Sniper Rifle(40) =115.
Veteran(60), Carapace(20), Shotgun(20) =100.
Veteran(60), Laspistol(15), Assault Blade(15) =90.
Veteran(60), Lasgun(25), Krak Grenades(40) = 125.
Total = 1000.
>>
>>52957446
Unless your meta is heavy on low ap weapons like las- or autoguns carapace isn't really worth it
>>
>>52957175
Heck, they don't even mention how many hand to hand wepaons you can have per hand
>>
>>52957416
Yeah I tried guard against some other armies and got my 3 specialists kitted up. One plasma, one grenade launcher and one heavy flamer. They've been doing well so far
>>
Want to homebrew my freebooterz
Taking my queues from gorkamorka
They're gonna be all nobz, with flash gitz as specialists and a max 1 recruit kabin boy.

Question is, should my numbers be 5 or 10?
>Cos orks
>>
Is 2 flamers and a heavy stubber a bad choice for a genestealer cults killteam? Am I going to auto-lose to marines?
>>
Should I panic-restart my Skitarii team after one dumb bad game to open the campaign?

The roster was:

Alpha (Galvanic Rifle)
Ranger (Galvanic Rifle)
Fresh-forged (Galvanic Rifle)
Fresh-forged (Galvanic Rifle)
Fresh-forged (no weapon)
Specialist (Galvanic Rifle, Telescopic Sight)
Specialist (Transuranic Arquebus, Red Dot Sight)

Bottled out of a game that was otherwise in the bag.

The naked recruit died. Another recruit got frenzy. The non-arquebus specialist hates a Chaos Cultist and misses a game.

My leader leveled up on Toughness (never bad, but doesn't really add anything to my team... the leader shouldn't be taking shots unless I'm fucking up).

I'm not sure the 100+100 points I can spend to refit are worth the loss, the frenzy, and being a man down next game. The only positive was that I hold a Chaos Space Marine hostage, but I haven't read the Rescue Mission rules yet to see if that's even a good opportunity for me.

Restarting your KT is only a legit move for the first 2, maybe 3, games, so I'm wondering if I should pull the trigger.
>>
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>>52933795
Lads, I've been trying to get into 40k for a while now, but I would always lose momentum because trying to get a ~2000pt army built and painted from scratch always seemed like a daunting task.

Is this finally everything I could have dreamed of and more? Can I finally get into tabletop?
>>
>>52959525
Kill Team and Herald of Ruin existed for a while, you know.

But if you have a local store that plays the game, yeah sure why not.

Most of these armies comes as part of a Start Collecting or Armored Assault box so you can pick up a box set and start building towards a 500 point game of regular 40k while you're at it.
>>
>>52959693
Kill team has always seem appealing, but I don't think my local normies ever caught on. With an official GW game they just might though...
>>
>>52959778
...Isn't Kill Team official GW?
>>
>>52959900
'Tis
But it also requires base rules and codices and things
>>
>>52946747
>>52951911
>>52952304
All the Tau complain and nobody mention 8+ fucking ammo roll special weapons, like holy fuck it's so fucking bad for a slightly cheaper special weapon with nothing special. No high-impact.

At least Tau's gun are not affected by the Inquisitor Plasma Syphon.
>>
Seriously.. are tyranids broken?

Cannot deal with them
>>
>>52961746
It seems like the major problem is that if you build your list to be good against tyranids, it'll be terrible against anything else.
I feel like they're incredibly strong as a starting list but will even out over the course of a campaign.
>>
I haven't actually seen the real rules, but what does it mean for other armies that subtract the random number or add when it comes to the Orks. Do the Orks lose numbers to bring or does the killteam they're fighting do?
>>
>>52961950
Any gamemode or effect that involves adding/losing certain numbers of troops has an exception for Orks.
Lists like tyranid and grey knights with small numbers also have specific rules for playing against orks.
>>
how's my chaos killteam looking? never played SW in my life before but I had a couple rounds of necromunda back in the day, so feel free to chew me out.

1k Chaos Kill Team
Aspiring Champion - 315 pts
Bolt Pistol
Chainsword
Power Armour
Krak Grenades
Mark of Nurgle

Chaos Marine - 160 pts
Bolter
Camo Gear
Knife
Power Armour
Mark of Khorne

Chaos Marine - 160 pts
Bolter
Camo Gear
Knife
Power Armour
Mark of Khorne

Chaos Gunner - 170 pts
Flamer
Knife
Mark of Chaos Undivided

Cultist - 75 pts
Shotgun
Axe
Sub-Flak Armour

Cultist - 60 pts
Autogun
Knife
Sub-Flak Armour

Cultist - 60 pts
Autogun
Knife
Sub-Flak Armour
>>
>>52962074
Why are you giving mark of khorne to those guys if you're just arming them with a knife?
>>
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So I'm doing a mockup of what I want the board I'm building to look like. Turns out I need a hell of a lot more shit to even begin to fill a 4x4.
>>
>>52937924
That's some good shit right there. The Inquisition is perfect for those sort of cross-range conversions.
>>
>>52962113
do you feel like they'd be worth the investment of a chainsword? parry + noisy isn't exactly going to break the bank from what I can see, but its stats are pretty good.
>>
>>52962125
It might be worth acquiring some solid, line of sight blocking pieces. What you've got there looks good, though. If you're not opposed to spending some more money a sector imperialis manufactorum kit or two should work a treat with it.
>>
>>52962152
if you intend on any using them for any hand to hand combat whatsoever, getting the chainsword would be a good idea.
If not, don't take mark of khorne.
>>
>>52962125

Yeah my testing has revealed you need about nine to twelve "buildings" plus ground level pipes/walls for a decent density.

>>52962181

The Mantic industrial battlezone gives you more coverage for cheaper. It is also flexible enough to make Necro style platform buildings. My Imperial sector + an extra Manufactorum kit was only enough for two large half-buildings (six plate fronts, plus three plate sides).
>>
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>>52962213
Yeah, that's another good call. There's also a whole lot of Necromunda style MDF terrain out there. A kickstarter just finished up, and Wargames Tournaments does a whole slew of different kits.
>>
>>52962233

I'm in Australia so all the MDF packs are way too expensive. Also that example is about 2'x2', you'd need four of them to do 4'x4'.

But even though I committed to 4x4 I don't think you need it for anything but multiplayer games.
>>
>>52962181
>>52962213
Yeah I was thinking about a set of big storage tanks with a walkway on top, a cargo crane that spans one of the roads, and some smaller buildings and some more towers.
>>
>>52959525
I am the same as you. Never got into regular 40k because of the time needed to build and paint a full army. Necromunda and shadow war armageddon though.
>>
>>52933795
so how is this as just a straight up wargame? I read the campaign rules and they seem kind of retarded compared to necromunda but the price point appeals to me
>>
>>52961950
>>52961970

in certain games, one or both teams get a random amount of models they can field, usually d6 (if the rest get to arrive from a table edge), or d3+3 (if they're all you're getting).

Orks, being a horde army, NEED to have more to be funcional. They get either x2, or +something more models they can field, out of their regular team. This is mentioned in the scenarios.

the various SMALL teams have a very poorly-worded rule that, if they were in the position of the orks, they get a smaller amount of their already small team to field
>>
>>52962255
I was running a version of Kill Team on a 3x3 board and it was intimate. Not necessarily a bad thing, but when we moved up to 4x4 we really needed to pay attention to LoS blocking and easily accessible elevated terrain to avoid melee focused forces being mulched.

We also made a ruling about not being able to shoot through windows unless one model (target or shooter) was standing at the window. Without that the game devolved into people arguing over who could see what. It also helped make the board a whole lot more readable.

>>52962415
It's quick and fun, but favours shooting quite heavily. Some factions also feel out of place for being too elite/individually powerful (Grey Knights, for example). Space Marine scouts (or possible even the rare Chaos Marine) being the most powerful thing on the board makes sense. When someone brings a psycannon to the party things break down quickly.

As for the campaign, yeah, it's not great. Definitely favours playing through a whole campaign over the course of a day or two, rather than having the sort of months long deal you'd get out of Necromunda. It's also really easy to max out your team with the best equipment (red dot sight, photovisors, etc) since they're cheap and abundantly available.
>>
>>52962415

The campaign is meant to be simple for quick games in your LGS. If you want something more substantial use Inqusimunda.
>>
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starting a campaign tomorrow, only going for a couple weeks but looks like decent fun.

Tyranid Warrior Kill Team

Alpha: Deathspitter, Extended Carapace, Flesh Hooks, Scything Talons

Ginsu (Trooper): Adrenal Glands, Extended Carapace, Flesh Hooks, Pair of Boneswords, Pair of Spinefists

Gun-beast: Deathspitter, Extended Carapace, Scything Talons

1k on the nose, Plan is to start with the listed stuff as I have appropriate models, grab a new spawn with first recruit, then do a rearm to grab Venom Cannon off second game.

Debating if it's worth just ditching the deathspitter for a VC after first game direct.
>>
>>52962152
Just go bolt pistol instead of bolters. You can add a chainsword when you level up.
>>
>>52962152
>>52963274
Chainsword are worthless for CSM. They have S4 based and it's more expensive than Sword. Only get if you really like the weapon.
>>
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What is your favorite operative to play with/against so far? The GK Termi looks pretty sweet, but my favorite has got to be the Purestrain Genestealer. I haven't played with one in a round yet, but they seem scary as fuck in that perfect fluffy sort of way
>>
want to build Ork KT, what are good things to have in list... Someone mentioned yoffs with shoota+red dot laser sight, also big shootas, what else...?
>>
>>52963415
Motherfucking Flashgit. Sustained Fire 2, or a large blast? Sign me up.
>>
Who has a good list for a Krieg Kill team? Trying to figure out if I should get a squad and the junior command squad or if I'll need more.
>>
>>52957446
Would this team be Cadians or Catachans?
>>
>>52963313
Agreed.
>>
>>52962618
You're doing it wrong.

If you've got 3 dudes and you don't have a venom cannon you're all fucked up.
>>
sweet jaysus those servohaulers...
>>
https://www.games-workshop.com/en-GB/Sector-Mechanicum-Galvanic-Servohaulers-2017
>>
>>52964067
>>52964080
omigosh
Do want. And they aren't even ''that'' steep.
>>
>>52963450
Either go specialist and start with 2 big shootas and a kombi flamer/big choppa nob with the rest all just more bodies with shanks or go mob with 1 nob, 9 boyz, and 10 yoof.
>>
>>52959074
Heavy Stubber is good (probs one of our best weapons) but flames have their uses. They're Str 3 but if you Overwatch a corner with them you can guarantee a hit and possible roasted marine. If that doesn't sound amazing though, I'd recommend a Webber.
>>
>>52964053
Would strongly agree with this. If you were stretching it to 4 starting, I could understand it. But with 3, you should heavily consider getting the Cannon ASAP. Now, the downside of this, is it paints an ENORMOUS target on the gun beast, so it's more likely to get most of the attention early on.
>>
>>52961786
I admittedly feel like I'm punching babies with mine, but that might just be because none of the people I'm playing against are WAAC players. I'm not trying to be either, but for how casual the meta is, I'm starting to feel bad.
>>
>>52963674
bumping my question
>>
>>52962074
Give your Khorne guys bolt pistols instead of entire bolters so they get an extra melee dice.
>>
What is the smallest kill team that would work with the game? I'm grabbing the rule book soon and I wanna get into it with what I have. Can I make a team of like 5-10 scouts and still have some fun battles with friends?
>>
>>52966389
Ten scouts is pretty much a standard full team.
>>
>>52966449

Oh interesting. Well, what is the smallest I could go for? I was just looking at the kill teams GW sells and they are all pretty huge.
>>
>>52966805
the "kill teams" they sell are full boxes for things you only need one model for. like the space marine ones, you're unlikely to bring more than one terminator special opererative, so you don't need an entire terminator box, but gw put a whole terminator set in the not saving money bundle.
>>
>>52966805
The kill teams they sell are big because it's just the core troop boxes bundled with all possible special operatives. You really just need one troop box, and maybe one special operative, if you want.
>>
>>52966389
>>52966952
The suggested bundled aren't even good. Look at Ork, even if you count the flash gitz as boy you still won't have 20 guys for the team. Same for GSC team and Necron.

Grey Knight are the smallest one you could go. One box 5 man is enough to make a team.
>>
>>52962125

The only major lack I see here is ground-level stuff that is both high enough to offer cover (from other ground-level positions but more importantly from elevated firing positions) and low enough to shoot over/move over.

As someone else said, a couple of fat LOS blockers would also be key. Bonus if you can make them stable enough/sized right to plop down on the second-storey platforms in addition to the ground-level.
>>
>>52966389
>>52967300
also tyranid warriors and harlequins. please don't do harlies until they're fixed or clarified
>>
>>52962125
you're going to need a ton of ladders, too
>>
>>52967553
1 box of Tyranid Warrior are not enough to make a full 5 man team. Plus they're not exactly cheap.

Too late I'd already have 30 Harlie at home since forever
>>
>>52946747
WHY
NO
FUCKING
KROOT
>>
hows this for starting Tau KT, me and few friends are starting a campaign...

PATHFINDER SHAS’UI
Recon Armour
Combat Blade
Pulse Carbine
Photon Grenades

PATHFINDER
Pulse Carbine
Recon Armour
Combat Blade

PATHFINDER
Pulse Carbine
Recon Armour
Combat Blade

PATHFINDER
Pulse Carbine
Recon Armour
Combat Blade

PATHFINDER CADET
Recon Armour
Combat Blade
Pulse Carbine
Markerlight

PATHFINDER CADET
Pulse Carbine
Markerlight
Recon Armour
Combat Blade

PATHFINDER CADET
Pulse Carbine
Markerlight
Recon Armour
Combat Blade

PATHFINDER SPECIALIST
Rail Rifle
Photo Visor
Recon Armour
Combat Blade
Photon Grenades
Clip Harness

"MV31 PULSE
ACCELERATOR DRONE"
Pulse Accelerator
Drone Carapace
Combat Blade

9 models, 1000 pts
>>
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Anyone want to rate my kitbashed wyches? I used to play Deldar wych cult back in 2nd ed so i nostalgia'd hard and decided to kitbash some after i went a nuts on ebay for bits
>>
>>52969189
>eating intensifies.

Because they don't have weapon options and GW forgot they existed
>>
>>52969577

They look good but I'm not sure if they look like Wyches; too heavily armored.
>>
>>52970285
>weapon options
Yes they do. Multiple, in fact.

>GW forgot they existed
Feels fucking terrible.
>>
>>52970739
They got kroot rifles and.... rifles?
>>
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Whats the best way to Kit out scouts? My LGS is starting a campaign tomorrow and i dont want to get absolutely reamed day 1.
>>
>4 way game
>play tyranids
>kill literally everything
>>
>>52970809
Kroot Rifles, Melee weapon S4 AP6
Kroot Rifles, Melee weapon, Sniper rounds
Pulse Rifles, S5 AP5

From the old rules.

Also had different kinds of armour, not that it would matter in age of everything has -armour modifiers
>>
>>52970809
As opposed to Pathfinders?
>>
>>52971123
Carbines, pistols, rail and ion rifles.

Checkmate chicken beak
>>
>>52971241
>pistols
They don't have pistols in 40k.
>>
>>52971053
How exactly are Tyranids broken?
>>
>>52971642
they're ded 'ard and blend things in melee better than pretty much anything besides Harlequins.
>>
>>52969577
>>52970556
I agree, they're very nicely put together but they don't look wychlike at all. In fact with those torsos they look too clean in to be dark eldar in general. almost like some weird striking scorpions conversion.
>>
>>52971642
you can't be pinned except by S7+, have to take 3 wounds on T4 4+ (who doesn't take extended carapace?) before taking a single injury roll. 3 attacks base on every guy and literally everything but one gun has sustained fire.
>>
>>52970556
Maybe i'll just leave it at the 3 and use them as a Syren with Ghostplate armor but with different load outs.
>>52971731
Good eye they're actually Dire Avenger torsos but I chopped the targeter top off and put a Blaster/Splinter pistol there. I suppose i should also add some requisate Deldar spikes and chains on them, I was thinking of a skull cod piece for the middle one too.
>>
>>52971642
They are very survivable and versatile.

They aren't super overpowered but you need to play really carefully against them lest you get blended.

And God help you if you don't have big guns or krak grenades.
>>
>>52972267

Worth pointing out that aesthetically speaking I don't think they look like Wyches but gameplay wise they wouldn't raise any eyebrows.
>>
>>52972455
Also super fast. Starting a turn with a guy within 12" of a tyranid warrior means that guy is dead.
>>
>>52933795

Do we have the GW produced ebook yet?
>>
>>52969577
>Nipple armour

Just no.
>>
>>52972770
No
>>
Quick question about multiple wound weapons:
Do you roll v toughness for each wound you roll?
Does the enemy get a save against each wound?

Or is it a single to wound and save, and then they take Dx wounds?
>>
If I'm playing as Space Wolves scouts and add a telescopic sight to a flamer, how does that work? Do I put down two templates?
I noticed that Imperial Guards can't add telescopic sights to meltaguns or flamers, but it doesn't say anything about that in the Scouts wargear list.
>>
>>52974308
You can't add telescopic sights to flamers or meltaguns.
And aside- Flamers have no range, and the sight would have no effect
>>
>>52972634
If only terrain reduce movement of unit.

Oh wait.

All the people that make a naked dude team and complain about Nid...
>>
>>52975736
As someone who plays bugs, one of the biggest problems is that not enough people have terrain that actually counts as difficult or very difficult. Even the sector mechanicus stuff is mostly open or impassable. Then throw in that Tyranids can climb walls (impassable terrain) with the flesh hooks upgrade treating it as difficult, and they can take shortcuts most armies can't even if they have to run to use them. Harlequins and crons are even worse in that regard.

If you're having problems not slowing people down I highly recommend getting some water effects and making some small pools of crap on thin plasticard, you can paint the surface below the water effects and add tint using food coloring, along with angle-cut drums for the illusion of depth.

what you are looking to create is stuff similar to "dense stands of hive foliage, pools of poolutant liquid, industrial spoilage" for difficult ground. or "Tar Pits, deep or noxious pools of liquid waste, and narrow crawlholes through rubble" for very difficult.
>>
>>52976847
In that case most team will have an easier time shooting at them with the special weapon. Crap Nid have 0 shooting assist equip while most of other team do.
>>
>>52975736
idk i've ganged up like 2 boys with choppas and my nob with a big choppa against a tyranid warrior and had them all go out of action. They're ridiculous in hand to hand. Even if you zerg them chances are dicey.
then that tyranid got combat master after that game
>>52977156
They don't have any bonuses but they have base BS 4 so their shooting is good regardless.
>>
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This is my first Crusader for my Inquisition kill team. I want to make them look like they were drawn from the Arbites, so I used a skitarii head, Scion body and arms and Sisters of Silence pauldrons. The regular Acolytes will get guard torsos because of flak armor. Is there anything I should do to make them look more Arbite?
>>
>>52977226
only on Alphas and Gun-Beasts, troopers are BS3.

I haven't actually found the Venom cannon to be as strong as some would suggest, simply because the lack of shooting assist makes cover problematic, so you're not likely to be hitting on better than 4s or 5s, while your melee options will maul anything short of harlequins. Boneswords are something else and can win multi-combats handily even without combat master simply by virtue of double parry.
>>
>>52977280
Yeah but you'd only really give the gunbeast the gun right? Warriors seem pretty much built for hand-to-hand.
And with sustained fire 2, you're likely to be getting at least one hit per volley and with S6 and a -2 armor save, you can confidently get at least one enemy down per volley.
Venom cannon has destroyed me every time I've played against it.
>>
>>52977226
I have a Tyranid Warrior with frenzy, +1 WS and two pairs of scything talons.

He rolls 7 attack dice in close combat and because of his scything talons is WS7. Trying to fight him in close combat is a horrible idea, you need to throw krak grenades at him.
>>
>>52977353
I play orks which can't get krak grenades. Zerging them is pretty much all I can hope for.
I could take a rokkit launcher or two if I'm tailoring my army against tyranids but I'm loathe to give up my big shoota.
My friends playing guard, scouts, and chaos have all gotten mauled against them too.
>>
>>52977409
more big shootas I guess?
>>
>>52977433
The problem is that even if I hit them they get the 4+ armor save and have three wounds to get through. And I'd have to give up like 3 normal shootas to get another big shoota on my list.
I'm willing to believe that I'm approaching the situation the wrong way and that there's a way to put myself on even footing with them at the very least, but they do seem pretty strong compared to the lists I've played against.
I don't think they're 100% broken or anything, naturally a small list will have very strong units, but they do seem overpowered to some extent.
What's your experience playing against them, have you been able to do well?
>>
What's better for a Syren? Blast pistol or Splinter pistol?
>>
>>52977347
>>52977280
My group's nid player picked all three of his starters with guns- A venom cannon and a deathspitter for each other one.

Between weight of fire and just trying to deal with the 3 wounds on each one, he's torn apart the other players without even taking a down so far.
>>
>>52977504
>The problem is that even if I hit them they get the 4+ armor save
Big shoota is -2sv md

Nothing stop you from bottled out first game and bought the gun next game.

>>52977574
This is why you need the special weapon that can deal more than 1 wound. If you can't change the equip in first game. Bottled out and rearm with the correct one next game.

They have 3 guys, if you take one down chance are they might be fucked next mission or have to called in the T-prime as a replacement.
>>
>>52977618
Oh yeah you're right, it does have the armor save mod.
But still, it hasn't worked so far and I've played like 3-4 games against them and haven't got a single one down.
Like I've said, I'm sure the're not impossible to beat but they've consistently presented more of a challenge than anything else and I feel like if I tailored my list against them it'd put me at a disadvantage against larger squads.
>>
>>52977574
>>52977347
my real point is that I don't feel it's as must-have as has been described, and in fact I'm starting to consider the boneswords/spinefists combo more of a must-have because it gives you a melee capability that can tear through pretty much anything else in the game, even terminators.

don't get me wrong it's still amazing for it's points, and would be the first or second pickup in a campaign series.
>>
>>52977679
It may not be a must-have but it is really, really strong. But obviously anyone can build their kill team the way they want and it sounds like you have your shit down. I'm sure the bonesword/spinefist is pretty terrifying.
From what I can tell, though, considering the sf2, range, strength, and armor save mod, it's an extremely compelling option. And you can keep your gunbeast back while your alpha and warrior(s) move in for the melee attacks.
>>
Is spending a few Caches for a mining lazer worth it? My team doesn't have any other multi-wound weapons and it seems pretty strong
>>
>>52977806
I like bonesword/spinefist on the Alpha but I'm not as sure on the Spawn/Warriors. Double Scytals is so cheap and so effective.
>>
>>52977679
Is Spinefists or Deathspitter better? Spinefists are cheap and the bonus to shooting accuracy in close range helps, but deathspitter shoots out better shots...assuming they hit. It's such a close tradeoff.
>>
>>52977994
Yeah the +1 WS makes scything talons pretty scary.
>>
>>52977878
I'm pretty sure Heavy Stubbers are the best equipment for GSC specialists.Volume of fire is so good.
>>
>>52977665
This is why i told you to bollted out and rearm.

Also, Chaos guy at your LGS with his T5 and autocannon have problem with nid? Like even the bolter with its -1 sv make their Armor irrelevant af.
>>
I haven't played this game or read the lore yet. Why are Tau on Armageddon, a world on the other side of the galaxy?
>>
>>52978042
Wait, really? Heavy Stubbers are my favorite GEQ weapon in all of 40k. Thank you for making my day
>>
>>52978062
His list isn't really optimized. Also not LGS, just a group of friends so we're probably not playing at a very high level. Also haven't really started a campaign, just been playing isolated games while we learn and get a feel for our lists.
So yeah I definitely don't have the highest authority to be making these calls, I'm just going off what I've been able to tell and it seems like people on here tend to agree by and large.
>>
>>52977526
Blast. S6, bruh.
>>
I was looking to play Skitarii, as I've had a box of rangers sitting around for a while. Are they any good?

Also was looking at the entries near the Skitarii...did they forget about the Tau? they have no upgrade options. Not that I'm complaining, but damn, it just looks sad.
>>
>>52964080
If there was anything that proved beyond a shadow of a doubt that we're all overgrown children, this is it.
>>
>>52969577
As others have said, they don't look like conventional wytches, but fuck it. They're rad as hell.
>>
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>>52979305
>overgrown children
Nothing childish about a pair of tractors and a hitched crane.
>>
>>52979294
They need a big board to take full advantage of the long range weapon and the hit bonus. You also need to buy special weapon bit separatedly for 3 specialist. They also have pretty shit weapon option (radium carbine, arc rifle are literally unplayable, while the plasma caliver is underpower )
>>
>>52933952
Only two of these models are usable for SW. The guys with the bolters. Everything else requires heavy modification.
Any conversion ideas?
>>
>>52978112
They aren't. The separately released teams are fan service. The game box centers on Armageddon and AA, AM and orks.
>>
>>52978018
I go spinefists for cost, and because on that build you want to be in shortrange anyhow. they're mostly there to stop yourself swinging with an inferior weapon
>>
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Greetings fellow citizen! Do you have a moment to talk about the Four Armed Emperor, blessed be his name?
>>
>>52979870
I love everything about the Neophytes except the head mutations. RIP
>>
>>52979870
Giving these boys vanguard heads makes them so much better.
>>
It's a great kit but I can see how people might dislike the 3rd generation heads.

I ended up making a silicone mold of a few I liked a making a few more of them for future use.

Got a fair few shotguns in the team. We will see how that goes, not sold on them yet.
>>
>>52979960
There are few models that vanguard heads do not improve. So stylin.
>>
>>52980038
I wish shotgun rules were better, they look great. Especially the double barrel.
>>
>>52980048
I'm glad I'm not the only one who thinks shotguns are lackluster. I feel like I'd just always rather have an autogun
>>
>>52980059
or a bolt pistol.
>>
How does initative work in this game? I don't get its use and have a hard time finding what it's for in the rulebook.
Assistance, bitte?
>>
>>52980213
Resolves ties in cqc. Use it for getting up early. Test for falling.
>>
>>52980213
Initiative is used to recover from pinning, prevent falling, and hand to hand
>>
>>52980237
>>52980240
Thanks!

I also found out that you cannot charge anything that is not within twice your initiative in inches, and you can see hidden foes that are within your iniative score in inches.
>>
>>52980213
initiative is also used to detect hidden models and be aware of dudes without line of sight
>>
>>52980249
you can, however charge anyone you can see, though
>>
>>52980249
oh yeah, forgot about the charge.
Yeah it's a bunch of little things but they're important
>>
>>52980250
>and be aware of dudes without line of sight
Where can I read about this? I read the Line of Sight entry and cannot find it.

I'm playing a game of Wyches later this evening and want to be prepared. Their i6 seemed almost wasted when I first started reading the rules.
>>
>>52980269
Under Hiding:
>according to the enemy fighter, who will always detect hidden foes within their Initiative value in inches.
>>
>>52980274
Does this allow me to charge around corners?
>>
>>52980277
Yes, you can charge around corners.
Under charge:
>You can declare a charge against any enemy fighter that your fighter is aware of and can reach with their charge. A fighter is aware of ... any enemies that are not hidden and are within a number of inches equal to twice the fighter's Initiative.
>>
>>52980289
Awesome!
>>
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>>52980294
No problem, I'm happy to help because the rules are so dense. It helps to sit down with them and really comb through.
I also made this reference sheet thing for most of the combat rules, it may help you a little.
>>
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I'm trying to start playing this game and I was thinking of going with Harlequins

Is there some basic "rule" or suggestion I should know when building my kill team?
Are Harlequin usually considered strong?
>>
>>52980311
From what I understand, Harlequins are the strongest kill squad and people will dislike you if you pick them.
If you do pick them and want to fuck with people, Solitaire seems like a fantastic way to do that.
>>
>>52980249
You can charge any unit that is within los and charge range.
>>
>>52980328
you don't need LoS to charge
>>52980289
>>
>>52980306
That's great. Printing out right now.
>>
>>52980311
Harlies are strong but by no means unbeatable. Some people will dislike you for picking harlies and some won't give a fuck. Pretty much the same as for any team.
>>
>>52980333
I didn't say that tho. :)
>>
>>52980348
>that is within los

That is DEFINITELY what you said...
>>
>>52980358
Note the word "can". It does by no means rule out the fact that you "can also" something else. I didn't say "you can only".
>>
>>52980314
>>52980342
Thanks
Just from reading their rules I didn't find them particularly strong, but that's what often happen when you're starting to play a game, and I started them because they are one of the two armies I already have model from 40k, and of the other I don't have scout models. Also I really like the idea of murder clowns

How strong are Tyranids considered, instead?
They are most likely going to be my first opponent
>>
>>52980407
Tyranids are also strong, there's a discussion about that earlier in this thread.
>>
>>52979305
Indeed. I still mourn the loss of my tonka trucks
>>
>>52980414
Thanks, I'll look for it
>>
>>52980311
>Is there some basic "rule" or suggestion I should know when building my kill team?

Get pistol. Can be used in both melee and range.

Hand-to-hand weapons are shit except for the sword for parry.
>>
>>52980549
You mean all of them, including the 3 "Harlequin's X" weapons?
>>
>>52980549
Bludgeon weapons are pretty neat, but yeah sword are the uber. Chainsword might be handy against tyranids with its multi wound though now that I think about it, though I play csm so flat s4 is kinda stupid
>>
>>52980565
That's the only weapon there beside the swords....
Caress : only useful against CSM. But you could grab the pistol and pin the shit out of them.

Embrace : overpriced, useless when get charged, S:user no -sv mod. terrible

Kiss : terrible unless have 6 wound roll, which then they become overkill.

Now you look at the pistol ALL of them do a better job than the h2h weapon while also able to shoot. Neuro disruptor just straight up murder everything at close range and it had 18" range, and the Fusion pistol make the Kiss of Death look like a joke.

Now why are they exist? well they existed for the inferior player and mime on the team, which you'll be using as meat shield and distraction carnifex for your star players (leader and 2 virtuoso) for at least 2,3 mission. You don't need them until those your star players are fat af and you sit on unspend point. But i'd rather get the Mononeecular Blade.

>>52980662
Anon i'm talking about harlequin.
>>
>>52980680
Ah my bad sorry
>>
>>52980680
Did I miss a rule about being able to use the pistol actual stats in combat (instead of just being considered a CCW like in 40k) or are you suggesting using the harlequins as a ranged army like, for example, Tau while playing SWA

Sorry for the question, but I'm starting now with this game and I want to understand everything as well as I can
>>
>>52980407
Tyranids are also strong, like another anon said. Both are elite teams, meaning they're at a powerlevel where they need to have a higher unit cost and lower max amount of units to stay balanced. Both teams excell in melee, although Tyranids can be somewhat better at range depending on the setup used.
>>
>>52980761
When using a pistol in melee you go all equilibrium gun-kata on your opponent, and so you use the pistol stat line when resolving wounds.
>>
>>52980761
Pistol use their profile in CC. no ammo roll required, except for the hand flamer. (which specificly say they need ammo roll on each hit)

Harlequin focus on both, depend on the situation. Shooting are very useful at pinning horde (shuriken pistol), and take out troublesome melee fighter (Dark Eldar's disarm, CSM with Iron Jaw, Nid with higher WS and Acid blood, etc...)
>>
>>52980885
>>52980906
That seems ridiculously strong. It basically means that, unless you have an invulnerable save or are in terminator armor, the fusion pistol can destroy everything in cc
Is there a page where this is expressively addressed, because I don't think most people would be fine with that without being able to show them the actual rule? (Since my group is going to be mostly composed of new player of this game)
>>
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>>52980963
Says pretty clearly you use the weapon's profile even if it's a pistol
but yeah it seems like it makes plasma pistols pretty op and holy shit i didn't even see fusion pistols before now
>>
>>52980980
That's why I wanted to be sure beyond any possible doubt, it's ridiculous
And it doesn't even say in the weapon type section that pistols count as generic ccw in cc, so I have to assume too that it can deal all that damage

Thanks for the help
But now I'm starting to feel pretty bad at the idea of using something like this
>>
So...Khornate Champion with Cypher-like loadout of plasma+bolt is the way to go, right?
Any tips on generic csm mooks? Khorne+bolt pistol or bolter+some other mark?
>>
>>52981006
Well it is a tradeoff. You sacrifice greater range to become more powerful in melee and close quarter combat.
>>
Another "I've never played SW:A, how's my lost post". I'm trying to make my minis as wysiwyg as I can and want opinions before I chop off their limps. Viable? Terrible? I also have spare 15 pts.

CSM 985pts

Aspiring Champion - 300 pts
Bolt Pistol & Plasma Pistol, MoK

Chaos Marine - 180 pts
Boltgun w/ Inferno Bolts, MoT

Chaos Marine - 155 pts
Boltgun, MoS

Chaos Gunner - 170 pts
Flamer, MoN

3x Cultists w/ Autoguns - 180 pts
>>
>>52981006
Yeah, I played a game with my Tau Pathfinders, and absolutely demolished an Ork player by charging.

The idea was that I was fucked anyway, (too close to get away from him) and might as well charge in. I had given them pistols, because it seemed better at first glance, and I just demolished the Ork player in CC because of how these rules work.

And that's just a pulse pistol. I can't even imagine what a fusion pistol can do.
>>
>>52977257
I'd personally switch out the shield for a Deathwatch one, that ones a bit too fancy looking
>>
>>52946747
>Tau
My biggest issue is actually how they fucked up the weapons.

Rail Rifles are literally meant to be reliable weapons, so prized by the Tau, because of how efficient, safe, and effective it is.

Now it has an ammo roll of 8+. What the fuck. AND it is move or fire sniper weapon, which makes absolute no fucking sense, since it used to be a fucking rapid fire weapon.

The Ion rifle, meanwhile, has been butchered. From being a 3 shot, high strength gun, OR a BLAST template, with the chance of overheating, it just plain lost a point of strength, no longer has a multifunctional use, and has the same retarded 8+ ammo roll.

Most other kill teams have at worst a 6+ roll. What the hell gives? Even the fucking psycannon has a 5+.

Even better, they have a combat blade. This is so hilariously stupid, I can't even

Like, they dropped the ball so fucking hard with Tau, I have no idea what the fuck happened here.

They butchered the fluff, and the rules. How hard was it to just copy paste the shit from the old book?

Really hope they sort this shit out for the full release.
>>
>>52981477
S 8 Dam. d6 Sv. -5
It's crazily strong but very costly too. Except the leader all the other guys almost double in cost when equipped with this gun
>>
>>52981578
>>52981578
You forget the most hilarious part about the ion rifle.

The description says it CAN be overcharged.

But it can't. It only has 1 profile. No overcharge option.

They really didn't give a fuck. Almost more lazy than the old "7th" edition rules.
>>
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>>52981544
The deathwatch one looks even less like an Arbite. Plus they have the eagle theme going on. I got the shields and pauldrons from some generous friends and there are still four other kits going into this build.
>>
>>52981578
>Really hope they sort this shit out for the full release.
Nope epub released today and i don't think they change anything.

They made Tau special weapon slightly cheaper than other faction and fucked them up big time. Tau have 0 high impact and shitty sniper. At least their basic gun are decent enough and their kneeling pose make them easier to get the full cover.
>>
>>52981670
Fair enough, it just looks a bit too big and ornate for an arbite
>>
>>52981802
Yeah a bit. But then I figured, they're part of an Inquisitor's retinue, they'd probably get some nicer shit. The size is about that of a full body riot shield for him.
>>
>>52981792
The best bet for Tau really is to just go full pathfinders with pulse carbines, and hope for the best.
>>
>>52981792
Don't underestimate crouched poses. Old Necromunda ratskins vs goliaths comes to mind.
>>
>>52981792
>Nope epub released today and i don't think they change anything.
Wait, we have a full release?
>>
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So I just finished my first game with my Dark Eldar Wyches. They were loads of fun! Very fast and very killy.
Was up against Tyranid Warriors, even my splinter pistols could hurt them!
4 Wyches against 1 warrior, won combat and then another warrior got into position and put a large blast on them, killing 3 instantly which caused me to fail a bottle test and flee, leading to a defeat.
Test game so not a campaign environment.

I think I can enjoy this game in a campaign!
>>
>>52980306
These rules were so immensely helpful to me in my first game.
They should be in the OP!
>>
Blackmarket miniatures has a 25% discount on all 40k and fw minis until May 10th in celebration of the release of dawn of war 3.
>>
>>52981578
Anon, this *is* the full release.
>>
>>52982549
What was put out in the box plus the kill teams available in the PDF they provided already was the full release.

All the "enhanced rulebook" was ever stated to be is the rulebook from the box set with the kill team lists included.

You seem to have mislead yourself about what this was going to be.
>>
>>52983006
The printed book is released separately with the extra factions added in. They're also working on an FAQ. Are you assuming they're not going to add in any critical stuff from the FAQ into the rulebook?
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