[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

5th Edition D&D General Discussion >Download Unearth

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 350
Thread images: 30

5th Edition D&D General Discussion

>Download Unearthed Arcana: Feats for Races:
media.wizards.com/2017/dnd/downloads/RJSJC2017_04UASkillFeats_24v10.pdf

>Official Survey on Unearthed Arcana: Feats for Skills:
http://sgiz.mobi/s3/9faa85b8c0d0

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously, on /5eg/...
>>52894068

Explosive justice edition
>>
File: 892346.jpg (212KB, 1081x1200px) Image search: [Google]
892346.jpg
212KB, 1081x1200px
How can I make her?
>>
>>52900999
Mind control.
>>
I just realised I don't enjoy playing this, but I can't stop fantasizing about playing in a good campaign.
>>
>>52901027
Meaning what, you're in an evil campaign?
>>
>>52901038
I want to DM an evil campaign someday.
A short one where the players are ancient evils, fallen gods, liches and elder wyrms.
They would start after they all wake from their slumber/escape from their prisons and saw that the world has been taken over by the forces of good. Then they would begin their journey to get their full powers back and take over the world.
>>
>>52901105
Sounds like there's some development possible there.
At first, the world would be vulnerable and peaceful due to so much time without evil, but then it'd slowly build up armies and forces against you as you emerge and get your power back.

You'd get to tell players that paladin orders have come out of a few people doing it out of tradition into being full fledged crusader companies due to them.
>>
So what are the actual, pratical diferences between wizard, warlock, sorcerer and bard?
I'm new to the system and want to make a caster of some kind, so I want to know if there are any reasons to pick one over the others.
>>
File: kobold dog noses.png (459KB, 500x490px) Image search: [Google]
kobold dog noses.png
459KB, 500x490px
Very important reminder.
>>
>>52901105
Never understood people wanting to play as monsters, sentient ones like in volo's excluded, but you do you. Sounds like you're gonna end up doing as much prep work for the player characters as you would for the world.
>>
>>52899480
Gritty realism isn't there to nerf long resters.

It's there to prevent 'one combat working days', or basically to avoid buffing them.

For example, say you need 6 encounters per day normally.
Say your DM likes realism and decides they only do one encounter per day.
They use gritty realism, and you now have 6 encounters per week, but everything is pretty much the same resource-wise.
>>
File: b528b10.jpg (1MB, 2479x3503px) Image search: [Google]
b528b10.jpg
1MB, 2479x3503px
Friend is doing an evil campaign where we are trainees under different masters, akin to Sith in Star Wars. I'm not interested in playing really evil so I'm going for something like Akuma from street fighter where i fight people to the death if I think they are worth the fight. I always wanted to try a hand to hand fighter but monk doesnt interest me either. How does this homebrew look for what I'm going for? Is it OP? Underpowered?
>>
>>52901165
A wizard is incredibly versatile in and out of combat through spells alone. They can learn more spells than the rest of them by a huge margin.

Warlocks have fewer spell slots but get some great at-will abilities that others don't. They also get spell slots back on a short rest rather than a long rest, so take an hour nap and you're basically up to full strength again.

Sorcerers learn mostly the same spells as wizards do, but much fewer. They can augment these spells through metamagic to make them stronger and fuck with the action economy through twinned or quickened spells.

And bard is the jack of all trades, fantastic at skills, good at healing and fantastic at buffing, and able to take spells from every spell list in the game if they want to focus something else.

There's also huge flavor differences between them (wizards study to learn spells, warlocks learn spells by striking deals with powerful creatures, sorcerers have magic innately, and bards learn magic from the power of song and story).
>>
>>52901199
The examples he gave are all sentient.
>>
>>52901165
Try making one of each, first level. Be sure to read the spellcasting sections for each carefully. Then level each one up, maybe to three. That will help you understand the differences.
>>
>>52900945
>using a literal fetish post as inspiration for an OP
Why?
>>
>>52901146
Exactly. Maybe I'll get to run it some day but our current campaign will take at least a year before it's over.
>>52901199
I'd just sit down with the players and start throwing some ideas around. If their characters were important in the past then they would have had a lot of influence in affecting the world so I'd take input from the players. Run the session 0 like a prologue thing from a video game with all of them making some major decisions and thus shaping the world together, letting them fill the gaps.
The game would probably involve a lot of improv though. I doubt I could plan for everything the "villains" would want to do.
>>
Triton

>Breach
>+1 Str
>Double your vertical jump distance. In addition you may jump from the water as though it were solid land

>Scale Coloration
>+1 Con
>Gain resistance to one elemental damage type according to the color of your scales. You can change this damage type over the course of 2 long rests. During this period of change you have no resistance from this feat. (Includes: fire, lightning, thunder, necrotic, radiant, poison, and acid.).

>Echosense
>+1 Wis
>Gain Blindsight with radius equal to 5 times your Wisdom modifier. This radius is equal to 10 times your wisdom modifier underwater.
>>
>>52901165
Guide to casters and part-casters:
>Sorcerer
Basically a heavily nerfed wizard that's main unique feature is that they can twin spells, including buff spells that normally only affect one person at a time. Easier for new players than wizard.
>Warlock
Cantrip spammer. Also does casting, but less casting than other casters, but always casts at highest level.
>Wizard
Utility. They utilitize ritual casting in order to cast more spells a day, they get arcane recovery for more spell slots a day, they have lots of spells to choose from and prepare and can often have on hand some interesting utility problem solving spells.
>Bard
Rogueish support caster. Like a rogue, they're good with skills, but they also have some support features like cutting words. Has access to some unique spells through magical secrets that're otherwise hard to obtain.
>Druid
Support caster that also turns into a tank. Obnoxious fucking bear caster.
>EK
Spams defence spells.
>AT
Uses utility spells mostly.
>Artificer (UA)
Uses combat utility spells mostly.
>Cleric
Support caster with good AC.
>Ranger
Basically druid's support casting but much worse.
>Paladin
Basically cleric's support casting but worse except they don't care because smites.
>WOT4E
Absolute trash
>Mystic (UA)
.. I'm not too sure how to describe them yet.
>>
You can release a person at any time from a Grapple right?

So there's nothing stopping someone with the jump spell cast on them from dropping an enemy mid-fall?
>>
>>52901311
Ah, a new element to add to the suplex-pogo meta
>>
>>52901298
>Mystic (UA)
Greenstuff.
They can't do things as well as any specialised class, but can do everything good enough to round up your party.
>>
>>52901311
Right.
My eagle barb had a lot of fun using his fly speed to do this kind of thing.
>>
>>52901212

I hate the fact that there isn't a proper IUS type of feat (and no, I don't consider tavern brawler to be it).

That said, Mystic can probably fill that role.

A tiefling Immortal would make a good Akuma
>>
>>52901474
>Mystic brawler
I can bench press 1000 lbs with my brain!
>>
File: fitlit.png (145KB, 804x682px) Image search: [Google]
fitlit.png
145KB, 804x682px
>>52901550
>Not wrestling Tiamat to death.
>>
>>52901287
Goblin

>Vicious Opportunist
>+1 Str or Dex
>When making attacks of opportunity or attacks against surprised opponents, your crit range expands by 1. For example, for most a natural 20 is a critical hit while in these circumstances a 19 would also be considered a critical

>A Nasty Shiv
>+1 Str or Dex
>When using a weapon with piercing damage you add +2 to all damage rolls.

>Wolf-Riders
>+1 Wis
>When using an unintelligent mount in combat, you may use it to attack while still exerting direct control.

>Pyromaniacs
>+1 Con, Int, or Cha
>You gain resistance to fire damage.
>In addition whenever you would deal fire damage in an area, if you are included within that area you may roll 2 additional damage dice in addition to the base amount.
>>
>>52901550

>With your brain
>Not reading sacred scrolls while curling 500lbs stones

Back to the Forums with you! You're not ready for the gymnasium yet.
>>
>>52901611
>pyromaniac
Heh
>>
>>52901311
As fun as that is, I would still give the enemy a chance to hold on with Athletics vs player's Athletics or Acrobatics. Essentially a reverse grapple.
>>
File: 20170423_030032.jpg (191KB, 632x632px) Image search: [Google]
20170423_030032.jpg
191KB, 632x632px
>it's another anon is too lazy to try to keep track of spells so he just plays a fighter again episode
>>
>>52900945
>Unearthed Arcana: Feats for Races:

>Only PHB races are included.
Reeee.
>>
File: T8rR8yE.jpg (105KB, 800x531px) Image search: [Google]
T8rR8yE.jpg
105KB, 800x531px
>>52900945
>No title in the subject line
>>
>>52901735
Make hobgoblin feats please
>>
>>52901760
He did last thread
>>
Is Battlerager Underrated? I mean it give the better part of PAM without the feat cost. Not perfect but it seems better then people give it credit for.
>>
>DM won't let me go revised ranger

wat do
>>
File: 1378471335662.jpg (506KB, 1325x926px) Image search: [Google]
1378471335662.jpg
506KB, 1325x926px
>mfw new players think it's gonna be like lord of the rings
>mfw it's just a dick joke simulator
>>
>>52901852
New dm
>>
>>52901852
Fighter with a 1-2 level dip in Ranger. Them most thematic abilities are early ones anyway.
>>
Black Sun
Dark energies radiate in a 30-foot radius centered on a point you choose within range. Each creature in that area must make a Constitution saving throw.
On a failed save, a creature takes 10d8 necrotic damage. On a successful save, it takes half as much damage.
You also must make a Constitution saving throw, taking 5d8 necrotic damage on a failed save and half of that on a successful one.

An unique spell on a high tier weapon (artifact), recharges at the end of long rest.
Too strong? Weak?
>>
>>52901776
I don't know, it'd be better if it gave reactions instead of bonus actions because both GWM and PAM give bonus actions and rage takes a bonus action and PAM's bonus action is 1d4+various modifiers so
Any good non-rogue-multiclassed barbarian build should still get GWM or PAM, but you can justify getting sentinel instead to begin with.

.. So it's not bad. It has berserker's level 3, but much better. But if I recall right berserker's level 6 is probably better.

I'd say wolf is better than battlerager in the right parties. Otherwise it's on par with bear sometimes.
>>
>>52901852
Even the people who fucking wrote the PHB would let their players use revised ranger
Why does your DM hate rangers so much?

Tell him he should be honest and outright ban rangers instead.
>>
>>52901611
Last for the not planeshift stuff
Yuan-Ti

>Not So Pure-Blooded
>+1 Str
>Once per long rest you are able to polymorph into any beast typed snake with a CR equal to your total level divided by four.

>Freshly Shed
>If in light or no armor you gain the ability to shed your skin, making your vulnerable to all damage for one minute. However, shedding your skin allows you to escape all forms of restraint including grappling as well as force any amount of creatures of your choosing within 30 feet to make a charisma saving throw or be feared. Eating this shed skin within 10 minutes of shedding gives 1 hit die back. Shed skin is equal to 10 lbs in weight and you may only shed your skin once per 2 long rests.

>Snake's Tongue
>+1 Wis
>Gain tremorsense equal to 5 times charisma modifier
>In addition gain proficiency in deception. If you are already proficient in deception, gain expertise.
>>
>>52901895
>>52901776
To me Battlerager feels like a much less situational Berserker with slightly weaker abilities.

Bonus action attack is weaker but you'll always be able to use it.

Getting 3-5 Temp HP per turn is weaker then Berserker's immunity but will be more useful all day long unlike the only sometimes useful Berserker.

Bonus action Dash actually does help if you can set up throwing someone off something or grapple sprinting people through a Spike Growth.

Spiked retribution is flat out worse but against multi attack creatures can be a solid 6+ damage every turn for no action cost.

I like it but Spiked Armour should use Half-Plate stats.
>>
>>52901981
Oops, Freshly shed gets +1 con.
>>
Is there a way to deal sneak attack damage with a non-finesse weapon? A feat workaround or something maybe?

One of my players wants to play a rogue with a battleaxe, less of a silent stabby type, more split their skull in half before they can sound an alarm.

Would he be better off doing a different class? Shadow Monk?
>>
How much does your beast type matter as a beastmaster? I'm playing OotA, so I'm kind of limited with what I can pick because darkvision will be pretty important
>>
>>52902012
I think Crawford himself said he'd let a player Sneak Attack with any weapon 1d6 or less. I'd let him use a Hand-Axe because it's slightly worse then Rapier but gets throwing, so about even.
>>
>>52902012
You could just allow it if you want to let them do it. Going STR over DEX seems like it could be bad for a rogue though due to AC
>>
>>52902012
As said here >>52902040
Allow it with good conditions if there's a finesse weapon version of the weapon.
A 1d8 weapon that isn't light? You can use it instead of a rapier if they have rapier proficiency. A versatile weapon that deals 1d10 damage? ... I'd probably allow it, honestly, because strength is a worse stat and people already decided to make 1d10 two-handed katana bullshit.
1d6 weapon that is light? Yeah, sure, if they have shortsword proficiency as well.
The only exception would be unarmed strikes / improvised weapon attacks made solely because you're grappling a target - Allowing these to sneak attack would mean multiclassed rogues would always wear shields, grapple and be perfectly fine punching a guy in the face or shield bashing for sneak attack. If they want to do that, they can use two shortswords (or other light 1d6 weapons) instead which words better for grappling, or versatile weapon or 1d8 weapon with no shield.
>>
>>52902012
>>52902147
Oh, and, also, they should do barbarian-rogue multiclass, because otherwise using strength is objectively worse than dexterity. Even if you're grappling, because you don't have extra attack for two grapples a turn.
>>
If I were to resurrect a player character by deus ex machina and bind him to serve a not-so-benevolent being, making him technically undead, what should I do? Mechanically speaking.
I think it would be easier to keep him classified as not-undead for balance reasons. Revenant wouldn't work as being unkillable but dying when the quest is over would be bullshit.
Is there a way to make him auto-resurrect but make it balanced and not just a free pass on dying? Should he get resistance to necrotic damage?
>>
https://pastebin.com/gMDS2u5j
Got all them together
Don't know what to do for planeshift stuff since I don't know MtG lore that well.
>>
What disciplines do I want as a Soul Knife?
>>
>>52902259
Don't bother, too few people will ever play those settings, let alone the unique races. The work you've done already is great
>>
>>52902277
I forget it's name but one lets you give a weapon in your hand +1/+2/+3 and it stacks with your Soul Knife ability which does the same.

So you can get a +7 weapon with all enemies having 10 AC and say fuck you to attack rolls. Take Lucky or be a Halfling to never miss.
>>
>>52902196
Look at the typical undead featyres, decide what you might want to put on him
>no need to eat or drink
Might as well be a given, players don't bother even when they're not undead
>doesn't have to sleep
Sure, sounds alright, but what follows
>can't be put to sleep by magic
Okay to have? Well, elves get it, so I suppose so
>can't be charmed or frightened
Maybe pick one, having both is gonna shut out a lot of options for fun combat

Can't think of other things. Resistant to necrotic is probably good. Maybe pick like two out of these. Oh, and if he dies and comes back... roll 2d6. First one is the stat that gets -1, second is the stat that gets +1.
>>
>>52901885
That's literally Abi-Dalzim's Horrid Wilting, but with a bigger area and self-damage.
>>
>>52902316
>players don't bother even when they're not undead
True that. And the party is already 6 people so sleeping and keeping watch is also not that big of a deal.
Some sort of debuff after resurrection could work.
>>
>>52902350
I was reading the 2e rulebooks and they have a rule, every time you get resurrected you lose a point of con. I almost suggested it, but then revenant doesnt really have a downside, does it? Besides the waiting?
>>
>>52902343
So it seems. I want it to be a heavy hit but I guess upping the damage roll to 10d10 would be too much. The average would rise to 55 and the maximum would be whopping 100 points.
I guess level 8 spells aren't anything crazy in artifact weapons according to the DMG.
>>
>>52901885
Too weak for an artifact desu. Horrid Wilting has no reason to be an 8th level spell, more a 6th/7th level spell, and it doesn't cause self harm. Use the Wand of Orcus as a template for an evil artifact, just change it around
>>
>>52902389
What about if the creatures killed with it rise as zombies/skeletons?
>>
>>52900945
>edition
kek
>filename
apex kek
>>
Got a question. I took Minor Illusion as a racial cantrip and I am trying to kind about ways to employ it in combat.

Would it be reasonable to ask for surprise on a roll if I created a small pile of gold pieces on the ground so a guard on patrol would stop and look at them before I attacked?

Or something like create a flower pot with big, colourful flowers to give me something to hide behind on a balcony before starting an attack the next round?
>>
>it's a pathfinder player in your group spergs out episode
>>
>>52902481
was it the lack of options or spellcasters being too weak?
>>
Do you use any programs to make your maps?
I wanna make a shitton of maps for my setting, and I can paint/draw so so, but it takes too fucking long. I checked Campaign Cartographer, but in the end its too fuckign confusing, and I hate the resulting artstyle.
>>
>>52902560
Inkarnate is the easiest way to get good looking ones.
>>
I'm thinking of offering some of the Racial Feats as racial Variant options.

Dragonborn swapping breath for a roar, Gnomes swapping Magic Resistance for theirs, Tieflings swapping spellcasting for any of theirs.

Are there any (Other then Elven Accuracy and flying Dragonborn) I should be wary about allowing? I also plan to restrict Human feats to their unique ones in this UA.
>>
>>52902481
Tell us your tale
>>
>>52902701
Sounds like a good idea. Do you think this would be better than giving everybody a free feat at lvl 1?
>>
>>52902573
Thanks for the rec. Been checking it and its pretty good. I miss the "noisy" brushes/shapemaker from Cartographer, but I guess you can't have it all.
>>
>>52901212
You forgot the ribbons.
>>
>>52902765
I feel like it would provide options to let people play what Race/Class combo they like without everyone having GWM or Sharpshooter at level 1. I also plan to be pretty lenient with Ability Score boosts from race.

I thought of it because we're starting a new game and we're going to have a Tiefling Battlerager who won't use his spells but the grappler feat they get's perfect. Figure if I'm going let him swap I might as well give everyone the option and maybe see some more unique characters.
>>
>>52902306
>Don't bother,
NEVER
MORE OPTIONS IS NEVER BAD EXCEPT WHEN IT IS
I just need some time to read up on what makes mtg kor and vampires different.
>>
>>52902825
Alright, alright, that's some good sounding justification. Fuck, you've got me wishing the races were more modular so players could easily swap shit out. This alone would add a huge amount of shit to play with in character creation.
>>
Would the spear mastery feat be worth taking for my immortal mystic?
>>
>>52902852
I doubt they would do it but I might say that allowing people to take some of these as racial variants could be cool in the feedback. They did already give Tiefling a bunch of options so I can't see why they can't for other races.
>>
I'm going a pure paladin and I've taken the feat PAM, should I also go sentinel or focus the rest of ability score improvement?
>>
File: 454444646464648.png (2MB, 1400x1500px) Image search: [Google]
454444646464648.png
2MB, 1400x1500px
Is monk/barbarian multiclassing viable or does it rely on too many stats?
>>
What happened to the discord? Did it died?
>>
>>52902259
>Tactical Genius
fucking hobgobs
>>
>>52902984
Which one of the 4?
>>
For my first time DMing, what would you say is advisable? Should I use a pre-written module?
>>
>>52902984
No one links it here because some anons go apeshit whenever it is.

Just for you though: https://discord.me/5eg
>>
What's the most busted thing you could do with an Int- or Cha-based Shillelagh if it were available?
>>
>>52902874
Are you going Shield+Quarterstaff or Glaive?

Either way, first max STR, then consider what your party needs more between better saves (CHA) or DPR (Sentinel+GWM).
>>
>>52901852
Play something else if the DM is otherwise competent.
>>
File: dontdothat.png (485KB, 640x480px) Image search: [Google]
dontdothat.png
485KB, 640x480px
>>52903003
AAAAAAA YOU PIECE OF SHIT
>>
>>52903038
Glaive and already have 18 strp
>>
>>52902012
3.5 had certain materials that a weapon could be made out of that would reduce the weapon's damage but make it use Dex instead of Str.

Make up something like a mithral battleaxe that's lighter than normal.
>>
>>52902986
Hobgobbos should be two things
Gud wizards and gud warlords. Both these things iz smarts.
>>
>>52903035
Stone and Dragon Sorcerers become kings of melee combat. Paladins become SAD.

Bladesinger becomes less shit and EK become SAD.

Basically makes a lote of SAD people and sad people because now there's no point to not taking it.
>>
>>52903077
>3.5 had certain materials that a weapon could be made out of that would reduce the weapon's damage but make it use Dex instead of Str.

That's because 3.5 was an actually good game that realized that (1) Dex does not add to damage by default, because a random kobold should not be dealing 1d6+2 damage, and (2) that Dex to damage made Dex brokenly powerful.
>>
>>52902984
We wish it had died in a dumpster fire along with all the users
>>
File: bait low quality.jpg (16KB, 600x600px) Image search: [Google]
bait low quality.jpg
16KB, 600x600px
>>52903126
>That's because 3.5 was an actually good game
>>
Longsword, Battleaxe or Warhammer for my Battlerager?

I mean obviously I'll carry all of them eventually because any martial who has less then 7 weapons is a cuck but I'm pretty poor right now.
>>
>>52903126
Mithril is a thing in this edition and easily can be applied to weapons.
>>
>>52903163
Warhammer. Be a weird barbarian.
>>
Incendiary Cloud: When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

If the caster put down the spell on top of themselves and ended their turn still in it would they take the damage once or twice?
>>
>>52903223
Twice, and they deserve all 20d8 of it for being retarded.
>>
>>52903208
I don't think mithril actually did anything useful for weapons, but people are more likely to know it than the dumbass feycraft template from a book most people never had.
>>
File: 1416345027057.png (118KB, 212x278px) Image search: [Google]
1416345027057.png
118KB, 212x278px
>>52903133
It's true, though. You had far more options, both for martials and for casters. Even when you eliminate 90% of them that sucked, it's still more than 5e ever offered. Merals thinks "customization" is "pick an archetype and a combat style from this list" and thinks giving martials a resource economy like casters somehow makes them better. He also failed to realize everything good that he did with 4e, proceeded to delete it and try to make an AD&D clone that had nothing to do with AD&D, then made a bunch of shitty classes, weighted them down with class features, made the worst ASI system in D&D's history (lol +2s every 4 levels but you can only go up to 20 cause that makes fucking sense) then proceeded to kinda fix feats before fucking them up even more, so that half of them had to give actual half-ASIs because of how shitty they were. Then he slapped it all together with some pretty CGI art and put it out there, got 1 or 2 grognards to play it and say it was good even though 90% of the grogs still play AD&D and don't give a fuck about new editions. Then he cut a deal with Netflix to put the game in Stranger Things to get normies to play it, while putting pro-fag, pro-tranny language in the PHB to attract KFC-levels of trans-fats to the game.

And what did 3.5 do wrong? Some shitty rules and caster supremacy. Yeah.......5e is DEFINITELY a better game.
>>
>>52903208
That has absolutely NOTHING to do with my point.

Dex-to-damage should require a feat. Otherwise dex is a literal god stat.
>>
>>52903262
No one gives a shit, Virt.
>>
>>52903279
Should be a Fighting Style. Rangers get it for free on top of another Fighting Style.
>>
>>52903251
On armor it makes armor that gives disadvantage on stealth checks no longer and removes strength requirement. So translate that to the weapon is lighter and can use Dex instead of Str.
>>
>>52903223
>>52903250
I don't know why but this really made me laugh.
>>
>>52903312
>thinking that would make rangers a viable class

Merals had Rangers as one of the best classes in 4e. Then he proceeded to fucking ruin them. Anyone have any idea why?
>>
>>52903250
Being immune to fire and possibly healed by it is why I asked, haha. Thanks.
>>
>Dragon Wings
Because flying Tieflings went down so well.
>>
>>52903326
>>52903251
I rule the same way, I'm just acknowledging the only precedent for doing so is an obscure rule in an older edition.
>>
>>52903334
Then fixed them in the revised version. The only issue was it had too many Exploration abilities and not enough that gave an actual Combat boost.

Seriously they had nothing at first level while Paladins got better armour and some Healing for combat use.
>>
>>52903279
Yet it solves part of the equation for you of they have a material now homebrew the rules you sperg.
>>
>>52902701
Restricting humans to their unique ones makes them essentially crappier half-elves and .. The other ability isn't really worth it enough, probably, considering their lack of other features?

>>52902961
I don't really see why it would work together at all.

Monk really depends on having lots of levels in it unless it then goes into rogue.

One level of barbarian for unarmoured defence might be good for a monk though that doesn't want to put a lot of wisdom up.
>>
>>52903385
>Multiclassing UA trigger warning

Kensai/Barbarian could be pretty sick. They can focus on damage over stunning and use the Barbarians AC and Rage for damage resistance. Means they can just pump CON and DEX.
>>
Other than Thay, what places in Faerun are more accepting of necromancy?
>>
>>52902961
Too many stats and little synergy. While Reckless Attack and Bear Totem are always nice, Rage doesn't benefit attacks unless it's done with Strength (forcing a STR Monk, which means sacrificing AC) and even then it doesn't work with unarmed strikes.
>>
>>52903418
Temples of certain gods and maybe communities built around them?

What's wrong with Thay?
>>
File: King Crimson.jpg (63KB, 688x720px) Image search: [Google]
King Crimson.jpg
63KB, 688x720px
>playing a Rogue
>DM says I don't get sneak attack unless I'm actually flanking them and getting advantage
>Kinda sucks but it also makes combat a little bit more interesting
>meanwhile the special snowflake minotaur fighter gets to shield bash and if he wins a strength rolls it knocks them prone
>as a bonus action
>>
>>52903359
While true I run with the advice to home rule stuff that makes sense or for [/spoiler]fun[/spoiler]. So throwing a fit about it like the other anon is pointless because the edition encourages you to do what makes it better for you, or you could just go back to what ever you were playing before.
>>
>>52903439
Rage and Reckless Attack both work with unarmed strikes. They are melee weapon attacks.
>>
>>52902961
Barbarian 1/ Long Death X. Pump DEX and CON and be a tanky fucker.

Take it to the max and be a Feral Abyssal Tiefling for +1 HP per level.

>>52903453
So you need to flank and have advantage? That's bullshit.

Minotaur most likely has the Shield Master feat or the DM didn't read his racial right.
>>
>>52903457
>throwing a fit about it like the other anon is pointless

What made you think I'm throwing a fit? Citing stuff from past editions? I don't want to play 3.5 or 4e, but I'll borrow shit from them when I think it enables what I want in my games.

I want to say Firebrass in Eberron and Glassteel in FR are similar materials for variety.
>>
i want some help with working out the kinks and finding the best way to run a new upcoming campaign

the basic premise goes like this.
>long ago, a ancient red dragon entered the shadowfell to seek power and raise a undead army.
>he obtains terrible power and a vast army.
>finds a way back into the material plane, leads a great assault on all the mortal races.
>kingdoms and mighty heroes fall under the dragons might. in the darkest hour, a circle of arch mages create a magic hourglass to seal the dragon and his army back in the shadowfell.
>the hourglass is entrusted to the realms mightiest paladin and his powerful allies.
>they track down the dragon, a epic battle follows, ultimately the party defeats the monster.
>but as the hourglass compels it back to shadow fell, it struck the hourglass with its claw, damaging it and causing a malfunction.
>the hourglass imprisoned the heroes along with the dragon and its army into the shadowfell, then randomly teleports itself somewhere in the material plane.
>years pass, the dragon and his forces are defeated but the heroes cannot find a way back. they are regarded as legends back home and monuments are erected in their honor.
>the paladin is blessed with long life and immunity to illness, but the rest of the group slowly succumb to their time in the shadow fell.
>the paladin never losses hope on finding way out, but the hourglasses magic is to powerful. and one by one he watches each of his friends die.
>the grief drives him mad. Soon after he rejects his oath, uses necromancy to reanimate his comrades.
>they become monstrous shadows of what they once where.
>for decades they lord over the dragons lair, horde, and remaining army and kill any intruders.
>Time turns the paladin into a death knight. He can never truly be killed unless he fulfills his promise to to free his comrades.
>cut to present day in the material plane.
cont...
>>
>>52903439
Really would a STR Monk/Barbarian have AC that's any worse then a normal Barbarian? Slightly less HP but they do have more attacks and mobile feat is a necessity.
>>
>>52903413
So... Basically a non-barbarogue dex barbarian?
I... Guess.
Though honestly you might as well just go regular dex barbarogue because GWM+PAM isn't important enough over barbarogue's damage to put 3 levels in monk.
With 5 levels in monk, I suppose the 5 stuns a short rest could be pretty nice if you had decent wis. But you probably don't have decent wis.

>>52903453
>DM who doesn't understand 5e nerfs sneak attack
Give him a lecture or quit.
>>
File: 1424790790766.jpg (42KB, 640x480px) Image search: [Google]
1424790790766.jpg
42KB, 640x480px
If I hammer a nail through a club, does its damage type change to piercing? Can I still bludgeon skeletons with it?
>>
>>52903492
Was referring to >>52903262
It's pretty much pasta at this point because a variation of it is posted every night, we get it and it's annoying to see it ever day.
>>
>>52903473
I thought Shield Master was just shove 5 feet.
Minotaur literally knocks them prone if he wins which means he's also getting advantage on his attack.
>>
>>52903524
Really, you shouldn't give a shit about damage types and DMs should say 'Oh, you're using a war pick on skeletons. Yes, it deals piercing damage, but you do just fine on them unlike with a rapier.'
>>
>when the qt prince with a crush on you kisses you in front of all your friends because you didn't die
>and you're also a dude
>>
File: read the phb.jpg (65KB, 600x686px) Image search: [Google]
read the phb.jpg
65KB, 600x686px
>>52903462
Unarmed strikes aren't melee weapon attacks.

“Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike
deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.”
>>
>>52903533
No, shield master is knock them prone or 5 feet. Minotaur racial gives him ADV on the Shove.

It's a pretty powerful combo but it's basically all the Minotaur can do so it's fine. More worrying is the fact the DM nerfed you.
>>
>>52903547

"No."
>>
>>52903547
They aren't "melee weapoons."

They make "melee weapon attacks."
>>
File: 5e unarmed strikes sage advice.png (20KB, 382x194px) Image search: [Google]
5e unarmed strikes sage advice.png
20KB, 382x194px
>>52903547
You are still making a melee weapon attack, dingus.
>>
>>52903547
"When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level."

"Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn."

It's not a melee weapon, but attack with it is a melee weapon attack.
>>
>>52903536
Right. It's common sense that a spiky morningstar can deal bludgeoning or piercing damage, while a halberd or a sword could deal slashing or piercing.
>>
>>52903580
>>52903582
Sometimes I think most people actually know the rules, but posting incorrect knowledge of the rules racks up the (You)s and trolls can't resist.
>>
>>52903501
One thing about the Shadowfell is that it overlays and roughly corresponds to the Prime Material, and you can travel between the two in areas where the two are most similar to each other. So it's one of the easier planes to get into or out of, and it's relatively hard to be trapped in it.
>>
>>52903503
Monk/Barbarian can go around in Medium Armor at the cost of Martial Arts and Monk's Unarmored Movement if they want. You can still use Ki for Flurry of Blows, but ultimately... what are you getting out of Monk by doing this? You're spreading your stats along Strength, Dex, Con and Wisdom, so your Stunning Fists - the key Monk combat ability - are going to suck, while you aren't going to be dealing any more damage than a normal monk due to the lack of Martial Arts bonus attack.
>>
Is a Tiefling from a noble family who were all killed by the townsfolk when they finally realised the family were Tieflings too edgy?

I'm trying to figure out a background for a Tiefling Berserker and that's all I've got.
>>
>>52903551
How do I convince the DM to un-nerf me?
>>
>>52901610
So let me work this out.
>Start by popping Giant Form
>Grow to Huge and get ready to grapple
>On grapple turn, focus on Brute Force for advantage
>Expend bonus action and 2 psi for +5.
>Grab Tiamat by the face
>Win
>>
>>52903453
Christ, I fucking love Shield Master. Thanks for reminding me it exists. Anyway, doesn't RAW explicitly state that that isn't how Sneak Attack works?
>>
>>52903635
Suck his dick.
>>
>>52903626
You could do the planetouched tiefling route, where your parents were not tieflings but the influence of a devil-inhabited plane caused you to be born as one.

Maybe you're the first born and your father told you to go and make something respectable out of yourself to prove you deserve to inherit.
>>
>>52903626
It'd be pretty hard to disguise an entire family for generations. Why not just have him be the product of a wandering tiefling who visited some pseudo-Norse culture and seduced a jarl's wife?
>>
>>52903626
>ancestor made a deal with a devil in exchange for his firstborn
>ancestor "tricks" devil, thinks he got out of the deal by being clever, but his firstborn got corrupted
>skip forward, tiefling family showing more demonic traits every generation, no matter how hard they thin the blood
>>
>>52903501
>1st level party starts the game in a tavern where they hear rumors of a cave infested with goblins.
>they naturally decide to go investigate.
>they fight their way through some normal goblins and reach the goblin boss's chamber.
>something is off about the boss, looks like a walking corpse, sunken eyes, pale skin.
>hes got a fancy silver hour glass tied to a stick like a staff.
>players beat him, and will likely take the hourglass.
>they notice the hour glass is cracked in one place, its missing a lot of its gray sand.
>strangely, the amount of time it takes the small amount of sand to trickle to the bottom half is illogically slow. a normal hourglass would go for a minute on said amount of sand, but this one looks like it will take a full day.
>turning the glass over will not cause the sand to trickle into the opposite side. it somehow continues to spill into the other.
>as soon as they leave the cave, they feel a rush of hot wind, then see a large shadow flly over them, a adult red dragon lands infront of them.
>dragon corners the party, examines them, notices the hourglass in their possession.
>it looks very angry.
>captures the party, brings them to a remote location, but doesn't kill them.
>tells them that he is the offspring of the dragon in the legends, and has been tracking down the hourglass to enter the shadowfell.
>it plans to find absorb the shadows fells power and seek vengeance on the legendary heroes.
>but now the hourglass is bound to the party.and the hourglass's malfunction will cause it to poof off to another random part of the world if the dragon kills the party."he learned this the hard way"
>discarding of the hourglass causes it to reappear on the party's person. its indestructible.
>at the end of the day when the hourglass stops counting, the party is sucked into the shadowfell's equivalent of their location.
>they will remain their for an amount of time that gradually increases every time they are transported there.
cont.
>>
>>52903619
That's it. You'd dump Wisdom and spend all your Ki on Flurry of Blows. Mostly comes online at higher levels where you can do 4d6+24 damage with Advantage compared to GWM doing 4d6+28 with -5 to hit at levels 5+. Also more chances to Crit.

I guess going Half-Orc with the first level in Barb and the rest it Monk is what you'd do.

It's not perfect (or even good) but if you take Drunken Master to get the fuck out of there it could work. Not a super powerful character but still makes a Barb/Monk not the worst guy in the world.
>>
>>52903670
This might be a better option. It's so rare to have a character with a still living family.

>>52903687
I must be the only person in the world who finds Norse and other tribal Barbarians the worst. I prefer a warrior who just ignore his training and got really angry.

Or got trained to get really angry.

>>52903709
This, this I like. I could even have been sent out because I looked more demonic then most of my family and it was hard to hide. Trying to find a way to break the family curse.
>>
Why do tieflings have a bonus to charisma if everyone apparently hates and mistrusts them?
>>
>>52903798
You've got a motive, characters you're connected to, and some plot hooks. It works.
>>
How meticulous are you about unequipping equipment outside of combat? Playing for half a year now in different campaigns I don't think I've yet to see someone take off their armor or even put their weapons down.
>>
>>52903877
My characters have been to balls and concerts and plays and whatnot. Clothing comes up pretty often. planning to leave your stuff hidden but reachable can be scary when it's good stuff.
>>
>>52903279

str just has better weapons associated with it (as well as more variety). Dex is probably still better but I don't think it's a big deal.
>>
What dragon hybrid have you fought? Or mix color dragon? White/silver dragon and white/winter wolf were the only one I fought before.
>>
>>52903948
I ran a black dragon/illithid once
>>
>>52903749
>the dragons research reveals that the hourglass can be repaired if all the sand is restores to the hourglass.
>he also knows that several other people have found some of the sand and crafted lesser duplicates of the hourglass, which allow a individual to travel to the shadowfell in the same way.
>only the owners of the original hourglass can reclaim sand from the duplicates. and each time they add to the sand, the amount of time before their next visit to the shadowfell increases, but so does the length of their visit.
>returning all of the sand will return the item to its original power. capable of transporting countless creatures to and from the shadow fell and imprisoning them their as well.
>the dragon offers to make a deal with the players, he will not burn them alive in exchange for the fully refilled hourglass.
>now the party must survive waves of undead in the shadowfell, use their time in the material plane to prepare, and hunt down the remaining sand in the shadowfell before the dragon turns on them.

and thats all i got so far. Im in no way married to any of these ideas and would be happy to change something in favor of a more interesting idea.
>>
>>52903216
Wulfgar is the modern barbarian though
>>
>>52903877
It comes up occasionally, my Bard is going to start paying much closer attention so he can ridicule the rest of the party when they limp into town like a bunch of wet dogs who found something foul to roll in.
>>
>>52903877
We pretty much only take off our armor for infiltrating formal events, and even then we often strap our weapons and other essentials to the druid who attends while wildeshaped into a tressym that sits on our bard's fabulous shoulder.
>>
File: 400px-Goliath.jpg (17KB, 320x480px) Image search: [Google]
400px-Goliath.jpg
17KB, 320x480px
>>52903798
>This might be a better option. It's so rare to have a character with a still living family.

This the only PCs I've had that have families are estranged and hate them. I blame DMs using families as a cheap plot hook. It's why I want to make a character who fell in love and married above his station. While his wife says she doesn't mind the snide comments they anger him so he sets out to become famous so she won't have to deal with it, and so he can be the hero his daughter sees him as.
>>
>>52903859
I wondered this at first. I put it down to the fact that (though this might not be the definition of charisma) you can have a 'presence', as well as wit and a way with words, in both positive and negative ways. You can have a tongue like a whip and a presence that instils fear, but then people are more likely to listen to you, hear conviction or believe lies.

think Malcolm Tucker from The Thick of It. No doubt a colossal cunt, but no doubt an absolute presence.
>>
>>52904061
>Married into a good family, everything's going well, got children and everything
>People say mean things
>Decide the best way to solve this would be to 'go adventuring' (Read: Commit suicide, because that's what adventuring is, or would be if 5e rules didn't make it really hard to die unless your DM wants to kill you)

Why you'd want to put your family life in peril because of that I don't know
>>
>>52904101
I can see that.

I was thinking that maybe they tended to learn to be self-reliant because people wouldn't associate with them, and that might lead to the development of strong or bizarre personalities.
>>
>>52901852
New DM, that was the first thing I let my players do
>second really, first was shooting down a shitty DandD wiki homebrew
>>
>>52904105
>Married into a good family
>Being a barbarian jeopardizes her house and position
>Instead of dealing with it the Golaith way and bashing heads decide to elevate your own station

It was an abridged version the one I have actually written gives more than just "they say mean things".
>>
>>52904173
I mean, yeah, but it kinda seems to be lacking the 'Why I'm prepared to die' part.
>>
>>52904215
>>52904173
Oh, right, yes. Barbarian stuff.

I suppose if you're a barbarian then adventuring isn't a big stepping-out-of-bounds deal, so nevermind.

It applies more to the nerdier types.
>>
>>52903877
Depending on how well we've scouted ahead. If me and the Rogue are sneaking I take of my Half-Plate and my DM counts my under armour as Leather.

At low levels if there was a group up ahead I put away the Maul and pulled out two handaxes for another attack. Don't need 2d6+5 to kill a goblin.

Also I make sure to walk around towns in no armour with no weapons. Other characters laughed about getting into fights in town but when they got fined for drawing weapons in a pub brawl I was laughing. Barbarians don't need more then 6 damage unarmed punches to kick ass against commoners.
>>
>>52901311
Yes but they get an attack of opportunity on the way down
>>
>>52904215
>>52904234
Yeah it's a little bit of a stretch and I'm still debating on possibly running a battle master from the city guard instead, I just figured a barbarian would make more sense because people would look at him as a savage and it'd have more of an impact of his wife's work.
>>
>>52903453
I've seen and heard of so many fucking DMs unnecessarily nerfing sneak attack.
>hur dur you're not sneaking so you can't sneak atack
"Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll."
Are those 3 sentences really that hard to understand?
>>
>>52904320
Read the fucking book oni-chan
Forced movement, including gravity, does not provoke opportunity attacks.
>>
>>52904320
How so? If you let go them then they're moving away from you. Do I get an opportunity attack against them as well?
>>
>>52904336
I'll be honest I'm surprised people nerf sneak attack, yeah it can be powerful but no need for a nerf.
>>
>>52904331
The main problem there then is how being more of a savage would help their case.

I could get a 'barbarian that isn't actually a barbarian or has one level of barbarian but is otherwise a battlemaster who tries to avoid coming off as a savage and show fighting more as an artstyle' or something.

But not really 'Everyone sees me as a savage, maybe if I hit enough things savagely they'll see me as a savage hero and everything will be better'.
>>
>>52904366
'Can be powerful'
If you use haste or something else you can get it off twice a round and that can be pretty powerful but in normal conditions with other martials where everybody has built sensibly the rogue's damage is the second lowest, the lowest being monk's. That's not even considering burst damage from smites or action surges.
>>
>>52904366
IT's not even that good though. New DM's and players look at "wow I'm doing 3d6+DEX damage" at level 3 and think it's OP.

After level 5 and before level 3 it's worse then a Fighter in every situation, It's all dependent on one attack roll and it doesn't help when you Overkill something. Hell if the Fighter has GWM, PAM or Sharpshooter it's always worse.

Rogue isn't a high damage dealer unless you get to Swashbuckler/AT BB attacks. It's meant to be a class then can do decent damage nonstop and skillmonkey and situation that requires it.
>>
>>52904428
Damn Monk needs an "Unarmed Mastery" feat. -5 on all attacks and they have to be unarmed for an extra two unarmed attack or something. Jesus.
>>
>>52904484
They're some sort of weird skirmish support class.

With mobility, they can dash in and out and be almost impossible to target with their kiting ability along with plenty of stuns every short rest.
.. But that's all they're good at. Stunning and running.
>>
>>52904428
Kinda curious about Kensai there. Wouldn't getting the bonus action attack that's better then PAM with Greatsword and GWM make them a 1 feat class with some of the best damage?
>>
>>52904428
>sneak attack twice a turn
nah
>>
>>52904526
I mean, I've played a Monk and they're much better in play then on paper if you do it right.

Still in a world of PAM Variant Humans they can't hold a candle well in combat aside from fucking up mages and archers. Hell even a "Simple Weapon Mastery" or something other characters could benefit from would be good.

>>52904551
Haste Sneak Attack and ready action Attack when your turn ends. It's been confirmed a Rogue can sneak attack again during other peoples turns.
>>
>>52904375
Was more keeping in mind the whole heroic deeds idea along with Goliath society being built around strength of the individual.

Also just because he's a barbarian doesn't mean he has to be a complete savage, he seen as a savage because he's a Goliath from the north.

I get your points but it seems like dissecting the idea and situation down to an unnecessary level, and hell maybe it isn't the right answer and my character has to over come that aswell the DM will let me know in the future.
>>
>>52904331

Barbarian who isn't just a mindless anger machine, right? Maybe give him some Int or Cha if you can.

Although I guess Barbarians are already pretty MAD so maybe you could just role play it. Give him nice clothes, maybe make him not totally retarded. The family could also be in good standing too. If he dies heroically giving his family good enough standing, then he protected his family in a way.
>>
>>52904551
Twice per round, but not twice during your individual initiative count. You can use your reaction to get sneak attack on Attacks of Opportunity and Ready Actions.
>>
>>52904572
>It's been confirmed a Rogue can sneak attack again during other peoples turns

Am I the only person feeling a Rogue/Fighter with Tunnel Fighter?
>>
>>52904628
>LITERALLY INFINITE GOBLINS
>>
>>52904640
I'd have to use a Shortsword for all those d6's... Fuck my DM would hate me if I came to the table with a Fighter/Rogue who spammed dodge and ran into groups on enemies. Can't leave without being slaughter and can't stay because they can't hit me.
>>
>>52904628
It would be difficult to actually meet the conditions for sneak attack on all those attacks unless you have Foresight or something.
>>
>>52904606
That was my plan, leaning more towards Cha as my dump stat instead of him just being another "me stronk me hit things!"
>>
>>52904722

Honestly, it's the Barbarian I've always wanted to play. Maybe I'm mad when shit really needs to die/get lifted but that doesn't mean I have to be stupid and pissed all the time.
>>
>>52904697
...Beastmaster/Rogue with a medium mount and small race?

Or Barbarian 2/ Fighter 1/Rogue X?

Put the Warlock's invisible familiar to use?
>>
>>52904530
It'd be about as good if not slightly weaker than a fighter with PAM+GWM, dropping off as fighter gets more ASIs and dropping off even harder once fighter/paladin/whatever hits level 11, and also having weaker burst than fighter or paladin.
Barbarian would do more damage at all levels due to advantage.

While not having to take PAM for the bonus action is nice, PAM also offers a reaction attack sometimes and you only get +1 to hit +1 to damage from taking +2 dex instead of PAM, so you're not really going to be that much stronger.
Though I think kensai has that +X damage boost thing which might actually put them competitive with other classes again.

>>52904697
Be a swashbuckler or, yes, get advantage on everything. I think some of the UA feats give advantage on reaction attacks, but those have to be longswords or something, not polearms.
>>
My wizard just hit level 7, what 4th level spells should I take?
>>
>>52904584
Well, if you've married another goliath, I don't think it'd be a big problem in the first place.

And even if you say barbarians don't have to be savages, they're still the ones that wear a bit less armour than the fighters, either go down a berserking path or some animal spirit path and, heck, they have the 'rage' feature they use all the time. Unless you go dexterity, I doubt they're exactly 'graceful', unlike a battlemaster might be.
>>
>>52904761
>Though I think kensai has that +X damage boost thing which might actually put them competitive with other classes again.

+6 Damage a turn and +3 attack to make up for the -5 to hit penalty. I'd say slightly worse damage but they do have all the other monk stuff like stuns. Probably the best Monk overall and about competitive with other Classes.

>I think some of the UA feats give advantage on reaction attacks, but those have to be longswords or something, not polearms.

Well it's a Rogue build anyway so you'll be using Shortsword/Rapier for Sneak Attack. Blade Mastery works really, really well with the build actually.

ADV on all your free opportunity attacks, +1 Attack and because you don't need your reaction for the attacks you can use it's ability for +1 AC.
>>
>>52904778
It kind of depends. Are you wanting anything in particular in whatever wise like blasting or shit?
>>
>>52904746
Exactly I get the general idea of a barbarian just being an angry killing machine but I figured it'd be fun to play one that isn't just about that.
>>
>>52904628
>>52904697
Swashbuckler/Battlemaster/3 Warlock
Take a deep breath... Cast darkness on Rapier with devil sight.
>>
Is Flame Arrow really supposed to be as shit as it seems? It's a 3rd level spell that gives an additional 1d6 fire damage to 12 shots, for up to 1 hour. AND it takes your concentration. Why would you use it unless you really wanted to burn something?
>>
>>52904572
I knew about the reaction but didn't realize that was what you meant by two a round. I should have realized, duh.
>>
>>52903997
So long as you aren't too taxing on the party (since they're only level 1 and that's a pretty shit place to be) it should be fine.

I'd play this anon.
>>
>>52904889
I find it funny Flame Arrow comes on the same spell level as Lightning Arrow, which is actually pretty fuckin sweet.
>>
>>52901474
>a proper IUS type of feat

Intrauterine system?

https://en.wikipedia.org/wiki/IUS
>>
Alright. Human Fighter 1/Rogue X with Blade Mastery.

You get +1 Attack from feat, free opportunity Attacks with Sneak Attack, +1 AC from feat, ADV on all opportunity attacks with feat, Medium Armour for 16 AC, Shield for +2 AC.

Level 2 you have +6 Attack, 19 AC, unlimited 2d6+3 Sneak Attacks as long as people move and you can give everything Disadvantage on attacks with the dodge action.

Jump into a crowd and they can either try to hit you (they won't) or get slaughtered if they try to move. Against targets you can't tank just play like a normal rogue.
>>
>>52904061
Girl in my party is playing a character who has a full family, only slight dysfunction (because what family doesn't have a little). This also makes her character the butt of "she's not the same as us" comments because everyone else in my party is part of the "fucked up family" meme.
>>
File: sad-man-and-rain.jpg (86KB, 615x407px) Image search: [Google]
sad-man-and-rain.jpg
86KB, 615x407px
>>52901729
>it is yet another 10 minute turn as the wizard debates what spell to use.
>>
What's up with distance spell sword burst? It's shitter than other spells.
>>
>>52904784
>Well, if you've married another goliath, I don't think it'd be a big problem in the first place.

That would make no sense for the motivation, it'd be either a diplomat or some minor noble house that our clan escorted for reasons.

>And even if you say barbarians don't have to be savages, they're still the ones that wear a bit less armour than the fighters, either go down a berserking path or some animal spirit path and, heck, they have the 'rage' feature they use all the time. Unless you go dexterity, I doubt they're exactly 'graceful', unlike a battlemaster might be.

I'm not letting the mechanics dictate my character. He's seen as a savage solely for being an outsider and a Golaith on top of it. The rage is a tool to be utilized for survival not as something the character is built around and his defining feature.
>>
>>52904967
>it's another "wizard only took damaging spells" episode
>>
Help me build a barbarian please.

If/when my current character dies, I was thinking of playing a barbarian for the first time. My group isn't too focussed on power gaming, so I don't necessarily need to be perfectly optimized, but I'm still worried about being effective.

I did some reading and saw people suggesting Dex barbarian, but I would prefer Str to make use of all the class's features. I'd also probably wield a two handed weapon.

We use 27 point buy and my barbarian will start at at least 5th level.

I'm having difficulty allocating my ability scores. My biggest issue is that even with the barbarian's unarmored defence, his AC still seems low. But maybe I'm not taking into account how useful rage half damage is. How would you allocate them? Assuming either a half-orc or human (variant) or whatever you think is best.

And for progression I'm having trouble deciding between a feat and +2 to Str. Which should I prioritize? What feats are useful beyond Great Weapon Master?

I'm open to multi classing, but would prefer barbarian for simplicity.

Thanks.
>>
>>52904967
As a main full caster... I never understand how this happen. Why can't some people decide what spell to use before their turn?
>>
>>52904998
If you're not too worried about being king dick of damage then it's pretty easy.

Take a strong race (Half-Orc, Dwarf, Bugbear, Human, Goliath) start with a 16 STR and a 14 DEX. Take GWM asap and wear medium armour.

Don't go Berserker but if you hate the tribal options see if you can take Battlerager.

There you go. A perfectly good Barbarian. If you have an ASI to spare or like Polearms then take PAM.
>>
>>52905014
>Why can't some people decide what spell to use before their turn?

As a DM this is what slows down most of my games and why I now have a thirty second rule. If you need something clarified that's fine but you get roughly thirty seconds then you get skipped.It wouldn't be so bad if we didn't have six players and potentially a seven joining.
>>
>>52905038
>king dick

Well they are the only ones with d12 girth.
>>
>>52905014
>>52905045
i only dm for 3 players and half the fun is listening them yell at eachother over how they should take their turns
so it usually takes like 5 minutes to do a full round of combat
>>
>>52905038
Forgot to mention. Carry a Battleaxe or Longsword and when fighting bosses pull it out and grapple him.

Barbarians can just hold the big guy on the ground while everyone else beats the shit out of him.
>>
>>52905057
A level 20 raging Barbarian does do 12 damage with his dick... Enough to kill most humanoids in the world.
>>
>>52905038
You make it sound easier than my dumb brain was thinking, haha. I kind of discounted wearing medium armour because of unarmored defence, but I guess you still benefit from barbarian features. Cool.

Out of curiosity, how do you become king dick of damage?
>>
>>52901212
Seems reasonable. Barbarians have a lot of HP as well as some good bonuses such as rage and reckless attack. At later levels the grapple ability could also be a pretty nice boon.

All in all, if we compare you to a monk, you're gonna lose utility for a bit more bloat and damage, while you'll be better at grappling (especially at later levels).

Compared to another barbarian, you're gonna have a bit more utility in that you can use your bonus action as some form of crowd control. Meanwhile your damage is not gonna be as impressive (early game you have lower dice, late game other barbarians will probably have magical weapons).
>>
>>52905059
That sounds horrible
>>
>>52905137
What about werewolf? They are immune to non-magical dick.

>>52905142
>>
>>52904998
If you want to go str instead of dex, you should absolutely take feats like GWM, PAM, sentinel, etc because otherwise you're not really making the most of your strength-ness.
>>
>>52904998
If you wanna make it real simple, 15 15 15 8 8 8 puts you at 17 15 16 8 8 8 with half-orc racials if I'm remembering right, then you can get to 18 16 16 8 8 8 on your first ASI. Take greataxe to make the most of those sick crits. GWM for the +10 damage if you want, or look at those brand new racial feats and take the one that gives you, what, an extra damage die every short rest, something like that. Big big crits. Maybe take three levels in fighter for champion's expanded range. This puts you at AC 16, which maybe isn't so much of an issue if you take bear at 3, or you could take a shield and have AC18 and be doing 1d8 damage, but a lot of d8s isn't so cool as those d12s. Barb takes hits and doesn't care. Barb doesn't attack as often as fighter but when he does, he hits hard.

Other cheesy shit to do with barb: same old fucking PAM+GWM+sentinel shit everybody talks about for every damn character
Barb+monk or barb+bard (or barb+rogue?) For grapple shit
Barb+rogue with shortswords or whatever to get sneak attacks and rage, I guess
>>
>>52905142
PAM, GWM and having a stat array of 15, 15, 15, 8, 8, 8. Take Totem and go Bear so you also can't be killed while dealing 4d6+1d4+30+21+12 damage at level 20.

>>52905160
Only Monks can fuck the cursed pussies.
>>
>He is still allowing UA after this shitshow
Hahahaha
Lmao, enjoy your OP retarded dragonborn
>>
Half-Elf Barbarian with Elven Accuracy!
>>
>>52905151
no its pretty funny actually
we're all friends so we just fuck around when we play, we aren't serious about this shit at all
>>
>>52905175
More like usable dragonborn.
>>
>>52904836
I'm the only real spellcaster in the group so we aren't in need of damage. I was looking mostly for utility and battlefield control.
>>
>>52905182
This was the best thing I got from the UA as well. It's going to be fun.
>>
What was that stuff with the dunking Goliath mechanics? Seems kinda funny, don't think I'd ever use it but still.
>>
File: IMG_2328.jpg (25KB, 250x345px) Image search: [Google]
IMG_2328.jpg
25KB, 250x345px
>>52903859
What can I say? I'm a sucker for women with horns.
>>
>>52905195
>Allowing OPBorn
Every fucking time.

Why are you all so fucking bad and retarded...
>>
>>52905219
Because we care more about fun then the perfectly handcrafted sense of balance that the game doesn't have anyway?
>>
>>52905204
>battlefield control

Evard's Black Tentacles. 20 feet square of restrained and bludgeoning.
>>
>>52905231
this guy gets it
>>
>>52905188
Ahh all good then, I was thinking more of a bunch of 5eg autists screeching at each other.
>>
>>52905219
Why is the dragonborn race so fucking bad and retarded?
>>
>>52905182
>battlerager for that bonus attack
>+cha for that fearsomeness
>rolling 3d20 to hit 3 times a turn
yeah, yeah, feelin' it
>>
>>52905250
no they're just breaking eachothers balls and its hilarious to listen to
>>
>>52905260
>Literally the character I played last night
It's fun. Half-Elf raised by Dwarves, mutilated his ears after being bullied a lot as a kid and has a beard.
>>
>>52905231
>5e isn't the best balanced game ever made
Jesus FUCK you people are retarded, just KYS.
>>
>>52901885
>Black Sun
On action, a black 30-foot radius sphere expands from a point you choose within vision.
All objects and creatures in the sphere are tainted by darkness until the next dawn and cannot cast any light, so while a torch may burn and produce heat it will not produce any light. This effect can be removed from one creature or object by casting the remove curse spell.
Furthermore, each living creature in that area must make a constitution saving throw of 16 or take 10d6 necrotic damage immediately, and 1d6 necrotic damage every turn thereafter until they are no longer under the effect of the "tainted by darkness" effect described above. On a successful save, they only take the initial damage.
This ability recharges at the end of your next long rest.

I hope your players have remove curse.
>>
File: 1493093069129.png (145KB, 702x397px) Image search: [Google]
1493093069129.png
145KB, 702x397px
>the problem with martials is that they suck out of combat
How does one fix this?
>>
>>52905281
So emo.
>>
>>52905281
If you stick with it maybe take lucky for even more re-rolls.
>>
>>52905300
Literally un-ironically don't play D&D.

Play pointbuy, anima, GURPS, warham, etc... martials are good outside of combat for a reason anon...
>>
>>52905300
Not really? Unless by martials you mean Fighter and Barbarian.

Rogue got tons of utility, Ranger and Paladin got spells and exploration based ability.

Fighter invest their ASI or feats on social / exploration related stuff to not be retard.

But most people decide that they want to be combat-only retard character and go for STR/CON/DEX, PAM, GWM.
>>
>>52905299
Like this version. And original guy, depending on the level of the party (they're pretty high level right? They can cast 8th level spells?) Maybe give the thing a couple rolls on the minor benefits/detriments tables in the DMG.
>>
>>52905331
This

Fighters are the best at fighting stuff in a straight up throw down. Have other party members cover the other sides of the game.
>>
>>52903635
Find out why he nerfed you in the first place. Normally sneak attack is easy to apply, especially since your minotour fighter friend is most likely within 5 ft of anyone you are trying to stab. If you ask your DM you might find out he didn't actually read the sneak attack entry and actually thinks it only works with advantage
>>
>>52905299
>>52905337
After thinking about this ability again, I think they should stop taking damage after falling to 0 HP (so they aren't killed by it automatically).
>>
File: Tiefling Rogue.jpg (55KB, 817x977px) Image search: [Google]
Tiefling Rogue.jpg
55KB, 817x977px
>>52905214
>ara ara, anon
>>
>>52905300
What are you wanting to do that you can't do?
>>
Isn't it better to use Elven Accuracy to crit-fishing on Arcane Trickster?

Familiar give you reliable advantage.
Booming Blade + Sneak Attack make your critical more valuable.
>>
>>52905366
Or its like disintegration and if it kills them, they're abso-fucking-lutely dead, and their corpses turn into the chernobyl elephant's foot.

Why worried about instant death? I thought this was something the party was trying to retrieve and then use. Is a baddie gonna be using it on the party first?
>>
>>52905300
In what way?
Let the martial push the boulder out of the way. Lift up the door for the party. Grab the mage when they slip while climbing a mountain. Push through the cold storm while shielding the halfling behind them.

In social encounters, there's always stuff to do. Even with 3 charisma. Be on lookout, let the other players direct you (stand behind me and look intimidating!). Go speak to some of your contacts to let them know what's going on while the competent character try to forge new allies. And so on.
>>
>>52905421
No idea. The original poster never described how they were gonna get it. He's free to do with the suggestion as he pleases.
>>
Which is the best of the large published adventures (Tyranny of Dragons, Storm King's Thunder, etc.)? Possibly going to run a 5e campaign soon and I'm considering using one of them.
>>
>>52904336
>>52903662
He knows, he's deliberately nerfing it because he thinks it's too powerful.
>>
So honest question: was that anon justified in killing that dragon in that extremely brutal way?
>>
>>52905300
Totem Barbs have rituals that help, Rangers and Paladins have spellcasting and Rogues get skills. Berserkers are literally gay so they don't really matter. Fighters could pick up magic initiate, actor, skilled, keen mind, dungeon delver and other out of combat feats. None do because they want "Ma PAM+GWM build".

Other then that no one else will have high strength. Make a battle on a windy mountain with athletics checks not to stumble, casters can use spells to solve it but then they just wasted a spell. People don't make enough real physical challenges to make Strength handy.
>>
>>52900999

Assuming this is Marisa she is LITERALLY just an ordinary magician as her title says. So wizard (evoker). Maybe a level in rogue because filthy book stealer.
>>
>>52905442
Ah, something about your wording made me think you were the original guy. Definitely needs a way to exclude your allies, however.
>>
>>52905470
The guy who made her FUCKING EXPLODE with dust of dryness? Absolutely.
>>
>>52905481
I was thinking it was used by a creature with non-living servants. Undead or constructs.
Maybe give the players some blank masks that guise them as non-living beings for the purpose of applying spell effects?
>>
>>52905471
I like my high wisdom shillelagh fighter.
>>
>>52905331
Even barbs get some out of combat utility, if only because they can start raging and pull off massive feats of endurance, i had an indianna jones boulder sequence in my game and the bear totem barbarian just screamed and jumped underneath it, because of the halved damage, he lived.
>>
>>52905383
>>52905428
>>52905471

I guess I'm a bit jelly of the versatility of spell casting, especially when compared to martial stuff. Being able to choose from different options and solve problems in lateral ways completely bypassing the skill system sounds like fun, and Battlemaster doesn't look all that great to me.
>>
>>52905450
He's an idiot. Bail. Whether he's a 3.pfer and thinks that's too much damage for a rogue but doesn't blink at casters doing twice as much with one spell, or he's projecting some kind of presupposition he has about rogues onto you (they're skinny wimps? I don't know) or if he just has some kind of disfunction where he just cannot apply numbers consistently across different characters or else doesn't realize he just fucking increase monster HP if the party does a lot of damage, he's a moron. Find another game. Make your own game with that group of friends. Something.
>>
>>52905525
Take ritual caster feat.
>>
>>52905515
You have good taste. Now that the Wood Elf feat gives them a Druid Cantrip for it plus Longstrider and the best Sneak Spell in the game. It's going to be fun.

>>52905525
It comes down to being creative with it. In a mine ask your DM if there's wooden supports. If so why not pull some out and see what can happen?

Some people really just are happier with casters though and they might be for you. Personally I prefer no magic characters.

Also I don't like Battlemaster either.
>>
>>52905544
>>52905525
Ritual casting. Multiclassing. Magical items. That said, this just damages your class identity and blurs the difference between your character and your spellcasting teammates.
>>
>>52905470
He was. She had tortured them before, murdered like 20 innocents to hurt them, and generally been a dick. And even when he could have slain her, he offered her mercy--TWICE!

After that there's not much else you can do. Sometimes you've just gotta make a dragon blow up.
>>
>>52905450
just show him the numbers comparing damage output between classes because he has no fucking idea what hes talking about
because honestly if hes nerfing sneak attack you might as well suicide your character and roll a bard
>>
>>52905525
Well I tell you what, I love when my players use their items and their fucking brains to solves traps and puzzles instead of using familiar and mage hand for the thousandth fucking time. Just be inventive and be sure to jump in with your ideas before the lazy bitch wizard can open his cocksleeve and go "uh, I cast (boring shit)"
>>
>>52905470
What anon? What dragon?
>>
>>52905540
It's because I do the most damage in the party but that's because he doesn't give the party any short rests for the casters and the melee people aren't built for high damage.
>>
I remember seeing it in an Adventure but how much damage does being in a none-magical fire do? I think it was in LMoP.
>>
>>52905506
How did they do it?

Let out all the water inside the dragon?

>>52905506

Also, what dragon?
>>
>>52905471
The totem barbarian rituals are hit garbage. Barbs are simply the class most useless out of combat, since they aren't even good at strength tests until 18th.

Fucking 18th level.

And they don't have the feat progression of fighters it the expertise feats are allowed at all.
>>
>>52905562
and then take Magic Initiate again for more cantrip!
>>
>>52905642
It's like you didn't take Bearbarian at level 6 to kick your way through walls and carry the entire party on your back while sprinting away from the dungeon.

I will admit Barbarian suffers worse then anyone RAW but it's one of those situations where a lot of Strength related things should have a lower DC for them then others.
>>
>>52905619
Your situation sucks. It sucks that your DM is focusing on such a non-issue. I just can't think of much else to say, my mind is pretty fucking blown by this shit.
>>52905628
DMG I'm pretty sure has some examples for fire damage as well. I think it's either a d6 each round you're in it, or a static number like 4. That second one, I might be thinking of oil flasks from the phb.

Just make some shit up. How big is the fire? How long are the subjects standing in the fire? Etc etc
>>
>>52905568
>>52905562

My thoughts also. I'd really like it if there were ways for me to get options in and out of combat like a spell, but in a way that didn't just feel like spell casting. I like martials for their consistency.

>>52905603
Most my combat takes place in open plains, and I haven't seen a puzzle or a trap since the very first session.
>>
File: dragon goes BOOM.png (135KB, 1877x802px) Image search: [Google]
dragon goes BOOM.png
135KB, 1877x802px
>>52905638
See pic related
>>
>>52905694
Is there something you don't like about Eldritch Knight? Well I mean, there's no way to avoid spellcasting there.
>>
>>52905619
"oh god the damage specialist is doing damage fuck what do i do better nerf it"
tell him to his face that thats the point of rogue and if he doesnt like it, either leave or blatantly suicide your character and roll something that has even more damage to piss him off
>>
>>52905704
gratsi
>>
>>52905628
LMoP says a bonfire does 1 point each round and 1d6+1 if they're prone.
>>
>>52905694
>most combat is on open plains
>no traps or puzzles
Sounds damn boring. Shit. Fuck dude, I'm getting a lot of second-hand DM pain from this thread.
Uh, what background do you have? What skills? Do you have survival? Make that your fucking thing. Hopefully you don't have a ranger in your party. Do you have animal handling? Fucking mount up, if you're on plains all the goddamn time just ride horses everywhere, leave the casters in the dust. Be all about that horse. Hell, do you have history? Ask your DM about the history of these empty as plains and if there's any fucking ruins nearby.

Get a shovel, dig some trenches to ambush people. Become a highway man. Get some chains and nets, do drive-bys and kidnap people on your horse. Suddenly reveal that your real passion is to be a geologist and you wanna visit a rock formation. I think you aren't bored with martials, but instead (and I may just be extrapolating here) you've got nothing to do because the gm isn't giving things for you to do.
>>
>>52905638
>>52905754
So what do you make of this? Was he in the right to kill her like that?
>>
>>52904760
Medium mount with Mounted Combatant only works on small creatures. You could get the flanking condition met though. That mount would die really easily.

Reckless Attack is only on your own turn, so that won't help you with opportunity attacks.

What does the invisible familiar even do for that combo?
>>
>>52903262
>5e a AD&D clone
>not a step back into the pile of shit that was 3e
Ok anon you almost had me but how in the fuck do you think 5e is a ad&d clone?
>>
Anyone here play in Points of Light still? The one setting that makes Tiefling and Dragonborn bearable as far as I know.

It might not be that great but it makes a better standard setting then FR.
>>
>>52905792
Definitely had the right to kill her. The first two round were unfortunate bits that had to be done in order to subdue her and, in the middle of combat, are completely fine and excusable. The last bit isn't even that bad since its more akin to setting off a block of C4 in her stomach than slow torture. She'd be dead and/or senseless instantly. Decapitation would be cleaner and better but we don't always get moments to explode dragons. And just because a kill is messy doesn't make it wrong or evil. That depends on context.
>>
>>52905786
I think it's a little of both. The DM is actually really good, but combat usually winds up happening in wide-open plains or areas. Most of the travel is through the plains as well and we have a ranger. Without the option to do anything cool with the scenery in combat, I'm kinda stuck just hitting things.
>>
>>52905846
>The first two round were unfortunate bits that had to be done in order to subdue her
He could have dropped them all in at once and killed her right off the bat, but didn't.
>>
>>52903604
I dunno. I still don't get the difference. I see it's a matter of semantics but honestly it's not confusing to you guys at all?
>>
>>52905883
Because he was offering her a chance to surrender and recant her evil ways. She was fully capable of fighting back in the first round given that she sprayed fucking acid.
>>
File: download.jpg (13KB, 215x235px) Image search: [Google]
download.jpg
13KB, 215x235px
>>52905792
>Evil Dragon is trying to start a war
>PCs Offer to accept surrender
>Dragon would have killed them

Aside from the description of the death (The tail exploded! How? Why?) I see no issue with the action.

Afterwards they come to terms with its mate (which I wouldn't expect to be followed. Dragons are petty creatures.)

I'd rate it Lawful Good and Smart if they can stick the landing with the mate.
>>
>>52905906
...And so the D&D lawyers close another case.
>>
File: GOO7Ggv.png (497KB, 1000x547px) Image search: [Google]
GOO7Ggv.png
497KB, 1000x547px
>>52905918
>Dun Dun
>>
>>52905906
When you put it like that, I agree.
>>52905913
>tail exploded
I got nothing bro. Maybe the DM just wanted to make sure no parts of her other than her head were left.
>>
>>52905892
No trouble at all. I realize "melee weapon" is a type of item and "melee weapon attack" is a type of d20 roll.
>>
File: xvsEZjf.png (29KB, 325x355px) Image search: [Google]
xvsEZjf.png
29KB, 325x355px
>>52905918
>>
>>52905866
Well, either talk to the DM and tell him you'd like to see some variety, or in-game if you've got the agency try to steer the party towards something that could be interesting. Ask to go to a town and get into some trouble. Ask what the weather is like- the DM will hear that, say it's gonna start storming because of course he is, then ask the ranger to lead you guys to a cave. The DM won't be able to resist fucking with you guys in a cave. Then do some cool shit, ask the DM if there's stalactites and knock me over on the monsters, or just jump off the walls and stab dudes in the head. Be manipulative just by asking questions, just really prompt that DM at every turn to allow you to do something and make it real nice. Then hopefully he'll notice and accommodate you from then on.
>>
>>52905952
>knock me over
Knock 'em* over, I won't be there unfortunately
>>
>>52905935
"Weapon" just means the thing that isn't "Spell". It's just a label, albeit one that could have been better named.
>>
>>52905973
The word weapon in the phrase "melee weapon attack" is there to indicate the roll uses Strength (or Dexterity with a finesse weapon), just like "spell" in "melee spell attack" is there to indicate you use your casting ability score.
>>
So the Fighter's ancestral sword was fuck up by Shaterspike in Sunless Citadel yesterday. After disarming the guy, knocking him prone and brutally murdering the Paladin with his bare hands on the ground he's planning to take a level of Barbarian next.

Is this how multicalssing should be done?
>>
>>52905973
If they had used these without including the word weapon in there anywhere, there would probably be less confusion.

>melee attack = use Strength
>ranged attack = use Dexterity
>spell attack = use spellcasting ability score

Keep in the exceptions for finesse weapons, thrown weapons, and write in a caveat on spell attacks that they have disadvantage if an enemy is within 5 feet and the range is greater than touch.

That would avoid having to make the distinction between "melee weapon attack" and "melee spell attack" without causing the programming-logic-impaired to get confused by unarmed attack rules.
>>
>>52906044
Sounds good to me. I also considered making my angry fighter take a level of barb to get a mechanical representation of how fucking angry he gets, but decided I liked the progression of fighter as-is.
>>
>>52905846
>Decapitation would be cleaner and better but we don't always get moments to explode dragons.
Plus the dragon had just taken the paladin out and the rogue probably didn't want to risk getting near her.
>>
>>52905952
>>52905969
Will do, thanks a ton.
>>
>>52904778
Black tentacles definitely, dimension door is a life saver obviously, fire shield, gr. Invisibility is always good, ice storm, polymorph, stoneskin are all great. The rest are good too but I'd start with acquiring those spells, first. Fabricate can be handy af.
>>
File: 3561864523_eee72e1afe_b.jpg (245KB, 1024x683px) Image search: [Google]
3561864523_eee72e1afe_b.jpg
245KB, 1024x683px
How much is a reasonable price to ask for a Giant Goat?

Asking for a friend.
>>
>>52906205
The head of the elder of an enemy clan across the foothills.
>>
>>52901212
The idea is solid, but i have a few criticisms. Firstly you could shorten the barbaric boxing text by saying the bonus action can be used to make the Shove or Grapple action, since youve pretty much listed stuff that's already in the book. Secondly, the counter gives way too much power since it's basically deflect missiles that can be used on melee and also gives unlimited rage as written. I'd say the combination between the level 10 and level 14 would be a bit too much, since you'd be hitting like a truck while getting more attacks than a monk at that point. It's not exactly game-breaking but there's a bit too much going on here.
>>
>>52903002
Probably a really late reply, but if you're going to meet with your group frequently, use the pre written adventure books so you can get a hang of it.

Remember you're in control, the rules are there for a reason, but if they interrupt the fun, just go with what makes sense to you and your group
>>
Gentelmen, has anyone got the link to that Mega trove of stuff from DM's guild? Looking for Limitless Adventures/Encounters stuff, to be precise.
>>
>>52905846
>She'd be dead and/or senseless instantly.
The DM specifically said she was aware and in agony up until her head blew off
>>
I was going to go 16, 14, 16, 8, 10, 10 on my Barbarian but after seeing the rest of the party it's now 16, 14, 16, 12, 8, 8.

Bitches better realise my Dwarven Battlerager is smarter then all of them.
>>
Monte Cook is a hack in every sense of the word. I wouldn't trust him to write a primer on how to melt ice in the desert without fucking it up. His stuff reads like a ten year old kid came up with it.
>>
>>52906445
I know the name but don't remember his work. Want to name a few of the worst ones?
>>
>>52906449
Return to the temple of Elemental Evil is the one I remember being the most egregious.
>>
File: RedDragon.jpg (171KB, 1440x900px) Image search: [Google]
RedDragon.jpg
171KB, 1440x900px
>>52904908
thanks for the input, ill present opportunitys to take short rests throughout their 24 hours in there.

i was thinking that the dragon has a vested interests in them succeeding, but red dragons are particularly greedy to. So what would the dragon offer as far as resources for getting the job done?
>>
Is Drunken Master as hot garbage as it looks?
>>
>>52906562
no its great actually
>>
>>52906597
Is it going to be better then going Sun Soul? The fact I don't need mobile looks decent, and the final ability is possibly the coolest I've ever seen.

The middle 2 seem bland though.
>>
tfw you introduced your groups "that guy" to your group and now we can't get rid of him
>>
>>52906642
just stop inviting him lol
>>
>>52906642
That's not a thing.
>>
>>52906205
Depends. Is it Barovian?
>>
File: bunch_of_artifacts.png (768KB, 738x864px) Image search: [Google]
bunch_of_artifacts.png
768KB, 738x864px
Artifacts.
>>
>>52906786
Also, RIP proofreading.
>>
Hahaha, my DM just said he's allowing Sharpshooter to work with Sun Soul hadouken ability. Should be fun to be a damaging Monk for once.
>>
>>52900945
What are some of the best Homebrew character options you've seen?
>>
My DM does roll for gold + background gear.

I'm a Barbarian and have 85 gold to spend. Planing to go Battlerager and be a grappler, anyone know gear that's impossible to give up?

I figure I can get away with 1 weapon because I can take a bow/javelins/handaxes/rocks off whatever we kill.
>>
Playing Horde of the Dragon Queen. I playing vegence paladin, swore his oath after his saw the cult slaves. Use poison, caltrops, will use dirty tactics, charge a mini big bads in the middle of their monologues. Reign in my parties murder hobboing. AM I doing it right?
>>
New thread when?
>>
New bread >>52907723
New bread >>52907723
New bread >>52907723
Thread posts: 350
Thread images: 30


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.