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/osrg/ OSR General — My Rules Are Bigger Than Yours Edition

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Welcome to OSR General.

Daily reminder don't fall for the B/X meme. Know your facts.

Myth: 3d6, 2-for-1 Ability Score Adjustments
Fact: 4d6 Drop Lowest, Re-arrange

Myth: 18 STR
Fact: Exceptional 18/00 STR

Myth: 3 Alignments
Fact: 9 Alignments

Myth: Race as Class
Fact: Multiclassing

Myth: AC 9
Fact: AC 10

Myth: d8 Fighters
Fact: d10 Fighters

Myth: Variable Weapon Damage Optional
Fact: Weapon Damage by Opponent Size, AC Adjustment

Myth: 1st Level Clerics Arbitrarily Denied a Spell
Fact: 1st Level Clerics Rationally Granted a Spell

Myth: No Name Prose
Fact: Gygaxian Prose

Myth: Base Classes
Fact: Prestige Classes

Myth: 4 Playable Races
Fact: Half-orcs

Myth: Softcovers
Fact: Hardbacks

Myth: No Artifacts and Relics
Fact: Artifacts and Relics

Myth: No Psionics
Fact: Psionics

> Links
Trove (etc.): http://pastebin.com/QWyBuJxd
Here be TroveGuy: https://discord.gg/qaku8y9
Blogosphere: http://pastebin.com/ZwUBVq8L
In-browser tools: http://pastebin.com/KKeE3etp

>Previous thread:
>>52813527

>Thread question:
When did you upgrade to Advanced D&D™, the only version of D&D approved for tournament play?
>>
>>52839639
>When did you upgrade to Advanced D&D™, the only version of D&D approved for tournament play?

I came down to it from 3.5e, and never really left, though I occasionally try out B/X or other retroclones.
>>
>>52839639
Great bait, better with every thread.

>Artifacts and Relics
It's just me of those were a very 80s fad?

>When did you upgrade to Advanced D&D™
I want to but 2e is lame and 1e is retarded. I'll stick with d10-HD-Fighters-B/X, thanks.
>>
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Is it just me, or are the OP topics getting baitier and baitier?

This one seems like it's designed to rustle and entire forest's worth of jimmies.
>>
>>52839639
>Myth: 3d6, 2-for-1 Ability Score Adjustments
>Fact: 4d6 Drop Lowest, Re-arrange

Though I play AD&D and to some extent prefer it over B/X, I must raise an objection at this particular point: 3d6 drop lowest is the best way to do characters even in AD&D.
>>
oh look, a thread made by butthurt B/x players pissy about 1e
>>
>>52839791
Took me a second to see "drop lowest"
>>
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>>52839722
> I came down to it from 3.5e
Did you convert any characters?
>>
>>52840033
None such. I still occasionally play Pathfinder as well, but I tend to roll remarkably different characters on the two systems. The PF ones (as the 3.5e guys previously) tend to be more capable and heroic, the sort AD&D's deadlier combat system and lower levels of magic could not handle. Conversely, the more simple AD&D folks would look completely out of place in PF.
>>
Bumping these from the prior thread.

I m p o r t a n t
t n a t r o p m I
>>52835312
>>52835312
>>52835312

N e a t
t a e N
>>52835536
>>52835536
>>52835536


>>52839766
I was the Conan OP, and I wasn't even baiting.
I agree about this one though. No meaningful discussion will cone of it.

>>52839639
When did you upgrade to Lejendary Adventure™, the only RPG endorsed by Gygax on his deathbed?
>>
>>52839639
>prestige classes
What are you referring to? Bards?
>>
>>52840239
OP means sub-classes.
>>
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>>52840336
>>
>>52840336
>The entirety of the canon corpus of both TSR and WOTC AD&D 2e including apocrypha from Dragon Magazine from 1989 to 1999

These are nice, and I have done this several times, though the combination isn't smooth.
>>
>>52839639
I went to ad&d after a year of b/a. Best decision at the time.
>>
>>52840239
LA is a hot mess though, anon.
>>
>>52840459
Oops meant to reply to >>52840184
Why is mirroring the trove important? Is it going down?
>>
>>52840425
B/e* with a little c thrown in I forgot to add
>>
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HellTrain Anon, here's a thought.

If the PCs are being chased by the train, the first bit, the front bit, would normally have an engine. That's a bit of a problem. What's there for the PCs to fight through, if the front bit is the bit moving the train?

But this is Hell, so maybe trains run in reverse. Maybe there's a ravenous caboose after them, and the engine (the bit they have to stop) is the furthest segment away.
>>
>>52840303
He's probably referring to PrCs (bard, sword knight of Solamnia).

There are also rose knights of Solamnia, who have higher prereqs and... no apparent perks whatsoever, no explanation why you'd give up level 1-7 cleric casting for them either.
>>
>>52840495
¯\_(ツ)_/¯

>Is it going down?
I'm neither of the Anons I bumped, but I wouldn't be surprised.
There's no cost or risk to making a private mirror, so you might as well.
>>52840459
So is Advanced D&D. That doesn't mean it's not worth playing.
That said, Lejendary Adventure isn't OSR compatible.
>>
>>52840557
>train is infinitely expanding hellbeast with two mouths at either end, arms laying track that it runs over, stuffing everything it encounters into its furnace maw
>defeat mouth X, begin exploring train, looting etc.
>mouth Y has looped around and is devouring own tail to catch the party
>party races to loot as much as possible and find way off the train before they are consumed
>>
>>52840557
>would normally have an engine.
Plenty of real trains get pushed by the back.
Most freight get pushed at both ends.
Some trains even get pushed by the middle, IIRC.
>>
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>>52840629
I like it.

Alternatively,
>>
>>52840647
I've watched like thirty hours of Thomas the Tank Engine and I'm pretty sure that's not right.
>>
>>52839639
i thought the last two OPs were bad but this is just plain awful. I can't even tell if this a really the general or some troll thread.
>>
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>>52840738
>I can't even tell if this a really the general or some troll thread.
>implying there is ever a difference.

But seriously, OP is a bad person and should feel bad. Post OC, do not respond to bait or the OP.
>>
>>52840692
https://en.m.wikipedia.org/wiki/Push–pull_train
>>
>>52839756
>>52840738
>>52840786
>semi-(2-4)intelligent B/X drones

>>52839639
>>52839722
>>52839791
>Very (13-14) intelligent 1e fans on the cusp of enlightenment

>>52840336
>Supra-genius (19-20) intelligence 2e guru

>>52840409
>Godlike (21+) intelligence ascended being posting from True AD&D™ Nirvana
>>
>>52840662
Yeah, like that! But at both ends, and the dog eats to make more train. So probably a series of long mechanical arms building parts out of the engine-forge.
>>
I need a:
-sun god (L)
-moon god (N)
-eclypse god (C)
Plus one signature spell per level for each. I'm not very interested in the gods themselves, but the clerics they have.
Sun god clerics are basically Sun-bros, wield spears and sickles, and cast mostly the standard list: 1Light, 2Bless, etc... maybe Lightning bolt at some point.

What about the others?
>>
>>52841012
>Saying both B/X and AD&D have their merits is only semi-intelligent
>Fanatically worshipping AD&D, ignoring all its flaws, and utterly denouncing B/X regardless of what merit it might have, is a godlike genius

Religious zeal is never intelligent, let alone genius.
>>
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>>52840999
>tg's ability to get a joke can't be that bad, they said
>tg's loves a good laugh, they said.

Well look at them now...
>>
>>52841043
I had a player who once rolled up two characters in the same body, one a cleric of the sun, the other a cleric of the moon. The former was around at day, the latter at night.

I'll see if I can find their spell lists again. It might help you.
>>
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>>52841042
They say the road to hell is paved with good intentions.

But the railways tracks are made out of compressed lawyers.
>>
>>52841043
Oh and I forgot, moon clerics are basically druid-likes. Not sure if standard ones, but druid-likes.

>>52841056
pls ignore b9

>>52841072
Coool, ty!
>>
>>52841068
Not an elf, broski. I can't just... detect, secret jokes.
>>
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Gimme some ideas for infusing demihumans into the sort of 17th century setting LotFP happens to fill out often.
>>
>>52840336
>dungeon world not on the empty brain
>>
>>52841124
Basically the same as any other setting, with dwarves in the mountains and elves in the woods, only pushed even deeper to their dark places by spreading human kingdoms.

Middle-east is orcs.
>>
>>52841056
>Religious zeal is never intelligent, let alone genius.

*tips fedora*

>>52841124
Pretty demi-humans = mestizos and half-castes
Ugly demi-humans = mulattoes and quadroons
>>
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>>52841124
>They're all from Switzerland or somewhere equally foreign
>We found 'em on this new continent, bred with them, and now they turn up as curiosities
>We made them out of magic but it all went wrong
>Ritual went awry, every pregnant woman in a kingdom gave birth to monsters about 30 years ago. Things have settled down since.
>>
>>52841152
Why's Dungeon World so terrible?
>>
>>52841082
>They say the road to hell is paved with good intentions.
*Hell is full of good meanings, but Heaven is full of good works.

On an unrelated sidenote, All play and no work makes Jack a mere toy.

>>52840786
Stale-Content Ghouls (AC -1; HD 1-1 (found dead on 0); MV 10'; #AT 3; D 1d12; SA Paralyzation (Petrification v. Paralyzed), Save T7; ML 4; AL C) Always attack by surprise.
>>
>>52841218
>>52841218
Imagine taking B/X. Now shove in 3e's feats, wealth-by-level, LA system, and grid-based combat. That basically what Dungeon World does to Apocalypse World.
>>
Anons? Here's hopefully simple question: I know that the Manual of the Planes has been the extraplanar sourcebook since 1st edition, but isn't there also traditionally an in-universe magic item by that name?

If there is, what sourcebooks does it appear in, and what does it do?
>>
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>>52841295
>Stale-Content Ghouls

There's a relevant XKCD for this.
>>
>>52841324
Time vultures?
>>
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>>52841298

I've read some bad analyses of Dungeon World on /tg/ before, but this is ridiculous.
>>
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>>52841338
https://xkcd.com/1053/
>>
>>52841311
You're thinking of Amulet of the Planes. -Manual- of the Planes doesn't show up anywhere, at least not before 3rd edition.
>>
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>best ruleset(s) for clerics and specialty priests
>best ruleset for monster PCs
>best ruleset(s) for psionics
>best campaign settings

How can other editions even compete?
>>
>>52841533
>extraneous
>extraneous
>extraneous
>easily stolen

>How can other editions even compete?
Better core rules. Tighter gameplay loop.
>>
>>52841386
Oh? I see, thanks; can you tell me which 3e sourcebook it shows up in? I'd ask elsewhere, but there's no 3.5 general anymore - it's you guys, Pathfinder and 5e.
>>
>>52841573
DMG, IIRC?
>>
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>>52841533
On the other hand,
>worst dungeons
>worst exp
>worst THAC0
>worst gutting by satanic panic
>>
>>52841573
I don't know. When I say "at least not before 3rd edition", it's not to say I know it shows up -after- that, but rather that I know it doesn't show up before.

Those later editions aren't exactly known for their imagination and new revolutionary thoughts, though, so I wouldn't hold my breath.
>>
>>52841567
>monster PC ruleset
>extraneous
>>
>>52841589
No, fraid not; it's the Amulet of the Planes there.

There's an actual Manual of the Planes magic item in the 4e MotP sourcebook, but I'm no sure where the 3e magic item is...
>>
Which are the best modules of LotFP?
>>
>>52841789
Adventure Number Ten.
>>
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Has anyone ran Scenic Dunnsmouth? Is it good?

>>52841789
World of the Lost (personal favorite), No Salvation for Witches, The God that Crawls, and Tower of the Stargazer are all cool in my book. I wasn't as big on Death Frost Doom as most people seem to be. Cursed Chateau looks really interesting.
>>
>>52841834
I've always wanted to see what that is about.
>>
>>52841595
What was gutted from 2E because of the Satanpanic again? Other than demons/devils > tanar'ri/baatezu.

>captcha: church ridgefield
>>
>>52842029
Half-orcs and assassins. The humanoid book eventually restored the former, but the thief handbook assassins were a disgrace.
>>
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What's the most your character has ever won in a game of chance?
>>
>>52842290
The soul of another charcter.
>>
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>>52842307
How'd that work out?
>>
>>52842329
Coin flip with a goddess. Heads, he gains the character's soul. Tails, he loses it. If the coin lands on the edge, he gains the soul -and- cures the character's pretty extensive mental disorders.

My character tried to cheat by using a coin that's rigged to land on an edge, but the goddess shook the earth so that it fell down after all, so it ended up being purely of chance in the end anyway.
>>
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>>52842385
Sounds like the gods to me. Well, that's a good deal. Beats hiking to the underworld.
>>
>>52841012
Oh I'm godlike on 4chan. Big whoop. Y'all argue over the most trivial shit. Get it together and act like you know something. Right now as it stands I shouldn't feel like I'm surrounded by mental patients. Goddamn. Fuck every opinion that exists and like what you want and play whatever the hell you feel like. All this elitism shit is for the birds. Honestly, if you get your rocks off trolling people over d&d maybe investigate other hobbies.
t. disgruntled old guy who's saging himself for ot
>>
>>52842130
Eh the shadow kit from tcboh somewhat restored the assassination skill but only humanoids were allowed to take it iirc
>Bullywug shadow rogues now are threats to the party
Those were heady times, anon.
>>
>>52842573
I'm sorry to tell you, my good man, but you've been coaxed into a snafu.
>>
>>52842649
>only humanoids were allowed to take it

Not much of a restriction considering the humanoids were the best races to play as.
>>
>>52842655
Why is that?
>>
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> Had a brilliant idea. I'll put way too many zombies and skeletons for the party to
> kill in the dungeon, but most of them are "worker" undead: cooks, waiters, sewage
> disposal, and don't initiate attack. Exception is the guards who attack anyone not
> wearing the medalions that the acolytes wear.
>
> I love my players but gods bless them they are stupid, so I put a feral girl in the
> dungeon named Newt who somehow survives. The party asks about her parents.
> She says they've been killed. They abandon her because they figure there is no
> reward angle.
>>
>>52839639
>When did you upgrade to Advanced D&D™, the only version of D&D approved for tournament play?
Never, I upgraded to ACKs™, and you should too.
>>
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Blood in the Chocolate seems pretty cool.
>>
>>52839639
What is the best hexcrawl module of all time, and why?
>>
>>52842871
Peril on the Purple Planet, because fuck yeah Dying Earth.
>>
>>52842808
You replied to bait.
>>
>>52842863

But muh fetish fuel!
>>
>>52842905
That looks cool. I want to run a Robert E Howard Almuric aD&D hexcrawl game.
>>
>>52842863
I love these walkthroughs
>>
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>>52842917
Ahhh fuck me running. I'm sorry but it just burns my ass so much. I do apologize to you fellers.
>>
>>52841124
a major event sometime in the last century or two somehow managed to magically reverse the effects of Ragnarok, causing Yggdrasil and the ~8 or so other realms* besides Earth/Midgard to be reborn, along with all the fantastical beings living in them(this also causes Magic to return to Midgard), although some changes have occurred to them in the process of being recreated


*9 Realms is the traditional count but it's a little iffy since some accounts have Niflheim & Helheim be the same realm(and sometimes Niflheim & Jotunheim are conflated together instead), and sometimes the Dwarfs have a realm called Nidavellir separate from Svartalheim, overall though I'm suggesting sticking to the arrangement this map I've attached uses, with the realm of the Dwarfs as merely part of Svartalheim, and Helheim and Miflheim as distinct realms(albeit using the more common name Alfheim for the realm of the Light Elves instead of the more obscure Liossalheim name used here)
>>
What makes a good OSR god? Walking around? Funky superpowers? Low hp?
>>
>>52843932
>What makes a good OSR god?
A good god is a strange and random god, with bizarre abilities
>>
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How do you worldbuild for an OSR game?

I try to make something interesting and write it down but I just come up dry with ideas.
>>
>>52844375
well probably the most important thing is to try and have either a core concept for the setting and/or a interesting idea that makes for a good starting point, for example the early OSR game Mazes & Minotaurs has as it's main conceit "What If Gary Gygax based D&D primarily on Ray Harryhausen's Greek Mythology & Sinbad Movies?"
>>
>>52843932
Pedigree and a temple.
>>
If gods in your setting are killable, why hasn't someone done them in already?
>>
>>52844375
Depends on the system but a good one is to flip through monster references and jot down whatever catches your fancy.

For example, the implied setting built by the MC entries I've printed is kinda Arabian (because of Al-Qadim), kinda weird (Dark Sun and Gem Dragons), and kinda Asian (Kara-Tur).

>>52844563
Just because something is theoretically killable doesn't mean it's practical to do so.
>>
>>52843932
>good
Missed that. I thought you were asking for the distinction between gonzo gods and gonzo monsters.
Give them two special attacks, a special defense, and significant interaction with the local NPCs.

>>52844563
Gods have spiteful friends in high places. Or low places.
Or maybe parts of the world fall into disrepair without them.
Or they die and get replaced all the time.
>>
>>52844375
There is a town.
There is a dungeon.
Build the rest in play.
>>
>>52844375
You can either accept the implied setting that the rules show and build from that, or you decide that the rules must change to better mirror the world.
Why are there so many locked doors in Greyhawk anyway? That stuff was expensive back then. They would probably just bar doors more often. If you use the normal rules and worldbuild, you must find a reason for why there are so many locks.
>>
>>52845101
the locks are there because i say so go play a storygame if you want to know the history of every lock lmao
>>
>>52845356
That sounds boring but hey, it's your game.
>>
>>52845101
Maybe the dungeon is ancient sci-fi.
Maybe the Thief knows how to unbar doors from the opposite side.
Maybe every man, women, and child smithed a lock as a right of passage.
>>
I have $50 to spend. I think Lankhmar is cool so eyeing the dcc kickstarter, but loves me some sword and planet stuff so eyeing Purple Planet box set. Any experience with existing Lankhmar modules or ppp box?
>>
>>52842863
cool theirs another one
>>
>>52845101
>back then
Greyhawk is not medieval Europe; it is a fantasy setting inspired by medieval Europe. If the setting is different enough from historical medieval Europe for there to exist dragons and wizards, it's different enough from historical medieval Europe for the economy of the lock market to be a little bit different.
>>
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>>52845101

>back then
>>
>>52841840
It's a great concept and really well put together. I think the Time Cube macguffin thing is kinda pointless and have excised it. Everything else is pretty cool.
>>
>>52843932
Walking around, being killable, offering bizarre things, having a cult, having human motivations, having inhuman motivations, and dropping weird loot.

Essentially, whatever makes a good Kingdom Death monster makes a good god.
>>
So what does /osrg/ play to set the mood for their sessions?

https://manza.bandcamp.com/album/dark-ambient-drone-banjo-music-2
>>
Phantom Train anon from the last thread. Hit me with your favorite dead PC; give me like 1-2 notable characteristics so I can bring them to 'life' as passengers on the Train of Souls.
>>
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>>52847990
Carlo the Cockroachling. Loved to sneak and cower. Unable to deal any damage with his 1d6 dagger. Died by eating owlbear meat. Innards are rotten and plop out owlbear eggs and black tar. Just wants to be alive again.
>>
>>52847952
We don't tend to play music because too many times we end up just chilling and listening to the music.
>>
>>52847990
Cowardly MU who died in a show of bravado while trying to raise hireling morale.
Never shut up about how great he was destined to be.

Ranger who insisted he was a Paladin. Had a lumberjack squire and everything.
Always tried to bring his horse into the dungeon.

Thief with a floortile fetish.
Only went for treasure that was nailed down, but took E V E R Y T H I N G when he did.
>>
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So my players discovered my blog.

This is a slight problem, as now at least one of them is aware that they are in a learning dungeon. Therefore, they can metagame to a certain extent.

Guess Level 3 is going to be titled "Advanced Theory and Skeleton Jellies"
>>
>>52848037
Skerples, I'd swear you told us your players don't go on 4chan.

>>52848076
>Therefore, they can metagame to a certain extent.
They're new players, right? It's hard to cheat the lessons if they haven't learned them yet.
>>
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>>52848099
They don't; that's me. I don't actually have any dead OSR PCs of note.

And correct. But now that they're aware they're learning, it's trickier to teach them. It's like knowing what parameters a psych exam/survey is examining before you take it.
>>
Strictly out of curiosity, was this you?
https://boards.fireden.net/tg/thread/51969598/#51973945


>>52848119
>We should over analyze this until we figure out what we're supposed to learn
If anything that mindset should be /more/ conducive to learning/retention.
>>
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>>52848217
Yup. Way back before I'd sorted out my ideasl. Why do you ask?

And you'd think so, but we'll see. It makes it tricky to get "honest" data though.
>>
>>52839639
>When did you upgrade to Advanced D&D
A year or two after I first started role-playing, with B/X. It had "advanced" in the title, and more options. Having more classes and more spells is nice, though there's a lot of clutter, and I've come to appreciate B/X more in my old age.

>Fact: 4d6 Drop Lowest, Re-arrange
Honestly, 4d6 DL gives you better stats for ability checks. I prefer the more standardized bonuses in Basic though. Not a big fan of standardly-diced attributes in any case.

>Fact: Exceptional 18/00 STR
Exceptional strength is terrible clutter.

>Myth: Race as Class
>Fact: Multiclassing
I used to hate race-as-class, but now I appreciate it. Still, it works better for some games than others, so race-and-class is legitimate too.

As far as multiclassing goes, I think it's a cool idea, but the mechanics of it are less than stellar.

>Myth: AC 9
>Fact: AC 10
Doesn't much matter either way. I do vastly prefer B/X's simplified armor though.

>Myth: Variable Weapon Damage Optional
>Fact: Weapon Damage by Opponent Size, AC Adjustment
I'm okay with a sword being more deadly than a dagger, though I'm not entirely sold on the actual progression. Weapon damage by size is silly, and the AC adjustments are overly-complicated garbage.

>Fact: Psionics
...are terrible.
>>
So when you run LotFP do you guys do any worldbuilding or do you just say "There's magic now," and go from there?

I just spent the last week tweaking this document and some maps to detail the world based on the idea that there was no magic really until the start of "No Salvation for Witches" and that the ritual succeeded but Woolcott and her Bishops were still defeated somehow.

Here is the document for the world of 1625 to 1640 (very rough since most Europeans would not be aware of too much of the non-European world) and I'll post a map in a moment.
>>
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>>52848486
>>
https://coinsandscrolls.blogspot.ca/2017/04/osr-boss-fight-stone-cobra-guardian.html

Boss fight time!
>>
Animists when?
>>
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>>52848560
Tell you what. I'm still 30+ entries away from finishing the Summoner class. Help out with that (by giving me very succinct ideas for creatures/entities that could be summoned to assist the caster for 6 to 24hrs), and I'll write up the Animist Wizard this week.
>>
>>52840557
>the railway is built on a pile of dirt and scree
I'm sure I read something in the Bible about this.
>>
>>52848583
Not him but how about a Demon Eagle, it has 6 wings, four eyes, a tail of fire and speaks in riddles?
>>
>>52848601
> And yet knowledge is the only power — now as ever. A little mechanical device will wreck your navies. A new chemical combination will upset every rule of war. It is the same with our commerce. One or two minute changes might sink Britain to the level of Ecuador, or give China the key of the world's wealth. And yet we never dream that these things are possible. We think our castles of sand are the ramparts of the universe.
>John Buchan
>>
I have a genuine question, what are the pro's of LotFP? I see alot of popularity for it especially in OSR threads and i'm pretty new to OSR in general. I'm currently trying to learn my way through AD&D 2e.
>>
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>>52848612
Sure, but what the hell do you do with it? This is the problem. Making entities that are at least as useful as spells/enchantments and not just things rolled off the random esoteric creature tables is tricky.
>>
>>52848679
Super fast recon?
>>
>>52848672

Simple rules, solid role protection for the classes, excellent encumbrance rules, nice firearm rules, silver standard makes a lot of sense, turning copper from trash into usable coins and gold into something more rare and impressive. It also has a good idea of what it is and what it's aiming to be, which is a mark of a good system IMO. It's also built up a strong brand with an impressive collection of high quality modules.
>>
>>52848583
Arms effect (and can only effect) things one room away.
Supernatural cosmetic/disguise skills. Makeup turns gaudy if exposed to sunlight sunlight.
Makes small talk with common knowledge from two towns over.
Can scrape and lick anything out of anything (provided it's there to be licked out).
A hand made of sand. Throw it in eyes or shove it in locks or whatever.
Avoid detection by making a ruckus (chance of injuring the summon, eventually kills/unsummons it mid-ruckus).
Any door opened leads to one specific room (near, but not at, the entrance of a certain dungeon).
Rides non dust devils. Dust devils are treacherous in the desert.
An animate tapestry. Quality and content are appropriate to the region. Insists (falsely) that it can fly.
Can taste the air to determine when the tide will turn (physically /and/ metaphorically).
Anything true it says is disbelieved (no save). Only performs tasks if it thinks you're using it as a lawyer.
Deprives all sense of touch/pain (physical or emotional) from whoever it's looking at.
Vigintituplets. 20hp, but they share the pool (and all die at once).
Eats a spell (w/ a successful cast roll), then vomits it back up (ditto). Can mishap/doom the summoner.
Literally death. He can't do his job until you unsummon him.
Tunneling door, tunnels straight until it reaches open space. Glides along walls, but not it's own tunnel. Can only open into 10'+ of wall.

A giant bug man with a beard and human arms (but bug hands).
The cheshire cat. Play it super straight.
Nobody knows what it looks like, it unsummons if anyone faces it.
A moose with the face of a badger.
Bipedal coffee table.
A wicker man, trapping a plushy effigy of the summoner.
The last person the summoner killed (can't be resummoned without a new face).
A regular sized cloud. https://xkcd.com/941/
Dude with his hands, feet, and head (or perhaps his torso, arms, and legs) on backwards.
>>
>>52849032
>Rides non dust devils.
Rides *on

Induces sneezing at the snap of a finger.
Bends bars/toes/swords/spoons/etc. with their mind.
Projects /all/ it's thoughts to everyone nearby.
When summoned, reverts the game to before you entered the room. Stays in the room and fights against you.
Knows a guy who knows a guy who knows the guy who designed the nearest dungeon.
>>
>>52848486
well I posted an idea I had for such a thing up in >>52843760 although I'll admit I'd probably use a system besides LOTFP, as there isn't really much about it as a system that I particularly like over any of the ones I already own in physical format(ACKS, Fantastic Heroes & Witchery, or Microlite 74 all are much more likely systems)
>>
>>52849376
I like it since it is fairly simple and quick to pick up (hell, quite a few of the adventure books are actually thicker than the core book). And I like the idea of using 'our' world since there is so much I can pull on with little effort really. And since LotFP is more 'weird' than anything else, if any of the players ask why the hell something is the way it is, I can fairly logically explain how the world has began to adapt to certain things (such as the rise of magical societies with hints of Illuminati, schisms in the church now encompassing the appearance of demihumans (Otherfolk in my version of the 1640s world) and more.
>>
>>52841840
Running it now. It seems to be working fine. One Pc wants to try and steal the timecube. They have also attracted the attention of Uncle Ivanovich who is stalking them, waiting for them to fall into one of his traps. The Innkeeper low-key tries to work against them while putting up a smiling facade.
>>
What would you guys say about having a special skill for clerics and magic-users when it comes to detect magic and detect evil instead of spells ?
>>
>>52849637
Yes for "obvious" magic, no for hidden treasure.
>>
>>52849637
If it's obviously magical, such as glowing or something, I think everyone should be able to spot it but giving the spellcasters some innate ability to perceive it is just wrong. It should be a spell.

Also, screw alignments.
>>
In B/X, what would be a fair price for:
-a decent dungeon map, or sage advice
-ID one item
-removing a curse
-resurrection
>>
>>52849967
10 copper to 50 gold, by quality.
400 gold for magic, 200 silver for mundane.
50 to 100 gold, or a quest.
Nine-tenths of everything you own, plus a quest.
>>
>>52847990
You saw me post Hawthorne, right? >>52838995
>>
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>>52841311
>the Manual of the Planes has been the extraplanar sourcebook since 1st edition
Yes.

>isn't there also traditionally an in-universe magic item by that name?
I also feel like there is, but it would pretty much have to be in the 1E DMG then, and I don't think there is one there. It might just be a memory of a 3Eism.

>>52841386
>Manual of the Planes doesn't show up anywhere, at least not before 3rd edition.
Totally wrong. The Manual of the Planes for 1E was written by Jeff Grubb (pic related).
>>
>>52850185
>Totally wrong. The Manual of the Planes for 1E was written by Jeff Grubb (pic related).

I mean as a magic item.
>>
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>>52841533
>best ruleset for clerics
>gives a spell on level 1
>>
>>52850211
Usually three spells, at that, what with WIS score of 14 being enough for two bonus spells.

But they're easy to houserule if you don't like clerics being able to cast so many spells so early, and it's not much of a drawback compared to all the specialist priests and the rules for creating more of them. Specialist priests are the shit.
>>
>>52846410
>>52846460
Yeah, I wrote a stupid and didn't mean it like that. I meant that Gygax was a medievalist who was all about that time period, so he either added locks on purpose or didn't know enough about the medieval period. If it was on purpose, then the interesting question is WHY he did it.
>>
>>52850096
Why would you ID mundane items?
And 400 gold for a detect magic sounds quite a lot.
>>
>>52850729
The reason to locks is to give thieves something to pick.
>>
>>52850744
>Why would you ID mundane items?

There's more to tell about them than whether they're magical or not. Their history, condition, any secret hatches full of stuff, whether some evil overlord is looking for them...

>And 400 gold for a detect magic sounds quite a lot.

There aren't many wizards around at all in OSR. They can afford to hedge prices.
>>
>>52850752
But why do thieves need something to pick?
>>
>>52850771
Because if you start thinking that way, there wouldn't be many traps around either - mechanisms, often even more complex than the locks. There might even be no pockets to pick, only purses. That's nearly half of thief skills out of the game, and a lot of fun.

Most players don't care for historical accuracy anyway. They might not know these things don't show up in the dark ages, and I say we don't tell them because it's more fun this way.

Hell, not just dark ages - I like bronze age aesthetics but I bring locks even there.
>>
>>52850809
Those are all good points, and I think that most of us here think and play D&D like this. What I was trying to get at before though is that you can create rules from the worldbuilding you make rather than worldbuilding from the rules that are there. Start at LBB, think about what you want you want your campaign world to be, hack accordingly. See what I mean?
>>
>thread dead
>checks new thread
>OP bait
What happened to us, /osr/?
I think I'll need a break of this place for a while after the Conan shit.
>>
>>52850744
>And 400 gold for a detect magic sounds quite a lot.
Detect Magic doesn't identify items. Analyze/Identify does. (And depending on edition, may require expensive material components.)
>>
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Has anyone gotten a hold of this yet?
>>
I play BX but I'm slowly switching to AD&D.
What spells should I ban/modify? There's an awful lot of them...
>>
>>52851774
Anything in PHB is fine.
>>
>>52851791
Really? I think having stuff like Spider climb at 1st level could be a bit OP for BX standards.
>>
>>52851815
For BX standards maybe, but you'll be playing AD&D now, won't you?
>>
>>52851857
Hmm it'll be a slow transition. I'm basically taking the stuff I like and ignoring the rest (so, a LOT).
So far I have bumped the HDs and separated race/class. I'm working on the magicks now, since nobody picks wiz/cleric, ever.
>>
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>>52840336
>>
>>52840336
>>52852231
Where would the retroclones fit on a list such as this? Might as well bait some more.
>>
>>52852253
The good ones would fit into the categories of the ruleset they are cloning.
>>
>>52852280
So B/X for all of them? Isn't that the one they're all doing?
>>
>>52852306
What? No, there's retroclones for 1E and 2E. Also that Holmes basic retroclone kickstarter I see marketed in here.
>>
>>52852391
Pretty sure the only retroclone for 1e/2e is OSRIC, and it was never meant to be played anyway.
>>
>>52852428
I was going to list the ones I knew about, but here's a list I found
http://taxidermicowlbear.weebly.com/dd-retroclones.html
I haven't actually heard of many of these, but it's proof that more exist.
>>
>>52852428
>What is "For Gold & Glory"
>What is "Balrogs & Bagginses"
>What is "Astonishing Swordsmen and Sorcerers of Hyperborea"
>What is "Project 74"

Also, what do you mean OSRIC was never meant to be played? Explain to me why they are printing adventures and stuff for it.
>>
>>52852498
>Explain to me why they are printing adventures and stuff for it.

Because 2e itself is not in OGL, so they had to make up this new thing to publish adventures on. You're still meant to use the old 2e on them.
>>
Should sleep be HD-based or hp-based?
Considering that D&D usually has critters with fixed hp, or hp independant of HD (like, *gods* and stuff.)
>>
>>52852498
How is FGG by the way? Is it easy enough to use AD&D modules and accessories with it?
>>
Is there a paradigm shift going on in these generals where more and more people are starting to appreciate and discuss ad&ad? I got interested in running ad&d rather than b/x just a couple days ago, so this is kinda eerie.
>>
>>52852913
Just in case this is not bait: everything else is.
Notice how there's no real discussion, just opinion paperplanes and forced memes.
>>
>>52852498
>Also, what do you mean OSRIC was never meant to be played?
It was meant to be a fig-leaf so people could write and sell new modules for 1E AD&D under the auspices of the OGL and not get in legal trouble. "for OSRIC" was meant as a code word for "AD&D-compatible".

>Explain to me why they are printing adventures and stuff for it.
Literally because that's why it was made.
>>
>>52852551
It's HD-based for good reason.
>>
>>52853252
I'm not talking about the bait, there are other posts about ad&d in this thread that seem pretty sincere.
>>
>>52853355
And that reason is...?
a) simplicity, DM-side
b) to keep the low-powered
c) just because
d) ___

I'm asking because I'm not familiar with the system, in case that's not obvious
>>
>>52853400
I find myself going back and forth all the time. It's a loop, really: I start out with B/X and start looking at AD&D because I'm drawn by the idea of having more options. I play around with it for a while and never get the game down as solid as before, so after a while I come back to B/X again.
>>
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>>52851572
>What happened to us, /osr/?

Shitty OPs, plenty of bait, and a lack of good content. As usual people would rather bicker over system choices or imaginary stats rather than anything of substance.
>>
Hahahaha Macris has to make halflings
>>
>>52853581
Oh, sorry. I figured you were fairly acquainted with it since you were dicking about with house rules. It's B, mostly. HD is the closest thing to a general power level measurement available in old D&D (with various caveats, of course), so capping Sleep (and Charm Person) based on HD lets it be extremely powerful and useful on low levels while not being apeshit later on.

There's also a bit of simplicity in that HD are easier to check against (you only need to know the HD of the monster types involved, rather than the specific roll of each individual monster), as well as reducing the swinginess of the spell somewhat (you can still roll low for number of HD affected, but it precludes the referee also rolling high HP for the monsters and thus screwing you further, and since you fairly quickly get to know roughly how many HD a monster has, you can predict with reasonable accuracy how many monsters you have a chance to drop).

Hope that helps!
>>
>>52853927
A lot, thanks.
I may sound naive, but for me HD is just a bonus to hit and saves; I always make my monsters from scratch and give them hp values more or less independant to it (unless it's gobbos and shit, I roll those on the spot). Therefore my question.
>>
>>52854054
HD is less a "bonus" to hit and saves, and more how you quantify them altogether. It's like saying you put a better engine to your car and it gave it a bonus to speed. Even beyond that, many of the spell effects are dependant on the enemy HD, and if they cast spells they become more powerful as if it were their levels, and their experience is calculated by HD. It's not just a bonus to a couple things, it's the stick around which the entire monster stat marshmallow is attached to.
>>
>>52853914
LOL
>>
>>52853400

There've always been folks posting seriously about AD&D in here, even back to the early threads.
>>
I'm trying to think of a "fun" way for thieves to use their various skills even at low percentages. Rather than simply bolstering the chance for success (meh), I'm considering allowing thieves to "push their luck" on a failed skill roll, allowing them to succeed with a significant drawback.

Trouble is, I'm having trouble coming up with good drawbacks.

Examples might be: pick locks, you succeed but there's a chance you set off a trap, your lockpicks break, etc.

Hide in shadows: you're hidden in shadows, but you find any source of light blinding.
>>
>>52851908
>I'm working on the magicks now, since nobody picks wiz/cleric, ever.
Then why are you asking how to nerf them?
>>
>>52855348
>allowing thieves to "push their luck" on a failed skill roll,
That's how I always do it!
>allowing them to succeed with a significant drawback
y tho.
>>
>>52853720
Ultimately it's probably syndrome of the quality stuff being harder to talk about, so after a time it's reduced to the lowest common denominator i.e moronic opinion battles.
>>
>>52852913

I went through my AD&D revival phase back in 2010. I dug up my old books, ran a campaign; and by the end of it, I had pretty well convinced myself that yes, OD&D is far better, and I went back to using Moldvay's Basic Set, Mentzer's Expert Set, and the Rules Cyclopedia.
>>
>>52856996
>that yes, OD&D is far better,
Basic ≠ OD&D. Ironically enough, OD&D ≈ AD&D.
>>
>>52856996
Why use Mentzer Expert if you're using Moldvay Basic? Is there something in particular you think it does better than Cook Expert?
>>
>>52855348

That's… motherfucking brilliant. I'm a grog who's been at this for decades, and I never thought of doing that.

Pick Locks or Disarm Trap, you lose your lockpicks or tools, obvs.

Climb Walls, you've gotten up the wall but bloodied your hands, making you −2 on attacks and −10% on all manual thief skills until you receive some kind of healing.

Find Traps or Hear Noise, these rolls are made in secret anyway, so the player can't know whether they've passed for failed—you have to leave these out.

Read Languages, if you push your luck there's a 50% chance of bungling the translation and reading it wrong; Read Scrolls already has immediate consequences for failure (the scroll backfires), no need for this one.

Move Silently and Hide in Shadows are tricky. Hm…
>>
>>52857085

Found the kid you started playing D&D after the internet became a thing.

>>52857099

Mostly for the cleric spell progression.
>>
>>52857085
Basic and AD&D seem to have about equal ties to OD&D to me. They're continuations of different levels of OD&D, but each makes significant changes.
>>
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>>52857127
>kid
>>
>>52857110
>Move Silently and Hide in Shadows are tricky. Hm…

Something notices you but decides to not make this obvious right from the beginning. Instead they will observe, prepare, maybe warn about you to others, start looking for the other party members, but otherwise let you sneak about for as long as it's convenient, then drop the bomb on you right at the worst moment possible.
>>
Has there been anything interesting written about sea elves?

>>52855348
>>52857110
>the failing forward meme
Yes, I too have read Dungeon World.
>>
>>52857188
>Has there been anything interesting written about sea elves?
Sometimes sahuagin are born looking like sea elves.
Otherwise, no. Sea elves are boring and arbitrary.
>>
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>>52855348
A while ago, I started to work on a system that's somewhat related. Basically, they're "what happens when I fail a skill check" tables. Maybe you could get an idea or two from what I have.
>>
>>52857188
Dungeon World is terrible and all, but what's wrong with failing forward?
>>
>>52857110
>Move Silently and Hide in Shadows are tricky. Hm…

Easy enough, IMO. Enemies become suspicious, but do not immediately spot the player. As seen in classic stealth games: "What was that? Heeeey. Is somebody taffin' around in there?"
Enemies are then more alert, they may rouse sleeping fellows or begin patrolling the area.
>>
>>52857211
Yeah, I was asking because I was thinking about making sea elves extinct in my setting, replacing them entirely with malenti. Surface elves haven't actually figured that out yet.
>>
>>52857243

>swallows one meme yet balks at another
>>
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r8
>>
>>52857265
I don't know about your memes, I'd just like a straight answer.
>>
>>52857265
>>52857274

Same.

Which is more entertaining? Failing or succeeding at cost?
>>
>>52857255
Even the drow have more presence in the Imperial Elven Navy than the sea elves, but sea elves spending shore leave in malenti cities practically writes it's own plot hooks.
>>
>>52857243
>>52857274
I'd argue that it's too generous to players. It's like the old "fudge away the TPK" situation; eventually the gloves come off and a special snowflake will accuse you of being a killer DM

>>52857285
>Which is more entertaining?
If entertainment is my only priority I'd have natural 20s be instakills and make all spellcasting use DCC rules.
>>
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>>52857160

Yeah, but nobody really thought that in the 80s. Most players just bought into TSR's party line that there were two separate games, D&D, and AD&D; and the former came to be called 'OD&D' on early internet bulletin boards to make the distinction clearer when necessary.

Treating Holmes, 'B/X', 'BECMI', and the Rules Cyclopedia as distinct editions is a more recent thing that came out of the navel-gazing of Dragonsfoot and the fundamentalism of K&KA. Actual players at the time just considered the LBBs and the later boxed sets to all be different iterations of the same game—as instructed by the rulebooks themselves (pic related).
>>
>>52857362
>If entertainment is my only priority I'd have natural 20s be instakills and make all spellcasting use DCC rules.

Failing forward doesn't really work in the context of combat, who has it's own designed mechanism that's essentially the fundamentals of the game.

Failing forward works best on things like skill checks. Instead of stopping the momentum of the game because someone failed a check, or making something that should require effort not doing so. Failing toward allows the exertion of effort and brings risk, without breaking momentum.
>>
>>52857450
If a failed check stops the momentum, either the referee is asking checks for too many things or the dungeon is poorly designed.
>>
>>52857110
But you don't roll before, you roll after.
The thief says he's doing something, so he does. When it becomes relevant, you roll it, but not before.
For ex, when reaching half of the distance to climb, or when walking silently near someone who might hear you.
>>
>>52857267
Map/10
>>
>>52857434
As far as I can tell, Holmes is a simplified OD&D starter set that accidentally launched the Basic series. It just sort of backed into it.

>Yeah, but nobody really thought that in the 80s. Most players just bought into TSR's party line that there were two separate games, D&D, and AD&D; and the former came to be called 'OD&D' on early internet bulletin boards to make the distinction clearer when necessary.
We called it "Basic" even back in the day. Granted, that wasn't to distinguish it from OD&D, which was no longer being published, but it still had that identity. I guess what I would say is that maybe it was specifically separated from OD&D, but neither was it specifically lumped together with it. At least not that I'm aware of.

>Treating Holmes, 'B/X', 'BECMI', and the Rules Cyclopedia as distinct editions is a more recent thing that came out of the navel-gazing of Dragonsfoot and the fundamentalism of K&KA.
They had different covers, different layouts, and some different rules (especially moving from Holmes to Moldvay). Of course they were treated as distinct, even if you couldn't always tell the Moldvay-era modules from the Mentzer-era modules (except insofar as you were *in* the Mentzer era, so after a while it was just a given that shit was for Mentzer). But especially with Moldvay and Mentzer, we regarded them as different editions of the same thing, while Holmes was more of its own thing (actually, *that* was treated as just being D&D, and not Basic, perhaps because it doesn't have "Basic" in the title, and that sort of categorization could only be applied after the fact, with the benefit of perspective). Then again, we didn't have an internet where we could easily discuss such the philosophy of such things, so I can only tell you what the folks I played with thought.
>>
I'm running AD&D, and a low-level enchanter player character is a bit bummed that he's only ever useful twice a day then capable of doing much at all in a fight. He's seeking to research some longer-lasting spell, party buffs possibly, but most of them (such as Bless) are of cleric's purview and the one really good one he'd get - Emotion - comes to play much later.

Are there any good spell ideas he could take advantage of?
>>
>>52858514
>>52857434
>Actual players at the time just considered the LBBs and the later boxed sets to all be different iterations of the same game—as instructed by the rulebooks themselves (pic related).
I'm not sure that many of us knew much about the LBB at the time. We started after it was no longer being published, and there was internet to enlighten us, or eBay from which to order old copy. We were, of course, aware that something had come before (though we frankly saw Holmes as its representative), but we certainly weren't informed enough to make value judgments to make value judgments on which line of D&D could properly be traced back to the LBB.
>>
>>52847990
Brother Phillip
LN death cleric. Had pitiful stats of 8ish in all but Wisdom, wore plate but not a helmet because it was too heavy. He wasn't very aggressive and spent his time healing from atop his savage warhorse, who he liked much better than his Chaotic murderhobo allies.

He was standoffish but loyal and deliberate, and very upset when people assumed he was Evil due to his morbid god and spiked armor (Owlbears hugged him once and he hated it)
>>
>>52857434
So what are you saying, that we should remain misinformed kids of the 80s and refer to editions by what they clearly are not, at the same time as every edition is available online?
>>
>>52857267
Ryth/8

>thinking we haven't all read the Chronicles
>>
>>52857434
>the former came to be called 'OD&D' on early internet bulletin boards to make the distinction clearer when necessary.
I remember this still being the case on ENworld circa 2005-2006.
>>
>>52848583
"Mimic Character" a la. Fighting Games. Roll for which summon it imitates each time it's called. Always looks/behaves like itself.
Maxwell's demon.
The axe chicken from Quest for Camelot.
A man-sized ruined tower. You can pull bricks off it to wall off passages, or add bricks to it to...
>>
>>52859209
So, how's O1 the gem and the staff?
>>
>>52857434
> Falling for the Moldvay is Holmes meme.

Myth: No WIS Magic Saving Throw Adjustment
Fact: WIS Magic Saving Throw Adjustment

Myth: No DEX AC Adjustment
Fact: DEX AC Adjustment

Myth: No CHA Reaction Adjustment
Fact: CHA Reaction Adjustment

Myth: d6 × 100 gp to Hire Hireling
Fact: CHA determines Number and Morale of Retainers

Myth: 5 Alignments
Fact: 3 Alignments

Myth: Sexistly Named "Fighting Man" Class
Fact: Politically Correct, Gender Neutral "Fighter" Class

Myth: 14 1st Level M-U Spells
Fact: 12 1st Level M-U Spells

Myth: M-Us Can Write Scrolls: 100 gp × LVL + 1 Week × LVL
Fact: No They Can't

Myth: Plate Mail Costs 50 gp
Fact: Plate Mail Costs 60 gp

Myth: All Weapons d6 Damage
Fact: Variable Weapon Damage Optional

Myth: 2-Handed Weapons Strike Every Other Round; Daggers Twice a Round
Fact: All Weapons Strike Once a Round

Myth: Initiative by DEX
Fact: d6 for Initiative

Myth: 4HD Monster hits AC 9 on 6
Fact: 4HD Monster hits AC 9 on 7

Myth: Flaming Oil Burns for 1 Turn
Fact: Flaming Oil Burns for 2 Rounds
>>
>>52857513
This.

The idea is nice for some games, but if you fail at picking a lock, disarming a trap, etc., you move on. You fail AND move forward.

It's only a problem if your dungeon is a series of linear encounters (like later Dungeon adventures). "Roll a 20 to proceed with the module." Fuck that, just use another entrance.
>>
>>52860143
>2-Handed Weapons Strike Every Other Round; Daggers Twice a Round
So does everybody who plays Holmes just ignore this rule, or do you have campaigns where everybody in the party is running around with daggers?
>>
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>>52860237
>>
>>52853914
ACKS is one of my favorite OSR games so that is satisfying on multiple levels
>>
So...why LotFP?
>>
Has anybody considered using material from Fate of The Norns for a setting? I'm considering doing a homebrew document translating the archetypes to OSR classes.

What programs do people use to make good looking documents? Because google docs pdfs I usually make look awful.
>>
>>52860405
Because it works pretty well for one-shots.
>>
>>52860405
It's like B/X and ODnD but polished. The Encumbrance system is rad, as are skills and the specialist class. Some people like the edgy stuff I can take or leave it.

I use it to run a hex crawl where I have some of their modules as "traps" on the map but dial back the lethality a bit.
>>
>>52860405

It's a straightforward and streamlined B/X with a good encumbrance system. My setting is at an early modern period of technological development, so the firearms appendix is extremely appealing.

It also has a nice presentation, if you ignore the art. I am neither bothered nor particularly enthusiastic about said art.
>>
>>52860237
> does everybody who plays Holmes just ignore this rule
I can't speak for everybody but yes everybody ignored this rule.

Even ignoring the rule, a two-handed weapon is still pointless. A fighter with a sword and shield is better off than a fighter with a two-handed sword.

The Meepo Holmes Companion has two rule modifications which fix the problem without introducing variable weapon damage.

> COMBAT ROUNDS: Regardless of their size, all weapons can only be used once per combat round.

> DAMAGE: When rolling damage for a two-handed weapon, roll 1 six- sided die and add one.
>>
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>>52860412
MS Paint for quick stuff, LaTeX for nice stuff.
>>
>>52860441
>>52860514
Does anyone specifically LIKE the metal art and content?

All I ever see are people who are indifferent or ignore/remove it.
>>
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I've written a new class for +Arnold K.'s GLOG system. It's a weird one, but I like it. You summon unique otherworldly entities to help you, ranging from chisels to angels to unusual goats.

https://coinsandscrolls.blogspot.ca/2017/04/osr-class-summoner.html
https://coinsandscrolls.blogspot.ca/2017/04/osr-100-entities-you-can-summon.html

Let me know what you think? Would you allow/play this class in one of your games?
>>
>>52860750
>+Arnold K.

Well, I'm a fuckup, and should have done a second readthrough before copying this from G+. Ah well.
>>
>>52860698
I'm sure people who are into that kind of art in other media do. But the overlap between death metal fans and the OSR community may be very small.

I prefer viking and conan style metal stuff to the edgy death metal material found in Flame Princess.

I'd love to see a game OSR or not dedicated to the art of Frank Frazetta with an imitation of his style and the implications of the worlds portrayed in his stuff and the stories he drew for.
>>
>>52860750
Oh, is this the same summoner class concept that was discussed a couple threads ago, where Solomon's key was discussed at the same time?
>>
>>52860698
+1 for medusa fornicating with a statue
>>
>>52860765
For future reference, you can edit posts.
>>52860819
Pretty sure it came a thread after that.
An extension of the same conversation tho.
>>
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>>52860819
Yup.

A lot of the stuff in the Ars Gotetia is... highly repetitive an not that useful for an RPG. "Can speak all languages, distribute senatorships, and command thirty legions of demons" is cool and all... but difficult to convert to actual day-to-day gameplay.

So I invented new entities. They're... well, each one is unique.
>>
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>>52860881
I made my bed, I'm going to lie in it.
>>
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>>52860924
G'night, Skeples. You need the sleep.
>>
>>52860908
Cool, I've been looking forward to it! I'm definitely stealing that list of demons-beings-things for my own game. I think I'll have to redo the summoner a bit for my own game since The GLOG isn't really my thing.
>>
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>>52860956
No u. Dude, it's 17:30 local time. I'm going out for dinner and all that jazz. In 10hrs, then you can tell me to to go to sleep.
>>
>>52860655
> DAMAGE: When rolling damage for a two-handed weapon, roll 1 six- sided die and add one.
I think I'd prefer to roll two dice and take the higher result, but the average result ends up being very close to the same.
>>
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>>52860974
It's pretty adaptable, to be honest. You'd need to build a progression table and figure out how you're distributing entities (and how many you get per level), but the core concept of "roll 1 to 4 d6, summon an entity for that many hours" is pretty solid.
>>
>>52861021
>Some are opportunists, who stumbled across power and seized it with both hands.

https://boards.fireden.net/tg/thread/52137362/#52144925
The name of an Entity as the "grand prize" for you dungeon might be a nice way to integrate it into your campaign?
>>
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>>52861060
Oh absolutely. True Names of entities are like spellbooks and scrolls for wizards or +2 Magic Swords of Dragonslaying for knights.

Maybe it's not grand prize material, but it's certainly up there. And each one has a story hook bolted onto it. Fighting a cult that uses Uziam, the Creeping Death is going to be very different than an cult that summons Fizby, Friend of the Stars.
>>
What other systems support dungeon crawling?

Can savage worlds, open d6 or BRP do it?
>>
>>52860750
>Appears as a suit of charred plate armour, stacked neatly on the ground.
>Any humanoid who puts on the helmet will be compelled (Save once to immediately remove the helmet) to put on the rest of the armour.
What's top stop you from bring your own helmet and summoning the Ash Knight to skimp on the cost of plate?
>>
>>52861235
GURPS has a line of supplements for dungeon crawling called Dungeon Fantasy, which is getting its own standalone box set.
>>
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>>52861238
>What's top stop you from bring your own helmet and summoning the Ash Knight to skimp on the cost of plate?
Absolutely nothing. Armour you can summon for a few hours, even if it is coated in ash, is still valuable and a great use of a "spell-like" effect. Thinking of lateral uses for Entities is part of the fun.

Just make sure nobody puts on the helmet.
>>
>>52860237
Everyone runs around with daggers
>>
Was initiative ever determined by d8? Thats how we did it while we were younger but I cant find an actual rule like that anywhere. Might've been a house rule I guess.
>>
>>52861296
>freezing cold and lack of air
You know that outer space is... for lack of a better word, hot, right?
>>
>>52861551
He may be going off of an older view of the world, the one that allows for the existence of crazy Demons, Gods, and Magic.

Or just genuinely didn't know but I don't hold science against people in fantasy works.
>>
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>>52861551
>>52861604
The answer to the question "what is the temperature of space" is... complicated. Our ordinary every-day understanding of temperature doesn't apply.

You know that temperature is "the average speed of molecules or atoms" or something like that. And if you look up the speed of atoms in space, you'd be convinced that they're very hot. Molecules are in their exited states thanks to solar radiation. Space must therefore be warm.

But, you recall, space is very empty. And recalling the ideal gas laws, you'll realize that pressure and temperature are correlated, so at very low pressures, the temperature must be very low.

But wait! The Apollo modules had to do a "barbecue roll" to avoid overheating, and the ISS has cooling modules. Space must be hot! Without the protective atmosphere of the Earth, light from the sun imparts much more energy per square metre.

But wait! The Apollo modules also had to have heaters in them, due to evaporating gasses reducing the temperature and other effects. And everyone who's been exposed to vacuum reports it as registering as cold on the skin due to evaporating water.

So the final answer is... yes, I do know. And you're not wrong. But you are also not right. And if I chucked you into space right now, the last thing you'd feel is the water on your tongue boiling... and cold.
>>
>>52860698

I'm more of a power metal guy, but I can dig it.
>>
>>52861762
>the last thing you'd feel is the water on your tongue boiling
I'd be conscious for around 40 seconds, and it would take less than 1 for my blood and piss to vaporize and escape my body (freezing my mouth and crotch, incidentally).
>>
>>52839639

CHOCOLATE!

https://www.sendspace.com/file/u9qkn7
>>
>>52840184
c >>52863181, >>52842863
>>
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>>52861923
Somehow, phrasing it like that makes it seem very Magical Realm.

>>52863181
>>52863519
But not nearly as Magical as this module. It's not the Whizzard, it's the... the Fat-ctory.
>>
>>52860698
I'm into death and black metal, but kinda grown out of being 100% METAL ALL THE TIME so I find it a bit cringey hey
>>
How does /osrg/ generate their dungeons?
I scribble shit.

>>52863627
>help me finish my content
>30 more and I'll have 99
>posts 50
>takes 3 suggestions
k.
>>
Hey /osrg/ did that space fantasy encounter table ever come about? I sort of threw the request out here a a day or so ago and haven't been online since.
>>
>>52841353
Yes, that guy's assesment is WAY off. DW is shit, but not for any of those reasons. It's fucking lame ass spoof.
>>
>>52857188
>meme

Less retarded than roll your 10% chance of success skill hahaha THE TRAP GOES OFF AND KILLS YOU *grog fatbeard chuckles heartily as another PC bites the dust*
>>
>>52860698
if there was an otherwise full complete art-free version of LOTFP available in print I'd totally buy it, but since there isn't my interest in spending money on LOTFP is near non-existent, especially since I already own more than 20 different variations of the D&D/OSR family tree
>>
>>52864320 c >>52834998
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>>52864200
Some more of them are going into the next 49, don't worry. I do appreciate the suggestions. I just wanted to post something this week, and I'm sick of working on that table of Entities.

But you're still not getting animist wizards until doomsday, mwa ha ha.
>>
Full plate made with emerald dragon scales and hide. Query: how susceptible to enchantment is it?
>>
>>52864521
>But you're still not getting animist wizards until doomsday, mwa ha ha.
I had things I was going to do next week.

>>52864639
Not very, unless you enchanted (or took steps to enchant) it during manufacture.
>>
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>>52864639
Dragons in your setting: magical intelligent beasts with a fuck ton of HD, or big snaky lizard things that are more physical than magical, or something else entirely?
>>
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>>52864672
>I had things I was going to do next week.

Sure....
>>
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Any good alchemist classes out there?
>>
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>>52864639
>killing chill neutral psionic gem dragons
>>
>>52864752
Animist first.
>>
>>52864794
>Kill angry red dragons
>Marry chill green dragons
>Fuck slutty copper dragons
>>
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>>52864803
I'm not even >>52864752, anon. It'll be OK. I'll post it ON DOOMSDAY LIKE I SAID MWAHAHAHA!
>>
>>52864683
The former. Someone once told me emeralds are more rare than diamonds. True?
>>
>>52864947
Somebody once told me the world was gonna roll me. I ain't the sharpest tool in the shed.
>>
>>52864947
No idea, but I'd believe it.
Diamonds are only found in a few regions, but common as dirt there.
They take *all* their value from artificial scarcity.

They weren't even desirable before some pretty intense ad campaigns.
>>
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>>52864947
Ok, so let me get this straight. Someone killed a giant magical deathbeast, possibly a psionic magical deathbeast, and turned its gemstone scales into armour. Armour which covers a person's entire body, including their head?

And you now want to add /more magic/ to that armour? /Foreign/ magic?

Sure. Go right ahead. That seems like it can only end brilliantly. Just make sure they test their new molten uranium helicopter-mounted flamethrower analogue somewhere outside of town.
>>
>>52865041
Hehe naw bruh, it's not that complicated. Just wondering how much it's gonna cost to tack on each +1 to it. I suspect it will take a vigorous amount of spellcasting and a ton of gold yeah but it's not gonna do anything but sit on your shoulders. Yeah we killed the damn thing. The fighter desperately needs an ac upgrade and well, the DM is a big fan of the Bard's tale. We've yet to kill a diamond dragon, however. Any advice is appreciated!
>>
>>52865521
Ah, well, in that case, ask the GM. I'd go with 1.5x the cost of enchanting standard plate.

>>52864752
> Any good alchemist classes out there?

http://goblinpunch.blogspot.ca/2015/03/manrider-alchemist-class.html

It's silly, but there are ideas worth stealing.
>>
>>52842834
babbys first greentext
>>
>>52864947
>Someone once told me emeralds are more rare than diamonds. True?
It used to be true until finding the New World ruined everything. Then it became true again when the British found the Kimberley Diamond Mine; previously diamonds had only come from one place, the Golconda region of India.

Anyway, yeah. For a long time emeralds were more precious stones than diamonds, and (in particular) diamonds were rarely used as central stones, but primarily as "diamond melee", small to tiny stones set as accents around a larger colored stone for their sparkle.
>>
How do you hadle multiclassing in BX?
Spend XP to buy new level in foreign class? Keep separate XP records of each?
>>
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>>52867901
>Keep separate XP records of each?
I like the idea of both classes working off a single pool of XP.
>>
I'll be honest, I can't tell the difference between the mechanics of the majority of OSR games (with the exception of very obviously unusual ones like Stars Without Number or The Black Hack, etc.). For the most part, they all just look to me like someone copied and pasted early D&D rulebooks, but I understand there are massive, vital, very important differences all around here.

Can someone give me the rundown of the main differences in each of the "major" OSR games, and maybe the pros and cons?
>>
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>>52860698
Some of it's pretty cool. Other bits (like the lady/crocodile incubator) I could do without.

I was a little pissed to find out there is no Maiming & Dismemberment table, given all the peglegs.

>>52857110
>>52857176
Alternative compromise, instead of sacrificing to succeed they can choose reroll: if they fail a second time the DM gets to fuck with them extra (ie. they don't get through the lock AND they break their picks). Or maybe they pay the extra cost regardless, fuck, I don't know.
>>
>>52860514
>the firearms appendix is extremely appealing
The "muskets must be used with a fork and are generally for the most inferior to arquebuses" part is very triggering.
>>
>>52868289
>there is no Maiming & Dismemberment table

Is there any system out there that does have these, or perhaps some blog guy's houserule?
>>
I'm reading Delving Deeper - there's an optional thief class.
It gains 1HD on odd levels, 1hp on even levels.
Skills succeed on a 4/6 chance. Full stop.

Is this the best Thief ever?
>>
How well would this stuff work on AD&D? https://goatmansgoblet.blogspot.fi/2017/04/wanderlust-hexploration-on-d6-part-one.html?m=1
>>
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>>52868329
There's plenty around. The real trick is making it interesting rather than just onerous (part of which is player buy-in and part of which is tonal).
>>
>>52868298

In this case, it's a very specific class of weapons that isn't entirely accurate, just like the way the game simplifies long guns to be arquebuses. The later period muskets are just arquebuses with flintlock or wheelock mechanisms.

True rifles are just arquebuses (statwise) with the flintlock mechanism and a rifled barrel. It's a simplification - much like how they reduced the majority of hand weapons down to great, medium, small, and minor, rather than listing dozens of different kinds of swords.

For my part, I find this simplification refreshing because ultimately, the tiny differences between a given weapon and another is insignificant rules-wise. I'm sure there are better systems for modeling diamond cross section swords vs. swords with fullers, or duckfoot hand guns vs. blunderbusses.
>>
>>52868373
I tried to use that table but I keep rolling terribly on it. The entire party should've been retired twice over, but I've only ever let one henchman be crippled.

When I rolled a natural 1 for a guy that just got bitten by a rat, I gave up.
>>
>>52868392
>a rat bites you
>you are mortally wounded
>your spine breaks at the neck and you're now paralysed
>>
>>52868392
I can see how that table in particular could be crazy, but the underlying principle is sound.

As an alternative to just dying I figure it's worth demonstrating: adventuring breaks the unlucky and unwary (plus as a DM you get to play with a stable scary, legless, one-eyed retirees with no teeth as NPC beggars/patrons/charges).
>>
>>52839639
I don't have nerd dice, just lots of d6. Is conversion from b/x or ad&d doable or should I use minisix or gurps or whatever?
>>
>>52868447
Dice aren't expensive and phones have dice-rolling apps.
>>
>>52868447

Personally I'd just buy some dice online. They're not very expensive.
>>
>>52868447
As a general rule of thumb, a +1 on 3d6 equals a +2 on a d20 (with the anchor point between the two systems being in the middle, where you have a 50/50 chance to succeed). I could crunch some numbers and give you a list of revised stats, but not at the moment, as I'm quite late for bed.
>>
>>52868455
>>52868464
>>52868499
Okay, guess it's time to buy some dice. Thanks guys.
>>
>>52868263
LotFP causes shitstorms when posted. Everything else is basically passable and for most purposes interchangeable.
>>
>>52868373
How would you use this in AD&D? Would you use the basic CON modifiers (+1 on 13-15 etc.), or the advanced ones (+1 at 15, capping at +4)?
>>
>>52869374
Basic Con modifiers, of course!
>>
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>>52839639
Four years ago. Our group started playing Labyrinth Lord. We were 2 old grognards, three high school kids, and 2 guys in their late 20's. Two of the high schoolers dropped out, so the Grogs started pushing for AD&D. I didn't care enough to say no, so I picked up the reprints.

Have to say I was pretty irritated at first. Layout was a joke. Font was absurdly small. PHB may as well have been an accessory for all the information it didn't have.

After about three games it grew on me. I started to enjoy reading the DMG, and over time I began to rethink all the flaws as unwitting features. The things that made easy referencing so frustrating added flavor. An adventurer drinks two potions as quickly as he can, but an experienced adventurer knows that somewhere in the DMG there is a table that might cause an explosion in his guts for 6-60 damage (pg 119, to be exact). The little surprises like that made the game stand out for me.

Sadly our group fell apart not long after that.

Also I'm curious if anyone ever played with a house rule for bandages. We would track damage separately and then he would allow us to bandage our wounds while resting (repairing half the damage of a given wound). Where does that come from?
>>
>Long running D&D campaign came to an end this weekend
>As a sort of "Bonus" session, we took our endgame characters through The Tomb of Horrors
>Our 6 characters and each of their ~20 cohorts all carefully crept through the dungeon
>4 actually got to the end battle
>2 actually managed to escape the dungeon
>Neither still have their sanity.
>>
>>52868455
>Dice aren't expensive
Not him, but depending on where you live, they can reach ridiculous prices. Importing isn't pretty.
>>
>>52869907
>Also I'm curious if anyone ever played with a house rule for bandages. We would track damage separately and then he would allow us to bandage our wounds while resting (repairing half the damage of a given wound). Where does that come from?

2nd edition has healing proficiency that does basically what you just described.
>>
>>52869939
How much did the players know of Tomb of Horrors already? Had they learned of the sphere of annihilation or all the other popular/memetic traps, or did they go in completely blind?
>>
>>52869958
I was the only player that had seen anything inside Tomb of Horrors. Our DM said, "Everything is allowed, including metagaming". The only two traps that I was able to properly warn anyone of were the "EATY EVERYTHING HOLE OF ANNHILATIONS" and the fact that two of the entrances were trapped.

I was surprised at how much I had forgotten. I never realized how easy it was to rearrange stuff in that dungeon, too. Like, the "hidden" passages that loop around and go in to one another.

I'm fairly certain that the DM added his own stuff, too.
>>
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>>52869947
Thanks! It seemed so specific that I knew it must have come from somewhere
>>
>>52869942
>>52868447
You could always try the chit-pull system.
Write 1-20 on paper, tear each number off, throw it in a hat
>>
>>52870428
I'd imagine it would become too easy to recognize what numbers are in what pieces of paper as they keep getting torn up, and wouldn't it also become impossible to roll the same number more than once?
>>
>>52860750
I like this one a bunch. Very flavorful. Very much so.
>>
>>52868263
>Can someone give me the rundown of the main differences in each of the "major" OSR games, and maybe the pros and cons?
DCC is a strange, spindly thing that came about on its own. It is (vaguely) reminiscent of 3e.

>they all just look to me like someone copied and pasted early D&D rulebooks,
/Accurately/ describes every other (non-TSR) OSR system.
They can be judged as whichever edition they've riffed (B/X seems the most common).
>>
>>52871676
>>52871676
>>
>>52871686
Is it just me or do these threads reach bump limit much faster than they used to?
>>
>>52871709
We had a couple bait threads. Arguments and shit-flinging fill threads fast.
>>
Hey I'm just trying to get to -10 ac. Get at me noobs XDDD
>>
>>52873781
>trying
>>
>>52873942
>getting to -13
>not trying
Yeah, let's pvp huh, tough internet guy!!
Thread posts: 327
Thread images: 80


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