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Wounds/toughness.

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Thread replies: 15
Thread images: 2

File: Warlord.jpg (5KB, 109x122px) Image search: [Google]
Warlord.jpg
5KB, 109x122px
How many wounds do you think this pupper is gonna have?

What do you think its toughness is gonna be?
>>
>>52918565
50wounds.
T12
3++
>>
>>52918579
Oh lawdy you'z might be right

>so how many guardsmen will it take
>>
>>52918601
>>52918579
1800 shots at 4+ to hit 6 to wound and 3++
>>
>>52918579
>T12

That might be a little low. I'm thinking like T20. With all kinds of wound mitigation, like it currently does.
>>
>>52918635
So sixes will actually always wound, or at least that's how it looks?

I mean, I guess a 15+ to wound would be so tedious it's impossible, but I just don't like the idea of a six getting something every time, even if it's inefficient as balls
>>
Wonder what they'll do the D weapons. Will they just be S10 with loads of Damage (X+D6 or something) and possibly some amounts of hits caused, depending whether or not they got blasts.
>>
Well considering that particular thumbnail is fucking tiny, I wouldn't imagine it has many.
The titan itself probably has lots though.
>>
D weapons are out, but 10 is no longer a cap for anything
>>
>>52918698

D-Link as a category will cease to exist.

There will just be weapons with strength values higher then ten, and multiple wounds.

A cannon that's strength D today would likely be something spooky like strength 15 3d3 damage
>>
>>52918698
Yeah, probably just a fuckton of wounds, something akin to FW's 30k D.
>>
>>52918745

>Auto-correct
>>
File: Warlord_Updated.jpg (175KB, 1050x1176px) Image search: [Google]
Warlord_Updated.jpg
175KB, 1050x1176px
>>52918723
Here ya go faggot.
>>
>>52918651
I think it would be cool if all big walkers or MCs had individual stats for body parts like arms legs heads etc and thus is what they means when they said MCs will get weaker the more you shoot at them
>>
>>52919034
Great idea.
Thread posts: 15
Thread images: 2


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