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Android: Netrunner General - /anrg/

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Thread replies: 314
Thread images: 63

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>The last regular-play TD cards spoiled
http://imgur.com/a/jimfv

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y [Embed]

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/19/87/19876f7f-581c-4d74-a4b4-4db7301e4c5c/adn_tournament_regulations_v20_text_version.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net

>Breaker Cost Comparisons
http://ice.emergencyshutdown.net/

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

>Sealed Format Generator
http://anrsealed.com/

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the very WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner

Worlds of Android Scan now in the OP
https://mega.nz/#!y0cC3ahR!bQlSrpCY4NamDKvq8FPXJEHAFS2WAvfzkZ0oyTbM_us

Old Bread
>>52679821
>>
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First up, there's some investments - long term looks pretty shit, Illegal Arms looks interesting as the second Illicit asset - you only get the BP when the runner trashes it (at 6! cost) as well, unlike Reality Threedee, which was on-rez
>>
>>52867078
But of course, for Weyland BP = Bigger Profits
>>
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>>52867087
Doh
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>>52867109
Their other agenda is pretty nasty - pop this right before the runner hits an Archer, watch them squirm.

Outside of TD I can see Titan armouring their vault servers all the way up, and their doesn't appear to be a limit on how many you can use at once
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Haas agendas look the usual efficient but not all that interesting... but watch out for CI dropping field test and installing all the things
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>>52867297
Interestingly we don't see that door in the runner cards
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>>52867345
Shapers can bling out their rig - and as Damon's last (or biggest, at least) hurrah it's not too much of a surprise it's LLDS
>>
>>52867345

Looks like a better version of Aurora at any rate. Like Lustig vs Ninja.

Would prob still need to invest in red fracters at this rate.
>>
>>52867244
Titan? I was thinking Argus. 4 cards down to pass Archer and then is forced to take a tag because damage would kill him.
>>
>>52866941
>sidecut
>futuristic
Wow this game is GREAT
>>
>>52866941
Why would someone like this ever get hired by anyone?
>>
Rolled 6, 7 = 13 (2d8)

>>
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>>52867748
Partly because it's just fashion and she works in a call centre.
Partly because she's actually pretty smart, despite being a punk.
Partly because she could have hacked the place and make it so she always worked there and just turned up. (canonically she definitely doesn't use her own name, and she is breaking the dress code but never gets called on it, for undisclosed reasons)

>>52867563
Yeah, not amazing (though at least it breaks multi-sub okay), and the bypass s good, but it's never going to be a Corroder.

Does Eli for 4 though, so it hits that standard

Turns out that mysterious archer was a HB card... with unfortunate formatting/templating errors.

Clearly there's someone who thinks Traces don't need the lengthy "if successful" bit (though the likes of Taurus means this is not the case) probably the same genius who made the "whenever" errors of Severnius Stim Implant and SYNC BRE
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>>52867664
That's fun, I was just thinking that Titan makes it double, and you could fire both at once (which also leads to "And if you use whirlpool...", but as someone on a podcast says, nothing good has ever come from whirlpool combos)

Yet more clearance (there's what, 5 now?), and a blatantly Jinteki card masquerading in Haas (and it's 1 inf as well, in case you need more clues)
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Last one. Both have slightly off wording (when exactly you can use Max, if you can block 1 damage with Spoof), but that's a wrap of TD cards
>>
>>52867800
>Clearly there's someone who thinks Traces don't need the lengthy "if successful" bit
I actually think the prototype versions probably use the recent terrible wording for the sake of speed, since the beta testers already "get" how the card works. Major proofreading fail on the final version if so though.
>>
>>52868144
Yeah, here's hoping this IS someone's prototype pack, rather than a store opening their goodies a few days early
>>
>>52868208

One can hope. Did the previously revealed cards have the same issue?
>>
>>52868225
Depends - we know there have been some changes and errors with pre-production versions and previews of various things - Polyhistor's had 2 versions shown, there's another card that's had previews with Spoofing's art etc.
>>
>>52868274
Those were revealed and recorded a pretty good while back though. The full spoilers a week before release posts usually do reflect the final version, I'm unoptimistic that they're not.
>>
>>52868359
True, and I share your concerns - I was just erring towards hopeful that we're seeing a playtest copy, like >>52868144 suggests
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>>52867078
Illegal Arms Factory in a proper 4 - 5 credit server is pretty disgusting. I wonder if asset spam decks would want it due to the bad pub, I guess not. I don't know about Long Term Investment, I guess it could be decent in rush decks that try to force you to spend money to hit a trace, especially if you have a high enough credit lead. On an unrelated note, it made me realize that Best Defense + Hunter Seeker is a good counter against SacCon MOpus in those kinds of decks.

>>52867109
Illicit Sales should be pretty nice for BP decks, though they'd still need to plan for contesting the runner's money even while they can run through servers unobstructed. Graft is weird, since it's a 5/3 you'd likely score it while not having any clicks left, so you can't really use them, and likely forcing you to discard down. I guess there's a benefit in immediately looking for certain cards that you want, but putting it in a 5/3 is pretty weird.

>>52867244
We know how good Mason is. I mentioned how two Armored Server tokens could guarantee the 5/3 score last thread, but it actually has a pretty big weakness, that is ETRs and jacking out. Jackin out removes Armored Server's effect, and ETRs mean the runner can stop running without the discard requirement and come in again. Mason might make the run more interesting, since if they did break any hard hitting subs, they'd have one less click to run again. Titan might reeeally benefit from this, good on them recovering from the 23 Seconds incident.
>>
>>52867297
Successful Field Test looks strong at first glance, but outside of the CI combo I wonder how beneficial it could actually be, especially since the main bonus is from instaling ice, and you'd install most ice already for the scoring server.

>>52867345
I'm slightly disappointed that Demara isn't a utility program from the art, but oh well. As mentioned it's a better Aurora, and like Aurora it's inefficient vs single sub barriers, but atleast better vs multisub, plus the bypass ability. Loving SYN Attack, interesting when paired with Medium; the main problem with forcing the corp to draw is that they'd normally want to draw for solutions anyway, but with Medium it also means you can see more new cards. No door card is unexpected.

>>52867368
Savant rounds out the three MU breakers I guess, though with much better decoder options there isn't too much reason to use this. Memory Diamond is pretty expensive, though the link and hand size increase is interesting. Wonder what kind of deck would want it over CyberSol.

>>52867800
Executive Functioning hits pretty hard for small piece of ice, would this count as HB Pup? Though I guess Fairchild 1.0 exists. Holmegaard is neat, it's also notably not a bioroid, hitting one could hurt.

>>52867831
Tapestry on RnD could be bad, but otherwise inconsequential. Love the rez strength ratio though. Not much to say about Ultraviolet, but it does have pretty art. I think someone predicted the colour a while back too.

>>52867976
Max actually needs the errata to know when he can work. Assuming he works like Emergency Shutdown though, I guess we have a permanent version around, though the 1 cost and link gives it other uses. Wonder if the artist for Biometric Spoofing and the other card will pipe up about the swapped art.
>>
Now that all the non-campaign spoilers are out, which IDs will you all be playing in your respective launch events?
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>>52868864
>Biometric Spoofing and the other card will pipe up about the swapped art
As they're listed as 2 different artists I think someone compared the styles - they reckoned the Shaper one was an incorrect spoiler
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Now that we know all the regular play cards from terminal directive I think it’s interesting to see just what they’re focusing on for each faction, as a) this is meant to be a good “next step” once you have the core set, b) it’s non-rotating, and c) it features 3 factions that got the worse end of their Big Boxes

Cambridge – HQ-dependant, native recursion for crim
BFH – Derez
Phishing - Bypass
SYN Flooding – HQ flood/denial
Poly – HQ flood
Swindler Suite – Core breaker+, bypass (and trash)
Mammon – AI, rewards knowledge, pretty cash dependant.
Charlatan - Bypass
MJ – Derez, HQ dependant, trash

Bios – Untouchable tutor, quasi-Andy filtering
Careful Plan – bit of an odd one, with the knowledge it kinda needs, but lets shapers ignore upgrades and concentrate on ice, i.e.: the shit they’re good at
Deep Data Mine – R&D dig, MU-dependant
LLDS Diamond – MU, Link, handsize – hardware for everything
Ubax – Draw
Adept/Savant – MU-dependant multi-breaker
Egret – subtype fuckery
Dhegdheer – MU dodging
LARL – Draw/mini-tutor
Laguna – Draw

Process is just a bit of efficiency, Frank is SEA-Scorch-Scorch disruption, Lister is a neat breaker boost, Spoof is for damage and Shadow Net… is an emergency SoT, that Apex can use – may be good if you want to get rid of something in the score area.

With Crim I think you can really see that they’re looking to emphasise Bypass, give Derez a bit more of a boost, and show that flooding HQ is not just a Fisk thing. And give them less shit breakers, including an AI that’s not godawful (sorry Vamadeva)

Shaper doesn’t get as good cards, but they emphasise strengths and really stress that they’re the MU faction, which has kind of fallen by the wayside of late.
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>>52869452
Siedr – Recursion, but the runner is in control –more value out of the runner spending clicks, which HB wants
Brain Rewiring: Fucks with the runner’s hand (could lead to kills) good for disruption.
Elective Upgrades: Efficiency Committee V1.5
Successful Field Test: Super-massive install. Build a glacier at as discount or go wide really fast
Estelle Moon: Asset/Upgrade support, efficient econ/draw. Might be interesting with Field Test
Marylin Campaign: campaign econ, now with self-recursion
Eli 2.0: Eli goes emo, but he does the job. Also more draw
Exec Functioning: Early-game brain damage
Holmgaard: Destroyer + Ash Effect. Compare vs Grim - 2 more for bonus sub and no BP
Tapestry: Draw, click loss are both standard for HB, adding to R&D isn’t, but this ice is clearly designed to be shared.
UV Lvl Clearance: Money, draw, install
Black Lvl Clearance: Brain/clearance-style effect, in upgrade form – forces tough decisions. Money and draw on runner’s turn
Mason Bellamy: click loss

Skorpios: Fuck recursion, damage support
Armoured Servers: actual defence, chips away at hand
Illicit Sales: BP + money
Graft: Triple Atlas/TFIN, tutor up your kill combo
Arms Factory: Money, decently chunky. Also BP
Mr. Stone: Meat with your tags
Bloodletter: Gives the runner a bad choice, rez/cost is nice
Colossus: What you want from advancable ice. Tag + Destroy
Hailstorm: Fuck recursion (we need the strength)
Hortum: Anti-AI money ice
Hunter-Seeker: JUST
K.P. Lynn: Data Raven upgrade in-faction

Neutrals we’ve got Paper Trail to fuck with econ and connections, which is nice, a minor trap with Honeyfarm, a pretty poor asset in Long-Term, Enigma that trashes rather than ETR, and a Restructure replacement

So HB does more damage and is efficient as ever, making money and drawing, always drawing – which is probably why there's recursion in the ID

Weyland gets much better defensively, and is definitely having their BP emphasised. They do get better at tags though
>>
>>52867078
6 to trash?
fuck m8
>>
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>>52869173
I don't think there was ever a question for me that I was going Skorpios, and these spoilers haven't changed that, though Seidr gets some cool cards
>>
>>52869512

It looks like Seidr is going to be way easier to play with in a Core Directive environment compared to Skorpios. Especially with the campaign 3/2 agendas thrown in.

Not too sure about the runners though. I guess Bios would be better off due to having much higher chances to getting early MOs?
>>
>>52870262
Yeah, you really think it's going to be cheap to hit Skorpios's ̶i̶l̶l̶e̶g̶a̶l̶ ̶a̶r̶m̶s̶ ̶f̶a̶c̶t̶o̶r̶y̶ ̶ totally legit heater manufacturing plant? (open the pic full size)

On the other hand, pay 6 to give the corp 1 BP is pretty good... but paying 6 and getting SEA scorched because you ran against Weyland isn't
>>
>>52870306
Not sure about the runners either, though how much of what's great about shaper is in C&C?

Siedr vs Skorpios, I think is the same old reliability vs swing-y power, though - and Weyland's ID ability is both very good and more reliable than Siedr's, though the rest of HB is by nature very consistent
>>
>>52869173
It still likely depends on what my campaign partner will play. Probably Ayla/Seidr though; I already "main" Crims and Skorpios looks frustrating to play against due to being extremely unconventional.

>>52869452
I find it really interesting that they are pushing a playstyle that is widely regarded as jank for Shaper, that is, the MU breakers. Guess they didn't think the faction needed a boost thanks to Creation and Control.

Also, I think all but <5 runner cards cost atleast 3 credits?
>>
The archer isn't one of the seven wonders. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Comparing CI Fund with Long-term Investment is kinda depressing. Less so than Biometric Spoofing and Recon Drone, but still.

Some small, (needed) power creep, as expected.

Armored Servers, if I understand it right, given it's not "break one or more subroutines", paying on credit with Mongoose to break two subroutines still results in a two card trash?

Unlikely to a be competitive sweetheart, but I really dig SYN attack from a design standpoint.
Maxwell is cool. I like seeing Link options grow.

Ultraviolet will please CI players?

That Reaver mention on Tapestry weirds me out a bit. (On that note, is there a message about work environment in Executive Functioning?)

Successful Filed test: a cool Hellion card! (that my personal interpretation, and you can't correct me!)

Illegal Arms Factory in a deck otherwise heavy on operation, centered around centrals and using Bryan Stinson. I wonder.

Graft for rush is... wow.

Illicit sales... I wonder about the numbers. Needs testing.
>>
>>52869173

Skorpios/Cambridge I think. Looks to me like it has the potential to offer the most interesting choices.

The more I think about it, the more I'm digging Tapestry from a design standpoint. There definitely is something to explore in the direction of high break cost tied to meek but useful effects. Making the runner wonder if it would not be better just to let something fire.

While I'm at it, amusing one yesterday: Enforcer raised on R&D with Bioroid Efficiency Research.
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>>52870622
>Reaver mention on Tapestry weirds me out a bit. (On that note, is there a message about work environment in Executive Functioning?)
Could just be a name - it'd make sense as a runner one - but the possibilities with Reaver the card are... interesting (I personally think it is a genuine coincidence though)

Executive Functioning has an odd, odd name. Something subtly wrong with it.
And I'd question the reasons behind even having a torture simulator, let alone using it in ice design... if HB's main competitors weren't Jinteki (in Androids) and Weyland (in armaments).

In that environment having a torture simulator is a reasonable precaution, and totally makes sense for processing people to executive levels
>>
>>52869173
Definitely playing Skorpios. Not too sure about what runner I will be playing yet. With such an unconventional and interesting ability, I think it will make every game much more interesting.
>>
>>52871039
>Executive Functioning has an odd, odd name. Something subtly wrong with it.

Mirrors Executive Meddling, which is a lot more conventional.

Was more thinking FFG work environment commenting here (I'm not paranoid). Though yeah, having worked corporate, an interrogation simulator sounds almost pretty tame, all things considered, compared to existing practices.
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>>52871327
Oh come on now, you can't say things like that and not elaborate?

Though I will remind you just exactly what Mr. Stone's ""Pensions & Retirements"" division does (incidentally the bit in WoA with this background pic suggests that the "Pensions" part is actually just as genuine as "Retirements" - hence, I guess, why Mr. Stone's flavour text does mention it being Accounting)

Also... paranoid? Are you implying something? (though I haven't heard good things about working for FFG, even way before Damon's departure)
>>
>>52871561
>Are you implying something?

Naaah, just paranoia making me wonder. More than probably reading way too much into things.
That's the kind of sideway protest I've know people to do. Cathartic and utterly deniable. But absolutely no proof here. Just the old rumors about interferences in the creative process at FFG. Which for all we know are unsubstantiated.

>Oh come on now, you can't say things like that and not elaborate?

Pseudo-anonymity or not, I'm not breaking a confidentiality clause on a public site. Rest assured that corporate world is both a lot more dull yet a lot crazier than what fiction dares to work with (well it's easier to sell the crazy stuff too...).
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>>52871327
>Mirrors Executive Meddling
Fuck, I did not get that.

Huh, yeah, that comes with some implications, doesn't it?
Especially about FFG, and Damon leaving right after this...
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I was looking through some consoles for shaper because I want to expand past the core set and I saw this. Is this card even playable in shaper?
>>
>>52875434

What I always wondered is: Whose Console is Monolith supposed to *be*? Kit's?
>>
>>52875660
Professor's
>>
>>52875434

There's some crazy fun decks built around it, and with Peace in Our Time being a thing I can't wait to see if someone manages to make it work better.

It's a tough sale though. Someone mentioned building up to end-game inevitability faster in previous thread, and this can go a long way toward it. But it's a very specialized strategy. Fragile, as it should.
When it works, I think it's incredible. Seeing your opponent having a full ready to go rig by turn 4 *is* a scary proposition. But then it fizzles so easily.
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>>52867244
Weyland Labyrinthine Servers with Archer, especially in Titan.
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>>52875434
It looks expensive as hell but you have to take into account that it's discounting up to 12 credits for programs, and compressing 3 additional clicks to install them. THEN you have 3 extra MU to host them and the ability to prevent damage by discarding programs. It's a sound investment, but it's designed for program heavy decks and dropping all at once over building piece by piece over time.
Protip: instead of waiting for 3 perfect programs to install, just install it with 3 whatever programs earlier and then use Scavenge to swap the rig around.

>>52875660
If you look at it, it's a huge computer sitting in what probably is one of the labs in Levy U. So Professor is a very likely choice. Kit uses Omnidrives, and Exile whatever he finds in the dumpster.
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>>52879287
>and then use Scavenge to swap the rig around
That's an interesting one - the "perfect programs" problem was always a big issue with Monolith, you want to have it, 18+ credits and 3 programs worth installing all at once... was generally a hassle
>>
So what would be a good basic shell for all the Core Directive IDs?
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>>52880188

Which come to think of it is also a very Professor-ey thing. He wants to run a lot of programs and be able to swap them around anyway, so who better to have a bunch of silly utility programs sitting in hand to install with Monolith?
>>
Komainu/Brainstorm with double Armored Servers.
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>>52882597

Bioroid ICE. Mausolus.Tour Guide. Good ol' Archer.

Wait for it... advance-only-while-rezzed ICE.
>>
>>52878873

Wonder if we would ever see half of them again in the foreseeable future?
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>>52883201
The thing I like about the Komainu/Brainstorm interaction is the runner is guaranteed an empty hand, which covers up one of the agenda's weakness, that is jacking out and coming in again. If they ran into a Prisec server with no ETRs, the flatline is basically guaranteed outside of paid ability drawing.
>>
>>52886117
>the flatline is basically guaranteed outside of paid ability drawing.

Or Masanori. Patron I guess, but would be a weird target. Obelus.

More importantly, damage prevention.
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>>52886334
Damage prevention would kill that yes, just like with any flatline strategy. Which is a good thing of course. Besides Prisec there's also the option of putting Komainu in front of a damage ice, since they can neither jack out or break subs.
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>>52881375
True. But where does a professor get the money for that?

Hailstorm is 6 for strength 5 btw
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>>52888047
Talking to Professional Contacts to fund his research and using Levy's money instead of his own probably.
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>>52881375
I'm thinking Beach Party/Game day to draw up to 10 cards. Then install whatever plus having a big enough grip to fall back.
>>
I find very fitting that The Professor can't have too much Peace in our time because what NBN and HB did to him.
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>>52888418
He's also mentioned in Alya's fluff piece as being arrested, and in Monster Slayer's extra section he's noted as a leading member of the CEL (Council for a Free Ecuador) - one of the largest groups on the NAPD's watchlist of campaigning that New Angeles should be Ecuadorian territory

Busy guy, the prof, no peace for him.
>>
>>52888617
>>52888418

Would be interesting to see him advance the plot as it were.

For all we know, the Free Martians are probably working with him or something, given the nature of the incident that precipitated TD.
>>
>>52888718
Not a possibility I'd thought of, but yeah, the Martians could be involved in the Victor Gray incident, and theoretically so could the Prof - after all, he is ex-HB.

Wonder what Alya would think if her mentor turned out to be a murderer-by-proxy?
>>
Help me /tg/. I'm a long time magic player, but I want to get into netrunner. Unfortunately I don't have anyone to play it with, or know of any stores where it is played and are close enough to be relevant. Where do I start, how do I get good? Can I find decent games on jinteki.net?
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>>52889285
Does your FLGS where you play Magic have any netrunner stuff at all?

Ideally I'd say find someone to play it with, get the core, and if you like it (don't play Jinteki as the corp first like the book suggests, use HB) then there's a new box that comes out in a couple of days that's designed to be played with just the core and it.

If not, yes you can play okay on just Jinteki.
You should very much put "New Player" in the game names, and some idiots won't read that anyway. Ignore them.
You may also want to play core only as well, at first, as netrunner's got a huge card pool and is close to reaching as big as it will ever get, so options might be a bit overwhelming
>>
>>52889327
I don't have a real flgs. I have a single table in the back of a comic store where people play magic, and they aren't interested in trying anything different. I guess I'll try to get some core set only games going on jinteki.
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>>52889405
Fair enough, though once you're a bit more familiar with it I'd recommend going down there with a couple of "tutor" decks and offering to teach the game, especially to guys you see regularly and maybe know.

I was quite lucky when it comes to J-net that I got into netrunner just as it was emerging and when OCTGN was the main way to play online - I ended up knowing quite a lot of the cardpool going in, even if I was laughably bad at the game
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>>52889497
I taught a few people to play magic like that, but they already wanted to learn. It's so hard to get people to try anything new.
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>>52889285
Know the feel mate, i was lucky in being in one of the few towns in Sweden with a really tight knit group who plays it. Essentially only 5-6 places in the whole country where its possible.
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>>52889183

I don't think zee Professor was an actual HB employee, what with him working at Levy's U and all. That said, any revelation of Bioroid programming being broken is bound to be sweet vengeance for him.

And being the typical person of Science!, Alya would probably shrug and continue to make even more...pretty nanite plant life. Consequences be damned!

For Science!
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>>52890001
Yeah, took me a while, but I found his little bio piece:
>The Professor once worked at Levy University, teaching advanced AI and robotics in a laboratory funded by Haas-Bioroid. However, when he discovered files that showed how the corporation intended to make use of the research he and his students were conducting, The Professor sabotaged his work, rendering the data inoperable. In retaliation, Haas-Bioroid flexed its muscles, forcing The Professor off the project, reassigning the funding to one of his rivals, and pressuring the university into loading him with five morning and night courses full of bleary-eyed undergraduates.

So yeah, not directly, but they funded the research, as HB are wont to do - as the prof, pic related and a mention of their "special AI development division at MIT" all show
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>>52892915

Shiny!
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>>52892915
Nice!

Adept, Savant or Sage?
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>>52893431
All have quotes from (or usually attributed to) Heraclitus of Ephesus, whose philosophy focused on change being central to the universe, and also introduced the term "Logos" meaning a principle of order and knowledge.

Sage:
δὶς ἐς τὸν αὐτὸν ποταμὸν οὐk ἂν ἐμβαίης.
You could not step twice into the same river.

Adept:
Μεγάλο μέρος της μάθησης δεν διδάσkει την kατανόηση
Much learning does not teach understanding.

Savant:
Δεν υπἁρχει τίποτα μόνιμο, εkτός από την αλλαγή.
There is nothing permanent except for change
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>>52893431

I'd say it depends. Sage is probably the best for anti-rush, but Code Gates and Sentries are usually the scariest facechecks, so point to Savant. Adept and Gordian Blade however gets you the most mileage without having to splash influence on other breakers.
>>
>>52895031
I think Adept, with the highest base strength and freeing you up to get a nicer decoder will be alright (especially in Kit), but I don't really like the 2 per sub against Sentries, which would suggest Sage...though that's the weakest of the three.

Savant + an Anarch fracter might be okay, but you're still on 2 per sub
>>
Woot! TD shall be there by this week end.
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Finally found of an FLGS (well, "L" is meh, whatever) that does netrunner at least on a regular basis - now to see if they've got TD

... and if I'll remember to get there for the netrunner nights
>>
>>52897418

Nice. Good luck with that.
>>
>>52893568
>>52893431
>>52892915
It's interesting that this suite of themed icebreakers is actually the first you don't want to complete on the board.
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>>52899254
Yeah, on the board they just crowd each other - guess as a shaper you pick your style - are you a Savant, an Adept or a Sage?
Do you use these not-quite AI to be cautious, to aim for efficiency, or to get in quick?

I'm loving that there's TD art coming straight away - I bet the more active-posting artists have been waiting ages
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Would you play an Android RPG?

What sort of things would you want to have in it?

Does a hacking mechanism based on pared-down netrunner sound good or shit?
>>
>>52900713
Maybe. Running is supposed to be incredibly involved though, it isn't just punching in numbers and defeating ice. Nevermind that the Network looks different depending on the user. Besides Chaos Theory's encounter with Eli, I wonder what other encounters are in any of the official material?

Sans the running though Android isn't too different from cyberpunk titles I don't think? Not that I have proper knowledge about other titles in the genre.
>>
>>52900713

I've been running a few one shots using various hacked systems (The Mountain Witch, Lady Blackbird, Everway - using the Netrunner cards in the character creation process; I'm forgetting one...).

The idea of playing Netrunner the card game as a simulation of server access is cool, but I think way too heavy going by the old Cyberpunk attempt.
It's the old Shadowrun problem: when a runner starts doing his/her thing, the whole game stops to a crawl... with the added complication that the action exists on a different time frame from everything else, so it cannot cohabit with what the other players are doing.

I would definitely be interested in a way to generate micro-games for server access.
>>
>>52900713
I've considered it, and a few extant systems seem appropriate. I've been looking for a copy off TechNoir, as it seems match the time of the setting as seen in some of the fiction very well.
>>
>>52891380

Honestly surprised HB didn't try to make his brain explode instead. Or snatched him and copy said brain.

Could that 'rogue' Bioroid be a clone of sorts of ze Professor?
>>
>>52900713
I remember hearing about people using the old Netrunner cards in Shadowrun. I've meant to go and find the rules that were used for it but never got around to it.

>>52902026
I hear that the newest Shadowrun has done some things to fight The Decker Problem. From what I've been told, it's faster smoother runs and the decker being able to function for the rest of the run.
Don't know the truth in that, but it's worth looking at.
>>
>>52902026
>It's the old Shadowrun problem: when a runner starts doing his/her thing, the whole game stops to a crawl... with the added complication that the action exists on a different time frame from everything else, so it cannot cohabit with what the other players are doing.
There's this RPG where other players can interject with the purpose of making a story more interesting, maybe that mechanic could be stolen in some way?
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>>52902026
>>52901823
Yeah, this would mainly be for "light" hacks - for objects and such, and I think skill checks would probably replace the "pump it with a load of cash" of netrunner. Though breakers would probably be harder to get, on a similar order to getting an unlicensed gun, probably even harder for the really good shit.

Something more involved would get the whole team on it - say a couple go to the physical location, one or two go to interface with what would be your connections and things in netrunner.
Maybe, anyway.

There's Kit's fluff in C&C, and I think there's a few others scattered around

I think for micro generating you'd need a few "pools" of ice, split/sorted by strength, power, cost and inf - the "basic" teir going from something like Vanilla and Paper Wall to about Eli, then you start splitting more by corp and power.

An example might be for a medium HB server, you say 1 HB tier-2 ice (a list with Fenris, Roto, Zed 1.0 etc. - scary but weak) and d2 basic ice (odd or even on d6), and you use the d6's result for placement safety - low = safest to approach, high = deadliest first. Or something like that
Two "deck" shuffles, 1 d6 roll, job done.
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>>52905870
>There's this RPG where other players can interject with the purpose of making a story more interesting, maybe that mechanic could be stolen in some way?

The chit mechanic from Tenra Bansho? I really like that.
I'm thinking in genral a amore narrativist system would benefit Netrunner. You don't want to have to go too much into the nuts and bots of running, mechnically.
>>
>>52889600
my fucking eyeM WHY?
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>>52908235
I agree, running should feel like the nagnazul Why I Run descriptions I feel, and you do any preparations for the run outside of it, not during. And if they do fall short, the other players could throw in some sort of token that signifies something to help, making the run doable but get consequences later. The runs themselves should be quick, no more than 10 minutes, which lets you get back to the main thing faster.
>>
Anyone in the far future gotten their set yet?
>>
First try deck building using the core set and a big box expansion. How did I do?

Rielle "Kit" Peddler: Transhuman
-- event (21 cards)
3 Diesel
3 Infiltration
3 Modded
3 Special Order
3 Stimhack
3 Sure Gamble
3 The Maker's Eye
-- hardware (3 cards)
3 The Toolbox
-- program (17 cards)
2 Battering Ram
3 Cloak
3 Dagger
3 Gordian Blade
3 Magnum Opus
3 Self-modifying Code
-- resource (4 cards)
3 Aesop's Pawnshop
1 Armitage Codebusting
>>
>>52900713
Android is a noir setting, so I'd expect noir shit and mechanics, using something like Technoir or Gumshoe mechanics (actually, Technoir is about perfect). The corps are more background or battlefield than antagonist - if a hostile background, sometimes. I'd expect PCs to be more white-or-grey-hat than some of the explicitly black hat runner identities.
>>
>>52911610
You can go down to 2 of each breaker I'd say, especially with 3 SMCs and Special Orders. Don't think you really need Special Orders with SMC on though, better to use the influence for breakers or cash. You also don't have any targets for Aesop's. With the extra slots look for some other money cards, money's always good.
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>>52911610
Agree with >>52911734 try adding more Aesop's targets, and remove the Special Order's since you are using SMC. take a look at Daily Cast's for more money. Over all you have a decent selection of Event cards and programs.
>>
>>52911734
>>52911858
Okay, how does this look?
I also wanted to double check that stimhack works with self modifying code (can I search and install an ice breaker mid run?)

Rielle "Kit" Peddler: Transhuman
-- event (18 cards)
3 Diesel
3 Infiltration
3 Modded
3 Stimhack
3 Sure Gamble
3 The Maker's Eye
-- hardware (3 cards)
3 The Toolbox
-- program (14 cards)
2 Battering Ram
2 Cloak
2 Dagger
2 Gordian Blade
3 Magnum Opus
3 Self-modifying Code
-- resource (10 cards)
3 Armitage Codebusting
1 Bank Job
3 Daily Casts
3 Ice Analyzer
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>>52912071
Looking a lot better to be honest. And yes, Stimhack and SMC combo together, nice way to get out your expensive breakers in the middle of a run. Dirty Laundry is better option over Infiltration in my opinion, but getting expose when you don't know much about the game is quite good. Overall, solid deck list for only using core and the big box.

Oh and a weird trick that can be used in Shaper. Scavenge works with Femme Fatal, so if you find a piece of ice that you would rather bypass with Femme, you can scavenge it to replace the counter on that ice. A nice alternative to the Cloak and Dagger combo you currently have.
>>
>>52912071
Let's see, some advice.
You probably don't need 3 Toolbox when only 1 can be installed at the same time and they are so expensive you probably can't afford it during the early game. Your deck, as is, is very MU hungry. Cloaks and Magnum Opus is already 4MU if you intent to have them all installed. Cutting toolbox for akamatsu might be wise.
Also notice that while your decoder occupy 1MU, your fracter is 2MU and your Killer goes up to 3MU because you need cloaks to boost it.
If you haven't already, try to figure out how the designers wanted you to play shaper out of the core box, the big picture, and how does it play with just the C&C box. Then take the best part of both.
Also, are you playing casually or competitively? In the former case you can just ignore the MWL since they don't apply to you and it specially hurts Kit.
>>
So I've been enjoying 1.1.1.1 as a format but it doesn't seem to have really "taken off" locally. I'm considering putting forth the suggestion of starting a onesies league at my LGS. Anyone have any advice/experience running a League? Do's and Don't's?

On a related note: For those familiar with the format, what's the most "goodstuff" build you've seen anyone manage to make with the format restrictions? The off-the-wall craziest jank build?
>>
Well, midnight release, just got home with TD.

This week end will be grand.

No event set though. :(
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>>52917731
So jelly, My city just got 2 mars expansions at once. And I won't have a weekend to enjoy it!
Where is the MaxX working macro when you need it?
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>>52918092

Hey, now you can do Severnius decks! They're awesome.
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>>52917731
>just got home with TD.
Do you have someone to play it with?

I really want to know what sort of coolness the sealed packs have - though I think they need to be seriously spoilered
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>>52918391

This week-end. Not opening those packs until then. Sorry.
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>>52919014
Will you be likely to share when you do?
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>>52919149

Well, I don't use/own cellphones/cameras, but I'll be damned if no one does this weekend.

Will post with spoiler.
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SYN Attack really is a beautiful card, design-wise.
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>>52888047
He's the guy running levy AR lab, its entirely possible its university property, not his.
>>
>>52922664

Now that Fisk has finally gotten some serious support, one does wonder if The Collective would have gotten any of their own?
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>>52923302

I don't know that they would have needed it.
That's kind of the problem with the collective. They were equally good with any card that allowed an action.
>>
>>52866941

Has there been an FAQ about Ayla's NVRAM ability and mulligans? Do you draw the 6, choose to mulligan? Or draw the 6, choose your cards, draw 4 choose to mulligan and draw 5?
>>
>>52923653
The latter, the six cards you draw isn't your starting hand.
>>
>>52923653

I would think there'd be a bit of time after release before proper FAQ answer...
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>>52922664

Bit of a shame it, and most of the other crim cards in TD, won't be seeing all that much use though outside specialised decks.

Geist loves this box though.
>>
>>52925972
There's Mammon at least, while it's not the easiest card to use ever is still a decent AI

The 3 breakers are basically core+

Not sure about some of the bypass stuff, but bypass has been pretty good historically

Dean Lister also looks pretty good for the awkward way some crim breakers pump
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>>52925938

Got it.

>>52925941

I guess. But it's a "new mechanic" that I figured Fantasy Flight would have a proper answer for.

>>52926536

I dunno about Criminal, but I've fallen in love with "Adept." We need more "this or this type" breakers, IMO. I can understand why they don't (since it consolidates card slots and buffs the games powers) but Adept's "unused memory buffs the card" ability makes for some neat jank ideas.

Shame the Legacy event won't allow Sunny's cloud breakers.
>>
>>52926536

The new decoder is pretty good, easily the best of the bunch, but the other 2 breakers are bleh for non-Geist decks. The Dean and the other guy are also great for Geist especially, slots permitting.

Bypass is nice and all, but aside from Femme, the once common inside job hasn't been seeing much use for months, and the new ones from TD are even harder to justify slotting in.

Mammon just seem too clunky over actual breakers. Still, it's better then nothing I guess.
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>>52927222
Mammon and that new Shaper current could be pretty cool.
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>mfw when I get free promo Jackson with my data pack
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>>52923653

Well the ability *does* specifically say "before drawing your starting hand"
>>
Played and finished a campaign of TD, playing as Corp tonight.
I can safely say I fucking love Seidr. Can't wait to throw in some Heinlein Grids and some other shit to round it out fully.
>>
>>52929336
How replayable does it look?
Are you no-phone anon?
>>
>>52929357
Kinda replayable, but you'd have to get a new sheet and stickers. Plus some cards actually have stickers put on them too, so I dunno how you'd deal with that. But there are a few choices to be made throughout the campaign, so there's potential there.
I'm not no-phone anon, but it's really late and I have work in the morning, so unfortunately I won't be spoiling anything sorry guys.
>>
>>52929336

Damn, only one night? How many games.

>>52929357

Nope, that's me. Still waiting for this weekend.

>>52926536

The increase in volume of bypass(and derezz) options could change the value proposition quite a bit. Not to mention a possible rise of rush corp side.
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>>52929442
>How many games.
Five. My opponent made an absolutely dog shit Shaper deck and didn't win a single game.
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>>52929383
>so I dunno how you'd deal with that
If you use sleeves put it on paper something and slip into the sleeve maybe?
Don't reckon it'd add too much bulk.

Also you're a terrible tease, I hope you know
>>
>>52929455
Sorry man. If you like I can probably get a photo of the campaign only cards at least before I go to bed. Backdoor Prime is insane.
>>
>>52929336
I'm torn between Seidr Enigmas or just playing Weyland. Can you play Weyland cards in the Seidr deck or is that against the normal mode of the campaign?
>>
>>52929336
>probably one week away from getting TD
>unknown length of time before I can get games going
The wait is gonna hurt.
>>
>>52929495
You can play whatever cards you like as long as they're Core and TD, and you're within influence. Well that and agendas from other factions are out of course. The rules also state if you want you can play with any cards from any set, as long as you and your opponent have access to the same card pool.
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Ok, starting with these four. Trojan and Security Leak only show up if you meet certain conditions that are relatively easy to avoid. Trojan appears if you spend clicks for cards more than once in a turn (outside of card abilities) and security leak shows up if you end your turn with more than 20 credits.
Corporate Oversight is the card you get if you lose four games. Taking pity on you, in effect.
I have no idea how you get Machicolation, I didn't pick and of the Predator routes.
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Next up we have the rest of the campaign only corp cards.
Investigator Inez is the card you get if you start out choosing Protector, Todachine if you pick Predator. They upgrade at a certain point in the campaign, which is the stickers above them.
I'm sure most of you have seen Evidence Collection before, but that's what it looks like once the Corp gets to set 8.
>>
>>52929612

That ICE and current looks reasonable enough for standard play really.

Also, you might want to put the pics in spoilers.
>>
>>52929640
Oh shit, you're right my bad. Told you, it's late.
>>
>>52929612
What's the symbol next to the two left cards mean?
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>>52929667
That symbol represents the Protector route.
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>>52929472
Nah you don't have to... >>52929612, >>52929637 - shit son, you're a good man
>>
>>52929681
Wait then I just realized Machicolation is Protector. Fuck knows how you get it then
>>
>>52929653

No worries, keep the spoilers coming.

I presume picking either path is not decided on arbitrary actions during the game?
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Ok, time for the runner cards. We'll start with Inez, who pops up on the runner side as well. She starts the campaign in your deck.
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Then we've got the two cards you presumably get as you advance through the campaign choosing either protector or predator. Plus the absolutely ridiculous Sneakdoor Prime you get for losing four games to give you a boost.
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These cards I don't know anything about, as my opponent never progressed far enough to get them. But I assume the cards on the right are the bad ones you can get if you meet certain conditions.
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Finally, after looking at those two variants of the same card above, I went through the corp cards again and found a predator variant of the ice that I never saw.
>>
>>52929851
Oh, I missed another card dammit. Sneakdoor Prime has two variants. The protector one which I took a photo of, and the predator one. The predator one works in reverse, a run on any central can turn into a run on a remote.
>>
>>52929697
>I presume picking either path is not decided on arbitrary actions during the game?
No. Picking a path is all on you. Arbitrary actions during the game can either give you a benefit for the game at hand (for example one of the things I had was if you created a certain amount of servers, the rez cost of the next card you wanted to rez was reduced by 5), or trigger the bad cards that negatively effect you, which can either be a current, or cards that go into your deck that you don't want to come up.
>>
I just started playing TD. I'm unsure of whether, when you meet a 'open pack #' trigger from evidence collection etc. if you're meant to do the packs for both sides or just the side that triggered it. Anyone know?
>>
>>52929869

GODDAMN IT. They make a Masque card finally for something that isn't Drafts, and they make it fucking Campaign only.

Fantasy Flight, please. I want an ID with her outside of draft. :(

Also how does the campaign start? You choose your ID's and you get a certain pack or something?
>>
>>52930125
You choose your ID and make a deck. Each person only ever plays the one side for the duration of a single campaign. Corps have to make room for the six points of agendas you get from Evidence Collection, which isn't bad considering they're 3/2s. Runners of course don't necessarily have to make room for the three Inez cards, but they can if they want.
At that point you get your first choice between the two ethos, but that doesn't lock you in for the rest of the campaign. This will give you certain bonuses. For example as a protector, if a runner ever made an unsuccessful run I got 2 credits.
My opponent also picked protector, and their bonus was getting 2 credits whenever I scored an agenda.
>>
>>52929869
>>52929851
>>52929809
>>52929637
>>52929637
Nice

Huh, what happens with Inez if you install her when the other player has her out?

Or does picking Protector preclude the runner having her?
>>
>>52930182
Both sides can have Inez. And nothing happens if they're both out, strangely enough. Guess Inez has time to work with both sides.
>>
>>52930196
Was wondering if the Unique rule might trigger
>>
>>52930230
They're technically different cards, so I don't see why. It would be a bit of a dick move if the corp could get rid of the runner's Inez by installing her though. She's the best way the runner has of advancing the campaign.
>>
>>52930180
> Each person only ever plays the one side for the duration of a single campaign.

But you are able to play both sides from a single box, right? I'm trying to understand how the promo event will work since they want players to do both sides for the alt-arts.
>>
>>52930266
Oh for sure. They'll just be separate campaigns.
I did not know they wanted people to do both sides for the alt-arts. That's potentially twenty games.
>>
>>52930266

Players would probably get all the AAs even if they can't finish all objectives unless the store in question is really cheapass.

That said, no idea what i'll do with the extra 3 charlatans. At least Eli 2.0 is usable in comparison.
>>
>>52930309
I really didn't like the look of Eli 2.0
But having played it along with Seidr, it's pretty great. Plus I was making so much money thanks to Adonis, Marylin, Estelle Moon and constantly recurring hedge funds and IPOs thanks to Eli and my other bioroids, that the 5 cost didn't bother me so much
>>
>>52930243
>so I don't see why
Same name. Like replacing a Temujin.

It'd be a dick move on both sides by the look of it, Corp!Inez is 3 to install 5 to trash, overwriting that with a 0 cost connection is amazing
>>
>>52929880
Oh, did the real deal have all those errors/biometric spoofing being off?
>>
>>52930125
The Masque was much cooler than the Shadow
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I wonder if they are stopping the draft format
>>
>>52934854

It was never popular. I don't know anyone that owns the draft packs and besides which, it's not "traditional" draft. So...
>>
Anyone who already got TD, is it possible or would it even make sense to play through the campain without permanently affecting any components? As in, without stickers, destroying cards etc?
>>
>>52935439
I don't really think so to be honest.
Not that I destroyed any cards, fuck that I paid for those.
>>
>>52935439
I think you can if you sleeve every card.
>>
>>52935439
Follow up question: how many cards are campaign cards?

I'm thinking that for a game that will be played just once, having a bunch of campaign only cards is a waste.
>>
>>52936191
I posted all the campaign only cards earlier in the thread. There's not that many
>>
>>52936247
Isn't there like 7 or 8 packs each?

You can clearly see is >>52929880
C7 -3 corp pack 7, card 3.

Definitely looks like there's more card.
Unless some of the numbers are just from card updates
>>
>>52936247
Oh, I thought those were just the first few packs, thank you!
>>
>>52936398
Not every pack had cards in them. Some just updated the story and your objectives
>>
>>52936697
Oh. That's a bit disappointing.

Though the "problems" you get - Trojan, Security Leak, Shadow Team and Net Watchlist admittedly all seem very cool

Only 1-ish piece of ice though?
>>
https://www.fantasyflightgames.com/en/news/2017/4/27/an-augmented-killer-on-the-loose/

(don't look at the spoilers, don't look at he spoilers DON'T look at the spoilers)
>>
>>52938238
I'm thankful that the anon above didn't include ways to get the cards and the story stuff, I can't resist reading them.
>>
Nice, TD as also added to cardgamedb.
>>
>>52939196

Oh damn, careful, spoilers in there actually.
>>
Sad that Polyhistor and Sneakdoor are a nonbo.
>>
>>52939348

It looks like the spoiler stuff are pretty much what was posted here earlier on.

Surprisingly not that many campaign cards all things considered.
>>
What are some of your auto include cards for each faction?
>>
>>52930352

Yeah, 2.0 is still pretty decent and an alright replacement for 1.0 when rotation finally hits. At least he gives a (non-mandatory) free draw for facechecks which is something at least.
>>
>>52941797
Diesel, Temujin, day job?
>>
>>52941797
Shaper: Self-Modifying Code
Criminal: Atleast a single Account Siphon
Anarch: I've Had Worse

Gonna make space for SYN Attack for Crim decks somehow, the synergy with Medium is too good.
>>
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>On its way
>Estimated arrival : Today

I swear to god if my qt3.14 doctor gf is able to keep up her insane luck during the campaign there'll be a spanking in it for her.
>>
I just realized a legit reason to not destroy campaign cards when instructed: proxies. I can finally fill up my binder with the core set cards I've been using all this time! Now to wait for enough AHLCG expansions to pocket the cards I used to proxy the second core set.
>>
>>52946834
>I just realized a legit reason to not destroy campaign cards when instructed
Because you damn well paid for them is a legit reason
>>
>>52941797

HB: Blue Level Clearance
Jinteki: Snare!
NBN:Pop up Window
Weyland: Oaktown Renovation

(yes, I love money)

Anarch: Human First
Criminal: Inside Job
Shaper: Beth Kilrain-Chang

(HF is a fetish card, you don't get to judge me)
>>
>>52946834

I already have a problem getting rid of the damn packaging! Destroying cards isn't going to happen.

Seriously though, those boxes are needlessly big to a ridiculous point, but they're beautiful in their own right.
>>
>>52946976
Nah.

>>52947007
I'll probably use the box to keep all the data packs I bought while I'm too lazy to sort them, hopefully it's big enough. There's the problem of the TD cards themselves not having packs though.
>>
>>52946980
HF is cool, just a shame that it's not great mechanically.
They (and Humanity Labour) are a fairly big part of the lore, but they don't get much representation in netrunner - what, there's Kim and HF, and that's it I think?

I think it'd be cool to see HF/HL more, especially outside of Anarch - HL would definitely sponsor any runner, even if HF violence makes them pretty much locked in to Anarch
>>
Looks like there is a semi-official format coming for Regionals.

Basically 1 core + TD + big box of choice (can be different between runner/corp) + latest 2 cycles.

Looks interesting.
>>
>>52951377
That bidding thing though sounds really stupid.
>>
>>52949755
I still think HF would be fine if it lost its unique status. Boost the install cost to 2-3 and it's totally fair. I mean, look at Sunny's current.
>>52946980
How many HF do you include?
>>
>>52953792

Generally just the one. If I get it soon enough, it's better money than Sure Gamble for less investment, if I don't, I generally have *something* in which it can be used as fuel.

>>52951377

Interesting. We'll see how it goes.
>>
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Holy fuck the regionals prizes. That smoke AA and persephone mat got me salivating.
http://imgur.com/a/q7U79
>>
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>>52954871
I like the mimic in the back.
>>
>>52954871

Shame alt-arts are nothing but promos. I'd buy a collection of alt-arts, DESU.
>>
>>52954902
That looks absolutely fantastic. I can't wait to try and win that alt-art with my Smoke deck at my regional.
>>
>>52955196
I think Smoke is the participation prize, leaving Los/Jem to 1st place.
>>
>>52954871
>Persephone Mat

God Damn it, going to have to negotiate one to some participant.
>>
I need to stop staring at those sealed packs.

Soon.
>>
>>52951377
That's exciting, might make persuading my friend to get back into the game a lot easier since I have the newest cycles, so I can lend cards I'm not using. Seems like an advantage to HB and Weyland Corp side though, due to both the influx of cards in TD, and Jinteki and NBN losing quite a lot of strong tools (especially prison stuff, but that's a good thing). Don't think there's enough Neutral cards in TD to benefit Jinteki/NBN that much either?
>>
>>52955236
Cool, I guess I'll be using it during the regional then.
>>
Just out of curiosity, without giving anything away to those who haven't played it yet, how are the non tournament legal cards for cube?
Is there any point of putting them in or are they very specific to the terminal directive type of play?
>>
>>52957737
The campaign only cards mostly have really really strong effects, they almost feel like catch up abilities to balance play between two persisting players, in case one of them end up being too skilled for the other. They are probably unbalanced to include in any other format I think, though some of them could be fun as a deckbuilding challenge. Specifically, the ones that serve as a penalty.
>>
>>52957164

SYNC can still do well even in that format, since they don't really *need* 3 BN, and can do just fine with GFI and undead kittens with EoI. Last 6 agenda pts might be problematic though.
>>
>>52959045

And I just realised EoI isn't technically legal there, so eh.

>>52957737

The campaign ice doesn't seem too hideously broken to include.
>>
>>52959111
>>52957737

It's gonna be interesting to see how the campaign cards are handled in the coming year. Some of them are "sticker or tear these up" during the campaign and I think a lot of folks aren't keen to do that given the $40 one-shot price. So if they continue a campaign or do a format that includes them, who knows.
>>
>>52959172
I genuinely hope they start doing more campaigns. All they need to release is small packs that contain the campaign cards, the stickers and the big card you put the stickers on.
>>
>>52959733

I'm not opposed to it, given it's a different format. But I don't like how TD is a "one-shot" with them. You can't replay it once you've done the story for both sides.

If they're going to do a format, they need to do something like EDH/Commander: You're able to play that mode if you want while having cards be legal for "legacy"/standard Netrunner AND not feel useless outside the format.
>>
>>52959965

Technically, with the 2 different 'paths', wouldn't it be possible to play another time at least for a particular side?

>>52959733

A scenario datapack series ala Arkham Horror LCG would be magnificent!

If they can adapt AH campaign mechanics (with permanent consequences and resolutions), even better.
>>
>>52960070
>wouldn't it be possible to play another time at least for a particular side?
Not without getting a new PAD and new copies of the cards that get stickers placed on them
>>
>>52959965
Yeah, I like the idea of a campaign, and campaign-only cards offers some fun opportunities in power, mechanics and in theme, but I don't think the legacy mechanic of permanently changing your shit was perhaps the best way to go.

Some random campaign-friendly ideas:
A runner that becomes a net-ghost
A runner going totally off the rails
A runner getting a protoge who you unlock as an ID
A corp that gets more powerful if it scores the right expansions
A corp division that gets beaten once too often and goes rogue
A corp developing a special project over a series of games
>>
>>52960070
I haven't played AH, what are the campaign mechanics like and the scenario datapacks
>>
>>52960171

I mean there's many ways they can go about making a "casual" format that fits within Netrunner that DOESN'T require stickering or tearing cards.

1.1.1.1 is such a format. Limiting/banning cards or making cards that don't radically change the game but change up the rules to make a new format is something they can explore in the design space.

Those TD ICE cards are a good example of that. I'm not seeing anything there that would be radically different from the base game and thereby needs to be completely segregated outside of power level.
>>
>>52960191

AH scenarios usually have 1 resolution if all the investigators got flatlined (or gtfo in certain cases), and the others are choices made on successful conclusion of said scenario (won before timer/agenda runs down).

That said, AH does play differently from Netrunner, so the actual mechanics would be different as well in a hypothetical 2 player netrunner campaign.
>>
>>52960550
Sounds cool.

>>52960437
Yeah, assuming this is everything it's not that much really - the big ones are your "failure" cards like Trojan
>>
>>52960171
>A runner that becomes a net-ghost

Would be a cool occasion to resurrect the ONR card that did this.

>>52960120
>Not without getting a new PAD and new copies of the cards that get stickers placed on them

Well, the pas could always be replaced by a notepad. Card if you sleeve without sticking can probable be used again too.

The most likely is that someone makes an online version.
>>
>>52962989
The return of Whizzard.
I know is fairly different but I think Sacrificial Clone is the spiritual successor.
>>
>>52962989
Wasn't that Sac Clone but not shit?
>>
Finished a marathon campaign session. They weren't kidding about the length, and playing only one side at a time (which we agreed to do) is probably a better experience rather then disrupting halfway to change sides.

Changing player pairings might be a good idea as well. And doing it over a league would be less brain damaging in comparison, since it can easily reach 10 games and over.

Also, play corp without Jackson can be a harrowing experience.
>>
Soooo, in the end my FLGS only got daedalus complex, meaning no severnius deck for me, and they told me that they'll have station one and TD in 2 weeks. So while I wait I'm thinking of making a Jamison rush deck, with ambushes like Ghost Branch and AggSecr. For agendas I like False Leads and Hostile Takeover, maybe The Cleaners?. How important is adding additional 1 pointers to the deck? Should I just make a deck out of 1 pointers? Underway Renovation stuff like that? I realize that Public agendas are a nonbo with Jamison though.

Second issue, my gut feeling is preparing a weyland deck to play TD, but, although individually the cards seems fun, it looks generally lackluster in terms of gameplan cohesion.
Looking at Crim cards, it's insane how much it's going to be derezzing and bypassing, I can't imagine a situation with Steve losing.
HB seems better off, not only Damon copycat is there, also black level clearance and all that econ.
Shaper seems all over the place though.
>>
>>52963522

Well, kinda, you were left a net-ghost after the damage prevention, had a three click turn like the corp, and couldn't take net damage anymore.

Can't for the life of me remember the name.
>>
>>52964543
>>
>>52964445
>Also, play corp without Jackson can be a harrowing experience.

As a rush fan, I enjoy it myself, but as I've been saying:remove Jackson, and suddenly Fisk is no joke.

A play field with FIS, Fisk, Equivocation, SYN attack and no Jackson could be extremely oppressive.

Especially to people refusing to learn to use the alternatives because they're not "good enough" (which is their whole point).

>>52964524
>meaning no severnius deck for me

My (artificial, coffee pumping) heart is with you in those difficult times.

>Looking at Crim cards, it's insane how much it's going to be derezzing and bypassing, I can't imagine a situation with Steve losing.

Rush. Ambushes.
>>
>>52964601

Thanks!

>>52964524
>HB seems better off

I agree with that. Still, some very strong rush options for Weyland. Illegal Arms Factory may not look that great in a meta where the runners are rich beyond reason, but in the TD context, I think it's *very* good.

Being able to rush a single Graft at the start of the game can mean the game right there.
>>
>>52964524

Bios can go for MO, and she's pretty much set to wreak the corp. Mem saving jank can work, but sometimes decent breakers (gordian/corroder/lustig?) powered by said MO and multiple TME and/or DDM should be enough most of the time. Don't forget sac cons.
>>
>>52927222

I'm actually thinking the Swindler Suite could be good for Khan as well. In one of the corner cases where you'd run 3 of each, you could set up a basic econ, but emergency pop them in a pinch and immediately install a new one. Could these be the Breakers our favorite bird lady deserves?
>>
>>52965608
How successful was the B&E set with her? anybody knows?
>>
>>52965007

As a rusher, I'd say to me the most terrifying card for Ayla is probably Careful Planning.

I'm really digging the idea of playing against Shapers with no native tutoring solutions again, and none at instant speed.

>>52966705

Decent just short of good I'd say - the Link requirement being a bit of hurdle for her in my opinion.
>>
>>52970333
>As a rusher, I'd say to me the most terrifying card for Ayla is probably Careful Planning.

I think the card was a mistake. You can't say "DDoS was a mistake" while you put it on the MWL, and then release a shaper equivalent.

>I'm really digging the idea of playing against Shapers with no native tutoring solutions again, and none at instant speed.

Agreed. Going back to Shaper shenanigans with ICE types instead of tutoring and recursion effects. I always thought that tutoring and recursion, while powerful, are less fun and I always tried to jank with Tinkering and Paintbrush.
I'm thinking, now that we have stealth breakers that keep the strength for the whole run, I might be able to come back to the old shenanigans. Pipeline was always awkward, even when I tried boosting it with Personal Touch and Dinosaurus, or played with datasuckers.
>>
>>52971762
>You can't say "DDoS was a mistake" while you put it on the MWL, and then release a shaper equivalent.

I think it's better balanced. One card from remote is still terrifying, but less aggravating than *any* outermost ICE (no combo with Lamprey/Medium, or three-central run events). It being a priority means you get one click less to abuse if you still find a way, and also that you need to sequence your money gain properly to use it(ie: if you're not at 3 at the end of one turn, I know you won't be able to use it next).

Time will tell if it's still too much.
>>
>>52971762
>I think the card was a mistake. You can't say "DDoS was a mistake" while you put it on the MWL, and then release a shaper equivalent.

DDoS affects multiple servers.

Careful Planning affects one card in a server. If you know the card is a trap (that has to be rez'd to advance) it saves you. If it's an ICE it saves you a cost for one turn on like 3-4 runs (if that).

I'd say Careful Planning is a bet better balanced than DDoS from that standpoint.
>>
>>52972986
>>52972369
It doesn't matter it's better balanced. Both Damon and Boggs mentioned in different interviews that cards like Blackmail and DDoS seeds a lack of interaction that is bad for the health of the game. Which is why cards that potentially do it should give options like Cyber Threat and Forged Activation Orders.
>>
>>52973122

I like those two better, but then, from the examples I gave >>52972369 I think there's much of a difference in practice between Inside Job/Spear Phishing and Careful Planning. And I can't see how you can find that first pair acceptable and not the later.
>>
>>52973122
>seeds a lack of interaction that is bad for the health of the game

Careful Planning needs you to either 1) Expose or 2) Guess the asset you want to shutdown for a turn.

If you go with the ICE option: It stops you from rez'ing ONE ICE because you can't use multiple Careful Planning in a turn.

...I'm not seeing the issue here. The trade off is guessing correctly or shutting ICE down for 1-3 runs. It's the same as Forged Activation Orders in a sense.

FAO's only gives the Corp the option to rez if they have the money. If they don't, it's an automatic discard, like Careful Planning's shutdown in a sense.

It's far better treated than DDoS, IMO.

If anything hurts the health of the game, ICE destruction and asset spam do far more than a temporary (or "perma" if Femme) bypass does.
>>
>>52973254

I guess Careful Planning can become worse than Inside Job if there is a situation when you want to run the very same protected remote server more than once in the same turn.

I can't think of many situations right now, and none that I would consider abusive. Certainly it put kind of a dampen on some design space, but I don't find it awful at first sight.
>>
>>52973556

Ok, I'm probably discounting too much being able to prevent the rez of something like, say, Hostile Infrastructure before going for a mass trash turn... still is there a similar situation that could be considered abusive?
>>
>>52973556
Hyperdriver + Temujin on am empty remote maybe?
>>
>>52973254
The difference in those examples is huge.
Inside Job/Spear Phising are single run. This means the value of the run increases because you are dedicating single-use cards to pass through. You don't have a second chance.
It also gives the Corp a choice, even if it's a terrible one, "you may rez the ICE, but I'm bypassing it" is better than "No, you just can't rez it this turn, period."

>>52973491
You are definitely wrong with your comparison with FAO.
For FAO to act as a discard you need to either take the opportunity or engineer one.
This doesn't happen with CP, where you just force it click 1.

ICE destruction being so easy is indeed hurtful. Asset Spam (understanding Asset Spam as playing horizontally) isn't. Femme still pays for subroutines every time you bypass it, akin to Atman, so I see no problem there.
>>
The more I look at it, the less I like Laguna Velasco district. I mean, compare with Wyldside...

Might be a bit unfair I guess (given the Wyldisde turn-off options). But only 2 credits more for something more powerful/versatile, with no attached defect is bothering me.

Thinking about it, I like that good ol' Midori offers such a cool counter to Careful Planning. Can't rez that ICE? Well, swap it for another.
>>
Another amusing one is Careful Planning against Aginfusion... "Yeah, sure, didn't plan on rezzing that anyway"...

>>52973666
>You don't have a second chance.

To a point, I'd retort you you own FAO example: it's a high impact card, and you're going to work hard making sure it goes through.

There's one situation I hadn't considered: Nisei MkII scored. I almost want to say: thank god now the runner has something (fairly limited) against that.
>>
>>52973666
> This doesn't happen with CP, where you just force it click 1.

how doesn't it? You either choose to stop an asset (that you may or may not know is dangerous) or use it on an ICE that may be low-cost. The only way it isn't a gamble is if you expose the previous turn.

Yes, it forces the Corp to not rez. But it isn't that "impacting" compared to some cards. It's like Femme in a sense, but a temporary one. Femme pays, sure. But Careful Planning "pays" by click-compression. Unless you're running Adjusted Chronotype (which I don't think would trigger with Careful Planning) you're only able to do 3 runs on a single-ICE server. Temujin installed the previous turn would give you 12 of 20 from a single-CP->turn, sure. But there's not (at least at first glance and not looking at every single card in the card pool) a major "broken" interaction here. The corp should be having 2 ICE servers in general (since it only costs them a click +1 credit to install an additional ICE), which means if they shut down one, they still have to pay for the other, especially if they haven't exposed and/or rez'd one in the process.

> Asset Spam (understanding Asset Spam as playing horizontally) isn't

We'll have to agree to disagree on this. I've gotten sick of FiHP and other such cards allowing people to freely install trashed assets and having "no ice on this server" abilities fire off each. and. every. start. of. turn. for massive credits, draw, etc.

Dropping the meta to TD and Core just shows that (IMO) that tactic while valid is stupid as fuck and whoever at FF thought "no ice on this server" cards by the boatload was a good idea needs a good hard smack.
>>
>>52973666
>>52973876

I'm thinking you *have* to make a difference between lateral decks and the edge case of them that is asset spam prison decks.
>>
>>52954902
That's Notoriety in the back, probably patreon patrons watching.
>>
>>52973666

One thing I'll certainly give you: the psychological impact of not being able to do something. As someone that jus love building/playing very interactive decks (I mean fuck, I'll be building a Link deck for TD, how stupid can I be?), I do believe that sometimes even being offered only equally bad choices is better than having none (Stand Off!). You're still offered a modicum of control on events and you still get the feeling of playing the game, of having an influences on enfolding events.

Which beats looking at things happen with a feeling of complete passive powerlessness.

That being said, I still think Careful Planning is going to be a mouthful, but nothing oppressive like DDOS. Again, time will tell.
>>
How thick do the campaign cards become after you start applying stickers? Are they still usable (for proxying) or do they start bulging out of the sleeves?
>>
>>52974477

FF recommends you use sleeves because the thickness will change, so unsleeved they may give a tell.

Make of that for proxying what you will.
>>
>>52974477
They only get at most three stickers, inside a sleeve you can't tell
>>
>>52974477
Additionally, not all the campaign cards get stickers at all.
>>
>>52974752
>>52975176
>>52975196
Neat, thanks.
>>
>>52976394

I daresay you don't even need to stick the stickers on the cards themselves. Since both sides know the cards are in the deck (esp the agenda ones), just leave the update stickers to the side for easy reference.
>>
So is now a bad time for somone to look into getting into Netrunner? Seems like there's a lot of shit to consider and a lot of stuff to look into when building decks.

Am I just too far behind at this point? I feel like the last LCG I tried getting into late in the game then promptly got discontinued(Warhammer Invasion), but I imagine Netrunner makes FFG so much cash that they don't plan to end it anytime soon.
>>
>>52976784

You could just play the new format instead? As in >>52951377

That way, you can probably skip most of the packs and just get whatever new ones you really need (the Mars ones seem eh so far, so just Flashpoint really). TD is pretty decent for a big box as well.
>>
>>52977286
Well I doubt I'd ever play competitive, but I suppose that could work.
>>
>>52977580

If you're not going to play Competitive at all: Just get a Core, Terminal Directive and enjoy those. If you enjoyed the Campaign and want more cards, get the other big boxes.

Don't worry about cycles until Rotation hits in the summer. Thereby you can get cheap Genesis and Spin on sales.
>>
>>52977580
If you are not playing competitive then this is the best time to join. Unlike hyperefficient competitive decks, casual decks are varied and really fun.
>>
>>52977710
>>52977739
So if I were to look into getting in and wanted to mainly do Haas, the core set is an obvious place to start. What would be the best deluxe box to get stuff for them?

Also; the second, smallern number on identity cards is the number of cards you can include from other factions, right?
>>
>>52977864
Terminal Directive HB side is solid, go for it.
The numbers are the minimum deck size, and the influence, yes. But the influence isn't the number of cards, you'll notice that cards have from 0 to 5 pips on one side, that's the influence cost to include the out of faction card into your deck.
>>
>>52977864

Well now, for HB in particular you can actually skip their own designated big box for TD instead, although C&C is still pretty important for all runners in that format. So you might want to consider getting both boxes as it were anyway.

The IDs allowed are presumably only from big boxes and latest 2 cycles. Could you clarify the second half of that question?
>>
>>52976784
If you have never played the game before, forget about keeping up with the meta or about any new cards and expansions, forget about any discussion in any online community (except for rules clarification), and just focus on having fun with the default core set decks and strengthening your basics. Once you feel restricted by the limited amount of cards in the core set, then you can worry about getting expansions and stuff, maybe aim for a lighter format like Onesies or the recently announced Cache Refresh first.

>>52977864
Rather than a deluxe, you get a lot of good tools in the 2015 World Championship decks, though bear in mind some of the cards in that will no longer be tournament legal soon. The recent Terminal Directive expansion also has pretty good stuff for HB I think.

Again though, don't worry about new cards before you've familiarized with the core set. Take it slow.

>Also; the second, smallern number on identity cards is the number of cards you can include from other factions, right?
At the bottom right of most cards you can see 5 pips; some of them are light up, some are not. Those are influence points, the number of light up pips are the influence cost to bring that card into an out of faction deck, and the maximum amount of spent influence is the smaller number on identity cards.
>>
>>52977972
>>52977974
>>52977985
Thanks, guys.

I generally tend to avoid tournaments in most games, seeing how every time I've been involved in one I only end up ever seeing the hyper-competitive WAAC fuckers that make me not want to play things.

I'm putting out some feelers on Facebook pages around me to see what the community is like. Worse comes to worse I suppose I can always just play online and hope for the best.

So are Divisions any different from other corporate identities rules wise?
>>
>>52978127

Netrunner is a small community in general. Your "local" may be alive and/or dead. If it's dead, people won't play unless someone pushes it. And generally if it's "alive" there's not going to be Magic assholes unless you're going to the wrong store.

You can play online through Jinteki but it's a mixed bag there. Not a lot of assholes, but a lot of complainers and a lot won't sit down with newbies for learning. Most will, but some won't.

> So are Divisions any different from other corporate identities rules wise?

I'm not sure what you mean.

You mean Cycles? Big Boxes? Different Identities within the same faction/corp?

>>52977985
> Rather than a deluxe, you get a lot of good tools in the 2015 World Championship decks,

This is horrible advice for a new player, especially if they're just starting out. They get bigger bang for buck with the Core + Expansions over Core + Alt-arts that have printing mistakes on them.
>>
>>52978245

Idk, the corp champ decks are not all that bad really for new players in comparison to the runner ones. Indeed, the 2015 corp champ deck was a HB one which would be of interest (for pretty looking full bleeds if nothing else) besides the actual big boxes.
>>
>>52978245
>They get bigger bang for buck with the Core + Expansions over Core + Alt-arts that have printing mistakes on them
Sure, but specifically for HB Foodcoats is still a damn good deck, with iterations using newer cards still winning games today. The worlds champion deck gives you cards from multiple data packs they would've needed to purchase otherwise, and is a solid base to inprove your game from. And I know I typed "decks" so it's technically my fault, but recommending the Runner deck never even crossed my mind.
>>
>>52978127

With regards to the 'type' on the IDs themselves, it's just for fluff flavouring really. No in-game effects so far, and it is highly doubtful there will be any in the future.

>>52978370

Yeah, food coats and variants are pretty good for new players to learn with, even with MWL settings in place.

Might even do reasonably well in Cache, albeit in a much weaker form like every other corp without access to the Great Jackson Himsef (and other stuff).
>>
>>52978245
Well I figure if it comes down to online I might be able to get a few friends to join me.

As for Divisions there are some Corporate Identitiy cards that are listed as the "division" subtype. But >>52978520
answered my question on that.

I think I would tend to avoid the champion decks. Aren't those just basically netdecking? I want to play my own way, not copy someone else's thing.
>>
>>52978578

The HB one is about as basic a glacier as it is, with a bunch of cards from older packs which are nice to have around before they rotate.
>>
>>52978578
>I want to play my own way, not copy someone else's thing.
That's fair, though think of netdecking more of a "getting to know your opponent" kind of thing. You can prepare your deck better and learn what to do when facing a deck if you know the ins and outs of it firsthand. Plus sometimes you can get ideas on how to improve your own deck by taking advantage of card interactions used in well established decks, which many do.

Don't worry about it for now though, the core set alone has plenty of stuff to play around with.
>>
>>52965608
>I'm actually thinking the Swindler Suite

Just occurred to me while presenting the cards to the friend I'm about to play TD with: was probably meant to be the "Grifter Suit".
>>
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>>52973732
>Midori offers such a cool counter to Careful Planning
That's a cool trick I wouldn't have thought of.

Also Midori is clearly a perv.
>>
>>52978370
>The worlds champion deck gives you cards from multiple data packs they would've needed to purchase otherwise,

I mean, sure... but at the same time... you're going to eventually buy those cards/sets anyway. Might as well get the Deluxes and then the datapacks over alt-art'd cards that have printing error's and are made redundant when you go to "complete your collection." ¯\_(ツ)_/¯

Just my thought. But really, I wouldn't buy the Championship decks OR early sets at this point given we're about to hit rotation in like 3-4 months. IF people are still running Jackson Howard (and prices crash for these earlier sets, probably won't if "legacy" takes off) in legacy, it might be worth it. But I wouldn't really recommend data packs (outside of Flashpoint and Red Sands) for starting players with the way the meta is going to be "shaken" currently.
>>
>>52981511

Eh. The champ decks does have extra copies of useful not-rotating-yet/at all stuff for extra decks.

HB has GFI, Cyberdex, Turing and BBG.
CtM has more GFI, EoI and SanSan(!!!)

Val has SoT, Daily Casts, Peddler, AS(!), Inject
Whiz has Dirty Laundry, E-Strike, more 'casts, and tem.contracts.

So yeah, more stuff without needing to get duplicate packs/boxes for multiple decks.
>>
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https://github.com/MrHuds0n/golden

Someone's been making a Netrunner tournament manager and by the looks of it it looks pretty good. Anyone tried it? I might be running a tournament soon so it might be good to test.
>>
>>52981511
All fair, I'm not disagreeing (especially about the rotation thing), neither am I disputing that the big boxes are a much better next purchase over the championship decks. Just pointing out that for HB players looking to improve, the worlds deck has good (and for a specific playstyle) cards to get, and a very decent deck to study.
>>
>>52980133

Both options sound alright, although there is an existing crim card that is called Grifter.

It's terrible though, regrettably like many of the Swindler/Grifter cards in TD.
>>
>>52981860
I tried it during the beta phase, it was full of bugs obviously and I couldn't get anything done.
I need some time to do it again.
>>
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>>52983240
I don't think Grifter is all that terrible. It's just really unfortunate. A deck that uses SecTesting remotes for the basis of their econ engine (which probably means Desperado/Doppelganger) is probably going to be running every turn. Grifter rewards that.

Another case is Zona Sul Shipping. ZSS rewards you for NOT making runs. Since running means tagging and tagging would trash ZSS.
In that scenario, the only tag the Runner is getting is from Breaking News. So as long as you're not against NBN the card isn't going anywhere and you get a credit a turn for doing nothing.

Both are pretty conditional to how the Runner is going to play.
>>
>>52983795

Even if it can work, deck slots are tight enough as it is, and its hardly as impactful compared to the staples. Not to mention sucking badly against resurgent glacier decks.

Zona would be decent vs HB/Jin glacier decks, but again deck slots and potential surprise tags make it less ideal for general use.
>>
So what's all this about stickers in TD? If I bought that, since people keep suggesting it, do I need to put stickers on my cards? Can I just use the cards normally without the campaign stuff?
>>
>>52984550
There are card meant to be used as regular cards which get no stickers. There are also campaign only cards, which are the ones that may get stickers. The campaign cards are meant for the use in the campaign, and aren't legally playable in tournaments
>>
>>52984642
Ah, okay. That makes sense I guess.
>>
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>>52983795
Stupid sexy full art, though I'm not really sure what's going on in Temujin there
>>
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Okay, another dimb question time from me.

Looking at the HB Identity card "NEXT Design" you get to install up to 3 pieces of ICE before the first turn. So do you just pick 3 from your deck and put them out, then draw your beginning hand? Or is it more of a play up to 3 pieces in your starting hand, then draw again until you have 5 cards?

Also you can only play ICE on servers that exist, right? So you'd only get to play 2 pieces since the card states you can't have more than one per server from the effect.
>>
>>52992317
It's "install up to 3 from hand, then redraw". As for ice, you can install ICE to create an empty remote, you don't need to have something in it first to make one.
>>
>>52973666

In what way is Asset Spam in its current form not hurtful? Going horizontal was fine before Politicals were a thing, back when the matchup was actually interesting to play. Now? It's just the Corp taking ten minute turns to do all of nothing that warranted said ten minute turn. Say what you will about Prison, and I do still hate that matchup more than plain Asset Spam, but at least their game plan goes into effect early enough that things are *happening* however miserable.

As for Careful Planning, I think you are *severely* overestimating the value of a 3-cost *priority* event that can only hit remotes. That creates several limitations. First you need to have the money to do what you're planning *on hand* in most cases, most likely trashing something if you're shutting down an ICE or enough money to get through ICE if shutting down an Asset/Upgrade, assuming you wanted to make multiple runs. Building on that, how often are you going to run the same *remote* multiple times in the same turn? It's at best a restricted, more expensive Inside Job most of the time, especially if you want to do anything with it early game. Late game, when there are probably going to be plenty of ICE rezzed already it hardly blows a server open and the best use is probably shutting down something like Sandburg if you even suspect it's there. It's not a card you can just slap down whenever. Using Careful Planning requires, I dare say... careful planning.
>>
>>52992430
Thanks. The card itself isn't super clear.
>>
Ok, so after TD day, most people went home convinced by the format. Things to refine and improve but really cool play experience. Everyone had a great time.

Personally liked how some of the campaign cards changed the value proposition of normal cards (got some insane kill off Mr Stone that way), and kept things going back and forth.

Might be because of my choice of strat - dedicated rush and on that front, my intuition was confirmed, Graft and Illegal Arms Factory are monstrous for rush in TD) - but the E. and F.for the corp were just way too generous. Especially when compared to the runner's. From talks, I don't think most corps both sides* ever hit any of both (though when I saw what happened then, wow). Only 10 of us in the club for the day though - most people are playing this at home.

Some complaints about the story... a few of us thought it disappointing how detached you seem to be from the actual stake that's been set up by the narrative.

Overall, yeah, I don't know how representative we are of of the overall market, but if this becomes a thing we're definitely getting the next one.

>>52983240
>Both options sound alright, although there is an existing crim card that is called Grifter.

And Cambridge is dubbed a "Master Grifter" on the ID card.
>>
>>52993898

Yeah, it is a bit of a shame the story was so...generic. Although the endings would be somewhat fitting if Seidr was protector and Skorpios was predator.

Haven't seen the runner ones personally, since for our side we all played one side respectively to the conclusion.

Played the campaign as Seidr, mostly protector, couldn't trash enough stuff, didn't bother with campaign asset, won the final game scoring out e-upgrades on a SanSan (only time used on the day) with biotic after runner missed both times with maxed DDM. Really close result with both sides needing that last agenda to win the campaign.

Had a great time for the campaign, although I would take a break for a bit before attempting the runner side eventually.
>>
>>52993898
Thanks for the report! May I ask you to post your decklist for the event? I'm curious if you went Supermodernism.
>>
>>52866941

So, I'm not sure if Seidr Laboratories is worth using as an ID in the TD + 1 Core meta. Try to build ICE around it and you get shut down pretty easy because they know better than to let the click loss fire off.

Not sure how to make it work and splashing Tollbooths in doesn't work. There's very little hard "End the Run" ICE you can have with all the click-loss ones like Eli 2.0 (which is good), Heimdall (which is hella expensive).

Maybe my deck is just slow? How the hell can you Glacier:

3 Eli 2.0
2 Heimdall 1.0
2 Enigma
1 Tapestry
3 Tollbooth
2 Viktor 1.0
3 Ichi 1.0
1 Rototurret

?
>>
>>52994850

Here's the list I had starting the day, with three campaign agenda slots opened:

Skorpios Defense Systems (Terminal Directive)

Agenda: (5)
2x Graft (Terminal Directive)
2x Armored Servers (Terminal Directive)
1x Private Security Force (Core)

Asset: (9)
1x Project Junebug (Core) ■
2x Snare! (Core) ■■ ■■
2x Mr. Stone (Terminal Directive)
2x Illegal Arms Factory (Terminal Directive)
2x Marilyn Campaign (Terminal Directive) ■ ■

ICE: (15)
3x Data Raven (Core) ■■ ■■ ■■
3x Ice Wall (Core)
2x Hailstorm (Terminal Directive)
1x Weir (Terminal Directive)
2x Enigma (Core)
2x Hortum (Terminal Directive)
2x Bloodletter (Terminal Directive)

Operation: (10)
2x Beanstalk Royalties (Core)
1x SEA Source (Core) ■■
2x Scorched Earth (Core)
3x Hedge Fund (Core)
2x IPO (Terminal Directive)

Upgrade: (2)
2x K.P. Lynn (Terminal Directive)

Things changed a LOT during the day (you have the right to change cards between games, and everyone made liberal use of it), With Mr Stone and the Ravens leaving altogether off some versions. I ended up 49 size too to accommodate new options offered by campaign cards. Craziest things I tried ended up with 3 Illegal Arms, two of them landing on te table at the same time. Was a crazy game.

>>52994850
>So, I'm not sure if Seidr Laboratories is worth using as an ID in the TD + 1 Core meta.

Can't be worst than playing against an Ayla that decides to say fuck recursions and just go with a robust fast deck - Skorpios is just a blank ID.
>>
>>52995105

I don't really want to use Skorpios as I'm more a HB player. But I'm not sure if I should just go Engineering the Future instead of trying to make Seidr's ability fire off since it seems way situational.

> Can't be worst than playing against an Ayla that decides to say fuck recursions and just go with a robust fast deck

I'm actually that type of person. I'm using the MU saving costs and the new Shaper breakers that use the free MU's with a Magnum Opus to pump credits. It's pretty effective.

I wouldn't say she's broken. Same with Steve, but I think Steve is better in some regards than Ayla. Ayla can get FUCKED if her NVRAM choices are bad. But if you build a decent deck that has a good draw, she's basically a free Andy draw that gains the ability to "combo" her installs when she has it set-up with her NVRAM "bookmark"s.
>>
>>52994850

It can be hard for its ability to trigger, so its better to think it as an occasional bonus and just concentrate on getting your 3/2s biotic out asap.

My ice spread was

2 Eli 2.0 / 2 WoS / 1 Heimdall
3 Ichi 1.0 / 1 Rototurrent / 1 Holmegaard
1 Tollbooth / 1 Enigma / 1 Weir / 1 Viktor 1.0 / 1 Tapestry

Rest of the deck was biotics/AM/campaigns/money cards/agendas/masan/sansan/snares!.
>>
>>52995230
>>52995105

This is the original I have/had:

Seidr Laboratories: Destiny Defined

Agenda (9)
3x Accelerated Beta Test
3x Priority Requisition
3x Successful Field Test

Asset (9)
3x Adonis Campaign
3x Marilyn Campaign
3x PAD Campaign

Upgrade (3)
2x Experiential Data
1x Mason Bellamy

Operation (11)
2x Archived Memories
3x Biotic Labor
3x Hedge Fund
3x IPO

Barrier (6)
3x Eli 2.0
3x Wall of Static

Code Gate (7)
3x Enigma
1x Tapestry
3x Weir

Sentry (4)
3x Ichi 1.0
1x Rototurret

0 influence spent (max 15, available 15)
21 agenda points (between 20 and 21)
49 cards (min 45)

All mono-faction, and if you get lucky with an Accelerated Beta Test you can pretty much set up pretty good.

I lost to a Steve running HQ (because I wanted to exile their economy, stupidly) and they suggested this:

Seidr Laboratories: Destiny Defined

Agenda (9)
3x Accelerated Beta Test
3x Priority Requisition
3x Successful Field Test

Asset (9)
3x Adonis Campaign
3x Marilyn Campaign
3x PAD Campaign

Upgrade (3)
2x Experiential Data
1x Mason Bellamy

Operation (11)
2x Archived Memories
3x Biotic Labor
3x Hedge Fund
3x IPO

Barrier (5)
3x Eli 2.0
2x Heimdall 1.0

Code Gate (8)
2x Enigma
1x Tapestry
3x Tollbooth ●●●●● ●
2x Viktor 1.0

Sentry (4)
3x Ichi 1.0
1x Rototurret

6 influence spent (max 15, available 9)
21 agenda points (between 20 and 21)
49 cards (min 45)

With throwing a Red Herring in. But this one has a MASSIVE draw/mulligan problem with not giving me ICE (at least on Jinteki, I've played like 5 games with it and only have had 1-2 ICE in like 2 hands) or the ability to set up to where I feel leery putting a Red Herring in since it wouldn't do much.

Maybe it's good in the campaign, but I'm not seeing it working in the 1-Core + TD meta.
>>
>>52995234

Oh, and 2 hunter seekers, which only blew up sac cons all day. Didn't bother getting that side objective of trashing runner stuff.

Also, while I could have changed out the deck in-between games, towards the end of the campaign I couldn't be arsed swapping out stuff anyway, although Mason didn't do that much vs the runner so I probably should have swapped him with campaign asset.

Accidentally triggered one of the cautions (the credit one) towards the end of the campaign, although fortunately had enough to score the first agendas for it to not matter that much.
>>
>>52995291

Why not elective upgrades? That way if you do score it, you can still biotic out a 4/2.
>>
>>52995291
>But this one has a MASSIVE draw/mulligan problem with not giving me ICE
That's just luck really, many do fine with less ICE, though my personal limit is 16.

As for the decks, I'd say be more aggressive at using up your influence. Ice Wall and Archer are always good though you need the 3/1s for the latter, and Bloodletter is a damn good facecheck. Sansan gives you another way for scoring the 3/2s. Neither looks that good on money, and most ice are 3+ to rez, which will probably eat up credits pretty quickly. PriReq is eh, Elective Upgrade is a much better 5/3 if you absolutely need one. Mason should be a pretty important include for Seidr, just leave him on RnD and recur Snares or something.

As for Glacier in Core42, just remember the aim is to tax them super hard then capitalize on that. Black Level Clearance let's them in for a brain damage which they can't take too much of, and if the remote is expensive enough to force them to use clicks you can recur it, then next turn install advance a 4/2 with it in it again. If you have a way to kill, then all the better.
>>
>>52995369
Something I've seen on a few reviews is that marathoning TD is probably a poor way to do it - which makes sense, with the fact that you're just repeating the match up.

Triggering a caution probably wasn't the worst thing in the world - it exists for a reason, after all.

>>52994403
>>52993898
Yeah, "detached" and "non-specific" seem to be people's biggest complaints - you'd have thought if they're going to have a "if X happens do Y" method they could get it a bit more interactive and tailored to the IDs, especially with the ones that are just stickers and story
>>
>>52998013

Depending on the players and the IDs used, it might be more satisfying to attempt a whole campaign run rather then leave it off halfway. Either way can do.

Another modification is swapping players in between rounds, assuming objective disparities aren't too different.

---

Perhaps the generic-ness was meant to accommodate possible an expanded pool of IDs as mentioned in the rules as a modification. Still, as a baseline its still acceptable for the most part.

Time for a new thread soon.
>>
>>52998013
>Something I've seen on a few reviews is that marathoning TD is probably a poor way to do it - which makes sense, with the fact that you're just repeating the match up.

I'm thinking the way we did it, modifying the decks heavily between games as the rules allowed to was a pretty good way to play it. That Skorpio deck I posted changed a lot between games, especially once new campaign cards started being available. At one point I had almost removed the tagging/killing to focus on the rush. When I got got more tagging options I went all in on it.

Same for the runner. There was a back and forth between us.
>>
>>52997719

Generally my Corp building is: 1) Throw as many 3/1 agendas as possible in so they can't steal them
2) Build ICE up
3) Get economy in (PADs, Adonis, Eve, Marylin generally)
4) Try to pair down and haven't even used Influence yet
5) Panic, because Runner is much easier to build for.

So Upgrades don't even factor in for me.

>>52997766

I guess. I've just had shitty luck with the modified one.

I can't seem to build up to even *rez* ICE if the runner trashes my PADs when I'm below or at 5 with a lot of these ICE. Only Wall of Static is able to stop them but I need that on an Agenda or Archives to stop them from stealing.
>>
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>>53001847
That's actually not why I play Pad Campaign in my decks. I prepare a certain amount of money cards to get me going through the game. And then add PADs because if the runner is trashing them is good for me, and if he doesn't it's also good for me. This also means that I play a bit light on ICE and protection, which is why my ICE tends to be better than cheap gearcheck.
>>
>>53002128

I dunno. +1 credit at turn start if it sticks is nice. But generally I can never get any of the campaigns to stick and there isn't enough neutral economy for Corp to have me drop them completely. :/ Especially with the lack of recursion in 1-Core + TD.
>>
Incidentally how does one build for Steve in Core+TD? His econ seems a bit shaky, though I've always been better at the "build up, plan, and strike" style of Criminal than the hyper aggressive style which it seems like this setting demands. Still the Criminal tools here seem like lots of fun. Is Mopus worth a consideration?
>>
>>53001847
Gonna wait till next thread to post a first draft decklist, but

>I can't seem to build up to even *rez* ICE if the runner trashes my PADs when I'm below or at 5 with a lot of these ICE.

Is why you need some gearcheck ice that you can rez with just Hedge Fund and IPO. If need be, import some Beanstalk Royalties. The campaigns should be behind those and not naked if possible. Your cheap ice should be equal or slightly less to the number of high or medium rez cost ice, and high 6+ ice should be no more than 3 - 4. When building ice, always figure out where they should go if drawn, whether it's on one of the centrals, on a remote, or flexible.

Haven't tested anything, but I'm liking the idea of Enigma (or Weir depending on the deck), Ice Wall, and Bloodletter as your gearcheck ice suite for Core42.
>>
>>53002315
I'm not saying to drop them, I'm saying it's unreliable to depend on them and you need more econ
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