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How do you like your space war my melanin enriched brethren.

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How do you like your space war my melanin enriched brethren.
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>>52829004
Hot, angry, and interpersonal

Large scale conflicts, with man on man battles in the habitable/un-nukable systems, scapping enemies in the hopes of a desperate win in the hard vacum of space

So, half n half Star Wars and maybe Maccross?
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>>52829004
I just like the standard naval/aerial warfare hybrid with spaceships a la Star Wars. You can ree all you want about muh realism but I'll take fun over realism any day.
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>>52829004
Napoleonic tactics and flamboyant officers.
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with a heavy focus on boarding action whether to capture or cripple
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>>52829004

Dog fights.

I want massive carriers that unleash several smaller ships manned by 6 or 7 people that effectively act like tanks and duel it out with other similar such craft.

I want space knights dueling in high tech space craft that can operate in and out of atmosphere doing daring maneuvers as they try to shoot each other down with exotic weapons like laser arrays and Macross Missle Massacres or a gun that shoots miniture black holes.

I want these vessels to be controlled via psionic implants or have people who just download their minds into them.

I want high tech ships with sleek and sexy shapes, I want ships with big bulky boxxy shapes that look like you could throw a planet at it and only scratch the paint. I want ships that are made of flesh and bone and literally eat the other ships.

Gentlemen, I love this sort of thing.
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>>52829004
Homeworld.
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Asteroid hopping like the Pacific War in space.
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Assault vessels vs planetary defenses.

I lose my sense of what's happening too easily without a wall or floors of any kind. I'd be such a shit pilot.
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>>52829135
>I lose my sense of what's happening too easily without a wall or floors of any kind. I'd be such a shit pilot.
That's why you should have capital ships so large that they serve as terrain.
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>>52829265
space battles in the future will never have ship to ship battles, nor boarding parties, etc. all space battles with be ground battles in space, each side will provide their side of the battlefield where ground troops will be deployed, they will fight for territory over these massive platforms, they wont be just flat out either, with each side providing their own platform sections of the battlefield, they will have pre-installed bunkers, trenches, hills, etc. placed in a strategically defensible formation so that its defensible and advantageous for the owners side, maybe some will e modular so as to change strategy with moving terrain or simply replaced because it has suffered too much damaged from the fighting.
why? idk, the idea just came to me reading your comment and found it funny so i thought i would share
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>>52829004
I love capital ships somewhere between Kirk's Enterprise and a Star Destroyer in size. I love human scale boarding action and dudes in space suits being flung across the void to do so. I love mecha, bioships, orbital drop paratroopers, planetary defense cannons, beam weapons everywhere, and nebulae as cover. I love mass drivers, relativistic guns, and FTL maneuver hijinks. I love aliens that fight with swords and can survive naked in vacuum for hours. I love planet busters and CIWS railgun spam. I love the old nuke-a-roo teleporter trick. I love tactical wormhole molestation. I love tying Newton and Einstein's physics up together and abusing them for badass makeshift weapons. I love physical delivery of computer viruses.

Gentlemen, I love spess war.
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>>52829066

I like this guy's ideas.

Especially the space knights. The romance of WWI dog fighting but in space.
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>>52829004
If you aren't forming a battle line and exchanging broadsides like it's 1916, what's the point?
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>>52829981
Individual operator boarding parties or mecha can't do much in that environment. You can't even have a single heroic ship captain make that much of a difference.
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>>52830052
No, but a squad of soldiers in power armor being fired out of boarding torpedoes, or a squadron of fighters, or a flight of warships can.
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>>52829004
Long, with massive casualties on both sides.
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over in picoseconds
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>>52829056
As long as you don't forget the details of all the horrible things that happen to people when their ship gets grazed by enemy weaponry. Just like what happened to soldiers' bodies when they'd just get grazed by Napoleonic weaponry.
Bullet skimmed past your calf? Gotta cut off the whole leg now.
Split fingernail? There goes your whole arm.
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>>52831882
WTF is that
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Fukken slow and impractical
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>>52832016
Do we even know what culture ships look like under their fields.
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>>52832432
The GSVs are implied to be rectangular prisms I believe.
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>>52831900
>Bullet skimmed past your calf? Gotta cut off the whole leg now.
>Split fingernail? There goes your whole arm.
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>>52832701
Shattered bones, high as fuck risk of infections, all those fun things
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>>52831900
>skimmed past your calf
Nah, mate, only if the bullet hit the bone
>>
I like them mostly unrealistic.

It's a mix of dogfights, bombing runs of smaller ships on bigger ships, broadsides, artillery, and more. Also boarding parties.
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Would it be weird to have a setting where the different space forces all have quite radically different design philosophies and styles?

Say you've got one faction where the ships are basically guns with greebles, a la halo - there's generally a huge spinal weapon with the engines opposite it, the bridge is roughly where the sights would be and the crew spaces are in the stock/trigger area.

Then you've got another faction, whose ships are a translation of Napoleonic tall ships in space - most, if not all, their weapons are in a massive broadside, their engines are above (and possibly below) the main bulk of the ship in mast-like extensions/arrays, and the crew is housed centrally, with the rear being for the officers

A third faction is based on WWII/cold war planes - their bridge is at the front, in "bombers" most weapons are pointed "down" from the ship, while "fighter" style designs are mostly forwards, secondary weapons cover their other sides, and engines are commonly mid-mounted (though some are at the rear)

The last of the factions has ships that are reminiscent of WWII battleships - big turreted main guns, bristling with secondaries, bridge and power plants in the armoured centre, a vague diamond shape etc.

Or would it likely be a bit of a jumbled mess with little coherent theme or style?
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>>52834152

I love this. There is nothing that says everyone should adopt the same fighting tactics.

If you have aliens who like broadsides and humans who like to RAMMMING SPEED and get to boarding enemy vessels then perfect.

Pair that with >>52829431 and >>52829066 and we have the makings of a perfect cluster fuck of a space opera
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>>52829981
I actually don't like that image. Ships are too similar between sizes. It's basically the same model just scaled. You are never going to have it unless ships use the same weaponry and are designed for exactly the same roles as other ships.

Yes having the same chassis within the size class is ok. But between classes even if overall shape will be somewhat similar chassis should still change. Especially if other factors (like stress on main ship frame) come into play.
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>>52831900
>Not depressurizing ship before combat and not wearing space suits.
They got what they wanted.
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>>52834152
It sounds like it would be a cool setting.
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>>52834152
I played in game with similar concept based on Fading Suns I think. Maybe.

Humans: Humanoid mecha fighters based on the fact that humans had effective neural interface for interacting with them and powered armor plating that was creating force fields to protect the frame. It was not possible to scale it to the capital ship size. At least not with the current technology.
So humans had a lot of carriers with elite fighter wings that were capable of taking even on capital ships.

Space rats: Giant spheroid ships with a lot of long range weapons and missiles. And they also were carriers for a lot of small fighter craft that were basically guns with powerful engines. They either were trying to nail you from maximum distance or drown in waves of armed to the teeth but paper thin fighters.

Space "elves": Don't remember if we ever had seen their capital ships up close. They were mostly blips on the radar. On the other hand we did see their fighters that used some high end holographic defense systems. Also even their most shitty pilots could run circles around you. Only the fact that they had basically no armor could somewhat counteract that. They still were a nightmare to deal with. The fact that they could pull off insane accelerations and enter battle and disengage basically at will didn't help either.
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>>52834152
It depends on the setting's technology I guess.
You just need to tweak the setting's sci-fi big lies to accommodate multiple design philosophies.
I mean, I'd say it's unlikely, what with missiles (and later RKVs) looking to dominate real-life's meta in the near future.
It's sci-fi though, do what you like. Just justify it!
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>>52834595

A race with psionic entities who pick up and throw moons with their minds?
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>>52834608
You are like a little baby.
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>>52834608
Are we talking relativistic moons here?
If so, there's a clear hard counter to these guys leaving them the fuck alone and praying to every god you've heard of that they don't notice you
Either that or wait till they run out of moons
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>>52834691

I'm thinking Destiny scale here. I mean, the battle between the Reef Born Awoken and the fallen involved throwing a literal fucking moon at them and then the Hive show up and their main ship is just slight bigger then our moon and we're talking about a race who's main mode of doing things is to hollow out entire planets and moons and turn them into spaceships.
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>>52834595
If we're extrapolating on current warfare to determine what spaceship battles would be like, the Pentagon's close to being able to use lasers as a defense against missiles, if we're going with realism.

Using directed energy as a method of intercepting and detonating missiles, the point where automated laser turrets might make missiles redundant.

If you insist on having space battles while being as hard sci-fi as possible, we're looking at a rock-paper-scissors system of missiles beat kinetic weapons, kinetic weapons beat lasers, lasers beat missiles.

Although, lasers probably wouldn't have any offensive capability, so a spaceship would require some other weapon as means of securing the kill.
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>>52834735
The Air Force is putting invisible beam lasers that can punch through engine blocks on the next version of the AC-130 gunship and it should be deployed within a couple of years. We're looking at an IRL shift towards lasers and railguns for short to medium range aerial and naval combat, with missiles reserved for BVR strikes on targets with no lasers of their own. Infantry will continue using guns due to weight issues with the power supplies for said lasers.
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>>52834595
>>52834735
>>52836164
https://childrenofadeadearth.wordpress.com/
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>>52831900
I dunno. This stuff, while cool, just sorta looks like its trying to hard to be mature and gory. Im sure in actual space combat their would be tons of safety measures and tricks to help prevent this shit.
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>>52834735
What is tech is advanced enough to equip missiles with micro FTL engines?
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>>52829004
Take no prisoners-all barrels hot-"The shields are down and enemy infantry are boarding, sir!" "RAMING SPEED!"-all out war.
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>>52829004
>>52838127
Best (and worst) part?
Barrel rolling while ramming so the enemy infantry on board can't retreat.
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>>52829004
Space War? Cold, clinical, careful. These are vessels that would take years to assemble, if not more, and enter battles that has no chance of salvage or recovery. Actual orbital mechanics and battle speeds would mean any salvage craft would have to already be there and would require so much propellant that it would be unreasonable for it to achieve much of anything other then stabilizing friendly craft's orbits. It would not be capable of actually saving a single wreck form orbital interface or to stop from losing one to deep space.

Space Battles? I like tense build ups to a climatic showdown at short range. An exchange of long range missile fire, defeated by medium range energy weapons that while capable of cutting the thin skin of a missile, would not be able to cut the thick armor belts of capital vessels. No for that you need to actually hit with a nuke, which is unlikely, or close to ranges that would make ballistics the primary gun. "Point blank" volleys of railguns shattering hulls and spilling gas and blood into the void. Marines catapulted through the void in power armor trying to rip vital defenses off the enemy hull to give their side a point defense advantage to finally land a missile capable of cracking the hull in two. Fighters and bombers dueling like submarines with stealth and passive sensors; each side knowing that the instant they are detected in the swirl and chaos of battle, they are dead. All the while carefully maneuvering along the path of the enemy's exhaust to hide them from sensors and the dangerous energy weapons seeking them and their heavy payload of nuclear munitions.
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>>52832432
We see the ships under their fields all the time.

I don't recall if -OUs were even described as having obscuring oval fields.
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>>52838127
>>52829059
Yes, my favorite part is boarding action, too bad it's rarely a viable option because of all the firepower, shields and such, you really gottta go out of your way to make it a "realistic" alternative to firefights between ships. And it's rare to have it in strategy videogames.
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>>52834427
Kinda irrelevant. If a laser hits the ship, it's done for.
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Something that allows for both fast paced dogfights and massive lumbering superships.

So far I haven't found an rpg system that allows for that. Any suggestions?
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Gundam style battles with big ships in the back looking at charts and firing lasers into nothingness, hoping they hit while smaller ships/mechs have intense dogfights at the frontlines.
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>>52838058
Then we are looking at fights starting in different star systems. Like side A is in one system and side B is in another. And they exchange FTL missile attacks. FTL sensor drone scouting raids and so on.
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>>52838780
Depends on the tech. For example if we have super drives or sublight warp then even those who are now tumbling in space after their ship was destroyed can be easily picked up.

After battle you'll have a lot of people in space suits floating in space. because even if their ship was cut in half it won't kill them. Unless it had an antimatter storage. Depressurization+space suits also prevents fires on the ship due to hits and some other small problems that happen when ship suffers minor damage.

In a more down to earth setting where propellant is a concern in such a case picking up people after a fight will be pretty hard but even fusion drives will allow it. Though not all of them depending on the trajectory.
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>>52838598
>These are vessels that would take years to assemble
Applies to almost all warships
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>>52829004
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>>52839467
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>>52839492
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Tedious and played at light minute/hour ranges.
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>>52839537
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I like mine the EVE Online way, minus the TIDI.
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>>52839571
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>>52838714
Do ALL Culture ships look like dildos?
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>>52839593
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>>52839626
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>>52839645
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>>52839682
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>>52839742
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>>52839773
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>>52839799
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>>52829004

Long range engagements with torpedo salvos trying to overwhelm the enemy point defense systems. Mass accelerator cannons are used in brutal close quarter engagements that usually leave both ships crippled or disabled.
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>>52829981
Tell me what this is from my man.
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>>52829004

Space Warfare by Isaac Arthur
https://www.youtube.com/watch?v=xvs_f5MwT04
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>>52834402
IIRC these are human ships from HALO and thus all have Ship length MAC cannons.
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>>52831900
What is this from again?
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>>52829066
I bet you like Battlestar Galactica then, right?
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>>52839613
It's the Culture. Do you really have to ask?
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>>52839946
Legend of Galactic Heroes
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>>52829004
The Expanse - Donnager Class vs "Stealth Ship" Class
https://www.youtube.com/watch?v=SpfCkkKP9eE

The Expanse - Tachi Class vs "Stealth Ship" Class
https://www.youtube.com/watch?v=XhKWeGXduzs
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>stealth in space

Triggered, but still a good scene though.
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I true warrior would never fight from half an AU away from their enemy.

If you're going to kill someone you damn well be prepared to look them right in the eye from your cockpit and know that if your skill and craft are better then their head will be taken with a thunderous roar of a rail cannon.
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>>52839833
>that which speaks is named tikkukit
>kuk it
i can see why would it want to capture the only male on the all-female fleet
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>>52839613
“and was taken to the Forward Docks and a big, brightly lit hangar, where the Psychopath Class ex-Rapid Offensive Unit Frank Exchange of Views was waiting for her. Ulver laughed. 'It looks,' she snorted, 'like a dildo!' 'That's appropriate,' Churt Lyne said. 'Armed, it can fuck solar systems.”

From Excession.
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>>52829004
Boarding action. Lots of boarding action and escape pod action when shit hits the fan.

Fuckin love scrambles to the escape pod.
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>>52840545

>Ships are super valuable and rated for use up to several hundred years
>It's not uncommon for a ship to trade hands several times through force of violence being easier to repair damages rather than build a whole ship from scratch
>War fighting has adopted to these strategies which puts emphasis on disabling then boarding the vessel.
>Only in the worst case scenarios do you scuttle the vessel and even then someone will no doubt come by and put the various bits and pieces back together.
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>>52840665
Oooh that's pretty slick.

What if you take it a step further and, while the technology can be maintained, no one knows how to even build a ship from scratch or just lacks the technological capacity to perform such a feat. They were just discovered (and are still being found) all throughout the galaxy and as such all ships are worth a fortune.

Or perhaps there are "constructed" ships that go sublight and aren't as durable/lack advanced weaponry.
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>>52840719

That seems a bit much. Maybe the tech to build vessels that can travel between systems is really hard to do and only very very few groups can actually build one from scratch. Maintaining them is easy and there are plenty of ships that can travel from planet to planet with comparative ease and people would rather spill blood on the consoles than be subservient to the few who can make the sort of ships for them.
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>>52840665
What's the point? If you destroy enemy ships it won't matter - because they will be dead.

You basically make yourself to spend a shitton of resources and personnel (and put your own ships in additional danger) to maybe win a little.

The only way I see it working if cheap teleportation devices that work at large enough distance are a thing. But then you can teleport bombs as easy as people and deal with enemy faster.
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>>52829066
FTL?
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>>52839003

Yeah but in LoGH laser tech is so advanced that if it so much as grazes a ship, no amount of armor will protect the while thing from being melted like butter. Literally the only thing that can protect the ships is shields, and then only sorta.
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>>52839003
Keep in mind that in Legend of Galactic Heroes the Imperial ships were designed for nobility who see war as a game. Things like depressurized cabins wearing spacesuits would go against that.
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>>52841126
but doesn't the other guys also do it?
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>>52839613
Only the millitary ones. GSVs look like bricks, and CGUs are smaller bricks.
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>>52841021
That's mostly cruisers and desteroyers that get blown up in one hit, Battleships can survive getting hit more than once, and Beams bounce off the Brynhuld's curved reflective hull.
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>>52840812

Because you'd have to turn your planet's industry to build the sort of ships of that value and even then you may not even have the know-how to even do it and can't even reverse-engineer the ones you do have.

So rather than be economically subservient to some assholes you can you fight some guys and take their ship and add it to your group which then might get taken later and you repeat the process over and over again.
>>
I understand, but I am not a fan of, big space battles that take incomprehensible distances away.

I much prefer smaller battles that are much closer.

>Fighting around a space station
>Defending a wormhole
>Not having a massive logistic chain behind you and having to worry about ammo and supplies
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>>52833297
>People think this is how it worked back in the day

No. When will this family Guy meme of if you even get scratched you die from infection even come from?
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>>52841291
And how do you board them? Besides using super teleporters I mean.

You postulated that ships are hard to create. Therefore any boarding shuttles will suck compared to them and will be blown out. Or will cost a shitton and still be at risk of being destroyed.
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>>52829004
The same as I like my revenge: cold.
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>>52841428
Shadowrun, fampire.

Wait until it docks and hijack it there.
Hack the system and give yourself admin privileges.
Sneak aboard the supplies and hold it for ransom.

All kinds of way, bruh.
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>>52841461
That's not war. That some low-key pirate action.
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>>52841398
It's an exaggeration of things that nevertheless happened.
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>>52840719
That brings in ancient aliens bullshit which too often ends in deus ex machina and some overpowered snowflake techs.

>>52841154
Plebs want to be cool too and imitate the nobility

>>52841428
Shuttles are made too small and too fast for point defence to take out.
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>>52841545
>Shuttles are made too small and too fast for point defence to take out.
The ships are postulated to cost a ton to create. They are hard to make. So how do you make fast and cheap shuttles? And why do you not use this technology for some battle ships?
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>>52829981
>all my ships looks like guns
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>>52841586
Big ones are FTL ships, shuttles can't go on their own, can't have proper reactors and use fuel that they need to replenish, that also the case why they won't have proper shields, powerful weapons, armor and long-term life support
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>>52841586
Offhand? What makes a shuttle cheap? Less materials, for one, less powerful engines required to move less mess, less fuel needed, easier to counteract momentums and change directions? Scale that up to a ship and you'll see the costs increase too. And at some point the size alone may make things you can do with a smaller craft impossible, or at least impractical.

I mean do you wonder why they didn't make heavy bombers in WWII as agile as fighter planes?
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>>52841643
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>>52841667
You basically made a Battletech/Dune where giant jumpships can carry smaller battleships.

In such situation nothing stops people from scaling jumpship up and stuffing it with cheaper ships designed for actual combat. If jumpdrives can't be scaled than interstellar combat is more or less impossible because defense fleet without jumpdrives always will be much bigger than attacking fleet.
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>>52841706
In space there is no air resistance or gravity. The main problem with scaling up is how much stress can ship's frame take during acceleration.
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>>52841778
You do realize you still have to expend energy to move mass in space, right? The more mass you want to move the more energy you need. You also need a way to counter momentum to stop and change direction. An astronaut may accidentally shove her bag of tools to its eventual doom in reentry but she isn't going to accidentally shove the ISS into an emergency situation where the need to fire boosters to avoid a fire plummet back to Earth.
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>>52841970
I realise this. It just that most engines have better performance the bigger they are (though the boost is not that big after a certain point). So economically it's better to have a large ship that moves more mass than a couple of smaller ships. And acceleration for ships relies purely on what percent of their mass the drive takes.

A shuttle where drive takes 1/3 of the mass and big ship with same ratio will have the same acceleration.

Shuttle boarding action also relies on the fact that target ship, which is much bigger, will somehow have less people to defend it than there is on a shuttle.
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>>52842085
You're grossly oversimplifying. Here's why.

You're talking about making a warship so you clearly plan on it being shot at. Yet the larger the ship the bigger the target it represents, so you'll already need to be looking at a significant increase in armor over the shuttle using factors that the shuttle won't be suffering from. You also need larger directional rockets on the hull, and likely more of them to avoid the stress issues you talked about earlier, but big rockets are also vulnerable targets so they'll need armor and point defense protection too which the shuttle won't be worrying about. The larger the ship the more fuel you need, yet you also need it to be delivered further distances from the fuel tanks. You could perhaps use multiple fuel tanks closer to the various rockets but then since the fuel is explosive there are security considerations; again something you don't have with the shuttle.

You aren't just scaling up the ship you're scaling up any problems as well as creating new ones. This is just a small sample, there's plenty more. The boss might say, "It's fine in small scale! Just make it bigger!" but an actual engineer will either laugh or weep at the prospect.
>>
>>52842085
As i said before, boarding action in space is not realistic, so in order for us to have it it needs some hand-waving, the proposed justifications are pretty solid. Do ypu have a better justification for boarding to be viabe?
>>
>>52842220
Bigger means more armor which means more mass. More mass means more fuel which also increases your mass. More mass means bigger and/or more engines which will need more armor and more fuel which will mean more mass.

On and on. It's never as simple as, "Just make it bigger."
>>
>>52842226
Dragonstar or something similar with wizards. Wizards don't want to teleport with the bomb and blow up with it. But they can take an elite group with them to clean the target ship.

The fact that said group can concentrate so much power in few individuals helps a lot. It's easy to transport them and they are hard to counter because they are rare.
>>
>>52829004
Perpetual. The kind of war where the bad guy, or his followers, always has another base somewhere in a distant system rebuild their fleet. They give the good guys a few years or decades to grow complacent, and then strike again.
>>
Two or three massive battleship/carrier hybrids with lots and lots of drones
>>
>>52842283
>>52842220
>>52842085
Of course all of these concerns depend on what level of technology and sci-fi/fantasy employed. For instance chemical fuels and rockets could be replaced with anti-matter reactors and instead of rockets emitters that, er, emit force, somehow, to produce the effect of thrust. Subspace fields for limiting inertial mass, etc.

I think the nebulous and otherwise ill-defined fields and emitters to wave away lack of directional rockets for stopping, countering rotation, turning, etc. These are handy because you basically just dump more energy into the system to get a better reaction. Anti-matter or, hell, dilithum (pick your magic scifi fuel) allow for huge energy production with relatively small mass fuels.

Basically it all depends on how fantastical or realistic you want your setting to be.
>>
>>52837991
Its more like what you'd find in WWII naval combat desu
>>
>>52841398
Death via infected wound mounted for quite a large margin of military deaths back in the days before penicillin.

http://encyclopedia.1914-1918-online.net/article/war_losses_germany

And in Napoleonic war's case, there came times when field surgeons had to "cut corners" with their patients, aka, they had to handle wounds quickly, instead of properly.
This was due to there being more wounded than ever before and the armies being unable to foresee this, thus hiring too little medical personnel, which caused more amputations than was necessary.

Because it takes less time to amputate a limb than it takes to clean a wound, treat it and stitch it.
>>
>>52843852
It also helps that waiting for signs of an infection, which you are right they often couldn't afford to wait in the field, sometimes meant you were too late when you lacked antibiotics.
>>
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>>52840665
>>52840719
>literally Battletech with ships instead of giant robots
>>
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>>52829004
Full of hard work and guts
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>>52834402
That's acceptable, I'm not much of an artist.

As far as roles go they're basically the same as their naval counterparts, save for the carriers which are more for command and control, combat support, and planetary invasion than anything else. Armament is pretty standardized though, you have large caliber spinal railguns, various calibers of primary, general-purpose and point-defense railgun, and missile cells. Each ship also carries a few smaller gunboats, along with an assortment of fighters, multirole attack craft, and bombers.

>>52839919
I'd be lying if I said that Halo hasn't been a fairly major inspiration for my style.

You're also correct in the assumption that all ships are built around massive magnetic guns.

>>52839883
I made them in MS Paint, believe it or not.

>>52841643
When you get down to it, all the ships are just guns covered in smaller guns.

Except for the ODGs which are just outright space guns.
>>
While I may get shit for this I love 40k's space warfare. It combines so much stuff into a bizarrely delicious concoction:
>vessels that range from system ships that require a few dozen guys to warp-capable craft where escort frigates are the size of an ISD and are crewed by tens of thousands
>napoleanic-ww1 naval tactics at (oddly enough) realistic engagement distances where 10,000 kilometers is knife fight distance
>damn near any ship borne weapon you can think off
>impossible science mixed with manual labor gangs that load cannon by wench and ropes
>men tearing up seeing their favourite 150m torpedo they have maintained for two generations launch and sent screaming towards the enemy
>vessels so big that voidsmen in the lower decks haven't been off the ship for 5 generations and treat it as almost a micro nation
>dark holds no one has entered for hundreds of years that hold mind numbing horrors and that's on proper naval vessels
>starfighters that have a minimum crew of 5 and are 35m long
>boarding actions by genetically engineered killing machines beaten back by press-ganged workers armed with pipe wrenches, a potato gun loaded with wingnuts, and foul language
>RAMMING SPEED
>the wide variety of bizarre and esoteric xeno ships and weapons
>captains with parchment star charts and powdered wigs
I shamelessly love it all
>>
>>52843852
But doesn't amputation create an even bigger wound? You know, like the entire cross-section of the limb?
>>
>>52834588
That's not the Fading Suns setting. After the sun's began to fade and the second republic collapsed shipbuilding became almost a forgotten art and most of the ships being used are old and venerable. Also, no space mechs, space elfs, or space rats. Any other ideas what it might be?
>>
>>52839900
>that autistic voiceover
>>
>>52829066
You should play SPaZaBH
>>
>>52846495
A gunshot wound often became readily infected because bits of dirty cloth would be dragged into the wound by the ball. A proper amputation took place in a (relatively) cleaner environment and the wound was quickly sutured close which drastically minimized infection.
>>
>>52841243

The Brynhuld is also a custom super-advanced special model, none other like it.
>>
>>52846514
Not a clue. I know that GM used some existing setting as a base but the game was played more than 6 years ago so while I remember what happened I don't remember the names.
>>
>>52846463
truly an underapreciated artform of space combat
it died a tragic death
>>
>>52840516
>“and was taken to the Forward Docks and a big, brightly lit hangar, where the Psychopath Class ex-Rapid Offensive Unit Frank Exchange of Views was waiting for her. Ulver laughed. 'It looks,' she snorted, 'like a dildo!' 'That's appropriate,' Churt Lyne said. 'Armed, it can fuck solar systems.”

>From Excession.
Excession was the book I read after phlebas, which mostly failed to grip me, that line sold me on the series.
>>
>>52846463
I'M with you anon, Ive got a true hard-on for all kinds crammed into one eager and capable setting, each faction operates differently and the microfactions within those factions behave differently and practically EVERYONE has different technology with varying vessel designs.

Gets me dem butterfly feels everytime https://youtu.be/cqFpEfpj_Ns
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>>52829066
>>52834223
With space biplanes. Because.
>>
>>52840024
Stealth in space is easy. It's fucking huge so finding any one object over any distance is pretty fucking hard unless you're involving super scifi sensors, too, otherwise:

"Captain! We've detected sight of the enemy four light years away!"
"Excellent. Now we know where they were four years ago. The chase is on, lads!"

Of course once an object is much much closer, say within the same solar system, then stealth is pretty damn hard.
>>
>>52844600
>Entire last episode in black and white
What did he mean by this?
>>
>>52849814
Partially a stylistic choice, partially not enough money.
>>
>>52849804
Well, unless you are regularly using RKVs in setting, a ship in system is the only time any of it is important.
>>
>>52849971
RKVs are shit unless you're firing at a known object following a predictable path in space which, by the way, would NOT be an enemy ship in another system unless you happen to know where they'll be docked at a station or planet within any reasonable time frame for your RKV to arrive. If you are in the Sol System and fire an RKV traveling, say, 50% of c and you know the enemy will be parked at a station in Alpha Centuri for the next 8+ years then you're good to go!
>>
>>52849971
Tracking heat emissions is less useful the more traffic there in in a solar system. EM radiation profiling can be useful but can be obfuscated.

Detection is the easy part, knowing what you're detecting is another matter.
>>
>>52829004

Silent & Suspensefull, like submarine vs submarine warfare.

>but in spess
>>
>>52850314
"Space doesn't work that way! If you don't radiate heat into the vacuum your crew will cook!"
"Our vessels are powered by miniature black holes!"
"What does that have to-"
"We dump our heat into it! We also poop in it too. Very hygienic, our ship, but somewhere there's a white hole making an awful mess in space."
>>
>>52849776
Goddamn thats sexy
>>
>>52850432
>powered by miniature black holes!

Wouldn't black holes drain power, rather than generate it?
>>
>>52834427
They actually do all wear space suits during battle in the novels I'm pretty sure
>>
>>52850513

Space!
>>
>>52829004
>>52850314
With ramming and boarding actions.
>>
>>52850513
Tell that to the Romulan Star Empire! When they get back from being dead since despite being quite proficient at creating artificial singularities they needed Spock to show up with a delivery of super duper red matter straight from JJ's ass.
>>
1) Brief and over when one side realizes they do not have an advantage; heavyweight fights are rare due to sheer cost of repairs.

2) Engagements are typically masses of missiles and heavy railgun rounds designed to penetrate CIWS systems; drone swarms are also used to overwhelm defenses.

3) Very maneuver based, and typically whoever can spot and engage the other fleet first will win.

4) Orbital and Planet based defenses can be effective, but ultimately if you don't have control or contested space above a planet you will get wrecked.
>>
>>52850513
If you keep them at small enough size no. Big black holes radiate a little and eat much more. Small black holes radiate more than they eat and are unstable. If left unattended they will "evaporate" given time. The smaller they are the faster it will go.

Ships that use black holes as energy source supposedly keep them at size that they are comfortable with.

Though if you use black hole as an energy source the only way you could move is through the use of warp drive. No conventional engine wil be able to move such ship.
>>
>>52850624
The only thing better than swarms of combat drones are swarms of repair drones. Makes sense to use a bunch of expendable mass-produced drones to do repair work on your hull but imagine unleashing them on an enemy ship like locusts. Digging into the armor, rearranging the corridors, sealing off doors, exposing whole areas to space. Utter chaos.
>>
>>52846463
Basically this.
>>
>>52850774
Of course, but I'd see that as more of a desperation or maybe even terror piece. Pirates would probably use it.

In addition, ships mostly have small crews as the majority of tasks on board are done through drones and/or a shipboard AI.
>>
>>52850562

Didn't submarine crews used to / don't modern subcrews still have special training for boarding action (both defensive and offensive)?

Also ramming together two spaceships in space sounds about as clever as ramming two submarines on each other.
>>
>>52850859
>Also ramming together two spaceships in space sounds about as clever as ramming two submarines on each other.
very clever?
>>
>>52850925
Try "fatal".
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>>52850925
>>52850938
>>
>>52849804

"So far away that they simply can't be seen" isn't stealth. If ship A is so far away that it can't be detected by ship B, then ship A can neither detect nor fire upon ship B either.
>>
>>52829004
Utterly Silent. In space, no one hears you scream.
>>
>>52829004
WWII in space.

Battleships, carriers, planes, etc. Maybe even space tanks.
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I like hard-ish sci-fi monsters of spaceships casually trading blows with weapons that could wipe out all life on a planet.
>>
>How do you like your space war

Humanity is utterly fucked.

The planetary bastions and idyllic colonies have fallen in fire and destruction. There was an entire generation of children, now adults, now with lost children of their own, who have spent their waking lives fleeing from planet to planet.

Every day, the swarm encroaches, their arrival in-system heralded when the light of the local star begins to dim, blotted out by the monstrous forms of the enemy. For decades on end, the feeble and the cowering watched as colony systems came under attack. The administration has given up trying to censor the newsreels; whether of the swarm's titanic battlecruiser-carriers unleashing enough fighter drones to swathe a planet in an unbroken tide of glimmering black carapace, or of an enemy Command Proxy snapping the sector's defending flagship in half in a single bite.

Humanity fought back. Railguns changed to charged particle arrays capable of traversing the diameter of the Solar System in half the time. Jump technology improved to within millimeter and nanosecond margins of errors. Solid-round point-defenses were obsoleted by zero-time pulse turrets. Fighter development procured a corps of units and pilots whose entire strategic doctrine centered on gunship-assault at close to lightspeed with the enemy's Proxies; to behead the enemy and leave the rest of the creatures floundering and ripe for extermination.

It just wasn't enough. The swarm's numbers, and capability to withstand attrition, secured their victories.

Today, the last refugee carrier fleet of this war will leave Terra. Its overarching destination is outward; away from the Milky Way Galaxy. In its place, over Terra, are arrayed the final forces of all of humanity, all that can be spared to throw off the swarm and scatter the FTL trail of humanity's final hope so that the swarm cannot follow. Today, the Hope Fleet will fly for its first and last time.
>>
>>52851826
>Low power defensive weapons that blow 200km wide craters into planets
Ilia is best girl and I claim her as my waifu.
>>
>>52829004
Like Battlestar mixed with star wars, ships trying to outmaneuver each other or close the distance, deploying fighters and bombers etc.
>>
>>52839979
Thank you kind sir!
>>
>>52846463
BFG Table top revive is coming SOON[tm]
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>>52852466
>thank you kind sir!
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>>52829004
A lone man's struggle against all odds.


Full of foppery and whim is fine too.
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>>52852645
Get off /tg/ Poplan
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>>52840024
FTL always has stealth, think Picard maneuver. The exception is strict FTL gates with no cheating.

As for the rest, learn some astronomy optics and figure out why a dim distant object is easy to overlook.
>>
>>52841126
The Empire's officers do not think war is a game. They see it as a political tool to augment their influence at the imperial court on Odin.

They aren't fighting for the empire's sake, they fight for political power.
>>
>>52841742
I love battletech space fightans.

Zenith and Nadir primary jump nodes, transient nodes all over the rest of the system both closer and further. Bit more importantly dropships streaking in past aerospace fighter Newtonian duels to unload kilotons of assault mechanical on a suborbital trajectory in starship trooper (book) re-entry eggs.
>>
>>52842085
The shuttle or fighter or combat drone saves mass by only carrying enough supplies, fuel, ammo and life support for the current engagement.

Less parasitic mass means you get more acceleration and Delta v, a smaller cross section and fuel savings. Send reason to drop your heavy backpack in a RPG.
>>
>>52846463
>Knife fight distance is 100,000km
>Ramming occurs
These aren't mutually exclusive but highly effective weapons at 100,000km makes the second more difficult as you have a long gauntlet to pass.
>>
>>52852851
Mostly because 40k ships are insanely durable due to various reasons. Imperium has materials that make diamondoid blush and hide under the bed. Eldar play in "can't touch this". Orcs just don't care that part of their ship was blown up and rebuild it during fight.
>>
>>52852816
Still unless your shuttles have completely different drive systems compared to capital ships you probably won't able to pull it off.

In realistic setting using chemical drives on shuttles and fusion drives on ships will solve this problem. You'll just need to deal with all the defense systems trying to transform the shuttle into Swiss cheese. And considering that AMS are supposed to shoot at missiles shuttle will an easy target.
>>
>>52829109
Under buttered roast
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>>52846463
Hell yea.
Pic related has some really cool space-war stuff in it despite mostly taking place on a planet.
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>>52829265
>>52829424
>Gentlemen, allow me to reveal the greatest advancement in cutting-edge space orientation technologies
>Brilliant, get this deployed to all our large terrain ultra-carriers!
>>
>>52849804
>"Captain! We've detected sight of the enemy four light years away!"
>"Excellent. Now we know where they were four years ago. The chase is on, lads!"

That's not a problem in space, because rocket equation. See the enemy once, and you know where they will be at every point in time in the future; so you know all the points where they could conceal a new engine burn, and all the trajectories coming out of those points to watch, so hiding behind planets doesn't actually hide anything.

> It's fucking huge so finding any one object over any distance is pretty fucking hard unless you're involving super scifi sensors, too,

No need. Typical hard-ish scifi engines in the GW-TW range can be detected by modern telescopes at multi-lightyear ranges.
>>
>>52852851
its 10,000 km but ramming is very rare and typically only done in desparation or during intense close fights in orbit. Also most Imperial Navy vessels have heavily armored prows to soak fire as they close and bring weapons to bare so that helps significantly.
>>
>>52853087
>See the enemy once, and you know where they will be at every point in time in the future; so you know all the points where they could conceal a new engine burn, and all the trajectories coming out of those points to watch

Oh yea sure just send 20 god damn frigates in the two-cubic-lightyear wide area that single pirate ship might be hiding into. Fucking genius.

Just because you know where your target was a LONG time ago, it doesn't mean you're gonna have a fun and easy time catching up with the bastard and taking it down. By the time you get there, the nigga might as well be in an entirely different galactic sector sending you dick pics.
>>
>>52840997
>vent non-essential compartments into open space
>get a hull-breach, or O2-section damaged
>get a guy to fix it
>forget shut out vacuum
>guy suffocates on his way back to his normal station
>>
>>52853223
Without hyperlanes or jumping only to closest stars (or jumpgates) war transforms into utter clusterfuck. Because ships with warp drive can skip systems. Skirt around enemy territory through uncontrolled space. And so on.

You cant say where they will attack and how many will be there because by the time their light reaches you war will be over one way or another.

Though if we have hypersensors allowing to detect ships moving in warp or through hyper space it's a little better. Though still really shitty.
>>
>>52853567
I like that Star Trek actually recognizes this. The Breen struck Earth in the middle of the Dominion War while bypassing every system between Sol and the front line.
>>
>>52850513
A miniature black hole in a spacecraft would function more like a battery than a generator.

A really good battery.
>>
Had a few thoughts inspired by this thread while at work.

Imagine a soft sci-fi setting with the following parameters:
>Faster-than-light travel is possible but is a highly destructive process. Massive generators are required in order to sustain the protective measures for the duration of a journey at FTL speeds. This means that all FTL-capable ships are large and expensive.
>Despite this, being on board a ship going at FTL speed is hazardous for mundane humans. The symptoms are similar to that of severe decompression sickness and it's almost always fatal. The only away around this for mundane humans is heavily shielded cryonic preservation. The procedure of preparing a person for this sort of preservation takes a little over a week and the process of (safe) resuscitation takes up to a month, making it highly inconvenient.
>An expensive form of in utero gene therapy allows for the development of humans that are able to withstand the exposure to the elements involved in FTL travel, experiencing little more than vertigo. In addition, their physiology is adapted for interfacing with ship systems. They are vital on board FTL-capable ships that cannot rely on the decision-making of AI and require human input, such as military vessels, science vessels and cargo vessels that carry valuable contents. Attempts to breed with mundane humans always fails and never produces a live birth. They are capable of breeding with each other however, creating dynasties of pilots.
>FTL-capable ships are very expensive and someone that is able to pilot a FTL-capable ship without dying horribly is either a long-term investment and expensive or it's hereditary. As a result, you end up with bloodlines of pilots that act as the faces and the swords of isolated communities, putting them in a position of power as the sole couriers, merchants and warships of their colonies and habitats.

Is this an adequate method of creating a situation similar to feudalism in a soft sci-fi setting?
>>
>>52852918
Perhaps shuttle pilots can dodge AMS while missles are unmanned and predictable and can be shot down.
>>
>>52854190
The basic evasive algorithm can be written by any half-decent programmer. And missiles can get more acceleration than shuttles due to less parasitic mass. the same way shuttles pull more than ships.

Missiles also are smaller than shuttles.

So everything that works in favour of shuttles works doubly so for missiles. If shuttles can evade AMS there is no reason to install it in the first place because missiles would it your ship alive.
>>
>>52832051
I've never understood the Terran navy. Do they only have battle-cruisers? Where are the rest of the ships.
>>
>>52854261
Shuttles can have their own point defence against AMS?
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>>52854261
>The basic evasive algorithm can be written by any half-decent programmer.

Does that mean another half-decent programmer can write a decent counter-algorythm for CIWS batteries and counter-missiles?
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>>52854336
Forgot the pic
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>>52854338
Not easily. Making something do a random task is a lot easier than guessing what random thing another something is doing.
>>
>>52839919
I doubt it.

The shapes are in the right general category, but the names (both of classes and of individual ships) don't fit with the trends I've seen in the games.

Plus I seriously doubt the UNSC would use that double headed bird wearing a crown that's plastered onto the sides of those ships.
>>
>>52854336
Well good luck trying to cram anti-laser defense in a shuttle. Soon your shuttle will get to the size of your base ship.
>>
>>52853978
When you get right down to it, everything is just a battery.
Hydrogen Fusion? Stored energy from nucleosynthesis in the early universe.
Antimatter? Has to be produced, storing energy.
Zero-point energy? Energy stored in the fabric of spacetime.
Black holes? Storing energy as mass.

To be fair, black holes are quite useful in that they don't care what gets thrown in. You can convert anything to energy, or different kinds of matter if you're clever, even bits of your ship if you're desperate.
>>
>>52855006
What if point defence is not lasers, but projectiles, like flak or something.
>>
>>52829004
As autistic as possible
>>
>>52855159
There is no good defense vs. kinetic weapons at the speeds at which they hit in the space. Beyond some soft sci-fi kinetic shields.

If you have powerful miniaturized kinetic shields, and cheap and light anti-laser armor and your shuttles have much better drives than your spaceships than you can have boarding actions with shuttles evading capship main cannons and not caring about AMS fire. Defense will be much higher than offense.

Though capships still can hit each other with shuttle-size torpedoes with the same defense systems that will completely annihilate them.

You'll actually should get a pretty spaceoperish look - ships have 1-3 main weapons powerful enough to punch through enemy defenses. Plus 1-4 AMS systems powerful enough to punch through shuttle/torpedo defenses. But because AMS systems are so few it is possible to dodge them if hard. You probably can more or less reliably board damaged ships.

Some ships will also have shielded torpedoes in small quantity. No more than 10.
>>
>>52838714
>>
>>52851011
The point wasn't that they can't be seen, it's that they can't be seen across light years distance in any time frame to be useful. It allows for other techniques to be used to obfuscate your position. Not venting your heat until you need to or have a safe place to "dump" it, such as relatively close to an existing heat source like a star, invisibility or just optical camouflage.

Nobody said Ship A had to detect or attack Ship B for Ship A to be considered stealthy or "in stealth" or just plain hard to find.
>>
>>52854263
Starcraft is battle oversimplified, so I wouldn't worry about it. Same reason the Zerg who are supposed to be super adaptive never do so on the fly beyond basic "evolution" upgrades to armor and attack, etc. Even in Starcraft 2 which gives you more strains of individual unit types you can't use them all at the same time.
>>
>>52850830
I can see two reasons it wouldn't need be terror or desperation. First you can use it to destabilize the crew of the other ship. Isolate them, confuse them, keep them from traveling within their own vessel as the drones seal hallways and doors, make new openings, expose it to vacuum. This makes your fight a LOT easier and end result is that by the end you may just be able to capture the enemy ship without destroying it. You might even acquire some still living prisoners.

The second option would be co-opting the other guys repair drones and turning them against him rather than using your own. Hacking in space is an unappreciated artform.
>>
What are your favorite kinds of guided missile in space?
Unguided rocket barrage? Attack Vector: Tactical
Straight run torpedoes? Battlefleet Gothic
Modern ship missiles but in space? Aurora 4x
Missiles only useful in specific tactical situation (e.g. when target's shields are down?) Star Trek
Macross Missile Massacre? Gundam
Missile pods carrying lots of tiny missiles? Honor Harrington
Enormous volleys of missiles that get shot down almost to a one by extraordinary point defense, but only one missile hit is needed to wreck the target? GURPS: Space
Realistic nuclear explosions? Children of a Dead Earth
No missiles at all? Star Wars
>>
>>52853087
That's the kind of basic thinking that will get you killed in space when someone finds a way to outmaneuver you or utilizes either a technology or technique or otherwise uses the advantage of terrain, factoring in variables for which you are unaware.

Besides, check this post out: >>52850241

Sure we can detect heat and even long-range EM emissions but we can only do so when they arrive at our telescopes. Even for the closest neighboring star systems that takes years. Worse, all you have on your scope is a heat blob. Could be an enemy, could be an ally, could be some unknown anomaly, could be your own systems on the fritz. By all means send out a patrol across to investigate a heat trail you detect 4 light years away that will be long gone by the time they arrive. You can keep observing the heat but there's ways they can make it harder for you. If the system has other traffic they can blend in. Hide behind the local star. Use probes to send false heat trails. Utilize non-thruster propulsion such as gravity slingshots off stellar bodies.

By all means if you want to stare for every blob of heat at the kinds of distances we're talking about go right ahead, but it isn't exactly meaningful or conclusive information on its own.

Up close, sure, it's a LOT easier but the further an object is for you, the longer it takes for data to reach you, the more difficult your job becomes because you'll only be able to track steps behind them. If you ever hope to catch up at some point you're going to have to make a judgement call on where they are most probably located or commit a large number of forces to search multiple potential vectors. The good news for you is that in order for the enemy to utilize efforts to disguise their movements, well, they can only guess who might care about any heat emission they produce and detected years later.

And mind you this becomes moot in scifi settings that don't use chemical burn rockets or propulsion that generates heat.
>>
>>52858904
Star Wars has missiles, both anti-vehicle and anti-ship.
>>
>>52858904
Star Wars has missiles. Luke uses them on the Death Star in ANH.
>>
>>52859037
Those are torpedoes! Totally different!

But yeah they also have missiles. It's maddening!
>>
>>52846463
Unashamedly, this.

The only thing I dislike are the space boarding planks, but I think (hope) they got rid of those and just all moved to firing torpedoes full of men at each other to achieve the same thing.
>>
>>52846463
This is definitley my favourite system of space warfare.

Though I do love carrier spam.
>>
>>52856863
fuck yea, lying outside the normal moral constraints.
>>
>>52859897
Anti-Galactus dildo ships make me feel weird, too weird to play in that setting.
>>
>>52859000
In a realistic setting, no-one 'sends out a patrol' to a star system light years away, because it probably takes a mammoth engineering effort and century of travel to get there.

If they are interested in interstellar war, they take fifty years to von-neumann a big optical phased array near the sun and raster it over the enemy solar system for the next fifty.

If you're using space magic, all bets are off. Use that space magic free-energy-acausal-FTL drive to hide yourself in time and drift a cosmic leyline into your enemy's tears for an epic sword duel on a bridge of ivy and charcoal.
>>
>>52859000
Not to say it'll be easy. Stealth in space is hard, but then so can be spotting anything. Automated detection systems can help, but then properly identifying the object may be tricky. No system is perfect. Security by obscurity is viable - but only up to the point where you're actually detected and then you better have contingencies. Hell, you may not even know you were spotted until too late!
>>
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>>52845970
Is there a someplace we could look at them all? They look fantastic.
>>
>>52861644
In a realistic setting, i.e. our own real world, you can bet your brass buttons detection of something light years away that hints of intelligence will lead to scrutiny. Patrols? Sure, eventually we'd send something. However for the point of view of this discussion I'd imagine sending out patrols would be done if it did NOT require mammoth engineering effort and centuries of travel, so it's either a non-realistic setting, a realistic setting that has solved interstellar travel in a reasonable way, or one of those obnoxious "a sufficiently advanced realistic setting setting that's indistinguishable from magic." What a total asspull.
>>
>>52829023
>How do you like your space war?
>I like my space war like I like my relationships: Hot, angry, and interpersonal.
>>
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Shot down by massive flying self-aware tanks.

As a sidenote, I'm still sad that the Terran Concordat ship quest that was on /tg/ never finished.
>>
>>52858904
>What are your favorite kinds of guided missile in space?
>Unguided rocket barrage?
yes
>Straight run torpedoes?
ok
>Modern ship missiles but in space?
with little luminous puffs of gas from the RCS as they guide in on their targets, very yes
>Missiles only useful in specific tactical situation (e.g. when target's shields are down?)
sure
>Missile pods carrying lots of tiny missiles?
can those tiny missiles have warheads consisting of many tinier dumb rockets?
>Enormous volleys of missiles that get shot down almost to a one by extraordinary point defense, but only one missile hit is needed to wreck the target?
I'm gonna need to change my pants
>Realistic nuclear explosions?
meh
>>
>>52859034
>>52859037
Sheeeiittt
>>
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I want at least tens of thousands of ships per battle.
>>
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>>52863174
They can also do the whole Macross missile barrage too.
>>
>>52863423
They also come in intelligent droid varieties that release payloads of smaller buzzdroids.

https://www.youtube.com/watch?v=hqgphpiO0L8
>>
>>52862281
I believe there is a greentext somewhere from a universe building thread talking about an engagement during one of humanities first interstellar wars, its from the perspective of a mid tonnage cruiser who was dispatched to help round up support, anyone who would be willing to fight, with anything they had.
One of the ships they meet is a huge, outdated bulk ore hauler, eho promises to meet them before one of the main engagements, and spends the whole trip there stopping at old munitions dumps, outposts, anywhere that has them, and taking on the old out of date dumbfire rockets and torpedos until its considerable hold is full.

During the battle, the original capitan of the cruiser stands in awe as this old bulk hauler opens its hold doors to release thousands of rockets, torpedos, mining charges and IED'd mining drones into the enemy, turning the tide of the battle.
>>
>>52866079
>as this old bulk hauler opens its hold doors to release thousands of rockets, torpedos, mining charges and IED'd mining drones into the enemy, turning the tide of the battle.
Actions like that should get the next class of guided missile destroyer or arsenal ship named after that cargo ship. Damn, I love stories like that.
>>
>>52866134
>USS Dakka Trukk
>>
>>52866134
That was exactly how that happened, the captain watching the first of the newly commissioned (wishicouldrememberthenameofthatship) class Mass Missle ships gliding out of spacedock
>>
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>>52829004
Bioships, either engineered or domesticated, with the captains of opposing ships letting the natural aggression of fighting for a mate allowing them to close to boarding action distance.
>>
>>52847378
Other Empire flagships incorporate the Brynhuld's features, including anti-beam coating.
>>
>>52858560
Bare with me for a moment, but consider this:
Since the ships are surrounded by nothing but the vacuum of space, couldn't they instead of holding onto the heat, simply create a system where they can specify only certain parts of the ship to dump heat?
"Sir, according to reports an enemy fleet is approach port side!"
"Very well, only dump heat on starboard side!"
Since in the vacuum there's nothing to transmit the heat back around the ship like there would be in an atmosphere, it should be just as invisible to heat sensors as if they didn't dump heat at all. There's nothing for the radiation to reflect off of.

Is there something I don't see here?
>>
>>52866875
You'd have to have heat transfer along the length of the ship for that. The whole point of radiators is to dump heat further away from the crew compartment.
>>
>>52866884
Considering you probably don't want to place your engine room(s) skin deep, one would argue there already has to be some amount of heat transfer along the length of the ship.
>>
>>52861644
>In a realistic setting, no-one 'sends out a patrol' to a star system light years away, because it probably takes a mammoth engineering effort and century of travel to get there.
No, nobody does that because there wouldn't be any point. By the time you detect activity light years away the object will almost certainly be long gone so even if you had FTL it would be fairly pointless. And that was the point. When even light takes years to cross that distance detection is fairly useless.

Of course if there isn't supposed to be activity in that system or if it is otherwise unexplored, and if it's practical to go there, sure that might be worth a trip to check it out.
>>
>>52845970
>I made them in MS Paint, believe it or not.
how did you do it?, pixel by pixel?, with a tablet?, i ask because i am interested in doing something similar but dont know where to start
>>
>>52866875
I find it amusing that this conversation seems to have mostly sprung up around a joke. About the only thing that anon didn't mention was painting the ship black so nobody could see it in space.

Anywho heat is just one way you could be detected. There'd most likely be other EM leaks that could be detected. You'd also still have ambient sources reflecting off your ship from the local star. Worse would be any propulsion system that generated heat. You'd also have to be lucky enough to detect the enemy first to know which direction to dump and if you're in enemy territory who knows where they have eyes, or rather sensors. If you dump heat just once in the wrong direction the IR will be moving at c, but impressive as that is (and it is!) it still takes light from the sun over 5 hours to reach Pluto, and thus even longer for two objects on the extreme opposite ends of the diameter of our solar system.

Honestly it depends on how fast these ships can move to guess how much damage they could do before you can pin the enemy down. Even the ever hyped RKVs would have a hard time nailing down a target if you fired the moment you detected someone's heat blip and unlike what an anon was saying earlier about how seeing a ship once allows you to know probable vectors I'd like to point out you need more than a single heat detection to calculate a trajectory. A single data point in space is meaningless unless it is a continuous event you can track. You'd also need more points of observation than just one ship to triangulate where the heat source is located and even if it is a single instance of an engine firing you only know where they were, not where they are now, at least until you witness another engine activation.
>>
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>>52868458
i don't understand this pic
>>
>>52868601
http://www.orionsarm.com/eg-article/48fe49fe47202

Its supposed to be a nicoll-dyson beam.
>>
>>52868614
thanks anon
>>
>>52868458

>what death star?
>>
First shup to spot the other from a ridiculous distance fires a laser destroying them before they can react. Missiles only really used in orbit since you can't really fire a laser through the planet.
>>
>>52834427
Where does the air go though? Is it moved to pressured tanks or ejected into space?
>>
>>52868688
Just armour against the lasers with thick layers of heat resistant plating.

Checkmate atheist.
>>
>>52839833
I hope they finally get around to updating the comic, It's been like a year since the last page was posted.
>>
>>52868704
Tanks. Probably around non critical parts of the ship or where even if they blow up ship frame will be able to take it.

A good precaution will be to make vents that will direct the blast outside the ship in case tanks will be damaged. Also many chemical fuels have oxygen in their composition and can be pretty easily turned into somewhat breathable if not very good air.
>>
>>52829004
I want giant capital ships unleashing bombers, fighters and long range guns on the enemy while these capital ships are being supported by smaller spacecraft.
>>
>>52841021
They're not lasers, they're neutron beams. Armor is almost completely worthless unless it's extremely thick and dense and if the ship is actually physically damaged the crew is also exposed to massive amounts of radiation.
>>
>>52867019
Just use the old version of paint, it's actually extremely easy.
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