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How does this make you feel /TG/ ?

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Thread replies: 314
Thread images: 42

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How does this make you feel /TG/ ?
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>>52823949
http://www.modiphius.com/fallout.html
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>Mfw
Legion when?
>>
Hope they don't stay exclusive to Fallout 4.
>>
Aww fuck have been working on a own version for a while now
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>>52823949
sounds good to me
>>
Rock Hard.
Even if the rules suck, This is Not a Test is a fantastic ruleset that'll eat them up.
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>>52824117
I came here to say this!

Fuck yeah!

I <3 TNT!!
>>
I feel absolutely nothing, because I've seen too many good renders turn out complete dogshit, so until I get some solid resin, plastics or metals, this shit might as well not exist.

You should also buy a banner if you want to advertise on /tg/
>>
>>52824135
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They probably won't be too in scale with these heroic lumps. Which is good, I despise heroic for looking like crud with modern sculpting and painting techniques compared to what one can accomplish with a more realistic scale.
>>
>>52823949
>not classic Fallout
Not interested.
>>
>>52824180
>>
>Fallout models
:D
>Based on 4
D:
>>
>>52823949
the idea is good, but I wish they would've picked another design choice than F4.
>>
>>52824368
>>52824321
4's designs aren't all bad, the problem is it's also the game that loans itself least to a war game.

>>52823949
now if they made NRC and Legion models, we'd have sufficient factions for a wargame.
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>>52823949
Makes me hard
>>
>16 replies
>12 posters
>Triggered as fuck by criticism

There's some serious shilling going on here.
>>
>>52824180

This is a big problem for me. Classic designs have a different 50's Americana feel to them, which is very important to the game and narrative.
>>
>>52823949
http://www.brother-vinni.com/shop.htm#!/Nuclear-sandlot/c/5965003/offset=0&sort=normal

We had those for some time, is he now legal or something?
>>
>>52823949
Confused, abused and slightly amused
>>
does it use GURPS?
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>>52824401
>the game that loans itself least to a war game.
What? FO4 is 90% base building and 90% gun fetishism.
>>
Guess we can't have those pretend threads anymore
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>>52823949
If they cover the good parts of the Fallout Timeline then I'm all for it. If it's all Fallout 4 stuff why bother.
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>>52824149
b8 or not, he's still got a point
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>>52824851

indeed name 4 factions in Fallout 4 that lend themselves to a mini wargame.

Difficulty: You can not use the Brotherhood of Steel as they are in all past games.
>>
>>52825037

Mega Difficulty: You can not use Super Mutants as they are in all past games as well.

What Unique factions does fallout 4 offer?
>>
>>52825037
Eeeuuuh
>Minutemen
>Raiders/bandits
>Robots?
>Super Mutants?
>Enclave
>>
>>52825037
Commonwealth (citizens, a militia, etc)
Institute (synths, some types of robot)
Raiders (various raider types, war beasts)
Supermutants (Muties and beasts)

Done.

Expansion 1!
Ghouls.
Vault (XYZ).
Robots
>>
>>52824135
Yeah, the typical boardgame plastic that a lot of manufacturers use are pretty low detail even when it's good. They never look nearly as good as the render.
>>
>>52823949

Cool I guess. If I don't like it or want to play I just avoid it. Bam.
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>>52823949
...wouldn't that just be a GURPS wargame?
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>>52823949
>Fallout 2k is real now
>>
>>52825065
Minute Men = Valid
Raiders = Not Valid, they exist in all previous games.
Robots = Possibly Valid, but they are in general not a cohesive faction in fallout 4. If we go by Fallout Tactic Lore, they indeed could be.
Super Mutants = Not Valid, as they exist in all previous games.
Enclave = The Enclave does not make any appreciable appearance in fallout 4
------------

>>52825080
The Common Wealth is in no way unified enough to make a cohesive army.

The Institute does not fight that way at all, they only ever mounted one outright 'battle' in fallout 4, and that was against the Minute Men. To make this a valid wargame faction you would have to change the lore of fallout 4.

Raiders exist in all previous games, so this is not a valid choice to a unique fallout 4 wargame faction.

Super Mutants fall into the same line of reasoning as Raiders.

Ghouls are in no way unified to make a wargame army... Maybe a Skirmish based game like TNT.

Vaults in Fallout 4 are not militaristic.

Robots are not unified in fallout 4 as a faction.


---
Now some of the above choices could work if it were a skirmish based wargame like TNT, letting the player of certain factions recruit units like Robots, Mutants, and ghouls.
>>
I'm assuming this is a skirmish size game, with like 6-12 models in a team. At those scales, Institute and Minutemen both work. As do some of the specific raider sub-bands in FO4 if we really care.

But seriously, how many 'new' groups are in any fallout game?

FO2 introduced NCR, Intelligent Deathclaws and Enclave.
FO3 introduced.. nothing?
NV Introduced Caesar's.

Heck.
FO:Tactics introduced the Reavers, and the Calculator.
>>
>pitching itself as a "warfare" game
>not a skirmish game

That being said I might pick up some models to paint if they're fairly priced
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>>52825263
Gotta put that "war never changes" quote in the marketing, yo.
>>
>>52825263
Just because it's called warfare doesn't mean it's not a skirmish game.

You know. Skirmishes are a part of wars too.
>>
>>52823949
>Using disgusting T-60 armor to represent the Brotherhood of Steel

Disgusting.
Mutants and Deathclaw look great though.
>>
I would pay for Ordinator and general TES models. Just sayin.
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>>52825256
FO3 had.. outcasts? Also House should be a faction.
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>>52823949
I would have liked to see other possible factions than just 4's gallery of the BoS, Minutemen, Gunners, Super Mutants, Institute, and Raider shmucks.

Missing out on armies like the NCR, Legion, House, & Enclave is kinda lame. They had a lot of flavor as well as some tabletop mechanics that really write themselves. Maybe I'm a New Vegas fanboy, but the factions in that game, and the older games before it, just had so much more going for it.
>>
>Modiphius
Well at least Brother Vinny makes good Fallout figures, and This is Not a Test is a pretty great ruleset.
>>
>>52823949
can you get the mini's separately, I've always wanted some deathclaw Kroxigor
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>>52824832
He is referring more to the setting and lore than to the mechanics.
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>>52825256
Talon mercs, Regulators (bland as they are), and arguably the Ayylmaos from Zeta could be counted as a few more contributions from 3.
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I knew that terrain I started would come in handy
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>>52825493
New Vegas was explicitly about warring factions trying to decide the fate of New Vegas, so it makes the most sense. Hopefully they don't limit themselves and take factions from all of the Fallout games thusfar.
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>>52823949
>Wasteland Warfare
Any relation to Fallout: Warfare?
That was my introduction to miniature games.
I'd love a BoS Humvee model.
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>>52825658
And the great battle of the Hoover Dam was like 20 on 30. With a B-29 flying by.

The Battle for the Water Purifier was like, PC, 5 BoS guys, Liberty Prime and 20 Enclave dudes.

Skirmish is the only size that makes sense.
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>>52824832
Fallout 4 guns are perhaps the most retarded in the series.
>>
They obviously didn't get the RPG-licence. Thank whatever gods that might listen for that.
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MEME MAGIC! All those threads on /tg/ worked.
>>
What's this got over existing games like This Is Not A Test?
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>>52826498
The Fallout brand
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>>52826498
an army of bethdrones hearing about it on social media, buying said models then saturating ebay with the models cause most of the drones dont have the patience to sit down, paint the minis then learn the rules and play a game
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>>52826515
Not a good selling point post-Bethesda desu
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>>52825287

>Skirmish.

>Skirmish never changes.
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>>52826519
Good point. I'll wait for ebay to get flooded so i can pick up some NCR guys on the cheap
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>>52826546
>NCR
If only we could hope for as much.
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>>52826523
Well, if it ends up selling more than TnT then I think it will be safe to say that it is a good selling point.
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>>52823965
>http://www.modiphius.com/fallout.html
It's nothing.
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>>52824180
Fallout was a mistake. It still seems unreal that Bethesda resurrected the dead series just so it could release more of its lazy open world games with amateur level animations and embarrassing writing in the setting.

Only the original Fallout was a great game, and there's now nearly 10 games in the series.
>>
>>52826546
gotta contribute and be vocal. Make sure to spam any youtube and facebook stuff they have with "Loving the minis! Can we have NCR?" then they'll buckle and produce them. Just think!
>all those drones
>all those generic NCR troopers on ebay

you could make an entire battalion
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>>52826546
Its fallout 4
NCR isn't in the commonwealth
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>>52826600
>thinking they'll buy NCR Troopers
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>>52826634
Oh. Well looks like we should do what this anon said >>52826600 NCR guys would be sweet to have in mini form
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>>52826637
starter and package sets with cool minis in them would help. Something like battle of hoover dam with say 4 Caesars legion and 4 NCR troopers might see a load of sales
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>>52826498
We know nothing of it's ruleset yet. But we do see nice renders. If the actual minis come out well, may well use them for TnT
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>>52823949
Beyond mad.
>>52824832
>90% gun fetishism.
are you retarded?
>4 guns
>modding is slapping highest numbers available at the time
>hitscan
>>
>>52826937
Enclave are pretty well and fucked by this point in the timeline but they'll most likely do it just to have the evil guys in power armor to fight the BoS' """ good guys" "" in power armor.
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>>52823949
>nuka machine mini
For what purpose?
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>>52827037
Scenarios or tokens? Maybe there's a fatigue system where you have to keep hydrated
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People been playing Fallout wargames for years, never needed an official miniatures range or system for it. And fuck it, there even was an official wargame that came with Fallout: Tactics.

Really though, I can't bring myself to care because it's based on Fallout 4 and I don't want anything to do with that game. Guess I'm just a salty old grognard.
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>>52824001
Never, sadly. Bethesda was jealous and petty of Obsidian even DURING the NV production process. Following that, they went through great lengths to omit all but the most obscure references to NV in Fallout 4.
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>>52827037
Nooka worl!
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>>52824117
>>52824134
Please, tell me more about This is Not a Test.
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>>52827486
didny borl?!

I fucking hate bethesda.
Imagine the hatred copypasta from IHNMAIMS and you're not even near the 1 millionth of what i feel towards bethesda, todd howard and pete hines.
If i had 3 wishes I'd use them to erase bethesda, and have todd along with hines crucified
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>>52825256
Don't forget the Great Khans. Remnants of the Master's Army.

But seeing as this is based on 4, getting the cooler factions is probably not going to happen.
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>>52825256
>>52825396
>>52827645


Gun Runners have a small merc army

Boomers

Westside had that little militia if I recall

The Marked Men (Legion and NCR renegades from lonesome road)

The White Legs (Honest Hearts Tribals)

Powder Gangers

Nightkin

Dr. Mobius's killer robot army (Old World Blues)

New Canaanites

Think Tank

Ill throw in the Kings just for kicks

Fallout New Vegas also had like 4 Raider gangs

Fiends
Jackals
Vipers
Scorpions

Literally fuck Bethesda for not doing New Vegas factions
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>>52828164

New Vegas also had Enclave Remnants floating around and Lonesome Road had alot of Tribes added in it too.

Also Vann graffs and Crimson Caravan
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>>52828164
>>52828226

I had no idea they added this much factions in NV

It makes 4 look pitiful
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>>52828261

Well alot of the stuff I said were not really huge factions but they were still factions.
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>>52823965
Can't wait untill they make it into a Total War style vidya.
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>>52828273

Hell we can consider NCR rangers another faction themselves
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>>52828164

Bethesda on fucking suicide watch
>>
>>52828273
>Actually, I have no idea what the hell we are trying to achieve.

Is Fallout 4 really that bad? I've never played it.
>>
>>52828424
a step down from 3
far worse than New Vegas
>>
>>52828424
It is. Basically, the Institute created sentient synths to be their slaves and literally get mad that their thinking, feeling machine slaves are pissed about being made slaves of and ran away. The Institute also kidnaps people, kills them and then replaces them with a synth that has their exact appearance and memories for no stated reason. They also made new super mutants and set them loose for no reason. This isn't a meme either - not once is a reason stated for any of the fucktarded things the Institute does in the game.
>>
>>52828424

The Institute makes the Think Tank look like good scientists
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>>52828424
They're trying to bring about a new era of synths while also oppressing synths. They also made their own brand of super mutants for laughs, a brand of mutants with an even lower possibility of coming out with a clear head after the transformation. They wiped out a community for a snazzy laser gun. They bombed a commonwealth get-together between the leaders of every town to try to unify everyone peacefully and they replace people just to see if they can do it without people noticing, which they often do notice so the institute tries again.
>>
>>52825256
Ok, a rundown of all factions of note that could actually fight a pitched battle, by game (excluding tactics and that abortion that was Fallout: BOS)

Fallout:
Brotherhood of Steel, Desert Rangers, Great Khans, The Unity (the Master's army,) The Followers of the Apocalypse,

Fallout 2:
NCR, Enclave

Fallout 3:
Brotherhood Outcasts

Fallout NV:
NCR (including unified ranger factions,) The Kings, House (and the Securitron Army,) Caeser's Legion

Fallout 4:
Minutemen

That's enough to create a decent wargame. Plus, throw in the raiders and model them after the way Orks are in Warhammer and 40k, and you're good.
>>
>>52828261
The thing is, in the concept of a war game, it wouldn't work. Gun Runners had a small security contingent (was actually larger in Fallout 1.) The Westside Militia was 6 or 7 guys with varmint rifles. The Powder Gangers were literally created to be the throwaway faction used in the tutorial (If you go the good karma/hero route, you'll encounter a Powder Ganger named Boxcars who calls you the "Powder Ganger's grim fucking reaper." And you, at most if you're doing a straight playthorugh, will be a level 3 or 4.)

TL:DR, most NV factions are factions just for tracking purposes. The real factions are NCR, House, Legion, and BoS.
>>
>>52828708
Still the smaller factions were cool too
>>
>>52823949
>>52823965

Shill.

>>52824149

Shill.

Im gonna trash your shit game on /tg/, shills. You'll have your work cut out doing damage control, and even then I'll still manage to put some people off. :))))))
>>
>>52828424
Yes. Couple of reasons.
1: Consoles. They had to nerf a lot of what was going to go into it, and yet somehow your Mr. Handy knows how to pronounce Arseface. Could have used that space for, you know, other shit.
2: Shit tier mission design. Seriously, how many times is X, Y, or Z going to get kidnapped from the middle of your fortified compound?
3: No good versus evil. Unlike all the previous Fallout games, you're pretty much forced into the good karma track if you want to finish the game.

The three greats (Fallout, Fallout2, Fallout New Vegas) were all done by the same guys (working for Black Isle first, then Obsidian.) 3 and 4 were straight Bethesda, and while 3 was ok (the best Oblivion mod ever made, lol) 4 was crap.
>>
>>52828722
Eh, they were ok. The key is, this is in reference to a tabletop war game. Could the Crimson Caravan come up with enough troops to take on the NCR? Or say, the Van Graffs take on the Legion? Or hell, all 3 of the tribes (the Omertas, the Chairmen and the White Gloves) combined take on anyone of note?
>>
>>52828724

Don't you have anything better to do with your life like meeting girls and having sex?
>>
>>52828297
The population of the wasteland is small, and firearms and explosives are common. It wouldn't look like huge tightly-packed formations of guys, but more like small-scale rattenkrieg.
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>>52825619
the mutha-fukin'

A Y Y L M A O S
Y
Y
L
M
A
O
S
>>
>>52828756
>No good versus evil. Unlike all the previous Fallout games, you're pretty much forced into the good karma track if you want to finish the game.
You don't think the Institute is evil?

You'd have to have the mind set of a vault-tec scientist to not think they're evil. Which would make you evil.
>>
>>52828756
The bleakness gets less and less with every game, too. 1 and 2 were explicitly about scarcity and the difficulty of living on a dying planet, and you could really feel a sense of urgency and hopelessness. 3 kind of halfheartedly tried to be about something similar (all the drinking water being irradiated,) but it isn't the motivation of the main character, we don't really see any consequences or stakes, and the problem is fixed at the end of the game. New Vegas was good in its own way, but it dropped the apocalyptic themes and tone entirely in favor of local politics. Then 4 was just a mess.
>>
>>52828840
maybe in the game but storyline wise the NCR had 700,000 people in it's borders in Fallout 2, 40 years before New Vegas. I'd imagine all the expansion they've been doing since has led to a much larger NCR. Just in the battle of Helios One the NCR used over 2000 soldiers.

I think if there was a Fallout Total War then it'd be the first game to accurately represent the numbers used in the source material's lore.

But I wouldn't want that. I'd want a smaller scale game. Maybe NCR Trooper squads automatically replenish troops as they send in the next wave while most other factions need to return to base to get more soldiers.
>>
>>52828916
>1 and 2 were explicitly about scarcity and the difficulty of living on a dying planet
come off it. 2 was part of the bleakness down scaling. don't make it sound like it started at 3.
>>
>>52828869
I don't think so. Their goal is to finish off the Old World and rebuild using synths. They're not really evil, any more than the BoS is for wanting to keep everyone in a false dark age.

In contrast, Caeser's Legion are literally raping, pillaging, slave driving psychopaths. In Fallout 2 there were the the Slaver's Guild. Fallout 3 had the Slavers, as well as the contract killers.

Now, not saying that the Institute was all rainbows and unicorn farts, but they weren't evil anymore than the BoS was, or the Railroad or the Minuitemen.
>>
>>52828791

Yeah sure nerd, let's all play fallout tabletop with all them fly bitches amirite nigga ? XD
>>
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>>52824117
>Rock Hard.
>Even if the rules suck, This is Not a Test is a fantastic ruleset that'll eat them up.
>>
>>52828961
No, I'm pretty sure folks who kidnap people and replace them to act as infiltrators and to undermine local authority, people who create super mutants and release them out into the wasteland, people who wipe out towns just trying to survive for a gun, people who see EVERY loss of life from their experiments as an acceptable loss are more evil than the bortherhood, who wouldn't have wiped out the town for the gun, they'd just muscle their way into the town and take it, since no one would dare try to stop them.

They are no better than Vault-Tec. They're probably worse since some good has actually come out of Vault-Tec with the control vaults.
>>
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>>52823949

What are the factions? Looks like they're starting with the BoS and Super Mutants, but what about the Enclave, NCR, Legion, and Calculator?
>>
>>52823949
Oh cool, models for This Is Not A Test, nice.
>>
>>52828424
"Synths aren't people, silly Vault Dweller! It's just very sophisticated programming!"

>But they're trying to escape constantly, show complex logic and emotion with unrestrainable free will, and in general act 100% sentient and sapient.

".......So anyway, this argument is ocer now. Synths are just robots and that's that!"

>Ok, can we discuss you guys pointlessly fucking over the Commonwealth for no reason?

"NOPE! HERE'S A SYNTH TO GO RE-KIDNAP, DAD, NOW SHUT THE FUCK UP AND DO WHAT I SAY"

Bethesda: We'll bring up a debate in our games and then run away from it as fast as we possibly fucking can! See also the Skyrim Civil War.
>>
>>52826941
>Hitscan
>Impliying New Vegas isn't the one who suffered worst from it

Heh, at least 4 has a better gunplay. And no, it has more than 4 guns, try again.
>>
>>52830292
Calculator (or any of the Tactics plot) is not canon.
>>
>>52831084

Broad strokes, 4 referenced it repeatedly.
>>
>>52823949
shills belong on >>>r/shekels

You need to buy a self serve ad if you want to advertise here
>>
>>52823949
what faction fields the deathclaw?
>>
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>>52828467
>step down from 3

Impressive.
>>
>>52831763
>a water purifier that has no reason to exist
I don't get it. The water around the capital wasteland is irradiated. Or is this talking about how the water shouldn't be irradiated 200 years after the bombs fell?
>>
>>52831841
Water purifiers not being able to work on the scale and being nearly impossible to make has been a Fallout staple since the first game; Getting ahold of clean water is incredibly difficult, basically. FO3 has a sudden super water purifier that literally, on its own, solves the problems of the first two games merely by existing.

It has no reason to exist because the technology behind ithas, officially, not existed in previous canon.
>>
>>52823949
Cautiously optimistic.
>>
>>52831862
Pretty sure it's normal for sequels to games add something to a setting instead of always recycling what already exists. Adding a mass water purifier seems like a logical invention to add in as a mcguffin considering the lore of previous games so I can hardly see "has no reason to exist" being an appropriate way to describe it.
>>
>>52825195
Why can't they be in other games too? Because you're butthurt they're going for the cash grab with the most normie recognizable entry and not the one your tism says is the best?
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>>52828424
yes
>>
>>52824851
I dunno, restraining them to the first two games might be to restrictive
>>
>>52831763
The issue with 3 was this was my fucking party prior to going into the radiation room.

A ghoul, a super mutant, and a robot.
None of you fucks can enter the radiation room? Really?
>>
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>>52824001
It already happened
>>
>>52823949
Looks good. It will help fill in gaps for TNT which I wanted to do as straight up Fallout. I'd like to see NV content
>>
>>52827255
>ork torso
>catachan legs
>crypt ghoul head
>tau missile pod backpack
>land speeder/valkyrie door heavy bolter

Only questions is what's the minigun barrel made out of? I wanna say from one of those Warzone 80 plastic dudes in a bag miniguns.
>>
>>52828869
The Institute is a bunch of basement dwelling autists and they still manage to be the best faction in the game while not even reaching the bar half way
>>
>>52832939
That really is the least of F3 problems.
https://youtu.be/mLJ1gyIzg78
>>
>>52833037
Okay. But they still have the mentality of pre-war scientists, likely because they were founded by pre-war scientists and isolated themselves.

But if you're okay with pre-war scientist type people ruling the commonwealth then... I don't know what to say, I just can't understand that reasoning. It must be above me.
>>
>>52824321
I hate you for using emoticons but you summed up my feelings perfectly.
>>
>>52824401
>NCR models
Fuck that'd be sweet.
>>
>>52833289
No thanks.
>>
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>>52833037
>
>>
>>52828869
>vault-tec scientist to not think they're evil. Which would make you evil.
Institute is pure retarded
Vault tec build nuclear shelters that had a reasonable side-experiment.
V13 was one of the test groups where waterchips didn't get delivered and broke.
V15 was an experiment in multiculturalism, failed too


Bethesda made them into LOLSOWACKY EBIL SCIENCEZ XDDD
>>
>>52833333
>pre-war scientist type people ruling the commonwealth
They wouldn't rule shit, they lock themselves in. Just take steps as the director to stop the stupid kidnapping and people above can return to worrying about the enemy without instead of in. Besides, with the Institute technology, you could even help them for shits and giggles by making better crops for them and such, not that Bethesda would ever allow you to be anything other than an NPC
>>
>>52826588
>Fallot: New Vegas
>bad

We got a real ringa-dinger here, boys.
>>
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>>52833442
>>
>>52833442
>they lock themselves in
hah, yeah, right. They'd treat the commonwealth like a petri dish for all their experiments. Just ooone more test, just ooone more explosion, just ooone more kidnapping. It's all for science, see? The Institute, like pre-war scientists, are utterly incapable of retraining themselves despite laws and orders telling them to stop. If you told them not to mess with the commonwealth then they'd just mess with them behind your back. You might even end up atomized during a freak teleportation accident.
>>
>>52832969
You are funny.
We'll crucify you the last.
>>
>>52832712
>ask why
>there's no why

Still the best way to sum up Fallout 4 in five words.
>>
> ywn play a Fallout 4 game made by the guys that make infinity
> ywn play with based starter boxes of 5 or 6 raiders, or 3 supermutants and hound, or 6 minute men with Garvey, or single packs of sentry bots, or deathclaws.
> ywn get a cheap scenery set of the Visitor Centre in Far Harbour and hold it against all odds in siege game mode
>>
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>>52826498

28mm T-45d, T-60b, and Advanced Power Armor, hopefully.

Fallout power armor is gorgeous.
>>
How about these factions:

The base sets:
Minutemen
Brotherhood
Institute
Railroad

Added later:
Monsters of the Wasteland (ghouls and monsters)
Forces of Supermutants
Robots of the Mechanist
>>
>>52828424

I'm a huge Falloutfag. I love 3, NV, 1, 2, Tactics, the works.

It really is that bad. The engine is gorgeous, and the FPS gameplay and new perk system are surprisingly good, but the world feels so empty, and the voiced MC absolutely kills dialogue variety. It slashes the amount of conversation with each NPC by at least half in comparison to older games, and there's very few funny lines for the MC anymore. There's also absolutely no stat-specific checks, which makes you feel like your particular specialization doesn't even matter.

Fallout 4 exists so that we can pray for Obsidian to make a game on the engine.
>>
>>52827383

that has to be the biggest bullshit ever said

The legion is DEAD, NCR-Independent Vegas Ending is Canon the rare trader NPC's in game talks about caravans coming from the mojave and telling about the New order there and the safe roads

Now NCR/Followers ranger expeditions to the east? thats a thing
>>
>TFW after Wasteland 3 Bryan Fargo isn't going to be writing for vidya anymore

Even if his only contributions to modern Fallout have been napkin notes, it still stings.
>>
>>52827589

Basically Max/Fallout the Skirmish game.

Build team of wasteland dudes and buy equipment from them then gain levels and such. After each mission you draw playing cards instead of working territories and those cards have either a money reward or if it is a suit card you guy goes on a tiny wasteland adventure.

The rule set is great and is a lot of fun. You can easily make a warband from fallout, max mad, judge dredd, or something with the core rules.
>>
>>52828583
>They bombed a commonwealth get-together between the leaders of every town to try to unify everyone peacefully.
Actually it wasn't them that time. The rest of the time it was their fault.
>>
>>52834207
>Independent Vegas ending
>safe roads

Dude what.
>>
>>52831439
Where?
>>
>>52832712
>uhhh sure I know how to swim...
Perfect
>>
>>52823949
>http://www.modiphius.com/fallout.html
Cool. I'll have nice-looking official minis to use for the GURPS Fallout games.
>>
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>>52828424
It's shit
>>
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>>52824832
>90% base building

I'd love to see this done as a Total War tabletop. You play a eurogame to consolidate resources and establish settlements on a city-sized map, and cut to 15-minute skirmishes between a handful of models to resolve violent situations.
>>
>>52828424
>>52828424

Ignore the NMA and codex /v/irgin shills here on /tg/ or any board, these fucks always get triggered about anything bethesda or anything that bashes the incompetence of interplay of Obsidian admiting that fallout 2 is the red haired stepchild of the franchise due to the stupid shit like talking deathclaws

those Manchildish faggots are shitposting about 40k and AoS on every turn they find in

even TES weekly general here almost suffered with that

>>>/vg/174615837
>>
>>52834999
Sure provided spicy arguments as to why they're wrong and you're right, bubbo.
>>
>>52834999
>>52835150
>Read this post
>follow link to /vg/
it's really as bad as people say it is.
I mean /tg/ has a lot of autist spergs, but jesus...
>>
>>52834403
If you did a decent job, you got yourself a pretty safe state after the game.

Granted the wording feels very Legion like.
>>
>>52828424
Yes.

Basically, the Institute is led by your son because he was a "pure specimen" to base a new model of synth on. This is as far as they go with that idea.

The Institute's main goal is to repopulate the wasteland with synths, as they are superior to humanity and can adapt to the wasteland, but go completely out of their way to capture and memory wipe any synth who escapes them. Somehow, the thought of NOT letting Synths fufill the mission they were created for has gone right past them.

They then create synthetic animals, so that the synths can have healthy synth food and complete the mission that they have forgotten about. The first animals they chose were fucking gorillas.

THEN, they decide that synths are too unpredicatable, so they play around with the FEV and create supermutants, and they prompty end that expiriment and go back to synths.

They then feel the best course of action is to hunt down, kill, and replace key humans with synths to practically control the wasteland civilization...which they use to harbor fear of the Institute into the populace, and basically only use it to spy on people.

Inventions that the Institute have created yet fail to actual utalize to any length are as follows:
>Radio-based teleportation
(now just a really complex door.)
>Homegrown synthetic meat
(Stays on Gorllias)
>Immortality
(Shoves it all into a merc they happen to like)
>Hyper efficienct water purifier
(Better than Project Purity, never mentioned.)
>A cure to the FEV
(Only one scientist realizes how fucking awesome that is, keeps it for himself)
>Power Armor advances ahead of the Enclave
(Never use power armor)
>>
>>52823949
Wanted to say 'erect'
Then I saw it was based on Fallout 4 models
So
>Shitty looking mutants
>Meh looking deathclaws
>No Ranger armour
>Pipe guns
>>
>>52837220
>The Institute's main goal is to repopulate the wasteland with synths, as they are superior to humanity and can adapt to the wasteland,
They're tools to be used for topside operations, only Father sees them as some replacement. They capture them to avoid security risks.

>They then create synthetic animals, so that the synths can have healthy synth food and complete the mission that they have forgotten about.
No they don't.

> The first animals they chose were fucking gorillas.
They synthetic bird watchers, gorillas are a pet project into checking if they can restore dead species.

>THEN, they decide that synths are too unpredicatable, so they play around with the FEV and create supermutants, and they prompty end that expiriment and go back to synths.
FEV project is older than gen3 project.

>They then feel the best course of action is to hunt down, kill, and replace key humans with synths to practically control the wasteland civilization...which they use to harbor fear of the Institute into the populace, and basically only use it to spy on people.
They replace people that can keep the population under control and implement the experiments they can't do underground as well as salvage materials and resources for them. It also helps them to keep the population from organizing and trying to disrupt their operations.

cont.
>>
>>52837220
>(now just a really complex door.)
It's transportation, what more are you asking for ?

>Homegrown synthetic meat
>(Stays on Gorllias)
How do you know it's not part of their food supply ?

>Immortality
>(Shoves it all into a merc they happen to like)
You're not immortal, you age slower and the implementation procedure was supposed to be problematic.

>Hyper efficienct water purifier
>(Better than Project Purity, never mentioned.)
Possibly because it doesn't exist ? They're deep underground where the water supplies could still be clean.

>A cure to the FEV
>(Only one scientist realizes how fucking awesome that is, keeps it for himself)
It was said scientist that finally developed it and it was only for one specific strain. And then he ran out of disgust with the project.

>Power Armor advances ahead of the Enclave
>(Never use power armor)
Cut content.

It's like you fucking read some points of a pasta on the internet instead of actually playing the game.
>>
>>52837280
This might be personal taste but:
>Shitty looking mutants
On par with F1 for me, great looking.
>Meh looking deathclaws
Best design so far.
>No Ranger armour
Sadly agreed, since it's based on the east coast they might want to keep it separate from the west coast factions.
>Pipe guns
Good addition for low level raiders and mutants, it's stupid that super mutants that have two-digit IQs can work laser weaponry and everyone and their mom appears to be able to keep an arsenal of assault rifles maintained and supplied with military ammunition.
>>
>>52834785
This is my fetish, but I'd rather have some sort of dorf fort rather than TW desu.
>>
>>52835248
Circlejerks is why general threads are shit.
>>
can't you NCR fags just convert the gunner's models?
>>
>>52837974
>agreed
>agreed
>i think the MC recon armor is pretty close
>agreed. I honestly have no idea why they didnt make a reciever for all calibers.
>>
how bout dem dual-wielding super mutants eh?
>>
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>>52823949
>No Dogmeat
You had ONE fucking job.
>>
>>52827609
But Todd and Peter made Morrowind which was great.
>>
>>52839397
literally worst bethesda game because it allowed them to exist.
>>
Looking at their Facebook they have responded to people about which games they have access to and it seems that it's likely NV was mentioned a few times, reply being your be happy.

So looks like it might be 3,NV &4?

I'm interested in the solo aspect, which implies it's a skirmish game. They've mentioned it scales up too
>>
>>52839448
Morrowind allowed New Vegas to exist.
>>
>>52840071
At the same token, bethesda made Van Buren not exist
>>
>>52823949
will buy and paint the miniatures/10
>>
>>52840252
I played the demo.
>tfw Black Isle would have delivered a Fallout title that feels like the other ones and instead we got a FPS
>>
>>52840342
Troika was outbid at fallout by bethesda, and they promised to release vanburen.
>>
The thing about video games and relating to wargaming industry as well that people still don't seem to realize eventhough its been a growing trend for many years now is this: They don't give a fuck about anything other than making money.

Its not about the lore, the stories, the experience.. Heres how Fallout 4 for example was most probably produced:

>Take a bunch of game devs
>Tell them were making a fallout game
>Heres a bunch of features we kinda already promised through the teaser trailers and shit like that
>Make it happen by [release date]

And when one schmup who's never played a Fallout game in his life comes up with a way to make the marketing departments promise of "unlimited quests" or w/e by taking some assets they have laying around and making them repeat ad infinitum hes the employee of the month and its all "good enough". As long as the released product is vaguely similiar to the promises of the marketing hype it doesn't matter if the writing is good or bad, as long as they cant be sued for lying its all good enough. In the case of Fallout 4 they knew beforehand they were going to sell a shitload of copies no matter what they released so why give a fuck?

Why people expect any company to have any kind of artistic integrity is beyond me. They don't have to give a shit about you or even their own product. The same applies to wargames, especially like this thats already tied to an established franchise. Some suit somewhere went "Can we get more money by making some kinda tabletop game out of this?" and the other suits looked at it and went "Yeah, if we take this well known franchise that sold a shitload and print some cheap plastic minis out of it well make a [projected amount] of money.

The first suits questions pertaining to this answer aren't going to be "Will [faction] be in it?" or "Is the ruleset any good?", the first one will be "Where can we get these minis manufactured the cheapest?"

Its never going to change again.
>>
>>52841333
you forget however that the suits, while they make the business decisions, are not involved with the development at all.
At most they'll go like 'x made a lot of money, do something similar' or 'marketing says the people like y, do that'.
What a dev team does with that certainly does have the potential to end up in a product with what you call artistic integrity.
Cause the guys building the game are artists, in the sense that they are invested in creating something. Even the code monkeys.
>>
>>52841516

No, I didn't forget that. Its just that the devs are there for the same reason the suits are. To make money. And in most cases they dont care either. As long as they get paid.
Most devs in a video game are invested in sitting in an office for 8 hours a day doing whatever the fuck some dude tells them to do.

The dude designing the questing mechanics is told to make a questing mechanic and he does it (more often than not with the absolute minimal effort required) and collects his paycheck.

The dude in charge of the writing is just some random fuck who gets paid to write shit. He's told "write us 40 random quests, 7 quest lines and one overarching main quest, heres the general preface for what were looking for world building -wise" and he writes them and gets paid.

I'm not saying artistic integrity doesn't exist nowadays, mind you. Just that expecting it as a consumer is ridiculous.
>>
>>52840252
Wasn't a lot of Van put into NV by obsidian anyway? So win, win really
>>
>>52841745
>the devs are there for the same reason the suits are. To make money.
If you really believe the artists or designer make a lot of money then you are wrong.
Programmers are worth the money for a studio. Good animators are rare animals too.
Artists? A dime a dozen.

The only reason to work in videogames in any creative capacity is for the love of it.

Mind you, that is a management problem too.
>>
>>52840252
I'm okay with FO3 and NV instead.
>>
>>52842072
>I'm okay with FO3

Eww.
>>
>>52842132
It was a fun game and it's the foundation for NV.
>>
>>52831841
>>52831862

The Project Purity has no reason to exist for two reasons:
i) Mr Handy robots can already generate unlimited clean water in the game
ii) The giant purifier requires a GECK to function, which is a colossal waste of a magic terraforming macguffin that would eliminate the need to purify the basin if used in any other fashion to begin with.
>>
>>52824843
meh, i suspect this won't go very far. also, where are those archived? I need them.
>>
>>52823949
Can I run an NCR army or is it all Bethshit?
>>
>>52842535
Read the fucking thread.
>>
>>52824174

These are pretty sweet paint jobs
>>
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>>52823949
>yfw the absolute madmen release an NCR Armoured Division expansion
>>
>>52825619
>>52828845
You may be dizzing the ayy's, but they've been canon since fallout 1.

Plasma technology is based off of salvaged alien tech.
>>
>>52842341
>Mr Handy robots can already generate unlimited clean water in the game
what? 1 bottle of water a day per Mr Handy?

Terraforming the place would let people grow more food and get more water. Would that be enough water for the capital wasteland? I don't know. I'm inclined to believe that a GECK hooked up to a water purifier would purify more water than a GECK just doing it's own thing.
Though, since Bethesda doesn't care to answer the question "what do they eat?" I can't tell if the capital wasteland needs more food.
>>
>>52828498
its all just science for the sake of science, with no long-term plans or intended applications for any of the progress made.
>>
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>>52843023
>they've been canon since fallout 1.
>easter eggs are now cannon
>Plasma technology is based off of salvaged alien tech.
proofs?
>>
>>52843152
The fallout wikia mentions enclave tech, skynet and more as being inspired by alien tech.

Not sure where the information comes from though.
>>
>>52837974
I'm with you on the Deathclaws. The old designs looked to gorilla-y for my tastes.
>>
>>52844915
I will say this, there are many things to hate about fallout 4, Monster designs was not one of them
>>
>>52826588
>Lazy open world games
Yeah because GTA3 had perfect visuals and TONS of content.
>>
Minis could be nice, but then I'd need to find a worthwhile Fallout RPG to use them in. And where the fuck is the T-51b armor?

>>52825396
Outcasts would be just fluff, they're mechanically identical to the regular BoS.
>>
>FO3 was shit
>NV was good
>FO4 was shit
>FO4 spinoff will be...?
>>
>>52828787
Well that was a big deal in striking down the NCR and Legion to make it so the 3 tribes COULD control the area, since the Legion was small but fierce behind their leader, and the NCR was stretching beyond their supply lines.

All those small factions (if NV had the foresight to do so) could have actually been detrimental to how easy, or how difficult the final "Battle for the nevada wastes"

Take out the Crimson caravan? NCR supplies are dwindling, a few have been strapped with Varmint rifles.

You know when the Van Graffs ambush the legion? If you had sided with the NCR in the final battle, the legion should have fewer forces (Normal spawn would be, say, 4, now it's 3)
>>
>>52845937
Probably nonexistent. NV proved that Fallout 3 only sucked because it was made by Bethesda, so they aren't likely to give anyone else the chance to unfuck all the things they got wrong in 4.
>>
>>52823949

Oh look, another franchise circling the corpse of GW.
>>
>>52825037
BoS
Outcast
NCR
Legion
Khans
Raiders
Boomers
Strip
Institute
Super Mutants
Minutemen
Enclave
Institute
Vaults
>>
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Since we're on the topic of a videogame based wargame, specifically, a videogame with a shitty latest installment:

Anybdoy else think this franchise would also fit the format? Or strategy in general.
>>
>>52823949
erect
>>
>>52846513

Oh Son,

Did you not even read my post. Name 4 Factions unique to "FALLOUT 4"
>>
>>52846628
I was just listing every faction.
>>
>>52834504
You know, as I read that, I agreed, than disagreed, and than wrapped back around into agreeing.

Although, I do feel like Synths get the shit side of the deal. They never asked to be synths, nor to be made, and as far as they are aware, aren't synths until somebody tells them. Doesn't seem fair to genocide them. Perhaps peaceful exile to Farharbor, and than sinking the ships.
>>
>>52823949

Makes my PeePee very hard if actually good.
>>
>>52846628
Diamond city with it's baseball guards and turrets
Goodneighbor and the Triggermen
The Operators, The Disciples, The Pack, The Forged, Rust Devils, etc
>>
>>52846628
>unique to "FALLOUT 4"

>>>52825037
>>name 4 factions in Fallout 4
>>
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>>52834309

Can I join Duty and save the world from The Zone?
>>
>>52846571
Doesn't Mass Effect already have a miniatures game, named Infinity?
>>
>>52846921
>Diamond city with it's baseball guards and turrets
Does diamond city send out its 'guards' to fight in the streets around the city on missions?
>Goodneighbor and the Triggermen
Does good neighbor field an army or send out armed groups on missions?
>The Operators, The Disciples, The Pack, The Forged, Rust Devils, etc
Raiders in general could fill a skirmish wargame role and not get boring, but again raiders have been in all previous fallout games.
>>
How much of the rulebook is missing from the demo rules? I think i like what i see.
>>
>>52847617
While many raider gangs could use the same roster with little difference (increased accuracy, cheaper fire weapons, etc), I feel the Rust Devils have enough variety in equipment and their various robot designs that they'd be their own thing and are indeed, a faction unique to fallout 4 and have not appeared in previous games.
>>
>>52847344
>>52827589

Here's the Demo Rules and a Video of gameplay!

https://www.youtube.com/watch?v=gHYUTxIA2P4
>>
>>52823949
Nice to have models. Hope it's a large lineup. Don't care about the rules, I'll just use them for when I run PnP Fallout.
>>
>>52847617
>Does good neighbor field an army or send out armed groups on missions?
more than the Khans, yeah. Well, the Triggermen do, anyway. But they tend to set up bases of operation and sit on them.

Also the Gunners. Is there any faction from the previous games that you can equate to the gunners and no, raiders aren't the same as the gunners.
>>
>>52847800

Gunners could be a valid warband faction from Fallout 4
>>
>>52837976
I can't imagine Dorfort being a tabletop game, though; there's too many moving parts. Not that people haven't tried.

Fallout Shelter is probably as close as we'll get to DF/FO crossover.
>>
>>52842824
>flights of vertibirds
>>
>>52823949
They look decent quality. Not thrilled that its bethshit but it could be interesting
>>
I haven't played FO4. What's the problem?
>>
>>52850452
What's wrong with the models? Nothing. People are just annoyed that their favorite fallout might not get a line of models.

Fallout 4 isn't really inspiring lore-wise, it just looks cooler, shoots better and is the most popular.
>>
>>52850452
It's an "RPG" where the player is an NPC
>>
>>52850516
That's typical for Bethesda RPG's. Even in Morrowind there was not a lot of meaningful dialogue options.
>>
>>52827255
I once played a desert ranger who had a little tame giant gecko companion.

The gecko ended up mutating, but combusted because it failed its END roll to become a flame gecko.

My character ended up surviving, but he lost strength because I was an idiot and didn't keep enough radaway. Then the campaign died.
>>
>>52850660
True, but it's way worse in the FO4. It's so bad that after a while you don't even wanna engage/talk to other characters. Only thing for you to really do in that game is to collect resources for your settlement by raiding dungeons, building said settlements, repeat.
>>
>>52850733
And Morrowind has actually compelling/interesting plot. The one in FO4 is just ass
>>
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>>52850733
>>
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>>52823949
FUCK BETHESDA DESIGNS, WHERE THE FUCK ARE THE CLASSIC WEAPONS AND DESIGNS?
WRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!
>>
>>52850733
That just seems to be the standard today. The general demographic likes their grind and story with non complex dialogue. Most of the players don't even play through the main quests and just gets lost faffing around in the open world where they imagine their own adventure. The people that likes the New Vegas complexity and well written stories is in the minority in the demographic of AAA games.
>>
>>52850810
They're gonna put in your T-51b and Enclave armour. They're already in the game. Heck, they gave more in-game attention to the T-51 series than any other set.
>>
>>52825684
That's cause of the retard engine. They always implied to be bigger.

Always annoying how the town of 12 people is outnumbered by the 12,000 raiders outside.
>>
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>>52850882
What about Bethesda removing 90s guns? The dumbass changes in weapon designs from the combat shotgun to the laser rifle? The shitty rehash factions with no unique goals or reasons to be on the other side of the country? Why does Bethesda do this?
>>
>>52850862
>That just seems to be the standard today
Oh it sadly is. That's why a shitty game like Tyranny are being called a good RPG.
>>
>>52851029
The only good looking guns from fallout they removed were a few pistols like the .223. The old laser rifle isn't any better than the current one and the old combat shotgun just looks generic, like the H&K P90c sub machine gun. Not much of a loss but I would like the old pistol, though it would probably be barely visible on the models depending on how big they are.
>>
>>52851029
>The dumbass changes in weapon designs from the combat shotgun to the laser rifle?
>laser rifle
Fuck. You. This is the best incarnation of the gun yet and modular weapons are the way of the future. It's electronics so it makes sense you can do something like this.
>>
I really enjoy Fallout 4 because of the atmosphere and design. I realise the plot is dumb as shit, but otherwise I really like the game. However, I haven't played any other Fallout games. Do you think I'd enjoy them? Also, where can I read up on more of the lore?
>>
>>52851252
>Do you think I'd enjoy them?
If you can enjoy shit, then you can enjoy actual food and even real delicacies such as the FO:NV
>>
>>52851252
Play FO3 and then New Vegas if you want more of the FO4 experience. There are also tons of mods for both of them to improve the graphics and fix bugs.
>>
>>52851381
>If you can enjoy shit, then you can enjoy actual food and even real delicacies such as the FO:NV

This is not usually true. People who only ate shit will rather have another side of feces, since they are used to that taste.
>>
>>52851381
>>52851396
Thanks guys, I'll try New Vegas next then
>>
>>52851242
>This is the best incarnation of the gun yet

It's a fucking box with a trigger and looks like some unfinished prototype. How is that better than the Wattz designs
>>
>>52851519
It's also a shitty medium-range weapon instead of a sniper rifle.
>>
>>52847409
>Doesn't Mass Effect already have a miniatures game, named Infinity?
Not enough aliens and space wizardry for that.
>>
>>52851517
Find a good modding guide to it while you're at it. There are many great mods such as this one http://www.nexusmods.com/newvegas/mods/58324/?
>>
>>52851671
Will do
>>
>>52851029
>Why does Bethesda do this?

Their writing team comes in at the last moment and uses the Lucas school of narrative composition?
>>
>>52851704
Bethesda also seems to be run by idea guys and they are not good when it comes to narrative.
>>
>>52851544
The laser heats the lens causing it to not fire straight. Which explains the spread and eventual breaking of the weapons durability.

I mean, it fucking turns people to piles of dust.
Shit's gunna warp a lens.
>>
>>52851718
lol this

I remember seeing interviews where the writing staff pays a visit to "the art guys" to see what they're working on

it was fucking *stiff*, like prequel stiff, these guys have no internal communication except for pr gigs
>>
>>52851718
They also have people inserting their own little things into the game. 20 years ago that was charming, now it's unprofessional garbage, even if it's the same quality.

It's a bit saddening for me.
>>
>>52851029
At least the old plasma rifle made it to New Vegas.

I say some of the design reasons are due to 3D graphics. The round, ventilated tube of the old laser rifle is harder to do in early 3D than a box, and it's easier to have things in a regular rifle/pistol configuration for animations and shit.
>>
>>52851895
It's the same reason Star Wars will never get rid of light sabers and white armoured stormtroopers. Or Star Trek from tight uniforms and saucer ships with 2 engines on struts. It's what people associate with the franchise and it'll stick till the bitter end.
>>
>>52845890

> GTA 3
> 2001

> Fallout 3
> 2008
>>
>>52834403
I could see it if you got the upgrade chip in. Killed house along with keeping the other robot army storage place intact.
>>
>>52851519
>Wattz designs
You mean the metal pipe with cabels sticking out ? Yeah, that was a great fucking design. The current design is compact and modular.
>>
>>52852047
You'd really trust fallout robots to keep the roads safe? Raiders will just work around the robots. I'm surprised a robot could even recognize a raider or threat before they start getting shot at.
>>
>>52841979
By that logic, the only reason to work in fast food is for the love of it.
>>
>>52852834
unlike working in a fastfood restaurant, developing the skills needed for either 2d or 3d art takes years...
So your comparison sucks.
>>
>>52834504
jeez that guy needs help with his delusions
and that's coming from someone who chose bos
>>
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>>52852701
Just have all the caravans do convoys with the robots most of the raiders don't have the equipment to go up against them.
Honestly I dont really care what Bethesda has written at this point they were never particularly good with story in fallout.
>>
>>52851895
And get this:
The shit they associate fallout with isn't even the real charm of fallout, it's just face value memorabilia.
>>
>>52853612
>tfw still remember nuka cola being this flat, sweet soda that's 200 years past expiration date
DUDE NUGA GOLA XDDD LMAO
>>
>>52853634
b-but the 50's were the real core of Fallout!
war never changes
>>
>>52825195
>Vaults in Fallout 4 are not militaristic.
With the way Vaults work you need to say the Vaults THAT APPEAR IN 4 are not militaristic. It wouldn't surprise me in the least if there was one nearby the area that they could make up for it.
>>
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>>52834247
>>
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>>52851029
Because Bethesda owns the Fallout IP and they will do their best to smear it into your face whenever possible.

>>52851052
Tyranny was good, albeit very unfinished.

>>52851252
Fallout 3 is very similar to 4 for obvious reasons.

New Vegas and Fallout 1 have a much much bigger focus on story and writing and your actions have actual consequences.

Fallout 2 basically has the same story as 1 but worse, with a bigger world and some gameplay improvements.
>>
>>52854168
>Tyranny was boring as fuck
FIFY
>>
>>52854593
That's just like your opinion, man.
>>
>>52855120
And liking shit is yours. Seriously how do you handle all the shallow characters and the endless bitching of said characters?
>>
>>52837974
On a sidenote, don't you think the Super Mutants look too small? They are on the same height with the BOS in OP's picutre.
>>
>>52855622
Are you done with your tantrum yet?
>>
>>52825195
The nukaworld raiders are unique to F4, and you could do a lot with them and the mods that make them even better
>>
>>52855839
I'll ask again, what's your secret fampai?
>>
>>52851242
>modular weapons are the way of the future.
Wrong.
Frontline soldiers used heavy weapons like plasma caster, minigun and launchers because the weight becomes a non-factor in PA
watzz rifle was used by snipers.
>>
>>52845890
GTA is a car game. You need a map big enough to drive cars in. There's nothing about a modern Bethesda game that requires an open world. All of the content could be delivered in a format identical to the original Fallouts.
>>
>>52857745
The original fallouts were not open world??
>>
>>52823949
I should get back to my Tactics playthrough.
Fuck Quincy!
>>
>>52834207
>NCR-Independent
What the fuck is this "NCR-Independent". There is no "NCR-Independent". There is independent or NCR. In the Independent ending the NCR hates your guts.
> and telling about the New order there and the safe roads
.. Which both point towards the Legion. Not NCR or Independent. NCR is the old order, Independent Vegas wouldn't survive (like General Oliver says). The Legion is a new power, and is established as being able to maintain safe roads.
>>
>>52857984
I wish instead of independent, the "bideo gaem jornolest" ending was brought back, basically you could at any point fuck off back to where you came from.
>>
>>52857984
Probably just means that independent vegas has to survive on trade with the NCR and all the customers they bring to the strip.
>>
>>52854168
>your actions
>mfw

Anyway, I'm finally playing New Vegas and I guess people have just hyped it up too much for me. I do agree on 1 and 2. I really liked 1, but 2 just felt like a mess. I think NW and 2 have the same core problem: The protagonist is not a vault dweller.
>>
>>52858526
>vault dweller.
NV was bretty good for me, and being a Vault dweller doesn't matter as much to me.
>>
>>52858526
What about 2 makes it a mess? I played through it and enjoyed it, but I've never played 1, so what makes it different from 2?
>>
>>52858866
I guess it's just that you're a person who has lived and worked in this world, yet it's all new to you, you don't know shit, you don't know any place, anyone, etc. In 2 you got away with it you being a dumb hillbilly tribal from somewhere, but how you're able to function with the rest of the world and use all the technology with such ease when none of it exists in your village, is weird.

When you're a vault dweller, you are an outsider coming into this world and making sense of it. You have no prior connection to anything, you have to make those connections.

I also want to give more shits about things, but outside of faction score, removing some character or locking myself out of certain quests, I don't feel my actions having that much of an impact. Like with Helios. You'd think that rerouting the power would have permanents effects on places that got it, but it's mostly just which faction karma you want. Seeing that faction karma isn't hard to get, I just opted to get me a nifty orbital laser I haven't used once.

And it would have been nice if there was some reason to give a shit about Legion as an alternative. I've never seen them do anything but typical evil guy stuff. So why would I help these guys out, other than to be a total dick?
>>
One thing that Fallout 4 did well was Jet. I loved shooting that shit up and getting endless headshots
>>
>>52859132
They had way more planned for legion but I believe it got cut due to time constraints so they're more the big bad guy of the region. The only pros you can find out about them is talking to people who will state how much safer the legion is and how much better they protect merchants and such.
>>
>>52859132
The Courier isn't a local though. It makes sense he doesn't know many people from NV nor the locations. And the Courier isn't clueless about the world around him. In fact Fallout NV offers many dialogue options that allow you to shape how knowledgeable the Courier is about his surroundings. For example the Courier knows about the Brotherhood of Steel.
>>
>>52859085
1 is a tight package. You have a clear order of doing things, but nothing (other than you being a low level mook) stops you from getting off the beaten path. Quests are nice, characters a fine, world is build well and there's a little bit of everything. And if you do things "out of order", it affects things, and you got options to solve things differently. The final boss has various ways of dealing with. You can beat him without firing a shot. In more ways than one.

2 just took the world, expanded it, added more shit and went "have fun." It's not a terrible game, I'm fine with it, but when compared to 1, it's a prime example of a "put more in it" game design. Once you get out of the village, that whole plot is moot and you never have to even think about it. In 1 your entire game revolves around your vault. There's a reason why your character would do stuff, not just the player going "adventure!"
>>
>>52859132
>Like with Helios. You'd think that rerouting the power would have permanents effects on places that got it
Why though? But if you do wipe out the NCR from Helios Legion will start occupying it. Isn't that exactly what you stated is missing? Permanent change on your actions
>I've never seen them do anything but typical evil guy stuff
wat. One of the best things about Fallout NV is that the Legion, despite being rushed, is done very well. I think you just have difficult getting it, or haven't interacted with the Legion.
https://www.youtube.com/watch?v=NyeTaXv6o4Y

"In short, residents of Legion territories aren't really citizens and they aren't slaves, but they're also not free. People who keep their mouths shut, go about their business, and nod at the rare requests the Legion makes of them -- they can live very well. Many of them don't care at all that they don't have a say in what happens around them (mostly because they felt they never had a say in it before the Legion came, anyway" - Sawyer

Don't want to sound rude but anyone who thinks "legion = black and white evil" isn't thinking of it from the perspective of a wasteland farmer whose livelihood is constantly being destroyed by raiders.
>>
>>52859258
>The Courier isn't a local though.

Not local, but he has lived in the world and he was, among other things, hired to do a job. And there's people making references to his job and the other couriers, so he's not a total unknown.
>>
>>52859258
What I like about the Courier is what he also doesn't know about the world.
>"What's a Chicago?"
>>
>>52859463
>Why though?

So that I had more incentives to reroute the power to them, other than faction karma.

>I think you just have difficult getting it

Well, lets see. My interactions with the legion so far have been the massacre of Nipton, the slave pens in Cottonwood Cove, their soldiers attacking merchants, hearing about their brutal executions, seeing their crucified and decapitated victims...

>thinking of it from the perspective of a wasteland farmer whose livelihood is constantly being destroyed by raiders.

Yeah, if only those fucking NCR fuckers weren't wasting their resources fighting the Legion...
>>
>>52858526
You're a vault dweller in 3 and 4 and that sure doesn't improve anything.

But maybe that's because I know more about the world than the writers did, since I actually played Fallout 1.
>>
>>52828273
synths were created to replace shitty people and manipulate everything.
>>
>>52860056
Yes, but to what end?
>>
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>>52860116
because it's coool!!!
besides, pic rel
>>
>>52860116
To see if they could. That's just how fallout scientists be.
>>
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>>52823949
>tfw you will never have an age of strife warhammer game
>tfw you WILL have a fallout wargame.
>>
>>52847344
>>52847729

> tfw there will never be a Fallout mod where it adds shit from STALKER
> tfw you will never explore a nightmarish/beautiful hybrid of the wastes and The Zone
> tfw you will never see a Deathclaw get spun around like a record then torn apart by a whirligig anomaly
> tfw you will never cheeki breeki bandits and raiders
> tfw you will never cower in a house in the middle of the night hoping you won't get ass raped by chimeras, blood suckers, or super mutants

Is it wrong if I play this game, I'm gonna use a mix between STALKER and Metro inspired minis and go Raiders?
>>
>>52823949
Would be cool if it was based on any game but 4,that combat armour is such shit.
>>
>>52860883

Absolutely not, Its flexible play however you like, there is something that can help with that too btw in the base rules. when setting up a map for play there are "hazard tables" to roll on for all kinds of insane shit from monsters, radiation zones, poison gas clouds, rad storms, un-exploded ordinance and more to scatter around the play map
>>
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>>52860883
Fallout is black humor and satire while Stalker is basically a techno thriller.
They don't mesh well.

Stalker technically isn't even post-apocalyptic.
>>
>>52860883
Fallout and Metro 2033 might work better, with some fudging
>>
>>52860605
Why didn't he just say "we changed that" ? Retcons happen.
>>
>>52866092
They're sensitive and get asshurt when you point out their oversights.
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