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/5eg/ D&D Fifth Edition General

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5th Edition D&D General Discussion

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Previously, on /5eg/... >>52815971
>>
>>52822069
Im running a campaing where the PC are gonna be on a ship fighting pirate ships, any cool ideas?
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>>52822069
Can we have mystic edition, or at least midget porn edition?
>>
Reposting from dead thread: What would be a good ability to represent a unit of regular mooks doing a shieldwall? Something like reverse pack tactics?
>>
reposting as well

>>52822158 ?
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Is taking hex via magic initiate as a warlock to conserve spells worth it? Even though you can only cast it once per long rest, it seems like the hour long duration makes it still effective but more as a special attack option.
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>>52822162
No to both, and I'm one of the people who have been talking about it.
>>
Would it be to cheese /op to use planar Ally to summon something to steal a phylactery from an ancient red dragons hoard? I just turned 11 and saw that skill and thought it might be a possibility.
>>
Whats the best/most fun monk build? Yes I'm a new-shitter pls help me
>>
>>52822367
Pretty good for a face warlock, give disadvantage on insight checks as you are talking to a guard. Needs to be cast so they don't know though.

D6 necrotic damage on hit is good though.
>>
>>52822451
Mystic.
>>
Hey I was thinking about a Gargoyle race last night and got some feedback, hoping for a bit more after some tweaking.

ASI CON+2 WIS +1
Walk/Fly Speed 25 ft.
>lowered from 30, further reflects an impression of weight but I could probably bump it back up to 30 if that seems better.
Natural AC of 14
AC bonuses are determined by either CON or DEX
>not entirely sure about this one but I think it could be an interesting idea and from the start if your gargoyle is wearing a shield then it's easy enough to have 19 AC from the start, not sure how balanced or OP that is.
Advantage when attempting to Hide or use Stealth among rocky surfaces
Immunity to Petrifications

Any further thoughts or input?
>>
>>52822437
The planar ally is controlled by the DM they could just say I can't do that
>>
>>52822451
Depends on what you want for fun, if you want to teleport through shadows and stealth go Shadow Monk, multiclass a couple levels into rogue, 6 max, with assassin for dishing out damage using your teleport to set up advantage for sneak attack.

If you want a more cc focused build go Way of the Open Palm, focus on locking down ranged and magic threats with your mobility and stun lock potential. At level 17 get one of the only remaining save or die abilities.

Stay away from Way of the Four Elements, it is one of the only trap options in 5e aside from phb ranger beast master.
>>
>>52822551
shadow monk sounds hella fun, not sure how much use i'll get out of it in the campaign but oh well, ninjas never wrong
>>
>>52822490
Why not baseline 13 + DEX AC like Lizardfolk?

If you want to say "muh stone is more durable than scale!" then the AC bonus should act like heavy armor (pure 14, no bonus from ability score).
>>
>>52822451
Pre 6 Open Hand, after 6 Shadow monk gets teleporting.
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>>52822581
It was originally 13+DEX and someone made the 14+CON suggestion so I thought I'd try that to see what reactions it gets.
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>>52822573
Main thing is to keep in mind your environment, if I remember right you only need dim light to use the feature and it's a bonus action. At level three for two ki points you can cast darkness so you can stand in dim light throw darkness behind someone in regular light and still teleport for advantage on the attack.

If your DM is half way decent he should come up with something to use your skills, or just go out of your way to be help with them.

Also keep in mind stunning strike is a really good way to help the whole team even as a Shadow Monk so use it when you can.
>>
>>52822573
Also almost forgot just like >>52822607 said it is a level six feature but still really fun.
>>
how many of you honestly multiclass on your campaigns?
it just feels so impractical to ever multiclass if you are starting a campaign at 1st level and you know it wont go much past 8th at which point its just easier and more effective to stay on a single class.
>>
>>52822759
I normally do because we are friends who play extended campaigns. If we were always stoping at say level 9 or 10 yeah it'd be more practical to just do straight leveling.
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>>52822359
Technically Lore Bards can pick this spell up at level 6. So probably not.
>>
>>52822359
it is a good spell for any class with access to multiple attacks pero round, extra attack, bonus action attacks, reaction attacks, extra action extra attacks, etc. and it can stack with hex/hunter's mark if you get someone else to cast it on you.
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>>52822759
I multiclassed solely for story reasons, and expertise in arcana and history as a wizard.
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>>52822162
Patrician taste
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Any tips for running CoS? Doing the Death House mini-adventure first.
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>>52822888
Think bleak and depressing atmosphere
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What new spells should I pick up as a level 6 Lore Bard?
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>>52822936
I'm running it with an all edgelord party so I'm going full grimdark with it.

I'm mostly confused by sequence of events, should I be gently nudging the players to the places? Or should they be realizing where they're going on their own and that no, they shouldn't head to the Castle right away.
>>
>>52822939
Well what spells do you have and what is your party made up of?
>>
>>52822962
Best way to discourage that is have Strahd show up and literally toy with the party.

If you play Strahd as bi or gay you better fucking make him like Dr Frankfurter in Rocky Horror Picture Show.
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>>52822939
Counterspell(!)
Revivify
Spirit Guardians
Aura of Vitality
Fireball
Haste
These are all good choices.
>>
>>52822963
I play at a comic shop and the actual composition changes a lot depending on who decides to come that day.

When everyone's around we have a cleric, druid, paladin, sorcerer, fighter, barbarian, warlock, ranger, and another bard.

I have:
Vicious Mockery
Prestidigitation
Thunderclap

Faerie Fire
Dissonant Whispers
Hideous Laughter
Cure Wounds

Heat Metal
Phantasmal Force
Suggestion

Bestow Curse
>>
>>52822979
Yeah, that I'm definitely doing.

I made Strahd a woman and am probably going to go with a Carmilla theme
>>
>>52823001
Well then >>52822987 this guy definitely had the right idea of what would be good. Personally Counterspell would be my top for fucking with enemy casters.
>>
>>52823001
Crusaders Mantle is also good if you plan on playing melee.
>>
Should I run a whip war cleric for CoS?
>>
>>52823026
Hi Virt here for more (you)s today I see.
>>
>>52823034
We haven't run into any enemy casters yet though which is why I'm hesitant on taking it but I think no one else has it so I probably should hm.
>>
>>52823026
Too late my friend.
>>
>>52822939
https://www.reddit.com/r/dndnext/comments/3s8906/all_core_magical_secrets_picks_for_bard/cwuzq4x/

Just for future reference. This is a pretty good list.
>>
>>52822888
Remember that Strahd is a 400 year old vampire wizard who has toyed with and killed hundreds of adventurers in his time. He shows up whenever and wherever he likes, attacks at the most advantageous time and from the most advantageous position, has a horde of minions to back him up, and flees the moment he's in any actual danger. He's pretty much your villainous DMPC and you should treat him as such, playing him to the limit of your optimisational ability. That said, he doesn't try to kill the characters to start off with, leaving when he's had his fun for the first few levels. If he learns they've obtained one of the main items or once they're about level 5+, he should switch over to trying to murder them - though he first invites them to the castle.

To really set the tone, while the party are out on the road or in town at level 1 or 2 have him pull up in a black carriage, step out, introduce himself, beat the crap out of the party singlehandedly until everyone is on half or less health (and ideally at least one person is bleeding out), then fly back into his carriage and leave again.
>>
>>52822581
>>52822650
I agree with making it 13 + DEX to keep it in line with other races with natural armor. 14 + CON is too good.
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>>52823088
Thanks!
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>>52823001
Healing words >>>> cure wounds for a bard imo.

>>52822987
these are all good options, some other people will suggest bless/guidance, hex/eldritch blast, find familiar/steed, lightning arrow or any assorted groups of class exclusive spells, but if you have plenty of damage dealers, you probably want as much utility as you could muster.

i advocate for counterspell (works with jack of all trades) and maybe aura of vitality or crusader's mantle.
>>
>>52823108
Yeah I was going to switch it out along with suggestion because I've never had the chance to use it and I keep running into situations where I'm halfway across the map and would get an AoO on me if I wanted to heal a party member.

IA, about the damage. Most of my teammates are pulling out a shit ton of damage at this point and I'll never keep up so I'll probably just stay with buffing/debuffing and occasional damage.
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Good things about 5th Edition:
>proficiency bonus
>skill list
>dex adds to damage with ranged weapons
>infinite cantrips
>some of the feats are good
>death saves
>barbarian rage gives straight damage now
>eldritch knight archetype
>undead have constitution scores now

Bad things about 5e
> ASIs are +2 each instead of +1 each, even though abilities cap at 20
> half the feats are shit or give a Str buff because they are only half a feat effectively
> proficiency bonuses are way too small
> fighter gets to level 20 and literally never gets any better at defending himself
> treasure is useless because you can't buy magic items
> healing kits are fucking stupid
>races get only bonuses no penalties because god forbid an orc wizard isn't as good as a human wizard
>pro-gay/trans crap
>hit point bloat out the ass (for monsters)
>archetypes
>have to pay to get feats
>NPC classes are gone so they just get arbitrary hit dice and shit
>proficiency is based off of CR which is entirely an estimative mechanic
>greatsword is still overpowered, shields still suck
>magic items have a gay-ass attunement mechanic for no reason
>bonuses are replaced by non-stacking advantage/disadvantage which is meant as a "DM's best friend" before half the feats and abilities give it
>wizards are too lazy to create good rules for stacking so none exist
>ability drain is gone entirely because it hurts people's feelings and math is hard
>>
>>52822962
If they ride in with the Vistani, you can have them go straight to the camp and meet Madame Eva for their tarot reading (if the players try to get off early, have the Vistani insist the players accept their hospitality and hope they get the hint).

Otherwise when they end up in Barovia, make sure they end up walking past the Kolyana house. Following that quest line gets you to the other two major 'safe' areas, and as they ride through those you can drop hints to the other locations - some are visible from the road or have sign posts, others can be mentioned in rumours at the tavern.
>>
>>52823059
9 out of 10 times you don't need it, but when you do you'll be glad you have it.
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>>52823198
>>races get only bonuses no penalties because god forbid an orc wizard isn't as good as a human wizard
You were making some good points until this. You haven't been around for a good few months, at the very least. Orcs DO have penalties, because of Volo's.
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>>52823198
Healing kits?
pro-gay/trans crap?
Have to pay to get feats?
Shields suck?

Mate, have you been smoking stuff or is your DM a massive faggot?
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>>52823198
Virt, stop being a fag
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>>52823343
Charge your fucking battery
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>>52823343
>battery almost down to 50%
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>>52823365
Nah it'll last till the end of the day so I'm not worried.
>>
>>52823198
>ASIs are +2 each instead of +1 each, even though abilities cap at 20
Why is this a problem?
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>>52823439
>>
For Light Cleric...
> concentrate on guardian spirit
> bonus action attack with spiritual guardian
> action is casting guardian of faith,fireball, scorching ray or sacred flame

Does this sound right?
>>
>>52823325
You have to give up ability score improvements to get feats, instead of the classes just giving you feats normally. Feats do more so sometimes they are worth it, but only because ability scores cap at 20, which is only necessary because the ASIs are out of control. The reason the ASIs are out of control, is because this edition is meant to pander to vidya-playing normies who want instant gratification. So a +1 to an even-numbered score not giving them an actual bonus, is just too much for their little pea-brains.

Also, due to the fact that every fighter is going to increase Str/Dex/Con, basically every fighter will end up with the same scores by level 20, and rolling for stats basically just show how close you are to the cap. Your stats define nothing about your character's identity.

They should have either:
>kept the "+1 to two scores" so people had to spread out their ASIs and characters had a gradual but natural growth, and couldn't just max out their class's score
>made ASIs something that happens only once or twice (maybe +1 to a score at 10th and then at 20th level) and made ability scores less important
>removed ASIs altogether so that they actually are a measure of a character's raw talent, and actually say something about the character

Instead, every 20th level fighter has a 20 Strength so Strength as a stat might as well not exist. There honestly might as well not even be stats at all, just group skills by class and give fighters a damage buff. It doesn't matter if Conan has an 18 Strength but his little brother Jonan has a 16, because they'll both be at 20 and be the same fuckin character, stat-wise.
>>
>>52823198
Speaking of attunement, I'm thinking of taking off the restriction of being able to onyl attune to three items at once.
We are playing a fairly high power level, high magic campaign so so magic items are plenty.
Anything I'm not taking into consideration here? Anything absolutely gamebreaking?
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New player here...what are the best spells and cantrips to take for a general purpose wizard?

He will be School of Conjuration, level 3.
>>
>>52823502
>Speaking of attunement, I'm thinking of taking off the restriction of being able to onyl attune to three items at once.

They should have just said "you can only benefit from three worn items at a time, otherwise the auras overlap and cancel each other out." They didn't need to add this gay-ass attunement shit. They also didn't need to remove the gold piece cost from magic items, they just needed to reduce WBL so you weren't walking around with a shitton of magic gear by 5th level.
>>
>>52823516

To clarify I want him to be useful in most situations, not just combat. A swiss army knife
>>
>>52823198
>treasure is useless
Didn't they release a UA that basically said here is how to handle buying and selling magical items and other shit?
>>
>>52823439
If you have a low ceiling room and you have to jump, is smart to put down a stepstool and jump off of that?

The range of improvement is already small. Most fighters start with a 15 Strength so within 2-1/2 ASIs they will have 20 Strength. What's next? Buffing Con, which gives a shitton more hit points. Why even bother with feats, even the good ones in this edition? Why should feats and ability scores have to compete? Why are they interchangeable? Why does Wizards create a metric for feats to live up to, then fail to live up to said metric with alot of them which give half an ASI along with the feat? Why not shift the focus of character customization from the boring linear class feature choices, to feats, which are self-contained and can be taken at any level, or mix and matched?

It's because they wanted to pander to grognards (who are used to playing AD&D, which doesn't have feats), and normalfags (who are quickly bored by complicated things like feat choices).
>>
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>the 4ree autist is back again

Well it's gonna be another one of those threads boys.
>>
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>>52823494
>20th-level characters having their primary ability score maxed is too powerful
>characters are defined solely by their ability scores, nothing else matters
>>
>>52823560
>it's okay to leave important rules out of the core books, as long as we put it on some blog that 10% of the fanbase reads
>>
>>52823198
Good things I disagree with
>Death saves
Death saves fuckin' suck unless you're playing baby mode.
>Skill list
The skill list sucks because stealth, athletics and perception all contribute to combat while most other skills barely do, and yet they're just as easy to get proficiency in.
>Eldritch knight archetype
The eldritch knight doesn't play as magically as an arcane trickster does due to the nature of it wanting to just cast shield and absorb elements a lot.

Other stuff I either don't care about or agree with.

Bad stuff I notably disagree with:
>Half the feats are shit
There needs to be more feats, really, and not just fucking compulsory weapon feats.
>Proficiency bonuses are too small
It's better that there's not a massive gap between high levels and low levels, but I can agree it's hard to specialize in something.
>Treasure is useless because you can't buy magic items
All sorts of things to spend it on, it's just the DM has to decide things. I suppose we could use a guide on it, though.
>Races get only bonuses no penalties
You're still encouraged to pick relevant races. Half-orc wizards are still shite in comparison, but they're not entirely 100% shite and can be played and they can work for when someone wants to do it without becoming a joke character.
>Pro-gay/trans crap
It's probably, like, one line? I never actually see it, because it's probably not in a relevant part of the PHB.
>Archetypes
How else are you going to incite more diversity and choice?
>>
>>52823579
Pretty sure on page 135 of the DMG it says it can go either way. If you want to buy and sell magical items go for it, but it should be difficult.
>>
>>52823574
>characters are defined solely by their ability scores, nothing else matters

If their ability scores aren't defining anything about them, why even have them?
>>
>>52823516
Shape Water. You know water expand when you flash freeze them right? Did you know that it have enough force to break almost everything?
>>
>>52823594
Death saves add tension to a character being "down." Their execution isn't perfect, and negative-Con should still be a direct kill instead of this negative-half-hp bullshit, but at least it's not "oh you don't have to heal me for another few turns, I'm still only at -3"

I also meant to add "generally rules light and clean" to the list of good things. And if we are counting up points, that should be at least 2 in its favor.
>>
>>52823594
>Half-orc wizards are still shite in comparison,

How? They aren't any more shite than dwarves. And they are barely worse than humans.
>>
>>52823516
Prestidigitation
Unseen Servant
Find Familiar

at higher level take Polymorph
>>
>>52823198
>>52823594
>Archetypes, continued
Also, it's a lot easier for someone to make an archetype than a class for homebrew, so it kinda helps people not be 100% shit at homebrew. Which they always are.
>Have to pay to get feats
Your DM can give everyone a free one, you can play variant human or you can .. Just suck it up, because a +2 ASI isn't that major and is just a slight boost and a feat might be worth more than that. Players aren't forced into a feat fuckfest like previous editions.
>NPC classes are gone
The problem isn't NPC classes, but the fact enemies have so much more hitpoints and a different way of being built.
>Greatsword is overpowered, shields suck
Uhh... Have you actually tried playing 5e yet?
Polearms are the most powerful, and shields have their place on all the many people who don't even need to attack with more than one weapon anyway and certain shit like shield master shovefests.
>Bonuses are replaced by
I'm not saying the rest of the advantage/disadvantage argument is bad, but all the bonus stacking was cancer.
>Wizards too lazy to create good rules for stacking
Assuming spells, there's good reason and DMs can come up with their own rules. Assuming advantage/disadvantage.. Let the DM decide, such as 'If you get two disadvantages, fuck I'm not even going to let you try attacking'
>Ability drain is gone entirely, maths is hard
You can just debuff people instead rather than having them edit their sheet constantly.
>>
>>52822939
Spiritual Weapon and Eldritch Blast
>>
>>52823650
Dwarf Wizard get weapon and armor proficiency. It allow them to go full 8 INT Wizard meme build.

Be a Half-orc Wizard and you're stuck with wizard proficiency.
>>
>>52823635
>Add tension
The only tension it adds is 'Hey, cleric, mind casting healing word on me or, I don't know, I'll just wait down here doing jack shit'
or
'Hey, DM, please don't make the monster target me in which case my character instantly dies'

>>52823650
>Any more shite than dwarves
A dwarf gets higher AC (armour proficiency), higher attributes (+2 str +2 con), poison resistance, and those other things as well as not needing 15 strength to wear platemail if they then get heavy armour feat.
A half-orc gets the 'you go to 1 instead of 0 HP' thing and that's literally it aside from intimidation. It's a good ability, but not as good.
>>
>>52823665
>Polearms are the most powerful

yeah only if you have the feat. That's like putting in only one specialization feat for a weapon then claiming that weapon is the most powerful, because the developers refused to let you specialize in something like a dagger.
>>
>>52823677
They forgot to put in a rule saying you can't cast spells in armor? Looks like WotC fucked up again.
>>
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>>52823713
The opposite. They intentionally allow it without any sort of intuitive backward workaround.
>>
>>52823692
>A dwarf gets higher AC (armour proficiency), higher attributes (+2 str +2 con), poison resistance, and those other things as well as not needing 15 strength to wear platemail if they then get heavy armour feat.
>A half-orc gets the 'you go to 1 instead of 0 HP' thing and that's literally it aside from intimidation. It's a good ability, but not as good.

This has nothing to do with wizards, though. It just looks like orcs are objectively worse than dwarves.
>>
>>52823198
Alright, time to flex the old fingers
>> ASIs are +2 each instead of +1 each, even though abilities cap at 20
This is fine, because it means you'll cap your main stat at level eight and then the higher levels can be for feats / rounding out your other stats. Giving +1 to a single stat every fourth level would be awful.
>> half the feats are shit or give a Str buff because they are only half a feat effectively
Most of them are niche or more flavourful, but overall any given feat is more powerful and meaningful that a feat from a previous edition. The feats that are most complained about are the ones that give objectively superior flat-out bonuses, such as PAM.
>> proficiency bonuses are way too small
Not really, increasing proficiency bonuses would lead to meaningless number bloat. The maths works as it is.
>> fighter gets to level 20 and literally never gets any better at defending himself
Bounded accuracy, the point is that the players should never be un-hittable. Besides which, at level twenty they'll have loads of health, plus fighters get tons of ASIs which they can pump into CON or trade for feats, plus they'll probably have picked up magic armour or shields, plus they have the most effective defence - massive damage output.
>> treasure is useless because you can't buy magic items
The magic mart was more of a problem, besides which the DM can just allow players to buy magic items if necessary (with guideline prices in the DMG). Treasure being generally useless is a problem though, but that's not specific to 5e.
>> healing kits are fucking stupid
Firstly it's only a stabilisation without the Healer feat (itself balanced), secondly it takes a whole action to use. What's the problem?

Cont'd.
>>
>>52823785
> He doesn't know about muscle wizard meme build

Here some protips:
1) A lot of buff and utility spell doesn't use your DC
2) Concentration is based off CON
3) There is no minimum INT requirement to cast higher level spell
>>
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>>52823815
It's the only way I play wizard
>>
>>52823802
Actually not cont'd, I realised what I was doing and decided against wasting my time on obvious bait
>>
>>52823815
How do you build it?
>>
>>52823772
>>52823713
Because otherwise Paladins, Clerics, Druids, Bards, Rangers, Eldritch Knights and probably several more classes and subclasses I've forgotten about wouldn't be able to cast spells in their heavy and medium armour, as they're obviously intended to be able to do. Given the number of hoops you have to jump through for a relatively small increase to survivability, it hardly seems like an issue to me.
>>
>>52823785
A barbarian doesn't need the armour proficiency, can use half-orc's extra crit dice and doesn't need the heavy armour movement, and if they're a bear barbarian they don't really need poison resistance.

Dwarf is a sidegrade for a barbarian, but an upgrade over half-orc for a wizard.
Orc, not half-orc is definitely just shite though.
>>
>>52823802
>Giving +1 to a single stat every fourth level would be awful.

Or just give +1 to two different ones, as I suggested. Same amount of numbers but its more spread out.

>Most of them are niche or more flavourful, but overall any given feat is more powerful and meaningful that a feat from a previous edition

Comparing them to previous editions is stupid when the entire power level has changed. Feats are more useful now, but you also have to pay for them, whereas you didn't before.

>Not really, increasing proficiency bonuses would lead to meaningless number bloat. The maths works as it is.

No it wouldn't. By that logic, the way proficiency is now, is number bloat. Reduce it more. Or prove why the way it is is the optimal way for the math to work.
>>
>>52823903
Someone should have the meme copypasta for you.
>>
>>52823931
Then just give them armored spellcasting ability? Wizards aren't supposed to wear armor.
>>
>>52823802
>Bounded accuracy, the point is that the players should never be un-hittable.

They are never unhittable because a natural 20 automatically hits them. Even Aragorn in a low-powered fantasy setting could fight and parry blows from a couple dozen orcs without getting hit.

>massive damage output

Yeah another issue with 5e, with the conversion of basically every offensive spell and ability to straight damage output, the game becomes all about that sweet, sweet DPS. Good vidya analogy for the normies and rosties coming in from Overwatch.

>>52823862
No one cares if you are continuing or not.
>>
>>52824064
You sound bitter and angry. Do you want to talk about it?
>>
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Got any ideas to expand on this? Trying to start out a setting and it's rather difficult. Pls help new dm.
>>
>>52824158
Nah he just wants to ree about his precious 4e. He does it every couple of days or so.
>>
>>52824202
Well I guess the main question is what kind of setting you wanting? Where do you plan to take this in the long run?
>>
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>>52823516
I'm a level 10 Wizard and so far my most useful spells have been

-Mage Armor and Shield (I leave all my level 1 slots for these two now)
- Misty Step, Suggestion, Mirror Image (no concentration!)
- Counterspell
- Polymorph (absolutely insane, gamebreaking)

Avoid Fire Bolt as a cantrip. You'll be using Scorching Ray (2nd) and Fireball (3rd) as your single target and aoe spells, respectively, so you'll be fucked if something Fire Resistant comes along. And it's very common.
I picked Ray of Frost instead, d8 vs d10 it's not that big of a difference (but mind the smaller range on it).

My biggest problem is doing something useful that does not require concentration, because I'm pretty much always concentrating on Polymorph.
Once I get to level 11 I'll pick Mass Suggestion because it doesn't require it.

Your damage spells are pretty shitty after a while too. I focus on staying alive, maintaining my concentration (on spells like Polymorph), crowd control and buffs (like Polymorph - which is also the single biggest "heal").
>>
Other than divination, what would be a good wizard tradition for a midge- i mean halfling?
>>
>>52824219
I don't really know where I want it to end up. There's 3 continents so far, faerûn, a southern land full of orcs, and an Eastern land roughly based off of early Asia (gunpowder, castles, emporor) I want it to start with a prison break, because 2 of my PC's stated a direct interest in playing mystic/mage even after I told them pic related. Hopefully it's a longer campaign, but I'll think of more stuff as I go along.
>>
>>52824382
Semen Summoning
>>
Is there an upload of this somewhere: http://prints.mikeschley.com/p678546160/h603e2569

I don't want to shell out 30 bucks.
>>
>>52824369
Flaming orb + pyrotechnics is my favorite one two punch around that level.
>>
>>52824413
This may sound silly but I have those spell cards so I avoid non-core spells because there's no card for them
>>
>>52824409
>cleric of yondalla (male)
>>
>>52824428
>(male)
Here we go again...

Why is the idea so hot, though?
>>
>>52824439
True talk, if you found a guy that looked like Alfie or that chick, I'd gladly fuck em.

Minimal homo.
>>
>>52824064
There are plenty of shows that are even supposed to be based on real life where a guy fights off six people surrounding them at once.

Doesn't mean that it's a good thing to simulate. 5e seems to be more in the crowd of 'It's harder to fight a group than one person.'
>>
>>52824439
Because you want shota?
>>
>>52824391
Well the main couple things to keep in mind is what you've set out already, and unfortunately it sounds like it's gonna lead to murderhoboing to keep the secret of them being a mage or mystic.

With that in mind the world should react to these two, they'll be wanted criminals posters up, bounty hunters and witch hunters searching for them. Safe harbor should be hard to come by if anyone even suspects they are the culprits.

You might want to iron out details on these illegal organizations, personally I'd see the benefit of giving mages "refuge" mostly because they'd work for me or be turned over, discreetly. How would this impact the world? Are the authorities still allowed to use magic to hunt mages or is it only the church being clerics and paladins.

Are bards common or non-existent due to them mostly using magic? How do people view pseudo magic abilities, like a Monk?
>>
>>52822111
>magic users are manipulating the winds to make them tougher to catch in hit and run tactics.
>A new kind of cannon has just been developed, steal that sumbitch before it gets everywhere
>A pirate lord is famous for having a clutch of Rust Monsters carefully below deck. He launches the larva with slingshots and catapults to rust out enemy weapons
>>
>>52822962
Only place I felt needed nudging for the players to go to was Argynvostholdt and the lake north of Vallaki. Everywhere else just came about naturally.
>>52823198
>proficiency bonuses are way too small
>i dont understand bounded accuracy and the fact that they dont need to be large because I'm stuck in a 3.PF mentality
>pro-gay/trans crap
All I can think of is like... two lines in the PHB. That's hardly an issue, and it's not like previous editions didn't have way more degenerate bullshit in them.
>magic items have a gay-ass attunement mechanic for no reason
It's to stop people stacking and abusing magic item abilities. You retard.
All in all I rate this bait a 7/10 because hey, I replied, gotta give some credit.
>>
>>52824369
tfw polymorphing allies is banned in my games
>>
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>>52824523
Well shit.
>>
>>52824523
Ahh, this just reminds me of Awful Good's halflings.
>>
>>52824571
How I thought it out as, if you don't have a state sponsor (ie witch Hunter/cleric/priest/paladin) proof of an accepted order and you practice magic, especially some of the more noticeable stuff, you have a good chance of being turned in for a bounty, or just killed. On paper, the mages collective and mystics college have disbanded, their headquarters/branches over faerun have been either raided or abandoned. Stuff like the grey area magics ( bards, monks) would depend on the area. Some places tell the difference, others are flat out balls to the wall kill all glowy lights. If a mage is particularly talented there are certain cases of the state offering them an ultimatum, join or die. Bards are definitely common though, as long as nobody has given that region to be afraid of bards (any more than they normally would)
>>
Anons? Quick, hopefully simple query: do you think this 4e deity could be made to work in a 5e game?

Nusemness
Good Goddess of Heroism & Redemption
Symbol: Serpent coiled around a kukri
Commandments:
* It is never too late to seek redemption.
* True heroism does not come from good deeds. It comes from doing good when it matters.
* Nobody is perfect. Those who seek to be perfect will fail. It is not a shame to fail, and it is not a waste to try.
* Open your heart to possibilities. Never give up hope.
>>
>>52824865
Yeah it's all flavor so why not?
>>
>>52824369
>>52824611
>playing SKT
>giants kill everyone in two hits
>Wizard refuses to turn us into t-rexes or some shit
>>
>>52823934
I made an Orc character. In hindsight a half orc would have been far better just because the saving throws are better.
Aggressive is useful though as I'm the only melee class in the party, the downside being a give up a rage to move 80 feet.
>>
Wanting to turn Strahd into Strahdia and a carpet muncher, stop me before it's too late.
>>
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>>52824865
>Symbol: Serpent coiled around a kukri
When did the Kukri meme start in D&D?
I see so much character artwork with characters wielding Kukri knives.
Is it the Katana of the new millenium?
>>
>>52825052
Yeah, the problem is if you're going for 'optimal build', you probably have GWM+PAM, which means your bonus actions matter.

That first turn where you're not in range, you probably want to use rage instead of dashing in where you'll be the only person in range for the enemies to attack. Then, if you're already raging, using that dash will mean you're making less attacks.
>>
Making grappling useful
>deal unarmed damage each round you have something grappled, on your turn
>aside from moving the creature you're grappling, you can do the typical alternate attack actions (shove, disarm, etc etc) except if you succeed you also do your unarmed damage
>If the target is smaller than you, you only have to use one hand, but your size or larger you need two
>as an action, can impose short term status effects if the grappled creature fails a con save- for a round, blinded, deafened, disadvantage on dex saves (Charlie horse) can't use two handed weapons (dislocated arm) and the grapple ends
>>
>>52825140
But then I'd have to enter your Magical World...
>>
>>52825170
>If the target is smaller than you, you only have to use one hand, but your size or larger you need two

Idiot
>>
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>GM wants us to follow initiative OUT OF COMBAT
>>
>>52825170
>Making grappling super-effective for Meme builds
Fix'd.
>>
>>52825171
Nothing's really going to change, only she went full lesbians for Tatyana.
>>
>>52825194
No one cares who Strahd is fucking, just whether he's fucking them over.
If you're impervious to eye-rolling then do as you will.
>>
>>52825210
She'll be targeting the female PCs in the party and getting them to join her, screwing them over in more ways than one.
>>
>>52825157
We wuz wizards and shieeeet.
>>
>>52825140
>>52825194
>>52825264
Ok serious question, how does this have any impact on the story and is it actually something that will make Strahd more interesting?
>>
>>52825264
First, let's clarify something. Are these female PC's belonging to actual females, or to your fellow virginal buddies?

Because if the former, expect lots of pitying looks mixed with the eye-rolling, and frowns of disapproval.

If the latter, you might just want to call a 10 minute break and have a back-room circle-jerk instead.
>>
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>>52825189
>>
My campaign features the main BBEG as a deposed former Demon Prince, released from Carceri by another Demon Prince to serve as his spy-master. This deposed demon prince is a master of faces and disguises, able to shift his body in any way, and to mimic the powers and abilities of other creatures.

The demon prince that freed him, however, has long been trapped inside a pocket prison built by the God of Light, who sacrificed himself to trap the demon prince there forevermore.

The deposed must continue to serve, however, so his goal is to free his master.

My problem: I don't have a fucking clue what to name this deposed demon prince.

Any suggestions?
>>
>>52824008
You prove the maths is suboptimal. It's not as if the game designers picked the levels to increase the proficiency bonus out of a hat, they chose those values for a reason. Without being able to know their thought processes or see the design documents I couldn't tell you exactly why, but it's safe to assume they tried a variety of progressions and settled on the one in the book. If you think it's so terrible, then it's up to you to run all the maths again and give it the same consideration as they did, probably including outright asking them why they did what they did.

>>52824064
>Yeah another issue with 5e, with the conversion of basically every offensive spell and ability to straight damage output, the game becomes all about that sweet, sweet DPS. Good vidya analogy for the normies and rosties coming in from Overwatch.
Oh, you're a retard. Reducing monster HP is the main gameplay of D&D and it always has been. The core mechanic might be the D20 roll, which can be used for all manner of circumstances, but the majority of the actual rules system is based around combat with monsters, with everything outside that tacked on - just as it was when it evolved out of skirmish wargames. The furthest in-combat deviation from that was 3.x with its wide variety of save-or-suck spells that circumvented any need for damage rolls, but is that really what you want to return to? 5e is obviously more balanced and fun to play than that and if you disagree then go find a party of people with the same opinion. Good luck.
>>
>>52825170
Reducing someone's speed to zero using only one hand is already useful. If you can prone them they're pretty much dead.
>>
>>52825315
1. How is a permanently imprisoned Demon freeing other Demons?
2. How is a permanently imprisoned Demon imposing his will on another Demon across dimensions?
Grull the Illogical?
Honestly I find Demon Lords to be substandard BBEG. Your "It was ME ALL ALONG BARRY!" demon doesn't do much to change my mind.
>>
>>52825346
Probably just got done reading The Wheel of Time series and thought the idea of The Dark One was a cool BBEG.
>>
>>52825170
>Grappling should deal damage!
Not the point.
>If you succeed at htis, you also deal damage!
Not the point.
>You should use two hands for grappling or otherwise one hand
You're nerfing grappling?
>As an action, you can do something minor and lose the grapple you worked so hard to achieve
... So, basically like pinning, but not as shit, but still shit?

This isn't helping at all.
Grappling and shoving and disarming are all great, but you have to
A) know when to use them
B) have a DM that makes fights actually interesting and thus tactics that aren't 'I walk up and hit them' are viable
C) have a character that's half-decent at it (You can be decent at grappling without dedicating your entire character to it)
And even if your character isn't dedicated to it, they can still try.
>>
>>52825285
>>52825293
For shits and giggles mainly, we're in a normie game.
>>
>>52825285
It won't really make Strahd more interesting, just slightly gayer, but it also won't really impact the story.
>>
>>52825362
>>52825346

Notice the word "freed" and "released from".

In addition, I've never actually read The Wheel of Time, although I've always meant to.
>>
>>52825140
Just make her Carmilla.

>>52825285
I'm not that guy but I'm making Strahd a woman just because it'd be interesting, nothing else is different besides maybe minor things.

>>52825293
Most of my party is female and all the players aren't straight. I feel like the uncomfortableness of it with female PCs with female players would either be a good thing or bad depending on how well you know your players imo.
>>
>>52825362
Frankly, a super-doppleganger able to perfectly mimic anyone else is going to just get frustrating and annoying.
This Demon needs to have some reasonable way of exposing it's duplicity, mirrors, can't touch silver, ect or fuck him.

No one wants to match wits with the Ultimate Metagame Wizard (the DM) who's evil Avatar is the ability to mimic/possess anyone.
>>
>>52825188
Because of this?
>>52825341
I don't have the book in front of me, I didn't remember if being grappled makes your speed 0. Ignore that part if that's the case I suppose.
>>52825191
They'd be less meme if grappling did something, instead of having to spend all of their progress on making one rule viable.
>>
>playing a lizard assassin
>observant feat, 17 PP
>i garrote him
>roll low initiative
>he's no longer surprised, no sneak attack
>roll perception
>roll low
>you fail to notice the orc walk into the room

It's reasonable to quit right? I had my character cut his own throats and I packed my stuff
>>
>>52820952
Literally, DMG's lasers in advanced weapons cause radiant damage. The antimatter rifle causes necrotic.

>>52821078
Revised hunter ranger still gets Volley.>>52821300
>Belgariad worldbuilding is beyond shit.
Belgariad worldbuilding is basically standard D&D.

>>52822056
There are midgets distinct from dwarfs. Not going to look it up right now, but there are.

>>52822022
Its most outstanding feature is its long duration, but people do put more emphasis on it than it really deserves. You can get similar or better damage out of flaming sphere, spiritual weapon and a few others for what the warlock spends on Hex, but the warlock just doesn't have those better spells on its list.

Being one of the best warlock spells doesn't mean it's good enough to go out of your way to have.
>>
>>52825409
Of course he can be ousted through various means. However, I'm just blanking on a good demonic name. The other stuff I've taken care of.
>>
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>>52825391
>>52825397
So it's all for a gimmick that would easily get old really quick and make Strahd seem less like an imposing BBEG and more of a running gag.

I mean I guess, if you didn't want to do gothic horror why run CoS in the first place?
>>
>>52825410
>They'd be less meme if grappling did something,

This game isn't Luchacores and Labyrinths.
Stop trying to turn it into this.
>>
>>52825382
"Nerf" it because it would do other shit instead. More control over the target and doing damage, but not as much as if you were just attacking it.
>>
>>52825443
Why would Strahd be any less imposing?
>>
>>52825443
>people being whatever sex is a gimmick
>a crazy vampire bitch who bathes in blood is less imposing than a mopey cuck who doesn't even use his sword
>>
>>52825473
cuz girls arent scary
they are pretty and they smell good and i would like to touch them
>>
What would you do?

>I want to stab my dagger into his foot and into the ground, to try and pin him to the ground
>>
>>52825443
Awkward comedy Gothic ERP it seems.
Be willing to bet money people didn't sign up for this particular Magical World.
>>
Someone redpill me on Warlocks. Is there a reason I should enjoy playing a cuck who couldn't earn his own power and comes off as an edgelord?
>>
>>52825483
>mopey cuck who doesn't even use his sword

Lmao
>>
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What does /5eg/ think of matt mercer's gunslinger archtype from critical roll? A friend wants to use it in an upcoming higher level game
>>
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>>52825473
-4 STR
>>
>>52825443
Do you know of Lady Bathory?
>>
>>52825502
No. I regret rolling mine, but I like the character itself too much to ask the DM to kill me.

Two spell slots for a majority of the game is fucking stupid, as is the extremely barebones spell list.

Someone should've told me I was basically going to play a ranger with infinite arrows.
>>
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>>52825483
"Strahd is now this character who hits on the PC's" "No I don't mean beats them up."

And then Strahd was the joke.
Strahd is supposed to be obsessed with someone from his past, not the manifestation of the DM's Roneriness.
>>
>>52825519
>wizard
>>
>>52825473
The way it was stated previously is she would be gay and therefore try to persuade the PCs to her side to fuck them over in more ways then one. It's damn near magical realm with no other reason as to why to change it.

>>52825483
That's implying how he'd actually run Strahd like that, also just you know actually run Strahd instead of the limp wrist they made him.

I haven't seen a solid reason to why other than "hehe she'd try and sway the PCs for carpet munching reasons". If it we're done with a purpose and to actually try making the module better I'd be all for it.
>>
>>52825443
>>52825495
>>52825501
>>52825519
You're the reason why we can't have nice things and why your games lack female players.
>>
>>52825517
It's shit.
>>
>>52825527
Strahd does hit on the PCs as a male and one of his motives for female PCs is that he wants a new lover. If it's played right it's fine.
>>
>>52825497
>Ok roll an attack
If he hit
>Roll a strength check and damage

Go from there.
>>
>>52825527
>>52825534
I was planning on running her like the fantasy equivalent of Lady Bathory but whatever helps you sleep better at night. Keep being autistic.
>>
>>52825523
Oh, I know going in that Warlocks are pretty much martials. They mostly spam attack and use a max level spell every combat or two.

I kinda want to play one but I absolutely hate them as well. It's weird.
>>
>>52825534
If it's just Strahd hitting on the PCs and the DM clearly getting his rocks off I get your point but if it's actually played in a decent way I don't see why it'd be so bad.
>>
>>52823088
>list doesn't include Hunger of Hadar
It's a better Bard spell than Warlock spell since it doesn't upcast, its Darkness+ that isn't dispelled via light spells, and one of the most consistent forms of CC, since it double ups on it.
>>
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>>52825537
Except I do have a female player and have had no problems so far. I'm all for making something better but to me with the argument given it's just another DM bringing his magical realm to the table.
>>
>>52825166
Yeah pretty much.
>>
>>52825567
>say you're going to run Strahd like a moron
>get called out on it
>"h-haha, I was only pretending to be retarded"
>>
>>52825588
Keep reading or do you like wallowing in illiteracy?
>>
>>52825567
Cool good luck to you then, but from your original post it sounded like it was >>52825608. Communicate a little better and you'll have less problems in the future.

Also you did ask for people to stop you
>>
>>52825608
No where was he saying that though, he said he was going make her female and a lesbian.
Her being a moron was all you autists.
>>
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>>52825567
Lady Bathory was a married woman with children, who was also a psychotic torturer and mutilator of young women, and not some sort of Lesbian Lothario.

You worry about your own autism levels, ok?
>>
I'm gonna make my Strahd a demigendered pansexual cyborg-dwarf and blog my sessions
And there's nothing you can do to stop me, /5eg/.
>>
>>52825640
See >>52825644
That's autists putting words in his mouth.
>>
>>52825621
>You're the reason why we can't have nice things and why your games lack female players.

I fail to see how this has been misread
>>
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>Roll with disadvantage
>OK how big should the disadvantage be?
>>
>>52825674
What, you don't have giant and miniature d20s at this point?
>>
>>52825650
Jesus Christ you're severely autistic.
>>
>>52825650
"Strahd can be seductive and subtle when he chooses to be, especially if a person is clever or attractive. Men and women of beauty and cunning amuse Strahd for a time-playthings to possess or discard as he desires."

I mean, half the women in the adventure are dead because Strahd was lonely. I don't see why he can't play it as Lady Bathory who also just happens to be a lesbian.
>>
>>52822868
Best midget
>>
>>52825662
>She'll be targeting the female PCs in the party and getting them to join her, screwing them over in more ways than one.
>For shits and giggles mainly, we're in a normie game.


Not really

The person who said Carmilla actually had a point and reason to it so I see no problem because it seems like they actually know what they are doing.
>>
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>>52825674
>not having a set of differently-sized d20s for bigger and smaller advantages/disadvantages
>>
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Hello, I was resurrected by a witch seeking my power, and now I'm going to murder some Austrian guy and create a Europe-spanning war to cover my nefarious activities as I raise an unholy legion of the damned.
>>
>>52825650
>>52825707
It's also Stahd's domain so PCs are actually literally stepping into his magical realm.

>>52825650
Do you have any friends at all?
>>
>>52825707
I'm just clarifying that the "Just like Lady Bathory" defense is shit, as she wasn't looking for sexual playmates or cuddle-pals, she was fucking up women REAL BAD and then killing them.
>>
>>52825748
There's no reason f!Strahd can't do both though, Strahd in the module does. No one said anything about cuddle-pals or that cozying up to Strahd would be a good thing.
>>
Don't respond to it, my detect evil spell has flagged it up as some kind of fiend that's here to sow misery and discord.

Notice how starting halfway up last thread every single question or post has at least one incredibly negative response, as well as the large number of unrelated posts bemoaning certain game aspects or 5e in general as being bad. Also the uptick in meme reaction images.

It's a shame there's no effective way to counter an infestation such as this other than not engaging and choosing to take the high road.
>>
>>52825674
>>52825693
>>52825731
You could go deeper, and weight your dice by size and advantage/disadvantage. Oh, roll the small red one.
>>
>>52825731
That's rather quaint.
Personally, I roll on surfaces with different angles of elevation depending on the level of Advantage/Disadvantage.
>>52825743
If you are going to continue to make baseless presumptions about the social inadequacies of other Anonymous, while posting on 4chan of all places, you might want to step back and re-examine your life.
>>
>>52825748
Just clarifying you're severely autistic.
A "Strahd"-esque depiction of her could have hee seducing the ladies of the realm, with magical compulsion to boot, and then fucking them up like in the lore.
>>
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>I want to cast bless
>Roll religion check
>>
>>52825748
So, just like Strahd
>>
>>52825804
No, see that's simply taking Strahd and "making him a female who's a lesbian", which is where this started out. It has nothing to do with Lady Bathory unless there's going to be bathtub cutscenes.
>>
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>>52825804
>>
>>52825772
What tipped you off the blog post about 4e being better?
>>
All this back and forth on Strahd being a woman when the simple answer was just no, making Strahd a woman won't make them more interesting. Gender swapping never changes anything of note, it doesn't make them more or less interesting, it won't add some new angle to see the character, it just makes them have different genitals.
>>
>>52825794
So you're saying you admit to having no friends. Gotcha.
But continue playing autistic's advocate.
>>
>>52825839
>having lesbians without bathtub cutscenes
what's the point
>>
>>52825674
>>52825817
Fucking stop
>>
>>52825825
Apparently not, Strahd is being given this sexual dimension, which is of course par for Vampire novelizations but nothing to do with historical "vampires" like Bathory.
>>
>>52825839
Lesbihonest the bathtub scenes are what makes it great.
>>
>>52825844
Just trying to warn anons with lower passive perception
>>
>>52825874
What's worse is he rolls through every couple of days and does roughly the exact same thing everytime and people still engage him.

Unfortunately my friend you can't fix stupid
>>
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>>52825847
Wow, a free psychic reading AND permission to use 4chan.
Have another (You), your prize for winning the internets tonight.
>>
>>52825900
>getting baited this hard

Played yourself.
>>
>>52825889
Not even with an ASI?
>>
What would people like to see in a future Wizard's product? And when do they normally unveil a potential product?
>>
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>>52825935
Have another, I'm feeling generous
>>
>>52825962
Some of the UA archetypes in a polished/balanced form would be nice.
>>
>>52825420
Rolling low initiative is supposed to deny you sneak attack, but honestly that whole set-up shouldn't be as it is. It should be a surprise round (that doesn't exist before the autists get ass-blasted and isn't a reference to pathfinder) where they don't start reacting before you even attack.

Rolling perception too low when you have high passive perception to notice an orc walk into the room (Assuming the orc wasn't being stealthy and beat at least 12 passive perception) is bullshit.

>>52825427
Yes, and volley is better when you can get the +2 or +4 to all hits with it.

>>52825467
Really, grappling shouldn't be used for damage.
Grappling should be a situational thing - Trying to shove enemy into a bag? Grapple them. Trying to hold their hands so they can't cast? Grapple them. Trying to give everyone else advantage? Grapples, shoves. Trying to stop them escaping? Grapples. Trying to damage them? ... Fucking attack them, idiot.
>>
>>52825962
Assuming by product you mean 5e book, since that's the thread we're in- I'd want a phb 2 with some of the UA shit we've been getting, an actual MM 2, volo's was cool but I haven't gotten much use out of it, or a series of smaller supplementary books- magic items, spells, settings, one-shot dungeons, etc.
As for when they announce shit, I don't know. Usually we hear about books a few months in advance, but I don't know if there's events they announce the books at or if someone just takes to twitter and describes it. I think TYP had an article a few weeks before release detailing what it was about, but we knew about it before even then.
>>
Is there enough fire immune enemies in curse of strahd to take the elemental adept feat at level 8 (im CHA capped) or should i not bother
>>
>>52826051
as a fire sorc btw
>>
>>52826051
>Cha capped
>At level 8
Is there a cap of 18 or some shit?

You cannot bypass immunity, only resistance.

Chances are, there probably aren't.
>>
>>52826074
He could've used a different pointbuy method or rolled for stats.

>>52826051
I wouldn't bother.
>>
>>52826074
Rolled 18 starting cha
>>
>>52826085
But then I have to say >>52826092
>Rolling for stats
>Ever
>In 5e
>>
>tfw we wont get phb2 until 2018
>>
>>52826140
>using point buy so you can minmax
>>
>>52826140
I hate it as well but it is presented as the default option so a lot of people will assume it's the best method.
>>
>>52826151
>implying rolled stats aren't minmaxing because they're much more abusable
>implying non-min-maxers put 12 in all stats and get away with it without feeling like idiots

>>52826154
Then we're all good.
If you have absolutely nothing else to do, getting tough or lucky or +2 con isn't exactly the worst idea in the world. I mean, it can't go wrong.
>>
Human Champion Dual-Wielder and taking the Silver Tongued feat at level 1.

I understand I'm taking the worst fighting style with the "worst" Fighter option but is there any chance this will turn out decent?
>>
>>52826183
If your DM gives you magic weapons you can make it kinda work if not ehh.. you will function. I personally recommend a dip into Rogue so you can get Swashbuckler, higher initiative, fancy footwork and extra damage.
>>
>>52826183
Probably not. Two wrongs doesn't make a right, and neither do three.
>>
>>52826183
Negative ghost rider, just choose battlemaster.
>>
What's the best way to put a town together?
>>
Probably a dumb question, but is drinking a potion an action or a bunus action?
>>
>>52826238
>>52826242
>>52826246
Actually, fuck I hate how PAM is basically Dual-Wielding but better. There's no reason for me to not go for that so I might just take a Glaive and pick up Silver Tongue at level 4.

I could go GWM but then I get 1 less attack to try and crit on.
>>
>>52826275
I run it bonus action for self and action to feed it to someone else. Not sure if that's in the books though.
>>
What kind of setting are you more fond of, as a GM? Something closer to Faerun, or something closer to Golarion? As in, a semi-focused setting or a fantasy kitchen sink?

What do you find the most _fun_?
>>
>>52826275
Not looking at the book atm but I'm pretty sure it would fall under "object interaction" which I'm 99% sure is an action. Otherwise the health potion in the equipment section might specify.
>>52826266
Have the specific buildings you want the party to visit in mind, and other buildings they want to visit while there you make it up if it's reasonable.
>>
>>52826275
RAW Action, most DMs house rule it as Bonus action.
>>
>>52826304
Definitely something more coherent than Golarion, that's for sure.

I'm partial to Eberron, myself.
>>
>>52826311
>most
Nah
>>
How much money should bandits try to charge as a toll for safe travel to a party of level 2 adventures?
>>
>>52826304
Greyhawk and nothing but Greyhawk

My captcha had the word "grey" in it
>>
>>52826338
Depends. If you charge anything other than what one player can afford, the party is just gonna opt to kill them. Also depends on what you as a DM consider gold to be worth.
>>
>>52824008
>Or prove why the way it is is the optimal way for the math to work.
A character with an 8 (the lowest starting stat) in a stat and no proficiency can roll up to 19. A character with a 20 (the highest non-magical stat) and expertise with +6 proficiency bonus (the highest proficiency) rolls at least 18. The current stat spread and proficiency values are at the maximum amount they can be to still allow this relationship between two characters to exist. It is right now at the compromise point between "everyone can try" and "experts are better than you." Any larger of a gap and contests become no contest (though rogues have abilities that let them win lopsided contests 100% of the time as a class feature). Any smaller of a gap and the complaints about barbarians knowing arcane lore increase.
>>
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Does anyone have the 2e thing for tomb of horrors? The 5e version doesn't feel right to me.
>>
>>52826338
What would the bandits charge anyone else who is passing through?

They're level 2 adventurers, they aren't going to look like they're made of money, they're going to look like poor town guards or other average joes so having the bandits charge them more than what they make from other average joes wouldn't be a wise business strategy. After all, taking a strategic position for travel hostage and demanding a toll IS a business, and they wouldn't be too keen on losing that business by picking on guys who are just as well armed as they are.

Know when to make the party feel special and when to feel average, 2nd level you should be aiming for average more than special most of the time so when the special comes around it feels even more special.
>>
>>52826414
>2e
>Tomb of Horrors

But 2e ToH wasn't ToH. 5e is a literal word for word reprint of 1e ToH.
>>
>>52826471
Was the original 1e and not 5e? Also, 5e has nowhere near as many save or die things.
>>
Rolled 1, 3, 5, 3, 3, 2, 2, 2, 6, 1, 4, 3, 2, 4, 5, 5, 3, 4, 5, 2, 4, 1, 3, 4 = 77 (24d6)

>>52826151
If you rolled an 18 and decided it should go into charisma for your sorcerer, you're minmaxing.

If you rolled an 18 charisma and decided to play a sorcerer, you're minmaxing.

The only way you're not minmaxing is if you rolled stats straight down the line and declared your class before rolling and picked your race and class separately, perhaps by rolling to determine everything randomly.

Rolling stats is for munchkins and powergamers.

BTW: Mountain Dwarf Warlock: 4d6d1 right down the line.
>>
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>>52826414
t...t...t...T-THICC!

I WANNA FUCK THAT BARBARIAN
>>
>>52826626
That barbarian likes girls anon.

Because they're cute and she likes cute things.
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>>52826414
>>
So is there a reason not to play a Geataxe Half-Orc Champion? Looking at the rough numbers they seem about on par with a Battlemaster.

Basically only 14 damage per rest behind a Battlemaster each short rest and depending on how long you go you only need 1 crit on 19 to do equal. I don't know about higher levels but at least the Champion's later abilities aren't "slightly more dice" and "slightly bigger dice".
>>
>>52826666
>is there a reason not to minmax

Yes, roleplay
>>
>anon, why does your character sheet say (male)?
>>
>>52826676
>Implying Half-orc champion with big damage dice isn't minmaxing.

>>52826666
It's basically fine after level 10, because you have three attacks. I highly recommend GWM. The Greatsword still has a little better average than the Greataxe. It keeps even on straight damage if you can get advantage basically all the time. The battle master can pull some tactics and tricks and pull ahead though the difference isn't large either way, as long as you're a half-orc using a big weapon like a greataxe or lance.
>>
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>>52826703
Why not?
>>
>>52826525
Yeah, but it has just as many "you don't even get a fucking save. You die."

Really the only difference I can find is that 5e doesn't have save or die poison.
>>
>>52826722
That's about what I thought. People go on about battlemaster having options but honestly it all seemed rather samey. The dice either go towards a damage boost and a 1 turn effect, 1 turn AC boost or an attack bonus.

The other thought I had was going Champion X / Rogue 1 and using shield and rapier with Strength. That's probably weaker in the long run... but getting expertise in Athletics for shoves would be nice.
>>
>>52826703
>>52826765
Stop it.
>>
>>52826703
>>52826765
Can you fucking not. Go to pfg.
>>
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Tonight is the beginning of a new campaign starting with Lost Mines of Phandelver and a guy just showed up with a True Neutral male human fighter. I'm a chaotic good female elf life cleric (pic related, commissioned from queenswatchcatt.tumblr.com). What's the best way to fuck with him?
>>
>>52826703
>>anon, why does your character sheet say (male)?

>letting the party know your PC is meant to be a cute girl (male)

>not letting your party find out when you become some big, strong barbarian woman's (boy)wife

What are you, a faggot?
>>
>>52826804
Don't be a cunt, stop being autistic and actually act like a normal person.
>>
>>52826804
fuck you
>>
>>52826782
>>52826793
>maybe if we feed it, the (male)poster will leave.
>>
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>>52826804
>>
>>52826842
>implying we should get her (him) to leave
>>
>>52826804
This is gayer than (male)poster tbqh.
>>
>>52826804

Y tho
>>
What do people use to make their monster homebrews?
Not notepad or Word.
>>
>>52826883
excel
>>
Some friends of mine roped me into a CoS game this weekend, but I hate things that are difficult or make me think. What's the best build for me?

The current party is a bow ranger, vengance pally, cleric, and fiendlock.
>>
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>>52826965
>>
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How would you stat a skunk in 5th edition?
>>
>>52826921
Don't be retarded, that's how you build PCs.
>>
>>52826991
With Stench feature, obviously.

>>52826883
homebrewery, or the crcalculator on 5etools.

How do I make Human traits on par with other races? They feel really lacking versus other races (and vhuman).
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>>52827052
>How do I make Human traits on par with other races?
Pic related. Only thing I'd change is make their Versatility be one skill and one tool proficiency instead of two skills.
>>
>>52827105
Woah, that's my fix. Glad it is of some use.
I think skill or tool proficiencies are pretty much interchangeable.
>>
>>52826151
rolling is more min-max than point-buy. You arguement isn't valid.
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>>52827105
>One +2 and two +1's to any ability score of your choice
I don't like it.
>>
>>52825517
I heard it's the pathfinder gunslinger in 5th rules.
>>
Imagine if dwarves were the "average" race instead of humans. How would the stat bonuses of other races change to reflect that?
>>
>>52827232
Everyone else gets -2 CON.
>>
> want to play trickery cleric because of that spell list and superior clone
> can't get over how shitty its other domain feature is

help ;_;
>>
Has anyone come with a way to exploit the weird synergy monk and redemption paladin has?

Redemption Paladin has the 16+Dex armor feature, and wants to use simple blunt weapons capping at a d6/8 i believe.

Monk has martial arts and doest really need wis.

Any ideas on a split or fluff?
>>
>>52827105
>>52827052
People miss the main problem of v.human.
It's not v.human itself.

It's the feats.

Weapon feats are compulsory to many classes, and they should be reduces instead to something all martial characters get parts of for free.
>>
>>52827179
>random stats, hoping you might get a high one is min-maxing
>whereas literally minimizing one stat so you can maximize another isn't as min-max
Rolling can only ever possibly be more min-max when you have a jackass player that shows up with an 18 and two 16s he just happened to roll.
>>
If i was to run a barbarogue, whats the suggested race and level split?
>>
>>52827250
You can't even have two 16s and an 18 with point buy.
>>
Would it destory the balance of the class if moondruid was able to shapeshift a number of times per day equal to their wis mod instead of twice until level 20?
>>
>>52827289
They would end up being able to do it five times a day and it feels like that would lessen some of the capstone.
>>
>>52827250
sure, he totally "rolled" that.

How many people do you actually see playing with below 10? when statistically it should be 50% across everyone stats.

People who roll stats are either a cheater or whiner who ask for a reroll when they roll a bad stats. They are pure min-maxer.
>>
>>52827250
>minimizing one stat so you can maximize another

That isn't how Point Buy works.
>>
>>52827301
at that point i would say change the capstone to something else such as raising the CR cap you can turn into
>>
>>52827250
>>52827322
G..guy!!! putting 4 in my int stats is totally not min-maxing!!!
>>
>>52827105
Thanks, anon!

>>52827214
That's basically Half-Elf's +4 with the +2 being in any ability score instead of CHA.

>>52827249
I know, I plan on using http://homebrewery.naturalcrit.com/share/H19CLykV instead of vanilla feats.
Still, humans are really weak versus an Elf/Dwarf, even though they're the dominant race on Sword Coast. No darkvision, +1 to dump stats instead of something useful, etc.
>>
>>52827360
You can't even do that. You start with 8 in all stats and spend among 27 points to raise it, only up to 15, and 14 and 15 cost 2 points. You can't make a score lower than 8 to get more points.
>>
>>52827360
You can't get any stat lower than 8 with point buy retard

You also can't get them higher than 15
>>
>>52827271
>>52827305
Exactly, which is why the player is a jackass. I should have put "just happened to roll" in quotes.
The point is though, rolling as a method on its own without taking into account the nature of the players, it's not min-maxey. When you have a min-maxer/powergamer/cheater and you give him any kind of benefit of the doubt, don't force him to roll in front of you, etc he can lie about his rolls. But that same guy is also going to "accidentally" total up his point-buy incorrectly on top of the inherent min-maxness of point buy. Not that I'm saying point buy shouldn't be used, it's only logical to put as many points as you can into the stat you're going to use the most at the detriment of the stat you'll use the least, but that's the definition of min-maxing. Powergamers and assholes simply use min-maxing as one of their tools (as well as manipulation, asking for concessions in character creation, lying/"making mistakes", begging for items, etc) and make it look bad.
>>
If a creature can multiattack for at least three attacks and then cast a spell in that same attack routine, is that creature op?
>>
>>52827398
That isn't how Point Buy works. You start at 8 and can only go as high as 15 and also can't go below 8.
>>
>>52827363
>That's basically Half-Elf's +4 with the +2 being in any ability score instead of CHA.
I know, I still don't like it. Just my opinion. It feels a little OP, and it doesn't keep in spirit of humans being good at all classes but great at none. I know min-maxers don't like that, but fuck min-maxers.
>>
>>52827250
Rolling for stats gives you potentially higher and more crazy broken multiclass opportunities or overpowered paladin/monk/MAD class opportunities, at the cost of.. What, potentially rolling lower stats?
If you roll low stats, choose one:
1. Quit
2. Play moon druid
3. Ask for a reroll
4. Kill off your character
And live happily ever after

You can't bullshit around with point buy.
>>
>>52827398
> it's only logical to put as many points as you can into the stat you're going to use the most at the detriment of the stat you'll use the least, but that's the definition of min-maxing.

And stat roller did the same thing. They put low roll on dump stat like INT. Actually they are encourage to min-max even more due to the fluctuate roll.

So what's your point again?
>>
>>52827416
What, you mean like
>Multiattack:
>the monster makes three (attacks) and casts (spell) on its turn
Depends on the spell, how much damage the attacks do, and what level you expect the characters fighting it to be.
>>
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So in the last game I played, my monk got disarmed by a half-orc with an axe. This wouldn't be a problem except he's an unarmed build so he's now missing his right arm from the shoulder down. DM said I'll be able to look around for a healer back in the local city who can grow the arm back over a period of months, or just retire the character and reroll.

I'm pretty attached to the character, and although I could just get it grown back and play something else in the meantime, I was thinking of asking to see if I could find a magic-user who could craft a specialised golem to replace his arm with.

Has anyone had a magical prosthesis created before? I assumed a golem arm would work since golems are just magical constructs that follow orders, so presumably you could just create one part of a golem, strap it to the monk's chest and then give it instructions to do what he wills it to do?
>>
>>52827418
I didn't say anything about how high or low the stats are going.
>>
>>52827471
You did, though, say something about 'accidentally' totaling up their Point Buy incorrectly. I would love to know how the fuck anyone can get away with that.
>>
>>52827466
You can retire the character temporarily while they get healed up and once your next character dies off you can bring the monk back.

How can they even justify 'disarming' your monk, anyway? Most 'chance of losing a limb' rules are basically 'Whenever you get into combat, roll 1d20 and there's a chance bad shit happens' rather than there being a way to actually avoid that danger and all that.
>>
>>52827428
Yes, I understand that, I also don't like half-elves having that anyway, but I'd rather have human PCs instead of half-elves, even if it's still mix-max paradise.
>>
>>52827157
Skills are generally more useful. And hey, if you're the one who made this, I don't know if you remember, but I was the one who suggested Adaptability should be "add proficiency to an ability check that doesn't have it already". IIRC before you had it as "when you make an ability check you can choose to add only your proficiency bonus instead of any other modifiers".

>>52827249
That's why I give everyone one feat at level 1, don't allow variant human and use the human posted above.

>>52827428
>doesn't keep in spirit of humans being good at all classes but great at none
I don't see how that contradicts with +2/+1/+1. Those stats mean they can be good at all classes, but they don't get the extra stuff (darkvision, dwarven resilience, fey ancestry, gnome cunning, lucky, relentless endurance) that make other races shine. I guess you could make it +1/+1/+1/+1 instead and it would still be decent.
>>
>>52827398
It's much easier to say 'Oh, did you forget, I rolled an X?' than to say 'Uhh, I magically gained +3 point buy points from somewhere'.

Sometimes when a DM forgets what someone has rolled I've even seen someone say 'Oh, I forgot what stats I rolled'.
>>
>>52827466
Why would your DM dismember your monk? wtf
I think it's time for Hand of Vecna, anon.
>>
>>52827505
By assuming nobody is going to check their math after the character is made. They take advantage of the party's/GM's trust or assumption they'll make a character properly.
>>
>>52827565
They'd be assuming wrong unless no one in the group can fucking do basic math.

You could avoid even that chance with Standard Array, where there is no possible fucking way to fudge it.
>>
>>52827565
It takes me like 10 fucking seconds to work out whether somebody has cheated point buy or not, and then if they try to change their stats I can vaguely work it out.

If they roll stats, they could end up with anything and my only choice is to copy it all into notepad and even then it might be hard to prove I didn't note it down right when they get all defensive.
>>
>>52827581
>No possible way

Shhh don't say that. I'm waiting to hear about how Standard Array is also min-maxing.
>>
>>52827505
How hard is to check if someone put something different from 14/14/14/10/10/10 or 15/14/14/8/10/10 or any other variation like that?
>>
My group rolls for stats and likes it. We haven't run into any major problems or salty tears because someone was mildly worse at something than somebody else was at something else. And yes, we have tried point buy, and array, and prefer rolling

Come at me.
>>
>>52827647
Good for you
>>
>>52827581
Do you always check the character sheets of other players in your party whenever you start up a new game? Do you specifically go over their stats to make sure the other party members created the character correctly? If you do, I'm going to guess it's because you've played with an asshole before.
What I'm saying is, however, that assholes like that will try to get away with shit because most people are going to assume everybody is following the rules and not double checking each other's math.
>>
>>52827466
You got a left hand, don't you? Become the sinister one while you look for a fix.
>>
>>52827466
the only logical course of action is to weaponize your severed arm, start beating fuckers to death with it.
>>
>>52827670
What has any of this got to do with Minmaxing?
>>
>>52827646
Well, we have set parameters. They cannot go above 15 or below 8. We know this from the start. 14 and 15 cost 2 Points - there is no way every stat can be those.

From there it's basically addition where its 8+0-7 for each number, and you're checking to make sure that no part of it would have taken more than 27 points, keeping in mind the 14 and 15 rule.

I can't imagine most people would need even 5 minutes to get that processed.

As a side note - the 15, 14, 13, 12, 10, and 8 from Standard Array is a valid Point Buy.
>>
>>52827707
Ask
>>52827581
since I was replying to what he said.
>>
>>52827740
There's a difference between Minmaxers and Cheaters. It's not the most vast of chasms but it exists.
>>
>>52827730
I usually just compare against Standard Array for quick reference.

Like the Dwarf Warlock with 14 (-2), 13 (-1), 12 (-1), 11 (-1), 11 (+1), 7 (0/-1) is basically a 22-23 point buy, and also shit.
>>
>>52822169
Tunnel Fighter: You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5ft while within your reach.

Polearm Master: While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.

GOOD LUCK GETTING IN ON THE HEDGEHOG PHALANX
>>
>>52827777
Damn, sweet quads.
>>
>>52827466
Just punch people with your left arm.

The only real mechanical difference if you're using the DMG missing limbs rules is you can't hold an item in two hands or dual-wield. If anything you're luckier then any other martial that gets an arm lopped off.
>>
>>52827456
Yeah basically, it'll deal longsword damage but upped to d10 die, 3d10+misc, and the spell level would be up to 9th. It'll be a CR 20 creature, at the very least.
>>
>>52827787
>7

You can't do 7.
>>
>>52827827
It's my warlock(>>52826620) and he has 7 Dex because I'm not a Minmaxer.
>>
>>52827827
I think he's just comparing rolled stats to the array
>>
>>52827850
Oh fuckin. I meant you can't do 7 in Point Buy. Which is what I thought we were talking about.
>>
>>52827858
I guess so, but it was a reply to me explaining how you go inquisition on a Point Buy character to look for heresy so it dumbstruck me.
>>
>Want to play a Champion
>I fucking hate Half-Orcs with a passion

Fuck me, the party wants me to play something that doesn't have a high wisdom but being an ugly rape baby doesn't sound appealing.

Any one have a good pure martial build that is Strength focused and doesn't involve Battlemaster?
>>
>>52827937
Just pick Mountain Dwarf and go Gimli.
>>
>>52827937
Why don't you use dragonborn
>>
>>52827937
Go Goliath.
>>
>>52827777
I agree, I said it in this post here >>52827398 and somebody asked me to expand on an example I used to make that same distinction. I've never said min-maxing was bad this whole time, I'm a fucking min-maxer. I think it's goddamn stupid to not put your highest numbers into the stat you're going to be using the most. I'm just saying that in an idealized character creation scenario, with no cheaters and everybody taking the rolls exactly as they come, you're about as likely to get a shitty spread as you are a good one. That seems way less min-max to me than using set rigid numbers that are allowed to be decently high (max) if you leave the rest low (min). And since people brought it up, standard array is probably the least min-max method because of course it is.
>>
>>52827937
Play a fuckin' paladin.
Or a crossbow champion fighter.
Or a v. human champion fighter (since until high levels you really need the extra feats)
Or a ranged ranger.
Or a barbarian.
Or a barbarogue.
Or a monk.
>>
>>52827958
Actually, that could be pretty fun. I was thinking about doing a Samurai refluffed as Fighter with a Rage mode and going Dwarf for 18 CON and STR at level 4 could be fun.

>>52827968
Never actually seen one in play. Is there anyone aside from Paladin who even gets use from their stats?

>>52827981
I'm not a big fan of them. Might have something to do with my favorite race being Firbolg.


Also my Captcha keeps displaying the same picture every time. Anyone else getting that?
>>
>>52827937
Fucking mountain dwarf, anon. Or variant human. Or goliath. A triton champion sounds pretty neat, too.
>>
ForeverDM here, gonna get to play in a few weeks. I was considering going multiclass Trickery Cleric/Illusion Wizard. Will this be viablr, or should I go with one or the other?
>>
>>52827937
UA Allowed? Minotaur is pretty sweet.
>>
>>52828018
>Is there anyone aside from Paladin who even gets use from their stats?
Maybe not from a hard powergaming stance, but losing one con for one cha isn't the end of the world
>>
>>52827814
That sounds alright. Look at the chart in the DMG page 274 to get an idea what damage per round you'd expect a creature to do.
>>
>>52828030
Cleric1/Wizardtherest maybe, but otherwise just go full one or the other.
>>
>>52828061
Everything except Loremaster and Mystic. I was looking at them yesterday and thought about a Sword and Shield Hunter.

Basically shove people on their asses before beating into them.
>>
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>tfw going Arcana Cleric 1/Theurge Wizard 14 gives you access to a Level 9 spell at level 15
>>
>>52828117
It doesn't quite. You don't have Level 9 Slots until 17, so its like a jailbait wait. And YOU'RE the jailbait.
>>
>>52828117
Why can't you just go Theurge 14 and get them? You can't cast them but it'd let you multiclass 14/6 and still have 9th level spells.
>>
Is +19 the highest "to hit" in 5e because of bounded accuracy?
>>
>>52827887
I get it. I just inquisition every character.
>Oh, you don't have 27 point buy stats, you must have made a mistake.
>We rolled stats.
>I rest my case.
>>
>didn't like how early versions of mystics worked
>didn't like how many archetypes in V3 seemed to be mindrape/make NPCs your bitch type (got a creep in my group that has absolutely put me off minions)
>take a look at it later, class as a whole doesn't seem broken as I had dismissed it as previously, realize that the huge number of pages were basically the spell list, see that the psi-points would probably go really quick in play
>see how you can go for a Steven King/Blue Oyster Cult kind of mystic rather than just dominating everything
Starting to like mystic class. Want to see it in a book soon, I'm sure there's a couple kinks left in the wording of certain powers as there always is in UA and hopefully it'll be fixed up all nice once released.
>>
>>52828157
Kensai/Fighter can theoretically have +19 with a +3 Magical Bow and can use a bonus action to make it +25 for one attack. That's the highest I can think of but there may be more.
>>
>>52828157
A Halfling Soulknife only has a 1/400 chance to miss an attack. I dare say that's better then any puny to-hit bonus you can get.
>>
>>52828098
In that case, you can use some of the Fighter archetypes they've released. Knight is pretty rad.

Revised Ranger is also pretty good, and can work just fine with Strength. It's a bit MAD because you need 14 Dexterity for your AC on top of Strength, Wisdom, and Constitution, but Con and Wis aren't that important. You can go Sword and Board or Two-handed. I'd recommend the Mariner Fighting Style if you go the latter route, since Rangers can't get Great Weapon Fighting.
>>
>>52828018
Dragonborn Stats? Some Bards, and works for some Barbarians (berserkers, admittedly) and Battle Masters (rally) too.
>>
>>52825497
Basically >>52825561 , plus the pinned guy is under the 'restrained' effect, and can make strength saves to break free.
>>
>>52828157
No. Bounded Accuracy doesn't really care how high you get your To-Hit bonus. It does care how high you get your AC. Just look at the CR 20+ critters.
>>
>>52828197
>>52828263
Thanks bros, the CR 20+ seem to have "woeful" to-hit Atks and ACs but that's also probably because my mindset needs changing, would an Atk in the +30s unbalance anything?
>>
>>52828351
An attack of +35 basically says 'Delete your AC score, we don't play 5e with an AC score, it's irrelevant, we just roll a 1d20 and everything hits except on a 1'.
>>
So a Half-Orc Berserker. My math is a little fuzzy but with the always advantage you'd have like a 9% chance of a critical hit. Let's just assume you're always Frenzied and getting the bonus actio attack. Is the chance of a super critical hit with a Greataxe worth the loss of average damage with a Greatsword?
>>
>>52828157
On a character?
>storm giant belt: +9
>ioun stone of mastery: +7
>+3 weapon
how about guidance, or bardic inspiration? There's a boon that's something like +10 or +20 to hit with a bow, as well.
>>
>>52828396
9.75% chance of critical hit.

Basically, I can remember from memory that you'll need at least 2 critical dice for greataxe to be worth it, and even then it's only barely worth it, and even then you'll be overkilling everything and thus you should get a greatsword instead because reliable damage > overkilling everything, and thus you should only really bother greataxing when you have +3 critical dice.

However, halberd beats fucking everything once you get the feats.
>>
Can you use a dual-weapon fighting attack for a shove?
>>
>>52828471
Convince your DM to use the optional spillover damage rule from the DMG, make use of all those d12s even against mobs. Especially against mobs.
What feat besides polearm master is he supposed to get? Is the bonus action attack gonna do him any good if he's a barb and isn't smiting? I think the extended AOO is useful for anybody, though.
>>
>>52828384
Heh, fair enough, I'll re-evaluate then. Thanks heaps dude.
>>
>>52828524
GWM is really good when you have advantage and doesn't require you to change weapons or tactics or devalue your other path of the berserker features. It's not like Barbarians have too many ASI.
>>
>>52828396
No, but in each case the options are so similar that you should just pick what feels cool to you. A greatsword deals an average of 0.5 more damage than a greataxe on a normal and 2 less damage on a critical hit when delivered by a half-orc. So a greatsword is still better because normal hits are more than four times as likely as critical hits, but the difference is tiny.
>>
>>52828524
Bonus action attack will get him extra damage and you really don't need to be a berserker.
Letting damage roll over could make it worth it at 2 critical dice though.

>>52828531
I mean, yeah.
Plate + shield is 20 AC.
A barbarogue with 20 con, 20 dex and a shield is 22 AC.
A EK using the shield spell and plate armour and a shield is 25 AC.
An EK with haste, shield of faith and also a +2 magical armour and +2 magical shield will achieve 28 AC. 33 AC if they then use shield.

At low levels, a typical character should be expected to have... 14-20 AC?
At mid levels, a typical character should be expected to have 15-22 AC.
At high levels, a typical character should be expected to have 16-24 AC.
And that's about it, really.
>>
>>52828492
The bonus action? As written, naah. Shove uses one of your attacks from the attack action. I'd probably let you do it in my game though unless you were doing some cheesy shit with it.
>>
>>52828396
Once you get your first Brutal Critical, yes.
>>
>>52827248
>multiclassing UA
>>
>>52828604
That's a fantastically helpful analysis, thanks heaps bro.
>>
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>>52824382
Illusions and harlotry
>>
>>52828810
Mm. It's worth noting that DMs should often be very careful about giving out +AC items as they often stack up and cause one person in the party to be really hard to hit, and I've seen many DMs complain about that sort of thing, so don't expect more than +1 or +2 from magical item AC to be common.
>>
Does a +1 bow do magical damage? Or do the arrows have to be magical to warrant that?
>>
>>52828898
I'm pretty sure there's some errata or sage advice that specifies that the arrows shot from a magical bow do magical damage.
>>
>>52822069
So I was contemplating an advantage stacking houserule, and looking it up, someone else has written up both potential approaches I had thought of, on the normally horrible D&DWiki, which has me naturally wondering if its a horrible idea.

Talk to me /5eg/. Is this a terrible idea? Why or why not?
https://www.dandwiki.com/wiki/Stacking_Advantage_(5e_Variant_Rule)
I was thinking with the additional restriction of only allowing a maximum amount of stacking applied on a roll up to 3x. More than that could be used for negating disadvantage sources, but not for further stacking the dice.
>>
Why are dragons such retards in this edition?
Int 18 ancient gold or silver dragon, wat.
>>
What's your favorite Adventure/Module and why?

I am planning on littering some premade adventures/modules throughout my sandbox world to make it seem like more stuff is going on. Looking for recommendations.
>>
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>>52828918
Fucking dandwiki makes RULES too?!
>>
>>52828930
I know, who the fuck doesn't dump int stats, right?

>>52828918
Needs to be tested, but I think it's ok.
Players may get fucked by Strong Stacking (Prone target + Wolf's Pack Tactics), weak stacking sounds ok.
Also found some houserules that changed Expertise, Bardic Inspiration, etc to advantage on rolls.
>>
>>52828894
I almost did this. My main big problem though is a wizard with 1 level of cleric who can get 23 AC with shield spell.
>>
>>52828918
Well, for example, if you're in an area of darkness not only do you have disadvantage from the 'blinded' condition, but you also have disadvantage from not being able to see your enemies, so you have two levels of disadvantage.
Why? Because the game assumes you don't stack advantage/disadvantage.

The best way to handle disadvantage/advantage stacking is to houserule conditional effects.


I might tentatively suggest that you could allow some sorts of advantage or disadvantage to stack, but you should really consider giving other benefits on the fly as deemed appropriate. There's no tension rolling 4d20.
Jumping from a height advantage to make an attack while already having advantage? Throw them a damage boost or a proning-enemy effect or something instead.
>>
>>52828917
Ok I'll look around, My DM just put our party up against a few Cambions and everyone else (Bard, Druid, Paladin) were doing fine while I (Ranger5/Rogue1) just basically did nothing. It feels great to have all my damage halved when I should be doing as much as everyone.
>>
>Magic Time Item, Attunement
>Recharges every dawn, only holds one charge at a time.
>As a reaction you reverse time back 6 seconds, only the user remembers the 6 seconds that transpired.
>Creatures unaware of the passed time repeat their same actions with new rolls, unless interfered with by the user.

Would this be super broken? I feel like I might be missing some way to abuse this but I can't think of a good one.
>>
>>52828898
>>52829039
>It's another 'We'll introduce enemies that have weapon resistance and then insist you need a +1 weapon and if the DM didn't give you them then ha too bad' episode
>Why didn't they just give enemies 'Peasant resistance' instead?

>>52829064
All sorts of things you can do, especially things like casting wish and reversing time if you hit the 1/3 chance of never being able to cast wish again.

It's probably broken, senpai.
>>
>>52829039
So when your DM gave you that magic bow, was he, what... expecting you to go up and bop people on the head to actually get any kind of benefit from it?
http://www.sageadvice.eu/2015/11/30/normal-arrows-and-magic-bow/
If your DM still doesn't give you your +1 to hit and damage and overcoming resistance, just throw the fucking thing away. Say something like, "well obviously this one doesn't work as intended and I have more of a sentimental attachment to my old bow".
>>
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>>52829064
>>
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>>52828887
Wouldn't enchantment be better for harlotry?
>>
>>52829094
>>52829100
Well I still had the +1 but it was halved on hit, afterward he said "The bow effects your accuracy and how hard the arrows are launched, not adding any magical effects to the arrow. Basically the magic lets you have what should be a very heavy pull weight be much easier." It's his first time DMing so I'll show him this and hopefully he'll change the ruling
>>
>>52828190

I think they're a little on the weak side. Except for the Awakened.
>>
>>52829178
Maybe he's one of those retards who really likes magical ammunition.
>>
>>52829094

That kind of happened to me. Asked a DM to put together a small one shot for a get together. He separated us and then had ghosts attack us...
>>
>>52829165
>filename

reeeeeEEEE
>>
>>52822069
(male) edition when?
>>
>>52829194
He seems too, he always gives us lots of expendable magic items, I honestly don't know why he didn't just give me a quiver of magic arrows, It would help play into his resource management fetish.
>>
How many magic weapon are there in CoS? I'm not sure if there will be enough magic weapon in loots for 3 people.

Especially when most of the enemies will have "resistance to nonmagical attack".
>>
>>52829342
I'm sorry for you anon. Hopefully he'll realize that he has shit taste.

My main gripe with giving out a whole bunch of expendable magic items is that you are more than likely going to hoard them under fear of not having any when the time comes, i.e. elixirs or whatever it was called in Final Fantasy.
>>
>>52829485
See, when you expect to win almost every encounter, magic items are mostly combat buffs and when you have unlimited inventory space, it's far too easy to hoard things.
>>
>>52829357
There should be enough unless everyone's a dual-wielding martial.
>>
>>52829331
After you drown in gallons of jizz
>>
>>52829504
That's why giving items that are more than just "you hit things good". Mobility items, utility items, even minor magic items can give a character something new they wouldn't be able to do otherwise.
>>
>>52829539
one day, hopefully.
>>
>>52829508
Thanks. There is one dual-wielder.
The other two is sword and board and two-handed weapon wielder.
>>
>>52829593
What the fuck are you waiting for? Just go out and do it!
>>
>>52829549
Yeah. Though limited-use items do have a place.

Many items are items you give and then the characters hoard them forever, because they never go away. They essentially become level-ups that the DM decides for you instead of the player deciding.

But it doesn't help that weapon resistance encourages DMs to throw out +1 weapons everywhere. It's practically a gateway of 'Your DM needs to gift you an item of X ability in order to be relevant' where really the player should be able to plan of their own accord, buy a suitable counter item and bring it with them instead of just hoping the DM straight up gives them the counter item they need that counters all 'non-magic weapon resistant' enemies rather than only some.
>>
>>52829666
JUST
>>
>>52829711
>the characters hoard them forever, because they never go away

This is fine if they constantly put the items to use.

In regards to the second paragraph, a DM should plan accordingly, and it is 100% on them to have the experience work out in the favour of the players' enjoyment. Having every item be a +1 whatever is bad as all it does is scale everything up in difficulty if challenge is to be maintained.

Things like Spider Climb boots or Cape of the Mountebank give a PC some new features, and thus more options to use against more varied situations.
>>
>>52829764
DO
>>
>>52829784
IT
>>
New thread when?
>>
>>52829829
Working on it
>>
>>52829876

Tally ho faggots!
>>
>>52829818
!
>>
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3 failed games.

>First time DM
>Lots of effort, try and learn
>Completely 180 and start DMing very well after spending time planning and learning
>Players are zombies, wonder why they are even here
>AFK, always late, only one guy actually shows up and plays DnD, others just do homework/phone until they roll damage
>Feel like I'm just wasting my time
>Stop playing

>First time playing, but I've DMd and know the geist of things
>Railroad, railroad, railroad. DM might as well be reading a novel because my character does not matter, and I can't do anything
>Try and charm god, get slapped for 16 bludgeoning
>Stop playing

>Join after waitlist, new campaign
>2 sessions later the guy who couldn't make it can now show up
>kicks me out, says no more room for me
>asks for my character sheet so he can play it
>impolitely decline

Spent a good chunk of money buying the books. Feel kind of burned on this game.
>>
>>52829946
That's more to do with shitcunts rather than the game, have you looked at rpg clubs in your area?
>>
>>52829026
Frankly I prefer the bonuses approach.
1 advantage, +1 up to to more times.

But I could see keeping the chance for bad rolls, and going +3, +2, +1, +0 and ditching the multiple dice, just tallying advantage and disadvantage, and diminishing bonuses from advantage stacking.
>>
>>52828930
20 is the maxium any normal demihuman could achieve. So 18-19 is probably the smartest people in the world levels in real life.
>>
>>52830130
But these are dragons though.
>>
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>>52829946
>Waitlist

Just get some of your friends together. You know, the smart ones, and start playing.

Enforce a no phone/no distraction rule at the table.
>>
>>52830155
Yeah, not the smartest though.

White's 10 which makes sense, you have some that are 16, most are 18 and two are 20. They're really, really smart. These are the "run of the mill" ancient dragons though and their Intelligence is the standard for one. If you want to make one a memorable enemy or spellcaster then you should feel free to up it's intelligence.
>>
>>52828918
The beauty of advantage/disadvantage is to get rid of the incremental bonus adding and the whining and wheedling from players for an extra +1 or +2

Just leave it be, advantage/disadvantage is beautiful as is
>>
>>52830243
I meant the gold and silver dragons specifically, compared to beings of similar or lower CR who can have Ints in the 20s, and compared to their 3.5e counterparts at Int 28 and Int 26 respectively.
>>
>>52830317
Too be fair 3.5 scaled stats much higher compared to 5e. Here anything above 20 in a stat is really fucking serious.

They also had Strength over 40 and shit. Think of 5e using the same power in a smaller scale independent of 3.5e because it's version of stats has nothing to do with this.
>>
>>52822069
Are there any gaming blogs for 5e that you guys would recommend?
>>
>>52830401
i like tribality.
>>
>>52830394
Then they should have a scaled back Int to match what they had previously, ie at least 20. Otherwise they become a laughing stock.
>>
>>52830457
How's it a laughing stock? It's smarter then you and at least 90% of high level PC's.

Besides from the lore as it's written most Dragons aren't grand scheming lords. They're animals, smart animals but still wild creatures. Besides it's not like players are going to look at the dragon, laugh and say "gee he's not very tough, his intelligence is only 18!".

If you don't like it then give them +2 INT and watch as it makes no difference.
>>
>>52830494
>thinking dragons are animals and wild animals at that
You have no fucking idea what dragons are, do you.
>>
>>52830562
I literally just read the monster manual during this talk. It's my interpretation and by that I meant they're happy hording treasure, eating and killing anyone that pisses them off. That doesn't require 20 Intelligence.
>>
>>52830579
They also have respective Chromatic and Metallic deities, the evil ones tend to have minions (and their goddess Tiamat definitely schemes with them), the good ones tend to polymorph and wander around society, some of them don't like the idea that they can ever die and become dracoliches...
>>
>>52830610
>animals cant have deities

checkmate; humans, dorves, elves, hobbits, etc.
>>
>>52830610
Did you notice that all the things you listed are sapient? So are dragons. Actually, 10 in any stat is average among sapient races. So a dragon with 18 Int is a genius almost twice as smart as any ordinary mortal of the playable races.
>>
>>52830579
Were you only looking at the white dragons and thinking their behavior extended to all dragonkind, because frankly your interpretation is wrong. And I know it's easy to get dragon and dragon turtle confused but they're just not the same.
>>
>>52830682

Meant for

>>52830664
>>
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>>52830760
>being sapient means you aren't an animal
>>
>>52830778
You seem to really be missing the point of everything. Which would be the part where Dragons are not stupid beasts and they're like giant scaly... humanoids that aren't humanlike.

Or you're just baiting.
>>
>>52829946
Play with people you know, or people that people you know know.

I DM for my housemates and their coworkers. Get siblings and their friends or something.

Use this as an opportunity to be sociable. This game cures autism if you let it.
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