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ITT Esoteric Means of Determining Ability Scores

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Thread replies: 313
Thread images: 25

>Blackjack: roll a d6 at a time, keep rolling as long as you like, but if your ability goes past 18 it goes right down to 3 plus the overflow, and you're stuck with that
>>
>>52769575
This sounds super fun and I'd totally run a 1shot with this rule.
>>
>>52769575
Sounds like a great way to end up with a lot of stats at around a 14 average, thanks.
>>
That's a pretty cool idea, actually.
>>
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>5 CON.
I'll stay.
>>
>>52769575
It does make no character truly average, since the range will be 4-8 and 12-18
>>
I love this idea. Gonna use it for an OSR oneshot. Thanks!

As for alternative methods, Roll 6d20 and that becomes your point pool to build your character?
>>52769611
Kek
>>
>>52769575
>All of nothing: Roll a D20
>>
>>52769575
I like having my players have their stats all start at 18 then they roll 6d6 and have to subtract the total from their stats collectively. So you can keep that 18 but something else is gonna suffer for it.
>>
>>52769682
Just did 3 characters worth of rolls and it seems I could safely get to 16 before stopping. So you'd get a lot of powerful characters.
>>52769704
2d10
>>
>>52769742
No no no.

D20.

You accepted the God of Luck to guide your hand, now your character has 1 Con.
>>
>>52769767
God of luck, please bless my statline

>STR, DEX, CON, INT, WIS, CHA
>>
>>52769823
Forgive my insolence god of dice.
>>
Rolled 5, 8, 16, 13, 4, 5 = 51 (6d20)

>>52769823
>>52769846
Why is this so hard?
>>
Rolled 8, 19, 14, 3, 15, 8 = 67 (6d20)

>>52769823
This is how you do it pansy boy!

He who is of Luck, guide my rolls!
>>
>>52769868
You're illiterate
>>
>>52769868
>a literal retard who is ungodly fast and deft, with the wisdom of a sage.
>>
>>52769868
>barely sentient but fast as hell
>>
>>52769885
Implying I need to be able to read while GOING FAST! CUM ON STEP UP!
>>
Rolled 5, 7, 18, 13, 16, 7 = 66 (6d20)

I do not recognise any divinity and if such should claim to exist. Eat shit!
>>
Dice+6d20
>>
>>52769921
The healthiest little bitch to ever exist.
>>
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>>52769921
Hey I've got the perfect character portrait for you anon
>>
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>>52769921
>high wisdom
>is atheist
>>
>>52769942
Trying again
>>
Watch me roll up this barb
>>
Rolled 13, 9, 4, 20, 11, 9 = 66 (6d20)

My go. Hopefully my luck yesterday at Dark Heresy has gone away by now.
>>
Rolled 18, 10, 14, 6, 17, 16 = 81 (6d20)

It's time to attempt something useless, for once.
>>
>>52769981
>tfw too smart for good health
>>
Rolled 13, 9, 8, 3, 17, 15 = 65 (6d20)

>>52769980
>>
>>52769999
HOLY FUCK.
CHECKED.
>>
3d3 exploding.
>>
>>52769981
>literally a /fit/ meme
>>52769987
DUES VAULT!
>>52769999
>that intelligence
>that wisdom
Kek. Like pottery also Check'd
>>
Rolled 10, 1, 18, 7, 3, 7 = 46 (6d20)

Let's see how it goes
>>
Rolled 7, 13, 8, 15, 6, 15 = 64 (6d20)

Rollin
>>52770015
That sounds horribly hilarious
>>
>>52770025
I'm sorry for your loss.
>>
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>>52770025
The slowest man alive!
>>
>>52770025
Holy shit
>>
>>52770002
Why? Why bother? Does it even matter? Who cares? It happens every 10000 posts. In fact it's happened 52760000 times. What makes this time so special?
>>
>>52770025
Anon, are you playing a sentient castle?
>>52770038
Those...aren't actually too bad. Conartist?
>>
>>52769981
I AM THE SMARTEST HYPOCHONDRIAC ALIVE!
(I do need to avoid gaining EXP for a while, else I might die from levelling)
Rolling for level 2 HP gain, starting from 2HP. -4 modifier.

>>52770025

On the upside, you will never die ever.
>>
>>52770054
The name.
>>
Rolled 6 (1d6)

>>52770061
>>
>>52770061
Yeah, all the times I trip over something and get a concussion I'll be fine
>>
Rolled 19, 4, 13, 15, 8, 2 = 61 (6d20)

>>
Rolled 4, 18, 9, 3, 2, 1 = 37 (6d20)

Rollin

>>52769987
What is this, a muscle cleric or something?
>>
>>52770108
Ugly and clumsy as fuck but can lift an entire house
>>
Rolled 2, 4, 3, 4, 6, 2, 3, 5, 2, 3, 1, 6, 5, 5, 2, 4, 2, 2 = 61 (18d6)

Lemme try OP's variant.
>>
>>52770122
ouch
>>
>>52770124
Did you roll an actual autist?
>>
Rolled 20, 13, 10, 9, 14, 6 = 72 (6d20)

>>52769575
This is fun. Great for a one shot.

I'm only ever lucky when it doesn't matter.

Let's see what happens!
>>
Rolled 1, 3, 2, 6, 2, 3 = 17 (6d6)

>>52770128
9, 12, 10, 10, 12, 8. Can afford to add a d6 to each of them
>>
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>>52770082
I may actually live through this until I can get some CON items or become Mr. House. Nice. I may actually try to play that someday.

Does anyone know if you can die from levelling? D6-4 HP could mean I die of competence if that can cut my max.
>>
>>52770147
Thog approve roll.
Thog eat dice now.
>>
Rolled 2, 5, 5, 1, 5 = 18 (5d6)

>>52770157
10, 15, 12, 16, 14, 11. Keeping that intelligence.
>>
>>52770122
A cleric on crack.
>>
Rolled 1 (1d6)

>>52770181
12, 5, 17, 15, 16. Ouch.

Let's try one more roll for the strength!
>>
>>52770147
>>52769999
>>52769987
I think we're being invaded by the Spani-Paladin Order
>>
>>52769575
>take 24 dice
>roll all at once
>set aside six
>make stats
>don't like them?
>remove one die
>roll 23 dice
>set aside five
>make stats
>don't like them?
>remove one die
>roll 22 dice
>set aside four
You have 6 chances to reroll, but you MUST take the last roll as is. Creates a very high average set of stats.
>>
Rolled 6, 5, 2, 1, 1, 5, 5, 1, 6, 3, 4, 1, 6, 3, 2, 6, 5, 1 = 63 (18d6)

>>52770128
Me too
>>
Rolled 6, 8, 12, 2, 7, 6 = 41 (6d20)

>>52769767
...shit, I'm game.
>>
>>52770202
Str 6
Dex 8
Con 12
Int 2
Wis 7
Cha 6

Uh, I have animal intelligence. I can't play this character. Unless I get to be an animal. And not even a very good animal from the looks of things. Like a racoon or something.
>>
>>52770225
You're a remarkably healthy village idiot.
>>
Rolled 18, 12, 13, 7, 19, 12 = 81 (6d20)

>>52769823
God of luck give me an op guy
>>
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>>52769999
>>
>>52770200
13 7 12 8 11 12

One more each...
>>
>>52770241
Nice.
>>
>>52770238
I don't think 12 is "remarkably" healthy, seeing as it's only +1 better. More just...a little healthier and tougher than normal.

>>52770241
Shit, son, you're good to go.
>>
Rolled 6, 1, 3, 4, 5, 3 = 22 (6d6)

>>52770249
Dice dropped under the table.
>>
Here goes nothing.
>>
>>52769575
I just did this (used 15 as my stop point) and got

STR 18
DEX 18
CON 4 (Rolled on a 13 and got a 6)
INT 17
WIS 15
CHA 6 (Rolled on 14 and got a 6)

I have no idea what to do with this guy. It is a weird array.
>>
2d6+6 and 1d8+7 are best method
3d4 exploding or 10d2dr2 most fun
>>
Rolled 19, 18, 3, 8, 14, 17 = 79 (6d20)

>>52770283
As I said, nothing. Let's put that in the right box this time and try again.
>>
Rolled 3 (1d6)

>>52770273
3 8 15 12 16 15

Shit. Gambled and lost on the Strength.
Rolling for better Dex.
>>
>>52770269
Remarkably healthy for a village idiot
>>
>>52770241
STR: 18
DEX: 12
CON: 13
INT: 7
WIS: 19
CHA: 12

What even am I? A cleric that kicks ass up close and far away?
>>
Rolled 1 (1d6)

>>52770336
Oye
>>
Rolled 5, 2, 4, 6, 4, 6, 4, 4, 3, 3, 2, 1, 6, 4, 4, 5, 5, 3, 1 = 72 (19d6)

>>52770356
Fuck it.
>>
First guy is a weakling.
Could go archer, but I like him as a scrawny cleric dodging through the battle to heal everyone.
>3 17 15 12 16 15

>>52770376
Second guy as a straight 6 is an average rogue.
>13 14 10 9 13 9

I like both.
>>
Rolled 6, 5, 1, 5, 4, 4, 5, 3, 3, 2, 5, 6, 2, 4, 5, 2, 1 + 6 = 69 (17d6 + 6)

gimme a kitsune
>>
Rolled 13, 8, 7, 10, 18, 4 = 60 (6d20)

>>52769767

Big money, no whammies STOP
>>
>>52770647
Clumsy cleric with horrible seasonal allergies and a terminal case of douchebag. Got it.
>>
>>52769575
Roll 4d6 for each stat.

The first three are added together and the last one is divided by two if it is >=4, but not if it is <4

Then each stat's data is plugged into a gaussian random number generator, the first number being the mean and the second being the standard deviation. Round up to the next integer.

Reroll on the same curve any stat below 1 or above 22
>>
>>52769704
I played a campaign where NPCs with class levels were all generated this way (PCs were point buy) and it made for some cool encounter design. Every named enemy had some enormous, crippling weakness to exploit if we discovered it, but some of them were also completely terrifying otherwise (hello, 22STR orc bandit).
In a lot of ways it played like Call of Cthulhu: spend most of your time doing research, never expect to have better numbers than the other guy, probably go insane by the end.
>>
>>52770025
Tortoise barbarian
>>
>>52770122
You were going to be a fine watchmaker, but you don't know what 'watch' means and neither you not anyone else can remember your name.
>>
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Rolled 3, 3, 14, 15, 2, 17 = 54 (6d20)

Gimme dat magic user!
>>
>>52769575
The "I really like d100's and normal curves, but I'm not playing OSR" distribution:
>5 | 01
>6 | 02
>7 | 03 - 05
>8 | 06 - 12
>9 | 13 - 21
>10 | 22-34
>11 | 35-50
>12 | 51-66
>13 | 67-79
>14 | 80-88
>15 | 89-95
>16 | 96-98
>17 | 99
>18 | 100
>>
Rolled 19 (1d72)

point buy, get on my level
>>
Rolled 16, 23, 80, 32, 85, 13 = 249 (6d100)

>>52771302
Down the line!
>>
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>>52771306
str 1
dex 1
con 1
iq 1
wis 1
cha 14

I'm pic related
>>
Rolled 43, 58, 47, 13, 38, 13 = 212 (6d100)

>>52771302
>>
>>52771351
Str 9, Dex 10, Con 14, Int 10, Wis 14, Cha 9
I guess I'm a cleric now?
>>
>>52771390
DTR 11, DEX 12, CON 11, INT 9, WIX 11, CHA 9.

How thoroughly average.
>>
Rolled 7, 2, 3, 3, 5, 5, 2, 3, 5, 3, 2, 7, 1, 6, 7, 6, 3, 1 = 71 (18d7)

wait
guys
what if
>>
>>52771460
str 12
dex 13
con 10
iq 12
wis 14
cha 10
>>
>>52769736
>6d6 came up as 15
>18, 18, 16, 16, 14, 11
Wow, I can play a monk now!
>>
>>52770300
God rolls, you're slow and retarded, but otherwise basically peak of humanity.
>>
Rolled 98, 87, 53, 1, 90, 5 = 334 (6d100)

>>52771302
Feelin' lucky
>>
>>52771787
I dum
>>
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>>52771787
Is this you?
>>
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>>52771787
>>52771922
Urggzob is TEN weird ability score determinations!
>>
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>>52769575

>3x3 Grid of physical and mental attributes
>fill with 3d6 rolls
>scores can only be used once
>scores can only be used for the attributes in their column or row
>>
>>52769868
You're a fucking mountian cat
>>
>>52769868
Here is your character. Have fun, Forest.
>>
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>>52769575
16, 18, 4, 18, 15, 16

I didn't even want Con anyway.
>>
>>52769575
You start with 13 in each of your stats. GM holds 10 matches, 6 long and 4 short. You pull out 5 of them. Each long adds +1, each short is -1 to your stat.
>>
>>52769575
>17, 15, 17, 5, 17, 16

Beat the spread by 15...
>>
>>52769736
roll 6d10 instead and have each die apply to one score
>>
>>52769767
I just rolled
STR 7
DEX 10
CON 20
INT 16
WIS 20
CHA 4

Who is this /tg/?
>>
>>52773357
A gnarly lazarushian leather of a Duergar.
>>
>>52773357
That one guy who has the best plans and ideas, but no one ever listens to him because they all want to follow the party face's brilliant idea to do something stupid and get themselves killed.
>>
>>52769575
roll 3d6 for your worst stat, 4d6 for your second and keep the best three, 5d6 for your third and keep only 3... do that for all your stats, each time it's easier to get al least one natural 18
>>
Rolled 18, 16, 4, 18, 1, 5 = 62 (6d20)

>>52769823
>>
>>52773980
>INT: 18
>WIS: 1
Literally autism
>>
>>52772258
I actually like this, it's horrible
>>
>>52770015
Average of 6?
Try exploding 9d2 instead.
>>
>>52769575
You have
>4 6s, 4 5s, 4 4s, 4 3s, 2 2s
Allocate them, 3 per stat.
>>
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>>52769575
Draw cards. Fuck bitches.
>>
Rolled 7 (1d20)

>>52773980
Considering that rats have INT 2 then he was born deaf and blind and lived his whole life in an empty room.
>>
>>52769575
For a game intended to be more superheroic, I went with 3d8. Super powers, super weaknesses.
>>
Deal two playing cards for each ability score. Jack, Queen, and King are 11, 12, and 13; Ace is 1, numbers are their number value obviously. Total the two cards for each ability.

Optional - Since the game assumes a starting ability socre can't be lower than 3, if a player gets two aces it's 11 instead of 2. Or you could just re-deal I guess but that seems lame.

Optional - Deal twelve cards, let the player arrange them in whatever 2-card pais they want.

Optional - All face cards are just 10, to eliminate the possibility of a score over 20.

Optional - Just take out the face cards and aces, just deal numbers.

Optional - Joker does something. Maybe it's a zero - fuck yo ability score. Maybe a joker gets replaced with two more cards, for a total of three cards for that score. I'd love to play a level 1 fighter with a 30+ strength!
>>
>>52769999
>check em
CHUH MOTHER FUCKING ECKED
>>
>>52775490
Nono, here's what you do. Face are 10, Ace is 1.
Each stat gets a card dealt to it face down. The player can then choose to be dealt cards to any stat - they choose the stat, card is dealt face up to that stat. It keeps going as long as they like, but if at any point a stat hits over 18 they have to stop for that stat. Then, once they either can't be dealt any more cards or choose to stop getting more to any stat, flip up the face-down cards. Anything that's over 18 has 18 subtracted from it, that's the stat total (even if it's still over 18). Anything under 18 keeps its actual value.
Fuck if I know what kind of stats this will result in, other than Fucking Weird.
>>
Rolled 16, 17, 17, 19, 8, 3 = 80 (6d20)

>>52769767
Dice for the dice gods!
>>
>>52775686
Str 16
Dex 17
Con 17
Int 19
Wis 8
Cha 3

MUSCLE WIZARD HAS NO SENSE OF RIGHT OR WRONG!
>>
>>52775700
Muscle Wizard has no sense, period.
>>
>>52775490
>Deal two playing cards for each ability score. Jack, Queen, and King are 11, 12, and 13; Ace is 1, numbers are their number value obviously. Total the two cards for each ability.
Keep this, but divide the cards into two piles. Ace-6, and 7-Face. Take 1 from each pile, that pair becomes stat.
>>
Roll 15d2 -12 in order

The order is
STR
DEX
CON
INT
WIS
CHA

You can reroll some stat upt to two times, but if you get a lower stat, you must keep it.
After you reroll some stat, you must roll an random stat again, you keep the lowest value, the random stat can be an ungenerated stat, at this case the lowest value between this value and the value you will get when you roll it will be used.
>>
FATE DECREES IT

dice+6d20
>>
Rolled 15, 7, 18, 18, 8, 13 = 79 (6d20)

>>52776755
Fate decrees that I am a failure who has never rolled before.
>>
>>52776777
Str 15
Dex 7
Con 18
Int 18
Wis 8
Cha 13

I feel like I need to play one of those fancy Int-based tank classes.
>>
>>52776692
Doesn't that base rolling mechanism result in a ton of stats hovering right around 12? Rolling 15 dice means the bell curve is going to be pretty strong, with a very strong central tendency. The reroll helps a little, but you're going to end up with a ton of middling scores.
>>
>>52776794
Eldritch Knight 7, Wiz/Arcane Trickster 13
>>
>>52776847
The curve is pretty packed in yes. Ignoring that you have to keep lower rerolls here's the anydice calculation.
http://anydice.com/program/b5ee
>>
Rolled 19, 5, 3, 16, 18, 2 = 63 (6d20)

Taking one of the highly random routes can be fun at times.
>>
Rolled 7, 13, 15, 2, 1, 16 = 54 (6d20)

Alright let's see what I get.
>>
>>52777583
Did I just roll Elan from OotS?
>>
1d16 +2 in order
>>
>>52771228
Literally Raistlin if your Con was a 3 too
>>
>>52769767
>>52769742

Exactly. 2d10? Why not 10d2, Mr. PansyPants?
>>
>>52769888
Wisdom of a sage in the context of a literal retard means more like an austist who's memorized volumes of books worth of actually good advice. So long as he's heard enough keywords, he might dispense relevant advice if you ask him to.

GoogleMan.
>>
>>52775700
This is goddamned hilarious. I love muscle wizard.
>>
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>>52769575
>Blackjack: roll a d6 at a time, keep rolling as long as you like, but if your ability goes past 18 it goes right down to 3 plus the overflow, and you're stuck with that

I got 16, 18, 17, 18, 17, 4

A feller could build himself a real fun PC with stats like that...
>>
The DM rolls Xd20 where X is the player count*7. The players then roll 6d20 in secret (they've also decided their characters in secret). They then work through each stat, bidding for the dice in the center to be used as that stat for their character.
>>
Rolled 6, 17, 13, 9, 12, 13 = 70 (6d20)

>>52769767
20 in one is enuf
>>
>>52773980
>>
>>52777953
All the martials scoop up the highest dice on the first 3 stats.
Casters are nearly guaranteed to be weaker with this system.
>>
Rolled 4, 1, 16, 10, 7, 3 = 41 (6d20)

I have no stats and I must roll!
>>
>>52778050
Clumsy, autistic, feeble little Johnny was somehow blessed with the belly of a dwarf and just enough smarts to make a living off drinking contests.
>>
The Yahtzee method:

Roll 3d6, straight down, as many times as you want. For every attempt, you are allowed to "freeze" two stats and retain their current value, rerolling all the others.

I used this method to create a powerful rival NPC for my party in the solitaire OSR game I'm going to be doing soon. STR 17, DEX 17, CON 13, INT 13, WIS 12, CHA 12.
>>
Rolled 3, 6, 10, 6, 10, 1, 8, 8, 8, 5, 2, 3 = 70 (12d10)

>>52769575
For true blackjack it needs to be d10s. Much more tense! Let's try... I'll roll two each to start, as I'll be greedy even with a ten.
>STR, DEX, CON, INT, WIS, CHA
>>
Rolled 2, 9, 3 = 14 (3d10)

>>52778123
>9,16,11,16,13,5
Not bad at all! I could make a decent mage. I'm gonna be extra greedy and go for more STR and CON. I've got nothing to lose with my CHA, so I'll roll for that, too.
>>
>>52778109
>solitaire
Sad!
>>
>>52778192
>>52778123
>11,16,5,16,13,8
Ah, overcooked my CON! At least I can still become a charming bastard.
>>
>>52778239
I know, right? I do have a group, but they're not interested in OSR.
>>
Rolled 13, 18, 9, 6, 1, 3 = 50 (6d20)

>>52769823
Come on Lady Luck
>>
>>52778019
To succeed as a group, you must work as a group from the start, even when not communicating.
If everyone is selfish, yes, that is what is what happens.
If the players are - somehow - smart, they leave the highest two or so rolls alone, going for the 3rd highest or so at the beginning (since the martials don't need EVERYTHING to be superhigh, just good), while the casters identify themselves by bidding for the 8th lowest rolls and whatnot (since the 7 worst are discarded). They don't need Strength, they need their Wis OR Int OR Cha, so just need one good roll - and tend to get a lot more out of that one good roll than the martials do.
Who am I kidding, the rogue's going to go for the 20 str for leet dps, and then get the 18 dex and the 16 con because he rolled 3 18s himself
>>
>>52778427
I'd say you'd make a good archer, but that would require being able to see the things you're shooting, which you are incapable of doing.
>>
>>52769575
How would the math change if you rolled d8s or d10s?
>>
Rolled 1, 11, 2, 2, 19, 12 = 47 (6d20)

Gimme gimme
>>
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>>52779118
STR 1
DEX 11
CON 2
INT 2
WIS 19
CHA 12

Man this is unfortunate.
>>
>>52769605
I mean, that's what it's supposed to be anyways, if you just make everything equal.
>>
>>52769888
Forrest Gump, international ping-pong champion, cross-country marathon runner, purple heart star of bravery veteran, and millionaire co-owner of Bubba Gump Shrimp, Co?
>>
Rolled 4, 11, 15, 3, 9, 3 = 45 (6d20)

Going for an elf!
>>
>>52769575
For each ability score, roll a D6 until you get a 1. The sum of the numbers is the score.

Just tried this and got
Str 5
Dex 6
Con 11
Int 42
Wis 1
Cha 6
>>
>>52775490
>>52776317
Something interesting at play here that doesn't appear in the dice in knowing what results are no longer possible by card counting. Even if you don't know how to count cards, you can look over the cards you already used and get a rough feel for your odds.
>>
>>52769575

18, 18, 17, 17, 16, 15

I would never allow this for players. I will see about convincing my GM to let me use it for the next campaign to gish the hell out of everything.
>>
Rolled 19, 11, 1, 1, 20, 7 = 59 (6d20)

>>52769767
Lets do this
>>
>>52779642
Glass canon, so strong but so fragile.
Also dumb as a rock.
And incredibly wise.
>>
>>52779656
I've got all the durability and intellect of mashed potatoes
>>
>>52772537
You can do this with dice fyi, which some might prefer.

Roll 5d10, if two dice are the same, reroll one of them. Repeat if necessary until you have 5 unique values. For each 0-3, subtract 1 from your score. For each 4-9, add 1.
>>
Rolled 7, 6, 19, 16, 16, 5 = 69 (6d20)

IN ORDER
>>
>>52781057
Weak, clumsy and never gets invited to parties, but they're booksmart, worldwise and super fucking healthy holy shit
>>
Rolled 9, 18, 20, 2, 7, 10 = 66 (6d20)

Rollang
>>
>>52769575
The PC's are certainly above average spread:
>5d6, subtract two lowest, reroll all ones regardless, you choose the ability it goes to.
>>
>>52781057
wow, building up that concentration there aintcha?
>>
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Rolled 2, 14, 15, 15, 9, 9 = 64 (6d20)

>>52769767
in order of STR, DEX, CON, INT, WIS, CHA

for the hell of it
>>
Rolled 18, 7, 19, 14, 6, 5 = 69 (6d20)

>>52769767
If everyone agrees, this would be a fun party.
>>
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>>52781134
awesome i'm playing a wizard with a wasting disease
>>
>>52770355
PUNCHDRUID. BECOME A BEAR. MURDER EVERYONE.
>>
>>52770286
High speed low drag artillery bro. With that STR grab a ballista and just keep firing.
>>
>>52781156
I'd play it as an Immortal Mystic for self buffing and grappling. Pick up Brute Force and Giant Form, the Brawny feat and you are set, use Strength of Mind to be proficient on Con saves and Bestial Form to fly and it would be perfect teamed up with a Spike Growth caster.
He would be the kind of person who just bashes into conversations and rooms alike.
>>
>go to a school complex that has everything from primary to highschool
>ask first six children to leave it about their age
>that are your abilities

>go to a diviner with the character sheet
>ask them to fill it
>>
>>52770122
spent his life running from a world he could not understand
>>
>>52772258
My nigga
Had my players do this for our most recent campaign

Makes interesting characters, who aren't crippled or overpowered. I like it.
>>
>>52777953
>>52778019
I don't get this one. Are they bidding the d20 rolls? And Why would casters be weaker?
>>
>>52769575

4d4 with exploding dice.

Ends up with weird ability score ranges, sometimes hitting the high 20s.
>>
>>52779291
I tried it three times:

6 str, 28 dex, 58 con, 1 int, 1 wis, 11 cha.
1 str, 14 dex, 46 con, 80 int, 30 wis, 33 cha
33 str, 1 dex, 1 con, 61 int, 24 wis, 4 cha

It's like some sort of extra retarded exploding dice.
>>
>>52783180
31, 6, 21, 48, 11, 42

What game can even handle this method?
>>
>>52782913
6, 7, 15, 13, 9, 7

15, 15, 14, 11, 16, 19

11, 22, 6, 8, 14, 6

The variance is pretty intense, seems to prefer low and high numbers.
>>
>>52769575
Wouldn't that mean that the first three rolls are always safe and there is no chance that any stat will be between 4 and 11?
>>
>>52783593
Most d100 systems. I'd be one heck of a ride.
>>
>>52782913
I tried this and my scores ended up between 7 and 40+.
>>
>>52769575
>>Blackjack: roll a d6 at a time, keep rolling as long as you like, but if your ability goes past 18 it goes right down to 3 plus the overflow, and you're stuck with that

-1 x ((4d6-drop-highest)-21)
>>
>>52782913
>>52783618
>>52785389
http://anydice.com/program/b614

You get scores of 20+ more often than you get 17 or 18 with 4d6 drop lowest, but scores of 40+ should be incredibly rare.
>>
>>52769575
3d20 pick the middle one
You get a nice spread but cut off extreme highs and lows.
>>
You get a 16 in your primary class attribute and a 16 in your primary racial attribute. If both match, you get an 18 in that attribute instead.
Roll 3d6 down the line for the rest.
>>
>>52785876
Gamma World 7E is very similar. You get two Origins selected randomly, and each has a favoured attribute. Your first Origin sets that attribute to 18, your second Origin sets the second stat to 16, and you roll 3d6 four times down the line for the rest. If both of your Origins favour the same attribute it's set at 20 instead, then 3d6 five times down the line.

The game uses a streamlined (and frankly much better) version of the D&D 4E rules. Character creation is totally randomized and you can roll up a character in about ten minutes max, five if you know what you're doing. It's surprisingly lethal and the max level is 10, so it's great for one-shots, new players, and short campaigns. Just remember to look up the PDF with all the power and tech cards and print that out on thick card stock, they're half the fun.
>>
>>52769575
I mean, it sounds interesting, but anyone with a bit of restraint can easily get some pretty beastly scores. I just got 14, 16, 18, 18, 16, 16 (that first 18 was actually a legit 6+6+6, even). All you gotta do is play the odds and not push it.
>>
>>52786282
That's where I took my inspiration from. I think it's such a good idea that I'd like to make my own fantasy heartbreaker with the origin mechanics.
>>
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Stolen from /pfg/
Shuffle up the major arcana of a tarot deck.
Characters start at 11 in all stats (OP says 10, but fuck that).
Draw six cards.
Each card adds 1 to three different stats and unlocks a class. There's a wildcard and one that adds all stats but doesn't unlock a class.
Tends to make very average characters.
>>
>>52779134
A female can still make a living with these stats
>>
Rolled 13, 6, 15, 19, 1, 13 = 67 (6d20)

posting this as thread is dying so I fewer people will notice my screwing up the dice roll
>>
>>52787706
I notice your autistic mental stats.
>>
>>52782435
Each player chooses one of their 6 rolls and then they all reveal. From highest to lowest, they take turns taking rolls from the middle to use on the current stat being picked. Repeat until all stats have been chosen.
>>
Rolled 13, 9, 9, 19, 5, 16 = 71 (6d20)

Blackjack idea seems neat, but would just end up giving too many powerful attributes.
>>
>>52787883
I found a variant that seems to work pretty well, but it's kinda complicated.

Roll d6 until you pass 18. Then, subtract 3d6h2. I tried to program it in the anyDice thing, but it takes too long for it to compute, so I did it in C. Here's the output:

1: 0.000|
2: 0.000|
3: 0.000|
4: 0.000|
5: 0.000|
6: 0.000|
7: 0.189|
8: 2.600|||
9: 5.843||||||
10: 9.602||||||||||
11: 12.324|||||||||||||
12: 14.313|||||||||||||||
13: 14.056|||||||||||||||
14: 13.089||||||||||||||
15: 10.296|||||||||||
16: 8.037|||||||||
17: 5.603||||||
18: 4.048|||||


Formatting's wonky, but you get the idea.
>>
>>52788216
Also, it eliminates the choice and risk involved with the blackjack method, which I like. I'm continuing to experiment.
>>
For 3.X, I've always been a fan of 3d6 down the line, then spend 10 points using the point buy costs. You get a random base, but you can shore up some weak spots or slightly boost some high scores. And 10 points is worth less to someone who already rolled high because of the way point buy costs work, so it's got a minor balancing factor built in.

Thematically, I see it as taking the stats you were born with, but being able to work to better yourself in the years before you become an adult adventurer.
>>
Rolled 20, 6, 15, 4, 15, 5 = 65 (6d20)

Rolling,

STR, DEX, CON, INT, WIS, CHA order.
>>
>>52788867

The strength, constitution, intelligence, charisma and dexterity of a literal rock.

But he's a wise rock.
>>
>>52788867
The fuck kind of rocks are you running into? Where I come from, rocks have "-" across the board.
>>
>>52788922
>>52788946
Ahem. Speaking of the Intelligence of a literal rock... let's pretend I replied to the right person and just get on with our lives, yeah?
>>
>>52788946
Plants have stats why wouldn't rocks
>>
>>52769575
17,18,16,15,17,16

I got really lucky, or this is too easy
>>
>>52779087
It'd probably become considerably more risky to try for higher stats. Examples provided in this thread point towards that being an improvement.
>>
>>52788966
Plant creatures have stats. Unless you count "hardness" and "hit points" as stats, in which case plants and rocks both have those.

If you want a point-by-point:
Strength. Can't act upon its surroundings, no Strength.
Dexterity. Can't move, no Dexterity.
Constitution. Not alive, no Constitution.
Intelligence. No sentience, no Intelligence.
Wisdom. No ability to perceive the world, no Wisdom.
Charisma. No personality, no Charisma.
>>
>>52769575
>esoteric means of determining ability scores
Cast stones on the Tree of Life table, recursively interpreting them according to the 16 geomantic figures, their congruent patterns within the Tree, and their astrological associations, then consult the relative locations of the relevant spheres in the sky, and with these, divine the future of your character.
>>
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Rolled 5, 2, 1, 1, 1, 2, 6, 6, 5, 6, 6, 1, 6, 5, 5, 3, 1, 6 = 68 (18d6)

Fuck it, let's play Blackjack.
>>
Rolled 1, 3, 6, 1 = 11 (4d6)

>>52789609
8 / 4 / 17 / 13 / 16 / 10
Rolling Str, Dex, Int, Cha
>>
>>52789642
Ha, you dum now.
>>
Rolled 4, 4, 3 = 11 (3d6)

>>52789642
9 / 7 / [17] / 19->[4] / [16] / 11
Well, there goes that.
>>
>>52789287
D&D confirmed for witchcraft
>>
>>52789664
13 / 11 / [17] / [4] / [16] / [14]
Locking Cha, rolling Str and Dex
>>52789658
I don't think this character can read. I guess I'll play a shamanistic gorilla, or a senile cleric.
>>
Rolled 4, 4 = 8 (2d6)

>>52789681
>>
>>52789721
[17] / [15] / [17] / [4] / [16] / [14]
Yup, definitely a shamanistic kung-fu gorilla.
>>
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Rolled 5, 4, 3, 1, 1, 4, 6, 5, 4, 3, 5, 5, 2, 3, 3, 1, 5, 6 = 66 (18d6)

Well then, let's see
>>
Rolled 1, 1, 5, 2, 5 = 14 (5d6)

>>52789759
12 / 6 / 15 / 13 / 8 / 12

Seems good, locking Con, rolling more for everything else
>>
>>52769575
The stats are too high with this method, if you play it completely safe you'll end up with at least 13 in every stat, it would probably work better with a d10
>>
Rolled 2, 1, 4 = 7 (3d6)

>>52789779
13 / 7 / [15] / 18 / 10 / 17

Locking Int and Cha, rolling the remaining 3
>>
Rolled 4 (1d6)

>>52789796
15 / 8 / [15] / [18] / 14 / [17]

Fine with Str and Wis, but gotta raise that Dex
>>52789791
I agree, and probably will confirm that with those rolls
>>
>>52789278
It has an immune system and suffers effects from the elements. It should have a fort save and constitution. Plants are alive.
>>
Rolled 4 (1d6)

>>52789812
[15] / 12 / [15] / [18] / [14] / [17]
Dex again
>>
Rolled 6, 7, 5, 8, 6, 9, 2, 8, 3, 5, 6, 4 = 69 (12d10)

>>52789791
Honestly, I don't think rolling d10s changes much.
>>
>>52789791
Personally I'd average it to d8.
>>
>>52769575
Minimum of 13 in every stat is what you get from this nonsense.
>>
File: 1411661899396.jpg (69KB, 640x467px)
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>>52789833
15 / 16 / 15 / 18 / 14 / 17

Yeah, those stats are mighty fine, could play whatever I want probably
>>
Rolled 9, 1, 3 = 13 (3d10)

>>52789835
[13 str, 13 dex, 15 con], 10 int, 8 wis, 10 cha

Well, okay, I guess I would reroll those 13s if I had used d6s.
>>
>>52789835
>Honestly, I don't think rolling d10s changes much.
Safe stat of 8+1d10 vs 12+1d6 is a pretty big difference
>>
Using d8s seems cool.
Maybe even mix it up to get optimal feeling;
>Roll 3d6, additional rolls are d8
>Roll from d4, going up a die size each time (1d4+1d6+1d8+1d10+1d12 as desired)
>>
>>52789898
Yeah, I just realized the maximum was 18 and not 20. Oh well. I'm a retard, as you see: >>52789881
>>
Each player rolls 4d6 drop lowest and the players share the same array between them. Players then assign the numbers to the stats.
>>
>>52789959
I once saw a similar method where the DM rolls 4d6 once and drops the lowest, players each assign it to one of their stats, then he rolls a new one. Everyone gets the same array but there's a bit of a risk-reward thing going on with whether you'd like to put that 15 to your intelligence or wait for an even better roll.
>>
Rolled 2, 11, 6, 13, 13, 2 = 47 (6d20)

>>52769823
I'm gonna be a fighter, no matter the rolls
>>
20, 10, 12, 1, 14, 15

My mighty strength would be awesome if I weren't also a vegetable.
>>
>>52790066
Dex based?
>>
>>52790066
Hue. Good luck with that.
>>
>>52790106
It's like when they let the retarded kid be a police officer for a day
>>
Flip a coin 18 times per ability score
Heads you add one, tails you don't.
>>
Rolled 2, 3, 1, 19, 6, 7 = 38 (6d20)

>>52769767
STR, Dex, con, int, wis, cha

This PC will be a bard, no questions asked and no take backs
>>
>>52769999
that HAS to be a script
>>
>>52790259
>what if stephen hawkins wanted to be a musician
>>
>>52790259
Looks like I'm a full time lore bard.
>>
>>52774286
Minimum of nine? That sounds fucking retarded.
>>
>>52790259
>1, 2, 3, 5, 6, 19

Wew
>>
Fucking around with anydice I've found a neat distribution:
http://anydice.com/program/b628
Roll 6 exploding d3, pick 3 highest. Allows for some ridiculous rolls but averages shouldn't stray too much.
>>
>>52783180
Change it to exploding on 3+ and you get an average of 10.5, same as 3d6. That could be interesting.
>>
Rolled 1, 8, 8, 13, 20, 6 = 56 (6d20)

>>52769767
lets do this
>>
>>52792594
> 15, 16, 13, 13, 13, 25
The pinnacle of humanity, Lord Zyzz

>6, 26, 8, 18, 12, 11
The sickly child with no bones and lighting reflexes. He knows where you are, strikes before you notice anything moved but the punches couldn't kill a fly

> 5, 9, 11, 10, 9, 9
Shit, mate, you suck

I can't believe how retarded the method is.
>>
>>52769823
Here we go dice+6d20
>>
>>52769823

Gimmie dat high str
>>
Rolled 15, 17, 3, 9, 14, 12 = 70 (6d20)

>>52769575

Here goes.
>>
>>52769575
This would be better if you're rolling d10s
>>
>>52770168
Nah, you always min out at 1 hp gained per level, same is true for skill points & negative intelligence.
>>
Rolled 5, 2, 3, 3, 5, 2, 3, 5, 6, 6, 6, 5, 3, 3, 2, 1, 6, 6 = 72 (18d6)

blackjackan'

>captcha: viale YESSS
>>
Rolled 1, 5, 5, 3 = 14 (4d6)

>>52795015
>STR 10
>DEX 10
>CON 14
>INT 17
>WIS 8
>CHA 13
Nice! I'll roll for STR, DEX, WIS, and... sure, CHA
>>
>>52769575
The closest from blackjack would be:
Roll 1d10 -1 and then 1d10 -1
A 0 is worth 0 or 10, whatever its better for you
A 9 is worth 8.

Then you can roll a 1d10-1 again if you want. and again, until you decide to stop or roll overflow
>>
>>52769767
OP bard coming thru
>>
>>52795049
>STR 11
>DEX 15
>CON 14
>INT 17
>WIS 13
>CHA 16
Rockin'! I'm gonna make a badass fighter/magic-user/thief.
>>
>>52777843
That sounds like discworld's Brutha
>>
>>52785680

That might just be reasonable enough to not trigger anyone
>>
Rolled 14, 1, 15, 19, 7, 4, 19, 16, 2, 3, 20, 20, 13, 14, 4, 12, 13, 20 = 216 (18d20)

>>52798671
Let's try it out!
>>
>>52788705

fluffy AND functional, fuck me sideways
>>
>>52798696
14
7
16
20
13
13

Not bad at all
>>
Rolled 10, 1, 16, 15, 3, 18 = 63 (6d20)

>>52769823
Grant me power, gods of fortune
>>
>>52781057
>Cocoonmode minus the lifting
>>
Rolled 5, 10, 7, 8, 3 = 33 (5d20)

>>52769767
I'm in.
>>
>>52788867
>/fit/ the character
>>
Rolled 5 (1d20)

>>52798872
oops
>>
Rolled 14, 14, 15, 17, 19, 12, 11, 12, 14, 8, 9, 19, 1, 6, 1, 7, 18, 20 = 217 (18d20)

>>52785680
let's try it
>>
Rolled 17, 2, 8, 7, 1, 15 = 50 (6d20)

I'M FUARKIN ZEEZ BRAH
>>
Time to die horribly.
>>
>>52798894
14
17
12
9
1
18

LLLEEEEEERRROOOOOOY....

....JJEEEEEENNNKIIIINS
>>
Rolled 7, 6, 19, 10, 10, 7 = 59 (6d20)

>>52798901
Whoops, can't into dice
>>
>>52798896
>that CON
>that WIS

fuck you're not even wrong
>>
Rolled 20, 19, 6, 17, 10, 8 = 80 (6d20)

Might actually use this for a one shot this weekend.
>>
For each player 3D6 are rolled 6 times and each result added to a pool of possible ability scores. Each player receives 100 points to spend and uses these to privately bid on any number of ability scores, writing their bids on a sheet of paper and giving it to the GM. Starting with the highest ability score in the pool and going down to the lowest, the GM tallies the bids and the player who bid the most receives that score. Once a player has received 6 ability scores they can't win any more scores. In the event of a tie for highest bid, or a score that no one bid on, the players roll off to determine who receives it.
>>
Best way to roll stts is simple simple, roll 7D13, add 34, divide by 3, square root that and add 4.
Rolling stats makes sense this way!
>>
Rolled 4, 12, 9, 2, 1, 11, 2 = 41 (7d13)

>>52799592
Gotta test this.
>>
>>52800235
All right, so 13,6, I guess that goes to 14, which square roots to 4, add 4 to get an 8.

Seems solid enough.
>>
Rolled 10, 10, 3, 4, 6, 2, 3, 7, 9, 2, 6, 8 = 70 (12d10)

I'mma try with the d10 method, to see if it'd be any better and chancier as many in this thread have brought up.
>>
Rolled 4, 1, 9, 10 = 24 (4d10)

>>52801509
Ouch, already fucked up strength. Gonna lock charisma as it is as well, don't feel like trying my odds with that. But for the rest, let's add in a d10 more.

STR [5], DEX 7, CON 8, INT 10, WIS 11, CHA [14]
>>
Rolled 9, 8 = 17 (2d10)

>>52801517
Aaaand there goes INT and WIS. I can see how this is a more risky endeavor, but also probably more fun.

Let's try with DEX and CON, though, still. Maybe I can at least get a thief out of this guy.

STR [5], DEX 11, CON 9, INT [4], WIS [6], CHA [14]
>>
Rolled 4, 5, 6, 4, 2, 1, 2, 4, 3, 6, 3, 3, 6, 1, 1, 2, 6, 2 = 61 (18d6)

I guess I'll run the d6 Blackjack method, see how I do.
>>
>>52801529
Hah, nope.

Final stats: STR 5, DEX 5, CON 17, INT 4, WIS 6, CHA 14.

Is it just me being the sort to take really unnecessary risks, or would this carry evidence on d8 being the best compromise for this method?
>>
Rolled 5, 2, 3, 6, 1 = 17 (5d6)

>>52801531
STR [15]
DEX 7
CON 9
INT 12
WIS 8
CHA 10

Playing it safe.
>>
Rolled 5, 4, 4 = 13 (3d6)

>>52801545
STR [15]
DEX 12
CON 11
INT [15]
WIS [14]
CHA 11
>>
Rolled 6, 4, 5, 6, 1, 1, 1, 7, 8, 5, 2, 1 = 47 (12d8)

>>52801548
STR [15]
DEX [17]
CON [15]
INT [15]
WIS [14]
CHA [15]

I guess he's a rogue?
This seems very... average for only using safe rolls.


I guess I'll try D8s like >>52801535 suggests.
>>
Rolled 2, 2, 2, 5, 6 = 17 (5d8)

>>52801563
STR 10
DEX 11
CON 1
INT 8
WIS [13]
CHA 3

Let's live a little this time on Dexterity.
>>
Rolled 9, 10, 14, 20, 12, 9 = 74 (6d20)

>>52769767
pls
>>
Rolled 28, 67, 77, 38, 67, 78, 67, 40, 99, 35, 36, 34, 62, 6, 88, 36, 33, 61, 9, 78, 13, 37, 85, 80, 13 = 1267 (25d100)

meme
>>
Rolled 7, 6 = 13 (2d8)

>>52801574
STR [12]
DEX [13]
CON 4
INT [13]
WIS [13]
CHA 9

Two are still below the threshold (and I had to fix CON)
>>
Rolled 8 (1d8)

>>52802116
STR [12]
DEX [13]
CON 11
INT [13]
WIS [13]
CHA [15]

And one more gamble.
>>
>>52802133
Fuck.

STR [12]
DEX [13]
CON [4]
INT [13]
WIS [13]
CHA [15]

Yeah, this seems pretty good - doesn't get very good stats when you play it safe, and decent odds at getting something if you gamble.
>>
Rolled 15, 11, 1, 10, 14, 10, 18, 2, 17, 20, 13, 13, 18, 10, 7, 6, 19, 9 = 213 (18d20)

>>52785680
This sounds nice. Any way to get rid of scores above 18 and below 3?
Also newfag rolling for the first time
>>
>>52802378
>Any way to get rid of scores above 18 and below 3?
nah nigga you asked the RNGsus, you get what you get
enjoy having 1 con
>>
>>52802378
STR 11
DEX 10
CON 17
INT 13
WIS 10
CHA 9

Terribly average joe with really good health
>>
Rolled 6, 13, 5, 4, 14, 5, 8, 8, 7, 18, 17, 9, 9, 13, 4, 9, 4, 13 = 166 (18d20)

well let's see
>>
6 STR
5 DEX
8 CON
17 INT
9 WIS
9 CHA
guess I'm a wizard now
>>
Rolled 8, 14, 8, 5, 15, 12 = 62 (6d20)

>>52769767
Let's-a-go!
>>
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>>52769575
I would make it increase the dice if i were you. You're basically giving your players 3 free rolls without any consequence.

But if it were d6, then d8 and a d10... things change.
>>
Dice+6d20

Bless me dice gods
Thread posts: 313
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