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/WFG/ Warhammer Fantasy General

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Thread replies: 322
Thread images: 107

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Oldhammer edition.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/

Last Thread: >>52728096
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First for awesome.
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>>52758008
who has the best feet in warhammer world? asking for a friend
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>>52758120
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>>52758120
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>>52758008
I've nerfed the axe and tweaked the rune system. Would you use this homebrew? I could try to stat various war machines if anyone wants me to.
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>>52757521

Yeah I would go for the enchanted shield over fencers blade.
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>>52758265
Sure seems like the prudent way ro go about gearing the fella'.
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>>52758120
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>>52758120
Quality > quantity.
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>>52758120
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>>52758724
I wonder who will be sexier in TWW she or Morathi.
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Does anyone know if Graeme Davis responds to emails that aren't business inquiries?
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>>52758120
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>>52758167
That period whore doesn't even have feet.
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>>52758120
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I kind of posted this in the wrong thread by accident before, but I'd like some recommendations about what models I should order if I want to check out other armies.

I'm thinking about diversifying my Fantasy Battle portfolio next time I put in an order of recasts. Currently my only army is Vampire Counts but I'm interested in Dwarfs, Empire and Lizard Men.

I can't afford to buy an entire starter army but I'm interested in getting some units that would be otherwise out of my price range. If I just want some basic troops I'm sure I could find some for cheap on eBay and just re-paint them, but I'd like some recommendations as to what I should order that'll give me the most bang for my buck (particularly, stuff that would hurt my wallet worst if I was to buy real models but are alright as recasts).

Of the above mentioned armies I'd be most likely to play Dwarfs, so more practical recommendations for them would be good. I'm basically looking for a decent starter army with maybe one impractical unit that I can grow into later (probably Thorgrim)

Empire and Lizardmen I'm interested in largely because their models are cool. Even if I never field it I'm interested in the Dread Saurian since it's only $50 and I'd love the chance to paint one, and likewise I also like the Karl Franz model. If you have any recommendations that could potentially be a good jumping off point towards building actual usable armies that's fine, but I don't think I'm going to be buying a bunch of infantry for them just yet. I want to give some of the cooler models a go and from there evaluate if I'd be okay going through the work of building usable armies for them. I know that sounds backwards but I'm largely into this hobby because I like making the models, and I can re-paint some cheap infantry from eBay later if I really get into it.
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Post the most outlandish, high fantasy pictures of fantasy you can find. Giant castles, fuckhuge armies, magical shit, just anything that shatters the "ratcatchers defending their home" meme
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>>52759432
Technology counts too
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>>52759451
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>>52759463
Really wish they expanded upon the empire automatons more
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>>52759432
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>>52759491
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>>52759514
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>>52759542
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>>52759432
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>>52759432
.
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What's the one thing from End Times that should be in Total War Warhammer?

I want its depiction of Nagash, and these cool dudes.
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>>52759432
,
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>>52759642
Morghast sort-of exist in WHFB in the form of Ushabti, though they noticeably lack the capability of flight. They could probably be included, as such, in a Tomb King list as some form of Rare Monstrous Infantry to supplement the (as of 6th Edition) Special Ushabti.
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>>52759432
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>>52759688
Every time I see this image I think "how the fuck are a bunch of knights supposed to even hurt those statues?"
Though I suppose having all magic attacks and ward saves evens out what looks like a complete slaughter
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>>52759642
A combined TK/VC faction with the Morghasts would be neat, but if that's too much, they can just introduce the Hammurai to the Tomb Kings roster and call it a day.
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>>52759432
.
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>>52759432
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>>52759730
It could, but there's probably only so much a damsel can pack in the face of that.

Maybe there's something glorious about charging into certain death, but I feel like Bretonnia needed at least one big thing.
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>>52758891

Even Elves couldn't make crocs look good.
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>>52758900

He has a facebook page, I would try there first.
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Its pretty sad that even if its highly likely we're going to get Chaos Dwarf's eventually, we'll probally never see the Khadii Destroyers
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>>52759642

I can tell you one thing they definitely shouldn't include, and it's those awful rat ogres with Gatling guns on their arms.

Since CA is doing its own thing, they should bring Nagash back but have him lead Nagashizzar. Have it be it's own faction and have Akhan be the other legendary lord. Then you can have all those undead End Time units, some of which were actually good.
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>>52760521

Forgot to post this, one of the few images of Nagashizzar.
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>>52760504
Their roster is fairly small, I'd actually be more surprised if we didn't see it. Especially if they're in the base game of the next installment.
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>>52759451
Anyone have more naval images like this?
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Skeleton Warriors have sold out... well there goes my plans for a VC army.

I assume they'll be replacing them with those models in the new AoS boxed set, problem is they probably won't rank up.
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>>52761075
There are tons of better models out there anyway. http://www.manticgames.com/mantic-shop/kings-of-war/undead/product/undead-skeleton-regiment-20-figures.html
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>>52761299

Mantics skellies are definitely better than the rest of their range and probably second only to GW's. I really liked GW's though, their equipment was a bit more interesting.

I'm hooping it could just be a repackage since one of the start collecting boxes comes with them and that hasn't sold out yet.
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>>52761299
dude seriously...
The mantic skellies are cheap, but not even close in terms of quality.
The sculptor didn't even bother to check how many ribs he put on the models.

The Wargames Factory/Warlord skeletons were pretty good, but a bit boring since they're 'naked'.
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>>52760504
What actually are they? Daemons or some kind of Aqshy Elemental?

The Elemental thing's quite interesting, because there's a whole class of creatures that were never quite elaborated on. Forgeworld has those Incarnate Elementals, there are Djinn in Araby and the tree spirits are presumably Ghyran elementals. Sometimes they're described as 'daemons', but they're obviously not what we might traditionally call daemons.
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Are verminlords shit? I dont want them to be shit, but they never seem to be worth the points. My girl friend got me that sweet forgeworld Verminlord and everytime I use it, its just poison arrowed to fuck and back in the first turn.

Is it too much to ask to have one skaven lord worth his balls in the field?
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>>52760521
Only flaw with that is that Arkhan actually spent most of his time in a citadel in Nekhara, continually coming to a stalemate with Settra.

I wouldn't be surprised if they would do it, but it'd be like Kemmler for the Vampire Counts - he's very far from where he's supposed to be, and doesn't really do well among the Vampire Counts.
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>>52760980
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>>52761720

Yeah I think they will use Arkhan as one of the starting rivals for the Tomb Kings, like Todbringer was for the Empire.

I was just reading some of the background on Nagashizzar and it sounded pretty cool, basically the Warhammer worlds version of Minas Morgul. An undead citadel guarded by black gates and skeletal golems.
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To that guy asking about smaller games of Warhammer.

The 9th Age have just released a 'quick start' edition of the rules that are basically designed for smaller games. I would recommend you have a look, they seem quite promising from a quick scan. Regiments are between 10 and 20 models.
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>>52762694
If looking to avoid 9th Age / Endhammer, other options include…
>Mordheim
Relatively strong online community, low cost of entry (just one regiment box is often enough), doubles well for D&D stuff on the side. You'll need some mats or terrain to represent a ruined city, though, instead of open fields.

>Skirmish
Effectively Mordheim but in open fields. On the plus side there's that, on the minus side you don't have any real narrative attachment and it's the weakest of the low-cost / -model options.

>Warbands
Released in I want to say the '04 US White Dwarf magazines, this game's built around small armies of only 200-500pts (with some alternate rules to account for things like Tomb Kings and VC) and works as something of a blend of the "traditional" WHFB game (6th or 7th Ed. flavor) and Mordheim (lingering injuries, veteran regiments, etcetera). Not bad, quite fun, but works best with 4+ players (pref. 6+) and has a much higher entry price (Even just 1 character and 1-2 unit boxes being x2 to x3 the price of just one unit box).

Warbands works best for if you want to get the feel of the larger games (keep in mind that there's a reason it has rules for Regiments only 1-3 models strong, however) while Mordheim with a good campaign manager can effectively be "Warhammer the PnP-ening" (hell, if so desired you can literally just run D&D adventures for the battles and use the Mordheim rules for everything else).
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>>52762832

I'm actually not that big a fan of T9A, since I think it just compounds a lot of the issues of 8th edition.

But I have to say I recommend everyone check out the quick start rules, they're like 3rd edition with less complex movement rules.
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So what the fuck are the fishmen? How do you think they would have been handled in the fluff if expanded into a full playable army?
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>>52763087
They would probably use the rules for Beastmen. Either that or they are a form of Lizardman. Are skinks capable of breathing in salt water?
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>>52763087

While fishmen do exist (or so Daisy tells me), that image is a reference to a Chaos Dwarf submarine I think.
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>>52763087
I'd probably guess they'd fit as the minions of some Lovecraft-inspired Chaos god (or Old One) with a penchant for madness, like what happened to Leitdorf. Monsters would likely include various fluff beasts like Prometheans, Krakens, Sea Dragons, etc. If they're not Chaos-based, they may have some connection to Triton and his kin.
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>>52763087
>gw does the correct thing and implies that some shit is unknown so that stories about humans encountering weird shit make sense, the areas outside cities are scarier, and players get official sanction to make shit up
>nerd immediately attempts to codify the example weird thing to put it on a nerd wiki
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>>52763254
Similarly, someone added a bit to the Man O'War 1d4chan article about some AoS reboot that involves the fishmen being revealed. Never heard about that anywhere before so I'm pretty sure it's probably bullshit.
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>>52759045

JAYSUS those things are YUGE

What is she, a size 14
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>>52759642
verminlords
definitely verminlords
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Need help identifying the model in the middle with the great sword and helm.
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>>52759432
I honestly don't see how the ratcacthers defending their homes can't coexist with the outlandish fantasy extremes
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>>52763807
Vermin Lords are an iconic classic Skaven monster...
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>>52763827

He looks like an old Reiksguard Knight on foot, but they tended to have full plate so I'm not sure.
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>>52762832
return to reddit
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>>52763827
>>52763889

I'm starting to think that may be a historical landsknecht rather than a Citadel model.
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>>52763922
Thanks, I'll do some digging in the morning.
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>>52759463
>shitty digital art.

fuck off
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>>52763087
Fishmen are dead. Chaos destroyed their sea city.
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why is there even an argument about Bretonnian Knights having Squires? Of course they should have fucking squires, every knight needs at least one squire to be a proper knight. Do you even know what a squire does? Squires are the next generation of knights on top of that.

Even if they do not get a model or take part in combat, Bretonnian Knights should have Squires regardless. They certainly do in my book.
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>>52761299
>>52761379
>>52761413

Can't find Warlord's (formerly Wargame's Factory) anywhere. I'd recommend Frostgrave Undead Encounters, though you also get a fair number of zombies in there.

Northstar Miniatures has some good generic goons boxes.
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>>52758064
Excuse me, Anon, but could I have the full image please?
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>>52764484
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>>52764539
Thanks!
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>>52764539
I don't like elves much, but the ones I do are the White Lions of Chrace.
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>>52764347
Is that implying a flying pyramid? Because then it's a pigmy pyramid.
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>>52764244
>that art
>shit
Too much high fantasy for your tastes so all you have is to call out a pretty god tier picture for possibly being digital? Sorry it's not some shit covered peasant defending his home with a club
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>>52764384
No Bretonnian squires in Knights of the Grail
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>>52759463
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>>52759642
Arkhan the Black with lots of great quips and a sexy voice.
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>>52764864
fuck Knights of the Grail, it's a WHFRP guide, not an essay on logical Bretonnian Chivalry.
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>>52761413
>The mantic skellies are cheap, but not even close in terms of quality.
GW skellies have bones as thick as human arms. Talk about quality.
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>>52764384
>Every knight needs at least one squire to be a proper knight.

No, they don't. A knight could be expected to take care of his own equipment and mount; this isn't too unreasonable when peagasi and hippogryphs usually have to be raised by the one who is going to ride them, and Questing Knights would likely require that sort of self-reliance. You could argue that instead of having specific men picked out as squires, random peasants or Men-at-Arms would be chosen to care for a knight's equipment and mount until he leaves. It makes sense if you think of knights seeing all peasants as essentially being around to serve them - it's like no matter what town you stop in, there will always be a stablehand because everyone below you in rank is supposed to serve their nobles, will likely have the skills act as a retainer, and doesn't really get a choice.

>Squires are the next generation of knights on top of that.

In real world history, yes. But in WFB, the Knights of the Empire usually recruit from among Pistolers, while Bretonnia takes noble youths and sets them up as Knights Errant -they're just the lowest tier of knight until they earn being made a Knight of the Realm, learning the hard way through experience in combat. Something I really enjoyed about Bretonnia is that it was distinct enough to not be a copy of real history in this way, and a Bretonnian noble's son would probably chafe at serving anyone that wasn't of higher rank than him - and considering how murky things can get beyond Duke and King, this could cause problems.

I understand that it's only my opinion, but I think Bretonnians shouldn't have squires at all. It takes away from what little makes them unique, and is almost insulting to include. And to look at the Foot Squires unit itself, you have to ask why squires - guys who are just supposed to take care of equipment at the end of the day, at best a trainee knight - would be forming up units on foot and fighting with claymores.
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Thinking about doing a write-up for a bigger zombie pirate army list. Fluff-friendly, of course. If anyone has any obscure nautical lore or neat ideas, post 'em.
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>>52765221
sure I know how some editions handle the squire situations, but it makes more sense to have bretonnian noble scions serve as a squire to a knight (questing, full or errant, doesn't matter) and become a Knight Errant themself upon being knighted (usually when reachig adulthood)

this way the new generation of knights was raised and educated by the one that came before them, and you get the tight traditionalist and conservative knightly society you have in Bretonnia.

If every generation of Knights was thrown into the fray right off the bat you'd get way more innovation. It's different in the Empire, you could have young Nobles and rich lowborns join knightly orders and be introduced to it that way without squires, but even then it's highly unlikely a Knight wouldn't want a squire.

There's literally no reason or benefit to not have Squires at least in the lore.

And Pegasus Knights are not a valid explanation because even Pegasus Knights and Grail Knights would have Squires, just not to take care of the Pegasi.

And just to be clear, this doesn't mean Squires are recruited from the Peasantry, they weren't in real history either, but young nobles (ages 8-14) serving Knights (or Knighted Barons, Counts, Dukes) until becoming Knights Errant themself makes the most sense if you want a consistent setting with integrity. Not to mention Squire-Knight relationships, being Mentor and Student relationships make for some of the best charcter backgrounds in fiction.
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>>52765326
a Spectral Captain who was killed during a mutiny has cursed his crew to eternally search a port to dock. The Crew are all bloated Zombies crusted with Salt and shells, but a dense fog stalks them everywhere, when they close in on a Port, Stromfels blows their ship out on to the open Sea again. All the while their Spectral Captain shouts orders and lashes them with a whip that doesn't hit flesh but cuts in to the soul. When they come on to an unlucky mortal vessel they raid it in search of anything that may help them find back to their Port on Sartosa. Every few decades their Captain Orders landfall in which case they beach their ship on a shallow shore and try to makw their way inland, but when their duty is done, usually mercenary work for Necromancers and Vampires in return for information on how to lift the curse, their Captain whips them all back to the ship which they then have to labourously pull back to Sea. Their ship is a cursed thing, not even pretty when the crew was still Mortal, it's bronze cannons wrought when Marienburg was still part of the Empire and it's wooden beams are green and rotten.

You can think of a Name yourself,
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>>52764854
sorry you have no taste and believe in digital """""""art"""""'""
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>>52765507
that's like you're opinion man.
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>>52761620

EoT Verminlords are...decent

But the average vermilord is just shit. He's worse than an abomination on just about every aspect and is terribly overcosted.

Actually having kitted out warlords can bring a lot of pain to your opponents, expecially on Rogres (T5, 4W lord? Yes please. Take trickester helm and 4++ to make even a vampire lord pause.)
>>
So guys, I was wondering about 3d printing models, and I had a few questions.

Are there blueprints lying around on the internet?

Is it viable for rank and file miniatures? Or is the cost too steep? What about heroes?

Can it be used to print terrain too?
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>>52765507
>these faces
>>
ded thread
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>>52763922
>>52763933
>>52763827
It's a citadel mini, 4th edition Empire Captain if I'm not mistaken.

I am at work but I have the Empire collector's guide at home so I'll be able to give you an answer in a few hours because I'm pretty sure he is in.
>>
>>52765518
I guess AoS being the best game and fluff GW produced is also an opinion ?
>>
>>52767022
Empire Hero*
>>
>>52767034
if the discussion is between medium and medium rare, you could compare either of those preferences as literally eating shit, but that doesn't make it any less ridiculous.
>>
>>52767022
Yes
http://www.solegends.com/citcat1998us/c1998usp100-02.htm
>>
>>52765730
mold casting is still cheaper, easier and more detailed

there's a long way before 3d printing becomes viable, but I guess someone could get creative with it for edifices and various kinds of terrains with good results
>>
>>52765730
For terrain and vehicles it's ok right now. Price is decent compared to resin terrain, but way more expensive than mdf and plastic. For r&f models it's not viable, since there are so many cheap models available.
So all in all it's ok if you're into fucking around with it and want to have terrain for multiple tables, especially sci fi ones.
>>
Question:
Setting up a WFRPG 2ed nedd help with something.
I want to make a custom career, the Bloodbowl player, for one of my guys, how should i stat it?
>>
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>>52767317
Use this as a starting point perhaps?
>>
>>52767253

I'm mostly looking to get terrain and maybe a hero or two if they're viable in price, but it seems the average quality is not worth it for small models
>>
>>52767657
what the hell is this a custom career? It's pretty good
>>
>>52767883
Yeah, it's one of Andy Hall's custom careers.
There's a bunch more in the wfrp2 section here: http://www.grognard.org.uk/
>>
>>52767935
Some of this are pretty cool. Thanks /tg/ you're helpful
>>
What is it that makes this game so cool, compared to element based KoW? Ive always thought that elements would make the game more interesting and using all the models all the time sounds pretty cool, but having each individual soldier matter is pretty cool.

Is it because it's fantasy? Why is it?
>>
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>>52758008
i pray dee, wish not wun man more.
by jove, i am not kovetous for gold,
nor kare i 'oo doth feed upon ma kost;
it yearns me not if men ma garments wear;
such outward fings dwell not 'n ma desires.
but if it be a sin ta kovet honour,
i am ‘da most offend'n soul alive.
no, faith, ma koz, wish not a man from england.
god's peace! i would not lose so great an honour
as wun man more methinks would share from me
for da best hope i have. O, do not wish wun more!
ratha proclaim it, westmorland, throo ma host,
dat 'e which hath no stomach ta dis fight,
let 'em depart; his passport shall be made,
an krowns for konvoy put into his purse;
we would not die 'n dat man's kompany
dat fears his fellowship ta die wit' us. Dis day iz kall'd 'da feast uv krispian.
'e dat outlives dis day, an' komes safe home,
will stand a tip-toe when dis day iz nam'd,
an' rouse 'em at da name uv krispian.
'e dat shall live dis day, an see ol age,
will yearly on da vigil feast his neighbours,
an say "to-morrow iz saint krispian."
den will 'e strip his sleeve an’ showz his scars,
an’ say "these wounds i had on krispin's day."
ol men forget; yet all shall be forgot,
but 'e'll remember, wit' advantages,
wot feats 'e did ‘dat day. Den shall our names,
familiar ‘n his mouth as household words—
harry da king, bedford an 'eter,
warwick an talbot, salisbury an gloucester—
be ‘n dere flow'n kups freshly rememb'red.
dis story shall da gud man teach his son;
an krispin krispian shall ne'a go by,
from dis day ta da end'n uv da world,
but we ‘n it shall be rememberèd-
we few, we happy few, we band uv brothers;
for 'e to-day 'dat sheds his blood wit' me
shall be ma brother; be 'e ne'a so vile,
dis day shall gentle his kondition;
an gentlemen ‘n england now a-bed
shall fink demselves accurs'd dey were not ere,
an hold dere manhoods cheap whiles any speaks
'dat fought wit' us upon saint krispin's day.
>>
>>52761620
They are very good in 6th edition.
>>
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>>52758120
>>
>>52768082

Fantasy was good because it was authentic, mabe by and for people who like fantasy war-gaming.
>>
>>52768082
KoW is fucking cool tho. It's WHFB without the clutter. That's why most on the fantasy players in my area got into it. However , well, it's still a young game without much flair.
>>
>>52764347
the dark elves found more in that big cave they have
>>
>>52764854
it's pretty shit mate

looks like something you'd find in a new age shop
>>
Anyone play High Elves in T9A? I'm trying to paint a show army, but I'm also a terrible person and want to to be good at the tournaments I'm bringing it to. I'm just not quite sure whats good since there are no elf players in my meta
>>
>>52769745

They don't seem to have changed a great deal from 8th, double bolt throwers seem to be a staple, big blocks of Spear Elves seem to be popular.
>>
>>52769745
>>52772091

Yeah seems pretty similar, archers and spearmen in core, double bolt throwers or a phoenix in the back. Reavers are still premier skirmishers. The it's just a mix and match of the elite elves. White Lions are ever popular.
>>
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>>52762940
yo anon, also there is regiments of renown skirmish mode for 8th edition. which plays like killteam of wh40k. should be in the pastebin.
>>
>>52765507
Magia i kurwa miecz
>>
>>52772091
>>52772132
Mk so Im getting the merwyrm from FW for my lord as it'll be a nice centerpiece(going lothorn theme, i think thats the sea one), looking at some Mierce mini for the pheonix, then just fill in with w/eves I guess. I like pheonix gaurd more than swordmasters, I think. Maybe throw in the sky sloop
>>
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>>52765376
You're kind of just saying that the right way should be how it was in real history. I'm sorry to make your argument sound simplistic, but it really doesn't have much - you're saying that squires keep things conservative without saying why, and you're not really establishing why the squire system works better than the Knight Errant system, in a setting that is at its core not medieval Europe and did develop differently. They work about as well, and the squire system isn't superior.

Why would there be innovation in the current Knight-Errant system? You have to remember, these guys have probably been trained how to ride and use a lance since childhood. It's what a knight in Bretonnia is expected to do, and they won't shame themselves by acting unknightly. They want to do things the proper way to achieve the Knight of the Realm status. Being a squire doesn't really change or add to this.

How does it make more sense to have noble scions serving as a squire? Noble sons would be learning knightly skills from their own household from a young age, and would be expected to become a Knight Errant. They wouldn't need to act as a servant to a knight to learn any of these skills or receive training, and it would be demeaning for a noble Bretonnian to serve one that wasn't of higher station. It makes more sense to have peasants function as servants and retainers - they do all the work while knights get to play, and they can be left behind and replaced by new peasants as needs demand, an impermanent position. Some grail pilgrims might be eager to act as 'squires,' even to a reliquary like in pic related, without being squires as we think of them or called such.

I think it's unfair to assume that if a setting isn't closely paralleling history, it has no consistency or integrity. Being a Knight Errant makes sense to me: either they do well in combat enough to have earned a place in a household or land to rule over, or they don't. It's not a nonsensical or bad system.
>>
>>52774887
This actually makes me like Bretonnia even more.

No work and all play makes the knight's son a good boy.
>>
Could any WoC-players out there kindly enlighten me whether or not having an additional exalted Hero beside the BSB in a 1500-2000 points game ever be justified?

I'm just a sucker for characters.
>>
>>52765507
>calls out art for being shit
>posts objectively bad art in response
Those faces are extremely bad, I don't give a shit how nostalgic this is. But it's pretty clear you were trolling from the start
>>
>>52774978

In short, no.

Unfortunately, they're just too expensive and without a BSB they only bring damage dealing which WoC aren't short of.
>>
I know Wood Elves were the last army book for 8th edition, but there doesn't appear to be much tactical discussion on the net.

Does anyone have any links or suggestions for where to look?
>>
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>>52769025
That's true, but KoW works the same way. Of course it doesn't have the same deep and great lore, but it's a nice game, made for wargamers by wargamers.

>>52769063
I never said it wasn't cool.

What I'm just saying is that I feel that Warhammer Fantasy Battles has something really special. If you think about it, it's just a skirmish game that evolved into a 'mass' battles game. But the mechanics of the game place too much emphasis on the individual soldiers, when they should be doing that with units instead.

Or maybe they shouldn't.

I just wanted to know WH players' opinons on this, because I really love the game, and I've had a phase in which I wanted to play much more 'realistic' games, or with better mechanics, but now I'm leaning towards WHFB even more. Specifically the 6th edition, which I loved. And I don't know why.

Maybe it's because of all the customization or something, maybe it's the fact that it's cool to pretend every soldier matters, and that special or rare units are actually THAT powerful.

I don't know... opinions?
>>
>>52776019
Ah okay, shame. I guess I'll just have to pimp out my unit champions.
>>
>>52776331

Yeah it's a bit of a bummer because WoC have so many great leader models.
>>
>>52776458
Well atleast I get a use of my Putrid Blightkings as champions.
>>
>>52776494

Yeah great models, I was thinking of using them as Ogres with MoN since ET rules are usually ignored here.
>>
>>52776608
Seems like a good way to go about it. I myself am probably going to use them as trolls since I like the option to convert stuff to much to not make my own Chaos Ogres.
>>
>>52776278

Yeah I do like KoW as well since Alessio and Priestly were involved with it.

I think Fantasy just has a rawer feel, it came about when there was next to no money in war-gaming and they were just pleased to get a wage doing something they loved.

Even though 8th edition was as far removed from this as it was possible to be.
>>
>>52776735
Rawer feel in what sense?

I mean, I'm not into throwing 30 dice and counting hits, that's why I loved 6th edition. Having 10 attacks in 1 unit was quite a lot actually. Saurus units with 4 dudes frontage had 9 attacks, 13 if they had spears.

I played a few games in 7th and then stopped wargaming for a while. Then I saw 8th edition and how every unit had dozens of attacks, and a lot of dudes had 2 attacks and shit. I didn't enjoy it too much. Also, there were big monsters and huge units everywhere.

I don't know if there are better channels for that, but I watched miniwargaming and they fight with like 5 units in a 2000 points army. It's not enjoyable.
>>
>>52776278
>opinions?
you should return to reddit
>>
>>52776735

I think all Priestley did for KoW was write a foreword, because he still has a chip on his shoulder.

KoW pales in comparison to Fantasy because Mantic believed that rules alone can makeup for subpar models, art, and lore.
>>
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>>52778135
>anon is actually holding his own opinions over some hivemind or majority groupthink

Doesn't sound very reddit to me. If I knew shit about KoW, I'd try to answer his question. For me it's probably just a strong tie to the setting and wargame itself rather than really caring about the specific rules.
>>
>>52776809

I just mean that it's not a perfect rule-set, it has its eccentricities. It doesn't try to be super fast playing or slick, they just made the rules in the way that made sense to them and what they found fun and if you liked it you could buy it. There was no pressure to conform.

Don't get me wrong, I think if I'm honest with myself KoW is a better rule-set and I like Black Powder and other games that just use frontage over model count, but early fantasy had a lot of charm and I'll always respect the early editions of Fantasy.
>>
>>52778257

True, I think behind the scenes though him and Alessio collaborated a lot.
>>
>>52778302

He's an AoS shill trying to turn people away, they really are pathetic.
>>
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>>52779850
if only the models were as good as the art
>>
Is there no archive that has all of the full White Dwarf issues? If it's in the OP link, it's in one of the nonfunctioning URLs. Looking for 316 in particular.
>>
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What should I take in a 6th ed Vampire Counts list?
>>
>>52778471
More pathetic than the grongards still screaming about how no one plays AoS and how it's complete shit and will die anytime now so they can reboot fantasy?
>>
>>52765326
Headless not!Blackbeard is mad about losing his head.
>>
>>52776278
>>52776735

Warhammer, the game, is archaic and not particularly good. The fact that you can just use the Warhammer lore and KoW rules is why KoW is so great. It is basically just a better game by the creator of the best edition of WHFB.

No fantasy setting is better than WHFB except perhaps Tolkien's, but his setting doesn't have Your Dudes appeal.
>>
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*have to pass in front of shitty deadgame thread because its the fastest way home*

*tips fedora*

*Gently
>>
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How do they decide who's in charge among the Tomb Kings? If rulers as old as Settra and Phar are rubbing shoulders with much younger rulers like Khalida, then you'll probably have everyone in between - all those generations of rulers on top of each other, and all the second sons and bastards and others who could have ruled but now had a second chance of it.

Phar bashed in the head of literally everyone else aside from him, but did that happen for all the Tomb Kings? Which ones get to rule, and which ones get bashed?
>>
>>52774887
your own picture mentions squires.
>>
you fucks better not reply this time
>>
>>52781987
*Settra was the the one who kicked everyone's asses and told them to go the fuck to sleep. He also decides who gets to wake up, whenever he needs them as generals or some shit. Occasionally a tomb king will wake up due to something being stolen from them, but they almost always return to sleep immediately after slaughtering the perpetrators
>>
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>>52774887
>haveing to be the new guy and having to run around with the literal boulder in battle.
>>
>>52760546
Nagashizzar wasn't ever depicted, purposely because it was/is the most powerful and largest fortress to ever exist.

It'd be like if someone hollowed out the Himalayas and turned every nook and cranny into a giant magical magnet for all of the world's pain and death, then used every stone on Everest to create a keep the size of Iran and man every square inch with a dozen skelleton warriors and countless restless spirits.
>>
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M'lady
>>
>>52759642
Nothing. They should keep Total War entirely in the Warhammer Fantasy setting, far away from End Times/Age of Sigmar.
>>
>>52763847
Warhammer Fantasy has always been both. No idea why anyone would think otherwise.
>>
>>52776278
In addition to having the best and most open setting, WHFB had a huge customisation toolbox. It wasn't balanced for shit but it's something you can't really replicate with KoW. On the other hand KoW ruleset is so mini-agnostic it's litteraly Your dudes: the ruleset.
>>
>>52783369
just a reminder they could hae reeintroduced Squats into 40k with this, instead they shit on the corpse of Dwarfs.
>>
>>52783607
[Spoiler]fyreslayers[/spoiler]
>>
>>52763889
Reiksguard had shields.
>>
>>52783449
They already brought back Vlad and Azhag.
>>
>>52783777
But they mentioned Be'lakor.
>>
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>>52759784
>saurus warrior resculpts never
The saurus model on the Carnosaur is everything I wanted from Lizardmen since I was like 12 and bought just the Army Book and a box of skinks because that's all I could afford, and would just sit and stare for hours at the art.
I don't even play Lizardmen, but I bought the Carnosaur model off of ebay and am gitting gud at painting in order to have my wonderful lizard man riding an allosaur
>>
>>52783790
Be'lakor was around long before the End Times.

Hell, he played a major part in the Storm of Chaos which is mutually exclusive with the End Times.
>>
>>52783607
Just a reminder that they lost the squat IP in 1990
>>
>>52783849
Disregard that, I suck cocks and fail at reading comprehension.
>>
>>52783686
The shields were separate.
>>
>>52783841
Metal carnosaur looks better.
>>
>>52758008
Are they any good warhammer fantasy DnD?
>>
>>52784468
Why would you want to play DnD when you have a perfectly good WFRPG?
>>
>>52784757
>WFRPG
No idea what that is, any good?
>>
>>52784784
It's Warhammer: The Roleplaying game

Yes it is good, especially the 2nd edition
3rd edition is trash, don't use it

You can't recreate the right atmosphere of Warhammer with the DnD or Pathfinder rules
>>
>>52784809
K cool now i gotta find some friends lol
>>
>>52783858
don't need the IP to make a space dwarf race
>>
>>52784860
don't we all
>>
>>52784052
no
>>
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>>52774887
>you're saying that squires keep things conservative without saying why
I explained exactly how Knights being trained by Knights of the previous Generation keeps things Conservative or "Backwards" right
>this way the new generation of knights was raised and educated by the one that came before them, and you get the tight traditionalist and conservative knightly society
here
>why the squire system works better than the Knight Errant system
I never said the Squire System and the Knight Errant System are mutually exclusive, in fact they work better in tandem, someone who's been travelling with a Knight before will be much better suited to travelling as a Knight Errant himself, upon being Knighted.
the remaining argument in that paragraph is void since I never implied the Squire system was superior or should replace the Knight Errant System, neither did I imply anywhere that it should be that way due to real history, I merely stated that Knights and Squires go hand in hand, like a Master and Apprentice go hand in hand.

>Why would there be innovation in the current Knight-Errant system?
same thing, I didn't imply there would be any innovations in the Knight Errant system, I implied there would be more Social Innovation if young boys were thrown out of the house without knowing and having experienced the Knightly Lifestyle before.

>How does it make more sense to have noble scions serving as a squire?
Any Knight in bretonnia is part of the Nobility by default, not high nobility, I never implied that anywhere, but even the son of a Duke or King could squire for his father or a man of equal rank until becoming a Knight Errant themself.
>It makes more sense to have peasants function as servants and retainers - they do all the work while knights get to play
Knights surely would have Men at Arms and Servants to do stuff, but not every Knight, especially not Knight Errants would be able to employ peasant retainers.

cont.
>>
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>>52785251
>>52774887
>and they can be left behind and replaced by new peasants as needs demand
that can be very much so for Servants, but a Squire is not a simple Servant. He is assistant, student and companion to a knight. Further more can a Knight in Bretonnia not expect to find Peasants at every Stop he takes, sometimes a Village has been abandoned or razed, sometimes there aren't any villages around. In those cases a Knight needs people to attend, ideally a Squire.

>I think it's unfair to assume that if a setting isn't closely paralleling history, it has no consistency or integrity.
you're paraphrasing me there, I said not having Squires in a Feudal System primarily focused on Knights takes away consistency and integrity. And again nowhere did I say the Knight Errant system doesn't make sense, I said it would make more sense to have a Squire System in place aswell. I just don't see the benefit in omitting Squires in a Setting about Knights, seeing how they bring mostly positives into a setting.

Having a Knights without Squires is almost as bad as having Knights without Horses, looking at you generic Fantasy Setting where armored dudes without horses are being called Knights.
>>
>>52785313
The Empire uses squires.
Let Bretonia be different.
>>
>>52780139
Vampires
>>
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>>52785545
ironically the Empire wouldn't need Squires.
>>
>>52780139
IIRC:
Wolves for movement fuckery and hzbting warmachines, don't expect them to 100% kill crews though. Min units of ghouls for screening and wm hunting. Bats for the same. Don't take swarms.
Obvious necro with the anti spell scroll. The van hels book is dope because the spell is the strongest thing about vamps.
Don't take the vampire lord as your general, take a master necro or the mid tier vampire. Take a vamp or wraith king with bsb. Don't put your general on a monster.
A huge 25-30 unit of zombies with a melee vamp hero is a strong unit. Skellis with hw+shield, spears aren't worth it. Black knights with a melee hero is a good breaker. Graveguard is decent, putting a hero into them is overkill though, other heros don't want to get involved with the anyway. Black coach is ok, but very risky vs anything with cannons or s7 (or 8?) because auto kills.
Good tech was a wraith with that debuff aura book and wraith king with 5+ sword and another item for duels, can't look up right now what it was.
Banshee is also ok, but might not have too much of an impact. Spirit hosts are too expensive
I know this lacks a little structure, it's just what I can remember from years ago.
>>
>mfw the peasants in this thread dont know that the best way to learn something is to teach it because all they know how to do is fuck goats and roll around in filth

squires are awesome, therefore they make a good addition to bretonnia. plus as the
>>
>>52785545
the empire already doesnt use them and does the exact thing that anon is describing as a "unique" bretonnia system. bretonnia is only different by using them.
>>
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>>52786061
What's with Bretonnian's parading dead knights?
>>
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Let's all agree to disagree on what kind of Chivalric System is best for Warhammer and run it in our respective campaigns as we prefer.
>>
>>52758008
way to fuck up the OP.


>1d4chan
https://1d4chan.org/wiki/Category:Warhammer_Fantasy

>Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf

>Third Party Miniature Manufacturers
http://pastebin.com/CvGaNyrk

>List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Tomb Kings Range reborn!
https://tabletop-miniatures-solutions.com
https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/

>Bretonnia range reborn!
https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

>Fimir range reborn!
http://krakongames.com/product-category/miniatures/fomorian/

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page
warhammerfb.wikia.com/wiki/Warhammer_Wiki
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

>Resources (Armybooks, Supplements, Fluff, Crunch)
http://www.pastebin.com/8rnyAa1S
http://www.pastebin.com/0e6RuQux

>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Warhammer Online: Return of Reckoning (Alpha)
https://www.returnofreckoning.com/

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/
>>
>>52786744
>forgetting the "No End Times" disclaimer
>>
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>>52786763
damn, I was already uploading my unpainted Sigmarine collection.
>>
>>52786796
>>52786763

>not a "reminder the end times are not canon" disclaimer
>>
>>52782288
To be fair, it is concept art, and they are reliquary squires - men who are carrying the equipment of a reliquary knight, obviously not caring for horses or training to serve as knights themselves.

>>52785251
>>52785313
Let me clarify: you're saying that squires keep things conservative, without saying why you need squires to keep things conservative. As I explained in my earlier post, you still get the same effect with Knights Errant.

Why do Knights and Squires go hand and hand? You may not be intentionally basing your argument off of real history, but to me it seems like you're going 'I want things to be like how they are in real history since that's what I'm familiar with.' You're also forgetting that in the system as it is now, the Knight Errants are the ones that are junior and inexperienced, but that's how they're expected to be - they learn what they need to learn by serving in armies and gaining experience in battle. There's even bits of lore about how they'll do stupid charges, but no Knight of the Realm would deny them their chance to prove themselves. It's rather fitting for the setting that there's a strong chance a lot of Knights Errant will die in trying to succeed.

I've already explained that they would have been trained and taught by knights that would have been in literally every Bretonnian household; the squire system is not necessary. The Bretonnians are obviously concerned with getting a full knight out as fast as possible, not any interim steps to even help guarantee their survival or worldly knowledge.

Perhaps not every Knight would have their own peasants to employ, but Knights Errant will often be serving in a larger army anyway - easiest way to fufill their Erranty - and even Grail Knights will have Grail Pilgrims. Only Questing Knights probably won't have peasant retainers at all, and in their case they'd just be self-sufficiently wandering. I think you're putting a lot into the idea of the squire.

Sorry, gotta cont.
>>
>>52787559
the squire system has the mage and apprentice/jedi and trainer/hero and sidekick feel. the knight errants are just rookies grouped up together and doing their own thing. which is i think you already pointed out the exact thing the empire already does with pistolers so its hardly unique even in this one setting
>>
>>52785313
>>52787559
You have to remember that Bretonnia's system is feudal, but it's not 1:1 like the real world. I admit, I can't remember why squires and pages developed in real world history, but I can understand why Bretonnia is distinct in their focus on knighthood itself.

I just don't see what positives they bring, or how they're all that necessary. This is really just a difference in viewpoint, because I just can't wrap my head around yours. It's not like in the Knights of the Round Table, they took the time to mention every knight having a squire - they all just wandered out on their own to quest and have adventures. That's kind of what the Bretonnians are to me.

>>52786112
They're different from Bretonnia, but not different from real-world history, and not really all that unique for copying the exact feudal system.

Don't you want Bretonnia to stand on something of its own, without literally everything being copied from real world history? And it's not like squires are a well-developed concepts - there's a few mentions in Black Library books, a piece of concept art, and a almost fluffless unit in TW:W that is just a Questing Knight on foot, for how much work they put into them.

>>52786117
Grail Pilgrims love their Grail Knights way too much. Even their trash will be kept as relics to them, and his body? They're going to put him on a palanquin as soon as he's dead. It's like how the real world medieval people thought having a saintly thigh bone would radiate holy energy, so to speak - the grail pilgrims assume the same thing, only they have a whole body that helps them fight fervently, and it might actually still have a little bit of the Lady's blessing hanging around it.

Ironically, those grail pilgrim chucklefucks serve as the unofficial lowest tier of priesthood. Damsels technically are, but they don't provide any sort of religious services or work with peasants, while grail pilgrims will often camp up in a Grail Chapel and preach to peasants.
>>
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>>52787657
I'm sorry I'm wasted so many walls of text on this, but I guess I just don't like the hero/sidekick or apprentice/jedi feel. It's been overplayed to me for a long time.

And Pistolers are technically different from Knights Errant - they serve as scouts and skirmishers with pistols, not like Knights do, and they're lead by a more experienced Outrider so they aren't just expected to die.
>>
>>52787678
i do like bretonnia being different but not different by being less knightly since thats literally their only appeal. i like the idea of knights getting clockwork arms from tilea tech or something while peasants spend their time eating dirt pies

why do you have such a hardon for taking knights: the faction and making them not knights? the squire and knighting system is literally the only thing that separates a knight from a armored and mounted profesional soldier
>>
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>>52787559
that's all nice and well but none of those points are against the existance of Squires in Bretonnia. Knights Errants could still be young and stupid despite having been Squires before. A Knight Errant will always do a foolish and reckless charge if it means he could earn his cloak as Knight of the Realm.
>but I can understand why Bretonnia is distinct in their focus on knighthood itself.
yeah but why can't you see that Squires actually elevate Knighthood as an institution? If everyone is handed Knighthoods(Errantry Knighthoods) like it's hot candy, it diminishes the actual worth of being a Knight. As of your preference, a Breton youth is knighted first, and proves himself later.

In the Squire System they have to prove their worth before ever calling themself a knight, doesn't matter if it was on the Dukes Court with a Lance and Shield, or in the service of an unlanded knight with the sword.
>>
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Whats the idea behind using Night Goblins

How do you get around that abysmal leadership? Not much of a tarpit without reliably sticking around
>>
>>52788278
There's a difference between knighthood with no land and knighthood with, obviously. It's being a junior knight vs. a full one - a driver's permit instead of a driver's license.
>>
>>52788776
nobody's forcing you to use them
>>
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>>52788776
I would also like to know this. I'm thinking of trying out Greenskins and I'd definately like the idea of a goblin horde-army, and Night Goblins are obviously the best goblins.
Also, I'd love to have some ogre-orc conversions as fillers.
>>
>>52786763
Shit. You're right.
>>
>a poo brained but qt lady of your realm claims that the local windmill is in fact a rampaging giant and calls on you to protect the land by gifting you her scarf
>you know its just a windmill but charge it anyway to fulfill your duty and protect her honor
>>
>>52789038
>>
>>52788776
Sweet, sweet Fanatics and Clubbers and Netters
>>
>>52788832
>Black Orc THICC 'Uns
>>
>>52788813
you are a fucking idiot
>>
>"How much for those Sylvaneth sir ?"
>"£40 for the Start Collecti-"
>"WoW gw are really RAPISTS.
huh i guess I will keep playing 8th and complain online then"
>>
>>52786744

The things is anon, we want people to be able to scroll down and read the thread before they've died of old age.
>>
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>>52781797

The biggest drawback of Middle-Earth is that there's no rat-men.
>>
>>52783841

The Saurus warrior models are pretty food, the ones riding Cold Ones on the other hand are awful.
>>
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>>52789508
Damn straight!
>>
>>52790605
Thank god CA has that god like sculptor from Lustria Online on the team.
>>
>>52791087
I would expect CA to reprimand him for selling out assets.
>>
>>52791125
Didn't he make those way before Warhammer Total War was even in conception?
>>
>>52787903

Plus you can't put on or take off a suit of armor entirely by yourself, or at least very easily. Squires were a necessary part of a Knight's retinue because for fuck's sake you can't be expected to haul your luggage into combat with you, much less be get ready to fight in a reasonable timeframe without some helpers to get your fighting clothes on, your gear sharpened, and your clothes washed, stitched, and prepped.

Of course, we never hear much of squires anyway, much like Bretonnian peasants themselves, since they're eclipsed in both importance and image by the Knights and noblemen. Unfortunately, it seems like anon is conflating a few things, like that if a person exists within a retinue, they'd of course hear about them and they'd be part of the lore, like a person would. But the stories don't really focus on those peoples of lesser importance, and it's often true that the noblemen don't think much of their lessers all that much, if they aren't the worst of the bunch and even consider them people at all.

Really, anon is applying contemporary morality and personhood to a very medieval conception of life, where subordinates' lives come cheaply at the expense of the nobility. So, like many people with terminal cognitive dissonance he just sort of edges out the existence of something that might conflict with his own impression of the Knights, so those people who would otherwise be treated as less than people, abhorrent to our own IRL nuanced understanding of morality, just kind of disappear from the image.

Just separate historical precedent and fantasy settings from your own contemporary understanding of good and evil and pretend. Not everything we enjoy in a fantasy world need be perfectly in line and palatable to our own personal sensibilities in the real world.
>>
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>>52791341
I feel like you're stretching really far with those ideas of contemporary morality and cognitive dissonance.

At the end of the day, both of those faggots are idiots that just can't grasp each other's viewpoints, and both of them are flailing around to try and 'disprove' each other when it's a matter of opinion. There's a little lore to support the existence of squires if you want them, there's plenty of cases where squires and retinues aren't mentioned where they could have been if you don't like them. One anon screams about 'you're just copying history!' and the other is screaming about 'Squires are the only things that make knights knights!'

This is why people hate Bretfags. They're so divisive that they can't agree what they like and don't like, and all they know how to talk about is Bretonnia.
>>
>>52791587

Well, then there's my own mary-sues which I've ported to AoS28 as zombified Knights animated by their own vows of duty. No need for squires since they're dead and don't need to change out of their armor, and squires never drunk from the cup to be reanimated anyway. At least I give them a fig leaf of maybe-not-Bretonnia by just calling them the "Knights of the Unremembered Empire," which could also imply they're Empire Knights.

But it is a bitch and a half trying to build a skeletal hippogryph. Why did I think this was a good idea...

Polite sage for AoS mention.
>>
>>52785234
Plastic Carnosaur has really shallow details. It also doesn't have look like a t-rex anymore.
>>
>>52785234
It does tho.
>>
Could anyone help me with finding sources for the aftermath of Storm of Chaos ? I know the Empire army book from the 7th edition has some, the WD from that time have some as well. What about WFRP books ?
>>
>>52791087
I love me those Krokxs, where can I get them?

On that note how viable is a Lizzie Construction Crew list in 6th ed? (Stegadons, Kroxigors and Skink handlers)
>>
>>52789517
wow good point
return to reddit, please
>>
>>52791587
>no matter what just remember that im better than everyone else

g8 post
>>
>>52786112
The Empire uses squires.
Archaon was a squire.
>>
>>52763827
5th ed Empire Champion. I have one who has been painted up as an armoured Vampire thrall since the late 90s.
>>
>>52788776
You don't so much 'get around' it as you do 'learn to live with' it. You space your army to minimise animosity and buy a lot of unit champions, a general and standard. They're still going to run away a lot, but hopefully only after fanatics and squigs have killed most of the enemy.
>>
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>>52794548
Found him... in the 1992 catalogue. Hero with sword 2.
>>
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Is there any point to Daggers in the 2e RPG?
>>
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>>52785807
Is there any reason to bring a black coach? It doesn't actually seem to be that useful really. Love the fluff and the model, but i'm not sure about it.
>>
>>52791087

Yeah I saw his Cold One riders, is he planning on selling them?
>>
>>52791191

Yeah he's on Lustriaonline as far as I know.
>>
>>52792356

Sigmar's Heirs is a 3rd edition supplement for WFRP and takes place after the Storm of Chaos.
>>
>>52794950

Nice find, I used to see that drummer guy all the time.
>>
>>52792356
Aĺl of WFRP2 is set in the immediate aftermath of the Storm of Chaos and the Siege of Middenheim only just ended. So there's a massive amount of stuff there.
>>
>>52798145

Sorry I mean 2nd edition.
>>
>>52796072
Of course there is. A dagger without a point is useless.
>>
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>>52794950
Also from the 2003 collector's guide
>>
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Do you have any headcanon or homebrewed rules that you make use of in wargames or RPGs for WFB?
>>
Where is chaos spawn statted in wfrp 2ed? Cant find it.
>>
Bit of a strange question but is there much difference between the Island of Blood clan rats and the multi-part plastic ones?

I have 70 of the IoB ones and I need another 30, I wasn't sure whether to hunt some down on eBay or just buy the normal box.
>>
>>52783607

More like actually doing something sort of new with dwarfs.
>>
>>52800340
I never got the box or played against someone who did, but I'd be very, very surprised if they looked any different.
>>
has anyone tried T9A Starter Kits? how the heck to I beat Vampires with Sylvan Elves? that S3 shooting does NOTHING to the Barrow Knights or Ghouls
>>
>>52776105

There was a wood-elf centric forum out there, but it was closed.

WE player here, any questions?
>>
>>52788776

Either small units with fanatics, to make for fantastic zoning units, or a big bad block with the BSB with poisoned attacks-

You can try a big tarpit if you stick your bsb and a warboss with the crown of command, LD8 rerollable should do the trick.

Or you keep them in general range
>>
>milliput is crumbly and brittle
>greenstuff is bendy and can't hold an edge worth a damn

is there anything else a gentleman can use for recasting stuff?
>>
>>52801593
>>milliput is crumbly and brittle
There's either something wrong with your milliput or you didn't mix it properly.
This stuff cures rockhard usually.
You should be able to cut, drill and sand it without any problems.

Something you can do with GS is to cut it after it has cured. Gives you sharper edges than you can achieve while it's still soft.
There is also a brown counterpart to it, aptly called brown stuff, which is mostly used for hard surface subjects. Look into that if you want another putty.
>>
>>52801593
I recast small parts with a roughly 60:40 mixture of the standard yellow-grey milliput and greenstuff. That's just using an oyumaruu push-mould though.

If you're recasting entire models, look at the recasting page on 1d4chan, there's a guide to resin casting in there.
>>
>>52801761
you mean mix milliput and greenstuff into a homogenous mass? i will try that

>>52801747
okay, maybe not really brittle, but it crumbles a lot when I cut, shave or sand larger sculpts, so I didn't even try sculpting fine detail out of it
>>
>>52764347
wait, but Chaos Sorcerer's cannot into Lore of Heaven! that's bullshit!
>>
>>52800323
Please dont ignore me.
>>
>>52802203
it's actually a tale the chaos warlord made up after he lost most of his fleet in a storm.

There are no fishmen.
>>
yes, I know most here hate AoS style
yes, I know some here hate GW on principle
yes, I know they don't fit in WHFB

but still what do people think of Khardaron Overlords?
>>
>>52802386
Kindly no AoS or End Times. For all intents and purposes it's not the same universe.
>>
>>52802399
models are not universe
models can be used anywhere if they fit
but whatever, alright
>>
>>52802432
>>52802386
ask in the AoS thread if you want to talk about AoS. Why is that so hard to understand? you don't come here to talk about 40k either.
>>
>>52802432
You have your own general
>>
>>52802432
>models can be used anywhere if they fit
They don't fit - to answer your question.
>>
>>52758120
>>
>>52802399
>>52802496
>>52802517
>>52802603
good replies
more like this in the future
>>
>>52758120
Isabella von Carstein

Vlad is definitely a foot guy
>>
>>52781898
Haha holy fuck this is real
>>
https://youtu.be/jR1YNhPqpDs
>>
>>52802386
They mostly look like shit. Some are salvageable.
>>
>>52798236
>>52798145
Thanks lads.

I'm going to compile as much info as possible about the state of the world post SoC. I'm planning a serie of campaigns based on the Kings of War ruleset and WHFB lore and I think the best way to do this is to put it in the aftermath.
>>
>>52802824
Sigmars Heirs is your buddy
>>
>>52789718
100 australian dollarydoos for 3 or 4 mini treemen archers.

it's outa control.

In better news managed to pick up a set of empire 8th ed spellcards, all 56 of them today for 20$. Good find
>>
>>52802945
>tfw got 90 odd Dark Elves for the AUD price of a battalion
>>
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>>52758120
morathi it's not even a question
not only does she have the best feet in lore, her actual illustrations and models showcase the best feet we get in warhammer
morathi feet worship is extremely important
>>
>>52802972
noice anon, good things truly come to those that trowel.
>>
>character shows bare feet
>that means she automatically has any feet to speak of
Every time.
>>
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>>52802977
Good enough to get Tarantino to play Dark Elves
>>
>>52803005
no you don't understand, her feet were specifically engineered to be worshipped by foot slaves, that's who morathi is, the curvature and texture in unparalleled in the warhammer world
>>
Can someone dump a lot of shit so this thread dies earlier and this fetish-faggotry ends? On-topic shit of course.
>>
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>>52803110
>>
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>>52803110
Morghur pls go.
>>
>>52803035
Disgusting
>>
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One of the details I always love in any setting - superstition.
>>
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>>52803833
>resting your elbow on your knee to brace for fire

since magic is real in the setting do pyromancers ever do cheeky shit like set the opposing armies black powder stockpile on fire? i like to headcanon stuff like that happening to balance out the existence of gun
>>
tell me about the chaos gods of order. do they still exist? how the hell do none chaos gods have power? like the dwarf ancestor gods for example and where do they live?
>>
>>52786112
Stop spewing misinformation fucko
>>
>>52804454
>>52794215

he was a "squire" to a witch hunter not a knight. plus that anon claimed relic squires didnt count as true squires anyway

anyway if the empire uses both methods that just means bretonnia isnt unique in its system no matter what
>>
>>52804526
He implied there is no squires at all in empire. There is literal role in roleplay games.
>>
>>52804449
>how the hell do none chaos gods have power?
your mistake is believing there are only two planes in play, the materium(physical world) and the immaterium(Warp) When there are way more planes of existance and we don't even know how they work in relation to eachother.

The Ellinilli fled the Heavens to the real world, and still hide on it, but they are not like in the Skub times, glowing Elves, but Beings that are neither Material nor Immaterial, they are a lot closer to the Valar of Tolkien. Yet they were not old Ones for they had no affiliation to the Slann. It is more likely that they are Kin to the true Old Ones, the Blueprints from which the Mortal Races were created, but not Mortal themself. They have Power of the same nature as the Old Ones had, and as such can Influence the World in the same ways, though not on the same Scale, many Gods are indifferent to Events on the Material Plane, suggesting that the Fate of the Materium does not affect them directly, so I suppose the Heavens and Underworld the Elves talk about are detached from both the Warp and the World, and exist in their own Plane. It is essential to understand that the Chaos Gods are not Gods in that sense either, since they have even less direct input on the Material Realm than the Gods of the Mortal Pantheons, their realm is connected to the Materium through the Polar Gates, but they can not work their influence where their Essence isn't present.

>like the dwarf ancestor gods for example and where do they live?
Not in the Warp, but not on the Material World either.
>>
>>52804526
why should the Bretonnian system even be unique in the first place? I'd like the idea of Knighthood developing side by side with the Empire much better. It's something that unites the Humans in the setting beyond technological differences, while Knights lost much of their importance in Empire Armies, they are still the backbone of Bretonnian Armies.

Knights can have their similarities imo.
>>
>>52804586
>>52804526

Hey correct me if I'm wrong but don't the untested young nobles either outright buy an invitation to a knighthood(referenced in many books) , like Knights Encarmine or serve with the pistoliers?

You could think of either of those as apprenticing more than squiring though
>>
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>>52806502
I mean that's great and all but we know for a fact that Bretonnia doesn't use squires and the Empire does.
Pic related. The note on the Squire entry is actually an error - Squire doesn't appear in the Bretonnian starting career list at all.
>>
>>52802386

They're fine as a fantasy faction for another universe, they actually fit with the Stormcast but they don't fit in with the other Warhammer Fantasy races.
>>
>>52801010

Cool, well I'm just wondering what peoples opinions are on the new units. The Eternal Guard and the Wildwood rangers. What sizes do people use?

Also what Lord/Hero choices were popular? As with most Elves they're pretty expensive so I assume you'll only get a Spellweaver and a bashy Hero at most?
>>
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>>52804449
>tell me about the chaos gods of order. do they still exist?

Be'lakor made it clear. That Chaos Gods of Order like Solkan are a lie. They do not exist.

He didn't even make his victim take his word for it. He sent one of Solkan's worshippers to the Realm of Chaos to check for himself.

>like the dwarf ancestor gods for example and where do they live?

The material realm. The girl goddess was slumbering in a vault in some hold until she was eaten by Nagash.

Grimnir was locked in eternal combat with the legions of Chaos within the Realm of Chaos. He kept at it until Gotrek took his place.
>>
>>52803833

Nice Osprey homage.
>>
>>52806784
>career entries: squire
>>
>>52806784
>took Tomas as his squire
>>
>>52786744
Do any of those resources have old Collector's Guides?
>>
>>52807293
It might be just to work within the rules of the system, since it'd be weird to just start out as Knight Errant. Or maybe it's related to the note later on that says 'characters who are not male Bretonnian nobles must pretend to do so to become Knights Errant,' meaning this class is surprisingly open to non-Bretonnians, who may have served as squires in their own lands.

Honestly, that whole page is a little confusing - the fluff bit later on talks about a former stablehand being taken on as a Bretonnian knight's squire, but in the beginning it clearly mocks the idea of squires in the Empire and makes it clear that knights start out as Knights Errant, not squires. I think there's some sort of confusion or conflict that isn't being properly explained.

Wish it was more clear where those two different pages are from - doesn't quite look like the stuff from my PDF of Knights of the Grail.
>>
>>52806784
>your character can be from Bretonnia at your option
>>
>>52807293
There's also a career entry for an Imperial Knight.
And no exit on the Squire career.

>>52807376
He was a peasant though.
The author of that also doesn't seem to have read the part in Knights of the Grail where it's mentioned that only three peasants have ever been raised to nobility.
>>
>>52807551

The easiest way to get around this is to just assume squires do not progress to knighthood and are instead more like retainers.

There, problem solved.
>>
>>52808178
the entire short story they have in the entry is about a squire becoming a knight
>>
>>52808240

He's famous, which makes me assume a peasant being uplifted to knighthood is not the norm.
>>
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>>52808240
The Career Compendium is pretty badly edited though.
>>
>>52808350
hes famous because its a peasant becoming a squire and going on to be a knight. normally its entirely nobles who do it
>>
>>52807073
>Be'lakor

Did he make that shit up before or after he was killed by skinks?
>>
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>>52808178
It just seems to be a weird conflict with rules and fluff to me - rules want there to be a progression to knight, fluff desires knights to just start out as knights without anything really coming before it, since as far as I know Knights Errant are made such when they're considered adults. If it weren't for the fact that knights were such a big part of Bretonnian society, I think they would've made them like Damsels - not supposed to be player characters.
>>
>>52807073
>End Times skubshit
yeah, who cares what some fuck with an agenda to tie up loose ends can vomit onto a page.
>>
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>>52808387
>>
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Doing some phone posting because I don't want to get up from the work bench. Just of this:
>someone was selling a skAvenue army
>about 300+ models, very good price
>downside: they look like they were painted with crayola crayons

A few of them are painted acceptably, but some of them are hilarously bad. There was also a 'bonus box' of extra bits and models. Some of the shit I just cannot place.

Anyway, I need some inspiration on painting this verminloard, but have no idea where it's from. Can't seem to find any painted ones online.
>>
>>52804449
Pic related. Top is from WFRP 1e (and a Kaleb Daark comic), bottom is from Realm of the Ice Queen for 2e.
I think there are some comparable references in Tome of Salvation, but I forget where.
>>
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>>52808876
It'd help if I attached the image.
>>
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>>52804449
there don't even need to be Chaos Gods of Order, there simply need to be Chaos Gods indifferent to the World outside the Warp and antagonistic to the other Chaos Gods, similar to Hashut, a Chaos God who doesn't give a shit about Mortals but hates Tzeentch and Nurgle with a passion is in practice a "good" Chaos God who may have mortal Followers who also hate Nurgle and Tzeentch.

Chaos has endless possibilities, but somehow retards try to streamline it at every opportunity.
>>
>>52808828

Why did the guy think green and off green went together?

Unless you're a wood elf there's only so much green a man can take.
>>
>>52807551
>>52808178

OR, just say that Tomas simply believes himself a knight becuse his mentor gave him his stuff, but while having the skill and trappings, he's more of a famous hedge knight rather than a proper noble
>>
>>52809709
Trust me some of this collection is abysmally painted. You can pinpoint the exact moment he looked in the mirror and said "fuck it, I can't paint anyway". Then again skaven field 50+ per block and that shit gets old fast.
>>
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>>52809764

True, hence why I never take slaves. I don't care how good they are on the table I'm not painting that many of the bastards.
>>
>>52758008

new

>>52810050
>>52810050
>>52810050
>>
>>52808828
Not sure. Looks a bit Lizardy.... maybe a Dragon Ogre with a Verminlord head on it? If not... looks a little Rakham-y to me. Might be something from one of their old Confrontation ranges... Though I don't remember them being much into scenic bases.
>>
>>52810062

Anon... why have you used the old OP, we all discussed it and agreed on the revision.
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