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/5eg/ - Fifth Edition General

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5th Edition D&D General Discussion

>Download Unearthed Arcana: Feats for Skills:
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Previously, on /5eg/...
>>52790571
>>
Druids are heterosexual.
>>
>>52798067
Arioch! Arioch! Blood and a thread question for my Lord Arioch!
>>
What's your group composition like /5eg/?

All of my players are gay and lesbian and they just stare at my soul whenever there's a king and a queen or a farmer couple with children. Every NPC is bi if they want to romance them but they just assume not.
>>
Good uses of minor illusion and silent image? Good stories?
>>
>>52798253
Some autist and his slightly less autistic cousin. They fight every session and make passive aggressive remarks at one another the entire time. Trying to play a campaign with two players +DM isn't very fun
>>
>ywn never be a qt femhalfling cleric of yondalla

>ywn be qt or female or halfling

Also, what alternate domains could you see being ascribed to Yondalla? I was thinking nature would be a solid one, but i'd love to hear your thoughts.
>>
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>>52798334
One time the High Elf Warlock, Gnome Sorcerer, and Tiefling Bard created the biggest clusterfuck of stuff using Message, Minor Illusion, Mold Earth, Thaumaturgy, etc. to distract a few guards while the Rogue crept into their camp. They made the guards think that forest spirits or ghosts or some shit were haunting them for camping there. When they went to check on their fellows they found a guy that had been knocked out by the Rogue and automatically assumed he had been murdered by spooky ghosts.

It worked so well that the guards shit their pants and fled.
>>
Are Blue or Red Dragon Sorcerer's better? Considering 99% of my Damage comes from Twinned/Quickened Cantrips it really comes down to Firebolt spam or Lightning Lure and Shocking Grasp.

Taking some control spells like Dust Devil and pulling people near them sounds fun.
>>
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>>52798253
>All of my players are gay and lesbian and they just stare at my soul whenever there's a king and a queen or a farmer couple with children. Every NPC is bi if they want to romance them but they just assume not.
>Make up a small fraction of the population
>Get upset when this is represented factually

I'd hate your group and everyone in it not because they are gay, but because they are being faggots.
>>
>>52798253
Working on it.
>>
>>52798253
3 good players and a That Guy who constantly tries to be a drama-whore. Luckily the DM and everyone else in the group kinda ignore him and have decided not to invite him back after this current adventure wraps up.
>>
>>52798373
If I answer will you fuck off back to pfg?
>>
>>52798373
http://deepingdale.wikia.com/wiki/Dallah_Thaun

trickery
>>
>>52798253
>When no one in your group says your magical realming for playing a female because you're gay

What they don't know is I'm Bi for strong big milfs.
>>
>>52798424
Maybe.

never played pathfinder tho.
>>
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>>52798435
>Strong big milfs

Hell I'll settle for strong and big, I just want a qt3.14 that will do squats and diddylifts with me.
>>
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Tips on making dungeons mechanically fun?
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>>52798493
add machines.
>>
>>52798436
It's fine just bantz anyway, while strongly life domain I'd have to agree with the anon that said trickery. Nature would also definitely fit the UAs Protection domain would be another.
>>
>>52798253
Everyone is a competent player but no one roleplays as much as I'd like. Sometimes I'm worried I might be That Guy and not realize it since my characters tend to take most of the focus, but no one's ever complained about it.
>>
>>52798253
HotDQ

A "roll" player, wants dice rolls for every little shit, even crossing a river with 10 refugee NPCs, thanks god the DM doesn't go with him. Cries every time Kobolds roll 18+ on him. VHuman Paladin with Shieldmaster

The classic "that guy", CE Dragon Sorcerer whose background is literally "A Bronze Dragon asked me to kill my father, that's how I got my powers" (he managed to not know Bronze are LG), wanted to steal Castellan's keys even though he failed the Perception check. He is insecure about any action that might go south (i.e. casting Thunderwave) and yet is negative about everyone's action. Also the only one that picked a character that knows Draconic.

The noob, created a monk and put his 3rd highest roll on Str instead of Con, started with a shortsword instead of a quarterstaff for 1d8 versatile. falls every other fight. He wanted to make a Drow Ranger BM but we managed to talk him out of it. Half-elf monk.

The 3.5e convert. Joined us on later session, friend of rollplayer, his character uses 2 shields because he believes it boosts his AC even though DM explained it beforehand, his background somehow gives him Expertise on Medicine. First thing he did was cast Healing Word instead of Cure Wounds out of combat, also forgot to add his Life Domain bonus. During combat he tried to intimidate/fright cultists using Thaumaturgy's buffed voice. Still believes AC is important as hell. half-elf cleric.
>>
I couldn't help but find the first Elric book comedic, especially when his cousin casually kicks him off the side of the boat. Then after bitchslapping him back into place, he just gives him the throne he spent so long fighting to prevent him from getting.
>>
What are the must have spells for an Eldrich Knight?
>>
>>52798621
Consensus is Shield, Absorb Elements.
>>
>>52798526
top kek
>>
>>52798621
Shield, Absorb Elements, Haste when you get your "learn a spell from any school" ability.
>>
>>52798621
Shield, Absorb Elements, Mirror Image, Blink and Haste. Anything that buffs you without using Concentration is golden.

You can only get a handful of non-Evocation or Abjuration spells so pick carefully though.
>>
>>52798253
My own gays are pretty humorous about roleplaying sexuality, no drama except for one. There's just one flamboyant guy who got upset at the lack of offensively stereotypical flaming homos, as if there could ever be a right way for me to do that, and the others tore him up about it. He's like, teen-hormonal or something despite being a cute tiny adult, so I literally cannot bring myself to be offended when his moods start swinging. It's just kind of adorable, he can't control himself at all.
>>
>>52798673
Anon... Are you gay for this gay?
>>
>>52798673
suck his dick
>>
Best 2nd level Sorcerer spells? I really want Dust Devil for the bonus action use but the fact it triggers at the end of their turn seems rather gay.

Wind and mind control themed spells are best for flavor but I'm worried they're not great picks.
>>
>>52798677
>>52798683
No! He's cute in a platonic way! I just want to pick him up sometimes.
>>
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>>52798665
>>52798661
>>52798629
Thanks guys, that gives me a good idea where to start when making my character.
>>
>>52798717
pick him up and bounce him on your dick you mean
>>
>>52798717
Look. You don't have to be gay but you it could be worth a look. If he's single just ask him out sometime and see how it goes.
>>
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>>52798493
There needs to be mounting pressure. Go the Hankerin Ferinale route (Drunkens & Dragons on youtube)

There needs to be a treat, a threat, and a timer.

So, let's say you have some boring-ass fight planned.

"Some goblins are hanging out at the mouth of their cave."

You need a threat:
"The goblins were drinking around a campfire, if the player puts the fire between a goblin and themselves it will make a fire breath attack at them (as dragonborn fire breath)."

You need a treat:
"There's a crate of bottles that wreak of the strongest alcohol you've ever seen. seems to be what the goblins are using. I bet you can copy their trick, if it comes to that."

Boring, lemme try again:
"You notice one of them is their leader- you think if you can take him down in a particularly demoralizing way, his crew will scatter"

And you need a timer:
"Reinforcements could arrive any minute now." (1d4+1 rounds from now is almost always mine. 2-5 is ideal for 5e combat).

That one's boring, lemme try again.

"The fire seems to be spreading towards the crate. It's pretty heavy, but could be moved with a decent strength check. But oh wait, there's a huge spill beneath the crate, and from the smell this whole little campsite is soaked in the stuff. Deal with this fast, or we're cooked."
>>
>>52798178
> CoS
> No Cleric or Paladin needed!
> No radiance damage needed!

Dude, you really should increase your RL knowledge check.
>>
>>52798716
Hold person is good if you need more cc

Invisibility is really versatile for setting an ambush or out of combat use

Misty step helps if you find yourself being targeted alot, along with blur and mirror image

Shatter is just a decent aoe

It all really depends on what you're lacking in the party and what you can see coming in handy.
>>
>>52798067
>Cirith Ungol album cover OP
you got good taste there op
>>
>>52798731
>>52798737
I'd go for it if he weren't so incredibly dumb. He and I have nothing to talk about when alone unless the topic of boys comes up, and we don't even like the same ones.
>>
>>52798817
I know that feel, my dick just can't get hard if I feel like I'm talking to a box of fucking rocks. Except that one time, but that's because the tits were big and the ass was fat.
>>
>>52798817
Yeah I know the type. They're great but you just have nothing really in common and you can tell late night talks would be incredibly awkward with him.

It's a shame, at least you get to watch him be adorable during game time.

>>52798729
No problem, I still need to actually get around to making an EK one day. I could just go Stone Sorcerer or Bladesinger I guess.

I've never played a Fighter in any edition though.
>>
Help me think up a backstory for a halfling wiz.

also, Diviner for memes and giving the dm aneurysms, or Theurge for utility and possibly better rp potential?
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>>52798860
>Halfing
>Diviner
>Help me come up with a backstory guise

OK, how about
>I am an uber faggot and also took the Lucky Feat.
>>
>>52798860

This guy >>52798373 is basically what you'd do for a Halfling Theurge.

Also I kinda miss back when only certain Races could actually use Arcane magic.
>>
>>52798860
Street urchin who broke into a library and became obsessed with the books of magic he found there.
>>
>>52798875
If it makes you feel any better, my dm is a power gaming faggot as well.
>>
>>52798881
>>52798885
Thanks.
>>
>>52798860
From a young age you've always enjoyed discovering new and odd things, more often then not getting into trouble pretending to "discover" ancient ruins in your mother's flower beds. Due to this curiosity of the world at large you began studying divination to help you find odd events happening in the world and as you grow up began to become restless. Finally unable to contain it you packed up enough supplies to last for a couple weeks and set off on the road, relying on your magic to help you find where to go wanting to see these events for yourself and if your lucky you hope your magic will lead you to the discovery of a life time.
>>
>>52798904
>>52798897
>>
So I'm trying to convert my 3.5 and Pathfinder players over to 5th edition, as I'm sick and tired of all the floating modifiers. They've agreed to do a one-shot, on the condition that I make their current characters (all in 3.5/PF rules) convert over to 5th edition ahead of time, so all they have to do is show up, review the handful of changes that occurred, and get rolling with dice.

However, one of my players is running a Totemist, from the 3.5 book Magic of Incarnum. The book itself is about the use and manipulation of soul energy for various purposes. The Totemist's thing is they use animal spirits to bind with their souls and augment their abilities both in and out of combat, eventually being able to bind and have two different animal spirits active at the same time. They can also use Essentia (the book's version of Ki, basically) to empower these spirits and get more benefits.

And for the life of me I'm struggling to figure out how to make this character work in 5th edition. My current thought process is to look at some weird fusion of a Totem Barbarian and an Open Hand Monk with a sort of Transformation ability (bonus action assume some physical traits of one of your soulbind spirits, get XYZ benefits), but everything I'm trying to come up with just doesn't seem to work, is needlessly complex, or overpowered.

Anyone got any ideas on how to do this, or do I just have to tell them they're shit outta luck?
>>
>>52798921
Moon druid would be a decent place to look
>>
>>52798921
Could also Google and see if Mercer put out any ideas for how to convert since Critical Role converted to 5e for the show.
>>
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I want to make a chaotic neutral character who is pretty much a Chameleos from Monster Hunter. Any ideas?
>>
>>52798921
Moon Druid with a dip in Monk?

Monk Barbarian's really shit at anything except Barbarian 1/Monk X for the Rage resistances.
>>
>>52798921
Your places sound ungrateful as fuck.
>gming for them
>get bored with the system
>suggest other system
>the fuckers wont even make their own characters

You're robbing your players of a fair chance of enjoying the game. Odds are that it wont be as enjoyable because
1) they didn't really make these "new/old" characters, and so might not know what to do with them
2) if you try to weave in too much from previous editions, it can damage the flow of the game especially if you only do so for some characters, and no encounters.
>>
>>52798921
Creating encounters in 5e is a lot more steamlined and easier as well.
>>
>>52798974
Is behaving like a violent unintelligent animal really neutral if you're actually intelligent? That just sounds chaotic evil. Textbook That Guy chaotic evil, at that.
>>
Newfag here, if i take a 1 level dip in cleric for proficiencies and shit, and have 19 levels in Wizard
Theurge probably do my Wizard spells count as coming from a level 20 caster? Do my cleric spells? Can you have 2 domains this way?
>>
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>he plays as a female character
>>
>>52798940
That was my initial thought, but the class in 3.5 doesn't get spells, so it'd have to be a spell-less Druid, yet can somehow get benefits of magical abilities.

>>52798968
Most of those classes were easy to port, being that they already existed in 5th edition in some fashion. The only one that didn't was the Gunslinger, which they (Mercer and the Gunslinger player) worked together on to make balance changes throughout the early episodes to its current iteration.

>>52798981
That was another option, but again, we get into the issue of spells, which is a thing the class didn't have in 3.5.

My thinking is take most of the stuff from Monk, but give them a Beast Shape into one of their animal spirits, and as long as they maintain Concentration, they get certain bonuses (extra damage on attacks, Expertise on specific skill checks, etc.). I'd also have to swap the Monk's Unarmored Defense for the Barbarian's, as Totemists in 3.5 would focus on CON, STR, and DEX, in that order.
>>
>>52799054
>he self inserts
>>
>>52798067
love me some elric
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>>52799054
>he gets upset about people playing pretend the wrong way
>>
>>52799055
Spell-less Primeval Guardian Ranger/Monk

No spells, has a form that can be reskined as an animal thing and gets Ki. You rarely have to homebrew in 5e, just refluff.

Also no one has to really focus on DEX and STR in this edition. Barbarian is tanky enough to have a subpar AC and use Medium Armour and anyone else can use Finesse Weapons to attack and damage with STR.
>>
>>52799081
>Finesse Weapons to attack and damage with STR.
I meant DEX sorry.
>>
>>52799019
The current group of 3.5 classes (without their PrCs) is Paladin, Wizard, Cleric, Totemist, and Ranger. And other than the Totemist, it's super easy to re-make that shit in 5th edition.

>>52799023
That's another reason why I want to switch; encounters go so much faster in 5th vs. 3.PF, and it's only at the higher levels that it bogs down again.
>>
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New game starts with our party escorting a courier to town. Three days of travel pass, don't speak to him once. We get to town, while the party gets the job I speak with the courier. Become bros, talk about books. We bring him to fight Ankhegs against my advice....he's one shot on a crit...uses lucky feat to force reroll...monster crits again.
>>
>>52799026
Do you think Chameleos is a dick to other Chameleos? I think he's probably just a dick to the hunters who keep expanding into his territory and killing/farming everything in sight.
>>
I have a Quickling in the town my players are currently in, and he is running around pulling pranks on people. Placing a nobleman's hat on top of a pig, throwing a merchant's moneybag into a furnace, dropping shit on top of a freshly laid out meal, things like that.
Any suggestions for additional pranks?
>>
>Level 10 Hobgoblin Wizard with a staff of power, helm of teleportation, and broom of flying

I cannot wait to play in this campaign
>>
Is it a blasphemy to play Life Cleric and not utilizing Heavy Armor?

I like DEX more than STR
>>
>>52799195
No. You can use light or medium.

My crossdressing Nun wears no armour even thought he's an original Favored Soul.
>>
>>52799195
Dip a level into Monk.

Your main role is to Heal and cast spells.
>>
Can a player end their turn mid air and activate any "end of turn" effects before falling?

Also what happens if you're pushed into a solid surface or down to the floor?
>>
Why didn't the 5e tarrasque retain its regen?
>>
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>>52799067
>He inserts himself into female characters
>>
>>52799038
You retain your highest proficiency, which will still be +6 at level 20. This counts for DC of saves etc.
Remember that WIS is the casting stat for a cleric, and INT is the casting stat for a wizard.
You are only a level 1 caster for cleric spells, and a level 19 caster for wizard spells.
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Alrght, so. I'm starting a new game with entirely new players and was hoping for some input.

I've run OotA, CoS, LMoP, and the first half of HotDQ. I was looking at Elemental Evil, as well as Storm King's thunder, but I'm not really feeling it.

What are you guys doing for campaigns right now? Should I just homebrew? Which of those two campaigns do you like better?

Thanks!
>>
Where can I find the stats for the weaker cr 1/4 to cr 2 elementals from conjure minor elementals?
>>
>>52799305
I like homebrewing, with prewritten modules you kinda have to know every described character and scene pretty well. Otherwise you might as well just homebrew.

A good idea is to check out modules etc. for inspiration. I liked the idea of deliberate sinkholes in described in elemental evil, so I used it to make an undead invasion more threatening to the capital; suddenly food silos start crashing and the holes seem to get closer and closer to the walls that protect us.
>>
>>52798760

Good stuff
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>>52799305
My group just homebrews campaigns most times.
Then again we cycle between 4 campaigns/DMs because no one wants to be stuck as perma-DM...
>>
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>>52798067
What are some cool flavor effects I can give to my Fighter? Stuff like Know Your Enemy which is useful but in a non-combat, utility sort of manner
>>
>>52799343
Those would be Mephits and uh maybe a gargoyle? I don't remember other CR 2 elementals.
>>
>>52799355
You could go Eknight and try to grab some helpful spells?

I really dunno, fighters have the least utility in the game. Only play one if you wanna use sharpshooter or GWM and do fat loads of damage
>>
>>52799379
I'm the DM making little trinkets for my Fighter. My bad, I was a bit vague
>>
>>52799355
Maybe all fighters can be part of a guild system like rogues and have their own version of thieves' cant. Something like the xiao of China, or the kshatriya of India, where there's a brotherhood of warriors who communicate with one another through flowers and heraldry.
>>
>>52799388
What're the xiao?
>>
>>52799388
That's pretty cool. Good start to the list. I'm open to any other ideas you feel like spitballing out
>>
>>52799355
Fuck man, I can't think of anything that another class either doesn't already have, or would suit a different class better.
Maybe some kind of chivalrous charisma? People tend to respect strong people right, get a charisma boost from strength or constitution?
>>
>>52798875

As a child in the village, everyone had heard the legend of the chosen one. You knew you were smarter than the other kids your age and that made you feel special. Every time something went your way it was further evidence you were the chosen one. You were the most talented apprentice wizard in four generations, that had to be a sign! A week after you turned 16 the church of Brandobaris held a lottery ceremony to find the chosen one and you KNEW it'd be you.

But you lost.

The chosen one was some gregarious idiot who just happened to draw the one white marble in the box. He had no idea what the legend expected of him or any of the challenges he'd face. You decided on that day that destiny was something built by the dedicated and swore the legend would come to pass because you'd MAKE it happen. You spent the next week training the idiot in all the lore you'd accumulated, gave them every clue and trick you could think of. Brandobaris came to you in a dream with a blessing of luck for your service.
>>
>>52798067

Do you think a horse could be trained to respond to commands conveyed with Message?

Like if it was in sight of me could i message it to trample a guy who's attacking me?

I don't know how smart horses are, but I assume they follow commands more based on tone of voice. Since message is a whisper that could be an issue
>>
>>52799387
Kinda depends on the rest of the party.
>No healer
Give the fighter a goblet that stores 1hp when things die near it. If you drink more than 3x your level in an hour you get terribly drunk (half move, disadvantage, 1/6 chance of throwing up)

>No thief
Give him a Manual of Derek The Dick, thief extraordinaire. Advantage on spotting traps etc. 1/20 chance that your character must nick valuables that are not bolted down if the risk of getting caught is slim (You're in a nobles home, and there's a bunch of expensive wine on the table...).

>No wizard
Give him a sentient sword that used to be a powerful sorcerer. It can cast 1 spell per short rest if the fighter activates it, but the sword decides what spell to cast. Depending on how the fighter treats it, it might be more or less helpful.
>>
>>52799466
That's actually a pretty cool idea for a sentient sword.
I'd make it a wise cracking asshole personally.
>>
>>52799456
Trained horses learn to understand simple verbal commands. Check this out:
http://www.lovehorsebackriding.com/horse-training-voice-commands.html

Trample sounds unlikely. Horses will mostly do that stuff by instinct if they feel threatened.
>>
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>>52799484
The best kind of sentient magic item
>>
Thinking of making either a Druid / Fighter or a Ranger X/ Druid 1.

Basically want a fighty character using Shillelagh and nature magic. A warrior of the wilds type.

Mechanically I want to be WIS with a 14 DEX for Medium Armour. Take Dueling and PAM to get a bunch of Quarterstaff hits in each turn.
>>
It's tough since fighters are really about strength of arms. Remarkable Athlete is a pretty good expression for this but I think there are still a few more: reduced need for sleep (like trance), holding your breath for longer, a hastened ability to recover from Ability damage.

Contrarily you could use something like the Quality Of Life benefits of the EK's Weapon bond: you can't be disarmed of a weapon you're holding, after a short rest you can fabricate some equipment (a shield, 1d4 handaxes, a longsword).
>>
>>52799504
Honestly if you want a Warrior of the Wilds type, then a warlock 3/ paladin X would be better.
Archefey Pact of the Tome for Shillelagh, Oath of the Ancients for more.
Or if you want more nature/illusion magic you could replace Paladin with Bard for the College of Lore and rip spells from the Druid list.
>>
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Is there any decent way to make a Muscle Wizard at level 1? I have a goofy one-shot coming up.
>>
>>52799574
See the issue with that is then I'm sworn to a Fey and have an Oath to uphold. Plus it's munchikiny as shit.

My main issue is unless your DM handwaves class fluff then it really locks you into a very specific type of character.
>>
>>52799305
Homebrewing is great if you have the creativity for it and know your players. SKT is a fucking mess so unless you really want to do something giant based skip that one.
>>
>>52799588
Level 1? Minotaur Wizard with Booming Blade and Green-Flame Blade.

If you're going to be going to higher levels then play a Blue Dragon Sorcerer and Quicken/Twin Shocking Grasp refluffed as lightning magic punches.
>>
>>52799466
>>52799355
Also if he lacks presence in social encounters, maybe let him befriend a member of a powerful guild that eventually invites him to join it. Then his words would carry more weight, and he might have access to more resources (the guild might have a library of records, or might be able to set him up with contacts).
He might meet them during downtime or during an adventure.

Alternatively, give him a trinket with a bound fey or something that finds his lack of manners annoying, and then imposes "the mask of true nobility upon him". The trinket itself may have some other purpose (such as boots of swiftness).
>>
>>52799589
I did also recommend Bard.
You can discuss the Fey with your DM, your Fey may legit just want you to protect the balance of nature, keep things as they should be and all that, exactly what a druid is expected to do.
The Warlock patrons all require a bit of DM discussion to be fair but the Fey can be easiest to fluff as a warrior of nature.
>>
>>52799588
V.Human with Tavern brawler.
Use booming blade with unarmed strikes.
Wear some knuckle-dusters to qualify for the weapon components.
Grab the Shield spell and Mage Armour.
Max your Str and Dex.
>>
>>52799305
If Monte Cook had anything to do with the 5e Elemental Evil stuff, drop it. It's gonna suck from the beginning to the end. Return to the temple of to elemental evil was fucking trash.
>>
>>52799398
Chinese warriors with a tiny bit of divine mandate derived from their virtues, similar to how barbarians and rangers in D&D are considered nature's martial heroes. The word is literally Mandarin for "immortal," but can also be translated as "filial piety." The concept is, they're fighters separate from guardsmen and soldiers by dint of their martial valor, which in turn is considered to add to their fighting ability. It's weird stuff.

Ok, put another way, think of the guys from Romance of the Three Kingdoms. They may all fight on different sides, but they all recognize each other's virtues and humanity, kind of like honor among thieves. "All wars are civil wars because all men are brothers," etc.
>>
>>52799703
That's really informative, thanks dude.
>>
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I am a 3 fighter (monster hunter) / 1 warlock (Archfey), and just got a new level. Also functioning as the teams tank, sort-of
Any tips on spells to pick up/look out for/must-haves? so far I got Armor of Agathys and Unseen Servant.
>>
Why is 1 level dip so much fun?
>>
If D&D grognards have the same opinions as Spoony, they should all fuck off. He went full literal screeching retard in his 5e review.
>>
>>52800167
I hate to be that one guy, but literally who?
>>
>>52799388
>>52799703
Interdasting
>>
How do I Sea Sorcerer? I was thinking I'd take Frostbite and Lightning Lure for my level 1 damage Cantrips and pick up Shocking Grasp later on.

Also if I pull someone the extra 15 feet with Lightning Lure for a totall of 25 feet does that let me pull them 10 towards me and then push them 15 feet on the other side?
>>
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>>52798253

My IRL group are a bunch of old friends I knew from school.

- A guy who is literally a criminal, I'm pretty sure is one of the main drug suppliers in town, very fun and kinda sweet if constantly a bit high on something, not the best at RP but he's improved a lot lately and is really trying.
- Charisma incarnate, has friends fucking everywhere and is the comedian of the table. Currently is the DM.
- The above guy's oldest and closest friend. Very mildly on the autistic spectrum and a little bit awkward at times. Characters tend to all be pretty similar but pulls the most outlandish shit out of nowhere occasionally, notably his cleric solved a puzzle by whipping his dick out and using a stream of piss to reach a key.
- The guy who embraces edge, is self-aware of how grimdark a lot of his things and has a lot of fun doing so. Great roleplayer and power-gamer

I've only done one session with an online group of friends and only 3/5 players (including myself) turned up, partially due to different time zones. So far

- First time DM is IRL about to become a lawyer, is a good story teller and is pretty liberal with what we can do. Very flexible and seems decent at improvising from what I can tell.
- Dutch gay guy, extremely good roleplayer, out of the box thinker and pretty funny. Solid bloke.
- Shy American girl, first time ever playing D&D so she's very passive and shaky on what she can do within the rules, but she's trying.
>>
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>>52800234
Nice movie.
roll20 groups tend to be super hit or miss in my experience. I'd love to find one that actually meets regularly and isn't full of autism.
So far the only online groups I've played with consistently is a group from /5eg/ where we got like seven sessions into CoS before just kind of dissolving, and also an /a/ group in a homebrew world that has been going consistently for nearly two years now.
>>
My players all live in other places and so we're planning to play online. I've never played but have DM'd for about a year and they're all completely new. I did want to use Roll20 for the grid because I find it easier but I fucking hate the interface with a passion. They all would rather play theater of the mind but I'm not very good at combat with that.

I was thinking of just keeping a piece of paper and letting them know their position in regards to everything but I'm wondering if there's any good advice for explaining what's happening to them?

Also because of mine and one other players social issues we're going to do it text only but we can't decide on a good program to use for it. Are there any common ones?
>>
>>52800223
2 level of Warlock and enjoy pushing or pulling.
>>
>>52798067
You do know that is artwork from the cover of Stormbringer 4th Edition, right?
>>
>>52800289
What's playing with /a/ like? I imagine it involves cute girls, some degree of deviancy and the occasional deus ex machina.
>>
In game situation just came up.

Tabaxi Druid was using their Climb Speed to crawl along the walls of the cave and wanted to Thorn Whip someone.

Can they cast spells while Climbing?
>>
Is this a good stats for Half-Elf Life Cleric?
after racial modifier:
15 8 14 10 15 14

Trying to make not Paladin. I might actually multiclass into Paladin too.
>>
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My friend who's been DMing for a long time really wants me to play and as a means of encouraging me hes willing to let me play pretty much anything I want as long as it makes sense in a fantasy world. The class that I would want to play would be a time mage. Someone who essentially controls time and space. Some examples would be: stopping, slowing, accelerating, reversing time, can manipulate gravity in various ways, can create black holes, drop meteors, and also has force magic. He told me to take a day or so and figure out exactly what I want and he'll work with me. The thing is I know very little about d&d so I have no idea how to add this time mage concept into a character. I'd appreciate any ideas as far as how to make this work.
>>
>>52798334
One game we got in over our heads with over a dozen skeletons. I cast Fog Cloud so we could run and then used Minor Illusion to keep them interested in the fog while we buggered off.
>>
>>52800451
Sound like a Wizard or Sorcerer with theme spell.
Haste,Slow,Minute's Meteor and stuff.

>>52800429
You do realize that climb speed isn't spider climb right? You still need to make athletic check. All it does is allow you to climb faster than normal people.
>>
>>52800451
Pretty much an impossible wank fantasy. It may sound harsh but it is.

Time magic is something level 17 characters get. Until then the only two notable spells are Haste to speed up an ally and Slow to slow down an enemy.

Blackholes aren't possible because that would instantly destroy anything with no Save.

Though this is salvageable. First of all realise that in 5e it's fairly easy for things to die, at low levels 2 arrows will likely put your wizard into negative HP and dying on the floor. It's not quite low fantasy, but it's very close to low.

Secondly a better idea for you to focus on is Transumutation magic. It includes all the time fucky spells but also has other stuff. If you've ever played Elder Scrolls think of the kind of stuff Alteration magic would have access to. Basically editing mass, materials, how strong stuff is and etc.

Basically play a Wizard with the Transmutation school and think of yourself as an Apprentice Wizard. You gotta work up to that stuff.
>>
>>52798253
In a party of 6, we have 4 martials, a sneaky bastard and a cleric who I've only ever met once. We used to have a sorceror. He died.
Every combat sucks ass and is little more than a war of attrition because the DM is a sadist and every time we try to think of clever solutions, he basically railroads us into combat anyway.
At this point I'm honestly considering going kamikaze with my character and rerolling an actually COMPETANT healer.
>>
>>52800434
nvm wood elf is better.
>>
>>52800488
>You still need to make athletic check. All it does is allow you to climb faster than normal people.

>At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check

It actually doesn't require a check at all unless it's something difficult to climb.
>>
>>52800500
Is the blandness of combat also what's wrong with 5e?
>>
>>52800079
Honestly, another level of Fighter wouldn't do much for you, but Warlock could could you some defensive Invocation, like Fiendish Vigor, and maybe a bit of defensive spell casting to be a better tank.
>>
>>52800512
Maybe? I mean, I acknowledge the many various problems with 4e, particularly out-of-combat, but at least the combat was interesting and didn't feel like a Sisyphian trial.
>>
>>52800498
There are a bunch of spell that can be fluff as time magic.

Catapult is him accelerating the object.

Ray of sickness can be fluff into ray of slowness or something. Since enemies get disadvantage on check

Feather fall and Jump kinda fit his gravity thingy.

Blur,Hold Person, Levitate, Misty Step also work.
>>
>>52800451
That would be hard to do on the skeleton of a 5e spellcaster.
You're supposed to use mostly cantrips, so find out a few cantrips that would work with your theme, reflavor as gravity or whatever, and use those.
Then you have the spells - you could go with a Warlock's or a Wizard's progression, either way you'll mostly use a Concentration spell (with your theme, Haste would be good, or Wall of Force, or Black Tentacles as a black hole, Bless/Bane at low levels?), and a few others but you won't rely on those (Meteor Swarm, Fireball, if your DM oks it granting a reaction attack to the party is a 5th level spell effect).
For archetypes, you'll have to make your own. Sorcerer with an expanded spell list, maybe? That would let you twin haste, but a Wizard Archetype could get a split Concentration with some kind of limitation by level 15ish without breaking anything too badly...

How do you see your time mage acting, in combat at least? What do you see him/her doing, round by round, in a 5-rounds encounter with let's say 4 orcs, with your party with you?
>>
>>52799305
Homebrew all the way. I've never considered running a pre-written campaign desu, and writing your own makes it much more easier to tailor the encounters for all the classes and playstyles.
>>
>>52800521
4e has amazing combat, but it's let down by how slow it can run.
We've been talking about going to another system though, with 5e a favorite.
>>
>>52800528
Most of those are transmutation yeah. That's what I told him to focus on.

The main point I wanted to try and get across is he shouldn't go in calling himself a Master Wizard of Time and Space or something. Realise that you're not really anyone special at low levels.
>>
>>52800510
> cave wall
> not slippery
> not fit "few handholds"

I don't know what kind of cave you're thinking about, but it doesn't seem like the kind adventurers are going in.

Also "Tabaxi using climb speed" part is totally irrelevant to the question.
>>
>>52800556
A dry cave with bump walls to hold on? Honestly a cave wall would be easier to climb then a house.

I don't care about the Tabaxi thing but the point is the rule isn't "You make an Athletics check to climb", it's "You can Climb but may be required to make an Athletics check".
>>
What's the difference between the regular and wide monster stat blocks on homebrewery?
>>
>>52800580
One's normal stat block.

The other one's one of those really wide ones that creatures with lots of abilities use.
>>
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>>52798067
ok it's me again with strahd, is the secret door that leads to k31 already open?
It doesn't mention if it isn't on the books and later notes seems to say so.
Sometimes traslating really is hard.
>>
>>52798253
What a bunch of freaks
>>
>>52800584
Nice, thanks heaps.
Are there sites for creating homebrew other than homebrewery?
>>
>>52798253
nice bait
>>
>>52800542
It's worth mentioning that my DM likes doing a lot of homebrew so I can be creative as long as it isnt too over powered as he said. In combat I see myself being a support class of sorts. My usefulness would come with crowd controlling enemies and buffing my allies. As far as damaging enemies goes I have no idea unfortunately. When invisioning my character I imagine devastating spells like black holes and dropping huge meteors, also freezing time. How that translates to d&d I don't know but it appears to be over powered as shit. But with the power of homebrew anything is possible I imagine. Also my DM friend wants me to be satisfied but within reason of course.
>>
>>52798067
thoughts on the new UA? I personally like it
>>
>>52800624
If you want to do stuff with actual time, you could have one cantrip that debuffs enemies by halving their movement speed and not allowing bonus actions, one that increases allies movement speed by 1/2 and gives 1 extra bonus action, and one low level damage cantrip could be an age beam that is a ranged spell attack that on hit requires the target to make a con-save or take 1d4 strength damage.
Your spells could be haste, maybe a heal spell fluffed as localized time reversal, so it'd heal ability damage, exhaustion, fatigue, poisons, almost everything but it'd have to be a high level spell.
It's hard to come up with stuff that isn't OP, both those time cantrips would have to be Concentration spells.
>>
Bronze Dragon Ancestry Sorcerer
Lightning Lure yea or nay?
>>
>>52800663
> 1 extra bonus action
> player causing ability score damage in 5e
Please never touch homebrew again
>>
>>52800673
this
>>
>>52800671
Yeah, drag them in and hit them with shocking grasp, having a bit of extra range is always good.
>>
>>52800663
What the fuck man. An extra bonus action as a Cantrip is fucking retardedly powerful. For a lot of people that's an extra attack or worse. Jesus fuck

Ability Score damage isn't in 5e and as a Cantrip is fucking retarded.

And Wizards don't get healing spells ever.

Srsly m8.
>>
>>52800673
>>52800678
>>52800687
Like I said, time magic would be tremendously powerful, that's the weakest I could think of.
I'd only allow it if everyone was doing stupidly OP homebrew shit, which I wouldn't allow.
>>
>>52800624
Some of the effects you describe wouldn't be op at all, what level are we talking about anyway?
Crowd control and buffs take up Concentration, so you can only have 1 going at a time, but are already in the game.
Meteors and black holes... eh, they'll deal level-appropriate damage, nothing more, just reflavor a fireball.
Freezing time, that's easy, and NOT Time Stop - there are Hold Monster and Hold Person, paralysis? no, you've slowed them down to virtual immobility. BTW, those are 2 Concentration spells too.

In combat you'll cast a Concentration spell, then maybe a fireball-equivalent, and then CANTRIPS.
You have to check out the available cantrips, and see if any appeal to you. Mostly they deal minimal damage, with some low-level side effects, reduced speed in particular would be in-theme.
Anyway, no matter what you choose, you'll need Cantrips. You won't be able to cast a levelled spell each round, you'll run out of slots (or force the group into resting more often, if the DM is worth his salt he'll fuck you up with time-pressure to avoid that).
>>
>>52800701
Time magic is as OP as you imagine it.
Rein those effects in, fucking with the action economy is at least a 3rd level effect.
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>>52798253
>>
Oh, now that I think of it, Frost Ray and other frost spells that slow enemies movement speed seem to be affecting time, it's slowing down particles at least.
>>52800720
I did list them as concentration, but you're right.
>>
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>When you don't like one of your players anymore
>When even his best friend says he doesn't like playing with him
>When you can't kick him because you only have four and three is unbalanced
>>
First time DMing 5e this weekend. Any generic advice or things to avoid? System specific.
>>
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Hey guys, can I get some advice on character build?
Going for a crossbow operator kind of character, all UA's allowed, so far got this until lvl 6.

Start with fighter, archery style, variant human, take crossbow expert feat.
Take 1 level into artificer(alchemist), get the bag for acid and flame flasks for utility, and my free pick being a thunderstone as a stun grenade, proficiency with thieves tools, and 2 other tools, no idea which ones to pick.
Level 2 fighter here for action surge.
Then level 2 artificer, take goggles of nightvision as my masterwork item.
Then level 3 fighter, Sharpshooter from Fighter UA for my archetype
And lastly level 3 artificer for smoke stick and spellcasting, pic related for list, can pick 3 spells, no idea which ones yet.

Any suggestions other than kill yourself?
>>
Is it worth using my Concentration to Greater Invisibility myself as a Sorcerer? Getting Advantage on every attack roll I can make in a round seems good on someone who can put out 3 Attack Rolls per round for 6d10+15 combined at level 9.

Also why does everyone go on about Warlock Sorcerers? At this level they only have 4d10+20 a round and a push back which is decent.

Even at level 20 I'll be able to do 12d10+15 while they do 8d10+40... But at least 2-3 levels behind in their spellcasting. Doesn't seem worth the 84 Average damage compared to a straight Sorcerer's 81 and other abilities. Even with the pushback.

This is with Sorcerer's using Spellpoints combined with Sorcery Points.
>>
>>52800827
Seems good. I'd recommend Longstrider, Cure Wounds and maybe Alarm.
>>
DM new to D&D (not just 5e) here.
Players are new too. I sent them a list of the basic classes, so they can start thinking what they want to play.
A player just asked me what's the difference between Wizard and Sorcerer, and I'm having hard time trying to explain it. Could someone help me here?
>>
>>52800846
Really?
Sorcerer is born with magic, talent.
The wizard picked up a book and learned that shit.
>>
>>52800604
It's plain to see from inside K31, and unlocked, but not open. If there's no specific information on a secret door, use the 'common features of Barovia' rules on page 33. (needs a search of the area with DC15 perception check)
>>52800756
I play with 3 routinely and it's fine. The worst part is having to cancel the whole session if somebody can't make it.
>>52800846
Briefly go over the 'long spell list you have to prepare from every day' versus 'shorter spell list you can cast from whenever you want'.
>>
Any advice as to homebrew creator sites?
>>
>>52800873
thank you a lot.
>>
>>52800852
Yeah, I know, but that's just the source of their powers.
I'm also trying to explain the difference between playing a Wizard and playing a Sorcerer.

>>52800873
That will work, thanks.
>>
>>52800175
A once funny internet guy, his life slowly fell apart, and he now puts out one real video a year or so, while raking in patreon cash.
>>
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>>52800845
Cure wounds will be nice, don't want to rely on others for healing.
I though about taking disguise self, if the setting will turn out to be in a city instead of innawoods, it could save my ass at times.
Expeditious retreat could let me go even sanicer than longstrider, since I'm not planning to go past lvl3 artificer, so no higher spell slots.
Temporary hitpoints from False Life could come in handy with combat when stuff goes wrong.
Jump a shit.
Shield of faith could also be good, it really depends on what setting will I get once I actually convince someone other than me to DM in my group

send help they're holding my sanity hostage


Also any ideas where to take this character further on levelups?
>>
>>52800904
A sorcerer has magic within them. THEY are the source of their power, and it flows naturally. Warlocks are a mimicry of sorcerers, and require an outside source to let them tap into their internal supply. Wizards, instead, learn to ply and mold the weave through rote learning and experimentation. Anyone can learn to be a wizard, with enough time and effort, but like math, most can't really delve into the upper levels.

Mechanically, they are too similar, and wizards are almost entirely superior. It's one of the bigger weaknesses of 5e in terms of design.
Personally, and i've posted it before, i fix it by making the spell point variant, from the DMG, the default for sorcerers, allow them to combine their sorcery point pool although it's been recommended i cut that in half, which i can see, and give them warlock style level 6+ spell progression. Meaning that, while sorcerers can upcast into higher slots, i don't limit it like the variant rules say, but instead have them learn a once per long rest spell of 6/7/8/9 when they would normally be learned.
>>
>>52800953
Just pump Fighter. Sharpshooter does amazing damage at higher levels and you get the extra feats you can use for utility stuff.
>>
>>52800963
I don't really see anything on higher sharpshooter levels, other than rapid strike and snap shot, and I won't get snap shot because of 3 levels into artificer.
But utility feats will probably be a thing. Could do some neat fuckery with arcane initiate.
>>
>>52800793
Encounter balance is mostly up to the GM. You can't just look at the xp suggestions and be like "Okay so that's a hard encounter for my group."
Test the waters a bit. If an encounter is too hard maybe soften it a bit. If it is too easy maybe make something exciting happen.

Social encounters generally work best if you use RP, and then use skill rolls to determine unlikely scenarios (Player talks with NPC, after a bit it seems like the NPC is gonna leave, PC rolls persuasion to keep the NPC's interest).
>>
>>52800995
It's mostly the scaling damage from it's level 3. It gets ridiculous how hard you can burst.
>>
>>52801017
Oh right forgot about that, but if I wanted to still multiclass into something, would putting some rogue levels be a good idea?
>>
>>52798253
2 furries
1 landwhale
1 autist
1 ocd "nerd" girl
1 goth

We all have fun though
>>
So what's the consensus on these skill feats? I'm somewhat peturbed half of them are just "you get spells!", and some of the combat oriented ones just seem useless
>>
>>52798253
chaotic stupid ranger gypsy
lawful stupid paladin fatass
weeb elf monk
normal guy samurai fighter treating it like it's bideo james
>>
What are your rules of thumb when it comes to secret doors etc.? Has WotC published any guidance like the Trap UA on Secret Doors?
>>
>>52801028
I wouldn't. Sneak Attack won't help you much compared to getting Extra Attacks quicker and between the Sharpshooter's level 3, it's Search as a Bonus Action, Rapid Shot and Expeditious Retreat you'll have enough Bonus Actions.
>>
If I don't want to use homebrewery, what else is there?
>>
>>52801033
A Sharpshooter Hunter can do scarily well with Silver Tongued. Just need to aim one attack at someone with another enemy adjacent to get 3 Advantage Attacks per round. I'm also worried about GWM with their bonus action attack on a kill.

Historian is broken as shit but my DM thinks it's weak. My Mastermind/Fighter is going to prove him wrong when pretty much all out of combat checks get Advantage and +2-+6.

Brawny's going to lead to "lol I'm a Goliath Wrestler" even more.

Most of the other stuff you should be able to do anyway.
>>
>>52801075
notepad
>>
>>52801097
Does Silver Tongue work at all with Dual-Weapon Fighting? If you can replace the bonus action attack it would be pretty cool.
>>
>>52801097
>Historian is broken as shit but my DM thinks it's weak. My Mastermind/Fighter is going to prove him wrong when pretty much all out of combat checks get Advantage and +2-+6.
Well for a while that won't be much different than guidance, which would also stack. I can see this getting out of control quickly though
>>
>>52801139
Yeah, level 4 feat is of course going to Magic Initiate Cleric. He bet me I couldn't do anything amazing with the feat but I plan to prove him wrong.
>>
>>52801104
But I want to create pdfs/image files.
>>
>>52801097
>pretty much all out of combat checks get Advantage and +2-+6
It's good roleplay, and who gives a shit anyway?
You're making it easier for the DM. He can drop more clues, more secret doors, and shit like that.
You're making it easier to mix checks and combat too, and that's fun. Search for traps during a running fight? Translate the hieroglyphs and run away while the mummy attacks? Great stuff.
Your ability won't be op, it will be the oil to make those fun scenes go more smoothly.
>>
>>52801180
Also I get to act like a smug old guy who knows a better way to climb that wall, disarm that trap and sneak past a guard.

Hm, maybe I should just go Mastermind / Knowledge Cleric. All those skill checks.
>>
>>52801148
That's really dependent on how skill oriented your game is. If you just get railroaded to fights it doesn't really matter. And if the DM gives you skill challenges he probably wants you to pass them any, so passing with bigger numbers isn't going to be terribly advantageous
>>
The skills for feats UA seems really sick. Nice.
>>
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>>52798067
>stockings for heavy armor

Why is this so cool? Bulky WoW armor was a mistake
>>
>>52801047
All right, thanks for help, will keep shit in mind for that one magical day one of my players wants to DM
>>
>>52801033
>>52801097
I think there might be something to a dual wielding, Silver Tongued rogue. You still get your bonus action attack, and you have advantage.
>>
What's the best Spiritual Weapon for a trickery cleric that likes hiding their power?
>>
>>52801254
A swashbuckler pretty much always has advantage though, unless he's getting ganked, and this feat wouldn't help him significantly more in that scenario.
>>
>>52801258
athame?
>>
>>52801301
It's good on a Thief or anything though. They can do it with Daggers and throw one. Basically perma-advantage on anyone using throwing weapons.

Also Swashbucklers don't get Advantage on their ability, only the ability to still sneak attack with no one near. So the Advantage would help them but less then others.
>>
>>52801258
A white glove that slaps people
>>
>>52801258
A fedora.
>>
>>52801327
Actually cool and think I'll make my real weapon one.

>>52801340
...No.

>>52801338
Actually works perfectly for the character. Thanks.
>>
>>52801353
It'd just be a fluffed dagger to be fair, glad you like the idea. Maybe a shortsword if you have a big one.
>>
If an Assassin wants to assassinate someone who doesn't expect to be attacked by him what would happen? The situation that will likely come up is him visiting an NPC Wizard who thinks they're friendly and killing him after going in for tea or whatever.

The rest of the party has no idea where he is and they were planning out how to arrest the NPC but for in character reason he wants to kill the guy.

I was thinking I'd make it a Deception vs. Insight check rather then Stealth to determine if the Wizard's surprised then have the rest work as normal. Thoughts?
>>
>>52801427

Seems fair. I'd also allow cha-based stealth (Rather than dex) for it.
>>
>>52801448
That's a good idea actually. I'm loving the Assassin because he gets across that he's not a nice person but never does anything to piss off the party too much. He took Alert and with his inititave boost it makes him get Assassinations off much more often.

I like to also simplify it a little and just use a Stealth and Attack Roll if he wants to shank a guard or lookout. Mostly to speed it up.
>>
>>52798921
No one has suggested mystic yet, so look at the mystic UA too. Probably Immortal for archetype. Don't expect there's anything exactly right for this.
>>
Do the scents that Druidcraft makes stick around?
>>
>>52801568
Probably.
You need a gust of wind to blow it away.

It's my favourit prank cantrip tho.

Bard makes sure a fart is hear from between two guards.
Druid adds the stench so they can start to argue and leave the place unguarded.
>>
>>52798253
Minotaur Ranger
>My friends call me Teebone, but you can call me the sheriff.

Lizardman Barbarian (this is overpowered by the way)
Doesn't say much, but is playing the character well.

Wild Surge Goblin Sorceror
I find the player and the character hilarious.

Half elf fighter.
Is the face and moral compass of the group (has no sense of morality so far)


This group is actually great fun to DM, they make me laugh almost too much, they know how to play their characters and seem to appreciate my DM'ing.
>>
>fucking stupid ass friend invites his girlfriend to the table
>DMs wife gets jealous so she invites herself
>now have 2 women in the group, both new to D&D
>constantly on their phones, not paying attention, talking loudly to one another while the DM is trying to talk
>also slowing down play because they don't know what the fuck is going on

REEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>52801688

Try to ask them to play nice via DM and the boyfriend.
Try not to devolve it into autistic screeching and be polite, maybe they will fix their attitude.
If that doesn't work tell your DM you are looking for another group.
>>
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How do you roleplay taking an Oath?

I have a cute idea for something I could do with my DM out of session in a dream sequence that would happen after we level up to 3 but I want to hear how you guys have done it?
>>
>>52801688
I see your host doesn't follow the #1 of D&D.

Never allow Women at your table.

I don't let a woman work on my car. I don't let a woman count my money. I don't let a woman paint my models, wash my clothes, trim my beard.

Why in the fuck would I let a fucking woman sit at my table? Kitchen or bed. That's all you get.
>>
Should campaigns start with the players introducing their characters and giving a bit of backstory on them?

some people seem to think that everything, even names, should remain hidden until the players very clearly goes out of their way to explain it in-game.
however, i've found it to both be clunky and leading to characters having no idea what eachother is about, making the situation awkward and cold, when everyone just knows the name of eachother
>>
#52801790
edgy. Upvote!
>>
>>52801688
>don't want woman at game
>go there yourself start conversing with her
what the fuck is wrong with women
>>
>>52801807
I'm the DM of this group >>52801615

When the group was formed on session one I asked each of the players.
Who is your character and what do they do?
I allowed the group to decided how they know each other etc.

I think it depends what style of game the group wants. If you have a bunch of people that enjoy playing together they'll make things work.
>>
>>52801613
IT keeps my Druid smelling good enough to be accepted into adventuring parties
>>
>>52800295
We use Discdorf for theater of the mind and it works fine. Anything text-based with image support would work, I imagine. Sometimes the DM uses small drawn maps to clarify stuff like positioning.
>>
Is 15,15,14,8,12,10 too spread out for a Hill Dwarf crossbowdwarf?
>>
Are there any paladin or barbarian builds I should know about?

I'm thinking about running the Barb5/Rogue route, but I don't really know any of the combinations for Paladins.
>>
>>52802015
Probably something with a level dip into the Undying Light Warlock patron.
>>
>>52802049
Does that work with Crusader's Mantle?
>>
>>52802015
Paladin 2 or 11, rest in Sorcerer or Warlock.
It's a basic 'grab slots, spam smites' thing.
Meshes well with a PAM-Sentinel setup.
>>
>>52802091
Do you really even need a high charisma with that if you're planning on primarily using your spell slots for smite? I'm trying to get around the MAD for paladins here.
>>
What do you think, Stout or Lightfoot for a halfling wiz?

Is naturally stealthy useful?
>>
>>52802132
13 to multiclass, unless your group houserules that away (if you do, then you could go shield&rapier, it's a cool look for a hero, otherwise you'll need 13 str as well, making it easier to grab an halberd and PAM).
>>
>>52802150
For a Wizard? Stout>>>Ghostwise>>>Lightfoot.
>>
>>52801789
My DM told me to handwave it since IC we were on a schedule at the time. I ended up devising a dream vision scenario for it, anyways, because it's more or less a pivotal moment for any character.
>>
>>52798253
friends of all time, huge group but balanced around the fact that not everyone can attend to every session, making the party comp. variable from session to session.

most of the group are not complete beginners on the system but the DM (his first attempt) is treating us like babies, to my dismay (as the former DM), given i know the system better than him.

party has had at some point any combination of: assassin, swashbuckler, eldritch knight, battlemaster, diviner, evoker, war domain and phoenix origin. most sessions being 4~6 people.

my character is a v.human diviner with lucky feat and -2 in dex and con, and i'm the only one who rolled for stats for shit's and giggles. so far, acceptably good.
>>
The only 5e tool working on mobile is the spells list. Help?
>>
>>52801789
Who is your audience?
Is there something you want the DM to weave in the game, something you want to show to the rest of the group, something that could just appear in your backstory and make no difference?
Talk with your DM, arrange as needed.
Divine pcs having 'coming of age' cerimonies is always a fun starting point for a campaign.
>>
>>52802132
You DO want to max out Charisma on a Paladin, regardless of multiclass. That's on top of your primary stat, unless you're playing Vengeance which is a bit more ASI starved on the GWM route.
Otherwise, Charisma is just too good, especially on Devotion.
If you're multiclassing just for more smites, though, it's kind of do whatever. Not terribly interesting, but a setup like that works fine with a tad less CHA.

Depends on when you decide to switch classes, and to what extent. Easier if starting at higher levels, too.
>>
>>52800079
Monster hunter vs battlemaster?
I'm battlemaster as it seems better.
>>
>>52802003
No it's close to the standard array anyway so you should be fine
>>
>>52802273
Aside from spell casting, what does Charisma do for a paladin?
>>
>>52802384
Aura of Protection keys off it.

So any Paladin (6+) wants as high CHA as they can get, though not at the expense of their main combat stat or basic combat functionality Feats.

For obvious reasons this does not apply to 2-level Divine Smite dips, who really only care for the minimum multiclass prerequisites. A Sorcedin for example just wants 13 or 14 Charisma and the rest goes to Strength (or Dexterity) and Consitution.
>>
Anything I should know before I start playing Curse of Strahd?
>>
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>>52802384
Open up RP option to play a paladin, in my opinion any paladin shouldn't just be worrying and trying to roll into combat. A paladin should always be looking for a better solution than just "ok we murder them because justice" if that means attempting to reform some bandits who just fell onto hard times so be it. Trying to instead of fighting every single thing reason with this that can be or gain aid in serving justice.

A paladin should be made to try and be somewhat of a diplomat and problem solver, but only when all else fails deus vult.
>>
>>52802482
Don't be that guy by metagaming, enjoy the ride and try to be creative in solving challenges while always looking for another way.
>>
>>52802484
Thanks for your Opinion on what a paladin should be.

However, this edition the PHB is very clear on how paladins actually work, and only a single one of the oaths is in line with your Opinion.
>>
Why so much love for Paladin / Sorc but not Paladin / Bard?
>>
>>52802542
Because they're exactly opposites in terms of how they should act
Then again nobody will stop you from playing that
>>
>>52802542
Sorc dip gives you resistance to an element (fire)
Barb dip makes you vulnerable to disease (HIV)
>>
>>52802484
>words before murds
>>
>>52802532
>It's another I play paladin for mechanical reasons only
>Just like every paladin now

Why does no one actually want to make a paladin any more?

OoA falls under that as well, if I knew you were just making a fighter who hits harder I'd tell you not to worry about it and build your paladin like a fighter.
>>
>>52802542
You're already juggling spells and melee attacks, you need the quick metamagic, not the inspiration dice.
>>
>>52802556
Oath of the Ancient is pretty fitting with Bard though

>>52802565
Guess which class can remove disease (and become immune to it at level 3).
>>
>>52802602
If you're using PAM, you already using your bonus action. Valor Bard give you Extra attack in the case of low level paladin dip. Lore Bard give you reaction economy.
>>
>>52802532
Actually, there are several ways the different Oaths' tenets can be interpreted, at least on the core options save Oathbreaker. The class's fluff is, in no small part what you make it out to be, and this has never been as true as it is in 5e: previous editions were much more restrictive in that regard.

But true, that, >>52802484 sounds more like standard fare for Devotion or Ancients. It's easy to see how for a Good-aligned Paladin, dialogue and diplomacy would be the first tools of their trade, their chosen and often most effective weapon in carrying out their divine duty. To that end, Charisma (which also maps to shit like conviction and sense of purpose) is a godsend.
>>
>>52802621
An optimized party will already have a Mystic in it, your reactions will already be taken up by extra attacks.
>>
>>52802542
bardladin arguably makes a better paladin than pure paladin, paladin 2/valor bard X still gives you extra attack, 9th level spells and the ability to pick any paladin exclusive spell you might want, earlier than pure paladins get them.
>>
Would you consider Flaming Sphere (Wizard 2nd level) a good spell? Seems like a great use of bonus actions (but piss poor damage)
>>
Flavor questions since I don't actually know that much about dragonborn and it's been a decade or so since I knew a lot about FR.

Are they pretty much locked into Bahamut or Tiamat as deities? Any good alternates? How much does dragon color/metal bleed through into dragonborn? Are chromatic-colored dragonborn supposed to be assholes, or at least less endearing?
What kind of forms does the 'clan' unit take in setting? Noble houses, tribes, just very big and widespread extended families? Say, Jewish family? (If we want to get into too much detail, how do they reproduce? Eggs? Can they interbreed with other races like humans/elves/orcs? Can they be born two to an egg?)


Finally some mechanics, if I'm making a valor bard with the standard array, I'm thinking 8 \ 14 \ 13 \ 12 \ 10 \ 15 is the best I can do for 10 \ 16 Str/Cha. Studded leather + shield seems the way to go; is there any way to make spears/polearms particularly viable, or will I be stuck with rapier/longsword?
>>
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Just finished LMoP, with myself as DM. Where should I take my group of 5 players next? Everyone's rolling a new character.

Tyranny of Dragons looks a bit meh, but I could be wrong.

Out of the Abyss might be alright, scared that the players will lose interest due to Underdark overexposure

Elemental Evil looks super generic and dull

Curse of Strahd looks interesting enough

Storm King's Thunder seems appealing but I'm worried people will get turned off by having to fight giants for 6-7 months
>>
Are there any decent monk multiclass options aside from shadow/rogue?

I'm thinking about Monk18/Portent Wizard2, but I'm not sure if there are better alternatives.
>>
>>52802904
Why do you want to be super MAD?
Monk / Ranger for Hunter's mark
Monk / Cleric kinda work too I think.
>>
>>52802922
It's pretty much just for the portent rolls to force insta fail on my Quivering palm
>>
>>52802922
How would a monk/nature cleric using shillelagh work?

d8 damage until monk weapon does greater, then becomes Monk Weapon Damage + Wis? I'm kinda tempted to try out this multiclass now.
>>
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>player rolls a male cleric of yondalla

>doesn't even crossdress to honor the goddess of fertility

>expects us to take him seriously
>>
>>52802855
it's ok, one of my party members used it a lot to some degree of success but i'm sure there's better uses for your spell slots at that level.
>>
newfag lurker here, SAD means what?
>>
>>52802871
>Are they pretty much locked into Bahamut or Tiamat as deities?
Hey, I can actually answer this.

As per the SCAG entry on Dragonborn, most Dragonborn are from Tymanther, and most of them follow no deity at all. Tiamat and Bahamut are obviously represented. Other deities mentioned are Torm, Tyr, Tempus, the Red Knight, and Kelemvor. I'd say any of those would be a decent, lore-friendly fit.

For the rest of your questions I'd honestly just scan through the Dragonborn entry in SCAG (p. 112).
>>
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>>52798067
The opening pic there is a bit confusing / misleading.
>>
>>52802988
Opposite of MAD.
>>
>>52802988
Similar to GLAD
>>
>>52802988
Single Ability Dependent
>>
>>52802871
iirc, 5e's approach to dragonborns is no one knows. the player's handbook and the sword coast adventurer's guide offer some lore on the subject but nothing particularly useful or specific.

i remember the devs wondering about dragonborn tits, and how 5e females lack them, so i'd suppose they give birth to single young alive but produce internal eggs instead of placentas and shit, given how they are hot-blooded, but that pretty much makes breeding with other humanoids a non possibility without the power of magic.

dragons can produce hybrid offspring, but they do so through polymorphing, which dragonborn lack as they are not true dragons.

they can have any gods, chromatic dragons might be douches but mostly because racism for their color. they tell you their heritage is heavily mixed and they don't really take much from their true dragon ancestors/masters.
>>
>>52802988
Single Attribute/Ability Dependent, contrasted to MAD, Multi Attribute/Ability Dependent.
>>
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>>52802960
>cleric of yondalla (male)

this may be my new favorite meme.
>>
>>52802871
Canonically, dragonborn don't really come in 10 different subspecies. Every dragonborn is a blend of aspects of all different kinds of dragons, and what kind of resistance/breath weapon manifests is more-or-less random. Also, a dragonborn's scales don't usually match up with its breath weapon, as dragonborn all tend to be a ruddy brown or yellow ochre color.
>>
>>52802988
Single Attribute Dependency. For example, for a Druid to party it up, all it needs is wisdom.
>>
>>52802960
>Cleric takes up the mantles of the Plower and the Protector
>the community still doesn't recognize him, and won't accept that the Blessed smiles on his hard work
>they'll rather follow foolish get-rich-quick (or die trying) schemes
It's like herding cats, really.
>>
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>>52803138
>>52803087
>>52802960
>>
Well this thread spiralled quickly, although very nice choice with the Incase pic
>>
>>52803192
indeed, alfie a best. i wish there was more halfing art in that style versus the nuclear mutants in the phb.
>>
>>52798067

What would be the save on a magical flashbang grenade?
dex or con?
>>
Is there such a thing as non viable build in 5e? Even MAD stuff like Cleric / Paladin seem to work.
>>
>>52803258
The spell Blindness/Deafness is a con save, so probably con.
>>
>>52803258
Argument could be made for either, personally I'd say Dex going off how fast you can react to shield your eyes and such.
>>
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>>52801789
Most don't care about rp details
>>
Life theurge vs Life cleric for healbotting?

Preserve life channel works for theurges, right?
>>
>>52803094
That was 4e fluff and they mostly threw that out. By 5e's phb dragonborn have true draconic ancestors from which they get their breath type, and I assume also scale color, so I guess they do technically have 10 different subspecies now. Arkhosia and all that shit that actually made them interesting never happened.
>>
>>52803282
Grappler, any non-monk unarmed build
>>
How much leeway do you give to players who want to pay a blacksmith to create unique equipment?
For instance I have a player who wants to pay a Dwarven smith to create somekind of wearable pulley system with a chain that he can attach to a grappling hook. He's taken the tavern brawler feat because he wants to throw the hook as an improvised weapon and use it to grapple enemies from afar.
>>
>>52803399
Why healbot at all?
Healing Word and Prayer of Healing are all you need.
>>
>>52803399
Don't waste your time in combat healing people unless your DM is playing some sort of special non-death-saves variant that makes healing important beyond 'Just heal them when they go down'.
>>
>>52803471
Sounds fun.
It works as a net.
>every invention the players try?
>IT WORKS AS A NET.
>>
>>52803485
>>52803507
iunno, first time playing 5e.

we already have Rogue, Paladin, Ranger, Bard, Sorcerer, so i was thinking a healer would be useful.

is there a more useful domain for our group? i prefer controllery builds over blaster/melee shite if that changes your suggestions.
>>
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>>52803399
>healbotting
>>
I'm making an encounter using Zuggtmoy for a level 18 party of 5. I'm aiming to make this encounter fairly deadly because the group has some very powerful magic items.

What are some creative minions/uses of minions for Zuggtmoy?
>>
>>52803399
Healing is useful, but not so useful you need to specialize in it.
>>
>>52803600
What levels, and how good is the party at stealth?
Also, is anybody multiclassing?
>>
>>52803625
level 1, probably not as the dm discourages it.
>>
What's the deal with the Zhentarim in 5E?

Can you be a member of the Zhentarim without being a CE dick?
>>
>>52803600
Nature, Trickery, and Arcana are decent for control and fucking with enemies. Protection in UA as well if you get to stuff like Wall of Force.
>>
>>52803600
Bard,Paladin and Ranger can heal.
>>
Longsword or shortsword?
it come down to STR vs DEX isn't it?
>>
>>52803645
nature seemed a bit useless, what did i miss?
>>
>>52803643
I mean sure, they do a broad range of shady shit, could be a courier or a bodyguard for influential people, or just spread rumors, misinformation or suppress other information against their current goals peacefully.
>>
I have an idea for a character that would be an escaped prisoner with the tavern brawler feat. His main weapon would be the chain still attached to his arm, so after he attacked he could grapple his opponents.
Is there any point to playing a grappler or will he just be a detriment to the team?
>>
>>52803647
>>52803600
A thief with the healer feat is also pretty okay at healing.

In any case, you don't really need a healer. Generally it's nice to say 'You don't need an X' but I'd say it's actually pretty nice to have at least one magic utility (rituals such as detect magic and identify) and one healer (if you use the base rules where you just heal someone for one HP and you're done)
And you already have heals

If you want control, wizard or bard or druid or monk works out.
>>
>>52803661
Rapier is the correct choice
>>
Is it possible to make a Warlock that isn't just the biggest fucking faggot?
>>
>>52803282
Monks mostly because people either build them to do something they just aren't good at, or pick one of the only trap options with Wot4E archetype.
>>
>>52803661
I'd say it depends on what you want to play. I'm okay with taking a slight hit to my damage for aesthetic.Like if I wanted to play a not!roman soldier.
>>
>>52803662
It has some control-ish domain spells, mostly related to terrain. It's not the prime pick of those domains.
>>
>>52803643
From my understanding, the top brass of the Zhentarim are Liches and other undeniably evil power grabbers. The bottom wrung are just your standard mercenary companies who help them achieve their goals.

So private mercenaries in general have incredibly sketchy morales, but aren't implicitly evil in the same way a lich would be.
>>
>>52803672
Depends who's on your team. Ranged guys will be hurt by your shenanigans. Monks do what you do better. Several classes don't need your help at all. Melee rogues will like you.
>>
>>52803681
But muh Sunblade
>>
>>52803636
Rogue, Ranger, and Bard will probably be good at stealth stuff.
If you don't dump dex, you can bring the party over 50%, and win any group checks for stealth.
You'll be probably better off Blessing in the first round, then casting cantrips and Healing Words when someone falls.
>>
>>52803707
>Expecting particular magic items to show up

Considering rapier is a direct upgrade of longsword, any sane mage that creates magic items will create a rapier instead of a longsword.
>>
>>52803698
yeah, looking at protection atm, and it seems lovely for a similar theme to what i was going for.

somewhat maternal caster protecting her "family" from what ever she can.

>>52803713
what is the minimum dex for not dragging our stealth group down, do you think? 14ish?
>>
>>52803732
>sane mage
So none?
>>
>>52803643
I run the officers as LE, but underlings are all over the map, some aren't evil at all since they're just sellswords. If anything CE is frowned upon because they're considered a liability.
>>
>>52803469
Grapplers do work. Strength barbarogue, or a shield master.
Just don't build so that you expect to be grappling 24/7, and make sure you're in a campaign where creativity is encouraged rather than 'run up and hit enemies a lot'.

Grapple+Shove works great on certain enemies, disarm is great on certain enemies. In a game where enemies try to save their lives or run off to tell others, grappling can keep bad shit from happening.

>>52803688
Blaster warlock is okay. Sorlock is better.
>>
>>52803739
>somewhat maternal caster protecting her "family" from what ever she can.
Stop.
>>
>>52803732
DM knew I love sunblade! He will give it to me eventually! I already prepare my Blowjob skill for it too!
>>
>>52803763
hey we all have fetishes, anon.

i just want a milfy theurge halfling.
>>
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>back seat DMs
>who are constantly wrong
>>
>>52803777
I'd better get to writing my wishlist for Santa DM.
>>
>>52803780
>milf
>halfling

Isnt the point of a milf the whole, ara ara thing? Tall big titted and pudgy?
>>
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>>52803780
>Wanting to play a fetish character in a D&D game
>>
>>52803807
google "incase halfling alfie".

that is my fetish.
>>
>>52803808
it isnt like im going to let the arty know that i secretly enjoy being bullied into supporting the group.
>>
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>>52803836
>literal heal slut
>>
Which of the official 5e campaigns is worth running?
>>
>>52803808
>Not running a D&D campaign where all of the characters slowly get fat over time

Don't know what you're missing kemosabe
>>
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>>52803807
>he thinks halflings can't be milfy
>he doesn't know about Vera
>>
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>>52803808
You're not? No wonder the part was giving me dirty looks when i showed up with my shota "choir boy" cleric.
>>
>>52803760
>In a game where enemies try to save their lives or run off to tell others, grappling can keep bad shit from happening.
I'd just like to point out the description of most monsters involves some flavor of "fights to the death"
>>
>>52803918
Need to see more
>>
>>52803918
Know any place to find the bulk of this stuff? Lost my links when my old PC fried
>>
>>52804067
>>52804070
see
>>52803820
>>
>>52803609
i think you can take any sufficiently deadly high cr creep and just apply the myconid template.

a fungus infested dragolich kind of thing could be fun, they are about to face ZUGGTMOY and the whole mushroom forest they are on starts shaking, a towering carcass of a myconid dragon rises up, forest and all.

>Zuggtmoy is served by elemental rukarazylls and vathugu demons as well as various fungal creatures.
>>
>>52804067
>googled Vera halfling
>it's the first link
Reverse image searching be damned
>>
>>52804081
Thanks m8 wasn't sure if there were still links to the stuff readily available or not.
>>
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>>52803836
>Playing a fetish character
>Playing a healslut of all things

You better be damn sure to keep it to yourself.
>>
>>52804050
Yeah, and fuck that. That doesn't promote suitable dynanism in combat. It just makes players wonder 24/7 why they were bumrushed by those monsters that clearly had no chance much like the past 400 monsters they'd killed over their career.

It means there's less point to trying other things like intimidating in combat, intimidating out of combat to scare them away, trying to work out what they're up to as they run away on sight only to come back with a larger group next time, and so forth.

Sure, it can create some stupidity in that you might waste a bit of time chasing monsters around or crying over Mr. McGoblin's death, but.
>>
>>52803688
no, it's completely impossible.
>>
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>>52801688
>>52801772
>>52801790
>tfw have two women at my table and no problems
>>
>>52804150
Good for you.
You seem to play with a group of decently adapted individuals then.
>>
>>52800687
>Wizards don't get healing spells ever
Life domain Theurge get Cure Wounds, Mass Cure Wounds, Revivify, Lesser Restoration, and Raise Dead
>>
>>52804109

I will, hell, honestly I feel weird rolling a female character in a group that will likely be a sausage fest.
>>
>>52804215
>actively implying thats not the best part
>>
Wood Elf Life Cleric
8 16 14 10 16 10

Is this enough to be in the frontline? Swinging my shortsword? The only other frontliner in the party is a fighter.

Alternately, would Light Cleric work? Probably going use Sacred Flame at point-blank on that one.
>>
>>52804240
Once you hit level 5, frontlining will be 'cast sacred guardians on yourself and then dodge every turn'.

You appear to be under the illusion that the party NEEDS a front line.
>>
>>52800663
>>52800701
You could easily refluff Shocking Grasp, emphasis on "no reaction" into the theme.

Instead of ability score damage, the enemy do disadvantage on the next attack (ie. refluff vicious mockery)

Seriously, you shouldn't try to homebrew anything that can already be refluff.
>>
>>52802902
>turned off by fighting Giants for 6-7 months

SKT is great so far. Actual fights with Giants aren't that common. And a lot of it is left open for the DM to fill in the blanks, particularly chapter 3; those' be your chance to break up the Giants plot with something else.
>>
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>>52804121
It's almost like the game doesn't care about dynamism or tactics and is just a hack and slash with loot at the end
>>
>>52803732
speaking of mages and magic items, what's the consensus on the magic item crafting rules and how would stuff like simulacrum and/or wish work into it without anything becoming too insane.

can you even wish for magic items or that would risk the backlash?
>>
>>52804263
> dodge
why would you waste an action like that?
>>
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>>52803442
>Arkhosia and all that shit that actually made them interesting never happened.
Can you elaborate?
Also, is this SCAG in the OP or something?

And, important question, what do you do if you rolled 5'11" for your dragonborn height and 195 lbs? How do you play as a dragonborn manlet?
>>
>>52804335
Why wouldn't you, if enemies are going to attack you?
>>
>>52804339
SCAG = Sword coast adventurer's guide, should be in the trove if it still exists.
>>
>>52798568
I'm right there with you pal. Except there's one other guy in my group who kind of does roleplay, but everyone else just talks in their normal voices and does silly, non-serious shit even though the DM has said it's a serious campaign multiple times.

>tfw you're the only one who has gotten inspiration in the course of 20 fucking sessions
>>
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>>52804150
Yes.

Been DMing for close to 10 years now. 90% of the time I've had at least 1 woman at my table. Never had problems other than being a bit slow (which is more a "newbie" problem), and that was mostly only in combats.

I actually prefer having at least 1 woman at my tables. Often prevents the game from being diverted into the oversexual or fall into rape jokes. And when it does go into sexuality, everyone feel a lot more comfortable when it's not just men, and when you get some womanly naughtiness thrown into the mix. Makes it less masturbatory and coarse, I feel.
>>
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>>52804322
I mean, yeah. But let's make it better.

>>52804331
You probably could wish for magic items while risking backlash.

Simulacrum sounds like a case where it might be able to speed up your crafting a bit, but I'd only give it a ~+50% speed boost and no simulacrum armies. After all, more people on one project could have diminishing returns on efficiency.
>>
>>52804150
This
>run a large group with at least one attractive woman and a married couple
>never have any problems
>>
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>>52803695
>build them to do something they just aren't good at
What do you mean?

I feel like one of the biggest Monk problem is that there's no place to really innovate or do anything crazy. Even Druids have more "design space".

Monks are basically... DEX first. WIS second. CON third. Pick quarterstaff. Enjoy powerspikes and try to pick Mobile when you can.

Am I wrong?
>>
>>52804322
>Low effort DMs
>Believeing that should be the norm because "da book says so!"

Come on man
>>
>>52804350
dead enemies can't attack
>>
>>52804446
You're pretty much right.
Once you have mobile, just attack, stunning fist if needed, then run away.

Archetypes help flavour it up with open palm meaning you can sometimes knock enemies prone with flurry of blows (Also good before you get mobile so you can run away from them without disengaging) and shadow (For stealth shit). But, aside from that element the archetypes throw it, it's very routine and straying from that routine is punished pretty severely.

It only gets worse later on once you get some of the other good abilities such as that one that makes you resistant to everything that you're clearly supposed to just spam all the time.

>>52804483
You're a Cleric. You have limited spell slots, you're busy concentrating and your main attack doesn't do a lot of damage.

You're much better off preserving your concentration than losing concentration and thus doing less damage.
>>
>>52804446
No but people will build them attempting to be damage machines, or want the pugilist look and pump up STR a bit more. The other problem I see is people not treating them like the cc machines they can be. Also Wot4E appealing to people's avatar fantasy and not even coming close doesn't help.
>>
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>>52804483
'What's the point of defending yourself? Just kill everything.'
>Anon
>>
>>52804339
Elaoborate on what, Arkhosia or why it's not a thing anymore?
Arkhosia was a massive dragonborn empire in 4e's PoL setting. They had a drawn out war with the tiefling empire that collapsed both their civilizations and that's why both were common enough to be PHB races. The infiltration and rise of Tiamat worshipping cults didn't help either.
It's not canon anymore because PoL isn't the default anymore. The FR explanation for why dragonborn exist was some convoluted mess about returning/fusing dimensions, draconic enslavement, and shit I never really cared for since I don't care for FR.
>>
>>52804082
So it sounds like I should make the environment her minion. She controls every aspect of the encounter, essentially.
>>
>>52804446
>Am I wrong?
Yes and no. Monks are indeed very narrow in the way they are built - so diverging from that for the unwary (read: dumbfuck who didn't RTFM) will be suffering.

WIS > DEX monks
Strength monks
Monk Grapplers
"I spread my stats evenly" monks (worst class to do this in)
>>
>>52804513
But killing your enemy is defending yourself
>>
>>52804533
lair actions, legendary actions, etc. are all required for a truly epic encounter.
>>
>>52804544
I hate people who think like this and just hit everything in sight and then complain if things don't go their way.

If you're the only person in melee range for all the enemies and all your allies are safe and sound in the back, all the enemies will likely try to clobber you.

Therefore, you dodge. This creates a dilemma where if the enemies attack you, they do jack shit and continue to get pounded by teammates. Or they run after your teammates, take a reaction attack and don't do anything much that turn. Or they attack and then move, not getting them as far as if they had dashed over and taking them yet another turn to get over there.

Or you could attack. Do you seriously think you can outdamage all of your other teammates in a single action? By dodging, you're buying an extra round of time, which is essentially dealing as much damage as the rest of your teammates can dish out. Assuming you have suitably high AC and thus become really damn hard to hit while dodging.


This becomes even more important when you're a cleric using spiritual guardians.
You automatically deal every round just by concentrting and moving around. How do the enemies stop this?
By hitting you.
But if you dodge, the enemies can't hit you.
So now they can't stop you.

Of course, do note that dodge doesn't make you completely invincible and does have counters such as grappling or unseen attacks, but it's most certainly a viable strategy that can make a tank truly a tank.
>>
>>52804546
She already has those. I'm just thinking about ways to make the environment work for her. Like covering massive amounts of her lair in Cavelight Moss from the Tome of Beasts and using Gas Spores as a force multiplier on aoe spells that hit them.

I like the idea of a fungal dragon or some other such large creature emerging from the ground for her to use as a mount.
>>
>>52804527
Ah, thanks.

That's a shame.
>>
Is this a good system to play if I have no idea what the fuck I'm doing. I've had a long standing desire to play PnP and now I have a group of willing participants but I have no idea which of the many books I've downloaded from /tg/ over the years to use
>>
>>52804635
Yes, 5e is built for groups like yours.
>>
>>52804592
> All enemies must target
> I have several reaction per round!
> Enemies can't range attack / spell / dispel

Also moving around with spiritual guardians doesn't cause damage.
>>
>>52804635
5e is great. If you're into medieval fantasy, magic and crazy monsters this is perfect.
It's very rules light, even if you still have to grasp some basic DnD concepts first.
Just read the player's handbook and see what you think.
>>
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>>52803836
>enjoy being bullied into supporting the group
Look, I'm a closet masochist but you don't mix this and that.
Party support is a proud and much needed duty! It should be done because you realize putting your group above yourself is both conductive to success and a thing cold people do. Being a team player is rewarding enough on its own!
>>
>>52804695
>All enemies must target
What else are they going to target? The floor?
>Several reaction per round
Nowhere did I say you do, but one reaction attack is half of all your attacks you'd make if you had extra attack, so it's not like you're losing a massive load of damage, and if you have sentinel you've stopped them from doing shit anyway.
>Enemies can't attack at range
Well, yes, they can, but ranged attacks are almost always weaker and allies can use cover to avoid those attacks. If your allies don't understand the basic concept of cover, execute them for being dumb fucks.
>Dispel
Not too common and often a dick move on the DM's part if they throw dispells out because the DM can't work around spells in a more creative manner, but if it does happen it takes a turn from a monster and the rest of the monsters still won't be able to do much to you and thus must resort to weaker ranged attacks / hitting that guy there with even more AC or who is raging / etc.

>Moving around doesn't cause damage
No, but it ensures that the enemies can't escape it and will take damage from it every turn. And if the enemies try to move away from it, you can have someone such as a warlock push the enemy back thus making it harder for the enemy to reach the ranged allies and also dealing an extra 3d8 damage from the creature entering the area.
>>
Before the end, what's the most memorable character you've played/played with?
>>
>>52804592
>Therefore, you dodge. This creates a dilemma where if the enemies attack you, they do jack shit and continue to get pounded by teammates. Or they run after your teammates, take a reaction attack and don't do anything much that turn. Or they attack and then move, not getting them as far as if they had dashed over and taking them yet another turn to get over there.
If you dodge, there is still a possibility of you getting clobbered just from there being so many attackers.
If the they run, you can only reaction attack one and the others can move as if you weren't there, basically wasting you action that turn.
And depending just how good you are at killing, you may very well be able to take down one in a single action, thereby decreasing threats to both you and your party more effectively. As a GWM fighter you could do this to a great many monsters, especially the kind that like to gang up.

Being a living wall was an effective tactic in 4e, but it's a lot harder to keep foes from ignoring you in 5e so it's often a better option to just drop things asap as opposed to being defensive. It seems to me purposefully designed to discourage defensive play. Maybe they heard about all the slog battles in 4e and decided to counter it by supporting a more aggressive playstyle
>>
>>52804699
What if I like sword and sorcery and would prefer a low magic bronze age type thing. Can 5e accomodate that?
>>
>>52804967
yes

5e can accomodate pretty much anything

the DM just sometimes needs to put more work towards it
>>
>>52804635

Like the previous anons said, 5e is your game. I would highly recommend buying the Starter Set. The intro adventure is really good, and the starter rules are pretty easy to pick up and follow. If you want to continue past that, you should be able to get a lot of mileage out of the core rulebooks (desu the Dungeon Master's Guide is more a useful setting/story building supplement than a necessary part of running the game, except for the items section - you can get the items off a .pdf when needed).

That said, it took me a month or so of reading until I felt comfortable enough to DM, but you can probably get prepared much faster than that, if you apply yourself.

Good luck, anon, hope you join us.
>>
>>52804926
This.

There are no real effective 'party tank' mechanics in 5e. You either have Concentration spell up that the enemy really wants to take down, or you've got Sentinel and are thus capable of locking down one enemy. That's it.

Barring DM fiat, tough PCs (high AC/HP/etc) are only a threat in so far as how much they can contribute to the fight - as such, Fighters and Barbarians are only as good as the damage they can dish out.

Also this is why straight Barbarians are shit, since they have as much utility as a Fighter but do less damage than a Rogue.
>>
>>52805180
>>52805180
>>52805180
>>
>>52804926
>There is still a possibility of you getting clobbered just from there being so many attackers
Better to get clobbered than just fucking dying because you didn't dodge at all.
If the enemies only had a 25% chance of hitting you in the first place, they only have about a 6.25% chance of hitting you now and almost no chance of crit, so it's definitely worth it in that situation.
>If they run, you can only reaction attack one and the others can move
Firstly, you made a reaction attack. The cleric only makes one attack in the first place. So who cares? You basically got 100% of your attacks off without using your reaction, though you don't add divine strike because it's not your turn. If you're a barbarian, that's 50% of your attacks, which is still pretty okay considering you used your action to dodge.
Secondly, it's not wasted. If the enemies dash towards your teammates, they can't attack your teammates. They've just wasted their turn dashing because they didn't want to attack you. If they attack you and then move, then sure, but your allies can move away too or simply it'll take them twice as long to reach your allies and thus they'll spend two turns only being able to attack you instead of only one turn being able to attack only you.

>Depending on how good you are at killing
For a cleric, unless you want to waste even more spell slots, you won't do more damage than spiritual guardians is already doing for you. You can do, what, 2d8 to one enemy or 3d8 to one?
>>
>>52804926
>>52805216
(Cont..)
Or, maybe you're a barbarian. Sure, you do a fair bit of damage, but do you really need to do all your damage all the time?
You have three or four teammates who are also attacking.
If you can survive for one round longer, you've essentially bought them all an extra attack, which is very likely to outdo any damage you would have done with your action instead of dodging.
Even a GWM fighter will struggle to outdamage three other teammates considering there'll probably be another damage dealer in there.

>Defensive play isn't possible
As I'm saying, it is. It's just you have to manage your distances very carefully. Block choke points, use cover and keep your distance.
The main defence in 5e is to stay out of melee range of enemies, because melee range is where things get fucked up.


I played a paladin once, and once we got to the boss who was in a corner I pretty much spent most of my turns just dodging, where they couldn't hit me even once. The boss finally had to waste a turn trying to get around me in order to attack anyone else.
>>
>>52805065
If you had two ranged fighters with high AC at two different locations against one enemy, you could very easily have it so that one fighter dodges whenever the enemy gets close and the other starts firing. And then visa versa. So the enemy is always stuck having to attack with disadvantage against a high AC, try to improvise some sort of shitty ranged attack or to use a turn trying to grapple (Actually, I'm not sure multiattack can be used for multiple grapples) or whatever.

Tanking is possible, but it's not easy. You need to understand when tanking is possible and when it isn't possible. A tank can hold a door while the rest of the party supports from behind, but a tank can't stop a horde of enemies charging past him simply by throwing insults at enemies.
>>
>>52805302
>Actually, I'm not sure multiattack can be used for multiple grapples

It cannot be used for multiple grapples. Multiattack is a separate type of action from the Attack action. Grappling is a modification of the Attack action, so it works with Extra Attack but not Multiattack
>>
>>52805216
>Secondly, it's not wasted. If the enemies dash towards your teammates, they can't attack your teammates. They've just wasted their turn dashing because they didn't want to attack you
If the enemies have to dash toward you team, they would've had to dash whether you were there or not. For all the foes you couldn't OA, it's like you weren't there. Or maybe more like you were a very large rock they just had to step around.

But yeah, a cleric should probably just dodge in such a scenario

>>52805261
>I pretty much spent most of my turns just dodging, where they couldn't hit me even once. The boss finally had to waste a turn trying to get around me in order to attack anyone else.
Sounds like the boss was just a dummy that didn't realize he could ignore you
>>
>>52805422
>They would've had to dash whether you were there or not
True, but if you're a sentinel guy you'll be stopping one of them from advancing and dealing a portion or your damage or if you're concentrating then they're avoiding breaking your concentration. If they were getting close to downing you, then they're sacrificing their progress for a turn as you prolong your life. If you're close to a key feature they're protecting, they're sacrificing the protection of that key feature (Situation dependent, I'll admit). If you have an enemy grappled, that enemy can't chase after the others in the first place. If the party has pushback, they might push the enemies back within your reach so every turn they have to take a reaction attack from you to advance.
And you can never gaurantee they'll play it 100% to the optimal strategy anyway, since often they'll still attack you anyway, because even DMs can't decide / DMs decide they're idiotic monsters.

... But, yeah, I'll admit, if you're not a cleric using spiritual guardians, it's not actually that great unless you're blocking a door or grappling or doing something to prevent their movement, so I can agree a lot of the time it isn't the best idea instead of being a ranged fighter by your party

He did realize he could ignore me, but he had to waste turns getting around, because you can't just walk through somebody by default. You have to be much larger to do that, though you could also try grappling and dragging them with you.
>>
>>52803854

Curse of Strahd is a lot of fun, and being self-contained, means you don't have to know tons of lore shit. Can be DM'd in different ways too.

And I'm just starting to DM SKT (they're flying in the wizard hat now) but it looks to be pretty damn cool too.
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