What are some sources for developing an interstellar economy?
>>52768266
Why would there be interstellar economy to begin with? Everything you could possibly want is closer in the same system as you than the nearest star.
>>52768266
Stellaris.
>>52768266
> What are some sources for developing an interstellar economy?
EVE Online.
>>52768287
that's just not true. For example, I couldn't find alien sex slaves in my solar system. This would only be true for most raw resources, but any good produced could be valuable anywhere, and not produced there.
>>52768266
I would suggest AstroEmpires.
>>52768287
Because maybe someone in the star system next to you has a type of drug you want because weed just doesn't cut it anymore?
>>52768312
This.
>>52768287
I'd imagine that mos trade would be in chemical products. Stuff that's impossible or prohibitively expensive to synthesize.
You'd also need to import quite a bit to set up local infrastructure at the start of any colonial effort.
>>52768266
There actually was a paper on this published somewhere, more for a light hearted read or a thought exercise than a serious consideration. You could also try the project rho pages and so on
Tl:Dr is localised economies with really no trade in between them outside of luxury goods
>>52768312
Came here to post this.
Limited resources=Economy
>>52768266
Interstellar trading would either involve gigantic amounts of raw materials, as in completely-mine-out-systems to supply gigantic projects like Dyson Spheres and that kind of fun stuff, or goods that absolutely cannot be produced domestically to a satisfying degree, so shit like Spice, Slaves or high class vegetables that were grown open-air under an actual sky for systems that don't have habitable planets.
>>52768266
Nick Land.
>>52768266
Just read "the Wealth of Nations" and scale up where applicable.
>>52768381
>project rho
well this is a promising start
>>52768728
http://www.projectrho.com/public_html/rocket/stellartrade.php
halfway down it just turns into this
>>52768639
The Dorsair books have a pretty interesting take on this. Trade for goods does happen but it's expensive and generally not done unless necessary (so a planet with limited mineral resources may be forced to buy metals from other planets and the like). What is commonly traded, however, is people, or rather skilled professionals. It isn't really practical to try training every possible type of expert in every field when there's probably somebody else who can do at least one of those fields better, so your planet just focuses on excelling in a specific field very well, and hiring expert from other planets for other things. For example, the planet Dorsai has extremely strong martial traditions so their people are really good soldiers and hire themselves out as mercenaries. And if they need a highly skilled scientists, they hire one from a planet with the best universities, probably by offering to send some of their soldiers to fight in a war said planet is involved in exchange for the scientist working for them for x years.
>>52768266
SWAFF - Slaves, Weapons, Air, Food, Fuel
>>52768266
https://m.youtube.com/watch?v=Y4P2oihuB_k
Dude's an enguneer, but this talk is cash
>>52768266
Something that's been tackled in my near future/sci Fi game
Effectively there is no interstellar economy persay, everything is barter via goods or ideas. There is no fiat currency of value to everyone nor a baseline resource of value to everyone
>>52768266
Porn and sex toys. Become the savior of every virgin in the galaxy.