So, it's finally my turn to GM in my group of friends. We've had five other campaigns, all with a different GM, which have gone epicly. Each time we voted for a premise and then tried to find a system to fit it (We used to only do pathfinder until one off shoot campaign freed us.)
Now the new guy in the group, which everyone seems okay with but me, has convinced the rest of them they want to play a survival gathering game. Knowing him, he wants to play tabletop minecraft but calling him out didn't change their minds. I'm not gonna be the ass-head to quit on the rest of my friends just to spite this guy, so I need some help from you guys on a system recommendation. Friends have some requirements, wants, and dislikes I'll list, hit me with anything that you think may fit. Thanks ahead of time.
REQUIREMENTS:
Needs magic or a power that isn't guns & blades or vancian.
Some sort of survival aspect built in or from a sourcebook.
Less than ~50 pages of rules for players.
Wants:
Balanced character options, no tiers of classes.
Diverse setting options, system could be used fantasy, technopunk, modern, etc.
Dislikes:
Not FATE (Long story)
Simple combat
Railroaded progression systems (Like that of D&D 3.5 and PF where you need to take levels in low hp classes for good spells as an example.)
>>52778576
Tricky. I'd go with Apocalypse World. Just reskin it as needed.
>>52778576
gurps, just print it VERY small font to fit in 50 pages.
Savage Worlds
>>52778576
>drawing on legos
>those shitty ass lines
AAAAAAAAAAAAAAAAAAAAA
Is this a Legos thread now?
please?
>>52778766
>hurr
You can easily play with well under 50 pages of rules.
>>52778576
Mmmmmm... GURPS would honestly be perfect, but it's going to take a solid amount of work to get right on your end. It definitely fills all of the requirements and wants though.
Another option you could check out is Torchbearer. It's essentially OD&D with an explicit focus on Bear Grylls- it up.
If you guys like constantly cycling settings for one shots though learning GURPS would be well worth your time.
>>52778604
>>52778766
>>52778894
>>52779081
We've almost done GURPS once until we decided to wait a bit to get used to palying not 3.PF. I remember thinking it looked awesome. Probably will finally get around to it. Thanks for the recommendations.
Strike!
Got a thread up >>52772749
Mutants and Masterminds 2e
Savage Worlds, maybe.
GURPS, just hand the guys a copy of GURPS Lite.
I think Low Tech and After The End will be useful for the GM. Head over to the GURPSGEN containment thread, they have...basically everything?