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/dcg/ Dropzone/Dropfleet Commander General

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/dcg/ Dropzone/Dropfleet Commander General

Space Marine Edition

Last Thread:
>>52604306

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commande

Reminder to ignore bait, unless it is masterfully crafted.
>>
>>52818757
Ya see, posting post human losers is how you kill a thread. If we had Hugo Boss Scourge man as our frontliner everyone would be talking.
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>>52819856
> scourgies actually believe this
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>>52819856
This.
>>
Just starting to get into DFC with space hedgehogs. How many ships is a good core to build off of? Currently looking at getting 2 starters, but I'm not sure what the normal points levels are for the game.
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>>52819925
"Normal" games generally run around 1250 points, and two starters will get you most of the way there. Pick up a battleship and you should hit that point mark easily.
Most fleets I see rock between 5 and 8 cruiser+ ships, and around 8-15 light vessels depending on how many corvettes are in use. Given you're a dirty hog player, a BB would be a very good buy to expand your fleet; the Shaltari battleships are still at the top of the heap arguably even after a nerf or two.
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>>52819856
Speakin' of PHR, what are the tiers for PHR ships? In the past few threads, I've seen various degrees of bashing on different ship classes, most notably the Ganymede. Is this partially memes, or are there actual issues with some of the PHR's fleet options?
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>>52821312
There's a few.
Orpheus: Vastly underpriced troopship. It's an Ajax that gets more health, for only a teeny teeny point increase.. AND CARRIES TROOPS! All other faction troopships have sub-frigate firepower, but barely cost any less. Way too cheap. Needs to be like 30 points more.

Ganymede: She's actually really good for a troopship. It's just that the Orpheus is too good. Bombardment and troops go together well, and the other gun battery's still better than other races troopships.

So I'd say:
S Tier (OP as Fuck): Belleraphon, Orpheus
A Tier (Strong): Orion, Theseus, both Battleships, the Echo
B Tier (Usefulish): Ajax, Ganymede, All Combat Frigates
C Tier (Could use help): Hector, Ikarus, Andromeda
D Tier (Needs help badly): Achilles
F Tier (Fuck you): Perseus
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>>52821517
Funny thing is, the fact that nobody thinks it can do anything has actually helped the perseus a bit. It was MVP last game with a pair of europas, and shit all over a pair of hog heavy cruisers and their frigate escorts.
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>>52821517
I haven't been able to use Echoes yet, but it feels like you're paying for a nice dual-role ship instead of a super-efficient corvette.
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>>52822782
You pay a bit more for it as it's the most durable of the corvettes, and the fact that it can also operate as a harasser during orbital operations thanks to Stealth and its med. caliber turret. This means it can get to its prey easier, and it's not useless if enemy strike cruisers are cleared out or heavily protected.
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>>52821517
Besides the Jade and Granite, are there any other F-tier ships?
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>>52825036
That might be it. I'm not too familiar with the jelly's fleet options, but the UCM's are fairly well rounded.
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>>52826027
Dragon class BB is a pretty pitiful example of what a battleship should be. Past that there aren't any ultra gimp tier that penalize the player.
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>>52821312
Ganymede isn't actually that bad, but it has 2 major problems. Firstly, Orpheus exists and is significantly better and cheaper. Secondly, it is expected to carry an entire faction's bombardment all by itself and it just can't do that. One doesn't have the power, and the positioning concerns of troopships mean that multiple Ganymedes are rarely able to work together.

Hector is an inherently bad concept that was realised about as well as it could have been. The broadsides and laser are both pretty good individually, but together they're like oil and water. Lining up S guns with F(N) guns for weapons free is fantastic when it works, but most of the time it simply doesn't.

Achilles is simple. Torpedoes are underpowered, heavy broadsides are underpowered. Achilles is based around both.

Perseus is an inherent bad concept that was realised fucking terribly. You get the usual lacklustre front turret, the admittedly useful light batteries for frigate killing, then the heavy batteries that wouldn't fit with those lights at all even if they didn't suck. It's meh at best outside of extremely specific situations, and even in those optimal situations it's not fantastic. Not the worst ship in the game imo since Granite and Jade still exist, but it's pretty close.

And don't listen to that other anon about Andromeda and Ikarus, they're both great ships that can add a lot to a broadside team.
>>
>>52826027
>>52825036

UCM has no F tier ships. Or S tier honestly.
Everything in their entire faction IMO are in A or B tiers. They're extremely balanced after the last experimental rules, which buffed the suffering New York and St. Pete.

The only stinker is the San Francisco, which is fine since it's a required troopship.
>>
>>52830074
Lima is S tier best girl.

Sanfran is alright. It isn't meant to be a combat ship, it's meant to be a troopship that can take some hits and keep going. It's better than the Chimera in that regard, 8" sig and 4+ armour isn't a good combination for an objective ship.
>>
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Bump

I forget, does Hawk do only one show-only model per year? Will they be selling the Athens and Scorpion at, say, Gencon, or will they be doing something else, or are these only for Salute?
>>
So what stops fast movers from being taken down by missile halos? Do they just fly low?
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>>52833882
I imagine their own missile halos as well as their speed, maneuverability, anti radar detection and the occasional reality that missile halos aren't everywhere. Seraphims would be the only fast movers that would really struggle against missile halos in my mind.
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>>52834065
Cruise missiles are faster and harder to detect than fast movers, and could come with active countermeasures of their own. It could be that fast movers are just more economical than cruise missiles proofed against missile halos, since they can be reused and their pilots can keep flying even when their sensors get fried by a laser.
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>>52831145

Back from Salute. UCM and Scourge BC resin prototypes were on display.

Akuma on the left and Perth on the right.
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In the background were some parts you use to make the others, but it was kind of difficult to see how they fitted in.

Overall, I wasn't completely underwhelmed, and I did like the Scourge one having an internal hole running through it, but I wasn't completely amazed.
But then again, the stats on the Perth, those stats.
>>
>>52833882

I think they're robust enough to warrant actual point defense installation attention instead of the ambient thing.

They'd fly low to avoid that.

>the single-seat fighter lives in a hallowed boundary
>where the descending orbital PD meets the rising flak
>>
>>52835726

Now THAT is destined for an "evil space orca" paint job.
>>
>>52835767
>that beautiful style with the 4 engines
MY
FUCKING
DICK
>>
>>52835726
>>52835767
Those are gorgeous. As a UCM player, I'm not sure how I feel yet about the 4-engine stack, but I'm sure I'll come to love it soon enough. I'm looking forward to seeing the PHR designs,

And did anyone else notice the third nose among the battlecruiser parts in the pile behind the Akuma? Maybe each battlecruiser is getting a third design?
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>>52837306

I'm 99% sure that was just another Akuma nose part.
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>>52837490
There's three nose-part pieces all lined up there, and the completed model gives me no indication that it's just another hull piece. On top of that, I could be wrong but it looks like there's a furnace cannon or some sort of large weapon mounted on the middle nose that isn't part of the Banshee's profile.
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>>52837644
are you sure its not the torpedo they carry?
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>>52818757
Keep seeing these threads, models and art look neat. Anyone want to give me the quick and dirty on the game?

Gonna start downloading those pdfs and reading through.
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>>52837737
Now that you mention it, that's probably it. I had completely forgotten the Manticore/Banshee had a torpedo, and didn't think it was just a double to show the underside of the hull.
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>>52837834
Dropzone is 10mm urban(mostly) ground combat and Dropfleet is fleet combat across orbital layers, both are built around the need to deliver ground troops to their objectives using transports.

In Dropzone, most units can't move very far unless they catch a ride on one of their compatible dropships and thus positioning and watching AA fire lanes are really important.
In Dropfleet, your tiny and poorly armed troop carriers have to make it into position over cities and dive to atmosphere in order to deploy said dropships before the big boy cruisers can delete them.

At the moment, the fluff is centered on the UCM (militaristic human exiles driven from their core worlds by bodysnatching alien invaders) carrying out their civilization-wide assault on the Scourge (bodysnatching alien invaders with an unhealthy love for violence and weaponized plasma squatting on core human worlds) while the other three factions play out selfish gambits around them.
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>>52837834
In-game fluff: Long ago, humanity (in grey) was introduced to a bunch of resource rich worlds called the Cradle Worlds by the Shaltari (in orange). 160 years ago, a super-powerful AI the size of a tennis ball landed on Earth and told humanity that in 1 year's time a great doom would wipe out humanity. Fast forward a year, and part of the human race took the AI's advice, gathered at a jump-point it designated for them, and then kicked the Earth Administrative Authority's ass on the way out because the EAA tried to stop them from leaving. A few days later the Scourge arrived (in purple), and invaded Earth and all of the Cradle worlds with massive fleets that the EAA had no hope of stopping. Only a tiny bit of the populations of these worlds escaped to the outer colonies, since the Scourge either didn't have the jump coordinates, or were too busy nomming all the other worlds.

Modern day, the United Colonies of Man have launched a massive campaign to retake the Cradle Worlds and eventually Earth. The part of humanity that left with the AI returned as the Post Human Republic (in white), and while the UCM and PHR aren't openly hostile, they're incredibly distrustful of one another, and frequently get into fights. By now, the UCM has effectively reclaimed two of the Cradle World systems, is working on two more, have their eyes on the other three+Earth, and are now in the process of repelling Scourge counter attacks on Colonial systems. Meanwhile, the PHR are constantly working towards some unknown goal, though they generally stay out of the UCM's way. The goals of the various Shaltari tribal factions are also unknown, but it tends to involve raiding all three other groups and generally being party-crashers.
>>
SALUTE loot bagged and tagged. I've got three cruiser sprues to build (as my frigates are push-fit and the battleship's being magnetised by a friend). One will be a Heavy (so a Moscow or St. Pete), and another miiight be a Seattle. For reference, I have:
- A Berlin
- A Seattle
- A SanFran
- Two Saratogas (New Cairos)
- Undecided Heavy Cruiser
- Undecided Cruiser (Probably a second Seattle)
- Undecided Cruiser

Thoughts?
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>>52839901
The second Seattle is entirely your call. For the third cruiser, I'd personally go for another Berlin, but it's also hard to go wrong with the general purpose Rio.
>>
If the PHR Battlecruisers are homeworld-esque vertical ships, or at least more vertical, I'm going to cry with delight.

Not sure how much I like the Perth. I'd be happier if the laser was nestled in the center, like the Saratoga. It's got a biiiit too much of a gap perhaps. Engine and turrets look great though.
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>>52840195
I think the Perth is really going to be outshined visually by the Johannesburg. Having a big row of guns where the laser goes is going to look pretty good.
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>>52841637

It's hard to say that this point, I couldn't really see where the fighter hangars were.
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>>52841721
The two possibilities I can think of are earlier style 'wing' hangar bays (which might be mounted where the side cannons are), or placing the launch bays along the lower hull New York style.
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>>52841851

Hopefully we'll get official pictures on monday.
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>>52835767
>Gee Perth, how come your shipwright lets you have FOUR engines?
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>>52818757
What's wrong with that Tau?
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>>52842679
Oh, the wit
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>>52835726
I adore that Scourge battlecruiser. Likely because it has a very similar profile as the PHR battleship, which is my favorite model.
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>>52840009
Went with Second Seattle. Third cruiser ended up as a Madrid, as both the heavy cruiser and battleship ended up being magnetised by a friend who knows his way around a drill, and I'll need bombardment for when I don't bring the Tokyo.
>>
--------------------------------------
Scourge 2x - 1053pts
Scourge - 10 launch assets

SR15 Flag battlegroup (260pts)
1 x Daemon - 260pts - S
+ Fleet Enslaver (20pts, 2AV)

SR5 Line battlegroup (110pts)
1 x Ifrit - 110pts - M

SR12 Line battlegroup (344pts)
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L
1 x Hydra - 140pts - M

SR7 Pathfinder battlegroup (169pts)
1 x Wyvern - 105pts - M
2 x Gargoyle - 64pts - L

SR5 Pathfinder battlegroup (150pts)
2 x Harpy - 84pts - L
3 x Nickar - 66pts - L

197 points left. What do I get?
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Cavebreaker's being called in to deal with a bunch of Resistance that pushed the Scourge off a planet they want. How's this look for a semi-narrative list for him vs. Resistance with occasional PHR backup?
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>>52844345
Chimera and three Nickars.
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>>52844456
You seem to have forgotten the fifth rule of Scourge warfare: Invaders belong in the trash.
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>>52845251
I only own two Intruder Alphas at the moment; further, I want to have more than 2 stands in a squad so I can try to go toe to toe with resistance fighters.

Cavebreaker seems like an unsubtle sort, who'd want each dedicated squad to be able to take out its opposite number. This is equally impossible for dropships and invaders, but at the least the Warriors can.
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>>52844842
I have a scourge starter set assembled (default, muh shenlong was a mistake) and a second scourge starter set, not assembled, a BB, and a nickar pack. I could do 6 Nickars, however, I'd kind of like to not assemble all three of my undone cruisers. I have someone who might be able to sell me a basilisk conversion kit.

Are harpies much good? Should I assemble two more for a 4x squadron? Or should I go for two djins and stick them with the wyvern, or something?
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>>52845953
Harpies are good flankers, but they and djinn both have a magical number, that being 3. While they can both do okay with only 2, they won't be the rockstars they really could be with a third band member.
I usually rock my djinn with a pair of strix (or wyvern if i run it), but they're also very effective as part of a pathfinder BG that's got as low an SR as you can manage. It gives them some nasty alpha strike potential if they can go first, giving you a chance to give them an effective engagement range of the whole goddamn table.
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>>52846074
I have 2x harpy, 2x gargoyle, and 4x unassembled frigates.

I assume at least two of those need to become +2 gargoyles, which means my only real option seems to be more harpies. 4 harpies for flanking, a wyvern for smashing someone's face in, an ifrit and two hydras as general xeno-relations outreach, and a Daemon for rip-and-tear guns?
>>
>>52845953
Hopefully full cloak nerfs will come and Shenlong will be an option again. It's a distinct possibility, Hawk seems dedicated to the balance and Akumas are a pretty obvious offender there.

Honestly I like to run Scourge frigates alone mostly, they work very differently to the cruisers thanks to atmos diving. Harpies, Djinns, Chars and Scyllas are all best in groups of 3-4 in my experience, 2 isn't really enough to do that much and 5 is where diminishing returns really start.
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>>52845251
>the fifth rule of Scourge warfare
What are the first four?
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>>52847269
>#1: Be aggressive, b-e aggressive!
>#2: Always appreciate your dirt cheap scouts
>#3: Never be afraid to hide like a coward
>#4: Corsairs belong in the trash
>>
>>52847269
1) Never be caught in open ground
2) Aged Ones belong in the nursing home
3) Corsairs are only good for drawing AA fire
4) Do not expect the Desolator to survive
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More pictures from the Hawk forums and BoW, as well as a video.

https://www.youtube.com/watch?v=aZAxySiGiXw
>that kid in the lower right at 3:50
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>>52848803
3:35*
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>>52848814

>UCM get a command card that gives +1 attacks to all mass drivers in a battlegroup
>PHR get hacking of some sort
>Shaltari are annoying as ever
>Scourge get a command card that shuffles your opponent's strategy deck
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>>52848833
shuffling your strategy deck is mean.

speaking of strategy decks, i wonder how difficult it would be to homebrew up some variant version of DZC with strategy decks, maybe give units a SR of 1 per, or a rating of 1 per DP, just for fun to break up the normal pace of play?
>>
>>52848803
>https://www.youtube.com/watch?v=aZAxySiGiXw
Holy cow, Dave's extra enthusiastic today. Either Hawk's booth setup came together easier this year, or post-release Dropfleet was drawing a crowd.
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>>52848814
>>52848922
>that Scourge torpedo
RIBBED FOR PLEASURE
>>
>>52848803
>faction logo shirts
Webstore when? Feed me merch, Dave.
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>>52848814
I just noticed the launch deck for the Johannesburg class, along the top of the lower hull just like my japanese animes. Now the only question is how the guns will be mounted, since it doesn't seem to have the terraced row on the underside like the Atlantis
>>
>>52851144
Looks like you could have 2 on top of the lower hull and 2 underneath.
>>
Anyone got spoilers for the command decks? They seem much more relevant than the Dropzone ones.
>>
>>52854432
We don't know much else besides >>52848833, but there was talk of a card that allowed UCM to fire burnthrough weapons twice.

It is unknown if this referred to a single weapon system, a single ship, a group, or an entire battlegroup.
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>>52857234
Firing a burnthrough twice had better damage the firing ship or something. Double-tapping with one of the most powerful weapons in the game is--- crazy good.
>>
>>52860822
>WF St.Pete double taps
>cleaves a Heracles in half
>with damage to spare
>>
>>52860986
That'd just be fucking rude. In theory, double burnthrough can already sink a ship from full health. Double tap just means that once a game you can make SURE you killed the bastard if crippling didn't finish the job already.
>>
>>52863010
>That'd just be fucking rude. In theory, double burnthrough can already sink a ship from full health.
Not necessarily; even a WF Pete will do, at max, 12 damage.
That's enough to cripple a PHR BB for sure, but you still have 10 more damage to go through to make sure it's dead, without relying on orbital decay.

That's at least 3 Reactor Overloads, followed by Energy Surges, Armour Cracked, Hull Breach, Engines Disabled, Weapons Offline, or another Reactor Overload.

There's also a fire, but that's not guaranteed to do one damage.

Basically, even if the Pete does 12 damage, you only have a 0.091% chance to cripple your way through the rest of that damage. PHR BBs are tanky as FUARK
>>
>>52863172
He's talking about in the case of a card that lets you fire twice. IE, 24 damage from burnthroughs.
>>
>>52863316
Pretty sure that anon was specifically referring to
>double burnthrough can already sink a ship from full health
which while technically true, has an incredibly low chance of happening.
>>
>>52863357
I mean, *A* ship, not the ship or any ship.
>>
>>52863316
Yeah, that's what we were already talking about. Doubletap Doubleburnthrough is 24 damage.

On the other hand, his statement "In theory, double burnthrough can already sink a ship from full health" doesn't really mean all that much. Technically speaking, any weapon that can surpass the crippling damage threshold for a given ship could kill it in a single firing.

For example, it's entirely possible for a single Djinn to destroy a non-PHR BB through crippling cascade (1 damage from occulus rays, 8 from plasma storm, the rest from crippling effects)

Even more amazingly, it's possible for a Taipei to do the same to a PHR BB (1 from 1x 2200, 10 from Piranha Missiles)
>>
>>52863389
Why bother saying it, then? The Pete's double burnthrough is already amazingly mean, but the best it can hope for in terms of an "auto-kill" would be Heavy Cruisers; it's not necessarily going to get the full 12 damage every time, mind you.
>>
>>52863417
You're forgetting the wing guns though.
>>
>>52863447
Ah, true, fair point. Including those, I would say that a WF Pete would have a reasonable chance of popping a battlecruiser, as well as even a non-PHR BB.

PHR BB's are still firmly in the range of "miraculous kill", however.
>>
>>52863389
Ah. Well in that case it doesn't mean anything. Literally any weapon in the game can sink a ship from full health, provided that ship is a Glass. A frigate is a very different beast to a cruiser, which is very different to a battleship.
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>>52863172
>>52863417
Weren't Petes buffed to Burnthrough 8 recently? Or is that just in experimental at the moment? I know someone put up the PDF about it a few threads ago, but being the idiot I am I didn't bother saving it.

And even without that, I think it's worth bearing in mind that a WF St. Pete will destroy or horribly maul anything short of a BB in a single round of shooting (that is, unless you get abysmal rolls). This is before you even consider the theoretical 'Double Tap' command card, which extends its threat range to nearly every ship in the game.
>>
>>52863736
>Weren't Petes buffed to Burnthrough 8 recently? Or is that just in experimental at the moment?
Only if it's firing a single laser, and yes.

>
And even without that, I think it's worth bearing in mind that a WF St. Pete will destroy or horribly maul anything short of a BB in a single round of shooting (that is, unless you get abysmal rolls). This is before you even consider the theoretical 'Double Tap' command card, which extends its threat range to nearly every ship in the game.
Right, this is what this entire discussion has been about, the fact that a doubletap WF Pete can potentially destroy a PHR BB in one activation, without crippling damage.
>>
>>52863736
https://cdn.shopify.com/s/files/1/0159/4298/files/ExperimentalRules.pdf?2506305336218858126
>>
How are people finding the Corvettes so far? I haven't played in a whiiiiiile but having snapped up a battleship, 2 Saratogas and some Santiagos I'm eager to use them to give the jellies a good kicking.

I'm finding it hard to not stuff 6 Santiagos into every list because they're just so cheap. Currently tossing up whether to run 2 groups of 3 or 1 group of 6. 2x3 gives more coverage, but less likelyhood of securing a carrier kill. Annoyingly I'm kinda leaning towards 4 being the best number of a squadron because 4 hits/2 crits on average dice will probably sink most strike carriers.
>>
>>52866293
Keep in mind my opinion is mostly built on theory crafting, but I think the corvettes are really strong. It'd be perfectly reasonable to run up to 2 groups of 4 like you were thinking, even if it would be annoying to buy a new pack just for 2 more. I'd suggest kitbashing 2 together from UCM frigate and cruiser bits, to save a bit of money. That's just my thought though.
>>
>>52866293
>How are people finding the Corvettes so far?
Necessary. They're good for taking out strike carriers and other corvettes, and kind of shit at everything else. Can be used as diet Taipeis in a pinch, but that's not what they're meant for and it shows.

2 groups of 3 is better than one big pack. It's good to be able to split up your forces, and 3 is roughly enough to take out a single non-PHR strike carrier per turn, provided crippling rolls go your way. Groups of 4 are also valid though, it gives you a little more surety.
>>
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>>52866293
Honestly, while trying to nail a killing blow in one round of shooting is ideal, two packs of three is usually enough to take down a SC in a round or two. Unless you're running Shaltari, you're going to be stuck with two packs of three anyway (1-3 group size), and you can then choose to maneuver them into a lump when there's a SC you want to pop, or split them apart if you've got enemy corvettes to engage (which is likely, given how popular they're becoming)
>>
I'll try running them 2x3 and see how it goes. Planning on taking this list for a spin sometime over the next week.

--------------------------------------
1500pts
UCM - 12 launch assets

SR17 Flag battlegroup (324pts)
1 x New York - 260pts - S
+ UCM Captain (20pts, 2AV)
2 x Jakarta - 64pts - L

SR12 Line battlegroup (307pts)
1 x San Francisco - 111pts - M
1 x Seattle - 132pts - M
2 x New Orleans - 64pts - L

SR12 Line battlegroup (307pts)
1 x San Francisco - 111pts - M
1 x Seattle - 132pts - M
2 x New Orleans - 64pts - L

SR10 Line battlegroup (176pts)
2 x New Cairo - 176pts - M

SR9 Pathfinder battlegroup (300pts)
6 x Taipei - 234pts - L
3 x Santiago - 66pts - L

SR3 Pathfinder battlegroup (66pts)
3 x Santiago - 66pts - L

Interested in any thoughts, opinions or chastisements. Going to be playing Scourge. The 6 Taipei group exists because I loathe strix and 6 taipeis will activate first and 3 *should* kill a Strix on average dice.
>>
>>52866952
Eh, I'd personally drop the Nork, fampai. UCM BB's are "fine", but the Nork is the least "fine" out of the bunch.

Two Seattles is more than enough to contest void superiority with the Scourge, unless he's brought 3 Hydra.

I'd also try to work it out so that the Taipei are on their lonesome; maybe move one of the Nawlins groups to the Santiago BG, and move the other Santiagos to that line?

I'm also a bit iffy on 2 Sanfrans 4 Nawlins, I personally feel that 1-6 is much better.
>>
>>52866952
Not sure about the heavy Sanfran reliance, though with all those fighters and Jakartas for PD I guess it could work out. Be aware that your opponent will be gunning for them, you may have to prioritize Djinns over Gargoyles with your corvettes.

On a more chastising note, get Limas you fuck. They're the most important ships in a UCM fleet.
>>
>>52866952
Seems a smidge light in the firepower department to me, but then again, I usually don't take many launch assets either. I also usually stick to one SanFran and use the extra firepower to fuck up their troopships first, but that's just a personal choice.

Seems pretty well rounded otherwise, even with the purpose-made Strix hunting squadron. Since at the end of the day, 6 Taipei's will fuck anything they survive long enough to engage with so many missiles Macross would personally leave /m/ just to rub one out in its honor.
>>
Opinions noted. I think i will leave the list as is for now and see how the SanFrans go. I'll try the 1-6 configuration as well and see which works better/which I prefer.

Ill also be tracking the New York's performance carefullying. It's in because I love the model and no other reason, but if it disappoint me I'll cut it.

What's the reasoning on the Taipei's on their own? To be able to out activate other frigate groups?

I take my chastisement with vigour and will try to wedge at least 1 Lima in.
>>
>>52867499
>What's the reasoning on the Taipei's on their own? To be able to out activate other frigate groups?
More for the sake of being able to out-activate cruiser+frigate battlegroups.
>>
>>52867499
You want that Taipei blob going before its target whenever possible by minimizing its battlegroup SR.

Your list doesn't have the firepower to justify more than 1 Lima, but you still want the one around to spot for those N. Cairos.
>>
>>52867642
>Your list doesn't have the firepower to justify more than 1 Lima
I wouldn't say that. 2 would be alright for that list as well, though definitely no more than that. Being able to dump a major spike on a target is always nice.
>>
>>52871240
>thread counter says page 11
>still somehow save the thread
What is this fuckery
>>
>>52871263
Two pinned threads, senpai-I-am.
>>
>>52867265
>6 Taipei's will fuck anything they survive long enough to engage with so many missiles Macross would personally leave /m/ just to rub one out in its honor.

The Terran Missile Boat lives!
>>
>>52871475
One of these days I need to locate a drawthread and see if I can get art of Taipei Macross Missile Spam made.
>>
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Got a list I'd like to test out. Primary enemies in local meta are Hedgehogs and Glorious Posthumans. SanFran's Jakarta was there to fill out points. For change purposes: there's a Berlin, Madrid, and a few more frigates not in the list, the Battleship and St. Pete/Moscow are magnetised, and every frigate bar the Nawlins are push-fit.

--------------------------------------
HUMANITY FUCK YEAH - 1500pts
UCM - 6 launch assets

SR17 Flag battlegroup (284pts)
1 x Tokyo - 220pts - S
+ UCM Vice-Admiral (80pts, 4AV)
2 x Jakarta - 64pts - L

SR22 Vanguard battlegroup (405pts)
1 x St Petersburg - 155pts - H
2 x New Cairo - 176pts - M
2 x Lima - 74pts - L

SR8 Line battlegroup (207pts)
1 x San Francisco - 111pts - M
2 x New Orleans - 64pts - L
1 x Jakarta - 32pts - L

SR10 Pathfinder battlegroup (262pts)
1 x Seattle - 132pts - M
2 x New Orleans - 64pts - L
3 x Santiago - 66pts - L

SR10 Pathfinder battlegroup (262pts)
1 x Seattle - 132pts - M
2 x New Orleans - 64pts - L
3 x Santiago - 66pts - L
------------- dflist.com -------------
>>
>>52874566
I'd try and split it up into 6 battlegroups, anon; maybe put both Seattles in their own Line BG?
>>
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bamp
>>
Does anyone know where you can get 10mm civilian vehicles? I'd love to buy the civilian vehicle pack Hawk had on their website back when now that people are actually playing, but they've discontinued it.
>>
>>52879260

Rail hobby supplies, I think.
>>
>>52879426
Do you know what scale is 10mm? N or O?
>>
>>52879497
N is closer iirc
>>
why does the UCM bb have that one odd keel piece that isn't part of the rest of the model but isn't variable between the different versions?
>>
>>52880574
Probably for casting reasons. If models get to deep they can fuck the molds when the model is being remover.
>>
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More pics from Salute
>>
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>>52882554
So, parts list of the Scourge BC's seem to be

>Prow
>Dorsal Hull
>Ventral Hull
>Dorsal Fin
>Ventral Starboard BB Fin
>Ventral Port BB Fin
>>
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>>
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There is no 6, by the way
>>
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>>
>>52882647
>>52882630
>the glow
Is that the material, or does he have some orange LEDs below it or in it or what?

Because it's so sexy.

Really digging the official Perth sculpt.
>>
>>52879497
>>52879892
N is 1/160, 10mm is more like 1/180, but at that small nobody cares about the difference
>>
>>52882866
Those are the masters, produced via resin-based 3d printing. They're just a bit translucent; there's no glowing going on

I'm not really a fan of the BCs at this stage, but I guess I'll wait to see them in person
>>
>>52885682
I didn't like the existent UCM BCs, but think the new Perth is sweet. Looking forward to Johannesburg.
>>
>>52882671
So Idris Elba Vigilo Confidos from an AT-16 huh? I can deal with that. I want to see what the non-hero version's stats are.
>>
I wonder, do the PHR have fully synthetic droids to supplement their numbers, besides augmented humans?

I would assume not, since all their AI seems to be purpose made for a specific device or function.
>>
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Witching hour bump
>>
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What do people think of my Atlantis Conversion?
>>
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>>52888895
Crikey, boss. Dat's a lot a dakka.
>>
>>52888895
Honestly, I like it. It has all of the necessary staples for the class except for the giant af nose.
>>
https://www.youtube.com/watch?v=IVWKHFZe4Go
>>
>>52887422

They've got Mercury drones... but yeah, not taking chances with an AI revolt. They'd have to give them the vote, if nothing else. Actually-spammed SpamBot ballot stuffing...
>>
>>52888895
Question for the thread, how would you do an Avalon conversion since its laser is so much more unique?
>>
>>52894590

Don't think I could; outside a simple barrel extension maybe using PHR bits it'd all look like Saint Pete.
>>
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Baselines and Glorious Sphere Brethren all in one go. PHR scheme's a tester, if it works the fleet will also look that colour. UCM's based on an existing Dropfleet force. Better individual pics available on demand.
>>
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Eyyyy.

Now, the question is, is it worth it to pick up 3x Athens at Gencon as well, if they're available?
>>
>>52895792
UCM looks good, and I like the idea of the PHR, but it definitely needs some better and smoother coats than what you have right now.

Those knees are egregious in particular.
>>
>>52895841
i feel like egregious is a bit strong of a pronouncement id go with poorly done, in need of some touch up/better coating, may want to thin your paints and apply multiple coats. I also strongly recommend washes as they work wonders on these models
>>
>>52898592
Fair enough, and I wouldn't say it's bad as a test scheme just to see how all the colors work, but it does definitely need some touching up and smoothing out.
>>
I am making some PHR cruisers right now and trying to figure out what to build with my hulls, I have 6 left and I have made two Bellerophon because it stands above the others. Atleast two will be able to switch between Orpheus and Ganymede with magnets help. And last 4 I just do not know what to make.

Any suggestions, leaning towards Theseus but with the Experimental rules out (And most people at my place play them) I am not so sure.
>>
>>52900039
Adding onto my previous post, I was thinking of making two Ikarus, the buff is minor (Linking the side guns) but it does not seem like a terrible option (And I can't magnet the sides because of carrier bays)
>>
>>52900039
A couple Theseus or Orion and an Ikarus or two could work. The non-Bell heavy cruisers aren't much good, Ajax is overshadowed by Orpheus right now and Perseus is just garbage, so those are pretty much your options at this juncture.

2 is probably enough troopships at this stage, I'd be cautious building more unless Hawk makes it clear they don't intend to nerf the things. Quad Orpheus would be a whole lot less attractive at 160 points each.
>>
>>52900949
Yeah, thinking 2 Bell, 2 Orpheus, and a mix of Theseus and Ikarus. Seems to be a decent start. I have 8 Cruisers, 1 Battleship, 16 Frigates and 6 Corvettes for models.
>>
>>52900039
I'd say that, including the Bellerophons, you'd be good with:

2 Bell
2 Orph/Gany
2 Theseus
1 Orion
1 Ikarus OR 1 more Theseus

You already have plenty of launch cap with the Bellerophons, and an Ikarus is just an Orion with launch Capacity. Orions in of themselves are actually great ships, so going 2 Thesus and 2 Orion or 3 Theseus 1 Orion make an excellent core of pure firepower.
>>
>>52895841
>>52898592
If it helps, the lighting in those photos is abysmal. There is a wash, just not over the white - I'll likely touch it up again later as some of the wash got onto the kneeplates.
>>
Leak about UCM Command Card seems to have it allowing a BTL to fire twice, at the cost of the ship suffering a Weapons Offline effect after shooting.

Still seems very powerful. Decks are likely much stronger than the Dropzone ones.
>>
>>52901947
>Leak about UCM Command Card seems to have it allowing a BTL to fire twice, at the cost of the ship suffering a Weapons Offline effect after shooting.
Sauce?
>>
https://www.youtube.com/watch?v=xvs_f5MwT04

I figure this video is relevant to the thread, simply for the purpose of space fightan.
Yes, I know he sounds like Elmer Fudd
>>
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Place your bets; what will the Shaltari retail BC look like?
>>
>>52894590
Same as the Atlantis conversion, but with non-carrier nacelles, and stick an extra Cobra laser radiator barrel on the end of the first one.
>>
>>52906553

I'll take "asymmetrical" for two-hundred dollars Alex.
>>
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pls no. My autism couldn't handle it.
>>
So, how do you color the jellyfish-dangly bits on your space trilobites, gentlemen?
>>
>>52909386
>inb4 the PHR are asymmetrical
>>
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>>52912124
>>
>>52909530
I like to darken it a bit, adds a bit of menace to dangling whiskers.
>>
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>>52915681
Relative to the rest of your fleet, or relative to the non-dangly bits?
>>
>>52918542
relative to the non-dangly bits. otherwise you're going to end up with some weird shading where each new ship has to be darker than the rest, and you end up raiding that lab where they made the ultra black material for your 20th frigate to have the darkest dangly bit.
>>
>>52919892
I wish you hadn't taken so long to reply anon...
>>
>>52922136
Just tell them you really needed to get that frigate fitting with the rest of your fleet. I'm sure they'll be happy to forgive the break in and subsequent theft.
>>
>>
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Good night, sweet prince
>>
>>52927251
Not dead yet, just really fucking sleepy for some reason
>>
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Current plan, going up against my friend's PHR. Other than having the Invaders (only because I don't have more Alphas yet) is there anything wrong with it?
>>
>>52929722

Just imagine a hunter-heavy list... that common bond of rage at having been born *just before* the next great migration, spending you life as a grav tank. Then somebody shows up to take it all out on, and all the plans of the smug bastards who put you there are ashes. Watching the Warriors die with smug schadenfreude. A Band of Hate-Players.
>>
>>52931864
I swear, Scourge in vehicles and all that bundle of emotions that go into that feeling are so goddamn interesting. There's nothing like seeing a being that's live for hundreds of years and is slowly going insane as their vessel ages around them and knowing that if you lose it you might just get surgically removed during a standard mechanical check up and replaced. So much depth of idea and so many interesting implications there.
>>
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Eyyyy

>>52930926
Looking pretty good anon, but the points cost is throwing me off.
Are you both playing at 1300?

Not much AA either, I'd say, and maybe just a tad too many prowlers.
I'd drop a squad of prowlers and add in a squad of minders if you've got them, maybe stick them in the Cavebreaker's battlegroup for scouting.
>>
>>52933624
>Are you both playing at 1300?
Yeah, it's where he can get without overloading on commanders. We're waiting on a Nemesis/Hades to come in.

As for Minders v. Prowlers, I like the little things, but I see your point. I keep misusing Minders, though; any recommendations? I just never know when and where to move them with such shitty Mv and the inability to reaction fire if they've been in the transport at all that turn.

Prowlers, on the other hand, are easy: Run them towards your opponent's big shit, make him waste shots on them, and if any survive, insert my thick, pulsing plasma into his unprotected rear compartment.
>>
>>52933624
>maybe stick them in the Cavebreaker's battlegroup for scouting.
And lose one of the other Aux groups? The more I think about this, the worse an idea it is. Flexibility's a bit of a big deal.
>>
>>52933674
>I just never know when and where to move them with such shitty Mv and the inability to reaction fire if they've been in the transport at all that turn.
The way I see them used is not as "aggressive" AA, as you would most other AA (Rapiers, Reapers, Kukri, Ravager, etc etc), but instead rather as very passive and defensive barrage balloons, in a sense.

They're in a light dropship, afterall; be proactive and get them up somewhere that would normally be a big air corridor and shut it down, or put them where they can scout for your Cavebreaker. Use the Ravagers as your dynamic AA.

>>52933689
One of the Aux groups has two prowler squads; removing one of them and replacing them with a squad of minders in the command BG is perfectly fine.
>>
>>52933758
>One of the Aux groups has two prowler squads; removing one of them and replacing them with a squad of minders in the command BG is perfectly fine.
but muh symmetry.

Fine, I'll drop a Prowler group and the Vampire to fit in the Minders.
>>
>>52933780
Oh shit, I didn't even notice you had Vampires.

Yeah, totally drop them; vampires should only ever be taken if you have points left and your list is otherwise optimized.
>>
Since we're in a Dropzone mood, I'd like some advice regarding UCM. I've never played before and all I own is the core 1.1 rules and starter set's units, plus some eBay finds. In total I have:
- 12 Legionnaire bases
- 4 Praetorian bases
- 4 Raven-As
- 4 Wolverines
- 3 Sabres and 3 Rapiers, each with their own Condor
- 3 Bears, with a Condor for two of them

I've got no command choices, naturally. The Kodiak looks nice in theory when combo'd with the Wolvies, while the Ferrum and Phoenix suffer from not being in the main book. Any command/other unit recommendations?

(I've already gleaned from these threads that Flak/Mortar Legionnaires and Katanas are pretty damn nice, and that Bears are not.)
>>
>>52934380
The Phoenix singlehandedly changes how the game works. It's infinitely superior to other options. Get it.
>>
Feldherr needs to release that foam case in the US.
>>
>>52934380
keep in mind the ferrum is not a command choice only the Phoenix and Kodiak are. like>>52934477
says the Phoenix is a game changer but you probably wouldnt want to use the army youve got with it as they would not synergize well.

As far as expansion Id suggest getting a few more rapiers and sabres, from there heavy tanks, air choices, and some of the more exotic things can be quite neat, definitely get the new books so you can at least know what new units you can use.
>>
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P10 air drop
>>
>>52938196

Watching the videos online with dave making this thing, holy shit!
>>
>>52938970
Kinda puts the whole game into perspective doesn't it? The comparatively tiny New Orleans class is that big in DZC scale
>>
Guys, sauce me, how worth it is this game? From the posts it seems interesting.
>>
>>52941024
Which one?
>>
>>52941062
Dropfleet commander. Dropzone looks cool to but I like ship based combat more than ground stuff.
>>
>>52941445
Amen.
I'm enjoying it and the ships are nice. I'm particularly enjoying the mix of frigates to cruisers- it actually feels like both have a purpose (though memespamming either isn't impossible).

Rules feel like they have more complexity than what I remember of 5e40k despite being simpler. Ships are tin foil, scoring is not 'kill everyone else', which I quite like.
>>
>>52941526
That sounds nice. The only fleet based game I have played is Armada and the ships are not exactly tinfoil as you put it, but a game where there are lots and they can go down easy sounds fun! How much to field a viable fleet would you say?
>>
>>52941718
>How much to field a viable fleet would you say?
Not him, but standard game size is 1250 points. Generally speaking, picking 2-3 off the following list will give you a good balance of ships.

>[mandatory] starter set: 40 pounds

>starter set (4 frigates, 3 cruisers): 40 pounds
>starter set (4 frigates, 3 cruisers): 40 pounds
>battleship (1 battleship): 30 pounds
>battlecruiser (1 battlecruiser): (probably) 20 pounds
>battlecruiser (1 battlecruiser): (probably) 20 pounds
>corvettes (6 corvettes): 20 pounds
>cruiser box (2 cruisers): 20 pounds
>frigate box (8 frigates): 25 pounds

In all cases you can build a fleet for at most about 150 pounds / 200 USD.

For example; A starter set, a battlecruiser, a cruiser box, and a frigate box will get you:
>1 battlecruiser
>5 light/normal/heavy cruisers
>12 frigates
For 105 pounds, which while on the light side in terms of bigger ships, can easily make a 1250 point list.
>>
>>52942129
As an actual example, to continue, this is my current list for UCM:

--------------------------------------
.UCM Tourney - 1245pts
UCM - 0 launch assets

SR14 Vanguard battlegroup (303pts)
1 x Moscow - 163pts - H
4 x Toulon - 140pts - L

SR12 Vanguard battlegroup (269pts)
1 x Avalon - 195pts - H
+ UCM Commodore (40pts, 3AV)
2 x Lima - 74pts - L

SR15 Line battlegroup (264pts)
3 x New Cairo - 264pts - M

SR7 Line battlegroup (175pts)
1 x San Francisco - 111pts - M
2 x New Orleans - 64pts - L

SR5 Pathfinder battlegroup (130pts)
2 x New Orleans - 64pts - L
3 x Santiago - 66pts - L

SR2 Pathfinder battlegroup (64pts)
2 x New Orleans - 64pts - L
------------- dflist.com -------------

A total of 1 battlecruiser, 5 light/normal/heavy cruisers, 12 frigates, and 3 corvettes. If I hadn't gotten most of it from the kickstarter, it would have been a starter set, a cruiser box, a frigate box, a battlecruiser, and a corvette box, for about 125 pounds or 160 USD.

>TL;DR:
It's cheap.
>>
>>52942183
Wow, yeah, it is compared to some of the other stuff I have seen. Thanks a lot for the info! Now to find out if anyone in my area plays it hahaha!
>>
>>52941718
I bought two 2player starter sets ($80 each)
Two battleships (scourge and UCM, $30 each)
and a pair of corvette packs ($25 each?)
Which puts two full fleets of different factions with a little bit of flexibility even, (and two rulebooks!) at about $270.
>>
>>52943258
Dang! Where did you go to get them? I have only checked the website at the start of the thread and all the currency is in pounds, and my local shop does not carry the models.
>>
>>52943584
Minature Market and The War Store have them, but for some reason US stores are having distributor issues.

You can always order direct from Hawk; if you spend at least 100 pounds (about 130 USD), you get free shipping anywhere.
>>
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>>
>>52943584
Pretty much. Some places will give you 10% off or what have you. I might have exaggerated or gotten the prices wrong, but it's in that ballpark. Busy trying to get one of my fleets ready in time for my LGS' drop commander day.
>>
>>52947620
I have been waiting for them to return to game nerdz. They are the cheapest in the US, but they distribution problems have had things sold out for a while.
>>
>>52941718

Not quite "tinfoil", but matching the dreadnaught-era observation Churchill made that (then) modern ships were "eggshells striking eachother with hammers". If I drew a paycheck from Hawk, I'd try to figure out a way to incorporate "refuse engagement"- break orbit and *climb*- into scenario scoring. It's worth mentioning that what was probably the best battlecruiser-action in history (and if it wasn't, it's because it was one of the other things they'd done earlier that day) was the Death Ride against the Grand Fleet to let the High Seas Fleet do more or less that when they realized that they had been maneuvered into a shooting-gallery (and if they let the "game" go on a "turn" or more they'd start losing ships in double-handfulls).
>>
>>52949243
>was the Death Ride against the Grand Fleet to let the High Seas Fleet do more or less that when they realized that they had been maneuvered into a shooting-gallery
What nations were these?
>>
>>52950554

Imperial Germany and Great Britain, man. Jutland.

>but Dropfleet encounters remind me a whole lot more of the Solomon Islands WW2 than the dreadnaught era.
>>
>>52951005

1 BB, 2 max. Some cruisers, about as many destroyers- sometimes more. Even freaking APDs. Beaching the transports counts as a "win".

Yup.
>>
>>52952246
>destroyers
>>
If I want to get into Dropfleet, can I skip the starter? I have no interest in owning the Scourge ships at all. I'd much rather just get a PHR and UCM starter fleet.

Or does the 2 player starter set come with necessary components?
>>
>>52953346
You'd need to get a rule book separately, and find a way to print out the 2D city clusters, sector tokens, troop tokens, and debris fields - they're in the book if you have a good scanner.
You also need a standard collection of dice+rulers and a 4x4 play area, but cool orbital image mats are technically optional.
Space station objectives show up in some mission types, but you can use empty bases or kitbash something cool out of spare bits for those.
>>
>>52951005

Ah Jutland, the closest the German surface navy ever got to a win in their existence.
All because bloody Beatty couldn't understand that it wasn't the Napoleonics anymore and RoF does NOT trump all considerations anymore. Especially when those considerations involve leaving your firebreaks and magazine bulkheads wide fucking open in a close range firefight.
>>
>>52955376

Coronel was a by-the-numbers curbstomping.

Even Falklands made it pretty clear that they were lucky Spee didn't have even half a chance, and they did bring in specialists to deal with him- he'd established that nothing short of detaching a Battlecruiser Division from Grand Fleet to hunt him down was going to cut it (that his cruisers could beat any of their cruisers). So they did that.

Dogger Bank, Heligoland Bight... eh. The Kaiser didn't like to risk his toys.

Basically, the Germans at the time were technically and materially slightly better than the British, individually. With absolutely no institutional background whatsoever. So come the day, Jellicoe was ably to cover everything simply by out-admiral'ing the pants off of Scheer, but everywhere else that wasn't that the Germans showed the British up.

>the magazine thing was actually crew-quality. You're not supposed to do that. It makes things easier. Germans actually were anal retentive enough across the board to qualify as preventative damage control.
>>
>>52956614
>Germans actually were anal retentive enough across the board to qualify as preventative damage control.
10/10
>>
File: the hardest choices.png (198KB, 911x669px) Image search: [Google]
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>command cards are out
>I own three fleets
>use them to run demos about once a month
Should I spend the $33+shipping now, or wait to see if more people start getting into this on their own...
>>
>>52958021
>>command cards are out
Oh shit, where? Any idea what they are?
>>
>>52958021
>I own three fleets
Sounds like there's room for one more~
>>
>>52946085
Okay that's a new one on me, I like it.
>>
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>>52960914
thanks senpai
>>
Anyone have the new command decks yet?
>>
>>52963387
Are they out?
>>
>>52956614

>So come the day, Jellicoe was ably to cover everything simply by out-admiral'ing the pants off of Scheer, but everywhere else that wasn't that the Germans showed the British up.

Wasn't Jellicoe the first admiral in something like a century to the cross the T in such a textbook fashion?
The only reason the results weren't as spectacular as everyone was expecting was because Beatty had given everyone pretty false expectations on how easy to get an ammo brew-up in naval warfare earlier the previous day.

Beatty himself at the time was furiously busy forging his own plot record to disguise the fact that he disengaged midway through yesterday, before resolving to get to port before Jellicoe could and present his own version of events.
>>
>>52964177
I don't know if that's the case, but I believe T was crossed twice. ...though admittedly, the High Seas Fleet was busy chasing BCs through fog or something.
>>
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>>
>>52967611
STOP MAKING ME FEEL INADEQUATE
REEEEE
>>
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>>52968833
Those aren't even mine, here are what I've painted so far. Painting is a learning process, it's ok if you feel like you're not doing well enough because you can always improve.
>>
>>52968920
Shit, senpai, I'm just trying to paint up my bases so the front and back aren't invisible, and I'm having a hard enough time just painting in the lines.
Doesn't help that both blues I wanted to use for front-narrow is all watery and thin,
or that I have the aesthetics of a cinderblock and can't tell what colors will go acceptably until I do it.
>>
>>52969448
also I can't remember my images
>>
>>52969468
>>52969448
Blues can be a pain because of how thin the paints tend to be. Even when doing my bases, I had to do about three layers to get a mostly solid coat. As for band colors, I personally have them painted turquoise for the sides (to match my ships, and the darkest of the three bands), aqua for front, and an ice blue/white for F(N). This creates a nice separation, while leaving F(N) as the focal point.
>>
>>52969731
I want an icy blue for FN and anything at all for the other three arcs so that it's possible to tell them apart and orient easily. Purple is ideally what my 'drive glow' is going to be, so using that for the aft quarter is a neat resolution- paint one arc, leave the sides primed but not painted.

Front narrow arc is a bitch though. Maybe white+ice blue drybrush?
>>
>>52970456
Sounds like a good plan to me, post pics once you've got it ready
>>
Finally going to get mah 1500 point game in today. I've built another couple of Nawlins based on the excellent to advice Anons gave me last time, but I'm still going to run double SanFrans and see how much shit they eat before realising I should have listened all along.
>>
>>52973545
Make sure to provide juicy and/or threatening targets other than the SanFrans. Troopships fly around with a massive bullseye on them that gets them killed quick unless I throw a linebreaker battlegroup at the heart of the opposing lines to draw attention.
>>
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>>52973545

Good luck anon, I'm jealous.
>>
>>52973545
Use one as bait by running it up in LO towards the enemy's backline objectives.

Use the other to driveby drop on your own backline objectives, before moving up to support the Nawlins.
>>
Already have:
2 scourge battleships, 10 cruisers, 20 frigates, 6 corvettes
Shaltari battleship, 8 cruisers, 12 frigates, 6 corvettes

Someone wants to me to buy another starter and swap the scourge for their UCM. Should I start a third fleet?
>>
>>52979010
Sure, why not? UCM are pretty fun, bruh, and it's not like making a new fleet is all that expensive anyways.
>>
Well we only got halfway through the game but it was getting pretty spicy. The jellies had more boots on the ground but I'd started winning the war in space.

One San Francisco died hard early on. I pushed it forward too hard and despite having the Taipei deathbus further up table it just ate like 10 squadrons of bombers. The fighter screens, they did nothing. The New York didn't even get a chance to do much and got messed up by long range fire because it was just so fat and then the minor spike from launching assets just made it fatter and then it got flashed ... Basically I'm one more game away from tearing the nose off and making a Beijing/Tokyo.
At least the Saratogas did some good work as did the santiagos. Am really looking forward to playing more.
>>
So I'm starting to build up my PHR fleet and I've currently got a Heracles, a pair of Bellephrons, a Orpheus, and a Ganymede. Should I rip off the broadsides for the Gany or leave it as is? I've got another 5 cruisers and 16 frigates to finish building so I can always leave stuff as it is and just build a different version!
>>
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Where do I go from here? I'm looking to upgrade to 1750 points in the next few months. Shit I specifically like the looks of are:

> Thor Bombard
> Angelos Jetskimmer
> Valkyries
> Athena
>>
File: 1434411845454.png (1MB, 900x1238px) Image search: [Google]
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>looking up sample paintjobs on google
>scroll down far enough and it becomes nothing but /dcg/ memes
sphere bless you all
>>
>>52983283
Slowly corrupting this game, one meme at a time.
>>
>>52983019
>taking Janus
>ever
You also need more AA.

Thors are amazingly good walk-on units, taking 2-of or 4-of is never a bad choice in general.
Angelos are too expensive to be worth it, just stick with Tritons.
Valkyries are, hands down, the best scouts and objective snaggers the PHR have.
Athena, like all fast movers, are "meh". Except the Corsair which is shit.
>>
>>52985988
What's so bad about Janus'?
>>
>>52986971
Expensive, short ranged, and pillow-fisted. You pay for a multi-role scout that can't reliably hit ground OR air.
>>
>>52987799
ah, that makes sense
>>
How long does it usually take for an account to be approved on Hawk's forums?
>>
>>52988169
A few days, I'd say; if it takes more than a week, send them an email.
>>
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Dreadnoughts when
>>
>>52983019
Thors are great drive on artillery guns. Basically what the other guy said.

Angelos are solid, they're tougher than most battle tanks with that skimmer bonus and can dish out some damage. Flamer version can even soften up enemy infantry before you send your dudes in. Good with Immortals, but your Sirens should always be in a Triton. They're a superior replacement for the Junos you have now at the very least. Junos suck balls.

Valkyries are probably the best scouts in the game. They're fast as hell, can do infantry things, can speed over obstacles without being vulnerable to reaction fire, and are generally the best.

Athena is a really nasty killing unit when it arrives, but as with all fast movers the dice decide when it actually does that. Not exactly tourney material being so unreliable at that point cost, but when it works it really fucking works.
>>
>>52985988
> You need more AA
> Also, don't take Janus

????????
>>
>>52994169
>only 2 Phobos
Needs more Phobos or some Helios
Janus is mediocre AA on a bad body.
>>
>>52882671

Oh fuck yessssssssssssssssssssssssssssssssssss
>>
>>52994169
Janus is pretty bad for AA. Slow and expensive for a scout without enough toughness and range to compensate.
>>
I remember this was a pretty fun thing to do inna thread a while back; post songs that fit the various factions.

>Feral Resistance
https://www.youtube.com/watch?v=9IDnFzr_ZaY
>>
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>>
>>52993322
Eh, I wouldn't call the Angelos "solid". They're very expensive for what you get, and PHR are often better served by just taking Tritons (which also happen to be the single cheapest transport per full squad of infantry), and using the extra points on actual combat units.

What does everyone think of the Aether?
>>
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Which is better?

>General Wade in a Gladius/Broads word-heavy army

>Salakhan in a Hannibal/Alexander-heavy army
>>
>>52998258
>those eyes
Wade's seen some shit, hasn't he?
>>
>>52998105
I'd go as far as to count Angelos as actual combat units. They're short ranged, but fast and more survivable than Type 1 mechs against most weapons. I like the flamethrower best because it fucks up exotics (and for once is actually on a platform fast enough to make use of it) but an E10 demo-2 shot isn't half bad either. Their usefulness can definitely depend on the mission, but Angelos shouldn't be dismissed out of hand like Junos.

>Tritons (which also happen to be the single cheapest transport per full squad of infantry)
You mean the cheapest light dropship or the cheapest PHR transport? Because the Raven-A and Juno are both cheaper than it.

Aether isn't bad so much as it is overshadowed by Thor. It can afford to move forward more since it's harder to kill, but that doesn't matter as much to an IF unit as power, range and versatility, which are all areas the Thor outshines the Aether.
>>
How much milage can I expect to get out of a squad of Erebos walkers? Is it reasonable to expect them to be able to save their points cost of my units before they bite the dust? What is the most effective target for them?
>>
>>52998258

Wade probably

The penalties Wade has have been Toned down. And you can take bargain broadswords to maintain board control on key areas. The gladius condor team here and they will also still be useful.

The Alexander is a great tank, but it is pricey and it needs its lifthawk which is also expensive. The hannibal is an average tank, but it jumps up in price very quickly as well.

In tank utility it is probably Alexander > Broadsword > Gladius > Hannibal so I think the UCM comes out slightly on top in this one.
>>
>>52848803
Looks like a more organic version of a Turian Frigate.
>>
>>52821517

Don't forget the medea is the best strike carrier
>>
>>53001448
Question for you: how necessary is a group of Medea if I've got 2 assault dropships?
>>
>>53002718
Medea are more durable. They can drop armor. They're cheaper. You tell me.
>>
>>53002718

You need armor tokens to win the ground game and a 3+ save sitting in atmosphere is just about the hardest thing to kill in the game.
>>
>>53002718

You need articulation.
>>
>>52998505
>You mean the cheapest light dropship or the cheapest PHR transport? Because the Raven-A and Juno are both cheaper than it.
Huh, for some reason I thought a Triton + Immortals was the cheapest light infantry drop in the game. I was wrong.
>>
>>53005630

Cheapest *worthwhile* and you might be right, anon.
>>
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>>
>>53009451
I wonder if there's a story to that guy at the edge of the platform. Some guy taking a break from maintenance?
>>
>>52997735
F L A T
L
A
T
>>
>>53011967
>that
>flat
She's no Leonidas for sure, but I wouldn't call healthy B's or small C's flat, anon.
Besides, those thighs make up for it
>>
When do you think the PHR and Shaltari BCs are going to be shown off?
>>
>>53015169
I'm going to bet 3 weeks from now we'll get a view off all the battlecruisers painted, with the announcement that A: you'll get to buy them in 6 weeks and B: there will be a third battlecruiser option on each sprue, which will have experimental rules released the day of.

t. a player with no proof but a burning need for more ships.
>>
>>53015500
>3rd battlecruiser
What would the possibly be?

>UCM
Somethin bombardment focused, maybe?
Perhaps it keeps the 4x 4200's the Perth does, but it becomes some souped up Jakarta/Lima combo with loadsa ECM/ECCM and support?

>Scourge
The obvious one is a battlecruiser version of the Raiju, but that's uninspired, unless they give it a triple or quadruple furnace cannon array.
Carrier based BC is always a possibility, but with both the UCM and PHR already having carrier BCs, I feel that isn't likely.
Maybe something to do with the Mauler rule, for absolute maximum capitol killing?

>PHR
Under the assumption that retail BC's do not have the automatic line of light cannons, a few I can think of are:
>full double broadside heavy cannons
>full eight hangar carrier (probably not, but it'd be insane)
>medium guns, but with some experimental broadside mounted forward facing cannon of some sort

>Shaltari
There's honestly not all that many possibilities for a third variant, but if anything, it'd have something to do with Distortion.
I could see the Shaltari building a battlecruiser with only a single, fuck-off huge singularity cannon or something that utterly destroys anything smaller than a battleship, at the cost of being nearly useless when not weapons free or some shit like that. Attack 2, fusillade (3) or some shit like that.
>>
>>53015905
I'd actually love a support battlecruiser, huge PD banks and maybe a small hangar bay that's only allowed to deploy fighters.

SCourge I could totally see having a troopship for a BC and a furnace cannon. Stealth troopships sound nasty as hell.

PHR has a ton of options, but I'd totally be up for their only truly CC dedicated ship at some point.

Shaltari I could see having quad lances. I'd also be up for the omega gun described with that singularity cannon.
>>
>PHR has a ton of options, but I'd totally be up for their only truly CC dedicated ship at some point.

That would be Leonidas's over-achieving sister design, Scipio,
>>
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Remember to bump, lads
>>
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>>53019608
Or not, I guess
>>
>>53021459
How often are we supposed to bump anyways?
>>
>>53021573
Page 9 or 10; preferably, discussion would be maintained as to prevent bumping from being necessary.
>>
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>>53007313

Best infantry, anon.

>get recked by Destroyers though
>>
>>53021589
in that case, I've got 9 cruisers, 16 frigates, and a battleship to build. should I build a group of around 3-4 Medeas for options when it comes to landing shit? I've got a pair of assault troopships and a pair of bellephrons if that should change my decision.
>>
>>53021916

Yes. At *least* four.
>>
>>53022019
And what other cruisers do you think would be good, I've got a pair of Bellephrons and one each of the Ganymede and Orpheus.
>>
So, collection,
6 Nickar
4xHarpy
4xGargoyle
2xHydra
1xIfrit, Shenlong, Wyvern
1x daemon/dragon
What do you add to this collection? Is chimera the #1 priority?
>>
>>53022877

At least two Orions. Not Perseus (I don't think. I don't mean to be edgy but I avoided making Perseus and everybody says she's a wasted hull). Get on DFlist and be able to field a list that maxes launch assets that you can play, build that.
>>
>>53022988
Here's what I could come up with. Think I should lose the battleship?
>>
>>53022988
--------------------------------------
Test - 1495pts
PHR - 10 launch assets

SR15 Flag battlegroup (285pts)
1 x Heracles - 285pts - S

SR25 Vanguard battlegroup (475pts)
1 x Bellerophon - 180pts - H
1 x Bellerophon - 180pts - H
1 x Ikarus - 115pts - M

SR15 Line battlegroup (344pts)
1 x Orpheus - 130pts - M
1 x Orion - 107pts - M
1 x Orion - 107pts - M

SR9 Pathfinder battlegroup (291pts)
2 x Medea - 78pts - L
2 x Medea - 78pts - L
1 x Ganymede - 135pts - M

SR2 Pathfinder battlegroup (100pts)
2 x Pandora - 100pts - L
------------- dflist.com -------------

Sorry, forgot to paste it...
>>
>>53023243
>>53023255

If you've got a battleship you've got a battleship. The point was to be able to theoretically make a specific list type if you wanted to, so you don't build yourself into a corner that you would later regret. (The Clash cap is half-again more than ten, btw. Though Andromedas exist.).
>>
I found something
>>
>>53023734
So you'd recommend that I lose the Battleship and replace it with more launch Cap?
>>
>>53022913
Chimera isn't actually all that hot for the Scourge; the combination of the weaker armor and larger sig makes it even more of a damage magnet than troopships usually are, it's speed isn't enough to compensate for that, nor is its marginally better primary weapon all that better either compared to the SanFran.

Scourge are generally best served going pure Gargoyle, unless you're really hurting for light slots.

Funnily enough, if the Chimera had been made into a light-cruiser hull (with all the speed and cheapness that implies), it would have been pretty damn good; maybe a reduced drop capacity, but still.
>>
>>53028747
seriously, I'd love a wave where all the Scourge get are ancient troopships. I'd love a scourge section of lore about the ships that killed a shitload of humanity thanks to their cargo.
>>
>>53021889
>superior post-human warrior cyborgs
>crushed by falling lamp post like baseline conscript
being immortal is suffering
>>
>>53026406
I wouldn't say so, honestly, the Heracles is pretty solid. You're list looks good to me, but I'd personally split the Orpheus into its own line group.
>>
>>53028747
Oh, cool, thanks. So if I had one more cruiser sprue lying around, what should I go for? Do ifrits or wyverns work best in pairs, or do I really need to go grab a sphinx?

Alternately, do I need lots more frigates? Should I grab a frigate box?
>>
>>53032321
Can't go wrong with 2x Ifrit or 2x Wyvern, in my opinion.

Sphinx is eh; I feel like Scourge guns shine the best as the Shenlong or Akuma.
>>
>>53032384
The shenlong really feels kinda underwhelming. Worse Akuma.
>>
>>53032454
The Akuma makes everything feel underwhelming; in terms of sheer utility, I'd say it outclasses even the Diamond.
>>
>>53032521
>>53032384
Fair.

Do you have strong preferences on 2x wyvern vs 2x(3x) djin? The djin seem better for darting in at high speed, and I feel like a wyvern is great, but not quite sufficient firepower on its own.
>>
>>53032638
...oh, and of course, 2x cruiser is cheaper than 6x frigates.
>>
>>53032638
2x Wyvern is functionally equivalent to 4x Djinn, and but I'd say they're fairly equivalent.

Scourge frigates have that nasty tactic where they can jump down into atmo at the end of their activation, and then hop right back out to rush some ship.
>>
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bamp
>>
>>53032454
If you take it on its own merits it's a really solid ship. But as you said, Akuma is just better.

However Hawk seems intent on further balancing post-launch, so I expect the Scourge battlecruisers to get hit with the nerf bat at some point. They're an obvious target. So don't go making quad-Akuma lists expecting them to last.

>>53032384
Sphinx is respectable. I find it to be good as a general purpose brawler. Not a giant cruise missile like the CAW ships, but a versatile killy ship that unlike Shenlong and Akuma doesn't lose anything by getting close.
>>
Who wants to bet that the Shaltari BCs are going to be similar to mini battleships?

Prow side slots for disintegrators and blueballs, with a spinal mount up top for double lances or double coils.

Alternately, that, but with the lances/coils extending outwards and downwards on wings.
>>
>>53024635
AMAZING!
>>
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Have you done your duty to the Sphere, /dcg/?
>>
Also,
>page 1 to 10 in a little over 3 hours
>on a weekday morning
I miss when /tg/ was comfy
>>
So I was re reading the DFC rule book and the fluff text for the Medea said that it deployed types 1-5 walkers,is there anything about these new walkers or are they going to be in coming books?
>>
New thread, commanders
>>53041964
>>53041964
>>53041964
Thread posts: 311
Thread images: 74


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